This game will probably be good. I'm glad they're recycling sprites and graphix cause that means they'll technically be able to spend more time to make the gameplay and level design less boring.
That was the case with dos > por too, yet they both took a dive.
The level design was almost cod quality, and the gameplay ridden with game breaking and freezing bugs.
All I want this to be is darker and more gloomy. The way too saturated color palettes make it look like some disney or other kids cartoon with overly colorful stuff to draw the kid's attention in. Especially the second screenshot, the third wouldn't be that bad if the walls didn't look so bland and repetitive. Almost like cotm at its worst.
I wonder if that crab battle is something like gergoth. It seems you fight it in that vertical shaft, and there's a ceiling above you yet the map shows that there's more up there. Maybe at one point of the battle the crab breaks it.
Why don't you compare this pictures with those from symphony?
Comparing that sotn article with its printed then scanned blurry images to direct in game screenshots for the new game isn't really helping. Minus the blur I can see that the areas in sotn look like they do in th final game, and only the enemy placement is different. Even the enemy attacks are the same.
Btw:
Does she really have that huge skull?
Dammit first too long giraffe necks, now too long head. Do the konami artists have some sort of complexes?