Cool, we've been noticed lol
This games looks so fun, that comic stuff when you jump on enemies heads and the tent door reminds me of Joe & Mac ;D
Your enemies seems to be smart too, also you can do all sort of things. I f you excuse me, when you started this project? How many people are on your team? Thats amazing!
Its so cool that you are showing so openly your project, can completely inspire some guys that want to do a game.
Also the bottom-most Gif reminds me of the Rift in Skyrim.
Looks cool. What engine are you developing this in?
Thanks! I'm looking forward to showing more (and finishing, argh).
Anathema looks rad! Especially the presentation!
Mostly a content grind now? Sweet! What about the occasional bug or glitch? did you work out as much as you could?
https://www.youtube.com/watch?v=vFYZNvKKWG4
I just want to know if you're going to have this in your game:
https://www.youtube.com/watch?v=vFYZNvKKWG4 (https://www.youtube.com/watch?v=vFYZNvKKWG4)
Still lookin' good toborprime! Can't wait to play it ;D
Okay that's badass for a game!
Every time I see this little guy running, I wish this game was out already. Looking awesome there, man.
Good to know that it still strong and living.
Gotta say, I'm not a fan of the old school look much..... but damn it, if it's animation is not smooth as fuck! Looks freakin' awesome.
What's the price you're looking at?
At 8 bucks, consider your game bought.
This is all I have to say on this project, and the video sums up my enthusiasm rather well.
I have only one question: Why isn't the internet talking more about this game?
I mean, I barely comment here and I seldom see someone do it. But I'm eager, man. I'm really eager.
Seconded. $8 sounds like a steal, this looks like it'll be great.
I can't even begin to express how good this looks and how much I want it!
Neither build seems to work for me. :-/
I get a black screen, then some brown pixel-rectangles appear in the top-left corner, the screen flashes white, the pixels now reappear white, then it ends on what looks like a sprite sheet (with a bunch of various images) except there is nothing distinguishable on it -- just a bunch of random colors of pixels.
Any thoughts? I don't know if it'd work, but I could try to get some pictures maybe...
Windows 8.1
Intel Core i5-4200U CPU @ 1.60GHz 2.30GHz
Integrated Intel HD Graphics 4400 GPU
EDIT: I've run a handful of other Steam games without any trouble (Hero Siege, Gauntlet, Axiom Verge, the Bloodstained Demo, and a few others...) if that makes any difference. (I'm pretty good with working with a computer and figuring something out, but I don't actually know much of the technical info. :-/ )
Well I finally gave the demo a try and it works perfectly on my rig. It's a pretty good game from how little of it I was able to play. I got stuck in the area where the slaves were mining, and couldn't proceed any further then that. If that's all there was to the demo then it was still pretty good. To play through the entirety of the game would be awesome.
I tried to take a few screenshots of what it's doing. It actually did more than usual this time. In my first attempt, I took screenshots while the game was playing in full screen. Unfortunately, those pictures didn't work -- they were merely pictures of my desktop, somehow. I restarted the game and quickly put it into a window and got a few pics I've (hopefully) uploaded here.
This is the sprite-map-like screen I also mentioned previously, where it seemed to stop before.
This one is new tonight. It almost looks like the game is running somewhere in there, but it's obviously covered in a mess of stuff. That stuff is constantly changing too, like, new little images are continuously popping up all over the place.
Sorry about the double post...I don't have a clue what I'm doing and it seems I can only post one pic at a time. I expect these are the two most important though.
Didn't seem to work, but thanks! As you said, maybe your next update will fix it, and I have a local (brilliant) techie friend who might be able to come up with something. In the meantime, I'll still keep my eyes on this game! I'm kinda hoping to replace one or both of my computers soon (both need it for various reasons but that won't be until Christmas I expect...which reminds me I should try this on my other computer and see how it does.) and maybe that will resolve things too. Thanks again though, and keep up the fantastic looking work!
I forgot to mention this but I feel it's relevant. I named my character Conan before I played the demo. And considering the story I saw before playing the game it fit perfectly, lol.
I tried it out. It's really fun. But... It's generic. I can't find anything that sets it apart from the current spew of pixel platformers other than the great art you have going on.
Dunno if it was posted already, but I found this error.
It happened on the room under the one where you find the hammer to use with the anvil. There are two shelled creatures. The first does nothing anormal but the second, if you stomp on it and try to pick it up while standing on a slope, returns this error.
I was able to reproduce it three times.
Also yes, I'm aware this is a buggy mess, as you state on the very first screen. i'm telling you this because well... It might be useful xD
I'm not sure if this was mentioned so I apologise for the repeat. I noticed one glaring issue while playing the game a second time. It had to do with the elevator ramp. I managed to ride the elevator to the upper floor but then I was killed and had to restart back in the dungeons. I went back to the elevator and hit the switch, however there was no indicator that I had called the elevator. I hit the switch numerous times, even waiting around for minutes at a time, and still nothing. Having an indicator to let the player know the elevator is on its way would be a big help. But since the elevator never came down then that in itself is another issue to bring to your attention. Thanks.
PS. I finally found out how to get the keys :D
Not sure if it's been mentioned. I've just gotten around to trying out your demo. The foot step and jump sounds are too loud imo. When a repetitive sound like that is loud, it really gets irritating. At least that's the case for me.
Game is pretty hard on keyboard, I'll give controller a shot some time down the road.
I've been meaning to come back and say that I tried playing this on my other computer and everything works just fine. There are maybe a few things I could point out that are likely little bugs or issues (like items or even the character getting stuck in the wall in certain areas) but otherwise it works.
I'm stuck in the cave though...the one behind the starting area once you get to the map screen. I got the throwing knives and figured out they can be used as a little platform thing, but I haven't found anywhere else to use them to get out. :-/ Maybe...some help on that? :-)
Sweet! And Happy new year toborprime :D
Why Is This Taking So Long
I have zero excuses why this is taking me as long as it's taking, but the reasons are pretty important. Wanting to deliver a game to you all that is worth your time to play is chief among them. It turns out trying to make the best damn game I possibly can takes time, and more time than I initially accounted for. That's 100% on me, and I'm sorry for making you all wait so long.
I will also not release a crippled, ugly thing that I am not proud of, ha! So, the battle continues, but the end is certainly in sight. With the directional combat completed, in the game, and fully functional (and actually feeling pretty great), aspects of the game like personality, mood and atmosphere are coming together very quickly. Especially with the new atmosphere and weather effects in place, the game is looking and feeling like the game I wanted to bring to life in the first place - and I have all of you to thank for that.
The current step is content, content, content (finishing dungeons, NPCs, items, weapons, armor and shields, and a handful of enemies that are not completed to flesh out certain areas).
So again, thank you for your patience, your involvement, and your support - it is keeping the fire going bright, strong and SAVAGE... (*ahem*)!
Your loinclothed (is that even a word?) friend,
-Matt
Absolutely. Too many companies taking too many shortcuts, and cutting corners till there are only circles left, has become somewhat of an epidemic amongst the world of gaming. It is better to make your work worth while instead of rushing your work and selling a shoddy product in the end. Take whatever time you need to get the best outcome for something that you can be proud of :)
Ooooo! Update :)
Looking good.
You've been busy! Very noyce 8)