Poll

Choose who wins the December 2015 Castlevania Dungeon MUSIC Contest

Chernabogue: Super Castlevania: Aria of Sorrow Full Soundtrack
4 (36.4%)
Dracula9: Circle of the Moon songs downmixed to Akumajo Densetsu VRC6
7 (63.6%)

Total Members Voted: 11

Voting closed: January 30, 2015, 02:56:55 AM

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Offline Shiroi Koumori

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January 2015 Castlevania Dungeon MUSIC Contest
« on: January 01, 2015, 12:55:51 AM »
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Contest Details

Duration: From now until January 31st
Deadline for submissions: January 25th (11:59 PM PST)
Judgement: by forum poll from January 26th to January 30th at midnight and Winners announced when the votes are all in.

Theme: Convert a post-NES/SNES song into one befitting of one of the SNES/NES titles (i.e. Tocatta into Blood-Soaked Darkness in Akumajo Densetsu VRC6 chiptune or DXX/CV4 style or something like that)
Prizes: Award medals for the 1st, 2nd and 3rd place winners.




Guidelines for Participants:
- no deadline extensions
- post your entries as links on this thread
- contestants may update their entries freely before the submission deadline.
- you may withdraw any entry at any time before the judgement begins.
- the winner chooses next month's theme (if he/she declines, the forum members shall decide on the theme)
- the winner can enter the following month, but his entry should be counted as bonus
- get your midis here: Castlevania MIDI Music Collection

Entries:
Chernabogue: Super Castlevania: Aria of Sorrow Full Soundtrack (2nd Place)
Super Castlevania: Aria of Sorrow OST

Dracula9: Circle of the Moon songs downmixed to Akumajo Densetsu VRC6 (1st Place)
http://www.mediafire.com/listen/aau8vwkn9qmsqyd/VisionofDarkSecrets.mp3
http://www.mediafire.com/listen/z32xoddaynd124r/Inversion.mp3
http://www.mediafire.com/listen/xzh3bryau6bcax2/Awake.mp3
http://www.mediafire.com/listen/fm58pkk75qed3pz/SinkingOldSanctuary.mp3
http://www.mediafire.com/listen/iokwoubjk3b6dgr/Clockwork.mp3
http://www.mediafire.com/listen/rrz5a1lgmw91w2f/Shudder.mp3
http://www.mediafire.com/listen/h1hktjtjcwbxxra/GameOver.mp3
http://www.mediafire.com/listen/5k90aeb3a6q28la/FatetoDespair.mp3
http://www.mediafire.com/listen/ogi7i1g4kg9jick/Aquarius.mp3
http://www.mediafire.com/listen/31blgbmovvohuss/ClockworkMansion.mp3
http://www.mediafire.com/listen/8bsa4s4ujbe6uea/BigBattle.mp3
http://www.mediafire.com/listen/h73qmmeh7sdzqz2/Nightmare.mp3
http://www.mediafire.com/listen/9y5x0444oh9jyxh/VampireKiller.mp3
http://www.mediafire.com/listen/gyu4oh402muu4yl/IllusionaryDance.mp3
http://www.mediafire.com/listen/cwdcmbcbktcdtbb/ProofofBlood.mp3
http://www.mediafire.com/listen/zfrc89k5rlw8994/ReposeofSouls.mp3
http://www.mediafire.com/listen/8613zsu805yqsi6/CircleoftheMoon.mp3
http://www.mediafire.com/listen/2ats1na1ianzrx1/Simon'sTheme.mp3
« Last Edit: January 30, 2015, 10:52:07 PM by Shiroi Koumori »

Offline Chernabogue

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Re: January 2015 Castlevania Dungeon MUSIC Contest
« Reply #1 on: January 01, 2015, 02:37:14 AM »
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Interesting. I'm not a big user of soundfonts, but it may end up being funny. :)

Offline BairaagiVN

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Re: January 2015 Castlevania Dungeon MUSIC Contest
« Reply #2 on: January 01, 2015, 01:16:38 PM »
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Excellent theme choice.  :D  I'll definitely put something together.

Offline Lelygax

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Re: January 2015 Castlevania Dungeon MUSIC Contest
« Reply #3 on: January 01, 2015, 01:42:41 PM »
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Bloodlines counts as valid? (count vlad lol)
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Hau auu~     

Offline uzo

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Re: January 2015 Castlevania Dungeon MUSIC Contest
« Reply #4 on: January 01, 2015, 06:38:07 PM »
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Bloodlines counts as valid? (count vlad lol)

Given that the Genesis sound chip is somewhere between the NES and the SNES I'd say it wouldn't count as acceptable source material. They're looking for more advanced compositions to be reduced.

I'd go further and ask the scope of the contest be reduced as well. Pick NES or SNES, but not both. They're totally apples and oranges here. SNES might be pretty neat, since it's not done as much and has a little more flexibility to convert games of the CD quality era.

Offline Dracula9

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Re: January 2015 Castlevania Dungeon MUSIC Contest
« Reply #5 on: January 01, 2015, 08:40:57 PM »
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I'm kind of inclined to agree with you there, uzo, but my idea was to restrict to a specific game's sound style, rather than console limitations as a whole. Choosing only the NES - while retaining the game-specific theme - leaves only three games (possibly four counting Vampire Killer, but AFAIK I'm the only person with MSX sample rips, and even those are from the Metal Gears) to choose from. Likewise, choosing SNES only opts for SCVIV and DXX. I figured it was better to have a little bit of a broader range of possibilities, especially given that those choices would provide a decent challenge to the musicians here who don't really dabble in chiptunes.

And Lelygax, uzo is correct. Bloodlines I wasn't thinking of when coming up with the theme. More specifically I meant roughly songs from games PSX-generation and on, but it's easier to just say "post-SNES" than have to explain all the technicalities of the former.


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Offline Chernabogue

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Re: January 2015 Castlevania Dungeon MUSIC Contest
« Reply #6 on: January 02, 2015, 10:00:09 AM »
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NES + SNES is fine! Let's do Genesis another time! ^^ I'll do something that sounds like SC4 this time! :) Now to choose a theme... ;)

Offline Chernabogue

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Re: January 2015 Castlevania Dungeon MUSIC Contest
« Reply #7 on: January 02, 2015, 11:52:50 PM »
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Is there a time limit for entries? Is remaking a whole OST okay? Can D9 and I enter this month this there was a tie?

Offline Shiroi Koumori

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Re: January 2015 Castlevania Dungeon MUSIC Contest
« Reply #8 on: January 03, 2015, 12:45:29 AM »
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By time limit, you mean, how long the song can play? I suppose there is none.
Whole OST? Yeah sure, but each song would have to be its own entry. Oh... the links....
Chern & D9's status? Hmmm... Since no one is joining much, yeah by all means since last month was a tie, join in guys!

Offline Chernabogue

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Re: January 2015 Castlevania Dungeon MUSIC Contest
« Reply #9 on: January 03, 2015, 01:30:33 AM »
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By time limit, you mean, how long the song can play? I suppose there is none.
Whole OST? Yeah sure, but each song would have to be its own entry. Oh... the links....
Chern & D9's status? Hmmm... Since no one is joining much, yeah by all means since last month was a tie, join in guys!
Will do a whole OST for this month. Aaaaaaaand only ONE YouTube link (+ a DL link, or a bandcamp album), so no problem. :)

Offline Chernabogue

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Re: January 2015 Castlevania Dungeon MUSIC Contest
« Reply #10 on: January 07, 2015, 12:39:58 PM »
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Offline uzo

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Re: January 2015 Castlevania Dungeon MUSIC Contest
« Reply #11 on: January 07, 2015, 03:38:27 PM »
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Converting GBA to SNES is really a cop-out entry IMO. The sound capabilities of SNES and GBA not far off. In fact the SNES is actually more powerful in that regard, so it's not even a down-grade. If you're going to do GBA then make it NES so it's actually got some work put into it.

We really needed way tightener and thought out rules for this contest.

Offline Shiroi Koumori

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Re: January 2015 Castlevania Dungeon MUSIC Contest
« Reply #12 on: January 07, 2015, 07:59:11 PM »
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Please help me out on the rules, if you have something to share.
I just copy pasted what Drac9 said.

Offline Chernabogue

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Re: January 2015 Castlevania Dungeon MUSIC Contest
« Reply #13 on: January 07, 2015, 11:18:05 PM »
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Converting GBA to SNES is really a cop-out entry IMO. The sound capabilities of SNES and GBA not far off. In fact the SNES is actually more powerful in that regard, so it's not even a down-grade. If you're going to do GBA then make it NES so it's actually got some work put into it.

We really needed way tightener and thought out rules for this contest.
And so what? I respected the theme, which is itself simple. The theme didn't precise that I had to use one perticular soundfont or source. Call my entry cop-out, let me see what you've got.

Offline Dracula9

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Re: January 2015 Castlevania Dungeon MUSIC Contest
« Reply #14 on: January 08, 2015, 12:46:28 AM »
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I was told to come up with a theme, not write the rules. Probably an oversight on my part.

I didn't think it needed to be broken down (it's not like it's asking for an arm and a leg; convert A into B and make sure it looks like a B), but since the original theme is mine, I imagine there's nothing against me explaining it for the OP.

-Entries must be songs from a Castlevania following the SNES (or if you prefer, chiptune) era. This roughly means everything SotN-onward. More specifically, the games whose songs cannot be used are CV1-3 (their FC counterparts included), Vampire Killer, SCVIV, DXX, and Bloodlines. Songs originally heard in these games that made reappearances in post-SNES titles, however, are allowed.

-Entries are expected to follow the hardware limitations of the chosen console style. This is as-follows:
>NES downmixes are to follow proper channel limitations (noise, triangle, DPCM, and two pulse channels), with expansions as necessary (extra three for VRC6, etc.).
>SNES downmixes do not necessarily have to follow the console's method of mid-song channel switching, but its maximum of twelve channels is not to be exceeded.

-Entries must emulate the chosen style of sound as accurately as the contestant is able to replicate. It would be advised, if needed, to study the songs of the style in question - and perhaps even load them into a soundchip player and isolate the channels - and see what makes the style tick. Selected listening is not mandatory, however.

-There are no rule reprimands for selecting a style similar to the downmixed song (converting a GBA game to a SNES sound, for instance, due to the similar nature of both console's soundchips), nor for conversions which might be deemed "too easy," like converting HoD songs into CV3's style (which HoD's soundstyle is an obvious callback to). Judges may have their own grievances and preferences, but due to the subjective nature of the matter this will not violate any rules and thus is allowed. No matter what the good Reverend might think.

There. My theme was not as poorly thought-out as you're suggesting. I merely forgot that the technicalities of this subject aren't as common knowledge to others as they are to me when typing up the proposal.

Converting GBA to SNES is really a cop-out entry IMO. The sound capabilities of SNES and GBA not far off. In fact the SNES is actually more powerful in that regard, so it's not even a down-grade. If you're going to do GBA then make it NES so it's actually got some work put into it.

We really needed way tightener and thought out rules for this contest.
it's 2015 and people still misuse "cop-out" what the fuck is this world coming to

I'd like to note that Chern got the gist, and AFAIK he doesn't even do chiptunes. The snide attitude is unnecessary.


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