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Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #1335 on: May 23, 2015, 06:08:54 AM »
0
Thanks nagumo, I sent Iga-sama an ask :D let's see if I get featured!

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Offline Dremn

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Re: The first sign rises with the full moon.
« Reply #1336 on: May 23, 2015, 11:15:14 AM »
0
Spriters! Get to work. :)
Yeah, gonna give this a go.


Offline DragonSlayr81

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Re: The first sign rises with the full moon.
« Reply #1337 on: May 23, 2015, 02:39:54 PM »
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Hey, how do you get in contact to ask one of those questions to IGA? Is it on Twitter or the comment section on the Kickstarter page?

Offline Chernabogue

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Re: The first sign rises with the full moon.
« Reply #1338 on: May 23, 2015, 03:07:28 PM »
0
Hey, how do you get in contact to ask one of those questions to IGA? Is it on Twitter or the comment section on the Kickstarter page?
The Q&A videos use tweets. ;)

Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #1339 on: May 24, 2015, 09:51:02 AM »
+1
Hmm...though this may be a little pessmisstic, here's an interesting post I found on how big kickstarters like IGA's might hurt smaller indie producers:

http://www.polygon.com/2015/5/19/8624665/big-indie-kickstarters-are-killing-actual-indies

It raises many of the points Uzo did earlier, like the amount of money kickstarter/publicity fees eat up, as well as the rapidly multiplying costs of producing even non-AAA games. Still, I'm not entirely sure I agree with all its points. The reason "big" kickstarters from people like IGA or Inafune get so much money is because those folks have a very proven track record of accomplishment, while the sad truth is that lesser-known indie devs are much more of a (perceived) risk. Which group would be more likely to see a return: A team of experienced developers led by someone with literally decades of experience and who already has 4.5 million dollars of investment, or some indie devs asking for just 10 thousand dollars but who have 5 years worth of experience working on unknown indie games? It's thereform understandable that 'big indies' get so much more attention than little ones.

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Offline beingthehero

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Re: The first sign rises with the full moon.
« Reply #1340 on: May 24, 2015, 10:51:16 AM »
0
THANKS A LOT, IGA

MORE LIKE EEGUH AM I RIGHT GUYS

FUCK THE JABRONI BLOODSTAINED GAME
« Last Edit: May 24, 2015, 10:55:44 AM by beingthehero »

Offline Charlotte-nyo:3

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Re: The first sign rises with the full moon.
« Reply #1341 on: May 24, 2015, 10:52:24 AM »
+1
Nobody fall for Polygon clickbait, please. I'd much rather have people who were in the industry but left because the niches they made games for just weren't "big enough" for the publishers who only have eyes for AAA (or mobile in Konami's case) use KS combined with other funding to make mid-budget games rather than have unknowns put only the amount they raise toward making a "symbolic" puzzle platformer or a narrative adventure game. Mid-budget games are generally the best of both worlds, at least to me, and are in far shorter supply than indies. They have enough budget to make something that is rather professional and up to a certain level of quality, while small enough that they can still have far more freedom in making the game and not catering to the widest audience possible like AAA games must. Every once and awhile an unknown will catch lightning in a bottle and make a good game with very little budget but it seems depressingly rare to me.

Offline Dremn

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Re: The first sign rises with the full moon.
« Reply #1342 on: May 24, 2015, 11:33:06 AM »
+1
Hey, who made that Miriam sprite in the banner? Looks good!
http://www.polygon.com/2015/5/19/8624665/big-indie-kickstarters-are-killing-actual-indies
No kidding? Big name, experienced devs are gonna get more attention and clout than, well, newbies? Who'da thought it..?

Polygon and Kotaku are click bait sites, I actively avoid both of them.

EDIT: Interview with Jim Sterling!

Quote
IGA: But even though the final $500,000 was going to be enough to create the game at its most basic level, our hope was that this would be our chance to raise enough support to actually afford all the extra content and special modes. At this rate, Bloodstained could be my magnum opus.

http://www.thejimquisition.com/2015/05/bloodstained-ritual-of-the-night-interview-koji-igarashi/

There are a lot of other great comments by IGA too, I really like his rule on bosses. :)
« Last Edit: May 24, 2015, 11:55:55 AM by OSM »


Offline Rugal

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Re: The first sign rises with the full moon.
« Reply #1343 on: May 24, 2015, 12:06:21 PM »
+2
lol Polygon.

They are about as reliable as a fat person who told you they saved you the last slice of pizza.
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Offline Aiddon

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Re: The first sign rises with the full moon.
« Reply #1344 on: May 24, 2015, 02:30:18 PM »
0
Nobody fall for Polygon clickbait, please. I'd much rather have people who were in the industry but left because the niches they made games for just weren't "big enough" for the publishers who only have eyes for AAA (or mobile in Konami's case) use KS combined with other funding to make mid-budget games rather than have unknowns put only the amount they raise toward making a "symbolic" puzzle platformer or a narrative adventure game. Mid-budget games are generally the best of both worlds, at least to me, and are in far shorter supply than indies. They have enough budget to make something that is rather professional and up to a certain level of quality, while small enough that they can still have far more freedom in making the game and not catering to the widest audience possible like AAA games must. Every once and awhile an unknown will catch lightning in a bottle and make a good game with very little budget but it seems depressingly rare to me.

I would say that just shows how problematic the industry is; basically devs can't stand the idea of doing mid-grade stuff, they have no idea of what middle ground is. It has to be either huge and loud or small and personal and because of that variety has gone to hell and anyone who just wants to do something different now has to turn to outside sources instead of traditional publishers. Pretty much the only company that runs the gamut of everything from small to "AAA" is Nintendo and one company can only do so much.

Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #1345 on: May 24, 2015, 03:02:43 PM »
0
Yeah, I know Polygon's clickbait, but that article raised some of the points I'd seen others here mention, so I thought it wasn't that bad. But yeah, Aiddon, I think you also raise another good point--it seems that in recent years, the market's become increasingly polarized between triple A titles and "budget" ones, with the middle ground declining from what it used to be. :/

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Offline Sindra

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Re: The first sign rises with the full moon.
« Reply #1346 on: May 24, 2015, 04:18:20 PM »
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http://castlevaniadungeon.net/forums/index.php?action=profile;u=1914

Next you'll forget Ralph and Bloodreign. :(

...I miss Bloodreign.

Ohhhhhh...that guy. Pffft, hardly a memorable oldie. =P

Ralph and Bloodreign, however....can't forget those shitheads. <3

Offline crisis

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Re: The first sign rises with the full moon.
« Reply #1347 on: May 24, 2015, 06:12:21 PM »
0
Quote from: OSM
Hey, who made that Miriam sprite in the banner? Looks good!
[/quote]

i did 8)

Offline Jorge D. Fuentes

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Re: The first sign rises with the full moon.
« Reply #1348 on: May 24, 2015, 06:48:15 PM »
+1
You did not.
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Re: The first sign rises with the full moon.
« Reply #1349 on: May 24, 2015, 06:54:24 PM »
0
On a somewhat related note, it does highlight how cramped the banner is, doesn't it? I mean seriously, she doesn't even get a standing spot for crying out loud. :V
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
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