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Steve

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Re: Changes between original Rondo and DXC Rondo Remake
« Reply #15 on: October 26, 2007, 01:59:47 PM »
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The Shaft boss rush stage seems tons easier in the remake.
« Last Edit: October 26, 2007, 02:02:44 PM by Steve »

DracuVamp

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Re: Changes between original Rondo and DXC Rondo Remake
« Reply #16 on: October 26, 2007, 08:26:11 PM »
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*Spoilers, highlight to read*
If you save Annette before going to stage 5', you still fight a Succubus, but she is called "L. Vampire" according to the boss demo screen.
*End of Spoilers*

Offline le052383

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Re: Changes between original Rondo and DXC Rondo Remake
« Reply #17 on: October 27, 2007, 02:06:49 AM »
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When the Wyrn boss is in the air, he can no longer be hit by a normal jump attack.  He is a bit too high to get hit in this version.

Offline Cold Windy Night

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Re: Changes between original Rondo and DXC Rondo Remake
« Reply #18 on: October 27, 2007, 07:06:24 AM »
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Has anyone realized that all of the games in Chronicles become shady and blurry when the screen scrolls sideways or vertically?  I have the PSP slim by the way.

Steve

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Re: Changes between original Rondo and DXC Rondo Remake
« Reply #19 on: October 27, 2007, 08:07:30 AM »
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Yes, it's a result of the PSP screen's poor refresh rate.  For whatever reason, this wasn't fixed for the new model.

Offline The Last Belmont

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Re: Changes between original Rondo and DXC Rondo Remake
« Reply #20 on: November 19, 2007, 01:03:06 AM »
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Quote
-The custom soundtrack option (sadly, does not apply to MP3s on your memory stick. That would have made it much more fun)

blasphemy!, castlevania has the best videogame music out there, my sister even used simon's theme in an anime music video.  ;)
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