What didn't you like about Shattered Memories? The plot was pretty bogus, but the actual gameplay experience was really creepy and unsettling. It was a cool change for the series and felt very much like Silent Hill to me; only thing I didn't like is that you're never in any actual danger until the game flat-out tells you, "THERE ARE ENEMIES HERE." They could have done that so much better, I think.
That, the plot (wasn't terrible, but could've been leagues better), the ice setting, while maybe relevant to the story, was so not SH to me, and the fact that the enemies reminded me of the small Asian woman that they had play the 'Grey Child' monsters in the movie (bonus features on the DVD)-they were tiny little screeching old Asian ladies trying to bring you down. It wasn't scary, it was annoying. Also, this is just a completely personal taste that made it not for me, but I
cannot stand the feeling of being constantly chased. It's okay for a chapter or two, but half the game? It's now become a chore. Just doesn't appeal to me. Again, that's a completely subjective view, but it's mine & we are giving opinions here.
I never understood the dislike for SH4 and no one's ever actually given me a reason for why they think it's not as good as the first three. Of the Team Silent games, SH3 is definitely my least favorite (though oddly enough the one I've played through the most). 4 was incredibly fascinating with the whole first-person view apartment and the creepy goings-on in there. Crawling through a hole to get into this weird otherworld... Really unsettling. The ghosts and weird monsters with the baby faces are also the most frightening enemies that have ever been in a Silent Hill game, by far.
It's an alright game on it's own, certainly. I don't hate it or even dislike it really, it just never gripped me & held on with it's rusty claws like the first three titles did. It was different with the first person view in the apartment & the monsters invading thing, but that got old & annoying quick to me.
I didn't care for the whole...holes thing. It's different, yeah, and I was a little intrigued at first with it, I admit. Any series has to keep changing, evolving as it goes if it's going to not only survive, but thrive. The holes thing to me though just lacked the pizzaz of the sirens & suddenly swarming darkness of the "other world". That just sent this wave of excitement & fear through me when the sirens started blaring, the music shifting to sound like something was rhythmically banging on metal with a certain desperation, like say the desperation of something powerful trying to tear out of a cage & come for you. The fact that it was a "something", a.k.a. the unknown, made it even better. I'm sure many of us first thought, "What da fuq?! Is that an in game noise?!...*finally exhales* No, no, just the music...Akira Yamaoka, you sly devil." I didn't feel all that from crawling through a mysterious hole in my bathroom. Yes, it's a novel & somewhat intriguing idea & I think it would've done fine in a different series of horror games, I just personally didn't prefer it to sirens & reality flaking off like in a Silent Hill title.
This leads me to my next point-in 1-3 & Origins the world as you know it was
literally being ripped away from you, and you were completely powerless to stop it. When you have your safety & sanity ripped away from you & you're deposited in this nightmare hellscape teaming with monsters & God knows what else (there's that 'unknown' thing again), you're generally going to feel trapped and, in a sense,
like you're being chased minus the screeching tiny Asian ladies in costume trying to bring you down. There's the panic, the fight or flight kicking in & you just want to race through desperately trying to find the way back to your world of light & sanity. Thing is though, you don't feel rushed like you were in Shattered Memories. You have time to think, to take it all in & enjoy the darkness that Konami crafted for you...ya know, back when we thought they liked us. I know I'm supposed to be addressing 4 at this point, but I promise I'm going somewhere with this...like now.
In Shattered Memories & SH4 (see? old Laina ain't about to let you cool cats down) I felt RUSHED. Once the fucking shit bastard ghosts started appearing & chasing me and then invading my apartment I started losing interest. I can't find all of few swords & candles strewn about to ward them off because they can't stop coming to cornhole me long enough for in order to take a breather & adequately search a room. I just felt "flight" kicking in constantly & was never able to enjoy as much of the game as I would've liked to after that point. I do like that there was SOME sense of being able to fight back against the ghosts unlike in Shattered Memories. I will say that I did throughly enjoy the enemy design though-dead twin baby homunculus thing FTW. I also really liked that there was a slight tie in with our beloved SH2 (which is actually my least favorite original SH, but still loved it) with Walter Sullivan & the holes thing; the small, ramshackle room in town with absolutely nothing in it save some scribbling reading, "THERE WAS A HOLE HERE. IT'S GONE NOW...".
The only complaint I've heard that possibly holds any weight is that the game is too bright. Which, honestly, that aspect of it never bothered me because it was nice not have to view a Silent Hill game through the field of a flashlight for once, and the brightness didn't take away from the creepy atmosphere for me; it almost made things even more iunsettling because here's all these monsters doing all this scary shit and it's practically daylight out.
Agreed. I did find that refreshing & could see it being a little more of a brain fuckler than the "oh, it's dark as shit out & there's disfigured assholes comin' at me, makes sense". That is a winning formula though, I must admit. Oh, human instincts with our primal fear of the dark! You are a hoot.
Anyway, SH4 is no SH1 and certainly no SH2, but from a gameplay perspective and creep-out factor, I thought it was very strong in those regards, and was a huge step up from the "going through the motions" SH3.
SH3 captured my adoration because it built upon the mythos of SH1 for me. I did wonder, "Wow. Where're Harry & Cheryl gonna go from here? What's going to happen to them? What if there were people besides "Mom of the Century" Dahlia who wanted Cheryl/Alessa for dark & terrible means?" This answered those questions for me & I got to play a believable female lead. Being of the female variety myself & the same age as Heather at the time did help me to make a bit more of a connection. I was also still dealing with the death of my own father at the time, so more connections, yay!
As far as going through the motions-yeah, there wasn't a whole lot of improvement in the gameplay if that's what you meant, but why fix what wasn't broken? It wasn't exactly stellar, but it was far from bad.
I'll keep pondering whether to get Downpour. Hopefully the price doesn't go up while I'm considering.
I will tell you that I got bored 2/3 of the way through & just never went back to it, but you seem to have semi-different tastes than me, so I think it could hold your attention long enough for you to at least finish it. It wasn't God awful or anything, just...I really don't know. Like I said, I just got kinda bored/burnt out & never picked it back up. Fourteen bucks for a brand new "it's okay" game in a series we love though don't sound like such a bad deal. Anyway, enjoy my novel anyone not thinking "TLDNR". I'm glad I got to have an intelligent discussion with fellow SH fans. Oh, speaking of novels, anyone read "Silent Hill:The Terror Engine"? I'm wondering if I should snatch that up.