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The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Lanforse on August 15, 2015, 03:37:07 PM

Title: Just another Castlevania fan-game...
Post by: Lanforse on August 15, 2015, 03:37:07 PM
Hi there. Several months ago I've started a my own Castlevania project.
It's a remake of the first Castlevania game (still unnamed though), featuring graphics and style from the Rondo of Blood, old-school gameplay, music and atmosphere from the Super Castlevania 4, and some of my own features.
I'm planning about 15 "zones" with corresponding bosses, 60+ different enemies, 6 weapons, 6 sub-weapons, 6 usable items.
By now, I've completed about 25 enemies, 2 bosses, one zone and all 6/6/6 items.
Demo version will be soon, just need to fix some critical stuff. For now, I'll be glad to hear some thoughts, questions, suggestions - any type of feedback, positive or negative.

P.S.: I want to thank Jorge D. Fuentes for his gorgeous Simon's sprite sheet. Don't you mind that I'm using your work in my project..?
P.P.S: Sorry for my bad English.


The first demo: http://www.mediafire.com/download/3l97q24poa2ozvc/Castlevania.exe (http://www.mediafire.com/download/3l97q24poa2ozvc/Castlevania.exe)
The second demo: https://www.dropbox.com/s/uhccgj5i9p4lc28/Castlevania%20demo%202%20fixed.exe?dl=0 (https://www.dropbox.com/s/uhccgj5i9p4lc28/Castlevania%20demo%202%20fixed.exe?dl=0)
The second demo (android): https://www.dropbox.com/s/guaucso42dwo0s1/Castlevania%20demo%202.apk?dl=0 (https://www.dropbox.com/s/guaucso42dwo0s1/Castlevania%20demo%202.apk?dl=0)

There is video of my full walkthrough of the first level, and some screenshots (in the attachments):




Title: Re: Just another Castlevania fan-game...
Post by: Wallz! on August 15, 2015, 04:25:33 PM
This is looking pretty damn cool. Here's some of my thoughts:
-Simon's walking and stair animations seem really off, as if they're missing frames. Are you using all of the frames from the original sheet?
-You might want to look in to creating edges for some of the tiles you're using. Some of the cutoffs make the game look less professional.
-Some tiles seem to be used wrong; for example, you have half of a diagonal roof appear at one point and it just stops with one side.
-I'd also suggest modifying the right edge of the title, you can tell it was cut off from something else.
-Remember that the village tileset on Rondo has a pallette made for the town being on fire. I'd make some of the red accents on the ground and bricks gray.
-Some of the jumps you have to make (the ones that are like 4 or 5 blocks long) seem like they require great accuracy. Even though it's possible, I'd make them shorter just so it appears like a possible jump to the player.
-This may be just me, but it seems like that first boss has A LOT of health. And the sound played when he walks doesn't match very well.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 16, 2015, 12:59:12 AM
Thanks for the reply!
1. I still don't see the problem with the stair animation, but you're not the first, who told me about it. So I'll try to see and fix it.
2. Can you tell me a concrete example of the bad cutoffs? I can see the one in the first room (before the bridge) and the another one in the next room (before the sign). There's more of them..?
3. Oh! Totally missed it, thanks. Maybe you can tell me more, please?
4. Ah, the title. I'm reeeeeeeally not an artist, so I've spent quite a lot of time to make something decent. Maybe I should use another one, not from the CV4...
5. Yes, I can see that are you talking about. Maybe I'll just desaturate red bricks, but the road seems fine to me.
6. Those hard jumps are intentional, I'm trying to teach player, how far you can jump. Maybe I also should make even a bigger hole with unavoidable falling, to teach how far you can't jump...
7. This boss is temporary, just for the demonstration. Later, there will be no boss in the end of this zone (or will be another one), and this one will be a normal enemy.
Title: Re: Just another Castlevania fan-game...
Post by: piscesdreams on August 16, 2015, 06:00:20 AM
The stairs animation only uses one half of the frames, I believe. It looks like only half the body is doing the climbing instead each half taking their turn.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 16, 2015, 06:30:17 AM
Quote
The stairs animation only uses one half of the frames
Yes, it was intentional. It's too hard for me to combine half of the animation cycle when character steps just for one stair and the full cycle when it's a long moving.
I think it's normal to simplify animation a bit, but I should to make it to be less eye-hurting, I guess.
Title: Re: Just another Castlevania fan-game...
Post by: Wallz! on August 16, 2015, 09:32:08 AM
Here's some examples of what I was talking about with the tiling. I apologize for the image quality, I was screenshotting the video.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2zi0d53.png&hash=b5e5f2fd24cc92cba6f93fda759df5c4)
In here you have the base of the building which is close to Simon, but the building itself is much farther in the background. It results in a really awkward looking piece of scenery.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F33diedz.png&hash=7f173e08d10dd3e42cde6f0581b4a624)
Those pillars are holding the platforms up, cutting them off before the water seems strange. I also pointed out how the wall ends before the water also, but that's not as bad, it makes it seem like the water is flowing elsewhere. But you probably would want the pillars to go into the water, to make them look like they're supporting the platforms and not just floating.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F1zyuhoi.png&hash=ba6ca1e8231cec57f1358e72c06317f0)
The gray base of the building doesn't look right without the ground beneath it. I'd just cut it short one block.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2vi4f1y.png&hash=1f99c8845c68b77556f2ce75ecf83c35)
You did adjust it a little here, but the stone doesn't really transition well into the blocks; it kinda looks like a cut and paste job. I'd suggest just using the stone without blocks on top of it, or having the stone fade to black under the blocks, to make it look like the blocks rest on top of it.

Also, I'd suggest slowing down the glowing animation on the hearts to about half speed.

Just to be safe all of this is constructive criticism, just wanna help out. With a little polish this can look pretty official.
Title: Re: Just another Castlevania fan-game...
Post by: Jorge D. Fuentes on August 16, 2015, 09:45:35 AM
Hi!

YES, you can totally use my Sprite, if you give me Credit in your Game credits and in your posts.  Which you did.  Sooooo it's all good. :D


EDIT:
So I just looked at the video.


The way to use the stair animations properly is to totally disregard foot placement with regards to the step.  Don't try to match the foot to the stair because, while that would work, it ends up resulting in Simon going up the stairs really quickly or super-slowly.


Instead, dedicate a stop point for the stairs.  Meaning, when you let go of Up or Down (or whatever direction you're using in the D-Pad or Arrows), Simon has to walk to that position on the stair.  Usually, these positions are single blocks (16x16 blocks, two Steps on the stair).  However, the animation you use to get there is complete, even if the feet don't match/sync to the stairs.


So basically, use the entire stair-climbing animation to climb one block tile, regardless of the feet.  Continue the animation if the arrows are still pushed, but when they stop being pushed, finish the animation to the closest point.  Note that this may make Simon appear to 'switch legs' at the very end of the animation.  This is OK and still looks better than the alternative, which is what you've got going on right now (which is the way Rondo of Blood did it with Child Maria Renard).


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-climbupstairs2.gif&hash=a18cf805c5e3fed574242318bac12e4d)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-climbdownstairs2.gif&hash=290ca3e03a248ae7a99c765ab731d3d7)


Simon's walk is way too slow and seems to be either missing frames, or is placing the frames in wrong locations, vertically (I can tell because the feet look weird).  Simon's Up-Jump is separate from his Forward-Jump, too.  His leg should just go straight up if you jump straight up (even if you're controlling him in mid-air afterwards), and be tilted if you're jumping forward.   like Richter's in Rondo of Blood.


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-doublesize.gif&hash=07a6ef9f10c8c97242d5202a14ea2c7a) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-3-jumpprototype-doublesize.gif&hash=083094b369baa19ed34b8e9859f87779)
Title: Re: Just another Castlevania fan-game...
Post by: piscesdreams on August 16, 2015, 10:42:45 AM
Yes, it was intentional. It's too hard for me to combine half of the animation cycle when character steps just for one stair and the full cycle when it's a long moving.
I think it's normal to simplify animation a bit, but I should to make it to be less eye-hurting, I guess.

Stairs are honestly the most annoying thing to program and are hard to get right in terms of placement. But adding the full animation will make it more easier on the eyes as a start.
Title: Re: Just another Castlevania fan-game...
Post by: Rudolph LagnaGaisaer on August 16, 2015, 12:29:50 PM
Quote
Stairs are honestly the most annoying thing to program and are hard to get right in terms of placement. But adding the full animation will make it more easier on the eyes as a start.

Depending on The Engine you are using, try to CREATE the STAIR OBJECT as an INVISIBLE LINE entity, rather than use then as the SPRITE entity itself.This will help you match the player climbing sprite and the stairs more easily.And hopefully, on later levels when you need stairs transitions to switch rooms like the First CV do, match then more easier.

PS : Sorry for my bad english, isn't my primary language ^^.
Title: Re: Just another Castlevania fan-game...
Post by: uzo on August 16, 2015, 03:00:40 PM
Aesthetics aside, this looks pretty good. You display that you have some sense of good game design from what I've seen in that video.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 16, 2015, 11:57:30 PM
ronny14, thanks for your advices! I'll do everything what I can to fix this. I even didn't noticed most of this details, I think I should be more inspective for things like this.

Jorge D. Fuentes I already used "stop points" system with the stairs. When you press any directional button just once, character will move to one stair (8pix to both vertical and horizontal) and finishes his one-step animation. Anyway, I'll try to implement full-animation cycle, as you advices.
Oh, and one more thing! This video in 30 fps, but my game runs with the full 60 (sorry, I'm just decoded video that way), so there is some frames missing. I'll make a next video with some new features soon, I'll try to make it 720p60. Also, I have some webm videos (some of them are 60fps), Is there any way to post them here?
The jump animation... Things there can be little complicated, because of the way, how I have already done it. I hope it's not lethal, if It ended up with my current animations, but I'll really try to do something.

Rudolph LagnaGaisaer, thanks for the advice, but I already used a little different system. I have one special block, where in the beginning of the stairs and one another in their end, that's all. Also, I have never used sprite as an static game object (like stairs, floor, etc). In the attached picture you can see my dev-mode. And the special room transition isn't really the ROOM transition. It's still the same room, just with the camera movement blocked before the transition. Actual room switching always done the old way, with the simple fading in black before the room switch. I've already learned and using this technique, just didn't show it yet.

uzo, thanks, but... Nah, this isn't actually my own game design, I just looking at the official games and trying to do something very simillar, but still different. So I can't say it's my own design and as the whole game - It's just a rip-off with some of my own ideas.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 17, 2015, 02:01:36 AM
Well, I'm fixed the walking animation - it's actually was missing 2 frames. Still can't do anything with the jump, sorry. Also I did some fixes with the tiles, how does it looks now?

Title: Re: Just another Castlevania fan-game...
Post by: SabinFigaro on August 17, 2015, 04:35:29 AM
I agree with Jorge, Simon's speed is rather on the slow side. Maybe speed it up a little. Maybe not SCV4 fast but something like the nes titles would be pretty good I think. Just my two cents. Otherwise, this looks very promising.
Title: Re: Just another Castlevania fan-game...
Post by: BLOOD MONKEY on August 17, 2015, 03:33:14 PM
The colors on Simon's sprite look out of place with the saturated RoB tiles in the background. Try using a more saturated color scheme for Simon, like this: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6iy8L2M.png&hash=3867d484cdba2fbcfc5202aaae7a3010)
Title: Re: Just another Castlevania fan-game...
Post by: uzo on August 17, 2015, 04:16:40 PM
uzo, thanks, but... Nah, this isn't actually my own game design, I just looking at the official games and trying to do something very simillar, but still different. So I can't say it's my own design and as the whole game - It's just a rip-off with some of my own ideas.

That isn't quite what I meant. Anyone can take the concept of another game and try to clone it, but not everyone can do it well.

I was referring more to things like, when you want the player to go across the window ledges in one screen, you put an archer enemy on one of the platforms to give the clue the player can also stand on them. That is a great way to handle that.

Having the ape skeleton fall into the water pit before the player can reasonably kill it to display that there are pit deaths.

Having the ape skeleton fall down into the floor you just entered to make the player move to the left, creating a little action and tension of being trapped there with it.

Most people don't think about these things when designing a fan game. So I applaud you for it.
Title: Re: Just another Castlevania fan-game...
Post by: Jorge D. Fuentes on August 17, 2015, 07:26:15 PM
Your stop points for stairs should be for two stairs, since your tiles use two steps per tile.
EDIT: Actually, you're probably just fine with one step.  Nevermind. IGNORE ME! :P
Title: Re: Just another Castlevania fan-game...
Post by: ProjectDread on August 17, 2015, 08:53:25 PM
Always good to see new projects pop up around here. A lot of the criticism I had was addressed here already, but I am curious about the start menu you have. I think it is a good idea, it looks like it allows up to 3 or 4 items per row (Whip, Item, and Extra). Does this imply that as opposed to the ClassicVanias, the player will be able to hold multiple whips and sub-weapons at any given time and select them at will? If so, I think that's a good mechanic to work with. Perhaps you can make it more visibly apparent that each labeled row text is just there to separate the 3 item types from each other, and that they are supposed to appear in a horizontal line. This can be done by adding something like subtle boxes for each item slot on each row (so the player can see that collectibles will be bound there as they progress through the game), or maybe underlining WHIP, ITEM, and EXTRA so its more obvious they represent a row of icons. Maybe it's just me, but when I first watched the video I was wondering why the icons were on the far left side of the menu box.

Good luck on your project, if you would like more direct feedback I'm open to testing once you make it available.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 18, 2015, 12:39:10 AM
Quote from: SabinFigaro
Simon's speed is rather on the slow side
Sorry, but the speed will be as it is. I want to make the gameplay little slower, but accurate. Jumping is 1.5x faster compared to walking, but also more dangerous, 'cause jumps are almost uncontrollable in the mid-air. Castlevania - Dracula X on the SNES have exactly the same speed, I guess.

Quote from: Kokushibyō
Try using a more saturated color scheme for Simon
I'll think about it when there will be more levels. I'm planning to make them a bit (sometimes a lot) darker, then saturated version may will be out of place.

Quote from: uzo
So I applaud you for it
Oh, you're making me blush. But yes, I'm trying to teach player something, before he can use it at full potential. There will be some things, that didn't even appear in the Castlevania games...

Quote from: ProjectDread
I was wondering why the icons were on the far left side of the menu box.
And that's how you should think about it! Just look at the last screenshot in my first post, you can see some surprise there.

The menu box itself isn't the best, but not the worst either. If some more people will complain about it, I'll try to change it to be more appealing.

Before releasing the demo I'm need to finish the second zone - the forest. It's about 50% done, I think. I'm just need to add some new rooms, fill them with enemies and make one boss at the end. Not so hard, but takes some time.
Title: Re: Just another Castlevania fan-game...
Post by: Jorge D. Fuentes on August 18, 2015, 04:20:26 AM
FYI, from past experience with this topic, most people in this forum (and the Castlevania FB group) are NOT fond of Richter's SNES DraculaXX walking speed.  And yours is slower.

Rondo of Blood Richter's Speed is better. 
Title: Re: Just another Castlevania fan-game...
Post by: Belmontoya on August 18, 2015, 05:59:51 AM
FYI, from past experience with this topic, most people in this forum (and the Castlevania FB group) are NOT fond of Richter's SNES DraculaXX walking speed.  And yours is slower.

Rondo of Blood Richter's Speed is better. 

He's right. You're getting close to cv adventure speeds here. Not enjoyable for the player at all. And you should always consider that the person playing your game will have about half the patience for it that you have.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 18, 2015, 10:27:22 AM
Oh well, looks like everyone hate this speed, so I have changed it to be 30% faster, and the animation speedup is about 70%. Also, 720p60fps video is available:

Title: Re: Just another Castlevania fan-game...
Post by: X on August 18, 2015, 10:45:08 AM
Quote
FYI, from past experience with this topic, most people in this forum (and the Castlevania FB group) are NOT fond of Richter's SNES DraculaXX walking speed.

well actually I don't mind it. He's moving realistically with the foreground as opposed to his Rondo counterpart, who does move faster but the walking doesn't match the passing of the foreground.
Title: Re: Just another Castlevania fan-game...
Post by: Wallz! on August 18, 2015, 12:49:27 PM
well actually I don't mind it. He's moving realistically with the foreground as opposed to his Rondo counterpart, who does move faster but the walking doesn't match the passing of the foreground.

Don't take this the wrong way but you might want to prioritize game design over those minor details.
My dumbass didn't read who posted this. Sorry.  :-\
Title: Re: Just another Castlevania fan-game...
Post by: piscesdreams on August 18, 2015, 02:50:38 PM
It looks the walking and stairs animations are still a little funky.

In regards to game design, little details can really be the nail on the head for the overall game design. Not saying one speed over the other is wrong, just that if you don't pay attention to the details, the whole design can fall apart.
Title: Re: Just another Castlevania fan-game...
Post by: Belmontoya on August 18, 2015, 02:53:27 PM
Don't take this the wrong way but you might want to prioritize game design over those minor details.

Player speed is a fundamental part of the game and should be established early on. The speed of enemies, traps and countless other objects are set to compliment the player.

It is no minor detail.

This game looks decent. What it is lacking is its own identity or flair. The name of the thread sums it up. Think about what you can do to make it more than just another fan game. You seem to have a great start man!

Title: Re: Just another Castlevania fan-game...
Post by: Wallz! on August 18, 2015, 03:47:42 PM
Player speed is a fundamental part of the game and should be established early on. The speed of enemies, traps and countless other objects are set to compliment the player.

It is no minor detail.
Should've clarified, but the foreground scroll was the minor detail I was refferring to, and the speed was what I meant by game design.

The speed you have seems much better. I would encourage adding your own twists to the gameplay, cuz even the menu doesn't change too much. I agree with Belmontoya, if you're going for Just another fan game then you're good, otherwise throw in some new ideas!
Title: Re: Just another Castlevania fan-game...
Post by: Belmontoya on August 18, 2015, 03:52:39 PM
Oh my bad. In that case we agree!
Title: Re: Just another Castlevania fan-game...
Post by: uzo on August 18, 2015, 04:15:51 PM
The walk speed looks good. You only seem to be using half of the stair step animation though. That needs to be fixed.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 19, 2015, 12:13:11 AM
Some of my older videos:
https://youtu.be/ClRmsuMipLk
https://youtu.be/s3ldqrzu-c4
https://youtu.be/OKffOD6wXfI

Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 19, 2015, 01:12:36 AM
The hell! I just did realized, that i'm missing another 2 frames from the stairs animation too. I don't even know, how it's happened, but now it's should be much better. Also I have found the way how to implement the full animation cycle, so I'll post the results here very soon.

UPD:
Title: Re: Just another Castlevania fan-game...
Post by: theplottwist on August 19, 2015, 10:35:36 AM
The hell! I just did realized, that i'm missing another 2 frames from the stairs animation too. I don't even know, how it's happened, but now it's should be much better. Also I have found the way how to implement the full animation cycle, so I'll post the results here very soon.

UPD:
[ Invalid YouTube link ]

Out of all fangames I've seen here, you managed to use the best stair climbing animation I've seen. Yet, there is something that NOBODY fixes in this animation: The constant speed.

Now, this is only a nitpick, and even the original Castlevanias had it, but the constant moving speed in the stair climbing movement REALLY throws me off. Specially in sprites that have such high detail like that.

Adventure Rebirth did it masterfully. Chris climbs one step, stops for a very brief period of time, and climbs the next. It's all very fast, but makes a huge difference. When the speed is constant like that, it doesn't really look like he's climbing the stair, but looks like he's "sliding while moving his legs" on it instead. It's like the speed of the legs doesn't match the steps they're stepping on. Here is how I believe it should animate:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150820C%2Fezimba15362419035604.gif&hash=a02ab07e293fa7d016ee170e78ca4dc4)

But, man. This is nitpicking too much. Your game is looking good. Ignore me lol
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 19, 2015, 11:10:57 AM
Quote
Out of all fangames I've seen here, you managed to use the best stair climbing animation I've seen.
This isn't even my final form!

Title: Re: Just another Castlevania fan-game...
Post by: BLOOD MONKEY on August 19, 2015, 02:02:11 PM
This isn't even my final form!



Holy shit man that's awesome! What programming language/IDE are you using for this?
Title: Re: Just another Castlevania fan-game...
Post by: theplottwist on August 19, 2015, 02:23:28 PM
This isn't even my final form!



Welp, now you bought me.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 20, 2015, 01:05:45 AM
Holy shit man that's awesome! What programming language/IDE are you using for this?
I'm using Game Maker: Studio, and it's my first experience with this system.
My previous project, Langrisser R, was written from scratch in C++ language with SDL1.2 library. It took me more than 2 years to complete the game engine. Now I don't repeat the same mistakes.
Title: Re: Just another Castlevania fan-game...
Post by: SabinFigaro on August 20, 2015, 09:47:25 AM
New walking speed is perfect I find.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 22, 2015, 08:21:12 AM
Whew, White Dragon and Flea Rider were pretty hard to make...
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 28, 2015, 01:31:40 PM
What do you think about my new boss? The battle seems very intense for me. Sorry for some missing sounds from the death scene, but everything else working as I planned.

Title: Re: Just another Castlevania fan-game...
Post by: darkmanx_429 on August 28, 2015, 08:05:15 PM
What do you think about my new boss? The battle seems very intense for me. Sorry for some missing sounds from the death scene, but everything else working as I planned.



Very awesome settings of the mood with the rain and storm for the boss fight.

Very boring boss fight. You need to think it more through especially since you have this great atmosphere for the stage.

One thing for me that comes off the top of my head is why don't you have the werewolf break the branches of the trees as he jump swipes in their directions? That would prevent the player from being able to jump from off every branch with ease and add some strategy to the boss fight.

How about doing something with the werewolf howl, maybe it shakes the screens and obviously if the player is on the ground when this happens they aren't able to move or receives damage that type of thing.

Just think it through more, you are well on your way in the right direction!
Title: Re: Just another Castlevania fan-game...
Post by: zangetsu468 on August 28, 2015, 11:21:42 PM

One thing for me that comes off the top of my head is why don't you have the werewolf break the branches of the trees as he jump swipes in their directions? That would prevent the player from being able to jump from off every branch with ease and add some strategy to the boss fight.


This is a neat idea. If Simon takes too long to beat the boss he gets penalised. Just as if Simon stands mid screen, and does nothing, the werewolf should attack him with a stronger attack. If Simon approaches, then the werewolf should run.
Although I know nothing about programming games so I can't really speak for the designer.

Regarding atmosphere, what if the werewolf is standing on that bridge in the background in front of a full moon, howls and jumps into the stage? When he jumps in, lightning strikes knocking down the tree/ trees.
Title: Re: Just another Castlevania fan-game...
Post by: eryson on August 29, 2015, 08:45:27 AM
What you think in use this Jorge's remix instead of the original to appears more "original"?? could fit better!!

https://www.youtube.com/watch?v=rF4YTAUY6T8&index=16&list=PLBCD9B5799291C0B6 (https://www.youtube.com/watch?v=rF4YTAUY6T8&index=16&list=PLBCD9B5799291C0B6)

Anyway, i've loved the atmosphere, its very intense!!


Title: Re: Just another Castlevania fan-game...
Post by: darkmanx_429 on August 29, 2015, 10:31:14 AM
This is a neat idea. If Simon takes too long to beat the boss he gets penalised. Just as if Simon stands mid screen, and does nothing, the werewolf should attack him with a stronger attack. If Simon approaches, then the werewolf should run.
Although I know nothing about programming games so I can't really speak for the designer.

Regarding atmosphere, what if the werewolf is standing on that bridge in the background in front of a full moon, howls and jumps into the stage? When he jumps in, lightning strikes knocking down the tree/ trees.
Yep, more stuff like this! The boss battles should be the climax of each stage and give the player something to look forward to so you should go all out if possible!
Title: Re: Just another Castlevania fan-game...
Post by: X on August 29, 2015, 10:56:11 PM
Yeah, didn't IGA say something alone the lines that the boss' were the stars of the show, and that they should be represented to the best that they can be?
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 30, 2015, 01:34:18 AM
What you think in use this Jorge's remix instead of the original to appears more "original"?? could fit better!!
It's a good remix, but I have already decided the soundtrack for my game. The SCV4 style fits perfectly for me.

I can't add breakable branches, knocked down trees or something like that, because It's didn't fit the style. But yes, on the second thought, I'm really need to make him more "attackable". He's running too much, and walking back too fast. So I'll try to add him some new moves and change his patterns.
Title: Re: Just another Castlevania fan-game...
Post by: ProjectDread on August 30, 2015, 03:09:25 AM
As far as Castlevania fangames are concerned, I really don't think the boss battle is bad. Here are some of my thoughts to improve things, though. My main criticism is that the werewolf spends his entire time backing away from the player which makes him difficult to attack. Besides that, I'd suggest adding at least 1 or 2 different moves for him, and maybe randomize his attack pattern a bit more. Right now, I feel like I already understand exactly how to counter him just be watching 15 seconds of the video, I think it'd help to make it more challenging.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 30, 2015, 06:28:10 AM
I hope I edited him in the right direction...

Title: Re: Just another Castlevania fan-game...
Post by: zangetsu468 on August 30, 2015, 08:20:48 AM
Looks much better to me :)
Title: Re: Just another Castlevania fan-game...
Post by: X on August 30, 2015, 09:57:11 AM
Having the werewolf summon other wolves to his cause I've not seen yet in any other CV game, so this looks interesting  ;)
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 30, 2015, 10:25:07 AM
Having the werewolf summon other wolves to his cause I've not seen yet in any other CV game, so this looks interesting  ;)
The whole fight with this werewolf exists in the Castlevania: Portrait of Ruin. Also, Serio's Castlevania Fighting game had this battle.
Title: Re: Just another Castlevania fan-game...
Post by: uzo on August 30, 2015, 10:25:23 AM
What do you think about my new boss? The battle seems very intense for me. Sorry for some missing sounds from the death scene, but everything else working as I planned.



I think you need to have a better indication that the trees are stand-able. They are drawn to be background objects and do not give any clear indication that you can stand on them. In a situation like this I would put a candle above one of the branches on each side, and that will call attention to it and the player will think "wait how do I get that?" then realize you must be able to stand on the branches.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on August 30, 2015, 10:53:21 AM
I think you need to have a better indication that the trees are stand-able.

Don't worry. I'm already "teached" the player about this in the previous forest levels.
Title: Re: Just another Castlevania fan-game...
Post by: uzo on August 31, 2015, 05:08:39 PM
Ah, fair enough then.
Title: Re: Just another Castlevania fan-game...
Post by: Wallz! on August 31, 2015, 05:43:53 PM
I'd still increase the saturation of the colors on your trees. They look like they're in the background. As for the trees in the boss fight, notice that they're behind bushes which Simon appears in front of. You might want to put the bushes infront of simon or behind the trees in addition to an increase of saturation in the tree's color.


Also, you may want to reduce the colors on enemies that were sprited after rondo of blood, such as the balloon pod. Everything else looks 16-bit, it's just to keep it to one style.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on September 01, 2015, 12:47:53 AM
I'm not so good in terms of recoloring sprites... It's better for me to leave the colors as it is. But I'm definitely move those trees to the foreground, yes.
Title: Re: Just another Castlevania fan-game...
Post by: darkmanx_429 on September 01, 2015, 05:08:23 AM
I hope I edited him in the right direction...



Waayy better.
Title: Re: Just another Castlevania fan-game...
Post by: metroidquest on September 11, 2015, 09:49:54 AM
Looks so familiar. I just can't put my finger on it.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on September 12, 2015, 05:44:10 AM
metroidquest, I'm glad to see you here. Your project for me was one of the main motivators to start making my own game. So yeah, you can see some inspirations from it.

Speaking of my game, I'm making a demo right now. It will be ready really soon, maybe even today. There's not much to show yet, but I really want to give everyone possibility to "feel" my game, 'cause the gameplay and the visuals are already settled. There will be two levels - the City and the Forest. They have different styles, which can be changed even during the level, but I'm also trying to make levels be seamless. You can decide by yourself if it's a good idea or not, and if I'm doing it right, then I can continue my work with my heart being light. And if it's not, then it's not too late to make significant changes.
Title: Re: Just another Castlevania fan-game...
Post by: uzo on September 12, 2015, 08:24:42 AM
I'd still increase the saturation of the colors on your trees. They look like they're in the background. As for the trees in the boss fight, notice that they're behind bushes which Simon appears in front of. You might want to put the bushes infront of simon or behind the trees in addition to an increase of saturation in the tree's color.

That won't be enough to properly do it. The tree may even end up looking weird. There really isn't much of a 'magic' fix for this. In most cases the shading has to be altered to highlight the stand-able surface.
Title: Re: Just another Castlevania fan-game...
Post by: SabinFigaro on September 12, 2015, 09:31:46 AM
Love the thunderstorm, the rain sound effect, the CV4 boss music. Your game seems to have a lot of atmosphere, and that is a huge + in a CV game. This looks promising. Good job man.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on September 15, 2015, 08:37:29 AM
It took a little more time than I thought, but now I'm finished the demo of my project!
http://www.mediafire.com/download/3l97q24poa2ozvc/Castlevania.exe (http://www.mediafire.com/download/3l97q24poa2ozvc/Castlevania.exe)

There's two main levels - the City (I've showed the full walkthrough of it in one of my videos), and the Forest. Also there's placeholders in place of the Chapel and the Caves levels, so you can get an idea about a structure of the whole world.
I think, the Forest is a little too difficult, even for a Castlevania game - I can't be 100% sure, 'cause I was the only tester until now. And speaking of the testing, the only bug that I'm aware of is the bug with the horizontally moving platforms. Sometimes, the character is "teleporting" from one side of the platform to another one. I did everything that I can to fix it, but it don't get a proper testing yet, so the bug still can be present.

The game supports three type of controls at the same time - you can control you character with the arrows, Z X C and Enter keys (like in classic Japanese PC games), WASD JKL SPACE (modern console-type controls)... And xinput-compatible gamepad! (x360ce emulator works fine too).

I still haven't polished the save system. It works as it should, but there's only one save slot, so if you will start a new game, the old save file will be instantly deleted.

Aaaand... I didn't come up with the good name for my project. Also, my GM:Studio didn't want to add custom icon and title name, I dunno why. It seems everything right now is against my project's individuality.
Title: Re: Just another Castlevania fan-game...
Post by: theplottwist on September 15, 2015, 10:23:07 AM
I don't have a review per se to make. Just some points:

The good:

-LOVED the lighting on the candles. Loved.
-Loved how the flames move when the enemy is destroyed.
-The movement is spot on. I felt like playing Adventure Rebirth all over again.
-Loved how you're trying to implement Rondo's stair mode. But right now you can't jump onto the stair, just off of it.

The bad:

-The hitboxes are weird, specially with the bats. On more than one occasion I had a bat hurt me even though it was flying way above Simon's head.

And I have one suggestion - use this arranged soundtrack (http://www1.axfc.net/u/3084083.zip/belmond) with your game to give it more personality :P (click the gray button, then click the "click here to start download")
Title: Re: Just another Castlevania fan-game...
Post by: X on September 15, 2015, 11:01:37 AM
The bats were causing me problems too. The gameplay is really good. So good in fact that I was hoping to smash a wall open for some meat. There was only one potion of heath recharge I found along the way. But I feel there could be another one since those 'bats' like to take lots of cheap shots at me  ;D

There is one other thing I should mention before finishing up this post. The controller. It's nice to know I can use it however when I was taking hits the rumble would activate and it just felt irritating. The real irritating part came when after I died the rumble would not stop. I had to unplug my pad to make it stop. Now this could be a problem on my end but if not do you think you could remove the rumble? I just don't thinks it's necessary for a classic game like this one. It's just not doing any welcoming favors.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on September 15, 2015, 11:16:06 AM
Ah, the bats. Sorry, I really have wrong hitboxes for them, already fixed it now.

theplottwist, you're the first man who played my game, thank you! As for soundtrack, I'm appreciate your help, but the soundtrack for my project is already decided. I have every song for every part of the game that I have planned, and it fits perfect for me.

X, thanks for the gamepad testing. I've already thinked about removing vibration, just wanted to show it to the public. It seems I can't impement it properly, so I think I will remove it in the next beta. Oh, and THERE IS chickens in the walls, the potions isn't the only way to heal yourself.
Title: Re: Just another Castlevania fan-game...
Post by: eryson on September 15, 2015, 11:47:29 AM
I've played the whole thing and it seems good!! the athmosphere is a trong point in your game!!  ;D
but i've found some issues..

*In the Simon's walking animation, there's a Gray thing in the simon's chin, what not supposed to have.

*in the Merman's animation the order of the sprites playing is 1,2,3,1,2,3, making it awkward. The correct is 1,2,3,2,1,2,3....

*if you manage to reach the first boss and dies in the battle, you will return to the beginning of the stage, but the music of the second session (the beggining) will not play. (was supposed to have some checckpoint in the stage?)
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on September 15, 2015, 12:19:23 PM
eryson, thanks for testing!
I have fixed the Merman's animation and the switching of the music. There's also bug in the same place - when you die on this battle, the boss music starts playing again instead of "game over" music, I'm fixed this too.
It seems I don't paid enough attention to Mermans, how the hell I didn't noticed their bad animation..? They were one of my first enemies at all.
The "thing" in the Simon's chin exists in the sprite sheet that Jorge D. Fuentes gave me. In the first page of this thread you can see his gif animation, I think it's a part of his clothing or something like that.
Title: Re: Just another Castlevania fan-game...
Post by: X on September 15, 2015, 11:14:41 PM
Quote
Oh, and THERE IS chickens in the walls, the potions isn't the only way to heal yourself.

Sweet! Time to start breaking s**t.  8)
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on September 15, 2015, 11:26:53 PM
You shouldn't hit every wall in your way. I've made it not so obvious, but you should find it accidentally in your way through the second level.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on October 19, 2015, 03:33:52 AM
Hey, everyone! I want to test something, it's about the level design and the player's progression. Can anyone help me?
Imagine you've got a situation like in the attached image below. The white arrow shows how you're walked here. Can you tell me where and how you will go next?
Title: Re: Just another Castlevania fan-game...
Post by: eryson on October 19, 2015, 07:58:38 AM
I think that can be hard to say without knowing what kind of stage it's supposed to be :)
So, What you're planning to this stage?? a Dungeon?? Cavern??  :D
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on October 19, 2015, 11:27:12 AM
I think that can be hard to say without knowing what kind of stage it's supposed to be
It seems you don't understand me. Everything that you need is on the screenshot. You can see some platforms, some deadly (instant kill, yes) spikes and few candles. You had come from above so you should continue moving down. I just want to know which path player will see and choose.
Title: Re: Just another Castlevania fan-game...
Post by: Belmontoya on October 19, 2015, 02:19:38 PM
We need to know if the player can drop straight down through the platform he's standing on or if we are forced to jump over the spikes to platform with the lantern.

If Simon can drop through that platform then of course the player will take the safer route.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on October 22, 2015, 01:59:28 AM
*sigh* Nevermind. Looks like the little bottom square platform confused everyone.
As can be seen, the next move is to get to the bottom platform with the torch in it. You can't drop straight through the platform, so there's only 2 visible way to do it.
The first one is to do a straight but dangerous jump above the spikes. The second one is to go back to the platform near the lamp and drop down from the right side.
I just wanted to know which of this two paths will you see, and if you can see both, which of them will you use.
Title: Re: Just another Castlevania fan-game...
Post by: X on October 22, 2015, 09:39:55 AM
Unless Simon's jumping is good enough to clear the spikes then I would take another route starting on the platform with the torch underneath. I would then drop to the next platform to my left, then move over to my right so I'm facing the torch then drop to the bottom platform from there. This way I'll avoid the spikes altogether.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on October 23, 2015, 12:52:39 AM
X, that's the second path, good.

I'm making the caves location now. There will be pretty dark and lots of platforming stuff, but considerably less enemies than before. To be truth, I haven't a lot of new ideas for this place, so I really have some problems with the design. But as always, I will try my best.
Title: Re: Just another Castlevania fan-game...
Post by: X on October 23, 2015, 09:37:07 AM
If you're having trouble with level designs you could always examine Videogame maps; specifically those of the CV series. That should help you get a better idea of what you could do to help you make your game.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on December 19, 2015, 12:41:48 PM
I am still breathing..!
Title: Re: Just another Castlevania fan-game...
Post by: eryson on December 19, 2015, 01:36:41 PM
Cool Breathing! This Behemoth is a lot more "Alive" with this!!
Title: Re: Just another Castlevania fan-game...
Post by: ProjectDread on December 19, 2015, 02:19:09 PM
The atmosphere in that video is real.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on December 21, 2015, 11:04:52 AM
It's time for some new screenshots!
The Caves location is complete. I think I won't make any videos with the boss battle or the level walkthrough, as I did before - just want to keep those things as a surprise for the next demo (which will be not so soon, sorry).
3 levels done, about 13 to go. The next location will be the Swamps...
Title: Re: Just another Castlevania fan-game...
Post by: Crying Freeman on December 21, 2015, 04:00:51 PM
It's looking, solid, man! Looks really old school, but the modern twists make it fresh! Everything looks like its coming together really nicely! Can't wait to try the demo ;)
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on December 22, 2015, 05:22:17 AM
I want to ask everyone - how do you like the lighting system in my game?
In one Russian forum (not related to Castlevania games at all) too many people literally hate it. I just can't understand why. I know, my game looks different from original Castlevania games because of that. And very few retro games using lighting with pixel-art... But I thought that this feature is helping me to enhance atmosphere (that's a priority) and allows me to create new gameplay mechanics (as a bonus).
Does my game really looks like any modern indie game, which just trying to be "classic", and the lighting just clashes with the good old Castlevania Rondo of Blood graphics? If that so, then my game definitely should be redone ASAP.
Title: Re: Just another Castlevania fan-game...
Post by: eryson on December 22, 2015, 06:36:22 AM
I want to ask everyone - how do you like the lighting system in my game?
In one Russian forum (not related to Castlevania games at all) too many people literally hate it. I just can't understand why. I know, my game looks different from original Castlevania games because of that. And very few retro games using lighting with pixel-art... But I thought that this feature is helping me to enhance atmosphere (that's a priority) and allows me to create new gameplay mechanics (as a bonus).
Does my game really looks like any modern indie game, which just trying to be "classic", and the lighting just clashes with the good old Castlevania Rondo of Blood graphics? If that so, then my game definitely should be redone ASAP.

No. Make your game just like you Want. you will never Please everyone, and the atmosphere of your game is great.
 
But Hey, you was so Decided about the music of your game, Now you're thinking in revamp the whole thing just because some guys of another forums disliked something in it?  :-X

Dont mind about that.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on December 22, 2015, 07:29:24 AM
No. Make your game just like you Want. you will never Please everyone
Goddamn, you're right. Sometimes I start to forget that simple things. Thanks man, your words makes me feels a lot easier.

My worries have an underlying reason, though. My last project died just because people lost interest in it. And the truth is, I can't keep my own interest, if no one else cares about it. I don't want to see this project dead too, that's why sometimes I'm trying to please as much people as I can...

But yes, that's my project. So it's time to stop being a wimp and start making my own best (still unnamed) Castlevania game!
Title: Re: Just another Castlevania fan-game...
Post by: Crying Freeman on December 22, 2015, 11:09:53 AM
I want to ask everyone - how do you like the lighting system in my game?
In one Russian forum (not related to Castlevania games at all) too many people literally hate it. I just can't understand why. I know, my game looks different from original Castlevania games because of that. And very few retro games using lighting with pixel-art... But I thought that this feature is helping me to enhance atmosphere (that's a priority) and allows me to create new gameplay mechanics (as a bonus).
Does my game really looks like any modern indie game, which just trying to be "classic", and the lighting just clashes with the good old Castlevania Rondo of Blood graphics? If that so, then my game definitely should be redone ASAP.

I did notice the lighting, forgot to mention it. I personally like it. I think it might be a bit overdone being in the village stagez but maybe have it for indoor areas. It's also fine in the caves stage. If you decide to keep it in the village stage, its not a huge issue, but being carried away with it can make it tedious for a lot of people. Having it in some stages, tho, can keep track game interesting.
Title: Re: Just another Castlevania fan-game...
Post by: X on December 22, 2015, 11:12:05 AM
eryson's correct. Make your game how you want to. It will be appreciated nonetheless by those of the community here  ;)
Title: Re: Just another Castlevania fan-game...
Post by: theplottwist on December 22, 2015, 11:20:56 AM
I want to ask everyone - how do you like the lighting system in my game?
In one Russian forum (not related to Castlevania games at all) too many people literally hate it. I just can't understand why. I know, my game looks different from original Castlevania games because of that. And very few retro games using lighting with pixel-art... But I thought that this feature is helping me to enhance atmosphere (that's a priority) and allows me to create new gameplay mechanics (as a bonus).
Does my game really looks like any modern indie game, which just trying to be "classic", and the lighting just clashes with the good old Castlevania Rondo of Blood graphics? If that so, then my game definitely should be redone ASAP.

I love the lighting system, and I have no idea why people would hate it.

I played your first demo, and those lights right at the beginning, in the middle of the darkness, sets the tone. I love atmosphere, and you're not straying far from what makes Castlevania great - just look at why Super Castlevania IV is so beloved. Atmosphere is everything.

So do what you want to do. The game looks awesome!
Title: Re: Just another Castlevania fan-game...
Post by: piscesdreams on December 22, 2015, 12:17:50 PM
It's easy to get caught up in people's feedback as well as criticism.  I've been guilty of this many times myself.  Make the game the way that you want to play it.  Atmosphere is so very important for games.  The atmosphere alone helps your game stand out above many others just because you are focusing on something that not many fan game creators ever do.

Don't let the haters bring you down.  This is easier said than done, I know.  This is why I've chosen to take Anathema behind the curtain again for a while as I develop it, because there's no sense in people critiquing an alpha and constantly having to explain myself and that it is in fact, in early stages and things are being polished.  My suggestion would be to do the same.  That way when you truly feel ready and have a polished demo on your hands, you can let the game speak for itself and people get a true sense of what you are shooting for.  It's hard for people to get an idea of what developers are thinking when games are in their infancy.

Make your game the way you want to play it.  Either people can get behind it or not.  But as long as you make a quality game, you will have people behind.  We can't make a perfect game that everyone everywhere loves, so make the game you love.
Title: Re: Just another Castlevania fan-game...
Post by: darkmanx_429 on December 22, 2015, 01:26:09 PM
I have been accused of bashing other people's works just to hype my buddies fan-game up (Like this makes any sense) so let me tell you something about critique,

I agree with what everyone is telling you.

Bottom line is that (I dunno if you are working alone), but either way you are putting in the work and making the game that YOU want to make.

Make no mistake, feedback is very important as well as play-testing but take all criticism good and bad and make informed decisions off those. Don't let people pressure you into making decisions you wouldn't normally make because their opinions may differ from yours.

YOU are the end all be all for the final say on what happens in your game. People can choose to play it or not to play it doesn't matter what they "like."

If you want to accommodate people (I have done it in the past) it will be your choice, but do it because you want to and feel good about it.

Not because you have to.

Title: Re: Just another Castlevania fan-game...
Post by: piscesdreams on December 22, 2015, 04:35:10 PM
Feedback is always important, but you have to learn what feedback to take to heart and what not to.  Not everyone will like what you do, and some will not like it at first.  Just look at The Legend of Zelda - The Wind Waker.  Everyone HATED the art style at first, now look at what it has become.  Stay your course and focus on the fun game you want to play.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on December 22, 2015, 11:06:09 PM
I... I don't even know, how to express my thanks to everyone. So many kind words here, that's maybe the nicest forum on the Internet, no jokes. I am really appreciate these advices.
Yes, I'm working alone on my project. That can make things harder I guess, but that's why I can put my soul into it. And that's why sometimes I can take others' opinions too close to my heart. I was thinking that I'm ready to some criticism... Well, looks like I am not :)
Once again, thanks! All of your words makes me really happy.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on December 23, 2015, 10:53:41 AM


There's something special. As I said in the description, I'm not sure if it fits well for my game. At least, it maybe looks interesting...
Title: Re: Just another Castlevania fan-game...
Post by: KaZudra on December 23, 2015, 10:57:53 AM
that's amazing, the transition looks very nice, also, is that 4 layers of parallax in the background?
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on December 23, 2015, 11:14:43 AM
is that 4 layers of parallax in the background?
Nope, just 3 + rain/mist layer.
Title: Re: Just another Castlevania fan-game...
Post by: darkmanx_429 on December 23, 2015, 11:28:09 AM
[ Invalid YouTube link ]

There's something special. As I said in the description, I'm not sure if it fits well for my game. At least, it maybe looks interesting...

Looks good man, very SC4 man! I would keep up that rainstorm, that's cool. I like rain.
(click to show/hide)
Title: Re: Just another Castlevania fan-game...
Post by: Las on December 23, 2015, 03:29:27 PM
Yeah i like what you did their that is very inventive. I like the fact the rain sound effect seems to fade out just at the right time. Very nice!
Title: Re: Just another Castlevania fan-game...
Post by: KaZudra on December 23, 2015, 08:44:25 PM
AND the candle gives a light source!
Damn fine work, this is what detail I'm aspiring for on my own project
Title: Re: Just another Castlevania fan-game...
Post by: zangetsu468 on December 24, 2015, 01:08:23 AM
It's looking fantastic, took me from 6 to 12  8)
Title: Re: Just another Castlevania fan-game...
Post by: ProjectDread on December 24, 2015, 05:47:53 AM
Best atmospheric effects I've seen in a Castlevania fangame, second only to Esco's Castlevania SoTN Hacked. It adds so much to the environments, and best of all you do it in such a subtle way that it feels natural. It's hard to believe this is one of your first projects, the amount of time and polish you're putting in this really shows. Keep up the great work!
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on December 26, 2015, 11:19:21 AM
Swamps are very dangerous place, you know?
Title: Re: Just another Castlevania fan-game...
Post by: darkmanx_429 on December 26, 2015, 06:22:32 PM
From a artistic perspective, see that area where the grass line abruptly ends into the water. I would try to cover areas like that up, stick a log or shrubbery or something so you don't see stuff like that. Kind of takes you out of the moment, at least for me. Especially since you are doing a pretty good job with your level design.
Title: Re: Just another Castlevania fan-game...
Post by: Crying Freeman on December 26, 2015, 07:06:20 PM


There's something special. As I said in the description, I'm not sure if it fits well for my game. At least, it maybe looks interesting...

Still looking very impressive, man!! The lighting here works extremely well with the setting! Plus, something i forgot to mention before, the control looks so smooth! Reminds me of CV4's but also a bit like DracXX
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on December 27, 2015, 03:18:57 AM
darkmanx_429, thanks for the advice. Then something about this, maybe?
Title: Re: Just another Castlevania fan-game...
Post by: eryson on December 27, 2015, 06:08:14 AM
Much Better.
Title: Re: Just another Castlevania fan-game...
Post by: X on December 27, 2015, 07:31:25 PM
You could also have the grasses dip into the swap water as you'd see on the shores of marshes. Something like this:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.lindabehar.com%2Fpg_102%2Fimages%2F1%2FAutumnSaltMarshIEweb_504p.jpg&hash=e89fc3c16f6f53d5c45195db426f67d4)
Title: Re: Just another Castlevania fan-game...
Post by: darkmanx_429 on December 27, 2015, 08:15:55 PM
darkmanx_429, thanks for the advice. Then something about this, maybe?

Yep, super better. That way your environments look more natural and it sell's the scene and not that it's just some pieces of art you placed.

Good job.

X had a good idea too, you could take maybe the couple of blocks closest to the water and make a transparency effect on them like they are in the water.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on December 27, 2015, 09:52:03 PM
Yeah, I have already tried many different ideas, dipping grass and transparent block were one of them. I've also tried to "cover" the joint with something (logs, planks from the little bridge above, tall grass), but that looked pretty bad. Nah, making graphics like this and mixing tiles isn't my best side
Title: Re: Just another Castlevania fan-game...
Post by: theplottwist on December 27, 2015, 10:56:51 PM
Lanforse, made you two tiles, making the transition into the water seem more natural. See if any of them works.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151228C%2Fezimba16389221294604.png&hash=57fbf7e74df0b73ee131d198d913b0db)

Also, you really should ask in the sprite request thread for some help with minor things such as tiles like these. There are many sprite artists here that can help you in a matter of minutes if what you need is simple enough to pull off.

EDIT: Made some more tiles of grass. The top part can be used on normal ground. Coupled with the bottom part (and the proper effects), you could use them on water.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151228C%2Fezimba16389269140404.png&hash=c120bda63494d9fe27c7a2e9c728da5b)

Grouping them up very near each other can be of great effect. The darker ones are for backgrounds.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on December 27, 2015, 11:27:48 PM
Thanks, man! I will try to find the best use for this tiles.
I am actually a little shy to ask any help except testing, because... you know, just not get used to it.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on December 28, 2015, 12:19:56 AM
I tried to apply your idea and made changes for both grass terrains, how is it looks now?
Title: Re: Just another Castlevania fan-game...
Post by: theplottwist on December 28, 2015, 12:55:20 AM
By me it looks fine.

But now it hit me I forgot to create the reverse equivalents so you don't need to mirror the tile.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151228C%2Fezimba16389235061104.png&hash=cd96f1cc574996bd0b4013e89f4b7f8c)
Title: Re: Just another Castlevania fan-game...
Post by: darkmanx_429 on December 28, 2015, 08:29:40 AM
I tried to apply your idea and made changes for both grass terrains, how is it looks now?

Much better
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on January 22, 2016, 10:18:02 AM
Another progress report:


Sometimes I just can't throw "Dark Souls" out of my mind when doing my project. Still don't know, if it's good or not.
Anyways, two more levels are complete - Swamps and Bridge. Maybe, it's time to make an another demo, because the next opportunity to make it will be only when I finish one more "level set", it may take a few months.
I don't know, really, should I spoil a considerable part of my game for some testing, or keep everything as a secret..?
Title: Re: Just another Castlevania fan-game...
Post by: Las on January 22, 2016, 10:53:42 AM
I like the fact the wyvern fight is on the bridge..so it tries knocking you off into the pit with the big swoop..the fire isnt helping simon either..as he drops it down to scorch him. Really neat! ;)
Title: Re: Just another Castlevania fan-game...
Post by: BLOOD MONKEY on January 22, 2016, 02:50:01 PM
You might want to look into getting higher-quality samples, or restoring the current ones.
Title: Re: Just another Castlevania fan-game...
Post by: Lumi Kløvstad on January 22, 2016, 05:06:12 PM
Another progress report:


Sometimes I just can't throw "Dark Souls" out of my mind when doing my project. Still don't know, if it's good or not.
Anyways, two more levels are complete - Swamps and Bridge. Maybe, it's time to make an another demo, because the next opportunity to make it will be only when I finish one more "level set", it may take a few months.
I don't know, really, should I spoil a considerable part of my game for some testing, or keep everything as a secret..?

I really like that boss arena on the bridge-- the same qualities that provide salvation when you know how to use them will damn you if you don't. That's brilliant level design.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on January 23, 2016, 01:06:24 PM
You might want to look into getting higher-quality samples, or restoring the current ones.
I fear that not the samples, but my audio card. With any recording software which uses default stereo mixer the recorded sound is noticeably worse than the actual game. You can check it yourself - just play through the demo then compare sound from my other videos on youtube.
Title: Re: Just another Castlevania fan-game...
Post by: Wallz! on January 23, 2016, 03:19:03 PM
I fear that not the samples, but my audio card. With any recording software which uses default stereo mixer the recorded sound is noticeably worse than the actual game. You can check it yourself - just play through the demo then compare sound from my other videos on youtube.
May I suggest rendering the same songs you have with say, an SNES soundfont or something? I don't know if it's just me, but I feel like using music directly from other games takes away some character from your project. Hell, I could do this for you if you send me a tracklist.

Take this as you will, I tend to have a much, much bigger focus on the music in my fangames than other people.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on January 23, 2016, 11:13:20 PM
May I suggest rendering the same songs you have with say, an SNES soundfont or something?
I'm very grateful for your offer.
Actually, I'm using EVERY song from Super Castlevania 4 plus Mad Forest, Iron Blue Intention, Calling From Heaven and Big Battle.
This is too much work to ask, I guess. Maybe you can teach me how to re-render them, so I can do it by myself?
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on January 23, 2016, 11:38:34 PM
By the way, I've made a trailer! I don't sure if I really need it, but whatever.


Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on January 28, 2016, 11:17:18 AM
Another one progress report




I'll see that room in my nightmares, I swear. I had redone it from the scratch about 5 times before "the storeroom" idea came up into my mind.
Title: Re: Just another Castlevania fan-game...
Post by: darkmanx_429 on January 28, 2016, 01:47:31 PM
Dude your shadows are all over the place in the first section in that video. You need to darken the scene more so that when the lighting hits those areas in the the room is lit up and it's fairly noticeable. Simon should not be fading in and out of shadow so frequently, it's pretty distracting. I do like your stage progression and set up though. You need to work on your lighting for the first part though, just keep at it and you will get it. You are on the right track! You lit the storm section of the room fairly well. It's just the natural sunlight on the first section that is off.
Title: Re: Just another Castlevania fan-game...
Post by: BMC_War Machine on January 28, 2016, 03:15:47 PM
I agree with Darkman, the shadows look great but are a bit much. Maybe adding an oval shapped alpha that follows Simon to lighten it up a bit while he's in the dark could remedy that. And I like the thunderstorm,  but the flash comes on a bit too strong in room, I would try to make more alphas like you have for the windows, drop the lightning flash in another layer below those and make the flash gradually fade, not as sudden as it is now. No offense to your work at all man, its looking great and very smooth so far, just trying to point out things that I would add if I were in your shoes  :P
Title: Re: Just another Castlevania fan-game...
Post by: piscesdreams on January 28, 2016, 04:23:20 PM
I think it's very moody and you are on the right track, but I think you should always be able to distinguish the player sprite from the scenery at all times.  Perhaps the oval of light darkman suggested will help.
Title: Re: Just another Castlevania fan-game...
Post by: Jorge D. Fuentes on January 29, 2016, 06:24:21 PM
Looks awesome!  I like what you're doing with the light sourcing.
I thought one of those armors was gonna come to like like in Akumajo Dracula X68000.

Remember that my spritesheet has a sprite for Simon jumping "Straight up".
It may help in those instances when you're jumping straight up and then controlling your jump.
The one you're using is from when he jumps forward from the start.
Title: Re: Just another Castlevania fan-game...
Post by: Las on January 29, 2016, 08:52:14 PM
Looks neat, i like how he has to walk in dark areas where potential hidden enemies can lurk or pop out from. The lighting areas bring realism to your game. That's cool. I would say in some areas it's too dark or maybe simon himself can be a bit lighter so you can see him a tad more. Though enemies could be hidden you'd still need to see the player to know where you are. Very cool concept though!
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on January 30, 2016, 05:16:43 AM
Jorge D. Fuentes, thanks for reminding me about Simon's jumping! I've almost forgot about it.
Also, as a lot of people advised me, I've made some changes with the "darkness".

Title: Re: Just another Castlevania fan-game...
Post by: darkmanx_429 on January 30, 2016, 10:14:59 AM
Jorge D. Fuentes, thanks for reminding me about Simon's jumping! I've almost forgot about it.
Also, as a lot of people advised me, I've made some changes with the "darkness".



That looks waaaaay better and more natural. Great Job!
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on April 27, 2016, 11:01:52 AM
Here I am!
I've been very busy with my two jobs and college, so I've tried to do something different.



As it can be seen, there's my game running on android phone. It was really simple to make, the hardest part was to learn how touch controls works.
Everything works great, on my device it's almost always 60fps with no errors or glitches at all.
It's only an experiment though, I have no intention to maintain android version.

Anyway, back to work!
Title: Re: Just another Castlevania fan-game...
Post by: Inccubus on April 28, 2016, 01:35:46 PM
Neat. Looks like it's coming along well, too.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 03, 2016, 12:12:51 AM
Mini progress report. Castlevania entrance, part of the main castle and prisons are done. Now I'm about a half way to finishing the project. Still can't find a decent name for it...
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 03, 2016, 12:15:06 AM
...
Title: Re: Just another Castlevania fan-game...
Post by: KaZudra on May 03, 2016, 01:12:47 AM
those look amazing
Title: Re: Just another Castlevania fan-game...
Post by: zangetsu468 on May 03, 2016, 05:46:46 AM
Saw the last image, went from 6 to 12  8)
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 04, 2016, 12:47:37 AM
Saw the last image, went from 6 to 12  8)
Man, I can't describe how much time I've spend to make that location. Most of the levels were done really quickly, but some of them took almost unacceptably long time to develop.
I'm really happy to hear that this time wasn't wasted to nothing.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 04, 2016, 02:22:31 PM
Well... Why not?
It's time to take the Big F*ing Whip and beat some demons!

Title: Re: Just another Castlevania fan-game...
Post by: Jorge D. Fuentes on May 06, 2016, 09:36:59 PM
Hmm... your animation sprites when Simon is going down the stairs that go Down+Left looks funky.
However, the animation when Simon is going down the stairs that go Down+Right is correct.

Just noticed.

Man, he got rocked by those Malachi Demons...
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 07, 2016, 12:22:50 AM
Yeah, I've noticed it too but only after the video was made. That's from my earlier tests, I've tried to make movement on stairs more fluid but that wasn't looking too good.
Title: Re: Just another Castlevania fan-game...
Post by: Jorge D. Fuentes on May 07, 2016, 06:09:05 AM
Stairs are always tricky.
Castlevania Chronicles had an animation for every step, but as a result, Simon would go up and down stairs very slowly.
Rondo of Blood had a very jerky motion that worked well for speed but looks really wonky with Richter walking all jaggedly on the stairs.
Castlevania IV just ignored Simon's foot position relative to the stairs, almost as if Simon could skip steps if he so wished.  This is the smoothest way to go and how I'd recommend you do it.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 07, 2016, 09:11:11 AM
I think, it's time to announce a new demo. It's been a VERY long time from the previous release, so you can expect a lot of new content.
 - There will be 5 more levels (now 7 in total): Caves, Swamps, Bridge, Castle Entrance and Prisons.
 - Difficulty levels. I will definitely add an "easy" difficulty with 2x more checkpoints and little higher player's stats. I can't be sure if I'll finish a "hard" level in time, which should change some damage, HP and defense values
 - Enemies, bosses, weapons, etc. Default stuff.

All of this and even more will be completed in one or two weeks. BTW, if anyone want to try the android version, just let me know. I'll add that version at the same time as the main one.
Title: Re: Just another Castlevania fan-game...
Post by: Jorge D. Fuentes on May 07, 2016, 10:06:08 AM
Will one be able to config controllers for the android version?  If I wanted to try it out it'd be on my Galaxy S5, which has the ability to connect to my Wii Remote.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 07, 2016, 11:04:03 AM
Hmmm... I can't say for sure. My GM:Studio can't detect any of my dinput gamepads, only the xinput ones, I don't know why.
I'll try to do some more tests, but if it will be not so hard to implement, then I'll try to make it. At least touchscreen controls works perfectly (I hope)... But yeah, I know. Touchscreen for oldschool-type platformers isn't the best idea.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 07, 2016, 12:01:36 PM
Well... That was interesting. I have a 5 gamepads, but none of them are bluetooth, so I've connected them to my phone through the USB->MicroUSB adapter.
1. X360 controller. No response at all. It looks like GM for android isn't supporting xinput at all.
2-3. Two different cheap dinput-only gamepads. No response. Looks like those models aren't supported by GM, because Windows version can't detect them too.
4. PS2 Dualshock. I've connected it through the PS2->USB->MicroUSB chain... No response. I wasn't surprised.
5. PS3 Dualshock. ONE. FUCKING. BUTTON. Only one button (L3) worked as the "Start" button. Nothing more... I don't know how to react to it. My game using 11 out of 16 available gamepad buttons (UDLR,ABX,SL,ST,LB,RB) so the problem isn't with the mapping.

At the end, I've connected my USB keyboard through the same adapter. That was fucked-up experience, only arrow keys worked as they should, everything else was remapped randomly through the whole keyboard.

I've lack of any bluetooth devices, so I can't say where the problem is. But for now I haven't any wish to get into it, so I will leave the controls as they are.
Title: Re: Just another Castlevania fan-game...
Post by: Jorge D. Fuentes on May 07, 2016, 02:34:44 PM
You don't have a Wii Remote?  It's actually a Bluetooth device, and a phone like mine connects to it through WiiControllerIME for Android.
There is another app that's similar with a similar name, too.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 08, 2016, 02:04:45 AM
No I don't have it. At least, I will not delete default gamepad and keyboard controls from the android version, so if it will work for you (even with some problems), I'll add the remap feature.
Title: Re: Just another Castlevania fan-game...
Post by: Jorge D. Fuentes on May 08, 2016, 07:11:29 AM
I can certainly try to test it with one, would you like that?
So once you put a version to download and test, I can try.
Title: Re: Just another Castlevania fan-game...
Post by: X on May 08, 2016, 10:16:42 AM
My PC SNES controller has bluetooth capability so it should work..?
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 08, 2016, 10:57:52 AM
@X, which version are you talking about? Android? I don't know, but it's possible. PC? You can test it by yourself with the earlier demo - I'll be very grateful to hear some results.
Title: Re: Just another Castlevania fan-game...
Post by: X on May 08, 2016, 10:07:09 PM
I have a 8BitDo replica SNES gamepad with bluetooth capability. The box says it supports iSO, Android, Windows and Mac OS.

Quote
You can test it by yourself with the earlier demo - I'll be very grateful to hear some results.

Can you send this demo my way? I'll give it a shot and let you know.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 09, 2016, 12:35:42 AM
It's on the fourth page of this thread:
http://www.mediafire.com/download/3l97q24poa2ozvc/Castlevania.exe (http://www.mediafire.com/download/3l97q24poa2ozvc/Castlevania.exe)
Title: Re: Just another Castlevania fan-game...
Post by: X on May 09, 2016, 10:02:24 AM
I gave the game a try with my controller but it didn't work. Back to square one I guess?
Title: Re: Just another Castlevania fan-game...
Post by: Jop on May 09, 2016, 11:20:17 AM
I have a ps2 controller with an adapter to fit in a usb port and works, the only problem its where are the buttons (Jump=Square, Subweapon=X, whip=R1 and i cant find start so i press enter), so it works but since i attack with the R1 i fell like im playing a souls game or some 1st person shooter XD, not a problem but its funny.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 09, 2016, 11:42:38 AM
Jop, hmmm, that's interesting. Well, for now I can only recommend to use some type of xinput emulator (MotionJoy, x360ce, BetterDS3). I'll add the gamepad config menu to my "todo" list.


Mr. Bones' Wild Ride never ends!
Title: Re: Just another Castlevania fan-game...
Post by: X on May 09, 2016, 05:24:34 PM
Quote
I'll add the gamepad config menu to my "todo" list.

Sweet! Not enough homebrew game makers take the time to do this, sadly.
Title: Re: Just another Castlevania fan-game...
Post by: Jop on May 09, 2016, 07:41:30 PM
Jop, hmmm, that's interesting. Well, for now I can only recommend to use some type of xinput emulator (MotionJoy, x360ce, BetterDS3). I'll add the gamepad config menu to my "todo" list.

Ups i was wrong, my nephew have the xpadder on when i test the game, it dosnt work but since i use xpadder its not a problem at least for me, sorry for that.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 09, 2016, 10:41:32 PM
No problem, that means lesser work for me.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 19, 2016, 04:01:03 AM
Can someone explain to me, why is it happening in Game Maker?

for (i == 0; i < 10; i++)
      y = y+0.1;

show_debug_message(ystart);  // 0;
show_debug_message(y);  // 1.00
show_debug_message(y == ystart+1);  //FALSE!

WHY? OH GOD WHY AND HOW?
Title: Re: Just another Castlevania fan-game...
Post by: TheouAegis on May 19, 2016, 03:27:31 PM
See that .00 after the 1 in your y value? That means you have a floating point error. 0.1 is not a power of 2 derivative, so you get that error.


In GM, 0+1 is "1", not "1.00"

Multiply 256 by any fractional value. If the result is not a whole number, GM will give you floating point errors when you try to use that fraction.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 19, 2016, 10:39:32 PM
Thanks for the info! Can you tell me where I can learn more about this problem? I've tried to google it, but have no results.
Title: Re: Just another Castlevania fan-game...
Post by: TheouAegis on May 20, 2016, 08:54:23 PM
Something about it should be archived somewhere in the depths of the game maker community forum or the steam forums. If you tried Googling my name and floating point, you might find something.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 21, 2016, 06:52:04 AM
Quote
the frame increases when image_index + image_speed = $100. With an image_speed of 0.5, it'd be $80 in single-byte form. $80+$80=$100, thus the frame increases. With 0.1 image_speed, $100*0.1=$19. $19*10 = $FA, so even after 10 frames it won't increment

That should be in the first pages of any GM-related documentary, I think EVERYONE must learn that.
Thanks a lot, I can't express my gratitude to you.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 22, 2016, 05:17:02 AM
The demo is almost completed. Every planned feature is done, the "hard" difficulty included. Now I'm doing some final tests.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 23, 2016, 10:09:22 AM


Windows version: https://www.dropbox.com/s/uhccgj5i9p4lc28/Castlevania%20demo%202%20fixed.exe?dl=0 (https://www.dropbox.com/s/uhccgj5i9p4lc28/Castlevania%20demo%202%20fixed.exe?dl=0)
Android version: https://www.dropbox.com/s/guaucso42dwo0s1/Castlevania%20demo%202.apk?dl=0 (https://www.dropbox.com/s/guaucso42dwo0s1/Castlevania%20demo%202.apk?dl=0)

So, what's new?

Difficulty:
Normal is default. I recommend everyone to start with this one. I'm testing and polishing the game with this difficulty.

If you feel that game isn't too fair, you can try the "Easy" option. There will be more health, more hearts, one additional checkpoint per level. Checkpoints also restoring your hearts, not only HP.
The game isn't meant to be "easy" with this one, just less challenging.

If you want a real challenge, try the "Hard" option! Less health, less hearts, enemies' damage is increased, classic Holy Water sub-weapon, some inventory items are replaced with an instant-use health, you're receiving less extra HP per "soulsphere".
But it's still fair, I guess. Your weapons have the same damage, HP of your enemies isn't changed, deadly traps are as deadly as on other difficulties. All of this should push you towards classic "no-death no-subweapons" challenge.


Levels:
As I promised, there's 7 levels in total: City, Forest, Caves, Swamps, Bridge, Entrance and Prison. Some of them are longer than others, that's because some parts of them will be unlocked later - be ready for some backtracking.

Enemies:
Lots of them. But no demons from the last video, sorry (they will tear you apart anyway).
Also, bosses. The last one is quite... Experimental. And I don't sure about the Giant Bat. You'll see, just try.


Minor stuff:
- Extra keys for sub-weapon swap. Left/Right brackets, Q/E and L1/R1.
- Only one minor bug I know so far - while on stairs, sometimes you can attack in the opposite from your facing direction.
- Hitboxes. Fixed most of them, but still can be weird sometimes (inb4: Giant Skeleton)
- The name. Oh god, I REALLY need some help with it.


That's about 1/3 of the game, maybe less. For a future I'm thinking about two features (except default "moar levels/enemies/weapons/etc"):
 - Boss rush mode. Nuff said. I'll add it if you want it.
 - Classic mode. No branching paths, no backtracking - strictly linear walkthrough. Fixed max health/hearts, no inventory, only one sub-weapon in use... Maybe even the "extra lives" system.
 I'm not 100% sure about this one, but it is quite easy to add, can expand the main game quite a bit and also will fit for those people who dislikes the "Metroid-" additions.

 
 And the last but not least - android version. After some tests I've found that there can be slight fps drop in rooms with a lot of visible light sources. Also, situation with the gamepad support is still unknown... Other than that there's no differences between main version.
 Still, I haven't enough time and reasons to maintain this version. If it will gain some popularity, I'll try to fix some problems and optimize it a bit more. But I can't do anything with the 4:3 aspect ratio, that will require to rebuild 1/2 of the game.


P.S.: The third post in a row. I hope nothing is wrong with that.
Title: Re: Just another Castlevania fan-game...
Post by: Jop on May 23, 2016, 02:52:01 PM
Played to the Bridge and its awesome!!! and i hate the boss from the Bridge!!!
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 24, 2016, 10:14:32 PM
Hey, do you killed it now? What can you say about other bosses and levels?

It really bothers me that you're the only who played my demo so far...
Title: Re: Just another Castlevania fan-game...
Post by: VladCT on May 25, 2016, 12:05:47 AM
It seems that if the skeleton archers are only barely visible (by which I mean you can just see a part of their bow) they won't attack just yet while you can safely pelt them with knives. This is on normal, BTW.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 25, 2016, 12:38:02 AM
Quote
they won't attack just yet while you can safely pelt them with knives
That's called "tactics", no? I mean it's meant to be played like that.
Title: Re: Just another Castlevania fan-game...
Post by: VladCT on May 25, 2016, 03:12:03 AM
It just seemed kinda weird to me, especially when they still respond to you standing or ducking. Guess I should've mentioned that before.
Title: Re: Just another Castlevania fan-game...
Post by: theplottwist on May 25, 2016, 04:36:41 AM
It just seemed kinda weird to me, especially when they still respond to you standing or ducking. Guess I should've mentioned that before.

Can confirm. The archers will stand or crouch depending on if you're standing or crouching, which is at least very curious.

On another note, I couldn't get very far as the controls are too stiff for me and the level design is not helping. But I'll give a better review when I manage to get further in the game.
Title: Re: Just another Castlevania fan-game...
Post by: Jop on May 25, 2016, 08:04:47 AM
Hey, do you killed it now? What can you say about other bosses and levels?

It really bothers me that you're the only who played my demo so far...

If you want a opinion here is, it will be in spoiler so it dosnt affect the others playing

DONT READ IF YOU DON WANT SPOILER OF SOME PARTS OF THE AREAS!!!
(click to show/hide)

Im doing some videos but since my recorder have problems recording long plays im just uploading when i beat the boss or pass some areas but after stage 3 i die a lot.

Its me or Simon moves his arms a little weird when he walk?
Title: Re: Just another Castlevania fan-game...
Post by: BMC_War Machine on May 25, 2016, 01:24:01 PM
I haven't tried the demo yet (did download it from, going to give it a go after posting this)but after reading about the archer setup, maybe you could up the challenge a bit by have detectors for when the daggers get thrown the archer shoots them down? Provided of course that he isn't already shooting at you while you throw the dagger lol. and as for the attack distance, you may be able to adjust the distance based on Simon's x positions vs the archers x position, and make it so that the archer may not attack unless you get close enough or if you happen to hit him with a dagger first. just a couple of thoughts, no criticism of any kind dude, just a few ideas.
Title: Re: Just another Castlevania fan-game...
Post by: piscesdreams on May 25, 2016, 05:53:04 PM
I think the movement engine is almost where it needs to be.  I feel it needs to be just a touch faster, particularly in the attack speed.  The whip and dagger takes longer than it should to attack.  The hitboxes could use a bit of refinement also, as they feel pretty wide.  I personally don't find any issue with the skeleton archers adjusting based on your standing/crouching state.  There are some other things that I could nitpick, but those are minor things.

I think if you speed up the movement a tad, or at least the attack animations and refine the hitboxes then it would be much better.
Title: Re: Just another Castlevania fan-game...
Post by: VladCT on May 25, 2016, 06:08:32 PM
The problem is that the archers respond to you standing or crouching regardless of whether they "see" you or not.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 26, 2016, 05:49:53 AM
Yeah... I think you're right about archers. I'll try to make them more "natural"
Title: Re: Just another Castlevania fan-game...
Post by: Aceearly1993 on May 26, 2016, 06:34:00 AM
There's little but considerable delay in between the sub-weapon start-up and the sub-weapon finally thrown away during jumping/crouching. The delay things is not quite good when I face a game which should be crisp and clearly in its control scheme

Some enemies (most for frogs) I have trouble to defeat; Frogs need 2 hits to be defeated
Black panther's speed is also a little too fast

And player can't jump and catch the stair like Rondo right?

Also having trouble defeating stage 1 boss in normal difficulty  :'( :'(
There're too much rooms in between check points even in easy difficulty

If the enemy settings are on purpose then I'm sorry :'( :'(
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 26, 2016, 07:57:13 AM
Quote
There's little but considerable delay in between the sub-weapon start-up and the sub-weapon finally thrown away during jumping/crouching
And during the standing attack too. And this delay is EXACTLY the same as for whip attacks. This is one of the core mechanics of any classic Castlevania game.

Quote
Frogs need 2 hits to be defeated
You'll found an upgrade for your whip during the second stage.

Quote
And player can't jump and catch the stair like Rondo right?
Yep. I wanted to make stairs to be dangerous, but not too hard. You still can jump off them at any moment and use your sub-weapons easily.

Quote
Also having trouble defeating stage 1 boss in normal difficulty
That's sad. On my youtube channel you can find an old video where I've completed the 1st level. The Invincibility Jar would be a great help for you.
But if you have some difficulties even on the first stage... Then I'm really sorry. Even the second stage is really hard, not even talking about later levels...
Title: Re: Just another Castlevania fan-game...
Post by: Jop on May 26, 2016, 08:31:10 AM
I think im on the last area but cant find a way to enter the elevators, is there a way or thats the end of the demo?
Title: Re: Just another Castlevania fan-game...
Post by: Aceearly1993 on May 26, 2016, 08:46:47 AM
Looks like It's only me who have trouble with the delay...but it's really a little bit slow unlike the control scheme feelings in classic Castlevania games...... and I feel it strange (it cause hitting enemies at higher position a serious problem) maybe 1~2 frames quicker will be Okay.........
Also the recover motion after jumping from higher position is rather slow
 If you think no problem then never mind, I'm sorry

Title: Re: Just another Castlevania fan-game...
Post by: theplottwist on May 26, 2016, 08:59:47 AM
Looks like It's only me who have trouble with the delay...but it's really a little bit slow unlike the control scheme feelings in classic Castlevania games...... and I feel it strange (it cause hitting enemies at higher position a serious problem) maybe 1~2 frames quicker will be Okay.........
Also the recover motion after jumping from higher position is rather slow
 If you think no problem then never mind, I'm sorry

Not really, I'm also having some problems with the delay. Both the whip and the subweapons seems slightly more sluggish than, say, Rondo's delay. Not only the whip seems to come out slower, but the cooldown feels slower too. I even compared Rondo right now with this game, and it feels somewhat slower.

I'm playing through it and noticing some strange level-design decisions. I'm noting them all down before I post them here. They're not so much of an issue once you learn the positions of the enemies, but having an EXTRA small frog which you can't hit unless it's jumping, plus a delay for the whip, plus a cooldown, PLUS death pits can get pretty annoying if you don't lure the frog to the pit.

I feel like you can't make it through the levels on your first try on skill alone.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 26, 2016, 09:20:36 AM
Quote
is there a way or thats the end of the demo?
Yes, there is! From the start you should go left, to the Bone Dragon. There is the elevator and the door to it should be opened...
Or you can't find the way back?

The increased high-fall delay was intentional. You should remember this weakness to avoid some traps. Do you remember the flipping floor..?

Quote
Both the whip and the subweapons seems slightly more sluggish than, say, Rondo's delay
Don't forget about one thing, please. In RoB you will gain an extra delay if your whip hits the enemy. And my game is MEANT to be a bit slower than RoB, more closer to CV:Chronicles.
It's hard (I guess) and somewhat unforgivable (because there's only one checkpoint between levels). You should think more and keep in mind your weaknesses. That should work in the most cases, except...

Quote
EXTRA small frog which you can't hit unless it's jumping
Yeah, I've called it "THAT f*cking frog of unavoidable death". I've nerfed this one A LOT, actually. A long time ago, it was using the tongue attack - that makes it almost impossible to beat without the Holy Water. And there's no Holy Water in this stage... So yeah, eight times out of ten I was dying right there. I hated myself for making this frog so much, so I wanted to share my feels with the others.

@Aceearly1993, oh, don't worry. I hope you still can enjoy the game. Maybe I should make even easier difficulty with more checkpoints... Or include some cheats? I don't want people to be scared because of an excessive difficulty...
Title: Re: Just another Castlevania fan-game...
Post by: Jop on May 26, 2016, 09:41:03 AM
Yes, there is! From the start you should go left, to the Bone Dragon. There is the elevator and the door to it should be opened...
Or you can't find the way back?

I kill the Bone Dragon but the door dosnt open, i throw holy water, axe, knife, whiped with all my whips but nothing (crouch dur¡ng 30 seconds, really XD), perhaps im doing something wrong? i will keep trying, wish me luck!!!

 By the way i enjoyed the game, perhapas i like a lot of challenge i really dont know but yeah if you can find a way to fix and dont lose the challenge it will be great!!!
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 26, 2016, 09:49:40 AM
Quote
the door dosnt open
That's bad. That's REALLY bad...
Oh, and what do you thing about that Behemoth boss? And how many times you died trying to jump off the logs in water back to top?

Update: God damn it! Yes, the door isn't opened as it should. I'll made a quick fix and re-upload the game. The saves will be compatible so you can continue from your last checkpoint.

Update2: I've Re-uploaded the main game and changed all links. Now the door should work:
https://www.dropbox.com/s/uhccgj5i9p4lc28/Castlevania%20demo%202%20fixed.exe?dl=0 (https://www.dropbox.com/s/uhccgj5i9p4lc28/Castlevania%20demo%202%20fixed.exe?dl=0)
Title: Re: Just another Castlevania fan-game...
Post by: Jop on May 26, 2016, 01:25:38 PM
That's bad. That's REALLY bad...
Oh, and what do you thing about that Behemoth boss? And how many times you died trying to jump off the logs in water back to top?

Update: God damn it! Yes, the door isn't opened as it should. I'll made a quick fix and re-upload the game. The saves will be compatible so you can continue from your last checkpoint.

Update2: I've Re-uploaded the main game and changed all links. Now the door should work:
https://www.dropbox.com/s/uhccgj5i9p4lc28/Castlevania%20demo%202%20fixed.exe?dl=0 (https://www.dropbox.com/s/uhccgj5i9p4lc28/Castlevania%20demo%202%20fixed.exe?dl=0)

At 1st i think thats easy, later i was FUCK... i think i die 2 times, its a hard jump but if you remember that you have a turbo jump and whip its more easy.

 Holy Hell!!! that was the Final Boss? I like it a lot!!!
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 27, 2016, 12:18:51 PM
Yeah, congratulations! I'm really glad you liked it!
How long it took to complete the game?
Title: Re: Just another Castlevania fan-game...
Post by: Jop on May 28, 2016, 08:01:24 AM
Yeah, congratulations! I'm really glad you liked it!
How long it took to complete the game?

mmm i think it was 3 or 4 hours? im not sure i think it was 3, die a lot, didnt count the time when i wasnt capable to open the door so i go to the beggining of the game and only found something weird:
use spoiler since i dont know if this affect
(click to show/hide)

There is one stair in the game that i think works bad, i dont have a screenshot but when i have time i will show you.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on May 28, 2016, 09:50:05 AM
Yep, you're right. Both of them are the ways to new levels.
And the "bad" stair is really interested me... I can't even guess, what does it mean.
Title: Re: Just another Castlevania fan-game...
Post by: Jop on June 05, 2016, 01:15:31 PM
Well im not good playing, have a lot of death but perhaps this help to continue or give ideas of how to avoid some areas i will put this playlist i made for all the areas (i think are all the areas)

I dont recorded the deaths so its not going to be a long video.
https://www.youtube.com/playlist?list=PLMeONOh3XtrN7TDq_hseSsEYuTIXuo50k (https://www.youtube.com/playlist?list=PLMeONOh3XtrN7TDq_hseSsEYuTIXuo50k)

I think all know this but just only in case this Videos are SPOILER to the demo so dont watch if you dont want that.
Title: Re: Just another Castlevania fan-game...
Post by: MooMilk on June 05, 2016, 02:48:38 PM
Jop, what's the latest on your original sprite hack for COTM. Did you get Jorge to make sprites for all your characters mugshot?
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on June 20, 2016, 10:21:42 AM
While I'm quite busy with my work, I want to show my old project called "Langrisser R". Is anyone familiar with the Langrisser series? It's a tactical JRPG, very similar to the famous Fire Emblem series.
So, a few years ago I've tried to make my own engine. It was semi-successful, I guess. Everything what I planned from start is done... But the game isn't completed, just the engine.

Title: Re: Just another Castlevania fan-game...
Post by: TheouAegis on July 09, 2016, 02:57:37 AM
Ah Langrisser. And Urushihara with his adorable drawings of rubbery, bouncy shiny titties. Aw, fond memories from the late 90s...
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on September 07, 2016, 04:21:24 AM
I am still alive!
I've been on a vacation for two months, so there's almost no progress at all. But now I'm full of energy and fresh ideas.
I'm going to finish the project by this winter - my roadmap is pretty clear and I have everything I need... Except decent name. And soundtrack. Still can't find anything better than a SCV4 OST.
Title: Re: Just another Castlevania fan-game...
Post by: eryson on September 08, 2016, 04:21:52 PM
You can add other CV remixes, Maybe in the Jorge's youtube channel you can fing something what you want.
if the remix not match with the SCV4 style, you can replace the existing SNES OST with remixes, exists some full-remixed OSTs somewere here.
Title: Re: Just another Castlevania fan-game...
Post by: BLOOD MONKEY on September 08, 2016, 06:22:31 PM
You could name it after a song, which would also work for a Castlevania name.

Rhapsody in Blue
https://www.youtube.com/watch?v=qWJ-kGuOA_Q (https://www.youtube.com/watch?v=qWJ-kGuOA_Q)
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on September 09, 2016, 12:02:06 AM
That isn't that easy. I've tried dozen different remixes, but for my game it feels like no one feels better than the classic SCV4 OST. I have only 2 or 3 custom tracks that were remixed with SNES soundfont, so they're almost indistinguishable from others.

The other thing is that I'm using this OST from the very beginning of my development, so everything is made to fit with it. I guess that's my main problem. Some good people already offered me to use their awesome work, but I had to refuse because of those reasons.

So, I just need to stop whining about music (sorry about that), and just stick with that I currently have. I know it isn't the best decision, because SCV4 is really old and everyone heard that music thousands times... But isn't the worst either, I hope. The last thing I can do is to add more CV4 soundfont-like remixes, but I can't find any.


And speaking of the name... Well, I feel like being choosy bastard once again.
- This is very old-school game (or at least I'm trying to make if feels like it), so it feels wrong to use music references or "X of Y" style.
- There's nothing that mentioned Dracula's name in the whole game, so I can't use it either.
- That counts the Simon's name too. It's suggested that the main character IS Simon Belmont, but there's no any direct references to it.
- "Shadows", "Darkness", "Curse" and others like that are just too overused by so many fangames
- I can't use the "blood" word because there's almost no blood, unlike CV:Bloodlines or even Rondo of Blood (Behemoth, Death).

So yeah, Castlevania sub-title without any "X of Y", "Dracula", "Blood", "Darkness", "Shadows", "Curse"... Am I even making a Castlevania game..?
Title: Re: Just another Castlevania fan-game...
Post by: theplottwist on September 09, 2016, 05:45:03 AM
So yeah, Castlevania sub-title without any "X of Y", "Dracula", "Blood", "Darkness", "Shadows", "Curse"... Am I even making a Castlevania game..?

Yep you are, and I think I get exactly what you mean. You're wanting to avoid grandeur, because that's what the game is: simple and straight-forward.

About the soundtrack, have you heard this one? See if this fits into your game (it's an arrange of the entire SCIV OST):
http://www1.axfc.net/u/3084083.zip/belmond (http://www1.axfc.net/u/3084083.zip/belmond)

1. Click this (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.prntscr.com%2Fimage%2F06bf538fff0748cb9140f8cb12d527c2.png&hash=c3d1cdfcde0a118d04e20ece11f5c468)
2. Click on "click here to start download"
3. It won't start. Click this (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.prntscr.com%2Fimage%2Fb858202942a34b0592942557337762a8.png&hash=5d949b7d717685c896ecd760d32b3f96)

About the name, I dunno if you're open to suggestions and if I can be so bold to offer a name for something I didn't contribute in any meaningful way, but what about "Castlevania: Apocrypha"? I'm not trying to use big, impacful words for no reason here. The logic is that this work seems to be something that WOULD fit in a Castlevania Chronicles kinda idea (a retelling of Simon's adventure, for instance), but, as the definition of apocrypha says, the game is either "of unknown authorship, or of doubtful authenticity, or spurious, or not considered to be within a particular canon."

The idea is that this game, this depiction of "a vampire hunter's exploits to defeat Dracula", is the same old Castlevania myth but doesn't fit the official material (for the obvious reasons why a fan work is never official), yet still offers enough of a valid reason to be enjoyed -- like one reads an apocryphal text for the interest into "the differences" in comparison to the official text.

It's basically a cute/elaborated way of saying "Castlevania: Just Another Fangame"
Title: Re: Just another Castlevania fan-game...
Post by: eryson on September 09, 2016, 04:30:38 PM
The link doesnt work :-\ But if this is the same i'm thinking, maybe i have it here in the files, but i dont know where :)


Well, in the Youtube exists some remixes in SNES style, a few of them in SCV4 chiptune, but one or other are good enought

https://www.youtube.com/watch?v=cWBFSHPSeH0 (https://www.youtube.com/watch?v=cWBFSHPSeH0)

Title: Re: Just another Castlevania fan-game...
Post by: theplottwist on September 09, 2016, 04:41:20 PM
The link doesnt work :-\ But if this is the same i'm thinking, maybe i have it here in the files, but i dont know where :)


Well, in the Youtube exists some remixes in SNES style, a few of them in SCV4 chiptune, but one or other are good enought

https://www.youtube.com/watch?v=cWBFSHPSeH0 (https://www.youtube.com/watch?v=cWBFSHPSeH0)

Thanks for pointing out. I have adjusted my post to explain how to download and have corrected the link.
Title: Re: Just another Castlevania fan-game...
Post by: Lanforse on September 12, 2016, 02:51:05 AM
Quote
The logic is that this work seems to be something that WOULD fit in a Castlevania Chronicles kinda idea (a retelling of Simon's adventure, for instance), but, as the definition of apocrypha says, the game is either "of unknown authorship, or of doubtful authenticity, or spurious, or not considered to be within a particular canon."

Whoah! That's just amazing how deep you're understanding this idea. Everything that you said is absolutely true. I think I can't use an "Apocrypha" word directly, but now I have a good direction. Thanks a lot!

Oh, and I've listened the soundtrack you gave me. Well... It really misses almost all low-tones, IMO. That's the common problem of many arrangements. The "deepness" of the original OST is maybe the most valuable feature for me.
Title: Re: Just another Castlevania fan-game...
Post by: eryson on September 12, 2016, 02:24:28 PM
Yeah, I understand this "deepness" thing, many fan-compositions feels a bit "empty" because of the ausence of the low notes.
anyway, Jorge's compositions at least try to get the closest possible of the original,
if you can give it a try to see if fit.... please take a look in this, its the complete composition of the SCIV OST
 ;) <(Jorge has composed almost every Castlevania title's music, at least listen to see if fit!! maybe you can use musics of other games as well!! )


https://www.youtube.com/watch?v=O0wUZoXlX2I&list=PL79A3D5FCB6994452&index=16 (https://www.youtube.com/watch?v=O0wUZoXlX2I&list=PL79A3D5FCB6994452&index=16)