its world building was fantastic. Shame it went to waste with 2 (Still great from a lore perspective, the city scrolls were great). Mirror of Fate actually gave Simon Belmont a character, which I will always appreciate.
I think so too. And there's no denying that the Lords of Shadow saga brought a level of Peter Jacksonian epicness to a series that up until that point really had no cinematic awesomeness of its own. I mean, we did have the deliciously hammy Shakespearean plots of
Lament of Innocence and
Curse of Darkness, but the tone and delivery of the plot of
Lords of Shadow and
Mirror of Fate absolutely NAILED how I thought a Castlevania story should be told. People can (and should) argue the
actual story all live-long day, but the storytelling itself was masterful and on the nose in the first game especially.
I still find criminal that IGA gets the credit for SOTN when he took the project after the real creator and director had to leave.
Yeah. The original director left the project a THIRD of the way into production. Some accounts (though I don't know how accurate they might have been) even said the game had barely been in actual production by the time he left. But all accounts agree that Iga was the primary force behind SOTN's completion, and it really is his baby through and through.
The fact that he didn't top SOTN is pretty telling.
No it isn't. Lots of artists produce their best works early on. Linkin Park, Evanescence, and Taylor Swift are a few musical examples. In fact,
MOST artists tend to peak early. It's a rare creator who can be a Harrison Ford or a Hideo Kojima and find great success and inspiration throughout their careers in a given field. In fact, it's more telling that Iga kept going despite never fully living up to his magnum opus where most others would have quit out of dissatisfaction with themselves.
He got close with Ecclesia, but that's because he finally tried to semi deviate from the SOTN formula.. by adopting the early CV formula.
Konami was the one that ground him into the same formula over and over, because for a while it consistently got results. Only when Castlevania started stagnating did they let him take more risks, but not really. The levels of executive meddling involved in the production of
Judgment in particular are worthy of legend.
Remember his only orignial game, Nanobreaker?
Yeah, you sure do.
Are you kidding? It's a brilliant B-movie of a game that foresaw Metal Gear Rising's themes and gameplay a decade earlier. If anything, Nanobreaker failed because it was too ahead of its time, both thematically and technologically (the fact that Konami put ZERO marketing dollars behind it also contributed to said failure). Had it been made in the PS/360 Era, it would have been able to be more masterfully done and even if it hadn't been a mega-hit, like Rising, it would have a VERY loud fan following and would be one of the more popular cult games of our time. The PlayStation 2 was simply too limited a platform to effectively realize what Nanobreaker was attempting to do. Basically, Rising was what happened when Konami told Platinum Games to make a Metal Gear and one of the Dev team was a Nanobreaker fan. Or at least that's how I imagine it.
Don't get me wrong, I'm happy that Bloodstained exists, as we have no Castlevania, and a part of me is glad to play a good ol' IGA game, but I'm not expecting a masterpiece, or even an inspired game, this is "I can't believe it's not Castlevania" and will feel like it. I also abandoned all pretense for a story, you guys are really citing his infamous "battle of 1999" as a showing for his ability as a storyteller? don't make me laugh, not only it's the mother of all plotholes, but it's clear not even he knew how to tell that thing.
He actually never meant for it to be shown, but as with any nebulous event with far-reaching consequences, fans were merciless in their desire to see it. It was the same mistake Russell T. Davies made by introducing the Last Great Time War to Doctor Who's canon. It was never meant to be seen, merely mentioned and danced around with a few plotlines. Eventually, seven years after it was first mentioned, Davies' successor, Steven Moffat caved and FINALLY showed us a
bit of the Time War and it was... nowhere NEAR as dramatic or cool as its nebulous reputation had caused fans to build it up in to be in their heads. Which is also the simple reason Iga never showed the 1999 war: there's just no way for him to deliver something cooler than what you've already thought of, so why even bother and invariably disappoint almost everyone?
And if anyone actually cites the 1999 Event as a showcase of Iga's talent, I will hunt them down and beat them with a large metal stick. The only real showcase of talent there was that he wisely chose to keep away from giving specifics.
Anyways, I'm eager to find out how the protagonist friend/lover/brother/uncle/mentor turns bad this time.
Iga only actually used that plotline twice; in Harmony of Dissonance and Order of Ecclesia, which were pretty well spaced from each other (2002 and 2007, respectively). In Harmony, it was the driving force of the plot, and it's actually largely averted as a major plot element for much of Ecclesia. Circle of the Moon also did it, but Iga had nothing to do with that one. Besides that, it's a storytelling device from the DAWN OF MANKIND so criticizing Iga for using such a timeless storytelling method is pointless. It's like faulting Star Wars for using The Hero's Journey (which, in stunningly idiotic fashion, some people have actually done).
Seriously broski. Y'all need to Joseph Campbell some more.
As it is, I don't see why we have to be divided at all. Every Castlevania* brings something positive to the table, and getting negative accomplishes nothing good. BTW, my joke about beating people with a stick was a joke. Just in case it wasn't obvious.
*Those fucking Pachislot games are NOT Castlevania games and no amount of marketing from Konami will ever convince me otherwise.