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Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #345 on: December 03, 2013, 05:22:21 AM »
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WarMachine asked me to create Grant sprites.Here is just an static standing pose...  What do you think, guys?
Dude! you are my friggin hero! haha. i think it looks great man! :)
But enough talk, HAVE AT YOU!!!!!!!!

Offline X

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #346 on: December 03, 2013, 10:20:51 AM »
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Quote
WarMachine asked me to create Grant sprites.Here is just an static standing pose...  What do you think, guys?

That looks nice so far! Now all it needs is some animations to make the whole thing look even better.
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Offline darkmanx_429

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #347 on: December 03, 2013, 02:22:55 PM »
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WarMachine asked me to create Grant sprites.Here is just an static standing pose...  What do you think, guys?
I made a custom Nasty Grant for Warmachine, you should use it as reference to match the colors up..

Feel free to add more animation to it if you wish. I basically just captured the poses from the NES version. It probably would look even better with more animations to it...



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Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #348 on: December 04, 2013, 04:19:40 PM »
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Ok guys, ive got the updated demo ready for you :)

 https://www.dropbox.com/s/co47f9qmggs6wqg/Castlevania%20Chronicles%20-%20Dracula%27s%20Curse%20Official%20Demo.exe

i was wanting to hold off a bit so more people could beta test it but with holidays not many have been able to, but those that have had zero issues with it :)

Controls:

A - evade
S - jump
D - attack
F - subweapon
E - special
R - item crash
P - pause

Arrow Keys for movement

press esc any time to close the game.

I hope you guys enjoy it! ive been working on adding the new code to the other stages and ive just about got Alucards cave finished. All thats left is to fully code kaonstantines sypha when shes complete and start working on his Grant when he's ready.
But enough talk, HAVE AT YOU!!!!!!!!

Offline kaonstantine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #349 on: December 04, 2013, 04:56:24 PM »
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I made a custom Nasty Grant for Warmachine, you should use it as reference to match the colors up..

Feel free to add more animation to it if you wish. I basically just captured the poses from the NES version. It probably would look even better with more animations to it...


Thank you, darkmanx, those sprites will help since i didn't like the colors in my grant sprite


What a wonderful night to have a curse.

Offline VladCT

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #350 on: December 04, 2013, 09:35:51 PM »
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Bug report time.
1. When you whip and hold the button, and press another direction before the whip comes out, Trevor will change his whipping direction.
2. If you die, you respawn with the same number of hearts you had before you died. Pretty sure the classicvania games reset your heart count to a predetermined amount.
3. The Axe Crash seems to not deal any damage to the boss. Might it be caused by subweapons being nullified when they hit an obstacle?
4. Trevor's special is able to damage the enemy during the charge-up period.
5. I tried to do the usual "posing by whipping" when catching the orb, mistimed it, and...well, see attachment.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #351 on: December 05, 2013, 08:55:34 AM »
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thanks for the input vlad, i can always count on you to find the flaws haha. good thing they are all quick fixes this time round! as for the axe/boss i may have missed the item crash coding, another quick fix.  have you been able to play the entire demo yet?
But enough talk, HAVE AT YOU!!!!!!!!

Offline VladCT

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #352 on: December 05, 2013, 09:20:25 AM »
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Not quite yet, but I do plan to play more tomorrow.
Awesome remixes, by the way.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #353 on: December 05, 2013, 09:26:24 AM »
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Awesome, and thanks dude!
But enough talk, HAVE AT YOU!!!!!!!!

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #354 on: December 05, 2013, 10:02:53 AM »
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i want everyone in on this one; im adding 2 extra tracks for the courtyard and cliffside entrance instead of using aquarius and the.ghost ship again. ive already got 1, what do you guys think about sinking old sanctuary?
But enough talk, HAVE AT YOU!!!!!!!!

Offline Corpsecrank

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #355 on: December 05, 2013, 11:58:48 AM »
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Sinking old sanctuary is one of my favs I have to admit.
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Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #356 on: December 05, 2013, 12:36:35 PM »
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its one of mine as well and seems to fit the courtyard great! not to mention with my new orchestra setup and my metal flavor it should be dripping of epic lol
But enough talk, HAVE AT YOU!!!!!!!!

Offline VladCT

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #357 on: December 05, 2013, 06:57:53 PM »
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So I got a game over at the clock tower stage, pressed enter at the continue screen, and...again, see attachment.
Also, this is more of a complaint than anything, but jumping feels a little too heavy, it's too easy to fail jumps. This is especially noticeable in the clock tower stage, where you have to make quite a few jumps.
By the way, the bats in the cathedral segment of the first stage don't hurt you.

EDIT: lol I can't believe I forgot the attachment.
« Last Edit: December 06, 2013, 09:55:21 PM by VladCT »
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Claimh Solais

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #358 on: December 06, 2013, 09:37:16 PM »
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I made a custom Nasty Grant for Warmachine, you should use it as reference to match the colors up..

Feel free to add more animation to it if you wish. I basically just captured the poses from the NES version. It probably would look even better with more animations to it...
(click to show/hide)

Wow. These sprites are really nice. Good job. :D
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Offline darkmanx_429

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #359 on: December 07, 2013, 08:05:32 AM »
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Wow. These sprites are really nice. Good job. :D

Thank you, I try! lol

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