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Off Topic / Re: Akira Toriyama has died
« Last post by VladOfWallachia on March 08, 2024, 06:18:08 AM »
An all time great manga artist, and an all time great character designer, as Son Goku is among the most recognizable images in manga, and his DQ monsters gave the same impact in the video game realm. His blue slime is the most iconic, and a perfect example of how he can turn a super generic DnD enemy that's been done countless of times into something that is clearly and uniquely his own, and recognizable around the world as so.

There will never be another like him.

Toriyama's work has influenced me as well, as the character Iscariot in Carpathian Night is partially inspired by Frieza.
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Off Topic / Re: Akira Toriyama has died
« Last post by Bloodreign on March 08, 2024, 01:52:14 AM »
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Been long tired of the Metroidvania style of CV games, I still go back to the linear stage for stage CV's if I get the rare itch to do so. I don't particularly like backtracking in games (a reason why I never played much Blaster Master for NES, played through Super Metroid and the GBA Metroids without much issue, but have not gone back to any games in the series since), it's also a reason I didn't fall in love with RPG's until much later in my gaming life, I grew up on games where you had to keep going forward, even if the early games I played were simplistic as hell, but you kept moving forward even in those, trying to get the high score.
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Off Topic / Akira Toriyama has died
« Last post by Highwind Dragoon on March 07, 2024, 07:30:50 PM »
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General Castlevania Discussion / Somehow, Palpatine returned
« Last post by crisis on March 07, 2024, 06:44:52 PM »
I’ve recently played this Switch game called After Image, very VERY SotN inspired and very long/difficult. I still enjoy metroidvanias but in limited amounts. Ori & the Will of the Wisps is a beautiful game but I had to take a break, and it’s been a few months now since it does get kind of repetitive after a while. It’s a shame we’ve never gotten a fusion between the 2 gameplay styles in a Castlevania game; like the journey to the castle could be linear classic style, then once you reach the castle it turns into a metroidvania.
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Classicvanias have always been superior.

The Curse of the Moon games proved that
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The problem is, at that time, the frequency konami pulls out the GBA and DS vania games being a bit, if not too steady. Reminds me something similar to a phenomenon what would be better described as "Mega Man syndrome" on Mega Man's side. With the steady frequency it's common to see people fed up with the overuse of one game design formula, even though I myself did not carry the fed-up problems.

That said, if Portrait and Ecclessia could use 128M of cartridge size instead of stuck with 64M of cartridge, we really could've seen much better result than what we eventually got.
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I can relate, but I've been burnt out on the formula for much longer. I did not play SotN when it first launched, but I did get all six of the portable Metroid style GBA and DS games on launch... but to be honest, by the time I made it to Dawn of Sorrow, I had already played the previous 4 games of that style so many times... that combined with the fact that Dawn reuses a lot from Aria, it was the first game in the Metroid style lineup that I never finished due to formula fatigue.

I did end up finishing Portrait of Ruin, but I also never finished OoE, I just felt too over the formula, even if OoE did try a lot of new things.

I needed a really long break from the formula, and the time between OoE and Bloodstained was enough, because I enjoyed my playthrough of Bloodstained when it first launched.

All that being said, I think the fatigue comes more from having so many of those games come out back to back in those days, I don't think there is anything inherently wrong with the formula. And its also easy to understand why someone would prefer the Classicvanias, as what they offer is completely different than the Metroid style ones.

I've got a whole lot to say about Classicvanias, in the form of our game releasing at the end of the month.
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Despite Simon's Quest being my favorite Castlevania, I much prefer the "Classicvania" style with laid out linear progression. I tend to notice that the SOTN "Metroidvania (Absolutely loathe that term) is the preferred style of gameplay for the majority of fans. With that said, are we sick and tired of the plethora of newer ripoff Castlevania games that just focus on making the gothic non-linear style action games akin to SotN?

The reason I ask is, there was a recent classicvania release called Lords of Exile which seems to scratch the itch I have for the more linear progression style in Castlevania titles. There's a few games like this that have been released or are coming soon that harken back to the more straightforward gameplay.

I'm curious on everyone's thoughts. :)
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Fan Stuff / Re: CHRONICLES OF THE WOLF
« Last post by Migami Games on March 06, 2024, 11:53:02 AM »
Have a listen to the song Haunted Library from the soundtrack for Chronicles of the Wolf by Jeffrey Montoya!

https://youtu.be/xnmb_Xx8am0?si=XV059jInOLogV3FP
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anything