I take it that the tweet was edited. Or am I missing something?No, the tweet is there. For some reason the forum won't allow it to become a complete url.
Even if it's just a token gesture, like adding some medusa heads or something.
That's all they did in LoS. They're gonna have to do better this time around.
LoS was full of old enemies. (Not counting bosses like Cornell, Carmilla, and Brauner/Olrox)
I didn't really count their odd name-dropping from the first game. What I mean is that I hope to see more series staples, like recognizable enemies, only if it's just a few.
LoS was full of old enemies. (Not counting bosses like Cornell, Carmilla, and Brauner/Olrox)
the only concern as when you want to revisit one place that you played earlier you might need to change discs again."
1) Why do people have such a raging boner for Medusa Heads? They're an annoying as hell enemy, and I can't imagine them being done even remotely well in 3D. It's almost like if LoS2 has more Cv elements than the previous one, but doesn't have medusa heads, half the people on this forum will flip out and say it sucks and isn't Cv enough for that sole reason. Just let them go already, Cv is more than just medusa heads.
No, no...I just used them as an example...first enemy that popped in my head that every CV has and LoS lacked. Jeez.
Meh. I'll just wait for the next handheld CV.
..Wasn't MecurySteam working on a CV prototype for 3DS?
You can't get away from them. I have a feeling they're the main developers now.
Bah! Cox has both hinted at a sequel and at the same time said that it remains to be seen whether they will actually get to finish their little perversion of Castlevanias mythology, he's probably just trying to build up enough hype to convince Konami to let him release a sequel that has even less in common with Castlevania than their first game.It DID well, so I don't think he needs to build hype to convince anyone... Konami will probably accept the project.
No, no...I just used them as an example...first enemy that popped in my head that every CV has and LoS lacked. Jeez.LoI didnt have them, (just the Medusa boss)
I was kind of disappointed they weren't in it, because Cox said they would, and I was wondering how they would pull that off.He said Medusa head like enemies, they ended up being those zombies that tossed their heads at you and flew around.
LoI didnt have them, (just the Medusa boss)
And I think CoD didnt have it either.
No, no...I just used them as an example...first enemy that popped in my head that every CV has and LoS lacked. Jeez.
Hey...I just thought of something. Even though everything seems to point to Gabe being the protagonist of LoS2, what if they had the player alternate between playing as Gabe and playing as a Belmont throughout the game? Or even choosing between the two at the beginning of the game? Not saying that would happen (and I'm definitely not saying a Belmont will even be in this game at all), but I think that would be potentially cool if they did that. Especially if it dictated what the endgame fight would be...Belmont vs. Dracula, Dracula vs. Satan, or even playing as Gabe against a Belmont.
I dunno...I'd love to see it play out in three different factions like that, although I still really don't like the inclusion of Satan at all.
Well, I'm not opposed to MercurySteam making a handheld CV. It's just that I'm already quite bored with the generic swords n' sorcery vibe. It just doesn't work for Castlevania, any more than the quasi-anime mood of the latter-day handheld CVs (though OoE was a step in the right direction). I just yearn for something that has a more 'vampiric' mood to it a la Bloodlines or SCIV.I think that's what I actually liked about the original series. It didn't feel like it was set in "Ye Average Olde Medieval Fantasy" world. It's spirit(time period was irrelevent, considering CV, as a whole, pretty much oozed the "feel", despite being set in middle ages or the near future), was truly unique. It was like the "Monster Mash" of video games. That was unique in itself. To see a series that had it's own general uniqueness become, well, generic modern medieval fantasy, it's kinda like selling your soul to become one of the Stepford Wives. Though I guess it comes with popularity. Do you want to be unique and appeal to a niche market, or do you wanna be as mainstream as possible, and appeal to a mainstream market?
I don't remember those. :-\These guys.
These guys.Yes. They would pop up from the ground, take their heads off which would fly at you. Once they are headless, they burrow underground again and pop up to grab you when you least expect it. They are always in groups.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20100820202954%2Fcastlevania%2Fimages%2Fthumb%2F2%2F27%2FHeadlessBurrowers.jpg%2F271px-HeadlessBurrowers.jpg&hash=55bda6e866d10fb37c2c4545d2e1d537)
If I remember correctly they would burrow underground and grab your legs holding you down and their heads would fly around and hit you.
Well, both Crow's Pass(Malphas' tower specifically) and the Land of Vampires in LoS showed that Cox and Co. are certainly capable of AMAZING gothic Castlevania imagery. The inside of the castle was a tad bit too icy for my tastes, but it still rocked. And I dug the snowyness nonetheless. Heres hoping the Sequel will have more of that. I liked LoS for what it was. And I loved the land of the Lycans, but I would certainly welcome more Gothic atmosphere.I agree with this. I don't like how most of the castle was frozen. Since when is the castle in CV in a place with an endless winter? It doesn't look good IMO. The Crow's pass (the two stages in chapter 4) just oozed CV. It's not surprising that those are my favorite stages of the game.
It's spirit(time period was irrelevent, considering CV, as a whole, pretty much oozed the "feel", despite being set in middle ages or the near future),On note: the fact that it was future was barely presented in AOS / DOS. It was basically the same annoying castle as always and in DOS it had bland design. The only things form the future were some weapons and teleports in DOS.
I agree with this. I don't like how most of the castle was frozen. Since when is the castle in CV in a place with an endless winter? It doesn't look good IMO. The Crow's pass (the two stages in chapter 4) just oozed CV. It's not surprising that those are my favorite stages of the game.
These guys.
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If I remember correctly they would burrow underground and grab your legs holding you down and their heads would fly around and hit you.
That's kinda like why I'd actually like to see a LoS sequel set in the 1800s. They'll be FORCED to ditch the stereotypical medieval fantasy and go a little towards reclaiming that "spooky" feel by adopting the setting of Stoker's Dracula, as well as other 19th century horror tales.
I think some things could've done a world of difference. Next game, limit the day, or just kill it altogether. Perpetual night. LoS was too sunlit. For the CV series, that's almost ALIEN!!
I don't know if I can think of a castle as annoying sinceAnd that's why every single game should have Castle and nothing beside it... :rollseyes:
you know
the game is called Castlevania
I want to hradcore, but my mom won't let me.
Yeah, I wish Lords didn't have a castle, to be honest. Wow, this is a garden and this is a kitchen. You can't trick me, Konami. It's still a goddamn' medieval castle. I think Lords 2 should ditch the castle and get more levels inspired by Rygar. Or at least the Lords Epilogue Game Castle should feature a shopping mall with zombies. That'd be modern. It'll be symbolic like Carina in Shin Megami Tensei Strange Journey. Or I guess, we should have the modern equivalent of a castle. Gabriel can sit on office chairs and stuff in an underground bunker like in those James Bands movies.Or we could place the antagonist somewhere were there is real evil today. Oh say in a penthouse and instead of being an count, make him the most evil think of modern times, either a American Republican politician or a chief executive in a major global corporation.
Also, the game takes place during the "end of days"
lol what
oh yeah, you mean that "necromantic wars" nonsense they were trying to put on us
(cue the "well that part of the story seemed verrry interesting me am wonder what mercurysteam has in store blahblahblargblarf" talk)
I think you should stop arguing from the standpoint that everything that is different is not accepted by fans who don't like where the series is currently heading, and instead accept that they don't like it because they think it doesn't work rather than because it's different. If something different and you don't like you obviously don't like it because you think it sucks, not because it is different. That entire line of reasoning doesn't make sense. It's like your only arguing gimmick and it's god-awful.Sadly, it's a popular arguing gimick. You see it being used whenever white knigts for "change" go gallantly flaunting their swords and gallop in whenever someone dislikes something about anything. It always bothered me that that "card" is played way too many times than it HAS to be. What bothers me more is how black and white such people paint the situation. You like it, then you are "FOR CHANGE", you dislike it, you are "AGAINST CHANGE". There's no in-between. Either you are FOR or AGAINST. Either you are WITH US or AGAINST US. It's a horrible, close-minded way of thinking, which is ironic considering how those FOR change claim to be open-minded, while those "against" are close-minded. But, being so willing to label and put someone in a box couldn't be MORE close-minded in itself.
In a twist ending that I’m sure Anderson thought ingenious, we flash forward to present day Transylvania, where the once mighty castle has become a tourist attraction, apparently abandoned. But then we transition to present day Manhattan, where we learn that Simon was not quick enough to kill Dracul’a before Aurica’s transformation was complete, and she has now inherited Dracul’a’s vampiric nature and power, constructing a new, modern Castlevania in New York to continue her wait for the return of her beloved: Simon Belmont.
david sux is the main developer now i'm afraid akumajo dracula will never come back again
david sux is the main developer now i'm afraid akumajo dracula will never come back again
david sux wow you showed him a thing or two about ballroom dancing
You mad.
<d@|:O(|)--->---<
What is this nonsense!? You're already being watched, Meanguyjones, for your shenanigans in the past.
Curb with the irrelevant responses, as they are seen as either spam or flamebait.
My bad, I should have put some random threat to Konami or maybe even call David Cox a shithead in that post.
Keep up the good work, champ
Ohhhhh you shouldn't have done that. *Grabs unbrella*
to watch cecil-kains wild and crazy antics what else
don't you have a collection you should be burning because konami hurt your feelers or something pal
I can't becuz i'll lose my fancy awards i've worked so hard to get, idiot!
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edit: nvm, found it :D
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^now this is creepy, exactly what I was expecting to be the final boss. C'mon, guys..
The portion of the church in modern day NY is kinda obvious,
Sadly, I'm willing to give them another shot with this sequel, I'm just hoping we take on the role of a new Belmont warrior, and most of the issues I've had with LoS to be reprimanded, such as the QTE's
The QTE's wouldn't bother me, as long as they were done more like Resident Evil 4, integrated into the action in the more fluid and dynamic way. For the best of both worlds, the player should be allowed to turn them off if desired.
I personally loved the ending. I just hated how it was the only scene in the entire game that felt and breathed like the Castlevania I've grown to love.
Sadly, I'm willing to give them another shot with this sequel, I'm just hoping we take on the role of a new Belmont warrior, and most of the issues I've had with LoS to be reprimanded, such as the QTE's, the excessively long boss fights, the bestiary, and the soundtrack. I'm not expecting GUITARS AND HARDCORE J POP whatever, but it wouldn't hurt to hear some organs in the audio direction or, fine, I'll say it, Bloody Tears somewhere.
I admit I am not everywhere at once, but these supposed new Castlevania fans of Lords of Shadow either don't exist, or have no internet presence, which, in this day and age, would be very strange.
If something different and you don't like you obviously don't like it because you think it sucks, not because it is different.In this case its not that I dislike Castlevanias set in the Castle. I think series could be much more than that. I am for variety.
Wrong.
It's a horrible, close-minded way of thinking, which is ironic considering how those FOR change claim to be open-minded, while those "against" are close-minded. But, being so willing to label and put someone in a box couldn't be MORE close-minded in itself.I rarely label people as "for me" and "against me". More often then not my position towards them changes with situation.
My bad, I should have put some random threat to Konami or maybe even call David Cox a shithead in that post.Nice one.
You can just smell the flamebait in the air.....Oh, so it is your catchphrase?
But when you really think about it, neither is a real fan of LoS. They both have other interests in mind.So, fans who like the game are not fans, because they want to see more of the game in that style, essentially because they like the game?
Oh, so it is your catchphrase?
From what I've seen, there are two kinds of LoS fans. Casual "fans" (since they don't really follow the Castlevania series or are interested in it, they spend their Internet time discussing their actual favorite series like GoW). The other kind's priority interest is the zealous defending of LoS against CV fans who don't like it.
But when you really think about it, neither is a real fan of LoS. They both have other interests in mind.
I too am looking forward to the sequel but I doubt all of the issues will be adressed (QTEs are still gonna be in unfortunately) but I would like to see the return of the other traditional sub weapons(axe's,boomerang stopwatch etc).
That by far my favorite piece of artwork in the game, it's creepy and menacing, now I wanna see THAT Dracula in the next game, not the death seeker one in the epilouge.
I think a Lords of Shadow sequel is a terrible idea.
I admit I am not everywhere at once, but these supposed new Castlevania fans of Lords of Shadow either don't exist, or have no internet presence, which, in this day and age, would be very strange. The biggest things I've seen LoS do are push long time fans away and divide the fanbase. It just doesn't seem worth it to me to pursue this course. If Lords of Shadow was pushing record breaking numbers and had legions of devout fans, I could understand it, but it's my belief that it did too much harm and not enough good to continue.
From what I've seen, there are two kinds of LoS fans. Casual "fans" (since they don't really follow the Castlevania series or are interested in it, they spend their Internet time discussing their actual favorite series like GoW). The other kind's priority interest is the zealous defending of LoS against CV fans who don't like it.First, it's hard to be more than casual fan if Lords of Shadow is the first Castlevania game you've played.
But when you really think about it, neither is a real fan of LoS. They both have other interests in mind.
I hope the next game has a stopwatch, 'cause it'd be incredibly useful for those coffin bastards.
I'm an IGA fantard but even I can't wait for a Lords of Shadows sequel. I get a massive hardon for all of Castlevania's many different iterations and incarnations. Kinda comes with the territory if you're born in the goddamn 80's and that's where you first sunken your fucking teeth into the older Castlevania's.
Problem?
Cv was like that at first different teams,different ideas, Konami needs to do that again maybe a mercury steam one, platnium games one, and an all new konami based team in house that is hungry to prove them self
Cv was like that at first different teams,different ideas, Konami needs to do that again maybe a mercury steam one, platnium games one, and an all new konami based team in house that is hungry to prove them self (really when it comes down to it the japan team at konami just cannot make a good 3D game nor make a worthwhile 2D game as said before it may be a budget thing, but heck is it that hard to give a cv good budget and time development if Los was not a big budget game yet still had one then what could a big budget game for a cv be like? A budget like final fantasy XII or metal gear solid 4 or mario galaxy or god of war, Zelda, you all know a big @$$ budget.).
Cv was like that at first different teams,different ideas, Konami needs to do that again maybe a mercury steam one, platnium games one, and an all new konami based team in house that is hungry to prove them self (really when it comes down to it the japan team at konami just cannot make a good 3D game nor make a worthwhile 2D game as said before it may be a budget thing, but heck is it that hard to give a cv good budget and time development if Los was not a big budget game yet still had one then what could a big budget game for a cv be like? A budget like final fantasy XII or metal gear solid 4 or mario galaxy or god of war, Zelda, you all know a big @$$ budget.).That would never work for the overall storyline unless each game had a stand alone story independent of the others like in the final fantasy series. No real story continuity. Maintaining an overall story and adding to it over years and years is difficult. We saw this with the CV cannon. There are plot holes, changes in the overall storyline, games recotoned (spelling?), and games that don't seem to fit at all. This is in large part to the long period of time, story being considered secondary to gameplay, and changing teams with different visions for the series. Having the games with independent story lines and maybe one or two sequels at most in any particular storyline. This is what Square Enix does with the final fantasy series and it seems to be beneficial to it.
Now then, I have a question for all of you. CV isn't scary. You fight monsters in a gothic environment, but it isn't scary. A little creepy, but not scary. CV seems to be more about acton than horror. So, it ask: Should CV be scary?It will make for a great spin off, playing like one of Dracula's human prisoners for example, classy.
It will make for a great spin off, playing like one of Dracula's human prisoners for example, classy.
That being said, I want a sequel to LoS. I liked the game. Not as a CV, but as a good game in general. The only things I didn't like were the titan fights.
Now then, I have a question for all of you. CV isn't scary. You fight monsters in a gothic environment, but it isn't scary. A little creepy, but not scary. CV seems to be more about acton than horror. So, it ask: Should CV be scary?
(aside from those floating "Demon Core" creatures, which drop one of the rarest items in the game that I've still yet to attain)
It will make for a great spin off, playing like one of Dracula's human prisoners for example, classy.
at the expense of a possible Castlevania game that's, you know, good as a Castlevania game?I dont recall Konami impressing me too much with their more recent pre-LoS vanias. DoS and PoR are disappointing sequels which fail to live up to their predecessors, as far as I can recall, only OoE was the rare gem that again proves IGA sucks at making sequels and should stick to original stories. And their 3D attempts were "good" at best. I love my LoI, but it's not the best game around by a long shot. Has its fair share of issues. And CoD... Again proves that IGA sucks at sequels. (in fact, this one is just a terrible plot all around.)
I dont recall Konami impressing me too much with their more recent pre-LoS vanias. DoS and PoR are disappointing sequels which fail to live up to their predecessors, as far as I can recall, only OoE was the rare gem that again proves IGA sucks at making sequels and should stick to original stories. And their 3D attempts were "good" at best. I love my LoI, but it's not the best game around by a long shot. Has its fair share of issues. And CoD... Again proves that IGA sucks at sequels. (in fact, this one is just a terrible plot all around.)Sad, but true.
LoS meanwhile, while completely different, was pretty impressive, and pretty damn good. So, yes. Yes at the expense of what we all know would just be another metroidvania with reused Rondo sprites.
LoS meanwhile, while completely different, was pretty impressive, and pretty damn good. So, yes. Yes at the expense of what we all know would just be another metroidvania with reused Rondo sprites.
Now then, I have a question for all of you. CV isn't scary. You fight monsters in a gothic environment, but it isn't scary. A little creepy, but not scary. CV seems to be more about acton than horror. So, it ask: Should CV be scary?Spooky? Yes. Creepy? Sure. Scary? No. Leave the scary stuff to survival horror. CV shouldnt be that. But, well, if the money's good, I'm sure Konami would try to "evolve" the series in that direction nonetheless. Imagine less action, more hiding, stealth, zombies popping out of walls and such. CV game that plays like a RE game. Could happen!
Spooky? Yes. Creepy? Sure. Scary? No. Leave the scary stuff to survival horror. CV shouldnt be that. But, well, if the money's good, I'm sure Konami would try to "evolve" the series in that direction nonetheless. Imagine less action, more hiding, stealth, zombies popping out of walls and such. CV game that plays like a RE game. Could happen!When I ask if we want CV to be scary, I'm not talking about making it into survival horror. I'm asking if we want moments that scare u or make u jump. I'm talking about instances in which something pops out at u and you don't see it coming. Maybe it could happen during a cut scene or a QTE. I ask you to think of the game FEAR 2. That game was freaky. I can't tell you how much that shit frightened me. Actually, that could work if the 1999 game ever gets made. Being that it's suppose to be a war with soldiers and everything, image a young Julius Belmont is with a group of soldiers when all of sudden something appears and slaughters the troops. Think of an entity that acts similar to the way Alma Wade did in Fear2. That would be a seriously scary action game.
But yeah, but as the original question asked, CV series has been more creep-laced, spooky in the "Old Haunted House" type of way. Like I said elsewhere, it was basically the "Monster Mash" of action platformers. Spooky old castle, eerie full moon partially obscured by streaked clouds. Bats flaying around and famous movie monsters(particularly Universal based ones) appeared as bosses(or monsters, like the Mermen). It's like what Stephen King said when he talked about his inspiration for It. He said it was like an old Looney Tune show where Bugs brings out all the famous monsters on stage to do a little number. Of course It, itself(haha), was more SCARY, but CV's original logic felt, to me, like that in game form. You get to venture into spooky, creepy, cobwebby, dire, musty, eerie locations, battling vampire bats, zombies, skeletons. Also, it seems that horror movie inspiration hasn't really weened. OoE, we get Leatherface to appear. LOL!
Though, the creepiest moments, I'd think, in the CV series, FOR ME, are the confession room(SotN), the Coliseum slaughter room(just looks creepy to me, SotN), appearances of Granfalloon and Beelzebub(SotN), and the Souless walking mindlessly into the Legion Room(AoS).
Don't know about you, but I think Simon's Quest was kinda scary (hey, it was 1987)I somewhat agree - small mansions were kind of creppy. The weren't organized as castle from the first game and were more like dark and bizzare labyrynths. I don't think any other CV managed to reproduce this. CV64 came close though.
Yeah wondering when that textbox was gonna appear the entire game is nerve wracking, especially when your in the middle of a jump.
But I was scared of Zelda II's game over screen. ;_;
Dutch Journalist Jan Meijroos is/was attending the event in and said that he couldn't say anything about what he said but that a big surprise comes out of spain, he added: 'A Spanish studio surprised friend and foe'.
Can not say anything yet about many 360 games I've played and seen today but the surprise comes from Spain ...? (not Christmas)
Today we have a big meeting with..... ???? We are showing them our new project on..... ???? That is all!!
lol ... no games in San Francisco with a Spanish studio surprised friend and foe
GDC 2012 San Francisco, California March 5-9
Busy, busy couple of weeks. Lots of important meetings and of course, GDC. See you there?
Lords of Shadow is nothing but a Lord of the Rings spinoff.Get back to your cave, troll.
Unless they're rebooting Lords then I highly doubt that poster has anything to do with Lords 2.
Lords of Shadow is nothing but a Lord of the Rings spinoff.0/10 would not read again
Let's start our official checklists:
-Belmont clan/protagonist
-Pot roast
-candles/torches for whipping
-more Castlevania esque soundtrack
-lots of platforming
-medusa heads
-Dracula
Sequel needs these.
What if they pull a next gen Dracula's Curse and give us more than 1 playable character?
Some suggest it might also be Killer Instinct 3.That would be quite interesting, and it would finally give Microsoft their own fighting IP.
Some suggest it might also be Killer Instinct 3.
0/10 would not read again
Let's start our official checklists:
-Belmont clan/protagonist
-Pot roast
-candles/torches for whipping
-more Castlevania esque soundtrack
-lots of platforming
-medusa heads
-Dracula
Some suggest it might also be Killer Instinct 3.
Don't get your hopes up for any of these.
-Pot roast1- HELL NO
-candles/torches for whipping
Sequel needs these.
did no one of you whip the candles at the Castle? :P
1- HELL NO
2- We already had them, did no one of you whip the candles at the Castle? :P
1- HELL NO
LOS2 needs hearts, at the least.
Why not?
eating Pot roast to restore health could make for some interesting QTE moments or even a mini game! ;D
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I think the reason most people overlook the whippable candles in the castle is because they dont actually drop anything, and therefore are just an aesthetic.They drop Sub-Weapons O.o
Konami would save something like that for E3 or something.
>DmCI'm actually very hyped, have no preconceptions about the series though, always thought Dante was goofy (And only played DMC4, while fun it's a joke after bayonetta).
>Anticipated
Pick one.
My opinion on the mounts:
God of War did them better.
Aria's water level was pretty good...Because physics weren't changed significantly, thats why!
Imagine a part in Lords 2 where you ride a mount underwater.Iga should be pleased with you :D
My opinion on the mounts:
God of War did them better.
Iga should be pleased with you :Dbut iga likes lords
Dante's entire redesign is nothing more than a self insert of the director.
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It's not just the haircut. Im not a Devil May Cry fan, but ive pretty much seen the reaction most of the fans had. They do NOT want this game.
And tbh, while I know nothing about the game, damn if that ain't the most shameless self insert ever.
http://www.destructoid.com/blades-of-time-s-producer-can-t-find-his-own-game-223465.phtml#commentThis is strange and sad.
Castlevania with Square Enix?Say what you want about SE, but Eidos is great, and Eidos is SE Europe now.
Nooooo thank you. I'd rather NOT have Trevor Beltmont back.
I'm more worried everyday about Castlevania being a Konami franchise, hey konami, could you not handle it to Square Enix? please?
http://www.destructoid.com/blades-of-time-s-producer-can-t-find-his-own-game-223465.phtml#comment (http://www.destructoid.com/blades-of-time-s-producer-can-t-find-his-own-game-223465.phtml#comment)
Damn, I feel I should get this, if only to give more a shit than Konami's marketing team.
So we're walking planks once more. Is this even for Castlevania? I wonder why he's doing push-ups. I also wonder why they wanna start from scratch and not reuse animations from LoS? Everyone looks the same when they walk a plank.
That's going to make for one awesome push-up QTE.
I also wonder why they wanna start from scratch and not reuse animations from LoS?
New playable character
BELMONT'S
C R E E D
Also, using mo-cap isn't anything new, since it's been around since Mortal Kombat in some form or another.
Didnt Cox say that the Combat Cross would not be the replacement for Vampire killer or something, Implying that there will be a different whip?
Anyway, this at least kinda implies that platforming will more or less be the same, so I wont be surprised if the shimmying will return. (Sorry Munchy)
So we're walking planks once more. Is this even for Castlevania? I wonder why he's doing push-ups. I also wonder why they wanna start from scratch and not reuse animations from LoS? Everyone looks the same when they walk a plank.
This could also mean that the protagonist will be human cause Dracula could just teleport across a pit.I wonder who the new Belmont is, if it is a Belmont. I have a feeling it will be Simon.
BELMONT'SYou know, if the platforming is anything like Assassin's Creed, I would be completely ok with that. Everytime I see that game I always imagine a Castlevania game playing like it.
C R E E D
There no platforming on Assassins Creed. Unless you guys call wall shimmying platforming.
IMO, 3D platforming is what Mario does.
Arkham City Platforming is perfect PlatfotmingI agree with this.
I would like more use with the whip incorporated into platforming. Maybe expand on being able to swing with the whip in some way.
You mean something akin to LOI whip platforming?I barely recall any whip platforming in LoI outside of whipping off of poles.
Even though lament of innocence had a severe lack of platforming the actual platforming parts involving the whip (particularly the palce of waterfalls level) where actually pretty fun.
I barely recall any whip platforming in LoI outside of whipping off of poles.
LoS sucked anyway, it had nothing to do with Castlevania whatsoever,
In all honesty, I would prefer a Circle Of Moon remake (God that game was awsome) over a sequel to a game that had nothing to do with the name it was given.
~Soulsteal
Whipping off railings is basically the same as whipping off of poles. It wasn't even that particularly fun because of how clunky the engine was.
imo
It was pretty weird that he whipped off of them instead of swinging too.
Than you obviously never fought the Ice Elemental in the Palace of Waterfalls level...It's been a while. But the whip platforming was so mind numbingly useless outside of a few gimmick sections, that I barely remembered it.
Or you simply did not play the game all the way through...
Or its just been a while since you have played the game lol.
Whipping off railings is basically the same as whipping off of poles.
You want real Whip platforming, look at Bloodlines or SC4, where it is actually used better. Or hell, even LoS. But then again, LoS is largely inspired by SC4.Man Bloodlines had some amazing moments in platforming, great game.
Man Bloodlines had some amazing moments in platforming, great game.1- Is completely ridiculous out of context archaic and unecessary adition (It was "included" when the Butcherer ate pot roast to replenigh its health, do you want more?)
I still see no reason why candle whipping and pot roast can't be put into LoS's gameplay.
1- Is completely ridiculous out of context archaic and unecessary additionI disagree, but you're entitled to your opinion. I don't find the health fountains ripped out of God of War that necessary either.
P.S: Not a fan of the new thread grading or user respect forum systems.
On the thread rating system:The next CV game could use a respect system. Gabriel has to earn a certain amount of respect before his minions join his team. Or not. I wonder if Gabriel killing everybody in Lords of Shadow was him building his army. He takes them down, then Death brings them back up and they then have to do whatever Drac tells them to.
the stars seem horribly out of place, why not make it hearts or something?
Yes, there was candle whipping in the castle, but they were confined to areas they felt "appropriate" in, and the overly realistic and gritty tone this reboot is going for is one of the things I'm not a fan of. Design decisions like that take away from the feeling of a video game feeling like a video game to me, but different strokes, different audiences.Design decision like this actually does make game better for me. Since in realistic graphic in somewhat serious etting floating candles in random places would look...pretty strange to say the least.
Awww now why would that be? You wouldn't be getting your ass handed to you for your unpopular opinions now would you?Ehmm no, I just logged in, but for the lulz I will give my most respected forum member ,Reinhart, a -1, just to show how ridculous this is :P
EDIT: I bet Ahasverus gave me the -1 rating. Haha.
The next CV game could use a respect system. Gabriel has to earn a certain amount of respect before his minions join his team. Or not. I wonder if Gabriel killing everybody in Lords of Shadow was him building his army. He takes them down, then Death brings them back up and they then have to do whatever Drac tells them to.
I dunno... don't think they'd exactly be on speaking terms after the whole betrayal thing.The whole cure for inmortality bribe?
also, are you not tired of skull reapers? O.o
Dunno, I liked Zobek's looks with the robe and the mask, it looked like a refined version of the typical death, also, are you not tired of skull reapers? O.oMan I am really starting to think you are just super biased for this game.
no.
Same, I like my Grim Reapers traditional.Considering that Reaper changed his appearance practically in every game, he is hardly have traditional look besides general description of being "figure / skeleton in a robe". And Zobek fits that descriprion for that matter. So, I don't see any problem with his LOS appearance.
The "traditional" Death never needed an origin story; he simply IS, always has and always will be.
Gabriel doesnt seem too interested in seeing Zobek in the epilogue. Hell, he tries to get a midnight snack out of him.
In old lore, Death is actually the Angel Azrael/Azriel.This, thanks Jorge!
He is an avenging angel. In some other cultures, although he's not evil, he is 'the embodiment of evil'.
Exists in Christianity, Judaism, Islam, and Sikhism.
Have you guys heard Michael Bay's reboot of TMNT includes an entirely different origin? They're gonna be aliens from another planet now, instead of mutants from the sewer.Now that's a travesty,and hey, we know it's the Pearl harbor guy. HOwever people will like the new fdirection, don't like it? don¿t buy the ticket and read the comics, don't like LoS? Don't buy it and keep playing the olds ones, Tadaaa!!
ACCEPT CHANGE
Death from the original CV series was the type of Death that has always been around since the beginning.I don't think so, because if that was the case, as Flame said, then humanity wouldn't stand a chance. Reaper could simply kill them all in one blast and that's it. His power as ultimate force of nature should have allowed him to do so.
When it comes to entertainment, especially something like video games, people don't need to accept anything that they don't like.It's not about disliking, it's more about being repetetive as broken record in an effort to once again remind your opinion.
Have you guys heard Michael Bay's reboot of TMNT includes an entirely different origin? They're gonna be aliens from another planet now, instead of mutants from the sewer.This change is quite unneccesary to say the least. Besides given the quality of the stories in Bay's movies (or lack of thereof) there is serious possibility of said movie being shit, just like Transformers. With ot without storyline changes.
ACCEPT CHANGE
NEW REBOOT IDEAFunny and smart. And relevant to the topic at hand. Just as always. Not. :-X
If the most irked aspect is the Belmont Dracula thing, think that many, and by many I mean MANY fans think Alucard is Trevor's father meaning the Belmonts in many people's minds are already Dracula descendants. I can't think in any other big difference to the old series, at all.
Funny and smart. And relevant to the topic at hand. Just as always. Not. :-X
erm yea, to bad Legends was put in the "non canon" part of CV history.Learn your math.
I mean, different strokes and such, I see it as a Classicvania in 3D while others see it as a blasphemy worthy of lynching Konami, but the "GOOD OL' DAYS" argument just doesn't do it for me as a valid reason for disliking a game. because all that tells me is you dislike it because it's new and different, and nothing more.Truth as it is.
Learn your math.
CVL possibly hinted (it never ever was proved) that Trevor Belmont is the Dracula's grandson. However being Belmont - Grandson of the Dracula and Belmont = Dracula are not the same thing.
So your argument is flawed.
Bye-bye. :P
Truth as it is.
I understand that people, especially gamers- hate change, but the fact is, Symphony of the Night did the same goddamn thing, changing everything people knew and took for granted about Castlevania, and it's hailed as the greatest game in the series.
classic Enemies where still thereOh yes they were, SOTN must be given the Greenpeace lifetime award for ROB recycling.
storyline was still there
classic areas like the clocktower,castle keep, and main halls where still there.
classic music was still there.
classic characters where still there
A: There is very little that can be done to change Konami's mind
Oh yes they were, SOTN must be given the Greenpeace lifetime award for ROB recycling.
Can we get back on topic please? What about the new moCap photos? Intriguing!
Oh yes they were, SOTN must be given the Greenpeace lifetime award for ROB recycling.
Didn't Cox mention the 3DS before anyway?
But it was place in the "non canon" part of the games when IGA and Konami released the official CV timeline.LOS is another timeline. Just like CVL. So your argument doesn't make sense.
So your argument is pointless...
classic Enemies where still thereThe same is true for LOS.
classic areas were still there
classic music was still there.
classic characters where still there
But hey..what's wrong with this; "IGA hinted Death has his own motives, which is cool. But he never told what that motive was, so it's just another crappy IGA stunt ".It's bad for two simple reasons:
To me, it sounds reasonable for a series whose story and mythology has lived on like CV's has. It's also a smart move from a guy who has admitted he doesn't like creating plots.
The project got canned.RIP
It's bad for two simple reasons:
1) Hinting at some very important plot point and never explaining it, is shitty storytelling, not some "deep-meta" stuff. Blah blah blah..
Omission of details that aren't really needed to serve or further the plot isn't really as bad as Gabriel not knowing who Zobek was, even though Zobek didn't change his name at all when he founded the Brotherhood. The disappearance of the Belmonts is all you need to know for Order of Ecclesia's story to flow along. Same with Death's intentions being vague, because well, Death never actually does anything that encourages you to know why. Until the reason why actually comes into play, it's not a plot hole, it's a plot point. This is basically the same as why you never needed to know why mikael miers had his mask in Halloween.
Or maybe Zobek is a common name.
The project got canned.So no MercuryVania on 3DS then? That's honestly the most disappointing piece of news I've heard all year, I've been anxiously awaiting an announcement for any Castlevania on 3DS.
The project got canned.Absolute lie. They've never talked about that.
No evidence of Castlevania 3DS is up. I've seriously lost all my hopes on this series... it'll continue to be westernized, and I'll stop playing.
You must have been oddly absent when all that was discussed. Some LoS fanboy you are.When was it said the project was canned?
Is there ANY legitimate news of an LoS sequel?
Or are we still just dealing with rumors and heresay?
And I think that's cool and it's better he won't be the one explaining that any further (if there's a need for it).Well, I personally prefer complete stories not some bit and pieces that could potentially be interesting, but never elaborate upon not because author can't do that, but because he doesn't give a damn about it.
The disappearance of the Belmonts is all you need to know for Order of Ecclesia's story to flow along.Wait, what?
When was it said the project was canned?
I don't think we're ever going to get Vania 3DS now, Konami is too busy milking MGS and Love Plus games to care.
Oh, please.You're... right?
There hasn't been a console Metal Gear since 4 in 2008, which was in development for 5 years. Peace Walker was released in 2010. Rising has been cancelled and rebooted twice due to it not being up to Kojimas standards.
Aside from its HD collection (which every game series is "guilty" of right now), the only series that Konami is guilty of milking to death is Castlevania circa 2000 up to Lords of Shadow release.
Think about it.
Well, I personally prefer complete stories not some bit and pieces that could potentially be interesting, but never elaborate upon not because author can't do that, but because he doesn't give a damn about it.I think for OoE it was more of a setting thing. Building mystery with omission. The plot itself was not terribly involved with the Belmont sub-plot except for a plot by Balthier that only required the whereabouts of the Belmonts, and not why they were amnesia-stricken. Though it would be interesting to know why! But Shanoa or the player knowing wouldn't affect the story at all. Instead, it would probably give rise to a desire to see that conflict resolved, despite that not being the premise of the story. If that would happen, the story would become convoluted because it'd gain two conflicts with competing importance.
Wait, what?
And what about some general information why it did happen? It is very important thing to the Castlevania (old) timeline and to the OOE storyline. OOE was a perfect opportunity to finally let that cat out of bag. I mean, story was directly related to the Belmonts dissappearance and it never was properly explained why it happened in the first place. They just...dissappeared and that's it. Sorry, but it is shitty storytelling in its purest, no matter how you look at it.
And idea that you don't need to know all details in the story, works only when said details are really insiginificant. Other wise you just accept that author didn't care enough to explain important plot points and treat as it's a normal thing. For that matter Belmonts disapperance is not an insignificant detail by any margin.
They are still working on the 3DS, explain why Cox said, and bolded, that they are working on projectS, more than one.
Yeah, until it got canned.Prove it.
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Meeting with the boys and girls from SIDE discussing full motion capture on new projectS :)Feb 6th.
You prove it didn't.
I think for OoE it was more of a setting thing. Building mystery with omission.It's like an IGA's forte - crafting story with loose ends and later abandon them.
I get this impression that when Sumac plays the game he will be quite intent on taking down every enemy in the damnable castle (must check your Marathon thread!)--a very focussed individual.Nope. I prefer the most effective (and fastest) way to complete the game - kill only enemies that directly interfer with my progress or could possibly be dangerous in certain circumstances.
Make a vague mention of an event of piece of history by all means, but leaving it open-ended is not a bad thing. Allows us to use our imagination.It works only so far. After some time, critical mass of unanswered questions
I don’t necessarily want to know the full background of characters like Death or Shaft. The more story 'hiding-behind', I would say INDEED the more 'bad-ass' they seem.I don't think so.
You prove it didn't.
Nice to see them rolling (or plank-walking, get it, it's a really funny joke) along. But what is SIDE? Uzo, industry guru, do you know?
You prove it didn't.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F029%2F364%2Ffailboat2.jpg%3F1318992465&hash=ca9c1882364081a2540ad7772c2e631a)
Here, take a look and see if there was any mention of it; http://www.castlevaniadungeon.net/forums/index.php/topic,2165.0.html (http://www.castlevaniadungeon.net/forums/index.php/topic,2165.0.html)
Have fun. I'll be waiting for the next 3 months while you sort through all of that. The clock's ticking.
Death may never be the same again for you if you’ve invested some thought and imagination into him, and the powers that be turn him into a character called Zobek.I respect that some fans want to expand on character on their own, creating some sort of concept for what character is in their mind.
I don't mind when certain things are left unexplained. In fact, I'd rather be left wondering some things than having everything spelled out for me entirely, and killing all fan speculation. This is part of what started to make me lose interest in the storytelling of the Metal Gear series, for instance.
I don't Zobek is supposed to be Death. The reapers would be more suiting for that role.He's the Lord of the Necromancers. I think it was Dave Cox who said he was Death.
Most likely one of his many lies and twists of the truth. It wouldn't make sense for him to be Death when there are enemies in the game that actually resemble him aren't. :oSo Death must look like a skeleton?
So Death must look like a skeleton?
That appears to be CV's Death's true form, yes.Here we go again. Death in Castlevana is not Death iself, it has always,always, always been the "Angel of Death" or the "Master of Death" in other words, a powerful mythical necromancer, just like Zobek. It's a hard adaptation bt it's faithful to the escence of the character.
And I don't see how a necromancer, no matter how powerful, could actually be Death. If that's what Cox is saying, it makes no sense. Like was said, the reaper enemies are more like actual embodiments of Death than a necromancer who used to be human.
Feb 6th.The only thing this prooves is that they're working on multiple projects that uses body motion capture.
Death in Castlevana is not Death iself, it has always,always, always been the "Angel of Death" or the "Master of Death" in other words, a powerful mythical necromancer, just like Zobek. It's a hard adaptation bt it's faithful to the escence of the character.However the key thing is that he wasn't human. Or at least it never was revealed what Reaper was before becoming Dracula's ally.
Isn't Death (the original CV one) a god (the God of Death) who is under the control of Dracula?
IIRC, the enemies from the land of the dead are small representations of Zobeks true form.
Zobeks can do all of the above and controls the gateway for souls to reach the afterlife.
The lord of the dead's power and Death's power are pretty much the same, only the origin is different.
this new Castlevania is a pastiche of that pastichepasticheception.
BRRRRRRRRRN (http://inception.davepedu.com/)
Or maybe you should just stop coming to the Castlevania Dungeon. Closing topics is for moderator/administrator's discretion, not yours.I won't give you that pleasure, trust me.
You won't be missed, trust me.
Jesus what drama queens we have here.
AAAAARGH.
You have no right to tell me anything I should or not do, man, don't enter the disrespectful field, that's a game I can't play.
It's a video game. Grow up.
Though maybe now that they have caught the attention they were trying to get by abiding by modern game box art conventions, they have a bit more freedom to break the mold a bit more, as it were.They SHOULD have more freedom. I mean, I love painting cover art. It's one of the reasons I loved, as a child, walking down the horror movie aisles of the local video store and staring at the VHS covers. Even the most low budget movies seemed to have cover/poster art that were fully painted, and looked uber cool. Now, I guess it's cheaper to photoshop static actor pics into a sort-of-collage. They sometimes do that with game covers too(take CG pics, and a totally different background piece, cut and paste characters side-by-side and such. Sometimes I just want somebody to have the balls to say, "You know way, I'm going to do it the classy way. Let's get someone to do a cool painting!". ;)
Pastiche indeed. A parody, even..? (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2Fthumb%2F1%2F16%2FDrevil_million_dollars.jpg%2F200px-Drevil_million_dollars.jpg&hash=d303b3231b08a7616037a25f31dfe214)
Yes, they are completely different characters. So why should there even be a disagreement on what and/or who he is? Why is there any kind of effort to convince anyone of that? Or other things like that - in order to make them appreciate LoS for qualities people associate with Original Castlevania / Akumajou? It's puzzling, because LoS doesn't even properly make an effort to utilize those things. It wants to go its own way with the title "Castlevania". That is what the developers themselves have said. Still, time after time, someone, wants to prove how much "Akumajou" there is.
Why? It's Castlevania. And apparently that's now different than Akumajou Dracula. Following that, no one, especially LoS fans, should care at all how anyone reacts to LoS if their opinion is based on it not being like "Akumajou". It can't eat both cakes if it's not willing to bake them itself.
I might be re-opening a can of worms here, but I think Cox made the situation worse when he said there is a difference between "Akumajou" and "Castlevania". It was like plugging a boat hole with ice cubes.
If so, why is it called Castlevania?
then it's considered a 'Ultimate'-ish entry
Pardon my ignorance Foffy, but what did they mean by that?
You noticed that too, hmm? I've noticed Cox has been inconsistent in explaining the game. First it was a remake of Simon's stuff, then it was a reboot, then it's considered a 'Ultimate'-ish entry, and the last thing I recall him saying was that it's in an entirely different line than every other single Castlevania game.
If so, why is it called Castlevania?
./ Discussion
Because its a Castlevania game, period.
lol, LOS already killed everything from the original game just putting the Belmont as Dracula.
If so, why is it called Castlevania?
I disagree.
It has nothing to do with Castlevania 1.
No one said it has. He means that Castlevania was known as Belmont's vs Dracula. Now with LoS, everything we knew about Castlevania, has gone oposite. Yes i know, it's a reboot, but can you make a reboot of Superman, by turning him to super villain?that's been done...... twice as I can recall
ehhh I think most "reboots" nowadays are absolutely lame. "lets wipe the slate clean to shock/shit on the loyal fans," the only reboot that "did it right" so far was Batman Begins.And it reckons a lot of things too
No one's really complaining, though. These other reboots do shit that make no sense.Oh heheheh, you should check Comicbookmovies.com and those kind of sites, there are totally HATERS of the Nolan franchise because it's too far from the source material. They hate it with PASSION and want a fantastical Batman Reboot without armor suit and more tighs.Because it's more faithful of course!
Bruce didn't grow up poor with a unknown sibling and he didn't encounter a pre-Joker when they were kids. All the basics and foundations are still intact.
No one said it has.
lol, LOS already killed everything from the original gameshould've clarified then.
ehhh I think most "reboots" nowadays are absolutely lame. "lets wipe the slate clean to shock/shit on the loyal fans," the only reboot that "did it right" so far was Batman Begins.I dont mind the DCU's "new 52" reboot.
Turning the hero into a villain? Even without reboots it's been done.
I dont mind the DCU's "new 52" reboot.
the Nolanverse is pretty good
we'll see how the third movie does
Though if there is no Venom involved with Bane...
No one said it has. He means that Castlevania was known as Belmont's vs Dracula. Now with LoS, everything we knew about Castlevania, has gone oposite. Yes i know, it's a reboot, but can you make a reboot of Superman, by turning him to super villain?It's nothing new. And the idea of connecting Belmonts with Dracula (as blood relatives) always was on the surface. CVL arguably tried to pull it of, so LOS approach is nothing new to the series.
my predictions is Avengers will have the better action scenes, but DKR will have the better story. Spiderman will be hit or miss but at least we'll have a wise-crackin' Peter this time around
The Birth of Batman (http://www.youtube.com/watch?v=N6K1qNsE9v0#ws)Gives me chills every time I watch it. Every single time.
Batman TAS is, IMO, the perfect representation of comic Batman(more so than any of the movies and the television show). It's dark, gothic, somewhat realistic, but doesn't bullshit itself when it deals with magic, mysticism, science fiction and fantasy. It handles it the way it SHOULD, and doesn't downplay the more fantastical themes just for the sake of being "grounded". THAT'S how the comics were.
It starts with Batman, it ends with Batman.
Gives me chills every time I watch it. Every single time.
It starts with Batman, it ends with Batman.
If there is a beginning there must be the end and here it is
The Final Ending To Batman (http://www.youtube.com/watch?v=e2pfuSxXaMw#)
this is the Reason I completely HATE JLU, trying to make Terry's life a set up, it was so stupid since it was obvious who wrote that episode never watched the show to get the whole point of it.
As far as batman movies go, I agree with Sumac- I like the Burton Batmovies. Specially the first one. Batman Returns is a tad bit TOO Burton.That is the reason why I like BR a bit more than the first movie. But they both really good.
That is the reason why I like BR a bit more than the first movie.
By the way, anyone else notice that the ending of the series "Epilogue" mirrors the very first episode of Batman:The Animated Series "On Leather Wings?"
In the beginning there's a close-up of the sky above Gotham City with the police blimps floating, then one of the operators tells his comrade "did you see that?" when a figure flies right over them.
In the end of "Epilogue" after Terry accepts his destiny, the screen pans out over Gotham City again, with police hover cars flying overhead. Batman flies right over them & they say "did you see that?" Thus, the DCAU coming full circle.
EPIC
THIS IS NOW A BATMAN THREAD
THIS IS NOW A BATMAN THREADCause batman i the most awesome thing coming from a humand mind, that's why.
So uh, LoS2, where do you want my
[LIKE GOD OF WAR BUT]
stamp on you?
Depends on what kind of similar. A cut-paste job isn't particularly pleasing. Inspired by and/or of the same genre is a different story.
^When they forsake what they are to become another game, I have a problem. Though, I'm not particularly talking about LoS. An example I might give(be as far-fetched as it sounds) would be if the Final Fantasy series suddenly became like Gears of War(Third-person shooter, heavy sci-fi, grounded setting with main characters that are bulked up with necks like tree trunks). Just for the sake of tapping into that "genre's" fanbase. That's what I have a problem with. If it's a game that JUST happens to be somewhat similar, only by the fact that it's a real-time action adventure where one character fights monsters, I don't have a problem.
Am I the only one who doesn't have a problem with games that are similar to other games?
I never considered LoS to be a rip off of GoW. In fact, I recall many folks considering LoS superior in combat to GoW.
I mean Theres no way you can call LoS a replica of GoW and not apply the same thing to Symphony of the Night and Super Metroid.
it's funny you mention negative points uzo, my respect dropped considerably overnight it seems. SOME1 HAS A GRUDGE AGAINST MEH
The Titan battles just seemed like the developers wanted to 1-up previous games' titan battles, just because. Seems their mentality was like "you other developers aren't the ONLY ones that can pull these off!" They came off as less fun & more clumsy. Dracolich was just annoying, I couldn't wait for that battle to be over. So yeah, no more titan battles in LoS2 please. At least not in the fashion as in LoS.
I still think the combat in GoW is way more satisfying & intuitive (just completed the entire series on the hardest difficulty, shit was insane), and I felt the way Gabriel moved and handled was a tad bit awkward, especially with the platforming segments.
@MercurySteam, in conclusion, please fix the general aesthetic & music, and LoS2 will be more accepted as a "true" Castlevania, and don't be afraid to include the various charms & humor that the series is known for. And no, I'm not talking about corny Portal jokes & Monty Python references. Although I feel those were more Cox's input than anyone else's :rollseyes:
We deserve more than a Solid Snake eyepatch.
I agree with less titans.
But I'm all for more GIGANTIC bosses.You just can't deny the 3 titans are awe-inspiring from a visual stand point. The stone titan is a visual highlight for theentire generation IMO (Dat modeling). It helped the epic feel it was the flow that was flawed. Moe igantic bosses and call them titans if you want but no Shadow of the Colossus make it more (lika A LOT MORE) like the Chronos and poseidon GOW3 battles. Then you have the best of both worlds.
And Agharta was admitedly SHIT until past the Black guardian Fight. Both the Cornell's lair and his fight were when the game really begun. We can all agree with that.
I never considered LoS to be a rip off of GoW. In fact, I recall many folks considering LoS superior in combat to GoW.SOTN is completely different from SM in terms of combat.
I mean Theres no way you can call LoS a replica of GoW and not apply the same thing to Symphony of the Night and Super Metroid.
Yeah I like the Dracolich battle. But the other titans? Not so much.
I think he meant in terms of exploration. Considering you collect powers in both to progress.
The two are pretty different in that respect still.
The dracolich was one of my favorite fights in the game. It just felt really intense. The other Titan battles were kind of a drag. To slow For such a fast paced game. I wouldn't mind seeing some more giant bosses in the sequel of they're more like the dracolich
This reminds me, does anyone else suspect the Dracolich was an homage to the Bone Dragon King from CVIII?Yep, that's what I thought. Did a quick search on it on google, and since Dracolich's main page on wikipedia is from dungeons and dragons, perhaps it is also a homage to D&D? Like they were trying to come up with a better sounding name than "White Dragon", "Bone Dragon King", or "Quetzalcoatl", and stumbled across the D&D name.
I want renon back, and for some reason I think he would fit in perfectly.God bless you.
Saint Germain and other chronomages seem rather...odd for the series. Not even in the original series were they given detail and understanding. Maybe the biggest role such people had was with Judgment.
On other topic, I'm interested what MS could do with a different time period. The medieval setting is a little tired in Cv, how would they manage, for examle, a renassaince Castlevania? I hope they venture in unexplored settings and mix some things to make the story more interesting.To tell you the truth, I wouldn't want a Renassaince CV. That period was too close to the Medieval period. I'd be more interested in something taking place from th 1600s-1800s(or maybe even earyl 1900s).
There never has been much distinguishment between time periods other than the way people dress I guess. So it doesn't really matter in which year it takes place is.That's why I got to that point, that would be a refreshing, good change to the series that this reboot could bring, time aweareness and story progression based on the time period it takes plce along with different atmosphere of course, it could be very very interesting, think Assassins creed.
Sooo...I guess an announcement sometime this week then.
greeeeat, that's just dandyOh my heart is soooooo broken
now we'll never know what Galamoth would've looked like in Judgment 2
That's why I got to that point, that would be a refreshing, good change to the series that this reboot could bring, time aweareness and story progression based on the time period it takes plce along with different atmosphere of course, it could be very very interesting, think Assassins creed.
Well, it does make sense on the fact with in the original lore... Why are the Belmont's able to control time via the stop watch? It's obvious in a nerdy kinda sense to have like la 'Time Cops' in a sense due to this. Lords of Shadow would/could make an idea with this. But for how the game played out, it may not even be needed, so who knows?
1. Ultimate Shadow: If you paid attention to the actual animation of Gabriel swinging his whip, take notice to how everything slows down around you, upon hitting an enemy you in fact stop time for 3 seconds (this is NOT a bug.) This is in fact the Stop Watch, just not how we have seen it in the original series.
2. Time Machine, which is used to go back in time to open up the forgotten...
Makes sense to have "Chronomages/Time Lords/Cops" if you ask me. (:
He never did say when we would find out what he's doing. I think we all just assumed "this week."Hope not. If anything LoS took praise for its variety of locales. Wouldn't mind more CV-ish ones though
E3 is our best bet, but I wouldn't mind a teaser before the show.
I wonder if the game will take place fully inside the castle this time.
well, Dracula wasn't around to make it permanent night all the time. next game, i'm sure he'll do his job and ensure everything's all dark all the time.
Highly doubtful.
Also, why are you guys so interested in the soundtrack? The Lord of the Rings soundtrack came out a long time ago.
Here are the only two pieces of music from that game you need to worry about:
Castlevania Lords of Shadow Music - Waterfalls of Agharta (http://www.youtube.com/watch?v=GmUZ8B2pgAc#)
Courtyard: Castlevania Lords of Shadow (http://www.youtube.com/watch?v=ACPhBIgaKEs#)
There. Money saved.
That manticore is very prunyuu~
hope this track is remixed for los2~
Castlevania Harmony of Dissonance - Seller Of Fine Goods (Merchant's Theme) (http://www.youtube.com/watch?v=SEM99EB9oKg#)
I think this track was Criminally overlooked in the original OST release >:(
It starts out like it could be a sinister theme, but then it's ruined by adding all those bombastic elements, and then it aimlessly goes on for a couple of minutes.
maybe they're gearing up to announce the next big social gaming facebook game?LOL
maybe they're gearing up to announce the next big social gaming facebook game?
What about finally a Castlevania Dating Sim?? With some X scenes of course.. gotta use that whip!It's more in line with IGA's work. Besides, he already worked on the dating sim, if I am not mistaking.
What about finally a Castlevania Dating Sim?? With some X scenes of course.. gotta use that whip!Set it in the post 2035 era with Soma, where you can have your option to woo Mina, Yoko or.... HAMMER! ;D
Set it in the post 2035 era with Soma, where you can have your option to woo Mina, Yoko or.... HAMMER! ;D
Akumajo Dracula:The Arcade already has a "dating sim" ending if you beat it as the Little Witch (obvious reference to Tokimeki Memorial). Dracula attempts to woo her into a sexual favor.Now this is something that I never expacted or could imagine.
What about finally a Castlevania Dating Sim?? With some X scenes of course.. gotta use that whip!
This has nothing really to do with anything were talking about now, but does anyone think they'll give ol Dracul a real design/outfit or will they stick to his tattered clothes in the epilogue? I keep imagining ol Gabe in his armor, but now worn out and corrupted looking, long old grey/white hair, and maybe wearing a demonic looking cape. I just keep getting that idea when I think of how he looked in the ending to Resurrection.
And another thought occurred to me. This might just be over speculation, but in those two pics David posted on his twitter, we see two guys in those suits used for...I forget whatever it is, but it made me think what if LoS2 doesn't have just one protagonist, but two. Like, working together and playing as one.
Man hurry up with that announcement Dave. :[
I gotta feeling the marketing for this game is gonna suck, just like the marketing for the first game
Konami just isn't the same anymore
I gotta feeling the marketing for this game is gonna suck, just like the marketing for the first game
Konami just isn't the same anymore
The last time Konami went out of their way to promote a game was back in 2008 when MGS4 was coming out.
And after the Blades of Time fuck up, im starting to wonder if they even have a marketing team.
Look closely to the left.
Look closely to the left.
So it was a troll post? Well that was lame of them.
BTW what is a Castlelamma?
konami is insisting in its official fanpage for people to like the LoS page
next, LoS2 will be about Dracula flying around with Gatling Guns and some story taking place in some New Yorkish city.
I don't know, but that sounds kinda awesome to me.
^ Someone? Don't be surprised that people may actually have enjoyed the game, like myself.
They could make it a shmup
IGA was doing fine with extremely fun Castlevanias like Order of Ecclesia and Harmony of Despair until Konami pulled the reigns and handed it to some developer that doesn't even respect the Castlevania fanbase preferences for a Castlevania, and Cox developed something even worse than Castlevania LOI and COD, which were decent in comparison (the series shouldn't be 3-D anyway.)Oh my... ???
The real question is:
Do you want the announcement to come at all?
The real question is:
Do you want the announcement to come at all?
The real question is:Lords of Shadow wasn't the worst thing ever, and I'm willing to give the sequel a shot.
Do you want the announcement to come at all?
If the rumored info about it being a non linear 3D adventure game like Darksiders is true, then it's already a step up.
And some non shoehorned Castlevania elements wouldn't hurt either.
I gotta feeling the marketing for this game is gonna suck
Kind of off-topic, but according to Cox, the reason why Gabriel calls himself "Dracul", is because he defeated Satan, so he thinks of himself as the real devil/Satan.Sounds kinda right to me.
Thoughts?
Kind of off-topic, but according to Cox, the reason why Gabriel calls himself "Dracul", is because he defeated Satan, so he thinks of himself as the real devil/Satan.
Thoughts?
So Gabriel beats Satan, gets uber dark powers and thinks he's the real devil.
Sounds narcissistic but it's totally something Dracula/Dracul would do. So Im gonna guess it's the people who only refer to him as "Dracula"?
To the rest of the world, Satan is the most terrible being with 'Dracula' being terrible enough to be considered Satan's son. However in Dracula's own mind, he's the top dog, so he should get the title of The Dragon. Hence why he calls himself Dracul....
To the rest of the world, Satan is the most terrible being with 'Dracula' being terrible enough to be considered Satan's son. However in Dracula's own mind, he's the top dog, so he should get the title of The Dragon. Hence why he calls himself Dracul....
Well, It IS called "Devil's Castle Dracula"... so... I guess the thought about fits.
I really hope the new game shows how Gabriel becomes Dracula and resolves Laura's plotline
What that means is Konami will not spend any money to promote the game at all, something they've been doing with nearly all of their games lately.What the hell is going on with Konami? It's like video games aren't their main concern anymore, are they making a heftier profit from pachinko slots?
bad discussion after bad discussion and doing so little
To the rest of the world, Satan is the most terrible being with 'Dracula' being terrible enough to be considered Satan's son. However in Dracula's own mind, he's the top dog, so he should get the title of The Dragon. Hence why he calls himself Dracul....You won my love, that sounds really good.
I'd say IGA would have made 2 more games before we were more pissed than we re now. And oh Yes, thanks Lord IGA is gone, in a basement, making dating sims, mediocre Gradius clones and bad Frogger games (For real).
Where he belongs.
I'm not saying that CV is in the BEST hands (while I think it's in the best it's been for years) but IGA's are the worst of the worst, he's just so... unambitious and complacent... He's the emboidment of the actual Konami spirit. Thank God MS is external.
Okay, the dating sims and Otomedius I know about, but where has it ever been said that IGA had a hand in any Frogger games, ever? I'm legitimately curious.
0/10Judging by the minus points I think I did it right. It shouldn't hurt if there's no wound ;)
try again
Okay, the dating sims and Otomedius I know about, but where has it ever been said that IGA had a hand in any Frogger games, ever? I'm legitimately curious.I heard he was involved on Frogger 25th Anniversary O.o
How so? Only in Castlevania do they seem to be dropping the ball. In fact, they've made brilliant decisions like stamping out MGS games like candy. Mucho money in that department.
You may not like it, but they're not in the red, and their popularity is through the roof. I'm not surprised at all.
I mean, with Konami's fuckery recently, I wouldn't be surprised at all if they made him helm a Frogger game. I just can't find it.Oh ok thank you, it seems I'm wrong on that one O.o
I hope the ending to LoS2 isn't dlc.I wouldn't mind DLC if it was just extra levels for the sake of extra playtime and nothing that directly effected the story.
I hope the ending to LoS2 isn't dlc.I don't think they will do sucha thing, if anything the ending of LoS was one of its most praised aspects, I think they'll try to blow it out from the water
They've already done it with the first. I'm sure the second will follow suit.Ehm, no? If anything, Resurection was /worse/ than the actual ending, which was emotional and all the stuff (not counting the epilogue). I think the game ended pretty well. You can't call it incomplete
Get your wallets ready.
Get your wallets ready.I'm not opening shit until I see everything on youtube first. I'm glad I didn't buy Reverie or Resurrection.
lots better that "I was named myself Dracula and then killed the one people called Dracula and took his place, and nobody noticed" explanation that we had beforeExcept we never had that explanation. It's an unexplained plot hole that Dracula is not in fact the historical figure, but a crusader named Mathias. In a timeline where the historical Dracula still existed, and the normal world still spreads the urban legends about him and such.
Interesting thought though, that means if we get a LoSverse Alucard, he would be the actual Dracula, Son of the Dragon.And then the anagram would be even more justified, he's called Dracula but because he's good, he rejects the title and becomes Alucard the complete opposite of it.
Except we never had that explanation. It's an unexplained plot hole that Dracula is not in fact the historical figure, but a crusader named Mathias. In a timeline where the historical Dracula still existed, and the normal world still spreads the urban legends about him and such.Actually, Mathias WAS the historical Dracula in the IGAverse/classic canon. The whole theory about "some other guy named Dracula stealing Mathias's powers" was just fanfiction, plain and simple. There was enough room due to the gap in the timeline for it and no game to retcon it, so it exists simply because fans WANT it, but considering what IS in the canon(bypassing fan bullshit), AND taking into consideration that IGA said Mathias changed his name to Dracula Vlad Tepes(adopted a new identity and cast off his old name), this is basically the truth in the old series.
Unless Mathias WAS the historical Dracula in the IGAverse.
you know, the more I think about it, considering Gabriel calling himself Dracul, "the Dragon", It makes less and less sense why Mathias would call himself "Son of the Dragon". The theoretical philosophy behind Gabriel's name cant apply to Mathias, since Satan has never really made an appearance in the IGAverse. Hell has, more or less, but not Satan. Mathias gained his vampirism through Alchemical sorcery, and never bested any big bad demonic foes head to head. In fact, he duped his best friend into doing all that for him. And he always assumed the name Son of the Dragon. Who is Dracul, the dragon, in the IGAverse? Does Mathias consider Satan the Dragon and himself the spawn of Satan? "Devil's castle Dracula"?IGA stated "Dracula" means "Son of the Devil" even though it means "Son of the Dragon". And given the reason why Mathias would change his name(to wage war against God), it's only fitting he renamed himself the son of God's enemy. The opposite of Jesus Christ, the Antichrist. Later on, of course, Dracula would game recognition as the Dark Lord, king of monsters, and become the classic canon's "Devil", but that early on, before he was truly the "Dark Lord" of the later years, naming himself the "Son of the Devil" would suffice. And after all the years, it probably just stuck. Why rename himself to Dracul? Besides, just familiarly speaking, the name "Dracula" sounds better, IMO. Plus, even though Satan(or, just say "The Devil") isn't mentioned doesn't mean the belief in him(an ultimate figure of evil) doesn't exist. Leon and Mathias were holy knights, fighting FOR the church and God. No doubt there were MANY believers back that felt the dark things were due to the Devil's influence. And like I said, Mathias might've not known the true extent of the darkness, his power or what he'd become when during LoI. I'd liken it to Sephiroth in FFVII. In the Nibleheim scene(whole scene, up until Cloud flings him into the Mako pit), he's pretty hard pressed in believing he's a member of the Cetra race, believing he's a rightful heir to the planet that was taken from him and his people by the humans. It isn't until later he becomes aware of what he truly is, and accepts it.
Ah, so it was basically IGA screwing up his information on what Dracula means. Ok.In literal terms, yes. But, IGA was playing off the biblical notion that Devil and Dragon means the same thing.
still, while I guess that makes sense in the antichrist fashion, if the historical dracula still existed, then that means that mathias practically faked his own family. he faked himself as his father and then became the son. or something.What Mathias did, I dont' think we'll ever know the truth behind it. I mean, in some way, he rose to power and became a "ruler"(not just in the Dark Lord sense, but a ruler of land, with villages under him). I'm leaning towards the whole "secret history" thing. That, in the CV universe, the truth behind Dracula is the truth in it's world. There's a lot of dark things going on behind the scenes where the government and church are handling these matters. What is known by normal, everyday people in CV's world could be fabricated lies. Historical coverups to hide the dark truth that's been going on for centuries.
I just figured that given the fact that Dracula is rather arrogant and such, that he wouldnt name himself son of anything, but the actual menace itself.Two major differences between Mathias and Gabriel. Mathias becomes a vampire with little to no knowledge of his potential(other than being a powerful vampire and existing as an immortal to mock God's decree of mortality), nor the truth behind the darkness and Chaos fully realized(until MUCH much later). Gabriel's becomes aware of Satan(in LoS) and his own powers by the end of the DLC. He is already pretty drenched in what dark potential he has within his body, and knows fully well he handed Satan his own ass. Totally different characters. One is basically a greenhorn vamp, the other knows that he defeated the most infamous figure of evil in all of Christianity. They are both pretty stark contrasts in themselves.
Two major differences between Mathias and Gabriel. Mathias becomes a vampire with little to no knowledge of his potential(other than being a powerful vampire and existing as an immortal to mock God's decree of mortality), nor the truth behind the darkness and Chaos fully realized(until MUCH much later). Gabriel's becomes aware of Satan(in LoS) and his own powers by the end of the DLC. He is already pretty drenched in what dark potential he has within his body, and knows fully well he handed Satan his own ass. Totally different characters. One is basically a greenhorn vamp, the other knows that he defeated the most infamous figure of evil in all of Christianity. They are both pretty stark contrasts in themselves.
If you come to think, how many bad things did we watched (not told) old-Dracula Commit?It's reflected by what happens in the original canon. Most of the times, Dracula sends his monsters out to cause havok amongst Transylvania/Wallachia, kill villagers and such. He's hands off, though still in control and the ruin and darkness that keeps these people(villagers) under seige is the direct result of him. Gabriel, we have yet to see him post DLC story(not counting the ending movie in the game). We don't know how he strikes his terror into the countryside(if he EVEN does that this time around. This new take, Dracula could be more of an anti-hero, not pure-villain, which would fit for a reboot).
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An inusual clean dossier for the Prince of Darkness...
This is what I love about our new rebooted Dracula, he's much more of a badass than the old canon's.
It's reflected by what happens in the original canon. Most of the times, Dracula sends his monsters out to cause havok amongst Transylvania/Wallachia, kill villagers and such. He's hands off, though still in control and the ruin and darkness that keeps these people(villagers) under seige is the direct result of him. Gabriel, we have yet to see him post DLC story(not counting the ending movie in the game). We don't know how he strikes his terror into the countryside(if he EVEN does that this time around. This new take, Dracula could be more of an anti-hero, not pure-villain, which would fit for a reboot).So he's pretty much a local (Countryside!) troll, not humanity worst enemy.
he hasn't even done anything yetYeah he has. He has angrily stated his name, appeared withered while dressed in a skirt-like thing and tried to suck a dude in a church.
Yeah he has. He has angrily stated his name, appeared withered while dressed in a skirt-like thing and tried to suck a dude in a church.That sounded incredibly hillarious.
he hasn't even done anything yet
So he's pretty much a local (Countryside!) troll, not humanity worst enemy.
Hence why already, Gabriel / Dracula is already more of a badass because he obtained his own power by defeating the most powerful opponents on earth and in the Underworld.
So he's pretty much a local (Countryside!) troll, not humanity worst enemy.Well, idk about that, considering how widespread it was in Bloodlines, plus the implications in CVIII that he was basically all over Europe. Has nothing on Mongol God King Genghis Khan though.
So he's pretty much a local (Countryside!) troll, not humanity worst enemy.
Likewise, Mathias owned one of the most powerful demons of the underworld (Galamoth), and has effectively took dominion over many ancient God-like demons (Pazuzu for instance) that came centuries before him. Even Death itself realizes that Mathias/Dracula is top dog.
Thus, the canon Dracula has a way better track record when it comes to demons. He literally controls Chaos.
To shoehorn a fanon explonation: maybe the constant dying and resurrecting has gradually robbed him of all of his personality and he doesn't even remember Lisa or Alucard anymore.yeah while not robbed of his memories entirely, I do believe his mind is muddled and chaotic. Even if he admitted defeat and gave up, his next revival he would be back to his prime, ready to kill humanity regardless of whatever he said last life.
Even Death itself realizes that Mathias/Dracula is top dog.And then CVJ give some hints that Reaper just using Dracula to further his own goals. So different from Gabriel...sure.
The argument has been made before, taking into consideration games like SoTN, that he may not be the one who controls the power of chaos, but that he himself is a being of chaos and is therefore bound to chaos.Always thought that this idea about Chaos (possibly) fueling Dracula was bullshit.
And then CVJ give some hints that Reaper just using Dracula to further his own goals.Moot point
Besides, initially Mathias contorlled Reaper and other monsters by using Crimson Stone, not his own powers.You're forgetting that Gabriel still has the Devil Mask. What if he uses it to gain power too? It's the same thing.
Always thought that this idea about Chaos (possibly) fueling Dracula was bullshit.The castle is a Creature of Chaos so it makes sense. But I'm sure if this new direction uses the same or similar explanation it would automatically be OK with you :rollseyes:
Moot pointAgree, but it doesn't mean that it should be completely disregarded since some stuff that came from CVJ was canon.
You're forgetting that Gabriel still has the Devil Mask. What if he uses it to gain power too? It's the same thing.I wasn't talking about Gabriel at all at this moment.
The castle is a Creature of Chaos so it makes sense. But I'm sure if this new direction uses the same or similar explanation it would automatically be OK with youIf it will explained later and will be permanent part of the storyline, not one of event, than I obviously will be OK with this. I like when stories are consistent.
Chaos itself itsnt necessarily "evil" as a force, just chaotic. Dracula uses it for evil however, and as far as an actual being from AoS goes, "Chaos" is the physical manifestation of the Castle's chaotic flow. The "soul" of the castle, I guess you could say. Upon killing Chaos, Soma effectively destroyed Castlevania.I am not sure about it, it was quite a time ago, but I think Soma need to "kill" Chaos in AOS because it was turning him into his former evil-self. So, in a sense it could be said, that Chaos is Evil in Castlevania. Or at least was "corrupted" by Dracula's evil, since Soma didn't not used Chaos for any purpose after turning into Dracula's reincarnation power-wise.
as for Death, wasnt it stated that he isnt exactly the mythological figure that claims the souls of the dead, but just a really powerful necromancer? or "a" Death God? A Shinigami?As with many things in this series, it was hinted, in COD, if I am not mistaking. But it was never elaborated or clarified later.
As with many things in this series, it was hinted, in COD, if I am not mistaking.
I am not sure about it, it was quite a time ago, but I think Soma need to "kill" Chaos in AOS because it was turning him into his former evil-self. So, in a sense it could be said, that Chaos is Evil in Castlevania. Or at least was "corrupted" by Dracula's evil, since Soma didn't not used Chaos for any purpose after turning into Dracula's reincarnation power-wise.
As with many things in this series, it was hinted, in COD, if I am not mistaking. But it was never elaborated or clarified later.
Im really looking forward to a more in your face combat kind of Dracula than one that just shoots fireballs. A sword or something and some kind of evil looking armor, a change of pace would be nice, a break from the usual Dracula type of the nobleman with fireballs and shizz.
too bad he broke the Combat Cross, would have been neat to see him use it all corrupted or something, against future Belmonts.
Maybe he'll use another weapon, like a sword?
ArikadoAlucard expands on the Creature of Chaos castle thing, calling Castlevania a spiritual entity made from Dracula's magic. Which furthers the idea that Soma did in fact destroy Castlevania upon killing the Chaos spirit flowing through it, which with Dracula gone, was probably the only thing keeping Castlevania alive.
God damnit DoS screwed shit up so bad. I mean maybe the castle being destroyed was never the intent, but thats how it came off in AoS, and AoS was the perfect ending for the series. Castlevania has finally been completely destroyed, and Soma rejected his destiny, finally actually ending his perpetual cycle of rebirth as Dracula, Mathias finally getting redemption and a second chance at life.I strongly agree. AoS was THE ending for the old series.
I'd want him to fight like Ganondorf. I.E. He can back off and blow you away with dark magic, or he can get up in your face and rip you to shreds.
God damnit DoS screwed shit up so bad. I mean maybe the castle being destroyed was never the intent, but thats how it came off in AoS, and AoS was the perfect ending for the series. Castlevania has finally been completely destroyed, and Soma rejected his destiny, finally actually ending his perpetual cycle of rebirth as Dracula, Mathias finally getting redemption and a second chance at life.
I rewatched some AoS stuff, and the way that AoS described it was more along the lines of all the negativity and such, has created a chaotic spirit within the castle, which Dracula seems to draw power from and be influenced by
Alucard expands on the Creature of Chaos castle thing, calling Castlevania a spiritual entity made from Dracula's magic.So, in a way it means that Dracula have created Chaos which power him up later. Hence Chaotic spirit of the Castle is evil.
So, in a way it means that Dracula have created Chaos which power him up later. Hence Chaotic spirit of the Castle is evil.well yeah, that much was never debated, the Chaotic spirit of the Castle IS Evil.
DOS always gave me impression of badly thought out sequel, especially given how AOS nicely wrapped up the storyline (well, as nicely as you can have with IGA). One thing I always was interested in: how Soma saved his Dark Lord powers? I mean in AOS he was powered up by Chaos, sort of, but when he destroyed it he should have been completely cleansed from its inflention?DoS IS a poorly thought out cash cow sequel.
Yep, that announcement will come any day now.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.jewishworldreview.com%2Fimages%2Fwaiting_skeleton_cover.jpg&hash=31e0152735d5f1f336819651e197e8b4)
Aaaaany day now.
on his powers, his Power of Dominance isnt something he can just lose. he even mentions it in DoS. How does he have his powers after the last game? he pretty much asks, to which Arikado answers what you'd expect- It's a part of him. It is literally a part of Dracula's soul. it's intrinsic to him. And Soma, being Dracula, therefore has that power. He always had that power. Only it was awakened by his going to Castlevania and fighting the monsters in there.Thank you for explanations.
GAH IT'S THAT PEDO KILL IT D:
No seriously, why the hell did he hit on (Loli) Maria in PoR? I can understand him only being coded to respond based on gender and not character ID, but come on. I'm surprised that he didn't become a memetic molester because of that.
As someone already said so fittingly, do not want. LoS was horrible enough as it is, that abomination does not need a sequel. Please let it die. Please?
As someone already said so fittingly, do not want. LoS was horrible enough as it is, that abomination does not need a sequel. Please let it die. Please?
there's nothing left to do in the old timeline.
dat's not true man. what about the 300+ years of Gaiden stories they can make. or 1897. or Belmont's Revenge ReBirth. or Demon Castle War 99. or LoI sequel.
those ideas alone are 10 years worth of Akumajo Dracula
I want Castlevania to go back to the way it was like everyone elseBack to what exactly? It's not 1997 - things changed.
Maybe I misread what you were saying and for that I apologise if I came off as an ass.Iway ouldshay say, Yuo didn't come off like a butt friend. In fact with my hand accidénted on the piano, and lied you.. feel myself guilty. I must confess :(
Iway ouldshay say, Yuo didn't come off like a butt friend. In fact with my hand accidénted on the piano, and lied you.. feel myself guilty. I must confess :(
What's the difference between Castlevania and Akumajo Dracula, except the different language? I don't get it.Akumajou Dracula doesn't mean Castlevania. It means Demon Castle Dracula, perhaps the new Castlevania moniker is used the way IGA did, to include many different locations and not making the castle the center of the world.
Perhaps when the new storyline has ended (In 20 years or something) we could get a reimagined old storyline. I'd love that.
It would be nice if MercurySteam adapt some tough, here's my ideas for making the new series similar to the old one without making 25 remakes.
However, for people who fell in love and still celebrate SotN's design, we all know Castlevania can do so much better.
As to why I don't like it - because it's not Castlevania, to me that is. It disregards the old canon and that's what ultimately destroys it for me. I hate reboots of series.So you dislike it SOLELY for being a reboot.
What's the difference between Castlevania and Akumajo Dracula, except the different language? I don't get it.
Lame reason IMO, since it has many good qualities, like it's been said many times, LoS is basically a Classicvania in HD3D clothing,
Cox has stated that he doesnt want to be Mr. Castlevania. Im going to grant MS maybe like 5 games MAXIMUM, probably less.I bet on a trilogy.
It's time for it to go back to its true roots. I can't be the only one who would like to see this happen, can I?I think it even less likely than return of Kojima style. CV stopped being horror movies parody after SCV4 and later never returned to that particular style. Well, maybe CV64 was close to it, but its still was a far cry from just "movie parody style".
Cox has stated that he doesnt want to be Mr. Castlevania. Im going to grant MS maybe like 5 games MAXIMUM, probably less.It doesn't have to be Mercury...
I think about it, a sloppy attempt to meet both styles would explain a lot of the questionable decisions in castlevanias of recent years.THIS x 10000000. Fanbase is so divided, (threevided?) that it's impossible to please all fans, all desires and all interpretations that they have for what is CV and what's not.
I bet on a trilogy.
It may be the Star Wars game.
http://twitter.com/# (http://twitter.com/#)!/Enric_Alvarez/status/196228264983928832/photo/1
Is that Tommy Tallarico on the second pic??
...by the sound of it seems like something along the lines of...[M]aximo, where, yeah the attacks are not as combo crazy, but you will be able to multitask which makes sense see[ing] as how Castlevania had you doing both.
Yes, LoS combo system is great but, yes, in the sense of action-platforming that you were explaining it gets a C+ it is not that it is bad but more of not being fluid it just seems to me that Maximo would be like what your describing.
Kind of like this right?
Let's Play Maximo: Ghosts To Glory Part 13-Platforming Extravaganza! (http://www.youtube.com/watch?v=rN-geRT-4Fw#ws)
On the other hand we have Demon's Souls/Dark Souls. These games have enemies that can take a while to kill, but it never seems as drawn out as in LoS. And even when it is, it totally works for these games. Why? The Souls series doesn't pretend to be fast, combo-style action game. They're methodical and slow by nature but you're always pushing forward in a suitable pace.