There are too many puzzles in Darksiders II. Though the combat and Death's acrobatic skills such as wall running are pretty cool. If you ask me, LoS had just the right amount of puzzles and right amount of difficulty to them.
Actually, Death's method of fighting (both physical and magical skills) in Darksiders II might be a good inspiration for Alucard in a 3D environment (of he'd be using a sword instead of twin scythes). Just a thought.