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Offline PHBelmont

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Castlevania 64 Instruments! (link)
« on: January 22, 2013, 01:17:29 PM »
+2
Hello!
I was working in new soundfonts!
i don't have much time and ideas to make more music... But i now that there are people who makes music better than me.  ;D

Castlevania 64 Soundfont (Download Link in description)

http://www.mediafire.com/download.php?e55tq10458mlxxs

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Offline Jorge D. Fuentes

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Re: Castlevania 64 Instruments! (link)
« Reply #1 on: January 22, 2013, 01:49:48 PM »
+1
Wh00t thanks!
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Offline Phil Belmont

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Re: Castlevania 64 Instruments! (link)
« Reply #2 on: January 22, 2013, 01:54:34 PM »
0
May I ask wich Software are you using ?

I tried with Ableton and Sony Acid Pro 9 and it doesn't seems to work. :-\

Also, I'm a ''beginner''. I never Installed Soundfonts or plug-ins.

Offline Jorge D. Fuentes

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Re: Castlevania 64 Instruments! (link)
« Reply #3 on: January 22, 2013, 01:58:54 PM »
0
I use Synthfont. :D
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Offline TheCruelAngel

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Re: Castlevania 64 Instruments! (link)
« Reply #4 on: January 22, 2013, 02:47:57 PM »
0
Now Jorge can do an extended remix for the violin intro in authentic N64 sound quality!  ;)

Offline PHBelmont

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Re: Castlevania 64 Instruments! (link)
« Reply #5 on: January 22, 2013, 04:36:09 PM »
+1
The same program  ;D Synthfont. And to get the instrument from a N64 game i used the N64SoundListTool.
Excellent program! but you can't use it with all games.
My Youtube Channel! SNES Style Remixes and MORE.
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Offline PHBelmont

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Re: Castlevania 64 Instruments! (link)
« Reply #6 on: January 22, 2013, 04:44:42 PM »
+1
My Youtube Channel! SNES Style Remixes and MORE.
http://www.youtube.com/user/MrPatoHerrera12

Offline Jorge D. Fuentes

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Re: Castlevania 64 Instruments! (link)
« Reply #7 on: January 22, 2013, 05:08:12 PM »
+1
Thanks for the download!

I'm happy that you got the samples you got.
I've been examining them and here are my thoughts.

The good:
-The samples are accurate
-There are many of them.
-You got a lot of the nuances for each sample correct.

What you need to work on:
-Some of the samples are out of tune.  I suggest downloading "Wtune", a Tuning Fork program, and adjusting the base waveforms to a proper note.  Alternately, you can use your soundfont creator program and tune the waveform samples in-software by cents.  I'm testing the soundfont out and I'm finding that I cannot use the samples in conjunction with other samples because they are out of tune, either too sharp or too flat.

-The sample names do not match their sound.  Your "guitar" actually sounds like an Electric Fingered Bass.  Your "PianoC" sounds like a Clavichord (Clavi). Your "Tamb" is a timpani.  Your "viol" (Violin) is actually String Ensemble. Your 'tuk' (?) is "Pizzicato Strings"), your 'pin' is "Orchestral Harp", Your "Bass" is a Bass, but it's a Synth Bass 1.  Your "Tamb2" is a "Melodic Tom".  Your 'trompet22' is "Brass Ensemble".  Your "??" is an Oboe (but at lower octaves can be an English Horn and Bassoon). 

-The sample names do not match their number.  They're not standardized yet.  This is OK but it would be a cool thing to do for the next version of this soundfont.
Flau (Flute) should be 074
Org (Organ) should be 020
etc.

Here's a link if you want to learn what patch goes to what General MIDI number:
**clicky**

@TheCruelAngel:  I'm afraid not.  The violin you hear at the (awesome) Castlevania64 Intro was played by a real violinist, thus there is no sample for just one note, so you cannot built a soundfont out of it.  If you ever beat the game you'll find that the end credits credit the violinist.  If a sample in the ROM is found, it would probably be for the entire sequence of the violin played, not just one note.
Of course, if such a sequence were found... people like PHBelmont and I can splice up a few notes out of it and create a violin soundfont...
« Last Edit: January 22, 2013, 05:19:51 PM by Jorge D. Fuentes »
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Offline PHBelmont

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Re: Castlevania 64 Instruments! (link)
« Reply #8 on: January 22, 2013, 06:46:50 PM »
0
 :o
Many Thanks, Jorge!
This really serves me! Now i can finally make soundfonts in the correct order. ;D
My Youtube Channel! SNES Style Remixes and MORE.
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Offline Phil Belmont

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Re: Castlevania 64 Instruments! (link)
« Reply #9 on: January 22, 2013, 07:54:24 PM »
+1
The same program  ;D Synthfont. And to get the instrument from a N64 game i used the N64SoundListTool.
Excellent program! but you can't use it with all games.

Thanks to both of you PHBelmont and Jorge ! I will try Synthfont right away :)

Offline Jorge D. Fuentes

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Re: Castlevania 64 Instruments! (link)
« Reply #10 on: January 22, 2013, 10:07:33 PM »
+1
Oh, those patch numbers on that website?  You have to subtract 1 from the patch number to be Synthfont accurate, as Synthfont uses the patches as Base 0, not as Base 1.  That's a programming standard that I figured I'd mention.
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Offline TheCruelAngel

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Re: Castlevania 64 Instruments! (link)
« Reply #11 on: January 23, 2013, 09:35:38 AM »
0
Aww~ guess no sweet extended violin mix for me.  :'(

 ;D

Offline Jorge D. Fuentes

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Re: Castlevania 64 Instruments! (link)
« Reply #12 on: January 23, 2013, 03:55:18 PM »
+2

I tweaked the soundfont somewhat, and used it on some of my tunes.  Thanks, dude!
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Offline PHBelmont

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Re: Castlevania 64 Instruments! (link)
« Reply #13 on: January 23, 2013, 04:36:16 PM »
0
many many thanks, Jorge! This is very beautiful! :) I'm glad you have served the instruments.
My Youtube Channel! SNES Style Remixes and MORE.
http://www.youtube.com/user/MrPatoHerrera12

Offline Jorge D. Fuentes

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Re: Castlevania 64 Instruments! (link)
« Reply #14 on: January 23, 2013, 04:44:54 PM »
0
Here are the edited instruments.
Castlevania 64 Soundfont by PHBelmont - Edited by me :P

I tuned the instrument samples as best as I could.
I gave the instruments proper General MIDI Banks

You might want to go back and edit their loops because some of them 'pop' when looping.
I think there are some instruments missing but there are enough here (obviously) to make full songs.
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