Thank you for your many replies. Now if I may retort let me first say this. The reason why I posted this is to vent my frustration about this game. It is not a bad game per say but it is not all it could be (like Judgement, COD, LOI, LOS). Castlevania games are rarely almost never done without any care where they end up as pieces of shit.
1. This soundtrack is fan-fuck-tastic. If you think I hate this game listen to a revision I did of Message on youtube.
Castlevania II Message of Darkness remix (and the stereotypical Mick Foley cheap pop for me).
2. The vibe and atmosphere are excellent and epic but the night and day transitions could be no, not faster no no more realistic. Change palletes for each area as the clock ticks from day to night to day. Again,
wasted space. Open the ROM and see how neglected this bastard child of game is. They did you wrong....wrong. You didn't
deserve it. Excuse me......got something in my eye. I really do. It's all about the possibilites not the criticism.
3. I did not want to if possible re-tread on old complaints about this game like the cryptic clues and lies and the pallette and such.
4. Holy water to break blocks is fine if you don't have to search under every rock literally. (Bites off hand for the faceplam
).
5. Re-spawn points. Yes games like Zelda II and Ninja Gaiden I and III are too harsh in this respect. But did any of you have issue with starting over on level five of CV one when you lost to Death?
6. Slow down in the other CV games did not happen in Bionic it did but from enemies not from free
scrolling. What else do you want me to say?
7. CVIII was a bigger game than CVII and it managed to be very unique on all stages. I can think of one that incorporated elements from 3 different levels but it was unique too.
8. Just so you know my goal is more so to inspire creative thought and ideas of what could be fun in a castlevania game.
Forgive me if the aim of my post came off as harsh. That is not the desired effect I wish to achieve here.