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Offline X

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Re: Castlevania Advance Collection
« Reply #90 on: October 09, 2021, 10:25:29 AM »
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Belmontoya@

I can agree as well.

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I think rewards should reflect input and that beating a game on hard should give you a better ending, ect. There are ways to make it work for everyone without eliminating the motivation for players to work to beat the challenges as the developers originally intended.

There will always be a set of games that, for some reason, players will struggle with and in the end, be unable to complete them. Most of the hardcore gamers I had conversations with in the past don't do difficulty for getting the best ending sequence. They do it because of the challenge itself as they want to master it. For them that's all the motivation they ever needed.

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One day I'll beat cv3 and I'll throw a party to celebrate. It'll be great. 🙂

Make sure to binge (go all out). CV3 had some of the most frustrating stages I've ever played through. The one that got me the most was Doppelganger stage before the final segment with Dracula. I hate that level  >:(
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Offline GuyStarwind

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Re: Castlevania Advance Collection
« Reply #91 on: October 09, 2021, 11:24:50 PM »
+3
I'll play and beat Dracula X the intended way at some point. Not sure when, but I will. I'm a new dad and so playing games these days doesn't happen a lot for me. Not to mention it's been a few years since I'd played the GBA titles, so I've been playing speed mode to get in the most time as I can. A hard game isn't a problem but finding time to play and put in the practice for said hard game is a challenge.

Offline Belmontoya

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Re: Castlevania Advance Collection
« Reply #92 on: October 10, 2021, 10:57:03 AM »
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I'll play and beat Dracula X the intended way at some point. Not sure when, but I will. I'm a new dad and so playing games these days doesn't happen a lot for me. Not to mention it's been a few years since I'd played the GBA titles, so I've been playing speed mode to get in the most time as I can. A hard game isn't a problem but finding time to play and put in the practice for said hard game is a challenge.

Right!

We've been talking about this being about players having different skill levels. I think it's as much or more about players having different levels of patience too. If you are short on time or it's really difficult for you, it might just take a long time to finish. Years maybe.

Are you the type to throw the controller and complain online if you can't beat a game? Or do you put it away and come back to it later after you've calmed down? Persistence and patience are as important as reflex and memory in these games.

I could really go deep on this topic and how I also think streaming and YouTube culture has effected it as well. But I'll hold back and maybe save it for another thread some time.

I'm sitting here years later still working on cotm. That's ok and cool with me too! I think this game is hard as hell but it seems like it was easy for everyone else lol. And yes I'm playing on casual.

Btw congrats on joining the dad club! 🙂
« Last Edit: October 10, 2021, 11:10:30 AM by Belmontoya »
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Offline Belmontoya

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Re: Castlevania Advance Collection
« Reply #93 on: October 11, 2021, 09:02:51 AM »
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Update:

I sucked it up guys and finally beat COTM just now.

Thanks to this thread motivating to me.
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Offline X

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Re: Castlevania Advance Collection
« Reply #94 on: October 11, 2021, 11:26:25 AM »
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Alright! Congratz!

Now *drumroll* onto CVIII  ;D
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Offline Lumi Kløvstad

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Re: Castlevania Advance Collection
« Reply #95 on: October 11, 2021, 04:25:05 PM »
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Update:

I sucked it up guys and finally beat COTM just now.

Thanks to this thread motivating to me.

I am lagging significantly behind you then. I just beat Cerberus. First few times I fought him, I wasn't ready and hadn't analyzed his patterns enough. I came back stronger and with the benefit of a few failed attempts.




It was a clean kill too. No save scumming, no rewind (though I was ready and willing to use both). All victory is sweet, but the most basic kind with the fewest modifiers is the sweetest. Though it does remind me how willing this game is to turn Nathan into past tense and scratch him off the census, and how very NOT READY I am for the next boss. COTM does strike me as the most difficult of the Metroidvanias if for no other reason than that Nathan Graves controls much more like an NES protagonist than a Metroidvania protagonist, ESPECIALLY at that first boss fight. Hell, even Classicvania protags like Johnny Morris and Eric Lecarde are more mobile overall at the first HALLWAY of their games than Nathan is by the time he reaches his first boss (dude even has to remind himself how to run every time he wants to). So the Cerberus battle is a lot more balls-rockingly hard than most first bosses are, but boy is he a tone-setter.
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Offline Belmontoya

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Re: Castlevania Advance Collection
« Reply #96 on: October 11, 2021, 06:33:28 PM »
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Woops!

I should have clarified that I meant Bloodstained Curse of the Moon, not Castlevania Circle of the Moon.

I can't remember if I ever finished Circle. But that one was a challenge just to see it on the gba.

😬

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Offline X

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Re: Castlevania Advance Collection
« Reply #97 on: October 12, 2021, 10:01:30 AM »
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Well in all fairness Curse of the Moon is in its own right a hard game. I've not finished it either.

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I rely on the use of sub weapons in boss fights and it seems to work out well enough. The cross boomerang is my choice of weapon as it can chew through enemies and bosses and is a bit stronger then Nathan's Hunter whip.
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Offline VladOfWallachia

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Re: Castlevania Advance Collection
« Reply #98 on: October 12, 2021, 11:46:19 AM »
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I've got another old-skool story about these games.

First, I'm going to use "metroidvania" the way it was used back then - to refer to the CASTLEVANIA games that were modeled after Super Metroid, distinct from the Castlevania games that follow the linear action focused template of the original Castlevania.

SotN was not my first metroidvania, it was CotM, which I got near launch. I was already a fan of the series and of RPGs, so seeing elements from both combined with the focus on exploration was something quite new to me. I had never played through Super Metroid, so CotM was my first experience with this style of game. I loved CotM so much that I immediately began trying to find a copy of SotN. Back then, I was a kid that wasn't old enough to work, or own a credit card, so getting my hands on SotN wasn't going to be straightforward.

I ended up lucking out - it's hard to believe the following trade happened, but I remember it well. I had just gotten a copy of issue #150 of Electronic Gaming Monthly, it was a really special issue with their top 100 games of all time, along with Seanbaby's worst games of all time, and many other features celebrating the milestone. I took the magazine with me to school, and a friend of a friend saw it, and begged me to borrow it. A few days later, I asked him to return the magazine, but said he didn't want to - that he would trade me something for it instead. He had suggested to trade me his copy of SotN, disc only, for the magazine I let him borrow. I couldn't believe what I was hearing, but he was being serious- the next day he brought me the lone disc, not in the best condition and missing the original case and manual, but I took the disc home and it worked perfectly. I played the HELL out of SotN after that, and still my favorite metroidvania of the series.

(click to show/hide)

Later, when I saw those first screenshots of Harmony in the latest EGM and a website called Madman(madmens?) Cafe, I could not be more hyped. I was excited about the return of Iga to the series, and the super bright, colorful, sort of psychedelic color palette was a welcome change after playing CotM on that original GBA model with no backlight. The color palette was one of that game's defining features, and it was interesting to see the colors swing from one end to the other between CotM and HoD.

Good times. I really think the GBA might have been my favorite era of Castlevania.

Offline JR

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Re: Castlevania Advance Collection
« Reply #99 on: October 12, 2021, 11:53:53 AM »
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Playing through Magican Mode now. It's my last trophy to get. It seems hard on the surface, but it's so exploitable. Having trouble with a boss? Spam the thunderbird summon. Low on health? Spam the unicorn summon. Damage output sucks? Use Venus+Thunderbird or Venus+serpent (depending on how far along in tje game you are). Not complaining at all, though. It's fun having a strong magic base to work from.

One thing that's been driving me nuts is hearing Circle's version of The Sinking Old Sanctuary CONSTANTLY. It's decent, but I'm really tired of hearing it at this point. That will be one thing I won't miss once this playthrough is done.
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Offline Belmontoya

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Re: Castlevania Advance Collection
« Reply #100 on: October 12, 2021, 12:54:48 PM »
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Hell yeah I was subscribed to EGM back in the day too.

One part I don't really like about circle of the moon is constantly double tapping to sprint. I remember getting a blister on my thumb from that.

Here's my version of sinking old sanctuary. I can never get enough of that song. The bloodlines version is far better than circle's though imo. https ://youtu.be/tOQlemW-UAc

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Offline Mysterii

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Re: Castlevania Advance Collection
« Reply #101 on: October 13, 2021, 05:45:54 AM »
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So far in my playing of this collection, I have beaten both Dracula X and HoD, both with the good endings. Currently I am trying to get all souls in Aria, with my file having 71-74% of all souls collected. The lack of soul rarity in the bestiaries makes it hard to tell if the soul I am trying to obtain is rare or not, especially since I am also trying to grind for money to buy the Soul Eater Ring, even with the Tsuchinoko soul bringing it down to $240K.

Offline Dark Nemesis

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Re: Castlevania Advance Collection
« Reply #102 on: October 13, 2021, 09:35:33 AM »
+1
I have made it platinum, but that Dracula x.........it gave me nightmares.
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Offline Reinhart77

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Re: Castlevania Advance Collection
« Reply #103 on: October 13, 2021, 10:14:26 PM »
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i’m just having fun with the generous amount of save slots and saving before each boss and trying to beat them over and over again with different weapons

Offline Abnormal Freak

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Re: Castlevania Advance Collection
« Reply #104 on: October 14, 2021, 08:55:07 PM »
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My point about CDX is that within its own series, it's not an especially difficult game; there are loads of Castlevanias far more difficult, so what makes Dracula X so tough? (Besides maybe mastering its broken controls and no invincibility frames.) Games like SCV4 and SOTN are the exception to the rule, not the example. X68000, the OG Game Boy games, Bloodlines, and the NES games are much more challenging than CDX.

I suppose at the end of the day it's all subjective, but the game seems to be building a reputation as being balls-nasty and I just don't see it.
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