Wouldn't it be cool if it was the GBA and the DS games?
At least CotM will be in there since it hasn't seen a release after original launch with the GB Advance.
COTM was on the Wii U though.
The GBA games have been emulated to death, I think HoD & AoS were even released in a double pack at one point
Curse of Darkness needs the option for faster player movement.
I don't mean to complain about these reissues because I know some people don't have these games but personally I already own all of these games and some I've bought 2 to 3 times already.
What has it been now 8 years? And instead of giving us a new game they want us to just keep buying the old ones we already have? Nope.
One thing is for sure it's a hell of a lot easier for them to just keep milking the old stuff than it is to stick their necks out and give the fans what they deserve. A proper console release.
I guess I'm just annoyed at how long it's been more than the reissues. But man... I'll give Konami my money again when it's a new game.
@Super Waffle
I have that doujinshi (as well as others), but I won’t post any scans here because it gets very raunchy
I have that doujinshi (as well as others), but I won’t post any scans here because it gets very raunchy
I dunno about you peeps, but I'm predicting a Halloween-ish release date for this compilation. It wouldn't be the first time Konami put out a CV around Halloween. And if that's the case, we should be getting a release announcement in the next few weeks.Very true. This and/or Grimiore of Souls this Halloween season.
oo, more leaks, this time with a cover photo showing Nathan, Juste, and Soma, as well as the US region.
Of course maybe they just made up their own placeholder cover in anticipation that the game might come out. You know, it would be kind of odd to call it the Advance Collection if it came to non-Nintendo platforms. Are Microsoft/Sony ok with this?
https://www.altchar.com/game-news/castlevania-advance-collection-once-again-appears-online-acDzB1W2Gdvf (https://www.altchar.com/game-news/castlevania-advance-collection-once-again-appears-online-acDzB1W2Gdvf)
Update: Looks like the retail listing was removed:
https://nintendowire.com/news/2021/09/22/castlevania-advance-collection-box-briefly-appears-on-retailer-website/ (https://nintendowire.com/news/2021/09/22/castlevania-advance-collection-box-briefly-appears-on-retailer-website/)
Collection coming out today with Dracula X in the mix.dang, i wasn’t expecting today :o
Circle of the moon finally has monster encyclopedia packed alongside the game in some form, which is a plus.
Other than that it's really nothing to talk about this set of collection. I wish there was enhanced music at least in music player, but nope. Just the same ol' original music clips. They didn't even bother to encrypt the music clips!
It seems they really didn't care about Castlevania IP at this point, as they just copy and paste pre-existed things altogether.
I wonder where will the Castlevania go as an IP?
I’ll be playing the European version just so I feel like I’m playing something I haven’t before. I know Harmony of Dissonance has a different translation for item names, but not sure how much other text is differently translated. Some things weren’t as badly censored in Dracula X, which has a different name and cover art. What other differences might exist in the Euro version?
I honestly forgot how hard Dracula X could be. Holy shit. That window of invincibility after getting hit doesn't even clear a Medusa Head's attack so I end up getting double hit by every other MH.
I honestly forgot how hard Dracula X could be. Holy shit. That window of invincibility after getting hit doesn't even clear a Medusa Head's attack so I end up getting double hit by every other MH.
I honestly forgot how hard Dracula X could be.
XX isn’t for the faint-hearted… One more X and they couldn’t have sold it to minors 8)
Warrior mode was definitely the easier of the replay options. I think the arena segment of the castle was where all modes suffered the most. But to get the best armor pickup... *sigh* dammit. Gotta torture ones' self for it.
grinding made easy with rewind. i guess i might use it if i wanted to get a card or souls collection trophy. i did them once before, no sense in doing it again.
https://www.destructoid.com/castlevania-circle-of-the-moon-rewind-card-grind-advance-collection/ (https://www.destructoid.com/castlevania-circle-of-the-moon-rewind-card-grind-advance-collection/)
Yes fighter mode is the best, but the best armor isn't the one at the arena, but another one from an enemy, the spiked armor if i remember correct.
I booted up Dracula X and goddamn it was hard! I'd forgotten how I used to play the game, it's been years. I was cussing with anger and frustration. In some cases Rondo was easier to deal with, but Maria isn't playable in Dracula X :P
New iterations on the SCIV formula? Sounds like a great idea!
Joking aside, I've always imagined what I would do if tasked with making an official sequel to SCIV... it's a pretty predictable and cliche idea, but I would be super hyped for Super Castlevania 5: Simon's Quest. Start with SCIV mechanics, and build Simon's Quest around them. That would be so hype.
Is CDX really that difficult? It's not one that comes to mind when I think of harder Castlevania games. The Dracula fight is even a cakewalk if you have an ax and stay on the lower pillars.
I can still love cv3 despite that it still haunts me to this day as I've never finished it. The challenges are what makes a game a game and it's part of the art of game design. I haven't beaten CV3 yet because I haven't worked hard enough on it and I don't deserve to beat it yet, and that is fair and cool with me. One day I'll get there.
Is CDX really that difficult? It's not one that comes to mind when I think of harder Castlevania games. The Dracula fight is even a cakewalk if you have an ax and stay on the lower pillars.
I agree with you and was talking with people about this on discord recently. Apparently nowadays you have to be careful what you say on the topic of video games being a challenge because some people think they should be able to beat games whether they take the time to learn to play them properly or not. And coming to the defense of a game some others may think is too hard can get you labelled a "gatekeeper".
I can still love cv3 despite that it still haunts me to this day as I've never finished it. The challenges are what makes a game a game and it's part of the art of game design. I haven't beaten CV3 yet because I haven't worked hard enough on it and I don't deserve to beat it yet, and that is fair and cool with me. One day I'll get there.
When I got to Dracula in DX I tapped and handed the controller to my brother out of frustration and he beat him. I was kicking myself about it, but I didn't earn the win myself and that's fair. He beat him in 3 tries. So it wasn't the game, it was me throwing a fit and not thinking clearly to do the job myself.
Input equals output. Its not gatekeeping to use walls to build a maze. Players that don't want to put in the input can complain for walls to be knocked down so they can get to the cheese. But the more walls they knock down, the less of a game they have. And it definitely can get to that point because no matter how easy a game is, it's never easy enough for everyone.
With all due respect to players of all skills, this is just a fact that applies to all areas of life, games included.
Overcoming a challenge is what makes a victory special and sweet. People use the excuse of "I don't want a challenge I just want to know what happens". Sounds like what they really want is a movie and not a game at that point. That's certainly not what retro games are about anyways.
There are players who have more skill than others, and persistence is indeed a virtue, but I also believe in bringing games to where my skills are so I can spend more time having fun and less time screaming obscenities at an uncaring screen, and it allows me to improve my skills at a pace I choose and along terms I determine, which given that I no longer have the free time I did when I was a teen and early-twenty-something suits me just fine. Dracula X was the very first Classicvania I ever beat, and that's a big part of why I remember it so fondly, but I've already proven to myself that I can beat it without cheats, and having been satisfied by that result, don't feel a rush to subject myself to that frustration again. Gaming is a subjective experience, so people can and should experience it however they can that maximizes their enjoyment. If that's through making something as brutally hard as possible, cool. If it's reducing your vulnerability to just pitfalls, well, that's also valid IMO -- watch your step and mind the gap. As long as your fun isn't infringing on someone else's, go nuts. You do you.
I think rewards should reflect input and that beating a game on hard should give you a better ending, ect. There are ways to make it work for everyone without eliminating the motivation for players to work to beat the challenges as the developers originally intended.
One day I'll beat cv3 and I'll throw a party to celebrate. It'll be great. ????
I'll play and beat Dracula X the intended way at some point. Not sure when, but I will. I'm a new dad and so playing games these days doesn't happen a lot for me. Not to mention it's been a few years since I'd played the GBA titles, so I've been playing speed mode to get in the most time as I can. A hard game isn't a problem but finding time to play and put in the practice for said hard game is a challenge.
Update:
I sucked it up guys and finally beat COTM just now.
Thanks to this thread motivating to me.
My point about CDX is that within its own series, it's not an especially difficult game; there are loads of Castlevanias far more difficult, so what makes Dracula X so tough? (Besides maybe mastering its broken controls and no invincibility frames.) Games like SCV4 and SOTN are the exception to the rule, not the example. X68000, the OG Game Boy games, Bloodlines, and the NES games are much more challenging than CDX.
I suppose at the end of the day it's all subjective, but the game seems to be building a reputation as being balls-nasty and I just don't see it.
so what makes Dracula X so tough? (Besides maybe mastering its broken controls and no invincibility frames.Seems like some light No-True-Scotsmanning going on here so if I may, a slightly reworked version of that:
So what makes Dracula X so tough? Its broken controls and no invincibility frames.
My point about CDX is that within its own series, it's not an especially difficult game; there are loads of Castlevanias far more difficult, so what makes Dracula X so tough? (Besides maybe mastering its broken controls and no invincibility frames.) Games like SCV4 and SOTN are the exception to the rule, not the example. X68000, the OG Game Boy games, Bloodlines, and the NES games are much more challenging than CDX.
I suppose at the end of the day it's all subjective, but the game seems to be building a reputation as being balls-nasty and I just don't see it.
I've been playing Harmony of Dissonance. Honestly, it's been years since I've played it and forgot how much fun it is. Only thing I wish is it were on a console instead of the GBA.
I got absorbed into Circle after reminding myself why I don't like Dracula X. I'll hit Harmony and Aria to see what special changes they made to those before I do my review on ICVD.
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And man, AOS is still so solid, almost as good as SOTN. One thing SOTN did, however, that none of the other Metroidvanias did for me was having such a smartly designed/themed castle that you automatically know what the area looks like from looking at the map screen. I can't do that with the GBA or DS games and kind of only vaguely remember where some areas are.
Are there changes? I played through AOS and it's exactly the same as I remembered, emulated to the last detail (except with an annoying overlay when you start the game showing you the menu and start buttons). The menu with a bestiary/items list is the only thing additional, but I did turn off the hints system or whatever.They actually changed several stuff, but extremely minor. The original soft reset function (Press A+B+SELECT+START at the same time) and original key config screen are disabled in favor for the collection's own soft reset/config functions. Also the soul trade functions in AoS are disabled. Other than that I'm pretty sure they're all 1:1 to the original roms.