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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: IGAVANIA on May 02, 2015, 08:45:47 AM

Title: The first sign rises with the full moon.
Post by: IGAVANIA on May 02, 2015, 08:45:47 AM
Soon, I will return.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 02, 2015, 10:16:46 AM
What is the meaning of this?
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 02, 2015, 10:33:48 AM
What is the meaning of this?

http://castlevaniadungeon.net/forums/index.php/topic,7456.0.html (http://castlevaniadungeon.net/forums/index.php/topic,7456.0.html)

Probably IGA's Castlevania successor, if this isn't a fan effort.
Title: Re: The first sign rises with the full moon.
Post by: Mooning Freddy on May 02, 2015, 10:43:45 AM
Did you say... Moon?  :D

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F1000words1000days.com%2Fwp-content%2Fuploads%2F2013%2F06%2FHeader10.jpg&hash=bac8be9c109e6adb703be99ef5021e60)
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 02, 2015, 10:44:49 AM
Um...ok I guess? :-\
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 02, 2015, 10:48:18 AM
Man, are all of you forgetting about the pentagram in that sprite? That's the same pentagram teased for IGA's Castlevania successor, teased back in September.

If that user is not pulling our chains - and there actually is evidence that this is all viral marketing - we will have another IGAvania on our hands. Hence the user's name, too!
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 02, 2015, 10:54:37 AM
Iga? its really you?  ;D
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 02, 2015, 10:54:58 AM
Nice, I already saw on Neogaf there was speculation this project was back on track.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on May 02, 2015, 12:11:24 PM
Soon, I will return.
Don't play with my heart. Please be real. :'(
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 02, 2015, 01:14:44 PM
I patiently wait for the moment I can say "Shut up and take my money!".
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 02, 2015, 03:08:31 PM
Your words are as enticing as your image. Castlevania desperately needs a savior such as you!
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 02, 2015, 03:09:40 PM
Okay.
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on May 02, 2015, 03:20:24 PM
Well, if this is the way the legecy of the CV series lives on... without Konami.... SO BE IT!
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 02, 2015, 03:55:57 PM
http://www.moongiant.com/Full_Moon_New_Moon_Calendar.php (http://www.moongiant.com/Full_Moon_New_Moon_Calendar.php)

So, the full moon is on Monday? ;)
Title: Re: The first sign rises with the full moon.
Post by: Sir Nicko on May 02, 2015, 04:13:42 PM
http://www.moongiant.com/Full_Moon_New_Moon_Calendar.php (http://www.moongiant.com/Full_Moon_New_Moon_Calendar.php)

So, the full moon is on Monday? ;)

Oh man, beat me too it! Sure is! Guess we might learn more in a few days then!

First post in the dungeon in a number of years for me.... Feels good to be back! I was formerly "Soma Cruz", but got purged after several years on inactivity.

Hopefully we will have some CV-esque news to discuss soon??

I posted the pixel art on IGA's FB account by the way, asking if it was him.. Will let you all know if he says anything!

Please please please Lord let this post have some merit!!
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 02, 2015, 04:45:23 PM
*Reaches for pockets*

 Next monday determinds whether I pull out a wallet or a Smith and Wesson.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 02, 2015, 05:22:47 PM
BTW, the other half of the pic was posted on the Chapel of Resonance.

http://www.chapelofresonance.com/forum/index.php?/topic/6390-the-first-sign-rises-with-the-full-moon/page__pid__217388#entry217388 (http://www.chapelofresonance.com/forum/index.php?/topic/6390-the-first-sign-rises-with-the-full-moon/page__pid__217388#entry217388)

Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on May 02, 2015, 05:30:33 PM
W-w-w-wh-whh-WHIP!!!

As Horace Pinker said to the floating tv spirit in his death row cell, "GIVE IT TO ME!".
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 02, 2015, 05:31:36 PM
Also, just for funsies... Castlevania released in the US May 1, 1987. If this is real, the timing is not coincidental.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 02, 2015, 05:52:23 PM
Also, just for funsies... Castlevania released in the US May 1, 1987. If this is real, the timing is not coincidental.

Dayum.

D a y u m. The Twitter account mentioned in the games original teaser image went active again last night, too.

I think this is real. Or at least, I hope it is.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 02, 2015, 06:08:13 PM
Igarashi probably saw the overwhelming success of Yooka Laylee's kickstarter and thought "It's fuckin time to take back the night!"
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 02, 2015, 06:14:09 PM
Igarashi probably saw the overwhelming success of Yooka Laylee's kickstarter and thought "It's fuckin time to take back the night!"

But considering the timing of all of this? I think this was planned before Yooka Laylee, and I hope the hype for that project doesn't overlap this.

Assuming this is also being Kickstarted. In the thread on NeoGAF, an Aksys Games employee gave a very playful post. IGA may have found a publisher.
Title: Re: The first sign rises with the full moon.
Post by: LuxKiller65 on May 02, 2015, 06:16:49 PM
Hmmm... If you are Koji, post a picture of you doing a thumbs up with your name written on a piece of paper.

:D
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 02, 2015, 06:20:16 PM
But considering the timing of all of this? I think this was planned before Yooka Laylee, and I hope the hype for that project doesn't overlap this.

Assuming this is also being Kickstarted. In the thread on NeoGAF, an Aksys Games employee gave a very playful post. IGA may have found a publisher.

Yeah it seems that people involved are going around to various forums, I saw something about the project end up on /v/ a few days ago as well but I didn't think anything of it. Something is definitely going down.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 02, 2015, 06:22:59 PM
Yeah it seems that people involved are going around to various forums, I saw something about the project end up on /v/ a few days ago as well but I didn't think anything of it. Something is definitely going down.

Could you elaborate on this thing with /v/?
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 02, 2015, 06:28:51 PM
Could you elaborate on this thing with /v/?

The same ad from September was posted, it was just weird how it was just brought up. It was probably nothing though.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 02, 2015, 06:29:20 PM
Please, oh please, oh please be real, IGAvania. If not, then you're going to shatter a lot of our hearts. And i'm not sure if we can stand anymore heartbreak as it is. ;_;
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 02, 2015, 06:30:58 PM
@Beingthehero Oddly enough, that gif is how im feeling right now.  ;D
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 02, 2015, 06:31:59 PM
The same ad from September was posted, it was just weird how it was just brought up. It was probably nothing though.

If it was today, that was me. I was curious if /v/ was hyped, and I got next to no replies. :P
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 02, 2015, 06:39:02 PM
If it is real, maybe some of the Konami peeps (old SOTN team) can get on this project. I would be interested to see Iga make a game where Konami was not overseeing it.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 02, 2015, 07:10:32 PM
I wonder what happened to a lot of those guys. The last time the SotN team was together was Harmony of Dissonance, though Takeda Takashi did go on to direct both the PS2 games. The DS games were made by the AoS team (with Circle of the Moon's producer, KO-G, doing some map designs). I remember IGA saying that he'd need to get a lot of people together for a new Metroidvania, since of course it wasn't him alone. I guess that means we're gonna need Curry The Kid, since his name popped up in just about every Castlevania since Aria.

And of course Yamane (or Yuzo Koshiro) and Kojima (or Hirooka Masaki).
Title: Re: The first sign rises with the full moon.
Post by: Little Dracula on May 02, 2015, 07:46:35 PM
So maybe something will happen on monday?.
Title: Re: The first sign rises with the full moon.
Post by: Sir Nicko on May 02, 2015, 08:09:02 PM
In case everyone's not totally up to speed, I wanted to forward an excellent synopsis post by Foffy over on the NeoGAF forums:

I think a synopsis is in order, seeing as I see a few users a little kerfuffled here, and being the 'vania mark I am, I will try and quickly summarize.

- Back in September of last year, this image(http://i.imgur.com/2skhMvu.jpg (http://i.imgur.com/2skhMvu.jpg) was teased at PAX, and the kind of details from the image give the vibe of one of Koji Igarashi's games.
- The runes in the pentagram imply the words "What A Wonderful Night To Have a KS", with KS assuming KickStarter.
- Koji Igarashi puts his dream game - assumingly this - on hold, back in September, with a KickStarter never seeing the light of day. Presumably, the project is dead.
- On May 1st, Quarterwoman, a Twitter account referenced on the back of that original teaser, posts tweets (https://twitter.com/Quarterwomann (https://twitter.com/Quarterwomann)) all of a sudden, referencing elements from the original teaser, such as the pentagram, the moon, and the reference to 'gold and lead'; a key element, as the character of the game apparently is an alchemist.
- Also on May 1st, an image split into two images was posted on two Castlevania fan forums, the Castlevania Dungeon, and Chapel of Resonance. The user, going by the name IGAVANIA, posts the following quote:
The first sign rises with the full moon.
Soon, I will return.
- Combining the two images, it reveals the original pentagram back in September, complete with a sword on the leftmost image, and a whip on the rightmost image.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiUfLVAS.jpg&hash=fa78cd285fb19b6d0c6bd07915f46875)
- May 1st was the original release date for Castlevania in North America.
- The next full moon is on Monday, May 4th.


This is the story so far, and I hope it gives users a fuller picture of the scenario here. Some of this may be coincidental, but the timing seems awfully odd for all of this to be the work of one fan.


My body is ready. Seriously, IGA, if you're behind this, I'm so ready to give you tons of my money to make what ever dream you have a reality.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 02, 2015, 08:21:05 PM
I'm also here, and according to the active user list, so is IGAVANIA.

Hello, friend.
Title: Re: The first sign rises with the full moon.
Post by: angevil on May 02, 2015, 08:23:50 PM
I am also ready to back the kickstarter project! It better not be a work of fan because I also cannot bear more disappointments with Castlevania. If this is a fan toying with us, it is very cruel. If it is IGA for real, it would be a dream come true!
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 02, 2015, 08:25:59 PM
I wonder what happened to a lot of those guys. The last time the SotN team was together was Harmony of Dissonance, though Takeda Takashi did go on to direct both the PS2 games. The DS games were made by the AoS team (with Circle of the Moon's producer, KO-G, doing some map designs). I remember IGA saying that he'd need to get a lot of people together for a new Metroidvania, since of course it wasn't him alone. I guess that means we're gonna need Curry The Kid, since his name popped up in just about every Castlevania since Aria.

And of course Yamane (or Yuzo Koshiro) and Kojima (or Hirooka Masaki).

hero *glomps* But yeah, I'd like to see the 'old gang' back too. :o
Title: Re: The first sign rises with the full moon.
Post by: Sir Nicko on May 02, 2015, 08:27:49 PM
Oh hey Foffy! Thanks for helping guide the discussion! I'm right there with you... I feel like we could be witnessing the return of a long lost but magnificence saga!

Hello IGAVANIA, welcome to the dungeon  ;)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 02, 2015, 10:29:48 PM
This is interesting. Please let this game be real.

@Sir Nicko: IGAVANIA is Quarterwomann based on the email address used to register here.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 02, 2015, 10:41:24 PM
This is interesting. Please let this game be real.

@Sir Nicko: IGAVANIA is Quarterwomann based on the email address used to register here.

Oh my Gooooood. So this really is related to the PAX tease, not a fan aping the idea to create artificial hype.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 02, 2015, 11:02:31 PM
Jig is up Quarterwomann, dish the dirt and we'll promise we'll keep it a pile of secrets till Monday. ;D
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 02, 2015, 11:46:09 PM
Stop teasing, announce something already. Don't feed the hype, we're already hyped.
Title: Re: The first sign rises with the full moon.
Post by: St.Tweeter on May 03, 2015, 12:04:16 AM
So many eyes are on this place right now. Hehehehe.
Title: Re: The first sign rises with the full moon.
Post by: Sir Nicko on May 03, 2015, 12:10:11 AM
This is interesting. Please let this game be real.

@Sir Nicko: IGAVANIA is Quarterwomann based on the email address used to register here.

!!!!!!!!!!!!!!!!!!!!!!!!!

I'm positively over the moon with all these hints. I've been dying for any sort of true CV successor for years now.. Getting tired of replaying my DS games.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 03, 2015, 12:41:58 AM
Three or four heart attacks were had  :o :o
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 03, 2015, 12:46:19 AM
WOW!  This is awesome news I really hope is a new Castlevania game from IGA. Please le the dream come true.
Title: Re: The first sign rises with the full moon.
Post by: Intersection on May 03, 2015, 12:47:40 AM
Damn, I've been waiting for this for too long.

If this turns out to be a hoax, I swear I'll find someone to strangle.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 03, 2015, 12:51:17 AM
If this is real, I wouldn't be surprised if Ayami and Michiru are involved too. IGA, for all his shortcomings, seems very aware of his fanbase and what they expect from a new game. I will back it, for sure. I was tired of the metroidvania formula before, but now it's been so many years since Ecclesia. My body is READY.

I just hope all fans put their money where their mouths are, and back this.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 03, 2015, 12:52:35 AM
Am I the only one who's still skeptical here? :V
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 03, 2015, 12:54:03 AM
Am I the only one who's still skeptical here? :V

Nope, I am too. Being sceptical is only healthy at this point. We shall see what happens next, if anything!
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 03, 2015, 01:00:16 AM
Latest from Quarterwomann:

https://twitter.com/Quarterwomann/status/594768145711140867
Title: Re: The first sign rises with the full moon.
Post by: Little Dracula on May 03, 2015, 01:10:01 AM
Interesting, so maybe they will announce the KS on monday but the actual KS campaign will start later?.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 03, 2015, 01:12:18 AM
What is making me more and more upset is that IGAVANIA is here, reading all of this, and doesn't say a SINGLE WORD  :'(
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 03, 2015, 01:12:48 AM
Am I the only one who's still skeptical here? :V
Still not sold as well. Who is behind that Twitter account?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 03, 2015, 01:24:39 AM
I also am skeptical.
I am patient, I can wait.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 03, 2015, 03:59:12 AM
Still not sold as well. Who is behind that Twitter account?

Quarterwomann works for (or is affiliated with) 8-4 , who helpled launched the Kickstarter for Mighty No.9.
Title: Re: The first sign rises with the full moon.
Post by: Dracula9 on May 03, 2015, 04:16:13 AM
To be perfectly honest, this has been too well-timed and well-executed for me to lean more towards skepticism. A fan trying to stir something up likely wouldn't have the obvious logistic and planning behind all this.

I mean, posting two halves of the same whole on two of the most prominent (if not THE most prominent, even though the Chapel's dead as disco) Castlevania boards on the net? That's no accident, that's clever marketing.
Title: Re: The first sign rises with the full moon.
Post by: Little Dracula on May 03, 2015, 05:19:46 AM
 Sword or Whip @SwordOrWhip  ·  Apr 30

Sword... or Whip...? Choose one. Your decision matters not.


Quarterwomann is following him.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 03, 2015, 05:26:31 AM
Interesting, so this game is looking to have multiple characters like Bloodlines maybe?
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on May 03, 2015, 06:09:13 AM
Let's do this, only one request, PC version too plz, I still wanna play my new 'Vania 20 years later on a laptop. (I still play Doom, 20 years later)
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 03, 2015, 06:38:48 AM
B-but guys... I thought it was dead... I did even accepted.

D-don't play with my heart like that... T_T
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 03, 2015, 07:08:10 AM
Oh well, 1 day more to learn if this true or not. If true, then i'll find another reason to be more active here, but if not, then the shadows will devour me...........
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 03, 2015, 07:34:21 AM
Something about CV: The Twin Moons fan project? At least that's what I get from this...
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 03, 2015, 08:09:15 AM
Wow this topic is gaining comments fast.....just don't want people to get there hopes up to much, I'm already seeing many around the web jump with glee and excitement.

Don't get me wrong I want this to be true sooooooooooo bad, its well known I'm a big IGA fan around here, but this IGAvANIA guy could very much be a fan trying to get a rise out of the community and troll the CV fanbase since its pretty well known that the Castlevania fanbase has felt pretty neglected and anxious in the Castlevania games news department.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 03, 2015, 08:17:35 AM
Wow this topic is gaining comments fast.....just don't want people to get there hopes up to much, I'm already seeing many around the web jump with glee and excitement.

Don't get me wrong I want this to be true sooooooooooo bad, its well known I'm a big IGA fan around here, but this IGAvANIA guy could very much be a fan trying to get a rise out of the community and troll the CV fanbase since its pretty well known that the Castlevania fanbase has felt pretty neglected and anxious in the Castlevania games news department.

 Shiroi Koumori verified that the the email IGAVANIA was using was the same as Quarterwomann, who had a hand in the September teaser at PAX. So unless this is a cruel, sick joke to crush the Castlevania fanbases souls even more than it already has, this thing is happening.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 03, 2015, 08:48:42 AM
Shiroi Koumori verified that the the email IGAVANIA was using was the same as Quarterwomann, who had a hand in the September teaser at PAX. So unless this is a cruel, sick joke to crush the Castlevania fanbases souls even more than it already has, this thing is happening.

This. This goes all the way back to the PAX event where this was teased. And seeing as IGA put his dream project on hold that same month, the project in question never got a crowdfunding event.

Put two and two together: this project is very likely the work of Koji Igarashi. It vanished when he put what he was doing on hold, only until recently. And consider the timing of it, that all of this starts to happen and resurface on the 28th anniversary of the release of the original Castlevania in North America.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 03, 2015, 08:57:23 AM
I remain hopefully skeptic. If it is real, then as long as we get a whip-slinger I am in.

I have always been very vocal that I did not always like every Iga game, however, he is very capable of a great game and I think the Konami powers that be forced some of the odd decisions. Like I said, if he has full control I am in.

That said, if this is a hoax I will be slightly surprised due to the timing and the way things are lining up. Here's to hoping for some good gaming news for once. We need it.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on May 03, 2015, 09:05:31 AM
Interesting...

I can't wait to see how this plays out!
Title: Re: The first sign rises with the full moon.
Post by: X on May 03, 2015, 09:11:39 AM
I am also skeptical. If this game gets a release then I'll buy it. If this is a hoax then its back to square 1 for us.

PS. Welcome to the dungeon IGAVANIA. Please don't tease the fanbase..?  :)
Title: Re: The first sign rises with the full moon.
Post by: deadsanto123 on May 03, 2015, 10:19:14 AM
If this is real... holy shit
Title: Re: The first sign rises with the full moon.
Post by: FlyingMudBlock on May 03, 2015, 11:41:00 AM
I don't know guys...
if this is real then i hope it's not on KickStarter, because if it's on that thing...
then there's a 95.9% chance we are bound to have an SJW in the dev team or as Community Mananger.
and then in the end you will have a Liberal or Feminazi propaganda instead of a game, or with GOOD luck... a mediocre game.
so my advice is...
Hold your "Hype horses", be a little patient and investigate very well before throwing any money at it.
i know this is what you guys wanted a long time but look at megaman fans as a good example of what i'm telling, full hype super sayan, threw money like crazy and big promises from the dev team, look at them in the end...

crappy game, feminazi SJW happy.
so, like i said... if this is real, but i mean IF, then be extra extra carefull and do some very deep investigation on the dev team and more before throwing any money at all, even if it's IGA himself.

that's all folks.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 03, 2015, 11:47:02 AM
I don't know guys...
if this is real then i hope it's not on KickStarter, because if it's on that thing...
then there's a 95.9% chance we are bound to have an SJW in the dev team or as Community Mananger.
and then in the end you will have a Liberal or Feminazi propaganda instead of a game, or with GOOD luck... a mediocre game.
so my advice is...
Hold your "Hype horses", be a little patient and investigate very well before throwing any money at it.
i know this is what you guys wanted a long time but look at megaman fans as a good example of what i'm telling, full hype super sayan, threw money like crazy and big promises from the dev team, look at them in the end...

crappy game, feminazi SJW happy.
so, like i said... if this is real, but i mean IF, then be extra extra carefull and do some very deep investigation on the dev team and more before throwing any money at all, even if it's IGA himself.

that's all folks.

Please do not bring that bs here. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.thecoli.com%2Fstyles%2Fdefault%2Fxenforo%2Fsmilies%2Fcamby.png&hash=52e7879388ea8c475117f4b0d583f22f)
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 03, 2015, 11:48:39 AM
*tries very hard to ignore the troll that just appeared. Must. Not. Feed. It*

Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 03, 2015, 11:50:29 AM
I don't know guys...
if this is real then i hope it's not on KickStarter, because if it's on that thing...
then there's a 95.9% chance we are bound to have an SJW in the dev team or as Community Mananger.
and then in the end you will have a Liberal or Feminazi propaganda instead of a game, or with GOOD luck... a mediocre game.
so my advice is...
Hold your "Hype horses", be a little patient and investigate very well before throwing any money at it.
i know this is what you guys wanted a long time but look at megaman fans as a good example of what i'm telling, full hype super sayan, threw money like crazy and big promises from the dev team, look at them in the end...

crappy game, feminazi SJW happy.
so, like i said... if this is real, but i mean IF, then be extra extra carefull and do some very deep investigation on the dev team and more before throwing any money at all, even if it's IGA himself.

that's all folks.

(https://38.media.tumblr.com/ff10a2b1266e15dceda2865d2d67a557/tumblr_nnbcto0Q4R1rbvrzco1_400.gif)

Do not make assumptions before we know who's even involved. All we know is this is IGA's game, and the 8-4 guys are promoting it. We don't know who he's gotten to develop the game, or even if the likes of Michiru Yamane is on board.

Take it easy, mang.
Title: Re: The first sign rises with the full moon.
Post by: FlyingMudBlock on May 03, 2015, 12:08:45 PM
WOW!!...
all the half agressive comments and the memes, don't worry guys, i'm not a GaymerGate supporter here.
and i'm not demanding for mad stuff or anything like that, just friendly advice so in the future no one ends up hurt or joining crazy political movements and stuff.
so... take that advice as you wish, for me is just a friendly advice, not GG propaganda.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 03, 2015, 12:21:48 PM
I don't know guys...
if this is real then i hope it's not on KickStarter, because if it's on that thing...
then there's a 95.9% chance we are bound to have an SJW in the dev team or as Community Mananger.
and then in the end you will have a Liberal or Feminazi propaganda instead of a game, or with GOOD luck... a mediocre game.
so my advice is...
Hold your "Hype horses", be a little patient and investigate very well before throwing any money at it.
i know this is what you guys wanted a long time but look at megaman fans as a good example of what i'm telling, full hype super sayan, threw money like crazy and big promises from the dev team, look at them in the end...

crappy game, feminazi SJW happy.
so, like i said... if this is real, but i mean IF, then be extra extra carefull and do some very deep investigation on the dev team and more before throwing any money at all, even if it's IGA himself.

that's all folks.

THE FUCK you're talking about? Are you high or some shit?
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 03, 2015, 12:24:25 PM
A heads up to everyone. We're not going to have that kind of discussion in this thread and I will remove any further posts concerning that topic. Please carry on.
Title: Re: The first sign rises with the full moon.
Post by: Rugal on May 03, 2015, 12:30:27 PM
You're all way too gullible. I hope I am wrong.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 03, 2015, 12:42:34 PM
So do you guys think there will be an announcement tomorrow because of the full moon?

Whatever happens , there will be tears, be it bloody or otherwise.
Title: Re: The first sign rises with the full moon.
Post by: Ratty on May 03, 2015, 01:38:12 PM
I missed this yesterday, I'll be pleasantly surprised if this turns out to be real.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 03, 2015, 01:47:33 PM
Soo, if this turns out to be a kickstarter (and I don't see it being anything else at this point), here are some stretch goals I personally would like to see!

- Separate or combined stretch goals for various platforms, most preferably 3DS and Vita.
- Physical release for various platforms. This is not very likely but I can dream, can't I?
- Additional composers, such as Kinuyo Yamashita. This obviously depends on who the composer already on board is. I'm thinking Michiru Yamane is the most likely one, so this stretch goal could add a few classic ones from CV past.
- Boss Rush mode. Always a nice addition.
- An inverted game world! This depends on how the game is designed of course, but as a nod to SotN, and if it's technically possible, I think an inverted castle/world would be pretty awesome.
- An unlockable/hidden playable Belmont! This depends 100% on what IGA is allowed to do. Konami can't "own" a surname, can they?
- Remixed Castlevania music. I'm sure this is NOT gonna happen, but it would be great.
- Online mode, maybe similar to Harmony of Despair. This is my least wanted stretch goal, but I'm sure it could make some people happy?

Sooo, what are your hopes for this?
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 03, 2015, 02:09:07 PM
Since we don't know exactly what the game has to offer yet this is what I would like to see:

Obviously a boss rush mode would be sweet
Hidden bosses
New game+
Extra dungeon ala inverted castle
8 Bit arranged soundtrack mode
Soundtrack release
Stretch goals for current gen console release as well as handheld, hell even a mobile version
Special guest star character similar to how Yatch Club games used fan created characters for Shovel Knight

Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 03, 2015, 02:40:39 PM
Hmmmm.......let's see.....:

Hidden bosses and hidden areas would be cool for me.
Multi ending
Unlockable character/characters
I wouldn't mind bringing back a similar stage world map system from OoE
Also a fighting combo system, similar to the martial arts that Nathan was using on CotM, but using combined weapon attacks!
A soundtrack that's sounds like the ost from LoD

That's all i can thing for now.
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 03, 2015, 03:59:58 PM
I only want a new game.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 03, 2015, 05:40:02 PM
Geez, I didn't know the mythology about this ran so deep, whatever the outcome that is some seriously smart marketing ploy.

On a personal note, I don't think this is IGA at all, I mean why would he even bother posting on The Chapel or Dungeon's forum's. As much as I love our fan forum I think we might be giving ourselves too much credit.

I mean, after 25 years of Castlevania he's never been that intimate with forums like this.

Another thing I noticed was the graphical style of these sprites, I mean look at SOTN, no offense but these seem a step backwards in that regard. I think if IGA was to make another game the graphical style "with a traditional Belmont take on the hero or not" would closer resemble the art style of that game.

But, alas I could be wrong.

All in all I am just hope this is a fun game!
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 03, 2015, 05:56:08 PM
Geez, I didn't know the mythology about this ran so deep, whatever the outcome that is some seriously smart marketing ploy.

On a personal note, I don't think this is IGA at all, I mean why would he even bother posting on The Chapel or Dungeon's forum's. As much as I love our fan forum I think we might be giving ourselves too much credit.

I mean, after 25 years of Castlevania he's never been that intimate with forums like this.

Another thing I noticed was the graphical style of these sprites, I mean look at SOTN, no offense but these seem a step backwards in that regard. I think if IGA was to make another game the graphical style "with a traditional Belmont take on the hero or not" would closer resemble the art style of that game.

But, alas I could be wrong.

All in all I am just hope this is a fun game!

It's not IGA, but someone involved in marketing the game. I would imagine an 8-4/Ex-EGM guy.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 03, 2015, 06:06:28 PM
It's not IGA, but someone involved in marketing the game. I would imagine an 8-4/Ex-EGM guy.

Maybe. (Crosses fingers and toes)

One can dream, if it is true I am more concerned on what liberties that they have to take now to continue the IGA timeline while doing all the fan-service and all.

It's also interesting what is happening to Konami now in the video game industry.

I mean would the team be able to even do anything Belmont or Țepeș related?

Maybe this game takes place centuries into the future or something?
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 03, 2015, 06:19:37 PM
Another thing I noticed was the graphical style of these sprites, I mean look at SOTN, no offense but these seem a step backwards in that regard. I think if IGA was to make another game the graphical style "with a traditional Belmont take on the hero or not" would closer resemble the art style of that game.

I was going to coment on this, but I really didn't want to sound negative, but I agree.

These may be only a small glimpse of what is to come, but this already tells lot about the spritework itself. It's indeed inferior to SotN's standards, but well... The point may be that they are not even aiming at these standards at all. They could be aiming at an original visual identity.

It looks like, to me, that they are replicating an arcade style of sorts for the gfx. It doesn't look bad, of course. But it doesn't look very... "Pro" if you know what I mean.

But I'm most likely jumping to conclusions here :P
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 03, 2015, 06:21:25 PM
Maybe. (Crosses fingers and toes)

One can dream, if it is true I am more concerned on what liberties that they have to take now to continue the IGA timeline while doing all the fan-service and all.

It's also interesting what is happening to Konami now in the video game industry.

I mean would the team be able to even do anything Belmont or Țepeș related?

Maybe this game takes place centuries into the future or something?

I don't see this game having anything to do with Castlevania at all, aside from nods and easter eggs. So, no going back to any old timeline. Though I guess it could have Dracula as a villain. Konami doesn't own Dracula. And it could theoretically have a character named Belmont, but the more elements that are added into the mix, the more problematic it would become. While Konami don't "own" the individual parts, adding them all together would probably be considered trademark infringement. IGA must thread carefully here.

Besides, IGA most likely wants to do his own thing now. He will create a game that pleases the fans of IGAvania gameplay, theme, atmosphere and such, without actually making a Castlevania game.

Fans who were only interested in the Belmonts, Dracula, the vampire killer and the timeline may not be happy with whatever this becomes. As for the rest of us, it's the gameplay, the exploration and the gothic horror theme that made IGAs Castlevania worth playing to begin with. I am at absolute peace with the fact that the rest will be brand new.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 03, 2015, 06:28:46 PM
You guys are seriously jumping to conclusions.

The sprites shown are not really final or something you can drawn ANY conclusions at all.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 03, 2015, 06:30:28 PM
I don't see this game having anything to do with Castlevania at all, aside from nods and easter eggs. So, no going back to any old timeline. Though I guess it could have Dracula as a villain. Konami doesn't own Dracula. And it could theoretically have a character named Belmont, but the more elements that are added into the mix, the more problematic it would become. While Konami don't "own" the individual parts, adding them all together would probably be considered trademark infringement. IGA must thread carefully here.

Besides, IGA most likely wants to do his own thing now. He will create a game that pleases the fans of IGAvania gameplay, theme, atmosphere and such, without actually making a Castlevania game.

Fans who were only interested in the Belmonts, Dracula, the vampire killer and the timeline may not be happy with whatever this becomes. As for the rest of us, it's the gameplay, the exploration and the gothic horror theme that made IGAs Castlevania worth playing to begin with. I am at absolute peace with the fact that the rest will be brand new.

You guys are seriously jumping to conclusions.

The sprites shown are not really final or something you can drawn ANY conclusions at all.

Maybe. just stating the obvious when talking about spiritual successors to SOTN. I do know many games after that point were on limited budgets hense all the recycled graphics, but I mean look at those graphics;

iPhone CASTLEVANIA NEW PUZZLE GAME! Reviewed by Dracula (http://www.youtube.com/watch?v=H9I5Qdvu1vo#ws)

It would seem odd for me for them to go with the graphical style in the teaser, I mean even in the original PAX screenshots (they were small) they looked top notch!
I don't mind a side story or two as long as the gameplay is on point. I am also cool with the possible brand new plot aspect. I think that will ensure we get some closure in the the storyline if this does well. I am all for SOTN, but remember I am a Generation 1 Castlevania fan and I love that old action style. Are we all forgetting about Super Castlevania 4? We need a evolution of that game!
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 03, 2015, 06:31:51 PM
I don't mind a side story or two as long as the gameplay is on point. I am also cool with the possible brand new plot aspect. I think that will ensure we get some closure in the the storyline if this does well. I am all for SOTN, but remember I am a Generation 1 Castlevania fan and I love that old action style. Are we all forgetting about Super Castlevania 4? We need a evolution of that game!
I don't really like that game. I prefer if they made something more akin to Dracula X or Castlevania 3.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 03, 2015, 06:34:45 PM
I don't mind a side story or two as long as the gameplay is on point. I am also cool with the possible brand new plot aspect. I think that will ensure we get some closure in the the storyline if this does well. I am all for SOTN, but remember I am a Generation 1 Castlevania fan and I love that old action style. Are we all forgetting about Super Castlevania 4? We need a evolution of that game!

Konami does not care about the original canon. This is the same company that wanted to distance the series of the "effeminate" work of Michiru Yamane by personally requesting that the Lords of Shadow trilogy have "dark" music. They would rather literally make the franchise some AAA superstar, and that was against everything the series stood for since 1986.

You will at best get easter eggs and nods to IGA's fictional universe of Castlevania in IGA's new game; the whip is one such obvious thing. But an end and a new game in his canon? Probably not. Konami would rather let the series burn at this rate, as they're doing with all of their IPs, Metal Gear included.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 03, 2015, 06:40:44 PM
Konami does not care about the original canon. This is the same company that wanted to get distance the series of the "effeminate" work of Michiru Yamane by personally requesting that the Lords of Shadow trilogy have "dark" music. They would literally make the franchise some AAA superstar, and that was against everything the series stood for since 1986.

You will at best get easter eggs and nods to IGA's fictional universe of Castlevania in IGA's new game; the whip is one such obvious thing. But an end and a new game in his canon? Probably not. Konami would rather let the series burn at this rate, as they're doing with all of their IPs, Metal Gear included.

Yeah, its a damn shame what is happening within Konami as regards to being a video gaming entity.

Would the IGA team have liberties to go back to exploring that Bloodline/Stoker's timeline? I mean the Bram Stoker mythology has nothing to do with the Konami IP. That would work.

Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 03, 2015, 06:41:10 PM
You guys are seriously jumping to conclusions.

The sprites shown are not really final or something you can drawn ANY conclusions at all.

How do you know they are not final?

I admit I may have jumped to conclusions, but as an artist I indeed see where this is going just by seeing the stone pillar and the whip if the work is final. And that's what I mean.

This is all we have to work with right now, so I'm commenting on it, and it did jump on my eye that the overall quality of these sprites are inferior to latest 2D Castlevania ones. "Inferior" in this case being used quite loosely, as I still like them alot. Inferior doesn't mean "bad".

But again, this may be jumping on conclusions indeed!
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 03, 2015, 07:12:07 PM
And whose to say what it might with a successful Kickstarter.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 03, 2015, 07:37:17 PM
I agree that it is early to draw conclusions. I will say however, IF this is real, I hope it is sprite based. Preferably HD sprites. I want that charm. 2.5d is overrated.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 03, 2015, 07:42:59 PM
Im surprised no one has brought up the biggest silver lining about this if it's real:

New sprites! :D
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 03, 2015, 08:15:13 PM
Holy shit youre right! Now I want this to be real more than before.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on May 03, 2015, 08:23:04 PM
Whatever happens I just want a new IP. Dracula and Castlevania are better off dead than tossed around the way Silent Hill was for so long. If IGA is going to start anew I wanna see a new story with new protagonists unfold.

Except Shanoa, she can be back for his new game. :P
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 03, 2015, 09:47:35 PM
I swear if this is some sort of joke...
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 03, 2015, 10:12:43 PM
... If this is a grand hoax, some people here would flip.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 03, 2015, 10:14:48 PM
... If this is a grand hoax, some people here would flip.

Quite the understatement.
Title: Re: The first sign rises with the full moon.
Post by: Dracula9 on May 03, 2015, 10:30:35 PM
I have to say, in regards to the "it's not SotN quality so it's bad" kinda mindset, when did SotN suddenly become THE spriting standard of the universe? It's good, no contesting that, but you'd think everything before and after is invalidated by its quality and anything less somehow ruins everything else about the rest of the game, with how much this mindset gets tossed around.

I also think it says a lot about the fandom that a third of us are varying degrees of hyped or anxious, another third is calling that third gullible/easily excited or calling for skepticism, and the final third has become so jaded about the series that even a direct confirmation announcement wouldn't please them, about all of this.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 03, 2015, 10:32:22 PM
To be honest, my skepticism is more of a defense mechanism at this point. After all, once bitten twice shy.
Title: Re: The first sign rises with the full moon.
Post by: Koutei on May 03, 2015, 10:43:11 PM
I prepare this word for that case.

Quote from: Nagumo on March 4, 2013
Liar, liar, pants on fire! : p
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 03, 2015, 10:50:40 PM
@D9: We old folks have gone through hype and back again several times.
I shall remain skeptic until the announcement is real. Same case as VladCT.

And if it's not, Koutei's quote of Nagumo would be a good start.

Either way, we still have to wait until the full moon is over.
Now, which time zone are we talking about?  ;)
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 03, 2015, 10:53:16 PM
If it's a hoax I'll be disappointed but not surprised. I do however think that it could very well be true! The only thing that's holding my enthusiasm back is the fact that it wasn't long ago that IGA said that the project had been put on hold. It seems kinda sudden if it pops up now. He must've been working a bit on it in secret if that's the case? Though maybe he just veeery recently got a couple of people on board and decided to go ahead with it anyway. If this turns out to be an actual game I think it will be AT LEAST a year until release, possibly more. I highly doubt they have been able to do much, if any, real work on it.

But in order to do a succesful a Kickstarter you need to have at least something to show. IGA may get the most passionate fans on board by just putting his name out there, but it takes more to convince others. IGA is not Inafune, after all.

Though there were those screenshot from the flyer, obviously. They were either taken from some kind of prototype or they're nothing more than concept graphics.
Title: Re: The first sign rises with the full moon.
Post by: Little Dracula on May 03, 2015, 11:03:58 PM
but it takes more to convince others. IGA is not Inafune, after all.

I agree with you, if they launch a KS campaign like the one for Mighty no.9, basically showing nothing but concept art, probably the end result will be not as successful but it will be funded for sure.

Is already 3PM in Japan, I wonder if this supposed announcement is going to be done taking into account JST or USA time.
Title: Re: The first sign rises with the full moon.
Post by: Dracula9 on May 03, 2015, 11:06:06 PM
@D9: We old folks have gone through hype and back again several times.
I shall remain skeptic until the announcement is real. Same case as VladCT.

I know. It's not just you guys. Newer fans get excited and get called gullible by the older fans who were once no different, that seems a bit of a cruel irony to me.

This of course isn't to say I'm not skeptical, but the evidence to support this possibility seems fairly reasonable, I think. I wouldn't be surprised if it wound up being a cleverly-marketed fanwork (not sure how, considering it tends to be difficult to use someone else's email practically) or gets revoked by the big dogs yet again, but I'm certainly not adamant that either is the case regardless.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 03, 2015, 11:14:38 PM
@Little Dracula: If the US folks are handling the announcement, it will most likely be on PST.

@D9: Well, that's basically called life. We gain experience as we grow older. Calling others gullible comes from a place of wisdom hoping to spare the young ones from disappointment if and when it happens. Of course no one listens and the cycle begins anew. hahaha.

And this forum topic is gaining a lot of activity. Even from anonymous bots/people.
Title: Re: The first sign rises with the full moon.
Post by: Dracula9 on May 03, 2015, 11:17:50 PM
I dunno, I'm sure there are folks out there who harp on younger generations just for the sake of it.

Either way, though, whoever's actually pulling these strings has done their job and done it well; for better or worse, we're all talking about it. Even the amount of online members at this time of night is way over what it usually is.
Title: Re: The first sign rises with the full moon.
Post by: GuyStarwind on May 03, 2015, 11:35:18 PM
Ok I haven't been here for a few days and I have no idea what this is about. Someone fill me in please
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 03, 2015, 11:40:21 PM
To be honest, my skepticism is more of a defense mechanism at this point. After all, once bitten twice shy.

I understand concern, but seeing as IGAVANIA has been linked to the Quarterwomann account, which was linked to the original tease in September, this is very likely legit. This is not some wishy-washy journalist making claims, like how Mirror of Fate was to be led by IGA and his Castlevania team; this is linked to the same bunch of folks that helped market and promote Mighty No. 9.

The reveal of the game seems to be planned on some level for Monday the 4th, at least by limiting it to EST and PST. I do not believe it's all going to be one instant fire of a game name and even a crowdfunding move, but a slow tease until a later time. Potentially the 11th, if the tweet by Jonathan Holmes on a KickStarter game is in fact this project.

https://twitter.com/TronKnotts/status/594689137023787010 (https://twitter.com/TronKnotts/status/594689137023787010)

Couple this with Quarterwomann's most recent tweet which also implies a trickle down: Lots to report, but one thing Your Qrrespondent can't nail down is the timing—what arrives with the moon, and what comes later?. https://twitter.com/Quarterwomann/status/594768145711140867 (https://twitter.com/Quarterwomann/status/594768145711140867)

Ok I haven't been here for a few days and I have no idea what this is about. Someone fill me in please

I made a thread on NeoGAF that attempts to summarize the current confirmed events. Hopefully it'll help you out.

http://www.neogaf.com/forum/showthread.php?t=1039738&highlight= (http://www.neogaf.com/forum/showthread.php?t=1039738&highlight=)
Title: Re: The first sign rises with the full moon.
Post by: X on May 03, 2015, 11:48:39 PM
Quote
I dunno, I'm sure there are folks out there who harp on younger generations just for the sake of it.

This is unfortunately true. A great lack of wisdom on their part. But by doing so they risk making their beds out of broken glass, rusty nails and razor wire. In short; Karmic retribution for dishonorable behavior and a lack of tolerance to the next gen. Everyone was that young once so I really can't see why they don't understand or sympathize the younger crowd.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 03, 2015, 11:54:01 PM
This is unfortunately true. A great lack of wisdom on their part. But by doing so they risk making their beds out of broken glass, rusty nails and razor wire. In short; Karmic retribution for dishonorable behavior and a lack of tolerance to the next gen. Everyone was that young once so I really can't see why they don't understand or sympathize the younger crowd.

I call that ego-tripping.
I believe those people who love doing that are not supposed to be considered as adults. They are still living in the playground mentality.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 04, 2015, 01:25:39 AM
No lie, some skepticism lies within me as well. It would be awesome to play another Metroidvania in the vein of the pre-HD Castlevania games, but there's really not a lot to go on here. I won't hold my breath for it, but it doesn't hurt to hope, does it?
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 04, 2015, 04:00:21 AM
I see the vigor and magic returning to our community. Even just the thought of a new IGA game was all we needed.

And if this is all true... My wallet is READY.
Title: Re: The first sign rises with the full moon.
Post by: Dracula9 on May 04, 2015, 04:02:50 AM
Wondering when the obligatory IGA fanboys joke is gonna get made. :P

Yeah, it's nice that we're all perking up after so long. For good or bad, this thing's roused us.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 04, 2015, 04:15:07 AM
The style may be in the same vein as Shovel Knight, hence the low-color sprites.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 04, 2015, 05:32:43 AM
Taking this all with a large grain of salt.

However, I would be most ecstatic if IGA's project were back on track. I was as disappointed as the rest of you when I heard of its shelving.

I guess we'll see.

http://www.nintendolife.com/news/2015/05/rumournkoji_igarashis_castlevania_successor_could_rise_from_the_grave_this_week (http://www.nintendolife.com/news/2015/05/rumournkoji_igarashis_castlevania_successor_could_rise_from_the_grave_this_week)
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 04, 2015, 06:12:02 AM
Taking this all with a large grain of salt.

However, I would be most ecstatic if IGA's project were back on track. I was as disappointed as the rest of you when I heard of its shelving.

I guess we'll see.

http://www.nintendolife.com/news/2015/05/rumournkoji_igarashis_castlevania_successor_could_rise_from_the_grave_this_week (http://www.nintendolife.com/news/2015/05/rumournkoji_igarashis_castlevania_successor_could_rise_from_the_grave_this_week)

Amusing to see a site that is probably making money for that article literally attempt to paraphrase everything I said in the NeoGAF thread. :P

While paraphrased, all of that checks out. Something ought to surface today, that much is assured. I just hope it's something of substance and not more teasing.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 04, 2015, 06:59:41 AM
Whatever they do, make the game available on different consoles and PC. Please, thanks.
Title: Re: The first sign rises with the full moon.
Post by: whitedragon_nall on May 04, 2015, 07:20:24 AM
Haven't posted here in forever, but this thing has me hyped! Can't wait!
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 07:53:29 AM
I saw this thread the other day and didn't think anything of it, but now it sounds like something is definitely happening very soon.

First Yooka-Laylee, and now this? What a time to love video games.

Seeing the sword and whip makes me think you choose a main weapon and your progression will vary depending on what weapon you pick. I can see the sword being for beginners, and the whip for experts. Or maybe it's all based on preference, which would be really neat.

I'm very interested in seeing some new sprites too, I wonder if IGA was able to snatch some old dev team members from the DS games to help with this.

If we find out Michiru Yamane is back too I'll be over the moon.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 04, 2015, 08:25:35 AM
I think Yamane is a given, if this is a real thing. Unless she's busy elsewhere.
I am curious to see if Ayami Kojima will do some art. It would be extremely cool. The IGA/Yamane/Kojima team was very special to me, and a reunion without Konami hovering would be so sweet.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 04, 2015, 09:01:57 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs.quickmeme.com%2Fimg%2F06%2F06255a2e3e9c65800026ebf2d1ea2b2f93dbb3a7a491f54d8983d1eddcd64aa7.png&hash=e3bc675a22b10129b95a0e045cbc4f25)
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 04, 2015, 09:07:18 AM
If we find out Michiru Yamane is back too I'll be over the moon.
HA!
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 04, 2015, 09:53:33 AM
Have anyone check IGA facebook page now?
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 04, 2015, 10:15:12 AM
Have anyone check IGA facebook page now?

Yeah, nothing to see there.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 04, 2015, 10:24:00 AM
Yeah, nothing to see there.
What's the link? I can check it out throughout the day...
Title: Re: The first sign rises with the full moon.
Post by: Shinobi on May 04, 2015, 11:24:39 AM
Here: https://www.facebook.com/koji.igarashi1?fref=ts (https://www.facebook.com/koji.igarashi1?fref=ts)
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 04, 2015, 11:30:23 AM
Igavania has the best profile picture.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 04, 2015, 11:58:08 AM
Is it wrong that I really don't know what's happening? I've been away for sometime now but I felt like checking this site out just to say what's up then this happens. Life can be an odd duck.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 04, 2015, 12:46:01 PM
Here: https://www.facebook.com/koji.igarashi1?fref=ts (https://www.facebook.com/koji.igarashi1?fref=ts)
Thanks!

Still nothing.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 04, 2015, 01:16:36 PM
I kinda question this whole "full moon" thing. You know, that everyone has already decided that it has anything to do with the full moon today. While I completely understand why people think that, it could mean something else entirely. Conclusions have been jumped! I'm in Europe and pretty much ready for bed soon, so I wonder what exact time we're talking about here? I guess I'm gonna find out tomorrow morning if anything came out of this at all...
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 04, 2015, 01:24:46 PM
I guess it's u.s. time, i'm also about to g ofor sleep, since i have to wake up morning for work, so i guess if anything happens, will know it tomorrow.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 04, 2015, 01:47:36 PM
Another tweet:

"Soon the moon rises. You will have a decision to make."

https://twitter.com/SwordOrWhip
Title: Re: The first sign rises with the full moon.
Post by: Sir Nicko on May 04, 2015, 01:48:13 PM
Amusing to see a site that is probably making money for that article literally attempt to paraphrase everything I said in the NeoGAF thread. :P

While paraphrased, all of that checks out. Something ought to surface today, that much is assured. I just hope it's something of substance and not more teasing.

Seriously... Too bad they didn't even give credit to you or the neogaf folks for piecing this info together... I believe I was the first to make the May 4th full moon connection over on NeoGAF as well (although we'll see if there's any merit to it...)! Maybe they literally meant full moon showing, as in announced tonight.

Anyway, we all know what a great job you did with the synopsis Foffy!

Nicko
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 04, 2015, 01:52:39 PM
Another tweet:

"Soon the moon rises. You will have a decision to make."

https://twitter.com/SwordOrWhip

Well, i'm too sleepy to stay and i'm working tomorrow, so i'll make that decision tomorrow! Good night everyone.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 04, 2015, 02:19:31 PM
Another tweet:

"Soon the moon rises. You will have a decision to make."

https://twitter.com/SwordOrWhip

Can this mean that he will make us choose between having a whip-wielding protagonist or a swordsman?
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 04, 2015, 02:25:28 PM
Can this mean that he will make us choose between having a whip-wielding protagonist or a swordsman?

Considering his words "it matters not" I would wager that is no the case.

I think its saying that whether your prefer whip or sword combat does not matters since both will be available for said game from the beginning for you to choose.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 04, 2015, 02:32:17 PM
I don't think I've been this curious about a game since those OoE screenshots were leaked on Gamefaqs by an incompetent translator who thought Brachyura was to be named Blackula. It was actually Gunlord who pointed out that it's Brachyura...anyways that tweet by SwordorWhip makes it sound like it's going to be announced tonight in the US timezone, since it's still 5:30 Eastern Time here.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 04, 2015, 02:32:54 PM
Considering his words "it matters not" I would wager that is no the case.

I think its saying that whether your prefer whip or sword combat does not matters since both will be available for said game from the beginning for you to choose.
Yet, that is all I need to know to throw my money at him. Maybe I'm what's wrong with the gaming industry.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 04, 2015, 02:41:56 PM
Sunset is at 7:31 here in the Central Time Zone. Hopefully something gets announced tonight.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on May 04, 2015, 02:43:27 PM
Maybe the game itself will take place in the US?
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 03:09:44 PM
Can this mean that he will make us choose between having a whip-wielding protagonist or a swordsman?
#teamwhip

I suspect something will happen 7-8 PM EST, so a couple more hours. It's only fitting the big announcement would take place at night.

Wager a guess at what gender the protagonist will be? I wouldn't mind another female lead like Shanoa or having the option to play as either male or female.
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 04, 2015, 03:16:55 PM
Not gonna lie: even if nothing is announced tonight, I'm just glad to finally be getting something at this point.  Nice to see the board springing back to life again.

#TeamWhip
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 04, 2015, 03:18:32 PM
Hype Intensifies
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 04, 2015, 03:21:01 PM
Whoever isn't for the whip instead of the sword leave this forum. We don't like your kind around here.  :D
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 03:22:29 PM
Whoever isn't for the whip instead of the sword leave this forum. We don't like your kind around here.  :D
Thus it begins, another split in the fanbase before anything happens lmao
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 04, 2015, 03:26:27 PM
Whoever isn't for the whip instead of the sword leave this forum. We don't like your kind around here.  :D

Pfft, Jonathan Morris chose both.
Title: Re: The first sign rises with the full moon.
Post by: angevil on May 04, 2015, 03:29:28 PM
I am also excited for the first time after that screenshot for Ecclesia was leaked! IGA, please ba back with Ayami Kojima and Michiru Yamane, independent with no limits to creativity :)
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 04, 2015, 03:29:58 PM
I'm just messing around. To this day I still pick Eric over John.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 03:34:31 PM
I'm just messing around. To this day I still pick Eric over John.
You monster.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on May 04, 2015, 03:36:10 PM
Man... If this turns out to be a 3DS exclusive I'll be fourfive seconds from wildin'!

Really... Please let this be on multiple consoles.

I swear I wish somebody would tell me.

Ooh, that's all I want.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 04, 2015, 03:36:42 PM
Pfft, Jonathan Morris chose both.

But when it mattered, it was either the whip or death.

#TeamWhip
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 03:39:15 PM
Man... If this turns out to be a 3DS exclusive I'll be fourfive seconds from wildin'!
3DS and WiiU eShop would make me happy, I would probably be more inclined to play it on my WiiU. I haven't touched my 3DS in months.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 04, 2015, 03:43:58 PM
As long as it isnt PS vita exclusive I am set. Just because I dont have a vita. Im hoping for a console game announcement though. But Pc is the most likely to start with.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 03:46:35 PM
http://swordorwhip.com/ (http://swordorwhip.com/)

HAPPENING

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuMRNMqH.png&hash=7469ae193a5cc6e07d3bafe6ff92f207)
Title: Re: The first sign rises with the full moon.
Post by: angevil on May 04, 2015, 03:48:43 PM
I was just going to post the link hehe..OMG!! :D
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 04, 2015, 03:50:01 PM
Please don't be a mobile game...Please don't be a mobile game...Please don't be a mobile game...Please don't be a mobile game...Please don't be a mobile game...
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 04, 2015, 03:58:16 PM
Please don't be a mobile game...Please don't be a mobile game...Please don't be a mobile game...Please don't be a mobile game...Please don't be a mobile game...

That would be awful.
Though this is why kickstarters have stretch goals. Maybe it can have iOS/Android as a stretch goal along the way, but I would not be happy if it's the original intended platform. I want it to spread out across multiple platforms, like Shovel Knight damnit.

But most of all I want a 3DS or Vita version. Cause I'm 99% portable these days. But not mobile because no buttons = unplayable to me.
Title: Re: The first sign rises with the full moon.
Post by: deadsanto123 on May 04, 2015, 03:59:55 PM
Please don't be a mobile game...Please don't be a mobile game...Please don't be a mobile game...Please don't be a mobile game...Please don't be a mobile game...
That would be the worst
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 04, 2015, 04:06:40 PM
What if it's revealed to be..........























(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 04, 2015, 04:08:23 PM
I would say this:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.xboxar.com%2Fimg%2F2014%2F7049-Xboxar.com.jpg&hash=e72654146fb319126ee437b3066ad084)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 04:11:48 PM
I don't see any sensible reason to kickstart a mobile game, you can get any sort of dribble onto phones. There's a reason IGA has turned to Kickstarter to get this project going.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 04, 2015, 04:16:23 PM
I've never chipped in on a Kickstarter campaign, but if this is real (which it seems very much so) and it meets my hopes, such as pc/console release with 2d sprites, then I would consider donating a decent sum.
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 04, 2015, 04:23:26 PM
As excited for this game as I am I must say that If its banished to the handheld like the last IGA games where than I'm going to be disappointed.

If Mighty No. 9 can get a console release than this should as well, especially if its a kickstarter which I'm sure would do well with the right placements around the web given how starved the CV fanbase is ala Mega Man fanbase was before Mighty No. 9 was revealed.
Title: Re: The first sign rises with the full moon.
Post by: Rugal on May 04, 2015, 04:24:52 PM
Stop FUCKING talking about mobile games please. NO.. NOOOOOOO.. NOOO STOP IT PLEASE STOP IT
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 04, 2015, 04:29:22 PM
As excited for this game as I am I must say that If its banished to the handheld like the last IGA games where than I'm going to be disappointed.

If Mighty No. 9 can get a console release than this should as well, especially if its a kickstarter which I'm sure would do well with the right placements around the web given how starved the CV fanbase is ala Mega Man fanbase was before Mighty No. 9 was revealed.

Mighty No. 9 got almost 4 000 000. I think that is a bit unrealistic for "Sword or Whip" (dunno what else to call this project right now). I have no idea how much money they'd have to get to put this on multiple platforms. Maybe they're actually aiming for console/pc? It seems simpler to go that route than aim for handhelds first. Dunno.
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 04, 2015, 04:44:02 PM
Mighty No. 9 got almost 4 000 000. I think that is a bit unrealistic for "Sword or Whip" (dunno what else to call this project right now). I have no idea how much money they'd have to get to put this on multiple platforms. Maybe they're actually aiming for console/pc? It seems simpler to go that route than aim for handhelds first. Dunno.

Yea 4 mill is unrealistic, but I think given how starved the CV fanbase is for a proper title it making 2.5 million is reasonable enough, and who knows it may suprise you with 3 million.

After all as much as I love Mega Man I never thought the kickstarter would reach as much money as It did, but like CV I believed it would do well given how neglected the fanbase has felt from Capcom.
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on May 04, 2015, 04:45:51 PM
Aaaagh, I haven't felt this hype since Order of Ecclesia. Count IGA's revival is finally at hand!
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 04, 2015, 04:51:59 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fgifrific.com%2Fwp-content%2Fuploads%2F2012%2F07%2Fcoffee-sylvester-cat.gif&hash=70ce22e2e737a0bf30143ec10208ee39)
Title: Re: The first sign rises with the full moon.
Post by: deadsanto123 on May 04, 2015, 04:54:42 PM
Did you guys see this on the neogaf thread,

Take the following with a MOUNTAIN of salt, but the following comes from /v/. I will quote it verbatim.

"It's real. Game is going to be called Bloodstained: Ritual of the Night. Kickstarter goes live May 11th. Main character is NotShanoa named Miriam. She has rune tattoos on her body. NotAlucard will be named Gebel.

Screen cap this."

The same user mentioned Michiru Yamane is on board as composer.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 04, 2015, 04:57:17 PM
Did you guys see this on the neogaf thread,

Take the following with a MOUNTAIN of salt, but the following comes from /v/. I will quote it verbatim.

"It's real. Game is going to be called Bloodstained: Ritual of the Night. Kickstarter goes live May 11th. Main character is NotShanoa named Miriam. She has rune tattoos on her body. NotAlucard will be named Gebel.

Screen cap this."

The same user mentioned Michiru Yamane is on board as composer.

This user seems to be playing off that she is, in fact, PORTRAITofRUIN.

I don't know how well I buy into it. Being /v/ and all, it could just be a fan hijacking hype for hyperbole.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 04, 2015, 04:57:56 PM
Ritual of the Night?
Bloodstained?

Sounds slightly..untrue. But it's probably legit. I BELIEVE EVERYTHING AT THIS POINT.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 04, 2015, 05:02:04 PM
The name sounds goofy enough to be a rift on Castlevania but im still not sold yet.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on May 04, 2015, 05:02:30 PM
If notShanoa is in this, i'll be donating in the hundreds. No joke.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 04, 2015, 05:03:08 PM
Did you guys see this on the neogaf thread,

Take the following with a MOUNTAIN of salt, but the following comes from /v/. I will quote it verbatim.

"It's real. Game is going to be called Bloodstained: Ritual of the Night. Kickstarter goes live May 11th. Main character is NotShanoa named Miriam. She has rune tattoos on her body. NotAlucard will be named Gebel.

Screen cap this."

The same user mentioned Michiru Yamane is on board as composer.

Skeptic, but it doesn't sound so farfetched it would be untrue. We shall see.
Title: Re: The first sign rises with the full moon.
Post by: Rodriguezjr on May 04, 2015, 05:07:01 PM
My whip is ready.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 04, 2015, 05:09:08 PM
The name sounds goofy enough to be a rift on Castlevania but im still not sold yet.

To be fair all Castlevania names sound like riffs on Castlevania names.

I mean we've already gotten "Curse of Darkness", it's not like we can do any worse in terms of naming.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 04, 2015, 05:13:34 PM
To be fair all Castlevania names sound like riffs on Castlevania names.

I mean we've already gotten "Curse of Darkness", it's not like we can do any worse in terms of naming.

We didn't get "Remnant of Nocturne" tho.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 05:17:24 PM
Something should happen in the next hour or sooner, unless they're gonna make us wait until midnight.

Probably smart to sleep on it and see what happened in the morning.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 04, 2015, 05:19:16 PM
Something should happen in the next hour or sooner, unless they're gonna make us wait until midnight.

Probably smart to sleep on it and see what happened in the morning.

How can you sleep with this hype?

"Let us go out this evening for pleasure.
The night is still young."
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 04, 2015, 05:22:48 PM
was happy to hear akira toriyama making an official sequel series to DBZ
now koji igarashi making a spiritual successor to akumajo dracula
im still ugly af tho. 2 out of 3 aint bad
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 04, 2015, 05:30:08 PM
was happy to hear akira toriyama making an official sequel series to DBZ
now koji igarashi making a spiritual successor to akumajo dracula
im still ugly af tho. 2 out of 3 aint bad

"Everything you are and do is as magnificent and as free of any blemish as the patterns in waves." - Alan Watts

Don't be so hard on yourself, friend. <3
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 04, 2015, 05:37:30 PM
Well it's 8:36PM Eastern Time here, still no show...waiting on this and Jason for MKX!
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 04, 2015, 05:39:22 PM
DO WANT notShanoa.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 04, 2015, 05:47:30 PM
Skeptic, but it doesn't sound so farfetched it would be untrue. We shall see.

I remember some of the rumors about Portrait of Ruin on GameFAQs turned out to be true. Let's wait and see if /v/ proves as reliable...
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 04, 2015, 05:48:19 PM
Shanoa wouldn't use a whip....
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 04, 2015, 05:49:25 PM
Sorry... Miriam
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 04, 2015, 05:52:35 PM
DO THE GLASS THROWING!

VOTE FOR WHIP, YOU GODDAMNED BATHEADS!

http://swordorwhip.com/ (http://swordorwhip.com/)
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 04, 2015, 05:52:50 PM
How awesome would it be to have it be a metroidvania and classicvania?

Like, an arranged mode of the games locales that are slightly altered and is in a stage by stage format?

Best of both worlds.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 04, 2015, 05:53:06 PM
Voted whip!
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 04, 2015, 05:54:13 PM
Whip it all the way, son.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 04, 2015, 05:57:04 PM
Interesting stuff if you reload and keep voting.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 04, 2015, 05:57:40 PM
Bullwhip?!
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 04, 2015, 06:00:24 PM
Interesting to note:

DRACULIGA knows that you are voting for the sword or for the whip, and comments when you vote for one, and then for another.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 04, 2015, 06:03:03 PM
"What do you do when you find yourself without a castle? You build another" Draculiga
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 04, 2015, 06:03:27 PM
Voted sword, more of a fan of diversity in my weapons.

But I knew the whip would get most of the votes, I just hope this game is still a true metroidvania.

Also hope that this is actually just a promotion and has no affect on the game in such a way that we will only have whips or only have sword, I wouldn't mind both to be honest.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 04, 2015, 06:03:38 PM
"From now on, I will call you Leraje the Limber. You may call me sir." Draculiga
Title: Re: The first sign rises with the full moon.
Post by: Rugal on May 04, 2015, 06:04:08 PM
http://swordorwhip.com/?c=8BjfgJEM7iESNKxt9F2AaZds5UFjMiHPgAif (http://swordorwhip.com/?c=8BjfgJEM7iESNKxt9F2AaZds5UFjMiHPgAif)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 06:04:43 PM
"Did you think your decision would be easy?"

Yes. That's why I picked the whip.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 04, 2015, 06:05:34 PM
I guess I'm in the Iron Flail clan...
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 04, 2015, 06:07:38 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOCMHcJ0.jpg&hash=3e8940b953df3f3498e5037d7dbbc2fd)
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 04, 2015, 06:08:49 PM
#WhipGang
Title: Re: The first sign rises with the full moon.
Post by: X on May 04, 2015, 06:09:10 PM
Whip for me!  :D
Title: Re: The first sign rises with the full moon.
Post by: Rodriguezjr on May 04, 2015, 06:09:55 PM
I guess I'm in the Iron Flail clan...
Same here
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 04, 2015, 06:10:44 PM
Same here

Hell yeah! We got our own tiny Beaumont clan already.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 04, 2015, 06:11:31 PM
Interesting names being dropped here...

http://en.wikipedia.org/wiki/Haagenti (http://en.wikipedia.org/wiki/Haagenti)

http://en.wikipedia.org/wiki/Crocell (http://en.wikipedia.org/wiki/Crocell)

http://en.wikipedia.org/wiki/Morax_(demon) (http://en.wikipedia.org/wiki/Morax_(demon))
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 06:12:23 PM
It allowed me to vote again.

Quote
IGA:From now on, I will call you Marax the Messy. You may call me sir.

I couldn't help but lol at this
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 04, 2015, 06:14:17 PM
Interesting names being dropped here...

http://en.wikipedia.org/wiki/Haagenti (http://en.wikipedia.org/wiki/Haagenti)

http://en.wikipedia.org/wiki/Crocell (http://en.wikipedia.org/wiki/Crocell)

http://en.wikipedia.org/wiki/Morax_(demon) (http://en.wikipedia.org/wiki/Morax_(demon))

Interdasting.
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 04, 2015, 06:16:28 PM
The hype is breaking the fourm. I keep getting connection errors, haha.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 04, 2015, 06:17:00 PM
#TeamWhip HE KNOWS

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150505C%2Fezimba14497894421904.png&hash=e3af565cb9cc9d367ac7df5dda37095b)
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 04, 2015, 06:17:58 PM
Interdasting.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 04, 2015, 06:18:30 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FA6SkW1x.jpg&hash=836745c5c7614b23a9ebcb4dbaaef807)

Just saw this.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 04, 2015, 06:19:13 PM
The forum died for a minute.

What a time to be alive.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.thecoli.com%2Fstyles%2Fdefault%2Fxenforo%2Fsmilies%2Fwow.png&hash=44eba37a7fc2fe084eb1ef29f9bc7b03)
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 04, 2015, 06:19:21 PM
The hype is breaking the fourm. I keep getting connection errors, haha.

Both the forum and swordorwhip.com...
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 04, 2015, 06:19:46 PM
I am Belial the Bleak of the Cat 'O Nine Tails clan.

I have absolutely no idea what is happening.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 04, 2015, 06:20:57 PM
he's recruiting us to join his legion
and we dont even know it


fucking brilliant
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 04, 2015, 06:21:06 PM
Take that, Konami.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150505C%2Fezimba14497887322904.png&hash=607b54f1425967e496b040ef862937cf)
Title: Re: The first sign rises with the full moon.
Post by: Oniros on May 04, 2015, 06:21:34 PM
I am Belial the Bleak of the Cat 'O Nine Tails clan.

I have absolutely no idea what is happening.
I'm Furfur the Fine from the same clan.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 04, 2015, 06:21:46 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fgxzjoa8.jpg&hash=fff4aef723bd3cb3c7de222621087999)

I've been voting one then the other, then one multiple times, etc. and I've been getting all kind of different messages.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 04, 2015, 06:23:29 PM
Take that, Konami.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150505C%2Fezimba14497887322904.png&hash=607b54f1425967e496b040ef862937cf)

Yes! That quote works on so many levels.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 06:26:15 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpfmcBib.png&hash=98d422162a9f036759b122702c3662e0)

My god.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 04, 2015, 06:26:49 PM
"Of course you understand that this is not my final form. Two dimensions cannot hold me."

Draculiga is quickly becoming a better character than Dracula.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 04, 2015, 06:27:31 PM
Take that, Konami.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150505C%2Fezimba14497887322904.png&hash=607b54f1425967e496b040ef862937cf)

SHOTS FIRED!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHNyzdNM.gif&hash=4bac59fa09d2e7ae868318d88cb5f95a)
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 04, 2015, 06:31:51 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpfmcBib.png&hash=98d422162a9f036759b122702c3662e0)

My god.

2.5D? I mean I don't see how this can get enough for a 3D game...
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 04, 2015, 06:32:21 PM
All dis hype :o
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 04, 2015, 06:32:37 PM
2D spritework with 3D parallax backgrounds

think strider 2 but in glorious HD
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 04, 2015, 06:33:09 PM
"The illness feeds itself. Then you feed the illness. Then the illness feeds you." -Draculiga
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 06:35:12 PM
2D spritework with 3D parallax backgrounds

think strider 2 but in glorious HD
Holy shit I want this.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 04, 2015, 06:35:33 PM
Is this teasing an actual online type thing with clans vs clans? Waaaah I know nothing.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 04, 2015, 06:41:06 PM
Holy shit I want this.

Do you mean Strider HD? lol
Title: Re: The first sign rises with the full moon.
Post by: Oniros on May 04, 2015, 06:41:50 PM
I just want the KS to be up so I can give them my damn money. I'm hungry... :( Also,

Quote
Oniros, theplottwist, crisis, beingthehero, VladCT, Jop, deadsanto123, Kingshango, Maedhros, EstebanT, darkmanx_429, Shiroi Koumori, piscesdreams, OSM, Rugal and 13 Guests are viewing this topic.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 04, 2015, 06:43:03 PM
im kinda hesitant on the kickstarter. summer is coming on & i have no clothes ._.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 04, 2015, 06:44:35 PM
What did IGA name you all? I'm Orias the Outcast. ;_;
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 04, 2015, 06:45:17 PM
He called me Astaroth the Analog. LOL

"Sword has crushed the competition today."
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 06:46:31 PM
Do you mean Strider HD? lol
No. 2D Sprites with 3D scrolling backgrounds for IGA's game.

Give it to me.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 04, 2015, 06:47:11 PM
What did IGA name you all? I'm Orias the Outcast. ;_;

Leraje the Limber
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 04, 2015, 06:48:12 PM
What did IGA name you all? I'm Orias the Outcast. ;_;

Leraje the Limber
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 04, 2015, 06:49:17 PM
That answers that.
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 04, 2015, 06:49:45 PM
Leraje the Loagy
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 04, 2015, 06:52:23 PM
@piscesdreams: "Your clan will fight other clans for treasure. It is just the way of these things."
Ohkay... Clash of Clans... If this is going mobile I'm so out.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 06:53:15 PM
WHO CLAN IRON FLAIL HERE
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 04, 2015, 06:54:56 PM
WHO CLAN IRON FLAIL HERE

SQUAD UP!
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 04, 2015, 06:55:35 PM
That site is dying.
"Disconnected. Reconnecting..." So many people must have been voting.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 04, 2015, 06:57:01 PM
Furfur The Fall in this bish.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 04, 2015, 06:58:24 PM
@piscesdreams: "Your clan will fight other clans for treasure. It is just the way of these things."
Ohkay... Clash of Clans... If this is going mobile I'm so out.

lol.. talk about the 'ol bait n switch routine. hope not
Title: Re: The first sign rises with the full moon.
Post by: Kaori on May 04, 2015, 07:01:09 PM
All of my hype right now.  :D

Also, I'm Crocell the Craggy, lol.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 04, 2015, 07:03:36 PM
Ooof, Shiroi raises a good point...I don't want to sound like a wet blanket but this could be a mobile thing instead of a proper IGAvania. Even if it's related to Nintendo, I heard Nintendo was moving into the mobile market. They may have wanted an IGA thing to induct them into those previously uncharted waters. Again, not to shoot down anyone's hopes, but let's not get them up too fast...
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 04, 2015, 07:04:37 PM
This forum needs a defibrillator, never seen it crash so much goodness.
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 04, 2015, 07:05:25 PM
if this is just a mobile game akin to clans vs clans rather than a true IGAvania game for a console than my Hype is going to take a very serious blow....
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 07:05:47 PM
It's really wonderful to see this place spring back to life so quickly, thank you IGA.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 04, 2015, 07:07:33 PM
if it turns out to be a mobile purchase thing then it will simply serve as a curiosity & nothing more, like encore of the night

but i dont think it will be that; if this "clans battling clans" hints pans out then that just may mean it will have online capabilities. maybe iga learned a thing or 2 from working on Harmony of despair & is simply building on that aspect
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 04, 2015, 07:07:33 PM
Clan bullwhip here
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 04, 2015, 07:08:25 PM
This forum needs a defibrillator, never seen it crash so much goodness.

Calling Dr. Jorge....
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 04, 2015, 07:08:38 PM
if this is just a mobile game akin to clans vs clans rather than a true IGAvania game for a console than my Hype is going to take a very serious blow....

Oh god, this better not be a fucking HoDespair sequel. That flyer made it sound like a proper Metroidvania.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on May 04, 2015, 07:10:23 PM
Oh god, this better not be a fucking HoDespair sequel. That flyer made it sound like a proper Metroidvania.
Let's think positively: what if it is a game with a regular single player game with a multiplayer component based on HD? I would definitely be down for that.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 07:10:54 PM
Let's not get paranoid until we know more.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 04, 2015, 07:11:26 PM
I don't think it could be an HoD sequel. Doesn't Konami still have the rights to Castlevania? Whatever this thing is, it'll at least have to be its own property rather than a sequel to any existing game.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 04, 2015, 07:14:24 PM
I don't think it could be an HoD sequel. Doesn't Konami still have the rights to Castlevania? Whatever this thing is, it'll at least have to be its own property rather than a sequel to any existing game.

I didn't mean an official sequel, Mr. Prunyuu, but a spiritual sequel to it.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 04, 2015, 07:15:43 PM
Oh, yeah. Well, that might be it too, though honestly I think it can only be one of two evils: Either an HoD clone OR a mobile game. I don't see how HoD could work well on tiny screens.

And who knows, maybe it will be neither of those two evils but an unallayed good. Maybe they'll give us an honest to god Igavania. Let us hope and pray...*snugles hero*
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 04, 2015, 07:18:53 PM
Guys, put in the Konami code.
(https://dl.dropboxusercontent.com/u/71317971/kcode.png)
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 04, 2015, 07:19:44 PM
Jumping to conclusions: The Forum.

Just wait guys. There's no way they'll announce a kickstarter for a mobile game.

You guys are forgetting about the tweet from the new Kickstarter on 11 May?
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 04, 2015, 07:20:51 PM
If it is a mobile game or Harmony of Despair clone I am so fucking done.

That would be the biggest blue ball, dick move that could be pulled aside from an elaborate hoax.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 04, 2015, 07:22:43 PM
Try entering the Konami Code, with B A swapped.

Seriously.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 04, 2015, 07:23:57 PM
If it is a mobile game or Harmony of Despair clone I am so fucking done.

That would be the biggest blue ball, dick move that could be pulled aside from an elaborate hoax.
And you wonder why I refuse to hop on the hype train early nowadays. :P
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 04, 2015, 07:25:03 PM
If it is a mobile game or Harmony of Despair clone I am so fucking done.

That would be the biggest blue ball, dick move that could be pulled aside from an elaborate hoax.

I'll take another Harmony of Despair, actually (not my first choice, mind you). Much as I ragged on it at first, playing it with a bunch of drunk friends proved to be very entertaining on a Friday evening.

But no, seriously....give us an actual new PC/console game. I'm fine with Steam, even.
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 04, 2015, 07:25:16 PM
Just voted whip.  Really want to know what IGA has up his sleeve!
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 04, 2015, 07:33:27 PM
By the way, voted whip until I got the name Seere the Skinless and the clan Cat O' Nine Tails.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 04, 2015, 07:33:56 PM
Thats the spirit, Aalucard :D And who knows, like I said, maybe it really will be an actual game! Let's not get our hopes up too high, but let's not set them into the abyss either. Balance in all things :)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 07:46:07 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRtW2ASZ.png&hash=64fcbff51103425c4a25aedc6d70a763)

It all goes down next Monday.

Fuck.
Title: Re: The first sign rises with the full moon.
Post by: aensland on May 04, 2015, 07:47:49 PM
I want to believe

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQSsSTp9.png&hash=03e5536c4352b2cb950160b729f6f6e2)
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 04, 2015, 07:50:08 PM
if it turns out to be a mobile game successor to harmony of despair, then iga will have his cake & eat yours too

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Figa-6.png&hash=bfda8a6b26d4c7045cf39aa1b35a05d6)
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 04, 2015, 07:55:02 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRtW2ASZ.png&hash=64fcbff51103425c4a25aedc6d70a763)

It all goes down next Monday.

Fuck.

Hey we've waited for years, another week wont hurt.
Title: Re: The first sign rises with the full moon.
Post by: Little Dracula on May 04, 2015, 08:02:56 PM
Brillant website, team whip all the way.

Is not going to be a mobile game, calm down.
Title: Re: The first sign rises with the full moon.
Post by: deadsanto123 on May 04, 2015, 08:07:37 PM
Jumping to conclusions: The Forum.

Just wait guys. There's no way they'll announce a kickstarter for a mobile game.

You guys are forgetting about the tweet from the new Kickstarter on 11 May?
+1 A mobile game would not have a kickstarter
Title: Re: The first sign rises with the full moon.
Post by: AxeLord on May 04, 2015, 08:23:39 PM
As far as I can tell, there are five clans: Katana Clan, Rapier Clan, Bullwhip Clan, Iron Flail Clan, and Cat O' Nine Tails Clan. There should be a third clan for the sword side...

BTW, I'm Glasya the Grubby of Iron Flail Clan.
Title: Re: The first sign rises with the full moon.
Post by: AxeLord on May 04, 2015, 08:25:25 PM
Nevermind. I think I've got it.

Iron Flail v. Broadsword
Cat O' Nine Tails v. Katana
Bullwhip v. Rapier

I'm pretty sure these are the clan rivalries.

Also, did a bit of research into the name I was assigned. What significance could this hold?

https://www.google.com/url?sa=t&source=web&rct=j&ei=5DhIVeC4JMGfgwTluoDIDw&url=http://en.m.wikipedia.org/wiki/Glasya-Labolas&ved=0CDEQFjAH&usg=AFQjCNFYzjMnvTsY7cfBbqgfG-IrAKj6Lw&sig2=LVatADvs7UZrmljUvsQ8Dw (https://www.google.com/url?sa=t&source=web&rct=j&ei=5DhIVeC4JMGfgwTluoDIDw&url=http://en.m.wikipedia.org/wiki/Glasya-Labolas&ved=0CDEQFjAH&usg=AFQjCNFYzjMnvTsY7cfBbqgfG-IrAKj6Lw&sig2=LVatADvs7UZrmljUvsQ8Dw)

I'd also recommend that everyone stick around until midnight. Just to see what happens. I can't help but have an odd feeling that something strange is going to go down...
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 04, 2015, 08:34:44 PM
Aint no party like a bullwhip party cause a bullwhip party don't stop! ;D
Title: Re: The first sign rises with the full moon.
Post by: Dracula9 on May 04, 2015, 08:41:43 PM
Voted whip, and THE HYPE IS REACHING OVER-CAPACITY

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs3.amazonaws.com%2Frapgenius%2Ffunny-gif-Colbert-screaming.gif&hash=39fa717e800c7e0caaee4529f57e65ef)
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 04, 2015, 08:46:53 PM
Nevermind. I think I've got it.

Iron Flail v. Broadsword
Cat O' Nine Tails v. Katana
Bullwhip v. Rapier

I'm pretty sure these are the clan rivalries.

Also, did a bit of research into the name I was assigned. What significance could this hold?

https://www.google.com/url?sa=t&source=web&rct=j&ei=5DhIVeC4JMGfgwTluoDIDw&url=http://en.m.wikipedia.org/wiki/Glasya-Labolas&ved=0CDEQFjAH&usg=AFQjCNFYzjMnvTsY7cfBbqgfG-IrAKj6Lw&sig2=LVatADvs7UZrmljUvsQ8Dw (https://www.google.com/url?sa=t&source=web&rct=j&ei=5DhIVeC4JMGfgwTluoDIDw&url=http://en.m.wikipedia.org/wiki/Glasya-Labolas&ved=0CDEQFjAH&usg=AFQjCNFYzjMnvTsY7cfBbqgfG-IrAKj6Lw&sig2=LVatADvs7UZrmljUvsQ8Dw)

I'd also recommend that everyone stick around until midnight. Just to see what happens. I can't help but have an odd feeling that something strange is going to go down...

All of the names reference the Ars Goetia.

Very likely the monsters in the game are specifically based upon the Ars Goetia. All of the monsters have glyphs and runes, apparently...
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 04, 2015, 08:49:39 PM
The whole clan thing confuses me. I'm guessing it's only part of this particular viral campaign and will have very little to do with the actual game. Maybe they'll use the clans in a more meaningful way later on, when they're making decisions on the game content? It seems we are voting for the weapons, except not quite? I've been clicking randomly on both weapons multiple times, lol. And if I leave the site for a while and return, I'm given a brand new name, so I don't see any real meaning here just yet. This is the strangest thing I've done all day.
Title: Re: The first sign rises with the full moon.
Post by: angevil on May 04, 2015, 08:51:20 PM
Finally! I woke up to this and it is brilliant! Go, IGA! I am so excited! I am sure it will be something great, mostly similar in spirit to SotN. My financial situation is not good, but I am SO giving money for this :)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 04, 2015, 08:56:25 PM
https://www.google.com/url?sa=t&source=web&rct=j&ei=5DhIVeC4JMGfgwTluoDIDw&url=http://en.m.wikipedia.org/wiki/Glasya-Labolas&ved=0CDEQFjAH&usg=AFQjCNFYzjMnvTsY7cfBbqgfG-IrAKj6Lw&sig2=LVatADvs7UZrmljUvsQ8Dw (https://www.google.com/url?sa=t&source=web&rct=j&ei=5DhIVeC4JMGfgwTluoDIDw&url=http://en.m.wikipedia.org/wiki/Glasya-Labolas&ved=0CDEQFjAH&usg=AFQjCNFYzjMnvTsY7cfBbqgfG-IrAKj6Lw&sig2=LVatADvs7UZrmljUvsQ8Dw)
Holy shit that is creepy.

I really can't wait to see how twisted and creative this new bestiary of monsters is going to be. Clean slate, new ideas. This is incredibly exciting! :D
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 04, 2015, 09:15:01 PM
Makes me think that the game will be based on two opposing clans of demon hunters or something.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 04, 2015, 09:18:02 PM
glasya-labolas was an enemy in portrait of ruin

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FE93C6CCA-D662-4111-8099-B370DB8B1CB2_zpstjmf3tl0.gif&hash=9643f2b5342e9542a8bb366ddd52053c)
Title: Re: The first sign rises with the full moon.
Post by: Somanyte on May 04, 2015, 09:29:20 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs13.postimg.org%2Fa6sfbg0iv%2Fanother.jpg&hash=2f96afeb383b00e580ad8c26e6d3d5f1)

I'm Decarabia the Destroyer
I always liked Ars Goetia enemies.
Title: Re: The first sign rises with the full moon.
Post by: Dracula9 on May 04, 2015, 09:29:54 PM
Malphas the Mad of the Bullwhip Clan, calling in.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 04, 2015, 09:32:11 PM
The whole clan thing confuses me. I'm guessing it's only part of this particular viral campaign and will have very little to do with the actual game. Maybe they'll use the clans in a more meaningful way later on, when they're making decisions on the game content? It seems we are voting for the weapons, except not quite? I've been clicking randomly on both weapons multiple times, lol. And if I leave the site for a while and return, I'm given a brand new name, so I don't see any real meaning here just yet. This is the strangest thing I've done all day.

Maybe swords mean metroidvania clans vs whips classicvania clans cause there is no way in heck am I voting for swords.

With that, I voted whips and he asked if I even knew what I was doing. Of course not but I chose whip again I was named " Forneus the Frigid" .

Edit: "For your consistent voting, you are now in the Cat O' Nine Tails clan."
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 04, 2015, 09:46:07 PM
Hello guys been a while...I kept switching from Whip to sword, just wanted to confuse it a bit xD now he's calling me Phoenix the polite, now you shall call me sir!

- Can I fix you a drink ? or you don't trust me just yet ?

- You seem you like this weapon a lot, Phoenix the polite! ( I kept clicking on the whip )

- Now I'm in the Iron flail clan
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 04, 2015, 09:48:21 PM
"Your clan will fight other clans for treasure. It is just the way of these things."

I wonder if this can be a story mechanic?
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 04, 2015, 09:54:26 PM
I entered the Konami code and he said :

- What makes you think that will work here?

- You are losing this battle to Cat O' Nine Tails, but there is time to redeem yourself.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 04, 2015, 09:59:37 PM

- You are losing this battle to Cat O' Nine Tails, but there is time to redeem yourself.

That's not going to happen  :P
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 04, 2015, 10:04:13 PM
That's not going to happen  :P

Yeah because guess what ? I just joined your clan xD

- Your clan has a narrow lead over Katana this battle.

- Now are you sure you will do this to your friends ? ( a small scroll appeared to invite friends to my clan )

here : http://swordorwhip.com/?c=uThCBxAfDhxgHA5WRzxdXXL18UDBu1FA7BDK79QEr4w7Q (http://swordorwhip.com/?c=uThCBxAfDhxgHA5WRzxdXXL18UDBu1FA7BDK79QEr4w7Q)
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 04, 2015, 10:07:57 PM
Yeah because guess what ? I just joined your clan xD

- Your clan has a narrow lead over Katana this battle.

- Now are you sure you will do this to your friends ? ( a small scroll appeared to invite friends to my clan )

here : http://swordorwhip.com/?c=uThCBxAfDhxgHA5WRzxdXXL18UDBu1FA7BDK79QEr4w7Q (http://swordorwhip.com/?c=uThCBxAfDhxgHA5WRzxdXXL18UDBu1FA7BDK79QEr4w7Q)

Whips will win it is the natural order.  8)
Title: Re: The first sign rises with the full moon.
Post by: Captain Sheepy on May 04, 2015, 10:21:36 PM
Whips will win it is the natural order.  8)
Pft, natural order.... =o= -pokes- Honestly...I just wants two games in one, or both as a hybrid =u=. Yes, that is the way.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 04, 2015, 10:23:20 PM
Pft, natural order.... =o= -pokes-

Curious. What clan are you in?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 04, 2015, 10:24:05 PM
I think both the sword and the whip votes would be close.

Hahahaha.
Once you're in a clan then choose the other option:
"You've been mustered out of your clan for your perfidy. Traitor."

Then switch side again:
"You've switched sides! How interesting."
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 04, 2015, 10:24:17 PM
If we're unknowingly voting between a metroivania style game or a classicvania game, (by choosing either sword or whip) I would be extremely upset, lol. They need to tell us such important things so we can make a decision we can live with. Besides, CotM, HoD and PoR had whips so all Metroidvanias aren't automatically swords... Uugghh! This is so vague.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 04, 2015, 10:26:46 PM
If we're unknowingly voting between a metroivania style game or a classicvania game, (by choosing either sword or whip) I would be extremely upset, lol. They need to tell us such important things so we can make a decision we can live with. Besides, PoR had whips so all Metroidvanias aren't automatically swords... Uugghh! This is so vague.

I was thinking alongsides the lines that maybe sword users are more metroidvania orientated while whip weilders were more classic inclined. Ohh.. Good Gosh it feels good to be back!  :) 
Title: Re: The first sign rises with the full moon.
Post by: Captain Sheepy on May 04, 2015, 10:26:53 PM
Curious. What clan are you in?
I wanna be both. So I voted Sword first, and then switched to Whip. because I'm badass....even though it doesn't work that way......I CALL THE MEMORY OF RICHTER UPON YOU!

Honestly though, I think he might pull a usual metroidvania. Maybe he'll do classic as the main story instead this time, and have unlockable metroidvania characters. Or the usual way, metroidvania style, and then classic style like Alucard Richter Maria, or etc. I mean, that happened in a lot of the metroidvania games, and that honestly reaches out to everyone yeah? ^u^
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 04, 2015, 10:30:11 PM
I just like whipping over slashing. I'm very simple in this regard.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 04, 2015, 10:31:40 PM
What does this suppose to mean?
"The illness feeds itself. Then you feed the illness. Then the illness feeds you."
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 04, 2015, 10:32:47 PM
I was thinking alongsides the lines that maybe sword users are more metroidvania orientated while whip weilders were more classic inclined. Ohh.. Good Gosh it feels good to be back!  :)

Yeah, I guess. But I'm a little bit of both! Though I am maybe 60/40 whip/sword. But as for the actual game styles I am 50/50!
Title: Re: The first sign rises with the full moon.
Post by: Captain Sheepy on May 04, 2015, 10:34:43 PM
I just like whipping over slashing. I'm very simple in this regard.
Well, you can whip some butt...but you can't slash some butt XD (well you can but, it's certainly not common)
As long as there's a shoryuken and some special moves (and some combo and cancel mechanics) I'll be happy.
GIVE ME MY OP SHORYUUUUKEN! -flies into the air with ma whip hand up. I guess it's because I look into game mechanics quite a bit as a quality assurance tester.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 04, 2015, 10:35:53 PM
What does this suppose to mean?
"The illness feeds itself. Then you feed the illness. Then the illness feeds you."

I literally had this a second ago. And dang it it was the right choice I made!


Yeah, I guess. But I'm a little bit of both! Though I am maybe 60/40 whip/sword. But as for the actual game styles I am 50/50!

100% Whip and as for game styles I like classic more. How much, I don't know percentage wise I just prefer them over MV's greatly.

Title: Re: The first sign rises with the full moon.
Post by: Captain Sheepy on May 04, 2015, 10:36:51 PM
Yeah, I guess. But I'm a little bit of both! Though I am maybe 60/40 whip/sword. But as for the actual game styles I am 50/50!
You know what, I think I wish there was a third choice.....EVERYTHING! (guess that would be Morris style since there's martial arts, subweapons, whips, sword, knuckles (OH GOD YES THE KNUCKLES), etc)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 04, 2015, 10:38:53 PM
I agree with Everything. But it seems they don't want us to have everything as of this point.
Unless we keep all votes from all clans at a stalemate...  8)
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 04, 2015, 10:40:32 PM
You know what, I think I wish there was a third choice.....EVERYTHING! (guess that would be Morris style since there's martial arts, subweapons, whips, sword, knuckles (OH GOD YES THE KNUCKLES), etc)

In that sense MV's ARE everything and the third choice. Classic is just good ole sub weapons. And that's how I like it.

I agree with Everything. But it seems they don't want us to have everything as of this point.
Unless we keep all votes from all clans at a stalemate...  8)


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstatic.tvtropes.org%2Fpmwiki%2Fpub%2Fimages%2Fdarth_vader_nooo_7675.jpeg&hash=4efa83a46b1f8eab4368abf3122352df)



Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 04, 2015, 10:41:47 PM
The hype is BUILDING, don't let us down.

Also, so many shots fired to Konami LOL IGA > Hideo
Title: Re: The first sign rises with the full moon.
Post by: Captain Sheepy on May 04, 2015, 10:42:33 PM

"What does this suppose to mean?
"The illness feeds itself. Then you feed the illness. Then the illness feeds you.""
I literally had this a second ago. And dang it it was the right choice I made!
This just sparked something guys. I got a theory on this.

The whip of course represents classicvania in a way. But think about it...something from long ago...something where is represents a formula that we don't want changed. And all this illness stuff. In a way, maybe whip says that people aren't willing to change. That people hate change and don't want to move forward out of their fantasies of the old. They can't accept the new things. I mean, illness feeds you? Our delusions of old things being great....my delusions...of old things being great...OH GOD OnO

The sword represents another form of something classic too though...but still it's a different type of classic. People who liked SOTN and perhaps even the metroidvanias that followed after. Does it show change? Each metroidvania game had a lot of different things. There actually were whip only characters, but they weren't so donwn right simple. There were people who used many weapons, those who used glyphs...or even those of few weapons but plenty of magic instead....or classic characters who had many martial arts special moves like Richter. Or a team of 3 in reference to castlevania 3. It shows a willingness to modify and change while still keeping some of the old...but an idea of wanting to experience what CAN be done with a classic...what CAN be done with an old formula.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 04, 2015, 10:43:25 PM
The hype is BUILDING, don't let us down.

Also, so many shots fired to Konami LOL IGA > Hideo

Metal Gear isn't everything the only good thing Konami did this last month was release Gradius V on PSN
Title: Re: The first sign rises with the full moon.
Post by: Little Dracula on May 04, 2015, 10:54:39 PM
Is possible to extract all the dialogue lines from the code of the website?.
Title: Re: The first sign rises with the full moon.
Post by: Dracula9 on May 04, 2015, 11:33:35 PM
Probably, but where's the fun in that?

Also, just got the following message.

Quote from: Totally Not IGA
The final quarter looms, Malphas the Mad. It is almost too late.

Voting period's almost over, perhaps?

EDIT: Got this one, too. I think there are subtle clues hidden in specific messages.
Quote from: Also Totally Not IGA
Of course you understand that this is not my final form. Two dimensions cannot hold me.

EDIT again:
Quote from: Most Assuredly Not IGA
The First Scroll - The last front in an ancient war stretches across the bodies of the innocent.
Title: Re: The first sign rises with the full moon.
Post by: X on May 05, 2015, 12:15:59 AM
Haha, that's amusing. I just finished voting again (all whips of course) and was branded 'Ose the Outraged'.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 05, 2015, 12:25:12 AM
I have been bestowed the title Dantalion the Dodgy of the Iron Flail Clan for my consistent voting on the whip.  :)
Title: Re: The first sign rises with the full moon.
Post by: Dracula9 on May 05, 2015, 12:27:45 AM
Are the clans randomly assigned after a certain number of votes, or do they "upgrade" after even more consistent voting?

Because I've switched to sword to remove clan status a couple of times and gone back to whip, and I've gotten Bullwhip and Cat O' Nine Tails interchangeably. My name, Malphas the Mad, has remained constant, though.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 05, 2015, 12:31:00 AM
Apperently you will "fight other clans for treasure". I guess they are planning on making this some kind of MMORPG?
Title: Re: The first sign rises with the full moon.
Post by: Dracula9 on May 05, 2015, 12:33:33 AM
Maybe. Or perhaps it'd be set up akin to Belmont's Revenge, in which you'd have to choose your clan at the start (if those who've voted aren't automatically given a clan with perks or something) and go ransack the castles of the rivaling clans, before a Big Bad shows up with his or her supercastle.

That'd be interesting.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 05, 2015, 12:36:13 AM
Are the clans randomly assigned after a certain number of votes, or do they "upgrade" after even more consistent voting?

Because I've switched to sword to remove clan status a couple of times and gone back to whip, and I've gotten Bullwhip and Cat O' Nine Tails interchangeably. My name, Malphas the Mad, has remained constant, though.

I don't know about the random assignments.

I, on the other hand, is consistent with the clan name even after using several different PCs with different IPs but the name changes each time. haha. I still like the first name I got. Astaroth the Analog. I like analog stuff.
Title: Re: The first sign rises with the full moon.
Post by: whipsmemory on May 05, 2015, 12:39:41 AM
Amy the Aggrieved from #ClanCatONineTails here!

cannot hold that much hype
Title: Re: The first sign rises with the full moon.
Post by: Dracula9 on May 05, 2015, 12:45:52 AM
I don't know about the random assignments.

I, on the other hand, is consistent with the clan name even after using several different PCs with different IPs but the name changes each time. haha. I still like the first name I got. Astaroth the Analog. I like analog stuff.

Too much demon power for anything but analog. Or would it be *two much demon power for anything but asterlog?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 05, 2015, 12:51:58 AM
Too much demon power for anything but analog. Or would it be *two much demon power for anything but asterlog?

hahahaha. Maybe analog as in "similar to something else" rather than the analog devices.

And a new message:
"The final quarter looms, Haures the Hapless. It is almost too late."

Another one:
"If you hope to win, you'll need to organize. If you hope to perish, you may do whatever you like."
= MMORPG?
Title: Re: The first sign rises with the full moon.
Post by: JR on May 05, 2015, 01:41:24 AM
Seere the Surreptitious of the Iron Flail clan here.

"If I gave you this weapon, what would you even do with it?"

Very...sexy things...
Title: Re: The first sign rises with the full moon.
Post by: DonBorrelli on May 05, 2015, 01:56:33 AM
As much hyped I'm for this, I will actually love to see a revival of the most classic Castlevania style gameplay. I don't hate the Metroidvania games, but the direction the franchise took since SoTN wasn't particulary of my likeness.
Is Adventure Rebirth any good?, the original gameboy title is actually my favorite game of the series (Simon's Revenge being a close second)
Title: Re: The first sign rises with the full moon.
Post by: AxeLord on May 05, 2015, 03:02:45 AM
Those three items at the bottom - I saved the images. Their names are (left to right):

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F15rld7c.png&hash=9c068dd399349ba82df7bb42f060dec0)

clancontract@2x.png
scroll1@2x.png
battleclock@2x.png

What the hell is the battle clock? As suggested by the scroll's file name, could there be more than one scroll?

Title: Re: The first sign rises with the full moon.
Post by: Dracula9 on May 05, 2015, 03:19:34 AM
Did you hover your cursor over the clock? Doing so with the scrolls grant messages, as the one I posted earlier. Maybe there'll be another cryptic clue as to its function?
Title: Re: The first sign rises with the full moon.
Post by: AxeLord on May 05, 2015, 03:23:12 AM
I can't. I'm on mobile. Dammit. Am I the only one with the clock?

EDIT: While I can't hover over it, tapping it yields the message: "this item is still in cooldown." Odd, since I don't recall initially using it.
Title: Re: The first sign rises with the full moon.
Post by: Dracula9 on May 05, 2015, 03:41:27 AM
Seems so. Can you recall about how long it took for the clock to show up? I've been clicking all night and haven't seen it yet.
Title: Re: The first sign rises with the full moon.
Post by: AxeLord on May 05, 2015, 03:59:34 AM
I went to sleep at about 12:10. Woke up at 5:30, and both the scroll and clock were there. @SwordOrWhip did post something on Twitter about how all three whip clans had won, and that those who participated should check their inventories. I suppose that's what this is.
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 05, 2015, 04:51:19 AM
Zepar the Zippy of the Cat O' Nine Tails Clan.  :D

I kept voting whip and got the Clan Contract, never got the scroll or clock.  When I clicked on the contract, he kept asking if I really wanted to do that to my friends.  So interested to see what this is all leading to. 
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on May 05, 2015, 06:44:57 AM
Holy cripes on toast, what in the freak happened?!?!!  I take just a few days "off", only to come back to see that IGA is teasing us and the forum has 17 million new posts to catch up on!!  I skimmed a page or three, and I wish I had some time off work to catch up, wish hope and dream, and drool over whatever ideas I come up and whatever else shows up about this!  I'm skeptical too, but hopefulness is nearly overwhelming!
I'm gonna have to save every bit of spare change I can find so I can donate lots to a KS if one shows up.
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on May 05, 2015, 08:14:53 AM
Got this one, too. I think there are subtle clues hidden in specific messages.

If the 3D one means what it looks like it means, that may be a deal breaker  :(
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 05, 2015, 08:41:10 AM
This is so amazing now IGA have something to show 11 may;) AWESOME.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 05, 2015, 08:46:55 AM
Gaap the Grisly of Clan Ironflail.  This is brilliant.  I've just had it ask if I was looking for secrets or answers.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 05, 2015, 08:48:25 AM
Now in Bullwhip Clan!

"Your Clan will fight other Clans for treasure.  It is the way of these things."
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 05, 2015, 09:14:51 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZ7QWXk5.jpg&hash=d4049778b7331eb52c56743ea5f338c6)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fpuk6nMU.jpg&hash=cec41878f6952436d1d7dd6043ec2c3b)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWQQ3o4B.jpg&hash=86d3e807a9fb0c99b7b89c29c65ead2c)
#Decarabia the Dowdy
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 05, 2015, 09:22:32 AM
Take a break from CV and this happens. I'm getting super stoked for this, team whip all the way! Since this is Iga's dream game, how many of you guys think it's going to pull a lot of elements from his 1999 game? Obviously things will have to change since Iga can't use CV anymore, it'll be interesting to see what else gets revealed before next week.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on May 05, 2015, 09:37:59 AM
Hooray for a slow hour... I can't believe I actually read this entire thread!
~ Astaroth the Awful, currently Iron Flail Clan
(I've been part of Bullwhip and 9 Tails though.  I voted only whip, got bullwhip... voted 1 sword, then only whip and got iron flail.  Rinse, repeat, and got 9 tails.  Rinse, repeat, and one again got Iron Flail.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 05, 2015, 09:49:32 AM
I really don't get what we are voting for.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 05, 2015, 09:57:25 AM
I am Ronove the Radical of the Katana Clan. I actually like that name.

EDIT:
YES, IGA. I WILL TAKE A DRINK. I WILL TAKE ANYTHING AT THIS POINT.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 05, 2015, 10:10:25 AM
I am Ronove the Radical of the Katana Clan. I actually like that name.

EDIT:
YES, IGA. I WILL TAKE A DRINK. I WILL TAKE ANYTHING AT THIS POINT.

I got that too. lol Welcome to Katana!
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 05, 2015, 10:15:57 AM
I got that too. lol Welcome to Katana!

From henceforth, we are brethren.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 05, 2015, 10:19:18 AM
From henceforth, we are brethren.

Sorry, but I just read that and pictured Sir Didymus from Labyrinth.   ;D
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 05, 2015, 12:03:26 PM
So wait a minute... I've been reading some stuff online...
How come nobody mentioned it was Tyrone Rodriguez who first linked swordorwhip.com?
Is is not obvious that the developer will be Nicalis and it will probably be 2D?

The only reasons SOTN isnt my favorite game of all time is because of Edmund Mcmillens Binding of Isaac.
One of the guys there made Castle in the Darkness and Tyrone worked on Castlevania Order of Shadows....

If this is the case.... I will be VERY happy.

Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 05, 2015, 12:15:13 PM
So wait a minute... I've been reading some stuff online...
How come nobody mentioned it was Tyrone Rodriguez who first linked swordorwhip.com?
Is is not obvious that the developer will be Nicalis and it will probably be 2D?

The only reasons SOTN isnt my favorite game of all time is because of Edmund Mcmillens Binding of Isaac.
One of the guys there made Castle in the Darkness and Tyrone worked on Castlevania Order of Shadows....

If this is the case.... I will be VERY happy.

Before this rolls into an impossibly big snowball: It was I who linked him there, and he linked it later. He has nothing to do with this, AFAIK
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 05, 2015, 12:26:07 PM
Where did you get the link?
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 05, 2015, 12:30:11 PM
Where did you get the link?

Here, of course. I was here when the whole thing started.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 05, 2015, 12:41:32 PM
Niche Gamer (http://nichegamer.com/2015/05/koji-igarashis-castlevania-spiritual-successor-is-further-teased/) sent out an update that 8-4 is not working on this. The plot thickens!

Also, representing Clan Iron Flail. Though my other machines are Cat o' Nine and Bull Whip (thanks cookies!).
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 05, 2015, 12:44:34 PM
Here, of course. I was here when the whole thing started.
I did read the post before the edit. Looks like we all have a lot to look forward to!
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 05, 2015, 12:59:39 PM
Wow I honestly didn't know that 99% of the board preferred whips over sword combat.

Whether that means you prefer classvania or metroidvania I don't know, but I'm seeing almost everyone who comments say they are voting for whip.

Make me feel like the minority for voting for sword lol.

That being said I do like Whip combat a lot, I feel it was done best with SCIV with the directional whipping mechanic.

But over all I just prefer the metroidvania over classvania as well as swords over whips.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 05, 2015, 01:06:23 PM
The Homunculus gave it away.

Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 05, 2015, 01:12:36 PM
Wow I honestly didn't know that 99% of the board preferred whips over sword combat.

Whether that means you prefer classvania or metroidvania I don't know, but I'm seeing almost everyone who comments say they are voting for whip.

Make me feel like the minority for voting for sword lol.

That being said I do like Whip combat a lot, I feel it was done best with SCIV with the directional whipping mechanic.

But over all I just prefer the metroidvania over classvania as well as swords over whips.

I personally like the whip for a couple reasons:

-It's novel. Swords have been done to death by now. Even though whip-like weapons have also been done a lot, swords still are the "go to" weapon when you imagine the character.

-Like you mentioned, whip allows for a myriad of different, cool things both combat and platform-related.

-It's the symbol for Castlevania. Even if the game has nothing to do with Castlevania, we all know what is the intent behind it
Title: Re: The first sign rises with the full moon.
Post by: whipsmemory on May 05, 2015, 01:36:24 PM
say whaaat?

[img width= height=]http://s7.postimg.org/8mx4qjwfv/other.jpg[/img]

edit:
looks like a new batch of quotes just became available:


"A new, vital heart, pulsing with the old blood."
-
"You will remain standing when the dust settles, or you will be the dust."
-
"The world falls down around us. It’s up to us few to build atop the rubble."
-
"Some moments are more powerful than others. Use that power as you would a lever."
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 05, 2015, 01:40:48 PM
say whaaat?

[img width= height=]http://s7.postimg.org/8mx4qjwfv/other.jpg[/img]

well metroidvanias do feature all sorts of weapons like spears,axes,hammers,guns etc.

I'm confused by the "when I trust you with them" part...
Title: Re: The first sign rises with the full moon.
Post by: whipsmemory on May 05, 2015, 01:42:33 PM
well metroidvanias do feature all sorts of weapons like spears,axes,hammers,guns etc.

I'm confused by the "when I trust you with them" part...
yeah thats for sure, tho i think this may hint that we're not actually choosing if the hero's gonna wield a whip or a sword after all
Title: Re: The first sign rises with the full moon.
Post by: Shinobi on May 05, 2015, 01:46:39 PM
I personally like the whip for a couple reasons:

-It's novel. Swords have been done to death by now. Even though whip-like weapons have also been done a lot, swords still are the "go to" weapon when you imagine the character.

Not to mention that even during the NES era, sword as a weapon is quite too common in action or rpg games like Zelda, Castle of Dragon, Trojan, Maze of Galious, Getsufuu Maden, Sword Master, Rastan Saga, Ninja Gaiden, Frankenstein, Faxanadu, etc.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 05, 2015, 01:46:45 PM
Geez, I'll be going to sleep in a few minutes, and I can bet you guys will have 10+ pages of messages once I wake up in 7 hours. :P
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 05, 2015, 01:49:11 PM
PoR had multiple weapons, but after you unlock VK that game just clicks. Definitely more satisfying for me to whip things to death.

Also, this is new.

Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 05, 2015, 02:02:27 PM
Niche Gamer (http://nichegamer.com/2015/05/koji-igarashis-castlevania-spiritual-successor-is-further-teased/) sent out an update that 8-4 is not working on this. The plot thickens!

I see that as a win to be honest.

I'd like this to not go down the same path at MN9, seeing how that's turning out.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 05, 2015, 02:07:57 PM
So I have a theory, we each get a demon's name. We are told about the destruction and reconstruction of the world/castle. What-if, you play from the villain's perspective? Conquer the world, help subjugate humanity and command Dracuiga's forces? Design castles and obstacles to block heros from attacking your lord, but help them defeat your "allies" so you can climb the ranks? Maybe generate enough influence and power to eventually overthrow Dracuiga and claim yourself as ruler?

I see that as a win to be honest.

I'd like this to not go down the same path at MN9, seeing how that's turning out.
+1 as a Becker. Not to mention I'm not a fan of a company that takes huge liberties when localizing content.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 05, 2015, 02:12:38 PM
Quote
say whaaat?

[img width= height=]http://s7.postimg.org/8mx4qjwfv/other.jpg[/img]

edit:
looks like a new batch of quotes just became available:


"A new, vital heart, pulsing with the old blood."
-
"You will remain standing when the dust settles, or you will be the dust."
-
"The world falls down around us. It’s up to us few to build atop the rubble."

the subtext tells me that these quotes in particular are a subtle shot at what's going on at Konami HQ & how theyve treated the franchise lately
Title: Re: The first sign rises with the full moon.
Post by: whipsmemory on May 05, 2015, 02:34:07 PM
i probably noticed this just now but looks like whenever i click the whip the sword gets a red "-1" , did someone notice if this would happen as well before or if is it something new? Im also getting often a message about a direct clash between my clan (Cat O' Nine Tails) and Katana Clan

edit:
there it is
-Is a narrow victory over Katana all you seek? You will have to work harder.

-Your clan has a narrow lead over Katana this battle.
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on May 05, 2015, 02:38:25 PM
i probably noticed this just now but looks like whenever i click the whip the sword gets a red "-1" , did someone notice if did this would happen as well before or is something new? Im also getting often a message about a direct clash between my clan (Cat O' Nine Tails) and Katana Clan

edit:
there it is
-Is a narrow victory over Katana all you seek? You will have to work harder.

I only just started noticing the -1, too.

And my clan (Broadsword) is currently losing to Bullwhip.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 05, 2015, 02:47:31 PM
...the subtext tells me that these quotes in particular are a subtle shot...
Good one!
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 05, 2015, 03:16:52 PM
i probably noticed this just now but looks like whenever i click the whip the sword gets a red "-1" , did someone notice if this would happen as well before or if is it something new? Im also getting often a message about a direct clash between my clan (Cat O' Nine Tails) and Katana Clan

edit:
there it is
-Is a narrow victory over Katana all you seek? You will have to work harder.

-Your clan has a narrow lead over Katana this battle.

I noticed it too. STOP HURTING MY CLAN
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 05, 2015, 03:19:26 PM
Is is not obvious that the developer will be Nicalis
Oh holy shit. Please, no.
Title: Re: The first sign rises with the full moon.
Post by: whipsmemory on May 05, 2015, 03:24:42 PM
I noticed it too. STOP HURTING MY CLAN

I will not.

jk gotta go to sleep, its 12 am here have to get up early tomorrow.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 05, 2015, 03:47:39 PM
https://twitter.com/virtjk/status/595708872406540288

You fucking heard the man, people. MAKE IT HAPPEN!!!


Actually, FUCK IT, if this ends up being a real thing and not a hoax, I'LL MAKE IT HAPPEN.
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on May 05, 2015, 03:55:21 PM
Caim the Crumbly of the Bullwhip Clan reporting for duty.  8)

Oh holy shit. Please, no.

Oh God. I died 500+ times in Castle in the Darkness. Am I gonna have to relieve that all over again?
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 05, 2015, 03:57:44 PM
https://twitter.com/virtjk/status/595708872406540288

You fucking heard the man, people. MAKE IT HAPPEN!!!


Actually, FUCK IT, if this ends up being a real thing and not a hoax, I'LL MAKE IT HAPPEN.

I can get behind this.
Title: Re: The first sign rises with the full moon.
Post by: St.Tweeter on May 05, 2015, 04:04:28 PM
I'm only with this if he's on Team Whip.


Suck it, swordies.
Title: Re: The first sign rises with the full moon.
Post by: FanOfDracula on May 05, 2015, 04:06:30 PM
I think the battle is doing now and will be all this week through the votes.... maybe...
Title: Re: The first sign rises with the full moon.
Post by: St.Tweeter on May 05, 2015, 04:09:18 PM
Well, The Dog Kaufman just confirmed he's on the right team! Whip all the way!
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 05, 2015, 04:14:52 PM
Well, The Dog Kaufman just confirmed he's on the right team! Whip all the way!

Of fucking course!
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 05, 2015, 04:16:57 PM
I told Mr. Kaufman "pls"
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 05, 2015, 04:20:03 PM
So when are we Clan Iron Flailers gonna create our own gang signs to flash?

Also it'd be awesome if virt could compose. It's been his dream to do an OST for Castlevania, and so far Bloodrayne was the closest he's gotten.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on May 05, 2015, 05:27:11 PM
Looks like I'm Purson the Persistent on Iron Flail on one of my other devices. :-)  Astaroth the Awful on my cell.

OH-EM-GEE I so much want to know more!
Title: Re: The first sign rises with the full moon.
Post by: AkuITA on May 05, 2015, 05:31:58 PM
Is this a wonderful day ? (or a wonderful night)
I really can not hold back the hype. I am literaly consumed.
You know, whatever you make will be fine Mr.Iga
城ドラキュラ悪魔 LIVE !!!!
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on May 05, 2015, 05:39:15 PM
Kinda funny, before this was announced(or made known as cryptically as possible), we were all in a state of doom and gloom regarding Konami's recent assery. But now, everybody's swelling with hope and eagerness and, I can't help feeling this way too!
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 05, 2015, 06:13:19 PM
Looks like I'm Purson the Persistent on Iron Flail on one of my other devices. :-)  Astaroth the Awful on my cell.

OH-EM-GEE I so much want to know more!

You are a good Purson.

I'll see myself out.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 05, 2015, 06:16:06 PM
I heard some people have different sprites for their weapons now, and a scroll and clock were unlocked in their inventory. Nothing has happened for me yet, and I accidentally ended up joining Clan Bullwhip.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on May 05, 2015, 07:27:29 PM
You are a good Purson.

I'll see myself out.

My first thought was, "Huh...he misspelled person. (nyuk nyuk nyuk!)"


Someone on here posted a picture with the scroll and clock as well.  I don't have them yet, nor do I have different sprites for either the sword or the whip.  Whatever it is, this "game" we have while we're waiting is kinda fun.  If only I knew what else it did!

EDIT: My compy now has the scroll, but not my cell.  Also, the red -1 isn't showing on either, though it was showing on the compy earlier.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 05, 2015, 07:36:31 PM
I heard some people have different sprites for their weapons now, and a scroll and clock were unlocked in their inventory. Nothing has happened for me yet, and I accidentally ended up joining Clan Bullwhip.

The clock is definitelly real. The diferent sprites for the weapons I found nothing but rumors yet.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150506C%2Fezimba14497823942404.png&hash=b02b9a850528931e53a15666f6896815)

When I clicked the clock, he said "The next battle is only hours away". When I clicked again he said "This item is still in cooldown".
Title: Re: The first sign rises with the full moon.
Post by: Flame on May 05, 2015, 07:44:05 PM
Dantalion the Demented, Clan Iron Flail reporting in.

Title: Re: The first sign rises with the full moon.
Post by: Jop on May 05, 2015, 07:44:18 PM
well this is all I have, i forgott to close the page and when i see it again i have the clock

(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 05, 2015, 08:02:58 PM
My page has been open for about 11 hours today and I've been clicking the sword icon about 8 times an hour. I still only have the Clan Contract.
Title: Re: The first sign rises with the full moon.
Post by: Jeepy on May 05, 2015, 08:28:03 PM
Gremory the Green of the Iron Flail Clan here.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 05, 2015, 09:01:14 PM
I dunno about all of you, but I personally think it's kinda cool we all got these names. I actually quite like the name Ronove, however you pronounce that. Even if this winds up being... well, not what we want it to be... at least it's not empty-handed. Ish.

...I mean, it's not exactly the best consolation prize.

...At all.

...But at least I like it.

...Right?
Title: Re: The first sign rises with the full moon.
Post by: DonBorrelli on May 05, 2015, 09:26:53 PM
As everyone has been saying their names, I am Eligos the Egotistic (lol) from the Cat O' Nine Tails clan. Former Bullwhip member, but as many, I betrayed the whip clans just to see what happens
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on May 05, 2015, 09:27:59 PM
I dunno about all of you, but I personally think it's kinda cool we all got these names. I actually quite like the name Ronove, however you pronounce that. Even if this winds up being... well, not what we want it to be... at least it's not empty-handed. Ish.

...I mean, it's not exactly the best consolation prize.

...At all.

...But at least I like it.

...Right?

Well at least this is 2D. I'd rather play "Sword or Whip" than a 3D Igavania on a shoestring budget.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 05, 2015, 10:27:46 PM
As everyone has been saying their names, I am Eligos the Egotistic (lol) from the Cat O' Nine Tails clan. Former Bullwhip member, but as many, I betrayed the whip clans just to see what happens

I joined Iron Flail at first because of the link that was posted earlier in the thread and kinda betrayed the clan by accident. I'm kind of consistently in the Katana clan now.

Well at least this is 2D. I'd rather play "Sword or Whip" than a 3D Igavania on a shoestring budget.

Sword or Whip is strangely fun, honestly. I don't even know why.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 05, 2015, 10:28:17 PM
Yeah, the names are pretty interesting, especially when you go and look them up. I'm Paimon (http://en.wikipedia.org/wiki/Paimon) the Passionate.
Title: Re: The first sign rises with the full moon.
Post by: DonBorrelli on May 05, 2015, 10:38:34 PM
Katana Clan?!, the eternal enemies of the Cat O' Nine Tails  >:(
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 05, 2015, 10:42:24 PM
Katana Clan?!, the eternal enemys of the Cat O' Nine Tails  >:(

You dare show your face before a member of the Katana?!

Face me in combat, heathen! Or will you run like a kitten with your nine tails between your legs? >:D
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 05, 2015, 10:44:32 PM
Guys I have a feeling for Castlevania Sotn 2 but only a felling remember last year Sotn 2 rumor on E3 rumor list but was false.

I really hope for  a new Metroidvania on 3DS PC etc.. or new Castlevania not 3D. Cant wait next week...
Title: Re: The first sign rises with the full moon.
Post by: DonBorrelli on May 05, 2015, 10:59:19 PM
Considering the fact that it's a Igarashi project, it's most definitly a Metroidvania title. I would love to see a classicvania though...
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 05, 2015, 11:59:52 PM
So it seems that I would not get those other icons since my IP address is dynamic. damn.
Thus my name changes every time I go online. hahaha. Valac the Venomous. ooooohhhh slither....

Tell me what comes out when you click those other icons, ok?

"You will remain standing when the dust settles, or you will be the dust."
I agree with whoever who said that we might be playing as Dracula's minions.

Every time I read this: "The world falls down around us. It’s up to us few to build atop the rubble."
My head starts singing the tune of "As the world falls down" from Labyrinth.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 06, 2015, 12:02:21 AM
Well, i'm Decarambia the dirty Clan: Broadsword.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 06, 2015, 12:04:07 AM
Well, i'm Decarambia the dirty Clan: Broadsword.

The Dirty, eh?... hehehe.  8)

Sword or Whip is strangely fun, honestly. I don't even know why.
Yeah. Maybe because it is so simple? And the quotes are witty jabs at Konami with Castlevania references all throughout.

New Quote, I think.
"It is impossible to tell who will prevail. What will I do with the loser?"
--Really now?
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 06, 2015, 12:19:28 AM
A new quote: A new vital heart pulsing with the old blood.

Sorry, i wrote wrong the last word......:P
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 06, 2015, 12:40:31 AM
This whole thing just oozes with the weirdness we've come to know in all the Igavanias. The what is just as interesting with the why in this, and it's just so mysterious that it's enjoyable.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 06, 2015, 12:44:34 AM
This whole thing just oozes with the weirdness we've come to know in all the Igavanias. The what is just as interesting with the why in this, and it's just so mysterious that it's enjoyable.

True. We are fans of the weird and mysterious.
They are good at teasing new info through new dialogue everyday. And still we don't get it. haha.

Another new quote:
"I like it. The way the light shines across your sickness."
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 06, 2015, 01:24:54 AM
Okay. Wake me up when something real happens, note weird clan votes and cryptic messages.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 06, 2015, 01:37:00 AM
I am also a fan of weird and mysterious things. But I'm not a fan of anything that has to do with "clans" in games. If this turns out to be some kind of MMO, even if it's a 2D platformer, I'm not backing it. Sorry.

But yeah, I'm kinda done voting for weapons now. I too shall not wake up until something real happens. Hopefully Monday.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 06, 2015, 02:14:35 AM
I believe that the clan thing, has to do with the voting and not the actual game behind this, since the voting is interactive, it's like some kind of mmo, where whip clans, fight over sword clans for dominion, over the voting.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 06, 2015, 02:54:18 AM

Every time I read this: "The world falls down around us. It’s up to us few to build atop the rubble."
My head starts singing the tune of "As the world falls down" from Labyrinth.

Glad I'm not the only one having this problem!  Labyrinth rocks. 

I've also had only the invite scroll thing, nothing aside for a couple of clan changes, with me now in Clan Cat'o Nine Tails.

Edit: I now have another scroll thing, and the new line; "The last front in an ancient war stretches across the bodies of the innocent."
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 06, 2015, 04:46:34 AM
Before we start freaking out about MMOs and GMOs and Honey Nut Cheerios, remember to read the PAX flyer this viral campaign is all about:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWfBe7wl.png&hash=98afbc8f9bbd44e4d274c502ddb985ff)

It's clear that it's a single-player Sorrow-like metroidvania. I imagine this battle of the clans has to do with the backstory or the heroes involved.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 06, 2015, 05:01:26 AM
Well the first picture from the flyer, it's looking like a Japanese shrine...
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 06, 2015, 05:31:59 AM
I'm sure I will get proven wrong soon enough, but the way that flyer is phrased ("prepare yourself, alchemist" actually could suggest some kind of multiplayer aspect. Only MMOs and so on use that kind of rhetoric in their promotional material. If not, it would be a very odd way to refer to the game's main character.

#harmonyofdespair2
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 06, 2015, 06:27:29 AM
I'm sure I will get proven wrong soon enough, but the way that flyer is phrased ("prepare yourself, alchemist" actually could suggest some kind of multiplayer aspect. Only MMOs and so on use that kind of rhetoric in their promotional material. If not, it would be a very odd way to refer to the game's main character.

#harmonyofdespair2

That would explain the multiplayer mechanic in this teaser. I hope a combination, ala Souls: have the main game be whatever it is, and overlap a multiplayer system where clans fight for treasure, presumably in multiplayer dungeons. That stipulation would make the most sense for a 2D game.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 06, 2015, 06:30:44 AM
Well i like to thing that the alchemist aspect has something to do with combining materials for making equipment and other stuff, than being something associated with MMO.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 06, 2015, 07:14:21 AM
I'll gladly take a HoD spiritual successor.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 06, 2015, 07:23:13 AM
The forging reminds me of CoD.
Title: Re: The first sign rises with the full moon.
Post by: whipsmemory on May 06, 2015, 07:28:39 AM
#harmonyofdespair2


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.somegif.com%2Fgifs%2F13884069511213635131.GIF&hash=0871d9a396d946b33e6f46a7ee31ae13)

no seriously, HoD is okay, but after all these years I'd be quite frustrated with a new Castlevania-inspired game by IGA being a multiplayer game of some sort
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 06, 2015, 08:10:16 AM
That would explain the multiplayer mechanic in this teaser. I hope a combination, ala Souls: have the main game be whatever it is, and overlap a multiplayer system where clans fight for treasure, presumably in multiplayer dungeons. That stipulation would make the most sense for a 2D game.

Yeah, that would definitely be best, IMO.
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 06, 2015, 09:08:02 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fpn3x0X5.png&hash=3525feae29afa970dc616b24b9e89b84)

We want Blood!!!
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 06, 2015, 11:50:24 AM
mann multiplayer is cool and all but, eh i dunno. I almost always get bored with that stuff. I played harmony of despair for like a week or 2, havent touched it since. im not into the social apps like clash of clans or anything. even the multiplayer that was in portrait of Ruin, i tried that only like 2 or 3 times. i just get bored with that stuff too easily

however if Nagumo decides to play then i would have no choice but to join o.o;
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 06, 2015, 01:39:06 PM
New text!

"The moon looks lovely tonight, don't you think, Paimon the Passionate?"
"This game you and I are playing will soon be over. There will be another, if you're worthy."
"The scientists may be right. But the alchemists are powerful."
"What a wonderful night to have a-- but I am repeating myself."
"I am building a graveyard. Thank you for helping me dig."
"You are like me, I suspect. You listen when the night calls."
"The items are useful. They are revealing. They are no substitute for sheer numbers."

Some may not be exact since I got too excited to report. c_c
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 06, 2015, 02:43:13 PM
New text!

"The moon looks lovely tonight, don't you think, Paimon the Passionate?"
"This game you and I are playing will soon be over. There will be another, if you're worthy."
"The scientists may be right. But the alchemists are powerful."
"What a wonderful night to have a-- but I am repeating myself."
"I am building a graveyard. Thank you for helping me dig."
"You are like me, I suspect. You listen when the night calls."
"The items are useful. They are revealing. They are no substitute for sheer numbers."

Some may not be exact since I got too excited to report. c_c

So bad@$$! I got these:

There will be other weapons of course, when I trust you with them.
Your clan and the bullwhip clan are at a stalemate. Who among you will be brave to push forward.
A new vital heart, pulsing with old the blood.
The moon looks lovely tonight don't you think Decarabia the Dowdy.

You are like me I assume, you listen when the night calls.

Title: Re: The first sign rises with the full moon.
Post by: theANdROId on May 06, 2015, 02:58:30 PM
I still don't have the scroll on my cell, and I don't have the watch on either device.  Anyone figured out how to get these?
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 06, 2015, 03:43:03 PM
I still don't have the scroll on my cell, and I don't have the watch on either device.  Anyone figured out how to get these?
http://www.reddit.com/r/Games/comments/34w5hi/sword_or_whip_koji_igarashis_teaser_for_his_next/ (http://www.reddit.com/r/Games/comments/34w5hi/sword_or_whip_koji_igarashis_teaser_for_his_next/)

Go there. Also I think the watch was for only the first day if you were on one of the first battle's winning clans.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 06, 2015, 04:40:48 PM
I wonder if those graphics (Igacula on the throne, the whip, the sword and so on) are just made for this site? I don't see the game having sprites like that... do you? I mean, sure Shovel Knight have some 8-bit sprites and looks cool, but... I'd like at least 16-bit goodness. And judging by the tiny screenshots on the PAX flyer, the game looks much prettier than these sprites. Also, the portrait of Igacula is radically different from the sprites. They don't go together at all. I hope it's going for THAT look, at least.

Do you think Ayami Kojima did the IGA portrait, btw? It wouldn't surprise me. Or is it just a modified Dracula from SotN? Have to check the original to be sure...
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 06, 2015, 04:56:05 PM
I wonder if those graphics (Igacula on the throne, the whip, the sword and so on) are just made for this site? I don't see the game having sprites like that... do you? I mean, sure Shovel Knight have some 8-bit sprites and looks cool, but... I'd like at least 16-bit goodness. And judging by the tiny screenshots on the PAX flyer, the game looks much prettier than these sprites. Also, the portrait of Igacula is radically different from the sprites. They don't go together at all. I hope it's going for THAT look, at least.

Do you think Ayami Kojima did the IGA portrait, btw? It wouldn't surprise me. Or is it just a modified Dracula from SotN? Have to check the original to be sure...

Right now I'm sure those graphics are not final.
Title: Re: The first sign rises with the full moon.
Post by: DonBorrelli on May 06, 2015, 05:20:27 PM
I tried the site from another device,  got into the bullwhip clan and it stills talks about the Katana as our rivals. I though they were the cat o' nine tails enemies e.e
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 06, 2015, 06:27:35 PM
If IGA needs help with sprites I could definitely lend a hand if need be. :P
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on May 06, 2015, 07:07:03 PM
So how exactly does the voting work? There doesn't seem to be any links.
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 06, 2015, 07:13:15 PM
One more yeah

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbI9PFc5.png&hash=0354fe0df5b64661d7042d6435deaf87)
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on May 06, 2015, 07:56:04 PM
Thanks for the link darkmanx, but I didn't happen to see anything in there.  Anyway, I suddenly seem to have the clock now.  I wonder if you get them based on how long you've had the site open?
Has anyone seen the quote that says something along the lines of: "The weapons are helpful.  Nothing is better than sheer numbers" ?!?  (I don't remember exactly what it said...and it got away before I could type it up.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 06, 2015, 08:56:43 PM
I hope that this game only has the multiplayer part as optional with the single player campaign having the full story.
I can't guarantee that I can play this game if multiplayer is required. Stupid slow internet....
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on May 06, 2015, 10:41:55 PM
I hope that this game only has the multiplayer part as optional with the single player campaign having the full story.
I can't guarantee that I can play this game if multiplayer is required. Stupid slow internet....

I hope that this game also has the 3D part as optional. I can't guarantee I'll play it if it's not 2D  :(
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 06, 2015, 11:20:33 PM
By the way, did anyone make a compilation of all the names that Igavania has bestowed?

This is too funny: "Naberius the Nameless"
= How can you be nameless if you have a name?  ;D
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 06, 2015, 11:30:27 PM
I think a vast majority of the fanbase is looking for a great single player experience. It's what Castlevania is about, and it's what sets us apart from Call of Duty fans (even if it's totally fine to be a fan of both, I guess.)

Multiplayer should be secondary, if it's even necessary at all. I know the gaming landscape has changed since the good old days, and a lot of people want the option to play online. So I'm all for an optional multiplayer thing, with extra maps fit for the job. I'll never touch it myself, but I'm happy if it makes other people happy.

I realize I play games on my own to relax and get AWAY from all the people I have to deal with on a daily basis. Gaming is "my time"! Others play games to socialize and I respect that. I just sort of... hate people. They're everywhere!  :o
Title: Re: The first sign rises with the full moon.
Post by: JR on May 07, 2015, 12:30:57 AM
Everything's been extremely repetitive for me, but that might be because I've picked the whip every time.

Is there really any other choice? j/k
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 07, 2015, 12:50:06 AM
I like how we are hoping for a game, making theories, while knowing nothing. And BOOM, it's a book. lol
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 07, 2015, 12:56:36 AM
I like how we are hoping for a game, making theories, while knowing nothing. And BOOM, it's a book. lol

And not just any book - a COOK BOOK!
This is IGA we're talking about after all, and if you follow him on facebook you know how much he loves food.

Finally we'll be able to cook wall meat!

Or:

"IGAs Favorite Beverages vol 1: Portrait of Brewin'
Title: Re: The first sign rises with the full moon.
Post by: DonBorrelli on May 07, 2015, 12:59:06 AM
I like how we are hoping for a game, making theories, while knowing nothing. And BOOM, it's a book. lol

lol, a book would be cool, though.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 07, 2015, 06:35:06 AM
I think a vast majority of the fanbase is looking for a great single player experience. It's what Castlevania is about, and it's what sets us apart from Call of Duty fans...
Harmony of Despair = Call of Duty.

Let's go home everybody. Who gives a shit about this Iga guy. Let's just go play some good old CoD.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 07, 2015, 07:28:41 AM
I am going back to the whip and changing clans, you don't get jack for the Katana Clan.

EDIT: nan back to Katana.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 07, 2015, 08:15:25 AM
I would buy the ever lovin' heck out of a CV-themed cook book. Hmm...I wonder if it's possible to make wall meat out of a shank of lamb, bread and food coloring...
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 07, 2015, 08:20:37 AM
I like how we are hoping for a game, making theories, while knowing nothing. And BOOM, it's a book. lol
I like how you guys keep ignoring that people already said it'll be a game and it's a kickstarter.

I'm not talking about you, specifically, but everyone still thinking that it's:

- a mobile game
- a browser game
- a multiplayer game

It'll be a not castlevania game, for MANY platforms (with PC almost guaranteed), with a possibly multiplayer COMPONENT.

Quote this.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 07, 2015, 08:21:40 AM
I like how you guys keep ignoring that people already said it'll be a game and it's a kickstarter.
Humor anyone? ;)

Just excited and the wait is killing.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 07, 2015, 08:39:23 AM
Humor anyone? ;)

Just excited and the wait is killing.
I edited the post above
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 07, 2015, 10:29:50 AM
Are we still aiming for the May 11th deadline?
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 07, 2015, 11:58:25 AM
Are we still aiming for the May 11th deadline?

No reason to see why that would change. It matches up with the moon reference, and someone teased an actual KS starting on the 11th, presumably this.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 07, 2015, 03:09:05 PM
A couple of new messages. They're getting more and more hostile! Such as this:

"Ironic, isn't it, that I can only destroy you with your help?"

And something like:

"We will bring back what was lost, or die trying. That is, you will die trying"

This is getting interesting.
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 07, 2015, 03:17:26 PM

"We will bring back what has been lost, or we will die trying. That is, you will die trying."

OMG XD
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 07, 2015, 03:19:40 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FhFeGl%2F522053c59e.png&hash=7b8e021b5836bba8cac3bf444a4fbeb5)
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 07, 2015, 03:22:28 PM
"The weapon which most inspires dread will prevail."
"I am impressed with your skill. Careful you don't back-dash right into my trap."
"Be greedy with the moonlight now. For it may be some time before you drink of it again."
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 07, 2015, 03:30:31 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FhFeGl%2F522053c59e.png&hash=7b8e021b5836bba8cac3bf444a4fbeb5)
dshfskjfdghkjsdfkjgsfdg
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 07, 2015, 04:00:11 PM
I'm not sure if this has been comented on yet but...

Have you noticed how every day each clan has fought a different clan? IronFlail will have fought all other sword clans already by the end of today.

Now... What happens when there are no swords to fight against? Will Draculiga turn whips against whips?

Also, new lines:
How can you protect the ones you love when the thing that threatens them is inside you?

She runs from herself. What does she run toward?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 07, 2015, 04:35:48 PM
I'm not sure if this has been comented on yet but...

Have you noticed how every day each clan has fought a different clan? IronFlail will have fought all other sword clans already by the end of today.

Now... What happens when there are no swords to fight against? Will Draculiga turn whips against whips?

Also, new lines:
How can you protect the ones you love when the thing that threatens them is inside you?

She runs from herself. What does she run toward?

Maybe another round of swords vs whips?
Draculiga or Igacula?

Female protag?

"I am impressed with your skill. Careful you don't back-dash right into my trap."
"Be greedy with the moonlight now. For it may be some time before you drink of it again."

Alucard-ish protag?
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 07, 2015, 04:51:10 PM
i hope we get a truly huge castle, one that we can easily get lost in. last time i had that feeling of getting confused where 2 go next was playing harmony of dissonance for the 1st time (even after replaying it several years later, sometimes i had to consult a guide cuz i forgot what two do). but that was mainly cuz of the dual castle aspect. hopefully they can incorporate that same feeling but with 1 castle (or 2, i honestly dnt care at this point. just make it interesting with gothic atmosphere & fun gameplay with boobytraps everywhere)
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 07, 2015, 04:55:41 PM
Ironic, isn’t it, that I can only destroy you with your help?

Eh??
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 07, 2015, 04:59:47 PM
Ironic, isn’t it, that I can only destroy you with your help?

Eh??

Hmmm... protag goes down a dark path with good intentions? or vice versa?
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 07, 2015, 05:04:53 PM
Quote
Ironic, isn’t it, that I can only destroy you with your help?

Eh??

subtext reads hes trying to build a game with our help, that also challenges us & hard for us to beat
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 07, 2015, 05:12:10 PM
subtext reads hes trying to build a game with our help, that also challenges us & hard for us to beat

That's what I though too. "I can only be the final boss and kill you if you actually fund this shit. So get to it, goddammit."
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 07, 2015, 06:05:31 PM
Okay now I think this MIGHT be something online-related. Just imagine if IGA has actually acquired the rights for Castlevania and has developed some kind of engine for you to create your own "igavania".

Just imagine.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150508C%2Fezimba14497840482104.png&hash=28911f884d99fd4ddf3660da136d8ff3)

Important note: The text is selected because I was going to copy+paste. But I noticed that printing worked much better, So I printed this juuuuuust before it disappeared. I swear this is not manipulated (which is what the selected text makes it looks like).
Title: Re: The first sign rises with the full moon.
Post by: riverman on May 07, 2015, 06:07:13 PM
"Monday morning 11. I suppose you can watch"
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 07, 2015, 06:23:25 PM
One more

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150508C%2Fezimba14497835183604.png&hash=0eafe4bf692a8e0d0d85144a850b796d)
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 07, 2015, 06:29:49 PM
See? Next Monday, a new Iga game!
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 07, 2015, 08:32:09 PM
Okay now I think this MIGHT be something online-related. Just imagine if IGA has actually acquired the rights for Castlevania and has developed some kind of engine for you to create your own "igavania".

Just imagine.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150508C%2Fezimba14497840482104.png&hash=28911f884d99fd4ddf3660da136d8ff3)


I'm surprised the term "Igavania" is used throughout this at all. It may very well be something that the Castlevania Dungeon came up with in the first place. I can't say for sure but here's where I heard it first. It was a way for us to separate the different games and its producers. Also, this is not supposed to be a Vania at all.

Anyway, that message sounds more like something that has to do with the actual Kickstarter. That we - the players - are meeting them - the developers - on Kickstarter to see what we can do together! The "New World" could just be a way to describe crowdfunding. Dunno.

I am ridiculously hyped. Need to calm down. I'm gonna pretend this is a Candy Crush clone, so that my expectations are lowered.
Title: Re: The first sign rises with the full moon.
Post by: Gambit Belmont on May 07, 2015, 08:43:57 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FhFvSz%2Ff47785bb72.png&hash=2994312af4cadbd94b1992ae16315fd2)


WAT DUZ EET MEEEEEEEEEAN~~~~
 :o
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 07, 2015, 08:45:46 PM
If it turns out it's all for a mobile game I will flip the Knights of the Round Table's table.
Title: Re: The first sign rises with the full moon.
Post by: Gambit Belmont on May 07, 2015, 08:48:48 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FhFw5n%2Fbdba6387e8.png&hash=cd6d7e9d1bbe3050e892a41fcb09493f)

^ Actually, I think I know what he could be referring to by this.

It's probably referring to us, the fans, trying to get our classic vania goodness back in some form.  Effectively "take back" Castlevania similarily to how Inafune would be wanting to "take bad" Megaman.

That could be what he means by "you will die trying."  It can only succeed with our support.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 07, 2015, 09:11:56 PM
subtext reads hes trying to build a game with our help, that also challenges us & hard for us to beat
I can only hope.

Crazy thought, but what if IGA furthered the formula he had going in OoE where it felt like a nice mesh of Classicvania and Metroidvania and we can expect something along the lines of the training room from OoE for an entire game?
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 07, 2015, 09:19:00 PM
Anyway, that message sounds more like something that has to do with the actual Kickstarter. That we - the players - are meeting them - the developers - on Kickstarter to see what we can do together! The "New World" could just be a way to describe crowdfunding. Dunno.

In fact, "New World" capitalized like that makes me think that he's referring specifically to the Americas. I'll go off a limb to say the he might indeed come to the USA just so he can set something up.

One thing: I went to /v/ and there are some people using my fanart of the site as if something had happened. It's not real, it's just a fanart.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 07, 2015, 09:29:37 PM
I just got the Igavania message too. Weeeeeeird.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 07, 2015, 10:03:51 PM
What are the odds of the final boss in the game being Dracula? There's absolutely nothing stopping IGA from doing it. I wonder what would happen if he put Dracula, Death, Medusa, Succubus, the Mummies etcetera, in the game? Could Konami do anything about it? It's very different from, say, Mighty no 9 where they can't possibly use any of the classic Mega Man bosses (their names are probably protected somehow). But Castlevania bosses? I mean, we can't have the more specific ones like...dunno, Shaft. Or Isaac. But the rest?

Not that I think this will happen, and I am all for a fresh start with new stuff. But technically I think it would be possible to make a game that uses plenty of Castlevania characters. Though maybe Konami could claim some kind of trademark infrigement anyway...
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on May 07, 2015, 10:08:57 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3C84o2n.png&hash=ba3dee947cb37394df6cf74e5354a0f9)

Oh hell yes. Look, I don't care if it's 3D or if it's online or if it's sodding Igavania Puzzle: Encore of the Night. There's back-dashing in the game. This thing's going to work out.
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 07, 2015, 10:16:44 PM
And here is the 5th

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpajEF1B.png&hash=bea3c4a8856c2b0192c159455134abf9)
Title: Re: The first sign rises with the full moon.
Post by: RichterB on May 07, 2015, 11:05:23 PM
Looking forward to more news! Very interesting. I'm hoping for some whip-cracking action-platforming!

Messages:
"Have you dabbled in the alchemical arts?"
"Your consistency is impressive. But do you even know what you're doing?"
"From now on, I will call you Gusion the Gauche. You may call me sir."

Title: Re: The first sign rises with the full moon.
Post by: Little Dracula on May 07, 2015, 11:17:06 PM
I got one today saying something like "Monday 11 morning, I suppose you can watch".
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 07, 2015, 11:25:22 PM
YESSSSSSS!

http://puu.sh/hFoyj/bf529b01ba.png (http://puu.sh/hFoyj/bf529b01ba.png)
http://puu.sh/hFozU/36fee0228d.png (http://puu.sh/hFozU/36fee0228d.png)

Link: http://www.neogaf.com/forum/showthread.php?t=1039738&page=28 (http://www.neogaf.com/forum/showthread.php?t=1039738&page=28)

Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on May 08, 2015, 02:00:42 AM
I just hope whatever it is, to be on the 3DS or NEW 3DS. I want beautiful side-scrolling, RPG, Castlevnia-ish, ENORMOUS game.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 08, 2015, 02:33:50 AM
I just hope whatever it is, to be on the 3DS or NEW 3DS. I want beautiful side-scrolling, RPG, Castlevnia-ish, ENORMOUS game.

I think we can at least expect a 3DS release to be one of the stretch goals on the kickstarter. Unless they're targetting PS4/XBOne which might make the game too demanding graphically. Though nothing suggests "cutting edge" graphics at this point.

 I really dig having a map on the bottom (or top) screen, so 3DS is my most wanted platform too. Though I wouldn't mind a Vita release either because the screen is so pretty...
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 08, 2015, 03:27:42 AM
If this is going to the 3DS. I'm gonna be so happy.  :D
Title: Re: The first sign rises with the full moon.
Post by: LoneChild on May 08, 2015, 03:35:52 AM
PC (steam) and then as much porting to other platforms as the KS goals can get (preferency for 3DS here), is the way to go in my opinion. If you think about it, PC permits some interesing modding (not really into it myself) and an eventual map editor (wich i´ve dreamed about for so many years).

Anyway this looks like the real thing. I'm not worried about this baby turning into some MMO Frankenstein or casual mobile phone game at all, it would be ridiculous if IGA just left Konami for such a project. We'll see about it this monday, anyway.

In the meantime, and seeing how much attention we get from the man himself and the game media, we could start a new, specific thread to put our hopes and opinions on the table, served with some order and good taste. After all, we are the hard-core (in many ways) of the CV community and it seems like we really matter, for the first time.

...oh, and cheers to all the old buddies around  :)  Glad to surf the giant hype wave along with you, again!
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 08, 2015, 04:38:36 AM
I'm sick of portablevanias...just saying
Title: Re: The first sign rises with the full moon.
Post by: angevil on May 08, 2015, 04:58:16 AM
I hope it will be released on Wii U. I can`t believe IGA is back, I hope such high hopes! I was disappointed when he said he put this game on hold. I haven`t been so excited since the leaked image of Order of Ecclesia. I love Igavanias, especially Aria and Ecclesia. I enjoyed them all and replayed them many times. Ecclesia was his perfect last game, having nice artwork (after anime inspired DOS and POR) and a great combination of smaller areas/levels and a great beautiful castle. Bosses were fantastic. Now, IGA has had many years to think about a new game (more than before, between released games), so this game could be everything IGA fans wish for!
Title: Re: The first sign rises with the full moon.
Post by: Charlie Walden on May 08, 2015, 05:17:28 AM
And here is the 5th

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpajEF1B.png&hash=bea3c4a8856c2b0192c159455134abf9)

Has some one understood how to unlock these icons? I have only the first scroll and I'm quite always on the website.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 08, 2015, 05:24:31 AM
I'm surprised the term "Igavania" is used throughout this at all. It may very well be something that the Castlevania Dungeon came up with in the first place.

It was meant to be derisive, if I recall, because IGA's games weren't "real" Castlevania games for "real" Castlevania fans. It's not like CotM was called KO-G-Vania. But it looks like IGA don't give a fuck and will claim it as his own now. 
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 08, 2015, 07:08:23 AM
Did you guys see this on the neogaf thread,

Take the following with a MOUNTAIN of salt, but the following comes from /v/. I will quote it verbatim.

"It's real. Game is going to be called Bloodstained: Ritual of the Night. Kickstarter goes live May 11th. Main character is NotShanoa named Miriam. She has rune tattoos on her body. NotAlucard will be named Gebel.

Screen cap this."

The same user mentioned Michiru Yamane is on board as composer.

After some of the messages I've read in here and have received myself (particularly the one about a woman running away from herself/power/something), I'm beginning to think this is sounding more and more true. 

Anywho, in the event that this game proves to look awesome enough to fund (my hype won't let me think otherwise) how much are you guys planning on donating?  $20 is my minimum so far; more will depend on goals, a certain amount to get the beta if available, ect.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 08, 2015, 07:31:54 AM
Around $40 or so, $20 as a minimum too.
Title: Re: The first sign rises with the full moon.
Post by: e105beta on May 08, 2015, 08:09:42 AM
As long as I can equip notShanoa like a notBelmont, then I'll be set.

Also now that IGA's not with Konami, he legally cannot make another asset recycle. That's probably what I'm most excited about.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 08, 2015, 08:18:38 AM
This is probably the first time in 7 years I've been excited for a (Not)Castlevania.

Also holy shit OoE was released 7 years ago. Lords 5 years ago...
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 08, 2015, 08:21:15 AM
Depending on the rewards tiers I'll probably drop $100~$150.

So from I can gather with the latest messages is there'll be a livestream where Iga reveals the next project on Monday the 11th. So we'll either see something Sunday night or Monday morning, taking into account time zone differences. I'm guessing sword or whip will provide us with a link when the time comes.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 08, 2015, 08:27:54 AM
I'll probably give him 50 euros, i'm not in a good financial condition, even  though i have a job, because i don't get paid......they owe me over 2000 euros......
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 08, 2015, 08:30:23 AM
This is probably the first time in 7 years I've been excited for a (Not)Castlevania.
Same here. Too bad I can't help but feel it being most likely a (Not)Castlevania puts a slight damper on things. Then again, maybe this will turn out to be more interesting. I'm already glad it's not more LoS.

edit: By the way, won't they get in trouble using that edited SotN artwork on the website? It has IGA's face pasted on it, but it seems like something petty to get sued over.
Title: Re: The first sign rises with the full moon.
Post by: e105beta on May 08, 2015, 10:34:05 AM
Same here. Too bad I can't help but feel it being most likely a (Not)Castlevania puts a slight damper on things. Then again, maybe this will turn out to be more interesting. I'm already glad it's not more LoS.

edit: By the way, won't they get in trouble using that edited SotN artwork on the website? It has IGA's face pasted on it, but it seems like something petty to get sued over.

It's technically a new image

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2Fekn7ma.jpg&hash=f302bd3fb2ba0d10d0ef8ea1dff998ec)

Though this whole project could come under copyright violation if they're not careful. I hope it doesn't, but it's treading the line, especially with IGA's owning of IGAvania.

EDIT: Is anyone else at all worried this may be revealed as a phone game?
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 08, 2015, 11:01:34 AM
I was worried at first that it may be a mobile game, but I remembered the original flyer and the images on it, so I'm hoping it's going more in that way.  Plus, I couldn't see him needing a kickstarter for a mobile game, nor people that are in the know (if this is what they are more than likely referring to) being excited about a mobile game. 

As for the copywrite issue: I dunno.  A lot of the enemies, including Dracula, are free domain.  The idea itself can't be copy written, so there is nothing to stop him having a protagonist entering an antagonist's castle who just happens to have monsters inside it attacking people. 

Copy write is a tricky subject, but I think IGA will be fine.  It's kinds like Marvel and DC making the same type of characters, Coke and Pepsi making the same type of drinks, or a lot of these spiritual succesor games in general: as long as it isn't exactly the same and enough is changed, he can get away with it.  More so since a lot of Castlevania's stuff is free domain.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 08, 2015, 11:06:31 AM
Same here. Too bad I can't help but feel it being most likely a (Not)Castlevania puts a slight damper on things.
That's inevitable when you've become so attached to a series for a long time.

As long as this new retains the spirit and reasons why we loved Castlevania I think the transition from one IP to another for fans will be a pretty easy one. I just want more to leak so I know I should be excited...

3 days left!
As long as I can equip notShanoa like a notBelmont, then I'll be set.
This is the dream for me right now too.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 08, 2015, 12:02:32 PM
i wouldn't necessarily call it like coke/pepsi or marvel/dc, as those companies have more of a friendly rivalry relationship going on for decades. iga doesn't even have his own company(yet) and if he did it would take years to get as huge as konami is(was)

but as 4 copyright infringement, look @ mighty #9 which is essentially megaman rebooted, yet Capcom never put a seize & desist order out or anything so i think iga will be fine in this regard

however, that doesn't mean i want him to rehash the Dracula mythos. he should draw heavy on Japanese mythology like he did with aria, so many other cultures have their own demonic deities that have yet to be realized & this is a perfect opportunity for iga & team to take advantage of that
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 08, 2015, 01:56:15 PM
"
???:
Why do you enter my castle, Gaap the Grisly? Is it simply fate that connects us?
"
Title: Re: The first sign rises with the full moon.
Post by: Kirie on May 08, 2015, 01:56:48 PM
Some new quotes we gathered over on Neogaf :)

??: He is a hero, or a villain. But what is a hero?
??: The ritual is nearly complete.
??: Why do you enter my castle, Focalor the Filthy? Is it simply fate that connects us?
??: They tell me it’s been far too long. Time... feels different, in my condition.
??: I have seen you make fools of powerful enemies. I have watched you warp through obstacles, exploit every advantage. I have watched you cheat. Good.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 08, 2015, 02:13:50 PM
I just got those lines as well. :)
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 08, 2015, 03:12:02 PM
Estebant = Vepar the Vehement
Theplottwist = Leraje the Limber
Shelverton = Belial the Bleak
Oniros = Furfur the Fine
Beingthehero = Orias the Outcast
Shiroi Koumori = Astaroth the Analog
Jop = Leraje the Loagy
Kingshango = Furfur the Fall
Kaori = Corcell the Craggy
AxeLord = Glasya the Grubby
Somanyte = Decarabia the Destroyer
Dracula9 = Malphas the Mad
Neobelmont = Forneus the Frigid
Nagumo = Dantalion the Dodgy
Whipsmemory = Amy the Aggrieved
JR = Seere the Surreptitious
Kamirine = Zepar the Zippy
tatteredseraph = Gaap the Grisly
theANdROId = Astaroth the Awful/Purson the Persistent
Claimh Solais = Ronove the Radical
The Puritan = Caim the Crumbly
Flame = Dantalion the Demented
Necklace of J = Gremory the Green
DonBorrelli = Eligos the Egotistic
TheCruelAngel = Paimon the Passionate
Dark Nemesis = Decarabia the Dirty
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 08, 2015, 03:34:16 PM
Chiming in:
I'm "Haagenti the Hazy". xD
of Clan Iron Flail. :3
Title: Re: The first sign rises with the full moon.
Post by: Kirie on May 08, 2015, 03:40:40 PM
Sword or Whip ‏@SwordOrWhip 3 minutes ago
All who have been crafting adventures in my absence: Join us.

Sword or Whip ‏@SwordOrWhip 3 minutes ago
All who have adventured in my absence: Join us.

"I will return on Monday with allies. I request your presence. Firmly.

#Igavania Mania
Hosted by Twitch and Kinda Funny Games

May 11th from 11am - 7pm PST"

https://twitter.com/SwordOrWhip/status/596801275062128640 (https://twitter.com/SwordOrWhip/status/596801275062128640)

So exciting! :D
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 08, 2015, 03:48:09 PM
i wouldn't necessarily call it like coke/pepsi or marvel/dc, as those companies have more of a friendly rivalry relationship going on for decades. iga doesn't even have his own company(yet) and if he did it would take years to get as huge as konami is(was)

but as 4 copyright infringement, look @ mighty #9 which is essentially megaman rebooted, yet Capcom never put a seize & desist order out or anything so i think iga will be fine in this regard

however, that doesn't mean i want him to rehash the Dracula mythos. he should draw heavy on Japanese mythology like he did with aria, so many other cultures have their own demonic deities that have yet to be realized & this is a perfect opportunity for iga & team to take advantage of that

Though I agree in large part with this entire post, I didn't mean their relationship so to speak, just the bare bones fact that their products share a lot of similarities other than just making the same thing, even if they are in a competition on friendly terms. 

IGA could make the exact same game honestly  and as long as uses none of the resources from the Castlevania series (artwork, engine, sprite work, music, etc.) he'll be absolutely fine.  As you pointed out, just look at Mighty No. 9.  (Or Axiom Verge and Freedom Plant for that matter, but maybe not as blatant.)

As for him actually using Dracula and everything, I admit, my feelings are complicated and kinda ties into what Nagumo  was saying earlier.  Like I want it to be Castlevania but since it technically isn't, I want it to be its own game, not just literally CV without the name.  Maybe try other mythos, like you said Crisis.  Then when it's that, I'll want to play an official Castlevania game but get weird because there (probably) won't be a new one out.  All the while feeling guilty about not liking LoS for not being Castlevania enough because it has the name Castlevania on it.

Kinda like how I love Freedom Planet but resent it for not being an actual Sonic game, while disliking Sonic 4 for getting the feeling of classic Sonic wrong, even if it isn't that bad or completely unplayable.

I'm just weird like that.  :P

Sword or Whip ‏@SwordOrWhip 3 minutes ago
All who have been crafting adventures in my absence: Join us.

Sword or Whip ‏@SwordOrWhip 3 minutes ago
All who have adventured in my absence: Join us.

"I will return on Monday with allies. I request your presence. Firmly.

#Igavania Mania
Hosted by Twitch and Kinda Funny Games

May 11th from 11am - 7pm PST"

https://twitter.com/SwordOrWhip/status/596801275062128640 (https://twitter.com/SwordOrWhip/status/596801275062128640)

So exciting! :D

Thank you and welcome to the board.
Title: Re: The first sign rises with the full moon.
Post by: JR on May 08, 2015, 03:48:50 PM

Anywho, in the event that this game proves to look awesome enough to fund (my hype won't let me think otherwise) how much are you guys planning on donating?  $20 is my minimum so far; more will depend on goals, a certain amount to get the beta if available, ect.

If I see a good swag package, I'll probably do that...no more than like $300 or so (though it would be hard for me to justify spending that much money on something frivolous right now).
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 08, 2015, 03:51:53 PM
I'm also Marax the Mythical, of Clan Katana (was previously in Clan Rapier, until I accidentally clicked on the whip), on my phone.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 08, 2015, 03:53:36 PM
Am to Pm?
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 08, 2015, 03:54:01 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FhGp1E%2F434b9d88c3.png&hash=af60b23004d045649af19dee1f81d5c9)

deep...
Title: Re: The first sign rises with the full moon.
Post by: Kirie on May 08, 2015, 03:54:38 PM
Quote from: Kamirine

Thank you and welcome to the board.

Thank you kindly! Happy to be here :)
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 08, 2015, 04:09:07 PM
"They tell me it’s been far too long. Time... feels different, in my condition."

"He is a hero, or a villain. But what is a hero?"

"Ironic, isn’t it, that I can only destroy you with your help?"
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 08, 2015, 04:23:27 PM
Estebant = Vepar the Vehement
Theplottwist = Leraje the Limber
Shelverton = Belial the Bleak
Oniros = Furfur the Fine
Beingthehero = Orias the Outcast
Shiroi Koumori = Astaroth the Analog
Jop = Leraje the Loagy
Kingshango = Furfur the Fall
Kaori = Corcell the Craggy
AxeLord = Glasya the Grubby
Somanyte = Decarabia the Destroyer
Dracula9 = Malphas the Mad
Neobelmont = Forneus the Frigid
Nagumo = Dantalion the Dodgy
Whipsmemory = Amy the Aggrieved
JR = Seere the Surreptitious
Kamirine = Zepar the Zippy
tatteredseraph = Gaap the Grisly
theANdROId = Astaroth the Awful/Purson the Persistent
Claimh Solais = Ronove the Radical
The Puritan = Caim the Crumbly
Flame = Dantalion the Demented
Necklace of J = Gremory the Green
DonBorrelli = Eligos the Egotistic
TheCruelAngel = Paimon the Passionate
Dark Nemesis = Decarabia the Dirty
Marax the Messy here.
Title: Re: The first sign rises with the full moon.
Post by: riverman on May 08, 2015, 04:54:48 PM
Im Vual the Venerable
Title: Re: The first sign rises with the full moon.
Post by: deadsanto123 on May 08, 2015, 05:42:57 PM
Estebant = Vepar the Vehement
Theplottwist = Leraje the Limber
Shelverton = Belial the Bleak
Oniros = Furfur the Fine
Beingthehero = Orias the Outcast
Shiroi Koumori = Astaroth the Analog
Jop = Leraje the Loagy
Kingshango = Furfur the Fall
Kaori = Corcell the Craggy
AxeLord = Glasya the Grubby
Somanyte = Decarabia the Destroyer
Dracula9 = Malphas the Mad
Neobelmont = Forneus the Frigid
Nagumo = Dantalion the Dodgy
Whipsmemory = Amy the Aggrieved
JR = Seere the Surreptitious
Kamirine = Zepar the Zippy
tatteredseraph = Gaap the Grisly
theANdROId = Astaroth the Awful/Purson the Persistent
Claimh Solais = Ronove the Radical
The Puritan = Caim the Crumbly
Flame = Dantalion the Demented
Necklace of J = Gremory the Green
DonBorrelli = Eligos the Egotistic
TheCruelAngel = Paimon the Passionate
Dark Nemesis = Decarabia the Dirty
Bune the Boorish here
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 08, 2015, 05:44:56 PM
What if he makes a Castlevania game with crowdsourced sprites and stuff? That would be insane!

Don't tease me like that, dude.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on May 08, 2015, 05:57:27 PM
Sword or Whip ‏@SwordOrWhip 3 minutes ago
All who have been crafting adventures in my absence: Join us.

Sword or Whip ‏@SwordOrWhip 3 minutes ago
All who have adventured in my absence: Join us.

"I will return on Monday with allies. I request your presence. Firmly.

#Igavania Mania
Hosted by Twitch and Kinda Funny Games

May 11th from 11am - 7pm PST"

https://twitter.com/SwordOrWhip/status/596801275062128640 (https://twitter.com/SwordOrWhip/status/596801275062128640)

So exciting! :D
This is it. This is when I become poor again. :D
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 08, 2015, 06:02:47 PM
May 11th from 11am - 7pm PST"

11-7? Holy shit....
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 08, 2015, 06:13:20 PM
The guys from Kinda Funny Games will probably be streaming a bunch of Castlevania games leading up to IGA's reveal of the new kickstarter.
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 08, 2015, 07:30:33 PM
I still dont know how the items appear.

(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: Ralph on May 08, 2015, 07:48:38 PM
Halphas the Hackneyed reporting in.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 08, 2015, 07:55:53 PM
You know, I wonder if there's any chance for the CV Dungeon to be represented in this new game, since we've been the top CV fansite for so long. Maybe there'll be a handsome foreign vampire hunter character named Jorge, with a magic talking cat sidekick named Gunlord. :3
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 08, 2015, 08:05:23 PM
I just want to know when Dave Cox announces his own Kickstarter to reboot IGA's kickstarter, but make it more edgy and raw.

"Forget everything you know about Kickstarter."
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 08, 2015, 08:09:12 PM
I just want to know when Dave Cox announces his own Kickstarter to reboot IGA's kickstarter, but make it more edgy and raw.

"Forget everything you know about Kickstarter."

WIN
Title: Re: The first sign rises with the full moon.
Post by: Little Dracula on May 08, 2015, 08:09:40 PM
So after the stream they will launch the KS?. Really inconvinient hours for Europe :/
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 08, 2015, 09:03:15 PM
Going by EST that's 2-10 PM. So 10 PM Monday, we'll see the game.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 08, 2015, 09:58:34 PM
I got these new ones for now:
"The ritual is nearly complete."
"Be greedy with the moonlight now. It could be some time before you drink of it again."
"We will enter the stream with nothing. We will leave it with the future."
"Why do you enter my castle, Focalor the Frigid? Is it simply fate that connects us?"
"We are meeting in the New World. An army of Igavania players and developers."
"The past day both sides are very close to each other."
"I have seen you make fools of powerful enemies. I have watched you warp through obstacles, exploit every advantage. I have watched you cheat. Good."
"The weapon you begin with is my choice. What you end with could be yours."



Yes, Im Focalor the Frigid from Cat O' Nine Tails :)

Title: Re: The first sign rises with the full moon.
Post by: KaZudra on May 08, 2015, 09:58:51 PM
Forneus the Filthy of the Cat O' Nine Tails Clan

Also, Monday morning on the 11th.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 09, 2015, 12:03:37 AM
All I need now is a screenshot of this game, just to get a rough idea of what it is, and then I'll pour my wallet all over this. Depending on what goodies we get I might drop 250-300 *gulp!*. There's absolutely nothing else on the immediate horizon I wanna buy anyway, so why not just put a few months worth of games into this instead. But yeah, I really need to know what da prizes are first.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 09, 2015, 12:08:34 AM
Quote
There's absolutely nothing else on the immediate horizon I wanna buy anyway,

do you eat pizza at all?
Title: Re: The first sign rises with the full moon.
Post by: Charlie Walden on May 09, 2015, 01:01:21 AM
I'm Foras the Frigid, clan: Cat O' Nine Tails  ;)

I'm still unable to unlock more items and my "Igacula" has never talked about clan wars  :'(

EDIT: ha ha ha ha  ;D I don't believe it! Just few seconds after I wrote my post, Igacula has just begun to talk about clan wars and now I see the red "-1" on unselected items  :) (I'm sorry for eventual grammar mistakes, but I'm Italian and my english grammar is a little rusty  :rolls eyes:)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 09, 2015, 01:15:35 AM
You know, I wonder if there's any chance for the CV Dungeon to be represented in this new game, since we've been the top CV fansite for so long. Maybe there'll be a handsome foreign vampire hunter character named Jorge, with a magic talking cat sidekick named Gunlord. :3

Heeeeey.... I wanna join too as a white bat familiar. hehe.  ;D

@Charlie Walden: Welcome to the Dungeon! Don't worry about your grammar, we are an international site, we understand.
@Kirie: Welcome to the Dungeon as well! And hooray for having another female on board. :)
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 09, 2015, 01:21:32 AM
"They tell me it’s been far too long. Time... feels different, in my condition."

I'm Foras the Frigid, clan: Cat O' Nine Tails  ;)

Good to see another Frigid from Cat O' Nine Tails here.
Title: Re: The first sign rises with the full moon.
Post by: Charlie Walden on May 09, 2015, 01:29:30 AM
@Charlie Walden: Welcome to the Dungeon! Don't worry about your grammar, we are an international site, we understand.

Yeah, I'm sorry if I missed to write a presentation post, but i was so excited about the new site that I immediately joined this topic!  ;D
I'm 29, but this kind of things always catch my attention and light my hype!  :rollseyes:
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 09, 2015, 03:26:23 AM
do you eat pizza at all?

Maybe twice a year, I kid you not. Which is funny since I live literally on top of a pizza restaurant. I am a bad gamer. :(
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 09, 2015, 03:28:25 AM
Iga posted this on facebook : Koji Igarashi traveling to San Francisco from 成田空港ANA Suite Lounge
3 hrs ·
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 09, 2015, 05:37:14 AM
Iga posted this on facebook : Koji Igarashi traveling to San Francisco from 成田空港ANA Suite Lounge
3 hrs ·

From Narita airport to San Francisco... He's gonna be ready for May 11.
Proving this IGAVANIA quote: "We are meeting in the New World. An army of Igavania players and developers."

New quote, I think:
"He is a hero, or a villain. But what is a hero?"
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 09, 2015, 06:18:16 AM
"...But what is a hero?"
A MISERABLE LITTLE PILE OF- *shot*
Title: Re: The first sign rises with the full moon.
Post by: Kirie on May 09, 2015, 09:05:51 AM

@Kirie: Welcome to the Dungeon as well! And hooray for having another female on board. :)

Thanks so much! :D

Amon the Appendaged for me. Clan: Katana (go team sword!)
Title: Re: The first sign rises with the full moon.
Post by: Intersection on May 09, 2015, 09:41:11 AM
I... Really don't know what to think about this.

Apparently I'm Halphas the High. I was inducted into the Iron Flail clan, but then kicked out for treason because I got curious and clicked on the sword. After some more insistent whip-clicking, I made it into the Bullwhip clan.
So far I have a clan contract.

Here are a few snippets:

(click to show/hide)

And I'm allowed to share this:
Join #ClanBullWhip and scourge our foes. #teamwhip #igavania http://swordorwhip.com/?c=BsEAGganK5VvsQaMxk5MeZeXGGvqeTRz7 (http://swordorwhip.com/?c=BsEAGganK5VvsQaMxk5MeZeXGGvqeTRz7)
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 09, 2015, 09:43:03 AM
Heeeeey.... I wanna join too as a white bat familiar. hehe.  ;D


If it's a Kickstarter....there's always the chance that could be one of the pledge awards, if you're willing to throw down enough.

Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 09, 2015, 10:00:26 AM
Been a long time since I've been looking forward to a Monday and I hate Mondays.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 09, 2015, 10:01:07 AM
I wonder if the battles between these clans is what awakens some kind of evil? I mean, storywise. Not that this is Castlevania but it's almost like we are part of a ritual to resurrect Dracula. And Igacula even says "The ritual is almost complete". Or that by choosing one of his weapons, we're CURSED 4 LIFE and doomed to be his minions! What if all these names we're being given are in fact gonna be the bosses in the game? Maybe? Dunno.

If so, I (Bune the Bodacious) am gonna be this:
"Buné is depicted as a three-headed dragon, being his heads like those of a dog, a griffin, and a man"  ;D
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 09, 2015, 10:09:21 AM
Halphas the Hard from Rapier Clan here.

You are a prince of hell, often depicted as a stork, according to wikipedia!  :D I wanna fight a hell stork.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 09, 2015, 10:45:07 AM
anyone put this? "I have watched you warp through obstacles, exploit every advantage. I have watched you cheat. Good." Because I know that's the truth dracula's curse is a good example and the souls series.  :P
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 09, 2015, 01:00:18 PM

"I have watched you make fools of powerful enemies".
-Learning enemy patterns as to never ever get hit by them, getting Medals in OoE.

"I have watched you warp through obstacles"

-DoubleHeart Refresh trick

"Exploit every advantage"

-ShieldRod + Alucard Shield
-Crissaegrim

"I have watched you Cheat"

-Exiting the Castle perimeter to increase the WalkArmor Defense.
-Entering and exiting rooms over and over in order to get a rare item/soul drop.

"Good"

-He is expecting that you will try these again.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 09, 2015, 01:27:22 PM
-ShieldRod + Alucard Shield
-Crissaegrim

Castlevania Sotn 2?  Pzzzz be it..

What do you think guys Sotn 2 could be a chance?  Let me know..
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 09, 2015, 02:02:20 PM
"for all they that take the sword shall perish with the sword..." True words, the sword MUST perish.  8)


Title: Re: The first sign rises with the full moon.
Post by: Ahasverus on May 09, 2015, 02:28:59 PM
-ShieldRod + Alucard Shield
-Crissaegrim

Castlevania Sotn 2?  Pzzzz be it..

What do you think guys Sotn 2 could be a chance?  Let me know..
We wish. The lastest Devs Play Video just warmed me up on IGA so much, I... want him back.. (oh, my mouth). Sadly Konami's current affairs are a complete circus so our series is probably as good as dead, so we'll have to resort to him as the savior of the Castlevania spirit.
Title: Re: The first sign rises with the full moon.
Post by: Kirie on May 09, 2015, 02:30:14 PM
The new quotes I've seen today:

??: You are ready to choose the weapon. Will you be ready to wield it when the time comes?

??:"...for all they that take the sword shall perish with the sword..."

??: It will not work. Perhaps the same could be said of all tactics.

??: It is not what the words are capable of doing. It is what the words are capable of stopping.

??:Do we learn to control our powers, or do we learn to ignore them controlling us?
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 09, 2015, 03:40:08 PM
??:You are ready to choose the weapon. Will you be ready to wield it when the time comes?
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 09, 2015, 04:10:56 PM
All I need now is a screenshot of this game, just to get a rough idea of what it is, and then I'll pour my wallet all over this.

Hopefully it won't turn out like MN9, where the prospective screens look great but the actual thing is this bland 2.5D mess. Though DXC looked quite nice, so I have faith in IGA for now.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 09, 2015, 04:20:01 PM
What if it's 2.5D like DXC?

Would you guys rather have sprites or 3d models on a 2d plane?
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 09, 2015, 04:37:34 PM
I was thinking sure it only be 6 items.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4eotZg7.png&hash=744c7b47a1ec4409d2dfef1e7fc36283)
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 09, 2015, 04:40:41 PM
What if it's 2.5D like DXC?

Would you guys rather have sprites or 3d models on a 2d plane?

As long as its a HD 2.5D than sure, but if not I would rather have sprites.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 09, 2015, 04:48:27 PM
I was thinking sure it only be 6 items.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4eotZg7.png&hash=744c7b47a1ec4409d2dfef1e7fc36283)
What does the blue note say?
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 09, 2015, 05:03:20 PM
What does the blue note say?

this

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbLtXV6N.png&hash=68bec0e5babb93c1963a7b72860257b4)
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 09, 2015, 06:21:15 PM
I was thinking sure it only be 6 items.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4eotZg7.png&hash=744c7b47a1ec4409d2dfef1e7fc36283)

Jop explain what you are doing to get all these!
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 09, 2015, 10:39:15 PM
I had an unpleasant thought.... If this game is being published by Nicalis, then Europe may very well be screwed. The thought didn't cross my mind until just now. How do things like that work when it's a kickstarter? Was there ever a kickstarter for a game where europeans couldn't even participate? Or participate and then having to much wait for longer for the game because localization?

Are all kickstarters meant to have simultaneous worldwide releases? Otherwise it doesn't really work, does it? Uuuh my mind hurts now. I obviously won't support something that ultimately isn't coming here, or doesn't come until 2 years later (like cave story on 3ds)
Title: Re: The first sign rises with the full moon.
Post by: angevil on May 09, 2015, 11:01:18 PM
I am sure it will be released everywhere. Also, English is enough, everyone understands it. I wish they didn`t lose time and money for localization, in any game. I am not native English speaker, btw.

I cannot wait until tomorrow :) I have such high hopes that I am afraid to be disappointed. Is IGA really back with his dream game? If it turns out the dream team is back (IGA+Ayami Kojima+Michiru Yamane) I will be ecstatic!
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 09, 2015, 11:31:42 PM
I had an unpleasant thought.... If this game is being published by Nicalis...

I'm pretty sure Nicalis is in no way involved in this. But it'd be cool if they were :)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 09, 2015, 11:53:15 PM
Quote
Inti Creates ‏@IntiCreatesEN 12h12 hours ago

President @t_aizu and Int'l Affairs Coordinator @MegaMatt77 are off to San Francisco! Why? It's a secret to everyone.

Inti Creates might be the developer?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 09, 2015, 11:56:19 PM
??:"...for all they that take the sword shall perish with the sword..."
 = Bible quote
??: It will not work. Perhaps the same could be said of all tactics.
 = Sotn dialogue edit

Inti Creates might be the developer?
Perhaps.

Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 10, 2015, 12:07:35 AM
Inti Creates might be the developer?

I can get behind that, as long as they realised the map system for Megaman ZX was no good. If we're talking metroidvania the perfect map was always Super Metroid/SotN. I love me a perfect map system! If it ain't broken...
Title: Re: The first sign rises with the full moon.
Post by: Little Dracula on May 10, 2015, 01:27:42 AM
Inti Creates is perfect if they are going with a sprite game, but they have never done anything sprite based on HD, I don't know if they have the manpower. But is a great developer.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 10, 2015, 02:29:52 AM
From Steven Campos' twitter:
https://twitter.com/StevenCampos/status/597269896372686849/photo/1

IGA's in the US.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 10, 2015, 03:08:26 AM
I'm pretty sure Nicalis is in no way involved in this. But it'd be cool if they were :)

No, it wouldn't be. Nicalis would be a big red flag to this game.
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 10, 2015, 03:33:06 AM
Jop explain what you are doing to get all these!

Like i say before, I dont know, now i never close the window in case that is the method and click the whip and the others items except the sword because i dont want to click the sword, and perhaps its the 4 or 5 times i make the konami code, i know he say its useless but what the hell XD.
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 10, 2015, 10:53:34 AM
From Steven Campos' twitter:
https://twitter.com/StevenCampos/status/597269896372686849/photo/1

IGA's in the US.

Lol, are those fangs in his mouth?
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 10, 2015, 11:32:41 AM
He is Draculiga after all!
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 10, 2015, 11:54:14 AM
Tomorrow's the day.

http://www.timeanddate.com/countdown/to?msg=IGAVANIA&p0=198&year=2015&month=5&day=11&hour=14&min=0&sec=0 (http://www.timeanddate.com/countdown/to?msg=IGAVANIA&p0=198&year=2015&month=5&day=11&hour=14&min=0&sec=0)

EST countdown

Also, two more scrolls appeared, from GAF;

Quote
The Fifth Scroll - You must understand him. It is difficult to empathize with humans when you are no longer human yourself.
The Sixth Scroll - She remembers nothing. But she is human enough to imagine a future.

Definitely sounds like Alucard and Shanoa, which means the rumor of notAlucard and notShanoa being the protags may be true.
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 10, 2015, 12:50:30 PM
Tomorrow's the day.

http://www.timeanddate.com/countdown/to?msg=IGAVANIA&p0=198&year=2015&month=5&day=11&hour=14&min=0&sec=0 (http://www.timeanddate.com/countdown/to?msg=IGAVANIA&p0=198&year=2015&month=5&day=11&hour=14&min=0&sec=0)

EST countdown

Also, two more scrolls appeared, from GAF;

Definitely sounds like Alucard and Shanoa, which means the rumor of notAlucard and notShanoa being the protags may be true.


Agreed.

Those descriptions fit Alucard and Shanoa precisely, so that rumor holds some water now...
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 10, 2015, 12:51:13 PM
Okey guys :D  To be honest I really cant wait to monday moring I am SO excited and my hype level is 100% so now if IGA show SOTN 2 tomorrow I will scream like are girl Sotn is my favoirte CV ever. Please nnot be 3D we need a good 2D CV comeback no lie so on 3DS PC etc.

I will a copy not olny digital.  So over 6 years  ago Castlevania from IGA on Nintendo handeld.

Maybe him have work for this procect for years now....

Good night guys tommorw is BIG CV day. Stay good.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 10, 2015, 01:11:28 PM
From Neogaf: http://www.neogaf.com/forum/showthread.php?t=1039738&page=41 (http://www.neogaf.com/forum/showthread.php?t=1039738&page=41)

Soory if posted:

Here you go: "It's real. Game is going to be called Bloodstained: Ritual of the Night. Kickstarter goes live May 11th. Main character is NotShanoa named Miriam. She has rune tattoos on her body. NotAlucard will be named Gebel. "

"I'd post a pic but I'd get fired so fast. She has blue roses on her legs, shoulder length black hair and a stained glass sword."
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 10, 2015, 01:17:32 PM
No, it wouldn't be. Nicalis would be a big red flag to this game.

Explain o.O ?
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 10, 2015, 01:57:32 PM
It's interesting how some in here think that this may be a real Castlevania game. I see a LOT of problems with that. Konami giving/"borrowing" IGA the name Castlevania to do a SotN 2 kickstarter makes very little sense, but I dunno... It immediately takes away a lot of the freedom for IGA, and kickstarter is all about freedom.

I also hear some people sometimes talking about that Konami should sell the license, maybe to IGA or to From Software or whoever. That sounds great, but would it work? Selling a brand would technically mean that Konami is not only selling the future of the series, but quite possibly the past.

Never again could the re-release or use the old Castlevanias cause they would effectively be owned by someone else, right? Though I don't really know how these things work, but that's what I'm thinking anyway. And Konami would probably never EVER do that.

The only franchise that comes to mind is Prince of Persia, which I think was sold to UbiSoft. Do UbiSoft own the entire history of PoP, or just the stuff they did with Sands of Time and onward? Hmmm. These things interest me quite a bit. Nobody wants Castlevania to be freed from Konamis clutches more than me, but I don't see how that would be done...
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 10, 2015, 02:35:03 PM
Finally, got another scroll in my inventory. Don't ask me how!
Title: Re: The first sign rises with the full moon.
Post by: Charlie Walden on May 10, 2015, 02:38:48 PM
This is my hypothesis: every time the personal clan wins a clan war, a new item is unlocked. I obtained the first scroll just after the war against Rapier clan ended.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 10, 2015, 03:24:59 PM
Explain o.O ?

Their support to the games they release is terrible.

It took them around a year to fix Cave Story on Wii, which had busted music and a map system that literally couldn't work.
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 10, 2015, 04:05:37 PM
I have the 5th scroll but not the 6th , I have to press that whip hard!!! >:(
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on May 10, 2015, 05:20:55 PM
So... The whole thing about the 11th, and how he supposes we can watch.  Well, I have to go to work...and I don't work in a place where watching at work is possible.  I don't suppose someone could somehow record whatever we're watching so I don't miss it?
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 10, 2015, 05:21:49 PM
So... The whole thing about the 11th, and how he supposes we can watch.  Well, I have to go to work...and I don't work in a place where watching at work is possible.  I don't suppose someone could somehow record whatever we're watching so I don't miss it?
It's a livestream, they'll probably have a recording of it after it's done being broadcasted.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 10, 2015, 05:36:45 PM
I totally won't have time Monday either. I wish they would tease an image or something. Stained glass sword sounds so awesome. I want to know if it's true.
Title: Re: The first sign rises with the full moon.
Post by: JR on May 10, 2015, 05:53:07 PM
Heh...I noticed earlier today that every time I +1'ed the whip, it would -4 the sword. Didn't last very long, though.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 10, 2015, 07:18:44 PM
I got me first scroll! I mean, I dunno how, but I'm kinda happy to have an item.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 10, 2015, 07:21:24 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Feb7qnMk.jpg&hash=030214389289ed45a2c0533be3cde9f4)
Took forever but I finally got some items now!
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 10, 2015, 08:01:25 PM
Why does it have to be 2am when the live stream starts in my country....
I might catch the latter third, maybe that's the point where they'll do the announcement for a KS.
I hope they put time stamps on the recorded version so that I can just pick and choose what to watch. I am particularly interested in the IGA interviews.

Gebel.
I found it to be a weird name.... Did a google search and came up with this:
https://www.houseofnames.com/gebel-family-crest (https://www.houseofnames.com/gebel-family-crest)
So it's a surname.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 10, 2015, 08:29:47 PM
https://www.facebook.com/pages/Bloodstained-Ritual-of-the-Night/674733866005672?sk=timeline (https://www.facebook.com/pages/Bloodstained-Ritual-of-the-Night/674733866005672?sk=timeline)

Hmm.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 10, 2015, 09:09:57 PM
Oh man, 11 hours...me can't wait!
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 10, 2015, 09:40:37 PM
Why does it have to be 2am when the live stream starts in my country....
I might catch the latter third, maybe that's the point where they'll do the announcement for a KS.
I hope they put time stamps on the recorded version so that I can just pick and choose what to watch. I am particularly interested in the IGA interviews.

Gebel.
I found it to be a weird name.... Did a google search and came up with this:
https://www.houseofnames.com/gebel-family-crest (https://www.houseofnames.com/gebel-family-crest)
So it's a surname.

Fun fact: googling Gabel Family Crest shows a crest with a moon on it...

Perhaps for a vampire? ;)
Title: Re: The first sign rises with the full moon.
Post by: X on May 10, 2015, 10:16:52 PM
Humm, got a question. After 41 pages of this thread has no-one thought about how this is not a Castlevania game, yet it's being discussed in the General CV section rather then in Gaming 101? Just thought I'd throw this in there  :-\
Title: Re: The first sign rises with the full moon.
Post by: DonBorrelli on May 10, 2015, 10:25:48 PM
Humm, got a question. After 41 pages of this thread has no-one thought about how this is not a Castlevania game, yet it's being discussed in the General CV section rather then in Gaming 101? Just thought I'd throw this in there  :-\

Well, I guess it's because the original post by Igavania was posted here
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 10, 2015, 11:24:32 PM
Well, it might not be officially named Castlevania, but it will be Castlevania in our hearts.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 10, 2015, 11:30:02 PM
What worries me with all those similarities is that Konami decides to take action against IGA's game.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 10, 2015, 11:38:19 PM
What worries me with all those similarities is that Konami decides to take action against IGA's game.
There have been dozens of Castlevania clones though, and Konami will probably continue to invest their focus in Lords of Shadow anyway.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 10, 2015, 11:44:09 PM
There have been dozens of Castlevania clones though, and Konami will probably continue to invest their focus in Lords of Shadow anyway.

This is assuming they want to keep making games, and it seems to be a resounding "no" sans Metal Gear.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 10, 2015, 11:48:24 PM
This is assuming they want to keep making games, and it seems to be a resounding "no" sans Metal Gear.
They want to completely drop out of the console market, and IGA said Konami's continuing focus on casual software is what led him to quit the company.


Also, inside man appeared on /v/ again, dropped some new tidbits of info:
Quote
"There may be plans for "social" elements and "freemium" content. Hopefully tomorrow shows otherwise."

"- 2.5D
- Story takes place during Industrial Revolution, church worried that demons will invade if science prevails
- NotShanoa, NotJonathan and NotAlucard are the characters I saw."

"Yamane is in. So is the main programmer from the GBA/DS games. I believe he directed Harmony of Despair."

"Miriam's hair is dark brown. Shoulder length. Don't recognize the artist, but reminded me of OoE. Miriam is the protagonist."

"From what I've seen, it looks like OoE in 2.5D."

"From what I was told, drops are used for crafting skills and items. Seemed like Aria/Dawn with a middleman step."

"Okay, I'm done for the night. Last bit of info is that Fangamer is doing the merch."
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on May 11, 2015, 12:01:32 AM
anyone find it ironically foreshadowing that Gabriel in LoS became Dracula, as so did IGA once donning a Julius-like appearance now dracula-like?
coincidence? I think not... aliens
Title: Re: The first sign rises with the full moon.
Post by: Sir Nicko on May 11, 2015, 12:32:55 AM
Goodnight my brothers! Can't wait to discuss with you all hopefully tomorrow! Really home this turns out cool.

IGAsan, your army has arrived ;-)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 01:06:51 AM
"There may be plans for "social" elements and "freemium" content."

No pls noooo ;-;
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 02:20:07 AM
Quote
Industrial Revolution...
= hehehe nice timeline. also the timeline of the new AC game

Quote
NotShanoa, NotJonathan and NotAlucard
= hmmm... IGA's going for his dream game ala Drac's Curse. Maybe there's a NotGrant?

Quote
Yamane
= Oh yeah!!!!

Quote
"There may be plans for "social" elements and "freemium" content."
= Oh god.... please no. What's with all those freemium content nowadays? Back in the day, games were shipped out whole and complete.


And... I'm expecting this forum to explode in about 8 hours.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 11, 2015, 03:01:34 AM
I just hopped out the bed super early like the game was revealed and I come to find out it wont be revealed in another 8 hours.

Great, now what am I gonna do for 8 hours? ???
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 03:10:49 AM
I just hopped out the bed super early like the game was revealed and I come to find out it wont be revealed in another 8 hours.

Great, now what am I gonna do for 8 hours? ???

Either you sleep again or play some Castlevania games.
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 11, 2015, 03:18:17 AM
Lol, I got up early too, don't feel bad.  I'm drawing, waiting in my daughter to wake up so we can start our morning routine.  :P

As for the new tidbit info and thank you OSM by the way for it:

I will reserve judgement on it being 2.5D until I see it.  I normally don't mind it and DxC looked good, considering it was a PSP game.  I just hope it looks better than MN9 does (unless that took a turn for the better).  Obviously not expecting NSMB levels but still.

Everything else sounded find until we got to Freemium.  Depends on the level.  Like I can stand MKX levels, where the goal/items can be achieved with (arguably a little unfair extra levels of) grinding.  Or it's extra content that isn't necessary.   I just don't like It when it's 'pure freemium' I guess: free 'game' with like one stage and character and the rest of the game has to be nicked and dimed out.  I really hope it isn't the latter.  :-\
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 11, 2015, 03:23:03 AM
If there's something "social" in this game I hope it's either that you can trade/sell ingredients/loot to create stuff and learn skills, but completely OPTIONAL and not forced down our throats. And I guess some kind of additional online mode, similar to HoDespair, could be considered "social". But I don't want the game to revolve around such things!

Or better yet: Copy the entire online aspect from Dark Souls, with invasions and/or the ability to leave little messages here and there. But I desperately want a full offline, single player experience to be the focus.
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on May 11, 2015, 04:58:36 AM
I will reserve judgement on it being 2.5D until I see it.  I normally don't mind it and DxC looked good, considering it was a PSP game.  I just hope it looks better than MN9 does (unless that took a turn for the better).  Obviously not expecting NSMB levels but still.

2.5D is unfortunate but not surprising. I'll hold out judgment too, although I'm only anticipating quality on the level of MN9.

Still, I understand the resources pixel art on a massive scale takes (especially when IGA can't lift sprites from Rondo/SOTN anymore  :P). Shovel Knight is a close analogue, and that was pseudo-NES level pixel work with largely simple, unadorned coloring and shading a la Mega Man. Even Castlevania III style pixel art would be a lot of work for a small team nowadays.
Title: Re: The first sign rises with the full moon.
Post by: Little Dracula on May 11, 2015, 05:12:55 AM
If Inti Creates is developing the game, you can bet is going to be like Mighty No9, they will use all the experience they have adquiered making that game and apply it to this new game. The key thing is the art style, not if the game is 2.5 or is using unreal. Really excited for tonight.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 11, 2015, 05:41:53 AM
If Inti Creates is developing the game, you can bet is going to be like Mighty No9,

I really, really hope not.
Title: Re: The first sign rises with the full moon.
Post by: Little Dracula on May 11, 2015, 05:55:27 AM
I really, really hope not.

Why not?, if you think M9 is ugly, that is something that can be fixed with a different art style, textures, colour palettes and etc.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 11, 2015, 06:34:52 AM
I really, really hope not.

Art style is key. Inti Creates has been kinda fucked making Mega Man games since the GBA era, so when they were tasked with making Not Mega Man, that fatigue really shows in the art style. It shows a lack of enthusiasm all around, where that is mostly seen in the interests fans had in the game.

We don't know what Igarashi's game is going to be like because he's never worked with them OR have a decent budget. He's getting both of these things, and being told to start fresh, too.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 11, 2015, 06:41:47 AM
Whenever you want, IGA. :)
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 11, 2015, 06:42:51 AM
No Ayami Kojima? :(
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 11, 2015, 06:51:17 AM
I suppose it all depends on how the 2.5D is incorporated at this point.  Seeing what IGA managed to do with DXC with a more than likely low budget, it'll be wonderful to see what he can accomplish with decent funds.

I think the problem is we're trying to compare this to a game that art direction wise, isn't even in the same ball park as a typical Castlevania game would be. 

I think with MN9, those orginial 2D concept shots (or were those actual screenshots?) were just gorgeous and were exactly what kickstarters were expecting when backing the project. So seeing what we got instead was a massive letdown for more than a few people.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 11, 2015, 06:56:11 AM
2.5 MoF style would be great.
Title: Re: The first sign rises with the full moon.
Post by: Little Dracula on May 11, 2015, 07:05:59 AM
hint, hint

Inti Creates ‏@IntiCreatesEN 26s27 seconds ago

Gearing up for a very awesome day here in San Fran! Stay tuned >:3
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 07:34:54 AM
Is it 11 AM EST or some other time zone? D:
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 11, 2015, 07:51:48 AM
It;s 10:50AM Eastern time here. I thought he said Monday morning? And I see no change in the website yet...hmm
Title: Re: The first sign rises with the full moon.
Post by: Little Dracula on May 11, 2015, 07:58:35 AM
11:00AM Pacific.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 08:01:21 AM
Fuuuuuuk, I shoulda gone to sleep. Cant believe i wasted so much time.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 11, 2015, 08:08:56 AM
Argh, 11am pacific time... don't people know that unless it's Eastern Standard Time, it's irrelevant?!
Now I'm gonna have to wait until 3pm.
Since I'm at work, that's gonna make this difficult... blargh...
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 11, 2015, 08:09:31 AM
6 P.M here >.< so exciited
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 11, 2015, 08:37:37 AM
PST reporting in! Getting ready to have the stream playing in the background while working. Do we have a link to the twitch stream yet?

Edit: Found it on twitter following the #igavania tag
http://www.twitch.tv/KindaFunnyGames (http://www.twitch.tv/KindaFunnyGames)
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 11, 2015, 09:06:49 AM
Are they going to announce something via that Twitch channel?

EDIT: Nvm, found the announcement.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 09:29:29 AM
An hour and a half to go.

Wonder if something will leak before then, maybe even a blurry shot of Miriam or a screenshot.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 09:36:23 AM
Thanks for the link, guys!
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 11, 2015, 09:52:42 AM
You can say whatever you want about Mirror of Fate. But the 2.5D in that game was beautiful. I hope it looks as great as that.
Title: Re: The first sign rises with the full moon.
Post by: Kaori on May 11, 2015, 10:04:11 AM
Guys....

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night)
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 11, 2015, 10:09:11 AM
David Hayter?!
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 11, 2015, 10:10:29 AM
Goddammit!
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 10:13:06 AM
It's...

It's real...

It's beautiful...
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 11, 2015, 10:13:52 AM
Quote
Each inventory item you unlock with your fellow backers will change the Kickstarter, from unlocking the basement stretch goals to getting IGA to cosplay for your amusement.

U-um.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 11, 2015, 10:15:09 AM
Well, there goes $300. <3
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 10:17:16 AM
Sounds like Gebel is our new Dracula.

Quote
It is said that his real purpose in summoning the castle was to give Miriam a place of her own, but as his Magi-crystal disease progressed, he soon forgot his own reasoning. The more he surrounded himself with hell-spawn, the quicker the magi-crystals engulfed his body. He continues to plot the downfall of man, and how to best convince (or use) Miriam to achieve his dark ambition.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 10:19:29 AM
I am trying to limit myself to $100 tops for this, but not only does the higher price points have more cool stuff, I just want to give us much as possible for this game in general.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 11, 2015, 10:23:59 AM
So it sounds like they're bringing back Curse of Darkness's weapon forge system, right? That was handily the best thing about that game. Who is the artist? Miriam's portrait looks like Ayami Kojima's work, but Gebel and Johannes look more like Masaki's work.
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on May 11, 2015, 10:28:16 AM
Quote from: Kickstarter
WHY 2.5D?

IGA decided to go with 2.5D for this project for both financial and artistic reasons. All decisions in game development involve trade-offs, and for Bloodstained a 2.5D world built on Unreal Engine 4 was the right choice to balance development time, graphical fidelity, budget, and scope.

At the same time, IGA is very excited about exploring the paths a 2.5D style opens up within the classic Igavania formula. As he begins a new chapter of his career as a developer, he's looking forward to trying things that will enhance, rather than detract from, that core gameplay.

Still, though, we would never discount the fans' love for that classic style. The development team is looking forward to working with backers every step of the way to decide on custom shaders that will give the game a distinctive, hand-crafted look. Games like Guilty Gear and Strider are proof that 2.5D can be handled in a way that honors a classic aesthetic while allowing for new possibilities; that’s what IGA hopes to achieve with this project.

And of course, since it's an Igavania game, the 2D gameplay and feel are nonnegotiable.

I feel really good about this. 2.5D isn't always my cup of tea but this at least sets my worst fears at bay.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 11, 2015, 10:29:35 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.giphy.com%2Fmedia%2FfPkWsBe1wWPtu%2Fgiphy.gif&hash=abef57e2af4811af2f1ae594775a22de)
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 11, 2015, 10:32:36 AM
Quote
Still, though, we would never discount the fans' love for that classic style. The development team is looking forward to working with backers every step of the way to decide on custom shaders that will give the game a distinctive, hand-crafted look. Games like Guilty Gear and Strider are proof that 2.5D can be handled in a way that honors a classic aesthetic while allowing for new possibilities; that’s what IGA hopes to achieve with this project.

Aw shit, son, this is getting good! Also listening to Yamane's demo track. Sounds a lot like her work on Curse. And doth mine ears hear a callback to Toccata into Bloodstained Darkness at the very end?
Title: Re: The first sign rises with the full moon.
Post by: Little Dracula on May 11, 2015, 10:36:28 AM
Put my money in, the concept art is great, let's hope they game is as close as possible to that. Great to have Yamane and Yamada (big Inti Creates fan here), I don't care about Kojima.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 11, 2015, 10:38:07 AM
Holy crap at all those backer rewards. What's IGA Adventure going to be? Anybody got $10,000 to spare? 
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 11, 2015, 10:39:39 AM
Well fuck the rent, im giving my $150 right now. :)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 10:40:47 AM
They already almost made 100k and it's only been like what, 20-30 minutes?

EDIT: Scratch that $115,497 just now lmao
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 11, 2015, 10:42:00 AM
Johannes is the villain.

Calling it.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 11, 2015, 10:45:56 AM
He got me at Gothic Horror. I'm so In!
Title: Re: The first sign rises with the full moon.
Post by: Jeepy on May 11, 2015, 10:52:27 AM
IGA on His Castlevania Spiritual Successor, Konami, More - Kinda Funny Gamescast Special:
https://www.youtube.com/watch?v=9TzfM6QUs6A (https://www.youtube.com/watch?v=9TzfM6QUs6A)
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 11, 2015, 10:53:58 AM
They already almost made 100k and it's only been like what, 20-30 minutes?

EDIT: Scratch that $115,497 just now lmao

Bout time people started putting their money where they're mouths are.
Title: Re: The first sign rises with the full moon.
Post by: DonBorrelli on May 11, 2015, 11:01:59 AM
The fact that there's no Wii U (or 3DS) versions is quite a letdown. Oh well, I guess it's PC for me..  :-\
Title: Re: The first sign rises with the full moon.
Post by: e105beta on May 11, 2015, 11:03:42 AM
This looks pretty fucking sweet, and that intro video was great. Glad to see IGA is still super passionate about these games. I felt like that passion was missing in his last couple entries before he went MIA, but that could be attributed to issues with publishers. Regardless of whatever it was, passion is what the genre needs right now.

NOW WHERE ARE MAH WHIPS? I SAW A LOT OF SWORDS, BUT NO WHIPS. JOHANNES? I WANT TO PLAY JOHANNES.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 11, 2015, 11:06:34 AM
NOW WHERE ARE MAH WHIPS? I SAW A LOT OF SWORDS, BUT NO WHIPS. JOHANNES? I WANT TO PLAY JOHANNES.

The main character carries both.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 11, 2015, 11:06:47 AM
300 for sure. Would give more if Kojima.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 11:07:52 AM
NOW WHERE ARE MAH WHIPS? I SAW A LOT OF SWORDS, BUT NO WHIPS.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBYUoB21.png&hash=031e3511a42ecaab8d141a8dc4bad2de)
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 11, 2015, 11:08:09 AM
ENCORE ENCORE!! how can you have a page in this topic without this reminder

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night)
and

and all these

http://www.usgamer.net/articles/interview-castlevanias-former-keeper-returns-with-bloodstained-ritual-of-the-night (http://www.usgamer.net/articles/interview-castlevanias-former-keeper-returns-with-bloodstained-ritual-of-the-night)

(https://images.eurogamer.net/2015/usgamer/BloodstainedSpot1.jpg/EG11/resize/958x-1/format/jpg)

https://images.eurogamer.net/2015/usgamer/BloodstainedSpot2.jpg/EG11/resize/958x-1/format/jpg (https://images.eurogamer.net/2015/usgamer/BloodstainedSpot2.jpg/EG11/resize/958x-1/format/jpg)

https://images.eurogamer.net/2015/usgamer/BloodstainedSpot3.jpg (https://images.eurogamer.net/2015/usgamer/BloodstainedSpot3.jpg)

(https://images.eurogamer.net/2015/usgamer/BloodstainedSpot3.jpg)

that is already looking to be a worthy successor to IGAvania creations!!  the first signs of a profound masterpiece!!!!

Of course Bloodstained Ritual of the Night will generate the most sales from

1. PS4
2. PC
3. X1

in that sequence.   Of course PS4 has the most international and widespread tastes for gaming.
PC is drenched in piracy but still a lot more profitable and broader consumer tastes than X1,
though X1 would definitely get more sales than a Wii U or portable version would. 
Plus X1 has a decent standard controller for this genre, and better hardware.

It is smart they are developing this for only those platforms, that will keep the quality high instead of
cutting corners for previous gen hardware.    It may be a 2.5D game, but it benefits from every part
of what the best gaming hardware has these days, so that will help optimize its performance among other
things.

Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 11, 2015, 11:09:32 AM
http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life (http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life)

Here's a cool tie-in article by Polygon. Some interesting Castlevania tidbits - the 3D Alucard game was not coming along well, and yeah, his 2D Castlevania projects were canned when they brought on MercurySteam. RIP 1999, at least we'll always have operation akumajo's terrible script in our hearts...
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 11, 2015, 11:09:45 AM
Of course Kickstarter doesn't have PayPal support. *reluctantly applies for creditcard*

I'm planning on backing for $300 because I like autographs. I don't particularly care for the map and the rest is out of my price range/embarrassing.
Title: Re: The first sign rises with the full moon.
Post by: Rodriguezjr on May 11, 2015, 11:11:11 AM
Of course Kickstarter doesn't have PayPal support. *reluctantly applies for creditcard*

I'm planning on backing for $300 because I like autographs. I don't particularly care for the map and the rest is out of my price range/embarrassing.
Actually, this is the Paypal link for the Kickstarter. https://fulfillment.fangamer.com/bloodstained (https://fulfillment.fangamer.com/bloodstained)
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 11, 2015, 11:11:25 AM
Just pledged $300 bucks. I have faith in you IGA.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 11:13:58 AM
http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life (http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life)

Here's a cool tie-in article by Polygon. Some interesting Castlevania tidbits - the 3D Alucard game was not coming along well, and yeah, his 2D Castlevania projects were canned when they brought on MercurySteam. RIP 1999, at least we'll always have operation akumajo's terrible script in our hearts...
Man, I am done with Konami.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 11, 2015, 11:14:42 AM
I just pledged 150.00 My first EVER KS!

I'll be getting the Xbox One Version.

This is being made in Unreal 4?! It's gonna be sooo huge!
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 11, 2015, 11:16:06 AM
Actually, this is the Paypal link for the Kickstarter. https://fulfillment.fangamer.com/bloodstained (https://fulfillment.fangamer.com/bloodstained)

Thanks for the link. Backed.
Title: Re: The first sign rises with the full moon.
Post by: e105beta on May 11, 2015, 11:18:50 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBYUoB21.png&hash=031e3511a42ecaab8d141a8dc4bad2de)

Oh good. I missed that. Reminds me of the Thorn Whip from Simon's Quest.

Man, I am done with Konami.

Why did they have to do this? Why does Konami hate everything good? There was no reason they couldn't have simultaneously funded both.
Title: Re: The first sign rises with the full moon.
Post by: Kirie on May 11, 2015, 11:19:02 AM
IGA is going to be on the stream here pretty much all day today: http://www.twitch.tv/kindafunnygames (http://www.twitch.tv/kindafunnygames)

IGAMANIA SCHEDULE
11:00: Announcement, with IGA, Egoraptor, and Colin Moriarty
11:30: IGA plays Rogue Legacy
12:30: Turbodog702 speedruns Guacamelee with IGA, romscout, Rocco Botte, and Colin Moriarty
1:45: IGA plays Shadow Complex with Donald Mustard, and Derrick Acosta
2:45: PinkPajamas speed runs Bunny Must Die with IGA and Colin Moriarty
3:45: New music from Michiru Yamane and Ippo Yamada
4:00: IGA plays Shovel Knight with Yacht Club Games and Rocco Botte
5:00: Andy plays Ori and the Blind Forest with Colin Moriarty, romscout, and Fangamer
6:00: IGA plays Axiom Verge with Tom Happ and Colin Moriarty
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 11, 2015, 11:21:35 AM
The 2.5D makes me a bit worried... specially because it's Inti Creates (MN9 isn't looking that good). But it all depends on what shaders they'll use on this game.

Also, they are limiting the platforms for realistic goals, unlike MN9.

If we can get something on the level of Dust: An Elysian Tail or something like this, I'll be happy.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 11:25:26 AM
The 2.5D makes me a bit worried... specially because it's Inti Creates (MN9 isn't looking that good). But it all depends on what shaders they'll use on this game.
2.5D can be good.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FY4tCSU1.jpg&hash=3ccf9ecab0886d6f1cbd094e2eb0d85d)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjcA3bNZ.jpg&hash=6869ba15924fa1af6da4da8a6e74e4f7)

Don't get me started on MN9 though, for everything it was promised and how much it made it looks like a big disappointment. I was raising like 100 eyebrows when they announced the cartoon franchises before the game was even finished, left a bad taste in my mouth. That and having to cut out being able to steal parts/transformations from enemies and not bosses due to budgeting? Yeah, nah.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 11, 2015, 11:28:05 AM
Wait... her name is Miriam?
That was my very first girlfriend's name... (not even remotely joking).
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 11, 2015, 11:30:55 AM
Two words - I'm in.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 11, 2015, 11:31:00 AM
F**k.......i need to get paid from my work............i'll give him 150!!!!
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 11:32:36 AM
So when do you pick your platform? Is it right after you pledge, or what? I'm using the PayPal version so if anyone used that, it'd be helpful to know. I don't wanna wind up accidentally getting a PC copy since I know my computer wouldn't be able to run the game (since it's being developed with current-gen consoles in mind).
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 11, 2015, 11:33:12 AM
http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life (http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life)

Here's a cool tie-in article by Polygon. Some interesting Castlevania tidbits - the 3D Alucard game was not coming along well, and yeah, his 2D Castlevania projects were canned when they brought on MercurySteam. RIP 1999, at least we'll always have operation akumajo's terrible script in our hearts...

Man fuck Konami up the ass with a bloody flaming pike.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.thecoli.com%2Fstyles%2Fdefault%2Fxenforo%2Fsmilies%2Fpacspit.gif&hash=daf8f01c11b06f33927a05888ff87316)
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on May 11, 2015, 11:44:46 AM
I really hope the game will be much better than the first image posted. I see many people are excited with the art for Miriam but for me Shanoa is waaaay better!

I hope the game development goes well and I don't want the game to look so generic and cheap :(
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 11, 2015, 11:58:07 AM
Man fuck Konami up the ass with a bloody flaming pike.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.thecoli.com%2Fstyles%2Fdefault%2Fxenforo%2Fsmilies%2Fpacspit.gif&hash=daf8f01c11b06f33927a05888ff87316)

it was partially Kojima's fault since he supported mercurysteam, which is also to blame trying to cashgrab the Castlevania franchise and just looking to make money (just like how Ninja Theory didn't care about ruining DMC
reputation, they were just after money and fame. not taking care of the franchise's foundations, lore and design.
trolling the fanbase since they will get paid under contract anyways.),
but Kojima pushed Konami to choose MS (a very horrible choice) instead of IGA. 

Kojima overrates western developers and underrated Japanese talent.  Hideo doesn't even care about the Metal Gear series much since MGS3, so Castlevania means nothing to him, he just sees the industry more as a science instead of an art, and MGS is the only thing he understands. ) 

but anyways, this actually worked out better for IGA, since Konami is out of touch with the industry anyways,
and IGA can do more outside of that.  full 3D Castlevania just doesn't have the full team, budget and resources to do it right, so 2D and 2.5D are much more adaptable to IGA's style, and the greatest in the series are 2D.

You see even legendary series like Street Fighter use 2.5D instead of full 3D.  can full 3D be better for the series?
it can be, but it could be at the expense of the series gameplay fundamentals and level design strengths.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 11, 2015, 11:58:34 AM
I've lost Stream footage until now. I've lost important info about this game and IGA or no?
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 11, 2015, 12:03:00 PM
So when do you pick your platform? Is it right after you pledge, or what? I'm using the PayPal version so if anyone used that, it'd be helpful to know. I don't wanna wind up accidentally getting a PC copy since I know my computer wouldn't be able to run the game (since it's being developed with current-gen consoles in mind).
You'll receive emails. Kickstarter have some plugins for the post-fund phase that handle this type of thing. You (probably in this case) can up your pledge, even.

I know that 2.5D games can look good. We just need to know which 2.5D game visual they are striving to achieve.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on May 11, 2015, 12:05:26 PM
In for the $125 tier. So happy that we're finally getting a new IGA game!!!
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 11, 2015, 12:06:15 PM
I really hope the game will be much better than the first image posted. I see many people are excited with the art for Miriam but for me Shanoa is waaaay better! 

Miriam looks awesome, she could kind of pass for Shanoa's long lost sister.   ;D

plus Miriam can main a sword AND whip, so she's already one of the most badass and coolest IGAvania characters ever.

Quote
I hope the game development goes well and I don't want the game to look so generic and cheap :(

I think people shouldn't have their production value expectations too high.

fans should be glad this will look better than than CotM, HoD, AoS, DoS, PoR and OoE.

it would be nice if they make it darker and grittier like SOTN and the others, with more mature color tone,
but overall I think that screen doesn't really show the full atmosphere, since those floors and ceiling are naturally
bright due to the reflective material they are composed of, but looking at the rest of the background, it does look
pretty dark themed.   

 At least it isn't super deformed like Phantom Breaker Battlegrounds or Syd Valis.   ;D


but are the developers really the same developers that helped with MN9?  do people think the MN9 budget conspiracy
might be tied to that developer?  Is it a smart move to choose that developer?  They aren't a shady developer are they?  They might bill IGA more money than they deserve. 

 If they are bad they better not treat IGA like a scapegoat if some conspiracy happens.
Whose fault really was it for what happened to MN9 anyways?  was it related to that devleoper? 
Inti Creates or whatever they are called.




Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 11, 2015, 12:08:24 PM
Don't get me started on MN9 though, for everything it was promised and how much it made it looks like a big disappointment. I was raising like 100 eyebrows when they announced the cartoon franchises before the game was even finished, left a bad taste in my mouth. That and having to cut out being able to steal parts/transformations from enemies and not bosses due to budgeting? Yeah, nah.

Yeeeaaaah.  Seeing what one man could do (Axiom Verge), and various other teams on a smaller budget could crank out, seeing MN9 was jarring.  I'm trusting this because IGA is the producer and has his goals and funding set at a realistic level.  2.5D does have me weary, but what he's said (and as much as I love Nintendo, excluding it for now so that the game will be good looking instead having to possibly scale it down so that it runs on everything) put me at ease.  To be honest, I'm sad some people won't pledge yet based solely on IntiCreates being involved and MN9 instead of IGA being the lead and pretty damn good with making games on a budget, reused sprites be damned.

I couldn't imagine a metroidvania looking like MN9 honestly: the castle would look bare and bland.  Even DXC looked better than that.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 11, 2015, 12:09:16 PM
I've lost Stream footage until now. I've lost important info about this game and IGA or no?

Anyone?
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 12:12:26 PM
I'm sad some people won't pledge yet based solely on IntiCreates being involved and MN9 instead of IGA being the lead and pretty damn good with making games on a budget, reused sprites be damned.
I haven't pledged because I want to see gameplay first. The game is absolutely going to get funded, I respect IGA and trust him but I need to see the game first before I get truly excited.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 11, 2015, 12:23:32 PM
i look around & see all of u super duper excited like ur wildest dreams are coming true. just wait till after the dust settles & half of u will start criticizing & pooping on this game & its "repetitive gameplay, lack of platforming and uninspired environments," yes im calling it now. "hasnt IgA learned anything smh"

i see ppl that used to shit on iga & his games left n right, now coming outta the shadows & posting the complete opposite. go figure  :P

as for me, yas im gonna pledge but thats becuz ive always been a fan of the metroidvanias. rip castlevania, it had one helluva run with 25+ years. but all good things must come to an end
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 11, 2015, 12:30:22 PM
Where are people getting all this info on Mighty No. 9 not going to be good?!

Did I miss something?
Title: Re: The first sign rises with the full moon.
Post by: Oniros on May 11, 2015, 12:34:10 PM
Where are people getting all this info on Mighty No. 9 not going to be good?!

Did I miss something?
People are judging a platformer being bad purely on its visuals in 2015. What a time to be alive.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 12:35:54 PM
Where are people getting all this info on Mighty No. 9 not going to be good?!

Did I miss something?
Gameplay footage that has been released shows off some very uninspired and often flat level design. It just doesn't look fun, I would love to be wrong but I doubt much will change.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 11, 2015, 12:36:30 PM
Holy Sh*T, IGA is going to reach his goal on the first day.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 11, 2015, 12:37:47 PM
Over $400,000 already....

I guess the publishers were very very wrong about there being no demand for an Igavania.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 12:40:57 PM
Over $400,000 already....

I guess the publishers were very very wrong about there being no demand for an Igavania.
Publishers are often very wrong, the industry is a mess and it shouldn't be like this at all.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 12:46:50 PM
Correct me if I'm wrong, but I thought main development of Mighty No. 9 was being handled by Comcept, not Inti Creates.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 11, 2015, 12:47:19 PM
Publishers are often very wrong, the industry is a mess and it shouldn't be like this at all.

Most guys at the top of anything relating to money really are wrong about the world they're in.
Title: Re: The first sign rises with the full moon.
Post by: LoneChild on May 11, 2015, 12:57:04 PM
Can't say I'm impressed by the artwork, the designs look kind of childish to me. Not digging Gebel at all, nor Miriam's clothing / exaggerated weapons.

2'5D Is not really justified, as I see it. I bet IGA's getting this project backed in less than 24 hours, and probably we'll see the numbers leaving the 850.000$ goal far behind in less than a week. I think IGA should have been more confident about the founding, and take the pixel route from the start. Anyway, I can live with 2'5D graphics as long as they reach MoF standards of quality.

At this point I'm backing this for sure, but I hope this designs grow on me somehow, or get some more mature approach at some point. OoE was the perfect blend of manga and a more realistic, westen style, both in character proportions and clothes design without all this "Sakura Cardcaptor" stuff all over it.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 12:59:49 PM
$440,640

Within the next half hour the game will be fully funded. :)
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 01:05:11 PM
Pledged only $60... Unfortunately I can't afford anything higher... But at least I'm helping see this game come to fruition, though it definitely didn't need my help in particular. lol
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 11, 2015, 01:20:13 PM
Color me interested. I'm still not totally sold, and will pledge when we get more info about the game. (Plus I think the pledge levels are higher than most other game KSs).
Title: Re: The first sign rises with the full moon.
Post by: Inccubus on May 11, 2015, 01:21:29 PM
As soon as I have it I'm going in for the 60$ too.
I would go higher, but I be broke and my rent is about to go up to 850$ from the 575$ I was paying before.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 11, 2015, 01:30:55 PM
They owe me over 2000 euros at my work, if i get a good amount, i'll go for the 150$!!
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 11, 2015, 01:31:56 PM
http://kotaku.com/konami-gets-youtube-to-take-down-critical-video-1703615047 (http://kotaku.com/konami-gets-youtube-to-take-down-critical-video-1703615047)

Watch the backup while it's back up!
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 11, 2015, 01:34:55 PM
Looks like it might reach the goal in the next 30-40 minutes or less.  Fun stuff. 
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 11, 2015, 01:38:11 PM
Founded a few minutes ago.
Title: Re: The first sign rises with the full moon.
Post by: Kaori on May 11, 2015, 01:38:51 PM
It reached it's goal guys!!! Bloodstained: Ritual of the Night is happening!!!! I am super excited!!  ;D ;D
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 11, 2015, 01:43:19 PM
キタ━━━━━━(゚∀゚)━━━━━━ !!!!!
Title: Re: The first sign rises with the full moon.
Post by: Somanyte on May 11, 2015, 01:46:04 PM
wow, that was fast. I wonder if they'll add more goals. $850k seems a bit short...
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 01:47:46 PM
I am super happy about this and quite excited.

And it makes me too excited, actually. Like, what if this gets its own franchise? A "Bloodstained" franchise? Are we going to remain the Castlevania Dungeon if CV dies out? Are we going to reform into the Bloodstained Dungeon?! WHAT'S GOING TO HAPPEN?!
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 11, 2015, 01:49:40 PM
I am super happy about this and quite excited.

And it makes me too excited, actually. Like, what if this gets its own franchise? A "Bloodstained" franchise? Are we going to remain the Castlevania Dungeon if CV dies out? Are we going to reform into the Bloodstained Dungeon?! WHAT'S GOING TO HAPPEN?!

Bloodstained Dungeon, has a nice ring to it.
Title: Re: The first sign rises with the full moon.
Post by: deadsanto123 on May 11, 2015, 01:51:47 PM
Funded!
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 01:52:29 PM
Congrats IGA! I bet if they keep going we'll hit all the goals up to Nightmare mode tonight.
Title: Re: The first sign rises with the full moon.
Post by: Intersection on May 11, 2015, 01:53:27 PM
It's happening... It's actually happening...

I guess it's time to open a KS account.
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on May 11, 2015, 01:55:48 PM
I am super happy about this and quite excited.

And it makes me too excited, actually. Like, what if this gets its own franchise? A "Bloodstained" franchise? Are we going to remain the Castlevania Dungeon if CV dies out? Are we going to reform into the Bloodstained Dungeon?! WHAT'S GOING TO HAPPEN?!
I wouldn't say it needs to change, but if we get a new IGAVANIA franchise out of this, it might be nice to have a sub-forum dedicated to it.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 01:58:13 PM
I wanna try to make a Miriam sprite so we can fit her into the forum banner.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 11, 2015, 02:01:04 PM
Can't say I'm impressed by the artwork, the designs look kind of childish to me.   

Watch Syd Valis gameplay. or Phantom Breaker Battlegrounds.  now that's childish.   ;D

https://www.youtube.com/watch?v=7l6om71Lhqw (https://www.youtube.com/watch?v=7l6om71Lhqw)


Quote
2'5D Is not really justified, as I see it. I think IGA should have been more confident about the founding, and take the pixel route from the start. 

for an action/adventure/platformer, if it was 2D, it would cost a lot more and a lot of the concepts probably wouldn't get off the ground.   Considering the major companies are now in 2.5D instead of 2D for their AAA budget projects,
shows that 2D is too risky to do right these days, especially if you wanna make a SOTN deep game.

SNKP themselves have seen how wasteful and costly 2D can be these days.  look how lackluster KOFXII was
compared to its predecessors, despite its high quality 2D pixel art, it's quality was lacking necessary quantity to
feel like a complete KOF game.
  KOFXIII project suffered from some cuts as well, some of their characters only appearing in cutscenes or trophy sprites. 

if it was pure 2D, people would complain it looks too flat or too clean or too pixelated. 

and the amount of work on 2d animations costs more than 2.5D animations, which means 2D game could
wind up having less animations than 2.5D games (look at Street Fighter 4 compared to SF2 and SF3, there is
a lot more detail and depth to SF4's animations and facial animations and effects. SF3 looks smooth, but it still looks grainy and cheap compared to SF4.


plus adding things like costumes to a 2D game? 

that's more doable in 2.5D where you can reskin a model.
Whereas for 2D you would have to redraw EVERY SINGLE FRAME. )

Quote

At this point I'm backing this for sure, but I hope this designs grow on me somehow, or get some more mature approach at some point. OoE was the perfect blend of manga and a more realistic, westen style, both in character proportions and clothes design without all this "Sakura Cardcaptor" stuff all over it.

I dunno Sakura Cardcaptor is a stretch of a comparison.   this art style definitely looks more mature and dark than say,
Borderlands which looks totally goofy and cartoony despite being full 3D.  or Donkey Kong country. 

I would say Bloodstained doesn't look any less realistic/manga than PoR or OoE.   we only seen one background, and
aside from the bright floor and ceiling, everything else does look moody, maybe there more darker areas, but that
background has a "luxury" style to it in the gothic horror hierarchy.   So this could have more variety of atmospheric
tones based on the location. 

It definitely looks more dark and mature than Touhou.

Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 11, 2015, 02:07:46 PM
I am super happy about this and quite excited.

And it makes me too excited, actually. Like, what if this gets its own franchise? A "Bloodstained" franchise? Are we going to remain the Castlevania Dungeon if CV dies out? Are we going to reform into the Bloodstained Dungeon?! WHAT'S GOING TO HAPPEN?!

That is exactly what IGA said. He wants this a franchise to take over the IGAVania type of game.

You know what else, the main character has a whipsword. Ha!

And if you read the Polygon interview, IGA had that idea first which later became the Combat Cross for LOS and Lords of Shadow was the original name for the 3D SOTN 2 project that was originally for the PS3!

IGA wants to make a Zelda game?!
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 11, 2015, 02:16:42 PM
Why does no one but Vanillaware know how to do high quality 2D on a budget?

Anyway, hopefully this works and creates something at least on the 'fun' level of the GBA and DS CVs or else it's truly over. This is the last hope.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 02:17:09 PM
And if you read the Polygon interview, IGA had that idea first which later became the Combat Cross for LOS and Lords of Shadow was the original name for the 3D SOTN 2 project that was originally for the PS3!
That's...

Uh.

What. Wow.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 11, 2015, 02:17:16 PM
I wanna try to make a Miriam sprite so we can fit her into the forum banner.

GOSH DANGIT STOP STEALING MY IDEAS.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 11, 2015, 02:20:53 PM
I've pledged. More than I probably ought to without gameplay footage....but I like what I'm seeing thus far, and listening to Igarashi talk about the game, and I'm liking what I'm hearing.

I thought about what crisis had mentioned.....how the IGA-haters are suddenly all excited, and if that will backslide back into contempt for him if things don't pan out like we initially thought or the game takes too long or what have you.

Say what you will about Igarashi, but he's got passion for Castlevania and thus for this game that is officially his baby. Yeah, he's pulled some bonehead moves with certain things and there's a lot of "sameness" to some of his CV titles....but I know that the thought of losing those things entirely has given me a bit of perspective and I suppose a better appreciation of his work, and allows me to forgive those boneheaded decisions more. I'll give him the benefit of the doubt that he'll do his damndest to make this game everything he's saying he wants it to be.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 02:21:04 PM
I couldn't take it--I stayed up for more than 24 hours because I thought the game would be unveiled at 11 AM my time, when it was actually 2 PM my time due to time zone differences. So I took a nap around 2 PM and just woke up now, at 5 PM.

The game's been fully funded and this thread has gone from 44 pages to 49 and counting.

Well played IGA, well played.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 11, 2015, 02:22:57 PM
Well here solidifies the historical record for IGAvania support

"Symphony of the Night Producer's New 2.5D Platformer Funded in Under Four Hours"

Quote
Symphony of the Night Producer's New 2.5D Platformer Funded in Under Four Hours


The campaign went live at 10 AM PDT / 1 PM EDT and reached its $500,000 target at 1:34 PM PDT / 4:34 PM EDT.

Funding will continue until June 12, leaving plenty of time for additional money to come through to help unlock Ritual of the Night's various stretch goals.


They include the following:

$600,000 -- Artbook upgraded to hardcover
$700,000 -- The introduction of a second playable character
$800,000 -- A "Nightmare" difficulty mode
$850,000 -- Voice acting from Metal Gear Solid veteran David Hayter

You can secure a digital copy of Ritual of the Night for a minimum pledge of $28. Now that the $500,000 target has been met, backers will have the option of selecting a physical disc across all platforms.

In Ritual of the Night, you play young orphan girl named Miriam who has been scarred by an alchemist curse. The game is set in a "demon-filled castle," not unlike Igarashi's most iconic work, 1997's Castlevania: Symphony of the Night.

Ritual of the Night is scheduled to launch in March 2017 across PC, Mac, Linux, Xbox One, and PlayStation 4. Explaining why the game is not coming to Nintendo platforms, developer Inti Creates

said: "We can't afford to create the two separate versions of this game that would be necessary to make it run on every console." (Unreal Engine 4 supports PC, PS4 and X1 right out of box.)

At the same time, the developer teased: "We've heard legends about a remarkable treasure hidden in the castle basement..."
   

http://www.gamespot.com/articles/symphony-of-the-night-producer-s-new-2-5d-platform/1100-6427254/?utm_source=gamefaqs&utm_medium=partner&utm_content=news_module&utm_campaign=hub_platform (http://www.gamespot.com/articles/symphony-of-the-night-producer-s-new-2-5d-platform/1100-6427254/?utm_source=gamefaqs&utm_medium=partner&utm_content=news_module&utm_campaign=hub_platform)



That is exactly what IGA said. He wants this a franchise to take over the IGAVania type of game.

You know what else, the main character has a whipsword. Ha!

Miriam will be known as the mother of Bloodstained series stories and the original Bloodstained hunter/slayer/heroine.  ^-^

(https://images.eurogamer.net/2015/usgamer/BloodstainedSpot3.jpg)


It's cool the whipsword actually transforms into a pure whip, so can specialize with whip,
instead of just being part sword, part whip.  swords that mechanically unfold as a whip are so cheesy,
and neither feels like a pure sword nor a pure whip.   but Bloodstained whipsword sounds to have the best
of both worlds without going the tacky hybrid route. Is it really confirmed that the weapon transmogrifies
from sword to whip and vice versa?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBYUoB21.png&hash=031e3511a42ecaab8d141a8dc4bad2de)

Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 11, 2015, 02:24:05 PM
Congratz IGA on getting this funded on the first freaken day!!!

Longtime IGA fan here, glad he finally has stepped out of the shadow in a big way, I also agree with crisis about how before there where a lot of people constantly bashing IGA in favor of MS and the Lords of Shadow saga and saying how low quality his games are and now its all smiles and hype when he steps out to give us a castlevania experience. :-\

I plan on donating 60 dollars this Friday when I get paid, may donate more since I really want it to it to reach the 700,000 mark since I want a second playable character, nothing against Miriam she looks great and all, but i really want a male lead/playable character as well, preferably one similar to Alucard.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 11, 2015, 02:24:56 PM
And if you read the Polygon interview, IGA had that idea first which later became the Combat Cross for LOS and Lords of Shadow was the original name for the 3D SOTN 2 project that was originally for the PS3!



WHAT!? /Lil Jon voice
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 11, 2015, 02:28:05 PM
And if you read the Polygon interview, IGA had that idea first which later became the Combat Cross for LOS and Lords of Shadow was the original name for the 3D SOTN 2 project that was originally for the PS3!

Source please.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 11, 2015, 02:33:26 PM
We can become Castlevania: Bloodstained Dungeon now :P    j/k
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 02:34:47 PM
Should we move this thread to the other forum for games that aren't Castlevania?
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 02:38:23 PM
GOSH DANGIT STOP STEALING MY IDEAS.

New Dungeon sprite contest maybe? :P

EDIT: $600,000 reached. All those artbooks (that I'm not getting) are gonna be hardcover now.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 02:59:18 PM
Man she's got a ton of detail on her, hard to fit all that info on such a small sprite. Not quite done yet.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUJGuz0o.png&hash=023eb645549b457e9148f2447b0e719f)
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 03:02:24 PM
This is looking seriously good so far.  I really want to donate to this ($100 preferrably), but sadly can't atm.  Grrr.  Based on what I've heard, I already adore the music.  Anyone found a way yet to lift The Bloodstained Theme, and Cursed Orphan yet from the KS page?

Oohhhh....... artbooks........ seriously hope that the artbooks/CD become available more widely....
Title: Re: The first sign rises with the full moon.
Post by: Mike Belmont on May 11, 2015, 03:07:14 PM
"What a wonderful day to back to the forums :P "

I am really exited about the whole project. The video with IGA telling us some of the troubles that he pass, were really touching for me.

I have to say that I am waiting more news for this game, than the time in which Lords of Shadow was announced.

Should we move this thread to the other forum for games that aren't Castlevania?

This is a really interesting question. I would like to know the answer...
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 11, 2015, 03:08:46 PM
Should we move this thread to the other forum for games that aren't Castlevania?

Bloodstained is Castlevania ascending into a new worthy form   ^.^   

the Demon's Souls fans keep Demon's Souls, Dark Souls and Bloodborne together in their communities, even though they are 3 separate franchises, they are still in essence the same in a sense.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 03:14:06 PM
Bloodstained is Castlevania ascending into a new worthy form   ^.^   

the Demon's Souls fans keep Demon's Souls, Dark Souls and Bloodborne together in their communities, even though they are 3 separate franchises, they are still in essence the same in a sense.

They really aren't 3 separate franchises at all. They aren't the same "in essence", they are fundamentally the same. Demon's, Dark, and Dark II all are very similar games, Demon's just using a level select rather than the open-ish world. Bloodborne doesn't use souls but rather Blood Echoes, but they function exactly the same.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 11, 2015, 03:16:24 PM
I imagine we'd create a sub-forum for Bloodstained specifically, or allow it in general since Iga is the champion behind it. Does the MM community allow MN9 discussion? King's Field with the Souls series? I don't know, but with how in-line BS:RotN (Rotten Bullshit?) is with a lot of CV titles I think we'd be crazy not to allow it.
Title: Re: The first sign rises with the full moon.
Post by: Danial on May 11, 2015, 03:21:40 PM
I've seen a few of you mention that you don't have the money at the moment.  Kickstarter won't collect until the project ends.  This will give you about a month to raise funds.  Hopefully that helps a bit.

Should we move this thread to the other forum for games that aren't Castlevania?

So far, I think this game deserves to be included in the forum's CV section.  That may change in the future as more info and gameplay is released.  But as is, it seems to at least be a stepchild of the series.  (Which is basically what Lords of Shadow is also.)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 03:25:00 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxLPopJc.png&hash=814dab10b096e3c3dce74ad223fb050b)

Done. If Jorge wants or someone else they can try editting her into the banner if she'll fit, otherwise I made one of the first sprites ever of Miriam. :)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 03:27:07 PM
Wow I just woke up (I live on the other side of the Pacific ocean)
Info Overload!
Bloodstained looks pretty. IGA's intro video for it is also awesome.
Yes! We've been waiting for this for a long time.

So far, I think this game deserves to be included in the forum's CV section.  That may change in the future as more info and gameplay is released.  But as is, it seems to at least be a stepchild of the series.  (Which is basically what Lords of Shadow is also.)
I agree but maybe if Bloodstained becomes its own series, then it an have its own section here in the forum.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 11, 2015, 03:30:20 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150512C%2Fezimba14497878015704.png&hash=d836c9d55ec22ef50fc3a0fd7d3229f2)

Here is the sprite alone.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150512C%2Fezimba14497858598404.png&hash=dae1d29ec1108e72317fc73d5627341c)
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 03:31:39 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150512C%2Fezimba14497878015704.png&hash=d836c9d55ec22ef50fc3a0fd7d3229f2)

I LOVE THIS
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 03:33:16 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150512C%2Fezimba14497878015704.png&hash=d836c9d55ec22ef50fc3a0fd7d3229f2)
Oh damn yours is way better than mine, nice!
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 11, 2015, 03:33:53 PM
is it official konami is leaving the console gaming market or is it still just "unofficially confirmed" from various sources
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 11, 2015, 03:39:09 PM
I imagine we'd create a sub-forum for Bloodstained specifically, or allow it in general since Iga is the champion behind it. Does the MM community allow MN9 discussion? King's Field with the Souls series? I don't know, but with how in-line BS:RotN (Rotten Bullshit?) is with a lot of CV titles I think we'd be crazy not to allow it.

I think it should be the General Castlevania Discussion, since this is now Castlevania transcending into Bloodstained.

In my opinion General Castlevania Discussion should be renamed, General Bloodstained Discussion after it releases and develops a fanbase, or "Castlevania & Bloodstained discussion", since they are all bonded by IGAvania creation. 

or a new board above General Castlevania Discussion,  General Bloodstained Discussion would be the new modern
discussion board for present day/new generation IGAvanias, with the lower General Castlevania Discussion representing the past IGAvanias.

a new Castlevania/Igavania series doesn't get more official and authentic than Bloodstained.    ;D

at least for now both Castlevania and Bloodstained fit in the general discussion together. 

Quote
So far, I think this game deserves to be included in the forum's CV section.  That may change in the future as more info and gameplay is released.  But as is, it seems to at least be a stepchild of the series.  (Which is basically what Lords of Shadow is also.)

I wouldn't call LoS a stepchild of the series, more like a wannabe reject that isn't a blood relative at all.
You could remove the Castlevania title and Belmont name, and wouldn't know LoS is a "Castlevania". 
Even Circle of the Moon is 1000 times more of a Castlevania than LoS, and it wasn't made by IGA.

meanwhile, you could combine Castlevania title with Bloodstained, and immediately see the connection. 

Every Castlevania/Igavania IGA has created since SOTN, is a masterpiece.



Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 11, 2015, 03:40:22 PM
Bloodstained is not Castlevania.
However, as its spiritual successor and hitting all the right CV notes, I can give it its own thread in HG101.

We have to treat it similarly to how we did Bloodrayne Betrayal and other non-CV titles that capture the same feeling.

Only since this is an IGA title, that thread would be Staked at the top of the subforum.

Nice sprite, guys! Tweak it up a bit, though!
I'm stealing that image macro as using it on FB.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 03:44:43 PM
Excellent sprites, plottwist and OSM! :D

Anyways, I agree with Jorge. A thread in HG101 might be good, though I do wonder if we might have to become a Bloodstained Ritual forum...the game seems to be very popular and I imagine it'll constitute the bulk of this place's posts for a good while!

With that said, some initial thoughts:

I've very glad to see the game doing as well as it is--fully funded for 500k in *3 hours* is no mean feat! I think the CV community can pat itself on the back for this one. However, I also think the social media people deserve a good deal of credit as well. I gotta say, the #swordorwhip campaign was masterfully done. Simple enough to allow many people to engage with it, but with a bit of 'mystery' to its mechanics (what do those clans do?) to make it engaging. It was also filled with enough shoutouts to the fans--what a wonderful night--but I repeat myself!--to tickle us delightfully. Just on Twitter I've seen the #igavania hashtag light up like a magnesium flare! Those guys definitely knew what they were doing, and it's paid off.

Still, I'm not entirely sold on this project yet. It certainly looks very cool, but no gameplay footage makes Gunlord a suspicious kitty, prunyuu~>:O Also, Kickstarter and Inti Creates don't have the best of reputation...Stardrive was fully funded on Kickstarter, but ended up only half complete, really, and Inti Creates has run into a lot of trouble with Mighty No. 9. So I don't think we're entirely out of the woods yet.

Even so, despite all this, I suppose I feel obligated to throw some money at IGA. As a mod here at the CVD, I ought to join in with my community and show my support for its dreams, even if those dreams seem a long way from fruition. So I guess I'll try to see how much cashmoney is in my Paypal account, and give IGA a lil thing or two. <3

Now, for the most important part of my little spiel, and the one I hope all CV fans everywhere listen to:

Miriam is pretty cute. I give her 7.5 gunfaps out of 10 :3 That rating may rise as she grows on me...right now Shanoa is about 8 out of 10. But we'll have to see how it goes with Miriam. And I do hope they have extra costumes and stuff for her! A French Maid outfit would be just...just...delightful. :3
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 11, 2015, 03:45:39 PM
Let's face it, this is the only CV we're getting from this point on. I say keep it where it is for now.

Oh and PLEDGED. Tax returns, your destiny is not with me!!
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 11, 2015, 03:46:05 PM
Bloodstained is not Castlevania.
However, as its spiritual successor and hitting all the right CV notes, I can give it its own thread in HG101.

We have to treat it similarly to how we did Bloodrayne Betrayal and other non-CV titles that capture the same feeling.


but IGA is creating this! the very person that kept Castlevania pumping since SOTN.

 putting the Bloodstained board within HG101 is like stuffing it in a closet.    :o

putting it on the same boat as bloodraybe betrayal just because it is not titled Castlevania, feels somewhat insulting towards IGA and Bloodstained.    :P

Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 03:47:09 PM
$700,000 reached! Looks like we're getting a 2nd playable character!
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 11, 2015, 03:49:08 PM
putting it on the same boat as bloodraybe betrayal just because it is not titled Castlevania, feels somewhat insulting towards IGA and Bloodstained.    :P

Agreed.
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 11, 2015, 03:50:23 PM
Let's face it, this is the only CV we're getting from this point on. I say keep it where it is for now.



Agreed.

And Gunlord is right about how the large bulk of discussion is going to come from this game now given Konami's complete disinterest in the CV series at the moment, so I think it deserves to either stay here or have a entire section/sub forum dedicated to it.

but IGA is creating this! the very person that kept Castlevania pumping since SOTN.

 putting the Bloodstained board within HG101 is like stuffing it in a closet.    :o

putting it on the same boat as bloodraybe betrayal just because it is not titled Castlevania, feels somewhat insulting towards IGA and Bloodstained.    :P

Its weird but I felt the same way lol.

No disrespect intended towards Jorge but to even lump this game which is much more CV than Bloodrayne Betrayel seems kinda "off" in my opinion.

While Bloodrayne Betrayel only has a "CV Flare" to it this game feels more like a "spiritual successor" to the CV series itself given what state the series is in now, also IGA himself is at the head of this game, someone who was in charge of the CV series for a while unlike Bloodrayne Betrayel.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 03:52:56 PM
I haven't even been up 2 hours from my nap and we've already got a 2nd character? At this rate Hayter-sama is in the bag.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 03:55:53 PM
I don't necessarily find it insulting to put it on the same level as BloodRayne Betrayal, but rather that it isn't the same. BRB sounds like Castlevania, and looks like it, but doesn't even come close to playing like it.

EDIT: Replies come so fast to this thread that I didn't even catch DarkPrinceAlucard already kinda covered what I said.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 04:08:26 PM
Wow, Yamane and Yamada's attitudes about the music is great.  The fact that Yamane apparently said it was her condition for egtting on board behind this is very epic. 
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 11, 2015, 04:09:37 PM
i dont think this forum should change its name to "bloodstained dungeon." thats a bad idea. people still love castlevania games & castlevania games is what brought us all together, so the forum should always be known as "the castlevania dungeon" despite the series being on permanent hold/near death
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 04:13:44 PM
i dont think this forum should change its name to "bloodstained dungeon." thats a bad idea. people still love castlevania games & castlevania games is what brought us all together, so the forum should always be known as "the castlevania dungeon" despite the series being on permanent hold/near death

I originally said that as a joke.
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 11, 2015, 04:15:26 PM
Yeah, I don't think we need to go that far.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 04:17:15 PM
A Staked topic at this "General Castlevania Section" would be good enough for Bloodstained, for me. Since we all know it is a Castlevania title except for the name.

Yamane's and Yamada's music can be remixed!
Alrighty people, I think if a lot of you wanted to do it, a thread would be good for showcasing all the works of the dungeon.
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 11, 2015, 04:18:04 PM
Yea nothing that far as changing the forum name, We all still love CV after all.

But bloodstain does deserve to have a major place on this forum given what it represents.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 04:19:12 PM
We are the Castlevania Dungeon, and we should stay as such.  I reckon sub-forum for Bloodstained.

I'd love it now if Konami were to sheepishly hand over full rights to Castlevania, admitting defeat, to our dark lord Draculiga.
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 11, 2015, 04:23:55 PM
We really should not make a big deal out of this topic lol, Claimh Solais only meant it as a joke, as hyped as we are I think all would agree that the CV Dungeon name should stay the same.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 04:25:07 PM
That would be an ideal situation, Seraph :D
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 11, 2015, 04:26:20 PM
We should rename the site Gunlord's Blog.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 04:31:27 PM
We should rename the site Gunlord's Blog.


That cat would be ecstatic.  ;)

I'd love it now if Konami were to sheepishly hand over full rights to Castlevania, admitting defeat, to our dark lord Draculiga.

If only that were to happen.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 11, 2015, 04:31:39 PM
Quote
I'd love it now if Konami were to sheepishly hand over full rights to Castlevania, admitting defeat, to our dark lord Draculiga.

i think it would be phat if instead of them handing/selling the franchise, konami would decide to create 1 last cv game & we the fans would be forced to decide which "does it better"
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 04:33:29 PM
i think it would be phat if instead of them handing/selling the franchise, konami would decide to create 1 last cv game & we the fans would be forced to decide which "does it better"

Konami would not do it. They are undergoing massive corporate restructuring and their gaming divisions are technically dead or dying.

10000+ backers
750000+ usd
WOW!
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 04:33:43 PM
Well, Iga's definitely shown himself to be having the last laugh now.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 04:34:06 PM
Perhaps the success of this Kickstarter may convince Konami there is still some leverage in 2DVania, but it's very hard to be optimistic about Konami these days.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 04:35:30 PM
i think it would be phat if instead of them handing/selling the franchise, konami would decide to create 1 last cv game & we the fans would be forced to decide which "does it better"

I would probably pick Draculiga out of spite.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 04:36:05 PM
All publishers IGA went to said that his idea "Bloodstained" is outdated and no one would support it.

IGA's definitely getting the last laugh.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 11, 2015, 04:37:21 PM
10000+ backers
750000+ usd
WOW!

At this rate, it looks like it won't be long 'till we get Nightmare Mode and Hayter-sama's soothing growls...

Also I'm guessing WayForward were among those who said they wouldn't publish it because it would be stepping on Konami's toes, since they've done stuff for them before.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 11, 2015, 04:38:04 PM
Perhaps the success of this Kickstarter may convince Konami there is still some leverage in 2DVania, but it's very hard to be optimistic about Konami these days.

And who will they outsource it to? Their efforts of outsourcing, by and large, have been wasteful efforts. Platinum's effort with Rising is the exception, and we can reasonably argue it was Hideo Kojima who got that to happen.

I would rather the series die outright than them try to get X or Y company to "go back to its roots". How many fuckin' times has Silent Hill tried that? How many times have they - if EVER - gotten it right? Silent Hill as a franchise perfectly summarizes Konami: they burn their own talent and hope they can find someone outside of their domain to make a game like the ones they did, but it never ever happens.

Bloodstained is essentially the next Castlevania game, in exactly the same way that Demon's Souls is King's Field V: too much of the old blood is there for it to be really something seen as totally new and isolated, but mostly changed and evolved.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 11, 2015, 04:38:23 PM
Quote
I would probably pick Draculiga out of spite.

what if their last game was... 1999

and yuo guys had to choose. castlevania 1999 or bloodstained???
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 11, 2015, 04:38:51 PM
Perhaps the success of this Kickstarter may convince Konami there is still some leverage in 2DVania, but it's very hard to be optimistic about Konami these days.

Well the same thing could have been applied to Capcom and Mighty No. 9, that kickstarter showed that a HUGE amount of fans still was interested in the Mega Man market, and yet Capcom hasn't even bothered to jump back into that market even though its obviously still has a audience.

Companies like Capcom and Konami don't think rationally in my opinion, they would rather let their series fade into obscurity rather than admit they where wrong and pounce at a chance to win their fanbase over again.

Besides Konami is definitely the worse out of the 2 at the moment if you ask me, so I doubt they would do the smart thing and try to release a Castlevania game on the heels of this.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 04:39:08 PM
Well, it looks like the top total is going to be reached before the show is finished.

Sadly, based on the reports coming out, as much as I wish it weren't true, I can't foresee more official Castlevania now.... if they do bring more out, it won't be for a good long while.  They really should just hand it over to Iga ad conceed defeat.  The speed at which this KS has been funded shows a heck of a lot.

Edit:  Lol, just a thought..... what if Konami ended up outsourcing an official Castlevania game to Iga, before deciding to let him keep the series? XD
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 04:41:08 PM
They just have to add more stretch goals!

I'm still going with IGA than anything Konami offers now, since I know their video game division is in trouble.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 04:41:42 PM
Gunlord's Bloodstained Blog, meow~

But yeah, even if we don't see another Castlevania game, as long as Bloodstained has the castlevania spirit, I'll be happy. =D
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 11, 2015, 04:43:25 PM
Wow, Yamane and Yamada's attitudes about the music is great.  The fact that Yamane apparently said it was her condition for egtting on board behind this is very epic.

The fact she basically is encouraging remixing & live performance covers and uploading them to our heart's content....that right there is why she's my favorite.

And it shows how much freedom she'll be taking advantage of now that she's under a corporate heel and in terms of decrees from Igarashi, he only said "make it catchy". (which I loooooooooooove)

Title: Re: The first sign rises with the full moon.
Post by: crisis on May 11, 2015, 04:44:07 PM
Quote
Companies like Capcom and Konami don't think rationally in my opinion, they would rather let their series fade into obscurity rather than admit they where wrong and pounce at a chance to win their fanbase over again.

thats cuz theres ltierally no middle grownd anymore. if its not a triple AAA high budget success than these companies cant survive. spending all these times & resources into these Hollywood-budget titles that, while profitable, dont reach call of Duty numbers which most of these companies want.

witch is why the gaming industry is on the verge of a crash. capcom is just a shadow of their former self these days. it seems only nintendo will last, despite their Wii-U being a bomb (sorry wii-u supporters but its true)
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 11, 2015, 04:49:21 PM
thats cuz theres ltierally no middle grownd anymore. if its not a triple AAA high budget success than these companies cant survive. spending all these times & resources into these Hollywood-budget titles that, while profitable, dont reach call of Duty numbers which most of these companies want.

witch is why the gaming industry is on the verge of a crash. capcom is just a shadow of their former self these days

COD numbers is a unrealistic goal these companies have set for themselves these days, Call of Duty is obviously a different type of phenomenon these days and it simply can not be replicated no matter how much you put into your game, your not going to get those kinds of numbers and game developers should be happy when they make what they spent on the game and then a extra millions's worth of profit, instead they are stuck in the wrong mindstate that if we are not getting close to those Call of Duty numbers than we automatically failed which is BS.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 04:52:08 PM
The fact she basically is encouraging remixing & live performance covers and uploading them to our heart's content....that right there is why she's my favorite.

And it shows how much freedom she'll be taking advantage of now that she's under a corporate heel and in terms of decrees from Igarashi, he only said "make it catchy". (which I loooooooooooove)

I am a very happy Tatt right now.  I can't play instruents aside for sing a little, or do digital remixes, etc, but I love this sort of thing.  Castlevania music, from Classicvania stuff right up to Lords of Shadow, lives on my ipod, which mainly lives in my car these days.  I've been a frothing loon for Castlevania music ever since I discovered the series back in the early 2000s.  I can't wait to be able to get these songs from Bloodstained in Dracul (my car).
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 04:53:26 PM
Edit:  Lol, just a thought..... what if Konami ended up outsourcing an official Castlevania game to Iga, before deciding to let him keep the series? XD

That's a lovely thought, but it ain't gonna happen.

I can't wait to hear what Jorge can do with Yamane's track.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 04:54:16 PM
what if their last game was... 1999

and yuo guys had to choose. castlevania 1999 or bloodstained???

Bloodstained. The 1999 storyline doesn't hold as much weight with me than it does with anyone else. I couldn't care less if they didn't make a 1999 game, since I'm perfectly content with it remaining what it is: lore.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 04:58:15 PM
http://iga-bloodstained.tumblr.com/ (http://iga-bloodstained.tumblr.com/)

Their tumblr is already getting some nice fanart.
Title: Re: The first sign rises with the full moon.
Post by: JR on May 11, 2015, 05:00:44 PM
Well...damn. So many of these tiers look cool, but with the funding deadline being a month away, I think I'm gonna do $100.

I really wanted the $300 tier, but my wife kind of talked me out of it. It would be seriously irresponsible of me financially to do that right now.  :-[

Now it'll be interesting to see what IGA comes up with now that he (presumably) has a larger budget than what Konami offered him for his handheld games.

And just shy of $800,000 already? This may be a bit premature, but...suck it, Konami.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 11, 2015, 05:02:25 PM
I am a very happy Tatt right now.  I can't play instruents aside for sing a little, or do digital remixes, etc, but I love this sort of thing.  Castlevania music, from Classicvania stuff right up to Lords of Shadow, lives on my ipod, which mainly lives in my car these days.  I've been a frothing loon for Castlevania music ever since I discovered the series back in the early 2000s.  I can't wait to be able to get these songs from Bloodstained in Dracul (my car).

I'm already chatting with some of my more musically-inclined buddies about doing arrangements. =D

I need to get her to MAGFest. So. Damn. Badly.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 11, 2015, 05:02:59 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FhK0kk%2Fdd0e5bfcb9.jpg&hash=fbbe770c9345a2cb36f7861ff7e39d01)

Probably already posted but it's still great.
Title: Re: The first sign rises with the full moon.
Post by: Mike Belmont on May 11, 2015, 05:04:37 PM
I know that this is not a CV game, but the whole introducing video screams Castlevania to me, since the SCVIV homage to the IGA turned in bats. Also, the music is really cool too.
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on May 11, 2015, 05:07:38 PM
it was partially Kojima's fault since he supported mercurysteam, which is also to blame trying to cashgrab the Castlevania franchise and just looking to make money (just like how Ninja Theory didn't care about ruining DMC
reputation, they were just after money and fame. not taking care of the franchise's foundations, lore and design.
trolling the fanbase since they will get paid under contract anyways.),
but Kojima pushed Konami to choose MS (a very horrible choice) instead of IGA. 

Kojima overrates western developers and underrated Japanese talent.  Hideo doesn't even care about the Metal Gear series much since MGS3, so Castlevania means nothing to him, he just sees the industry more as a science instead of an art, and MGS is the only thing he understands. ) 

but anyways, this actually worked out better for IGA, since Konami is out of touch with the industry anyways,
and IGA can do more outside of that.  full 3D Castlevania just doesn't have the full team, budget and resources to do it right, so 2D and 2.5D are much more adaptable to IGA's style, and the greatest in the series are 2D.

You see even legendary series like Street Fighter use 2.5D instead of full 3D.  can full 3D be better for the series?
it can be, but it could be at the expense of the series gameplay fundamentals and level design strengths.

Y'know, if a Westerner who badly wants to be Japanese is a weaboo, then is a Japanese person who wants to be a Westerner a Westaboo? Because that's what people like Kojima and Inafune always came off as; a couple of brown-nosers who constantly gushed about Western developers...despite Western developers nowadays showing themselves to be a bunch of clowns with no discipline, constantly wasting money and making overhyped shlock. You'd after the first few disappointments they'd catch the hint, but still they went on. It was weird.

Anyway, looks like we're coming up on 800k which means we get a hard mode. I hope that they get a Wii U version up because it'd be nice to have alongside my VC Castlevanias plus if it weren't for Nintendo we wouldn't have over half of Iga's stellar titles.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 05:11:29 PM
$800,000 reached. Nightmare Difficulty confirmed.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 05:13:11 PM
I wonder what would be revealed when they hit a million USD?
Title: Re: The first sign rises with the full moon.
Post by: DonBorrelli on May 11, 2015, 05:14:02 PM
What do you guys think are actually the odds of seeing a Wii U Release?
Title: Re: The first sign rises with the full moon.
Post by: Ahasverus on May 11, 2015, 05:15:35 PM
The art sucks (WHy not Ayami? Why?) But I'm super excited! Totally on board for not-Castlevania!
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 05:16:30 PM
What do you guys think are actually the odds of seeing a Wii U Release?

Is Unreal Engine 4 even compatible with Wii-U? If not, not for a long time.

The art sucks (WHy not Ayami? Why?) But I'm super excited! Totally on board for not-Castlevania!

It states on the Kickstarter page that she had other commitments.
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on May 11, 2015, 05:17:25 PM
What do you guys think are actually the odds of seeing a Wii U Release?

They've made hints of it on the page, but nothing concrete. My guess is that it's a stretch goal since the Unreal Engine 4 (which the game is being made on) doesn't have Wii U compatibility out of the box which means they'd have to modify it. Yet another reason for me to get irritated at Epic.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 11, 2015, 05:18:22 PM
Seeing how successful this kickstarter is already, I hope they add stretch goals for more platforms. I personally would love to see the game squeezed into PS vita, but I think WiiU is more likely. (Or Nintendo NX?)But heck, even if I don't own a WiiU I welcome it. But a Vita version would really make my day  ;D But otherwise I guess I'll be owning a PS4 by the time this game comes out, so no worries.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 11, 2015, 05:18:51 PM
Quote from: Shiroi Koumori
I wonder what would be revealed when they hit a million USD?

iga in a speedo ^.^
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 05:19:50 PM
No clue, but I wouldn't put it past this mark being reached in the next couple of hours.

I'd love to see more backwards compatability, surely this style of game could be supported on say, a PS3 or xbox360?
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 11, 2015, 05:20:52 PM
The art sucks (WHy not Ayami? Why?) But I'm super excited! Totally on board for not-Castlevania!

I wouldn't say the art sucks....its pretty beautiful in my opinoin, but is it better than Ayami?

Definitely not.
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on May 11, 2015, 05:23:12 PM
No clue, but I wouldn't put it past this mark being reached in the next couple of hours.

I'd love to see more backwards compatability, surely this style of game could be supported on say, a PS3 or xbox360?

I forget if the UE4 has PS360 compatibility; then again, there's an ANDROID version of UE4 so I doubt it would take that much effort.
Title: Re: The first sign rises with the full moon.
Post by: deadsanto123 on May 11, 2015, 05:23:39 PM
I wouldn't say the art sucks....its pretty beautiful in my opinoin, but is it better than Ayami?

Definitely not.
I agree its not Ayami but it still looks great
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 11, 2015, 05:23:56 PM
the art for castlevania judgment sucked. theres levels to suckage & bloodstained artwork is not on that level. i'd say its good but its hard to top kojima's uniqueness
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 05:24:02 PM
I quite like it, although yeah, it's not Ayami Kojima.  So sad that she's too busy with other stuff, but at least they're saying they'd love to work with her.  Maybe for sequel to this?
Bet you guys that the $850K mark's going to be reached within the hour.
Title: Re: The first sign rises with the full moon.
Post by: Ahasverus on May 11, 2015, 05:24:40 PM
It states on the Kickstarter page that she had other commitments.
I know. I'd take Masaki Hirooka then, the art is truly amateur-ish.

That Michiru song gave me the shudders tho.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 11, 2015, 05:25:35 PM
I have no idea why there's so much hate of the artwork.

Yeah, it's not Ayami Kojima. (actually, who is the lead artist?) IGA tried to get her and couldn't.

But this art style seems like it is a mesh of Rondo of Blood and Order of Ecclesia. I don't see how that's a bad backup.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 05:26:33 PM
I know. I'd take Masaki Hirooka then, the art is truly amateur-ish.

That Michiru song gave me the shudders tho.

This is amateur artwork.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.fallenfeather.com%2Fgall%2Fbesexy.jpg&hash=52f0358c95dd602b232aa95a3ed734e5)

The artwork in Bloodstained is by no means amateur. I can see how it wouldn't be some people's cup of tea, but calling it amateur is a bit of a stretch. I for one adore it.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 05:27:26 PM
Maybe Ayami can come back with another game if Bloodletting is successful and warrants a series.

Would IGAcula be the final boss?
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 11, 2015, 05:28:11 PM
The art is fine.  Are those songs up on YouTube yet?  I missed them on the stream.
Title: Re: The first sign rises with the full moon.
Post by: JR on May 11, 2015, 05:29:47 PM
Anyone still checking out the Sword or Whip thing? For a second I just caught Draculiga give a Steam key for Axiom Verge, but I was too late to copy it.  :-\

EDIT: just got one for Ori and the Blind Forest.

Bah, never mind. Product key was already activated. Should've seen that coming.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 11, 2015, 05:30:32 PM
well to each their own. art is subjective after all

i am consideration selling 1 of my SotN handhelds & use the profit to pledge the $500 goodies
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 11, 2015, 05:32:45 PM
I know. I'd take Masaki Hirooka then, the art is truly amateur-ish.

That Michiru song gave me the shudders tho.

Ok...

Your view of what is amateurish is definitely different than mine, that picture Claimh Solais posted above is something "truly amateur-ish"
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 11, 2015, 05:34:04 PM
I know. I'd take Masaki Hirooka then, the art is truly amateur-ish.

No, it's really not.

Who knows...Kojima might even find time to contribute a bit of art herself.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 05:34:40 PM
Some 'amateur' artists, i.e. non-professionals, can be better than many professional artists imo.  It depends on the artist.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 11, 2015, 05:36:36 PM
Whoever is doing the art is doing their damnedest to channel Ayami Kojima. I think it looks okay, and it's certainly not like the art from Dawn or Portrait.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 11, 2015, 05:37:19 PM
Quote
No, it's really not.

Who knows...Kojima might even find time to contribute a bit of art herself.

this is possible, if u recall she contributed some of her renditions for dawn Of sorrow
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 05:37:31 PM
I agree that the art isn't on Kojima's level, but I don't think it's bad at all. And if Kojima's too busy, well, there's nothing to be done, she's a professional woman with her own commitments, and we have to respect that. :)
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 11, 2015, 05:38:54 PM
for the record i thought the art for lords of shadow 2 was great. could def see some kojima influence there
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 05:39:30 PM
We might be surprised by having a special art insert by Kojima somewhere on the physical copy in the future. Who knows?
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 11, 2015, 05:40:34 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150512C%2Fezimba14497878015704.png&hash=d836c9d55ec22ef50fc3a0fd7d3229f2)

Here is the sprite alone.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150512C%2Fezimba14497858598404.png&hash=dae1d29ec1108e72317fc73d5627341c)

Dude post that on the Sword or Whip Twitter.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 05:41:29 PM
I understand the criticism towards the art style, I'm not going to get worked up or form an opinion over anything until I have seen the actual game. They are clearly in the midst of pre-production trying to get production off the ground, so things are subject to change from this point to whenever the game releases. I'm optimistic in thinking this game will surprise and delight us.
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 11, 2015, 05:42:47 PM
Well the game is still in the very early development faze right now, who's to say that Ayami Kojima can't show up at some point down the road (once her commitments are done) and take over the artwork?

I hope that is the case, nothing wrong with this artwork but having Kojima back would just be the icing on a already delicious cake.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 05:43:31 PM
Yeah guys, post all your art and stuff on twitter so the IGAvania people can see it, I hear we get more rewards that way :D
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 05:45:26 PM
Well the game is still in the very early development faze right now, who's to say that Ayami Kojima can't show up at some point down the road (once her commitments are done) and take over the artwork?

I hope that is the case, nothing wrong with this artwork but having Kojima back would just be the icing on a already delicious cake.

That's an extremely unprofessional way of handling the artwork, though. If there is another artist creating art for the game, and hell, they are in the middle of it, they shouldn't just replace the artist. As much as I love Ayami, if IGA let it slide and they got rid of the current artist when they've already put out pieces, I'd lose respect for IGA.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 05:46:06 PM
Less than 10K to go on the top goal.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 05:48:28 PM
That's an extremely unprofessional way of handling the artwork, though. If there is another artist creating art for the game, and hell, they are in the middle of it, they shouldn't just replace the artist. As much as I love Ayami, if IGA let it slide and they got rid of the current artist when they've already put out pieces, I'd lose respect for IGA.
I like the artist.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJdxIEa9.png&hash=9cebf0b1b0dfea4346cfee4fe7d8107a)

They made Miriam a cutie! I'm interested in seeing how this artist tackles the designs of certain monsters and demons for the game.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 05:49:12 PM
I never said the current was bad. I said I adored the current art. And I agree. Miriam is indeed a cutie.

EDIT: SUNLIIIIIIIIIIIGHT!!! $850,000 reached!
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 11, 2015, 05:52:56 PM
Quote
never said the current was bad. I said I adored the current art. And I agree. Miriam is indeed a cutie.

stay away from her
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on May 11, 2015, 05:53:30 PM
It is not Dawn of Sorrow or Portrait of Ruin's artwork, so it passes that test. All the revealed characters stand out and none of them are bland. Miriam in particular stands out with her unique dress, the horns, her gradient hair, and the odd patterns on her skin that are clearly meant to evoke images of stained glass windows. She's instantly recognizable. Gebel is the same way, his crystallized body giving an element of unease to it. I also wanna see some more monster design as CV was great with those.

PS 850K hit, Hayter is in
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 11, 2015, 05:53:58 PM
That's an extremely unprofessional way of handling the artwork, though. If there is another artist creating art for the game, and hell, they are in the middle of it, they shouldn't just replace the artist. As much as I love Ayami, if IGA let it slide and they got rid of the current artist when they've already put out pieces, I'd lose respect for IGA.

Well so long as IGA made sure to pay the artist in full as well as release his/her previous artwork in a artbook or something alongside the game I think it would be cool, I certainly would not lose any respect for IGA for going with the better artist for his vision, after all the teamup or IGA,Ayami,And Michiru is well synonyms with the CV series.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 05:54:18 PM
I was right!  Stretch goal $850K reached within the hour.  Few more stretch goals just confirmed.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 11, 2015, 05:54:32 PM
Source please.
http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life (http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 05:55:06 PM
Snake is in!

Hmmm... I can possibly make a cross stitch work out of Gebel... but I need a cleaner image.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 05:56:16 PM
I hope they have Miriam in that maid costume as a special unlockable or something >.>

Anyways, wow, not even a day and Solid Snake sama is already in!!!! Prunyuu~
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 05:59:00 PM
I feel this is appropriate for right now, and this game.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Flegendsoflocalization.com%2Fwp-content%2Fuploads%2F2013%2F10%2Fcastlevania-horrible-night-2.png&hash=ea85097f35f0ebe5447102fe4ffbd440)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 05:59:20 PM
I've been watching the podcast and IGA says that this game would take 18 months to 2 years to make.
SotN took about 3 years.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 06:02:23 PM
Snake is in!

Hmmm... I can possibly make a cross stitch work out of Gebel... but I need a cleaner image.

DO IT!  I would!
Title: Re: The first sign rises with the full moon.
Post by: X on May 11, 2015, 06:02:46 PM
So IGA decided to create another protagonist who is not only a female, but is also a whip wielder?? YES!! IGA, you're getting better and better at this.

I don't mind the art style either. She looks good. At least it's not another goddamned pretty boy protagonist, Jesus...
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 11, 2015, 06:03:21 PM
I have no idea why there's so much hate of the artwork.

Yeah, it's not Ayami Kojima. (actually, who is the lead artist?) IGA tried to get her and couldn't.

But this art style seems like it is a mesh of Rondo of Blood and Order of Ecclesia. I don't see how that's a bad backup.

Agreed here. I think the art is fine.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on May 11, 2015, 06:03:58 PM
Wow!  Exciting stuff!  Instead of working all day, I spend the day with my migrained head buried in my pillows.  After a quick look at the KS, I have two questions:

1 - Any opinions on physical vs. digital copies?  I see that plans offer one, the other, or both.  Why would someone want both?  Isn't one or the other just fine?

2 - I don't have time (or desire yet...still fighting off the migraine...it's a doozie!) to catch up on 10+ pages...would someone who's been here tell me what's the general consensus?  Good, bad?
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 11, 2015, 06:04:08 PM
hayter is cool and all, but if they really wanna impress me then they gotta get the original 1997 voice actor for Alucard

THAT would be fucking epic
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 11, 2015, 06:04:15 PM
So IGA decided to create another protagonist who is not only a female, but is also a whip wielder?? YES!! IGA, you're getting better and better at this.

More like he is free from corporate overlords now.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 06:04:46 PM
Made a better one that is more appropriate.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F14l09s1.png&hash=14e4d34976d5c78f9f3cb764d91cf531)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 06:05:48 PM
Hmmm...(blush)

Anyways, now that Hayter's in, what are the next stretch goals? Did they say?
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 11, 2015, 06:06:30 PM
I've been watching the podcast and IGA says that this game would take 18 months to 2 years to make.
SotN took about 3 years.
Sounds reasonable.

Halloween 2017?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 06:09:05 PM
DO IT!  I would!

The image would make a very difficult pattern as of now with numerous minute color changes. The same trouble I went through with Nocturne Alucard. It would take a long time to finish. Unless someone can more or less get a less blurry picture at zoom levels...

Urgh... why did I take that commission on making tulips and pansies?.....

Hmmm...(blush)

Anyways, now that Hayter's in, what are the next stretch goals? Did they say?
IGA mentioned in the podcast that there would be secret bosses which would be unlocked as more money enter the KS. They still can't update it now since they are busy with the stream.

Sounds reasonable.

Halloween 2017?

Not bad. Castlevania released in the US in 1987. 30 years anniversary!
Back at ya, Konami.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 06:10:00 PM
Cause tulips are pretty :D
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 06:10:21 PM
New stretch goals going to be uploaded shortly.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 06:12:30 PM
Watching the stream is fun. My Japanese ability is working simultaneously with my English ability. :)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 06:12:42 PM
In any case, it seems like that "Red Skeleton" guy on /v/ was legit. Everything is just as he said it would be.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 11, 2015, 06:15:00 PM
link to stream plz
Title: Re: The first sign rises with the full moon.
Post by: Ratty on May 11, 2015, 06:15:14 PM
Funded in under 4 hours, and already reached all its stretch goals. That has to be some kind of record. https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night)
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 06:22:06 PM
The image would make a very difficult pattern as of now with numerous minute color changes. The same trouble I went through with Nocturne Alucard. It would take a long time to finish. Unless someone can more or less get a less blurry picture at zoom levels...


It's an issue with my Allie pattern that I sent you.  Lots of minute colour changes.  Especially tricky to see what's going on around his lower face and neck/shirt collar.  It's why the first page took me so long.  But worth it!  :D
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 11, 2015, 06:23:13 PM
konami execs watching the kickstarter like

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc03.deviantart.net%2Ffs70%2Ff%2F2012%2F073%2F9%2Fe%2Fangry_trollface_by_tehmaster001-d4sr0oe.jpg&hash=ee4f5c390bb99be6a70367fbb65d3c96)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 06:24:27 PM
Man, I've been listening to the main theme/Dracula's Castle theme from Order of Ecclesia all day while keeping tabs on this kickstarter. Worth it :D
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 06:36:15 PM
Yup, $1 million mark easily in under 24h.  They've reached the 900K mark already.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 06:39:22 PM
@Crisis: swordorwhip.com has the twitch stream

It's an issue with my Allie pattern that I sent you.  Lots of minute colour changes.  Especially tricky to see what's going on around his lower face and neck/shirt collar.  It's why the first page took me so long.  But worth it!  :D
I know. A full color palette is my aim. Maybe a face icon would be better for a faster project. I'll think about it.

Yup, $1 million mark easily in under 24h.  They've reached the 900K mark already.

Is this a record for KS for video games?
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 06:43:41 PM
@Crisis: swordorwhip.com has the twitch stream
I know. A full color palette is my aim. Maybe a face icon would be better for a faster project. I'll think about it.

Is this a record for KS for video games?

Looks like it, from what they've just said on the Twitchstream. 

As for small, face-icon, quick projects, I'm rather tempted to do a mini embroidery of a slightly bigger version of my profile pic.  It's one of my fave pics of Trevorcard. :D
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 06:47:42 PM
New stretch-goals: https://ksr-ugc.imgix.net/assets/003/774/284/fe4d0c62145dd6c9d9152feb3464d7b6_original.png?v=1431394618&w=700&h=&fit=max&auto=format&lossless=true&s=df89d439bb92ec3538fc58f84f1f8104

$1,000,000 gives cheat codes, and $1,250,000 gives local co-op.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on May 11, 2015, 06:49:20 PM
New stretch-goals: https://ksr-ugc.imgix.net/assets/003/774/284/fe4d0c62145dd6c9d9152feb3464d7b6_original.png?v=1431394618&w=700&h=&fit=max&auto=format&lossless=true&s=df89d439bb92ec3538fc58f84f1f8104
Lol @ cheat codes. But local co-op is worth shooting for.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 06:49:55 PM
The cheat code icon! Hahahaha.

(https://ksr-ugc.imgix.net/assets/003/774/284/fe4d0c62145dd6c9d9152feb3464d7b6_original.png?v=1431394618&w=700&h=&fit=max&auto=format&lossless=true&s=df89d439bb92ec3538fc58f84f1f8104)
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 11, 2015, 06:50:31 PM
What they said was that it's outpaced Mighty No.9 in terms of how much was raised per hour in the first day.

Dunno if that's a record for KS or not.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 06:53:39 PM
Yup, record, they stated it.

Also, yeah, I agree, local co-op sounds well worth stretching for, and doable, at the rate this is being funded.  I really would love the $100 pledge, but atm.... ack.....  so annoying.  :( 
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 06:55:13 PM
A new record, really? That's impressive. Did it outdo Pillars of Eternity, for the first day at least? Well, either way, this is *extremely* impressive. I'd honestly not imagined there was still this much passion for IGAvanias out there! I suppose I was foolish to underestimate our CV fans :D
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 06:58:11 PM
I believe so, btu not 100% certain.  I might have misheard.  But it sounded like it might be.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 06:58:43 PM
The KS started at the same time as the stream right?
That would mean it reached 925000+ in 8 hours! Really impressive.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 11, 2015, 07:00:17 PM
I think it started slightly before - about an hour or so earlier, iirc?  I think it was mentioned earlier on the stream.  But either way, good work, Igavania fans.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 11, 2015, 07:18:40 PM
This thing they're saying in the stream about what art is going to be used for the slipcase for the $100+ tiers....they're saying it's going to be a secret and still in the works and "very exciting".

If there was going to be Kojima artwork....that'll be my vote as to where we see it. Here's hoping I'm right. I'll call it now.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 07:21:46 PM
I wonder if they might possibly get Hideo Kojima on board too, somehow. Kojima and Kojima...;o
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 11, 2015, 07:24:00 PM
I wonder if they might possibly get Hideo Kojima on board too, somehow. Kojima and Kojima...;o

I at first thought "How funny would it be to have Hideo Kojima offer his help towards this game, just to put the screws to Konami?"

Then I remembered he's the reason Lords of Shadow got a lot of its hype and thus edged out Igarashi and 2D Castlevanias in the first place....and thought better of it.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 11, 2015, 07:24:29 PM
Wow!  Exciting stuff!  Instead of working all day, I spend the day with my migrained head buried in my pillows.  After a quick look at the KS, I have two questions:

1 - Any opinions on physical vs. digital copies?  I see that plans offer one, the other, or both.  Why would someone want both?  Isn't one or the other just fine?

2 - I don't have time (or desire yet...still fighting off the migraine...it's a doozie!) to catch up on 10+ pages...would someone who's been here tell me what's the general consensus?  Good, bad?
I ALWAYS Get the physical copy, one con about DLC games is that if your account ever gets comprised (For whatever reason) i.e. DLC getting removed by update errors etc., there have been instances where players were forced to rebuy DLC or look at Silent Hills . Who is to say that a company could not remove DLC from their consoles (that you bought) in the future. (I see it on the horizon somehow.) All that I "bought" but you "own" gets muddy.

Also I loath waiting for DLC to load even game data! I HAAAAAAAAAAAAATE that sh*t,
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 07:28:00 PM
This thing they're saying in the stream about what art is going to be used for the slipcase for the $100+ tiers....they're saying it's going to be a secret and still in the works and "very exciting".

If there was going to be Kojima artwork....that'll be my vote as to where we see it. Here's hoping I'm right. I'll call it now.

Yeah. They sounded very excited about that. I'm seconding your hunch.


Just a thought...
IGA makes silver rings.
Jorge is a jeweler by trade.
It seems that there is a connection between those two.  8)
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 11, 2015, 07:54:04 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150512C%2Fezimba14497878015704.png&hash=d836c9d55ec22ef50fc3a0fd7d3229f2)

Here is the sprite alone.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150512C%2Fezimba14497858598404.png&hash=dae1d29ec1108e72317fc73d5627341c)
Post this on the Bloodstained tumblr. It'll help unlocking things on the campaign.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 11, 2015, 07:56:52 PM
WHY ISN'T SIMON IN THAT PIC GOSHGIBLETS
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 08:01:15 PM
I've been reading a famitsu article on Bloodstained.
The ages and status of the characters were given as: Miriam (player character) 18, Gebel (enemy) 30 and Johannes (support) 30.

A million is in sight!
Title: Re: The first sign rises with the full moon.
Post by: RegalX7 on May 11, 2015, 08:01:59 PM
This will have to be the first game I back on Kickstarter. And what better, at that!
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 08:05:05 PM
We broke $1,000,000!
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 11, 2015, 08:05:21 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FhKafW%2F2ae25d6ac1.jpg&hash=33d78dc89008b731ee1e6398fb8f1952)


ONE


MILLION


TROOPS
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 11, 2015, 08:06:05 PM
also you'll never guess how much i pledged, apparently
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 08:09:07 PM
hahahaha. Next goal. Local coop.
They have to issue new stretch goals soon.
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 11, 2015, 08:11:25 PM
A million before an entire day has passed!  Awesome stuff!  Looking forward to watching this game unfold.  Really like the little we've seen so far. 
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 11, 2015, 08:12:56 PM
I am in awe at how much this game has raised in its first day.

And people thought the genre was dead and unprofitable.

I really wish I could see Konamis CEO right now.
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 11, 2015, 08:13:11 PM
This means we must do the 1Mil dance.

DANCE
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 11, 2015, 08:17:46 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1.kym-cdn.com%2Fphotos%2Fimages%2Fnewsfeed%2F000%2F301%2F951%2F086.gif&hash=236ee7986a6403dfa2e114266b5d2270)
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 11, 2015, 08:20:07 PM
Post this on the Bloodstained tumblr. It'll help unlocking things on the campaign.

I don't think I can post this picture containing Castlevania dudes like that...

WHY ISN'T SIMON IN THAT PIC GOSHGIBLETS

Because he's not Igavania... But I'll remix this picture.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 08:24:51 PM
Because he's not Igavania... But I'll remix this picture.

In all fairness, IGA was in charge of Castlevania Chronicles.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 08:26:09 PM
You can post it dear.
I saw someone post a pixel art of Miriam together with Alucard.
Title: Re: The first sign rises with the full moon.
Post by: DonBorrelli on May 11, 2015, 08:28:48 PM
Is it just me or does the theme of BloodStained sounds rather similar to the Gusty Garden Galaxy song?
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 11, 2015, 08:30:59 PM
I kinda want to see stretch goals for a time attack mode (for speedrunners) and a classic stage-by-stage mode with scoring, though the latter may be unlikely.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on May 11, 2015, 08:40:36 PM
Post this on the Bloodstained tumblr. It'll help unlocking things on the campaign.
Oh man, the feels...
Title: Re: The first sign rises with the full moon.
Post by: Pemburu Vampir on May 11, 2015, 08:47:05 PM
a classic stage-by-stage mode with scoring

This sounds good for those who like Classicvania. Man I'm sooo excited at this game!
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 11, 2015, 09:02:33 PM
You can post it dear.
I saw someone post a pixel art of Miriam together with Alucard.

Well, I did post it on Twitter, calling SwordOrWhip, but nothing happened.

Anyway, you all made me create a Tumblr. Here it is (http://empixel.tumblr.com/), and Miriam is the very first post.
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 11, 2015, 09:03:59 PM
Well at this rate Co Op is definitely happening, now all thats left is for them to add more goals.

The only likely ones i can think of is new costumes for the 2 playable characters,time attack mode, or boss rush mode.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 11, 2015, 09:23:02 PM
(https://31.media.tumblr.com/53deb4a96fbc0174cc8a42b8be221168/tumblr_nk7hkc2ZXG1riu7ylo1_500.gif)

Aww~ yeah, I'm hoping we hit that local co-op stretch goal! I'd love to play this on my PS4 (and have my digital copy on Steam because, why the hell not?) with my wife (or son if he gets interest when he's old enough). I'm hypin' so hard right now.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on May 11, 2015, 10:10:17 PM
Well at this rate Co Op is definitely happening, now all thats left is for them to add more goals.

The only likely ones i can think of is new costumes for the 2 playable characters,time attack mode, or boss rush mode.
I really want a mode similar to the Training Hall in OoE.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2015, 10:15:10 PM
New costumes! New costumes! Maid outfit for Miriam! :D :D :D

Aside from that, what would be really cool is if they included characters from other games. Like how PoR had Sisters mode, maybe they could have Shantae or Shovel Knight or Mighty No. 9 modes :D
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 11, 2015, 10:16:11 PM
New costumes! New costumes! Maid outfit for Miriam! :D :D :D

Aside from that, what would be really cool is if they included characters from other games. Like how PoR had Sisters mode, maybe they could have Shantae or Shovel Knight or Mighty No. 9 modes :D

I could see stuff with MN09 happening, considering Inti Creates is working on both games.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 11, 2015, 10:21:37 PM
what if their last game was... 1999

and yuo guys had to choose. castlevania 1999 or bloodstained???

What if they do it on purpose as their last game, but like Final Fantasy it revives their company?
Title: Re: The first sign rises with the full moon.
Post by: le052383 on May 11, 2015, 10:24:03 PM
I could see stuff with MN09 happening, considering Inti Creates is working on both games.

I can see that as well since Beck was in Mighty Gunvolt and Concept even advertised Bloodstain to those who backed Mighty No. 9 in the form of an email.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 10:24:45 PM
@plot: The person managing the swordorwhip twitter account needs to sleep. Hehehe. Don't worry, if he/she forgot to add your art sometime in the future (perhaps after a few hours after he/she wakes up), you can retweet it again.
Even the stretch goals are not updated. It seems that the people responsible for those are sleeping. They haven't slept for more than 24 hours, so I forgive them.
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on May 11, 2015, 10:25:23 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstatic1.gamespot.com%2Fuploads%2Foriginal%2F1179%2F11799911%2F2863302-blood7.png&hash=fcfeef7794b6e2aecf09eb190cdfc269)

How very Aria of Sorrow. I love it!
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 10:26:08 PM
Even Gebel looks like Soma in Alucard's clothing.
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on May 11, 2015, 10:35:05 PM
Essentially pre-ordered my first game on Kickstarter.  Now to figure out if I want any of the other bonus stuff.  That video was great.
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on May 11, 2015, 10:37:19 PM
Why the pixelated Miriam sprite looks better than the official concept "screenshot". Oh Castlevania what have you done to me :D

Seriously that picture of Richter and the others counting on Miriam is awesome!
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 11, 2015, 10:51:58 PM
Is there any gameplay video of the game yet?

TO be honest, I'm worried for pictures of the game I did not like consept picture at all. Hope bloodstained: ritual of the night looks like DS CV same style.
Title: Re: The first sign rises with the full moon.
Post by: RichterB on May 11, 2015, 11:05:24 PM
I'm proud of IGA and associates for putting together such a well-choreographed, clever, and passionate Kickstarter, and what seems to be a fitting alternative to Metroidvania. I think I would like either a Classicvania-type alternate mode, or, more fittingly for this project, I'd want the game to have a design that has areas which emphasize consequential platforming with spikes, traps, and moving parts, along with meaningful enemy placement. (Think Stage 3 of The Adventure Rebirth on Hard.) I realize this project is perhaps more for the Metroidvania fans, but I would hope the Classicvania fans aren't left out in the cold. I have enjoyed Metroidvanias, but they're typically not my preference. Yet, given the amount of time since the last one (unless we're counting MoF?), and the fact that the budget/timing doesn't seem as constrained, the results could trump my tempered expectations of the genre.

I also hope there are areas with a moodier/darker aesthetic than the first promo images suggest. I was expecting the art style to be a little more like Order of Ecclesia. But I think this current art has a fairly broad appeal to it, which is smart.

Overall, I'm excited about the announcement, though, and really happy for IGA, going out and getting it like this. His video intro was very memorable and on-point. The industry DOES need games like this, both in tone and in design.

Is there any gameplay video of the game yet?

TO be honest, I'm worried for pictures of the game I did not like consept picture at all. Hope bloodstained: ritual of the night looks like DS CV same style.

No, there is only concept art and mock-ups. There won't be gameplay for a long while, I don't think. They said it will be 2.5D with shaders to make it look closer to pixel art. Similar to the recent Guilty Gear Xrd or Strider 2014 games. The game will take about 2 years to make, as well. In the meantime, they said they will share visual styles for people to offer their opinions on, if I heard right.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 11, 2015, 11:13:34 PM
WHY ISN'T SIMON IN THAT PIC GOSHGIBLETS

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fs2s6Ved.png&hash=ead6d39456a8dc4d6a58b8fa844556a9)

Better?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 11, 2015, 11:19:47 PM
Nice one Lely! LOL

As of now, less than $100,000 left for the local coop goal.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 11, 2015, 11:34:56 PM
Ok after hearing this, I REALLY want 8 bit arrangements now.
https://soundcloud.com/skitchstudio/rise-of-the-night-remix
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 11, 2015, 11:47:47 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fs2s6Ved.png&hash=ead6d39456a8dc4d6a58b8fa844556a9)

Better?

That's evil. I put Simon there already lol

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F36.media.tumblr.com%2F0273ac692380f3f8aaa83ea12a771b9f%2Ftumblr_no7xn6wqWn1uvuwofo1_540.png&hash=dc353bc4d2afa1ae24e46c87b3d788fd)
Title: Re: The first sign rises with the full moon.
Post by: Flame on May 11, 2015, 11:56:50 PM
Calling it, Gebel wont be the main villain. He will be the "brainwashed/corrupted comrade". He summoned the castle, but some other alchemist, probebly the creator of the curse in the first place or something, will likely be the main villain behind Gebel.

Gebel will then likely become the Alucard of any future installments.

Im very curious how IGA plans on making this franchise. alchemical crystal curse doesnt seem quite as simple to work with as just "lolvampires" Dracula.

also looking at the mysterious voice credits, im convinced theyll have gotten, (or want to get) Robert Belgrade and/or Dracula's own VA.  theyre too iconic to pass up.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 11, 2015, 11:57:12 PM
One million already? IGA, you bastard. <3
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 11, 2015, 11:58:33 PM
Nalling it, gebel wont be the main villain. He will be the "brainwashed/corrupted comrade". He summoned the castle, but some other alchemist, probebly the creator of the curse in the first place or something, will likely be the main villain behind Gebel.

Gebel will then likely become the Alucard of any future installments.

Im very curious how IGA plans on making this franchise. alchemical crystal curse doesnt seem quite as simple to work with as just "lolvampires" Dracula.

I called it first u.u

And also called that the villain is Johannes. He will pull a Barlowe all over again.

I mean, the fact that Gebel is the "curse's source" and that the heroine is also cursed, but Johannes is the only one clean and helps staggering Miriam's curse on her quest makes me think that Johannes is doing it merely so Miriam can destroy Gebel because "only someone cursed can destroy the curse" or something to this effect, and Johannes wants to become the Demon Castle's master, but only someone profoundly corrupted like Gebel could summon it.

This will be like retelling Lament of Innocence, I predict.

Look at Gebel, for god's sake. He's too obviously "villainesque" and Johannes is too obviously "goody two shoes".
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 12, 2015, 12:03:03 AM
They're about to reach the last stretch goal AGAIN. I wonder where to go next? Do I dare say more platformzzz?? VITA!!? 3DS!?!? Nah. I guess not. And even PS3/360/WiiU is a bit unlikely when I think about it. This game, after all, may not come out until 2017. How relevant will those three consoles be then? Even as someone who keeps all my old consoles and occasionally plays on them, realises that in 2017 the PS4 will be my main console. Had the game been only a few months away I would've wanted it for the PS3 or 360, but I try to be realistic here...
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 12, 2015, 12:04:27 AM
I would love a PS3 version (because I'm too poor to buy a PS4 lololol), but the Steam PC version will do. Tempted to pledge $100...
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 12, 2015, 12:08:51 AM
I would love a PS3 version (because I'm too poor to buy a PS4 lololol)

That's my point, I'm too poor as well! But we both will be able to save up for it in this time (2 years!). C'MON CHERNABOGUE WE CAN DO THIS DON'T GIVE UP

No but seriously. I keep saying that I should save up for this and that, but in the end I spend everything on other stuff instead :D
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 12, 2015, 12:41:50 AM
I called it first u.u

And also called that the villain is Johannes. He will pull a Barlowe all over again.

I mean, the fact that Gebel is the "curse's source" and that the heroine is also cursed, but Johannes is the only one clean and helps staggering Miriam's curse on her quest makes me think that Johannes is doing it merely so Miriam can destroy Gebel because "only someone cursed can destroy the curse" or something to this effect, and Johannes wants to become the Demon Castle's master, but only someone profoundly corrupted like Gebel could summon it.

This will be like retelling Lament of Innocence, I predict.

Look at Gebel, for god's sake. He's too obviously "villainesque" and Johannes is too obviously "goody two shoes".

Knowing IGA, yeah, this is a likely route.
There would be a 2nd player option and Gebel is the most likely candidate for this.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 12, 2015, 12:44:24 AM
Knowing IGA, yeah, this is a likely route.
There would be a 2nd player option and Gebel is the most likely candidate for this.

Or Inafune can join us and call Gebel "too boring" and make Vile playable.

*MEGA MAN JOOOOOOKES*
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on May 12, 2015, 01:09:12 AM
but the Steam PC version will do.

Same. Got neither PS4 nor Xbone. I just hope my comp's up to snuff.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 12, 2015, 01:29:26 AM
Knowing IGA, yeah, this is a likely route.
There would be a 2nd player option and Gebel is the most likely candidate for this.

This, also its good to know that Im not the only one that is suspicious about Johannes (it would be hilarious if he is innocent though with everyone pointing at him lol)

Also, someone knows if there is another place to watch this 8 hour video? I don't have confidence in Twitch ways of backup and this video is too good to be lost.
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 12, 2015, 02:11:59 AM
Man, it feels like years and years since the last time I posted here.

I actually thought I left behind this place and the castlevania franchise behind a year ago.

But here I am, back for the new IGA project, and I must say, I am backing IGA all the way.

Feels absolutely amazing.

http://castlevaniadungeon.net/forums/index.php?action=profile;area=showposts;u=1974 (http://castlevaniadungeon.net/forums/index.php?action=profile;area=showposts;u=1974)

The very last post I ever made on this forum, I had said I had given up on IGA, and that I wasn't expecting another project from him ever.

I absolutely love that he has proved me wrong. I am so happy to back this project, been waiting for far longer than that last post I made.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 12, 2015, 02:15:53 AM
*glomps pokemetroid* Glad to see you back, friend :D
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 12, 2015, 02:16:53 AM
Been watching the money pledged rise ever since it started, and I want to keep watching it, but I need to sleep. I imagine local co-op will be added by the time I wake up, unsurprisingly. I wonder if any new stretch goals will be added by the then, too. I can only hope so! There's another 31 days and they need to do something with any extra money they get!

Also, welcome back Pokemetroid! Been a while since I've seen you last around here.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 12, 2015, 02:39:49 AM
They're almost getting at the $1.25M goal. That's insane.
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 12, 2015, 02:43:52 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fs2s6Ved.png&hash=ead6d39456a8dc4d6a58b8fa844556a9)

Better?

ha ha ha why did you do that?
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 12, 2015, 02:44:36 AM
$1,250,000 reached! Local co-op is a go!

Now where are some more of those stretch goals?

EDIT: Now that there are no more stretch goals, I am gonna get that needed sleep.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 12, 2015, 02:44:48 AM
I have no PS4 or X1 and i can get it only for PC, but i would rather have it for PS3......time for new goals.......



16,200
backers
$1,250,078
pledged of $500,000 goal
31
days to go
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 12, 2015, 02:48:07 AM
This is just amazing.  Man, I really wsnt to be able to support this, and make the $60 pledge, as the bonuses for it are pretty shiny.  No clue tho what platform to opt for - I don't have a PS4, yet, and don't do PC gaming.

Local co-op mode confirmed.  So very stoked about this.

Edit:  Idea.  Alternate costumes - Miriam: Shonoa costume, and Alucard costume for Gebel.

Lelyax, I love this.  The horror, and hilarity, took a few moments to strike home.  Brilliant.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 12, 2015, 02:58:21 AM
But in 2 years time, are you all gonna have the exact same consoles/PCs as you have now? I know I won't, but maybe that's just me. Besides, pledging $60 for either physical version is a great idea regardless cause this is gonna be very easy to sell, if you happen to end up with a different platform in 2 years. It's gonna be rare as f**k. Then you can pick up the digital version for the system you're actually owning.

I'm planning to pick up a PS4 by xmas this year, ir possibly early 2016, so for me the choice was simple.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 12, 2015, 03:24:34 AM
Hope they get a new stretch goal for PS3/X360. Local Co-op on PC sounds strange.
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 12, 2015, 03:47:44 AM
I'm essentially a handheld gamer. I gravitate towards handheld Nintendo devices like no other. Lately, I've been playing Street Pass Mii Plaza like it's something I can't possible live without, I need my daily fix. I even went so far to buy eight freaken 3DS, to have more passes on hand.

I own a PS3, with a stack of forty+ games I mean to play, but I seem to never play it, and go to my stacks of 3DS systems instead. I was absolutely ecstatic when Azure Striker Gunvolt came out, and beat it the same day it was released.

And the reason for all this Nintendo Handheld love from me is due to the Castlevania series, I grew up with that series, and it's hardwired into my gaming habits and purchase decisions. Playing and 100% the GBA and DS trilogies made up so much of my early life. It was back before I had my own job and could buy my own games. It was all I had, it was all my parents would buy for me. That series is even what got me into making sprite based animations 2006 - 2011, and what got me interested in Digital Media Art. I've received a Certificate of Completion in DMA, and it was due to the influence of the Metroidvania franchise. Sure, I never use that Certificate for career purposes, but I use those skills as a part of my hobby, something that still continues to shape who I am.

Now, with my back story given, I think it's completely fair for me to say that I am absolutely disappointed and even feel let down and frustrated that the new Metroidvania won't be on the 3DS, a Nintendo Handheld. Ever since I joined the Dungeon back in 2005, I've gone by the username of "CastlePokemetroid", and this is due entirely to IGA's Metroidvania series. It completely shaped who I am, and what I've become.

With all that out of the way, I think I can now let go of this ancient emotional baggage, and completely welcome this new game. Can't wait to play it.

Hope there's a PS3 release, so I can make some use out of this system and HD TV I rarely use. I could probably buy a PS4 when it comes out, but then I'd be buying an entire system for one bloody game, something I wish to avoid. If I won't use a PS3 when I own an entire library of amazing games, I know for a fact I won't use a PS4. Oh man, first world problems.

If there's no PS3 release, I'll stick to PC, even though I don't prefer PC gaming.

Really hoping on a PS3 stretch goal. I'm already on terms that it won't ever be on 3DS, so I'm really wanting a PS3 release.
Title: Re: The first sign rises with the full moon.
Post by: LoneChild on May 12, 2015, 04:05:59 AM
New stretch goal: 1.500.000€ - Full pixel art graphics.

Hey, one can dream.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 12, 2015, 04:09:43 AM
Speaking of why not/if this is gonna be on, for example 3DS. The last part is very strange. What to make of this?

"WHAT ABOUT NINTENDO?

Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement..."

Wtf do they mean?  :o
Title: Re: The first sign rises with the full moon.
Post by: LoneChild on May 12, 2015, 04:10:59 AM
LOL Android support
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 12, 2015, 04:39:23 AM
I love how there is a pretty much unanimous excitement for this game here. Compare to to 2009 or 2010 when we got "ACCEPT CHANGE" and the "feud" between the Dungeon and the Chapel.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 12, 2015, 04:40:03 AM
I absolutely love that he has proved me wrong. I am so happy to back this project, been waiting for far longer than that last post I made.

You should read this, like, really: http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life (http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life)

ha ha ha why did you do that?

Because of this xD
WHY ISN'T SIMON IN THAT PIC GOSHGIBLETS

----------------------------------------------------------------------------------

This is just amazing.  Man, I really wsnt to be able to support this, and make the $60 pledge, as the bonuses for it are pretty shiny.  No clue tho what platform to opt for - I don't have a PS4, yet, and don't do PC gaming.

Local co-op mode confirmed.  So very stoked about this.

Edit:  Idea.  Alternate costumes - Miriam: Shonoa costume, and Alucard costume for Gebel.

Lelyax, I love this.  The horror, and hilarity, took a few moments to strike home.  Brilliant.

Me too, but dollar is so high here right now that $60 translates into almost R$300, maybe I will get $28 after all... :(
Also thanks for the compliment, I remembered that someone else did this sprite before here in the dungeons so... why not? xD



Speaking of why not/if this is gonna be on, for example 3DS. The last part is very strange. What to make of this?

"WHAT ABOUT NINTENDO?

Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement..."

Wtf do they mean?  :o

Are you serious? It was so easy to decipher after these swordorwhip.com training :P

Here we go: They say about a basement right? If you look closely at the kickstarter page, they have things to unlock via achievements. Look at these unlocks and you will see that some stretch goals will go even and much more below than now, we are only seeing the castle now, but we will go to a dungeon. If we reach ALL stretch goals from this dungeon, we receive a Basement Key.

There will be the stretch goal to Nintendo.
(https://ksr-ugc.imgix.net/assets/003/771/651/71c887e1f43c25510b72a8fbab65c4c4_original.png?v=1431371499&w=700&h=&fit=max&auto=format&lossless=true&s=ef4fa23aadd2441886da82c6fbe98562)

So if you people really want to knows the rest, let's reach these achievements!

(https://ksr-ugc.imgix.net/assets/003/769/056/c99fe8820883252c9356cbb0f2600de6_original.png?v=1431348383&w=700&h=&fit=max&auto=format&lossless=true&s=1c1276de83532b0d4f3b39c9befa918d)
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 12, 2015, 04:40:54 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fs2s6Ved.png&hash=ead6d39456a8dc4d6a58b8fa844556a9)

Better?

Much better!
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 12, 2015, 04:45:53 AM
I love how there is a pretty much unanimous excitement for this game here. Compare to to 2009 or 2010 when we got "ACCEPT CHANGE" and the "feud" between the Dungeon and the Chapel.

gabriel_and_patrick_stewart_shaking_han ds.gif
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 12, 2015, 04:49:00 AM
Speaking of why not/if this is gonna be on, for example 3DS. The last part is very strange. What to make of this?

"WHAT ABOUT NINTENDO?

Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement..."

Wtf do they mean?  :o

Translation: "Wii U and 3DS are weaksauce for UE4, what Nintendo has in the pipeline on the otherhand..."

Keep in mind that by the time this game comes out, the 3DS and Wii U successors should be out by then.

Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 12, 2015, 04:51:16 AM
You all know what we really want.

Playable IGA.
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on May 12, 2015, 05:00:38 AM
Speaking of why not/if this is gonna be on, for example 3DS. The last part is very strange. What to make of this?

"WHAT ABOUT NINTENDO?

Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement..."

Wtf do they mean?  :o

It means Nintendo platforms are a stretch goal. Considering how Nintendo's handhelds were the home of the series for six entries, Iga owes them BIG. He at least has to make it a possibility
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 12, 2015, 05:03:28 AM
How do we figure out these achievements for the KS? Are supposed to register instantly through your account or something different? Or is the KS crew just keeping track somehow? It's a bit confusing how that all works.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 12, 2015, 05:17:09 AM
Are you serious? It was so easy to decipher after these swordorwhip.com training :P

Oh well, different people find different things easy to decipher, I guess...
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 12, 2015, 05:19:53 AM
I backed this.
I backed this in a big way.

But I want a Wii-U/3DS version, dammit.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 12, 2015, 05:21:40 AM
How do we figure out these achievements for the KS? Are supposed to register instantly through your account or something different? Or is the KS crew just keeping track somehow? It's a bit confusing how that all works.

They most likely are tracking info from their own accounts, not from KS backers. Treat this as another way to back this project, that doesn't involve money, but help to spread the word.

I backed this.
I backed this in a big way.

But I want a Wii-U/3DS version, dammit.

With a Brinstar secret room? :D
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 12, 2015, 05:32:54 AM
LOL The KS campaign may reach $1.4M before they update their pictures
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on May 12, 2015, 05:48:11 AM
"$10,000: IGAVENTURE

Join IGA on an adventure in Japan! Meet with IGA for dinner at a horror themed restaurant and play games with him on a live stream!"

So which one of you crazy people is gonna do it?

I backed this.
I backed this in a big way.

 :o
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 12, 2015, 06:01:16 AM
Operation Akumajo takes credit for giving IGA the idea to do a KS.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmyreactiongifs.com%2Fgifs%2Fnicolascageconfusedemotions.gif&hash=9aba497e06f74908859704ca9a3b6203)
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 12, 2015, 06:07:30 AM
Operation Akumajo takes credit for giving IGA the idea to do a KS.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmyreactiongifs.com%2Fgifs%2Fnicolascageconfusedemotions.gif&hash=9aba497e06f74908859704ca9a3b6203)

Hahahahaha its funny because its true! LOL

Also, even if we already know about this new game I still visit that teaser site, and IGA said this:
"You ask me to reveal more. But while you remain in the vestibule you are safe."
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 12, 2015, 07:07:58 AM
"$10,000: IGAVENTURE

Join IGA on an adventure in Japan! Meet with IGA for dinner at a horror themed restaurant and play games with him on a live stream!"

So which one of you crazy people is gonna do it?

I would actually feel really awkward doing that (if I had that kind of money). Paying someone to have dinner with me is just... very awkward. Also, would there be an interpreter present? The conversation would feel just... forced. Unless I set it up as an interview or something, but I honestly feel like I know every f-ing thing there is to know about IGA by now.
Title: Re: The first sign rises with the full moon.
Post by: Anglachel on May 12, 2015, 07:22:50 AM
Will there be collectible furniture?
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 12, 2015, 07:25:51 AM
Okey guys... Did anoyne why IGA not name Bloodstained: Ritual of the Night to Castlevania Bloodstained: Ritual of the Night?  Maybe a werid question but I wondering.

And guys soory for asking but why is this game came out in 2017 and is Bloodstained: Ritual of the Night a sequel to SOTN?

I really hope we will see a gamepaly video soon and pictures in game.. we remeber this picture last year:
http://www.nintendolife.com/forums/news/koji_iga_igarashi_and_rumored_2d_castlevania_type_game (http://www.nintendolife.com/forums/news/koji_iga_igarashi_and_rumored_2d_castlevania_type_game)  I really hope there are game screens.


Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 12, 2015, 07:26:24 AM
I would actually feel really awkward doing that (if I had that kind of money). Paying someone to have dinner with me is just... very awkward. Also, would there be an interpreter present? The conversation would feel just... forced. Unless I set it up as an interview or something, but I honestly feel like I know every f-ing thing there is to know about IGA by now.

It would be an ideal opportunity to ask about every single Castlevania plot hole and unexplained event.

Maybe we should kickstart Nagumo to have that dinner.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 12, 2015, 07:35:33 AM
Okey guys... Did anoyne why IGA not name Bloodstained: Ritual of the Night to Castlevania Bloodstained: Ritual of the Night?  Maybe a werid question but I wondering.
Because Konami is the owner of the CV IP. IGA doesn't have the right to use that name.

And guys soory for asking but why is this game came out in 2017 and is Bloodstained: Ritual of the Night a sequel to SOTN?
1. It takes time to make games.
2. This game isn't related AT ALL to the CV universe. No pre/sequel.
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 12, 2015, 07:38:07 AM
I literally emptied my wallet, credit cards and borrowed some from my brother to design an enemy, but before that I want to know the game actual atmosphere before showing any ideas
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 12, 2015, 07:38:30 AM
I literally emptied my wallet, credit cards and borrowed some from my brother to design an enemy, but before that I want to know the game actual atmosphere before showing any ideas
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 12, 2015, 07:48:24 AM
I literally emptied my wallet, credit cards and borrowed some from my brother to design an enemy, but before that I want to know the game actual atmosphere before showing any ideas

Wow! Looking forward to hearing/seeing more about this. Very cool.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 12, 2015, 07:54:48 AM
I cant wait to 2017 guys... ha ha but THXS IGA for metroidvania comeback;)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 12, 2015, 07:56:28 AM
Because Konami is the owner of the CV IP. IGA doesn't have the right to use that name.
1. It takes time to make games.
2. This game isn't related AT ALL to the CV universe. No pre/sequel.
   But wikipedia says Kickstarter-based spiritual successor to the Castlevania series by Igarashi.

THXS for answer but so will it be a New Casltevania game from Konami now more?  Will death came back? Dracula? So no more CAstlevania universe games?
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 12, 2015, 08:00:11 AM
   But wikipedia says Kickstarter-based spiritual successor to the Castlevania series by Igarashi.

THXS for answer but so will it be a New Casltevania game from Konami now more?  Will death came back? Dracula? So no more CAstlevania universe games?
Yup, spiritual successor means it will have the same atmosphere/gameplay/whatever, but won't be the SAME.

As for Konami's plans... Well, we'll see.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 12, 2015, 08:05:19 AM
I literally emptied my wallet, credit cards and borrowed some from my brother to design an enemy, but before that I want to know the game actual atmosphere before showing any ideas

Whatever you do, make sure the enemy is called Gunlord. It's his only chance to shine...
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 12, 2015, 08:08:40 AM

THXS for answer but so will it be a New Casltevania game from Konami now more?  Will death came back? Dracula? So no more CAstlevania universe games?

There are rumours that Konami isn't that interested in making video games anymore. We'll see after MGS5, I guess. Or maybe at E3 in june. I personally don't think a new Castlevania is coming out anytime soon.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 12, 2015, 08:26:03 AM
"The weapon which most inspires dread will prevail."
"Is consistency an admirable trait or a hobgoblin...?"

Also some of his phrases have been revised.

18,424 backers
$1,417,550
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 12, 2015, 08:47:53 AM
Because of my naive assumption this is going to turn into a series I started a Bloodstained wiki because why not:

http://bloodstainedritualofthenight.wikia.com/wiki/Bloodstained_Wikia (http://bloodstainedritualofthenight.wikia.com/wiki/Bloodstained_Wikia)
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 12, 2015, 08:52:57 AM
Because of my naive assumption this is going to turn into a series I started a Bloodstained wiki because why not:

http://bloodstainedritualofthenight.wikia.com/wiki/Bloodstained_Wikia (http://bloodstainedritualofthenight.wikia.com/wiki/Bloodstained_Wikia)

There might be a bit of an issue with the url including Ritual of the Night, since it seems Bloodstained is the series title while Ritual of the Night is probably a traditional style subtitle, so if there are future games, they would likely not keep the Ritual of the Night part but have a different subtitle. Not sure if there's any way to change that on Wikia now though.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 12, 2015, 09:00:02 AM
Quote
There might be a bit of an issue with the url including Ritual of the Night, since it seems Bloodstained is the series title while Ritual of the Night is probably a traditional style subtitle,

Well yes,  Bloodstained ROTN is like Castlevania SOTN, it marks the beginning of a new era of IGAvania.
So Bloodstained 2 would have a different subtitle instead of sequel number (or it might have both.)

Quote
There are rumours that Konami isn't that interested in making video games anymore. We'll see after MGS5, I guess. Or maybe at E3 in june. I personally don't think a new Castlevania is coming out anytime soon.

people shouldn't hold their breath for new Castlevanias from Konami.  Konami is a disgrace and they
can't be trusted with the franchise anymore.   the only franchise likely to get konami's attention is Metal Gear.

it is a shame konami is too stupid and cheap and stubborn to port Dracula X Chronicles on PS4.   it is a waste on PSP.
And unlike FFType 0, its gameplay is actually adapatable on PS4, being 2D gameplay overall, with no camera issues.

I have DXC on psp but it's so uncomfortable to play compared to console gaming, and I hate how portables pretty
much force you to play closer to the screen (otherwise the further away you hold it, the more stupid it feels and the smaller everything looks.)
 
which is bad for the eyes and hurts the neck, and the platform itself feels so heavy compared to a dual shock4 controller.   I can play console for hours, but for portable it's such a chore to use,
and portable gaming feels so immersion breaking, very uncomfortable platform,

I have that psp cable that can connect to HUD, but again, psp is very uncomfortable to hold and the buttons suck.

I just keep psp because DXC is the greatest Castlevania Collection ever.

the DXC 2.5 remake of Rondo (don't like the character designs but like the new exclusive stuff added to story/game.)
the ORIGINAL Rondo of Blood included (super rare outside of PC.)
AND the definitive version of Symphony of the Night, with more balance, better sprites, better animations, and better more balanced gameplay version of Maria compared to the NITM version. 

Castlevania Harmony of Despair should also be ported to PS4, it would get a fan following just like PS3 version
is still played years after its X360 debut.     

but yeah, konami is not worthy to do anything with Castlevania series
because they would do stupid decisions like outsource to MS or something. 
they are even too stupid and cheap to do Castlevania ports/remasters on PS4, so shouldn't expect anything
from them.   

Quote
Did anoyne why IGA not name Bloodstained: Ritual of the Night to Castlevania Bloodstained: Ritual of the Night?  Maybe a werid question but I wondering.

it doesn't need the Castlevania title to be Castlevania at heart (pun intended).    ;D

Personally, Bloodstained to me feels like the official sequel of Order of Ecclesia
(official from Igavania legacy standpoint, unofficial from konami/copyright standpoint.)

OoE was the last story heavy character driven Castlevania IGA created, 

and Miriam looks like she could be the daughter of Shanoa.

but of course, Bloodstained is its own thing, and shouldn't expect Belmonts or Dracula to be in it, or any
concrete connections to Castlevania stories/world.

Bloodstained could be like a parallel dimension linked to Castlevania.   kinda like how DC Universe has a multiverse
where even separate realities are all canon and can be related to each other.

kind of like how Ninja Gaiden and DOA were originally (and some argue still are) separate universes storywise,
 but they still coexist.

Overall another example would be Final Fantasy, each FF is its own independent world, but they are still all FFs
with tons of relatable things, despite not taking place in the same universe, especially FFs like FFXI and FFXIV lore.   

So Bloodstained ROTN and Castlevania SOTN are kind of like two separate FFs that are connected by IGAvania legacy and qualities.  they have different titles but still share the essence of IGAvania.
  :)



 


Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 12, 2015, 09:01:16 AM
There might be a bit of an issue with the url including Ritual of the Night, since it seems Bloodstained is the series title while Ritual of the Night is probably a traditional style subtitle, so if there are future games, they would likely not keep the Ritual of the Night part but have a different subtitle. Not sure if there's any way to change that on Wikia now though.

Yeah, I had to do that because there already exists (a completely unrelated) Bloodstained wiki. I'll have a think about a solution for that later.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 12, 2015, 09:08:57 AM
Yeah, I had to do that because there already exists (a completely unrelated) Bloodstained wiki. I'll have a think about a solution for that later.

What about Bloodstained Game or Bloodstained Series? Bloodstained IGA? Bloodstained-IGAvania?
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 12, 2015, 09:37:58 AM
I wonder when the CM for Bloodstained will update the KS page or if they're freaking out what to do with all their money and trying to come up with new stretch goals.

I agree with some earlier sentiment about Nintendo release probably not going to happen with this current generation. I'm sure IGA contacted some of his contacts at NCL and was given a little scoop of the future (Iwata's been talking about the NX (http://www.techradar.com/us/news/gaming/nintendo-nx-release-date-news-and-rumors-1289401)). This, of course is speculation, makes sense since CV titles on Nintendo handhelds have been pretty solid and I'm sure Nintendo is paying some attention to how the KS is doing to work with IGA in the future and seduce him to create content (maybe even exclusively in the future) for their system. A lot of the hiccups for the 3DS and WiiU launch was related to a weak launch lineup and I'm sure an Igavania title exclusive for them would generate a lot of buzz and be the killer app for us to get one.
Title: Re: The first sign rises with the full moon.
Post by: Anglachel on May 12, 2015, 09:46:18 AM
When it comes to Konami, I could see them noticing the attention Bloodstained is getting, then announcing a 2D Castlevania game and saying, "See, we had you guys in mind the whole time!"
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 12, 2015, 09:48:57 AM
I really think this is IGA's stab at doing Symphony of the Night again.

Think about it... Gebel is Dracula and he looks at Miriam as a person that should be living in the castle with him, and he wants to convince her to battle the humans as well. What does that sound like?

Father and son. Dracula wanting Alucard to join him instead of be against him. Very similar idea just with a female this time. Wish she had a cloak! I want cloak upgrades.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 12, 2015, 09:51:56 AM
Translation: "Wii U and 3DS are weaksauce for UE4, what Nintendo has in the pipeline on the otherhand..."

Keep in mind that by the time this game comes out, the 3DS and Wii U successors should be out by then.
I think it was referring to the stretch goals, because there are two closed windows/doors at the very bottom level of the tower.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 12, 2015, 09:54:17 AM
I wonder when the CM for Bloodstained will update the KS page or if they're freaking out what to do with all their money and trying to come up with new stretch goals.

Yeah, I was wondering about that. I think they didn't expect to raise this much, this fast. I wonder if they threw in 'cheat codes' as sort of a throwaway thing while brainstorming other stretch goals.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 12, 2015, 10:20:13 AM
IMO they already know a lot of stretch goals if they even planned a dungeon and a basement area, but their CM shouldn't be very used to KS. If they show more stretch goals they should reach 2k easily today.
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on May 12, 2015, 10:26:34 AM
The stretch goals need to end up something like this:

...
$1,000,000 - Cheat Codes
$1,250,000 - Local Co-op
...
$2,500,000 - Wii U port with a later release date
...
$10,000,000 - We'll buy the Castlevania rights from Konami, and rename the game to Castlevania: Bloodstained - Ritual of the Night

Of course, the last goal is unrealistic by all means, but it would be sweet.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 12, 2015, 10:33:35 AM
New goal, secret boss and one more to get unlocked. I think it might be boss rush mode?
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 12, 2015, 10:36:11 AM
The secret boss is IGA himself, calling it now.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 12, 2015, 10:39:22 AM
It's a cave troll named Cave Dox.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 12, 2015, 10:53:26 AM
I still want a stretch goal for New Game+ where the entire castle is turned upside down. I'd die.  ;D
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 12, 2015, 10:57:30 AM
No, I can read it, its written Speed-Run Mode
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 12, 2015, 11:04:15 AM
Were they really expecting a limited response or something? Because a lot of those achievements should be shown as unlocked, but there's nothing yet. I'm surprised there hasn't been an update, either.
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on May 12, 2015, 11:10:43 AM
Yeah, I was wondering about that. I think they didn't expect to raise this much, this fast. I wonder if they threw in 'cheat codes' as sort of a throwaway thing while brainstorming other stretch goals.
IMO they already know a lot of stretch goals if they even planned a dungeon and a basement area, but their CM shouldn't be very used to KS. If they show more stretch goals they should reach 2k easily today.

My guess is the stretch goals they had planned for $1mil and $1.25mil were ones we haven't seen yet, but they're dangled-carrot stretch goals that IGA/Fangamer/Inti couldn't risk wasting last night, so they bumped them up to higher funding levels. I'm also going to guess they were frantically trying to find a stopgap whenever IGA and Ben were off-camera during the stream and "cheat codes" was a good throwaway option (and hey, another shot at Konami).

Fangamer has run a very solid campaign so far, but their lack of preparation for the best-case scenario, especially a week after Yooka-Laylee, is disappointing.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 12, 2015, 11:11:49 AM
$1,500,000 reached. New boss is ours!
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 12, 2015, 11:14:21 AM
Were they really expecting a limited response or something? Because a lot of those achievements should be shown as unlocked, but there's nothing yet. I'm surprised there hasn't been an update, either.

I was going to say this, we should at least a couple achievements by now (5k backers, 1k twitter followers, 1k Youtube subs, 1k Facebook likes).
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on May 12, 2015, 11:23:03 AM
Remember when people were calling IGA sexist? And now we have Shanoa and Miriam as protagonists in consecutive games. Where are those people now?
Title: Re: The first sign rises with the full moon.
Post by: angevil on May 12, 2015, 11:27:42 AM
I also think (actually I thought that about the secret backer-only boss) that one boss will be IGA as Dracula!

The things that disappoint me in this game are:
-it is not Dracula`s castle..nor a game about Dracula, which is one of the main things that attracted me to Castlevanias. IGA could have used Dracula, he is free to use as a character
-I dont like the 2.5D aspect of the game. I wish it was a 2D game..
-Ayami Kojima is missing!
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 12, 2015, 11:29:56 AM
Nevermind, late.  :P
Title: Re: The first sign rises with the full moon.
Post by: deadsanto123 on May 12, 2015, 11:34:58 AM
It's a cave troll named Cave Dox.
I would kill this boss so many times
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 12, 2015, 11:47:10 AM
The next two stretch goals after the new boss (according to the Facebook page) are a Speed Run Mode and a Boss Rush Mode. I want to see this happen!
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 12, 2015, 11:54:09 AM
Quote
http://www.gameinformer.com/b/features/archive/2015/05/11/koji-igarashi-explains-the-name-of-his-new-game.aspx

--A lot of people compare Bloodborne to Castlevania. Have you checked out Bloodborne and what are your thoughts on it?
--I’ve watched my kids play it. Man, that is a very well-made game. The game world and positioning are pretty different, so I was surprised to hear people compare the two games. I love the Cthulhu world, so I hope they keep on making sequels for it.

IGA has a PSQuadruple.

Were they really expecting a limited response or something? Because a lot of those achievements should be shown as unlocked, but there's nothing yet. I'm surprised there hasn't been an update, either.

They said on the Twitch stream yesterday they actually were surprised it got funded that quickly. With a lot of major gaming sites covering it, I don't really think they should have been that surprised given that Kickstarters from unknown figures can sometimes reach 500k or beyond on viral and Youtuber marketing alone and only late, lagging press from major gaming sites once the KS is almost over. Although that is generally not in a few hours...

Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 12, 2015, 11:57:18 AM
Remember when people were calling IGA sexist? And now we have Shanoa and Miriam as protagonists in consecutive games. Where are those people now?

I'm still here!  :D

And I'm glad that IGA came around in the end. His attitude towards female characters was really, really bad. And I still stand by that opinion. Though I bet he still feels that female characters are only ok if they have some kind of "magic abilities". UNLESS it was Konami who made him think like that, in which case he's forgiven.
Title: Re: The first sign rises with the full moon.
Post by: Intersection on May 12, 2015, 12:33:25 PM
Here's a pretty interesting article about the Kickstarter concept:

http://www.polygon.com/2015/5/12/8592901/bloodstain-kickstarter-castlevania-reboot (http://www.polygon.com/2015/5/12/8592901/bloodstain-kickstarter-castlevania-reboot)
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 12, 2015, 12:35:03 PM
Quote
I also think (actually I thought that about the secret backer-only boss) that one boss will be IGA as Dracula!

The things that disappoint me in this game are:
-it is not Dracula`s castle..nor a game about Dracula, which is one of the main things that attracted me to Castlevanias. IGA could have used Dracula, he is free to use as a character
-I dont like the 2.5D aspect of the game. I wish it was a 2D game..
-Ayami Kojima is missing!

1. it doesn't need to be Dracula's castle to be awesome and just as great or greater than a Dracula's castle.
look at games like Devil May Cry 1, one of the greatest castle designs outside of a Castlevania. it even gets darker
upon revisiting it.  and Castle Zvahl in FFXI.

2.  2.5d has its advantages.  series that were normally 2D benefit from 2.5D

3.  Bloodstained character designs/art already rival AK's art.  so the art is already taken care of. 

4. there are new original, creative vampires that can surpass Dracula.   it doesn't need Dracula to be awesome
and have a worthy antagonist, whether they are vampire or something else.

I think Bloodstained would benefit more having new/different lead antagonists each game instead of going the
Castlevania route. each time Dracula is defeated makes him look more like a joke getting their ass kicked by
everyone.   it's like their reputation is that of a seasonal punching bag. 

Bloodstained could keep the antagonist side of things fresh instead of recycling an antagonist that keeps
accumulating a bigger loser streak.   

 they sure can be more creative than following Castlevania's tradition with that.


Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 12, 2015, 12:40:34 PM
Whatever you do, make sure the enemy is called Gunlord. It's his only chance to shine...

Prunyuu~

That said, what was the 'grudge' between the Chapel and the Dungeon, again? I used to be part of the Chapel (still am, technically) but I remember close to nothing about it. Was it because they didn't like LoS so much while we were more enthusiastic about it?
Title: Re: The first sign rises with the full moon.
Post by: GuyStarwind on May 12, 2015, 12:48:18 PM
Ok I'm bummed no Belmont but I'm pumped for an Igavania and having David Hayter in this
Title: Re: The first sign rises with the full moon.
Post by: Intersection on May 12, 2015, 12:57:14 PM
Kojima's designs are quite unique, and I don't think any other artist can emulate her signature artistic touch.
But in a way, that's a good thing: Order of Ecclesia showed us that Kojima wasn't the only artist capable of producing personal, yet gorgeous gothic-inspired designs, and Bloodstained's current art doesn't exactly disappoint. You could see it veering off slightly towards a more jarring anime-like approach, but I still find its level of detail, shading, and color palette impressive. I'm actually pretty fond of these flowery stained glass motives.

So I'm actually not too concerned about the game's artistic choices. After all, we've seen much, much worse.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 12, 2015, 01:06:44 PM
Hey folks!

Thank you very much for your patience! We managed two get a few hours of sleep (being awake for over 40 hours two finalize the Kickstarter is like CHALLENGE MODE !!), and we're currently on our flight back home to our office in Tucson Arizona. We'll get the first backer update posted soon!

Steven Campos
fangame

Source: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/comments (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/comments)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 12, 2015, 01:08:46 PM
One thing I wondering  about guys this picture last year:

https://www.google.no/search?q=castlevania+rumor+2014&biw=1920&bih=928&source=lnms&tbm=isch&sa=X&ei=V11SVf7uBKG2ygPC9IHACg&ved=0CAYQ_AUoAQ#imgrc=UmaciwMW5xEr6M%253A%3BsyOY-_QEczmt5M%3Bhttp%253A%252F%252Fimages.nintendolife.com%252Fnews%252F2014%252F09%252Frumour_flyer_teases_potential_castlevania_successor_koji_iga_igarashi%252Fattachment%252F0%252F630x.jpg%3Bhttp%253A%252F%252Fwww.nintendolife.com%252Fnews%252F2014%252F09%252Frumour_pax_prime_flyer_teases_potential_2d_castlevania_successor%3B630%3B473 (https://www.google.no/search?q=castlevania+rumor+2014&biw=1920&bih=928&source=lnms&tbm=isch&sa=X&ei=V11SVf7uBKG2ygPC9IHACg&ved=0CAYQ_AUoAQ#imgrc=UmaciwMW5xEr6M%253A%3BsyOY-_QEczmt5M%3Bhttp%253A%252F%252Fimages.nintendolife.com%252Fnews%252F2014%252F09%252Frumour_flyer_teases_potential_castlevania_successor_koji_iga_igarashi%252Fattachment%252F0%252F630x.jpg%3Bhttp%253A%252F%252Fwww.nintendolife.com%252Fnews%252F2014%252F09%252Frumour_pax_prime_flyer_teases_potential_2d_castlevania_successor%3B630%3B473)

Is that Bloodstained: Ritual of the Night?
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 12, 2015, 01:11:54 PM
Is that Bloodstained: Ritual of the Night?
Yes.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 12, 2015, 01:20:05 PM
Yes.
   Awesome and more qestions for me that picture says turn you world up side down Castlevana SOTN was so cool the castle turn up side town will bloodstained: ritual of the night turn castle up side down maybe.... The rumors was true last year so my last question last year its says SOTN 2 on 3DS so it was fake right and look at the pictures of that picture maybe in game screens? I hope so. Soory for asking a lot but thnxs for answers :-*
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 12, 2015, 01:24:48 PM
SotN2 was just a rumor.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 12, 2015, 01:27:22 PM
SotN2 was just a rumor.
  Yes right thnxs :rollseyes:   but what about the game screens I really hope there are real game screens I will have that CV style MY video about the rumor last year: https://www.youtube.com/watch?v=LUmHI43mh-I (https://www.youtube.com/watch?v=LUmHI43mh-I) Watch it and you can see what I mean about that beatiful screen;)
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 12, 2015, 01:28:59 PM
   Awesome and more qestions for me that picture says turn you world up side down Castlevana SOTN was so cool the castle turn up side town will bloodstained: ritual of the night turn castle up side down maybe.... The rumors was true last year so my last question last year its says SOTN 2 on 3DS so it was fake right and look at the pictures of that picture maybe in game screens? I hope so. Soory for asking a lot but thnxs for answers :-*

It's difficult to answer your questions because we don't know the answers yet. But we do know that this is not SOTN 2 (if that was your question?). I would love to see an upside down castle too but I doubt it will happen. We have to wait and see. The screenshots are probably not ingame screens, just very early concept art.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 12, 2015, 01:37:08 PM
It's difficult to answer your questions because we don't know the answers yet. But we do know that this is not SOTN 2 (if that was your question?). I would love to see an upside down castle too but I doubt it will happen. We have to wait and see. The screenshots are probably not ingame screens, just very early concept art.
  I know now is not SOTN 2 sadly SOTN 2 last year for 3DS just a rumor but anyway IGAs new Metroidvania game will be amazing maybe better than sotn I will be shocked.

But the game screens for this picture is real maybe?:

 https://www.google.no/search?q=castlevania+rumor+2014&biw=1920&bih=928&source=lnms&tbm=isch&sa=X&ei=JmRSVeebNoqGywPhhIDoDg&sqi=2&ved=0CAYQ_AUoAQ#imgrc=UmaciwMW5xEr6M%253A%3BsyOY-_QEczmt5M%3Bhttp%253A%252F%252Fimages.nintendolife.com%252Fnews%252F2014%252F09%252Frumour_flyer_teases_potential_castlevania_successor_koji_iga_igarashi%252Fattachment%252F0%252F630x.jpg%3Bhttp%253A%252F%252Fwww.nintendolife.com%252Fnews%252F2014%252F09%252Frumour_pax_prime_flyer_teases_potential_2d_castlevania_successor%3B630%3B473 (https://www.google.no/search?q=castlevania+rumor+2014&biw=1920&bih=928&source=lnms&tbm=isch&sa=X&ei=JmRSVeebNoqGywPhhIDoDg&sqi=2&ved=0CAYQ_AUoAQ#imgrc=UmaciwMW5xEr6M%253A%3BsyOY-_QEczmt5M%3Bhttp%253A%252F%252Fimages.nintendolife.com%252Fnews%252F2014%252F09%252Frumour_flyer_teases_potential_castlevania_successor_koji_iga_igarashi%252Fattachment%252F0%252F630x.jpg%3Bhttp%253A%252F%252Fwww.nintendolife.com%252Fnews%252F2014%252F09%252Frumour_pax_prime_flyer_teases_potential_2d_castlevania_successor%3B630%3B473)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 12, 2015, 01:40:31 PM
Okey guys I will not have any question more now for a hvile i think so now we need to see bloodstained: ritual of the night in action and game screens.
I am excited but not so really much beacue I will like the style of the game and I really reallt hope for DS GBA style. I am happy with that. Stay fresh and THANK YOU SO MUCH IGA;)
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 12, 2015, 01:49:26 PM
Suddenly I remember this post a made after the initial rumor for this,

Yea 4 mill is unrealistic, but I think given how starved the CV fanbase is for a proper title it making 2.5 million is reasonable enough, and who knows it may suprise you with 3 million.

After all as much as I love Mega Man I never thought the kickstarter would reach as much money as It did, but like CV I believed it would do well given how neglected the fanbase has felt from Capcom.

I remember being told it was "unrealistic" to get Mighty No.9 numbers and at the time I started to doubt myself and believe it may be unrealistic....

Don't seem so unrealistic now does it lol? :P

31 days to go and we are already past the 1.5 million mark.
Title: Re: The first sign rises with the full moon.
Post by: angevil on May 12, 2015, 01:58:48 PM
  they sure can be more creative than following Castlevania's tradition with that.

To add more of my thoughts..
1) Dracula has certain charm and attraction, because of his legend..Visiting Dracula`s castle in Castlevania is what I loved. I know any castle can be fantastic, and any antagonist can be great, but without Dracula it loses its charm.
I still believe this game can be good. Maybe IGAcula is a new thing.
2) I really dont like 2.5D, it is a thing of taste. I prefer 2D by far. De gustibus non est disputandum :)
3) The other major thing I loved about Castlevania is Ayami Kojima`s art. The only other one I liked was Order of Ecclesia. The art in Bloodstained is not appealing to me and I don`t like it.

So this might be a good game, I am happy IGA is back, and also Michiru Yamane. I hope it turns out great. I am sure it will play similar to Igavanias. It just lacks that something for me. I will wait for updates and gameplay videos to judge more. For now, I am just happy IGA is back and KICKING :)

Stretch goals make me angry. What is a new boss suppose to mean? This makes me not want to support the game. For now the game is in its early development, it will come out in 2 years. It might have 5 or 10 or 15 bosses, no one knows yet. A new boss doesnt mean anything additional, it is really stupid and unfair to have it as stretch goal.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 12, 2015, 02:02:27 PM
Operation Akumajo takes credit for giving IGA the idea to do a KS.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmyreactiongifs.com%2Fgifs%2Fnicolascageconfusedemotions.gif&hash=9aba497e06f74908859704ca9a3b6203)

I commented on this with my friends. Cecil is completelly out of his mind.

"IGA accepted our challenge"
"As one of the top donors, I will use whatever clout I have to help this game reach its full potential and satisfy your expectations."


Dude... Calm the fuck down!
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 12, 2015, 02:35:34 PM
I commented on this with my friends. Cecil is completelly out of his mind.

"IGA accepted our challenge"
"As one of the top donors, I will use whatever clout I have to help this game reach its full potential and satisfy your expectations."


Dude... Calm the fuck down!

That is the funniest thing I've read all day  ;D
Is he a co-producer all of a sudden?
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 12, 2015, 02:45:47 PM
Wait, did he really take credit?
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 12, 2015, 02:55:44 PM
Can one person or a small group really take credit? I mean, really...

Iga was surely inspired by the thousands or millions of people who wanted this.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 12, 2015, 03:06:40 PM
Does IGA even know operation: akumajou exists? D:
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 12, 2015, 03:11:29 PM
I imagine this is something Iga's been wanting to do for a lo~ng time, probably even before OoE. Making his ideal game with a proper budget, no corporate interference, telling what story he wants to tell. He's a creator, through and through, and though he loves his fans and acknowledges us, I think he does this more for him and his dreams than to satisfy us.

There's making music to satisfy the mainstream and make big bucks and then there's making music that satisfies you and expresses you. I definitely believe Iga is the latter.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 12, 2015, 03:12:32 PM
Does IGA even know operation: akumajou exists? D:

IGA does. Cecil sent him an open letter back when he resigned from Konami, and IGA responded to it.

And no, I don't think OA is responsible for this new game coming about. That's also why this isn't really a victory for OA, either, since it's not even what they were campaigning for. OA helped make it happen, sure, but it was pretty much everyone did.

IGA was planning this for a while. I don't think it's something anyone can take credit for.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 12, 2015, 03:30:16 PM
Ah. Well, that's really nice of IGA! You're right that OA can't take credit for this though. Still, I suppose I can salute those guys for their enthusiasm. 1.5 million dollars in not even 2 days...like I said, all CV fans, Operation Akumajo, us at the CV dungeon, the old Chapelmen, etc. etc. etc. should be proud :D
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 12, 2015, 03:37:50 PM
Those of us from ICVD, however...fart in your general direction....
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 12, 2015, 03:48:27 PM
Operation Akumajo takes credit for giving IGA the idea to do a KS.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmyreactiongifs.com%2Fgifs%2Fnicolascageconfusedemotions.gif&hash=9aba497e06f74908859704ca9a3b6203)

Self important and egotistical as always... I should not be surprised, as much as I am face palming right now.

Also, I can't keep up with like 8 pages a day. Too much, the hype train wont slow down.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 12, 2015, 03:51:43 PM
As if OA wasn't already retardedly mock-worthy.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 12, 2015, 03:54:10 PM
actually i must admit, all that is happening is thanks to me, i have contact w/ iga personally long time

so your welcome cv dungeon
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 12, 2015, 04:32:17 PM
actually i must admit, all that is happening is thanks to me, i have contact w/ iga personally long time

so your welcome cv dungeon

Our true hero.
Title: Re: The first sign rises with the full moon.
Post by: Darth Cariss on May 12, 2015, 04:34:29 PM
Yo, just an old lurker stopping by to join the hype train. Weeee. ;D
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 12, 2015, 04:58:52 PM
Welcome back, Darth Cariss! :D
Title: Re: The first sign rises with the full moon.
Post by: X on May 12, 2015, 05:28:26 PM
Quote
Remember when people were calling IGA sexist? And now we have Shanoa and Miriam as protagonists in consecutive games. Where are those people now?

I'm still here as well  :D

Maybe in some small we've managed to convince IGA the need for equality in our games. Shanoa was a big step for him, no doubt about it. But I had hoped for a long time that it should have come much sooner, while he and the series was at it's height. Ah well...better late then never I suppose. At least he's been trying now with this new creation of his.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on May 12, 2015, 05:48:06 PM
Self important and egotistical as always... I should not be surprised, as much as I am face palming right now.

Also, I can't keep up with like 8 pages a day. Too much, the hype train wont slow down.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTlnPsB5.gif&hash=54cad19779abe2986c16507b19a8638a)

This kickstarter in gif form. I'm ok with this.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 12, 2015, 06:10:10 PM
I'm actually Iga in disguise. And I can say Crisis is a liar. I made SotN thanks to OA. Cecil went back in time and inspired me to make it.
Title: Re: The first sign rises with the full moon.
Post by: GuyStarwind on May 12, 2015, 06:37:24 PM
Hopefully my computer can play this when it comes out.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 12, 2015, 06:48:58 PM
I'm actually Iga in disguise. And I can say Crisis is a liar. I made SotN thanks to OA. Cecil went back in time and inspired me to make it.

So they still failed miserably, since even with a time machine or something similar they couldn't make the 1999 game happen lol
Title: Re: The first sign rises with the full moon.
Post by: superDioplus on May 12, 2015, 08:32:25 PM
It is such an exciting way for making a come back. I am super glad that this is happening, and hope it would eventually see the light of day. Two years is a long wait but I am sure it will be worth it.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 12, 2015, 08:33:20 PM
By the way, has IGA ever said any comments regarding speedrunners breaking his games sideways with glitches and whatnot?
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 12, 2015, 09:13:54 PM
By the way, has IGA ever said any comments regarding speedrunners breaking his games sideways with glitches and whatnot?

Yes. In the KindaFunny stream, he said that he feels happy (in a snarky way, I believe) when someone breaks the game somewhere where the code related to it is not his. And then he "feels sorry" (in a "forgive me senpai!" way) when the game is broken in a way related to something he coded.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 12, 2015, 10:27:42 PM
This now has more money than Yooka-Laylee (albeit less backers), which is pretty cool since the latter has people from Donkey friggin' Kong Country - arguably a "bigger deal" than Castlevania for most people.

I honestly didn't expect this, mainly because we were told for quite some time that the later IGAvanias weren't that successful or popular, so I started to believe it. I blame Dave Cox, among others, for this. Though I guess the games didn't exactly set the sales charts on fire, but it was most likely because of shitty marketing. Bloodstained has already had more marketing than any CV in recent memory, even if most of it was word-of-mouth and viral things.

Kickstarter is fab.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 12, 2015, 10:44:04 PM
Don't know if someone raised this issue before, but aren't those goals a bit disappointing? And tiers quite expensive? (Second one at $28? Not surprising this KS gets a LOT of money.)

As for goals, do they really need $25K to put cheat codes in the game? $100K for ONE optional boss? $250K for a Boss Rush mode, that could be in the initial game (like for CV games)??
I know that they'll use money for other stuff too, but I'm disappointed. I'd be more okay with $100K = new area/section, or a unique new mode (not Boss Rush or other character ; Speed Run mode sounds neat though, if it's not just a timer on the top of the screen...) but this sounds a little disappointing compared to other KS campaigns.

Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 12, 2015, 10:48:34 PM
This now has more money than Yooka-Laylee (albeit less backers), which is pretty cool since the latter has people from Donkey friggin' Kong Country - arguably a "bigger deal" than Castlevania for most people.

I honestly didn't expect this, mainly because we were told for quite some time that the later IGAvanias weren't that successful or popular, so I started to believe it. I blame Dave Cox, among others, for this. Though I guess the games didn't exactly set the sales charts on fire, but it was most likely because of shitty marketing. Bloodstained has already had more marketing than any CV in recent memory, even if most of it was word-of-mouth and viral things.

Kickstarter is fab.

Yeah, like I mentioned earlier, fangamer deserves a *lot* of credit. Their marketing was fantastic.

Don't know if someone raised this issue before, but aren't those goals a bit disappointing? And tiers quite expensive? (Second one at $28? Not surprising this KS gets a LOT of money.)

As for goals, do they really need $25K to put cheat codes in the game? $100K for ONE optional boss? $250K for a Boss Rush mode, that could be in the initial game (like for CV games)??
I know that they'll use money for other stuff too, but I'm disappointed. I'd be more okay with $100K = new area/section, or a unique new mode (not Boss Rush or other character ; Speed Run mode sounds neat though, if it's not just a timer on the top of the screen...) but this sounds a little disappointing compared to other KS campaigns.


I feel ya, Chernabogue. I wonder if it's because they weren't expecting things to heat up this fast, though. I bet they didn't think they'd reach all the initial stretch goals in *less than a day,* so they had to come up with some new ones real fast without thinking deeply about them. D:
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 12, 2015, 11:04:52 PM
Yup. And putting lower numbers on that would be pointless since they'd just fill up really fast. My only real worry for this game is that it's only gonna be like 5-8 hours like the original Igavanias, and I really hope it's not that short for how much we're spending and how long we're waiting. The extras like other difficulties and such will definitely make it much better, but a longer main campaign would be nice too, even if it was just up to 10-12 hours.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 12, 2015, 11:43:07 PM
Yeah, some stretch goals are pretty weird and vague. I think what should be done on kickstarter like this is to have a very clear vision of what the bare minimum content is, and communicate it to the backers.

Like: "The core experience for $500 000 gives you 10 areas, 13 bosses."
Then it gets easier to understand what the money is for. If they have a stretch goal that says "Two outdoor areas/Explore the outside of the castle" or "An additional boss + room in the Clock Tower" it makes more sense. I think Mighty No.9 handled this pretty well, at least initially.

Anyway, that's my opinion. But I realize that this is the problem with Kickstarters. The game is not finished yet, but at least they should have a rough plan on how big the core game is, and what the content is.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 12, 2015, 11:55:40 PM
Well, about initial goals, i believe that they didn't expect to reach them so soon, so they came with them, just to earn some time and think something better or to see what people would like to see as stretch goals. Now about the art direction, it reminds very much Vagrant Story and i like that, also you can't judge a games art direction with only 4 concept art pictures. Last about the thing of Iga being a sexist, while he has told that a female protagonist is weak, he might not have done a game before OoE that was having a female protagonist, not because he didn't want it, but because maybe Konami didn't gave him the green light.

  Thus the canceled Resurrection for the DC, just saying.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 13, 2015, 12:30:27 AM
Before you start wondering why $500,000 can give the basic game...

IGA already has a company that would back most of this project and the KS is just a mandatory requirement from the company that IGA must prove that he has fans who want this. So technically, the KS money is just for additional stuff.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 13, 2015, 12:38:18 AM
Before you start wondering why $500,000 can give the basic game...

IGA already has a company that would back most of this project and the KS is just a mandatory requirement from the company that IGA must prove that he has fans who want this. So technically, the KS money is just for additional stuff.
I recall IGA said the fans' initial goal of $500K was only 1/10 of the project's money. But again, additional stuff could be a lil' better. ;)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 13, 2015, 12:40:06 AM
I recall IGA said the fans' initial goal of $500K was only 1/10 of the project's money. But again, additional stuff could be a lil' better. ;)

From Gamasutra (http://gamasutra.com/view/news/243131/QA_Castlevanias_Koji_Igarashi_returns_with_new_game_Bloodstained.php)
Question: The details I received say that the game already has funding -- can you talk about the source of that funding, and why you are also going to Kickstarter?

KI: All I can say right now is that after over a year of talking with just about every publisher out there, I was able to secure funding for about 90 percent of the game with the condition that I prove the market still wants an Igavania game. Kickstarter proved to be a great solution, as it would (hopefully) show that people still want an Igavania game while simultaneously providing funds for the core game.

That being said, I'm hoping to clear a few stretch goals so I can add some new features and modes that I've always wanted to do but was never able to in the past. Hopefully, the fact that I've been able to gather most of the investment myself will put to rest any fears that backers may have about this title not being released.


And something really interesting (and to my liking) from Game Informer (http://www.gameinformer.com/b/features/archive/2015/05/11/koji-igarashi-explains-the-name-of-his-new-game.aspx)
Q: Do prefer playing with a whip or a sword?
IGA: Well, I technically gave birth to the sword-based Igavania-type characters, so I guess my weapon of choice is a sword.


Hahahaha!
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 13, 2015, 01:37:53 AM
I'm slightly disappointed by the lack of pledge tier that offers a physical copy of the game, and a copy of the soundtrack before $100.  There's the new, all digital $60 tier, but I'd rather have a physical copy of the game, and not have the strategy book.
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 13, 2015, 03:08:27 AM
You should read this, like, really: http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life (http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life)

I really liked this article. Normally when reading something like this, I space out somewhere in the middle of the read. With this, it captivated my attention throughout the whole thing. I found it really interesting, thanks for the share.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 13, 2015, 04:59:30 AM
I honestly didn't expect this, mainly because we were told for quite some time that the later IGAvanias weren't that successful or popular, so I started to believe it. I blame Dave Cox, among others, for this.

But...he never, ever fibbed to us about anything. D:
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 13, 2015, 05:22:03 AM
From Gamasutra (http://gamasutra.com/view/news/243131/QA_Castlevanias_Koji_Igarashi_returns_with_new_game_Bloodstained.php)
Question: The details I received say that the game already has funding -- can you talk about the source of that funding, and why you are also going to Kickstarter?

KI: All I can say right now is that after over a year of talking with just about every publisher out there, I was able to secure funding for about 90 percent of the game with the condition that I prove the market still wants an Igavania game. Kickstarter proved to be a great solution, as it would (hopefully) show that people still want an Igavania game while simultaneously providing funds for the core game.

I think it's important to draw some more attention to that bolded part. It's also what that article touched upon. Who is providing the funding? How much are we fans are actually supporting this project? And although we probably aren't sticking it to Konami as much as we think we are by backing this project, I wonder if there aren't a couple of people there headdesking after seeing how much support it gets.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 13, 2015, 05:25:28 AM
I read somewhere that the one funding can be a company, an individual, etc. They are vague about who is doing the main funding.
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on May 13, 2015, 05:48:14 AM
But...he never, ever fibbed to us about anything. D:

That was always the most insufferable thing to listen to about Cox. I don't know what his problem was, but he seemed intent on performing what amounted to a smear campaign against the Igavanias. The thing is he was provably wrong what with people still adoring the titles to this day with Bloodstained's success only reinforcing the notion that people were waiting for another Igavania. If they "failed" it was because of Konami's halfassed support for them, demanding unreasonable expectations from Iga and giving him zero support. It's no wonder they've been having money troubles with their shoddy management while Iga has had the last laugh.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 13, 2015, 06:28:25 AM
I hope the success of Bloodstained's Kickstarter help other former Konami dev's to Kickstart their own Not Konami Ip's in the coming years.

I'd say we're long overdue for a Not Contra.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 13, 2015, 08:06:21 AM
I kinda feel dumb about whining about Inti Creates' involvement. I had no idea they were behind the Mega Man Zero games, and Mega Man 9 and 10. Plus, them co-developing the recent two Shantae games. To be honest I've usually only ever hear of them in connection to Mighty Number 9, which is...not shaping up to be so good. But IGA's a whole other beast than Inafune.

Also Speed Run Mode is now in. Hope to get to $2 mil soon~
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on May 13, 2015, 08:16:05 AM
I kinda feel dumb about whining about Inti Creates' involvement. I had no idea they were behind the Mega Man Zero games, and Mega Man 9 and 10. Plus, them co-developing the recent two Shantae games. To be honest I've usually only ever hear of them in connection to Mighty Number 9, which is...not shaping up to be so good. But IGA's a whole other beast than Inafune.

Yeah, Iga does legitimately have experience directing, designing, etc. He didn't make Castlevania, but he never claimed to and was always honest about his involvement in the series. Inafune on the other hand is, objectively speaking, pretty much a fraud due to having zero director, creator, or designer credits until MN9. His biggest involvement with any project was either as an illustrator or a producer. That's it.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 13, 2015, 08:26:33 AM
I'd be for Nintendo to be the publisher for Iga, but seeing how the targets were Sony, MS and Steam it makes me wonder who it could be. Capcom has a history for releasing on the three platforms and working with Inti so there's a high possibility it could be them. Bamco seems more Sony aligned with a very minimal PC presence so I feel like they aren't really in the running. Squeenix? They seem more vested in helping indies, release on all platforms (though they do have a Sony bias) and I could see getting behind this. Maybe even Sega, though I feel it might be a lower possibility since their move to concentrate more on the PC and mobile market (though I guess as publishers it wouldn't matter).
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 13, 2015, 08:59:49 AM
Plot twist: the mystery funder is Konami.

And Kojima getting fired/Silent Hills getting cancelled was viral marketing for the Phantom Pain.
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 13, 2015, 09:07:41 AM
btw when are we getting charged ?!
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 13, 2015, 09:24:18 AM
Plot twist: the mystery funder is Konami.

And Kojima getting fired/Silent Hills getting cancelled was viral marketing for the Phantom Pain.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYF2XFw3.gif&hash=31566ae44cf1089a0735e10f226ae542)


btw when are we getting charged ?!
From the KS page: This project will be funded on Fri, Jun 12 2015 8:00 PM PDT. So sometime around/after that.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on May 13, 2015, 10:12:07 AM
I'm slightly disappointed by the lack of pledge tier that offers a physical copy of the game, and a copy of the soundtrack before $100.  There's the new, all digital $60 tier, but I'd rather have a physical copy of the game, and not have the strategy book.

I kinda wish the tiers were a little different too. I like the $150 tier with the game, trinkets, and art book, and I don't think any others really interest me until $1500+. Not sure I could afford a $200 tier, but I'd probably beg and borrow to get one if it had any one of the features of a 1500+ tier.  This is possibly only the 3rd kickstarter I've ever looked at though, so I don't have much to compare to.
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on May 13, 2015, 10:28:17 AM
Next up is Boss Rush Mode. Apparently they'll be updating the stretch goals later today.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 13, 2015, 11:03:41 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs21.postimg.org%2Fmbjmmj9x3%2Figaaaa.jpg&hash=aadc9b1e24be0649ebd41e704018e17b)
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 13, 2015, 11:12:55 AM
I kinda wish the tiers were a little different too. I like the $150 tier with the game, trinkets, and art book, and I don't think any others really interest me until $1500+. Not sure I could afford a $200 tier, but I'd probably beg and borrow to get one if it had any one of the features of a 1500+ tier.  This is possibly only the 3rd kickstarter I've ever looked at though, so I don't have much to compare to.

Do note that occasionally they add tiers after the KS has already started based on fan reaction, although I don't think it would really be negotiable to bring something from the $1500 tier down very low, partially just out of necessity probably, since stuff like getting your own room in the game being cheap would kind of get crazy if they had maybe 300 people with special rooms in the game, and stuff like designing an enemy takes some dev time to program the AI for and model in addition to their existing list of enemies.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 13, 2015, 11:24:09 AM
This is so amazing guys I cant believe how many money this game get and now speedrun mode unloked WOW:

$1.75 million—Speedrun Mode unlocked! I think that's a WR.

Stretch goal and achievement update coming today.

Source: https://twitter.com/swordorwhip

Title: Re: The first sign rises with the full moon.
Post by: affinity on May 13, 2015, 12:58:55 PM
with 2.5D,  Bloodstained can get some really interesting lighting effects, to make things dark and moody and incredible.

DXC is 2.5D and it has some cool atmosphere to it,

https://www.youtube.com/watch?v=jNfAC7H56Uc (https://www.youtube.com/watch?v=jNfAC7H56Uc)

of course Bloodstained can polish things more for its background and overall modeling and animations.

you know SOTN was kind of colorful, yet still had its dark tones, too.  so ROTN could be darker than what the
gameplay concept art showed.

Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 13, 2015, 02:04:50 PM
New goal at $2.25M: 8-bit level.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 13, 2015, 02:53:02 PM
Well it finally happened. Someone took one of the 10k tier rewards. Which one of you was it?  ;)
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 13, 2015, 03:03:33 PM
New goal at $2.25M: 8-bit level.

My little heart can't take much more...
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 13, 2015, 03:07:26 PM
Well it finally happened. Someone took one of the 10k tier rewards. Which one of you was it?  ;)

I hope whoever it is records the IGA adventure, at times like this I wish I was rich enough to spend that kind of money on stuff like this.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 13, 2015, 03:08:12 PM
This now has more money than Yooka-Laylee (albeit less backers), which is pretty cool since the latter has people from Donkey friggin' Kong Country - arguably a "bigger deal" than Castlevania for most people.

Not exactly since U.S dollars ($) value less than British pounds (£). Like 1 pound for 1,57 dollars right now. So Yooka Laylee have $2.483,202 (£1,577,247) while Bloodstained have $1,820,051

Before you start wondering why $500,000 can give the basic game...

IGA already has a company that would back most of this project and the KS is just a mandatory requirement from the company that IGA must prove that he has fans who want this. So technically, the KS money is just for additional stuff.
I think it's important to draw some more attention to that bolded part. It's also what that article touched upon. Who is providing the funding? How much are we fans are actually supporting this project? And although we probably aren't sticking it to Konami as much as we think we are by backing this project, I wonder if there aren't a couple of people there headdesking after seeing how much support it gets.

So this means that this company will give 4,5kk to fund this game, right?
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 13, 2015, 03:22:39 PM
New goal at $2.25M: 8-bit level.

I'm going to be so disappointed if we don't hit this. Like I will need to start an emo band dedicated to not reaching the 8-bit-tier, something to the effect of "Your anti-aliasing cuts me deeper than 8-bits ever could" and "8-bit hearts bleed 1080p at 60 fps".
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 13, 2015, 03:26:57 PM
while 2.5d is nice, i will always love traditional hi-res sprites more. hand-drawn sprites just have that special charm to them; from the fluid animations of alucard in symphony, to literally seeing soma's cold breath in dawn, amongst many many other details that, while possible to achieve with 2.5d, still wont be quite the same

call me oldschool but i love the clashing effects 2D sprites have with 3D parallax backgrounds, such as the rotating background corridor in that 1 section in super castlevania iv, the 3D chapel with the Great Sword spirit floating in the middle of the room in Symphony.

(https://i0.wp.com/i48.tinypic.com/2e153dx.png)

seeing stuff like this still impresses me till this day, and i will miss that feeling
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 13, 2015, 03:33:38 PM
New goal at $2.25M: 8-bit level.
I read this as a joke. Then I found out on my own that it's real. I might die.
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on May 13, 2015, 03:34:26 PM
This now has more money than Yooka-Laylee (albeit less backers), which is pretty cool since the latter has people from Donkey friggin' Kong Country - arguably a "bigger deal" than Castlevania for most people.

I honestly didn't expect this, mainly because we were told for quite some time that the later IGAvanias weren't that successful or popular, so I started to believe it. I blame Dave Cox, among others, for this. Though I guess the games didn't exactly set the sales charts on fire, but it was most likely because of shitty marketing. Bloodstained has already had more marketing than any CV in recent memory, even if most of it was word-of-mouth and viral things.

Kickstarter is fab.

Bloodstained is still behind Yooka-Laylee by a good $600k -- you're probably looking at the funding of Y-L in pounds, which is only £1.5mil.

I'll be surprised if Bloodstained passes Y-L, but hey, stranger things have happened.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 13, 2015, 03:50:51 PM
I'm going to be so disappointed if we don't hit this. Like I will need to start an emo band dedicated to not reaching the 8-bit-tier, something to the effect of "Your anti-aliasing cuts me deeper than 8-bits ever could" and "8-bit hearts bleed 1080p at 60 fps".

10/10 would listen
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 13, 2015, 04:24:06 PM
while 2.5d is nice, i will always love traditional hi-res sprites more. hand-drawn sprites just have that special charm to them; from the fluid animations of alucard in symphony, to literally seeing soma's cold breath in dawn, amongst many many other details that, while possible to achieve with 2.5d, still wont be quite the same

call me oldschool but i love the clashing effects 2D sprites have with 3D parallax backgrounds, such as the rotating background corridor in that 1 section in super castlevania iv, the 3D chapel with the Great Sword spirit floating in the middle of the room in Symphony.

(https://i0.wp.com/i48.tinypic.com/2e153dx.png)

seeing stuff like this still impresses me till this day, and i will miss that feeling

I am right there with you. SOTN is not my favorite in the series, but it was certainly the best looking in my opinion. Such varied environments and palettes, beautifully animated and it has the perfect graphical vibe.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 13, 2015, 04:25:57 PM
I agree too, but from what IGA was saying in that Gamasutra interview, the game is going to be too huge for pixel art.

Quote
We know the fans want heavy 2D gameplay, and that will be a focus with both visuals and gameplay. But going the traditional pixel route was never an option due to budget and manpower restraints -- games this extensive would require a unrealistic number of pixel artists, and Unreal Engine was a perfect middle-ground solution.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 13, 2015, 04:29:17 PM
So, maybe I missed it. Is it going to have some sprites as pixel art on a 2.5d backdrop? Or will it be things like candles that are sprite based?
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 13, 2015, 04:36:55 PM
Imagine DXC (https://youtu.be/zIBRO8MFK0Y) but looking like GGXrd (https://youtu.be/gwlbx9BFa-g), that's the gist I get from it.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 13, 2015, 04:44:58 PM
man, that would be sweet!

-mouth waters-
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 13, 2015, 04:48:56 PM
I'm fine with the art we have now, but man, it would've been awesome to see Kojima's characters animated like that. A 2.5D game that emulates the look and feel of her paintings would be ballin'. But I guess that's for a future Bloodstained game...
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 13, 2015, 04:51:37 PM
Maybe Kojima can at least do some promotional art, say, cover art even.
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 13, 2015, 04:56:37 PM
Imagine DXC (https://youtu.be/zIBRO8MFK0Y) but looking like GGXrd (https://youtu.be/gwlbx9BFa-g), that's the gist I get from it.

The technology behind Xrd really isn't fit for this kind of game. They got away with it mostly because it is a fighting game and they played to the development strengths and advantages of the genre. It would not be that conducive for this game. Nor would I imagine they would have nearly enough budget to tackle it. Just to give you an idea, each Xrd character model took 3 months just to sculpt and format properly for the effect they wanted. This does NOT include animation time, just simply making the model itself.

Check out the Xrd GDC panel if you want more details and technical explanations. I don't feel like parroting the entire panel here.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 13, 2015, 05:19:43 PM
Yeah I don't expect the same graphic fidelity as Xrd (though I will have to check out the panel, I'm a sucker for graphics engine talks since I majored in CS with a focus in graphics) but they discussed experimenting with a lot of shaders and community input to replicate a 2D style. The new Strider (https://youtu.be/aAQbh00CcJU) was used as an example during the twitch stream (more signs that Capcom is the publisher?). Though Xrd is probably one of the most gorgeous examples of cel-shading (https://youtu.be/qrYMv83HF5U) there's a lot of history with it and I have hopes that the team can pull off something we'll enjoy.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 13, 2015, 05:36:29 PM
How much money would they need to make Xrd-style graphics? I mean, we're already at 1.8 million and we still have 30 days to go...
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 13, 2015, 06:37:27 PM
How much money would they need to make Xrd-style graphics? I mean, we're already at 1.8 million and we still have 30 days to go...

Also if what IGA said in the interview is true, the company funding this project will give more 4.5 million more or less.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 13, 2015, 07:50:04 PM
One thing is for sure. IGA's finally getting a nice budget for a game he wants to make.
He had low budget games made with good results, imagine what he could do with more money.

They're added more on the popular tiers of Ancestral Bloodline and Runic Forging.
That retro level looks so sweet.
How much money do you think this KS would get at the end of 30 days?

I'm curious as to who gets to be on an IGAVENTURE. Jorge is that you?

I personally wanted the $300 tier but I don't have that amount of spare money nor a credit card.... sigh.  :'(
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 13, 2015, 09:04:15 PM
Bloodstained is still behind Yooka-Laylee by a good $600k -- you're probably looking at the funding of Y-L in pounds, which is only £1.5mil.

I'll be surprised if Bloodstained passes Y-L, but hey, stranger things have happened.

Oh my, you're right. I only looked at the numbers and completely missed it was in pounds. Well, now things make more sense.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 13, 2015, 09:47:18 PM
Oh my, you're right. I only looked at the numbers and completely missed it was in pounds. Well, now things make more sense.

Thats ok, at first I did the same LOL
But I would be satisfied if it surpasses Yooka-Laylee and Mighty No 9. I'll do my best to donate some money also, even if I don't have a credit card, I will find someone willing to borrow one, so I'll pay the person and it will pay (tribute) to me this international thing 8)
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 14, 2015, 01:04:06 AM
Thats ok, at first I did the same LOL
But I would be satisfied if it surpasses Yooka-Laylee and Mighty No 9. I'll do my best to donate some money also, even if I don't have a credit card, I will find someone willing to borrow one, so I'll pay the person and it will pay (tribute) to me this international thing 8)

I'm gonna put some money in there too, as soon as my pay check arrives :D Not that the game really needs my money anymore, but I really want a physical copy. I would love to see just a snippet of gameplay before I pledge, but I'm guessing there won't be time for that. Maybe an actual sprite from the game? I'll hold on a few more weeks and wait. If nothing shows up before the project is funded, I'll donate on the final day :)
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on May 14, 2015, 01:09:28 AM
I'm curious as to who gets to be on an IGAVENTURE. Jorge is that you?

I wish it was, but I also wouldn't mind it being some eccentric billionaire who happens to be a huge Castlevania fan.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 14, 2015, 01:33:46 AM
We should have put our wallets together to claim the IGAventure tier, and then send one of us on the trip! Someone worthy of the name Belm...eh.. Dungeonite.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on May 14, 2015, 02:00:17 AM
I'm pledging $60 once I get y pay right, 50% of my checks are mysteriously going away and I might be entitled to a lawsuit if things don't go well
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 14, 2015, 02:18:27 AM
*hugs* good luck with the pay issue, friend!
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 14, 2015, 02:27:45 AM
I've managed to be able to buff my pledge from $60 to $100. That's $40 more dollars IGA wouldn't of previously got. Hope it serves him well.

I also want to see my username in the credits, increased right when I realized the fact, so there's that as well.
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 14, 2015, 02:38:55 AM
I wish it was, but I also wouldn't mind it being some eccentric billionaire who happens to be a huge Castlevania fan.

I'm a rich middle eastern dude who his family owns an oil company and I STILL see this a bit too expensive. don't forget that you need to pay for your flights, Hotel stay, meals, drivers etc etc... don't worry about taxes in Japan though

this IGAVENTURE gives you 1 opportunity which is meeting IGA and getting most of the kickstarter goodies...not sure if he will take you as his wife with that ring, but if that's the case then that would be pretty neat cheap !
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 14, 2015, 03:06:18 AM
Oh sh*t i just remembered that i live in a corrupt country with an epic fail postal and customs taxation system. I guess i can only support this kickstarter in spirit.  :'(
I want those goodies..... Sigh.
I suppose i just have to wait when it is actually released in 2 years time to get it at a game store without the epic stuff.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 14, 2015, 03:51:55 AM

I suppose i just have to wait when it is actually released in 2 years time to get it at a game store without the epic stuff.

Though it's only gonna be a digital release, so no game store copies. :( Unless it's a stretch goal down the line? But as of now your only chance is to pledge at least $60.
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 14, 2015, 05:11:48 AM
I'm not going to lie: that retro level goal is tempting me to bump up my pledge from 300 to 500.  It's the first tier goal I'm excited about/really want other than that local 2 player.

Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 14, 2015, 05:12:42 AM
Oh sh*t i just remembered that i live in a corrupt country with an epic fail postal and customs taxation system. I guess i can only support this kickstarter in spirit.  :'(
I want those goodies..... Sigh.
I suppose i just have to wait when it is actually released in 2 years time to get it at a game store without the epic stuff.

Since when you live in Brazil too?  j/k
You can still pledge for digital goodies if you want, like I plan to do. Also remember that you can help us to get these achievements using facebook, twitter, youtube or any other option :P
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 14, 2015, 09:01:48 AM
Knowing the publisher is giving them 4.5 million, and that the kickstarter may raise it to over 6 million how good of a budget is that compared to most castlevania games? Especially SOTN. Do we know how much money that game took? I'm really wondering if this will be IGA's biggest budget for a 2D/2.5d styled IGAVANIA game. That plus development time. I imagine they will not be as rushed with this game. I know SOTN took the longest.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on May 14, 2015, 09:11:56 AM
Do note that occasionally they add tiers after the KS has already started based on fan reaction, although I don't think it would really be negotiable to bring something from the $1500 tier down very low, partially just out of necessity probably, since stuff like getting your own room in the game being cheap would kind of get crazy if they had maybe 300 people with special rooms in the game, and stuff like designing an enemy takes some dev time to program the AI for and model in addition to their existing list of enemies.

I didn't consider that they could add or change tiers.  Maybe I should wait to donate?  I get that they wouldn't be able to change some items (though I hadn't thought about the details you mentioned...good points, and thanks for those.)...but those rings...dang! They look freakin' awesome! I wish those would drop!  Or the signed copy even...that would be pretty sweet too!  How safe is it to wait?  Do they ever end a KS early, or suddenly drop a tier that wasn't initially a limited one? Or should I just get what I can afford while the getting is good?


I guess I'm with a number of others, wishing I had the money to drop $10k with little more than a thought.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 14, 2015, 09:15:15 AM
Soory if posted but watch this cool video from IGA:

Igavania! A mock-up of Koji Igarashi's Bloodstained: Ritual of the Night

https://www.youtube.com/watch?v=y7Ys5adMibI (https://www.youtube.com/watch?v=y7Ys5adMibI)

Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 14, 2015, 09:26:05 AM
Oh god, tell me that was a joke. I hope it's not going back to that stilted movement crap.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 14, 2015, 09:27:54 AM
Oh god, tell me that was a joke. I hope it's not going back to that stilted movement crap.

100% positive it was just a joke.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 14, 2015, 09:33:30 AM
Thank god. So back to what I was saying....

Do we have any idea if 6+ million is a bigger budget than most castlevania's get?
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 14, 2015, 10:39:17 AM
Thank god. So back to what I was saying....

Do we have any idea if 6+ million is a bigger budget than most castlevania's get?

One must remember that not all of that money goes to development though. They have to send out the rewards to us and stuff. And printing physical copies to give away to backers too. So this budget already includes some of the return of investment, which can't be considered in the budget at all.

 A 6 million budget game funded outside of kickstarter will start making money once its released, while this has already made money and they're not gonna sell anymore copies to the people who already pledged. They're only gonna sell digital copies to people who didn't back this, and god know how many/few that will be... So basically they have to look at some of the money as profit, not money to put in the game.

I dunno if any of this made sense. I'm tired.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 14, 2015, 11:45:20 AM
How safe is it to wait?  Do they ever end a KS early, or suddenly drop a tier that wasn't initially a limited one?

I have absolutely never seen this happen. Obviously the limited tiers can "sell out" but I've never, in the 8 or so KSes I've followed, seen a tier be dropped or a KS that was successful end early (Ones that were clearly going to fail have been stopped early before, like Shadow of the Eternals).

Knowing the publisher is giving them 4.5 million, and that the kickstarter may raise it to over 6 million how good of a budget is that compared to most castlevania games? Especially SOTN. Do we know how much money that game took? I'm really wondering if this will be IGA's biggest budget for a 2D/2.5d styled IGAVANIA game. That plus development time. I imagine they will not be as rushed with this game. I know SOTN took the longest.


To some extent they're going to need all the budget and time they can get because even SotN reused assets from Rondo. But this game cannot reuse any at all, so it's going to need as much as it can get to be the biggest and best game it can be. I suppose it's mitigated somewhat by it being 2.5D. In fact I'm glad there hasn't been a huge outrage over it not being 2D. While many of us (myself included) would prefer that, a large portion of us must by now be aware that the low number of dot artists still in the industry in Japan has inflated the price of dot art and made that a rather unrealistic possibility. IGA seems to have a pretty good eye for what is realistic given the situation and budgets he works within, probably due to years of being given very sparse budgets by Konami and still putting out good games with said budgets.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 14, 2015, 11:51:59 AM
One must remember that not all of that money goes to development though. They have to send out the rewards to us and stuff. And printing physical copies to give away to backers too. So this budget already includes some of the return of investment, which can't be considered in the budget at all.

 A 6 million budget game funded outside of kickstarter will start making money once its released, while this has already made money and they're not gonna sell anymore copies to the people who already pledged. They're only gonna sell digital copies to people who didn't back this, and god know how many/few that will be... So basically they have to look at some of the money as profit, not money to put in the game.

I dunno if any of this made sense. I'm tired.

You have a point, I forgot about that part about printing and sending things lol
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 14, 2015, 12:35:18 PM
Has there been anything said in terms of wanting this game to be bigger than SOTN in all ways? Lol That's my  hope. So much detail put into that game.


The two sample songs are pretty cool btw. The second sounds like it would fit well in with SOTN. I dig it.
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on May 14, 2015, 01:03:18 PM
One must remember that not all of that money goes to development though. They have to send out the rewards to us and stuff. And printing physical copies to give away to backers too. So this budget already includes some of the return of investment, which can't be considered in the budget at all.

 A 6 million budget game funded outside of kickstarter will start making money once its released, while this has already made money and they're not gonna sell anymore copies to the people who already pledged. They're only gonna sell digital copies to people who didn't back this, and god know how many/few that will be... So basically they have to look at some of the money as profit, not money to put in the game.

I dunno if any of this made sense. I'm tired.

Yeah, the costs of backer reward fulfillment, the fees of Fangamer and 2 Player Productions, and the opportunity cost of lost sales on release are going to take huge chunks out of the Kickstarter money. I don't know the logistics of huge Kickstarter campaigns, but I'm guesstimating about 10% of Kickstarter funding will go into reward fulfillment and about 30% will vanish into lost sales. And Fangamer and 2 Player combined may take out a few hundred thousand more when all's said and done (including all the little stuff that adds up, like travel costs, and bearing in mind that if Fangamer is handling reward fulfillment their fees will quickly scale up to the number of backers).

The lost sales aren't a huge deal for us since Inti/IGA will see the money either way and the budget won't be affected (unless we want to see this turn into a franchise), but Kickstarter money definitely comes at a greater premium than venture capital or traditional publishing.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 14, 2015, 01:05:49 PM
Idk if anyone noticed but they updated the Faq section of the kickstarter ...one thing stuck out.

Will there be an inverted castle? 

Answer:  You’d really want us to spoil it for you? Even though Lord IGA knows the idea of an inverted castle stretch goal would bring in money, he’d rather keep that one as a question mark for now to value creative integrity, first.


I like this answer, god it'd be so cool if this was IGA's spiritual sequel to SOTN. In the sense that it's his second attempt of that in an all new way without being held down by the castlevania name. Fully exploring anything he wants. Here's hoping they end up making a great castle that has a little flip moment!
Title: Re: The first sign rises with the full moon.
Post by: Abnormal Freak on May 14, 2015, 01:18:31 PM
One must remember that not all of that money goes to development though.

I think the Playtonic guys estimated that about 40% of the Kickstarter funds for Yooka-Laylee go toward game development. Figures will vary but yeah, I'd expect half or less than of any Kickstarter for a game of this size to go toward development.

Hoping to contribute to Bloodstained soon. I'd like to get a physical copy so I'll probably need to get a PS4 by the time it comes out. Fine by me since I'd like one for Metal Gear Solid V and some other games anyway.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 14, 2015, 01:23:34 PM
Meanwhile, at Konami's HQ:

(https://pbs.twimg.com/media/CE_bY0KXIAEDv4R.png:large)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 14, 2015, 01:40:19 PM
Idk if anyone noticed but they updated the Faq section of the kickstarter ...one thing stuck out.

Will there be an inverted castle? 

Answer:  You’d really want us to spoil it for you? Even though Lord IGA knows the idea of an inverted castle stretch goal would bring in money, he’d rather keep that one as a question mark for now to value creative integrity, first.


I like this answer, god it'd be so cool if this was IGA's spiritual sequel to SOTN. In the sense that it's his second attempt of that in an all new way without being held down by the castlevania name. Fully exploring anything he wants. Here's hoping they end up making a great castle that has a little flip moment!
  THXS I really really hope so;)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 14, 2015, 01:40:57 PM
Meanwhile, at Konami's HQ:

(https://pbs.twimg.com/media/CE_bY0KXIAEDv4R.png:large)
   WOW really? Source?
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 14, 2015, 02:03:38 PM
Has there been anything said in terms of wanting this game to be bigger than SOTN in all ways? Lol That's my  hope. So much detail put into that game.


The two sample songs are pretty cool btw. The second sounds like it would fit well in with SOTN. I dig it.

https://www.youtube.com/watch?v=9TzfM6QUs6A&feature=youtu.be (https://www.youtube.com/watch?v=9TzfM6QUs6A&feature=youtu.be)

here : ) he actually mentioned it that will be the biggest IGAvania game
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 14, 2015, 02:22:57 PM
I can't help but feel a little hyped, though of course I well know we've got to wait until well after the kickstarter has finished to see how the project goes :)
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 14, 2015, 02:27:10 PM
I can't wait till the kickstarter ends. I wanna see this survey and shader stuff. Something about helping out on a spiritual successor to castlevania is exciting to me.
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 14, 2015, 03:08:13 PM
How much money would they need to make Xrd-style graphics? I mean, we're already at 1.8 million and we still have 30 days to go...

A lot. You can never be 100% accurate but, lets just do a little bit of general math here.

Say you have 2 years to make the game. And each modeler is paid lets say 80k a year. It takes 3 months to make each model. Lets just throw out some numbers for character count like... You have about 60 enemies, 8 bosses, 2 playable characters, 12 NPC's. Each one takes 3 months, since each one is a fully sculpted detailed model.

82 characters x 3 months = 246 months

246 months / 24 months = 20.5 (30) modelers

30 modelers x 100,000$ = 3,000,000$

Starting to see the picture here? Keep in mind this is JUST for the character models, not including environments, props, effects, etc. Hell, this does NOT even include animation! And also recognise that they don't have 2 full years to develop. Planning and nailing down the style takes time, and the final build needs to be tested and approved in advance of the launch as well.

Of course these numbers are somewhat asspulled, but the real game's workload would still be a magnitude higher than this even portrays. You're starting to get into big budget games, which this will never be. But, I believe it never HAS to be either.

Honestly I'm not even sure mimicking sprite animations will look that good in this context. Give me smooth colorful characters and environments. If they wanted to make a low resolution sprite based game then they would have, but they have the opportunity to be so much more than that. I'm glad they took it.

A new igavania for the modern era.
Title: Re: The first sign rises with the full moon.
Post by: RichterB on May 14, 2015, 03:08:48 PM
I think "Symphony of Caps" is a joke based on the news today that Konami apparently said "Mobile" and "Pay-to-Play" are the future of gaming, and their company.

The Classicvania IGA video of him walking and jumping was great! ;D

Title: Re: The first sign rises with the full moon.
Post by: uzo on May 14, 2015, 03:11:33 PM
Oh sh*t i just remembered that i live in a corrupt country with an epic fail postal and customs taxation system. I guess i can only support this kickstarter in spirit.  :'(
I want those goodies..... Sigh.
I suppose i just have to wait when it is actually released in 2 years time to get it at a game store without the epic stuff.

Would it be at all helpful for someone else to pledge on your behalf and send you the items personally?
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 14, 2015, 03:16:05 PM
Man, 3 million dollars at minimum? So that means a more likely expense would be anywhere around 30 to 60M. Sheeit...well, I'd like to say we might be able to get to 30M on kickstarter if we managed to get 1M on day 1, but I realize that was just on day 1...it seems like the money's already starting to slow down. We'll probably be able to break 2.25 M, but I estimate the most we can get is 4M. ;-;

Would it be at all helpful for someone else to pledge on your behalf and send you the items personally?

That's an idea, and mighty kind of you too...still, it's a risk if she lives in a country with a postal system as bad as she says. The stuff might get stolen or at least damaged in transit D:
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 14, 2015, 03:49:44 PM
As far as the project money goes, based on what IGA has said... The kickstarter is 1/10 of the budget. The rest will be provided by an interested party, but only if the kickstarter succeeded.

My presumption is that this third party will not be backing proportionally, so just the 4,500,000. SO that is 5m in total, with the minimum kickstarter funds. Anything beyond that is gravy, so, we're technically at 6,950,227$ for the 'total' game budget right now. This is of course overestimating though.

Kickstarter gets 10%. The production of the rewards probably takes another 30%. This leaves about 1,170,137$ actually going into the development of the project. This totals to 6,170,137$.

But now lets ask, what part is going into development and what part is going into legal, and marketing? This is an extraordinarily tough question to answer. Mainly because it is heavily dependant on the way the project is run and the project itself. Lets say for the sake of argument that it is a 60/40 split, 60 for development and 40 for the legal and marketing. The actual game development fund comes to about 3,702,082$ in this case.

These are of course all estimated values, but gives you a base level insight into how these projects get budgeted and balance out.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 14, 2015, 04:40:27 PM
Dang...so many hidden/side costs x-x
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 14, 2015, 05:11:47 PM
Kickstarter gets 10%.

Is that the standard 5% plus a 3-5% processing fee that I have heard about?
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 14, 2015, 05:20:33 PM
That's an idea, and mighty kind of you too...still, it's a risk if she lives in a country with a postal system as bad as she says. The stuff might get stolen or at least damaged in transit D:

If it is like in Brazil, the major problem is that sometimes you need to pay taxes even on gifts, that is total bullshit. It is totally random and some people is taxed while others not because of some corporative retarded that thinks that knows something, while knows nothing. Paying 1/4 or more for something that is rightfully yours is hell.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 14, 2015, 09:15:18 PM
https://www.youtube.com/watch?v=KI6Hn3f6qNo (https://www.youtube.com/watch?v=KI6Hn3f6qNo)

https://soundcloud.com/skitchstudio/rise-of-the-night-remix (https://soundcloud.com/skitchstudio/rise-of-the-night-remix)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 14, 2015, 10:46:08 PM
That is *really* cool, vladct!
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 14, 2015, 10:59:57 PM
arrangements made by talented fans :

- DS Soundfonts https://www.youtube.com/watch?v=DY-qcUaj5Bs (https://www.youtube.com/watch?v=DY-qcUaj5Bs)

- 8 bit https://soundcloud.com/skitchstudio/rise-of-the-night-remix (https://soundcloud.com/skitchstudio/rise-of-the-night-remix)

- Rock ver https://soundcloud.com/kris-escobar/psycho-crusher-bloodstained-theme (https://soundcloud.com/kris-escobar/psycho-crusher-bloodstained-theme)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 14, 2015, 11:09:10 PM
Man, all these cool arrangements. They should really have a remix achievement option, especially since Ms. Yamane specifically asked for remixes to be allowed :)
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 15, 2015, 02:00:19 AM
Soory if posted but watch this cool video from IGA:

Igavania! A mock-up of Koji Igarashi's Bloodstained: Ritual of the Night

https://www.youtube.com/watch?v=y7Ys5adMibI (https://www.youtube.com/watch?v=y7Ys5adMibI)

I died. Laughed at that way more than I should of.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 15, 2015, 03:18:47 AM
Since when you live in Brazil too?  j/k
You can still pledge for digital goodies if you want, like I plan to do. Also remember that you can help us to get these achievements using facebook, twitter, youtube or any other option :P

Not from Brazil though but whenever I see Brazil on TV and the extreme economic divide among the people, I remember my country. At least the poor in Rio have a great view.

That's an idea, and mighty kind of you too...still, it's a risk if she lives in a country with a postal system as bad as she says. The stuff might get stolen or at least damaged in transit D:

This is correct. I once sent a package from Japan back to my home country and found it opened. Luckily I filled the top with used clothes that I didn't care about.
There are a lot of stories of goods lost in transit, stolen, damaged plus extreme customs taxes that sometimes cost more than the good itself. I don't want to be part of the statistics. There's this recent news that some airport personnel had broken locks from luggages hidden in their lockers and people having lost jewelry, electronics, etc that were placed inside their check-in baggage.
The safest option based on my experience is to use DHL. Yeah, it is so expensive but at least there's the guarantee that the goods arrive on time and in good condition. Of course this method is impossible for KS projects and if someone were to pledge on my behalf, the extra price I have to pay would be really high. Plus, I think DHL is forced to declare the goods and the taxes are scary, I just get to learn the amount when the package arrives at my door.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 15, 2015, 04:27:24 AM
Do you really come from Brazil, Shiroi? You wouldn't have happened to know some people named TheEnd or Neonclover, would you? :o
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 15, 2015, 04:35:48 AM
I am not from Brazil. Look at my IP. That would tell which country I am from. hehehe.
The city/province location varies from what server my ISP is logging me in, but the country is still the same.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 15, 2015, 07:08:28 AM
$2M reached - Boss Rush get!
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 15, 2015, 07:09:03 AM
$2,000,672 have been reach!!! Boss Rush mode is unlocked!!!

I came second.....:P
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 15, 2015, 07:12:56 AM
Holy hell, IGA. Two freakin' millions in less than a week!
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 15, 2015, 07:17:59 AM
Holy hell, IGA. Two freakin' millions in less than a week!

IGA the millionaire!!!!!!!!!!!
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 15, 2015, 07:25:46 AM
By the way, I managed to save the music samples in case you guys want it. Fair warning to audiophiles: it's in CBR 128k.
https://mega.co.nz/#!WV9hiLCA!KeupbNiEvjVvEeuuyiEuLCP8GB5QQ-txmNPJdmF7WUA
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on May 15, 2015, 07:26:16 AM
I just hope we hit the 2.25mil and 35 achievements marks... I really want the retro stuff!
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on May 15, 2015, 07:48:38 AM
Ok... How much do they really need to make this game?

Bill nyes lightsail space probe hasn't even raised this much.


Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 15, 2015, 08:38:51 AM
What if these stretch goals they were meant to be in the game and they have made it, just to see how far the fans would go for a 2D vania game from IGA?
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 15, 2015, 08:50:24 AM
If the game is really good I don't mind if they put any excess cash in their own pockets. They don't have to keep adding things just because people are pledging. I think IGA deserves to make a little munnies so he can be happy and make more games for us to play!
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 15, 2015, 08:54:40 AM
If the game is really good I don't mind if they put any excess cash in their own pockets. They don't have to keep adding things just because people are pledging. I think IGA deserves to make a little munnies so he can be happy and make more games for us to play!

 I didn't say that they want to make money, only a test, they would probably make something else with all the extra money.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on May 15, 2015, 09:06:19 AM
Ok... How much do they really need to make this game?

Bill nyes lightsail space probe hasn't even raised this much.
Well, the more money going into the game the better, this looks very ambitious and It's getting me pretty hyped to see a Guilty Gear/Blazblue/Hard Corps: uprising style Igavania, most of the money will probably go to hiring sufficient staff to make the game possible in a reasonable amount of time.... unlike a certain Kick-starter game that launched twice just for voice acting and still isn't out yet
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 15, 2015, 09:40:25 AM
Anyone else realize it seems like IGA is trying to make his OWN SOTN?

Think about the story for a bit.

Mankind ( Alchemists ) perform ritual using orphans...( two survive it ) the others are sacrificed. Gebel and Miriam survive throughout this process. Gebel becomes totally engulfed by the spell ( full vampire ), Miriam doesn't ( Half vampire half human).... Gebel swears to seek revenge on the alchemists ( Dracula seeking revenge for killing lisa)... Gebel apparently wishes for Miriam to join him but she doesn't and instead goes after Gebel into the castle ...( Alucard and Dracula ....)

It even has Miriam wake up from a lonnnnnng slumber ( like Alucard waking up )

It's definitely a NotSOTN type of tale and honestly I love it. It's different enough but you can see the parallel. People have been saying Gebel is the notAlucard but in reality it is the beautiful Miriam that will be our Alucard.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 15, 2015, 10:12:04 AM
Sorry for the double post but Ben Judd just commented me back on Kickstarter...

Me:

@Ben Judd

You are the man for helping make this happen. I only hope that the team can get the kind of magic needed to somehow re-create the feelings I got when I first played SOTN. The level of subtle detail in that game was astounding. The dialog while cheesy ( in the English version) felt totally gothic and of that time period. I love it.


Ben Judd:

No, no, no. It's YOU GUYS, that are the ones making this happen. IGA is such a nice, nice person and no one deserves this more than him. Gamers empowering devs is such a great thing. Oh... and trust me, still many megatons left to discuss. Keep your eyes peeled on the kickstarter!



EXCITE
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on May 15, 2015, 10:25:37 AM
I gotta agree that Iga seems super chilled and cool in his interviews.

While there are some things he did with Castlevania that I wasn't 100% happy with, he really does deserve all the praise and support he gets.

I think his best days as a developer are still ahead of him.

I just hope that we also get a Castlevania that we can be as excited about. However we have to come by it.


Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 15, 2015, 10:31:59 AM


Ben Judd on kickstarter responded again saying:

I'm not going to spoil it by revealing everything just so elate some of the concerns... But I will say this: IGA gets it. He knows what people want and you'll probably be getting it. Personal likes/dislikes aside. Keep those comments coming! Lord IGA is watching!
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 15, 2015, 11:44:24 AM
Holy shit, is the new update saying IGA's planning a Classicvania mode too?
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 15, 2015, 11:52:22 AM
Yup!

Classic mode rearranges the level designs to make it like classicvania, gets rid of the RPG elements, and it's apparently gonna be six stages from the game. Enemies are stronger, you are weaker.

This game seems like the ultimate NOTCastlevania for fans. Bringing both groups together and making all of us happy.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 15, 2015, 11:57:00 AM
YESSSS!    ;D  8)  $2 million! To celebrate, we've got two updates coming today ;D

Source: https://twitter.com/swordorwhip
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 15, 2015, 12:05:40 PM
Dude thats exactly what I was saying a few days ago! Thats awesome!
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 15, 2015, 12:51:56 PM
I'm curious but I kind of assume the classic mode will have bottomless pits. While IGA has said he personally doesn't like them, he knows some people are fine with them and the Rondo remake stayed true to the original and had them where Rondo did despite IGA's involvement.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 15, 2015, 12:53:02 PM
Also about the SOTN simularities. "Ritual of the Night" / "Symphony of the Night" it's pretty close.

Everything I hear about this is like adding hype on hype I can't believe this is happening!!!

Yeah, I think it's a conscious decision to try and recreat his own SOTN.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 15, 2015, 01:19:20 PM
This is pretty cool of them:

Quote
A Reward For Crushing Our Expectations
We probably shouldn't have doubted you. Once upon a time, back before you shattered our Kickstarter goal in one day, we thought you'd be getting the Diamond Lens right about now, with plenty of castle stretch goals still to unlock.
Instead, because you are amazing, you've ALREADY hit the bottom of the castle. Once you unlock the Retro Level and Classic Mode it'll just be you and the locked door to the castle dungeon, where some very big stretch goals—ones we only dreamed of including—lie in wait.
That means your Diamond Lens, which you are about to lock, is worthless: you've already seen the Castle goals.
If you had to destroy our carefully planned backer achievement system, we're glad you did it like this.
As a reward, then, you've earned five bonus achievements, effective immediately. That brings you within two of the Malevolent Medal, and 12 away from unlocking the Basement Key that will let you collect all the stretch goals you're about to start earning.
Since you didn't really get a chance to use it, we've also asked pixel-IGA's personal jeweler to transmute your Diamond Lens into a Diamond Loupe, which will magnify your view of the castle room in which you find yourself. It should only take a few days, so we'll explain its new powers as soon as it's ready...
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 15, 2015, 04:21:38 PM
This next goal sounds like a Classicvania! Holy shit!

That did it for me, backing now.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 15, 2015, 04:51:38 PM
Looks like I have enough to be able to make a pledge for a physical copy of the game.  I'm going to go for the PS4 version, as I'll probably end up with one at some point (I blame the trailers for The Witcher 3 Wild Hunt, I love the Wiedzmin tv series and books).  Does anyone know however whether the physical copies will be US localized, however, even for international, non-US pledgers?  (I know this is a bit of a daft question, but it's suddenly struck me!)
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on May 15, 2015, 05:14:03 PM
didn't want to use a whip in this game, but i definitely want to use the whip in a classic mode.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on May 15, 2015, 05:36:51 PM
Everything I hear about this is like adding hype on hype I can't believe this is happening!!!
We put Classicvania on your Igavana, so you can 'vania while you 'vania. :)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 15, 2015, 05:44:10 PM
I wonder if IGA will have Miriam do the Belmont strut.

https://www.youtube.com/watch?v=Mif5ya4JUy0 (https://www.youtube.com/watch?v=Mif5ya4JUy0)
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 15, 2015, 05:59:43 PM
We put Classicvania on your Igavana, so you can 'vania while you 'vania. :)

Wouldn't be the first time, he put an Igavania in a Classicvania in DXC!
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 15, 2015, 06:41:48 PM
This and The Witcher 3 are my most anticipated games!

Classic mode is a fantastic idea. Having the game being 2.5D will help with that.

They gave a reason why the game won't be 2D as well. The game will be huge.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 15, 2015, 06:44:28 PM
I'm thinking here and what if this secret boss is like the Forgotten One? But instead of a giant monster, it is IGA that have been prisoned in a dungeon for thousand years by Konami lol

I'm curious but I kind of assume the classic mode will have bottomless pits. While IGA has said he personally doesn't like them, he knows some people are fine with them and the Rondo remake stayed true to the original and had them where Rondo did despite IGA's involvement.

He doesnt like bottomless pits because they don't show what killed you, maybe these pits will show. Like in Rondo of Blood where there is a pit with hands trying to grab you, or spikes.

We put Classicvania on your Igavana, so you can 'vania while you 'vania. :)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstatic.fjcdn.com%2Fpictures%2FYo%2Bdawg_8e5716_4146998.jpg&hash=3190ff33084358059b73877a1f007a25)


I am not from Brazil. Look at my IP. That would tell which country I am from. hehehe.
The city/province location varies from what server my ISP is logging me in, but the country is still the same.

Sorry about this, its seem that not everyone got my joke. :P
Shiroi isn't from Brazil, I've asked "Since when you live in Brazil too?" as a joke (that is why I included a "j/k" after) because she seems to live in a country with similar laws and bad things, like unfair taxes and bad postal service.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 15, 2015, 07:04:54 PM
The best bottomless pits were in Vampire Killer, because there was no way you could well what was an instant-death pit or a pit that lead to the next area.

Are any of my $100+ homies here bad enough dudes to credit themselves under Clan Iron Flail, so we can represent?
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 15, 2015, 07:18:06 PM
I am not from Brazil. Look at my IP. That would tell which country I am from. hehehe.
The city/province location varies from what server my ISP is logging me in, but the country is still the same.

Aw, okee. Well even if you're not from Brazil we love you anyways :D <3

I wonder if IGA will have Miriam do the Belmont strut.

https://www.youtube.com/watch?v=Mif5ya4JUy0 (https://www.youtube.com/watch?v=Mif5ya4JUy0)

That would be cool! :D
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 15, 2015, 07:22:46 PM
$2,064,152 right now.
Almost reaching $2.522,024 (already converted) from Yooka-Laylee, yippie!
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 15, 2015, 08:30:48 PM
The best bottomless pits were in Vampire Killer, because there was no way you could well what was an instant-death pit or a pit that lead to the next area.

Are any of my $100+ homies here bad enough dudes to credit themselves under Clan Iron Flail, so we can represent?
Clan Iron Flail reppin' like a boss! Which I also think is nice since the tab icon for the dungeon is an iron flail.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 15, 2015, 10:43:35 PM
Sorry about this, its seem that not everyone got my joke. :P
Shiroi isn't from Brazil, I've asked "Since when you live in Brazil too?" as a joke (that is why I included a "j/k" after) because she seems to live in a country with similar laws and bad things, like unfair taxes and bad postal service.

I've looked at the World Bank data indicators and Brazil is better off having a upper middle income status.
Lower middle income countries with a long history of colonization like mine are not that favorable. Add to that fact that the rest of the neighboring countries have increased their status in a few years time.... I just hope that my students find a way to improve my country and not go through the route of migrating abroad.

Aw, okee. Well even if you're not from Brazil we love you anyways :D <3

Thank you prunyuu~! ♪♥♫

---------------------------------------------------------------

Onto the Kickstarter page.
I just noticed that whoever backed the $10000 tier, backed off.
Title: Re: The first sign rises with the full moon.
Post by: LoneChild on May 16, 2015, 12:53:48 AM
Thanks from IGA, and some question answering in this video.

https://www.youtube.com/watch?v=ZTKEUZphbR0 (https://www.youtube.com/watch?v=ZTKEUZphbR0)
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 16, 2015, 01:48:16 AM
I've looked at the World Bank data indicators and Brazil is better off having a upper middle income status.
Lower middle income countries with a long history of colonization like mine are not that favorable. Add to that fact that the rest of the neighboring countries have increased their status in a few years time.... I just hope that my students find a way to improve my country and not go through the route of migrating abroad.

I don't understand about this, but maybe this is because the taxes here are absurd for almost any product. But this doesn't change the fact that we two could be in a better place right? (even if I love where I live and the people that I know here) hahahaha

Onto the Kickstarter page.
I just noticed that whoever backed the $10000 tier, backed off.

Maybe they found out that IGA is indeed a vampire and are affraid of him? :o

26,521 servants
$2,074,571


EDIT: I don't think that everyone noticed, but the "Update" section on the KS page is already working (yes, I only noticed it now becuz I thought it would feature a number, like in "comments") and have some videos.

https://www.youtube.com/watch?v=ZTKEUZphbR0&feature=youtu.be (https://www.youtube.com/watch?v=ZTKEUZphbR0&feature=youtu.be)

https://youtube.com/devicesupport (http://www.youtube.com/watch?v=UKY3scPIMd8#ws)

Jorge, please fix this if possible, everytime that I embed a video, this happens.

And a podcast: http://soundcloud.com/koji-igarashi-2/episode-1-embrace-your-mortality (http://soundcloud.com/koji-igarashi-2/episode-1-embrace-your-mortality)

Also it seems that maybe they plan to insert a hammer as weapon.

(https://ksr-ugc.imgix.net/assets/003/787/607/0d2707a0093ebe03b73d0f1b8ee82e3a_original.jpg?v=1431561546&w=700&h=&fit=max&auto=format&q=92&s=2809e157bcc3b75322e00e1b0112c5ab)

(https://ksr-ugc.imgix.net/assets/003/803/114/c12479cccc40efb4de8d76cbe5ac04cb_original.png?v=1431757890&w=700&h=&fit=max&auto=format&lossless=true&s=ca9c5f42e2e346b420c58688b4b91af0)


(https://ksr-ugc.imgix.net/assets/003/787/645/85915fe8b85adaf15e0c27edbcbeb191_original.png?v=1431562004&w=700&h=&fit=max&auto=format&lossless=true&s=a8138b378a4ea4cf692eb8448eb969aa)
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 16, 2015, 03:06:30 AM
Almost reaching $2.522,024 (already converted) from Yooka-Laylee, yippie!

I only see the US dollars version. I'm curious to how close they are to the DLC stretch goal.

I wonder what that DLC expansion will include.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 16, 2015, 03:59:55 AM
I only see the US dollars version. I'm curious to how close they are to the DLC stretch goal.

I wonder what that DLC expansion will include.

Yooka-Layle shows £, not $ so I converted from pounds to dollars. Bloodstained shows $ normally because it is already in dollars. DLC? You mean in Yooka-Laylee? If yes Im curious too, maybe extra stages?
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 16, 2015, 04:50:22 AM
Jorge, please fix this if possible, everytime that I embed a video, this happens

When you embed the video, your web address you're entering has "https://" in it. Remove the "s", and the embed will work just fine.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 16, 2015, 05:37:50 AM
When you embed the video, your web address you're entering has "https://" in it. Remove the "s", and the embed will work just fine.

I know that lol
Also it is impossible to embed videos if you not remove the "s". This youtube video talking about unsupported device is the result of a correctly embedded video and that is the problem. I didn't remove the "s" on purpose, so people could watch it on youtube, otherwise it would be replaced by this... thing.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 16, 2015, 06:28:19 AM
I know that lol
Also it is impossible to embed videos if you not remove the "s". This youtube video talking about unsupported device is the result of a correctly embedded video and that is the problem. I didn't remove the "s" on purpose, so people could watch it on youtube, otherwise it would be replaced by this... thing.

My mistake.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 16, 2015, 06:38:34 AM
My mistake.

That is okay, you are trying to help me after all, thanks.
Title: Re: The first sign rises with the full moon.
Post by: Rugal on May 16, 2015, 01:15:57 PM
Just pledged $300. It feels GOOD.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 16, 2015, 04:56:35 PM
Yesss join us $300-tier bros!
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on May 16, 2015, 05:01:13 PM
Sooo, gameplay videos? Y'know, to solidify the hype and all. Yeah.

Anytime now.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on May 16, 2015, 06:12:16 PM
Sooo, gameplay videos? Y'know, to solidify the hype and all. Yeah.

Anytime now.
So, you're saying, shown only concept material, you can expect gameplay videos in 96 hours of the kickstarter even starting.
You want at least 100+ sprites to be animated, 3 songs composed, at least 15 "rooms" modeled and textured, and a fuckton of programing done in 96 hours...
The game is too early in development, I would even say look out for a trailer at least after the kickstarter
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on May 16, 2015, 07:19:56 PM
Went back and read this old article (http://psp.gamespy.com/playstation-portable/castlevania-dracula-x-chronicles/772011p1.html) -- lots of interesting stuff in there that takes on a new context in light of Bloodstained.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 16, 2015, 07:36:25 PM
Not expecting any gameplay for awhile.

Maybe Halloween?
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 16, 2015, 07:48:06 PM
Not expecting any gameplay for awhile.

Maybe Halloween?

I'm actually thinking TGS (Tokyo game show) which is in September.

Maybe a very brief glimpse just to thank the fans for the awesome kickstarter success and to appease their hype.

But I wouldn't expect to see much gameplay, maybe a minute or 2 tops.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 16, 2015, 08:05:28 PM
The TGS would be good for IGA. And also, it might nudge some more Japanese developers to try and pursue the indie route.
Plus, if IGA announces that Bloodstained would be there, then we might see some Japanese cosplays (I'm hoping more of the great ones, not the disturbing ones).

TGS has a designated area for indie games: http://expo.nikkeibp.co.jp/tgs/2015/exhibition/english/exhibit/indie_games.html (http://expo.nikkeibp.co.jp/tgs/2015/exhibition/english/exhibit/indie_games.html)
The deadline for applications is on May 29, IGA and his team have enough time to apply for a slot there.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 16, 2015, 08:32:24 PM
I hope IGA sets up his own company/studio after Bloodstained.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 16, 2015, 09:19:13 PM
I hope IGA sets up his own company/studio after Bloodstained.

IGA specifically mentioned in an interview that he just likes to make games and does not want to bother with the stress of setting up and running a company.
Title: Re: The first sign rises with the full moon.
Post by: JR on May 16, 2015, 10:02:07 PM

Are any of my $100+ homies here bad enough dudes to credit themselves under Clan Iron Flail, so we can represent?

Iron Flail 4 Lyfe

Haha, oh damn. I cleaned my computer today and now the Sword or Whip page is back to square one for me. I wanted to see what comes after you get the moon clock thing.  :'(
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 17, 2015, 12:53:45 AM
New remix, mixed with Rondo of Blood's Requiem (Menu Theme):
http://soundcloud.com/wellmanicuredman/skin-of-grisaille (http://soundcloud.com/wellmanicuredman/skin-of-grisaille)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 17, 2015, 01:04:15 AM
My sister's fanart of Miriam.
http://azirahl.deviantart.com/art/Bloodstained-533571231 (http://azirahl.deviantart.com/art/Bloodstained-533571231)

If you want to comment on her work, please proceed to her devart page.
She is just hoping that the Bloodstained team notices her.  :D

I think we need a fanart page for this game for all the remixes and artwork.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 17, 2015, 01:06:14 AM
Okey guys now its not long to reach 2,250,000 right now its 2,203,326.  Retro level will be unlocked today;)  We will aslo reacg classic mode soon I know;)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 17, 2015, 02:07:02 AM
Very nice fanart, Shiroi! Tell your sister to get a tumblr and submit it to iga-bloodstained.tumblr.com :D
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 17, 2015, 02:15:34 AM
Okey guys now its not long to reach 2,250,000 right now its 2,203,326.  Retro level will be unlocked today;)

I wonder how many days until Classic mode is unlocked.

I hope Classic mode is like SCV4 mode. I really love that game, spent many summers with it when I was younger.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 17, 2015, 02:27:59 AM
Very nice fanart, Shiroi! Tell your sister to get a tumblr and submit it to iga-bloodstained.tumblr.com :D

Beat me to that suggestion xD

How much time it took to draw it Shiroi? Your sister really deserves to be noticed, look at these details and all! ;D
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 17, 2015, 03:48:51 AM
Very nice fanart, Shiroi! Tell your sister to get a tumblr and submit it to iga-bloodstained.tumblr.com :D

She has a tumblr account but she does not know how to submit. Help?


How much time it took to draw it Shiroi? Your sister really deserves to be noticed, look at these details and all! ;D

She started drawing yesterday then slept on it. Then did the finishing touches today while watching a crime series.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 17, 2015, 04:02:09 AM
http://iga-bloodstained.tumblr.com/submit (http://iga-bloodstained.tumblr.com/submit)

*nibles*
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 17, 2015, 12:50:56 PM
2250000 have been reached!!!! One more goal left!!!
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 17, 2015, 01:47:30 PM
2250000 have been reached!!!! One more goal left!!!

Yes! Yes! Then we enter the dungeon area of the castle.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 17, 2015, 02:07:43 PM
Woohooo! :D
Somehow, I reckon that they'll have to add more goals...
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 17, 2015, 02:15:59 PM
Getting closer to that Classicvania...
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 17, 2015, 02:27:12 PM
Just give it another two days, and I'm sure that we'll have it.  It'll be two games in one, essentially, and the best of both worlds.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 17, 2015, 02:35:33 PM
I need to back this and get a physical copy now that a Classicvania is in.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 17, 2015, 03:08:51 PM
I wonder where this is gonna end. What is realistic? 3 million? 3.5? It's hard to say... It's slowing down, as expected, but it could always speed up again in the final 48 hours or so. I am reeeeaaaally curious about any further stretch goals. A Vita version would make me so very happy, though it's unlikely it would get a physical version.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 17, 2015, 03:48:37 PM
I would say 4 million at the absolute maximum. It certainly is slowing down, though we do have many days left, more than 20, so that's good. Add in last-ditch additions and I see 3 million being all but certain, 3.5 if we're lucky, and 4 if we're very lucky.
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 17, 2015, 07:00:41 PM
I asked a question to IGA, using a button on the kickstarter a day or two ago, if a PS3 version is possible, even with stretch goals.

This was the response back:

Quote
Koji Igarashi says:

Hi there, sorry for the late reply. Unfortunately, technological limitations and a 2017 release date make this a challenge.

I can assume that a PS3 release is not going to happen.
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 17, 2015, 07:42:53 PM
why is it hard to release the game on handhelds ? Nintendo consoles ? or last gen consoles the answer is : Unreal Engine 4

let them craft the best looking game as much as possible I've had enough playing LQ side scrolling games, also look at Mighty no.9 the game graphics looks nothing special because it's getting ported on every console so they had to use a weaker engine to make it work on lower end devices which is meh :/
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 17, 2015, 09:49:22 PM
$2.25mil! I don't need to start that emo band now, woo! Oh man guys, I'm way too hyped for this. On the plus side I found my PoR collector's edition stuff while unpacking so...yeah, MOAR HYPE!

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUJmQriL.gif&hash=e10e726ebc2fd049bc1b128c54108a0e)

(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 17, 2015, 11:42:46 PM
Ugh, no PS3 release. That sucks hard. Makes me rethink if I'll pledge.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 18, 2015, 12:24:15 AM
Bloodstained's Kickstarter just hit $2.25 million, which means the Retro Level has been unlocked! Next up: Classic Mode and the Basement Key

Source: https://twitter.com/swordorwhip
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 18, 2015, 07:12:34 AM
As someone who doesn't have a PS4 or Xbone and would probably need a GPU upgrade to run it on PC, I've still gotta say that given the 2017 release date, they're probably better off not porting to PS3 and 360. By 2017 very few games will be releasing on these systems, not to mention that they'd have to rebuild the game in Unreal 3 to do it I think. It'd probably cost them more than they'd stand to make on the platforms.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 18, 2015, 07:30:58 AM
and would probably need a GPU upgrade to run it on PC

I don't think this game is going to be THAT demanding, all things considered.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 18, 2015, 09:23:26 AM
I've said it before and I'll say it again: If you are a console gamer, save up for a PS4 (Or Xbone if that's your thing.). You have two whole years. TWO. YEARS. It's unreasonable to expect the PS3 to be relevant in 2017. Also, in two years time the PS4/Xbone will be much cheaper than it is now. Also, there will be more to play on them by then (if people don't want one right now because of lack of games). And if all else fails (and you have pledged $60 for a physical copy and STILL haven't bought a new console by 2017) you can always sell the game when that day comes.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 18, 2015, 09:32:09 AM
I've said it before and I'll say it again: If you are a console gamer, save up for a PS4 (Or Xbone if that's your thing.). You have two whole years. TWO. YEARS. It's unreasonable to expect the PS3 to be relevant in 2017. Also, in two years time the PS4/Xbone will be much cheaper than it is now. Also, there will be more to play on them by then (if people don't want one right now because of lack of games). And if all else fails (and you have pledged $60 for a physical copy and STILL haven't bought a new console by 2017) you can always sell the game when that day comes.

That's what I'm deciding to do.  What with Shadow of Mordor being really laggy on the PS3, The Witcher 3, and this, I think that I'm just going to try and save for a PS4.  Heck, I bought my PS3 for LoS and Assasin's Creed 2.

I've worked out that I can afford to pledge $100.  Pledge has been made. 

Quick question regarding the KS (having never made a pledge before).  When signing up, does it matter if your account name doesn't match your real name?  I want my Forum username as my name in the credits. 
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on May 18, 2015, 10:42:55 AM
I would say 4 million at the absolute maximum. It certainly is slowing down, though we do have many days left, more than 20, so that's good. Add in last-ditch additions and I see 3 million being all but certain, 3.5 if we're lucky, and 4 if we're very lucky.

Also, don't forget that they haven't posted how much people have pledged through PayPal. That should be at around $100k right now judging by Mighty No. 9 numbers.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 18, 2015, 11:03:07 AM
by 2017 the x360 & ps3 will be obsolete but ppl still want ports of CURRENT gen games on last gen hardware? come on son

its like when ps3 was still widely used but i was still hearing about ppl only owning a ps2 and gamecube. i bet some of yous still only have a ps2 and nothing else. its like using a 56k dial up modem in 2015. its like asking if avengers will see a VHS tape release. its like still using ur first email DragonLordXx27@aol.com for resumes. its like still using a flip phone when everything nowadays is touch screen. come on son
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 18, 2015, 11:20:44 AM
I don't know why people are freaking about performance issues. This isn't Crysis or some cutting-edge 3D game. I doubt it'll be any more demanding than Guacamelee.
Title: Re: The first sign rises with the full moon.
Post by: knightmere on May 18, 2015, 12:23:50 PM
I imagine I'll probably have a PS4 by 2017.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 18, 2015, 12:35:02 PM
Quick question regarding the KS (having never made a pledge before).  When signing up, does it matter if your account name doesn't match your real name?  I want my Forum username as my name in the credits.

They will contact you via e-mail asking all this kind of info (which name show in credits, for which platform you want the game copy, etc.) AFAIK.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 18, 2015, 01:16:22 PM
Thanks, Lelygax!  :)  What I figured, but wanted to double check. 
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 18, 2015, 02:56:03 PM
I don't think this game is going to be THAT demanding, all things considered.

There was a 2.5D game released this year that my PC ran at a silky smooth 24 fps so I'm still betting I'll need a GPU upgrade. Okay okay, it was 30 fps like 75% of the time but there were drops, sometimes to 24 and it was disgusting.
Title: Re: The first sign rises with the full moon.
Post by: Rugal on May 18, 2015, 05:52:26 PM
Gonna hit that final stretch goal by tomorrow night I bet!
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 18, 2015, 06:01:42 PM
I don't know why people are freaking about performance issues. This isn't Crysis or some cutting-edge 3D game. I doubt it'll be any more demanding than Guacamelee.
It just depends on how much they push the engine, really. There could be all types of crazy effects and lightning in the game.

We'll have to wait...
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 18, 2015, 06:19:33 PM
Well, I guess that's true.

Gonna hit that final stretch goal by tomorrow night I bet!

Yeah, I was honestly not expecting us to be within range of classic mode so quickly. Also the latest update mentioned everybody $60 and above will have beta access for the pc version, so that'll be cool.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 18, 2015, 06:46:33 PM
Well, I guess that's true.

Yeah, I was honestly not expecting us to be within range of classic mode so quickly. Also the latest update mentioned everybody $60 and above will have beta access for the pc version, so that'll be cool.

Really? That's going to be something and if that's true who would want to watch or do a live-stream of that or a quick lp when the time comes? When I saw the live twitch of bloodstained I thought it was really cool and maybe we should do that one day as a dungeon community thing.   :)

edit : as of right now the KS is at 2,357,526.

Someone correct me if I'm wrong but did it surpass mighty no.9 initially? I don't recall might no.9 gaining traction that fast did it? It's only been about less than a week and it's already at half what MN.9 is.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 18, 2015, 10:32:14 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4BHVjRZ.png&hash=03aee3646e0eced6127419736f975edc)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fassets.vg247.com%2Fcurrent%2F%2F2014%2F09%2Fkickstartvania.jpg&hash=4f499ece2b2756e386939d22c2f70e62)

Notice how the new concept art matches the old teaser pic on the left. So I imagine the one on the right is still in play.

And the rest of the new concept art:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmSC9bld.png&hash=1b5922ed8ccf3fd7a2aa145d42ec20b8)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDwnclcx.png&hash=4efbe6d460434e0ed9ebee1739c246a2)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F04ToasY.png&hash=275395a93175539f78ff33fd9db7711c)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 18, 2015, 10:42:41 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4BHVjRZ.png&hash=03aee3646e0eced6127419736f975edc)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fassets.vg247.com%2Fcurrent%2F%2F2014%2F09%2Fkickstartvania.jpg&hash=4f499ece2b2756e386939d22c2f70e62)

Notice how the new concept art matches the old teaser pic on the left. So I imagine the one on the right is still in play.

And the rest of the new concept art:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmSC9bld.png&hash=1b5922ed8ccf3fd7a2aa145d42ec20b8)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDwnclcx.png&hash=4efbe6d460434e0ed9ebee1739c246a2)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F04ToasY.png&hash=275395a93175539f78ff33fd9db7711c)
   I really hope that picture is game screens plzzzzzz but source for new pictures you share?
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 18, 2015, 10:46:26 PM
It's from the update on the kickstarter. More art comes wednesday.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 18, 2015, 10:52:50 PM
(click to show/hide)

Notice how the new concept art matches the old teaser pic on the left. So I imagine the one on the right is still in play.

Okay, Im can be hallucinating here, but since they still calls this new castle Akumajou and there is a japanese shrine thing, what if this is indeed THE Akumajou? Maybe it happens years later in the same universe and this is indeed Dracula's Castle, but without Dracula. Think about it people, IGA didn't waited for a eclipse, but waited for a full moon before announcing this game.

Also Gebel isn't going to create a castle, he will summon one, right? Before someone come and says "so if its in the future, where are the lazer gunz and shit lulz?" remember that Getsu Fuuma happens even more in the future and he wears a samurai armor and a katana.


About the KS, I've wrote down how much they pledged in almost 27 hours (I wanted to count 24 hours but I forgot and remembered only now to check). 1322 pledged 97k in total. If we agree that people are pledging more or less 90k in 24 hours and interest is decreasing, if things continues as now with a peak of interest at the end, I think that this KS will end with 4,2kk more or less.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 18, 2015, 11:05:07 PM
They said it takes place in the 18th century
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 18, 2015, 11:53:24 PM
Sh*t! Forgot about that.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 19, 2015, 01:57:01 AM
It's from the update on the kickstarter. More art comes wednesday.

Please post more when it appears.

I see a Japanese shrine. Hehehe IGA's really making Akumajou truly an amalgamation of random stuff.

And for all those who are worrying on whether they can play the game or not in 2 years time, remember, tech becomes cheaper as time goes by.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 19, 2015, 05:37:49 AM
Why I'm waiting, and saving up, Shiroi! :)

I sent Iga a message of support for teh game, and I got this reply:

Koji Igarashi says:

IGA here. Thank you for your support! I'm so glad to finally focus our efforts on creating the game. I’ll do my best to live up to your expectations. -IGA
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 19, 2015, 09:06:08 AM
Weird how there's new concept art and yet no one is posting. lol
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on May 19, 2015, 11:28:23 AM
By the way their achievement game is failing, surely they have realized by now that we, the target demographic of this game, prefer to just give our cash instead of wasting our time (since most of us are working adults, and even parents) completing their social network tasks and creating fuzz. We're running out of achievements again, but the cash is still pouring. Also, no way in hell the Twitter account will reach 40k followers; they went too high. The high number of $60 and $100 pledges (which surpass the $28 ones when summed) indicates that we are not a cheap demographic, and are more than willing to treat this as a luxury and pay even more than MSRP for it.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 19, 2015, 12:39:21 PM
Well, we're within a $100K of the Classic mode goal, having reached the $2,404,970 mark now.  Easily reachable.  We're about £110K behind Yooka-Laylee's pledged money atm.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 19, 2015, 01:28:55 PM
What's up with the torii? I wonder if aside from the Ars Goetia demons there are going to put in deities from the Shinto pantheon?   
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 19, 2015, 03:09:54 PM
oh man, watching this "devs play" of sotn is soo cringeworthy

i luv the info IGA-san is giving & all the stuph i didnt know about (such as the beetles & grasshoppers on the trees in the intro) but the woman that's playing is just bad, like noobie bad. shes missing several rooms & even ignores IGA's advice here n there. theres so many things i wanna know iga's perspective on but she keeps skipping right over them, ugh

i wish Nagumo or Shiroi Koumori were playing instead
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 19, 2015, 08:47:18 PM
This thread should be fine, though you can also post them in the Spriteworks thread. Be sure to go to iga-bloodstained/submit though so we get more rewards :D
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 19, 2015, 10:23:46 PM
oh man, watching this "devs play" of sotn is soo cringeworthy

i luv the info IGA-san is giving & all the stuph i didnt know about (such as the beetles & grasshoppers on the trees in the intro) but the woman that's playing is just bad, like noobie bad. shes missing several rooms & even ignores IGA's advice here n there. theres so many things i wanna know iga's perspective on but she keeps skipping right over them, ugh

i wish Nagumo or Shiroi Koumori were playing instead

Glad to know I'm not the only one who was cringing.
If I were there, I'd rather straight up interview IGA and replace the translator guy. He missed some parts of IGA's answers, not that they are important but that's what you get when you're translating on the fly. It would be nicer if they just kept IGA's answers subbed, although I feel bad for the girl who played for not understanding a thing.
When I played, I thought I sucked, oh but I didn't die on my playthroughs since I know the virtue of saving often and I know some of the magic commands by heart hehehe. I think Nagumo is a better player than me.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 19, 2015, 11:44:58 PM
oh man, watching this "devs play" of sotn is soo cringeworthy

Glad to know I'm not the only one who was cringing.
If I were there, I'd rather straight up interview IGA and replace the translator guy. He missed some parts of IGA's answers, not that they are important but that's what you get when you're translating on the fly. It would be nicer if they just kept IGA's answers subbed, although I feel bad for the girl who played for not understanding a thing.

you will cringe even more when you remember that this guy translating is IGA personal agent, so he does it constantly while IGA doesnt even notice this detail.

Also the people on this show should proof check what they write, they've written wrong IGA name and a lot of other things in this video.

edit: I know that we are simple mortals and all but... There is a way to make these people from marketing or something like that begin to work again? Man! They started this campaign with a viral site and all, but then stopped caring.

I don't like to compare, but give a look at Mighty No. 9 campaign. They updated the KS pretty fast and tried to entertain us all the time with new sneak peaks and things like that. If I noticed right, they did even less money today :-\

Maybe they have a great surprise for today since they closed the swordorwhip website and will reveal which was the real meaning of this poll game?

Sorry for this rant, but in a brief, at the first days I was more hyped than these last days while this doesnt happened with Mighty No. 9 until they closed the KS campaign, so Im worried that its lacking something... Hau auu~
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 20, 2015, 07:33:23 AM
You may have noticed that someone submitted a JoJo reference to the tumblr. That someone was none other than Serio. lol
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 20, 2015, 08:24:52 AM
Serio-sama!!
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 20, 2015, 10:55:41 AM
I wondered what ever happened to that lolita-loving jabroni. He was the most kawaii, even if he ran from that destiny. Anyways the new update includes some more concept art. Getting some OoE vibes from that image of the castle.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 20, 2015, 11:33:44 AM
I must be crazy but I thought the new update would state who won sword or whip?
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 20, 2015, 12:08:02 PM
Maybe we'll get the sword whip from Aria. I mean they did put some guy's tweet there at the end suggesting the same thing.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 20, 2015, 01:25:37 PM
update, more in depth discussions going on

http://www.neogaf.com/forum/showthread.php?t=1044304&page=118 (http://www.neogaf.com/forum/showthread.php?t=1044304&page=118)

Quote
Do you honestly think Igarashi is a scumbag con artist, or is untrustworthy with money? He was making these ANNUALLY. And they were ALL BELOVED. He made a cool multiplayer online loot grind version of this game for like $15k total. He's proven he's good with a budget before, and is good at this kind of game. So what if a bad person will do a bad thing with a service? What bearing does that have on Bloodstained? He's been completely upfront with us from day one.

http://40.media.tumblr.com/684eb75413b635b8e3a3c6c2c281988d/tumblr_nom6sdw53V1uumf1jo1_1280.png (http://40.media.tumblr.com/684eb75413b635b8e3a3c6c2c281988d/tumblr_nom6sdw53V1uumf1jo1_1280.png)


the CASTLE is either small or super massive!!


http://40.media.tumblr.com/4906d7c5a4854bcdd867165fc282700f/tumblr_nons9nypGi1uumf1jo1_1280.png (http://40.media.tumblr.com/4906d7c5a4854bcdd867165fc282700f/tumblr_nons9nypGi1uumf1jo1_1280.png)

hard to say, since there is not even a tree to compare its size.  but think its massive. looks like it.   ;D

Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 20, 2015, 01:27:33 PM
New update guys now number 6: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1237015 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1237015)

WOOOOOOOOOOOOOOW...

(For what it's worth: That final image is known, around the campaign, as "That castle picture, you know, the really awesome one.")   
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F40.media.tumblr.com%2F4906d7c5a4854bcdd867165fc282700f%2Ftumblr_nons9nypGi1uumf1jo1_1280.png&hash=c88192c807bce5b4cbcab6836a6b999e)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 20, 2015, 02:42:27 PM
That castle art is effin gorgeous.
Looks like there are some sub-castles or something, in front and behind the main one.
What if this is just one of many castles, and we're in for a Belmont's Revenge scenario?
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 20, 2015, 04:04:58 PM
(For what it's worth: That final image is known, around the campaign, as "That castle picture, you know, the really awesome one.")   
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F40.media.tumblr.com%2F4906d7c5a4854bcdd867165fc282700f%2Ftumblr_nons9nypGi1uumf1jo1_1280.png&hash=c88192c807bce5b4cbcab6836a6b999e)


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.lazyliteratus.com%2Fwp-content%2Fuploads%2F2011%2F09%2F446f73e38d5bf6a0a2df495d02d0f824964fc466_m-300x167.jpg&hash=8198d7a648fd7670d0075f788cbad815)

Much as I love Kojima's work....this is looking like a mighty fine substitute.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 20, 2015, 05:41:21 PM
dont get me wrong this artwork is great, but the artists that did Lords of Shadow 2 were on a whole other level

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FCastle-1_zpsq0dnipml.jpg&hash=8650defd492a5d41c7b976079d22f02d)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FCastlevania_Lords_of_Shadow_2_Concept_Art_CarlosNCT_VoidCorridor_zpsdvrl0b54.jpg&hash=b0693f593a303b1c7f376b851e58942d)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FCastlevania_Lords_of_Shadow_2_Concept_Art_CarlosNCT_Ballroom_zpsho2igq5i.jpg&hash=bf17c1ceda0644a2c024b3a8d7ce01c0)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FCastlevaniaLordsOfShadow2s_zpsgistjfhr.jpg&hash=1dfba7d3d02a028d466d6f2ab0e17cea)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FCastlevaniaLordsOfShadow2ss%25202_zpsnhuxwpd7.jpg&hash=6dc52263ef95611d625d19c99577cacf)


the artwork for bloodstained better be as good if not better than this
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 20, 2015, 06:43:29 PM
Mercury Steam's art was the best thing about the LoS series. I don't expect Bloodstained to look as gorgeous, but that isn't an issue for me because I think the concept art they've released looks phenomenal for what it is.
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 20, 2015, 07:20:06 PM
GET THAT LOS SHIT OUT OF HERE

THIS IS BLOODSTAINED IGAVANIA BABY
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 20, 2015, 07:38:37 PM
Yea to bad LOS2 wasn't as good as its artwork.

The game could have been much better if they had put the entire focus on the castle which was gorgeous but noooo,, they had to go with a modern city that really did not fit IMO.

And then those lame stealth sections killed the pace of the game whenever they popped up, not to mention the fact that according to this game those Hell Guards>>>>>Satan himself since they are still able to pwn you even after you regain all your powers.

But I digress, this topic is about the bombasticness that is Bloodstained, but since LOS was brought up (even though it was only artwork) I just felt the need to vent a bit.

Anway, really looking forward to the classic mode for Bloodstained!

I'm more interested in how they are going to handle this within a metroidvania game.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 20, 2015, 07:49:17 PM
The Los2 art ....


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F003%2F617%2Fokayguy.jpg&hash=1fa773a90b00085dac3034341729eef0)

Why did it end that way... the sorrow...

Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 20, 2015, 08:10:34 PM
/me hugz NeoBelmont

Anyways, who did the LoS art? That is some pretty good artwork, in all honesty. =o
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 20, 2015, 09:30:19 PM
Quote
$275,000
IGA's Biggest Castle

The real stretch goals start here.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 20, 2015, 09:30:51 PM
The Los2 art ....


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F003%2F617%2Fokayguy.jpg&hash=1fa773a90b00085dac3034341729eef0)

Why did it end that way... the sorrow...
It really is a massive shame how things played out.

If that art direction was put toward a true Castlevania game...man, it would be one pretty game. I really should pick up that art book one of these days.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 20, 2015, 09:34:14 PM
:o Excite!
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 20, 2015, 09:36:56 PM
Oh man we are very close to Classicvania mode. Hyyyyype.

Guessing and hoping that last stretch goal after IGA's biggest Castle is a WiiU port.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 20, 2015, 09:40:44 PM
I'm not sure about a Wii U port...it's doable, but it might be expensive even with all the extra money, since Unreal Engine doesn't work well with the Wii, IIRC. They might be better served to spend the money on other things. ;_;
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 20, 2015, 09:46:15 PM
From the backer email, with the current pledges + paypal pledges we're at $2.5 mil! Classic mode, super get!

/cue Simon's Theme (https://youtu.be/AKVmvVRXXCM)

I'm really excited for these dungeon stretch goals. Do you think they're designed to pander to us dungeonites?
Title: Re: The first sign rises with the full moon.
Post by: Captain Sheepy on May 20, 2015, 10:12:13 PM
Hey guys, just curious but with the #IGAVANIA Stream poll that Neobelmont and I posted, we are trying to bring the community of the Castlevania Dungeon together for fun times on whatever you guys vote which game we should play to support Bloodstained. But imagine if we somehow got Igarashi involved in the chat room. Course, that might not happen be a long shot since he must be pretty busy now but just imagine it....yeah, probably a fantasy we wish could come true.

But otherwise, hype hype hype for that classic mode. Harmony of Dissonance is right now in the lead and Neobelmont is gonna kick some butt, and me...I'll probably be somewhere there behind.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 20, 2015, 10:18:07 PM
Hey guys, just curious but with the stream poll that Neobelmont and I posted. We are trying to bring the community of the Castlevania Dungeon together for fun times on whatever you guys vote which game we should play. But imagine if we somehow got Igarashi involved in the chat room. Course, that might not happen be a long shot since he must be pretty busy now but just imagine it....yeah, probably a fantasy we wish could come true.

But otherwise, hype hype hype for that classic mode. Harmony of Dissonance is right now in the lead and Neobelmont is gonna kick some butt, and me...I'll probably be somewhere there behind.

We just want more opinions that's all.  :)

 Anyway classic mode is here  :D

And truthfully does anyone think this can reach the 3 million goal in time? It's slowed down abit.

Also I have a question is virt the same person that did shovel knight? Jake kaufman?
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 20, 2015, 10:21:35 PM
AAAAAY WE GOT A CLASSICVANIA

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee)
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 20, 2015, 10:23:05 PM
AAAAAY WE GOT A CLASSICVANIA

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee)

Dang it OSM my eyes to many Christophers x-x

It really is a massive shame how things played out.

If that art direction was put toward a true Castlevania game...man, it would be one pretty game. I really should pick up that art book one of these days.

Also if you get the book one day tell me how it is and if it's worth it.
Title: Re: The first sign rises with the full moon.
Post by: Captain Sheepy on May 20, 2015, 10:23:37 PM
We just want more opinions that's all.  :)

 Anyway classic mode is here  :D

And truthfully does anyone think this can reach the 3 million goal in time? It's slowed down abit.

Also I have a question is virt the same person that did shovel knight? Jake kaufman?
I believe it can be reached. It has to >,<. I would love having a Igavania on Wii U, it'd be mega awesome.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 20, 2015, 10:25:51 PM
My mind is having trouble wrapping around the fact that in Less than a week or so that it's reached this much then it slows down.

It's good, but crazy and what more can possibly happen if it goes over 3mil?
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 20, 2015, 10:30:21 PM
This castle is going to be massive, pretty sure that last stretch goal is attainable at this point.

I'm really, really hoping this isn't another Mighty No. 9 in the making. I trust IGA WAY more than Inafune, but this still has the happenings to go wrong.

I said I wouldn't back this until I saw gameplay, but then IGA promises a Classicvania and that just ruined my tenure lol
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 20, 2015, 10:33:30 PM
This castle is going to be massive, pretty sure that last stretch goal is attainable at this point.

I'm really, really hoping this isn't another Mighty No. 9 in the making. I trust IGA WAY more than Inafune, but this still has the happenings to go wrong.

I said I wouldn't back this until I saw gameplay, but then IGA promises a Classicvania and that just ruined my tenure lol

Don't remind me off MN.9. the "chaos" in the forums turned me off and way too many things happened that I stopped before I could even start and then when I went back there it did not feel welcoming to me. I got out before things got super, super ugly.

Also OSM or anyone. people have been saying MN.9 looks bad or something could someone explain as to why?
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 20, 2015, 10:43:30 PM
Also OSM or anyone. people have been saying MN.9 looks bad or something could someone explain as to why?
Gameplay and level design leaves much to be desired, and the Zero DLC/whatever left a bad taste in my mouth.

There's an entire level that's practically a hallway with a couple jumps. Even earlier Mega Man games had more creative/interesting level design than that.
Title: Re: The first sign rises with the full moon.
Post by: Captain Sheepy on May 21, 2015, 12:24:22 AM
Hey so, let's talk special moves guys. What kind of special moves do you think will appear in the game possibly? Neobelmont already knows what I'm hoping for X3. Well, two things if he really guesses aside from one that Richter has. The other is my top fav (and probably might never appear.)
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 21, 2015, 01:22:07 AM
I haven't backed this yet, but I 100% will. Hopefully there are quite a few people who are also holding off just a liiiiittle bit longer, so we can reach that $3 million. I'm expecting things to speed up again in the final 48 hours.
Title: Re: The first sign rises with the full moon.
Post by: Captain Sheepy on May 21, 2015, 01:34:50 AM
I haven't backed this yet, but I 100% will. Hopefully there are quite a few people who are also holding off just a liiiiittle bit longer, so we can reach that $3 million. I'm expecting things to speed up again in the final 48 hours.

Just gotta raise some money on the side toward this game when I am able to so I can get it.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 21, 2015, 01:41:02 AM
Can someone contact Igavania/Bloodstained and ask if the Dungeon members can get a special clan?

Oh my gosh 22 days to go... My Gebel cross stitch is still not yet 1/4 done....
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 21, 2015, 02:35:50 AM

Oh my gosh 22 days to go... My Gebel cross stitch is still not yet 1/4 done....

You are officially my favorite person of the day. Cross stitch ftw! I have only ever attempted very simple 8-bit sprites, which look very cool and all, but one day I'm gonna try to make something more complicated!

I am really impressed by this kickstarter so far. From a pure marketing perspective, and how they really involve/engage the backers by encouraging us to create all sorts of great stuff, this is how you do a campaign in the days of the internetz! The big companies should take notice.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 21, 2015, 02:42:44 AM
Can someone contact Igavania/Bloodstained and ask if the Dungeon members can get a special clan?

Oh my gosh 22 days to go... My Gebel cross stitch is still not yet 1/4 done....

I sent them a private message giving my support, and Iga did reply, so yeah, it's easy to do that, or, alternatively, just leave a comment on the KS main page.  :)  That would actually be pretty awesome to have.

Go, Shiroi, go!  You can do this, you can get Gebel done!  :D  *Pulls out a pair of black and gold cheer-leading pom-poms*


Dang it OSM my eyes to many Christophers x-x

Also if you get the book one day tell me how it is and if it's worth it.

The artbook is gorgeous, and it does explain a couple of small details of the plot.  It's not a huge book in terms of thickness, and I'd have loved more than just a few pages devoted to the character designs for Gabriel, Alucard, and Trevor, but that said, it is still very pretty, and worth picking up.  I have both the signed limited edition version and the regular version.  The art and the music were definitely LoS2's greatest strengths.  The castle sections were almost like a different game compared to the lack-lustre modern city, I'd have loved a whole game set in *that* castle.  It felt like the creativity got stomped on somewhat.  :'(  *Ends rant*

Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 21, 2015, 02:47:12 AM
You are officially my favorite person of the day. Cross stitch ftw! I have only ever attempted very simple 8-bit sprites, which look very cool and all, but one day I'm gonna try to make something more complicated!

Shiroi's Nocturne of Recollection cross stitch is gorgeous - she has piccies of it in the fanart thread.  I really look forward to stitching it as well at some point, when I finally manage to finish my beast of a SotN embroidery (9 years of working on it on and off now), which Shiroi's given me the motivation to start working on again (once I have a small project that I need to finish by July out of the way).
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 21, 2015, 02:57:31 AM
I just now caught up with this thread since my last post. I didn't notice anyone talking about the Beta access information that was included in the kickstarter email update #5

Quote
We're happy to announce that all backers at $60 or above who choose PC copies of Bloodstained will be granted beta access via Steam. What does this mean for you?

    Get a chance to play early builds of the game.
    Help the development team squash bugs and make the best Igavania possible.
    See the game's development from a different perspective.
    Provide valuable feedback.

All $60+ digital and physical PC copies will be eligible for the beta, but the beta version will only run on Windows. It's definitely going to be the biggest group of beta testers IGA has ever worked with, but he and the team are looking forward to your help.

This means that if you pick to receive a PS4 or Xbone version of the game, you won't get Beta access.

If you choose the PC version, you could help shape how the game will eventually end up in a small way.

This pretty much cements my decision to pick the physical PC version of the game.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 21, 2015, 04:22:26 AM
https://twitter.com/virtjk/status/595708872406540288

You fucking heard the man, people. MAKE IT HAPPEN!!!


Actually, FUCK IT, if this ends up being a real thing and not a hoax, I'LL MAKE IT HAPPEN.

YOU'RE ALL FUCKING WELCOME! =D
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 21, 2015, 04:24:45 AM
virt would rock on a CV-like soundtrack. Bloodstained's sound team is already excellent, but it'd be crazy to have him on board.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 21, 2015, 04:35:12 AM
So, from what I understand, the 8-bit music from Virt will be used in the classicvania mode (plus the 8-bit songs from Yamane and the other guy). These 8-bit tracks are all mini stretch goals. BUT! What would happen if we only unlock one or two of these mini stretch goals? It won't happen but what if? We're left with only one-two 8-bit tracks for the classicvania mode. I sometimes don't understand how these stretch goals work. By the look of things, we're getting them all, for sure. But still... WHAT IFFFF

Maybe they're going for a regular soundtrack for the classicvania mode, and these remixes are just a bonus and not the intended soundtrack for the actual levels.. Perhaps you'll be able to choose the music before you start playing?

Virt is so awesome btw.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 21, 2015, 04:38:59 AM
YOU'RE ALL FUCKING WELCOME! =D

This is exactly what I wanted! :D
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 21, 2015, 04:40:40 AM
BUT! What would happen if we only unlock one or two of these mini stretch goals? It won't happen but what if? We're left with only one-two 8-bit tracks for the classicvania mode.

Then it'll be called "Circle of the Moon mode", and it'll be an 8-bit remix of Sinking Old Sanctuary playing for most of the areas.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 21, 2015, 06:59:19 AM
Quote from: OSM
This castle is going to be massive, pretty sure that last stretch goal is attainable at this point.

I'm really, really hoping this isn't another Mighty No. 9 in the making. I trust IGA WAY more than Inafune, but this still has the happenings to go wrong.

I said I wouldn't back this until I saw gameplay, but then IGA promises a Classicvania and that just ruined my tenure lol

as optimistic as every1 is, dont get ur hopes up too high. as i say once the dust settles and reality starts to kick in and people give it a playthru a few times, people will begin to pick this game apart as always. "this game was way too overhyped" mightwill be a common expressio, calling it now

i hope im wrong but cmon, iga never received this much praise during the gba/ds era and his gameplay/story decisions were being criticized left n right. sure he has way more development time this time, but i can still see people say "he had over a year to make this & this is what we get??" "theres still a severe lack of platforming, just like the other metrovanias" "too many useless items & magic, just like sotn" "the game is too derivative/not derivative enough" "i think i still like DXC more" "well at least it had good artwork & music" etc etc. this is inevitable

the fanbase is fickle, always has been and everyone is just super high rite now
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 21, 2015, 07:02:19 AM
Man, I'm just starting the realize that the scope of this game is going to be mind boggling. Not only is this potentially (I'm pretty sure it will be) the biggest castle IGA's ever designed/developed we're getting all of this awesome bonus content (http://partnercdn.fangamer.com/uploads/asset/9/bloodstained_desktop_wallpaper.png) on top of it. 2017 can't come soon enough guys. D: Guess I'll have to dust off my old CV games to occupy the time until then.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 21, 2015, 07:48:13 AM
As long as people keep their expectations on a reasonable level, I'm sure we'll be fine. This is just a video game. It will most likely have its flaws and imperfections, just like 99.9% of the video games that came before it.

And it's probably not gonna WOW you like the first time you played SotN. Not that it necessarily have to be worse than SotN - we don't know that yet - but it's going to be a metroidvania, and we've played soooo many of those since SotN came out. We know the deal already. Also, we're older now and less likely to be super impressed by things. I hope people realize this and don't expect GROUNDBREAKING INNOVATIVE NEWNESS!! But we never know with gamers today. Nothing is ever good enough for some of them.

Many of them are probably just desperately trying to recreate their own childhood but can't seem to hit that level of enthusiasm anymore. And it's fine and perfectly normal. Lower dat expectation, child!

I hear people saying Witcher 3 looks like "shit". Which only proves how unreasonable and impossible they are to please. Yes, it looks worse than it did in the trailer from 2013 but it's still a gorgeous game.

Some people will, without a doubt, hate on Bloodstained. It's just how things work. I'm lowering my expectations, not expecting "the best IGA game ever" cause that it not realistic. I hope it's on par with the GBA/DS games, but larger. And with some catchy tunes. Anything more than that is just a nice bonus  :D

Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 21, 2015, 07:56:33 AM
^Agreed.

It may not be IGA's best game, but at least it'll be the one he wanted to make.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 21, 2015, 08:13:57 AM
I'm pretty easy to please, I thought PoR was good (or at least I look back and remember enjoying it) and I know some here in the Dungeon were knocking on it. Beyond gameplay, which I'm giving IGA the benefit of the doubt and imagine it'll be high quality like all of his games, and music (which we know will rock) and graphics (which is kind of a moot point); I'm most looking forward to exploring this new world IGA is creating, learning its lore and story. Could I get dissapointed in this aspect? Probably, but I'm sure the rest of the game will make up for it.

If not? Well, that's what you guys are here for. :3
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 21, 2015, 09:25:59 AM
Gamers being entitled these days was something motivated by the publishers.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 21, 2015, 10:07:25 AM
My only big problem with the sidescrolling igavanias was always that they ended too quickly. I wanted more! But guess what? That is part of why they worked so well IMO. They never overstayed their welcome, and they ended on a high note, when I was still wanting more.

It's interesting how this "flaw" was actually why I was so f**king PUMPED every time a new game was released. Cause I never got bored of them. There simply wasn't time for that. Even the recycled levels and graphics in PoR was easy to stomach when the game was reasonably short. Adding 10 hours would not have made it any favours whatsoever though.

Now that these games are far and few between I am ready for a longer game though, or at least bigger. Just lemme in those castle gates and I will explore all of it. I'm looking forward slashing at walls and ceilings, looking for secret rooms and areas. I hope that's what we're getting!
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 21, 2015, 10:30:58 AM
Let's not get too ahead of ourselves here. There's a distinction between "entitled" and wanting a quality product. Are you considered entitled when you order a steak and instead you're served lutefisk? When you buy a new car and it turns out to be a lemon (not the fruit)?

I think it's fair to criticize developers and publishers for shoddy products, without this feedback they don't know what areas require improvement. I loved Assassin's Creed when it came out, but it wasn't without it's faults. The media and gamers criticized Ubisoft for this and we got the absolutely amazing Assassin's Creed II in return. Were the media and gamers being entitled when they voiced their opinion on AC? I don't think so, but some may disagree.

When I start thinking of entitled gamers I think of those that whine, "Why isn't x feature there?/I don't like your artistic vision, change it!/etc."  This isn't criticism of the product, this is wanting the product to pander specifically to you and your tastes with no regard to the developer's artistic vision. These are the cries of entitlement, imo.
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 21, 2015, 11:30:19 AM
be positive..that's all I'm gonna say
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 21, 2015, 12:35:17 PM
Quote
I understand not wanting a bad product but looking at Igas track record, it's been pretty flawless

journey back to the cv dungeon (not just here but at several other forums) around 2003-2007 and read peoples general opinions on iga during his tenure as cv producer & metroidvania. entirely different place than it is now lol

1 quote i distinctly remember from someone, right around the time poultry of ruin was revealed was, "...well, here we go again."

i just think its interesting how general opinion went from "ughh we need a break from iga already" to "IGA welcome back we missed youuuu!!!"
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on May 21, 2015, 01:00:21 PM


i just think its interesting how general opinion went from "ughh we need a break from iga already" to "IGA welcome back we missed youuuu!!!"

I know right?

I remember constantly having to defend IGA and his games when I first joined from people who where in love with the LOS reveal and constantly took dumps on IGA and his games at every turn.

Its weird seeing this board for the most part suddenly pro IGA all the sudden...
Title: Re: The first sign rises with the full moon.
Post by: Rugal on May 21, 2015, 01:09:02 PM
Are you surprised? After the shit heap what was Lords of Shadow, everything that has happened lately has been amazing.

Thing about it. IGA is no longer going to be restricted by Konami. The man can finally do what he wants and how he wants to do it. He's not getting some shitty budget this time. He has support from everyone, especially his fans. Just take a look at his team. Michiru Yamane, David Hayter, Jake Kaufman, etc.

Order of Ecclesia was an AMAZING game and IGA was able to make it as such with such a small budget. Now just imagine what he's capable of doing with Bloodstained? I can't even fathom how fucking brilliant it's going to be. The man has nothing but passion and love thrown into his games and most of the time has made it work.

You don't know what you haven until it's gone. This is the case with all these IGA haters suddenly jumping ships after experiencing travesties such as the Lords of Shadow series.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 21, 2015, 01:19:24 PM
I think the critism of IGA during that time was mostly because of Metroidvania fatigue. And of course around 2009 Dave Cox was spreading stories to anyone who was naive enough to believe it that LoS was going to be totally like SCIV but in 3D for the real fans, and as someone already mentioned in this thread, launching a smear campaign against the Metroidvanias. Couple that with the fact that MoF was a very pathetic replacement to the previous handheld games, which are all gems in their own right, and Konami's currently salting the earth while retreating their way out of the console industry, I think I can understand why people here are welcoming IGA back with open arms.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 21, 2015, 01:29:03 PM
It's perfectly fine to be tired of something and then welcome it back when a whoppin 7 years have passed. People are like that.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 21, 2015, 01:31:25 PM
And of course around 2009 Dave Cox was spreading stories to anyone who was naive enough to believe it that LoS was going to be totally like SCIV but in 3D for the real fans,
They got me bad with that. :(
Title: Re: The first sign rises with the full moon.
Post by: Intersection on May 21, 2015, 02:11:24 PM
I know right?

I remember constantly having to defend IGA and his games when I first joined from people who where in love with the LOS reveal and constantly took dumps on IGA and his games at every turn.

Its weird seeing this board for the most part suddenly pro IGA all the sudden...
I can second this. I joined the forums expecting to run into legions of IGA fans - instead, I was mostly greeted by 16-bit nostalgics and Lords of Shadow converts. But now everyone's realizing that IGA is probably the only person left who's still willing to create something akin to Castlevania, so our former producer is getting a fresh popularity bath. After all, four years of absence can do wonders.

Are you surprised? After the shit heap what was Lords of Shadow, everything that has happened lately has been amazing.
Lords of Shadow wasn't a shit heap by any stretch of the imagination: it was just being marketed as the wrong title in the wrong franchise. I'm still convinced that if Konami had chosen to publish Lords of Shadow on its own, the game would've been hailed a gorgeous tribute to Castlevania, and four years of poisonous bickering the CV community would never have happened.
Title: Re: The first sign rises with the full moon.
Post by: Somanyte on May 21, 2015, 02:23:25 PM
About the $3 million goal...

(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 21, 2015, 02:29:04 PM
journey back to the cv dungeon (not just here but at several other forums) around 2003-2007 and read peoples general opinions on iga during his tenure as cv producer & metroidvania. entirely different place than it is now lol

1 quote i distinctly remember from someone, right around the time poultry of ruin was revealed was, "...well, here we go again."

i just think its interesting how general opinion went from "ughh we need a break from iga already" to "IGA welcome back we missed youuuu!!!"

I think perhaps many people didn't totally appreciate it until it was gone. For some, having a game of a specific type coming out almost yearly is a godsend and those people were fine with the volume of CVs coming out; for others it tended to make them want some time to breathe or more extreme variation than even PoR or OoE provided.
Title: Re: The first sign rises with the full moon.
Post by: Sir Nicko on May 21, 2015, 02:30:35 PM
About the $3 million goal...

(click to show/hide)

OHHHH man! I will be so ready to double-dip if true. Playing on the gamepad would definitely resonate with me, as I was first fell in love with CV with the portable entries (CotM to be exact!). I'm definitely willing to give more support if so!

BTW, I third the fact that I'm happy to see IGA getting some more love on these boards! It's good to be back indeed!

Nicko
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 21, 2015, 02:56:20 PM
About the $3 million goal...

(click to show/hide)
YOOOOOO
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on May 21, 2015, 03:54:21 PM
i've seen concerns that if a Wii U version is done that the quality of the game on the other platforms might suffer in order that you can essentially get the same game on all platforms.  it seems they're not going to let that happen.  so we could end up with an inferior wii u version.  what are the chances they might end up making essentially a remixed game on the wii u instead?  kinda like when they made Dracula X on the Super Nintendo rather than a more direct port of Rondo of Blood, which I appreciated since it could stand on its own as a separate game instead of being constantly reminded how inferior it was. 

edit: on second thought, maybe the saturn port of symphony would be a more likely analogy.  they had to take out some stuff because of hardware limitations, but they added some stuff kinda to make up for it.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 21, 2015, 04:11:10 PM
I think the critism of IGA during that time was mostly because of Metroidvania fatigue. And of course around 2009 Dave Cox was spreading stories to anyone who was naive enough to believe it that LoS was going to be totally like SCIV but in 3D for the real fans, and as someone already mentioned in this thread, launching a smear campaign against the Metroidvanias. Couple that with the fact that MoF was a very pathetic replacement to the previous handheld games, which are all gems in their own right, and Konami's currently salting the earth while retreating their way out of the console industry, I think I can understand why people here are welcoming IGA back with open arms.

Yeah but we got ACCEPT CHANGE and that gif of gabe and patrick stewart shaking hands, with gabe labeled as TRUE CASTLEVANIA FANS and stewart as Mercury Steam. And I would never want to give that up, especially in given how the epic mature reboot for mature gamers turned out.

Another sign of how things have drastically changed around here? Rugal is getting upvoted again instead of downvoted.

I can second this. I joined the forums expecting to run into legions of IGA fans - instead, I was mostly greeted by 16-bit nostalgics and Lords of Shadow converts. But now everyone's realizing that IGA is probably the only person left who's still willing to create something akin to Castlevania, so our former producer is getting a fresh popularity bath. After all, four years of absence can do wonders.

To be fair this place was kinda worse from 2005-2007. People just pretty much lamented how Circle of the Moon was the last great Castlevania. Which is fine, but then there was this creepy meme of posting pictures of IGA and Yamane speaking Engrish to mock them. It's like, come on.

I kinda miss Blu Cheese and Redrum though, even though they'd have no fucking clue who I was.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 21, 2015, 04:20:45 PM
Quote from: Intersection
Lords of Shadow wasn't a shit heap by any stretch of the imagination: it was just being marketed as the wrong title in the wrong franchise. I'm still convinced that if Konami had chosen to publish Lords of Shadow on its own, the game would've been hailed a gorgeous tribute to Castlevania, and four years of poisonous bickering the CV community would never have happened.

i would say this is a fair assessment. witch is why los is better viewed as "castlevania: the movie"

but enuff of that. i am wonder what the future of bloodstained as a potential franchise is? is iga planning a trilogy, or will he pass it off to other developers in the longrun? how many of u are willing to stick around for 25+ years of bloodstained? ?
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 21, 2015, 04:24:38 PM
Quote from: beingthehero
I kinda miss Blu Cheese and Redrum though, even though they'd have no fucking clue who I was.

haha i rmember them too. we r old man
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on May 21, 2015, 04:47:58 PM
Dang!  This thread (and the KS) are going places so quickly!  School needs to hurry and let out so I have more time to...well...waste! ;-P

Another Kickstarter question...if you donate, and later come across some more spare moolah...can you add to your donation and get a higher tier?  Can you "level up" in that sense?
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 21, 2015, 04:55:26 PM
YOU'RE ALL FUCKING WELCOME! =D

For what?


Man, I'm just starting the realize that the scope of this game is going to be mind boggling. Not only is this potentially (I'm pretty sure it will be) the biggest castle IGA's ever designed/developed we're getting all of this awesome bonus content (http://partnercdn.fangamer.com/uploads/asset/9/bloodstained_desktop_wallpaper.png) on top of it. 2017 can't come soon enough guys. D: Guess I'll have to dust off my old CV games to occupy the time until then.

That is nothing new, older CV also did have official wallpapers, but yes it still good.


Some people will, without a doubt, hate on Bloodstained. It's just how things work. I'm lowering my expectations, not expecting "the best IGA game ever" cause that it not realistic. I hope it's on par with the GBA/DS games, but larger. And with some catchy tunes. Anything more than that is just a nice bonus  :D

Maybe it will feature a inverted castle, a mirrored castle AND a 90º castle LOL


kinda like when they made Dracula X on the Super Nintendo rather than a more direct port of Rondo of Blood...

edit: on second thought, maybe the saturn port of symphony would be a more likely analogy.  they had to take out some stuff because of hardware limitations, but they added some stuff kinda to make up for it.

You were right before the edit, since the Saturn version wasn't bad because of hardware limitation but lazyness from the team/lack of time. Maybe they will use this extra money to do similar shaders to Unreal Engine older version?


Another sign of how things have drastically changed around here? Rugal is getting upvoted again instead of downvoted.

People downvoted before because they had been brainwashed by Dave Cox, now that we found a Holy Glasses we've saved some users here. I've never downvoted him until now since I find his posts to be fun and a straight opinion.

but enuff of that. i am wonder what the future of bloodstained as a potential franchise is? is iga planning a trilogy, or will he pass it off to other developers in the longrun? how many of u are willing to stick around for 25+ years of bloodstained? ?

IIRC he said in a interview to a website, that he wanted to do a new game where they could recycle assets in the future, so I think that he plans atleast 1 sequel.


Dang!  This thread (and the KS) are going places so quickly!  School needs to hurry and let out so I have more time to...well...waste! ;-P

Another Kickstarter question...if you donate, and later come across some more spare moolah...can you add to your donation and get a higher tier?  Can you "level up" in that sense?

Yes.


I'm really curious to know what they have in the basement. The hints that they gave us implied that the Wii U or Nintendo 3DS would be there, since they said about a Nintendo platform and a secret being hidden in the basement.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 21, 2015, 05:22:20 PM
IIRC he said in a interview to a website, that he wanted to do a new game where they could recycle assets in the future, so I think that he plans atleast 1 sequel.

No, please not more recycling...
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 21, 2015, 06:05:43 PM
Every game from long franchises reuses assets at some point.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 21, 2015, 06:22:37 PM
Quote from: IGA on Polygon
..."I understand people’s desire to own a company and make it their own thing," he says. "It’s very easy to understand that sort of ambition that naturally occurs. But I just want to make games. Building a company from the ground up is incredibly difficult. Management, hiring — it’s just a huge amount of work."

Instead, Igarashi says he wants to turn his Kickstarter game into a franchise that will allow him to collaborate with external developers, iterate on it, reuse art assets and make sequels.[/u] Basically, he wants to turn it into a new Castlevania.

"This sort of a game is one that, as you build out multiple iterations of it and make sequels, then it naturally gets better and better and more crafted and more polished," he says. "So from my perspective, I’d like to make future versions of it. Because with each version, it should hopefully become a better and better game."...

Source: http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life (http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life)

Nothing wrong with that. If you are going to use the same enemy and the art is at the same level than the rest of the game then it is totally okay to reuse it. In Castlevania they only recycled enemies and bosses and they never clashed with a background, character or enemy, so I don't understand why people criticize this detail so much.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 21, 2015, 07:35:29 PM
I kinda miss Blu Cheese and Redrum though, even though they'd have no fucking clue who I was.

Who the hell is Blu Cheese? I started here around 2002-03 and that name rings no bells.

Lelygax: Virt and I had been joking a bit on Twitter when he said he'd love someone to start a petition to get him into Bloodstained, and I said I'd totally do that. I poked @SwordorWhip about it. One week later...and we got us Virt on the stretch goals.

Coincidence? I THINK NOT!!! But probably
Title: Re: The first sign rises with the full moon.
Post by: riverman on May 21, 2015, 07:49:02 PM
What happend to redrum? Remember his rom hacks!
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 21, 2015, 07:56:14 PM
Who the hell is Blu Cheese? I started here around 2002-03 and that name rings no bells.

http://castlevaniadungeon.net/forums/index.php?action=profile;u=1914 (http://castlevaniadungeon.net/forums/index.php?action=profile;u=1914)

Next you'll forget Ralph and Bloodreign. :(

...I miss Bloodreign.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 21, 2015, 08:03:29 PM
Well, maybe its a coincidence... maybe not... :rollseyes:
Atleast you didn't go overboard like Operation Akumajo did. If you said something to @SwordorWhip I think that you surely helped atleast a bit at them noticing him.
Title: Re: The first sign rises with the full moon.
Post by: JohnSnow73 on May 21, 2015, 09:26:45 PM
after absent for 10 years finally back i backed IGA with my money
but i do Hate Ippo Yamada.
His music is electric techno kind of music which
i do not like and his music is total crap. Please let us ask iga to trow him out.
Second the main character looks like a japanese pop idol.
And that dress is pure and simple chosen because it does not need animation so is that short hair.

I do hate inti creates concept art
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 21, 2015, 11:46:55 PM
Can be interesting for some people. Its Mega64 commenting about their 8 hour livestream with IGA.
https://www.youtube.com/watch?v=5p2RH4DU1rU&feature=youtu.be&t=21m25s (https://www.youtube.com/watch?v=5p2RH4DU1rU&feature=youtu.be&t=21m25s)
Title: Re: The first sign rises with the full moon.
Post by: JR on May 21, 2015, 11:56:12 PM
as optimistic as every1 is, dont get ur hopes up too high. as i say once the dust settles and reality starts to kick in and people give it a playthru a few times, people will begin to pick this game apart as always. "this game was way too overhyped" mightwill be a common expressio, calling it now

i hope im wrong but cmon, iga never received this much praise during the gba/ds era and his gameplay/story decisions were being criticized left n right. sure he has way more development time this time, but i can still see people say "he had over a year to make this & this is what we get??" "theres still a severe lack of platforming, just like the other metrovanias" "too many useless items & magic, just like sotn" "the game is too derivative/not derivative enough" "i think i still like DXC more" "well at least it had good artwork & music" etc etc. this is inevitable

the fanbase is fickle, always has been and everyone is just super high rite now

I know I've said it before, but I've never been impressed with the storylines in IGA's games, and I don't think Bloodstained will be any different. I always preferred the simple but effective plots the classic CV games had, and I thought IGA's plots always had lots of potential, but failed in the execution. But the games themselves have always been fun to play, so I don't really care how the story turns out, especially with this being a brand new series.

I'm just excited to see what he can do with a decent budget, without all the Konami fuckery that we've come to know and love.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 22, 2015, 01:15:29 AM
You are officially my favorite person of the day. Cross stitch ftw! I have only ever attempted very simple 8-bit sprites, which look very cool and all, but one day I'm gonna try to make something more complicated!

Thanks! Just go to my deviantart page (http://shiroikoumori.deviantart.com/). for more needlework goodies.

I sent them a private message giving my support, and Iga did reply, so yeah, it's easy to do that, or, alternatively, just leave a comment on the KS main page.  :)  That would actually be pretty awesome to have.

Go, Shiroi, go!  You can do this, you can get Gebel done!  :D  *Pulls out a pair of black and gold cheer-leading pom-poms*

I left a question on their tumblr page anonymously. I just hope they give out a reply. Alternatively, some of you guys are also ask the same thing "please give the CVDF members a special clan name?" or something like that. More people who ask, more likely they'll do it.

Thanks for cheering me on. I really need to finish this by mid June.
My eyes are getting tired.... It is hard to stitch dark threads on a black aida....
Title: Re: The first sign rises with the full moon.
Post by: LoneChild on May 22, 2015, 05:13:22 AM
Aaand this is what I was thinking about a more Shanoa-like design for the main character. 100% less jpop-star looking. Opinions? (Artwork's from a close friend, btw).
http://iga-bloodstained.tumblr.com/post/119565183196/miriam (http://iga-bloodstained.tumblr.com/post/119565183196/miriam)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/11107731_1757465627813140_5157953676576482383_n.jpg?oh=6f5831f21d57f0c66326c6cd937c610a&oe=560467F7)
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 22, 2015, 05:30:53 AM
We already get the first Yamane 8-bit track.
Title: Re: The first sign rises with the full moon.
Post by: JohnSnow73 on May 22, 2015, 05:39:01 AM
Yes i like your design it has a gothic feel to it but why the dull colors!

Especially the face and hair of the main character is boring.

Inti Creates concept design it a total fail.

Bytheway Nobody reacted on the horrible music of Ippo Yamada.

By God listen to the stuff he already made and on Iga's KS

We should have a petition page to kick him out!

Last but not least everyone minus plus agrees the disgusting
art desing of Inti creates even the castle has the same New Age
feel to it.

We need to petition to IGA to stop these 2 main problems!
By god use the Money we have given you for an other Concept Artist
and a Second Music Composer.

Not dumb Goals like cheat codes and other rubbish targets which he is asking
too much money for.

The only thing we ask is a Better Artist an please dump Ippo Yamada.

Thank you will not wine again.

Since i backed this project with 500 dollars

Title: Re: The first sign rises with the full moon.
Post by: LoneChild on May 22, 2015, 05:54:21 AM
Maybe i wasn't clear enough about it. The artwork's from a friend, not mine (I wish i could get this quality with my abilities).
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 22, 2015, 06:01:54 AM
Yes i like your design it has a gothic feel to it but why the dull colors!

Especially the face and hair of the main character is boring.

Inti Creates concept design it a total fail.

Bytheway Nobody reacted on the horrible music of Ippo Yamada.

By God listen to the stuff he already made and on Iga's KS

We should have a petition page to kick him out!

Last but not least everyone minus plus agrees the disgusting
art desing of Inti creates even the castle has the same New Age
feel to it.

We need to petition to IGA to stop these 2 main problems!
By god use the Money we have given you for an other Concept Artist
and a Second Music Composer.

Not dumb Goals like cheat codes and other rubbish targets which he is asking
too much money for.

The only thing we ask is a Better Artist an please dump Ippo Yamada.

Thank you will not wine again.

Since i backed this project with 500 dollars

dude calm down....kicking 1 person this early from the team will cause a fall on the other members. what if they're all attached to each other ? the sample I listened from Ippo's piece sounds perfect for a boss battle, it's totally your own opinion.

about the concept art..it looks fine to me also Miriam design looks really great Idk why everyone is thinking she looks like a k-pop or j-pop ?
you're just overreacting tbh :/
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 22, 2015, 06:16:38 AM
Ippo's song on that kickstarter page is great. Gives me the vibe of symphony of the nights type rock tracks. The art design is a bit anime but the characters are fine otherwise. Kirch picking peoppe
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 22, 2015, 07:46:15 AM
No, please not more recycling...

There's almost no other way for low budget games to survive these days. IGA specifically said in an interview recently what everyone already knows: the recycling done on the CV titles was to cut down on the budgets of the games to keep the games above the unprofitable line, i.e. the death line. Huge, high selling franchises are what can afford all new assets every game, and even they probably reuse a lot of stuff people wouldn't notice or that feels natural to carry over. For example, CoD probably reuses gun meshes and textures because why remodel the same model of gun for each game? Also generally games like that only have a tiny enemy variety because they're limited to humans by the setting, so that helps them in a way something like CV couldn't take advantage of. In CV we expected a huge enemy variety and the only way to keep the budget low and still have it was the plumb the depths of past games for assets.

Aaand this is what I was thinking about a more Shanoa-like design for the main character. 100% less jpop-star looking. Opinions? (Artwork's from a close friend, btw).
http://iga-bloodstained.tumblr.com/post/119565183196/miriam (http://iga-bloodstained.tumblr.com/post/119565183196/miriam)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/11107731_1757465627813140_5157953676576482383_n.jpg?oh=6f5831f21d57f0c66326c6cd937c610a&oe=560467F7)

Wow, I like that more than the official art. I'm still "okay" with the official art though, although I do wish it was darker, but maybe it won't make too much of a difference for what the model looks like in-game, which is what matters. In-game models will often look a bit different than the concept art (although less so in 2.5D).
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 22, 2015, 08:00:42 AM
There's almost no other way for low budget games to survive these days. IGA specifically said in an interview recently what everyone already knows: the recycling done on the CV titles was to cut down on the budgets of the games to keep the games above the unprofitable line, i.e. the death line. Huge, high selling franchises are what can afford all new assets every game, and even they probably reuse a lot of stuff people wouldn't notice or that feels natural to carry over. For example, CoD probably reuses gun meshes and textures because why remodel the same model of gun for each game? Also generally games like that only have a tiny enemy variety because they're limited to humans by the setting, so that helps them in a way something like CV couldn't take advantage of. In CV we expected a huge enemy variety and the only way to keep the budget low and still have it was the plumb the depths of past games for assets.

Wow, I like that more than the official art. I'm still "okay" with the official art though, although I do wish it was darker, but maybe it won't make too much of a difference for what the model looks like in-game, which is what matters. In-game models will often look a bit different than the concept art (although less so in 2.5D).

I am fine with recycling enemy types and general bestiaries. Hell, Castlevania had always done this. I am just saying if they do, add new attacks if they reuse enemy sprites. Freshen it up. Don't just copy and paste an enemy.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 22, 2015, 08:46:38 AM
i agree that is awesome artwork your friend did LoneChild. it evokes a reminiscence of Circle of the moon artwork, which is very underrated
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 22, 2015, 09:12:29 AM
Pretty awesome redesign, though I noticed your friend switched her gauntlet arm and her sword swingin' hand. The design aesthetic is what I imagine Ms. Kojima would pen, something that feels more historically appropriate.

As for the J-pop design of the original...I don't see it? Are you just complaining because the skirt is a little poofy? Not enough zippers and belts to appease a Nomura-fetish? I mean, these are all J-pop stars and their outfits (some of them promotional) so...yeah. Maybe layoff the slightly-racist crack?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnme.assets.ipccdn.co.uk%2Fimages%2Fgallery%2F2014Kiss_Press_2_211214.jpg&hash=a87c292790919f0512a5b5ba76ca5365)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnekopop.com%2Fwp-content%2Fuploads%2F2015%2F04%2FNekoPOP-Momoiro-Clover-Z-Dragonball-Z-Frieza-2.jpg&hash=c6c7a9543b6e1f5bc0a86a21cd3ed9d8)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdata.tokyogirlsupdate.com%2Fwp%2Fwp-content%2Fuploads%2F2015%2F04%2Fimg_Z_no_Chikai_04.jpg&hash=e2e1c0af436c2d5e0b96474041ba7623)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.jpopasia.com%2Fimg%2Falbum-covers%2F2%2F13590-breakinouttothemorning-6c8g.jpg&hash=d7b98505cd7ae92d7be5395ad512fae7)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi12.tinypic.com%2F6aju32v.jpg&hash=4e9414fe47bd54be2755bdac906dcfdf)
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 22, 2015, 09:56:29 AM
Pretty awesome redesign, though I noticed your friend switched her gauntlet arm and her sword swingin' hand. The design aesthetic is what I imagine Ms. Kojima would pen, something that feels more historically appropriate.

As for the J-pop design of the original...I don't see it? Are you just complaining because the skirt is a little poofy? Not enough zippers and belts to appease a Nomura-fetish? I mean, these are all J-pop stars and their outfits (some of them promotional) so...yeah. Maybe layoff the slightly-racist crack?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnme.assets.ipccdn.co.uk%2Fimages%2Fgallery%2F2014Kiss_Press_2_211214.jpg&hash=a87c292790919f0512a5b5ba76ca5365)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnekopop.com%2Fwp-content%2Fuploads%2F2015%2F04%2FNekoPOP-Momoiro-Clover-Z-Dragonball-Z-Frieza-2.jpg&hash=c6c7a9543b6e1f5bc0a86a21cd3ed9d8)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdata.tokyogirlsupdate.com%2Fwp%2Fwp-content%2Fuploads%2F2015%2F04%2Fimg_Z_no_Chikai_04.jpg&hash=e2e1c0af436c2d5e0b96474041ba7623)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.jpopasia.com%2Fimg%2Falbum-covers%2F2%2F13590-breakinouttothemorning-6c8g.jpg&hash=d7b98505cd7ae92d7be5395ad512fae7)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi12.tinypic.com%2F6aju32v.jpg&hash=4e9414fe47bd54be2755bdac906dcfdf)

....this looks nothing like what we got on Miriam
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 22, 2015, 10:02:02 AM
If it's a design less grounded in reality = anime/J-pop according to the internet because people don't know how to properly label it.
Title: Re: The first sign rises with the full moon.
Post by: X on May 22, 2015, 10:19:05 AM
To be honest I don't see what's so J-pop-ish about Miriam's design. J-pop is not clothing, it's a type of music that is heavily influenced by western pop music and given a Japanese flavor.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 22, 2015, 12:15:34 PM
The redesign is quite nice, but there are a few issues.  The side of the coat-dress without a strap would be unlikely to stay up without some sort of strap.  Not for when fighting.  Secondly, that mini dress is so short it would be waaaay too short without shorts on underneath to protect her modesty (as seen in the official design).    The J-fashion influences in her outfit that I can see are themselves inspired by Victorian fashions.  This makes sense considering the time setting of this.  They look like short, frilly bloomers.  I would prefer a longer outfit on Miriam, but hey, I still like it.  Besides, Miriam is not Shonoa, and never will be.  She is a brand new character in her own right, and Shonoa belongs to Konami.


As for the certain voice of dissent regarding Yamada's presence in the game, and Miriam's design, we are damn lucky to be getting this game.  Plus Yamada's preview track is brilliant imho.  Music tastes is subjective.  If you dislike everything you're seeing, then don't back it. Simple as that.  You're coming across as rather entitled here sorry to say.  Just because you're clearly coming across as hating so much about this game we have to boycott it?  Overall, I have seen a huge amount of positivity about the stuff you're complaining about, including here.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 22, 2015, 01:09:34 PM
Bloodstained: Ritual of the Night  NEW Interview about KICKSTARTER:

http://www.thejimquisition.com/2015/05/bloodstained-ritual-of-the-night-interview-koji-igarashi/ (http://www.thejimquisition.com/2015/05/bloodstained-ritual-of-the-night-interview-koji-igarashi/)
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 22, 2015, 01:14:03 PM
Regardless the artwork has looked quite cartoony compared to this -

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffantasyanime.com%2Fvalhalla%2Fcastlevaniasotn%2Fimages%2FcastlevsotnArt23.jpg&hash=83722ee6e7c316bc3acd6d66fdcf800e)



Vs(https://ksr-ugc.imgix.net/assets/003/771/703/96604819672297a658279ff19c1d35db_original.png?v=1431371831&w=700&h=&fit=max&auto=format&lossless=true&s=9ac3aaf5f4134abc8e3cf304962b815a)

one looks like gothic artwork the other like a cartoon.
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on May 22, 2015, 01:15:19 PM
I think the critism of IGA during that time was mostly because of Metroidvania fatigue. And of course around 2009 Dave Cox was spreading stories to anyone who was naive enough to believe it that LoS was going to be totally like SCIV but in 3D for the real fans, and as someone already mentioned in this thread, launching a smear campaign against the Metroidvanias. Couple that with the fact that MoF was a very pathetic replacement to the previous handheld games, which are all gems in their own right, and Konami's currently salting the earth while retreating their way out of the console industry, I think I can understand why people here are welcoming IGA back with open arms.

That would be me (in bold). I never understood the bizarre contempt people showed for Iga out of nowhere. There is not a single bad Metroidvania. SotN through OoE are all either incredibly well-crafted or outright classics and none of them are even close to bad. It reminds me of how people tried to justify the attempt at a Devil May Cry reboot a year ago, basically claiming that the old games were never good to begin with and that Dante was never cool. And then it backfired because they had pissed way too many people off and because the designers were revealed as a bunch of hacks with incredibly large yet fragile egos. Goes to show how far arrogance will get you in the world. And that's before we get into the legions of contrarians who seem to think liking something is stupid and use the word "fanboy' as a pejorative, but that's for another time.

To be honest I don't see what's so J-pop-ish about Miriam's design. J-pop is not clothing, it's a type of music that is heavily influenced by western pop music and given a Japanese flavor.

Because people like using anything relating to Japan as an insult.

Anyway, looks like things have slowed considerably, but I can see the game hitting at least the $3 million mark by the end of the campaign. A Wii U version is thankfully a stretch goal and will probably be my system of choice. I hope they do interesting stuff with the Gamepad.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 22, 2015, 02:06:36 PM
Update 8 is up now ;D  https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1239627 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1239627)
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 22, 2015, 02:14:33 PM
Cartoon,Cartoon, J-pop, J-pop

people..like seriously...I don't know what to say, but can you freaking like the art style as it is ? you need to accept that the artist is not Ms.Kojima it's someone with a different style and different view stop comparing and looking back a lot..it's so disgusting. if you see something beautiful like it for it's beauty and stop comparing with something else, this goes for different matters in life. I really got sick of people comparing the art style with Ayame's...ok Ayame has an amazing style and fits this genre well ! but she's not the only one who can draw in this whole planet she got busy and she can't participate with this project so they got someone else who's doing a flawless job imo..
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 22, 2015, 02:52:36 PM
BeingtheHero got a question answered in the new AskIga.

http://youtu.be/2clrGu-ecec (http://youtu.be/2clrGu-ecec)
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 22, 2015, 03:51:44 PM
Cartoon,Cartoon, J-pop, J-pop

people..like seriously...I don't know what to say, but can you freaking like the art style as it is ? you need to accept that the artist is not Ms.Kojima it's someone with a different style and different view stop comparing and looking back a lot..it's so disgusting. if you see something beautiful like it for it's beauty and stop comparing with something else, this goes for different matters in life. I really got sick of people comparing the art style with Ayame's...ok Ayame has an amazing style and fits this genre well ! but she's not the only one who can draw in this whole planet she got busy and she can't participate with this project so they got someone else who's doing a flawless job imo..

This exactly.   Yes, it's a different artist, with their own style, so of course it looks different.  Bloodstained is its own entity, it's not Castlevania, although it's as close as we're going to get in the foreseeable future, sadly.  Yes, it would be amazing to have Ayame Kojima's involved, but hey, she's busy. That's completely excusable and understandable.  Different artists have their own styles, doesn't make them inherently better or worse than others.  The art style here is a little less intricate in the tiny details, but it's still pretty.  Heck, just look at that castle vista!  It's stunning.  It reminds me a little of the castle in The Neverending Story.
I remember a time when one of the complaints about the Metroidvanias was that Kojima's character designs were too feminine, too bishie pretty boy, and not buff, ripped manliness, like in the older games.  Yes, we've been a bit spoilt by having such amazing artwork from Ayame Kojima's, and the artists for LoS, but it's still good. Heck, it's less anime styled than the art for Rondo, or for PoR, and DoS.  Even then, anime comes in so many styles.  Just look at the gorgeous Vampire Hunter D Bloodlust, or Hellsing Ultimate, and compare it to the overly cutesy, stereotypical anime styles such as in say, Cardcaptor Sakura (which I admit to having a soft spot for).
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 22, 2015, 04:17:08 PM
BeingtheHero got a question answered in the new AskIga.

I came here exactly because of that. Congratulation Beingthehero, now that senpai noticed you, use your charm to bring him to our dungeon ;D
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 22, 2015, 04:29:27 PM
just becuz ayami kojima wasnt available to do the artwork for bloodstained, doesnt mean she wont be able to make some renditions later on. case in point, dawn of sorrow:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs1.zerochan.net%2FCastlevania%253A.Dawn.of.Sorrow.600.56602.jpg&hash=80afd71e92ac4c31fc94d984c95a97e4)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FUntitled_zps12ktirqe.jpg&hash=2352c765fc6afc6ce281d701a6c31115)
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 22, 2015, 04:32:13 PM
Congratulation Beingthehero, now that senpai noticed you

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FhWYot%2F9e8b6438b0.gif&hash=dd71187e1baa43bb898b2ad04c248394)

I guess I'm kinda surprised he's making it based entirely within the castle a la SotN or DoS, given how Curse, PoR, and OoE mixed it all up. But I guess this is going to be a fairly gigantic castle anyways.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 22, 2015, 04:42:38 PM
Aye, it would be wonderful if she could do some Bloodstained art, at some point. :)
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 22, 2015, 05:05:28 PM
I guess I'm kinda surprised he's making it based entirely within the castle a la SotN or DoS, given how Curse, PoR, and OoE mixed it all up. But I guess this is going to be a fairly gigantic castle anyways.

My guess is if he makes more Bloodstained games, for variation's sake if anything, chances are he might open it up again and go outside the castle. And unlike Castlevania he isn't even really locked in to always having a castle.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 22, 2015, 05:38:33 PM
The new Backet Tier is called... Play a Hayter?
http://instantrimshot.com/ (http://instantrimshot.com/)
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on May 22, 2015, 05:56:04 PM
"It takes place in England around the late 1700's, a decade or two into the Industrial Revolution." - Ask IGA #2

Definitely some steampunk stuff in here!

Ooooo, late 1700s! That's SotN-era stuff, baby! Schweeet!

Some of that artwork of the dungeon/alchemy lab gives me CoD feels with the Innocent Devils(which also had that whole "crystal" theme going for them).

Looks like IGA's going to use the Lesser Key of Solomon/Goetian demons as a main theme, but also be open to pulling other mythologies into the mix(like CV). I hope, considering like CV, this is historically set in our world, there will be some references to various occult figures, like John Dee or Roger Bacon.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 22, 2015, 06:12:36 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FhWYot%2F9e8b6438b0.gif&hash=dd71187e1baa43bb898b2ad04c248394)

I guess I'm kinda surprised he's making it based entirely within the castle a la SotN or DoS, given how Curse, PoR, and OoE mixed it all up. But I guess this is going to be a fairly gigantic castle anyways.


That gif.....

It's not Lilina  :P but still kawaii as heck. Maybe too kawaii....

Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 22, 2015, 08:14:05 PM
I wonder if Miriam will be the start of a new bloodline similar to the Belmonts if there will be more games after this one.

If it plays out that way, it reminds me of how Sonia almost started the Belmont family until IGA retconned her.
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on May 22, 2015, 09:53:53 PM
I wonder if Miriam will be the start of a new bloodline similar to the Belmonts if there will be more games after this one.

If it plays out that way, it reminds me of how Sonia almost started the Belmont family until IGA retconned her.
Would be interesting. We'd need to know what her surname is, though. The family needs a name.

Also, considering this takes place in the late 18th century, that means her children and their children, if this series expands, will have their adventures during the Victorian era.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 22, 2015, 11:33:57 PM
Spriters! Get to work. :)

Quote
Bonus Backer Achievement #2: Deadline June 9
 Are you still hungering for more achievements? This time, we're looking for 50 animated Bloodstained sprites. We'll be counting them up on Tumblr, so be sure to tag them #IGAVANIA and #IGABONUS!
Title: Re: The first sign rises with the full moon.
Post by: Donvermicelli on May 23, 2015, 02:34:19 AM
Spriters! Get to work. :)

On it! :p
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 23, 2015, 03:20:21 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FhWYot%2F9e8b6438b0.gif&hash=dd71187e1baa43bb898b2ad04c248394)

Norin LOL

Would be interesting. We'd need to know what her surname is, though. The family needs a name.

Also, considering this takes place in the late 18th century, that means her children and their children, if this series expands, will have their adventures during the Victorian era.

Miriam Bullwhip, Miriam Katana, Miriam Broadsword, Miriam Cat O' Nine Tails, etc. :rollseyes:
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 23, 2015, 03:49:44 AM
Hero-sama's famous! I'm gonna see if I can get mentioned on IGA time too :D What's this weeks' theme?
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 23, 2015, 04:04:43 AM
"Monsters and Boss Battles", I believe.

I wonder if there going with the secret history angle like the Castlevania series, or go full-blown Megami Tensei with demons taking over the world. IGA also said in one of the podcasts he wanted to make both Miriam and Gebel have gray aspects to their charcters instead of making them just good and evil. I wonder how deep they are going to delve into that, though I expect probably not a whole lot. I wouldn't want them to copy Castlevania series too much so I think adding a Belmont Clan expy would probably be a bit too derative. Also don't forget IGA mostly tried to dance around the issue of the Belmonts having to be the protagonist, so might as well avoid that from the start this time around. 
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 23, 2015, 05:15:29 AM
i dont think there will be a not-belmont clan a family bloodline, but rather a holy organization/team thats tasked to fight these monsters throughout the generations. like ecclesia
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 23, 2015, 06:08:54 AM
Thanks nagumo, I sent Iga-sama an ask :D let's see if I get featured!
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 23, 2015, 11:15:14 AM
Spriters! Get to work. :)
Yeah, gonna give this a go.
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on May 23, 2015, 02:39:54 PM
Hey, how do you get in contact to ask one of those questions to IGA? Is it on Twitter or the comment section on the Kickstarter page?
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 23, 2015, 03:07:28 PM
Hey, how do you get in contact to ask one of those questions to IGA? Is it on Twitter or the comment section on the Kickstarter page?
The Q&A videos use tweets. ;)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 24, 2015, 09:51:02 AM
Hmm...though this may be a little pessmisstic, here's an interesting post I found on how big kickstarters like IGA's might hurt smaller indie producers:

http://www.polygon.com/2015/5/19/8624665/big-indie-kickstarters-are-killing-actual-indies (http://www.polygon.com/2015/5/19/8624665/big-indie-kickstarters-are-killing-actual-indies)

It raises many of the points Uzo did earlier, like the amount of money kickstarter/publicity fees eat up, as well as the rapidly multiplying costs of producing even non-AAA games. Still, I'm not entirely sure I agree with all its points. The reason "big" kickstarters from people like IGA or Inafune get so much money is because those folks have a very proven track record of accomplishment, while the sad truth is that lesser-known indie devs are much more of a (perceived) risk. Which group would be more likely to see a return: A team of experienced developers led by someone with literally decades of experience and who already has 4.5 million dollars of investment, or some indie devs asking for just 10 thousand dollars but who have 5 years worth of experience working on unknown indie games? It's thereform understandable that 'big indies' get so much more attention than little ones.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 24, 2015, 10:51:16 AM
THANKS A LOT, IGA

MORE LIKE EEGUH AM I RIGHT GUYS

FUCK THE JABRONI BLOODSTAINED GAME
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 24, 2015, 10:52:24 AM
Nobody fall for Polygon clickbait, please. I'd much rather have people who were in the industry but left because the niches they made games for just weren't "big enough" for the publishers who only have eyes for AAA (or mobile in Konami's case) use KS combined with other funding to make mid-budget games rather than have unknowns put only the amount they raise toward making a "symbolic" puzzle platformer or a narrative adventure game. Mid-budget games are generally the best of both worlds, at least to me, and are in far shorter supply than indies. They have enough budget to make something that is rather professional and up to a certain level of quality, while small enough that they can still have far more freedom in making the game and not catering to the widest audience possible like AAA games must. Every once and awhile an unknown will catch lightning in a bottle and make a good game with very little budget but it seems depressingly rare to me.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 24, 2015, 11:33:06 AM
Hey, who made that Miriam sprite in the banner? Looks good!
http://www.polygon.com/2015/5/19/8624665/big-indie-kickstarters-are-killing-actual-indies (http://www.polygon.com/2015/5/19/8624665/big-indie-kickstarters-are-killing-actual-indies)
No kidding? Big name, experienced devs are gonna get more attention and clout than, well, newbies? Who'da thought it..?

Polygon and Kotaku are click bait sites, I actively avoid both of them.

EDIT: Interview with Jim Sterling!

Quote
IGA: But even though the final $500,000 was going to be enough to create the game at its most basic level, our hope was that this would be our chance to raise enough support to actually afford all the extra content and special modes. At this rate, Bloodstained could be my magnum opus.

http://www.thejimquisition.com/2015/05/bloodstained-ritual-of-the-night-interview-koji-igarashi/ (http://www.thejimquisition.com/2015/05/bloodstained-ritual-of-the-night-interview-koji-igarashi/)

There are a lot of other great comments by IGA too, I really like his rule on bosses. :)
Title: Re: The first sign rises with the full moon.
Post by: Rugal on May 24, 2015, 12:06:21 PM
lol Polygon.

They are about as reliable as a fat person who told you they saved you the last slice of pizza.
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on May 24, 2015, 02:30:18 PM
Nobody fall for Polygon clickbait, please. I'd much rather have people who were in the industry but left because the niches they made games for just weren't "big enough" for the publishers who only have eyes for AAA (or mobile in Konami's case) use KS combined with other funding to make mid-budget games rather than have unknowns put only the amount they raise toward making a "symbolic" puzzle platformer or a narrative adventure game. Mid-budget games are generally the best of both worlds, at least to me, and are in far shorter supply than indies. They have enough budget to make something that is rather professional and up to a certain level of quality, while small enough that they can still have far more freedom in making the game and not catering to the widest audience possible like AAA games must. Every once and awhile an unknown will catch lightning in a bottle and make a good game with very little budget but it seems depressingly rare to me.

I would say that just shows how problematic the industry is; basically devs can't stand the idea of doing mid-grade stuff, they have no idea of what middle ground is. It has to be either huge and loud or small and personal and because of that variety has gone to hell and anyone who just wants to do something different now has to turn to outside sources instead of traditional publishers. Pretty much the only company that runs the gamut of everything from small to "AAA" is Nintendo and one company can only do so much.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 24, 2015, 03:02:43 PM
Yeah, I know Polygon's clickbait, but that article raised some of the points I'd seen others here mention, so I thought it wasn't that bad. But yeah, Aiddon, I think you also raise another good point--it seems that in recent years, the market's become increasingly polarized between triple A titles and "budget" ones, with the middle ground declining from what it used to be. :/
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 24, 2015, 04:18:20 PM
http://castlevaniadungeon.net/forums/index.php?action=profile;u=1914 (http://castlevaniadungeon.net/forums/index.php?action=profile;u=1914)

Next you'll forget Ralph and Bloodreign. :(

...I miss Bloodreign.

Ohhhhhh...that guy. Pffft, hardly a memorable oldie. =P

Ralph and Bloodreign, however....can't forget those shitheads. <3
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 24, 2015, 06:12:21 PM
Quote from: OSM
Hey, who made that Miriam sprite in the banner? Looks good!
[/quote]

i did 8)
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 24, 2015, 06:48:15 PM
You did not.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 24, 2015, 06:54:24 PM
On a somewhat related note, it does highlight how cramped the banner is, doesn't it? I mean seriously, she doesn't even get a standing spot for crying out loud. :V
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 24, 2015, 07:13:50 PM
You did not.
Was it you then?
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 24, 2015, 07:41:20 PM
I know who put the sprite up.

It was the higher power.
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on May 24, 2015, 08:11:00 PM
So if Bloodstained does become a franchise and spawn sequels, how should it evolve?

My worry is that if they keep making Metroidvania sequels, we'll be right where we were pre-LOS; complaining about stagnation.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 24, 2015, 08:29:22 PM
For starters, they should avoid cranking games out annually, distance the releases a bit.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 24, 2015, 09:37:39 PM
Release one Bloodstained game every 2 maybe 3 years tops.
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 24, 2015, 10:50:45 PM
IGA is not being held at gun point by Konami to make annual releases any more. He doesn't like it, he isn't doing it here, and I doubt he'll be doing it in the future.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 25, 2015, 02:59:15 AM
There's also the possibility that he tries something different after Bloodstained. I know he likes schmups for example, and he also likes sci-fi (Nanobreaker remember? As horrible as that was...). I wouldn't mind him making another metroidvania that has a different setting, like Shadow Complex or Metroid. Or something else entirely. But right now he seems to be in it for the gothic horror, which is what most fans want obviously.
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 25, 2015, 03:53:24 AM
Konami told IGA to make a Castlevania every year, which is painful.

off topic : I think it's time for Jorge to fix the floor >.< poor Miriam give her some space!
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 25, 2015, 04:03:43 AM
Konami told IGA to make a Castlevania every year, which is painful.

off topic : I think it's time for Jorge to fix the floor >.< poor Miriam give her some space!

Under the "The Castlevania Forum" Icon, there's floor space. Is it possible to shove the floor over to make room?

Or maybe move the icon to the right side to make room.
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 25, 2015, 04:14:42 AM
Remove Garbiel  :-X
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 25, 2015, 04:43:30 AM
Konami told IGA to make a Castlevania every year, which is painful.

That is a far cry from how Konami seems to be doing things today.
Going from "Make a new game every year!" to "Never make another game ever again! And that goes for all our franchises! But enough talk, have at you!"
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 25, 2015, 05:34:58 AM
On a somewhat related note, it does highlight how cramped the banner is, doesn't it? I mean seriously, she doesn't even get a standing spot for crying out loud. :V

To be fair, she's not actually part of the Castlevania series, just the successor to it. A successor of fate, if you will. So it makes sense that she's off to the side.
Title: Re: The first sign rises with the full moon.
Post by: Rugal on May 25, 2015, 07:31:41 AM
Gabriel shouldn't be anywhere near the rest of the characters.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 25, 2015, 07:47:08 AM
Sooo...why don't we have a CV Dungeon clan already? I saw it mentioned before. Do we need to petition? Twitter spam?


Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 25, 2015, 07:54:59 AM
Sooo...why don't we have a CV Dungeon clan already? I saw it mentioned before. Do we need to petition? Twitter spam?
Maybe "Dungeon Clan"? Don't think IGA can use the C word now.
Title: Re: The first sign rises with the full moon.
Post by: Intersection on May 25, 2015, 08:20:14 AM
Kid Dracula is currently the most oversized sprite in the mix. Perhaps that could be adjusted?

Sooo...why don't we have a CV Dungeon clan already? I saw it mentioned before. Do we need to petition? Twitter spam?
That's a pretty good idea. I'd be down for either.

Maybe "Dungeon Clan"? Don't think IGA can use the C word now.
AFAIK, Konami doesn't have any rights to the Dungeon. Even if it did, it probably wouldn't care.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 25, 2015, 09:57:04 AM
Imagine the irony if Konami were to announce a new 2D Castlevania at E3 this year.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 25, 2015, 10:32:27 AM
Imagine the irony if Konami were to announce a new 2D Castlevania at E3 this year.

I somehow would be less excited about that than Bloodstained. The Castlevania name suddenly seems so....irrelevant.

I think the chance of Konami actually doing this is 1/100000000 but IF it happened one can only hope they handed the development to anyone but MercurySteam. I would still welcome WayForward or, even better, Yacht Club Castlevania in 2D. Though it would most likely be a mobile game anyway.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 25, 2015, 11:16:33 AM
Maybe Konami is looking at IGA's game and trying to learn. But after LoS2's low sales and the recent events with Kojima/NY Exchange, I don't know what we can expect. Maybe it's time Dracula goes sleeping 100 years?
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 25, 2015, 11:31:26 AM
Maybe Konami is looking at IGA's game and trying to learn. But after LoS2's low sales and the recent events with Kojima/NY Exchange, I don't know what we can expect. Maybe it's time Dracula goes sleeping 100 years?

I think they're more likely to look at the actual number of backers, if anything. And 34 000 backers are probably not gonna make them change their minds. These companies wants AAA or go home. Or, in Konami's case - cheap mobile games that can make them a lot of money.

EDIT: Unless Bloodstained actually SELLS a lot of copies once it's released. But there are already 34 000 hardcore fans who are not gonna buy a copy, cause they already bought it (at least the +28$ backers). That leaves us with the rest of the gaming community. How many will pick this up, retail and download? Time will tell...
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 25, 2015, 11:54:07 AM
I will buy the game again when the game release, because I'm not going to wait till the game get shipped
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 25, 2015, 11:55:23 AM
Imagine the irony if Konami were to announce a new 2D Castlevania at E3 this year.

The chances of a new Castlevania being revealed at E3 are about as high as The Last Guardian being re-revealed for the PS4 and released later this year.
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 25, 2015, 12:17:13 PM
I will buy the game again when the game release, because I'm not going to wait till the game get shipped

Pay a little extra for the digital version and you will not have to wait.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 25, 2015, 01:12:15 PM
The chances of a new Castlevania being revealed at E3 are about as high as The Last Guardian being re-revealed for the PS4 and released later this year.

I think the chances of seeing TLG at E3 this year is actually bigger than ever. Or possibly TGS. That doesn't mean the chances are big at all, but if the game is indeed still in development, they have now had plenty of time to do something for the PS4. Last year was probably too early, but this year? I think it could happen. People are really treating TLG like it's some kind of impossible joke that could not possibly ever happen. I find that funny, especially since we've seen arguably bigger things, like FFXV, resurface after years.

Besides, what is Team ICO even doing if not working on at least something?
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 25, 2015, 01:51:55 PM
konami explicitly said that from now on theyre gonna persue mobile gaming & thats where the future of the company lies. we mite see some castlevania-themed games such as "encore of the night" & pachislots but i assure yuo theyre completely ignoring iga's new endeavors
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 25, 2015, 03:32:28 PM
Pay a little extra for the digital version and you will not have to wait.

I already backed with 2100$ now, but the digital version is going to be PC for the beta..and the Physical for PS4. and when the game release day 1 on PSN I'm going to download it from there ( I prefer playing it on PS4 for trophies and all that )
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on May 25, 2015, 03:40:21 PM
Hurray for updates. And with a pleasant surprise to boot.

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1241538 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1241538)

Oh. Hi. I'm BalancedHydra. Nice to meet you all.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 25, 2015, 03:45:18 PM
Hurray for updates. And with a pleasant surprise to boot.

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1241538 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1241538)

Oh. Hi. I'm BalancedHydra. Nice to meet you all.

I FUCKING CALLED IT! HAHAHAHA!!


Also.......yo.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 25, 2015, 04:02:10 PM
Yo, yo.

Pretty excited to see Kojima's take on the cast for the cover. Hope it's something like this: http://castlevania.neo-romance.net/cv/aria_artbook/artbook12.jpg (http://castlevania.neo-romance.net/cv/aria_artbook/artbook12.jpg)

or like this: http://castlevania.neo-romance.net/kojima/lily/cv/06-castlevania.jpg (http://castlevania.neo-romance.net/kojima/lily/cv/06-castlevania.jpg)

I FUCKING CALLED IT! HAHAHAHA!!

Between this and virt-sama, care to tell me next week's lotto numbers?
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 25, 2015, 04:04:07 PM
Really looking forward to seeing Ayami's cover sleeve, it's really awesome of her to make time to help out with IGA's project too. Sounds like IGA was very close friends with his staff. :)
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 25, 2015, 04:17:49 PM
Between this and virt-sama, care to tell me next week's lotto numbers?

1, 2, 3, 4, 5, 6


If you win anything, I call halvsies.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 25, 2015, 04:26:20 PM
To be fair, she's not actually part of the Castlevania series, just the successor to it. A successor of fate, if you will. So it makes sense that she's off to the side.

That she's part of the forum banner at all is kinda showing IGA that we're with him on his new venture.
And as for not being on the Floor, back in 2010 Kid Dracula was flying in that same spot.

She's not part of CV, despite how many would like her to be.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 25, 2015, 05:37:45 PM
Looks like Bloodstained has overtaken Yooka-Laylee now, if the currency converter on xe is correct.

Seriously stoked to see that Ayami Kojima's on board for this.  I'm really not surprised, but still very happy about this.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 25, 2015, 08:34:19 PM
Imagine the irony if Konami were to announce a new 2D Castlevania at E3 this year.

2D platformers don't work well on mobile :(
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on May 25, 2015, 09:30:27 PM
imagine if the 1999 story was told in a sequel to Encore of the Night..
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 25, 2015, 11:31:15 PM
imagine if the 1999 story was told in a sequel to Encore of the Night..

I'd like to at least see their attempt on making Julius the most badass Belmont in existence.

...assuming they'd remember him...
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 26, 2015, 12:01:54 AM
Hey, I found another interesting interview wif Iga:

http://shmuplations.com/bloodstained/ (http://shmuplations.com/bloodstained/)
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on May 26, 2015, 01:17:43 AM
Hey, I found another interesting interview wif Iga:

http://shmuplations.com/bloodstained/ (http://shmuplations.com/bloodstained/)

I’ve created many game worlds in the past, but for this game, I wanted the setting to be an actual period in history, to increase the sense of realism. I wanted Bloodstained to be set in England. The story matches that locale, and it seemed like the kind of place where a demon summoning might have actually happened. I did some investigation into English history to see if there had ever been such an event.

—And did you find anything?

Igarashi: I did. In the 17th century the Laki volcano in Iceland erupted, killing 1/3 of the population in Iceland. Furthermore, the ash and sulphur dioxide from the eruption blanketed Europe, and a great many people were affected. There are a lot of legends and folklore surrounding this eruption, yet for some reason, despite the fact that 23000 people died in England, there are no such English stories about it.

A huge disaster, but no records remain… I imagined that it was actually a murderous rampage by something Inhuman, and there were people trying to cover it up. Also, there was this line I read, from a villager who lived through the eruption: “It was black as night even during the day, and the sun look red like blood.” In Bloodstained there’s a castle summoned from Hell, and that line inspired me to make the castle appear blood red to onlookers. That’s an important theme for me in this game, a stronger connection between the world of fantasy and the world of reality.


Much like how he wove the 1999 eclipse and the Nostradamus prophecies into the Demon Castle War. I like it.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 26, 2015, 01:50:37 AM
Yes, more Ayami goodness. My birthday is next month, so maybe I can put a little money into Bloodstained and get it back later.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 26, 2015, 01:59:54 AM
Welcome to the forums BalancedHydra! :)

Sooo...why don't we have a CV Dungeon clan already? I saw it mentioned before. Do we need to petition? Twitter spam?

I mentioned it before. I think we need a twitter spam.

Quote
The Alchemist’s Treasure sleeve ($100+ tiers) will feature special cover art by Ayami Kojima.
Hahahaha! That is an effect of fan clamoring.

Hey, I found another interesting interview wif Iga:

http://shmuplations.com/bloodstained/ (http://shmuplations.com/bloodstained/)

I learned a lot in this new article especially on stained glass making but I won't make one. haha.

Update from Bloodstained tumblr:
Quote
New Monday update!
And thanks to all the backers’ hard work, we’ve finally reached 30 backer achievements and unlocked the Basement Key! This will allow us to take our first steps into the basement and start reaching those stretch goals.
Speaking of stretch goals–we’ve also just hit the $2.75 million mark! You’ve now signed IGA up for building his biggest castle ever. This stretch goal achievement also reveals the next stretch goal down. Updated graphics coming soon!

Gebel cross stitch update: I think I might be done next week if all goes well.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 26, 2015, 03:46:09 AM
Woohoo!  I can't wait to see it. :)
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on May 26, 2015, 04:11:05 AM
imagine the steelbox covered by Ayami's art *drool*
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 26, 2015, 07:44:07 AM
Sooo.... Let's see if I get this straight:

"The sleeve illustrated by Kojima will be included in all Alchemist's Treasure tiers at $100+. It's an outer case that will hold the physical release (in its existing case, with backer-exclusive slipcase), the soundtrack CD, and the retro strategy booklet. It will fit snugly into the Collector's Box ($250+ tiers) which we'll talk more about later."

We'll have the game inside a normal plastic case, and that goes inside the backer exclusive slipcase, which goes inside this Ayami case, which then goes inside the "collector's box"?

I hope the collector's boxfits inside something too cause these are simply too few cases. I wanna spend at least an hour to get the disc out.
 :o
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 26, 2015, 09:34:47 AM
We're slowly closing in on the $2,750,000 tier for IGA's biggest castle ever. Currently at $2,720,310...
Title: Re: The first sign rises with the full moon.
Post by: DonBorrelli on May 26, 2015, 09:37:40 AM
We're slowly closing in on the $2,750,000 tier for IGA's biggest castle ever. Currently at $2,720,310...

We already got it, actually. You have to count the Paypal fundings.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 26, 2015, 09:46:52 AM
Oh damn, I forgot about that! Well I guess all we need is the basement key to see what someone pointed out earlier looks like a Wii port.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on May 26, 2015, 10:06:03 AM
We actually have the basement key as well. Page should be updated later today....
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 26, 2015, 10:35:38 AM
Yup.  I posted that we'd hit the $2,750,000 mark yesterday.  It looks like, according to xe, that Bloodstained has overtaken Yooka-Laylee. 
I fully intend to keep my copy of the game in a different case.  I'd have loved the signed collector's box, but the alchemist's treasure was sadly the furthest I could stretch my funds.
Title: Re: The first sign rises with the full moon.
Post by: riverman on May 26, 2015, 06:26:07 PM
Well there it is, Wii port revealed.
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on May 26, 2015, 06:26:46 PM
Quote
With that in mind, a lot of you have asked about ports—not just because you want them, but because you want to make sure that making them won't affect IGA's vision for the game. We have good news, and really good news.

The good news is, it won't: IGA and Inti Creates are going to continue developing the game as before, without compromise.

The really good news is how they're going to ensure it won't: At our next stretch goal Armature Studio will join the fray to handle the Wii U version.

If you haven't heard of Armature yet—and don't worry, you will soon enough—you've definitely heard of the work they've done: Armature was formed in Austin, Texas by a team of key developers from the Metroid Prime franchise, and since then they've worked with companies like EA, Konami, WB Games, Gearbox, and Sony to produce original games and HD remasters.

But we'll let them speak for themselves:

"When we were approached with the opportunity to assist with Bloodstained on Wii U, we were ecstatic. This style of game is one we are intimately familiar with from our Metroid Prime days, and it's exciting to once again put our familiarity with Nintendo hardware to good use. We have extensive remastering experience - our remastering projects include the Metal Gear Solid Collection for PS Vita, Injustice for PS Vita, and Borderlands: The Pre-Sequel for PS4/XB1. We look forward to the challenge of making sure that the Wii U edition of Bloodstained stands proudly with its brethren on Unreal Engine 4."

Time to stop the fear mongering.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 26, 2015, 07:17:09 PM
Wii U port, nice.

Bloodstained Amiibo's please?
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 26, 2015, 07:20:53 PM

I mentioned it before. I think we need a twitter spam.


I tweeted to them about it, if people want to retweet or add-on.

https://twitter.com/tasteslikesin/status/602970490785943552
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 26, 2015, 07:29:25 PM
I'm honestly very curious to how far they can take the stretch goals. Right now, I'm more interested in finding out what they are, rather than if we'll meet them.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 26, 2015, 08:10:34 PM
Well there it is, Wii port revealed.

Sweet! I imagine there will be an uptick in funding now. Jorge, weren't you holding out for a Wii port? You now have an excuse to fund if you haven't already.  :P
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on May 26, 2015, 09:13:27 PM
This'll only take a few days; I just wonder if they have any stretch goals in reserve because I can't think of much more they could add to the game.
Title: Re: The first sign rises with the full moon.
Post by: DonBorrelli on May 26, 2015, 09:40:27 PM
The Wii U stretch goal really gets me hyped up!  ;D . I wonder if there will be a proper physical copy on the system.
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on May 26, 2015, 09:53:48 PM
I tweeted to them about it, if people want to retweet or add-on.

https://twitter.com/tasteslikesin/status/602970490785943552

Could there be legal issues there?

Starting a viral campaign here is one thing, but I don't think they want the word "Castlevania" anywhere near the game itself.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 26, 2015, 10:34:59 PM
Yes guys update 10 is up so not long to wii reach Wii U strench goal now: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1243827 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1243827)

Current: $2,756,486
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 26, 2015, 10:39:45 PM
Anyone hazard a guess at what exactly the stretch goal after Wii U is? Multiplayer...something.

Also, I've gotta wonder how exactly Armature will go about the Wii U port given that from what I hear Unreal Engine 4 isn't easy to backport to 3. Apparently it's doable with enough money though. The frightening thing is just...will it sell on Wii U?
Title: Re: The first sign rises with the full moon.
Post by: X on May 26, 2015, 11:24:56 PM
Will this game be available for both PS4 and PSVita? I can swing with those.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 26, 2015, 11:38:34 PM
I really hope Armature does the port justice. I think it's likely we'll reach the goal, it's been a very, very long time since a Nintendo console has had a serious Castlevania title. This is the closest thing we will probably ever get to one now, and most likely the last as well... :(
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 26, 2015, 11:52:57 PM
Considering Armature is all a bunch of ex-Retro Studios (a 1st party Nintendo developer) I'm sure the port is in good hands. That being said, I'm still picking it up for PS4.
Title: Re: The first sign rises with the full moon.
Post by: Darth Cariss on May 27, 2015, 02:20:03 AM
I'm really curious about the stretch goal after Wii U. The glimpse of the logo looks to me to suggest something multiplayer related. Would be awesome if we got a Harmony of Despair type mode or something.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 27, 2015, 02:26:11 AM
Speedrun or Boss Rush w/ multiplayer? The hourglass makes me curious.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 27, 2015, 02:34:39 AM
Could there be legal issues there?

Starting a viral campaign here is one thing, but I don't think they want the word "Castlevania" anywhere near the game itself.

We are just requesting for a Dungeon Forum clan name without the Castlevania. Or maybe Dungeonites. C.V.D.F. would be nice too. But we aren't expecting anything to be implemented.

I'm really curious about the stretch goal after Wii U. The glimpse of the logo looks to me to suggest something multiplayer related. Would be awesome if we got a Harmony of Despair type mode or something.

The thing that popped into my head was VS mode.

What do you guys think IGA will be cosplaying if the 45 achievements are reached?
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 27, 2015, 03:47:20 AM
Armature did that Batman Arkham Blackgate game on 3DS and Vita. It was not so hot unfortunately but I'm not gonna judge them because of it. It seems pretty likely that one of the stretch goals may very well be a 3DS version (not so sure about Vita, but who knows?). Though that could very well be closer to a 4 million dollars stretch goal, and I'm unsure if we'll get there at this rate. I'm happy with what we've got already so it doesn't really matter tbh.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 27, 2015, 04:37:06 AM
What do you guys think IGA will be cosplaying if the 45 achievements are reached?

Looking forward to IGA's Miriam cosplay.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 27, 2015, 06:30:36 AM
Welcome BalancedHydra!

lol Polygon.

They are about as reliable as a fat person who told you they saved you the last slice of pizza.

At least you would have pizza in that case...

konami explicitly said that from now on theyre gonna persue mobile gaming & thats where the future of the company lies. we mite see some castlevania-themed games such as "encore of the night" & pachislots but i assure yuo theyre completely ignoring iga's new endeavors

Source?

Anyone hazard a guess at what exactly the stretch goal after Wii U is? Multiplayer...something.

I think it will be a Multiplayer Time Attack, DoS and OoE had something similar didn't it?
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 27, 2015, 06:37:15 AM
I tweeted to them about it, if people want to retweet or add-on.

https://twitter.com/tasteslikesin/status/602970490785943552

Could there be legal issues there?

Starting a viral campaign here is one thing, but I don't think they want the word "Castlevania" anywhere near the game itself.

That is why in the tweet, I said "Dungeon Clan" and omitted the Castlevania portion.

I think it's a reasonable request, given the Youtube Partner Clans inclusion. Like I stated, this was one of the two places this game was teased at first, so it would be more than appropriate. (could have a "Chapel Clan" too....though most Chapelites post here also)

They'll only do it if we show there's a large enough desire from this community, though...I would wager.
Title: Re: The first sign rises with the full moon.
Post by: Donvermicelli on May 27, 2015, 06:57:58 AM

I think it will be a Multiplayer Time Attack, DoS and OoE had something similar didn't it?

Exactly what I was suspecting.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on May 27, 2015, 08:22:25 AM
I'll be backing the $60 version next wednesday, can't wait to dig into the exclusive backer content and of course the beta.
goes without saying if the game is the next SoTN, buying it on multiple platforms will be a given.
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on May 27, 2015, 08:23:53 AM
Speedrun or Boss Rush w/ multiplayer? The hourglass makes me curious.
maybe it's a pause function. i'm sure harmony of despair would have had one in single player mode if only they had a little more budget.

at this point, i hope we don't get anything major for each new stretch goal.  i'm hoping the game is actually profitable so we can get another one. 
Title: Re: The first sign rises with the full moon.
Post by: Donvermicelli on May 27, 2015, 01:32:46 PM
maybe it's a pause function. i'm sure harmony of despair would have had one in single player mode if only they had a little more budget.

at this point, i hope we don't get anything major for each new stretch goal.  i'm hoping the game is actually profitable so we can get another one.

I doubt that a single player experience focused game would not feature a pause mode from the get go.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 27, 2015, 02:57:44 PM
Yep thats IGAS biggest castle is funded yeha very good so now Wii U next will reach ohh come on guys its 16 days left. Ohh this kickstater its a HUGE sucsess and very exiting.

To be honest I will have a physical copy for sure but I dont now I will go for Wii U or PC etc.. I will make a decision. I like Castlevania games best on NDS but on bigger screens is always better. Is

By the way soory if posted but NEW IGA interiew here: http://shmuplations.com/bloodstained/ (http://shmuplations.com/bloodstained/)

Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 27, 2015, 05:27:43 PM
I posted that a little earlier, friend :) Still, it is a good interview :D
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on May 27, 2015, 07:45:01 PM
Also, I've gotta wonder how exactly Armature will go about the Wii U port given that from what I hear Unreal Engine 4 isn't easy to backport to 3.

Simple: they recode it so it can run on the Wii U. The UE4 doesn't have NATIVE Wii U compatibility so they'd have to modify it.
Title: Re: The first sign rises with the full moon.
Post by: Somanyte on May 27, 2015, 09:38:58 PM
A boss reveal!

(click to show/hide)

The... camel? head looks weird... idk maybe is just me and my dirty mind.
The whole portals-thing and gravity mechanics looks interesting and have potential for a challenging and entertaining fight.

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1244210 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1244210)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 27, 2015, 09:52:37 PM
I fucking love that boss design and I'm not even sure why to be honest, I hope the demons get even more bizarre and creepy looking. Really liking the looks of the bestiary so far, dis gon be good
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on May 27, 2015, 10:09:09 PM
The gold chain coming out of the camel's eyes looks rather twisted in a Clive Barker-sort of way.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 27, 2015, 10:11:01 PM
I've been off the board for a while and kinda outta touch with Bloodstained for the entire week for personal reasons. And I come back, and wow, a lot's happened. Firstly, this thread jumped like 30 pages. Jesus. I'm not reading through all that. lol

Then we got the Classic Mode, a bunch of 8-bit mini-stretch goals (what are those exactly?), and the biggest IGA castle yet funded, with a Wii-U port on the horizon! Now Nintendo-users are gonna be able to enjoy this game! I'm really curious as to what that next stretch goal is going to be.

IGA's magnum opus? I highly agree.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 28, 2015, 12:26:42 AM
IGA: taking the cameltoe to a next level.
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 28, 2015, 12:37:06 AM
I wonder, is getting the "Pyrite Coin" (the 50 backer achievements) the only way to see the final stretch goal? What happens if we meet the goal before we get that many achievements? Would that even be possible?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 28, 2015, 01:35:23 AM
Did you guys notice that the estimated delivery on the backer rewards at the kickstarter page states March 2017?
We can start the countdown.... haha.  ;D
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 28, 2015, 01:38:48 AM
It's still just an estimation though.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 28, 2015, 04:53:24 AM
It's a really good design except for the camel head. I'd say either just remove the head or let her ride on an actual camel like in the original depiction. Also, this design wouldn't be out of place in a Megami Tensei game.   
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 28, 2015, 05:17:05 AM
Also, this design wouldn't be out of place in a Megami Tensei game.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi2.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F015%2F584%2Ftumblr_inline_mtujtxu1jJ1rw38tc.png&hash=1b2a6e819fbb688457818d2ee3db6126)
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on May 28, 2015, 06:52:50 AM
The boss reveal is pretty neat.  I'm thinking the Crescent Blades (or whatever they specifically were called) means this is our "Death" boss. :-)

I'm pretty excited about the WiiU port. I'm kinda hoping that if/when we hit it, it'll become one of the options for banners to get - I don't have the systems or the money for a XBone or PS4, and I wonder if, as I update my computer down the road, if a physical copy for Steam could become obsolete. Considering that I still have a working NES, I think I could use the WiiU copy for awhile.
Of course, I also really like the portability of a handheld system, so if a 3DS stretch goal existed and was reached...

I'm honestly very curious to how far they can take the stretch goals. Right now, I'm more interested in finding out what they are, rather than if we'll meet them.

Agreed, though I'm sure you'd agree that nonetheless I hope we make them too somehow.  Maybe there'll be some crazy surprise at the end where we get all the goals anyway because we came so far. :-D

Bloodstained Amiibo's please?
I'm not sure how I feel about this... my wallet can't take much more! X-P
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 28, 2015, 07:50:54 AM
It's a really good design except for the camel head. I'd say either just remove the head or let her ride on an actual camel like in the original depiction. Also, this design wouldn't be out of place in a Megami Tensei game.   

Her is more or less riding a camel, since these legs are from the camel too (its looks like as if she is dressing a camel as pants too lol)
Title: Re: The first sign rises with the full moon.
Post by: Somanyte on May 28, 2015, 09:44:59 AM
Now that the first boss was revealed, and knowing that the Lesser Key of Solomon is the base lore... which demons would you like to see as bosses?
Title: Re: The first sign rises with the full moon.
Post by: Flame on May 28, 2015, 10:59:40 AM
So I guess Deep Silver Owns the franchise now.

Apparently their parent company Koch media recently trademarked Bloodstained.

Seems like part of the publishing deal is ownership.
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on May 28, 2015, 12:09:23 PM
Now that the first boss was revealed, and knowing that the Lesser Key of Solomon is the base lore... which demons would you like to see as bosses?

I would like to see Naberious as a boss. He's either depicted with three doggy heads or a crow. I could imagine a boss battle that incorporates both, each form with their own attacks and patterns. Maybe something like Gaibon and Slogra from SotN.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 28, 2015, 12:22:16 PM
So I guess Deep Silver Owns the franchise now.

Apparently their parent company Koch media recently trademarked Bloodstained.

Seems like part of the publishing deal is ownership.

Poor IGA, he can never own his own characters and ideas.
Title: Re: The first sign rises with the full moon.
Post by: Flame on May 28, 2015, 12:29:35 PM
Im surprised he didnt look for a deal where he could. Even Inafune made sure he could keep MN9, and he's using the same publisher
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on May 28, 2015, 12:34:09 PM
I'm pretty sure Inafune didn't get $4.5 million from them, though.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on May 28, 2015, 12:41:00 PM
I'd like to see Paimon in the game, since that was the named bestowed upon me by Lord Igavania.  :P
Title: Re: The first sign rises with the full moon.
Post by: Donvermicelli on May 28, 2015, 01:53:10 PM
Poor IGA, he can never own his own characters and ideas.

Sad news indeed, all we can do now is hope that they don't turn into IGA's second Konami in the long run.
Title: Re: The first sign rises with the full moon.
Post by: Gecko on May 28, 2015, 03:05:26 PM
Upped my backing! Let's get a Wii U version! ;D
Title: Re: The first sign rises with the full moon.
Post by: RichterB on May 28, 2015, 03:46:49 PM
Will the (hypothetical) Wii U version be a reward for backing, either digital or physical? I recall that Mighty No. 9 had the digital version, but physical version you had to buy separately from your backing support. I'm confused.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 28, 2015, 11:45:07 PM
So I guess Deep Silver Owns the franchise now.

Apparently their parent company Koch media recently trademarked Bloodstained.

Seems like part of the publishing deal is ownership.

Hmm...that is a little disheartening, flame. While it's good that IGA has backers aside from kickstarter, it also sort of defeats the purpose of an indie if it's just going to be owned by another big conglomerate, especially since it remains to be seen whether or not Koch media is any less incompetent and/or malign than Konami. :/
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 29, 2015, 01:14:16 AM
I'm wondering how fast Bloodstains will come out in the future, once the base assets are established with the first game.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 29, 2015, 01:34:03 AM
Any of you guys planning on asking IGA something on the AMA they mentioned on the KS page?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 29, 2015, 02:31:43 AM
Update 12: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1246193 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1246193)

New backer tier:

Quote
Pledge $1,000 or more

AS SAID BY BELGRADE

Write a short message for Robbie Belgrade, the musician and voice actor known for his role as Dracula’s son, to record for you. Your one-line message will also be hidden in the final game’s sound test.

• Includes everything from the $750 tier
• Message subject to approval

+$30 for international shipping
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 29, 2015, 04:41:58 AM
Any of you guys planning on asking IGA something on the AMA they mentioned on the KS page?

I was thinking of asking him when exactly the 32X CV game he worked on was cancelled (like the exact month) and what he was up to between SotN was released and him becomng producer. Feel free to steal these questions though, since I'm not sure if I'm staying up late for this.     
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 29, 2015, 05:02:29 AM
I imagine someone will ask him about the fabled 1999 game, and if he was working on it right before Cox-kun took over the series.

Of course they might avoid everything Castlevania related, since he only vaguely refers to it as 'my previous works' anymore.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 29, 2015, 06:20:21 AM
This was probably overlooked because of all the excitement surrounding Bloodstained, but I think the last half hour of this video is required listening for every Castlevania fan:

https://www.youtube.com/watch?v=9TzfM6QUs6A (https://www.youtube.com/watch?v=9TzfM6QUs6A)

IGA basically spills the beans what happend leading up to him getting removed as producer of the series and what happend after. Apperently when he got back on the series part of the deal was that he had make a CV game every year.  Also, he says he was the producer for CotM in America(?). Ko-G was IGA after all?
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on May 29, 2015, 06:55:23 AM
So...do you think that Belgrade approached IGA with a picture of the Bloodstained logo and said, "I'm interested in this!". ;-) ;-)


I was thinking about the picture for the stretch goal after WiiU...was a time challenge suggested? Of maybe that's a trophy (not an hourglass) and it's something like an online leaderboard?
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 29, 2015, 07:50:08 AM
Also, he says he was the producer for CotM in America(?). Ko-G was IGA after all?

No, he referred to Ko-G in that OoE Nintendo Power interview iirc, plus Ko-G was credited separately from IGA in OoE's credits. Could be a translation mistake.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 29, 2015, 09:05:10 AM
I don't understand what is wrong with this company. I really liked Saints Row IV and they handled that, so they seem alright to me. Konami was a company started in the 60s, Koch Media is a much younger, much smaller company. One of the downsides of Konami was the focus on profits over game -- hence phasing out 2D Igavanias for 3D, and now console for mobile. It seems like he has a far more flexible deal when it comes to publishing his games now. They do all platforms and have a particular European presence, which I think may be good for the international market.

Unfortunately this is the way intellectual property works in MOST industries, not just video games. If you come up with something, and you work for a company, generally it will become their property, if you come up with it while working for them.

As for them owning the IP, as long as they keep Iga on I am ok with that. It is kind of cool with Konami sort of bowing out of the console game we now have these newer companies stepping up. I say let's let them put their money where their mouth is. If they are owning the IP then they are in it for the long-haul, and who knows, maybe we will see 3 Bloodstained games in the next decade...

Yeah, I know aaaaalucard. You raise good points, I guess I'm just being cautious. Don't want to get burned again :p But yeah, these guys probably know what they're doing :D

Update 12: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1246193 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1246193)

New backer tier:


omg

OMG

OMG OMG OMG

ROBERT BELGRADE

OMG OMG OMG OMG OMG

I'll be damned, they sure know how to please the fans. Even if I wasn't gonna back this before, I certainly will now.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 29, 2015, 09:20:05 AM
I'm stupidly excited about having Robert Belgrade. Shit, they might even have him do the ending credits theme. I mean he does jazz music iirc, and having another horribly out of place jazzy ending credits song would be another perfect nod back to SotN.

Also Deepsilver is a fine company. IGA wants to make a new series, after all, and it's the best thing we've got since Castlevania is deader than Contra now.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 29, 2015, 09:52:13 AM
I'm stupidly excited about having Robert Belgrade. Shit, they might even have him do the ending credits theme. I mean he does jazz music iirc, and having another horribly out of place jazzy ending credits song would be another perfect nod back to SotN.

He will sing "I am the Fire" :P

I'll try to ask IGA about this cancelled ending where Maria turns into a demon in SotN.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 29, 2015, 10:03:43 AM
No, he referred to Ko-G in that OoE Nintendo Power interview iirc, plus Ko-G was credited separately from IGA in OoE's credits. Could be a translation mistake.

Scratch that part about Ko-G. However, in the magazine scan library there's this preview of CotM from Nintendo Power and within the article there are quotes from a certain Koji Igarashi who they mention to be the producer of the game. I assumed it was a mistake made by the writer, but if IGA really was the American producer, that suddenly makes a lot more sense now.

http://www.castlevaniadungeon.net/features/magscans/NintendoPower145p33%20-%20CotM_Preview.jpg (http://www.castlevaniadungeon.net/features/magscans/NintendoPower145p33%20-%20CotM_Preview.jpg) 
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 29, 2015, 10:07:21 AM
I don't know if someone posted it here before:



Its from the same person making Tears of Pain.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 29, 2015, 11:21:52 AM
WOOOOOW! Alucard voice back in update 12 WOOOOW https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1246193 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1246193)

 I have never thought that...  So now this game is really the dream game for me so now maybe Alucard is a playbare secret character in the game... wil be amazing but maybe...  no.

If gamepaly video will show my hype level will be 100%. Not SO hyped before gamepaly videos I have said it before but I really hope for GBA/DS style..

WOW 100 pages.

Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 29, 2015, 11:47:56 AM
Scratch that part about Ko-G. However, in the magazine scan library there's this preview of CotM from Nintendo Power and within the article there are quotes from a certain Koji Igarashi who they mention to be the producer of the game. I assumed it was a mistake made by the writer, but if IGA really was the American producer, that suddenly makes a lot more sense now.

http://www.castlevaniadungeon.net/features/magscans/NintendoPower145p33%20-%20CotM_Preview.jpg (http://www.castlevaniadungeon.net/features/magscans/NintendoPower145p33%20-%20CotM_Preview.jpg)

Sheeeeeeiiiiiiiiiiit. If true, that negates over a decade of shitposting on the Dungeon and Gamefaqs about how CotM was the last great Castlevania game before that bastard IGA ruined it and life in general.
Title: Re: The first sign rises with the full moon.
Post by: RichterB on May 29, 2015, 12:11:56 PM
I'll ask again: If achieved, will the Wii U version, either digital or physical, be rewarded to backers? Or will it be a seperate buy? (Mighty No. 9's physical copy, for instance, was a separate buy for non-backers, IIRC.)
Title: Re: The first sign rises with the full moon.
Post by: Rugal on May 29, 2015, 12:40:49 PM
I'll ask again: If achieved, will the Wii U version, either digital or physical, be rewarded to backers? Or will it be a seperate buy? (Mighty No. 9's physical copy, for instance, was a separate buy for non-backers, IIRC.)

What the hell makes you think that any of us have any information about that? Instead of asking us five times, why don't you send IGA a tweet or PM the kickstarter campaign.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 29, 2015, 12:52:41 PM
They never said if Koch Media will own or not the IP. Someone says that in interviews, they said it would be an Iga IP in the end. Maybe they are only distributing the game... Who knows...
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 29, 2015, 01:03:52 PM
Yeah. Dat might be a good question to ask IGA in the reddit AMA :o
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 29, 2015, 02:18:42 PM
I'll try to ask IGA about this cancelled ending where Maria turns into a demon in SotN.

That's what I'm going to try to ask as well--what was originally the reasoning behind why that would happen and such. The more people ask it the more likely it gets picked as a question he'll answer so the more people who ask the better.

I imagine someone will ask him about the fabled 1999 game, and if he was working on it right before Cox-kun took over the series.

Of course they might avoid everything Castlevania related, since he only vaguely refers to it as 'my previous works' anymore.

I dunno, it seems to say on the KS page that his previous works are open for discussion. They even mention Tokimeki Memorial as a silly aside.

I'll ask again: If achieved, will the Wii U version, either digital or physical, be rewarded to backers? Or will it be a seperate buy? (Mighty No. 9's physical copy, for instance, was a separate buy for non-backers, IIRC.)

My guess is that would be a question to ask using the form on the KS since it's even really unclear whether they will have a physical version for Wii U. They should update it eventually with an answer to something like that.
Title: Re: The first sign rises with the full moon.
Post by: Flame on May 29, 2015, 02:19:26 PM
They never said if Koch Media will own or not the IP. Someone says that in interviews, they said it would be an Iga IP in the end. Maybe they are only distributing the game... Who knows...
but they wouldn't have trademarked it otherwise, would they?
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 29, 2015, 02:54:21 PM
That's what I'm going to try to ask as well--what was originally the reasoning behind why that would happen and such. The more people ask it the more likely it gets picked as a question he'll answer so the more people who ask the better.

If you guys are going to try and ask about Dark Maria, could you also try asking about some of the other cancelled characters like Elizabeth Bartley and Gilles de Rais? He mentioned them briefly in some SotN guidebook interview and I really want to know more about what he had planned. I will try and ask myself as well, and of course I'll help you guys push the other questions, too. 

Sheeeeeeiiiiiiiiiiit. If true, that negates over a decade of shitposting on the Dungeon and Gamefaqs about how CotM was the last great Castlevania game before that bastard IGA ruined it and life in general.

Well Hero-kun, IGA did say he didn't like to be credited for CotM because he didn't work on it, so I assume his role was strictly PR. But even then, if you listened to what he said in the video, my respect for him has grown ever more since in return of becoming involved in the series after begging, he was basically forced to pump out a CV game each year. And even with his hands tied behind his back he still gave us 5 absolutely amazing handheld games while he probably could have giving us 2 or 3 SotN-tier ones if he actually had enough time. So it's really tragic people gave him crap all these years for "running Castlevania into the ground" even though it was because of a crunched development time and external forces like game retailers lowering the prices of their games.   
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 29, 2015, 03:18:28 PM
If you guys are going to try and ask about Dark Maria, could you also try asking about some of the other cancelled characters like Elizabeth Bartley and Gilles de Rais? He mentioned them briefly in some SotN guidebook interview and I really want to know more about what he had planned. I will try and ask myself as well, and of course I'll help you guys push the other questions, too. 

They were going to put Elizabeth Bartley and Gilles de Rais in SotN? Seems like that would've been kind of out of place, unless maybe they were just bosses and not full on characters (although Gilles was in LoD but I didn't know his history at the time I played that so it didn't seem odd). Or was that for The Bloodletting, from before the project transformed into SotN? I'd definitely be interested to know more about that project since it seems like there's so little info out there.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 29, 2015, 03:26:51 PM
NEW UPDATE NOW 13 https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1247096 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1247096)
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 29, 2015, 03:30:38 PM
Pretty great update!
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on May 29, 2015, 03:35:09 PM
We're getting pretty spoiled.

So. Next week #AskIga is special attacks eh? I always wondered if there were any that Iga wanted to put in but were cut.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 29, 2015, 03:38:14 PM
;-; He no answer my question ;-; Oh well, maybe next week.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 29, 2015, 03:41:26 PM
They were going to put Elizabeth Bartley and Gilles de Rais in SotN? Seems like that would've been kind of out of place, unless maybe they were just bosses and not full on characters (although Gilles was in LoD but I didn't know his history at the time I played that so it didn't seem odd). Or was that for The Bloodletting, from before the project transformed into SotN? I'd definitely be interested to know more about that project since it seems like there's so little info out there.

I'm pretty sure it was from SotN itself since he said he regretted them not being in the final game. This is what he said about it:

Quote from: IGA
As far as the story goes, I did have deeper and more involved dialogue planned, but I thought it would interrupt the game progression too much, so we took it out. There were many characters who had to be cut, but the ones I still wish we could have added were Elizabeth Bathory and Gilles de Rais. As for post-game stories, Alucard and Maria’s whereabouts are unknown. Richter uses this as an opportunity to pass the vampire killer to the Morris family, who are relatives of the Belmonts. He disappears with Annette. After this the repuation of the Belmont name as vampire hunters vanishes from history. However, that doesn’t mean the Belmont bloodline has died out, so perhaps they will rise again as Vampire Hunters someday.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 29, 2015, 03:43:24 PM
The AMA may be up. It's a bit early so I'm not sure if it's really him but...
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 29, 2015, 03:48:49 PM
Going by Ask IGA #3, I'm guessing the UMA Magazines in DoS and Marcel's sidequests in OoE were a nod to a Japanese ghost magazine that always featured the Igavanias? If so, that's pretty cool. Wondered where that idea came from.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 29, 2015, 04:00:12 PM
Gilles de Rais was in Jeanne D'Arc on PSP. It has absolutely nothing to do with anything except everyone should play that game because it was awesome. Unless you hate strategy RPGs like Fire Emblem. But if that's the case you don't deserve to have nice things anyway.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 29, 2015, 04:03:29 PM
Yes, they made the I am A page some time ago:

http://www.reddit.com/r/IAmA/comments/37s0ev/i_am_former_castlevania_producer_koji_igarashi/ (http://www.reddit.com/r/IAmA/comments/37s0ev/i_am_former_castlevania_producer_koji_igarashi/)

Here's muh question:

Quote
Dear Mr. Igarashi,

First off, thank you so much for holding this AMA, and thank you as well for all the wonderful work you've done in video games over the years. Though I'm sure you've heard this a lot, SoTN--and your other Igavanias, for that matter--have brought so much joy to me and millions of others across the globe. Personally, I wouldn't have made many of the friends I have now if it wasn't for your games. So I'm truly grateful to you for all that you've done, and I'm sure the rest of your fans feel the same way!

My question relates to something you said in this video:

https://www.youtube.com/watch?v=9TzfM6QUs6A (https://www.youtube.com/watch?v=9TzfM6QUs6A)

From about 1 hour and 15 minutes in, you describe (through your excellent translator, Ben Judd) the challenges faced with the profit margins of handheld games. To summarize what he said, any game on a cartridge format had a relatively fixed cost of development, but the prices of cartridges at retailers like Wal-mart constantly dropped, resulting in constantly dropping profit margins no matter how much you tried to cut costs. I'm wondering, does digital distribution (like on Steam) have this problem, and if not, was the rise of digital distribution one reason you decided now was the right time to strike out on your own and make your own masterwork? :)

Once again, thank you so much for your time.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 29, 2015, 04:16:03 PM
Does Reddit preserve threads like this or would it be a good idea to create a back-up in case we get lots of interesting info?
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 29, 2015, 04:22:27 PM
I think it preserves such threads, but a backup certainly couldn't hurt, prunyuu~
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 29, 2015, 04:34:46 PM
He even already answered about 1999. He said it was supposed to be a multiplayer game, but they couldn't find a perfect system to develop it for at the time.

IGA inserted time travellers in Castlevania because he liked the idea of "time watchers" that keep the flow of time intact. And that's about it, no hidden meaning behind them.

Shanoa is not related to the Belmonts, nor to Dracula in any way.

He said he'd respond about the Morris later, but I don't think this will happen.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 29, 2015, 04:39:18 PM
I'm gonna bet he can't answer the ending question since it's related to cut content  :'(
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 29, 2015, 04:43:48 PM
He even already answered about 1999. He said it was supposed to be a multiplayer game, but they couldn't find a perfect system to develop it for at the time.

I'd imagine lots of people would have thrown a hissy fit about the mutiplayer aspect if they had actually announced it.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 29, 2015, 04:49:27 PM
I'd imagine lots of people would have thrown a hissy fit about the mutiplayer aspect if they had actually announced it.

Who would've been the second character I wonder? The priestess who has the idea to seal the castle in the eclipse? Or Alucard? I suppose Alucard is the more natural choice.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 29, 2015, 04:54:09 PM
Quote
Q: "We know you're a talented man, but does the great IGA-san have any other hidden talents? (Aside from your bat transformation)"

A:"Stumbling around the streets of Tokyo after having too much beer... does that count?"


This man endears himself to me so much. =)
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 29, 2015, 04:58:28 PM
Who would've been the second character I wonder? The priestess who has the idea to seal the castle in the eclipse? Or Alucard? I suppose Alucard is the more natural choice.

Everytime I try to analyse what IGA had in mind for 1999, and his favorite game in the franchise (CVIII) I can't help but think that he was going to recreate the events of CVIII in 1999. Now, with this multiplayer aspect it sounds like you were going to actually be able to control the partners all at the same time. Which leads me to believe that Harmony of Despair was a test to see if the idea would fly.

In another note: Robert Belgrade joined Bloodstained, did you guys see?

He'll voice Johannes. Calling it now.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 29, 2015, 05:02:40 PM
Guys!!!! IGA-sama answered my question!!!!

http://www.reddit.com/r/IAmA/comments/37s0ev/i_am_former_castlevania_producer_koji_igarashi/crpedj1?context=3 (http://www.reddit.com/r/IAmA/comments/37s0ev/i_am_former_castlevania_producer_koji_igarashi/crpedj1?context=3)

It's like I've been touched by an angel...
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 29, 2015, 05:18:03 PM
Guys!!!! IGA-sama answered my question!!!!

http://www.reddit.com/r/IAmA/comments/37s0ev/i_am_former_castlevania_producer_koji_igarashi/crpedj1?context=3 (http://www.reddit.com/r/IAmA/comments/37s0ev/i_am_former_castlevania_producer_koji_igarashi/crpedj1?context=3)

It's like I've been touched by an angel...

Congratulations, Gunlord! *rubs your belly*

Anyway, it's over now. Unfortunately, not a lot of interesting info but that's understandable considering medium.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 29, 2015, 06:21:10 PM
Robert Belgrade in Bloodstained.

...Just. Wow. I never saw that coming. It's been almost 14 years since his last voice performance as an actual character, and another two if the estimated delivery date is anything to go by. I wonder if he'll be a lot better after 16 years, and with a proper voice director.

EDIT: Granted, it does say voice cameo. Chances are, he won't even be playing a major character like Johannes or anyone. Likely because of the fan service in this, we'll probably get a boss or someone who is totally not Alucard at all, and has lines like "Dark Metamorphosis!", "Soul Steal!" and "You have been doomed ever since you lost the ability to love."
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 29, 2015, 06:27:57 PM
Anyway, it's over now. Unfortunately, not a lot of interesting info but that's understandable considering medium.

I dunno, finding out 1999 was going to be proto-HoDespair was kind of interesting, in a slightly horrifying way. Man, that would've been a shitstorm even greater than Judgment if it wound up being similar to HoDespair.

Still, he seemed shocked to see some guy on there actually was a fan of that game.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 29, 2015, 06:33:36 PM
There... they answered the question about the IP owning.

It's IGA's IP in the end. Just as I thought, Deep Silver is just publishing the game.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 29, 2015, 07:39:26 PM
Robert Belgrade in Bloodstained.

...Just. Wow. I never saw that coming. It's been almost 14 years since his last voice performance as an actual character, and another two if the estimated delivery date is anything to go by. I wonder if he'll be a lot better after 16 years, and with a proper voice director.

EDIT: Granted, it does say voice cameo. Chances are, he won't even be playing a major character like Johannes or anyone. Likely because of the fan service in this, we'll probably get a boss or someone who is totally not Alucard at all, and has lines like "Dark Metamorphosis!", "Soul Steal!" and "You have been doomed ever since you lost the ability to love."

Or a random villager that says "Im interested in this" before dying.


Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 29, 2015, 08:21:17 PM
I dunno, finding out 1999 was going to be proto-HoDespair was kind of interesting, in a slightly horrifying way. Man, that would've been a shitstorm even greater than Judgment if it wound up being similar to HoDespair.

Still, he seemed shocked to see some guy on there actually was a fan of that game.

Well, IGA just said it would be multiplayer, not that it would necessarily have been just like HoD. Maybe there would have been Julius and Alucard tag teaming :D
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on May 29, 2015, 09:26:06 PM
i have the sudden urge to play as Julius in Harmony of Despair right now for some reason.  be right back.
--
ok, back.  maybe they can get David Cox to do something.  he had a part in Symphony of the Night too.  *ducks*
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 29, 2015, 10:23:37 PM
ok, back.  maybe they can get David Cox to do something.  he had a part in Symphony of the Night too.  *ducks*
A few years later
Cox: "Forget everything you know about Bloodstained."
And then Alvarez fucks up everything. :P
Title: Re: The first sign rises with the full moon.
Post by: Donvermicelli on May 30, 2015, 01:02:15 AM
For anyone still wondering about the IP status:

Quote from: Koji_Igarashi
Bloodstained is MY IP. Anyone can trademark anything. IP ownership is a different thing altogether.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 30, 2015, 01:48:59 AM
I think that I should share this, a NeoGAF user named "Crocodile (http://www.neogaf.com/forum/member.php?u=11602)" was gentle enough to extract all answered questions from this last AMA, here it is:

---------------------------------------------------------------------------------------------------------------------------------

So about that........I extracted all the questions (that were answered) and the answers from that AMA and have posted them below:

#1 Question: Many current action games (even recent Igavania-style ones like Guacamelee) use combos in their battle systems. Is Bloodstained going to use this approach, or will it stick closer to the Castlevania style of attack and dodge? For me, Symphony of the Night is close to the perfect game! I'm really looking forward to playing Bloodstained.

Answer: Hello! Here we go. IGA wants to keep this closer to the style he is familiar with. There are a lot of pieces to balance for the game so a combo system might change the entire dynamic. Therefore he'd like to go with a more classic "dodge and attack" style.


#2 Question: Were there ever any plans for a Castlevania game set in 1999, or was that detail intended to be left alone in order to allow the player's imagination to fill in the gaps?

Answer: There are lots of different development styles but the way we develop a game is by first thinking about the core system and then filling in the story afterwards. There were plans for a game set in 1999 but we could find a system that fit that story. Btw, that game was supposed to be multiplayer.


#3 Question: Igarashi-san,
First of all, I want to thank you for all that you've done for the gaming community over the years. Your games have given me (and many others) so many awesome memories; Aria of Sorrow will forever remain one of my favorite games of all time.I have two groups of related questions:
1) Do you keep in contact with any other ex-developers who worked for Konami? Are you friends/associates with Hideo Kojima? If so, how do you feel about the recent press (or lack thereof) about his departure from the company?
2) What do you think of the Demon's Souls/Dark Souls/Bloodborne series developed by From Software? Do they remind you of your games in any way? Would you ever consider teaming up with From Software and co-developing a game together? A man can dream, after all...

Answer: Actually, I'm in contact with a lot of ex-Konami people. Konami is a company and probably has some kind of strategy but since I've been out of the loop for a year I really can't say.
I love From's games. Collaboration would be great and honestly, I get that question a lot, but I think the visual style is a bit different. I'm more classic Gothic where they are more based in Cthulu


#4 Question: Hello Iga, thank you for taking the time to do this AMA, I'm really looking forward to Bloodstained. I really enjoyed playing Harmony of Despair when it came out back in 2010. Have you ever thought about making another game with that same type of multiplayer in mind? Are there any design ideas you would like to include in a new "multiplayervania"?
Answer: Wow! A fan of Harmony of Despair makes me happy. I'm constantly looking at the backer comments on the Bloodstained page. The more sort of requests we get for multiplayer, the more we want to prioritize it. That being said, online is a very expensive undertaking so we'd have to find a good balance.


#5 Question: How many hours of game play can we expect from the game? Since I am spending more money on it, I do want longer story/larger map compared to the games that were published more than 10 years ago.

Answer: Previously we used to shoot for a bare minimum of 10 hours. We just passed a stretch goal guaranteeing a 25% bigger game so it will be at least 12.5 hours. Again, that's for someone who is really, really good and doesn't include the extra modes that clearing stretch goals have provided.


#6 Question: Love your stuff Iga-sama. I want you to know that I think Aria of Sorrow is a masterpiece! What are your favorite souls from the Aria/Dawn of Sorrow games?

Answer: It's kind of embarrassing, I can't remember the name but it's the soul that gives you a giant axe. I like it because, it's just big (overly so) for the sake of being big.


#7 Question: Would you consider writing a book on game design, whether it's as a teaching tool or for any other reason?

Answer: It's true I am a scenario writer but I'm terrible at writing books so probably not in my near future but thanks for the encouraging words.


#8 Question: Did the overwhelming response for Bloodstained surprise you? Was it you or Two Player Productions that had the kickstarter planned out so thoroughly before hand? It really seems super prepared for anything!
To Mr. Judd: Whats it like translating for Mr. Igarashi? Are there any weird translation flubs or hard to translate jokes that made you both laugh?

Answer: Iga - I was expect 800K at the absolute most... I was wrong (laughs). Yeah, we prepared for something much smaller initially and really had to shift gears to provide better content and more goals attached to the stretch goals.
Ben - I can't think of a particular instance but I have to admit, filming Iga angrily throwing a wine glass on the ground was so much fun (That was Napa Valley by the way... who knew they had castles!)


#9 Question: Can we expect the return of hard mode from Order of Ecclesia? Something that interesting me a lot on this title was the fact that hard mode not only changed how hard the enemies hit, but it changed a lot of neat stuff like bats flying at bullet speeds or enemies that appear later on popping early. It really changed how the game could be tackled.

Answer: We've already cleared the "Hard mode" stretch goal so there will definitely be a mode like that in the game. As to how it specifically will work and whether it will change individual enemy patterns, I'll be talking with Inti and getting backer feedback to find the best features for it.


#10 Question: SOTN is my favorite game of all time, and I was happy to back Bloodstained.What game mechanic in Bloodstained are you most excited about? For the Castlevania series, you had its mythos and the legend of Dracula to draw on. What sources are you drawing from in your creation of Bloodstained's world?

Answer: It's not really a feature per say but one of the things I am looking forward to most is working with Inti. They are great a creating really challenging boss battles with a nice risk/reward approach. I think having them on board will make some of the boss battles very challenging. The current monster designs are based around the 72 lessor demons in Solomon's tome. But I love classic movie monsters as well so they will probably show up in the game too.


#11 Question: Huge fan Iga, I've been playing your games since SoTN, I even played Nano Breaker! My questions are about unanswered questions from your time on Castlevania. Would love to hear answers for all 3, but whatever you can tell us is appreciated.
1.   Why was Shanoa so special? You once said that Shanoa was a code name, but we never got her real name. I personally always thought she was the child or grandchild of Alucard and Maria, others thought she might be a Belmont or Morris, could you finally give us the answer?
2.   What is up with St. Germain? Aeon? This whole time traveling group, we never got any real information about them... Can you tell us anything? Are they related at all with the stop watch subweapon?
3.   Where were the Morris family during Order of Ecclesia? Were they not yet in action? How long after Symphony of The Night did the Morris Clan take up the vampire killer whip?

Answer: 1) Neither of those theories is correct. Sadly, I didn't have a real name in mind... but I wanted to give her an aire of mystery. 2) OK... that was a long explanation that will be hard to type out but the bottom line is he liked the idea of St. Germain time traveling and then needed a reason behind it. So there were time-traveling "time watchers"... Sounds like he was looking for a balance but liked the concept of time-travel. 3) Will have to answer later...


#12 Question: Castlevania: Symphony of the Night is obviously your most popular and well-respected title. Would you say that game is your best work? If not, what game have you worked on that you're the most proud of?

Answer: There are two for me. Obviously SOTN is one. It helped forge more career and allows me to have all these great fans. The other one is Tokimeki Memorial - A dating simulation game. It actually caused a minor social "revolution" and change in thinking in the Japanese society when it was released. It was very popular.


#13 Question: Will we be able to increase our pledges after the campaign ends, and upgrade our rewards via PayPal?

Answer: We will have to adhere to Kickstarter Rules. When the campaign ends, I don't believe you can increase your pledge...


#14 Question: First I'd like to thank you for this project, and second I'd like to know if there is a possibility of you doing a fan art contest to make a boss?

Answer: Unfortunately, no. There is a reward in which you can design an enemy but bosses affect the whole of the game play and we need to make sure everything syncs up in the game. That being said... keep watching the campaign page. We will have a backer vote/contest soon. Should be exciting!


#15 Question: Dear Mr. Igarashi, first off, thank you so much for holding this AMA, and thank you as well for all the wonderful work you've done in video games over the years. Though I'm sure you've heard this a lot, SoTN--and your other Igavanias, for that matter--have brought so much joy to me and millions of others across the globe. Personally, I wouldn't have made many of the friends I have now if it wasn't for your games. So I'm truly grateful to you for all that you've done, and I'm sure the rest of your fans feel the same way! My question relates to something you said in this video: https://www.youtube.com/watch?v=9TzfM6QUs6A (https://www.youtube.com/watch?v=9TzfM6QUs6A) From about 1 hour and 15 minutes in, you describe (through your excellent translator, Ben Judd) the challenges faced with the profit margins of handheld games. To summarize what he said, any game on a cartridge format had a relatively fixed cost of development, but the prices of cartridges at retailers like Wal-mart constantly dropped, resulting in constantly dropping profit margins no matter how much you tried to cut costs. I'm wondering, does digital distribution (like on Steam) have this problem, and if not, was the rise of digital distribution one reason you decided now was the right time to strike out on your own and make your own masterwork? :) Once again, thank you so much for your time.

Answer: Games going to disk have eliminated that problem there are actual cases in which the digital royalty you pay to first parties is much higher than a retail version's royalty. Strange but true.


#16 Question: One of the backer rewards is a ring personally hand-crafted by IGA. We know you're a talented man, but does the great IGA-san have any other hidden talents? (Aside from your bat transformation)

Answer: Stumbling around the streets of Tokyo after having too much beer... does that count? Um, I'm a creator at my core... when I was younger I did a part-time job creating stuffed animals. I guess that is one?


#17 Question: Some people have speculated about trademark and IP rights. Can you make a statement that addresses ownership of Bloodstained?

Answer: Bloodstained is MY IP. Anyone can trademark anything. IP ownership is a different thing altogether.


#18 Question: Will there be an option for a physical copy of the WiiU version if (or rather when) the stretch goal is met?

Answer: This will be mentioned after we clear the Wii U stretch goal (smiles deviously)


#19 Question: Would you consider doing consulting work on future Castlevania titles if Konami approached you for help?

Answer: Of course! I love my new baby "Bloodstained", but Castlevania is also a great IP I would never turn my back on...


#20 Question: Hey Iga-San,
1) Do you have any comment on the recent talk of Konami focusing their efforts on mobile gaming?
2) with the recent goal of "your biggest castle ever" how much bigger are you aiming for?
Also, Ben. Seeing as how you have been a part of two successful Kickstarters of this nature, should we expect more on the horizon?
Thanks for your time. Looking forward to Bloodstained.

Answer: 1) Konami is a business so they are just following the market. It makes me sad but a business is going to business... 2) Our initial 500,000 goal was going to be a much more compact version due to budgetary limitations but thanks to the additional backer support, I'm finally able to make something bigger than even SOTN. And there will be lots of new modes. I'm really interested to see how far the campaign goes because that could unlock some other really cool ideas. Of course it's always a balance.
Ben - Yes. Any you will be excited. Now help me convince FanGamer to join me. They are awesome-sauce!


#21 Question: Hi Koji! Which game was the hardest of the series to help create? Also with Bloodstained, since we got the voice of Alucard, will we get more voiceovers? Will we get the composer for Symphony as well?

Answer: You already have her: She is called Miichiru Yamane.


#22 Question: First off thank you so much for making so many games that are important to me. Its early in development but do you have any plans to have a Death/Grim Reaper boss fight in Bloodstained? If that's too close to the Castlevania games, are there any plans for a boss battle similar to the Death fights (random, multiple projectiles in the field, transformation, etc.?) Thank you so much, Mr. Igarashi.

Answer: Projectiles - It's easier to make boss battles with these so yes Transformation - Oh yes Death... Hmm...


#23 Question: How does it feel to have such an open development/communication with your fans...?

Answer: It's a new approach for me so it's kind of refreshing. I mean, someone just asked me about my favorite kind of ice cream! I didn't think I'd get to connect with fans on that kind of a level.


#24 Question: Do you know if Konami or anyone in Konami has shown interest in a new Snatcher game or a HD remake?

Answer: It's been a year since I left so unfortunately I really don't know.


#25 Question: Will Bloodstained support online cooperation? I would love to explore the castle and kill monsters with a friend or two of mine.

Answer: Online co-op for multiple platforms is one of the most expensive things to develop. That means we have to be very careful about how we plan it and where it would fit in the budget. That being said, if the campaign continues to go well, there will be a lot of new opportunities for us on the development side of things. Maybe even online co-op.


#26 Question: Greetings Iga, and thank you for making one of my favorite games ever, Symphony of the Night. I absolutely loved the design used for Dracula's Castle, with places such as the royal chapel, the outer wall, and the library. I enjoyed how there were small ares that didn't serve much purpose, but were still nice to go to, and made Dracula's castle feel more like his home. Will the art design of Bloodstained be similar to SotN in that way?

Answer: That is the plan right now.


#27 Question: Johannes seems a bit bookish to me, but Michiru Yamane is inspired by his concept art. Is there any chance that Johannes will get a new look that is more like a Belmont than a book worm? If not, Johannes is great. I want to know the story you have to tell, not just what I want to know. Thank you for everything, Iga san!

Answer: You want to make sure there is a difference in visual style and roles of your main characters. Johannes is meant to be a support character for Miriam. If he becomes a cool Indy Jones type character you end up with two leads and they have a tough time playing off of each other. That being said, he may look bookwormish as you said, but HE HAS A WHIP. So there's that.

#28 Question: Which part of making games is the most tedious that you wish could be automated by computers?

Answer: Ideally, I would attached a brain scanner to my head and everything I envisioned would be automatically created by a computer... But alas, that technology seems far away...


#29 Question: What is your opinion on Simon's Quest for NES and Castlevania 64 for N64? These are two of the most generally disliked games in the series, but I have a lot of fondness for both of them. In my opinion, the worst Castlevania is Castlevania Legends for Game Boy.

Answer: In the US I think the game came with a strategy guide making it easier. In Japan it didn't and that made it less popular. Honestly, RPG elements are great but getting hit, then thrown off the screen and having to wait for it to reload was frustrating.

---------------------------------------------------------------------------------------------------------------------------------
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 30, 2015, 01:52:02 AM
Nobody asked what IGA thinks about the LoS games/saga?
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 30, 2015, 02:10:18 AM
Maybe, but he only answered these questions, sadly.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 30, 2015, 03:13:49 AM
Johannes has a whip. Oh yeah.
I doubt that Belgrade is voicing him.
The KS update 12 said that he will be hidden somewhere in the castle.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 30, 2015, 04:42:23 AM
3.   Where were the Morris family during Order of Ecclesia? Were they not yet in action? How long after Symphony of The Night did the Morris Clan take up the vampire killer whip?

Answer: 3) Will have to answer later...

Quote
3) Will have to answer later...

Quote
have to answer later...

Quote
later...

The most important question (IMO of course) and he will answer """"LATER"""".
Title: Re: The first sign rises with the full moon.
Post by: Donvermicelli on May 30, 2015, 05:43:56 AM
Nobody asked what IGA thinks about the LoS games/saga?
I believe he answered this question in one of the interviews. Sadly I can't recall exactly which one anymore, when I do I will post it here.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 30, 2015, 05:53:14 AM
Nobody asked what IGA thinks about the LoS games/saga?

He answered that question in that video I posted a couple of pages back (about one hour into the video). Basically, he says he couldn't possibly be upset with MercurySteam for changing the series because that's what he did too with SotN, and he also said he was impressed with the first LoS. He did say he didn't really like MoF, though.   
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 30, 2015, 05:56:42 AM
I believe, Everyone who knows Castlevania hates MoF.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 30, 2015, 06:58:03 AM
Thanks for telling, I was not willing to watch the 1+ hour video. :p

I believe, Everyone who knows Castlevania hates MoF.
Not the best game ever, but the combat and boss rush are still fun to do.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 30, 2015, 07:08:14 AM
As much as I disliked for the most part the animation style for the cutscenes in MoF, Trevor's ending scene chokes me up every time I watch it.  Robert Carlyle's voice on the line 'Live, my son....'  Yes, I admit that I can be a bit of a softie at times.

I liked the game, overall.  I just would have liked it to be longer, and have more enemy variety per area.  My issue with the cutscenes animation was the weird, 3D pretending to be 2d-like style.  The HD version was better with the inclusion of lip-sync, which was one of my issues.

Edit made for clarity. :)
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 30, 2015, 08:05:21 AM
The most important question (IMO of course) and he will answer """"LATER"""".

When even is later? They don't usually come back after an AMA and answer more questions  :-\
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 30, 2015, 08:22:21 AM
Maybe someone can hound him later about it in one of the Ask IGA sessions. There is always hope.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on May 30, 2015, 09:52:04 AM
I may walk a lonely road, but of the three Lords of Shadow games, I think I liked MoF best.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 30, 2015, 10:32:15 AM
Well, the 3 million mark is pretty much reached now, if you factor in the PayPal pledge amount in.  I'm still not completely sure whether 4 million will be reached, but it's looking more feasible again! :)

I'd say that we've now passed the 3 million mark.  Woohoo!  Roll on 4 million!
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 30, 2015, 01:00:54 PM
Good, hopefully the port is handled well. Steam and WiiU are going to be my platforms of choice.
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on May 30, 2015, 04:44:24 PM
Update on the Wii U port; it is available at any tier $28 and up and physical copies will be offered as well as digital.

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1248002?ref=dash (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1248002?ref=dash)

Furthermore, the Wii U version will feature Miiverse, Mii integration, the ability to write notes on the map, and several others. The $3.25 and $3.5 million goals have also been revealed: asynchronous multiplayer and a Vita port.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on May 30, 2015, 05:15:21 PM
Sadly they're not going to allow for a level editor stretch goal I take it.
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on May 30, 2015, 05:17:38 PM
Thank you Backers. You just saved us from spending hundreds of $$$.

Now I'm kinda torn. While I would love to play on my Wii U and tv, I can't deny the uses of playing this game on the go/can.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 30, 2015, 05:43:54 PM
Thank you Backers. You just saved us from spending hundreds of $$$.

Now I'm kinda torn. While I would love to play on my Wii U and tv, I can't deny the uses of playing this game on the go/can.

This is very interesting.... But could this not also work on the new 3ds?
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 30, 2015, 06:00:42 PM
Thanks for telling, I was not willing to watch the 1+ hour video. :p
Not the best game ever, but the combat and boss rush are still fun to do.
Nah, it was shit. Good thing it bombed hard.
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on May 30, 2015, 06:18:41 PM
Well, that's a treble clef at $3.75 million. Really hoping it's not orchestral music  :-\
Title: Re: The first sign rises with the full moon.
Post by: Jeepy on May 30, 2015, 06:20:25 PM
Looks like we're going to get some music from Robert Belgrade if we reach the $3,750k goal:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZzCOYBz.png&hash=8eb0f5b3cb5fa3655dfadce6e11c2fb9)
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 30, 2015, 06:31:06 PM
I tweeted to them about it, if people want to retweet or add-on.

https://twitter.com/tasteslikesin/status/602970490785943552 (https://twitter.com/tasteslikesin/status/602970490785943552)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsindra.brinkster.net%2Fmisc%2FTheShizz%2FIGAVANIA.png&hash=94ede1c2389ce461c957ec71240f761b)

YOU'RE FUCKING WELCOME...AGAIN!!  :P

But seriously, we got ourselves our own clan guys! REPRESENT!
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 30, 2015, 06:44:33 PM
Yaaaaay! :D :D :D
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 30, 2015, 06:46:27 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsindra.brinkster.net%2Fmisc%2FTheShizz%2FIGAVANIA.png&hash=94ede1c2389ce461c957ec71240f761b)

YOU'RE FUCKING WELCOME...AGAIN!!  :P

But seriously, we got ourselves our own clan guys! REPRESENT!

Totally, Gangsta!

Sindra you are a BOSS!
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on May 30, 2015, 06:52:32 PM
Operation Akuma clan.

Wow.

Anyway, nice to see the dungeon clan there. I would choose it, if I pledged the ammount necessary to choose.

Just like I don't like the idea of a Wii U port, I'll say I don't like the idea of a Vita port... I would prefer more features to the base versions... but aat this point, there's no going back.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 30, 2015, 07:02:02 PM
Operation Akuma clan.

Wow.

Yeah, I found that funny too, but whatever. We got our Dungeon Clan.

A mod might want to make that some kind of stickied info or something for other Dungeonites to see, in case they miss it.
Title: Re: The first sign rises with the full moon.
Post by: Rugal on May 30, 2015, 07:05:57 PM
I'm more offended by the fact that there are Gamegrumps, Egoraptor, and ProtonJohn clans.
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 30, 2015, 07:42:21 PM
Nice, a Dungeon clan. I'll definitely be picking that to be in the credits under.

I'm more offended by the fact that there are Gamegrumps, Egoraptor, and ProtonJohn clans.

I find it strange that there's both a Gamegrumps AND Egorapter clan. Egorapter is the creator and primary host of the Gamegrumps channel. It seems like Egorapter has TWO clans for himself.

Why?
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 30, 2015, 08:36:01 PM
Nice, a Dungeon clan. I'll definitely be picking that to be in the credits under.

I find it strange that there's both a Gamegrumps AND Egorapter clan. Egorapter is the creator and primary host of the Gamegrumps channel. It seems like Egorapter has TWO clans for himself.

Why?

Not to mention it's kinda dumb since Arin Hanson has pretty much abandoned Egoraptor for Game Grumps anyway.

Also, I just realized Belgrade can still be appearing in the game as Alucard, since Alucard is pretty much a public domain character, isn't he? They can even make him look similar to Lon Chaney Jr. to avoid a direct similarity with the CV one (since people hardly remember CV3 Alucard anyway).
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on May 30, 2015, 09:38:17 PM
sweet, i don't have to choose between Clan Bullwhip and Clan Broadsword now.  want both the ps4 and wii u versions... since i signed up for a physical and download, maybe i'll get download for wii u and physical for ps4.  i'm assuming i'll have a ps4 by then, but i got the wii u now and would love switching between the big screen and the gamepad whenever i felt like it, but really want the iga original too.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 30, 2015, 09:42:50 PM
Here's an idea who do you think would be a good voice for miriam?
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on May 30, 2015, 10:01:38 PM
It is interesting to see the origins of Bloodstained in Castlevania, and not just being an IGAvania/Metroidvania in style. IGA was the one to introduce an importance of alchemy to the CV series. It's heavily rooted in the origin of not only the Belmont's Vampire Killer, but Dracula himself.

And the act of transmutation was also used with the Innocent Devils of CoD. Interesting to know, in Bloodstained, the effects of alchemy result in colored crystals appearing on the cursed and demons. Look familiar?

(https://ksr-ugc.imgix.net/assets/003/856/394/fb079f57618e44bfaadd0ad91c68b34f_original.png?v=1432588592&w=639&h=&fit=max&auto=format&lossless=true&s=e621b227a9eb674c41175d9dc706c6fe)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fvignette1.wikia.nocookie.net%2Fcastlevania%2Fimages%2F5%2F59%2FCod_02.jpg%2Frevision%2Flatest%3Fcb%3D20110430152856&hash=2dd78e9b3da23e1ff92ac9dd7726ba23)

Not to mention all the demons of Ars Goetia that have appeared in the CV series since SotN(they never appeared prior to that game). Kinda interesting.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 30, 2015, 10:04:27 PM
Here's an idea who do you think would be a good voice for miriam?

I think Ali Hillis would be a good choice for her.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 30, 2015, 10:07:05 PM
It is interesting to see the origins of Bloodstained in Castlevania, and not just being an IGAvania/Metroidvania in style. IGA was the one to introduce an importance of alchemy to the CV series. It's heavily rooted in the origin of not only the Belmont's Vampire Killer, but Dracula himself.

And the act of transmutation was also used with the Innocent Devils of CoD. Interesting to know, in Bloodstained, the effects of alchemy result in colored crystals appearing on the cursed and demons. Look familiar?

(https://ksr-ugc.imgix.net/assets/003/856/394/fb079f57618e44bfaadd0ad91c68b34f_original.png?v=1432588592&w=639&h=&fit=max&auto=format&lossless=true&s=e621b227a9eb674c41175d9dc706c6fe)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fvignette1.wikia.nocookie.net%2Fcastlevania%2Fimages%2F5%2F59%2FCod_02.jpg%2Frevision%2Flatest%3Fcb%3D20110430152856&hash=2dd78e9b3da23e1ff92ac9dd7726ba23)

Not to mention all the demons of Ars Goetia that have appeared in the CV series since SotN(they never appeared prior to that game). Kinda interesting.


 I know it's very interesting. Here's a question you think IGA is a full metal alchemist fan? I hear that's popular in japan.


I think Ali Hillis would be a good choice for her.

My vote goes to Laura Bailey ever hear her voice Rayne? Her character range goes a long way.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 30, 2015, 10:10:10 PM
My vote goes to Laura Bailey ever hear her voice Rayne? Her character range goes a long way.

Laura Bailey is good, too, but I personally think Rayne is a bad example of Laura's voice talent. Rayne's voice acting is really nothing special, like most of the voice-overs in those games.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on May 30, 2015, 10:12:59 PM
Laura Bailey is good, too, but I personally think Rayne is a bad example of Laura's voice talent. Rayne's voice acting is really nothing special, like most of the voice-overs in those games.

I used Rayne as an example because when I first heard it I was surprised it was her. I know shes done alot better voices heck look at my banner thingy  ;)

And just for the laughs




and for the range I was talking about this

   
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 30, 2015, 10:56:27 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsindra.brinkster.net%2Fmisc%2FTheShizz%2FIGAVANIA.png&hash=94ede1c2389ce461c957ec71240f761b)

YOU'RE FUCKING WELCOME...AGAIN!!  :P

But seriously, we got ourselves our own clan guys! REPRESENT!

Told you a twitter bomb would work. :)

Made the sticky post for all to see.

Looks like we're going to get some music from Robert Belgrade if we reach the $3,750k goal:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZzCOYBz.png&hash=8eb0f5b3cb5fa3655dfadce6e11c2fb9)

This is interesting and this confirms this comment on the KS page:
Quote
Ben Judd 15 minutes ago
@KurowaSan
(smiles deviously) From this point all of the remaining goals are fantastic.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 31, 2015, 02:15:51 AM
Operation Akumaclan lol

Oh and Vinesauce is a YT partner? Neat.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 31, 2015, 02:21:15 AM
And I'm currently writing an original theme for Miriam, because I want to participate.

(And maybe Yamane may notice me, that'd be a dream coming true.)
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 31, 2015, 05:09:36 AM
Some people might have notcied it already (after all, it happened days ago) but the swordorwhip.com (http://swordorwhip.com) website changed a bit.

IGA is not in his throne anymore, instead there is a note written like this:

???:The note reads:

"Soon I will return."
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 31, 2015, 05:48:31 AM
Here's an idea who do you think would be a good voice for miriam?

Robert Belgrade.
Title: Re: The first sign rises with the full moon.
Post by: Donvermicelli on May 31, 2015, 06:02:18 AM
Robert Belgrade.

That sounds like a solid candidate, the more her curse progresses the deeper the voice!
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 31, 2015, 06:19:09 AM
Here's an idea who do you think would be a good voice for miriam?
I say we double-dip on the not!Shanoa thing and bring back Michelle Ruff/Houko Kuwashima. :V
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on May 31, 2015, 07:12:57 AM
Here's an idea who do you think would be a good voice for miriam?

Cynthia Harrell, then if you sit in a chair for a moment, she starts to sing I am the wind.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 31, 2015, 08:34:32 AM
Oh lord, how I want that Vita port to happen. Please dear mother of everything that is holy and nice: Let us reach dat goal!
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 31, 2015, 08:46:36 AM
Did they ever clarify if the game would be sold at retail? I'm actually thinking of going for that physical copy for WiiU...
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 31, 2015, 08:55:15 AM
Will the Dungeon and Operation Akuma Clans be mortal enemies in this game?
Title: Re: The first sign rises with the full moon.
Post by: X on May 31, 2015, 10:16:39 AM
Quote
Laura Bailey

Yeah she is quite the voice actor. One of my faves as I really like her voice. Whenever I'm playing Saints row 3 or 4 her's is always the first choice.

Quote
Did they ever clarify if the game would be sold at retail? I'm actually thinking of going for that physical copy for WiiU...

I'd like to know this too. There's just something about owning a physical copy of a game over a digital download that makes it seem more real to me.
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on May 31, 2015, 10:41:25 AM
Did they ever clarify if the game would be sold at retail? I'm actually thinking of going for that physical copy for WiiU...

No.  The physical copies are for backers who pledges 60+ dollars. There will be no physical copies outside of it except greedy people selling them on Ebay/Amazon/etc.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 31, 2015, 10:45:42 AM
How does someone who already pledged get to change their Clan?
I don't see any info on how to do that on the KS page.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 31, 2015, 10:47:07 AM
No.  The physical copies are for backers who pledges 60+ dollars. There will be no physical copies outside of it except greedy people selling them on Ebay/Amazon/etc.
Damn, well if the game doesn't end up that great I guess I wouldn't be bothered over this...
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 31, 2015, 11:00:06 AM
The FAQs on the ks page says that there are plans to sell it at retail in the future, but it won't contain the kickstarter exclusive content, such as an exclusive boss, and the sword whip weapon.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 31, 2015, 11:28:09 AM
Damn, well if the game doesn't end up that great I guess I wouldn't be bothered over this...

From the FAQ:

"There will indeed be a physical release of the game in the future. However, the Kickstarter-exclusive box set is a celebration for fans willing to support IGA in his time of need, so the retail version of the game will not contain any of the Kickstarter-exclusive bonus content"
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 31, 2015, 11:29:22 AM
How does someone who already pledged get to change their Clan?
I don't see any info on how to do that on the KS page.

I didn't even choose a clan yet, I don't think. I didn't think you did that until the end. o_O
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 31, 2015, 11:34:45 AM
I didn't have an option of choosing any such thing.
I'm wondering, how are people doing these social community shenanigans.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 31, 2015, 11:44:58 AM
The FAQ states that people will be able to choose their clan once they get the survey after the campaign ends. That's all it really says about choosing or changing clans.
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on May 31, 2015, 12:53:17 PM

 I know it's very interesting. Here's a question you think IGA is a full metal alchemist fan? I hear that's popular in japan.

Maybe he's a FMA fan, but I think he's also just facsinated with the concept fo alchemy, plot-wise. I recall him mentioning Enochian language in regards to Bloodstain's plot, and know it's connected to John Dee(whom I referenced in earlier posts regarding historical figures they could reference in this game), whom with the help of his assistant, deciphered the "Angelic Language" and used it for angel conjuring. And another name I brought up, Aleister Crowley, would use some of Dee's teachings in his own rituals. It goes side-by-side with the Ars Goetia and demon summoning. The crystals(both in Bloodstained and of the Innocent Devils in CoD), the Philosopher's Stone(a fabeled alchemic relic) and the Crimson Stone(of CV), it's all very interesting and you can see the connections in concept. It's all pretty cool. The one artwork of the alchemy lab for Bloodstained seemst to have demons being created in glass tubes, which almost reminds me of that Curse of Darkness Kojima artwork:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.maxi-fond-ecran.com%2Ffond-ecran%2Fjeux-video%2Fcastlevania_curse_of_darkness_003.jpg&hash=53d4a16f0d1bffea384766f35d139578)

(https://ksr-ugc.imgix.net/assets/003/824/224/bce6f3f0854163f5eac2d9bf707dcedc_original.png?v=1432076624&w=639&h=&fit=max&auto=format&lossless=true&s=3f194e5b1bde368f7b6e211d299aef20)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 31, 2015, 02:11:49 PM
Okey guys any chance to see gamepaly video soon? Maybe E3? What do you think? 

Aand which version will you go for? PC PS4, X1 or Wii U?

To be honest I love to play Castlevania on handheld but Vita version must reach first. But big screen is always better and I will maybe go for PC version.. but I will have this game NOT digital.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on May 31, 2015, 02:31:52 PM
It's all pretty cool. The one artwork of the alchemy lab for Bloodstained seemst to have demons being created in glass tubes, which almost reminds me of that Curse of Darkness Kojima artwork:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.maxi-fond-ecran.com%2Ffond-ecran%2Fjeux-video%2Fcastlevania_curse_of_darkness_003.jpg&hash=53d4a16f0d1bffea384766f35d139578)

In the ten years that this game and its artwork have been out, not once have I ever noticed this before. Whoa.

Okey guys any chance to see gamepaly video soon? Maybe E3? What do you think? 

I wouldn't expect anything until the very end of this year, really.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 31, 2015, 02:34:55 PM
Okey guys any chance to see gamepaly video soon? Maybe E3? What do you think? 

Aand which version will you go for? PC PS4, X1 or Wii U?

To be honest I love to play Castlevania on handheld but Vita version must reach first. But big screen is always better and I will maybe go for PC version.. but I will have this game NOT digital.

I don't expect any gameplay until at the very least TGS this year, but it feels more realistic to wait until next year.

As for which platform, I'm definitely going for PS4, but might grab the Vita version somewhere down the line if it gets funded.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 31, 2015, 02:50:17 PM
I don't expect any gameplay until at the very least TGS this year, but it feels more realistic to wait until next year.

As for which platform, I'm definitely going for PS4, but might grab the Vita version somewhere down the line if it gets funded.
   Okey I understand but why PS4 or not PC version? Is this game gonna be FUll HD I dont know soory.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 31, 2015, 03:53:49 PM
   Okey I understand but why PS4 or not PC version? Is this game gonna be FUll HD I dont know soory.

Yeah, it's going to be in full HD graphics.

I'm getting it on PS4 since I'm primarily a console gamer. I don't play games on my PC that much, on top of it not being a powerful computer at all. I can't even run most games that came out around 2007-2008, or even games like Dust: An Elysian Tail above 25FPS, so I doubt I'll be able to run this game.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 31, 2015, 03:58:57 PM
Okey guys any chance to see gamepaly video soon? Maybe E3? What do you think? 
I wouldn't expect anything for months. At the earliest, maybe something at the end of the year.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 31, 2015, 04:08:21 PM
We might get a more story based trailer before we get to see any actual gameplay. Or maybe a 10 second gameplay montage of whatever area(s) they finish making first. But yeah, Tokyo Game Show at earliest, possibly even later than that.

EDIT: But because this is a kickstarter I'm sure they'll show little bits and pieces along the way. Like, maybe Miriam's running animation as a gif or something. Would be cool. They probably want us to be very involved in what is happening. We are, after all, kinda like investors in this project.
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on May 31, 2015, 04:41:58 PM
I say we double-dip on the not!Shanoa thing and bring back Michelle Ruff/Houko Kuwashima. :V

That would be amusing; my other choice would be Lauren Landa (Litchi Faye-Ling from Blazblue, Kyouko from Madoka Magica, and Annie from Attack on Titan).
Title: Re: The first sign rises with the full moon.
Post by: JohnSnow73 on May 31, 2015, 06:27:47 PM
I would Like to ask which Crime did the PS3 do?
Why no PS3 port?
Title: Re: The first sign rises with the full moon.
Post by: BLOOD MONKEY on May 31, 2015, 07:34:21 PM
This topic hasn't even been here for a full month yet, and it already has more pages than the sprite thread. :/
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 31, 2015, 07:38:32 PM
I would Like to ask which Crime did the PS3 do?
Why no PS3 port?

Keep in mind that this game will be at least two years out from now.....IGA and crew are probably just thinking realistically and anticipating PS3 and XBox 360 will most likely be obsolete by then. (sadly  :( )
Title: Re: The first sign rises with the full moon.
Post by: X on May 31, 2015, 11:54:44 PM
Quote
I would Like to ask which Crime did the PS3 do?
Why no PS3 port?

A lot can happen in just two years. In fact, in this day and age where everything is hyper-accelerating forwards, a lot can happen in less then one year. PS3 and XBox 360 are on the way out. Even faster then the PS3 overtaking the PS2.
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 01, 2015, 12:16:41 AM
I used the "ask a question" button on the kickstarter page to ask if I can use my username, rather than my real name, in the credits.

Here's the response back I got:

Quote
Yes, I think you'll be able to use your username in the credits.
Thanks for your generous support! We hope you love the game!

I'm totally gonna be "CastlePokemetroid" under the "Dungeon Clan" in the credits.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 01, 2015, 02:20:22 AM
I used the "ask a question" button on the kickstarter page to ask if I can use my username, rather than my real name, in the credits.

Here's the response back I got:

I'm totally gonna be "CastlePokemetroid" under the "Dungeon Clan" in the credits.

I wonder if Nintendo could go after them because your name contains "Metroid" and would be in the credits of their game? I don't know the absolute fine details of trademark law.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 01, 2015, 02:21:01 AM
W00t!  ;D
The Bloodstained tumblr posted this:
Quote
Anonymous asked: Thank you for adding the Dungeon Clan under the Bloodstained community clans. Everyone in the CV Dungeon Forums is grateful for it, because finally, we no longer have to choose which weapon to be placed under. :) ---Shiroi Koumori
We’re grateful to have your support!

http://iga-bloodstained.tumblr.com/post/120401141366/thank-you-for-adding-the-dungeon-clan-under-the (http://iga-bloodstained.tumblr.com/post/120401141366/thank-you-for-adding-the-dungeon-clan-under-the)
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 01, 2015, 03:07:19 AM
Congrats Shiroi! ;D
Title: Re: The first sign rises with the full moon.
Post by: JohnSnow73 on June 01, 2015, 04:15:18 AM
The kickstarter of Iga-san sure has the dumbest and most expensive
Stretch Goals and every of these stretch goals are 250.000 dollars each?
For God sake be creative ask stretch Goals like Humungeos Castle after Biggest Castle(15 hours of gameplay would be perfect)
with bigger areas each! Or more bosses and enemies. Ask for a new composer or concept artist.
Not stupid cheat modes and asynchronous crap which is cheap to implement but asking too much
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 01, 2015, 05:00:11 AM
The kickstarter of Iga-san sure has the dumbest and most expensive
Stretch Goals and every of these stretch goals are 250.000 dollars each?
For God sake be creative ask stretch Goals like Humungeos Castle after Biggest Castle(15 hours of gameplay would be perfect)
with bigger areas each! Or more bosses and enemies. Ask for a new composer or concept artist.
Not stupid cheat modes and asynchronous crap which is cheap to implement but asking too much

While I agree with you that they should choose better some of their stretch goals, they are offering only things that are possible. I think that something bigger than the Biggest Castle is impossible for IGA if he wants to deliver the game before their deadline. IMO when we reached this stretch goal it meant that he could do the castle that he ever dreamed, without limitations, nothing can surpass this. But sure, who knows? :P

About asynchronous multiplayer, yeah, I would prefer online multiplayer. It seems that it will be like in Dark Souls, where you can see how people died and leave hints, but without being able to invade or summon players.
Title: Re: The first sign rises with the full moon.
Post by: Donvermicelli on June 01, 2015, 09:31:31 AM

About asynchronous multiplayer, yeah, I would prefer online multiplayer. It seems that it will be like in Dark Souls, where you can see how people died and leave hints, but without being able to invade or summon players.

I think it's a pretty nice feature that people can use to improve their skills in certain areas. I imagine it's also incredibly useful for speedrunners.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 01, 2015, 10:22:50 AM
The kickstarter of Iga-san sure has the dumbest and most expensive
Stretch Goals and every of these stretch goals are 250.000 dollars each?
For God sake be creative ask stretch Goals like Humungeos Castle after Biggest Castle(15 hours of gameplay would be perfect)
with bigger areas each! Or more bosses and enemies. Ask for a new composer or concept artist.
Not stupid cheat modes and asynchronous crap which is cheap to implement but asking too much


Wow, but you really do seem to only have negative things to say about this game.  Give it a break.  Like Lelygax has said, they're being realistic with the goals.  Better that and do things well then overstretch and fail to deliver, prompting complaints.  Yeah, on the 'multiplayer', having online full multiplayer features for a limited number of players playing different characters simultaneously would be great as an extra feature, what they're offering also sounds good.    I'd rather see the game be as of high quality as it can be.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 01, 2015, 12:38:06 PM
The kickstarter of Iga-san sure has the dumbest and most expensive
Stretch Goals and every of these stretch goals are 250.000 dollars each?
For God sake be creative ask stretch Goals like Humungeos Castle after Biggest Castle(15 hours of gameplay would be perfect)
with bigger areas each! Or more bosses and enemies. Ask for a new composer or concept artist.
Not stupid cheat modes and asynchronous crap which is cheap to implement but asking too much
Oh hey, someone with 0 or almost no experience in game development talking about shit he doesn't knows!
None of the stretch goals costs the amount they are unlocked. Asynchronous and cheat modes don't cost 250k to implement. They are just incentives to people keep putting their money in.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 01, 2015, 02:08:06 PM
It's amusing when people are already dissing "IGAs biggest castle" because they've decided it's too small. Before they've even seen it.

"I'm gonna make the biggest game I've ever made!" usually makes people excited. But not anymore. "Biggest ever" is waaaay too small for them, almost insulting in fact!

I usually get 12-15 hours total out of IGAs games so I don't see why this - being 25% larger than the older games - won't top that. For me, that is. I don't rush through things.
Title: Re: The first sign rises with the full moon.
Post by: BLOOD MONKEY on June 01, 2015, 03:46:51 PM
I JUST REALIZED THAT MASTER MIGHT POSSIBLY BE ALUCARD. AND VOICED BY ROBERT BELGRADES. *dies*
Title: Re: The first sign rises with the full moon.
Post by: crisis on June 01, 2015, 03:48:10 PM
Quote from: JohnSnow73
I would Like to ask which Crime did the PS3 do?
Why no PS3 port?

the ps3 & x360 is outdated technology. by 2017 it will be utterly useless, a glorified paperweight (and tbh even the ps4/xbox1 are starting to show their age as well despite being farely recent. there are PCs that shit all over the ps4/xbone specs since last year)

just save up & buy a ps4, its cool to hold onto old systems for nostalgia but youre kidding yourselves if u guys still think current-gen games should be ported to past-gen hardware
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 01, 2015, 03:49:09 PM
It's amusing when people are already dissing "IGAs biggest castle" because they've decided it's too small. Before they've even seen it.

"I'm gonna make the biggest game I've ever made!" usually makes people excited. But not anymore. "Biggest ever" is waaaay too small for them, almost insulting in fact!

I usually get 12-15 hours total out of IGAs games so I don't see why this - being 25% larger than the older games - won't top that. For me, that is. I don't rush through things.

Maybe people these days are so obsessed that they to receive an IGA's clone as a gift for buying the game. Like Richter, they want the battle to last for all eternity.
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 01, 2015, 04:54:09 PM
Keep in mind that this game will be at least two years out from now.....IGA and crew are probably just thinking realistically and anticipating PS3 and XBox 360 will most likely be obsolete by then. (sadly  :( )

True. Also the WiiU out-specs the PS3 and Xbox360 pretty hard in the one area that will really count for this game: RAM.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 01, 2015, 05:55:47 PM
New update up. Help choose a familiar design for them.

Familiars are back
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 01, 2015, 06:00:15 PM
Only one familiar will get in game.

Special Abilities are back. Nothing overpowered, I hope. Shit made the game (SOTN) a cakewalk, needing to use artificial limitations to even have a semblance of difficult.
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on June 01, 2015, 06:54:18 PM
Reaper Familiar looks the coolest, IMO!
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 01, 2015, 07:20:56 PM
I usually get 12-15 hours total out of IGAs games so I don't see why this - being 25% larger than the older games - won't top that. For me, that is. I don't rush through things.

I got more than a hundred hours for each of the GBA/DS IGAvanias. I don't stop until I have everything, all the drops in the bestiary, everything maxed, ect.

In Aria, for example, I maxed out all the items, since the max cap for everything is a single digit. I also had maxed gold and maxed level. Maxing gold in Aria of Sorrow, while having maxed soul eater rings, isn't the easiest thing to do, but I was younger and my parents didn't buy me more games.

I feel like I should be expecting to play Bloodstained for a veeeeeeery long time. I see some people talk about the game only lasting 10 - 15 hours, and I wonder if they're planning on beating it once, then tossing it.

Personally, if IGA says the game will be large, I'm thinking it's going to be colossal.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 01, 2015, 08:42:40 PM
Like Richter, they want the battle to last for all eternity.

We need a level editor so that can be true.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 01, 2015, 10:35:55 PM
WOW NEW UPDATE IS UP see it for yourself but no way awesome update thnxs IGA you are back for sure.

Update 15: Special Attacks, plus Something Familiar
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1249275 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1249275)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 02, 2015, 02:22:19 AM
@Castle Pokemetroid: I think I also clocked in more than 100 hours in Aria and Dawn due to several playthroughs with 100% completion on both JP and NA versions (plus the mobile java versions too). I forgot what's my playtime status in the other igavanias. haha.
If he says this castle is 25% larger, then it would take a long time for a completionist like me to collect everything.

I am really digging the reaper familiar. We need Death to represent since he won't be an enemy this time.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 02, 2015, 02:52:59 AM
I love A and D.  A for the obvious reasons. :)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 02, 2015, 03:03:46 AM
The gluttony summon reminds me of Alucard's tetra spirit. IGA must still love that spell. hehe.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 02, 2015, 05:50:05 AM
As long as they are not spammable...
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 02, 2015, 06:18:08 AM
It's think it's a foregone conclusion the reaper is going to win this contest. He's pretty cool looking, but I like the fairy one as well.

#reapertoomainstream 
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 02, 2015, 06:46:55 AM
It's think it's a foregone conclusion the reaper is going to win this contest. He's pretty cool looking, but I like the fairy one as well.

#reapertoomainstream

reaper4lyfe

No seriously, it's great looking. Maybe the closest we'll get to having Death in the series.

As long as they are not spammable...

I've actually never used the spells in SotN beyond Dark Metamorphosis. If they're spammable, it's for people who just aren't good at these kinds of games.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 02, 2015, 08:12:48 AM
I loved the spells in SOTN. I didn't use them a lot but it felt very cool to pull them off and made it feel more in depth then just clicking a single button.

Anyways, I'm really glad familiars are coming back. I wonder what the other familiars will be if they are only choosing one of this set.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 02, 2015, 09:15:01 AM
This is definitely sounding more and more like Symphony of the Night, more so than the other Metroidvanias.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 02, 2015, 09:47:30 AM
This is definitely sounding more and more like Symphony of the Night, more so than the other Metroidvanias.


Makes sense he's still most known for SOTN, and it's still his most highly regarded game. I personally love SOTN the most. There's aspects of the games that came after that I loved but it started to get more gamey and more about gimmicks to me. In the perfect world they'd make this into a SOTN that perfects what it set out to do and then adds a bit more challenge in there.
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on June 02, 2015, 07:14:33 PM
Kickstarter is sitting at 3.206 Million $. With the 71k from paypal mentioned the last update. We're now sitting at atleast 3.277 Million $. One more stretch goal complete. Come on Vita port. I would like to play this game during long trip.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 03, 2015, 12:33:34 AM
My fan theme for Miriam, "Glass Petals". Please listen and share it. ;)

https://soundcloud.com/chernabogue/bloodstained-glass-petals-theme-of-miriam-fan-made (https://soundcloud.com/chernabogue/bloodstained-glass-petals-theme-of-miriam-fan-made)

(If you want to RT it, please do so (https://twitter.com/Chernabogue/status/606001240116469760). Let's have Michiru Yamane listen to it. :))
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on June 03, 2015, 02:58:23 AM
I will play it on PC. I do not have Xbox One or PS4 but a Vita port? Seriously?!? I know the system is strong but there are waaay more Castlevania fans with Nintendo handhelds. They need to work harder and reconsider.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on June 03, 2015, 04:40:16 AM
I will play it on PC. I do not have Xbox One or PS4 but a Vita port? Seriously?!? I know the system is strong but there are waaay more Castlevania fans with Nintendo handhelds. They need to work harder and reconsider.

Oh im sure IGA knows about Nintendo's next handheld, by the time this game comes out im sure that Bloodstained will hit that as well.

Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 03, 2015, 04:42:56 AM
My fan theme for Miriam, "Glass Petals". Please listen and share it. ;)

https://soundcloud.com/chernabogue/bloodstained-glass-petals-theme-of-miriam-fan-made (https://soundcloud.com/chernabogue/bloodstained-glass-petals-theme-of-miriam-fan-made)

(If you want to RT it, please do so (https://twitter.com/Chernabogue/status/606001240116469760). Let's have Michiru Yamane listen to it. :))

Dude, this is pretty awesome!
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 03, 2015, 06:18:29 AM
Dude, this is pretty awesome!
Thank you :3
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 03, 2015, 01:31:23 PM
New goal: orchestrated tracks ($3.75M). And a new goal appears at $4M.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 03, 2015, 02:35:56 PM
Yes right new update is live direct link here: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1252469 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1252469)

Guys if we NOT reach $3.75M will we know what is 4miilion goal is?
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 03, 2015, 02:52:31 PM
Oh wow!  I'm seriously happy about this newly revealed stretch goal!  :D  I really hope that this one is reached - I much prefer to hear stuff performed by live muscians.  This is just nuts, in an awesome way.
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 03, 2015, 03:04:15 PM
A lot can go wrong trying to use orchestrated music in video games. They better not fuck this up. The music is already great as is. I don't honestly see the need to try and orchestrate it and risk screwing it up.

If they reach that mark, and then screw it up, they will either push it out screwed up (worst case scenario) or back pedal and piss everyone off by not doing it.

Fingers crossed as we approach that stretch goal. If the soundtrack isn't extraordinary for a game like THIS then it's going to really tarnish the whole thing. I'm sure I don't need to tell you guy, of all people, the bar is set extremely high for a game like this.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 03, 2015, 03:05:11 PM

I will play it on PC. I do not have Xbox One or PS4 but a Vita port? Seriously?!? I know the system is strong but there are waaay more Castlevania fans with Nintendo handhelds. They need to work harder and reconsider.

I wouldn't bet on a 3DS port being possible. Given the look they're targeting (Guilty Gear Xrd) and engine they chose, I find it surprising that a Vita port is possible.

Yes right new update is live direct link here: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1252469 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1252469)

Guys if we NOT reach $3.75M will we know what is 4miilion goal is?

They're showing 2 goals at a time so we'll probably know 4mil when it hits 3.5m.

Title: Re: The first sign rises with the full moon.
Post by: Abnormal Freak on June 03, 2015, 03:18:43 PM
The thought of orchestrated music in Yooka-Laylee excites me because Grant Kirkhope already uses a lot of samples that sound like real instruments, so doing that with real instruments would be really cool. David Wise, however, usually has an electronic music sound, very synthesized, and I hope that isn't lost with an orchestra. Same goes for the tunes in Bloodstained; synthesized sounds and sometimes electronic music are a big part of what made Castlevania scores so great, and I hope its music is more in line with Lament of Innocence utilizing an ensemble while still retaining the mood and style, rather than something fully orchestrated.

Gotta git me a PS4 by the time this game's out, 'cos I don't wanna be playing a port of the game on Wii U not using Unreal Engine 4 and handled by a different developer for its conversion.
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 03, 2015, 03:21:29 PM
Yeah but Michiru Yamane is a beast with close to 30 years composing for games, and has done live performances of Castlevania music for at least 10 years, I have total confidence in her skillz.

I'm not worried about Michiru's composition skills. I'm worried about them finding people good enough to bring it to life and do it in a way that works with the way video games handle music.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 03, 2015, 03:40:29 PM
Also, didn't SotN use real instruments in its score?  I've seen nuerous videos of Castlevania: the concert, which was incredible.  Heck, Yamane was even involved in some of the performances, such as Wood Carving Partita: https://www.youtube.com/watch?v=CZKH2JP7Ie4 (https://www.youtube.com/watch?v=CZKH2JP7Ie4) shown here.  If they could have something akin to this, I will be bouncing up and down like a loon.  This is how to do orchestrated game music right.  Then again, I also adored the LoS osts, especially the original cinematic LoS2 trailer.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on June 03, 2015, 03:44:30 PM
Quote
Yamane and Yamada are thrilled to see this goal on the horizon, as it will enable them to have some of their compositions performed and recorded by a live, professional orchestra! These tracks will, of course, end up in the game, not to mention on the soundtrack.

It's only going to be some of the tracks....not the entire game OST.

Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 03, 2015, 03:53:59 PM
Exactly.  It's still a very welcome addition. :)
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 03, 2015, 04:09:57 PM
Ah. That's more comforting then.
Title: Re: The first sign rises with the full moon.
Post by: Abnormal Freak on June 03, 2015, 04:58:07 PM
Also, didn't SotN use real instruments in its score?

Aside from electric guitars and the song "I Am the Wind", I'm pretty certain it's all synthesized (I wanna say MIDI but I may be misusing that term).
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 03, 2015, 05:19:35 PM
Aside from electric guitars and the song "I Am the Wind", I'm pretty certain it's all synthesized (I wanna say MIDI but I may be misusing that term).

Prayer was apparently done by Yamane's sister.
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 03, 2015, 05:30:27 PM
(I wanna say MIDI but I may be misusing that term).

Theres a few ways to use that term. It's most likely technically correct. But not using the pre-installed MIDI sound set we're thinking of.

You can use MIDI sequencing and tie it to high end sound packs to make a track. It does not save as a MIDI file, you'd export it as a wav/mp3/ogg/etc.

But it is NOT chip tune. The PlayStation is not rendering the sound in real time using a sound pack (exceptions: Librarian's theme, Confessional Booth), but playing an actual sound recording.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 03, 2015, 05:55:32 PM
A lot can go wrong trying to use orchestrated music in video games. They better not fuck this up. The music is already great as is. I don't honestly see the need to try and orchestrate it and risk screwing it up.

If they reach that mark, and then screw it up, they will either push it out screwed up (worst case scenario) or back pedal and piss everyone off by not doing it.

Fingers crossed as we approach that stretch goal. If the soundtrack isn't extraordinary for a game like THIS then it's going to really tarnish the whole thing. I'm sure I don't need to tell you guy, of all people, the bar is set extremely high for a game like this.
An orchestra wouldn't fuck some themes in SOTN.

Because Yamane knows that the melody being catchy is what's important.
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 03, 2015, 05:57:46 PM
An orchestra wouldn't fuck some themes in SOTN.

Because Yamane knows that the melody being catchy is what's important.

I'm not worried about Michiru's composition skills. I'm worried about them finding people good enough to bring it to life and do it in a way that works with the way video games handle music.
Title: Re: The first sign rises with the full moon.
Post by: DonBorrelli on June 03, 2015, 06:55:20 PM
Is the Wii U port being developed on UE4?
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 03, 2015, 07:20:28 PM
I believe so. UE4 is finicky with the Wii U, but they're hiring the Metroid Prime guys to make it work.
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on June 03, 2015, 07:29:49 PM
Count me as also being...apprehensive about orchestrated music. There are so many ways to screw it up. Really think Yamane's compositions work better with synth (the concert she played at at few years back was highly lackluster, though that was in part because it was a youth orchestra)
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 03, 2015, 07:46:51 PM
Have they stated which version of Unreal Engine they're using?

I'm not sure which ones are available to the WiiU, but I would imagine since they're not going to recreate the entire game twice they have to pick a version that supports WiiU.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 03, 2015, 08:01:13 PM

Lots of talented people out there for that. I'm not even slightly worried about the music in this game.
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on June 03, 2015, 08:32:51 PM
is it time for a Miriam fanfic yet
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 03, 2015, 09:50:07 PM
http://youtu.be/_2iX7Le_GBI (http://youtu.be/_2iX7Le_GBI)

Listen to this and tell me orchestration screws up her music. They won't use it for every track but tracks that could use it. It enhances it.
Title: Re: The first sign rises with the full moon.
Post by: Abnormal Freak on June 03, 2015, 10:04:50 PM
UE4 doesn't have Wii U support last I heard, so however it works, they'd have to convert it to UE3.

As for SOTN's MIDI music, I assume most or all of the samples were programmed by Yamane and other staff at Konami; Akira Yamaoka is credited for drum programming on a couple tracks.

And yeah, then there's "Prayer" which is of course real vocals. But the soundtrack's 98% synthesized.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 03, 2015, 10:53:42 PM
I'll wait for a judgment on orchestral music until I actually see it, but I imagine it sounding something like Mario Galaxy's soundtrack for something.

P.S.: Sempai noticed me :)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 03, 2015, 11:10:47 PM
I wouldn't bet on a 3DS port being possible. Given the look they're targeting (Guilty Gear Xrd) and engine they chose, I find it surprising that a Vita port is possible.

They're showing 2 goals at a time so we'll probably know 4mil when it hits 3.5m.
    Thanks for the reply. But las say we when PS Vita (which is likely) and no more will we know what the rest of the objectives if not achieve anything. How many  kickstarter goals are there in this game? A lot I konw but how many any know?
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 03, 2015, 11:21:26 PM
Guys... we will not reach 4.mil I think.... but maybe 4.mill

The 4.5M goal will be a Konami re-skinning. All enemies and bosses will modeled after Konami employees and executives, with the CEO being the final boss.

Ben Judd to backers on Kickstarter

    @Germain I wouldn't speak too soon... You have yet to see what could be lurking at 4 and maybe even 4.5...

    @Daniel, Otoshigami Um... Yeah... I look pretty stupid now remembering when I was worrying whether we would hit our initial goal now that we are the biggest video game kickstarter at this point. Who can say what our final week will be like... but I really, really, really hope we hit 4.5 million...

    @Sentinel07 We'll see... We are kind of breaking new ground with this campaign so I don't know what to expect from the last week. I just know that we talked everything over with R&D and the stretch goal at 4.5 economically works but we'd still need some amazing momentum to get there.

Source: http://www.neogaf.com/forum/showthread.php?t=1044304&page=160 (http://www.neogaf.com/forum/showthread.php?t=1044304&page=160)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 03, 2015, 11:50:01 PM
@Waffle: Go for it!

@Claimh Solais: Congrats!

My Gebel cross stitch will be up in a bit!
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 04, 2015, 12:03:19 AM
We get Michiru Yamane to compose the music, and people are scared by a live orchestra? Huhuhu :D

Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 04, 2015, 12:32:57 AM
Also submitted this to the Bloodstained tumblr. I hope they upload it soon. :)

Gebel (Bloodstained: RotN) Cross Stitch (http://shiroikoumori.deviantart.com/art/Gebel-Bloodstained-RotN-Cross-Stitch-537387504)
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 04, 2015, 12:50:03 AM
http://www.youtube.com/watch?v=_rTHe1-EDvQ (http://www.youtube.com/watch?v=_rTHe1-EDvQ)

If someone can share it easily with IGA (don't have tumblr), it'd be great. :)
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 04, 2015, 01:40:51 AM
http://www.youtube.com/watch?v=_rTHe1-EDvQ (http://www.youtube.com/watch?v=_rTHe1-EDvQ)

If someone can share it easily with IGA (don't have tumblr), it'd be great. :)

Post it to the KS page in the comments?  This is really lovely.

Also submitted this to the Bloodstained tumblr. I hope they upload it soon. :)

Gebel (Bloodstained: RotN) Cross Stitch (http://shiroikoumori.deviantart.com/art/Gebel-Bloodstained-RotN-Cross-Stitch-537387504)

OH WOW, Shiroi!  I love it!  Congrats for having finished this so quickly!  :D  It's gorgeous!  The shading's worked perfectly.  Iga's going to love this, I bet.  Pegging it for a fan-art spotlight on the KS page. :)

http://youtu.be/_2iX7Le_GBI (http://youtu.be/_2iX7Le_GBI)

Listen to this and tell me orchestration screws up her music. They won't use it for every track but tracks that could use it. It enhances it.

Exactly.  Youtube has a multitude of synthed orchestral covers of the classic timeline tunes, which sound incredible.  Orchestral versions work, and having them performed by an actual orhestra just enhances this further.  This is a particular favourite of mine (which I just wihs was longer): https://www.youtube.com/watch?v=aC4MtiWr92Q. (https://www.youtube.com/watch?v=aC4MtiWr92Q.)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 04, 2015, 02:19:26 AM
OH WOW, Shiroi!  I love it!  Congrats for having finished this so quickly!  :D  It's gorgeous!  The shading's worked perfectly.  Iga's going to love this, I bet.  Pegging it for a fan-art spotlight on the KS page. :)

Thanks!
I hope so too. That spotlight would be really lovely.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 04, 2015, 02:30:33 AM
Post it to the KS page in the comments?  This is really lovely.
I haven't contributed yet, so I cannot post it yet, ugh.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 04, 2015, 02:34:31 AM
I haven't contributed yet, so I cannot post it yet, ugh.

I don't have a tumblr either but you can submit to them.
http://iga-bloodstained.tumblr.com/submit (http://iga-bloodstained.tumblr.com/submit)

There's a link option from the drop down menu.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 04, 2015, 03:05:53 AM
I don't have a tumblr either but you can submit to them.
http://iga-bloodstained.tumblr.com/submit (http://iga-bloodstained.tumblr.com/submit)

There's a link option from the drop down menu.
Well, thanks Shiroi. :)

EDIT: Aaaaaand sent! :)
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 04, 2015, 03:08:47 AM
I haven't contributed yet, so I cannot post it yet, ugh.

Fairy snuff.  I've posted it on the comments on the KS for you, together with Shiroi's Gebel embroidery. :)
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 04, 2015, 03:10:09 AM
Fairy snuff.  I've posted it on the comments on the KS for you, together with Shiroi's Gebel embroidery. :)
Thanks a lot! I'm looking to pledge but unexpected spendings are preventing me from doing so.

LET'S GET MICHIRU YAMANE TO HEAR MAH MUZIK! :D
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 04, 2015, 03:31:44 AM
Guys... we will not reach 4.mil I think.... but maybe 4.mill

The 4.5M goal will be a Konami re-skinning. All enemies and bosses will modeled after Konami employees and executives, with the CEO being the final boss.

Ben Judd to backers on Kickstarter

    @Germain I wouldn't speak too soon... You have yet to see what could be lurking at 4 and maybe even 4.5...

    @Daniel, Otoshigami Um... Yeah... I look pretty stupid now remembering when I was worrying whether we would hit our initial goal now that we are the biggest video game kickstarter at this point. Who can say what our final week will be like... but I really, really, really hope we hit 4.5 million...

    @Sentinel07 We'll see... We are kind of breaking new ground with this campaign so I don't know what to expect from the last week. I just know that we talked everything over with R&D and the stretch goal at 4.5 economically works but we'd still need some amazing momentum to get there.

Source: http://www.neogaf.com/forum/showthread.php?t=1044304&page=160 (http://www.neogaf.com/forum/showthread.php?t=1044304&page=160)

They should stop teasing and just reveal it while there are days left rather than hours.

P.S.: I made an image exemplifying one of my chief concerns since this Kickstarter began and attached it to this post.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 04, 2015, 04:52:37 AM
Thanks a lot! I'm looking to pledge but unexpected spendings are preventing me from doing so.

LET'S GET MICHIRU YAMANE TO HEAR MAH MUZIK! :D

You're welcome!  :D  It might also be an idea to post these shinies to the official Bloodstained fb page: https://www.facebook.com/bloodstainedrotn/timeline. (https://www.facebook.com/bloodstainedrotn/timeline.)  Good luck with being able to make a pledge, but yeah, real life stuff getting in the way is perfectly excuseable. 

Re: Charlotte-nyo:3's concerns for the Ring of Iga tier, I'd have loved to be able to pledge that amount, had I that sort of money to spend on this sort of thing.

Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 04, 2015, 05:27:01 AM
Judd-kun also posted this:

Quote
I think we still have some amazing announcements. Friday will make me explode as a fan...

So that's going to be something to look forward too tomorrow. Wonder what's up.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 04, 2015, 07:14:54 AM
They already brought Kojima and Robbie Belgrade back, so maybe they recruited some of the original Japanese SotN cast?
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 04, 2015, 07:55:46 AM
Norio Wakamoto and/or the guy who voiced Richter in SotN would be great.

I'm not worried about Michiru's composition skills. I'm worried about them finding people good enough to bring it to life and do it in a way that works with the way video games handle music.

No fears, they're going with these guys:
https://www.youtube.com/watch?v=jEi1Jxl3VMI (https://www.youtube.com/watch?v=jEi1Jxl3VMI)
Title: Re: The first sign rises with the full moon.
Post by: son_the_vampire on June 04, 2015, 11:04:13 AM
ok sorry, what'd I miss???

i kinda skimmed but dang 100 pages is a lot :o
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 04, 2015, 11:05:41 AM
No Offense, but the Orchestrated tracks should have been higher on the stretch goal chain.
Anywho, I've pledged today. so now I play the waiting game
Title: Re: The first sign rises with the full moon.
Post by: Sir Nicko on June 04, 2015, 11:52:15 AM
I've got a question more aimed at Jorge F. and the mods, but also wanted present to you all as well:

On facebook, I'm a follower of the Operation: Akumajo group. Recently they were recognized by Fan Gamer and the Bloodstained team and given "clanhood" status, such that contributors of $100 tiers can be categorized if they wish under the "Operation Akumaclan" clan tag.   

This got me thinking, have we (Dungeon forums) already been recognized, such that we were given a clan tag as well? If not, I think it would be super sweet if we were! Considering this forum (and thread) was one of the two original spots where hints for the Bloodstained campaign were first dropped, I think it would make sense and be awesome if we as a clan could be recognized!

Apologies if this has already been discussed! I'm still catching up on the last 50 or so pages.

Cheers,

Nicko
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 04, 2015, 11:54:02 AM
I've got a question more aimed at Jorge F. and the mods, but also wanted present to you all as well:

On facebook, I'm a follower of the Operation: Akumajo group. Recently they were recognized by Fan Gamer and the Bloodstained team and given "clanhood" status, such that contributors of $100 tiers can be categorized if they wish under the "Operation Akumaclan" clan tag.   

This got me thinking, have we (Dungeon forums) already been recognized, such that we were given a clan tag as well? If not, I think it would be super sweet if we were! Considering this forum (and thread) was one of the two original spots where hints for the Bloodstained campaign were first dropped, I think it would make sense and be awesome if we as a clan could be recognized!

Apologies if this has already been discussed! I'm still catching up on the last 50 or so pages.

Cheers,

Nicko
We are the Dungeon Clan. ;)
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 04, 2015, 11:59:14 AM
Getting the original programmers from SOTN would be insane.
That'd be interesting, but they've seem to progressively fallen off the face of the earth (besides IGA). Noriyoshi Sato hasn't been around since Harmony of Dissonance, and Shinichiro Shimamura hasn't been around since Curse of Darkness. Nobuya Nakazato was involved with Order of Ecclesia, or at least got a special thanks. Not sure about the rest.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 04, 2015, 01:25:58 PM
ok sorry, what'd I miss???

i kinda skimmed but dang 100 pages is a lot :o

Alot and I don't know where to begin.  :P But hey it's better to be late than never right?
Title: Re: The first sign rises with the full moon.
Post by: Taeaekkae on June 04, 2015, 02:12:57 PM
I already posted this on the remix thread, but might as well put it here also :)

I made a remix of the "Theme of Bloodstained" in 80s style. I used only synths from that era (mainly Fairlight CMI).

https://www.youtube.com/watch?v=qFq8011X4DI (https://www.youtube.com/watch?v=qFq8011X4DI)

Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 04, 2015, 02:45:32 PM
I already posted this on the remix thread, but might as well put it here also :)

I made a remix of the "Theme of Bloodstained" in 80s style. I used only synths from that era (mainly Fairlight CMI).

https://www.youtube.com/watch?v=qFq8011X4DI (https://www.youtube.com/watch?v=qFq8011X4DI)

I immediately thought of movies from that era, can't put my finger on which ones, feels odd to have nostalgia to something I can't remember haha
Title: Re: The first sign rises with the full moon.
Post by: Sir Nicko on June 04, 2015, 03:29:48 PM
We are the Dungeon Clan. ;)

Whoohoo!!! Awesome! Can't wait to see y'all in the credits as well!

Nicko
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 04, 2015, 05:43:45 PM
Whoohoo!!! Awesome! Can't wait to see y'all in the credits as well!

Nicko

I did an "ask a question" on the kickstarter page, and got confirmation that we can use usernames instead of real names in the credits.

We can be under the dungeon clan in the credits, with our dungeonite names.

This is repeated information, but just in case you missed it.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on June 04, 2015, 06:22:03 PM
Hurray, I can use my Forum Name!
...
...wait.
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 04, 2015, 06:29:18 PM
We can be under the dungeon clan in the credits, with our dungeonite names.

That is cool. I'm all for that.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 04, 2015, 09:18:33 PM
It's starting to feel like this place is turning into the bloodstaineddungeon forum.

Maybe you guys should secure that domain and link it to here aye?

;-)
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 04, 2015, 10:19:56 PM
It's starting to feel like this place is turning into the bloodstaineddungeon forum.

Maybe you guys should secure that domain and link it to here aye?

;-)

We already joked about that kinda like freakin' 70 pages back. Or at least, I did, lol.

Then we just kinda got into a debate about it and then ultimately decided to keep it the Castlevania Dungeon.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on June 04, 2015, 10:25:37 PM
The Bloodstained Dungeon  featuring Castlevania I guess.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 04, 2015, 11:05:39 PM
To be fair. When I get the game I'll be thinking of it as a castlevania game in my mind.
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 04, 2015, 11:57:13 PM
To be fair. When I get the game I'll be thinking of it as a castlevania game in my mind.

It pretty much is, just without the name.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on June 05, 2015, 12:10:11 AM
We are the Dungeon Clan. ;)
I missed this part. Awesome!
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 05, 2015, 01:10:37 AM
Found this on the Bloodstained tumblr:
So those runes on Miriam's tattoo actually spell something.
Source:http://eirikrjs.tumblr.com/post/120735761087/ovaltine-stained (http://eirikrjs.tumblr.com/post/120735761087/ovaltine-stained)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F36.media.tumblr.com%2Ff9dc1a3ce68d72c1bc921ae7f28096e5%2Ftumblr_inline_npg4hywFYL1rai649_500.jpg&hash=4ee03d64ee72c0989d470e7b6ffa3c26)


AND on other news.... The Bloodstained tumblr posted my cross stitch!!!!  ;D
http://iga-bloodstained.tumblr.com/post/120758605796/shiroi-koumori-submitted-shiroi-koumori-here-in (http://iga-bloodstained.tumblr.com/post/120758605796/shiroi-koumori-submitted-shiroi-koumori-here-in)
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 05, 2015, 02:05:03 AM
My track was also posted. :)
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 05, 2015, 05:59:23 AM
Woooohooooo!  Congrats to you both!  I'm super happy for you! :D. I knew that you'd get their attention. 
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on June 05, 2015, 06:09:42 AM
Awsome, awesome work guys and congratulations! If I can ever stop procrastinating, I'll do fanart. XD
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 05, 2015, 07:18:22 AM
I no longer feel special for senpai noticing me. ._.

But congrats, that's impressive fan works from both of you.

EDIT: Confused Kamarine with someone else, sorry. ;_______;
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 05, 2015, 07:43:37 AM
u da best, hero-kun. da best!!!!
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 05, 2015, 08:06:00 AM
Just a heads up. Apparently the best update yet is coming today. It'll be informative and awesome. ( new artwork too)
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 05, 2015, 08:37:28 AM
u da best, hero-kun. da best!!!!

unyuuuuuuuuuuu!!!

Just a heads up. Apparently the best update yet is coming today. It'll be informative and awesome. ( new artwork too)

I'm pretty pumped to hear what it could be. At least Judd-sama is super excited about it.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 05, 2015, 09:03:11 AM
Also, don't be surprised for two updates today. If the Vita doesn't get funded in time we might get another update when it does.
Title: Re: The first sign rises with the full moon.
Post by: Sir Nicko on June 05, 2015, 11:10:37 AM
The Bloodstained Dungeon  featuring Castlevania I guess.

I second this! That's an awesome name! Would certainly help us grow members if we are looking to do so.

BY THE WAY - The new Bloodstained-themed Mega 64 video is out, featuring IGA-san himself as the vampire slayer!

OH MY GOSH, IGA is such a kick-ass dude. I laughed so freaking hard. Great video! CHECK IT OUT NOW:

https://www.youtube.com/watch?v=B5KOhJqNofs (https://www.youtube.com/watch?v=B5KOhJqNofs)

Can't wait for the rest of the updated planned for today!!

Nicko
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 05, 2015, 11:27:02 AM
Awsome, awesome work guys and congratulations! If I can ever stop procrastinating, I'll do fanart. XD

I'm afraid that if I did fanart I would just get laughed at  :'( I don't have the most experience at this but it's not like I ever drawn in my life either, yet my weakness is line variation.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 05, 2015, 11:35:09 AM
I'm afraid that if I did fanart I would just get laughed at  :'( I don't have the most experience at this but it's not like I ever drawn in my life either, yet my weakness is line variation.

They said to contribute all fanart, whether it's good or not. If it makes you feel better I'll try too even though I draw like Napoleon Dynamite.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 05, 2015, 11:51:39 AM
Judd-kun mentioned Artplay was involved with an announcement somehow, so I'm expecting $300+ figurines of Miriam to show up soon.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 05, 2015, 12:01:27 PM
If so then I hope it turns out better than that Beck figure that looks like he's chewing tobacco when he's supposed to be smirking.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 05, 2015, 12:30:45 PM
Also, are they doing two updates today? Because that latest update was just...the usual. The video Sir Nicko linked and another Ask IGA session.
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on June 05, 2015, 12:37:57 PM
is this the huge update Judd were talking about <.< ?
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 05, 2015, 12:40:08 PM
They said to contribute all fanart, whether it's good or not. If it makes you feel better I'll try too even though I draw like Napoleon Dynamite.

 I'll try something and I don't use photoshop or anything like that since I'm stuck doing drawing traditionally. So I'm going to have to practice Miriam's face and the stained glass is something I've never done before not only that I just got into drawing last week as a way to relieve stress from my finals studies ( I drew Filia from skullgirls). 
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 05, 2015, 12:49:49 PM
If that was the major update that was teased, then consider me underwhelmed.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 05, 2015, 01:29:10 PM
Enjoyed the mega 64 skit  :)

If that was the major update that was teased, then consider me underwhelmed.

It's not that bad maybe not the biggest update but it's better than nothing  :)

Also I love this picture (https://ksr-ugc.imgix.net/assets/003/926/311/de8eece41692ae0020cec5b900bc602c_original.png?v=1433491558&w=639&h=&fit=max&auto=format&lossless=true&s=7b7043d6cbeacf638b6da0a06c39cbc0)
A smile a day keeps grimy sadness away.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 05, 2015, 01:30:34 PM
It's not that bad maybe not the biggest update but it's better than nothing  :)

No, it's that a major update was teased by Judd, and he was all, "as a fan, it made me giddy" or something like that. And it got me pretty excited and when I saw what it was, it was really underwhelming and it made me think he's really easily excited.

But apparently a second update is coming or something, according to the comments on KS. So I'll wait and see.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 05, 2015, 01:35:54 PM
No, it's that a major update was teased by Judd, and he was all, "as a fan, it made me giddy" or something like that. And it got me pretty excited and when I saw what it was, it was really underwhelming and it made me think he's really easily excited.

But apparently a second update is coming or something, according to the comments on KS. So I'll wait and see.

Oh I think I get it now but it was probably the mega 64 skit huh? Typing now I'm thinking when are the others going to do their videos like Game Sack(Joe,Dave I'm waiting for that cv epsiode), chuggaa, ect
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 05, 2015, 02:16:29 PM
Yes yes a new update again I will share a direct link here: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1254145 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1254145)

Source Neogaf again:

http://www.neogaf.com/forum/showthread.php?t=1044304&page=162 (http://www.neogaf.com/forum/showthread.php?t=1044304&page=162)
   
Originally Posted by Holy Order Sol
The podcast is really worth a listen regarding stretch goals.
Listening to the podcast........
4 Million: Online Race Mode (racing to beat a level/boss). May have Co-Op elements like Harmony of Despair with rare item drops.
4.25 Million: 3rd Playable Character
4.5 Million: Companion Pixel (8 or 16bit) Game. Size of game still being decided. Free to backers of a certain level (level not decided yet - might be at least $60 tier). Will likely be sold later to non-backers.
Secret Last Stretch Goal: It's still a secret but is supposedly mind melting[/i]
Title: Re: The first sign rises with the full moon.
Post by: Sindra on June 05, 2015, 02:42:44 PM
Saving that secret stretch goal until the last few days to help boost the spike of pledges that will likely happen towards the end is smart. If it's really as awesome as they're building it up to be, then last-minute stragglers will be more likely to throw down before the end.

I'm hoping that's the case, anyway. I'm very curious as to what it possibly could be.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 05, 2015, 03:03:26 PM
That final stretch goal better live up to the hype.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 05, 2015, 03:15:42 PM
Final stretch goal: Castlevania: Ritual of the Night. Yes. Iga will finally have enough funds to rename the game.

Maybe.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 05, 2015, 04:42:39 PM
3rd playable character.......  Oooohhhhh.....
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 05, 2015, 04:55:42 PM
That final stretch goal better live up to the hype.

And if it doesn't then what? Just take it in stride and be chill about it after all, it's bound to be at least worth something  :)

Also, thinking about it now I don't really want anything else or rather can't think of anything else to top these goals  :P 

Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 05, 2015, 04:56:44 PM
4.5 Million: Companion Pixel (8 or 16bit) Game

This would be AMAZING but we are about a million short right now. Fingers crossed......

Man, I hope it happens even if we don't hit that goal...I hope.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on June 05, 2015, 07:45:50 PM
Ditto.  Honestly, I'd hope they somehow have the funds to just give us all that's left even if we don't quite hit all the goals.

Iga's Worlds Greatest Vampire Hunter video was absolutely hilarious!!
Title: Re: The first sign rises with the full moon.
Post by: Somanyte on June 05, 2015, 08:51:02 PM
woah, $4,750,000 goal revealed! Prequel for portables.

Quote
PREQUEL MINI-GAME FOR PORTABLES: At $4.75 million Inti will port their side story game to the PS Vita and Nintendo 3DS. Backers $28 and up will be able to choose any platform for their free copy (or copies)!

More info: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1254965 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1254965)

Six days to go... i wonder how many goals we gonna reach before time ends.
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on June 05, 2015, 09:32:21 PM
hope we get the mini-game.  i'd like to see this franchise become a series sooner than later.  hope it gets a "Bloodstained:  Subtitle" title, rather than a "Bloodstained:  Ritual of the Night - Subsubtitle" name.
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on June 05, 2015, 09:34:31 PM
It's a shame that a third playable character is so high on the goals...I really just want a "not alucard" type of character to be playable in this.
Title: Re: The first sign rises with the full moon.
Post by: Darth Cariss on June 05, 2015, 09:38:12 PM
I don't expect we'll make all the stretch goals at this point, seeing as only have six days to go, but I do hope the final stretch goal is revealed. I'm just curious to see what it is! Haha.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 05, 2015, 09:38:43 PM
We need just about 1 million bucks to get the prequel...that's hoping for a lot. Unless there's a huge surge of enthusiasm in the waning days, 4m alone would be lucky.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on June 05, 2015, 09:58:52 PM
I expect the final stretch goal to be a gritty Bloodstained reboot outsourced to Mercurysteam.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 06, 2015, 12:15:02 AM
And if it doesn't then what?

You don't want to find out.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 06, 2015, 12:15:40 AM
Nooo no more Mercury Steam.....    Anyway PS Vita is reached amazing so amazing...

I hope for sure we know the ast strench goal is or sure this kickstarter is most exciting for me.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 06, 2015, 12:46:31 AM
Sadly I'm rather skeptical they can make it to 5mil even though Kickstarters usually ramp up near the end, but a few more stretch goals should be able to be met.

Plus I'm really not sure what they could offer at 5mil that would be realistic but also enticing to a wide variety of the people interested in the game. I get the feeling something like a level editor is just my dream and most people wouldn't care; also I tend to forget that a level editor for a 2.5D game is much more problematic and complex than one for a purely 2D game, which is a far simpler affair. Offering 2D art even at 5mil simply wouldn't be realistic especially given they've committed to 2.5D.

I was hoping one of the goals would be to bring some ex-Konami devs from the GBA or DS games that IGA knew on board, but I doubt that would excite too many people, and it looks like it isn't happening. The vast majority of people don't know much about the people who worked on those games besides IGA, but they had an impact in making those games what they were.

Also I'm a little worried about the mini-game, as a mini-game by its nature -- if it's of the same genre as the real game -- is going to tend to be less impressive than the final product and the exploration would definitely be gimped by the small scope. If that results, it may harm the sales of the final product. If it isn't similar in design to the final product though it could give people the wrong idea about said final product and harm sales that way. It's definitely not something I would've come up with for sure.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 06, 2015, 01:24:29 AM
I'm interested in the mini game for portables.

And this: Lol. I wonder what cheat code they'd assign us.
 "...each Credits Clan will be given a cheat code to enable fun modifications -- custom masks, weapons, and other kinds of accessories."

Mega64's video is funny! And I still have a Nokia 3310 (silver).

(https://ksr-ugc.imgix.net/assets/003/931/497/22174b531eaaf741d9562b6c730d654b_original.png?v=1433560200&w=680&h=&fit=max&auto=format&lossless=true&s=d37d6a5aa65ac5a8885cecf52062df17)
Aha! So this is the result of their response to my question on tumblr.
A: Yeah! We just weren’t expecting such mind-blowing artisan crafts, so now that you guys have risen above and beyond the call of duty, we’ll find a place for it. Thank you so much everyone for such loving artwork and crafts, the game design team really does get a lot of motivation from seeing these! You are their fuel ♡
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 06, 2015, 03:34:24 AM
Found this on the Bloodstained tumblr:
So those runes on Miriam's tattoo actually spell something.
Source:http://eirikrjs.tumblr.com/post/120735761087/ovaltine-stained (http://eirikrjs.tumblr.com/post/120735761087/ovaltine-stained)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F36.media.tumblr.com%2Ff9dc1a3ce68d72c1bc921ae7f28096e5%2Ftumblr_inline_npg4hywFYL1rai649_500.jpg&hash=4ee03d64ee72c0989d470e7b6ffa3c26)

Thanks, I was trying to decipher it for a while.


Enjoyed the mega 64 skit  :)

It's not that bad maybe not the biggest update but it's better than nothing  :)

Also I love this picture (https://ksr-ugc.imgix.net/assets/003/926/311/de8eece41692ae0020cec5b900bc602c_original.png?v=1433491558&w=639&h=&fit=max&auto=format&lossless=true&s=7b7043d6cbeacf638b6da0a06c39cbc0)
A smile a day keeps grimy sadness away.

Johannes is even more suspicious in this photo, he isn't even smiling :P


Also, someone knows what a "Pyrite Coin" is? This would help us to discover what this bonus stretch goal is...
edit: okay, it seems that pyrite is fools gold, so its a fake coin? This can mean a fake castle too right? Or maybe $100+ backers will receive a pyrite coin as a gift? lol
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 06, 2015, 04:21:18 AM
Anyone else notice that it appears to be Gebel in green and Johannes in red, whereas later it's the other way around?  Definitely seems suspect.  I thought it was other way around at first in the new pic.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 06, 2015, 04:37:40 AM
Actually, left is Gebel and right is Johannes. They decided to give Gebel glasses for some reason.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 06, 2015, 04:41:25 AM
They just look like Johannes' glasses oddly enough in style.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 06, 2015, 07:12:03 AM
Sadly I'm rather skeptical they can make it to 5mil even though Kickstarters usually ramp up near the end, but a few more stretch goals should be able to be met.

Plus I'm really not sure what they could offer at 5mil that would be realistic but also enticing to a wide variety of the people interested in the game. I get the feeling something like a level editor is just my dream and most people wouldn't care; also I tend to forget that a level editor for a 2.5D game is much more problematic and complex than one for a purely 2D game, which is a far simpler affair. Offering 2D art even at 5mil simply wouldn't be realistic especially given they've committed to 2.5D.

I was hoping one of the goals would be to bring some ex-Konami devs from the GBA or DS games that IGA knew on board, but I doubt that would excite too many people, and it looks like it isn't happening. The vast majority of people don't know much about the people who worked on those games besides IGA, but they had an impact in making those games what they were.

Also I'm a little worried about the mini-game, as a mini-game by its nature -- if it's of the same genre as the real game -- is going to tend to be less impressive than the final product and the exploration would definitely be gimped by the small scope. If that results, it may harm the sales of the final product. If it isn't similar in design to the final product though it could give people the wrong idea about said final product and harm sales that way. It's definitely not something I would've come up with for sure.


Pointless worry: MN9 had a small game (Mighty Gunvolt), for 3DS. It's REALLY small, seriously.
Title: Re: The first sign rises with the full moon.
Post by: knightmere on June 06, 2015, 07:16:47 AM
I'm going put down $100 now that vita carts have been confirmed :)
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on June 06, 2015, 07:28:15 AM
I know that we will hit the 4.5$m goal...I know it
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 06, 2015, 07:32:08 AM
Pointless worry: MN9 had a small game (Mighty Gunvolt), for 3DS. It's REALLY small, seriously.

Wouldn't that kind of validate the idea that it will put some people off to the final game by the mini game seeming shoddy? Or are you saying people mostly just ignored the MN9 mini game and don't know it exists?
(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 06, 2015, 08:28:49 AM
No, it wouldn't.

People are disapointed by MN9 for other reasons (not looking like the concept art or being a pixel art, which is their own fault for not reading the kickstarter).
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 06, 2015, 08:28:57 AM
Mighty Gunvolt is good. Just because it is short doesn't mean it's bad. It has 3 different playable characters as well.

If they do something similar I will be very happy.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on June 06, 2015, 09:13:04 AM
I'd really like to see 4.5/4.75m hit as well.  I'm sure the mini-game will at least be "cute" which is good enough for me.  The MN9/Gunvolt mini-game is pretty great in my opinion, so I have faith in a Bloodstained mini-game.
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on June 06, 2015, 10:23:52 AM
I think they may have gotten a little too ambitious with the $5 million mark. I just hope that they really do need $5 million for it and not that they just kept pushing it back to whatever they thought they would be able to get in the end. If this happened, then it will be a shame once we don't reach it.
Title: Re: The first sign rises with the full moon.
Post by: Abnormal Freak on June 06, 2015, 12:14:58 PM
What is this Dungeon Clan bidniz and how can a honky get in on it?
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 06, 2015, 01:35:24 PM
What is this Dungeon Clan bidniz and how can a honky get in on it?

Do a pledge of a 100+$ and then you should get your choice of what clan you should be in if I'm recalling correctly.


You don't want to find out.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fm.memegen.com%2Fqis49q.jpg&hash=ff83316f5189835ca790eafb59417752)

Title: Re: The first sign rises with the full moon.
Post by: PFG9000 on June 06, 2015, 03:56:20 PM
I don't understand how the Dungeon Clan thing works either.  I've pledged $175, but I don't recall being asked about what clan I want to be in.  I have about 20+ emails from Kickstarter, but they're all fairly lengthy and I haven't read most of them.  What is this survey thing I've seen mentioned?
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 06, 2015, 04:15:09 PM
I don't understand how the Dungeon Clan thing works either.  I've pledged $175, but I don't recall being asked about what clan I want to be in.  I have about 20+ emails from Kickstarter, but they're all fairly lengthy and I haven't read most of them.  What is this survey thing I've seen mentioned?

"All eligible backers will receive a survey soon after the Kickstarter has ended." It's a survey asking you what console/clan you would like, but it's only once the campaign has ended.
Title: Re: The first sign rises with the full moon.
Post by: 13th Street on June 06, 2015, 05:02:42 PM
What I don't get is how some of these people are even attatched to this campaign. Mega64 with that cringe-worthy Lords of Shadow skit. And especially Egoraptor, who's said in an old Game Grumps episode that Symphony of the Night was his least favorite game of the series.  ???
Title: Re: The first sign rises with the full moon.
Post by: Darth Cariss on June 06, 2015, 05:03:07 PM
Is there some advantage to being apart of the Clan? I pledged under $100.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 06, 2015, 05:29:15 PM
What I don't get is how some of these people are even attatched to this campaign. Mega64 with that cringe-worthy Lords of Shadow skit. And especially Egoraptor, who's said in an old Game Grumps episode that Symphony of the Night was his least favorite game of the series.  ???

Advertising. Neither Judd nor Egoraptor care what the latter has said in the past; it's free advertising for both. And Egoraptor didn't like Super Castlevania IV either, so it's not like the guy has ever had any taste (because my tastes are fucking immaculate. Immaculate!)

But in all seriousness - free advertising for both. Everyone wins.

Is there some advantage to being apart of the Clan? I pledged under $100.

No, it just gives you the option of being lumped into a group with others. Some of us just think it's cool to be credited in the Dungeon clan, since we're the oldest existing Castlevania forum and the kickstarter, well, started here.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 06, 2015, 06:21:38 PM
Advertising. Neither Judd nor Egoraptor care what the latter has said in the past; it's free advertising for both. And Egoraptor didn't like Super Castlevania IV either, so it's not like the guy has ever had any taste (because my tastes are fucking immaculate. Immaculate!)
I don't like SCIV that much too.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on June 06, 2015, 07:05:52 PM
No, it just gives you the option of being lumped into a group with others. Some of us just think it's cool to be credited in the Dungeon clan, since we're the oldest existing Castlevania forum and the kickstarter, well, started here.

Also...we'll be getting an exclusive cheat code too.
Title: Re: The first sign rises with the full moon.
Post by: Rugal on June 06, 2015, 07:23:51 PM
Egoraptor is generally an overall idiot. Try to pay him no attention.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 07, 2015, 01:33:29 AM
Actually, left is Gebel and right is Johannes. They decided to give Gebel glasses for some reason.

Its confusing because they also removed Johannes glasses if we follow this logic. They have exchanged bodies or what? lol

I think they may have gotten a little too ambitious with the $5 million mark. I just hope that they really do need $5 million for it and not that they just kept pushing it back to whatever they thought they would be able to get in the end. If this happened, then it will be a shame once we don't reach it.

They aren't. Think about that, they could do it anyway even if they failed reaching this stretch goal if it was a possible thing don't you think?

Egoraptor is generally an overall idiot. Try to pay him no attention.

I think that they only called him because he gained a lot of subscribers with his Sequelitis video about Castlevania, before that I've never even heard about him.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 07, 2015, 03:11:00 AM
I don't like SCIV that much too.

Nobody is perfect.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 07, 2015, 03:47:56 AM
Nobody is perfect.


Sorry, couldn't resist
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 07, 2015, 06:30:28 AM
No, it wouldn't.

People are disapointed by MN9 for other reasons (not looking like the concept art or being a pixel art, which is their own fault for not reading the kickstarter).

I'm not talking about MN9's reputation. I'm talking about the "It's REALLY small, seriously" comment that was made in reference to the MN9 mini-game.

And especially Egoraptor, who's said in an old Game Grumps episode that Symphony of the Night was his least favorite game of the series.

He's probably only played like 6 or 7 of the games in the series so that isn't saying much.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 07, 2015, 07:21:15 AM
Not sure If this is known but Ben Judd answered my question and said this is the biggest budget IGA has ever received. While it's not hard to believe or anything it's good to know. An exciting prospect that he's getting a good budget finally, really excited to see what they can do with some good money for a change. ( it already shows in the game modes)
Title: Re: The first sign rises with the full moon.
Post by: Sindra on June 07, 2015, 07:42:39 AM
He's probably only played like 6 or 7 of the games in the series so that isn't saying much.

A lot of them only once. Rondo and Dracula X he's only played once, I think. SCV4 maybe twice and said he hasn't beaten it. I haven't no idea about Dracula's Curse since he thought Trevor was Simon at one point. Just because he did the Sequelitis doesn't mean he's a CV aficionado or even knows half of what he's talking about....though at least he gives them a go. It's just cringeworthy sometimes to watch.

Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 07, 2015, 07:50:18 AM
Nobody is perfect.
Great description of Super Castlevania 4.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 07, 2015, 07:55:58 AM
Super Castlevania IV is a person?
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 07, 2015, 08:01:55 AM
A pretty OK person. Nothing too special about him. He's a nice guy.
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 07, 2015, 08:15:56 AM
Super Castlevania IV is fucking amazing
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 07, 2015, 09:15:58 AM
Come on guys. It's just rude to bring up the one Castlevania game Iga can't top on this thread.

All it takes is a whisper of Super Castlevania 4 to draw me out.
Title: Re: The first sign rises with the full moon.
Post by: X on June 07, 2015, 11:23:28 AM
*Whisper*Super Castlevania IV*Whisper*

Quote
Sorry, couldn't resist

LOL! What the hell Lelygax?!
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 07, 2015, 11:29:04 AM
Looking at that art:

https://ksr-ugc.imgix.net/assets/003/926/311/de8eece41692ae0020cec5b900bc602c_original.png?v=1433491558&w=639&h=&fit=max&auto=format&lossless=true&s=7b7043d6cbeacf638b6da0a06c39cbc0

 I have to say, in case I didn't before, Miriam has a pretty nice rack. :o
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 07, 2015, 11:46:12 AM
*Whisper*Super Castlevania IV*Whisper*

No need for redundancy or provoking.

I'm already here ready to debate any fool who tries to deduct anything from the pure genius and beautiful work of art that is Super Castlevania 4.

There's no need to trash the pinnacle of CV on this thread. After all, this thread isn't even about a Castlevania game in the first place now is it?

Isn't it better to keep this about Bloodstained?

Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 07, 2015, 01:58:47 PM
Looking at that art:

https://ksr-ugc.imgix.net/assets/003/926/311/de8eece41692ae0020cec5b900bc602c_original.png?v=1433491558&w=639&h=&fit=max&auto=format&lossless=true&s=7b7043d6cbeacf638b6da0a06c39cbc0 (https://ksr-ugc.imgix.net/assets/003/926/311/de8eece41692ae0020cec5b900bc602c_original.png?v=1433491558&w=639&h=&fit=max&auto=format&lossless=true&s=7b7043d6cbeacf638b6da0a06c39cbc0)

 I have to say, in case I didn't before, Miriam has a pretty nice rack. :o

You are my new hero and for this I shed manly tears

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstatic.tvtropes.org%2Fpmwiki%2Fpub%2Fimages%2Fde6e150d779a12b87991b8af2fd9655f.png&hash=cf8af667b7598954e547dae34831808b)
( I thought of this I just was not going to say this out loud   :P )



Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 07, 2015, 02:06:39 PM
Looking at that art:

https://ksr-ugc.imgix.net/assets/003/926/311/de8eece41692ae0020cec5b900bc602c_original.png?v=1433491558&w=639&h=&fit=max&auto=format&lossless=true&s=7b7043d6cbeacf638b6da0a06c39cbc0

 I have to say, in case I didn't before, Miriam has a pretty nice rack. :o

Said what I was thinking. Thought so ever since they posted this image:

https://c4.staticflickr.com/8/7663/17515253395_d9c9039c68_b.jpg (https://c4.staticflickr.com/8/7663/17515253395_d9c9039c68_b.jpg)
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on June 07, 2015, 02:08:06 PM
YAY! Vita port.

Now the hard part. Do I choose PS4 (been saving up), Wii U (own it)or Vita (playing on the go).

I'm kinda curious how the spread of the Alchemist's Curse will affect gamepay and maybe endings.

Here is an idea. How about certain abilites are really powerful but speeds up the curse's growth. A mix Breath of Fire 5's(You can put down the pitchforks) dragon corruption system with Dominus.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 07, 2015, 02:11:49 PM
Said what I was thinking. Thought so ever since they posted this image:

https://c4.staticflickr.com/8/7663/17515253395_d9c9039c68_b.jpg (https://c4.staticflickr.com/8/7663/17515253395_d9c9039c68_b.jpg)

So we can all agree that Miriam is without a doubt waifu material?  Also I noticed her Smile first so I have to go with a nice smile> big boobs  :)



Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 07, 2015, 02:17:01 PM
I'm super pumped for the vita port!

I'll be playing on that for sure.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 07, 2015, 02:25:45 PM
I'm super pumped for the vita port!

I'll be playing on that for sure.


Here's a question is a vita worth it or should I star saving for a ps4? All what I know is that the vita, it's region free has a tales of game, and alot of hyperdimension neptunia games.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 07, 2015, 02:29:03 PM
YAY! Vita port.

Now the hard part. Do I choose PS4 (been saving up), Wii U (own it)or Vita (playing on the go).

I'm kinda curious how the spread of the Alchemist's Curse will affect gamepay and maybe endings.

Here is an idea. How about certain abilites are really powerful but speeds up the curse's growth. A mix Breath of Fire 5's(You can put down the pitchforks) dragon corruption system with Dominus.

If you're on your way to a PS4, I'd say go for that one, since the game was envisioned with that platform to begin with. Otherwise, though, if it doesn't really matter, then just pick whichever system you know you'll be using the most. Or the opposite, so you can start using that system. lol

So we can all agree that Miriam is without a doubt waifu material?  Also I noticed her Smile first so I have to go with a nice smile> big boobs  :)

Waifu material will all depend on how she is in the actual game. She could be as beautiful as... well, whatever you find beautiful to be. But in the game she could be a total pompous [expletive deleted]. Which would be horrible.


Here's a question is a vita worth it or should I star saving for a ps4? All what I know is that the vita, it's region free has a tales of game, and alot of hyperdimension neptunia games.

I really enjoy using my Vita, it's heaven if you're a fan of RPGs. But in all honesty, outside of those, there's not much else. I use my Vita very sparingly as a result. The Hyperdimension Neptunia games are much better than their console counterparts, though, and Vita also has Ys: Memories of Celceta, which is one of the best RPGs I've ever played.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 07, 2015, 02:36:41 PM
I wonder will there be cross save/cross buy between vita and ps4? That's how most games are that are on both.

That might make deciding not an issue.
Title: Re: The first sign rises with the full moon.
Post by: DarkLavos on June 07, 2015, 02:57:43 PM
There is cross-save for ps4/vita, you can see it in the vita update.

don't know about cross-buy.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 07, 2015, 03:39:51 PM
That's good. Just another great reason to own a vita.
Title: Re: The first sign rises with the full moon.
Post by: Rugal on June 07, 2015, 05:02:42 PM
lol at you guys getting big dicks over Miriam.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 07, 2015, 06:35:59 PM
Not sure If this is known but Ben Judd answered my question and said this is the biggest budget IGA has ever received. While it's not hard to believe or anything it's good to know. An exciting prospect that he's getting a good budget finally, really excited to see what they can do with some good money for a change. ( it already shows in the game modes)

What the heck? Even more than the PS2 games? I guess we know why they had all those copypasta corridors. Not even 7 million to make LoI or CoD seems crazy.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 07, 2015, 07:29:31 PM

Here's a question is a vita worth it or should I star saving for a ps4? All what I know is that the vita, it's region free has a tales of game, and alot of hyperdimension neptunia games.

Vita is very worth it. There are some haters here who might say otherwise, but they are just wrong.

You can have SOTN, Castlevania Chronicles, Dracula X chronicles, and now Bloodstained. On top of that you can have Muramasa and Dragons Crown. Then there is the plethora of Jrpgs.

It's well worth it. But of course, so is the Ps4.

If you get both you can use your vita as a second controller and use cross save on Bloodstained. Both are worth it, but go vita first if you're looking to spend $150 as opposed to $400. Personally I would go vita first and then get a ps4 later when they price drop.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 07, 2015, 08:56:46 PM
lol at you guys getting big dicks over Miriam.

I'm getting a big prunyuu~
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 07, 2015, 09:04:51 PM
I'm getting a big prunyuu~

hmmm.... Wait what?

Gunlord do we have to fight in Mortal Combat for the new waifu?
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 07, 2015, 09:25:59 PM
Well, that's it for me... I'm out.
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 07, 2015, 10:04:18 PM
lol at you guys getting big dicks over Miriam.

There's been a lot of fan art of Miriam... I wonder if there's that, uh, if there's been, fan art, that, you know... stuff...


Edit:
Aw, damn, why do I need to be the first post of a new page when I'm making a purposely awkward post like this?
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 07, 2015, 10:07:19 PM
Vita is very worth it. There are some haters here who might say otherwise, but they are just wrong.

You can have SOTN, Castlevania Chronicles, Dracula X chronicles, and now Bloodstained. On top of that you can have Muramasa and Dragons Crown. Then there is the plethora of Jrpgs.

It's well worth it. But of course, so is the Ps4.

If you get both you can use your vita as a second controller and use cross save on Bloodstained. Both are worth it, but go vita first if you're looking to spend $150 as opposed to $400. Personally I would go vita first and then get a ps4 later when they price drop.

Alright serious talk. My other question is this, My friend has a blue vita so are there alternate colors because black gets boring at points and you can use it as a second controller? Wow. If that's the case, could I play let's say tales of hearts R on my T.V or bloodborne on my vita then?

There's been a lot of fan art of Miriam... I wonder if there's that, uh, if there's been, fan art, that, you know... stuff...

It's the ..... ahem.... Pokemetroid...... internet....  :-[ .... But there must be class and respect!

Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 07, 2015, 10:56:23 PM
I used to be kinda anti-Vita because it lacked games, but then I bought one in late 2014 and now I love it. There aren't hundreds of games I want for it, but I own 20-ish games so far (not counting some excellent psone classics and indie games) and there are quite a few ones on the horizon that I'm very interested in too. It's kinda nice to not be overwhelmed by the sheer amount of available games for once. I can concentrate on the ones I REALLY wanna play.

I'm definitely going with the Vita version of Bloodstained, and then I might pick up an additional retail version of whatever console I own in two years, just to see the prettier graphics. Most likely PS4.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 07, 2015, 11:15:16 PM
I'm not sure about the other countries. Just black for US unless you get the white special edition one that came with assassins creed. But they have skins that change the color.

Japanese ones come in different colors I think. I dunno though that's not really a selling point for me. Black is fine. You're gonna spend way more time looking at the beautiful OLED display screen than you are the housing of the console.

Yeah the vita works as a second control/ second screen for the ps4. You simply use remote play. Its nice sometimes when I wan a play a ps4 game but my wife wants to use the tv. It's great and makes it even more worth the money. Controllers alone are like $60 bucks. It moves the r2/3 L2/3 buttons to the front and back touch sensors. Works like a charm.

In short, the ps4/vita combo is the greatest console hardware set up ever made.

Let's hope that ps4/vita cross buy thing happens. That should have been a stretch goal.
Title: Re: The first sign rises with the full moon.
Post by: 13th Street on June 08, 2015, 01:01:49 AM

He's probably only played like 6 or 7 of the games in the series so that isn't saying much.

It's saying a lot when the thing he disliked about it the most was the open-exploration/backtracking, which is igavania in a nutshell.
Title: Re: The first sign rises with the full moon.
Post by: Abnormal Freak on June 08, 2015, 02:11:09 AM
Well fudge, now I might contribute $100 to be part of this special clan thing, HEEHEEHEE. And to get a soundtrack CD.

I assume we can choose what name goes in the credits and that y'all will be using Dungeonite screen names?
Title: Re: The first sign rises with the full moon.
Post by: Gaawa-chan on June 08, 2015, 02:27:06 AM
What to pledge, what to pledge... currently unemployed, but so tempted to throw 100$ at this...
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 08, 2015, 03:15:10 AM
What to pledge, what to pledge... currently unemployed, but so tempted to throw 100$ at this...
My exact situation.
Title: Re: The first sign rises with the full moon.
Post by: JR on June 08, 2015, 03:28:54 AM
Vita is very worth it. There are some haters here who might say otherwise, but they are just wrong.

You can have SOTN, Castlevania Chronicles, Dracula X chronicles, and now Bloodstained. On top of that you can have Muramasa and Dragons Crown. Then there is the plethora of Jrpgs.

It's well worth it. But of course, so is the Ps4.

If you get both you can use your vita as a second controller and use cross save on Bloodstained. Both are worth it, but go vita first if you're looking to spend $150 as opposed to $400. Personally I would go vita first and then get a ps4 later when they price drop.

I love my Vita...the hardware is awesome. I only wish there were more games. It just sucks that such a well-made handheld has very little support going for it.
Title: Re: The first sign rises with the full moon.
Post by: chrisy06 on June 08, 2015, 04:08:49 AM
I hope this game will have wall meat.

Title: Re: The first sign rises with the full moon.
Post by: X on June 08, 2015, 10:13:53 AM
Quote
No need for redundancy or provoking.

I'm already here ready to debate any fool who tries to deduct anything from the pure genius and beautiful work of art that is Super Castlevania 4.

There's no need to trash the pinnacle of CV on this thread. After all, this thread isn't even about a Castlevania game in the first place now is it?

You've misinterpreted my post Belmontyoa. It was not in the vein of redundancy or provoking. SCV4 is also (for me) the best title in the series and I too will defend it. I do apologize if it seemed offensive but that is not the case and it has nothing to do with me. Whatever you thought of it is up to you. I suppose a jk right after it would have helped to clarify the post.
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 08, 2015, 11:17:02 AM
hey what should be Bloodstained ROTN's promotional line?

maybe it could be something like:  "FEEL THE GOTH."

yeah that's catchy.   would look great after trailers, on magazine ads, etc. with Miriam with her iconic pose in the center ;D
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 08, 2015, 12:13:45 PM
hey what should be Bloodstained ROTN's promotional line?

maybe it could be something like:  "FEEL THE GOTH."

yeah that's catchy.   would look great after trailers, on magazine ads, etc. with Miriam with her iconic pose in the center ;D

People will instantly transform it into "Feel the GOTY" lol
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 08, 2015, 12:36:54 PM
Not really feeling "FEEL THE GOTH". Sounds really tweeny to me.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 08, 2015, 01:30:22 PM
I hope this game will have wall meat.
Me too, finding random food in the walls or corners is fun.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 08, 2015, 02:35:43 PM
Oh never mind X. I had you wrong!

I mistook your post for sarcasm. Noting your favorite game listed right under your name would have helped. My bad.
Title: Re: The first sign rises with the full moon.
Post by: Abnormal Freak on June 08, 2015, 02:56:21 PM
hey what should be Bloodstained ROTN's promotional line?

"Koji Igarashi's about to make you his butt-slut."

That's my vote.
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on June 08, 2015, 03:44:07 PM
hey what should be Bloodstained ROTN's promotional line?

"Night falls, and the hunt begins. Let us partake in festivity, in pleasure, and in blood."
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 08, 2015, 04:27:56 PM
I like how IGA is always doing the Belmont strut in these live action videos. I wonder if Miriam will have a similar walking animation.

...I don't know what else to talk about.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 08, 2015, 04:48:28 PM
God I hope not. I hate the strut. It works with the old games but it's the future now. Let them have beautiful animation.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 08, 2015, 05:33:17 PM
I love my Vita...the hardware is awesome. I only wish there were more games. It just sucks that such a well-made handheld has very little support going for it.

I bought it for playing some PSP games and indie games. Almost all of the best indie games out there are on the Vita. Specially in the roguelike genre.

And a bit later... in the metroidvania too.

Don't skip over indie games just because they are indie. Indie games are the new mid-sized games. So many great ones out there.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 08, 2015, 05:43:25 PM
Yoshitaka Amano! Holy shit! I mean only $250 backers get the poster, but still. At least I imagine they'll upload the art for wallpapers n' shit sooner or later.
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on June 08, 2015, 05:45:41 PM
Yoshitaka Amano  :o

I feel my wallet loosening...but then again it's just a poster. We'll be seeing the art regardless.

EDIT:


Is it just me, or does the overall feel and aesthetic of this game now surpass what Mighty No. 9 looks like now? I have a lot of confidence in this team and am almost sold on 2.5D. Lighting is rich but not overpowering, there's still a 2D-style parallax, and alpha!Miriam really pops like a sprite.

Very, very encouraged to see this  :)
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 08, 2015, 05:54:38 PM
Holy shit guys!!! The prototype... it looks like the concept art. Almost exactly like the concept art.

The animations are rough and Iga is giving them the tips on how to improve her movement.

It's happening! This shit will be exactly what we were expecting!!! It'll be at least on par with the GBA/DS games!
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 08, 2015, 05:57:57 PM
Yeah, I was definitely glad IGA said she needed to jog. Her speed was fine, but unless she's doing the full Simon power-walk then she needs to be jogging a little bit.
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on June 08, 2015, 06:01:03 PM
Yeah, I was definitely glad IGA said she needed to jog. Her speed was fine, but unless she's doing the full Simon power-walk then she needs to be jogging a little bit.

I'm actually kinda glad it's 2.5D for stuff like this. It's scores easier to change the animation of an existing model than build a sprite cycle from scratch.
Title: Re: The first sign rises with the full moon.
Post by: X on June 08, 2015, 06:05:33 PM
Quote
Oh never mind X. I had you wrong!

I mistook your post for sarcasm. Noting your favorite game listed right under your name would have helped. My bad.

LOL! No prob. Had me worried for almost the whole day.

@The Most Curious Thing

Nice find! Looks like IGA's game is coming along nicely.
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on June 08, 2015, 06:12:12 PM
This looks awesome. It might be the glare distorting the color a bit, but I'm getting an old SNES-era Capcom vibe with the choice of background colors:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fvideogamecritic.com%2Fimages%2Fsnes%2Fdemon%2527s_crest.png&hash=293b9bd87b564a45ebe6354f1b974aa3)
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on June 08, 2015, 06:15:42 PM
Oh! Something else I forgot to quote from the update:

Quote
With our Paypal backers included -- $118k from more than 1400 backers, as of this morning -- you've hit the Orchestrated Tracks stretch goal with momentum to burn! It'll be a while before Yamane and Yamada have all the tracks composed for Bloodstained, but now that you've reached this stretch goal they did want to allay one fear a few backers have had: There's still going to be a ton of variety on this soundtrack.

Hitting the orchestra stretch goal allows them to use live instrumentation where it makes sense, but some tracks just make more sense with electronic arrangements. Songs like Yamada's "Cursed Orphan", which already includes violin and electric guitar parts, will be performed by a smaller, rock-oriented ensemble.

Okay, I feel a lot better about orchestration now. I'm also confident they'll contract a studio orchestra that's tighter than the youth orchestra from that Castlevania concert in 2010 (and that Yamane won't play piano, since it's not her forte  :P )
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on June 08, 2015, 06:19:07 PM
It's only fitting that the guy who illustrates the Vampire Hunter D series finally gets involved with Igarashi.
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on June 08, 2015, 06:36:14 PM
It's only fitting that the guy who illustrates the Vampire Hunter D series finally gets involved with Igarashi.

Amen to that. Even to this day, I find VHD: Bloodlust to be one of the most beautiful animation I've seen.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on June 08, 2015, 07:05:03 PM
That gameplay video was awesome. Inti Creates are a great team.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 08, 2015, 07:07:28 PM
The animations don't look like IGAVANIA games but the visual style they nailed. Feels like castlevania.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 08, 2015, 07:16:01 PM
Whooooaaaa I didn't think we'd see anything so soon!

Looks a lot like Castlevania and it's only just a super early build, the feel and everything looks like a proper successor!
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 08, 2015, 07:37:20 PM
To be fair guys, it's just a single looping room. The point was to show off animations to IGA and get his feedback. No point yet in crowning in the new SotN killer.

...but yeah it looks much better than MN9 already even though it's an alpha-alpha-alpha build of a single looping room to show off animations to IGA.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 08, 2015, 07:58:15 PM
Hard to tell much off of the video. I love the look so far from what I can tell.

That part when he talked about hating precision jumping bugged me.
He's still got the same attitude of making platformer games without any platforming challenge. I just can't get on board with the cakewalk level designs.

Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 08, 2015, 07:59:16 PM
Hard to tell much off of the video. I love the look so far from what I can tell.

That part when he talked about hating precision jumping bugged me.
He's still got the same attitude of making platformer games without any platforming challenge. I just can't get on board with the cakewalk level designs.

At least there's the classic mode... Also that pacing/strut she has would be perfect for classic mode, seriously.
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 08, 2015, 08:08:02 PM
To be fair guys, it's just a single looping room. The point was to show off animations to IGA and get his feedback.

It still takes a lot of work to even get that far honestly.
Title: Re: The first sign rises with the full moon.
Post by: Abnormal Freak on June 08, 2015, 08:10:14 PM
I also find IGA saying he hates precision jumping a little disheartening. We're all used to it, we all know what an Igavania is so it's to be expected, but it would certainly be nice to see some more difficult jumps in this game. Ain't gonna happen, I guess.

I haven't followed up on Mighty No. 9 really, just waiting to see the final thing, but the difference between IGA and Inafune is that the former is a game designer whereas Inafune, to my understanding, is more of a producer. After all, he was an artist during the Mega Man series' greatest years, and I've never been too fond of the ones he produced. With IGA and Inti Creates at the helm, I expect a much more efficient and skilled development.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 08, 2015, 08:11:33 PM
It still takes a lot of work to even get that far honestly.

If it takes that much work then is it still possible to release it in '17 I'm curious about this kind of stuff and while there is game club on our campus it's still foreign to me. So I guess what I'm asking Uzo is how long would something like this take? 

I also find IGA saying he hates precision jumping a little disheartening. We're all used to it, we all know what an Igavania is so it's to be expected, but it would certainly be nice to see some more difficult jumps in this game. Ain't gonna happen, I guess.

What if we were to flood twitter/facebook?
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 08, 2015, 08:34:11 PM
I'm fairly impressed with the update. I hadn't expected them to get to work so soon, and what they have matches what they first showed us almost perfectly. I guess any worries about the game looking nothing like the concept art can be put to rest. Though perhaps not entirely, since as Hero said, this is just alpha alpha alpha. Still, I'm happy they're beginning work even before the KS is finished! With that dedication, they should be able to meet or at least hit near the 2017 deadline well enough.

Miriam looks very cool, with the aura and the petals. I'm only happy about two things. First, her jump attack animation is the same as her normal standing animation--but I'm sure they'll add in more animations as they progress. Second, she seems to slouch a bit when she's walking...but again, I'm sure they'll spruce her up. :D
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 08, 2015, 09:00:55 PM
Hard to tell much off of the video. I love the look so far from what I can tell.

That part when he talked about hating precision jumping bugged me.
He's still got the same attitude of making platformer games without any platforming challenge. I just can't get on board with the cakewalk level designs.
He don't make platform games. He makes exploration based games. And he's right: shit (precision platforming) sucks in them. They're never and shouldn't be about difficult platforming, but about how good the exploration is.

The reason why SOTN is fucking great isn't because how difficult it is to jump on platforms in that game. Which is great. Besides, precision platformer will be in the game, with Classic Mode.

BTW: Castlevania, even the classics, never had difficult platforming (except some very few instances in some games).

Also, I wouldn't get overworked about the animations. There are only two of them in the game (for Miriam, they already animated the monsters). They didn't really worked well on that, just made adjustments to show to Iga the concept art in a playable form. There'll be lots of animation, turn animations, jump animations, crouch animations... etc.

If it takes that much work then is it still possible to release it in '17 I'm curious about this kind of stuff and while there is game club on our campus it's still foreign to me. So I guess what I'm asking Uzo is how long would something like this take? 
Expect a delay. No kickstater game was released in time at all.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on June 08, 2015, 10:12:06 PM
Back in the day, when there was a flood of ROM hacks for Castlevania 1, there were a few ROM hackers who would have a thing for making "Three Block Jumps".  Like, those super-precision jumps that require you to be at the very edge of a block to make the jump.

I found that those stupid ways of bloating the difficulty were not fun.

Having said that, a few jumping locations with hazards like the collapsing tower in CVIII or the endless tower in Super CVIV are welcome.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 08, 2015, 10:17:51 PM
Back in the day, when there was a flood of ROM hacks for Castlevania 1, there were a few ROM hackers who would have a thing for making "Three Block Jumps".  Like, those super-precision jumps that require you to be at the very edge of a block to make the jump.

I found that those stupid ways of bloating the difficulty were not fun.

Having said that, a few jumping locations with hazards like the collapsing tower in CVIII or the endless tower in Super CVIV are welcome.

This. There's nothing wrong with reasonably hard platforming right? I guess what I'm trying to say is when I make that hard jumps or something I feel good about making it. I'm not asking for dracula x kind of stuff but rather along side the platforming of the nes trilogy, bloodlines and say belmont's revenge( why is it that no one talk about this game it's a hidden gem  :D )






Expect a delay. No kickstater game was released in time at all.

Not one kickstarted game was released on time? Wow.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 08, 2015, 10:22:03 PM
That part when he talked about hating precision jumping bugged me.
He's still got the same attitude of making platformer games without any platforming challenge. I just can't get on board with the cakewalk level designs.

He said that he hate super precision jumping, like when they are exaggerated, not all of them.

Expect a delay. No kickstater game was released in time at all.

There is always a first time, who knows? After all, this will be the game that will set a new record on Kickstarter if it continues growing. Mighty No. 9 got  $4.03 million in funding ($3.85 million from Kickstarter, $186,380 from Paypal) behind only two other single-game projects: inXile's Torment: Tides of Numenera ($4.43 million) and Obsidian's Project Eternity ($4.16 million).

Sources:
http://www.gamesindustry.biz/articles/2013-10-02-mighty-no-9-kickstarter-tops-USD4-million (http://www.gamesindustry.biz/articles/2013-10-02-mighty-no-9-kickstarter-tops-USD4-million)
http://www.polygon.com/2013/10/1/4792444/mighty-no-9-fundraising-successfully-draws-to-a-close (http://www.polygon.com/2013/10/1/4792444/mighty-no-9-fundraising-successfully-draws-to-a-close)

I think that it will atleast take Mighty No. 9 3rd place :P
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 08, 2015, 10:50:23 PM
UPDATE 9: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1256684 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1256684)

And orechestraded tracks reached;)  Now 4,000 000 Onilnie challenge mode next I really hope we unlock 3 playbare character but;(..... can be Alucard........

Anyway what is final strench gola? Anyone?..
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 08, 2015, 11:33:14 PM
Super Metriod is proof that precision jumps and difficult platforming works in exploration games. I like have my timing and reflexes pushed as well as memory and exploration.

It would have been nice to have a CV marry those two styles. It could please more fans across the board.

I was hoping for something like that with Bloodstained. That's all I'm saying. I'm still beyond excited for it.

It's all good though. I have a good feeling that something like will come along anyways.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 08, 2015, 11:50:30 PM
Damn you, IGA, 'cause I HAVE to pledge now that I've seen that prototype. Alright, time to see if I can afford that...
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 08, 2015, 11:55:29 PM
I had suggested before they should let Amano do work for CV. It's awesome to see that (sort of) happening.
Title: Re: The first sign rises with the full moon.
Post by: X on June 09, 2015, 12:13:00 AM
Quote
Super Metriod is proof that precision jumps and difficult platforming works in exploration games. I like have my timing and reflexes pushed as well as memory and exploration.

Diddo. It can work and has worked very well. Not too sure why IGA is worked up about it. Maybe he should give Super Metroid a try and see if precision jumping would work out for Bloodstained.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 09, 2015, 12:43:20 AM
I finally pledged! 60 dollarz.
Anyone else pledging in the final days? I hope there are still some money coming. But if every hardcore fan has already pledged I guess we're not gonna reach much further in this kickstarter. I'd love to at least see what the 5 million stretch goal is.

EDIT #1: Circle of the Moon had some semi-challenging platforming which worked pretty well IMO.

EDIT #2: I'm glad IGA wants Miriam to do a little jog. The walking animation looked a bit off in that video. Jogging gives a sense of urgency to the adventure, so I hope she'll look more like Alucard and less like Nathan Graves (although he had running too).
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 09, 2015, 01:10:31 AM
Diddo. It can work and has worked very well. Not too sure why IGA is worked up about it. Maybe he should give Super Metroid a try and see if precision jumping would work out for Bloodstained.

People seem to be misunderstanding things, as I said before, he said in the video that he dislikes jumps that need a super precision, not jumps that needs precision. I think that he meant jumps that are almost pixel perfect, like Jorge said some posts ago.

I finally pledged! 60 dollarz.
Anyone else pledging in the final days? I hope there are still some money coming. But if every hardcore fan has already pledged I guess we're not gonna reach much further in this kickstarter. I'd love to at least see what the 5 million stretch goal is.

I ain't pledged yet. Im planning to pledge $60 or $65, but if something goes wrong I already have $28 reserved for IGA.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 09, 2015, 01:36:59 AM
I think in these final days, they would hope to lure in more casual people to pledge and I'm sure there are still some hardcore fans outside the US who are currently pooling their money to pledge on the final day.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 09, 2015, 01:48:13 AM
As far as precision platforming, generally with classicvanias I think it has usually been the enemies (including medusa heads of course) and their placement that make the jumps more difficult rather than the jumps being hard in and of themselves--with a few exceptions where very precise jumps are needed in each game that I do remember. I generally only rarely remember having problems with a jump in CVs where there were no enemies to hassle me. Also other cases like the collapsing bridges exist where the jumps aren't too bad by themselves but you're pressed to do them quickly, or some cases like in SCV4 and a few others where there are some obstacles like spiked blocks dropping over the platforms in a rhythmic manner which can make simple jumps require a bit more forethought and timing.

Still I would never really have expected too much in the way of really difficult jumps in this game outside of maybe the classic mode simply because we all know generally what to expect from the type of jumps SotN, the GBA and the DS games had. There might be a few areas where the jumps are exacerbated by spikes and enemies like the clock towers but they're definitely not huge precision platformers.

More than that I just hope they reduce the copypasted corridors compared to the DS games and make the backgrounds and levels more organic and varied
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on June 09, 2015, 04:01:41 AM
I was finally able today to pledge 150$!!!
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 09, 2015, 06:02:33 AM
I get what he means. It's evident in all of his past games though.

It's not even a matter of difficult jumps, it's a lack of death causing traps in levels in general. Some of you are saying that most classicvanias don't have difficult jumps, but the games are riddled with death pits and spike traps alike. Even when the jumps are easy, a misstep had dire consequences if not instant death. I like being kept on my toes with danger all around. And I think it makes sense in an evil castle. When Iga said he "hates that kind of stuff" that's what I think he meant because there just aren't moments like that in his games.

Actually that's something you don't see as often in 2.5D anyways.

But that's what classicvanias are about man! It's interesting he was a fan of the game in the first place if he doesn't care for that sort of thing. Just sayin.

 
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on June 09, 2015, 06:49:48 AM
Seems like the income has slowed... it makes the 4.25+ goals seem much farther off.  :-/
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 09, 2015, 06:56:30 AM
Seems like the income has slowed... it makes the 4.25+ goals seem much farther off.  :-/

Why do people always say Income has slowed when it has not? We have like 56,000 already for today and it's 9:55 am. We usually get 50,000 by 5pm or 4pm...that has a huge start.
Title: Re: The first sign rises with the full moon.
Post by: Rugal on June 09, 2015, 07:21:43 AM
This game looks shit. Where's my Lords of Shadow 3?
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on June 09, 2015, 07:24:05 AM
Why do people always say Income has slowed when it has not? We have like 56,000 already for today and it's 9:55 am. We usually get 50,000 by 5pm or 4pm...that has a huge start.

But I think Android is right. These goals are kinda unrealistic comparing to the rate we're going and the time remaining.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 09, 2015, 08:33:10 AM
But I think Android is right. These goals are kinda unrealistic comparing to the rate we're going and the time remaining.

Nope, you guys probably don't follow how kickstarts usually work. There's a huge upkick in the very beginning and very end with BIG kickstarters like this. Mighty Number 9 for instance made over 1 million in the final two days. We are already tracking higher than all the videogames on kickstarter AT THIS POINT....then you couple the fact that we have over 100,000 in paypal money also.

In other words, we will probably hit 4 million by the end of today or early tomorrow and the final two days can bring us easily 4.5 and possibly even 5 million. We need 1,102,000 essentially to reach our 5 million goal and it's been done in the final two days with less successful kickstarters. So we are in very good shape knowing the facts.
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on June 09, 2015, 08:45:52 AM
I think you guys may have misunderstood what he meant by "precision jumps". I'm thinking he was talking about something like the infamous jump in stage 23 of Castlevania X68000, which you can watch here at 11:33:

http://www.youtube.com/watch?v=s5c7Ye4A458&t=11m24s (http://www.youtube.com/watch?v=s5c7Ye4A458&t=11m24s)

Castlevania is NOT about that. It's about timing your jump so you don't get hit by a Medusa head, or a flying axe, or a some other moving enemy while trying to reach a platform or upon landing. It's not about making pixel-perfect jumps.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on June 09, 2015, 09:07:29 AM
Wah~ you guys can talk up a storm. But that new bonus, I'm hyped for my Amano poster! If I weren't buying a house I'd up my pledge by another $500 and get it signed, but I'll just have to settle with owning it unsigned. In the update it seems like Amano will be working in sumi-e and charcoal so don't expect some super colorful work like his FF work. I think something between the VHD novel insert images but with the compositions akin his flashier pieces. Man, it's going to be so gorgeous. >.< I hope they release dimensions for the poster soon so I can start frame hunting.

(https://s-media-cache-ak0.pinimg.com/236x/4a/5d/2b/4a5d2b67629ca5c21e0c8078407178e7.jpg)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 09, 2015, 09:32:15 AM
That Amano poster certainly kicked up a storm of support. The 10 opportunities for an 800 dollar signed print of it disappeared almost as quickly as it went up. That was like a free 8000 dollars for the KS right there!

Man, the staff on this project alone would make it a better investment than Mighty No. 9. Even if the game itself doesn't turn out to be too good, it'd be worth it for the rewards, like the Kojima artbook or the Amano poster. I don't think Mighty No. 9 had this many famous people helping it; looking at its campaign page the only backer awards I see were all from Inafune (sketches and stuff). Bloodstained definitely seems to have a more balanced, wider base of professional support, even if it's (at this point) just for extras and stuff. And that's not even mentioning how the programmers and devs have apparently already started, and it's already looking like the concept art! I'm feeling good about dis :D
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 09, 2015, 09:39:19 AM
Just some perspective people on how achievable 5 million COULD be. This is from IGA's translator and agent Ben Judd:


All game kick starters will be "left in the dust". Speaking of which the number 1 video game kickstarter was at 3.404 when it had 3 days left. We'll be at 3.85... a whole 450K faster. And it earned around 784K on it's last three days. If we end today around 4 million (including PayPal) and can raise in between what that did and MN9 did... 5 million is possible. But IT WILL BE CLOSE!

You heard the boy... GET THE WORD OUT.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 09, 2015, 10:14:50 AM
Sorry for the double post but seriously it's not moving slow now.

80,000 already today and usually we get 80,000 at nighttime. It's 1pm where I live. 4.5 mill is definitely gonna happen... 5 million there's a real possibility.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 09, 2015, 10:19:56 AM
Of course we understood what he meant by pixel perfect jumps.

The concern comes from level designs of past Igavania games.

Castlevania absolutely was about close calls sometimes by the pixel. It's those nail biting moments that seem to be absent in his games. His current comments in that video echo some of my past gripes. It's fine though, his games don't have to be about that.


I love the Igavania boss fights though! I can't wait until we get to see more enemies.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 09, 2015, 11:24:14 AM
Super Metriod is proof that precision jumps and difficult platforming works in exploration games. I like have my timing and reflexes pushed as well as memory and exploration.

It would have been nice to have a CV marry those two styles. It could please more fans across the board.

I was hoping for something like that with Bloodstained. That's all I'm saying. I'm still beyond excited for it.

It's all good though. I have a good feeling that something like will come along anyways.
I'm trying to remember a part in Super Metroid where precision platforming was a necessity (not a reward for being a good player). Because the later is present even in Iga games (like you could use the wolf to reach some parts earlier or sequence break).

Nah, I don't agree with this. Super Metroid is just too good in many points, but I wouldn't say platforming is what defines it at all.

I think you guys may have misunderstood what he meant by "precision jumps". I'm thinking he was talking about something like the infamous jump in stage 23 of Castlevania X68000, which you can watch here at 11:33:

http://www.youtube.com/watch?v=s5c7Ye4A458&t=11m24s (http://www.youtube.com/watch?v=s5c7Ye4A458&t=11m24s)

Castlevania is NOT about that. It's about timing your jump so you don't get hit by a Medusa head, or a flying axe, or a some other moving enemy while trying to reach a platform or upon landing. It's not about making pixel-perfect jumps.

Exactly. Thank you for this example.

Of course we understood what he meant by pixel perfect jumps.

The concern comes from level designs of past Igavania games.

Castlevania absolutely was about close calls sometimes by the pixel. It's those nail biting moments that seem to be absent in his games. His current comments in that video echo some of my past gripes. It's fine though, his games don't have to be about that.


I love the Igavania boss fights though! I can't wait until we get to see more enemies.
It seems like you want the wrong game (or a different from what it purposes). This is a game that's more like SOTN and the GBA/DS titles. Not a classicvania. Castlevania was about many things in the past, but from SOTN onwards, they weren't about precision platforming.

Also, there is a Classic mode though, so maybe that'll satisfy your needs.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 09, 2015, 11:48:42 AM
The hardest jumps in the series for me was always in Castlevania Adventure. Though it was not because of clever level design. I swear, that game......  >:(

EDIT: oh, and the first few times in Super CV4 with the collapsing staircase tower. Jesus. Christ. That was a huge shock for me as a child. I died so many times.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 09, 2015, 12:46:54 PM
It's not even a matter of difficult jumps, it's a lack of death causing traps in levels in general. Some of you are saying that most classicvanias don't have difficult jumps, but the games are riddled with death pits and spike traps alike. Even when the jumps are easy, a misstep had dire consequences if not instant death. I like being kept on my toes with danger all around. And I think it makes sense in an evil castle. When Iga said he "hates that kind of stuff" that's what I think he meant because there just aren't moments like that in his games.
Well a lot of us are just going by the generic definition of a precision jump. I agree that the classicvanias were definitely about death pits and spike traps all around with relatively makeable jumps but jumps which you don't want to get lazy on or else one slip up can cost a life.

But that's what classicvanias are about man! It's interesting he was a fan of the game in the first place if he doesn't care for that sort of thing. Just sayin.

I can see it. You can be a fan of a series but not like absolutely everything about it, or sometimes other areas which you really love about the series make it so you can tolerate other factors you don't like much. Some people's gaming skills have also atrophied a bit to the extent that they'll like games they grew up with that have bottomless pits, instant death spikes, finite continues, etc but not really necessarily want to see that in a new game they'd play in 2015 or they'd want it toned down a bit.

For what it's worth I think Shovel Knight did bottomless pits well for the more casual player or those whose skills have atrophied in that it took awhile for them to ramp up the danger the pits posed so the player was used to the game enough to not be too daunted by them by the time the more difficult situations appeared. The check points helped keep players from dropping out due to despair while more skilled players could break the checkpoints for added reward.

I wonder a bit what the challenge level will be in the classic mode of Bloodstained. Perhaps something on the level of Castlevania: The Adventure Rebirth? Since that was the only classicvania with new level design that IGA produced. Although like with all the games it's hard to tell just how much involvement he had because it seems like there are definitely some games where he has deeper involvement than a typical producer but you never know if for some of them he took a more hands off approach. OoE for example feels a bit atypical of IGA in the gameplay department, like he left its gameplay more to the devices of his team.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 09, 2015, 02:18:24 PM
Let me just say too that while I'm hoping the levels have challenging and intriguing designs, you guys are absolutely right that Igavanias are not about that. And Bloodstained being it's own thing and not a Castlevania game shouldn't have to follow any old traditions or expectations.

I'm going to let Bloodstained be it's own thing in my mind and separate from Castlevania. That after all is what it is. Without the shackles of CV I'm sure I'll appreciate it even more as an exploration game.

I gotta say again... I'm so happy I have a vita! I was bummed MOF wasn't on vita until I actually played it. Getting Bloodstained is 100 times better!
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 09, 2015, 05:00:42 PM
So Bloodstained has officially surpassed Mighty No. 9 in how much the game raised. MN09 had $3,845,170 when the project ended, and at the time of writing, this game has $3,849,303 with 3 days left on the clock. MN09 funded 427% to goal, with Bloodstained at 769%.

Gotta say, I love the sound of all that. Not even that significant of information, but I do.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 09, 2015, 06:38:56 PM
New Update:

Bonus stretch goal: New Game Plus

IGA will be a boss in the game. He was actually reluctant to put himself into the game, but in the end they convinced him.

Special weapon will be a Katana, since Katana Clan won. :D
Title: Re: The first sign rises with the full moon.
Post by: Somanyte on June 09, 2015, 07:19:39 PM
Yeah! Clan Katana, we won!
PS: Dat Iga boss
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 09, 2015, 07:29:09 PM
How the heck did Katana Clan win? It seemed like Whip was smearing all the Sword Clans for a good while.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 09, 2015, 07:33:31 PM
I was saying since the beggining that I wanted and it possibly would surpass Yooka-Laylee and then Mighty No. 9 :P
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 09, 2015, 07:43:30 PM
Does this make it like the most backed game on kickstarter or something?
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 09, 2015, 07:48:14 PM
Does this make it like the most backed game on kickstarter or something?

Project Eternity is still ahead of it at $3,986,929 (362%) at its final moments (though with PayPal pledges we might have passed that), and Torment: Tides of Numenera broke the 4mil mark with $4,188,927 (465%). I dunno if there were any that passed those, though. Bloodstained still trumps them percentage-wise, almost a whopping 300% more than the others.

IGA boss... Excellent.
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on June 09, 2015, 07:59:05 PM
i'm so glad that Iga's not going to appear as a tentacle monster in the game, that scared me for a moment.  i sure hope the Iga boss is like the one from his kickstarter pitch and swordorwhip.com.  it'd be so fitting for a kickstarter backer exclusive boss.  hopefully, he'll have a few Dracula inspired moves, and maybe he'll show off his drunken walk special ability.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 09, 2015, 08:41:48 PM
i'm so glad that Iga's not going to appear as a tentacle monster in the game, that scared me for a moment.  i sure hope the Iga boss is like the one from his kickstarter pitch and swordorwhip.com.  it'd be so fitting for a kickstarter backer exclusive boss.  hopefully, he'll have a few Dracula inspired moves, and maybe he'll show off his drunken walk special ability.

And we NEED Iga to voice the boss, too!
Title: Re: The first sign rises with the full moon.
Post by: X on June 09, 2015, 08:49:39 PM
IGA's being a boss? I can just imagine all those people out there taking their angst out on him for messing up CV with plot holes and inconsistencies, lol  ;D

Putting that aside I have to wonder what he's going to be? Just a sprite of himself wielding a leather whip while wearing his Fedora? Or perhaps they have something else in mind for him...
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 09, 2015, 09:09:25 PM
Project Eternity is still ahead of it at $3,986,929 (362%) at its final moments (though with PayPal pledges we might have passed that), and Torment: Tides of Numenera broke the 4mil mark with $4,188,927 (465%). I dunno if there were any that passed those, though. Bloodstained still trumps them percentage-wise, almost a whopping 300% more than the others.

IGA boss... Excellent.

Project eternity is not ahead of it.

You aren't counting the PayPal money in the updates. It's over 4 million now. We are on our way to 5mill!

PayPal is over 127 thousand
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 09, 2015, 09:26:32 PM
Yeah! Clan Katana, we won!
PS: Dat Iga boss

I don't believe this I can't believe this. I just cannot.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 09, 2015, 10:37:51 PM
Maybe IGA will try to kill us while drunk, because we didn't paid his vampire murderer bill. Instead of holy water he will throw old Nokia cellphones that contain explosive batteries.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 09, 2015, 10:46:33 PM
Project Eternity is still ahead of it at $3,986,929 (362%) at its final moments (though with PayPal pledges we might have passed that), and Torment: Tides of Numenera broke the 4mil mark with $4,188,927 (465%). I dunno if there were any that passed those, though. Bloodstained still trumps them percentage-wise, almost a whopping 300% more than the others.

You're forgetting to count their paypal money too...

After all, this will be the game that will set a new record on Kickstarter if it continues growing. Mighty No. 9 got  $4.03 million in funding ($3.85 million from Kickstarter, $186,380 from Paypal) behind only two other single-game projects: inXile's Torment: Tides of Numenera ($4.43 million) and Obsidian's Project Eternity ($4.16 million).

Sources:
http://www.gamesindustry.biz/articles/2013-10-02-mighty-no-9-kickstarter-tops-USD4-million (http://www.gamesindustry.biz/articles/2013-10-02-mighty-no-9-kickstarter-tops-USD4-million)
http://www.polygon.com/2013/10/1/4792444/mighty-no-9-fundraising-successfully-draws-to-a-close (http://www.polygon.com/2013/10/1/4792444/mighty-no-9-fundraising-successfully-draws-to-a-close)

I really want to know what the $5 million stretch goal is.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 09, 2015, 10:51:53 PM
Project eternity is not ahead of it.

You aren't counting the PayPal money in the updates. It's over 4 million now. We are on our way to 5mill!

PayPal is over 127 thousand

You're forgetting to count their paypal money too...

...Both of you missed the part where I said:

(though with PayPal pledges we might have passed that)

I say might because I don't have a clue as to how much is pledged through PayPal.

So it's pretty clear now that we're passed $4,000,000, so that Online Challenge Mode is ours! But if the PayPal is indeed past $127,000, then I think it's pretty much safe to say that the new character is ours, as well.
Title: Re: The first sign rises with the full moon.
Post by: LoneChild on June 09, 2015, 11:37:50 PM
5 millions for new game +? Really?  :P
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on June 09, 2015, 11:54:51 PM
5 millions for new game +? Really?  :P

nah, we got that automatically for 50 backer achievements; the $5 mil goal hasn't been revealed yet (but it probably will be in the next 20 hours, before the 48-hour mark is hit)
Title: Re: The first sign rises with the full moon.
Post by: LoneChild on June 10, 2015, 12:17:25 AM
nah, we got that automatically for 50 backer achievements; the $5 mil goal hasn't been revealed yet (but it probably will be in the next 20 hours, before the 48-hour mark is hit)

Oh, ok. I suppose it's alright, then. Thanks for the correction!
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 10, 2015, 01:38:40 AM
That Katana is looking pretty. It seems that all the whip clans stopped voting during the first week.
I wonder what IGA would look like as a boss. Will he look like Igacula? or something else? Maybe his upcoming Halloween cosplay might have something to do with the boss design. If this does happen, I called it first.
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 10, 2015, 01:46:03 AM
nah, we got that automatically for 50 backer achievements; the $5 mil goal hasn't been revealed yet (but it probably will be in the next 20 hours, before the 48-hour mark is hit)

I sure hope so, I was just about to rage if new game+ was the 5 mill goal. It just seems like a staple of IGAvanias. It doesn't seems like a proper IGAvania without bloody new game+
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 10, 2015, 04:21:56 AM
If the 5 million goal is an upside down mode of the castle I may die.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 10, 2015, 04:28:08 AM
If the 5 million goal is an upside down mode of the castle I may die.

That's actually a good guess at what it could be given it'd be a lot more content and that appeals to everyone. That would have huge implications design-wise though, so it'd be a problem from that perspective, unless it's sort of a side or bonus part of the game not involved with the storyline this time.
Title: Re: The first sign rises with the full moon.
Post by: LoneChild on June 10, 2015, 05:07:47 AM
If the 5 million goal is an upside down mode of the castle I may die.

I'm quite sure you just hit the nail there.

People leaving comments on the KS page are quite optmistic about reaching the 5 millions mark, but I think getting 1 million in less than 3 days is almost impossible. Reaching the prequel mini-game is the realistic goal now, I guess. And a really sweet one, indeed.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 10, 2015, 05:47:23 AM
Idk why people think it's impossible to hit 5 million. It's not at all.
Do the math:


If we make the same amount as yesterday it'll bring us close to 4.5 mill including PayPal with 48 hours left to get another 500,000. Final day of kickstarter you usually make more than that
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on June 10, 2015, 06:36:56 AM
I hope the Iga boss is some amalgamation of his Iga-Belmont appearances and Iga-cula. Like multiple forms and everything! It'd be funny if he took some tips from Kojima's playbook and added quirks to the fight like the Psycho Mantis fight in MGS.
Title: Re: The first sign rises with the full moon.
Post by: e105beta on June 10, 2015, 06:42:17 AM
Boo, swords win. And of all swords, a katana. Folded 1000 times much?

That said, with the rate this kickstarter is going, I don't think 5,000,000 is an impossible goal given the massive spikes games tend to have in the dying hours of the kickstarter.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 10, 2015, 06:44:30 AM
I keep explaining that it's very possible we will hit 5 million because everyone doubts it here for some reason....

AND YET... I feel like no one acknowledges what i'm saying here because whenever I explain it, someone eventually posts saying once again that they don't see HOW it's possible.

It's happened at least three times now. Am I invisible?! :O

Our high projection on Kicktraq is 4.5 + million. That's NOT including our paypal and the final day surge potential. So keep that in mind. For instance, with Paypal we might hit 4.5 or very close by the end of the day. Which leaves us two days in essence to get 500,000. Which honestly wouldn't be hard.
Title: Re: The first sign rises with the full moon.
Post by: e105beta on June 10, 2015, 06:47:46 AM
I keep explaining that it's very possible we will hit 5 million because everyone doubts it here for some reason....

AND YET... I feel like no one acknowledges what i'm saying here because whenever I explain it, someone eventually posts saying once again that they don't see HOW it's possible.

It's happened at least three times now. Am I invisible?! :O

Our high projection on Kicktraq is 4.5 + million. That's NOT including our paypal and the final day surge potential. So keep that in mind. For instance, with Paypal we might hit 4.5 or very close by the end of the day. Which leaves us two days in essence to get 500,000. Which honestly wouldn't be hard.

Brodude, I just said it was NOT an impossible goal.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 10, 2015, 06:54:31 AM
Brodude, I just said it was NOT an impossible goal.

As I was typing my previous comment! SHOULD HAVE GOT IT IN WAY SOONER :P

If anything the closeness of achieving 5 million should help push the fan base in the final hours! Once they reveal what it is....then i'm sure it'll be enough to get it.
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 10, 2015, 07:23:35 AM
early gameplay vid for those that didn't see it

https://www.youtube.com/watch?v=TU-NF6SJxps (https://www.youtube.com/watch?v=TU-NF6SJxps)

(https://ksr-ugc.imgix.net/assets/003/953/494/d79e9a8469a731a182057eef964a0f68_original.jpg?v=1433895982&w=639&h=&fit=max&auto=format&q=92&s=b38073776c9701e07c1070d6d8951acb)

(https://ksr-ugc.imgix.net/assets/003/953/493/4e105413094f82fa808730ed7d818882_original.jpg?v=1433895971&w=639&h=&fit=max&auto=format&q=92&s=c24465624408e98cc1aef58cf867f3c5)

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1258115 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1258115)

"There will be swords and whips enough to go around in the final version of Bloodstained. And you'll need every one of them if you're going to unlock the Swordwhip "

Hurray!! So great whips will be plentiful also.
   whips are way cooler and unique for this genre.
So its great Miriam can wield both types of weapons, and as wield swordwhip along with that. 
Bloodstained ROTN is getting the coolest arsenal ever!!    ;D
Title: Re: The first sign rises with the full moon.
Post by: e105beta on June 10, 2015, 07:25:21 AM
"There will be swords and whips enough to go around in the final version of Bloodstained. And you'll need every one of them if you're going to unlock the Swordwhip "

Hurray!! So great whips will be plentiful also.
   whips are way cooler and unique for this genre.
So its great Miriam can wield both types of weapons, and as wield swordwhip along with that. 
Bloodstained ROTN is getting the coolest arsenal ever!!    ;D

Well looks like I'm going to unlock the Swordwhip.

I wonder if it will be like Ivy from Soul Calibur's weapon, or if it'll be a sword on the end of a whip. I want it to be the latter.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 10, 2015, 07:36:13 AM
Maybe it will be a whip on the end of a sword...

Whoa... Pow *mind blown*
Title: Re: The first sign rises with the full moon.
Post by: e105beta on June 10, 2015, 07:41:37 AM
Maybe it will be a whip on the end of a sword...

Whoa... Pow *mind blown*

Now I'm just thinking of a sword with a whip duct-taped to the end of the blade.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 10, 2015, 07:45:15 AM
I was thinking of it like an elongated whip handle with a sharp section. The blade wouldn't have a tip for stabbing. It would more just be for slicing.

It was a joke but now I'm thinking seriously about it. Ha
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 10, 2015, 07:58:00 AM
Welp guys.

Ben Judd posted an update is coming within two hours. He said they're special updates. That's right, we get TWO updates today! :D
Title: Re: The first sign rises with the full moon.
Post by: Charlie Walden on June 10, 2015, 08:12:24 AM
I pledged the Alchemist's Treasure yesterday!  :D Finally, I'm totally in!  ;D
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 10, 2015, 09:48:17 AM
Just donated 500 dorra via Paypal. 8)
Title: Re: The first sign rises with the full moon.
Post by: X on June 10, 2015, 10:05:40 AM
Plenty of whips and swords to go around. Well I hope there is a "lot" of whips as I'll most-likely be using them over the swords. PoR had different whips to use but the lack of them in-game left much to be desired. Maybe Bloodstained will be better for it.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on June 10, 2015, 10:22:05 AM
Good guy Armature, these guys are badasses. From the update email:

Quote
“Since the community got these platforms off the ground, we figure that it's best to let the community have them back when we're done. As a result, after the release of Bloodstained we will share, for free, the UE4 WiiU and Vita code with any developer authorized to develop on those platforms! Thank you all very much for this opportunity!”

Edit:
And additional sneak peek at the 5 mil goal:
Quote
Now: A word about the $5 million stretch goal. Well, two words. Well, OK, two bullet points.
  • It is absolutely incredible that we're even talking about a $5 million stretch goal. Your support has changed this game for the better in too many ways to count, though we'll try to during that ending stream...
  • Anyway, about that $5 million goal. It's a mode. It's going to make this game even bigger than it was before. And we'll be revealing it tonight. (When we heard Inti and IGA were willing to tackle it, our eyes went pretty wide.)

So whoever mentioned inverted castle, might be on the nose with that one. Excited for the announcement tonight!
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on June 10, 2015, 10:31:07 AM
Eh, I'm not sure about the Inverted Castle being a stretch goal. I mean:

Quote
(When we heard Inti and IGA were willing to tackle it, our eyes went pretty wide.)

Inverted Castle is old fare; I think $5 mil is something he's never done before.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 10, 2015, 10:42:32 AM
If it's a seperate mode, it's not going to be an inverted castle.
Title: Re: The first sign rises with the full moon.
Post by: LoneChild on June 10, 2015, 10:58:27 AM
My bet - Inverted castle
My wet dream - Level editor
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on June 10, 2015, 11:03:38 AM
My bet - Inverted castle
My wet dream - Level editor

You better go get some tissues (just in case) because an inverted castle would not be a new mode, and only a level editor would be as impressive as they're saying it is. Unless of course they come up with something novel like first-person mode for the whole game (even if you can only advance straight).
Title: Re: The first sign rises with the full moon.
Post by: e105beta on June 10, 2015, 11:54:20 AM
I would love it to be a head-to-head battle mode, but I have my doubts if that would be in scope for this type of game.

So I'm going to guess something more realistic, like a level editor.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 10, 2015, 12:05:25 PM
Holy shit, a level editor would be awesome. It'd be like STALKER in terms of pretty much brand new games being spawned from a single source. People would be making their own custom Metroidvanias exactly how they'd like it. Peeps like Belmontoya could make their own Metroidvanias or CotM 2's that blend Classicvania challenge with Metroidvania designs...

Of course it could also be Big Head Mode or something.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 10, 2015, 12:23:28 PM
Oh guys, quick question, but was I supposed to give my shipping information when I paid via Paypal? I just realized they never asked me where I'd like the stuff to be sent, since I got the artbook, collector's goodies, etc. and it needs to be mailed to me, right? (blush)
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 10, 2015, 12:31:39 PM
Good guy Armature, these guys are badasses. From the update email:

Edit:
And additional sneak peek at the 5 mil goal:
So whoever mentioned inverted castle, might be on the nose with that one. Excited for the announcement tonight!


I think the fanbase should let them know to really make sure there's as much whips as there are swords and whips
should be as useful and should be viable for everything.


They shouldn't make the mistake From Software does, mistreating and underrating whips.
One mistake Dark Souls made was making whips too rare, and on top of that not even viable compared to swords
and other weapons, and the other mistake not even designing whips made for combat/hunting/etc.

another mistake is like Dark Souls 2 whips break so easily, and still aren't viable compared to other weapons for
all its content
well at least Bloodstained would have some durability system.

and Bloodborne again has something that isn't even a pure whip, more like a cane whip but anyways still very lame
and not viable for all of the enemies/fights compared to other weapons.  so it left whip fans really upset.

in Bloodstained, whips should be just as useful, effective and viable as any other weapon. 

it's so easy for devs to make the mistake catering more to sword fans instead of whip fans.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 10, 2015, 12:49:52 PM
in Bloodstained, whips should be just as useful, effective and viable as any other weapon. 

it's so easy for devs to make the mistake catering more to sword fans instead of whip fans.

I doubt there's too much danger of whips being non-viable in this game given whips were good for their stat levels in PoR, although obviously it would be difficult to play the entire game with just whips since there weren't that many to replace them once their stats got outclassed.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 10, 2015, 12:58:56 PM
There's a going to be a survey after the kickstarter ends, so no reason to be a worried kitty, Gunlord-kun.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 10, 2015, 01:04:43 PM
READY FOR THIS?

21 UPDATE NOW SEE IT: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1259255 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1259255)

Just WOW.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 10, 2015, 01:08:45 PM
Koji Igarashi Tells Us All About Bloodstained’s Leading Lady, Miriam
Read more at http://www.siliconera.com/2015/06/10/koji-igarashi-tells-us-all-about-bloodstaineds-leading-lady-miriam/#TMur6JQltHfWQrbq.99 (http://www.siliconera.com/2015/06/10/koji-igarashi-tells-us-all-about-bloodstaineds-leading-lady-miriam/#TMur6JQltHfWQrbq.99)
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 10, 2015, 01:12:17 PM
I only caught tidbits of the first stream, but yeah, i'm definitely interested in watching the closing one. I wonder what games they'll play for this round. Maybe some CV ones?
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 10, 2015, 01:57:30 PM
I doubt there's too much danger of whips being non-viable in this game given whips were good for their stat levels in PoR, although obviously it would be difficult to play the entire game with just whips since there weren't that many to replace them once their stats got outclassed.

Whips were mostly the only thing I used in PoR besides erics spear.

 (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F003%2F617%2Fokayguy.jpg&hash=048fd31a699160003ffa068411575044)

Really wished I could have made the credits but sometimes in life it's not meant to be. Well at least I'm getting a physical and that's good enough for me.

Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 10, 2015, 03:56:53 PM
COOL They have update the site: http://swordorwhip.com/ (http://swordorwhip.com/)

So now 52 hours left if we reach the last strench goal I will scream like a goal....

This game gonna be masterpiece... 2017 where are you?....  Anyway this kickstarter is a HUGE success;)
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on June 10, 2015, 04:26:03 PM
5 mil goal revealed, Roguelike Dungeon!

Quote
That’s right: Procedurally generated dungeons. In this mode you’ll face a new castle every time, braving its treacherous (and massive) halls for loot, glory, and the simple, satisfying feeling of going where no Miriam has gone before.
Once you’ve explored its passages and defeated its boss, you’ll get a code that will enable you to share your randomly generated dungeon with a friend. (If you find a particularly hard one, you can even share it with an enemy! IGA isn’t picky.)
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 10, 2015, 04:48:01 PM
5 mil goal revealed, Roguelike Dungeon!

The way he phrases it makes me significantly less optimistic about the mode sadly. Namely it sounds like it'll only have one boss, so rather than being the size of the entire game (and thus a significant amount of potential for weird, unique random layouts) it'd be more like one area.
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on June 10, 2015, 05:32:38 PM
Here is the second update.

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1259913 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1259913)

YAY! Iga-Sempai noticed me!

Darn it. On what page was that squealing fangirl gif on? It would totally fit my mood right now.

Okay. SO the Swordwhip is like Ivy's. I was expecting that. Not feeling the design though. The hilt looks like it was made of Miriam's hair.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 10, 2015, 05:35:52 PM
Iga-sama never noticed me...;-;
Title: Re: The first sign rises with the full moon.
Post by: pimp dracula on June 10, 2015, 06:47:13 PM
So we have now a Bloodstained version of Chalice Dungeon? Awesome.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 10, 2015, 07:24:14 PM
Who knows if we'll make it to $5mil? Procedurally-generated castles sound pretty sick, though. At the very least, I want the prequel mini-game to be funded. I'll hold out hope for us to reach that $5-mil.
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on June 10, 2015, 07:25:24 PM
Iga-sama never noticed me...;-;

*hugs/pets Gunlord* It's okay. Let us both love this upcoming game. That is the best thing we can do for the man.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 10, 2015, 07:40:53 PM
I'm hoping for at least the prequel games, Rouge-like dungeon ONLY if it's a mode, I lost my love for Rouge Legacy really quick
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on June 10, 2015, 07:58:35 PM
48 hours to go!

Iga is just such a nice and classy guy!  I mean, he didn't really answer the final question (about the 1999 game), but his answer was classy and respectful.  So cool!
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 10, 2015, 09:12:01 PM
...Both of you missed the part where I said:

(though with PayPal pledges we might have passed that)

Nope, I didn't. You missed the point since I was referring to these 2 KS campaings paypal pledges, not Bloodstained.

48 hours to go!

Iga is just such a nice and classy guy!  I mean, he didn't really answer the final question (about the 1999 game), but his answer was classy and respectful.  So cool!

Yes, atleast now I can rest in peace. He said it straight: unless he does the 1999 game, he will never talk about that.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 10, 2015, 10:02:13 PM
Nope, I didn't. You missed the point since I was referring to these 2 KS campaings paypal pledges, not Bloodstained.

In all fairness, it's pretty easy to misinterpret your post in thinking that by "their PayPal pledges", you mean Bloodstained's.

On top of that, in my initial post, I didn't count the PayPal money for any of them. Since as I previously stated, I have no idea how to see how much was pledged through PayPal.
Title: Re: The first sign rises with the full moon.
Post by: LoneChild on June 11, 2015, 12:15:05 AM
There's a very, very interesting comment on the last KS update, about the 5million roguelike goal. As much as I enjoyed games like Rogue legacy and Dungeon of the endless, I agree with this guy. That's not meant for a Castlevania, er, Igavania game, at all.

Quote from: Kryst Ange
I had a feeling people who do not understand game development would not understand why even if the roguelike dungeon were an extra/additional MODE, it would STILL affect how they go about building the pieces that make up their game map. I understand that they said they would only be adding features, but this is one feature that affects the development style, and ultimately the quality of the game itself. To fit pieces of the world map together so that they can be procedurally generated, it affects their size and shape, whether their ceilings and floors can or cannot be varied or different heights. To make the pieces fit together for that kind of play, the level construction "set" will have to limit the kinds of variety for those elements, or will have to use an entirely different set of assets and setpieces - which is unlikely due to their already massive workload. Either they design what they are building from the main game in mind which compromises design, or they make the roguelike use pieces that are totally different - which will make them not feel the same as in the main game, which would be preferable if a mode like this were to be included at all - but it increases their workload by a huge degree. Until there are firsthand statements and examples of how implementation of procedural levels will IN NO WAY affect how they design the world they are building, you'd better assume that the design will be some kind of compromise and that's not what I'd want to support. Between a feature like procedurally generated maps and them now having to build the biggest castle ever, this might end up becoming Cutandpaste Vania. In response to Rogue Legacy; I did not enjoy that game, or Risk of Rain, or the other games like it. Its not for everyone. I've seen MANY comments in this thread echoing that sentiment. The people who like Rogue Legacy can go play that game; games like that are being made; go play them if that floats your boat. But what the majority of supporters here are for, is a real Igavania to be made, without compromise. To pander to what is "trendy" now would be a great disservice to the vision and promise that was being originally proposed.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 11, 2015, 12:16:54 AM
IGA taking 1999 to his grave confirmed.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 11, 2015, 12:38:35 AM
YESSSSSSSSSSSSS ;D ;D ;D ;D ;D ;D ;D ;D ;D
3rd Playbare character unlocked.... This could be Alucard will be AMAZING.

New update will show it soon. Guys... do we think we can reach the final strench goal?


Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 11, 2015, 12:40:19 AM
Don't expect anything too much Castlevania-related. I'm pretty sure Konami awaits for the first IP problem to strike it down.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 11, 2015, 01:28:56 AM
In all fairness, it's pretty easy to misinterpret your post in thinking that by "their PayPal pledges", you mean Bloodstained's.

On top of that, in my initial post, I didn't count the PayPal money for any of them. Since as I previously stated, I have no idea how to see how much was pledged through PayPal.

I don't know too, I googled a lot of news sites to get this info lol
Thats ok buddy. :P

There's a very, very interesting comment on the last KS update, about the 5million roguelike goal. As much as I enjoyed games like Rogue legacy and Dungeon of the endless, I agree with this guy. That's not meant for a Castlevania, er, Igavania game, at all.

This guy from the KS comment seems a bit paranoic IMO. Why do you think that its the last stretch goal (apart from trying to grab more money lol)? Because it seems to be the more difficult thing to do and the extra money will made it possible. Since it will be a extra mode I don't know why some people are being so negative, in fact some people were negative since they knew it would be ported to Wii U too.

I remember that some dungeonites said before that they would love a CV game with a castle that changes every time that you play and Im one of them, even more because if it doesnt be that fun, I still can enjoy the main game. ;D

Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 11, 2015, 01:31:51 AM
I don't think it'll compromise the main campaign. After all, it's the last stretch goal. Chances are with all that money, they can make levels specifically for that mode.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 11, 2015, 01:51:57 AM
IGA taking 1999 to his grave confirmed.

Yeah. Well, at least all writers are free to do as they please with 1999. @plottwist: I told you so. :)

Why does the stream have to be on a Saturday morning.... zzzzzzz. I'll just catch the replay.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 11, 2015, 04:55:39 AM
YESSSSSSSSSSSSS ;D ;D ;D ;D ;D ;D ;D ;D ;D
3rd Playbare character unlocked.... This could be Alucard will be AMAZING.

New update will show it soon. Guys... do we think we can reach the final strench goal?

Why do you think Alucard could be the third character? Konami would sue.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 11, 2015, 04:59:58 AM
Alucard's public domain, I believe. They could fit him in, but I highly doubt they'd put any character named Alucard in the game.

Bloodstained is now the highest-funded video game kickstarter!

https://www.kickstarter.com/discover/advanced?category_id=35&sort=most_funded (https://www.kickstarter.com/discover/advanced?category_id=35&sort=most_funded)

Oh yeah, I guess I should trot out this old chestnut again:

http://nintendoeverything.com/lords-of-shadow-producer-believes-the-days-of-2d-castlevania-games-are-gone/ (http://nintendoeverything.com/lords-of-shadow-producer-believes-the-days-of-2d-castlevania-games-are-gone/)
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 11, 2015, 05:22:31 AM
Yeah. Well, at least all writers are free to do as they please with 1999. @plottwist: I told you so. :)

I would have zero interest in some other guy's version of the story. Unless they used IGA's notes or something.
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 11, 2015, 05:46:37 AM
There's a very, very interesting comment on the last KS update, about the 5million roguelike goal. As much as I enjoyed games like Rogue legacy and Dungeon of the endless, I agree with this guy. That's not meant for a Castlevania, er, Igavania game, at all.

Quote from: Kryst Ange
I had a feeling people who do not understand game development would not understand why even if the roguelike dungeon were an extra/additional MODE, it would STILL affect how they go about building the pieces that make up their game map. I understand that they said they would only be adding features, but this is one feature that affects the development style, and ultimately the quality of the game itself. To fit pieces of the world map together so that they can be procedurally generated, it affects their size and shape, whether their ceilings and floors can or cannot be varied or different heights. To make the pieces fit together for that kind of play, the level construction "set" will have to limit the kinds of variety for those elements, or will have to use an entirely different set of assets and setpieces - which is unlikely due to their already massive workload. Either they design what they are building from the main game in mind which compromises design, or they make the roguelike use pieces that are totally different - which will make them not feel the same as in the main game, which would be preferable if a mode like this were to be included at all - but it increases their workload by a huge degree. Until there are firsthand statements and examples of how implementation of procedural levels will IN NO WAY affect how they design the world they are building, you'd better assume that the design will be some kind of compromise and that's not what I'd want to support. Between a feature like procedurally generated maps and them now having to build the biggest castle ever, this might end up becoming Cutandpaste Vania. In response to Rogue Legacy; I did not enjoy that game, or Risk of Rain, or the other games like it. Its not for everyone. I've seen MANY comments in this thread echoing that sentiment. The people who like Rogue Legacy can go play that game; games like that are being made; go play them if that floats your boat. But what the majority of supporters here are for, is a real Igavania to be made, without compromise. To pander to what is "trendy" now would be a great disservice to the vision and promise that was being originally proposed.

This is exactly why I do not want us to reach 5 million. Even if it is in it's own mode these design decisions will influence the rest of the game. I hate procedural generated maps like this. They will never have the soul of actual methodical design. Those types of games feel so lifeless and mechanical.

I feel in a way that classic mode could have a similar bleed back effect into the actual game, but not nearly as pronounced as this.

If classic mode and rouge mode were their own separate games, then sure. Those would be interesting. But trying to make this game a one size fits all will certainly reduce it to the lowest common denominator. The core experience will get lost in making all the rest work.

I'd say make classic mode the portable prequel game. Ditch rouge mode entirely.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 11, 2015, 05:48:38 AM
I remember people saying we won't get to 5 million. Oh yes we will. We will probably get to 4.5 today. Already have 133,000 for today And with PayPal....we are only 600,000 or less away from it
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 11, 2015, 06:00:37 AM
Why are you guys even thinking about Alucard or friggin 1999 again?

Can't we be happy and content with Bloodstained as it's own thing?

Let the man turn the page on to a new chapter! Just be happy it's the metriodvania style of game. Asking for Castlevania characters or story lines is ridiculous. The Castlevania story got so fucked up. Iga getting to start a new story from the ground up is likely going to be way better anyways.



Title: Re: The first sign rises with the full moon.
Post by: theANdROId on June 11, 2015, 06:41:41 AM
Anyone know if all of this stuff (fan art/cosplay/haiku/etc. submissions) will be compiled and/or saved somewhere?
Or where/how I could ask?  I know they aren't doing the Ask Iga videos anymore, but they might still answer questions.  I don't even know how the Ask Iga questions were asked though. :-/
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 11, 2015, 07:37:18 AM
Anyone know if all of this stuff (fan art/cosplay/haiku/etc. submissions) will be compiled and/or saved somewhere?
Or where/how I could ask?  I know they aren't doing the Ask Iga videos anymore, but they might still answer questions.  I don't even know how the Ask Iga questions were asked though. :-/

A great deal of the fanart is on their tumblr, linked to on the KS page. I can't guarantee every piece will be on there since it's like fanart for anything.

The Ask Iga questions were tweets sent to their Twitter account.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on June 11, 2015, 08:25:01 AM
Yeah. Well, at least all writers are free to do as they please with 1999. @plottwist: I told you so. :)

Why does the stream have to be on a Saturday morning.... zzzzzzz. I'll just catch the replay.

I never doubted it, but I couldn't let this stop me :P IGA simply won't tell us never, and I HIGHLY doubt Konami would ever want anything to do with him again, even if he has expressed his interest for Castlevania despite having left Konami.

I would have zero interest in some other guy's version of the story. Unless they used IGA's notes or something.

This. Pretty much.

IGA is the only dude who knows what's up. Even if he screwed this chapter up, he is the ONLY one who can truly fill in this gap.

His evasive behavior actually leads me to believe that there are notes about this somewhere at Konami, but it's now obviously Konami's property, and speaking about it would be the same as leaking important info. But then again, Konami absolutelly despises Castlevania, apparently, so this might never see the light of the day.

Title: Re: The first sign rises with the full moon.
Post by: VladCT on June 11, 2015, 08:27:42 AM
Watch Konami end up announcing Battle of 1999 as a Mobile Social RPG. :V

...Okay, that was low, I apologize.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 11, 2015, 08:32:22 AM
I would have zero interest in some other guy's version of the story. Unless they used IGA's notes or something.

Wasn't that pretty much Lords 2? They even apparently wanted Victor to be Julius at first.
Title: Re: The first sign rises with the full moon.
Post by: X on June 11, 2015, 08:47:50 AM
Quote
IGA is the only dude who knows what's up. Even if he screwed this chapter up, he is the ONLY one who can truly fill in this gap.

We thought the same thing with George Lucas at one time. Then Episode 1 hit the theaters  :P
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 11, 2015, 08:52:16 AM


This is exactly why I do not want us to reach 5 million. Even if it is in it's own mode these design decisions will influence the rest of the game. I hate procedural generated maps like this. They will never have the soul of actual methodical design. Those types of games feel so lifeless and mechanical.

I feel in a way that classic mode could have a similar bleed back effect into the actual game, but not nearly as pronounced as this.

If classic mode and rouge mode were their own separate games, then sure. Those would be interesting. But trying to make this game a one size fits all will certainly reduce it to the lowest common denominator. The core experience will get lost in making all the rest work.

I'd say make classic mode the portable prequel game. Ditch rouge mode entirely.

It's a separate mode...

About your last quote, ditch the money they will give to Armature and make two games for PS4/Xone/PC then.

Anyway, the mode won't be changed at this point, so I think you guys should start to accept that.

This game will a have a better budget than ANY of Iga games had.
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on June 11, 2015, 09:34:32 AM
I remember people saying we won't get to 5 million. Oh yes we will. We will probably get to 4.5 today. Already have 133,000 for today And with PayPal....we are only 600,000 or less away from it

I was definitely one of them. I didn't count on the campaign getting a boost as soon as 5 or 6 days before it ended. I thought it would only get a 2-day boost. It's going to break the $5 million barrier easily now. I'll be surprised if it doesn't reach at least $5.1 million.
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on June 11, 2015, 09:40:32 AM


This is exactly why I do not want us to reach 5 million. Even if it is in it's own mode these design decisions will influence the rest of the game. I hate procedural generated maps like this. They will never have the soul of actual methodical design. Those types of games feel so lifeless and mechanical.

I feel in a way that classic mode could have a similar bleed back effect into the actual game, but not nearly as pronounced as this.

If classic mode and rouge mode were their own separate games, then sure. Those would be interesting. But trying to make this game a one size fits all will certainly reduce it to the lowest common denominator. The core experience will get lost in making all the rest work.

I'd say make classic mode the portable prequel game. Ditch rouge mode entirely.

Relax. It's just an extra mode. It'd be pretty stupid if an extra mode determined the fate of level and enemy design of the whole castle. This is just a dungeon. They will just pick assets that fit into this mode and maybe add a couple more. For this mode, they aren't promising a castle with a variety of areas or saying that it will use every asset of the game.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 11, 2015, 10:18:42 AM
Honestly, I agree with Strider nemesis. While I understand the criticisms of procedural dungeons, I don't think it's necessarily true they'll affect the *rest* of the game. Bloodborne is a great example. The Chalice dungeons are procedurally generated, but the rest of the game is constructed normally and flows together seamlessly. If the Bloodstained team takes a similar approach, it should work, IMO.

Still, we're only at what, 4.4 or 4.5M? We only have 33 hours to go...>.> <.<
Title: Re: The first sign rises with the full moon.
Post by: Gecko on June 11, 2015, 10:29:12 AM
Wow, the kickstarter's really been booming in the last few hours! I'm pretty confident we'll get the prequel minigame! Since we've got until tomorrow for the kickstarter to close, I'm willing to bet that we'll make it to the roguelike dungeon mode as well. That'd be pretty cool! It'd make this one of the most replayable IGAvanias ever! It'll be neat to have one solid castle design like we're used to, but be able to mix it up too.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 11, 2015, 10:44:03 AM
I'm still shocked it even made this much. I thought it'd end around the $2 million mark. Definitely did not think it'd be the top video game kickstarter either.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 11, 2015, 10:55:40 AM
I would give the credit to Fangamer, as I've said before. This campaign seems to have been pulled off magnificently, ranging from Sword or Whip drumming up a lot of anticipation even before the KS launched to they way they drummed up even more support via social media bonuses. The backer rewards were just as effective, IMO. Given how much people love David Hayter, Ayami Kojima, and Yoshitaka Amano, having those people on board for goodies probably netted the campaign a few million dollars. I mean, 1000 dollar signed prints from Amano were all sold out *within minutes*! Finally, I suspect a lot of the 'clans' for the backers were very influential. From what I hear, some big shot Youtubers gave this project a shoutout and their devoted fans jumped at the bit to follow them. That probably gave us a few more million dollars as well.

The funding for this project seems quite secure. IGA was originally asking for 4.5M from other investors (the last .5M of the 5M total needed for the game was supposed to have been barely reached by Kickstarter), and after all the KS rewards have been given out, I'd say he'll have an extra 3M (out of 4.5M gained by kickstarter, though the number could be higher) to play around with. So he'll have like 7.5M dollars to make a game that he first thought would cost 5M. He has 150% of the funding he'd thought he'd need! Pretty impressive!
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on June 11, 2015, 01:18:43 PM
Prequel mini-game is official now. Now I'm starting to think this may make it to $5 million on Kickstarter alone (i.e. without the PayPal donations).
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 11, 2015, 01:38:08 PM
Can't believe this game overtook MN9, it's now officially the number 1 funded game on KS.

EDIT:

https://www.youtube.com/watch?v=V37XS_mlPfo (https://www.youtube.com/watch?v=V37XS_mlPfo)
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 11, 2015, 01:45:55 PM
When this is unexpected since I'm late to the party I never would have thought Bloodstained would surpass Mighty No9. And there's so much stuff going into this.


Prequel mini-game is official now. Now I'm starting to think this may make it to $5 million on Kickstarter alone (i.e. without the PayPal donations).
 

Anything can happen also one of my friends told me that at the end of a kickstarter it booms and get a surge of money at the end so yeah.

And one more question now this is very early but who would be down for some online when this comes out  :)

Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on June 11, 2015, 01:55:33 PM
Shovel Knight is a thing!

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1260550 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1260550)
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 11, 2015, 01:57:38 PM
Shovel Knight is a thing!

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1260550 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1260550)


Now way that's sick heck let's throw in Shantae and have a kickstarter party  ;D
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on June 11, 2015, 02:09:36 PM
i bought Shovel Knight a long time ago, but never got around to playing it.  now with a little tie in to Bloodstained, I feel a bit more motivated to actually play it.  something to do during the long wait for Bloodstained to come out.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 11, 2015, 02:10:53 PM
i bought Shovel Knight a long time ago, but never got around to playing it.  now with a little tie in to Bloodstained, I feel a bit more motivated to actually play it.

Reinhart get on that man! You won't be dissapointed  :) When it came out it was pretty much the only thing I played on my wii-u.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 11, 2015, 02:21:21 PM
And one more question now this is very early but who would be down for some online when this comes out  :)

I don't know if I'll remember in two years, but I'm down, yo!

Seriously, though. This game sounds like it'll be fantastic. I really hope it delivers when the time comes.

Also, I missed the information for it, and I don't know if was said anywhere previously in the thread (this thread moves really fast so I don't wanna go back through it)... When you put in your clan credit, can you use both your real and screen name (First Name "Screen Name" Last Name) or can you only use one or the other?
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 11, 2015, 02:28:19 PM
I don't know if I'll remember in two years, but I'm down, yo!

Seriously, though. This game sounds like it'll be fantastic. I really hope it delivers when the time comes.

Also, I missed the information for it, and I don't know if was said anywhere previously in the thread (this thread moves really fast so I don't wanna go back through it)... When you put in your clan credit, can you use both your real and screen name (First Name "Screen Name" Last Name) or can you only use one or the other?

Yes  :D Also congrats on getting you're name in the credits but all that info is in here

http://castlevaniadungeon.net/forums/index.php/topic,7984.0.html (http://castlevaniadungeon.net/forums/index.php/topic,7984.0.html)
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 11, 2015, 02:37:03 PM
Yes  :D Also congrats on getting you're name in the credits but all that info is in here

http://castlevaniadungeon.net/forums/index.php/topic,7984.0.html (http://castlevaniadungeon.net/forums/index.php/topic,7984.0.html)

Gah, so it's not really confirmed at all. I guess I'll find out soon enough.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 11, 2015, 02:38:34 PM
Gah, so it's not really confirmed at all. I guess I'll find out soon enough.

Maybe an email will be sent to the backers when the time comes? I guess patience will pay a role in this.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 11, 2015, 02:40:24 PM
Pledged $28 -- couldn't do more. Happy to get my copy of the game + prequel. :)
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 11, 2015, 02:48:10 PM
Pledged $28 -- couldn't do more. Happy to get my copy of the game + prequel. :)

I wonder if the prequel will us playing as Gebel it would make sense as to understand why he's doing things and to connect better to the characters.
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on June 11, 2015, 03:20:21 PM
Can't believe this game overtook MN9, it's now officially the number 1 funded game on KS.

Well, most funded video game. Exploding Kittens is still no. 1 for games overall  :rollseyes:
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 11, 2015, 04:02:55 PM
TELL ME THIS IS A GLITCH

THIS ISN'T HAPPENING, RIGHT?!
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 11, 2015, 04:04:28 PM
We are getting crazy close to hitting 5 million TODAY.

We could potentially hit 5.5 million tomorrow. How insane is that? They may be adding stretch goals. it was asked in the comments section of Bloodstained kickstarter.

I named a few things like :

Visual changes with equipping armor and such.

Button input spells

Shields

Transformations

I tried picking things that help the main game instead of more modes.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 11, 2015, 04:05:11 PM
Well, most funded video game. Exploding Kittens is still no. 1 for games overall  :rollseyes:


Not really a fair comparison. We are talking biggest kickstarter from it's start to deadline. Not how much money it's gotten from the beginning past it's end.
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 11, 2015, 04:05:47 PM
It's a separate mode...
Relax. It's just an extra mode.
I don't think it's necessarily true they'll affect the *rest* of the game.

Please actually read the quoted material. It existing in any form is going to shape the design of the game both conceptually and technically. It may not be apparent to non-developers but every design decision has a consequence to the entire project. Be it money, time, limiting other parts of the design, etc. Whether it is another mode or not it will effect the game in one form or another.

I'm not expecting them to make it the main mode, though I did share my disdain for such things. Even so it can effect how they proceed, possibly effecting level design complexity or sucking resources from making the main experience the best it can be. Same goes for classic mode.

I want the best IGAvania he can make. Not randomized bullshit and classic mode stuff that could interfere with that one important objective.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on June 11, 2015, 04:06:11 PM
Exploding... what? O_o;  Do I want to know?

I really love that Shovel Knight is making a cameo (it was a fantastic game)!!  For some reason, it usually bugged me when I came across the third recolored sprite or copied enemy in one game, but they could (and sometimes did) do a bunch of knight enemies and I didn't mind those.  I'd laugh to see a while new set... Axe Armor, Disc Armor, Flame Armor, Earth Armor, Shovel Armor, Rake Armor, Garden Hose Armor... ;-)
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 11, 2015, 04:07:57 PM
TELL ME THIS IS A GLITCH

THIS ISN'T HAPPENING, RIGHT?!

What the heck? I'm looking at the kickstarter right now. That's crazy it must be a glitch.
Title: Re: The first sign rises with the full moon.
Post by: Gecko on June 11, 2015, 04:08:56 PM
TELL ME THIS IS A GLITCH

THIS ISN'T HAPPENING, RIGHT?!

I saw that too. Weird.
WAS IT ALL A RUSE?!  :P
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 11, 2015, 04:09:55 PM
People in the comments are saying it's a glitch. Like, Bloodstained got so much money that we broke Kickstarter.

...I hope that's true.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 11, 2015, 04:11:23 PM
People in the comments are saying it's a glitch. Like, Bloodstained got so much money that we broke Kickstarter.

...I hope that's true.

Bloodstained broke kickstarter and if that turns out to be true... I mean... wow...

never mind it's back  :P it say's  $4,429,184
Title: Re: The first sign rises with the full moon.
Post by: Gecko on June 11, 2015, 04:14:13 PM
It'll be really cool if the prequel game plays all Classic-Vania style! It'd be like a Castlevania Rebirth 2!

Kind of the Rondo to the main Symphony of the Night.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 11, 2015, 04:14:44 PM
Like Neobelmont said, FALSE ALARM!

...Damn near gave me a heart attack. >_>
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 11, 2015, 04:16:21 PM
It'll be really cool if the prequel game plays all Classic-Vania style! It'd be like a Castlevania Rebirth 2!

That's interesting I was thinking alongside the line of might gunvolt. Very short but enjoyable.

Like Neobelmont said, FALSE ALARM!

...Damn near gave me a heart attack. >_>

You're the one that almost gave me a heart attack  XD
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 11, 2015, 04:19:26 PM
You're the one that almost gave me a heart attack  XD

I was actually saying the Kickstarter nearly gave me one, lol.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 11, 2015, 04:24:08 PM
I was actually saying the Kickstarter nearly gave me one, lol.

Well shoot, both of ye all most gave me one.  :P Anyways can't wait for that stream during the last four hours.
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on June 11, 2015, 04:44:28 PM

Not really a fair comparison. We are talking biggest kickstarter from it's start to deadline. Not how much money it's gotten from the beginning past it's end.

most funded games on Kickstarter (https://www.kickstarter.com/discover/categories/games?ref=category_modal&sort=most_funded)
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 11, 2015, 04:57:23 PM
most funded games on Kickstarter (https://www.kickstarter.com/discover/categories/games?ref=category_modal&sort=most_funded)

Too bad that's not a VIDEOGAME which is what they're saying they're number one in which they are lol
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 11, 2015, 04:59:32 PM
Please actually read the quoted material. It existing in any form is going to shape the design of the game both conceptually and technically. It may not be apparent to non-developers but every design decision has a consequence to the entire project. Be it money, time, limiting other parts of the design, etc. Whether it is another mode or not it will effect the game in one form or another.

I'm not expecting them to make it the main mode, though I did share my disdain for such things. Even so it can effect how they proceed, possibly effecting level design complexity or sucking resources from making the main experience the best it can be. Same goes for classic mode.

I want the best IGAvania he can make. Not randomized bullshit and classic mode stuff that could interfere with that one important objective.
Of course new modes will affect the design. Still you forget that they have enough money to outsource the modes to other teams, if they want. Just as they used the money to outsource the ports as they would affect the development of the UE4 version.

Anyway, it's happening, it's pointless do discuss the ifs and buts of this.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 11, 2015, 05:02:32 PM
Please actually read the quoted material. It existing in any form is going to shape the design of the game both conceptually and technically. It may not be apparent to non-developers but every design decision has a consequence to the entire project. Be it money, time, limiting other parts of the design, etc. Whether it is another mode or not it will effect the game in one form or another.

I'm not expecting them to make it the main mode, though I did share my disdain for such things. Even so it can effect how they proceed, possibly effecting level design complexity or sucking resources from making the main experience the best it can be. Same goes for classic mode.

I want the best IGAvania he can make. Not randomized bullshit and classic mode stuff that could interfere with that one important objective.

True enough, but from this post it sounds like classic mode also influences the design of the game as a whole, even if perhaps not to the extent roguelike mode would (even as a separate mode, the bosses, designs of the main castle, etc. would still consider the classic mode, and it would take money and time away from the main mode anyways, etc). And while IGAvanias are great, you have to admit that a "classic" mode was as close to an ironclad demand from CV fans as you could get, so including one was pretty much inevitable.

By that line of thought, couldn't the same be said for a roguelike mode if we're getting this much money? While CV fans wouldn't really expect a roguelike, the gaming community at large might, since that genre is so popular nowadays. I can understand not wanting to spend limited resources on something beyond the main game, but these 'extra modes' might well be worth their price in how much they get people to buy Bloodstained after the kickstarter has succeeded. :o
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 11, 2015, 05:13:29 PM
And by Uzo's logic, we should drop all the other bonus stretch goals as they all affect the game one way or another. What if they need to rebalance the whole game to the extra characters? Speedrun mode, nightmare mode, new game+, the ports...
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 11, 2015, 05:24:45 PM
Not all stretch goals will have bad effects. They all have an effect, just not all of them will detract from the core experience. Some also don't have much of an effect, because they don't infringe on the core concepts of the game.

Also do not underestimate the money required to get high quality 3D games made. It may seem like a lot to us, but for game dev, this budget is pretty low compared to the AAA titles of today (150, 200, 250, 300 million and so on).
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 11, 2015, 05:44:50 PM
Not all stretch goals will have bad effects. They all have an effect, just not all of them will detract from the core experience. Some also don't have much of an effect, because they don't infringe on the core concepts of the game.

Also do not underestimate the money required to get high quality 3D games made. It may seem like a lot to us, but for game dev, this budget is pretty low compared to the AAA titles of today (150, 200, 250, 300 million and so on).
Sure.

Separate modes will not detract from the core experience. Or maybe they will. We just don't know how they will tackle this.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 11, 2015, 06:13:57 PM
Not all stretch goals will have bad effects. They all have an effect, just not all of them will detract from the core experience. Some also don't have much of an effect, because they don't infringe on the core concepts of the game.

Also do not underestimate the money required to get high quality 3D games made. It may seem like a lot to us, but for game dev, this budget is pretty low compared to the AAA titles of today (150, 200, 250, 300 million and so on).

True, but also keep in mind that there's a lot of costs in AAA titles Bloodstained won't have to worry about. For instance, EPIC games like Lords of Shadow had to pay for EPIC voice actors like Patrick Stewart, while all Bloodstained has is Dave Hayter (I don't think Mr. Belgrade, as much as I love him, commands as high a price). You are right in saying costs can quickly jump, though; it's possible the 4.5M from investors + however much they end up getting from this KS might get burned through sooner rather than later. Still, I have faith in IGA's budget management since he has a lot of experience with that sort of thing.
Title: Re: The first sign rises with the full moon.
Post by: The Most Curious Thing on June 11, 2015, 06:14:59 PM
Too bad that's not a VIDEOGAME which is what they're saying they're number one in which they are lol

Really now?

Can't believe this game overtook MN9, it's now officially the number 1 funded game on KS.
Well, most funded video game. Exploding Kittens is still no. 1 for games overall  :rollseyes:
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 11, 2015, 06:29:02 PM
Sure.

Separate modes will not detract from the core experience. Or maybe they will. We just don't know how they will tackle this.

Yes they can, greatly. If anything more on the technical end of things, since the engine has to support all the factors those modes implement. But think about it simply; randomized level layouts effect the design structure limitations, especially if they fancy reusing main game rooms in the mix. Or maybe they have to for budget and time limits. 3D work takes a long time to do, and MANY people. Level design, is a core component of the game. It effects both main game and randomized mode.

That is just one of many factors, and a really simplified explanation of it. It could be as specific as "Well he randomized mode needs level data to now have this, and remove this, now we have to rewrite this segment of the code, change this, figure out how to accomplish this without what we removed, and reformat all the files." What if a feature from the main game just cant be fixed to work now as a result? It happens all too often in game development.

I think they have good intentions, but are getting too starry eyed. They're spreading their core concept in directions that could cause some big issues. This is the kind of behavior that leads to development hell, or big cuts in content.

I don't know how else to say it. You have to look at it through the design and production lens to really understand.
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on June 11, 2015, 07:16:01 PM
Yes they can, greatly. If anything more on the technical end of things, since the engine has to support all the factors those modes implement. But think about it simply; randomized level layouts effect the design structure limitations, especially if they fancy reusing main game rooms in the mix. Or maybe they have to for budget and time limits. 3D work takes a long time to do, and MANY people. Level design, is a core component of the game. It effects both main game and randomized mode.

That is just one of many factors, and a really simplified explanation of it. It could be as specific as "Well he randomized mode needs level data to now have this, and remove this, now we have to rewrite this segment of the code, change this, figure out how to accomplish this without what we removed, and reformat all the files." What if a feature from the main game just cant be fixed to work now as a result? It happens all too often in game development.

I think they have good intentions, but are getting too starry eyed. They're spreading their core concept in directions that could cause some big issues. This is the kind of behavior that leads to development hell, or big cuts in content.

I don't know how else to say it. You have to look at it through the design and production lens to really understand.

I am a software developer (not a game developer, though), and you still haven't convinced me. And I'm sure you wouldn't be able to convince Iga and Inti Creates either, since there's a reason they chose to tackle this new mode.

I mean, yes, it's obvious that creating this new mode will take resources, but saying that this is a bad move because "I just want them to create the best possible Igavania" is something pretty selfish (IMO). What if for other people "the best possible Igavania" would have a mode like this or just several extra modes? You know, all previous recent Igavanias have had extra modes. People actually liked those extra modes when they were introduced, even if they didn't think they needed them beforehand.

But let's return to the whole "this mode will seal the fate of the main game's design" issue... The new requirement states that there should be a mode in which a dungeon is automatically generated, and let's assume that I am assigned with the task to develop this part of the game...

Since this is an extra mode, I know that the main game should not be affected or altered at all if possible just to make my life easier. Then, alright, the first thing that I am going to do is search for all existing assets that will work in this mode. I will choose the ones that have the right dimensions, textures, colors, attack patterns (talking about enemies), etc. for the theme (type of level) that my dungeon will be based on (maybe even multiple themes). I will then see if that's enough to create a satisfying dungeon for each theme. If not, I will see which existing assets can be easily modified to create new ones that will work with my mode (e.g. the ones that would only need a color swap to work), and if that's still not enough, I will ask them to create newer ones as a last resource.

After considering that the assets I have are enough to create satisfying dungeons with my theme or themes, I will proceed to program the procedure that generates my dungeons automatically, and then test it, remove or modify (it it's easy) assets that didn't work as intended, add ones that I think are missing now (if any), modify enemy parameters (like their HP, ATK, DEF, etc.) for my mode, clear bugs, etc.

Now, tell me, how would that affect the way the main game's castle is designed? Do you see what I did here? I created my procedure (or algorithm) to work with existing assets. Since my mode is not the friggin' center of the Universe, I did not ask them to create all assets so they would work with a preexisting algorithm. And they would be stupid as hell to use a modified version of my procedure (with its obvious limitations) to create the main game's castle.

Furthermore, more budget does not mean a better castle. Designing a castle is art, and with that comes a limit of creativity. More money will not necessarily make a better castle, especially if it's already enough to fulfill the artist's most ambitious vision. That is why they probably decided to promise more modes instead of making the castle grow bigger with every dollar invested into it.
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 11, 2015, 08:09:19 PM
well think Bloodstained castle will be just as large if not larger than SOTN's castle, not counting the 2nd castle.   I'm sure the castle's size takes priority over more modes.   of course they want Bloodstained to surpass its IGAvania predecessors, and massive castle size is one of the foundations to a wholesome IGAvania.
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on June 11, 2015, 08:10:40 PM
I would just LOVE to see the top execs at Konami's faces right now.

Wish they would issue some kind of statement concerning this game, it is now the number 1 most funded game on Kickstarter, thats a pretty big freaken deal considering its main attraction is the fact that its going to be a rebirth of a IP they have decided to neglect as of late.

If I was IGA I would give the biggest of middle fingers to them, but IGA is a humble/nice guy which is why I like him (unlike Cox and Alvarez).
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 11, 2015, 08:21:28 PM
I would just LOVE to see the top execs at Konami's faces right now.

Wish they would issue some kind of statement concerning this game, it is now the number 1 most funded game on Kickstarter, thats a pretty big freaken deal considering its main attraction is the fact that its going to be a rebirth of a IP they have decided to neglect as of late.

If I was IGA I would give the biggest of middle fingers to them, but IGA is a humble/nice guy which is why I like him (unlike Cox and Alvarez).

Funny how no one and absolutely no one has mentioned Cox or Alvarez. For me personally this is hopefully the last time I mention them.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on June 11, 2015, 08:30:57 PM
I would just LOVE to see the top execs at Konami's faces right now.

Their faces must probably be like "Eh. But will it be mobile?"

Quote
If I was IGA I would give the biggest of middle fingers to them, but IGA is a humble/nice guy which is why I like him (unlike Cox and Alvarez).

That gets under my skin somewhat. But Iga has raised some middle fingers to them during the initial campaign. I was laughing my ass off at "What do you do when they take your castle? You build another"

Funny how no one and absolutely no one has mentioned Cox or Alvarez. For me personally this is hopefully the last time I mention them.

If they did what they did, it was because the Konami execs let them. But yeah, I kinda can see Alvarez' face twisting into a frown as Bloodstained spits on his mug.
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 11, 2015, 08:59:28 PM
lots of stuff

In your example consider the room connections. The exit of RoomA has to connect to RoomB from the same size and position. Existing rooms from the main game are crafted as is, so they can connect from A to B in any way they feel is cool. Higher, lower, smaller, larger, slide only, etc.

In your procedure generation they need to find matches, and in order to get more pairs for seemingly random connections you'll need them to be fairly standardized, most likely in terms of position.

In a tile based game this is much easier because its much more plausible to edit the tile structure of the rooms as needed, given you can build a script to accommodate graphical changes to the level without looking bad. This of course is why games that employ this kind of map system are very simplistic visually, very grid based.

But we don't have that here, presumably. It would stand to reason that since they are using 3D, and the general feel that seems to be developing here for the game, they will not be using a tile based collision system. Much less the insanity of trying to get anything that looks like the main game in complexity of background design into such a randomized system.

OK, what now then? You have two particular general options. Make more levels or "hey level designers, standardize your room connections". It is possible they may have to resort to option B. This is a problem, as they dumb down the level design for the main game rooms to fill in for the random level generator. It is of course likely that both A and B would be considered, since they will need some original rooms to go with the generator, however this doesn't mean B will never happen. Once it happens the problem exists, even if A is also done. It could even come down to B for merely a compromise of convenience.

That is one small example, but several compromises like this could occur, each one chipping away at the main game.

As a programmer you also must realize we're being extraordinarily surface level here. My hope is my example was pretty explainable without having to get down to the metal. We could go at this for weeks if we wanted to be detailed on such a complex system, and then we'd be doing IGA's job for no reason.

In the end being a game designer, producer, and a software engineer I will say that I am cautious about this decision to add such a mode. I'm not saying given unlimited time they couldn't do it, but under time and budget constraints they will find it extraordinarily difficult to reign in all of these grandiose features and still make the core game as best they can.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 11, 2015, 09:05:24 PM
As much as I disliked the LoS trilogy (except the very first game which had potential) I don't think Cox is to blame for IGA "losing his castle". MercurySteam pitched their project and Konami was impressed. We really have no idea what the other pitches looked like and we definitely don't know in what shape IGAs "Alucardvania" was. The teaser trailer from a few years back looked - dare I say it - very lackluster. The graphics were Dreamcast era.

In addition to that, IGA had recently made Judgment - a universally panned fighter. And Harmony of Despair - a hodgepodge of recycled assets. Lords of Shadow really came off as a fresh thing and I'm not surprised IGA lost his job.

So, who's to blame for all this? Well Konami, obviously. They completely dropped the ball, failing to recognize IGAs strength, even though Order of Ecclesia was right there in front of them.

Cox came across as a pretty arrogant guy, and he said a lot of things that made him look like kind of an ass. But he won the pitch, fair and square. And IGA was probably a bit fatigued at the time. He clearly was meant to break free and do his own thing.

And while this is a huuuuge middle finger to Konami, they're probably looking less at the 4.5 million dollar Kickstarter, and more on the 50 000 backers. That equals to 50 000 sold copies, even though each backer paid more money than they would with a normal retail release. The conclusion Konami would make is this:
"2D Igavania has approximately 50 000 fans. That's not enough."

So will 4.5 million dollars change Konamis mind? Will they invest in 2D Castlevania in the future because of Bloodstaineds success? I would not hold my breath.
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 11, 2015, 09:18:11 PM
That is 50k fans that went out of their way to shell cash without so much as a screen shot. That's a really good number. Consider how many copies would sell if they had a gameplay trailer and a full marketing campaign. It would be much higher.

The thing is Konami doesn't see that as anything to put money into, even given all of that above. It won't move millions so they wont take the time to promote it properly. X-Blades series comes to mind. Big publishers aren't good with multiple small projects. They want ALL the money from everything, so they roll all their eggs into one basket (MGS series).
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on June 11, 2015, 09:19:30 PM
In your example consider the room connections. The exit of RoomA has to connect to RoomB from the same size and position. Existing rooms from the main game are crafted as is, so they can connect from A to B in any way they feel is cool. Higher, lower, smaller, larger, slide only, etc.

In your procedure generation they need to find matches, and in order to get more pairs for seemingly random connections you'll need them to be fairly standardized, most likely in terms of position.

In a tile based game this is much easier because its much more plausible to edit the tile structure of the rooms as needed, given you can build a script to accommodate graphical changes to the level without looking bad. This of course is why games that employ this kind of map system are very simplistic visually, very grid based.

But we don't have that here, presumably. It would stand to reason that since they are using 3D, and the general feel that seems to be developing here for the game, they will not be using a tile based collision system. Much less the insanity of trying to get anything that looks like the main game in complexity of background design into such a randomized system.

OK, what now then? You have two particular general options. Make more levels or "hey level designers, standardize your room connections". It is possible they may have to resort to option B. This is a problem, as they dumb down the level design for the main game rooms to fill in for the random level generator. It is of course likely that both A and B would be considered, since they will need some original rooms to go with the generator, however this doesn't mean B will never happen. Once it happens the problem exists, even if A is also done. It could even come down to B for merely a compromise of convenience.

That is one small example, but several compromises like this could occur, each one chipping away at the main game.

As a programmer you also must realize we're being extraordinarily surface level here. My hope is my example was pretty explainable without having to get down to the metal. We could go at this for weeks if we wanted to be detailed on such a complex system, and then we'd be doing IGA's job for no reason.

In the end being a game designer, producer, and a software engineer I will say that I am cautious about this decision to add such a mode. I'm not saying given unlimited time they couldn't do it, but under time and budget constraints they will find it extraordinarily difficult to reign in all of these grandiose features and still make the core game as best they can.

Agreed about doing Iga's work for no reason here if we go on with this (I would argue that the position of room exits could actually be parameterized, for example). But I still think that they could come up with something not-so-ambitious without making compromises to the main game. At least I'm not expecting this mode to be very varied in terms of the things (enemies, other elements) that are automatically arranged.

You're the one with experience developing games, though. So I really respect your opinion. I'll just see how this turns out in the end.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 11, 2015, 09:24:48 PM
As much as I disliked the LoS trilogy (except the very first game which had potential) I don't think Cox is to blame for IGA "losing his castle". MercurySteam pitched their project and Konami was impressed. We really have no idea what the other pitches looked like and we definitely don't know in what shape IGAs "Alucardvania" was. The teaser trailer from a few years back looked - dare I say it - very lackluster. The graphics were Dreamcast era.

In addition to that, IGA had recently made Judgment - a universally panned fighter. And Harmony of Despair - a hodgepodge of recycled assets. Lords of Shadow really came off as a fresh thing and I'm not surprised IGA lost his job.

So, who's to blame for all this? Well Konami, obviously. They completely dropped the ball, failing to recognize IGAs strength, even though Order of Ecclesia was right there in front of them.

Cox came across as a pretty arrogant guy, and he said a lot of things that made him look like kind of an ass. But he won the pitch, fair and square. And IGA was probably a bit fatigued at the time. He clearly was meant to break free and do his own thing.

And while this is a huuuuge middle finger to Konami, they're probably looking less at the 4.5 million dollar Kickstarter, and more on the 50 000 backers. That equals to 50 000 sold copies, even though each backer paid more money than they would with a normal retail release. The conclusion Konami would make is this:
"2D Igavania has approximately 50 000 fans. That's not enough."

So will 4.5 million dollars change Konamis mind? Will they invest in 2D Castlevania in the future because of Bloodstaineds success? I would not hold my breath.

The reason I hold Cox and Alvarez & MS in such a negative light heck even to a point konami is because they fooled me not once but twice destroying my trust with them in a major way, I tried to deny my self for like what a year that Los2 and even when Mof came out on the 3ds that it was good, especially after how I was hooked with the first LoS.  But this is a thread for bloodstained not LoS so I'm going to quit. Also how about advertising for once konami I swear I found out about suikoden by accident and it was the fourth in the series that got me into it (ahh good times gotta get back to that), Heck most of their  games  during the ps2/xbox/GC era I had to find out by either searching or finding them at gamestop by accident.
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 11, 2015, 09:32:55 PM
Agreed about doing Iga's work for no reason here if we go on with this (I would argue that the position of room exits could actually be parameterized, for example). But I still think that they could come up with something not-so-ambitious without making compromises to the main game. At least I'm not expecting this mode to be very varied in terms of the things (enemies, other elements) that are automatically arranged.

You're the one with experience developing games, though. So I really respect your opinion. I'll just see how this turns out in the end.

You don't have to blindly take my word for it though. It's good to doubt, discuss, and postulate. For all I know IGA and the team go super saiyan and knock it out of the park and then I'm an asshole, lol. It's just going to be a ridiculously hard task for them given what they have to work with in my opinion.
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on June 11, 2015, 09:42:40 PM
That is 50k fans that went out of their way to shell cash without so much as a screen shot. That's a really good number. Consider how many copies would sell if they had a gameplay trailer and a full marketing campaign. It would be much higher.

The thing is Konami doesn't see that as anything to put money into, even given all of that above. It won't move millions so they wont take the time to promote it properly. X-Blades series comes to mind. Big publishers aren't good with multiple small projects. They want ALL the money from everything, so they roll all their eggs into one basket (MGS series).

I agree with uzo, this is very good thing that even Konami has to recognize, you can't simply look at it from the "only 50,000 or so backers" perspective, that is simplifying it to say the least, you have to look at what the fans have been shown thus far and how dedicated they where to still shell out well over 4 million dollars for this project.

I get the feeling that Konami will look at this from all angles rather than simply this only having 50,000 backers, whether that means a potential new CV game remains to be seen, but its not out of the realm of possibility at all.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 11, 2015, 10:26:38 PM
Well, don't ge me wrong guys, I personally think 50K backers without so much as a screenshot is a friggin triumph. I'm just not sure Konami gets it. I realize I have no faith in them whatsoever anymore. They managed to fuck up and/or neglect everything from Castlevania, Suikoden and Gradius, to Silent Hill, Contra, Goemon... i mean, how do they even do it? Are they for real?

But let's celebrate Bloodstained now! I have high hopes for this, but will try to keep my expectations on a reasonable level. I'm happy if it turns out to be a good 8 out of 10 game. Anything above that is just incredible. I am not, however, expecting something that will blow SotN out of the water. That is pretty much impossible IMO.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on June 11, 2015, 10:34:10 PM
I get the feeling that Konami will look at this from all angles rather than simply this only having 50,000 backers, whether that means a potential new CV game remains to be seen, but its not out of the realm of possibility at all.
Considering how far up their ass their heads are as of recent, I'm not exactly optimistic they'll look at this that way.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 11, 2015, 11:18:05 PM
a lot of stuff in this post and previous posts

I understand what you're saying, even given the fact that I have very little game creation experience (and literally no programming experience). And from the various random rogue-like games out there, it's easy to see that yes, level design takes a hit for its procedurally-generated dungeons. They're all simplistic in nature, and most exit points are, at most, two tiles long.

My biggest hope is that they're going to be making additional level designs specifically for the roguelike mode, rather than using stuff from the main game. Varied and fantastic sets for the campaign, and more simplistic areas for the other mode. Like, think most areas in OoE as the campaign (varied, interesting), and think the training hall in OoE as the extra mode (simplistic, repetitive background design).

...One can hope anyway. But what you're saying sounds the most likely.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on June 11, 2015, 11:18:16 PM
Well, don't ge me wrong guys, I personally think 50K backers without so much as a screenshot is a friggin triumph. I'm just not sure Konami gets it. I realize I have no faith in them whatsoever anymore. They managed to fuck up and/or neglect everything from Castlevania, Suikoden and Gradius, to Silent Hill, Contra, Goemon... i mean, how do they even do it? Are they for real?

But let's celebrate Bloodstained now! I have high hopes for this, but will try to keep my expectations on a reasonable level. I'm happy if it turns out to be a good 8 out of 10 game. Anything above that is just incredible. I am not, however, expecting something that will blow SotN out of the water. That is pretty much impossible IMO.
I think given the hardware and the experience Iga has gained over the years this might be the game that surpasses all his games. Man, this is now the most funded video game KS of all time. This is the stuff dreams are made of, for real.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 12, 2015, 12:37:26 AM
As much as I disliked the LoS trilogy (except the very first game which had potential) I don't think Cox is to blame for IGA "losing his castle". MercurySteam pitched their project and Konami was impressed. We really have no idea what the other pitches looked like and we definitely don't know in what shape IGAs "Alucardvania" was. The teaser trailer from a few years back looked - dare I say it - very lackluster. The graphics were Dreamcast era.

In addition to that, IGA had recently made Judgment - a universally panned fighter. And Harmony of Despair - a hodgepodge of recycled assets. Lords of Shadow really came off as a fresh thing and I'm not surprised IGA lost his job.

I don't think you're someone with an agenda against IGA or anything Shel-kun, but what you're writing here is a bit revisionist in my opinion. Not that I blame anyone for thinking that way since before we didn't know what happned, but recently there was an interesting interview with IGA that shed some light on his period as Castlevania producer.

Anyway, what IGA basically said was that after SotN was finished he and the team wanted to take a break from making that kind of game because they were a bit burned out creatively. So during that time the series got handed over to KCEN and KCEK while IGA produced another game called Elder Gate. Around 2001 IGA really wanted to be involved with the series again so he begged his boss to be once again assigned to the series. They said it was alright but under the condition that IGA had to produce a CV game every year from that point on. In the interview IGA even said he basically had to compress a 3 year development cycle into 1, but he didn't care because he loved working on the series so much.

Initially his games peformed well (they were actually making a profit), but later, he said, the prices of (handheld)games were going down (I didn't check this, but maybe someone else know more about this) and the fanbase wasn't increasing enough to compensate for the losses (IGA said fanbases can increase a little bit but never actually double). This is why they tried cutting corners like recycling sprites, something IGA always gets crap for. But this ended up only decreasing the costs around 10%.   

So eventually he started working on that PS3/Xbox360 game, but the game didn't really came together properly. IGA said it was because of this and the series making less of a profit that they decided to do the whole pitch thing. IGA's game ended up being compared to MercurySteam's game and we all know what happend afterwards. IGA was then already asked to step down as producer, only being allowed to do minor projects (and I assume finishing up OoE). So I don't think games like Judgment and Hodespair even factor into the decesion to remove IGA from the series.  He really just got screwed over by both Konami and game retailers. Anyway, that's the story through my own personal filter. You can check out the interview on YouTube. It's by Kinda Funny games, around one hour into the video.   
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 01:37:03 AM
Hmm...I'm not a computer guy either, but I do understand where uzo-sama is coming from. From what I've heard, Mighty No. 9 suffered from this sort of thing. Despite making a LOT of money off kickstarter, they had to cut some features due to "budget constraints," IIRC. So I concede it's possible these additions might give the main game some problems in Bloodstained's case.

Still, I think IGA might be able to pull off the coup Uzo mentioned, or at least come close to it. I get the feeling he's been thinking about a Castlevania roguelike for a while, as some of the other additions, like asynchronous multiplayer, lead me to believe he's been looking at those sorts of online features for some time. I think it's very possible he has a plan, and it's less likely he's biting off more than he can chew.
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 12, 2015, 01:52:54 AM
I really like Rouge Legacy, gave me a good 60 - 70 hours of entertainment, even though it basically uses the same group of rooms over and over for each area.

I would love to see what IGA could do with the same concept. It doesn't matter how hard he screws it up, I like to think that I'm pretty easy to please with this sort of thing, and will probably get a good 40+ hours out of it anyways.

If anything, they could release a beta of the randomly generated castle within the backers only early demo, that way, they'd be able to get feedback about it from the fans.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 12, 2015, 02:30:35 AM
The actual number of people saying "Rouge" instead of "Rogue" is too damn high. ;D
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 12, 2015, 03:25:59 AM
I don't think you're someone with an agenda against IGA or anything Shel-kun, but what you're writing here is a bit revisionist in my opinion. Not that I blame anyone for thinking that way since before we didn't know what happned, but recently there was an interesting interview with IGA that shed some light on his period as Castlevania producer.

Anyway, what IGA basically said was that after SotN was finished he and the team wanted to take a break from making that kind of game because they were a bit burned out creatively. So during that time the series got handed over to KCEN and KCEK while IGA produced another game called Elder Gate. Around 2001 IGA really wanted to be involved with the series again so he begged his boss to be once again assigned to the series. They said it was alright but under the condition that IGA had to produce a CV game every year from that point on. In the interview IGA even said he basically had to compress a 3 year development cycle into 1, but he didn't care because he loved working on the series so much.

Initially his games peformed well (they were actually making a profit), but later, he said, the prices of (handheld)games were going down (I didn't check this, but maybe someone else know more about this) and the fanbase wasn't increasing enough to compensate for the losses (IGA said fanbases can increase a little bit but never actually double). This is why they tried cutting corners like recycling sprites, something IGA always gets crap for. But this ended up only decreasing the costs around 10%.   

So eventually he started working on that PS3/Xbox360 game, but the game didn't really came together properly. IGA said it was because of this and the series making less of a profit that they decided to do the whole pitch thing. IGA's game ended up being compared to MercurySteam's game and we all know what happend afterwards. IGA was then already asked to step down as producer, only being allowed to do minor projects (and I assume finishing up OoE). So I don't think games like Judgment and Hodespair even factor into the decesion to remove IGA from the series.  He really just got screwed over by both Konami and game retailers. Anyway, that's the story through my own personal filter. You can check out the interview on YouTube. It's by Kinda Funny games, around one hour into the video.   

I'm actually a huge fan of IGA and despite everything I wrote he's probably my favorite producer ever, but I noticed that his games suddenly became pretty bad (IMO), and it broke my heart. But thanks for shedding some light on what may have happened, I haven't seen that interview. Will check it out!  :)
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 12, 2015, 04:39:48 AM
By bad I'm guessing you mean bad like the powerglove

(hurr)  :D
I thought Judgment was kinda underrated imho. Anyways, we're now at $4,679,161, not counting the paypal donations, which I think right now stands around $200,000. So we have a really good chance of reaching $5 mil by the end of the night.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 12, 2015, 05:12:42 AM
In addition to that, IGA had recently made Judgment - a universally panned fighter. And Harmony of Despair - a hodgepodge of recycled assets. Lords of Shadow really came off as a fresh thing and I'm not surprised IGA lost his job.

They'd need to be fair to IGA regarding CVHD and the "recycled assets" because I'm betting all their pro dotters had already left by then and that was why it was just recycled assets. They likely had some people do some rearranging and clean up work to get the existing assets to fit together in new ways but that is different from creating new tile sets from scratch. Most likely Konami execs understood the limitations of CVHD better than most of us did, and they were likely the ones responsible for those limits more than IGA.

Also as others mentioned, CVHD was made after LoS already was greenlit. The 360 version of CVHD and LoS came out pretty close together in 2010.

In retrospect I look at Judgment, CVHD, the SotN puzzler for iOS, and that odd mobile game Order of Shadows as Konami execs telling IGA to find something new and risky that could light a fire up under the franchise and increase its sales, which would explain going off on all these weird directions rather than just making another Metroidvania.

And while this is a huuuuge middle finger to Konami, they're probably looking less at the 4.5 million dollar Kickstarter, and more on the 50 000 backers. That equals to 50 000 sold copies, even though each backer paid more money than they would with a normal retail release. The conclusion Konami would make is this:
"2D Igavania has approximately 50 000 fans. That's not enough."

I doubt even Konami would make that jump though if they're prudent, because the number of people willing to pledge on a Kickstarter, essentially preordering a game that hasn't been made yet 2 years ahead of time, is only a smaller subset of the people who would actually buy the game when it comes out. There's more risk involved with KS backing. Plus they have the sales numbers from the DS games and they're definitely more than 50k each, although that is old data.
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on June 12, 2015, 05:19:31 AM
I don't think you're someone with an agenda against IGA or anything Shel-kun, but what you're writing here is a bit revisionist in my opinion. Not that I blame anyone for thinking that way since before we didn't know what happned, but recently there was an interesting interview with IGA that shed some light on his period as Castlevania producer.

Anyway, what IGA basically said was that after SotN was finished he and the team wanted to take a break from making that kind of game because they were a bit burned out creatively. So during that time the series got handed over to KCEN and KCEK while IGA produced another game called Elder Gate. Around 2001 IGA really wanted to be involved with the series again so he begged his boss to be once again assigned to the series. They said it was alright but under the condition that IGA had to produce a CV game every year from that point on. In the interview IGA even said he basically had to compress a 3 year development cycle into 1, but he didn't care because he loved working on the series so much.

Initially his games peformed well (they were actually making a profit), but later, he said, the prices of (handheld)games were going down (I didn't check this, but maybe someone else know more about this) and the fanbase wasn't increasing enough to compensate for the losses (IGA said fanbases can increase a little bit but never actually double). This is why they tried cutting corners like recycling sprites, something IGA always gets crap for. But this ended up only decreasing the costs around 10%.   

So eventually he started working on that PS3/Xbox360 game, but the game didn't really came together properly. IGA said it was because of this and the series making less of a profit that they decided to do the whole pitch thing. IGA's game ended up being compared to MercurySteam's game and we all know what happend afterwards. IGA was then already asked to step down as producer, only being allowed to do minor projects (and I assume finishing up OoE). So I don't think games like Judgment and Hodespair even factor into the decesion to remove IGA from the series.  He really just got screwed over by both Konami and game retailers. Anyway, that's the story through my own personal filter. You can check out the interview on YouTube. It's by Kinda Funny games, around one hour into the video.   

It's not opinion, it IS revisionist; fact of the matter is that Iga was basically manipulated by his bosses into churning out Castlevanias year after year regardless of how burnt out the team was. He tried to mitigate it for consumers by also doing titles like LoI and CoD, but there's only so much that can do which of course led to his superiors short-sightedly taking resources away from him which led to lesser performance. Judgment was a game Iga didn't really want to do anyway and Harmony of Despair was again something that was out of his control due to his bosses screwing him over on team and budget. Heck, Konami's marginalization of him seems to have come at around the time their President's brain calcified and their gaming output plummeted.

And then LoS, which was really only made because Kojima was in an awkward self-xenophobic phase as well as being desperate to prove he wasn't just the Metal Gear guy. LoS had exactly two things over the Igavanias: pretentiousness and flash. It had pomp regardless of its lack of substance. That's the only real reason MercurySteam (a dev with zero pedigree and a mediocre track record) got to have Castlevania slapped on their middling God of War clone. And predictably the undeserved praise they got went to their heads and they churned out two titles that were hated by the fanbase and critics.

At the end of the day, Iga has the last laugh. Konami is a terribly managed company that is plagued by money trouble and is struggling to maintain status quo let alone grow or expand which goes against their president's idea for the company. MercurySteam has been exposed as a hack developer that had one success before fumbling big time and costing themselves their little-earned pedigree. The Igavanias are lauded to this day as classic of the genre and will be remembered for years to come while Lords of Shadow will be remembered as lazy, exploitative games that had no identity and had no business using the Castlevania name when it had nothing in common with the series. Meanwhile Iga just had $5 million fired at him from a cannon and shows that there will always be a significant market for games like this if that wasn't obvious enough due to the legion of titles that lift directly from the Igavania template.
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 12, 2015, 07:50:14 AM
Quote
fact of the matter is that Iga was basically manipulated by his bosses into churning out Castlevanias year after year regardless of how burnt out the team was. He tried to mitigate it for consumers by also doing titles like LoI and CoD, but there's only so much that can do which of course led to his superiors short-sightedly taking resources away from him which led to lesser performance. Judgment was a game Iga didn't really want to do anyway and Harmony of Despair was again something that was out of his control due to his bosses screwing him over on team and budget. Heck, Konami's marginalization of him seems to have come at around the time their President's brain calcified and their gaming output plummeted.

And then LoS, which was really only made because Kojima was in an awkward self-xenophobic phase as well as being desperate to prove he wasn't just the Metal Gear guy. LoS had exactly two things over the Igavanias: pretentiousness and flash. It had pomp regardless of its lack of substance. That's the only real reason MercurySteam (a dev with zero pedigree and a mediocre track record) got to have Castlevania slapped on their middling God of War clone. And predictably the undeserved praise they got went to their heads and they churned out two titles that were hated by the fanbase and critics.

At the end of the day, Iga has the last laugh. Konami is a terribly managed company that is plagued by money trouble and is struggling to maintain status quo let alone grow or expand which goes against their president's idea for the company. MercurySteam has been exposed as a hack developer that had one success before fumbling big time and costing themselves their little-earned pedigree. The Igavanias are lauded to this day as classic of the genre and will be remembered for years to come while Lords of Shadow will be remembered as lazy, exploitative games that had no identity and had no business using the Castlevania name when it had nothing in common with the series. Meanwhile Iga just had $5 million fired at him from a cannon and shows that there will always be a significant market for games like this if that wasn't obvious enough due to the legion of titles that lift directly from the Igavania template.

Yup, any true Castlevania fan knows mercurysteam are just money hungry opportunists, just like ninja theory are
just leeches that exploited and abused and messed up DMC for a quick profit, they didn't care about the fanbase, and they don't have respect for the franchise's style and formula.


Though I will say despite Konami not funding Castlevania Harmony of Despair as much as they should have,
it is still a masterpiece of IGA and the most brilliant hybrid of classic, IGAvania and multiplayer innovation for the series
that makes it one of the greatest videogames ever designed.  Even with the mere 11 Chapters it's developed,
Castlevania HD went on to be played by fans for years, across Xbox 360 and PS3, and the greatest selection of
playable characters outside of Serio's Castlevania Fighter game (Serio's game including the perfect version of Sonia Belmont, even Stella!)      :)     

but yes, IGA's 6 players co-op masterpiece, Castlevania Harmony of Despair deserves more praise, and it is a shame
this site still doesn't dedicate a section for it (and yet the disgraceful and unworthy Judgment fighter get a section).


That being said.  Bloodstained Ritual of the Night could be in decent hands. IGA just has to make sure to trust the
right people and stay in control over all decisions and have the final say in the development and design.  Insiders
confirm if IGA has solid contracts in place so people making Bloodstained don't try to weasel some kind of scheme
and try to get away with it?

All the funded money is going directly to IGA, right?   because Bloodstained ROTN really is IGA's project.
the one that controls the money, controls the decisions and influence in the project.



Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 12, 2015, 09:52:43 AM
Yes they can, greatly. If anything more on the technical end of things, since the engine has to support all the factors those modes implement. But think about it simply; randomized level layouts effect the design structure limitations, especially if they fancy reusing main game rooms in the mix. Or maybe they have to for budget and time limits. 3D work takes a long time to do, and MANY people. Level design, is a core component of the game. It effects both main game and randomized mode.

That is just one of many factors, and a really simplified explanation of it. It could be as specific as "Well he randomized mode needs level data to now have this, and remove this, now we have to rewrite this segment of the code, change this, figure out how to accomplish this without what we removed, and reformat all the files." What if a feature from the main game just cant be fixed to work now as a result? It happens all too often in game development.

I think they have good intentions, but are getting too starry eyed. They're spreading their core concept in directions that could cause some big issues. This is the kind of behavior that leads to development hell, or big cuts in content.

I don't know how else to say it. You have to look at it through the design and production lens to really understand.
Nah. I don't agree with you.

And the way you tackle your argument sounds pretty arrogant. (Not saying you are arrogant, btw)

What if they have people there who already understands the difficults of creating such type of games? Even if they don't have one, they can contract someone or a team to work on a separate mode. How they'll make the mode is their problem, really.

EDIT: Discounting even that they could do exclusive resources for this mode only, outside the main mode.

I'm not convinced and you probably won't convince anyone with this. There are many ways to solve problems that we, common/indie developers, don't have access.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 12, 2015, 10:03:26 AM
Start the randomization-based room design pessimism train, guys, because including paypal they got 5mil  ;)
Title: Re: The first sign rises with the full moon.
Post by: Sir Nicko on June 12, 2015, 10:19:16 AM
WWHHHHOOOOOHHHHOOOOO!!!! Congrats everybody!! We DID IT!!!

It's with my most humble appreciation and sincerest thanks to you all for your support, praise, and discussion!

I'm finally willing to take Castlevania off the high pedestal and ready to accept Bloodstained, the next chapter!

Can't wait for the stream tonight!

Just a quick question: Do I have to pick a PC version to get access to the Beta?? I am really leaning towards getting PS4, Wii U, and PS Vita vita versions... But then I really want to get a taste of the Beta... Would I have to change one of those to PC to do so?

Also, is that Miriam pixel-art I see at the top header already?!??! Soo Awesome! Who did that wonderful work??

Cheers,

Sir Nicko
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 12, 2015, 10:21:42 AM
the random generated room dungeon is just an extra mode, just extra icing on the whole thing.
Bloodstained is already going to launch with modes, features and content that even the DXC and Saturn versions
of SOTN combined can't match.

No IGAvania has been this fully featured and content packed. 

the "biggest castle ever" goal in itself is already exceeding expectations.

So even if the random room mode thing isn't so hot, the rest of Bloodstained and core content and standard playthrough is going to be phenomenol.    ;D


they just gotta make sure to design the castle well and not cut corners, and not use gimmicks like PoR which used
paintings for extra locations that weren't even castle based. 

 Bloodstained castle should be 100% pure castle like SOTN and others. 

Yes it can have gardens and some underground, but the castle itself should be a complete castle.    :)
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 12, 2015, 10:22:21 AM
WWHHHHOOOOOHHHHOOOOO!!!! Congrats everybody!! We DID IT!!!

It's with my most humble appreciation and sincerest thanks to you all for your support, praise, and discussion!

I'm finally willing to take Castlevania off the high pedestal and ready to accept Bloodstained, the next chapter!

Can't wait for the stream tonight!

Just a quick question: Do I have to pick a PC version to get access to the Beta?? I am really leaning towards getting PS4, Wii U, and PS Vita vita versions... But then I really want to get a taste of the Beta... Would I have to change one of those to PC to do so?

Also, is that Miriam pixel-art I see at the top header already?!??! Soo Awesome! Who did that wonderful work??

Cheers,

Sir Nicko

Saw your post on Neogaf but I'm banned there so I'll answer here:

Beta is PC only... so yeah, you'll have to choose the PC version (at $60+ only).
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 12, 2015, 10:27:41 AM
Wow, just a few thousand at most from 5 million now!  Congrats guys, and a massive thank you and congrats to Iga! 

Edit:  We've made it!  Hooooray!
Title: Re: The first sign rises with the full moon.
Post by: Oniros on June 12, 2015, 10:33:58 AM
*group hug*
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 12, 2015, 11:00:21 AM
Told you we'd hit 5 million :D

Now we are onto 5.5 million ...and guys, you want to keep pushing this till the end. There will be a final update sometime today and a stream. I heard new stretch goal(s) were added potentially :D
Title: Re: The first sign rises with the full moon.
Post by: Charlie Walden on June 12, 2015, 11:03:57 AM
Yep, I think by now that the 5m goal is ours!  ;)

About the topic on the assets for the rogue-like affecting the core system, I think they could make some ad hoc for both Classic Mode e Rogue-like Mode.
Title: Re: The first sign rises with the full moon.
Post by: LoneChild on June 12, 2015, 11:06:46 AM
Yep, 5 million confirmed. I'm pleasantly surprised, now excuse me while I proceed to eat my hat.

Congratulations to everybody, quite an intense month we had.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 12, 2015, 11:32:36 AM
I'm going to be sad if we don't get Boss Revenge mode. Very very sad.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 12, 2015, 11:43:27 AM
Gebel as a playable character!
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 12, 2015, 11:52:25 AM
I'm going to be sad if we don't get Boss Revenge mode. Very very sad.

With the stretch goals we've just made can one really be sad? Also with all these talk about modes and this and that bloodstained is coming off to more as portrait of ruin than SotN. Come on three playable characters that's nothing, boss rush that was expected. Co-op mode portrait had that in it's boss rush mode. Simply put the IGA knows how to tackle multiple mode so I don't even understand sweat it's silly.

Also hey we all did it, coming together as a team we made a message and that's pretty darn swell.  ;D

Gebel as a playable character!

called it kind of I was think prequel.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on June 12, 2015, 11:55:44 AM
It's almost surreal how quickly we smashed through 5 mil. The pure Miriam outfit looks interesting, though I think I prefer her standard outfit still. But hey, it's got some Absolute Territory going for it and I'm always a fan of that.  ;D
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 11:56:42 AM
Well I'll be damned, I guess I will have to eat my hat. I didn't think we'd make 5M but it seems like we're cinched for 5.5! Very impressive.

Now it's all on IGA, though. This Kickstarter isn't the end of the journey...it's just a beginning. An auspicious beginning, but a beginning nonetheless. The road ahead is long, and there's still much that could go wrong.

IGA! Don't get cocky, and keep your guard up! Forge ahead with wisdom and foresight! Make sure all the money you've gained is well-spent, every last cent! You now fight not just for yourself, but for the hopes and dreams of over 60 thousand people. Don't you dare let us down after all this!
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 12, 2015, 12:08:52 PM
It's almost surreal how quickly we smashed through 5 mil. The pure Miriam outfit looks interesting, though I think I prefer her standard outfit still. But hey, it's got some Absolute Territory going for it and I'm always a fan of that.  ;D

argggh! Dark hair vs blonde my mind can't make a decision also after the kickstarter is done does that mean we can't do anymore fan related stuff like music, drawing ect? That would really suck.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on June 12, 2015, 12:20:41 PM
argggh! Dark hair vs blonde my mind can't make a decision also after the kickstarter is done does that mean we can't do anymore fan related stuff like music, drawing ect? That would really suck.

I imagine their tumblr will keep sharing fanart and fan creations like the Deus-Ex tumblr does.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 12, 2015, 12:27:30 PM
Boss Revenge mode stretch goal ahead sounds good!  I actually like Miriam's Pure costume.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 12, 2015, 12:38:22 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F07CW9dp.gif&hash=a1d22d16f1da85812dab651418311949)
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on June 12, 2015, 12:39:26 PM
wow, Iga could have funded the whole basic game through Kickstarter.  of course, we're getting a lot more modes and content since he has two sources of funds to draw from.
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on June 12, 2015, 12:40:23 PM
I don't think we'll make the $5.5 million goal. I mean, we're going to need to start averaging about 50k per hour from now, which is more than double what we averaged yesterday. Seems pretty much impossible to me.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 12:50:16 PM
Maybe things will get hardcore when the final IGA stream begins. We also have like 200k in Paypal donations, so 300k/7 hours remaining = 42k, not quite 50k.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 12, 2015, 12:56:22 PM
Maybe things will get hardcore when the final IGA stream begins. We also have like 200k in Paypal donations, so 300k/7 hours remaining = 42k, not quite 50k.

This would be crazy and at this point anything can happen so we just have to wait and see. I mean heck were already at 5 million do we really need any more?
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 12, 2015, 12:56:45 PM
Only an hour ago roughly the total on the kickstartr was going up really quickly.  We might just make it.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 12, 2015, 12:57:41 PM
This kickstarter has been SICK. I am in shock. I think I'm more pumped for Bloodstained than any Castlevania game ever. How did that happen?

And here I was thinking that we couldn't have nice things anymore. I LOVE this. <3
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on June 12, 2015, 12:57:56 PM
More like $330k/7h. We're not at $5 million on KS yet. Which amounts to something like $47k/h. Not quite your $42k. I really hope we make it, but it seems quite difficult to me.

Edit: Updated the needed amount.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on June 12, 2015, 01:01:33 PM
Boss revenge mode, is by far for me one of the best modes!!!! Take that hero......muaahahahahahaha!!!
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 12, 2015, 01:03:51 PM
Only an hour ago roughly the total on the kickstartr was going up really quickly.  We might just make it.

Let's just see what happens  :P NO time to think about if we make it.

This kickstarter has been SICK. I am in shock. I think I'm more pumped for Bloodstained than any Castlevania game ever. How did that happen?

And here I was thinking that we couldn't have nice things anymore. I LOVE this. <3

Yeah it's been pretty awesome. But the best is yet to come also after being dissapointed by the last two cv games everyone has the right to have their bodies ready.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 12, 2015, 01:11:34 PM
I'm really gutted that I feel too rough to sit up for the final Twitch stream. :(.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 01:20:52 PM
*hugs tatteredseraph* I'm sure they'll record it for you later :D
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 12, 2015, 01:28:03 PM
Thanks!  It's the excitement of being involved, watching that clock ticking down in the final countdown.  But after lots of walking about for miles in baking heat in between the pain that is catching flights, I'm shattered.  But the history and gaming geek in me is very happy after an amazing holiday.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 12, 2015, 01:31:48 PM
I'm super pumped. What a crazy kick starter campaign.

I just hope they didn't bite off more than they can chew with all of these modes.
I bet the extra stuff will at very least push the release date back.

But who knows?

1 great simple game is all I want. As long as it has that, I'll be happy.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 12, 2015, 01:36:27 PM
5 million reached on the kickstartr.  Woohoo!
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 12, 2015, 01:39:22 PM
Miriam's design makes a ton of sense now.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 12, 2015, 01:46:26 PM
Thanks!  It's the excitement of being involved, watching that clock ticking down in the final countdown.  But after lots of walking about for miles in baking heat in between the pain that is catching flights, I'm shattered.  But the history and gaming geek in me is very happy after an amazing holiday.

Yes let all you're hype out now. Better now than never right?
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 12, 2015, 01:59:15 PM
WHAT IS GOING ON, I GET HOME AND 5M IS DESTROYED
Title: Re: The first sign rises with the full moon.
Post by: Darth Cariss on June 12, 2015, 02:09:32 PM
Seems likely we'll beat 5.5m too.
Title: Re: The first sign rises with the full moon.
Post by: Sir Nicko on June 12, 2015, 02:11:50 PM
WHAT IS GOING ON, I GET HOME AND 5M IS DESTROYED

THE THIRST IS REAL!!!!! I am beyond totally shocked and blown away. Completely amazing seeing the hype and energy behind this. Makes me hopeful that a reincarnation of our beloved genre may be upon us!! Take it in lady's and gents, HISTORY is unfolding!

BTW, I am totally loving Miriam's pixel sprite on the header! Who ever did it, GREAT JOB!

Sir Nicko
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 12, 2015, 02:37:50 PM
Oh man. The expectations for this game are going to be so high now. What an enormous pressure Iga will be under to live up to the hype.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 12, 2015, 03:12:37 PM
That crazy marketer-san always has some deranged surprise left in his pocket. He must really want to beat the Reading Rainbow guy:

https://www.kickstarter.com/discover/most-funded (https://www.kickstarter.com/discover/most-funded)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 03:24:08 PM
Aw man, I dunno what we'll do if we beat reading rainbow...I love bloodstained, but I love reading rainbow too ;-;
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 12, 2015, 03:40:33 PM
I think she should start with a walk and then switch to a jog after a few seconds as you keep going. With a D pad that's how I would do it. Jogging constantly seems strained to me and unnatural. Like in OOE.

It gets weird when you move super short distances or in little bursts, like a a few feet relative to the character. Going into full blown jogging in those situations.

Obviously analog stick moving works good for that. But I can't stand analog stick movement in side scrolling platform games.

Anyways, that's just something I noticed in past games.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 04:01:47 PM
Guys, everyone's in here!

http://www.twitch.tv/ffstv (http://www.twitch.tv/ffstv)
Title: Re: The first sign rises with the full moon.
Post by: Intersection on June 12, 2015, 04:10:10 PM
It's just about to start. Follow Gunlord's link.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 04:25:53 PM
Hey Uzo, you should watch this. IGA is addressing some of the concerns you raised about the stated kickstarter amount not being as much due to fees, and allaying fears that he may have bitten off more than he could chew with some of the features.
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on June 12, 2015, 04:45:48 PM
Glad I was so wrong about this not reaching $5.5 million.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on June 12, 2015, 04:59:16 PM
We're so close to 5.5 mil (currently 5.25), but if we count the PayPal monies, that puts us over, right? Man, I had my doubts but this thing just SKYROCKETED toward the end. Absolutely amazing.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 05:06:42 PM
I think we need less than 50k to get 5.5M!
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 12, 2015, 05:08:22 PM
This stream is worth it already just for "PREASE ACCEPT?" and Bismarck Kappa III.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 05:28:30 PM
Kappa!!
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on June 12, 2015, 05:51:01 PM
5.5 Mil get!
Title: Re: The first sign rises with the full moon.
Post by: Sindra on June 12, 2015, 05:58:17 PM
This blowing my mind. The fact we got to $5.5M....


I know I wasn't the only one here who was skeptical it'd get beyond maybe the first stretch goal, right? I seriously thought we'd get the basic game, and that there wasn't enough interest in Castlevania still to push it much past maybe $750,000.

This is crazy.


Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 06:01:05 PM
We're the best, Sindra. The best!!!!
Title: Re: The first sign rises with the full moon.
Post by: VladCT on June 12, 2015, 06:07:33 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv609%2Fspriteninja%2Fmacros%2Fggxxdes.gif&hash=38ad819c9de2e1c4db267f1b7168a648)
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on June 12, 2015, 06:13:15 PM
If I was the game's accountant. I'd be like this.

"No more stretch goals. Every extra $ will go to our emergency funds in case we hit something unexpected."
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 06:21:47 PM
Yeah, thats a good idea, Hydra. I hope thats what they doin...
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 12, 2015, 06:28:00 PM
Or towards laying the groundwork for a sequel. One can hope...

This blowing my mind. The fact we got to $5.5M....


I know I wasn't the only one here who was skeptical it'd get beyond maybe the first stretch goal, right? I seriously thought we'd get the basic game, and that there wasn't enough interest in Castlevania still to push it much past maybe $750,000.

This is crazy.




I was a little more optimistic, as I thought at the end we'd raise around 2 million. But even as the campaign progressed, I was sure we'd peter out around the Orchestral Soundtrack goal. But holy shit, I really did think even this morning there was no way in hell we'd breach 5.5 million.
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on June 12, 2015, 06:51:59 PM
Damn, Iga is on glass #6 or something.

He should cut down now. I don't want Iga getting too drunk and have it broadcast all over the world.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 12, 2015, 06:53:12 PM
Bumped up my pledge to $150. Guess I'll have to skip a few nights out or so, but hey, hardcover artbook! Hope they put in Amano's art as well in it.

He should cut down now. I don't want Iga getting too drunk and have it broadcast all over the world.

He holds his liquor well and isn't making a fool of himself. Yet.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 06:58:13 PM
We just beat Reading Rainbow...
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on June 12, 2015, 06:59:13 PM
We just beat Reading Rainbow...

I don't know how to feel about that.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 07:06:22 PM
She has such a sweet little voice. Epic kawaii ;-;
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 12, 2015, 07:08:33 PM
We just beat Reading Rainbow...

I don't know how to feel about that.

I like how Based Judd described that as both awesome and evil.
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on June 12, 2015, 07:10:30 PM
What I'm really loving about this campaign is that we are getting multiple games in one.

#1 The Igavania game
#2 the Classicvania game
#3 The Roguevania game
#4 The prequel game and
#5 The Boss game.

We're getting pretty spoiled.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 07:16:15 PM
Yeah. Like Uzo-sama said, though, we have to hope IGA manages to balance the budget for all that. u-u
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on June 12, 2015, 07:33:27 PM
This whole thing is crazy fantastic, and I'm incredibly excited!  New modes and all...I think it will work out just fine!

Although, I really hope the final stream ends up saved somewhere I can go watch.  I had to be out and miss the first 3 hours, and I haven't been able to get it to play right for the last hour.  (I'm in "the-middle-of-nowhere" PA, visiting my parents...their internet isn't really that great...I'm sure that's the reason.)
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 12, 2015, 07:38:39 PM
Going by the Kickstarter, we'll probably hit around 5.7 million by the time this is over! This is probably the highest budget IGA's had since Lament of Innocence.
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on June 12, 2015, 07:40:20 PM
WTF. Reaper familiar is #3?
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 07:44:52 PM
COOL KNIGHT GUY IS HERE
Title: Re: The first sign rises with the full moon.
Post by: Sindra on June 12, 2015, 07:46:23 PM
WTF. Reaper familiar is #3?

Seriously...who the hell doesn't want DEATH as a familiar?!

Ballcap guy is making me cringe a bit now.
Title: Re: The first sign rises with the full moon.
Post by: Darth Cariss on June 12, 2015, 08:01:59 PM
Weee, and now it's over. Now we just gotta wait about 2 years to play it. Haha.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on June 12, 2015, 08:12:28 PM
Weee, and now it's over. Now we just gotta wait about 2 years to play it. Haha.
8th most successful kickstarter of all time! (https://www.kickstarter.com/discover/most-funded)

 ;D ;D ;D ;D ;D
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 12, 2015, 08:17:26 PM
Ballcap guy is making me cringe a bit now.

Yeah. That guy needed to go.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 08:21:10 PM
Can't believe he called it "bloodborne." XD
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 12, 2015, 08:25:09 PM
On a lighter note - who the hell thought that just a couple years ago that IGA would raise one of the highest-funded Kickstarters ever? Man, this was one of the most exciting and unexpected Kickstarter campaigns ever, and IGA stayed humble throughout! Also the bit where Ben Judd talked about the guys who bonded over Symphony of the Night and then immortalizing their deceased friend by making him one of the portraits in game was pretty touching. One of the guys in the Kickstarter discussions is also immortalizing their cat that they had to put down by making them one of the enemies you'll face. That's pretty cool.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 12, 2015, 08:30:22 PM
The last 15 minutes.

https://www.youtube.com/watch?v=GqLbItg0j9o&feature=youtu.be (https://www.youtube.com/watch?v=GqLbItg0j9o&feature=youtu.be)
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on June 12, 2015, 08:35:40 PM
Before I head to Pillowvania...

We did it guys. Iga-sempai, the rest is up to you.

G'night folks.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 08:36:11 PM
Yeah hero, that story Judd told was really touching. He was exactly right when he said it was proof of how much IGA had influenced people. The deceased person's friends might never forget him, and now the rest of the world won't either. He'll live on, in a small way, within a game enjoyed by tens of thousands of people--at least, given how even more will buy it when it comes out!
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on June 12, 2015, 09:20:02 PM
It's been a ride folks.

Now it's time for the hardest part.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhMzRXqC.gif&hash=455c69dbc587dac3cd5306ad6168d9a5)
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on June 12, 2015, 09:32:11 PM
What I'm really loving about this campaign is that we are getting multiple games in one.

#1 The Igavania game
#2 the Classicvania game
#3 The Roguevania game
#4 The prequel game and
#5 The Boss game.

We're getting pretty spoiled.
I think you're missing a game.  I imagine the online challenge mode would be rather like Harmony of Despair. 

If this were Konami, these would all be separate games and people would be complaining about reused assetts.
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 12, 2015, 09:40:23 PM
Wow, I look away for a day, and everything gets completely destroyed, holy cow, haha

I'm really enjoying the fact that I can have bloodstained mini on my 3DS.
Title: Re: The first sign rises with the full moon.
Post by: Thy Gory Rory on June 12, 2015, 09:49:23 PM
I'm going to be so broke this upcoming week because I initially was only going to spend $60 but over the last few days I realized the $100 backer's spot was too appetizing. I've never funded anything on kickstarter before but I know this is going to be too good of a masterpiece. (Plus I wanted a reason to live and see 2017 after a bad breakup with my longtime girlfriend, ha ha!)
Title: Re: The first sign rises with the full moon.
Post by: chrisy06 on June 12, 2015, 10:18:26 PM
holy shyt it's really happening

5.5 mil and all dat
Title: Re: The first sign rises with the full moon.
Post by: Abnormal Freak on June 12, 2015, 10:28:50 PM
I'm sure it's been noted in this massive thread already, but I think a big part of what made this campaign so successful is the inclusion of a physical copy of the game. MN9 is getting a retail release after the fact and there are already KS backers lamenting this. Having physical tiers really reaches out to those old-fashioned like myself who love a good product and are willing to pay more for one than go download-only. It was a smart move.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 12, 2015, 10:36:01 PM
CONGRATULATIONS IGA !! All stretch goal achieved what I had never in my life believed. So incredibly amazing good fight fight well when given. Exciting forward now- THANK YOU!

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1262600 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1262600)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2015, 10:40:30 PM
OMG! Chrisy is here too! :D :D :D
Title: Re: The first sign rises with the full moon.
Post by: Zetheraxza on June 12, 2015, 10:43:49 PM
I-IGA-SAN! SORRY I LOST MY FAITH IN YOU! I WAS LOST IN MYSELF IN LUST FOR MORE CASTLEVANIA! I THOUGHT IT WAS ABOUT THE NAME. BUT NO! IT WAS ABOUT WHO WAS THE MAN BEHIND THE GAME! FORGIVE ME FOR DISBELIEVING IN YOU! I NO LONGER CARE ABOUT WHAT HAPPENS TO CASTLEVANIA! CASTLEVANIA WAS GONE AFTER YOU WERE GONE! TAKE MY $60! TAKE MY $60!!! KUMENASAI!!!!!

(https://s-media-cache-ak0.pinimg.com/736x/b7/9e/9a/b79e9a7b09fb90d66939e0bd789c2148.jpg)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 12, 2015, 10:58:20 PM
Hooray!!!! Congrats everyone!

And now we wait.  :D
Title: Re: The first sign rises with the full moon.
Post by: JR on June 12, 2015, 11:05:51 PM
I had to upgrade to the $150 tier in the 11th hour. Still wish I had the money for the $300 one (or the $500 one!)

This wait is going to be agonizing. Can't wait to see what IGA's team can come up with from all of this backing. If he could make fun games with a shoestring budget, I can only imagine how Bloodstained will turn out...

...still absolutely mind-blowing how successful this thing has been. Couldn't have happened to a nicer guy.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 12, 2015, 11:13:13 PM
Now it's time for the hardest part.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhMzRXqC.gif&hash=455c69dbc587dac3cd5306ad6168d9a5)

And now we wait.  :D

Me while waiting for Bloodstained:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.beautyanalysis.com%2Fwp-content%2Fuploads%2F2014%2F10%2Fthe-aging-adult-face.jpg&hash=12165071e87b2e8d305d9fab21d19ada)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 12, 2015, 11:18:39 PM
From NEOGAF good summary: http://www.neogaf.com/forum/showthread.php?t=1044304&page=219 (http://www.neogaf.com/forum/showthread.php?t=1044304&page=219)

 A new IGAvania
    The largest IGAvania
    - Extra boss
    Releasing on PC/PS4/XB1/Wii U/Vita
    Prequel minigame on said platforms and 3DS
    Three playable characters
    Nightmare difficulty
    New game plus
    Local campaign co-op
    Async online features
    - Stat lending, player ghosts for bosses, player graves, +???
    Orchestrated music
    Guest voice actor: David Hayter
    Cheat codes
    - Silly cheat codes
    Bonus costume
    Retro area
    Speed run mode
    - "Features to help speedrunners plan the perfect route"
    Boss rush mode
    Classic mode:
    - Six linear stages, no RPG elements
    - 8-bit music for classic mode
    -- Two 8-bit tracks guest starring Virt
    Challenge mode
    - Online, co-op, versus; specially designed stages with extra powerful bosses
    Roguelike mode
    - Procedural dungeons, sharable seeds
    Boss mode
    - Playable bosses versus the heroes in a new area
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on June 12, 2015, 11:19:47 PM
Official closing number, 5.77 million, cu-ra-zy. Now the 2 year waiting game.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 13, 2015, 12:08:54 AM
Bloodstained crosses 5.5 million and IGA arm wrestles moment!!!

https://www.youtube.com/watch?v=0ys0NZsAlW4 (https://www.youtube.com/watch?v=0ys0NZsAlW4)
Title: Re: The first sign rises with the full moon.
Post by: Charlie Walden on June 13, 2015, 12:20:51 AM
God job guys!  ;) We are all a part of this and it feels so exciting! In videogame history a lot was achieved but, at the same time, a lot was lost. Maybe Bloodstained will be the union between the old-good-games and the new technologies  :)

Thank you guys for all the fun I've had in this forum so far!  :D
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 13, 2015, 12:56:42 AM
I've watched the entire stream and even saw some random comments from some of our dungeonites (especially you Gunlord, senpai noticed you :P ), I'm really happy for being part of this. I've never donated on Kickstarter before and it was a lot of money to get 65 dollars but IGA deserves it.

I never thought that they would reach this amount of money when they started the campaign, maybe 1 million or 2 million, but never 5 milion. Also it was cool to see and know more about IGA, he walked on a spiky road for us, so I've confidence that he won't let this chance slip and will bring a masterpiece to life.

It been a long time since I've waited for a game release, but here we go, the wait begins...
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 13, 2015, 01:04:37 AM
Bloodstained crosses 5.5 million and IGA arm wrestles moment!!!

https://www.youtube.com/watch?v=0ys0NZsAlW4 (https://www.youtube.com/watch?v=0ys0NZsAlW4)

Pffft, haha, I laughed so hard at the end there. Thanks for sharing.
Title: Re: The first sign rises with the full moon.
Post by: Gaawa-chan on June 13, 2015, 01:49:33 AM
From NEOGAF good summary:

It's a fucking dream game in the works.  I'm speechless.
Title: Re: The first sign rises with the full moon.
Post by: Abnormal Freak on June 13, 2015, 02:11:46 AM
It being developed by Inti Creates in collaboration with IGA has me really excited. They made an arguably better "Metroidvania" with Mega Man ZX than the DS Castlevanias, only trouble is the map system and logic from one area to the other were lacking and confusing. I just hope IGA lets 'em do more platforming than his games are known for. Give me at least a couple death pits in the catacombs or something...
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 13, 2015, 02:38:32 AM
It being developed by Inti Creates in collaboration with IGA has me really excited. They made an arguably better "Metroidvania" with Mega Man ZX than the DS Castlevanias, only trouble is the map system and logic from one area to the other were lacking and confusing. I just hope IGA lets 'em do more platforming than his games are known for. Give me at least a couple death pits in the catacombs or something...

Well, you know IGA hates death pits with no logic behind them, so death pits with spikes are more logical for the clock tower.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 13, 2015, 06:57:36 AM
Wow, IGA mentioned during the live stream he learned to craft rings during the period he was shoved aside by Konami because he had nothing better to do.  *Imagine him in smith's attire, hammering away at countless rings in the Konami basement. *
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 13, 2015, 07:41:35 AM
It being developed by Inti Creates in collaboration with IGA has me really excited. They made an arguably better "Metroidvania" with Mega Man ZX than the DS Castlevanias, only trouble is the map system and logic from one area to the other were lacking and confusing. I just hope IGA lets 'em do more platforming than his games are known for. Give me at least a couple death pits in the catacombs or something...
You will never get that.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 13, 2015, 08:20:30 AM
From Neogaf: Thought I'd tally up everything that was funded/unlocked for the game for easy, at-a-glance reference since the stretch goal image is enormous and the details are scattered across a couple dozen updates.

    A new IGAvania
    The largest IGAvania
    - Extra boss
    Releasing on PC/PS4/XB1/Wii U/Vita
    Prequel minigame on said platforms and 3DS
    Three playable characters
    Nightmare difficulty
    New game plus
    Local campaign co-op
    Async online features
    - Stat lending, player ghosts for bosses, player graves, +???
    Orchestrated music
    Guest voice actor: David Hayter
    Cheat codes
    - Silly cheat codes
    Bonus costume
    Retro area
    Speed run mode
    - "Features to help speedrunners plan the perfect route"
    Boss rush mode
    Classic mode:
    - Six linear stages, no RPG elements
    - 8-bit music for classic mode
    -- Two 8-bit tracks guest starring Virt
    Challenge mode
    - Online, co-op, versus; specially designed stages with extra powerful bosses
    Roguelike mode
    - Procedural dungeons, sharable seeds
    Boss mode
    - Playable bosses versus the heroes in a new area


Some of this is standard IGAvania stuff, but a lot of it isn't. Game's gonna be huge
Title: Re: The first sign rises with the full moon.
Post by: X on June 13, 2015, 09:52:48 AM
Quote
Bloodstained crosses 5.5 million and IGA arm wrestles moment!!!

https://www.youtube.com/watch?v=0ys0NZsAlW4 (https://www.youtube.com/watch?v=0ys0NZsAlW4)

Looks like they were having fun, lol. But why wasn't the theme of Guile playing during the arm wrestling!?  >:(
Title: Re: The first sign rises with the full moon.
Post by: Strider Nemesis on June 13, 2015, 10:11:58 AM
There's a mistake in that lost of featurea. Hayter will play Gebel, so he'll be a main voice actor. Belgrade will be the guest voice actor.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 13, 2015, 12:20:21 PM
If there's one thing I learned from this it's that voices can be heard when push comes to shove and to never underestimate the will to see something come true. Also I knew IGA would win that arm wrestle and of course KAPPA!
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 13, 2015, 12:49:17 PM
Well, you know IGA hates death pits with no logic behind them, so death pits with spikes are more logical for the clock tower.

Pits or holes that are deep enough to cause a fatal fall are just as logical a trap as a pit with spikes at the bottom. He makes good games but Iga's not always right about everything.
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 13, 2015, 03:02:18 PM
Pits or holes that are deep enough to cause a fatal fall are just as logical a trap as a pit with spikes at the bottom. He makes good games but Iga's not always right about everything.

Aren't the main characters immune to fall damage in IGAvanias, though?
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on June 13, 2015, 03:44:53 PM
Aren't the main characters immune to fall damage in IGAvanias, though?
They are, and it's better that way. You don't have to worry about hurting yourself while jumping from high places. While LoS introduced it, I still hate the idea of Dracula and Alucard suffering from fall damage. It just makes them feel less badass. An unholdy Dark Lord and creature of the night shouldn't get a sprain if he falls from a few stories. What IGAvanias(hell, Metroidvanias, as Metroid does this too) is add more penalizing trap floors. Stuff like lava and spikes that hurt you.
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on June 13, 2015, 04:13:00 PM
What IGAvanias(hell, Metroidvanias, as Metroid does this too) is add more penalizing trap floors. Stuff like lava and spikes that hurt you.

And thats how I like it, f&*k jump damage, I hated it in Legacy of Darkness (I felt Cornell should have been immune to this given he was a werewolf) and hated it even more in LOS for reasons DragonSlayr already listed above.

We can have pit falls that hurt you really bad though such as lava, spikes, acid etc to punish you for a bad jump/platforming, I'm sure such a compromise could potentially please some of the more old school hardcore CV fans out there.

IGA did this to a degree in his previous metroidvanias, but I would not mind him adding more elaborate platforming and hazard pits akin to the original castlevanias by having it as a pit that hurts you but allows you to escape by jumping back onto the nearest platform to rethink your strategy, the damage dealt should be considerable as well.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 13, 2015, 04:22:59 PM
Instant death pits are completely ancient design. While good for pure platformers, it makes 0 sense in exploration type games.

SM did it right, with many type of harzards on the floor.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 13, 2015, 11:24:23 PM
Instant death pits are completely ancient design. While good for pure platformers, it makes 0 sense in exploration type games.

This is exactly why Vampire Killer is so tough to play. Also, that Leon's Quest fan-game had this problem, too. Having an endless pit that kills you instantly in a game where you have downward paths is terrible design.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on June 14, 2015, 06:54:23 AM
I am glad to see the Kickstarter goals were completely smashed. I am looking forward to this, as it is going to be this type of game on consoles. I would have always preferred the GBA/DS games on a console, I would have enjoyed them more than I already did.

That said, what I am most interested in seeing is how Iga crafts a classicvania style game. Sure he had a hand in porting Chronicles and remaking Dracula X Chronicles, but those games were already established. I am not sure how big of a hand he had in Adventure Rebirth, but that was the best of the classicvania games since SCIV imo. Hopefully the six levels will be as long or longer than the AR levels.

But that begs a question, will the levels be mixtures of areas from the standard game, will it be 6 chosen areas or will the game only have 6 total areas?
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 14, 2015, 07:12:13 AM

But that begs a question, will the levels be mixtures of areas from the standard game, will it be 6 chosen areas or will the game only have 6 total areas?

The designers themselves probably aren't sure yet, but I doubt the last one is true given that it's IGA's "largest castle," and over 6 areas was typical in his CVs.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 14, 2015, 07:24:00 AM
Well, even if the normal game has, say, 12 areas, and the classic mode has 6, it's possible that each of those 6 levels can combine 2 of the areas from the main game.

Like, the first level could be an entrance type level that leads into an underground basement area where the first boss is. And level 2 could start off in a cave under the castle and then lead up into a garden, all in the same level. I wouldn't worry about it, but I think it's safe to say that classic mode will feature assets and areas from the main game, but remade and remixed.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 14, 2015, 07:40:44 AM
Hell, they could even copy the level design from the CV games, paste the Bloodstained assets over it and most people wouldn't notice. :D
Title: Re: The first sign rises with the full moon.
Post by: RichterB on June 14, 2015, 10:14:40 AM
I actually think that the old-fashioned "death pits" bring a lot of strategic risk-and-reward to a platformer. I know IGA said he isn't a fan, but I like them a great deal for the tension they add in concert with enemy and obstacle placement. I do believe the "fall damage" in the N64 games made sense, where we had 3D depth/dimensionality. It was a fitting substitute for areas where "death pits" had no logic. This element was largely implemented in tower-type levels; those are falls from tremendous heights, and aside from Cornell, the playable characters are all human. Even with Cornell, he's not immortal (and isn't always in man-beast form).

All of that said, for a "Classicvania" or "Metroidvania"-type game, "fall damage" doesn't bring anything positive to the design that I can tell. Partially because of precedent and partially because of lack of vertical depth, it's essentially unnecessary in the realm of 2D. Likewise, as much as I love "death pits" in "Classicvania" games, they are harder to justify in a "Metroidvania"; but that doesn't mean there should not be costly obstacles and traps in that genre. Spike pits, acid pools, lava flows, swinging guillotines, poison water, whirlpools, etc really need to be implemented to a good ratio in the design, or we get stuck with flat halls or meandering climbs featuring endless beat-em-up monotony--and potentially cut-and-pasted structures. Even so, if I recall correctly, Metroidvania-type games like the Mega Man ZX series (by Inti Creates) have shown that traditional "death pits" can be thrown in every now and then (depending on the environment). We can't forget that Simon's Quest, a proto-SotN, had "death pits," and the beloved Rondo of Blood has both "death pits" and non-"death pits." Ultimately, for this kind of game, it comes down to making design clarity for the player--even if that clarity is intended to cause uncertainty. Anyway, while I know it shouldn't be the focus, the level of action-platforming in the Mega Man ZX series is something I would hope to experience at some point in Bloodstained--during later areas, perhaps.

Now, as for Classic Mode, I absolutely expect (and demand!) "death pits." One of the reasons I backed Bloodstained was so that there would be a great new Classivania experience. I hope that Classic Mode is at least on par with The Adventure Rebirth; though, I really want it to be better than that. There isn't much reason not to bring in some Super Castlevania IV-like interactivity, with whip gap-swinging and such. (Miriam could do it by magic via her back if not her whip). For that matter, I think the previously mentioned ability needs to be in the main game for the simple reason of the dynamics and variety it would bring to level progression/traversal--much like the Grappling Beam in Super Metroid.

And with all of that out of the way, I've got to put in a plug for YOOKA-LAYLEE (https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival (https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival)). The video game industry needs a game like this just as much as it needs something like Bloodstained, IMO. Plus, it brought a lot of video gamer attention to Kickstarter just prior to Bloodstained (it was one of the fastest video games to make its base level of money before Bloodstained, if I recall), and its spirit is essentially from the same era of gaming as SotN. So, consider backing it, or telling someone who might be interested in backing it. The tiers are largely lower than Bloodstained was to get the full game, as far as I can tell. If you haven't heard, it's from a talented team of senior ex-employees of Rare involved in Banjo Kazooie, Donkey Kong 64, etc. Its in the same vein as those previous personality-filled 3D platforming games, where you have 3D playground-type worlds in which you solve puzzles and grab collectables to progress through said worlds and unlock new ones. You do so with a duo of characters who work together, and it's been stated that the overall game design will be honed from past efforts. These non-linear 3D platforming adventure games have largely disappeared, as even Nintendo has shifted their 3D Mario series in a more linear/stage-based direction as of late. Anyway, Yooka-Laylee's creators dumped their own money into making it up to this point, and went to Kickstarter to secure funds that would allow them to expand the game's content and reach. It's at 1,915,826 British Pounds right now with 53 hours left, and if it reaches 2 Million British Pounds (a little over 3 Million US Dollars), Backers get free DLC in the final stretch goal. Just something to consider.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 14, 2015, 03:17:06 PM
Instant death pits are completely ancient design. While good for pure platformers, it makes 0 sense in exploration type games.

SM did it right, with many type of harzards on the floor.

The wheel is a completely ancient design. Should we stop using that as well?

I don't agree with you saying that it makes zero sense in exploration games. Like RichterB said, Simon's Quest got it right. Zelda 2 is another example. All that really means is that you haven't seen many games that have done it, or done it well. That doesn't mean that it can't happen.

Like I said, I don't think that igavania's need to be about platforming danger. It's cool to let it be it's own thing. But you saying that in makes zero sense in exploration games general is another thing. And I think there is and will be games that prove that theory wrong.

Difficult platforming and exploration can work together. And the when they do, the result is awesome.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on June 14, 2015, 03:44:50 PM
Did CV2 or LoZ2 have death pits though? The only ones I can remember in either game had water or lava.  I thought that was the debate/suggestion.  That makes more sense to me in a Metroidvania, whether it actually insta-kills or not.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 14, 2015, 03:46:10 PM
It doesn't make a difference what's at the bottom of the pit.

Death pit. You fall in, you die.

And yes all of those games have them.
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on June 14, 2015, 07:13:06 PM
wow, everything got so quiet all of a sudden (other than a discussion about death pits).  guess it is just time to wait and do something else in the mean time.  wonder how much fan art and other fan activities we'll be seeing between now and release date.  it was a nice little routine of mine to check out their tumblr every day.

who here is planning on becoming Beta Testers on the PC?
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 14, 2015, 07:31:16 PM
The wheel is a completely ancient design. Should we stop using that as well?

I don't agree with you saying that it makes zero sense in exploration games. Like RichterB said, Simon's Quest got it right. Zelda 2 is another example. All that really means is that you haven't seen many games that have done it, or done it well. That doesn't mean that it can't happen.

Like I said, I don't think that igavania's need to be about platforming danger. It's cool to let it be it's own thing. But you saying that in makes zero sense in exploration games general is another thing. And I think there is and will be games that prove that theory wrong.

Difficult platforming and exploration can work together. And the when they do, the result is awesome.
What a stupid comparison.

Simon's Quest is a shit game. I know there are some dungeon dwellers that like that game, but that's not the common opinion. Also I never understood why the hell people call that game proto-SOTN. Sorry, it isn't. Many interviews by IGA confirm that. They never looked at Simon's Quest to make SOTN.

Feel free to prove which game have exploration and instant death pits, so I can never play them in my life.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 14, 2015, 07:50:50 PM
Hey Reinhart, do you have a tumblr? I'm at gunlord500.tumblr.com :D
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on June 14, 2015, 07:59:51 PM
You get that if you got a digital copy right?  If so, I plan to...but I wonder if any digital gets it, or only Steam.

I've watched a little of the stream now, and as an interpreter, one thing kinda (really) bugs me...how much English do Iga and Aizu (and anyone else there I guess) understand?  Was someone (or something) translating for them, or were they sitting there for half of these conversations, having no idea what anyone was saying?  At my job, one important thing we are to do as interpreters is make sure the client has equal access to any language and communication, which usually means interpreting pretty much everything. Otherwise the client is awkwardly left out, unable to fully participate.  I've seen how clients look when their interpreter doesn't do this, and that's kinda how Iga and Aizu looked. :-/
(I don't really expect anyone here has an answer...I'm just talking out loud I guess.)
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 14, 2015, 08:07:52 PM
What a stupid comparison.

Simon's Quest is a shit game. I know there are some dungeon dwellers that like that game, but that's not the common opinion. Also I never understood why the hell people call that game proto-SOTN. Sorry, it isn't. Many interviews by IGA confirm that. They never looked at Simon's Quest to make SOTN.

Feel free to prove which game have exploration and instant death pits, so I can never play them in my life.

I thought it was a pretty good comparison. You lost your poise a little off that one.

Who else thinks Simon's Quest is a shit game? Anyone agree with that?

I sure as fuck don't.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 14, 2015, 08:39:05 PM
You get that if you got a digital copy right?  If so, I plan to...but I wonder if any digital gets it, or only Steam.

I've watched a little of the stream now, and as an interpreter, one thing kinda (really) bugs me...how much English do Iga and Aizu (and anyone else there I guess) understand?  Was someone (or something) translating for them, or were they sitting there for half of these conversations, having no idea what anyone was saying?  At my job, one important thing we are to do as interpreters is make sure the client has equal access to any language and communication, which usually means interpreting pretty much everything. Otherwise the client is awkwardly left out, unable to fully participate.  I've seen how clients look when their interpreter doesn't do this, and that's kinda how Iga and Aizu looked. :-/
(I don't really expect anyone here has an answer...I'm just talking out loud I guess.)

Cuz. Ben is busy with the host hogging the spotlight and no one else can do the translations...
Then again, they are all most likely drunk before the stream even started.
I'm sure both IGA and Aizu know a little English but they just can't respond to the questions because of Japanese awkwardness towards speaking in English and the English spoken was fast for a Japanese who is not well versed to catch up. Plus the fact that they both are innately shy.
And I've noticed that the Japanese spoken was done in simple terms at a slow spoken pace. So I did not bang my head trying to understand. I mostly ignored Ben's translations since he does tend to miss some stuff.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 14, 2015, 08:44:17 PM
Who else thinks Simon's Quest is a shit game? Anyone agree with that?

I sure as fuck don't.

...

*slowly raises hand*
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on June 14, 2015, 09:03:22 PM


Who else thinks Simon's Quest is a shit game? Anyone agree with that?

I sure as fuck don't.

I didn't like it as well, it was a "ok" game in the sense that I got SOME enjoyment out of it, but for the most part I disliked the game, Its definitely one of the lower points in the series for me.
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on June 14, 2015, 09:06:34 PM
Hey Reinhart, do you have a tumblr? I'm at gunlord500.tumblr.com :D
I do now, just signed up.  I followed you.  I really should have signed up earlier and re-tweeted (or whatever Tumblr's equivalent is) the Bloodstained fan art that I liked as the campaign was going on.  I'll go do that now though.  Reinhart77.tumblr.com
Title: Re: The first sign rises with the full moon.
Post by: RichterB on June 14, 2015, 09:32:54 PM
Who else thinks Simon's Quest is...

*Simon's Quest was one of the first games I came back to when I was getting back into Castlevania in the mid-to-late '90s. The experience stuck with me, and at the time, I had never beaten it. Sure, it is rough around the edges, and broken in spots, yet its sense of adventure, atmosphere, and ability to keep the classic action-platforming at the series' heart while innovating makes it a memorable entry. I am always tempted to put it high on my list of favorite Castlevanias, and it has definitely earned a well-deserved honorable mention, if nothing else. I'm certainly in the "like" camp.

Aside from the rather obscure Vampire Killer, Simon's Quest was the first entry in the series to add RPG/questing/backtracking/open-world elements, expanding greatly on the former's efforts in that area. So, it's a proto-SotN by default, even if IGA doesn't acknowledge it as such (and I can see why hairs might be split on this topic). Still, there's no denying that it's Metroid-like, if you play both games on the NES. Speaking of splitting hairs, curiously, IGA himself states that Zelda, not Metroid, was the main design influence for SotN, as far as I've heard. However, I believe it was mentioned off-hand during the Twitch stream (during either the Shantae or Gunvolt section) that IGA does actually like Simon's Quest; and as an aside, SotN's rebound gem sub-weapon seems very much a reference to Simon's Quest's crystal sub-weapon by someone on the team, and collecting Dracula's Relics is the endgame in both entries.

So, there's two sides to every story. But none of this is really very relevant; it's up to the design team to decide what they want to be in Bloodstained. All I ask is that the game design isn't flat, and honors platforming. (IGA said in the tech-demo video that he doesn't want unseen instant kill pits or pinpoint jumps, I believe, but there has to be a middle ground; and if not, I'm counting on Classic Mode to scratch that itch. It is ironic, though, that Rondo of Blood, hailed for its more non-linear nature, has pits and blind drops that will likely kill you just as much as take you to a hidden passage; Stage 4's dungeon stage with the elevator comes to mind. Anyway, in this day and age, so long as it's clear to the player of the consequences, I have no problem with consequential and strategic platforming; I expect to see it in some capacity in the main mode of Bloodstained, and I expect to see it featured in the Classic Mode of Bloodstained. Based on Inti Creates' past works, I think they can pull off something fresh while still honoring SotN.)

*By the way, do we really know who came up with the SotN-type design? I thought IGA took over and completed the project after the basic design was set up by Toru Hagihara and/or other members of the team. This has always been confusing to me.

*I did wonder how in-the-loop everyone was being kept with the language barriers during the Twitch stream, yes. But on the other hand, it was pretty informal, so maybe no one cared.

*I am curious how Bloodstained will do at retail after having such a success on KS. Will there be enough consumers left? And will that matter at this point?
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 14, 2015, 09:38:32 PM
This is a series with games like MOF, Judgement, LOS2, Harmony of Despair, and Curse of Darkness... And you're calling Simons Quest a low point?

I can't get into this with you people..

Simon's Quest is a hallmark of the series. It pushed the envelope on what was a new genre at that time.



Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on June 14, 2015, 09:58:48 PM
This is a series with games like MOF, Judgement, LOS2, Harmony of Despair, and Curse of Darkness... And you're calling Simons Quest a low point?



Even though you did not bother to quote me the "low point" seems to be aimed at me so let me say yes its a "low point" to me.

To be honest I would only rank it over MOF,LOS2, and Judgement.

I definitely got more enjoyement out of Curse of Darkness and Harmony of Despair.

But before we go any further please keep in mind that all this is competely subjective.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 14, 2015, 10:08:10 PM
wow, everything got so quiet all of a sudden (other than a discussion about death pits).  guess it is just time to wait and do something else in the mean time.  wonder how much fan art and other fan activities we'll be seeing between now and release date.  it was a nice little routine of mine to check out their tumblr every day.

who here is planning on becoming Beta Testers on the PC?
I might stream via twitch
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on June 14, 2015, 10:10:14 PM
You get that if you got a digital copy right?  If so, I plan to...but I wonder if any digital gets it, or only Steam.
yep, if you do a download for the PC version though.  i know for sure none of digital download for the regular gaming consoles would have it.  maybe some of the other non-console versions would work to?
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 14, 2015, 10:48:05 PM
This is a series with games like MOF, Judgement, LOS2, Harmony of Despair, and Curse of Darkness... And you're calling Simons Quest a low point?

I can't get into this with you people..

Simon's Quest is a hallmark of the series. It pushed the envelope on what was a new genre at that time.

I actually liked all of those games more than Simon's Quest. Simon's Quest happens to be one of my least favorite games in the series. After all, like DPA said:

please keep in mind that all this is competely subjective.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 14, 2015, 10:49:50 PM
But before we go any further please keep in mind that all this is competely subjective.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.giphy.com%2Fmedia%2F1Z02vuppxP1Pa%2Fgiphy.gif&hash=b0b6f7463f5374dee795697dd6eab88e)
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 15, 2015, 02:09:30 AM
Simon's Quest feels kinda unfinished and is lacking in a couple of areas (mainly the bosses, the repetitive graphics and the overall confusion of where to go and what to do), but I sort of like that. The game has great atmosphere, unlike anything seen in the series since. It's really weird and eerie and interesting. It's like Dark Souls in the 80's!

I wonder if the game was rushed? It seems they didn't have enough time to iron out some of its shortcomings. Like, was it really intended to be so....empty? It's a real classic, nonetheless. I think a lot of the hate for Simon's Quest came after that video by the Angry Video Game Nerd. I don't remember people hating on it before that.

I'd love a remake, even more so than a Dracula's Curse remake. The potential for a fantastic game is there.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 15, 2015, 04:39:56 AM
DEATH PIT would be an excellent metal band name.
Title: Re: The first sign rises with the full moon.
Post by: TheCruelAngel on June 15, 2015, 08:55:43 AM
Would water in Assassin's Creed 1 count as a death pit as you parkour around (or just falling from a super tall height)? I suppose you could make the argument at AC isn't an exploration game, but then I say you're missing half of the fun.

I think death pits in Bloodstained would be ok if they're explained by spikes or lava (kind of like the spike hallway of doom in SotN, but in a pit).
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 15, 2015, 10:13:07 AM
Agreed. The music is phenomenal. The graphics are great. And the over all presentation of the game evokes fear. It used to give me chills staying up at night playing it.

The game gives a great sense of exploration traveling between towns through forests and marshes. Something metriodvanias never did although OOE comes close. Being trapped inside the walls of a castle always felt like prison to me compared to the fresh air of Simon's Quest.

Simon's Quest is far from perfect. Perhaps it was rushed. But I think it gives the player more than a memorable experience.

The game has soul. It has been a great influence on me as an artist. It's value to me is more than the sum of its parts.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 15, 2015, 11:47:23 AM
Agreed. The music is phenomenal. The graphics are great. And the over all presentation of the game evokes fear. It used to give me chills staying up at night playing it.

The game gives a great sense of exploration traveling between towns through forests and marshes. Something metriodvanias never did although OOE comes close. Being trapped inside the walls of a castle always felt like prison to me compared to the fresh air of Simon's Quest.

Simon's Quest is far from perfect. Perhaps it was rushed. But I think it gives the player more than a memorable experience.

The game has soul. It has been a great influence on me as an artist. It's value to me is more than the sum of its parts.

Pardon me to butt in but last time I checked CV later borrowed a lot of elements from simon's quest. So it's legacy is relevant yet it gets booed upon so much that I kind of get baffled. It's not a bad game I've played much worst rygar comes to mind for me and that BS ending. Ohhhhh.... that ending.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 15, 2015, 01:26:26 PM
Yes full video here ;D

Video Games AWESOME! Presents: Bloodstained Kickstarter Final Countdown!

https://www.youtube.com/watch?v=Luxbu6bft9Y (https://www.youtube.com/watch?v=Luxbu6bft9Y)
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 15, 2015, 05:34:35 PM
This is a series with games like MOF, Judgement, LOS2, Harmony of Despair, and Curse of Darkness... And you're calling Simons Quest a low point?

I can't get into this with you people..

Simon's Quest is a hallmark of the series. It pushed the envelope on what was a new genre at that time.
It's a low point. It's a bad game. The concept not being explored again (until OoE homage) is telling. The nods to the game in future games was just the director respecting the source material (not talking about LoS, but SOTN and OoE).

It had good music (one of the best themes of Castlevania is there ffs) and the idea was nice, but the execution flawed. The game was only beaten by very few people because of how obnoxious the game was. The "leveling" system was something almost no one noticed that was in the game. Also the level design was completely bullshit in some of the mansions, some precise platforming that made you drop to the bottom of the level many, many times and just made the game frustating sometimes (the wrong kind of frustating).

It's just... not good. And it's a pretty common opinion by players in forums and everywhere, really.

Simon's Quest feels kinda unfinished and is lacking in a couple of areas (mainly the bosses, the repetitive graphics and the overall confusion of where to go and what to do), but I sort of like that. The game has great atmosphere, unlike anything seen in the series since. It's really weird and eerie and interesting. It's like Dark Souls in the 80's!

I wonder if the game was rushed? It seems they didn't have enough time to iron out some of its shortcomings. Like, was it really intended to be so....empty? It's a real classic, nonetheless. I think a lot of the hate for Simon's Quest came after that video by the Angry Video Game Nerd. I don't remember people hating on it before that.

I'd love a remake, even more so than a Dracula's Curse remake. The potential for a fantastic game is there.

This is getting pretty common. (Trying to blame these youtubers as the ones who created the bad opinion about a game. ). I can't talk for the others, but I thought the game was bad since when I was a kid, and really, I liked almost anything as a kid.

Same with Super Castlevania IV for me. There was something off about that game that made me never want to finish it (besides not owning it, but I had the access to finish it if I really wanted) until I was older (in respect for the series).
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 16, 2015, 12:31:03 AM
Ok everyone, now that the SHENMUE 3 kickstarter is up, and moving at the speed of light, do you think it will beat Bloodstained? I will be happy regardless but I have a feeling the Shenmue kickstarter is gonna be sick on a whole new level. 7 million? 9?

Though I wonder if it has additional funding, like Bloodstained? I think a 2 million kickstarter budget sounds unreasonably low for Shenmue.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 16, 2015, 04:29:05 AM
The discussion about Simon's Quest has been taken over this thread a little bit. If you want to continue talking about it, please make a seperate one. Let's stick to talking about things related to Bloodstained from now.
Title: Re: The first sign rises with the full moon.
Post by: C Belmont on June 16, 2015, 05:24:53 AM
Yeah, stop it guys your not suppose to talk about Castlevania games in the General Castlevania Discussion section. :P


Title: Re: The first sign rises with the full moon.
Post by: The Puritan on June 16, 2015, 05:29:17 AM
Think we'll see levels outside the castle? Or will it be entirely within its walls like SOTN was?
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 16, 2015, 05:52:57 AM
Yeah, stop it guys your not suppose to talk about Castlevania games in the General Castlevania Discussion section. :P

I know you're just kidding, and although this technically not a Castlevania game, I don't want this to turn into a general chat thread. Got to be consisted in being inconsistent or whatever. Anyway, let's just carry on.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 16, 2015, 06:11:55 AM
Yeah, stop it guys your not suppose to talk about Castlevania games in the General Castlevania Discussion section. :P

Yeah, no kidding. I messaged Jorge and suggested that a new discussion section be made for Bloodstained. It only makes sense. He didn't respond.

Think we'll see levels outside the castle? Or will it be entirely within its walls like SOTN was?

It's an Igavania. I would be surprised to see much of anything outside. But I hope so!

Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 16, 2015, 06:17:14 AM
IGA: King of Kickstarter for Three Days

 :'(
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 16, 2015, 07:37:39 AM
Think we'll see levels outside the castle? Or will it be entirely within its walls like SOTN was?

IGA said it's entirely within the walls of the castle.

that was my ask iga question~
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 16, 2015, 07:46:07 AM
I'm almost sure the prequel games won't be inside a castle, so there's that.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 16, 2015, 10:21:34 AM
That would be cool. How are you almost sure?
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 16, 2015, 10:25:31 AM
That would be cool. How are you almost sure?

The descriptions of the story and characters on the KS suggest that Miriam didn't come to the castle until the events of the game. So it can be assumed she won't be in the castle in the prequel.

EDIT: So I just saw on E3's website that IGA will be at the convention tomorrow and have a presentation at 6:30. Think we'll be seeing Bloodstained there?
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 16, 2015, 04:46:44 PM
The descriptions of the story and characters on the KS suggest that Miriam didn't come to the castle until the events of the game. So it can be assumed she won't be in the castle in the prequel.

EDIT: So I just saw on E3's website that IGA will be at the convention tomorrow and have a presentation at 6:30. Think we'll be seeing Bloodstained there?
Yup. Since it's prequel, I hope that's the case as well.

Maybe the road of Miriam towards the castle... as a classicvania. That was an idea I always had when thinking about making a fan game.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 16, 2015, 07:10:13 PM
In the prequel, it is possible for the setting to be somewhere in rural England where the alchemist guild is held and most likely we'll be playing as Gebel killing off everyone except for Johannes.

EDIT: So I just saw on E3's website that IGA will be at the convention tomorrow and have a presentation at 6:30. Think we'll be seeing Bloodstained there?

Wow. It is most likely about Bloodstained. I hope there's a video recording of it.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 17, 2015, 01:06:44 AM
We won't get anything new. Maybe some art, but don't get too excited. ;)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 17, 2015, 11:23:58 AM
http://www.nintendolife.com/news/2015/06/next_metroid_prime_home_console_title_would_likely_now_be_on_nx (http://www.nintendolife.com/news/2015/06/next_metroid_prime_home_console_title_would_likely_now_be_on_nx)

Found this very disheartening.

Sounds like the WiiU is really on it's way out and Nintendo wants to move on. Bloodstained might end up being one of the last games on the console.

Personally this news irritates me, I just purchased a WiiU last Christmas. They barely announced any new games for it at E3, I'm willing to believe Nintendo is going to start trying to kill it off. This is very reminiscent of SEGA's shift from the Saturn to the Dreamcast.
Title: Re: The first sign rises with the full moon.
Post by: RichterB on June 17, 2015, 03:27:44 PM
http://www.nintendolife.com/news/2015/06/next_metroid_prime_home_console_title_would_likely_now_be_on_nx (http://www.nintendolife.com/news/2015/06/next_metroid_prime_home_console_title_would_likely_now_be_on_nx)

Found this very disheartening.

Sounds like the Wii U is really on it's way out and Nintendo wants to move on. Bloodstained might end up being one of the last games on the console.

Personally this news irritates me, I just purchased a WiiU last Christmas. They barely announced any new games for it at E3, I'm willing to believe Nintendo is going to start trying to kill it off. This is very reminiscent of SEGA's shift from the Saturn to the Dreamcast.

Yes, I'm in a similar spot, and I was a bit disheartened by all of this, too.

Now, this article does talk about "Metroid Prime," though, which doesn't necessarily mean there couldn't be a Yoshio Sakamoto-led Metroid game (see link below). I honestly feel that the "Prime" sub-series ran its course; and for all its flaws, Other M brought some good/fresh elements to the table. Unlikely as it is, I think an all-new approach, mixing Other M, Prime, AND NintendoLand's Metroid Blast could be fantastic on Wii U. Otherwise, a high-end 2.5D Metroid game could work on Wii U (though I sort of expect that to show up for 3DS or some future handheld). In this article, Metroid Prime Producer Kensuke Tanabe states that he has no say about what Sakamoto does with 2D Metroid, and goes on to say he'd like the next Prime game to focus on Sylux and Samus: http://www.ign.com/articles/2015/06/17/e3-2015-what-metroid-primes-producer-wants-in-the-next-sequel (http://www.ign.com/articles/2015/06/17/e3-2015-what-metroid-primes-producer-wants-in-the-next-sequel)

...I did feel the announces "Metroid Prime Blast Ball and Federation Forces" game for 3DS was a rather unnecessary slap in the face. I'm not sure I'm comfortable with Zelda AND Metroid being turned into Mario in terms of spinoffs. And this raises the question: What is Retro Studios working on?!

I'm not going to lie, a full Metroid game missing Wii U would be a BIG blow to the console. I am happy to hear that Miyamoto said Zelda Wii U WILL be on Wii U still. That was probably the deciding factor in me getting the console: http://www.ign.com/articles/2015/06/16/e3-2015-the-legend-of-zelda-still-coming-to-wii-u (http://www.ign.com/articles/2015/06/16/e3-2015-the-legend-of-zelda-still-coming-to-wii-u)

Meanwhile, Star Fox Zero (Wii U) has been confirmed to have started out as a Wii prototype game...and I'm not sure this game doesn't need another year of polish to be released as a Wii U game.

The GOOD news (besides Zelda) is there is a fairly solid backlog of games for the Wii U I haven't played yet; moreover, Bloodstained and Yooka-Laylee (Banjo-Kazooie's spiritual successor) are on the way thanks to Kickstarter, and those two games have TONS of potential. (For that matter...I still have some hopes for Mighty No.9 later this year.)
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 17, 2015, 04:26:57 PM
I hope Nintendo steps up with the NX and stops letting Microsoft and Sony out power their consoles so drastically.

I don't want gimmicks. Just a kick ass console with Nintendo IP's and a good standard controller. It should come with two controllers! No consoles do that anymore...

Ok. I want a new zapper too.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 17, 2015, 06:54:02 PM
I feel like Nintendo is thinking way too short term on the Wii U, but I can see how perhaps they're looking at their pocketbooks all the way on it. Still, they're not looking at the intangibles like consumer loyalty of people feeling burned on it and not wanting to buy NX fearing it'll be the same. This can then end up harming their prospects for NX doing well. When PS3 flopped out of the gate, Sony didn't abandon it and put out their next console 4 years later, leaving people who did buy it out to dry. They kept working on it until it was actually a good console with a good library, despite its flaws.

I still find it hard to buy that NX is actually something that can exist alongside Wii U and 3DS rather than being a replacement for one or both while still being a piece of hardware. If it's some kind of cloud account system or something then yeah, but they've referred to it as hardware.

PS: In the Bloodstained E3 interview they said they're tentatively aiming for E3 2016 for having some kind of first playable build of the game for backers.

To me, that seems quite early given the release target is March 2017 but maybe they just want a lot of time to get in the backer feedback and change things. I guess it also kind of depends on how far along they think the beta build will be. Typically beta builds are very late in development but perhaps they're not really going by that type of beta, maybe it's more like a very early alpha and they're just saying beta because people outside the industry know what that means.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 17, 2015, 11:55:42 PM
Koji Igarashi GameSpot Interview E3 - Bloodstained  ;D

https://www.youtube.com/watch?v=YmQYLZhzGGk (https://www.youtube.com/watch?v=YmQYLZhzGGk)
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 18, 2015, 02:02:33 PM
At this point, if they actually announced a new Castlevania game, would you even care? I think I would have a "too little, too late" kind of feeling. On the other hand, I do feel a bit of melancholy when I think how the series is probably dead now, with still a lot of untapped potential.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 18, 2015, 02:46:08 PM
If it was a non-MoFy Metroidvania, sure I'd care. But I don't see that happening given IGA was the driving force keeping that style of CV being made.
Title: Re: The first sign rises with the full moon.
Post by: crisis on June 18, 2015, 02:48:23 PM
Quote from: OSM
http://www.nintendolife.com/news/2015/06/next_metroid_prime_home_console_title_would_likely_now_be_on_nx (http://www.nintendolife.com/news/2015/06/next_metroid_prime_home_console_title_would_likely_now_be_on_nx)

Found this very disheartening.

Sounds like the WiiU is really on it's way out and Nintendo wants to move on. Bloodstained might end up being one of the last games on the console.

Personally this news irritates me, I just purchased a WiiU last Christmas. They barely announced any new games for it at E3, I'm willing to believe Nintendo is going to start trying to kill it off. This is very reminiscent of SEGA's shift from the Saturn to the Dreamcast.

dont feel too bad; there are some people that believe the PSVita is still going strong & healthy despite sony themselves all but admitting it's a dud
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 18, 2015, 09:09:13 PM
dont feel too bad; there are some people that believe the PSVita is still going strong & healthy despite sony themselves all but admitting it's a dud

Obviously Iga is among those who think it's worth while.

The nice thing about the vita is it can be a slow burn because it's a powerful enough handheld to withstand time before becoming obsolete. Also as I have told you countless times, it is an extension of the ps4. It is more than just a hand held gaming console. It is a satellite.

If you owned a vita and saw how often new quality games are being added you might have a better idea of how wrong you are. Almost every time I log into the store there are new interesting games. Mostly japanese, but that's more than cool with me.

The wii u was basically designed to be obsolete. And without 3rd parties showing any interest Nintendo has had to carry their own weight. Clearly it hasn't been viable because they are already moving on.

Hate to break it to you, but while the vita isn't a huge success, it seems to be doing just fine. And I'll be enjoying Bloodstained on my beautiful retina display. That's a success to me.

Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 18, 2015, 09:49:44 PM
At this point, if they actually announced a new Castlevania game, would you even care? I think I would have a "too little, too late" kind of feeling. On the other hand, I do feel a bit of melancholy when I think how the series is probably dead now, with still a lot of untapped potential.
This is how I feel. However, if it was something new and revolutionary which seemed to ultimately benefit the series I'd be for it. If it was more LOS style gaming experience, I would pass.

I don't think Konami would be announcing that at this time though. Iga is making the game which most of the fans have longed for and they've already backed him in the millions. For Konami to release 'another game' at this point after already butchering a great series would basically be the final curtain/ middle finger and the hardcore CV fans would never forgive them.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 18, 2015, 10:00:36 PM
NEWS: Bloodstained: Ritual of the Night May Feature Transformations Like Castlevania

Read more at http://www.siliconera.com/2015/06/18/bloodstained-ritual-of-the-night-may-feature-transformations-like-castlevania/#8wT8t6uhVDWx2iHW.99 (http://www.siliconera.com/2015/06/18/bloodstained-ritual-of-the-night-may-feature-transformations-like-castlevania/#8wT8t6uhVDWx2iHW.99)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 18, 2015, 11:38:55 PM
From gamespot's youtube interview with IGA.
This is a tidbit that everyone might be interested in.
"The playable version of Bloodstained will be delivered just in time for E3 next year."
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 19, 2015, 01:56:01 AM
From gamespot's youtube interview with IGA.
This is a tidbit that everyone might be interested in.
"The playable version of Bloodstained will be delivered just in time for E3 next year."

That had me scratching my head a little, I must admit.  I was expecting 2017 at the very least for a release.  I just hope that they don't rush the game.
Title: Re: The first sign rises with the full moon.
Post by: Abnormal Freak on June 19, 2015, 02:57:40 AM
It means next E3 there will be a build that's playable; you'll get a feel for how the game looks and plays. The game won't be out till at least 2017.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 19, 2015, 04:52:23 AM
If it was a non-MoFy Metroidvania, sure I'd care. But I don't see that happening given IGA was the driving force keeping that style of CV being made.

I wonder with IGA gone if they even have the know-how to make another metroidvania. KCEK made CotM, but aside from the difficulty, the game was less polished in other areas compared to the ones IGA made. Still, if they suddenly announced another metroidvania because of IGA's succes with his kickstarter it would come across as really...despicable. I think Konami did some serious damage to their goodwill and I'm not sure if they will ever recover.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 19, 2015, 06:12:03 AM
The best thing that we could actually hope for is for Konami to just sell the series to Iga, holding their hands up high.  But I doubt that they would do that.  They've lost their respectability already as far as I'm concerned.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 19, 2015, 07:29:44 AM
NEWS: Bloodstained: Ritual of the Night May Feature Transformations Like Castlevania

Read more at http://www.siliconera.com/2015/06/18/bloodstained-ritual-of-the-night-may-feature-transformations-like-castlevania/#8wT8t6uhVDWx2iHW.99 (http://www.siliconera.com/2015/06/18/bloodstained-ritual-of-the-night-may-feature-transformations-like-castlevania/#8wT8t6uhVDWx2iHW.99)

If there's transformations, I it'll be along the lines of Shanoa's Were-cat mode.

also,

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FiuPtJ%2F41d057c177.png&hash=fdde37bc106a87bd09ccbbfeda1db5e8)
Title: Re: The first sign rises with the full moon.
Post by: crisis on June 19, 2015, 07:31:24 AM
Quote from: Belmontoya
Obviously Iga is among those who think it's worth while.

The nice thing about the vita is it can be a slow burn because it's a powerful enough handheld to withstand time before becoming obsolete. Also as I have told you countless times, it is an extension of the ps4. It is more than just a hand held gaming console. It is a satellite.

If you owned a vita and saw how often new quality games are being added you might have a better idea of how wrong you are. Almost every time I log into the store there are new interesting games. Mostly japanese, but that's more than cool with me.

The wii u was basically designed to be obsolete. And without 3rd parties showing any interest Nintendo has had to carry their own weight. Clearly it hasn't been viable because they are already moving on.

Hate to break it to you, but while the vita isn't a huge success, it seems to be doing just fine. And I'll be enjoying Bloodstained on my beautiful retina display. That's a success to me.

 there will always be people still in denial

the vita is strong in Asia, yes, but everywhere else its selling like shit & sony has unofficially given up on it by declaring it a "legacy device." im not attacking you dude so i dunno why ur taking this so personally
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 19, 2015, 07:42:29 AM
there will always be people still in denial

the vita is strong in Asia, yes, but everywhere else its selling like shit & sony has unofficially given up on it by declaring it a "legacy device." im not attacking you dude so i dunno why ur taking this so personally

I'm not in denial! What would I have to be in denial about man? My experience with the device has been great and continues to be. There isn't much else to it. Didn't say you were attacking me and I certainly don't feel attacked by you having an opinion that is causing you to miss out on an awesome handheld. It's your loss all the way.

I'm only saying this so others are not discouraged by your comments from getting a vita.

The best thing that we could actually hope for is for Konami to just sell the series to Iga, holding their hands up high.  But I doubt that they would do that.  They've lost their respectability already as far as I'm concerned.

Actually that's not the best thing we can hope for. Iga has bloodstained with already a huge fan base. It would be a waste of money and a backwards move for him to buy Castlevania after creating such a buzz for his own IP. Besides, there have been plenty enough Iga Castlevania games.

The best thing for Castlevania would be a new dev who gets the game and knows how to make an awesome 2d platformer. I vote vanillaware.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 19, 2015, 07:55:15 AM
About the Vita:

If "dead" means that it's getting more and more interesting, niche games that I really look forward to, then I guess a "dead" handheld is exactly what I want. It is my most played device right now. In a similar fashion, I bought the most PSP games long after the thing was declared "dead". It was awesome when it was dead. More worthwhile games than during its entire "life".
Title: Re: The first sign rises with the full moon.
Post by: crisis on June 19, 2015, 10:15:53 AM
I'm not in denial! What would I have to be in denial about man? My experience with the device has been great and continues to be. There isn't much else to it. Didn't say you were attacking me and I certainly don't feel attacked by you having an opinion that is causing you to miss out on an awesome handheld. It's your loss all the way.

I'm only saying this so others are not discouraged by your comments from getting a vita.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Freplygif.net%2Fi%2F163.gif&hash=12cc6bfdae25e0422fb2924454f4d451)
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 19, 2015, 10:51:33 AM
the vita is strong in Asia, yes, but everywhere else its selling like shit & sony has unofficially given up on it by declaring it a "legacy device."

Not a Vita owner, but SCEA giving up on it just means they acknowledged they failed to turn it into a dudebro "console quality on the go" platform with stuff like Uncharted: Golden Abyss and Killzone Mercenary. The people who like the Vita for what it is never wanted that, and it's not surprisingly that a handheld that is essentially for niche Japanese games sells rather poorly. But for people who like those games, it's a good platform.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 19, 2015, 10:56:07 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Freplygif.net%2Fi%2F163.gif&hash=12cc6bfdae25e0422fb2924454f4d451)

Quiet, Jack.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 19, 2015, 11:25:26 AM

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FiuPtJ%2F41d057c177.png&hash=fdde37bc106a87bd09ccbbfeda1db5e8)

a man after Gunlord's own heart.......
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 19, 2015, 03:30:39 PM
Actually that's not the best thing we can hope for. Iga has bloodstained with already a huge fan base. It would be a waste of money and a backwards move for him to buy Castlevania after creating such a buzz for his own IP. Besides, there have been plenty enough Iga Castlevania games.

The best thing for Castlevania would be a new dev who gets the game and knows how to make an awesome 2d platformer. I vote vanillaware.

I agree with your first statement. IGA now has his own franchise, with complete creative control. He can work with that from now on. It's his baby. CV will always hold a place in his heart, but I don't think it'll ever be as big as Bloodstained could possibly be, since Bloodstained is HIS.

As for CV, I don't really agree with VanillaWare. Granted, I've only played two of their games (Muramasa Rebirth and Dragon's Crown). I just don't feel they'll do it justice. None of their games have ever screamed Castlevania to me.

WayForward is definitely a good group to look toward, as they haven't yet disappointed me with a game (though I heard their 3D games are atrocious). Or even the group who made the old Metroid games. We can all guess why they'd be good (and why it'd never happen, lol).
Title: Re: The first sign rises with the full moon.
Post by: pimp dracula on June 19, 2015, 04:51:49 PM
If I could choose a company who can make a Castlevania, it's FromSoft. Souls series is what 3D Castlevania could have been. Eerie atmosphere, great level and boss designs. My dream team is Iga cooperating with Miyazaki to make a 3d Castlevania.
Title: Re: The first sign rises with the full moon.
Post by: RichterB on June 19, 2015, 09:14:59 PM
I wonder, do you think Nintendo would ever be interested in buying the Castlevania IP to broaden its base of franchises/genres?

I would extend that curiosity toward other in-limbo IPs that succeeded on Nintendo consoles, like Megaman and Bomberman, too.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 19, 2015, 09:52:06 PM
This thread has derailed once more into the Castlevania topic and what everyone has been saying was already said before.
Please keep this one all about Bloodstained.
Title: Re: The first sign rises with the full moon.
Post by: crisis on June 19, 2015, 09:53:38 PM
konami will never sell Castlevania to anyone. if konami goes under then castlevania goes with it #facts
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 19, 2015, 10:47:19 PM
Crisis is right. It is extraordinarily rare for a game company to sell it's IP. They hold on to it with a death clutch just in case one day they can leverage it for a quick buck. They certainly have not burned through every ounce of Castlevania's good will yet. They're FAR from even the remote possibility of selling it. The entire company would have to collapse and they initiate a sell off of their assets. Fun fact though, Konami isn't doing bad as a whole. Just bad at not-casino games. You may as well give up any notion of it happening.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 20, 2015, 12:32:37 AM
Soory if old:

As We Thought, Deep Silver Probably Funded Bloodstained: Ritual of the Night
Read more at http://www.siliconera.com/2015/06/19/as-we-thought-deep-silver-probably-funded-bloodstained-ritual-of-the-night/#5yR47iXyrpDvkO3v.99 (http://www.siliconera.com/2015/06/19/as-we-thought-deep-silver-probably-funded-bloodstained-ritual-of-the-night/#5yR47iXyrpDvkO3v.99)
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 20, 2015, 12:58:02 AM
Sega effin GAVE the Shenmue license to Yu Suzuki. Or at least they allowed him to make Shenmue 3.  That is unheard of. Konami would probably never do anything like this. They'd rather let all their franchises die than let someone with passion have a go.
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 20, 2015, 12:34:07 PM
Sega effin GAVE the Shenmue license to Yu Suzuki. Or at least they allowed him to make Shenmue 3.  That is unheard of. Konami would probably never do anything like this. They'd rather let all their franchises die than let someone with passion have a go.

That's what I mean about when a company collapses, like Sega did.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 21, 2015, 11:39:20 AM
Inafune And Armature Talk ReCore, Mega Man Legends 3, And Iga's Bloodstained

http://www.gameinformer.com/b/features/archive/2015/06/20/keiji-inafune-and-armature-39-s-mark-pacini-talk-recore-mega-man-legends-3-and-iga-39-s-bloodstained.aspx (http://www.gameinformer.com/b/features/archive/2015/06/20/keiji-inafune-and-armature-39-s-mark-pacini-talk-recore-mega-man-legends-3-and-iga-39-s-bloodstained.aspx)
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 24, 2015, 03:17:19 AM
Hi, did anyone get survey emails? I haven't got anything of the sort, I'm wondering if I should of by now. I never backed a kickstarter before, so I have no idea how it works.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 24, 2015, 04:33:37 AM
I've gotten nothing either...
Title: Re: The first sign rises with the full moon.
Post by: Charlie Walden on June 24, 2015, 04:33:37 AM
Hi, did anyone get survey emails? I haven't got anything of the sort, I'm wondering if I should of by now. I never backed a kickstarter before, so I have no idea how it works.

I was wondering the same thing. Nothing yet.
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on June 24, 2015, 06:30:48 AM
Sometimes they just ask when the game is almost ready. So just wait, guys.

MN9 still haven't asked about the platforms we will want the keys, and it's coming soon.
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 24, 2015, 12:56:09 PM
That would be so cool if Bloodstained II is a bit like Castlevania II with open world towns, with forests inbetween,
caves, dungeons, etc.   

Order of Ecclesia was a tiny bit similiar but I wouldn't call that open world really since the
fast travel map dumbed down and fragmented the world.  whereas CVII connected the whole world and even
had realtime day/night cycles that affected enemies. 

Also Bloodstained sequels should bring back the previous playable characters for a free mode version of the
campaign, that way as Bloodstained gets more sequels, it's selectable of playables expands as well for fans
that want their favorites playable in the new game as well, adding more incentives even after beating the stories
intended for the new character(s), without needing to resort to mods to do so.

Though yes it is great Bloodstained will be 100% castle and the largest IGAvania castle ever!!!!    :)
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on June 24, 2015, 10:13:58 PM
I was thinking I'd want Bloodstained II to be more like Bloodlines.  Iga mentioned that he thought about having many different locations around the world and putting in enemies local to that area, but then he decided to keep it in the Castle.  For the second outing, I'd like to see his original idea.  I'm up for some monster filled field trips.
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 25, 2015, 12:56:15 AM
Sometimes they just ask when the game is almost ready. So just wait, guys.

MN9 still haven't asked about the platforms we will want the keys, and it's coming soon.

Alright, good to know, I feel better about not getting a survey yet.

I'm now assuming it'll take two years to get it, and that's fine if that's how they want to do it.
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 25, 2015, 05:27:53 AM
MN9 still haven't asked about the platforms we will want the keys, and it's coming soon.

Sure about that? I was asked by MN9 ages ago which platform I wanted to choose.
Title: Re: The first sign rises with the full moon.
Post by: BLOOD MONKEY on June 25, 2015, 01:42:52 PM
Sure about that? I was asked by MN9 ages ago which platform I wanted to choose.

MN9 is ded anyways.
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 26, 2015, 09:41:40 AM
I was thinking I'd want Bloodstained II to be more like Bloodlines.  Iga mentioned that he thought about having many different locations around the world and putting in enemies local to that area, but then he decided to keep it in the Castle.  For the second outing, I'd like to see his original idea.  I'm up for some monster filled field trips.

but wasn't Bloodlines stage based like the classics?   it was stage based, not open world/nonlinear like CVII.

 I think Bloodstained II could have the best of both worlds being more like CVII.  It really is messed up the CVII
formula wasn't explored in new CVs.  and it actually has more in common with IGAvanias than others, and some
cool gameplay features to learn from, with the most immersive towns in the genre, entirely better and more numerous than OoE's village and Ecclesia base itself.

Well anyways, in Bloodstained they should distribute useful whips evenly in the progression, so it doesn't favor
swords more than whips in the loot, and people can choose the style they want to main every step of the way and stuff.   ;D

Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 26, 2015, 12:30:44 PM
NEWS guys very nice;)

http://www.gamasutra.com/view/news/247111/Koji_Igarashi_on_the_power_and_responsibility_of_being_Kickstarterfunded.php (http://www.gamasutra.com/view/news/247111/Koji_Igarashi_on_the_power_and_responsibility_of_being_Kickstarterfunded.php)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 26, 2015, 02:04:11 PM
Yeah, I was just about to link that, Castle-kun. Some highlights I liked:

"KI: First, I don't want people to get the wrong idea. It's very easy to vilify Konami and make it seem like they're this very evil corporation. But as far as myself, and my career as a producer at Konami, I had a lot of freedom there. And while there were, of course, budgetary limitations that were put on me, I still feel like I had a decent enough budget to make a good game. It wasn't like I was getting half of what I needed, or anything like that."

Man, this gives me more respect for IGA. He is a *really* classy guy. Even after everything that happened, he still has perspective on his own situation and his former employer's and realizes where they were coming from, and to be thankful rather than spiteful for what he had. Very much a class act. I might write a blog entry about this sort of thing, sometime. :o
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 26, 2015, 02:51:10 PM
Quote
KI: It doesn't fit this sort of gameplay, which is a much quicker-paced game. This game is more akin to: The enemy has a pattern, you dodge that pattern, it's got an opening, and even one or two hits can kill enemies in Castlevania games.

And that's to keep the tempo up, make it quick. If you have an enemy you need to do combos on, that instantly suggests the enemy is a "hard" enemy, insomuch as it's blocking high or low, or something like that, and it's totally going to slow down the gameplay for when you're fighting that enemy. And it's going to alter the whole key rhythm of what makes those games great.  So while it might be a modern style that a lot of people are using in their games, it probably doesn't fit into this sort of a game.

At least he's not going to repeat MoF's mistakes.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on June 26, 2015, 04:38:43 PM
I love the response to the combo question. It fits with why I don't really like combos in these kind of games. It works better for 3D action games as in something like the DMC series, where there is less of a focus on platforming and exploring with instead more of a focus on combat. IGA's Metroidvania games have always seemed to really go somewhere down the middle road between combat focus and platforming focus with a bit of each but neither really totally dominating. Meanwhile, 3D games like Lament and CoD were much closer to the combat end of the spectrum.
Title: Re: The first sign rises with the full moon.
Post by: RichterB on June 26, 2015, 05:30:09 PM
I love the response to the combo question. It fits with why I don't really like combos in these kind of games. It works better for 3D action games as in something like the DMC series, where there is less of a focus on platforming and exploring with instead more of a focus on combat. IGA's Metroidvania games have always seemed to really go somewhere down the middle road between combat focus and platforming focus with a bit of each but neither really totally dominating. Meanwhile, 3D games like Lament and CoD were much closer to the combat end of the spectrum.

This is good news. But the combo stuff in the post-N64 3D games was also a detriment to their overall design. As soon as you start creating chains of attacks, it forces the player's character model forward, which means there isn't a free-flowing platforming situation where you can attack on narrow platforms. The N64 3D games, for their weaknesses, didn't have this issue.
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 29, 2015, 02:42:21 PM
Quote
Maybe one or two of the modes, not a lot of people play. And we'll take that feedback and that'll be a mode that you wouldn't necessarily put in the second one, and maybe put more emphasis on the modes people like.

don't agree with this, just because a mode is unpopular is no reason to considering removing it in the next game.
Have they ever thought that if even ONE person in the world likes that mode, they deserve to have that mode
available in the next game and the next game after that?

the popular modes can still be taken care of without cutting modes that aren't getting a loud praise.

this is a problem that plagues even WWE games, they cut modes that were added before, assuming they
aren't popular, and that is just taking steps backwards.

lets take Street Fighter II for example.  during the 16 bit days, the console version (Special Championship Edition for example), included a Tournament mode (this was generations before smash bros with its 32/64 sized tournament options), and I think SuperSFII might of had it too, but afterwards, console versions of Street Fighter games, including the new Street Fighter games, don't include that mode.   There the developers included a mode at least some fans
made use of, and now capcom is like "oh it's not popular nor demanded enough".

cutting modes previous games had is wasteful.   that causes one less mode to choose from. 
well it can be debated depending on the mode and players interests, but still a mode shouldn't be underrated,
there could be people that actually make use of that mode.  and to this day, there hasn't been a single mode
IGAvania had that wasn't useful, it can be useful to some people out there, so it does have values.


Quote
Are you creating a situation where the first game is too big, in a way?

too big? oh please.  it's like they said, they already planned these things so they are able to do all the modes
they offer, they aren't some Peter Moore that claims they will do more than they actually do.

Quote
BJ: To be 100 percent honest, you're right -- there's a lot of stuff that we're going to shove into this first game, and that means, so where do you go from here? Where's your bigger, badder, better for the second game or the third game?

don't like BJ's perspective on this.  the sequel could be the same size and still surpass its predecessor with plenty
of incentives to get the sequel.

BJ's mentality has caused a lot of companies to intentionally do less each game, with the stupid idea that "there is more room to add more incentives to buy the sequel if we keep our efforts at a minimum, and do a little better in the next one".

the stupid developers that created Golden Axe Beast Rider thought that.


They were like,
 "hahaha, we have the Golden Axe franchise!  Co-op? more playable characters? long hair? WHO CARES!
we'll save those for the sequel and just make a single player action game with expensive cinematics,
we'll give more people reasons to buy the sequel instead of making a complete masterpiece.
Then we'll strive to easily match and surpass that in the sequel with minimum effort. "

and then what happened.  their "Golden Axe' games was barebones with too little incentives to play it,
no co-op, only one fan favorite (whose character design pales in comparison with the original),
tame level design and systems, and got really underwhelming reception. 


and a similiar case with Resident Evil Outbreak.  the original creators planned to make RE Outbreak fully realized
with 20+ scenarios, but then greedy Capcom thought it was "too good", wanted to milk the content in 3+ separate games, and forced them to cut it up and release the firstgame with only 5 of the scenarios and only 1/3 of the playable characters and modes (said characters playable with a cheat device,  people accessed "OUtbreak 3" characters using the Outbreak 1 data. )  AND ON TOP OF THAT, what did Capcom do to screw Resident Evil Outbreak File 2 after
Outbreak 1's success (which despite being only 1/3 a game earned a fanbase and greenlight for a sequel)????
Announce Resident Evil 4, which ate up ALL the attention and hype Outbreak 2 would have received on PS2,  and caused more people to buy Gamecubes instead of Outbreak 2.   
Then capcom went on to milk RE4 formula instead of Outbreak.
it was also Mikami's fault, who at the time, made the mistake choosing gamecube for main series Resident Evil games, then assuming no one cared about classic REs, when RE Remake sold terribly on a nintendo platform (where obviously the majority  of the RE fanbase doesn't care for).  And then look now, generations later, Resident Evil Remake breaks sales records on modern playstation consoles, proving Mikami wrong about assuming classic RE was unwanted;  using that excuse to make the abomination known as RE4, which RE5 and RE6 shamefully copied. 
Outbreak was the better direction for the series.   
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 30, 2015, 12:41:27 AM
don't agree with this, just because a mode is unpopular is no reason to considering removing it in the next game.
Have they ever thought that if even ONE person in the world likes that mode, they deserve to have that mode
available in the next game and the next game after that?

Not a good mentality to have here. If barely anyone likes that mode or feature at all, then it's something not worth keeping, since resources are put toward that. Those resources could be better spent toward making the things that everyone likes better, or even making something else that could potentially be liked instead.

It'd be like, for example, let's say for argument's sake, LoS3 was being developed. People hate the stealth segments in LoS2. But ol' Johnny over there and a few of his friends actually really like them. Should they keep them in LoS2 just because Johnny and friends like them, but everybody else who played the game hated them? Absolutely not.

A good majority of Dynasty Warriors' fanbase hated the gameplay style of Dynasty Warriors 6, but I'm among the few that actually quite liked it. But Omega Force shouldn't keep developing the games like that on my account.

And your point here:

it can be useful to some people out there, so it does have values.

is a good one to use for what I just pointed out. It does have its values to some people. But to the overall game, it'd have very little value.

I know you're talking about modes, but the same thing applies there.

Please note, I'm talking about the "if even one person likes it, it should stay" mentality. If it's just one or very few that like a mode or a feature, etc., it doesn't have much worth to the whole community that plays the game, so keeping it around is actually quite a waste when the resources put to that mode could be put toward something else.

and a similiar case with Resident Evil Outbreak.  the original creators planned to make RE Outbreak fully realized
with 20+ scenarios, but then greedy Capcom thought it was "too good", wanted to milk the content in 3+ separate games, and forced them to cut it up and release the firstgame with only 5 of the scenarios and only 1/3 of the playable characters and modes (said characters playable with a cheat device,  people accessed "OUtbreak 3" characters using the Outbreak 1 data. )  AND ON TOP OF THAT, what did Capcom do to screw Resident Evil Outbreak File 2 after
Outbreak 1's success (which despite being only 1/3 a game earned a fanbase and greenlight for a sequel)????
Announce Resident Evil 4, which ate up ALL the attention and hype Outbreak 2 would have received on PS2,  and caused more people to buy Gamecubes instead of Outbreak 2.   
Then capcom went on to milk RE4 formula instead of Outbreak.
it was also Mikami's fault, who at the time, made the mistake choosing gamecube for main series Resident Evil games, then assuming no one cared about classic REs, when RE Remake sold terribly on a nintendo platform (where obviously the majority  of the RE fanbase doesn't care for).  And then look now, generations later, Resident Evil Remake breaks sales records on modern playstation consoles, proving Mikami wrong about assuming classic RE was unwanted;  using that excuse to make the abomination known as RE4, which RE5 and RE6 shamefully copied. 
Outbreak was the better direction for the series.

Oh boy. Talking about Resident Evil here. I'm quite passionate about the series so I'm gonna have a lot to say.

Firstly, about Outbreak, the reasons scenarios were cut was not because Capcom was "greedy" and wanted to milk the Outbreak franchise. The game was running severely behind schedule and they couldn't complete all 18 scenarios and several playable characters in time for the release of the first Outbreak. So they had to cut it.

On top of that, Outbreak wasn't necessarily a "success". The game received pretty mild reviews here in America, and was widely regarded as "another typical entry into Resident Evil franchise". As well, the game itself already had several questionable choices that made online play more of a hassle, such as the lack of keyboard or voice support, instead relying on the terrible ad-lib system.

Secondly, they didn't suddenly announce Resident Evil 4 after Outbreak. The game was in development for 6 years before release, going through several iterations (two of which spawned the Devil May Cry and Onimusha franchises). Resident Evil 4 was in development long before Outbreak was even conceived. And of course the game was going to take all the attention away from Outbreak 2. RE4 is a main series title that's been eating up Capcom's resources for 6 years. They needed to get that money back.

Next, Mikami didn't say no one cared about classic REs. In fact, a lot of people agreed by the time Resident Evil Zero came out that Resident Evil was starting to become extremely stale, which is why the series needed to be given a serious overhaul to stay alive. Had it stayed the way it was, it would have faded off into obscurity with the other niche horror titles like Haunting Ground, Rule of Rose, and (pun totally intended) Obscure.

Also, Mikami said he was frustrated with the PlayStation 2, as he found it was a tough system to work with. In fact, Mikami was planning on the game being an Xbox exclusive, but by the time Microsoft was willing to work out a deal with Capcom, they had already signed an exclusivity agreement with Nintendo.
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 30, 2015, 11:04:55 AM
It would be cool if Bloodstained castle starts more open.  Since it's side view, I think the first location would
take place in the center 1st floor of the castle instead of on the side, because SOTN for example, approaching
the "front" of the castle was from the side, so typically, 2D castles are mapped out from a side view.
but I think Bloodstained could take a "front" approach to the castle perspective.

like you know how in Castlevania II, you are in the "front" of a mansion, and you enter pressing up, though
of course your tend to start in the left side of the map's interior, but I think for Bloodstained, the first room
could take place in the 1st floor center of the castle, which level design would give players the freedom to explore
and unlock more parts of the castle in a more non linear fashion (the east wing, the west wing, upper floors, etc.)

with SOTN, it was like after the forest, it's the entrance, and then the hallway, and it's pretty linear all the way
until you each the marble gallery pretty much, which winds back around to the starting areas, and the standard
path leads to the outer wall on the east side of the castle, which branches into other areas like the Library and
clocktower, which there's no means to enter without getting later power ups.

Overall, they could explore making Bloodstained more nonlinear from the start, so it enhances exploration better,
and can still design things so players can progress in more ways than one.   Though it also depends how the
story is connected to the playthrough, because if they script certain scenes to take place in a certain order,
then that can cause linearity to be forced on how progression and accessing different parts of the castle are
mapped out.

hey do you think they will use portraits for the characters text chat/voice interactions?
 Bloodstained has great character art and Miriam expressions.

Though back to Bloodstained openness, yea it would be cool to take some lessons from Resident Evil 1
instead of RE Remake.  RE1 veterans know how the original mansion starts less linear than the Remake version, which
makes it more routine and strict how you access areas.

And overall, general boss difficulty for the first boss fights could be balanced, so players can explore and beat
the first bosses in any order, so that does help the level design so the developers don't think "well the 3nd boss
might be too challenging if the player fights it first",  but still it's nice to give players that freedom and more
options to explore than drawing a line to follow. 

And of course whatever they do, don't design the castle like LOI, which has teleportation/elevator platforms
that leads to different parts of the castle, LOI really has one of the most fragmented, lopsided, and terrible castle designs. it didn't feel like a organically connected castle.  it felt like a Demon's Souls or something and Bloodstained shouldn't take a segmented HUB/fast travel approach to castle design.   

but being 2.5d and IGAvania, they could keep the castle whole.   ;D

Quote
. The game received pretty mild reviews here in America, and was widely regarded as "another typical entry into Resident Evil franchise". As well, the game itself already had several questionable choices that made online play more of a hassle, such as the lack of keyboard or voice support, instead relying on the terrible ad-lib system.

the ad lib system is awesome, it's not flawless, but it kept the players in character using the character voices,
and had its uses which a lot of groups benefitted from.  eventually, players understood the scenarios enough
that communication really isn't required to succeed. 

Outbreak was ahead of its time (HDD made loading 100% faster)
if those games released on PS3 or especially PS4, there would be a huge fanbase and demand for its own series.
not sure but don't think even capcom unity was around when Outbreak released, most people just had REfan
to talk about it, so it only reached cult classic status.

 Also Outbreak did support keyboard for the lobbies, I used usb keyboard for the lobby text chat window, so people
can actually plan things beforehand and let teammates know what they will do in the session (this did make things
like Decisions, Decisions more organized.)

lol "another typical entry into Resident Evil franchise" my arse.   it just goes to show how clueless industry analysts out there really are.   Just as Phantasy Star Online revolutionized Phantasy Star and console ORPGs, Resident Evil Outbreak revolutionized survival horror and RE games in the best ways. 

Way more hardcore, more variety, more depth, and simulates zombie outbreak much more than action hero the direction RE4 went.    And Outbreak 2 introduced move and aim/shoot to the series long before Operation Raccoon City and RE6 did.

Title: Re: The first sign rises with the full moon.
Post by: CastleDan on July 01, 2015, 05:34:37 PM
New official artwork courtesy of Destructoid who has an exclusive interview with IGA in their first issue -

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.destructoid.com%2Ful%2F294891-destructoid-magazine-is-here-and-it-s-free-%2FCoversample-620x.jpg&hash=4e8c87faedeb88f81faabeed466e535f)

Yup, that's duel wielding whips... O_o
Title: Re: The first sign rises with the full moon.
Post by: AxeLord on July 01, 2015, 06:20:57 PM
Quote
duel wielding whips... O_o

WHY HAS NO ONE THOUGHT OF THIS BEFORE!?
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on July 01, 2015, 06:22:18 PM
Apparently, they thought of it!
Title: Re: The first sign rises with the full moon.
Post by: Maedhros on July 01, 2015, 08:10:03 PM
Sure about that? I was asked by MN9 ages ago which platform I wanted to choose.
Late but that was just a survey to see which platform you want to play the game.

They are sending the platform choice this week.
Title: Re: The first sign rises with the full moon.
Post by: BLOOD MONKEY on July 01, 2015, 08:40:10 PM
WHY HAS NO ONE THOUGHT OF THIS BEFORE!?

I have but I never told anyone because it's a dum idea. :P
Title: Re: The first sign rises with the full moon.
Post by: Darth Cariss on July 01, 2015, 10:28:17 PM
the ad lib system is awesome, it's not flawless, but it kept the players in character using the character voices,
and had its uses which a lot of groups benefitted from.  eventually, players understood the scenarios enough
that communication really isn't required to succeed. 

Outbreak was ahead of its time (HDD made loading 100% faster)
if those games released on PS3 or especially PS4, there would be a huge fanbase and demand for its own series.
not sure but don't think even capcom unity was around when Outbreak released, most people just had REfan
to talk about it, so it only reached cult classic status.

 Also Outbreak did support keyboard for the lobbies, I used usb keyboard for the lobby text chat window, so people
can actually plan things beforehand and let teammates know what they will do in the session (this did make things
like Decisions, Decisions more organized.)

lol "another typical entry into Resident Evil franchise" my arse.   it just goes to show how clueless industry analysts out there really are.   Just as Phantasy Star Online revolutionized Phantasy Star and console ORPGs, Resident Evil Outbreak revolutionized survival horror and RE games in the best ways. 

Way more hardcore, more variety, more depth, and simulates zombie outbreak much more than action hero the direction RE4 went.    And Outbreak 2 introduced move and aim/shoot to the series long before Operation Raccoon City and RE6 did.

I'm also a huge Resident Evil fan, and I think a large part of what killed Outbreak for me was that it was a PS2 exclusive, and it wasn't advertised all that well. I remember at the time I saw like one article on IGN about Outbreak. I clicked on it to check it out, and they pretty much just bashed the game, so I wrote it off as another Dead Aim-like spinoff that nobody cared about. Plus I didn't own a PS2, so that kinda killed it for me too. GameCube was the Resident Evil console, so I just never bothered. To this day I have never played Outbreak, and hardly ever heard anyone even talk about it. Maybe once cell phones can run a PS2 emulator I'll check it out, assuming the game even works in single player.
Title: Re: The first sign rises with the full moon.
Post by: X on July 01, 2015, 10:50:12 PM
Quote
WHY HAS NO ONE THOUGHT OF THIS BEFORE!?

I did. But granted that was with Shanoa and only if IGA had put in whip glyphs for OoE.
Title: Re: The first sign rises with the full moon.
Post by: AxeLord on July 01, 2015, 11:17:41 PM
I really do wonder why there aren't any whip glyphs. It seemed like a no-brainer to me.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on July 02, 2015, 04:55:36 AM
There should've been an Aeon mode in OoE, where you used a rope of sausages as a whip.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on July 02, 2015, 04:16:08 PM
New official artwork courtesy of Destructoid who has an exclusive interview with IGA in their first issue -

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.destructoid.com%2Ful%2F294891-destructoid-magazine-is-here-and-it-s-free-%2FCoversample-620x.jpg&hash=4e8c87faedeb88f81faabeed466e535f)

Yup, that's duel wielding whips... O_o
I'm gonna make sweet love to this game.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on July 02, 2015, 06:33:40 PM
There's also been an update to the KS...we should be getting some info soon :D
Title: Re: The first sign rises with the full moon.
Post by: Oniros on July 03, 2015, 12:10:07 AM
There's also been an update to the KS...we should be getting some info soon :D
Hopefully they keep up the monthly updates leading up to release. That would be really cool.
Title: Re: The first sign rises with the full moon.
Post by: Gaawa-chan on July 03, 2015, 12:22:37 AM
WHY HAS NO ONE THOUGHT OF THIS BEFORE!?
http://bayonetta.wikia.com/wiki/Alruna (http://bayonetta.wikia.com/wiki/Alruna)
One of the many, many reasons why I love Bayonetta.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on July 03, 2015, 01:15:49 AM
There's also been an update to the KS...we should be getting some info soon :D

Yup. Like backer surveys and the launching of the official Bloodstained site.   :D
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on July 10, 2015, 02:00:43 PM
Read the update! The castle's going to have 1600 rooms! WTF?!!!!!!! :o

I think my knees just got weak!
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on July 10, 2015, 02:01:47 PM
Yes thats right new update direct link here: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1286023 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1286023)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on July 10, 2015, 02:04:15 PM
Read the update! The castle's going to have 1600 rooms! WTF?!!!!!!! :o

Castlevania SOTN have 1890 rooms I remember.
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on July 10, 2015, 02:07:53 PM
Castlevania SOTN have 1890 rooms I remember.
With both castles, yeah. But a single castle? That's pretty damn big(a single castle that's a couple hundred or so rooms shy from filling up two separate castles)!
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on July 10, 2015, 02:33:39 PM
With both castles, yeah. But a single castle? That's pretty damn big(a single castle that's a couple hundred or so rooms shy from filling up two separate castles)!

yea thats what I initially though of as well, yea symphony had a lot of rooms but it was in a span of 2 different castles that for the most part looked pretty much the same (although one had different colors and was inverted).

This game is going to span 1600 rooms in a single castle, that freaken great.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on July 10, 2015, 03:22:20 PM
Looks like our buddies over at the Bloodstained forums are going to be totally legit now.

You lucky fucks.
Title: Re: The first sign rises with the full moon.
Post by: PFG9000 on July 10, 2015, 07:27:58 PM
Yes thats right new update direct link here: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1286023 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1286023)
Thank you!  But has anybody else had trouble using that promo code?  I tried it with two different email addresses and both times it redirected me to a blank page.  When I try to redo it, it tells me I've already used that email address.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on July 10, 2015, 10:55:54 PM
With both castles, yeah. But a single castle? That's pretty damn big(a single castle that's a couple hundred or so rooms shy from filling up two separate castles)!
   

All info here: from Neogaf:

Again as it's been stated, Iga developed the original Symphony of the Night with only 20 developers on staff. Also It's a safe guess the budget for SOTN was much smaller then what he has to work with for Bloodstained. Then again development back in 1996 was much less costly then it is today, so there is that to consider.

As for the 1600 Rooms. It's almost as big as the entirety of Symphony of the Night.

Symphony of the Night had a total of 1890 rooms. 942 in the regular castle and 948 in the inverted castle.

There's six squares in the inverted castle that aren't there in the normal castle, which is where the extra 0.6% comes from. (200.6%) as referencing this accuracy map - home.golden.net/~maggi/wbw/2006.html

Now if Bloodstained has a reversed / inverted / mirror Castle. 3200 total would be absolutely massive.

As it stands from a single Castlevania without a secondary castle, Bloodstained would indeed have the largest single Castle on just room count alone. 

Source: http://www.neogaf.com/forum/showthread.php?t=1044304&page=224 (http://www.neogaf.com/forum/showthread.php?t=1044304&page=224)

Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on July 10, 2015, 10:57:06 PM
   

GOOD CASTLEVANIA SOTN INFO HERE FROM Neogaf:

Again as it's been stated, Iga developed the original Symphony of the Night with only 20 developers on staff. Also It's a safe guess the budget for SOTN was much smaller then what he has to work with for Bloodstained. Then again development back in 1996 was much less costly then it is today, so there is that to consider.

As for the 1600 Rooms. It's almost as big as the entirety of Symphony of the Night.

Symphony of the Night had a total of 1890 rooms. 942 in the regular castle and 948 in the inverted castle.

There's six squares in the inverted castle that aren't there in the normal castle, which is where the extra 0.6% comes from. (200.6%) as referencing this accuracy map - home.golden.net/~maggi/wbw/2006.html

Now if Bloodstained has a reversed / inverted / mirror Castle. 3200 total would be absolutely massive.

As it stands from a single Castlevania without a secondary castle, Bloodstained would indeed have the largest single Castle on just room count alone. 

Source: http://www.neogaf.com/forum/showthread.php?t=1044304&page=224 (http://www.neogaf.com/forum/showthread.php?t=1044304&page=224)
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on July 11, 2015, 12:31:04 PM
   

All info here: from Neogaf:

Again as it's been stated, Iga developed the original Symphony of the Night with only 20 developers on staff. Also It's a safe guess the budget for SOTN was much smaller then what he has to work with for Bloodstained. Then again development back in 1996 was much less costly then it is today, so there is that to consider.

As for the 1600 Rooms. It's almost as big as the entirety of Symphony of the Night.

Symphony of the Night had a total of 1890 rooms. 942 in the regular castle and 948 in the inverted castle.

There's six squares in the inverted castle that aren't there in the normal castle, which is where the extra 0.6% comes from. (200.6%) as referencing this accuracy map - home.golden.net/~maggi/wbw/2006.html

Now if Bloodstained has a reversed / inverted / mirror Castle. 3200 total would be absolutely massive.

As it stands from a single Castlevania without a secondary castle, Bloodstained would indeed have the largest single Castle on just room count alone. 

Source: http://www.neogaf.com/forum/showthread.php?t=1044304&page=224 (http://www.neogaf.com/forum/showthread.php?t=1044304&page=224)

There's over 200.6% in SOTN, and this does not involve using glitches.
Title: Re: The first sign rises with the full moon.
Post by: X on July 12, 2015, 12:35:21 AM
Quote
There's over 200.6% in SOTN, and this does not involve using glitches.

Definitely in the SS version as it had three new areas not available in the PS1 title. But as far as I'm aware of 200.6% is the most you can fill in the PS1 game without glitching.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on July 12, 2015, 07:45:33 AM
Definitely in the SS version as it had three new areas not available in the PS1 title. But as far as I'm aware of 200.6% is the most you can fill in the PS1 game without glitching.

I remember getting 201.00 point something percent on the PSX version leaving very few rooms unchecked, no glitches. It wouldn't be much more than that though. I think the SS version has around 211% from memory.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on July 12, 2015, 04:51:51 PM
I remember getting 201.00 point something percent on the PSX version leaving very few rooms unchecked, no glitches. It wouldn't be much more than that though. I think the SS version has around 211% from memory.

IIRC, the Saturn versions areas don't even change the percentage on your map. Then again, I only ever played it once and that was a LOOOOONG time ago, so I could be wrong.
Title: Re: The first sign rises with the full moon.
Post by: Oniros on July 13, 2015, 10:07:02 PM
I thought Ben Judd couldn't hype Bloodstained even more and keep being wrong. Damn.
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 14, 2015, 06:26:23 AM
a castle with over 1,600 rooms is better than two smaller castles that are inverted versions of each other.   ;D

http://www.siliconera.com/2015/07/13/bloodstained-ritual-of-the-night-will-be-around-1-5x-the-size-of-symphony-of-the-night/ (http://www.siliconera.com/2015/07/13/bloodstained-ritual-of-the-night-will-be-around-1-5x-the-size-of-symphony-of-the-night/)

I always felt SOTN's first castle was kinda small.

Also more rooms in Bloodstained, could give us a more meaty castle itself, since the underground is going to eat
up a large % of the rooms (SOTN's underground zones almost took up half of the map).  More castle rooms can make up for it.

and just look at the Bloodstained ROTN's castle, that's definitely more massive than SOTN's castle.



Title: Re: The first sign rises with the full moon.
Post by: beingthehero on July 15, 2015, 05:21:07 AM
The only thing giving me pause is that one of Curse of Darkness's selling points was how huge it was, and how IGA said that Curse's smallest area was larger than Lament's largest area. Once the game was released, we found out that it was indeed huge - huge, flat, and empty. PoR was also one of the largest of the Metroidvanias, and it too suffered from a lot of repetitive rooms and design.

Of course, IntiCreates is a totally different beast altogether and OoE had a much better and tighter design than PoR.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on July 15, 2015, 07:18:06 AM
The only thing giving me pause is that one of Curse of Darkness's selling points was how huge it was, and how IGA said that Curse's smallest area was larger than Lament's largest area. Once the game was released, we found out that it was indeed huge - huge, flat, and empty. PoR was also one of the largest of the Metroidvanias, and it too suffered from a lot of repetitive rooms and design.

Of course, IntiCreates is a totally different beast altogether and OoE had a much better and tighter design than PoR.

While I don't necessarily agree that OoE was tighter and less repetitive than PoR (I actually think some parts of OoE were slightly worse. But in the end it was definitely a better game than PoR IMO) I too am worried about the layout of the castle. CoD had so much potential and I really bought into the talk about how huge it was. It's one of those game that would've been better had it been about 50% smaller, tbh..

I hope Inti (or IGA) thinks about these things. Bigger is not always better.
Title: Re: The first sign rises with the full moon.
Post by: BalancedHydra on July 16, 2015, 04:13:39 PM
I would like to see theme variety. We already have the traditional themes like entrance, arena, catacombs, clock towers and so on. There is however one theme I would like to see in this game; Backyard garden. I remember the Hedge Maze/garden in CV 64 (I know. The game sucked). How awesome would it be if we have a literal rose garden in this game. Not some indoor garden like in Dawn of Sorrow but an outdoor one where it is still technically part of the mansion/castle.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on July 17, 2015, 09:15:43 AM
So, apparently Shenmue 3 just beat Bloodstained as most funded video game Kickstarter. While I'm a huge Shenmue fan I still would've liked to see Bloodstained stay on top, but it was inevitable I guess. People have been waiting for Shenmue for 14 years. Anyway, between all these KS successes, it's a victory for video game fans anyway. Let's  just hope Shenmue 3 doesn't blow....
Title: Re: The first sign rises with the full moon.
Post by: VladCT on July 17, 2015, 09:18:10 AM
Well, problem is it's friggin' Shenmue, what did you think was gonna happen? :V
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on July 17, 2015, 09:19:30 AM
Well, problem is it's friggin' Shenmue, what did you think was gonna happen? :V

Yeah, I edited my post a little :D
Title: Re: The first sign rises with the full moon.
Post by: BLOOD MONKEY on July 17, 2015, 10:57:33 AM
I'm pretty sure this is the largest thread in the dungeon so far
Title: Re: The first sign rises with the full moon.
Post by: uzo on July 17, 2015, 03:41:53 PM
I'm pretty sure this is the largest thread in the dungeon so far

Not even close:

   
"The Dragon Returns" - Castlevania Lords of Shadow Sequel (HERE BE SPOILER INFO)
568 pages
      
I knew it! Castlevania: Lords of Shadow!(SPOILERS HERE, PLZ USE THE SPOILER TAG)
566 pages
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 30, 2015, 10:31:19 AM
Shenmue beating kickstarter records mean nothing since it will obviously not be up to expectations, nor even be as played as often as Bloodstained Ritual of the Night will. 

Shenmue is an extremely overrated franchise.  A lot of gamers don't realize Shenmue flopped because it was a super
boring concept to begin with, and literally has no replay value, and less freedom than the average open world game.
Ryo sucks too.  There are heroes/protagonists that accomplished more significant things in a SINGLE GAME, than
what Ryo has done across TWO games.   

Especially these days with so many gamers thirsty for action and rant about boring and uneventful questing,
could find the newest Shenmue to be even less eventful than a Telltales game and less rewarding than other games.
 The canned Shenmue mmorpg was 1000x more interesting in concept and possibilities. 


but enough about that, Bloodstained Ritual of the Night being 2nd highest kickstarted funded game is still great, and with all the modes, content and features it's getting, it will be more of a gamer's game than those games that are too dependent on narrative to give players incentive to keep playing. 
Bloodstained has a story, but people don't need to play a IGAvania for the story to enjoy the overall gameplay and content.

and that's a great advantage!!

 Bloodstained is more of a gamer's game instead of an interactive movie or some semi sandbox with little action. 
and Bloodstained is really the better of the two.    ^_^
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on July 30, 2015, 01:52:11 PM
Shenmue beating kickstarter records mean nothing since it will obviously not be up to expectations, nor even be as played as often as Bloodstained Ritual of the Night will.

That really makes no sense. How do you even know Shenmue 3 won't be played as often? For all we know, in a couple years when these games are out, Bloodstained could wind up being an extremely terrible game, with Shenmue 3 being far superior.

Shenmue is an extremely overrated franchise.  A lot of gamers don't realize Shenmue flopped because it was a super
boring concept to begin with, and literally has no replay value, and less freedom than the average open world game.
Ryo sucks too.  There are heroes/protagonists that accomplished more significant things in a SINGLE GAME, than
what Ryo has done across TWO games.

I've attached a screenshot roundup of all reviewer scores of the previous two Shenmue games. And it does not look like a flop to me. The game did extremely well critically. It was deemed a commercial failure since its sales didn't compensate for its development costs, but it was still the fourth best-selling game on Dreamcast.

Bloodstained is more of a gamer's game instead of an interactive movie or some semi sandbox with little action. 
and Bloodstained is really the better of the two.    ^_^

Again, how could you possibly know Bloodstained is a better game? Neither of them are coming out for a couple years, so it's outright impossible to know.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on July 30, 2015, 02:00:46 PM
how could you possibly know Bloodstained is a better game? Neither of them are coming out for a couple years, so it's outright impossible to know.

It's actually quite simple.

Bloodstained is made by Iga and is a spiritual successor to Castlevania, and Shenmue 3 is not.
Ergo, on this Castlevania forum is is gentlemanly and right to give the gameplay edge to Bloodstained.

[sarcasm]Go to one of them there Shenmue forums and brag about 3 if you love it so much -- we dun server yer kind here[/sarcasm]

No actually please don't leave we love you very much and please stay.

:D
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on July 30, 2015, 02:18:53 PM
That's kinda missing the point of my argument, though. It doesn't matter that it's a spiritual successor to Castlevania, and it doesn't matter that this is a Castlevania forum. To argue that a game that is probably coming out in March 2017 is better than a game that's also not even close to release yet, when neither of them have proper gameplay footage or a playable demo out is a nonsensical argument.

Mind you, I'm no Shenmue fanboy. I thought the first one was pretty good, but it was something I played in short bursts. I don't even think I've ever beaten it, either. I didn't even know the second one was out here until a couple years ago.

But I'm just saying. Neither of the games are out, or even close to being out, and I'm 100% positive affinity hasn't played either of them, so to say one is better than the other in those circumstances makes no sense. Saying "I think Bloodstained will be better than Shenmue 3!" and saying "Bloodstained is better than Shenmue 3!" are two totally different statements, the latter making no sense at this point in time. And he stated the latter, hence my argument.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on July 30, 2015, 03:12:29 PM
Honestly, I still to this day don't have a gorram clue what Shenmue even is.

I do know that those who like it usually seem to regard it with the same fevered anticipation that born agains regard the Second Coming. Or like Valveheads regard the idea of Half Life 3.

But that still doesn't explain to me what Shamu--Shenron-- SHENMUE is.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on August 02, 2015, 11:54:56 AM
Hope we get another update soon, I wonder what the current build looks like now.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on August 04, 2015, 07:57:37 AM
New character:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FswuNo15.jpg&hash=1ddc3b7cc3d4197862e5a20103954ee8)
Title: Re: The first sign rises with the full moon.
Post by: VladCT on August 04, 2015, 08:39:14 AM
Wait, what? A Not!Gabriel with some Japanese elements? Source?

EDIT: Never mind, saw it on Siliconera.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on August 04, 2015, 09:44:19 AM
This is what Gabriel would have looked like in the original timeline.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on August 04, 2015, 10:54:36 AM
That looks a lot like Gabriel..
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on August 04, 2015, 11:21:31 AM
Well, judging by the topics started by affinity in the past (Onechanbara, countless Dynasty Warriors clones and the intense love for Harmony of Despair) I can safely say that we are the complete polar opposites in terms of taste in games. And it's all good. Even the worst Shenmue game would still give me more enjoyment than anything Onechanbara, Fist of the North Star or whatever Dragon Ball game she was hyping some time go. Differences in opinion is great.

I am equally excited for Bloodstained and Shenmue 3. Yes, it is possible.

On topic:
That new character is very Gabriel. I wonder if he's nice or evil. Or both.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on August 04, 2015, 12:19:39 PM
He looks like the type to take you to a Host Club, buy you coffee, give you a bouquet of roses, and then Blood Eagle you and pull out your still beating heart once you are thoroughly distracted.

He's sweet, then salty, in other words.

Like a bag of Sour Patch Kids.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on August 04, 2015, 12:36:53 PM

I most say the new character looks so good I like the design reminds me of CV Sotn so maybe gameplay trailer for gamescom... who know.  Kickstarter update soon will be good now.

Good info for the new person here:

 does not have a name yet
- he is a demon hunter
- he fought the demons that first came to Earth during an attack that occurred ten years before the game begins
- dual-sword wielding hero
- uses Japanese ofuda spells to fight enemies

Source: http://gonintendo.com/stories/239845-bloodstained-ritual-of-the-night-new-character-revealed (http://gonintendo.com/stories/239845-bloodstained-ritual-of-the-night-new-character-revealed)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on August 04, 2015, 12:38:44 PM
I most say the new character looks so good I like the design reminds me of CV Sotn so maybe gameplay for gamescom... who know so Kickstarter update soon will be good now.

Good info for the new person here:

 does not have a name yet
- he is a demon hunter
- he fought the demons that first came to Earth during an attack that occurred ten years before the game begins
- dual-sword wielding hero
- uses Japanese ofuda spells to fight enemies

Source: http://gonintendo.com/stories/239845-bloodstained-ritual-of-the-night-new-character-revealed (http://gonintendo.com/stories/239845-bloodstained-ritual-of-the-night-new-character-revealed)
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on August 04, 2015, 01:37:58 PM
Cool beans!  Like his design, looking forward to hearing more about him and the game in general!
Title: Re: The first sign rises with the full moon.
Post by: uzo on August 04, 2015, 01:47:19 PM
New character:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FswuNo15.jpg&hash=1ddc3b7cc3d4197862e5a20103954ee8)

LOL!!

This made my day.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on August 04, 2015, 02:38:08 PM
I imagine they'll "formally" announce the new character in an update soon. It's been a while since the last one.

I hope his name is Gabe Re'elle.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on August 04, 2015, 03:37:27 PM
So is this one of the new playable characters, maybe? Despite his totally Not!Gabriel look, I think he looks pretty awesome and would love to be able to play as him.
Title: Re: The first sign rises with the full moon.
Post by: X on August 04, 2015, 04:58:39 PM
I have to wonder what would happen if you were to remove all the spell wards off his arm.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on August 05, 2015, 01:31:39 AM
Hellooo~ Gabe, Nice seeing you again! hehehe.

I have to wonder what would happen if you were to remove all the spell wards off his arm.
Waffle can think about that.
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on August 05, 2015, 07:34:07 AM
So Richter shows up with a Combat Cross in Pachinkovania.

Now Gabriel shows up in this Not Metroidvania.

Huh.

That new character is very Gabriel. I wonder if he's nice or evil. Or both.

He's both. All the weird seal papers and bondage chains are probably for keeping the demon that possesses the right half of his body at bay.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on August 05, 2015, 10:00:22 AM
Maybe Bloodstained is a symbol for Konami, LoS, Cox and all those things. Making NotGabriel both evil and nice could be a way of saying: I hate LoS, cause it destroyed my career! But I like it too cause it made Bloodstained possible!

And NotGabriel is a representation of all those mixed emotions. And we probably get to kill him in the game, or he'll get killed by someone else, but not before helping us out, or something.  ;D
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on August 05, 2015, 05:39:31 PM
But IGA said he liked LoS...so this guy would be his love song to that mini-series.
Title: Re: The first sign rises with the full moon.
Post by: JR on August 06, 2015, 12:00:36 AM
Kinda hope they refine his design a bit (the coat and pants anyway, the rest looks cool), but he looks like he could be a badass. He'll be doing all kindsa ill shit, I'd wager.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on August 06, 2015, 01:07:38 AM
What's the symbol on his talismans supposed to be? It isn't angelic script and it isn't kanji either.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on August 06, 2015, 01:16:27 AM
What's the symbol on his talismans supposed to be? It isn't angelic script and it isn't kanji either.
Some sort of Kanji-fied Enochian glyphs?
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on August 06, 2015, 07:18:52 AM
Love the design on the new guy. Very Gabriel/John Morris in appearance. I can't wait to play bloodstained on my vita!

 
Maybe Bloodstained is a symbol for Konami, LoS, Cox and all those things. Making NotGabriel both evil and nice could be a way of saying: I hate LoS, cause it destroyed my career! But I like it too cause it made Bloodstained possible!

And NotGabriel is a representation of all those mixed emotions. And we probably get to kill him in the game, or he'll get killed by someone else, but not before helping us out, or something.  ;D

I hope Iga doesn't blame his past career woes on LOS. The only reason Konami went with a different dev was because Iga's games were falling short. He would only have himself to blame, not cox or anybody else.

And by the way Onechanbara is super fun.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on August 06, 2015, 01:42:28 PM
At first I wasnt keen on the Gabriel lookalike, but wow, what Shelvy said makes sense XD
Title: Re: The first sign rises with the full moon.
Post by: Zetheraxza on August 07, 2015, 03:57:12 PM
I like this character. For once it's not another generic bishonen character.  Being a JoJo's Bizarre Adventure fan, this has me pumped. He does give off that Gabriel/Simon/Julius bit... Aesthetic wise, Gabriel but I think this Character is... Julius Belmont. He is a demon hunter and Miriam may have those powers and he ends up fighting her ala AoS style only to be shown mercy perhaps... but that's just my take.

In all honesty, sure LoS was a disappoint with some good things, but I've nothing against Gabriel Belmont. He was a nice character but he was an understatement as The Prince of Darkness.

They should change his pants colour to be black. I never loved that Santa Belmont shit though...
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on August 07, 2015, 06:10:44 PM
Gabriel would have been so much cooler if he was separate character from Dracula.

They should have just had a different Dracula altogether. More of a traditional Dracula!

I get bummed when I think that they almost did a Castlevania 1 remake. That would have been better.

Still, it's a great game. I loved every moment of it after the first 3 stages.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on August 07, 2015, 07:30:07 PM
Gabriel would have been so much cooler if he was separate character from Dracula.

They should have just had a different Dracula altogether. More of a traditional Dracula!

I get bummed when I think that they almost did a Castlevania 1 remake. That would have been better.

Pretty much this. Expand the castle sections and remove the hours-long werewolf jungle ruins and it would've been much much much better. They should've just stuck to being a CV1 remake, really. Would've on par for the course, given Haunted Castle, Super Castlevania IV, and Castlevania Chronicles. When you move to a new platform...retell Simon's story.
Title: Re: The first sign rises with the full moon.
Post by: thernz on August 08, 2015, 12:53:12 PM
Thankful for Gabriel becoming Dracula, if only for the parts of Lords of Shadow 2 where Dracula and Zobek chill in mega corporation building, and Dracula always has to leave thru the Long Loading Elevator.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on August 13, 2015, 01:47:47 AM
Here is the full video of CV boss og stage at Gamescom 2015

https://www.youtube.com/watch?v=uA8a_Nvd_bw (https://www.youtube.com/watch?v=uA8a_Nvd_bw)



Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on August 13, 2015, 01:56:40 AM
Here is the full video of CV boss og stage at Gamescom 2015

https://www.youtube.com/watch?v=uA8a_Nvd_bw (https://www.youtube.com/watch?v=uA8a_Nvd_bw)

For those that don't wanna watch the video:

-Crossplay functionality between the PC and Xbox One versions of Bloodstained.
-Not!Gabriel has no official name as of yet. He is a demon hunter, who fights the demons that appear in the world 10 years before the events of Bloodstained. He wields dual swords, and uses Japanese spells as well.
-IGA isn't very good at cracking a whip.

From how they describe Not!Gabriel, it's rather in-depth about his abilities, so he sounds like more than just an NPC. Perhaps a boss, or -- from what I gather on his history -- even being playable (perhaps in the prequel minigame).
Title: Re: The first sign rises with the full moon.
Post by: Zetheraxza on August 13, 2015, 02:46:21 AM
He actually got the whip on stage? Haha, he is so lame but I like how humble he is and his Engrish is much better than Hideo Kojima.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on August 14, 2015, 04:01:37 AM
IGA must have been practicing English. His English skills have improved.
Title: Re: The first sign rises with the full moon.
Post by: X on August 14, 2015, 11:15:20 AM
Quote
I like this character. For once it's not another generic bishonen character.

Diddo. That kind of thing was wearing itself out way too fast in the latter half of the CV series.
Title: Re: The first sign rises with the full moon.
Post by: Zetheraxza on August 19, 2015, 06:36:40 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fuploads%2Fbloodstained-new-character.jpg&hash=88a47f122bc91d27f65b297916857342)

Update #29

Quote
斬月 — Zangetsu — 42 —  Male

Coming from a small country far away in the East, Zangetsu specializes in fighting demons. He makes his way to England when the demons first show up 10 years before the main story of Bloodstained begins.

He uses a dual katana fighting style along with Japanese “ofuda” paper incantations to destroy his demonic foes.

During his long battle to keep the demons at bay he loses his left eye and right arm. Using a special Ofuda spell he is able to animate a wooden prosthetic arm to nearly the same level of mobility as his original arm. The Ofuda that covers his missing left eye grants him the ability to see both auras of both the living and dead.

He lost a great deal of friends during his 10 years of fighting, creating an absolute hatred for not only the creatures themselves but also the Alchemists that brought them to the Earth.

More from IGA:

Zangetsu is a character I came up with when trying to answer this question: What happened in the lost time between the appearance of the demons on earth and Miriam's awakening 10 years later?

In all my games I’ve never had a Samurai character appear, much less a character from Japan, so I’m using the opportunity of working in this new universe to try something new.

The character is an interesting blend—he wears a Western coat, reminiscent of the era, but has it half open, which is a very Japanese style. I wanted to show off a bit of his wild nature with the design. We are still working out the Ofuda concept, so please bear with us.

It’s kind of ironic—I was able to come up with Miriam, Johannes, and Gebel’s name rather easily, but landing on a good Japanese name ended up taking a long time.

- IGA

Yeah... He is definitely Snake with that 'Prosthetic Arm'. Hopefully he gets voiced by Hayter.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on August 19, 2015, 08:10:06 PM
Doubtful on Hayter being this guy's voice. There likely won't be that many characters, so I doubt they'd share actors with that small of a cast.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on August 19, 2015, 10:46:17 PM
Finally a new update: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1323608 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1323608)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on August 19, 2015, 11:13:29 PM
If not Hayter, then Belgrade?
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on August 20, 2015, 12:32:17 AM
If not Hayter, then Belgrade?

Possibly, but the only reason I find this unlikely is because the campaign page says Belgrade is making a cameo appearance. Zangetsu (that is his name, right?) seems to be playing a larger role in the plot, and even if it is a small role, it certainly isn't a cameo.

Also, the update says we can up our pledges for more backer rewards despite the campaign being over. Really considering moving up a tier or two...
Title: Re: The first sign rises with the full moon.
Post by: crisis on August 25, 2015, 05:13:16 PM
i havent pledged a single penny :[ did i miss the boat? or is there still a life rafter i can grab ahold of
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on August 25, 2015, 09:01:37 PM
You can always get it when it comes out :D I think they're also doing a slacker backer type thing, I can see if they let new people on board, or if it only lets backers change their amounts.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on August 29, 2015, 11:51:56 PM
YES FOLKS NEW PAX PRIME INFO:

A lot of the panel was going into what it took to run this campaign and make it an actual success. I transcribed most of the key points below:

Before the Campaign

    Miriam was Frakenstien/Golem/Homonculous type creature > moved to a Human but Cursed character to make it easier to relate to her
    Miriam was more "sexy" to show off skin for the Crystal Curse > moved to more moderate design as seen
    Game was a globetrotting event (in part because ti was a more publisher friendly model to add DLC) > moved to Castle (for the fans)
    Success of Mighty No. 9 helped Ben convince Iga to jump Konami ship
    Went to all sorts of publishers for a year > got the runaround
    Kickstarter model works for games that appeal to small but rabid fanbases
    Were worried that 2014 was a down year for Kickstarter


Campaign Tips

    Try/consider weird stuff, but don't get attached to anything
    Stuff for campaigns should make things better for the backers
    All sides have to work together to make enticing but realistic stretch
    Plan MONTHS ahead
    Make meaningful updates
    Respect the backers – fans take curs from you
    Help build the fandom (something in place for the game to launch into)
    Talk to fans, make them feel appreciated and happy


Sword vs Whip

    Came about as a teaser
    Ended up being key in getting feedback to adjust campaign before it even launched.
    Discussion that followed was watched & influenced stretch goals and manner in which campaign was written.


The Campaign Launches!

    30 “FUNDED!” images made for each day of campaign, were stunned things went so well
    They all made bets on total money at the end, EVERYBODY lowballed
    Inticreates put in a lot of time & effort into the campaign (before and during), Main artist ran ragged
    Mad meetings to make strong but realistic stretch goals

Customize!

    “Customize” system for Bloodstained announced (see art posted already), may influence stats as well
    More creative collaborations in game are teased, especially with regards to the Customize system (note that the bottom right outfit in the art is a Gunvolt reference)


Future of Kickstarter

    Shout out to FIG
    More Publisher backed Kickstarters are coming........
    Konami licensing out some of its IPs out to others?


A new "Ask IGA" is also coming soon to make up for the fact the Q&A session was cut short

Source: http://www.neogaf.com/forum/showthread.php?t=1044304&page=228 (http://www.neogaf.com/forum/showthread.php?t=1044304&page=228)
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on August 30, 2015, 08:54:40 AM
thanks for that super handy summary.  i love the idea of building up the fandom and then "launching into" it.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on August 30, 2015, 09:05:41 AM
The Bloodstained kickstarter probably had the best campaign I have ever seen. It should win some kind of award. They just did EVERYTHING right, and it paid off. It was really obvious that something like the failed RedAsh kickstarter had no clear direction or plan. It was a vague mess. Bloodstained on the other was both clever, involving and interactive, and the stretch goals made sense and felt satisfying.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on August 30, 2015, 10:12:37 AM
The Bloodstained kickstarter probably had the best campaign I have ever seen. It should win some kind of award. They just did EVERYTHING right, and it paid off. It was really obvious that something like the failed RedAsh kickstarter had no clear direction or plan. It was a vague mess. Bloodstained on the other was both clever, involving and interactive, and the stretch goals made sense and felt satisfying.

This exactly!  It's felt that they've listened to us the fans the whole time, seeing what sort of things we want, and then coming up with really good ideas.  The positive, engaging attitude and openness has, I'm very willing to bet, only helped boost it even further.  I agree, it definitely needs an award.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on August 30, 2015, 11:24:25 AM
I have not even slightly lost any of my excitement about this game.  If anything, I think it's grown!
Title: Re: The first sign rises with the full moon.
Post by: JR on August 31, 2015, 02:36:31 AM
I haven't really paid much attention to other KS projects to judge, but I have to agree that this one felt perfect. They've definitely earned every bit of success they'll get with this. I'm really hoping IGA surprises us all, particularly with a generous budget this time around.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on August 31, 2015, 03:01:16 AM
This exactly!  It's felt that they've listened to us the fans the whole time, seeing what sort of things we want, and then coming up with really good ideas.  The positive, engaging attitude and openness has, I'm very willing to bet, only helped boost it even further.  I agree, it definitely needs an award.

Yes, I believe they mentioned that during the panel. They really paid attention to what the fans wanted, I think the whole 'game set in a castle,' for instance, was decided on because that's what they heard people on twitter clamor for. It sure paid off :D
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on August 31, 2015, 02:29:03 PM
That was hilarious to watch too...so shamelessly using them to win their Bingo game! X-D
Title: Re: The first sign rises with the full moon.
Post by: Zetheraxza on September 05, 2015, 03:08:53 PM
If there will be sequels, I hope it takes place in other locations as well instead of just a Castle. Koji Igarashi has done well to make a "Castlevania" game for his Grand Comeback but as fans, lets not pressure him to make another game that involves Castles. This is not a Castlevania game. I hope to see what else he can do for the sequel. Igarashi to me is the Father of the Metroidvania genre and I want to see what else he can do with it. I want more locations for the sequel.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on September 05, 2015, 11:21:37 PM
Tell that to the folks of Bloodstained. I'm sure they'll listen. :)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on September 09, 2015, 10:54:42 PM
Hey folks!

Will Bloodstained: Ritual of the Night be on Tokyo Game Show 2015 next week?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on September 10, 2015, 02:49:59 AM
I've looked at the exhibitors list on the TGS website and INTI CREATES is there.
I am not sure if they'll be showcasing Bloodstained.
http://expo.nikkeibp.co.jp/tgs/2015/en/map/list/detail/popup.html?id=28&theme=BtnIndies (http://expo.nikkeibp.co.jp/tgs/2015/en/map/list/detail/popup.html?id=28&theme=BtnIndies)
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on September 10, 2015, 04:54:15 AM
I still wouldn't expect to see any footage until next year, though.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on September 15, 2015, 11:48:47 PM


O hai Lelygax.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on September 16, 2015, 02:45:04 AM
Congrats Lely! IGA answered your question. :)

And on the KS page.
They're sending out surveys on emails registered to KS accounts!
Title: Re: The first sign rises with the full moon.
Post by: Zargon on September 16, 2015, 03:12:52 AM
So I have been following this thread since practically the start, and have followed the dungeon from time to time as a lurker since the very old days.

The backer surveys have gone out, and I decided to choose the dungeon clan. I hope you will accept me as one of your own!
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on September 16, 2015, 03:29:54 AM
Welcome to the Dungeon, Zargon!

It's great that you've finally stopped lurking and started participating.
Just follow the Dungeon rules and we'd be very happy to accept you. :)
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on September 16, 2015, 01:56:39 PM
What did you all put down as your name to be credited? I just went with "beingthehero", for now anyways. Apparently you can go back and change it.
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on September 16, 2015, 03:16:13 PM
Checking in, reporting that I've received my survey.

I put "CastlePokemetroid" under "Dungeon Clan" for the credits.

Can't wait to see my username in the credits haha
Title: Re: The first sign rises with the full moon.
Post by: BLOOD MONKEY on September 16, 2015, 04:43:15 PM
I haven't backed at all ;-;
i has no monu ;_;
send halp & monu
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on September 16, 2015, 05:59:03 PM
I just did mine too.  Did anyone realize there were two haiku in the email? :-D

Question though...my sister did the $175 tier I think...and she's being charged shipping.  I wasn't.  Any idea why that might be?
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on September 16, 2015, 06:31:50 PM
Just filled out the survey!  ;D
Looks like I'll be getting myself a PS4 after all. Was gonna go for the PSVita version but, what the heck...the console versions should be the definitive ones, so that's the way to go, I think. And I am certain I'll be a PS4 owner by 2017. Unless the world ends before that, in which case I'll sue....someone.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on September 16, 2015, 08:30:30 PM
Me hasn't got my survey yet.../starts crying
Title: Re: The first sign rises with the full moon.
Post by: Zargon on September 16, 2015, 10:32:19 PM
Thanks Shiroi! ;D

I put Zargon for my name, of course. I did the 125 tier, and decided to get a digital copy of the game for steam, plus a physical copy of the Wii U version. This would be for my personal collection mostly, although I suppose it would give me the opportunity to see how good/bad a job they did porting it over. A PS4 is probably an inevitability, seeing as how Japan has predictably decided to go in hard on it.... but that certainly doesn't mean I have to get one right away! I foresee a computer upgrade in my future before that anyway.
Title: Re: The first sign rises with the full moon.
Post by: JR on September 17, 2015, 01:06:23 AM
I sandwiched my username in between my first and last name.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on September 17, 2015, 01:42:48 AM
Me hasn't got my survey yet.../starts crying

According to the KS page:
(If it's Monday and you still don't have your survey, send us an e-mail: orders@fangamer.com.)
It still isn't Monday, so maybe you just have to wait, prunyuu~.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on September 17, 2015, 02:59:22 AM
Done!  :)  I've opted for the PS4 version, likewise figuring out that I'll probably have one by then.  I've chosen to go by my username here (although was considering using my SCA name), and of course, am par of the Dungeon Clan!  :D
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on September 17, 2015, 04:35:26 AM
Got it. Steam version here. :)
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on September 17, 2015, 06:22:29 AM
Me hasn't got my survey yet.../starts crying

Senpai will never notice you~
Title: Re: The first sign rises with the full moon.
Post by: Sir Nicko on September 17, 2015, 03:38:05 PM
Dungeon Clan - GET

Proud to be back in the forums after a 6 year hiatus. Used to be "Soma Cruz" back in the day. Decided to just put my full name: Nickolas Butler. Wanted to parenthesis, but unfortunately character limit wouldn't allow.

Ended up going with PS4 physical and Steam-digital for my $300 tier. Also added a Wii U physical on for support. I originally planned to get PS vita instead of Steam, but sadly just learned Beta access requires a PC version of some kind. Guess I will just pick that up some point down the road.

Hope we have something to talk about in the not too distant future! I foresee a long lull before the excitement really ramps up again.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on September 17, 2015, 05:07:05 PM
I guess Bloodstained is the only thing going on for us CV fans from now on, and knowing that it's not out for another one and a half years is a little painful. It's the first time since the 80's that I no longer take Castlevania for granted. I don't think we'll see another (proper) console/handheld game for a veeery long time, possibly never.

So yeah. Spring 2017 is our next stop. And god knows what'll happen after that. I think IGA might wanna use some assets and the engine to make more games, so there's always that. Unless the publisher abandons him after Bloodstained. Ugh! The uncertainty of it all!
Title: Re: The first sign rises with the full moon.
Post by: Dengo vlad tepes on September 18, 2015, 12:29:54 AM
Got it! I'm on the Dungeon clan - Dengojin

I went with 3 PS4s 2 digitals 1 physical and steam for beta access...now the long wait begins
Title: Re: The first sign rises with the full moon.
Post by: uzo on September 18, 2015, 05:04:45 AM
Sadly they did not give me almost enough space for my actual name, let alone putting my username in despite it being only 3 letters...

Not like my name is a secret anyway I guess. It's in the credits of all my games...
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on September 18, 2015, 06:52:38 AM
PS4 digital and Wii U physical copy here. Used my nickname and last name for the credits under the Dungeon Clan.  ;D

Do you only get the Beta if you got the Steam version?
Title: Re: The first sign rises with the full moon.
Post by: RichterB on September 18, 2015, 11:41:19 AM
According to recent news developments, Konami really is shutting down all of its AAA games except Pro Evolution Soccer: http://www.destructoid.com/it-looks-like-konami-s-giving-up-on-big-release-titles-311375.phtml (http://www.destructoid.com/it-looks-like-konami-s-giving-up-on-big-release-titles-311375.phtml)

If this is true, IGA got out at just the right time. But how strange is it that the FOX Engine won't be getting used much when it was specifically developed for years to help the future of big Konami AAA games.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on September 18, 2015, 02:17:03 PM
I hope they give the FOX engine back to Kojima :/
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on September 18, 2015, 04:45:52 PM
Well, looks like it's farewell Castlevania, as suspected, in its true splendour.  Lord Dracula is now diminished, banished into teh realm of pachinko.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on September 18, 2015, 07:35:15 PM
Well, they could always port Castlevania The Arcade to iOS and Android. I've never played it but I imagine it could work with swiping motions on your screen?

C'mon Konami, you can do it. It's mobile! Isn't that what you love?
Title: Re: The first sign rises with the full moon.
Post by: JR on September 19, 2015, 02:32:22 AM
Crossing my fingers that IP's will be sold, rather than Castlevania being relegated to mobile/pachislot hell...

...but we all know better.  :'(
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on September 19, 2015, 03:22:05 AM
Help us, Iga-san.  You're our only hope.

Our future is now Bloodstained.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on September 19, 2015, 05:51:15 AM
Are we now the Pachislot Dungeon
Title: Re: The first sign rises with the full moon.
Post by: Oniros on September 19, 2015, 08:12:56 PM
Goodnight, sweet prince (of Darkness).
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on September 19, 2015, 10:41:19 PM
Are we now the Pachislot Dungeon

It has a nice ring to it.  ;D
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on September 20, 2015, 02:47:47 AM
It has a nice ring to it.  ;D

It should be the forum nickname. Someone make it happen.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on September 20, 2015, 03:16:20 AM
Goodnight, sweet prince (of Darkness).

...May flights of devils wing you to your rest.
Title: Re: The first sign rises with the full moon.
Post by: affinity on September 24, 2015, 06:59:21 PM
Well in Contra, Jaguar and Sayuri are the first samurai characters added to the series.   did they say if Bloodstained will have about 3 playable characters? perhaps there is a 3rd, though Miriam is the bestest. 
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on September 25, 2015, 01:10:59 AM
Well in Contra, Jaguar and Sayuri are the first samurai characters added to the series.   did they say if Bloodstained will have about 3 playable characters? perhaps there is a 3rd, though Miriam is the bestest.

The samurai guy perhaps.
Title: Re: The first sign rises with the full moon.
Post by: Darth Cariss on September 25, 2015, 05:00:20 AM
So did we ever determine if the creator of this thread was actually IGA/someone who works for IGA? Just curious.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on September 25, 2015, 05:04:59 AM
Someone from Fangamer most likely. They are the people who ran the campaign.   
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on September 25, 2015, 11:10:38 AM
Whoever it was, it's definitely my favorite one-time poster ever.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on September 25, 2015, 10:41:00 PM
Whoever holds the quarterwoman twitter account.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on September 26, 2015, 07:25:04 AM
Nagumo is correct.
Trust me on this.
Title: Re: The first sign rises with the full moon.
Post by: crisis on September 29, 2015, 05:59:21 PM
Quote
So did we ever determine if the creator of this thread was actually IGA/someone who works for IGA? Just curious.

it was me

you're welcome
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on October 05, 2015, 01:32:13 PM
Hey folks!

I have a feeling new kickstarter update will be around Halloween....

I'm right?
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on October 05, 2015, 02:41:23 PM
Wouldn't surprise me :)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on October 28, 2015, 11:06:29 PM
Halloween is soon, anyone hoping for an update? :P
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on October 29, 2015, 12:56:53 AM
Yeah, I'm betting the update will be on Halloween :D
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on October 30, 2015, 06:34:48 PM
Halloween Bloodstained update is up!  As expected!  :D  I won't post any spoilers, but things look to be progressing well, and a new (old) person is back with the team.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on October 30, 2015, 08:06:27 PM
Halloween Bloodstained update is up!  As expected!  :D  I won't post any spoilers, but things look to be progressing well, and a new (old) person is back with the team.

I've listened to Ben Judd's podcast, too. I like how he spelled doom for Castlevania.

It's a shame Konami is soiling one of its greatest franchises "because pachinko."
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on October 31, 2015, 02:34:47 AM
I've read the update. Those background concept art looks lovely.
Jorge has to share the code for the dungeon clan. hahaha!

I wish I had the time to listen to the podcast...  :'(
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on October 31, 2015, 11:46:14 AM
Heh heh heh... stay tuned around when it comes out.
I've got what ya need.
Title: Re: The first sign rises with the full moon.
Post by: Charlotte-nyo:3 on October 31, 2015, 01:16:16 PM
Good to see a new (old) developer working on the game to lend more of the feel of the past Metroidvanias to this one. Curry the Kid was a nickname that was so odd it always stuck out when I saw it in the credits. I didn't realize he was the director of Harmony of Despair until I looked on MobyGames though. Seems he also worked on Ground Zeroes.
Title: Re: The first sign rises with the full moon.
Post by: affinity on November 06, 2015, 09:06:41 AM
Castlevania fans really should acknowledge Castlevania Harmony of Despair as one of the greatest videogames of all time.

Ever since it's debut on Xbox360, fans played it more times and more frequently than all of the previous Castlevania games to date.   the 6 players co-op is genius and even starting out and playing solo, it is one of the most challenging Castlevanias of all (before the exploits). 

Plus the greatest variation of playable characters from an official Castlevania game.

of course it could be improved upon, but for their first new innovative style of Castlevania, that combines classic Castlevania with IGAvania elements too along with massively cooperative elements that are timeless in itself,
I drool at the thought of a future Bloodstained game getting a 6 players co-op game like Castlevania Harmony of Despair.

  CVHD deserved all the hype and saves the LoS series was getting, and more.  Really, if that made Dark Souls or Halo record breaking sales, it could have been an ongoing supported series in itself with more Chapters, more Characters, more Hunter Skills, more loot, more enemies, bosses, etc.  etc.

CVHD is a pure gameplay and player driven Castlevania experience that can't be matched nor substituted. 
it should get a port to PS4, it would win more attention.

though yea it does deserve a sequel, but anyways, Bloodstained is the franchise that can grow faster.

though yea would be great for CVHD formula to continue to be used and improved upon.

CVHD was like the Castlevania 1 of its own formula.   what a shame would it have been if Castlevania 1 was
released and then that formula dropped with no sequels.

 that's what it feels like for CVHD, they created a masterpiece with massive replay value and timeless pick up and play qualities, and the whole situation led to Konami stupidly dropping support, key developers leaving or pushed to other
projects, and that formula being left to waste instead of nourished to produce sequels that improve, expand and surpass the previous ones.   :)

there's so much potential there that surpasses even the greatest single player and multiplayer games ever created.

Title: Re: The first sign rises with the full moon.
Post by: Gunlord on November 06, 2015, 02:37:06 PM
/me winks knowingly at affinity
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on November 06, 2015, 07:14:38 PM
Castlevania fans really should acknowledge Castlevania Harmony of Despair as one of the greatest videogames of all time.

Ever since it's debut on Xbox360, fans played it more times and more frequently than all of the previous Castlevania games to date.   the 6 players co-op is genius and even starting out and playing solo, it is one of the most challenging Castlevanias of all (before the exploits). 

Plus the greatest variation of playable characters from an official Castlevania game.

of course it could be improved upon, but for their first new innovative style of Castlevania, that combines classic Castlevania with IGAvania elements too along with massively cooperative elements that are timeless in itself,
I drool at the thought of a future Bloodstained game getting a 6 players co-op game like Castlevania Harmony of Despair.

  CVHD deserved all the hype and saves the LoS series was getting, and more.  Really, if that made Dark Souls or Halo record breaking sales, it could have been an ongoing supported series in itself with more Chapters, more Characters, more Hunter Skills, more loot, more enemies, bosses, etc.  etc.

CVHD is a pure gameplay and player driven Castlevania experience that can't be matched nor substituted. 
it should get a port to PS4, it would win more attention.

though yea it does deserve a sequel, but anyways, Bloodstained is the franchise that can grow faster.

though yea would be great for CVHD formula to continue to be used and improved upon.

CVHD was like the Castlevania 1 of its own formula.   what a shame would it have been if Castlevania 1 was
released and then that formula dropped with no sequels.

 that's what it feels like for CVHD, they created a masterpiece with massive replay value and timeless pick up and play qualities, and the whole situation led to Konami stupidly dropping support, key developers leaving or pushed to other
projects, and that formula being left to waste instead of nourished to produce sequels that improve, expand and surpass the previous ones.   :)

there's so much potential there that surpasses even the greatest single player and multiplayer games ever created.

This is why Harmony of Despair 2 needs to happen.
I was so deep into this game, Legitimately Maxing Jon, got every soul for Soma, making Charlotte OP.
Welp, off to make a new topic.
Title: Re: The first sign rises with the full moon.
Post by: PFG9000 on November 06, 2015, 08:12:30 PM
I'm not sure I'd call Harmony of Despair one of the greatest videogames of all time, but I really did have tons of fun with it.  I put dozens of hours into the Xbox360 version, and then did it all over again with the PS3 version.  Maxed out classic Simon is a beast!  I still play it off and on today.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on November 07, 2015, 06:09:36 PM
Castlevania fans really should acknowledge Castlevania Harmony of Despair as one of the greatest videogames of all time.

Ever since it's debut on Xbox360, fans played it more times and more frequently than all of the previous Castlevania games to date.

What on earth are you talking about? Are you drunk? Do you have numbers to back this up?
Title: Re: The first sign rises with the full moon.
Post by: VladCT on November 07, 2015, 07:02:53 PM
Bruh, it's affinity. Blind worship of CVHD flows in her veins. :V
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on November 08, 2015, 01:44:17 AM
What on earth are you talking about? Are you drunk? Do you have numbers to back this up?

Yes I also read this and went "wtf"...

How can anyone possibly account for the amount of times someone has actually played a game in the privacy of their own life, this is not possible.
Also how are you accessing how many times someone has played and/or finished HOD online, and this as opposed to other CV games. If you're going by sales alone, this does not necessarily constitute how many times a game has been played, let alone played through.

I understand supporting a series/ game that one loves, however, sorry to be blunt that HOD post seems like a massive dickride from a fan. Seriously we get it, you like the game, I'm not saying you're not entitled, but don't spill bs to try to back up something to others.

Facts , percentages and evidence please.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on November 08, 2015, 01:47:11 AM
This is a Bloodstained thread. Please keep all the other stuff out of it.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on November 08, 2015, 04:06:27 AM
This is a Bloodstained thread.

Noted and loving the several interpretations this text can assume.

Speaking of Bloodstained, I saw there is a character named Zangetsu... Mindblown
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on November 08, 2015, 09:54:17 PM
Noted and loving the several interpretations this text can assume.

Speaking of Bloodstained, I saw there is a character named Zangetsu... Mindblown

Yup. I know how you guys love puns and all those word-plays. :)
Title: Re: The first sign rises with the full moon.
Post by: affinity on November 10, 2015, 09:18:25 AM
Do you think Bloodstained may have multiple endings?

maybe there is a dark one like Streets of Rage 1's.   Miriam can take over the castle and sit on the throne.

Title: Re: The first sign rises with the full moon.
Post by: X on November 10, 2015, 10:36:11 AM
Quote
Do you think Bloodstained may have multiple endings?

I wouldn't put it past IGA to implement multiple endings in some form or another. All of the Metroidvania games he's made all have multiple endings depending on what you do in-game.
Title: Re: The first sign rises with the full moon.
Post by: TheTextGuy on November 10, 2015, 11:51:57 AM
maybe there is a dark one like Streets of Rage 1's.   Miriam can take over the castle and sit on the throne.

Funny thing since AoS and DoS did something similar (protagonist becoming a villain, complete with throne).  Maybe one of the other characters might be shown to try and stop her in that hypothetical bad ending.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on November 10, 2015, 03:28:35 PM
Do you think Bloodstained may have multiple endings?

maybe there is a dark one like Streets of Rage 1's.   Miriam can take over the castle and sit on the throne.

Hell yeah. Given there's some mystery surrounding the plot the non-canon ending(s) may be drastically different from the canon ending.

I wouldn't be surprised if we got a couple of endings which happen earlier too, such as "defeating the Sisters" in POR rather than what is supposed to happen.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on November 10, 2015, 03:34:10 PM
Endings:

-Killing Gebel
-Killing Gebel but learning the truth: Johannes is the true mastermind, then killing Johannes.
-Failing to kill Gebel, becoming the new "plot device villain of the week" thus unlocking Zangetsu mode.

Calling it.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on November 10, 2015, 04:30:15 PM

-Killing Gebel but learning the truth: Johannes is the true mastermind, then killing Johannes.


Called this from the start too ;)

Johannes is way too friendly and in urban slang kind of sounds like "Yo' highness"

Brilliant mind that I am  8)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on November 10, 2015, 10:21:24 PM
Endings:

-Killing Gebel but learning the truth: Johannes is the true mastermind, then killing Johannes.


I think I called that one before too.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on November 10, 2015, 11:02:51 PM
I think I called that one before too.

Called this from the start too ;)

Johannes is way too friendly and in urban slang kind of sounds like "Yo' highness"

Brilliant mind that I am  8)

I also called it as soon as the first picture of Johannes surfaced. I'm just calling it again. Johannes is too much of a goody-two-shoes.

EDIT: Here's where I called it:

Johannes is the villain.

Calling it.

I was faster than you both lalalalala~  :P
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on November 11, 2015, 12:51:03 AM
I was faster than you both lalalalala~  :P

True. I see OOE elements in this game and that makes me like it.
Title: Re: The first sign rises with the full moon.
Post by: coinilius on November 11, 2015, 05:55:51 AM
True. I see OOE elements in this game and that makes me like it.

I'm playing OoE at the moment and really enjoying it so if there are similar elements in Bloodstained then I am all for it!
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on November 11, 2015, 07:39:08 AM
I'm playing OoE at the moment and really enjoying it so if there are similar elements in Bloodstained then I am all for it!

You're DAMN right it's good :)

Just saw a yt vid of Iga playing Bloodstained. I know it's unfinished but it looks smooth af!!!
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on November 11, 2015, 10:09:24 PM
@plot: I was asleep when you called it. sigh.... This is what happens when you live on the other side of the globe.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on November 12, 2015, 03:51:46 PM
That's how I feel sometimes, and I'm not even sure the side where I live is that different from most people here!
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on November 29, 2015, 12:29:53 PM
WOW!   Yes next weak.

In next week's update, Inti Creates will unveil two of the shaders they've been developing. Here's a glimpse.

https://twitter.com/swordorwhip
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on November 30, 2015, 12:52:03 AM
First thing that came into my mind: Shaders....?
Sees the photo: Eyeshadow!
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on December 04, 2015, 01:26:16 PM
Is it bad that my first reaction to that was "holy cow Miriam has a short skirt"
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on December 04, 2015, 02:40:24 PM
I think I like the first one the best. It reminds me of DXC for some reason.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on December 04, 2015, 05:06:57 PM
Wow, with this update, we see Miriam go "Through a ROOM"!
Title: Re: The first sign rises with the full moon.
Post by: Dremn on December 04, 2015, 05:22:52 PM
So far this is reminding me of Dracula X Chronicles, and I'm totally fine with that. Interested in what the other two shaders look like, what we have here looks nice but I think a combination of both would look great; 1's warm soft glow with the 2's etching style shadow aesthetic.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on December 04, 2015, 06:32:28 PM
WOW!  Looking great!  I prefer the first one.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on December 04, 2015, 07:06:04 PM
 Im gonna go against the grain and say I like the second one.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on December 04, 2015, 07:11:05 PM
I like the second one better, as the first one looks a tad too foggy for my tastes. Looks like there is a strange bright blue fog on the first picture, dunno.

Also, I like how, when making the image at a small size, Miriam looks vaguely like the sprite I made of her way back and posted here at the Dungeon :3

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151205C%2Fezimba15969566510904.png&hash=a82279bd9c247faeaf6e3011579e517c)
Title: Re: The first sign rises with the full moon.
Post by: VladCT on December 04, 2015, 07:39:44 PM
I also like the second one better, if only because the environment looks better there. Would've preferred if the hatching used finer lines though.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on December 04, 2015, 08:09:08 PM
Wait are these images from the game? https://www.youtube.com/watch?v=TU-NF6SJxps (https://www.youtube.com/watch?v=TU-NF6SJxps) I thought this was what it looked like
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on December 04, 2015, 09:41:43 PM
Can there be a shader that's in between the first and the second one?
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on December 05, 2015, 04:12:53 AM
I think I prefer the first one, if only cause the sprite looks better and cellshadier. It all depends on the art direction for the entire game, I guess.

I also have to be a little critical of the background in this screenshot. It looks very...clean? And pedestrian. Or maybe it lacks detail. I understand it's a very early screen, obviously.. And I guess it's possible that this particular part of the castle is supposed to be exactly like that, but I want more intricate details, like on the wooden rail. And the chairs look odd. I hope we'll see more detailed architecture, statues, crumbling walls and gothy atmosphere.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on December 05, 2015, 04:44:47 AM
I like the second one, because the details are much cleaner, but if you go to the project page and see the rest of the images with close up pictures of Miriam, you'll notice that the first shader is better for close up scenes, while the second one is better for far scenes, so i think a combination of both of them would have been the ideal shader.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on December 05, 2015, 10:58:09 AM
Wait are these images from the game? https://www.youtube.com/watch?v=TU-NF6SJxps (https://www.youtube.com/watch?v=TU-NF6SJxps) I thought this was what it looked like

Regarding the images, I like both equally I think.  But I also liked the style as it appeared in the video quoted above.  I'm fine with whatever direction they choose because it all just looks awesome!
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on December 05, 2015, 10:14:27 PM
Regarding the images, I like both equally I think.  But I also liked the style as it appeared in the video quoted above.  I'm fine with whatever direction they choose because it all just looks awesome!

Really? Yeezus no please don't make it 2.5d... Use sprites ffs it looks and feels so much nicer. This 2.5d is looking way too lacking in character. :(
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on December 06, 2015, 02:52:04 PM
Really? Yeezus no please don't make it 2.5d... Use sprites ffs it looks and feels so much nicer. This 2.5d is looking way too lacking in character. :(

Look on the bright side, so far it's looking 1000x better than mighty no. 9.
I wonder if they'll utilize the 2.5D in interesting ways, best if IGA plays some Klonoa for some good ideas.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on December 06, 2015, 06:00:35 PM
Look on the bright side, so far it's looking 1000x better than mighty no. 9.
I wonder if they'll utilize the 2.5D in interesting ways, best if IGA plays some Klonoa for some good ideas.

Yeah I don't really care for MN9, and still not really understanding why there's a video of Iga playing a 2d game and then we get this shit?
Compared to the video and the concept art it looks terrible, sorry, no one has to agree but it's my own 2 cents.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on December 06, 2015, 11:34:53 PM
Here's the thing: HD sprite-based graphics are very, very expensive nowadays. Most devs have shifted to 3D now since it has become more viable budget-wise. Sure, when we look at Lab Zero's games (Skullgirls, Indivisible) they look pretty, but I'm pretty sure they're bleeding from their pockets doing that kind of graphics. That, or they got a one-in-a-million deal with their animators.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on December 07, 2015, 02:24:31 AM
Here's the thing: HD sprite-based graphics are very, very expensive nowadays. Most devs have shifted to 3D now since it has become more viable budget-wise. Sure, when we look at Lab Zero's games (Skullgirls, Indivisible) they look pretty, but I'm pretty sure they're bleeding from their pockets doing that kind of graphics. That, or they got a one-in-a-million deal with their animators.

Im getting this Vlad, but still not understanding why there is video of Iga playing a 2d game. If those games are so expensive how on earth did they manage back in the 90's when gaming was niche?
Title: Re: The first sign rises with the full moon.
Post by: VladCT on December 07, 2015, 02:59:11 AM
Back then sprites are still pretty low-res considering HD isn't a thing yet and aren't that costly to make. As for that video, considering that it was a low quality camera recording instead of a direct footage from the prototype, they could've used cel-shaded models for it. After all, we didn't really get a close look at it.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on December 07, 2015, 04:14:20 PM
There is no video of Iga playing a 2D version.

Have you bothered to read the previous posts?

The youtube footage appears 2d like the concept art, clearly the floor is parallel with the background. The screenshots posted show depth into the background.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on December 07, 2015, 06:01:13 PM
Just because the floor doesn't show depth doesn't mean it's pure 2D. It could've simply been a flat texture while Miriam herself is a 3D model.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on December 07, 2015, 06:19:03 PM
Just because the floor doesn't show depth doesn't mean it's pure 2D. It could've simply been a flat texture while Miriam herself is a 3D model.

It doesn't but it looks much different than the screenshots.
Title: Re: The first sign rises with the full moon.
Post by: X on December 07, 2015, 10:46:27 PM
What we were seeing before could very well have been Beta test footage. It's been a whole since that video was put on the net.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on December 08, 2015, 09:06:32 AM
In the video they're actually talking about how the floor is parallell wi the background and that IGA wishes to change the perspective to an angle. So I'm thinking the graphics were already supposed to be 2.5D but the camera doesn't show it properly in the video yet. Or something. Could be wrong though.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on December 08, 2015, 09:17:07 AM
In the video they're actually talking about how the floor is parallell wi the background and that IGA wishes to change the perspective to an angle. So I'm thinking the graphics were already supposed to be 2.5D but the camera doesn't show it properly in the video yet. Or something. Could be wrong though.

Plus, before the video appeared, they had already stated on the Kickstarter campaign that 2D art (what they called "8-bit" but admited that "16, 32-bit" was what they meant) would be too expensive, and 2.5D was the way to go.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on December 08, 2015, 04:50:02 PM
Allucaaard or whatever, I was basing this on Iga playing the game on youtube. The game does not look like its 2.5d screenshots which were posted up with different filters - while Iga is playing it. If anything it looks like 2d chatacters or cel-shaded with a scrolling background.

I'm speaking of the screenshots posted on this thread, not the conceptual images on the KS page.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on December 08, 2015, 05:22:24 PM
Well, that's what happens when I have too much free time...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151209C%2Fezimba15969523268304.png&hash=7d6a4169caec1689a55326ff15332970)

It still needs a little tweaking, but oh well.

EDIT: Oh man...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151209C%2Fezimba15969581750604.png&hash=94e5e81ea549b9fbd054312d95741239)
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on December 08, 2015, 07:42:21 PM
That looks really fucking cool
Title: Re: The first sign rises with the full moon.
Post by: XombieMike on December 09, 2015, 05:19:42 AM
Well, that's what happens when I have too much free time...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151209C%2Fezimba15969523268304.png&hash=7d6a4169caec1689a55326ff15332970)
...

This is so good! Thank you for this.
Title: Re: The first sign rises with the full moon.
Post by: FanOfDracula on December 11, 2015, 12:52:51 AM
hey guys i found this in the net  :D, dont fight xD
http://i.4cdn.org/v/1449265585942.webm (http://i.4cdn.org/v/1449265585942.webm)

is a short playgame of the video with zoom...


upps the video its down =( sorry
Title: Re: The first sign rises with the full moon.
Post by: Zargon on December 12, 2015, 05:25:19 PM
I will say that I prefer the second shader overall, but I think i might prefer how Miriam looks with the first, if only because the shading seems more natural on her skin. On the other hand, it kind of highlights her nose in an odd way, and the second brings her look closer to the artwork overall. If they can get the shading on her skin to seem more natural, I'm all for the second. However its unlikely that how she looks that close up will matter for anything but cutscenes, and it will likely look different in motion anyway.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on December 13, 2015, 02:06:01 PM
I prefer the first shader. The second is actually a bit hard on my eyes in just about every way. The colors and saturation of the first shader are much smoother.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on December 13, 2015, 05:49:23 PM
I prefer the first shader. The second is actually a bit hard on my eyes in just about every way. The colors and saturation of the first shader are much smoother.
I agree.
The first shader balances the distance and warms up the room with the vibrancy, though as if you want to snuggle with a blanket and read a book in the gothic architecture.
The Second, sadly, I can only describe as "flat" and "dull", I see what it's going for but it needs some work to adjust the lighting to compliment the models.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on December 13, 2015, 06:18:09 PM
I agree.
The first shader balances the distance and warms up the room with the vibrancy, though as if you want to snuggle with a blanket and read a book in the gothic architecture.
The Second, sadly, I can only describe as "flat" and "dull", I see what it's going for but it needs some work to adjust the lighting to compliment the models.

Well put, I like the first better also, the second looks too blue to me.
Title: Re: The first sign rises with the full moon.
Post by: affinity on January 04, 2016, 04:15:26 PM
the castle will be very interesting to explore.    it would be cool if they make more use of darkness, and using something like objects you can light so you can see the room better, as well as the enemies within .  things like that can add more atmosphere instead of just brightly lit rooms with the usual wandering enemies.    but since this is an IGAvania, it's probably too fast paced to incorporate more survival and exploration elements that require caution and experimentation in the enviornments.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on January 04, 2016, 05:16:17 PM
Survival/horror/survival-horror elements tend to be hard to pull off in a sidescroller anyways, so I can't see that working well in a game like Bloodstained, especially as Iga is pretty well known as a more narratively gifted director than a gameplay one.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on January 06, 2016, 09:10:30 AM
We will get a new update soon now yes IGA know what he doing over a year and the game will be in my hands. Maybe this is will be my best IGA game ever. Now is Castlevania Sotn.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on January 06, 2016, 02:55:19 PM
New update!  It was only short, but mainly introduced a new 'toon shaer' which gives Miriam an illustration look.  Sadly, no background look for it yet, but Miriam looks lovely!
Title: Re: The first sign rises with the full moon.
Post by: Dremn on January 06, 2016, 03:57:19 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUptJ5z0.png&hash=ef3ded5296daccdade50c3c72a3e41ed)

New shader looks really damn good.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on January 06, 2016, 04:00:30 PM
Man, that is nearing GGXrd levels of graphical wizardry, lol. I do hope that it looks as good from afar and on the environment as well though.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on January 06, 2016, 04:22:33 PM
Man, that is nearing GGXrd levels of graphical wizardry, lol. I do hope that it looks as good from afar and on the environment as well though.

Same here.  I lve the fact that despite the name, it makes her look like a concept art illustration rather than say, an overly simplified anime-esque cartoon character, such as in the DoS artwork.  I hope that the environment with this shader looks as good. 
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on January 06, 2016, 06:53:30 PM
Like I said over at the Bloodstained forums, I was worried because we didn't have a 2nd December update for a little bit, but my fears have been well allayed. This shader looks nice! :D
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 06, 2016, 08:00:12 PM
I'm going to just say it, her breasts look bigger. Particularly the left.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on January 07, 2016, 02:25:31 AM
Yeha very very nice I am suprised but remember full update next week.

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1460261 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1460261)
Title: Re: The first sign rises with the full moon.
Post by: XombieMike on January 07, 2016, 10:38:56 AM
I'm going to just say it, her breasts look bigger. Particularly the left.

Oh man... that's what I'm seeing everywhere. Miriam's boobs are a hot topic at the moment. I can't escape boob talk (and now I'm contributing to it...).

Anyways, I couldn't be happier with how this looks. It's so much better than shader 1 and 2. I'm very pleased. I wouldn't change a thing, but I guess if people have a certain aspect they want tweaked I would be ok if it happened.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on January 07, 2016, 01:04:12 PM
I'm going to just say it, her breasts look bigger. Particularly the left.

What makes you think that? You can't see the right one to make a comparison..... :P
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 07, 2016, 03:11:32 PM
Re Breasts: I don't think it's a bad thing, it's only something in my mind because Miriam reminds me of Shanoa, my favourite female protagonist of any game (Samus and the FFXIII sisters being next in line). Shanoa was also living/ animated proof that a woman can be 'hauntingly' beautiful, strong, and stil appear feminine while having a very small chest.
I don't think size matters, that's all. Although I like breasts, I've always been one to prefer a body that wears anything, even bereft of dual side air bags.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on January 07, 2016, 03:26:08 PM
The new shader is downright amazing. I remember seeing some of the early stuff and thinking it looks disturbingly underwhelming, but now? Now this looks like something that could rock Consoles and the increasingly popular "40 inch and larger" screen size department.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on January 07, 2016, 03:54:32 PM
Personally, I'd prefer to see them smaller, especially with so much of her skin being exposed - otherwise it does feel a little like eye candy for those into women.  (But then again, it was kinda awesome with both Dracul and Alucard being bare-chested in LoS.... ;) )
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on January 07, 2016, 05:25:52 PM
Personally, I'd prefer to see them smaller, especially with so much of her skin being exposed - otherwise it does feel a little like eye candy for those into women.  (But then again, it was kinda awesome with both Dracul and Alucard being bare-chested in LoS.... ;) )

Someone made a fanart that took the scene "Agony" from the movie version of "Into the Woods" and replaced Chris Pine and Billy Magnussen with Gabeula and Trevorcard tearing their coats open in princely angst.

I wish I could find it again.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on January 07, 2016, 05:53:28 PM
Man, that shader is great. And I agree with Sterling Archer-sama, I was a little iffy on the early stuff but man this is looking good.

(But then again, it was kinda awesome with both Dracul and Alucard being bare-chested in LoS.... ;) )

We'll compromise by giving Dracul and Alucard D-cup man-boobs.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on January 07, 2016, 09:00:50 PM
*Gunlord flexes at Hero*
Title: Re: The first sign rises with the full moon.
Post by: TheTextGuy on January 07, 2016, 10:14:26 PM
I thought the picture in the update was new artwork.  Upon getting a closer look, it definitely looks like in game graphics, albeit really nice looking graphics.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on January 07, 2016, 10:31:43 PM
I love this new shader. And I don't mind big boobs on Miriam. I think both boobs are of equal size considering the circumstance on her costume and her pose.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 07, 2016, 10:59:21 PM
I love this new shader. And I don't mind big boobs on Miriam.

The shader is good, I'm not opposed to the cup size but I think how it was previously suited her character's physiognomy and the overall character design more so than it does now.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on January 08, 2016, 03:19:08 AM
Someone made a fanart that took the scene "Agony" from the movie version of "Into the Woods" and replaced Chris Pine and Billy Magnussen with Gabeula and Trevorcard tearing their coats open in princely angst.

I wish I could find it again.

*Snigers*  That sounds amusing.  PLease post it if you ever encounter it again.
Title: Re: The first sign rises with the full moon.
Post by: Zargon on January 08, 2016, 05:03:25 AM
I will also admit to thinking that it looked like new production art of some sort at first glance. However, as good as this looks, I'm not gonna get TOO excited until we at least see it with a background.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on January 08, 2016, 06:01:25 AM
Looking closer at her face now, it actually almost looked like they did some perspective fuckery to make it look more 2D, not unlike GGXrd. Really, the one major hint that it's actually a model is the jaggies. Smooth that out and the illusion might be near-perfect.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on January 08, 2016, 02:35:37 PM
*Gunlord flexes at Hero*

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fmoz79%2Ff2ec5a8311.png&hash=3f235363da84cd79fa7d6f248c0748e3)

*Hero flexes twice as hard*
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on January 14, 2016, 05:55:40 PM
The shader is certainly getting there.  Having dabbled with illustrative shaders before, the true challenge is definitely in the backgrounds.  I'm looking forward to seeing how they fare in comparison to the model.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on January 20, 2016, 05:59:06 PM
New update showing off three new character/background styles:

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1470661 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1470661)


#Team 3
Title: Re: The first sign rises with the full moon.
Post by: Zargon on January 20, 2016, 06:07:09 PM
These are pretty stark improvement over the last set, and cell shaded Miriam looks great! Definitely leaning towards Background style 1, character style 3. Background style 3 is a little too blue looking here, but character style 1 is still nice i think, I'd just rather see the cell shaded look. Either would probably be fine, really, although we'll need to see some enemies.

Also the ribbons were definitely a good idea. Makes her design that much more interesting as well.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 20, 2016, 06:16:13 PM
Looking less like MoF and more like DXC
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on January 20, 2016, 06:25:17 PM
New update showing off three new character/background styles:

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1470661 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1470661)


#Team 3

Hot damn, the game is looking wonderful! 
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on January 20, 2016, 06:37:35 PM
Looking less like MoF and more like DXC
Visually, it puts both MoF and DXC to shame. Cel-shaded Miriam looks fantastic.
Title: Re: The first sign rises with the full moon.
Post by: affinity on January 20, 2016, 07:19:27 PM
the greatest age of IGAvanias is coming. its great how everyone acknowledges these new graphics are a great improvement.

http://m.neogaf.com/showthread.php?t=1173473 (http://m.neogaf.com/showthread.php?t=1173473)

Some even suggest having both shader options included to toggle between.   

Character type 3 is popular due to the anime style (which is kind of like AoS and the later "anime" Castlevanias, while the Character type 1 has a more natural 3D look to it and leans more towards realism, kind of like SOTN and Harmony of Despair portraits.   

it's a hard pick, but I find character type 1 to be more charismatic and filled with more atmosphere and has more natural lighting on the skin and stuff.   though type 3 will probably be chosen since 3D models that look 2D anime are popular and retroish.   

character type 1 looks warmer and better up close.  though to some might seem to blend with the background too much.  though to others that's okay because it connects the character and the world more naturally and immersively than the other type.

character type 3 looks better far away with the vibrant colors making Miriam stand out more, but up close, the colors/lightning look too stark and forced, but that kind of anime style has fans praising it regardless how washed out it may look.  but overall most seem to vote for character type 3 because it's the safer look that fits with everything, and some are willing to sacrifice atmosphere for stylish flavor. 


the background looks extremely well done. the first background they showed before didn't seem all that interesting, but this new background foreshadows how astonishing this castle could be, especially being the largest IGAvania castle to date. 
Title: Re: The first sign rises with the full moon.
Post by: Jazz Paladin Productions on January 20, 2016, 07:57:50 PM
Aye, character rendering 3 is indeed best so far. I still lament that it's not using sprites like Hard Corps: Uprising, but this looks pretty good. At a distance, it might even be able to SEEM pretty sprite-like.

I am personally much more stunned by the beautiful backgrounds. Can't wait to see what types of environments and level designs the game will present us with.
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on January 20, 2016, 08:17:39 PM
The background most definitely looks like the type of architecture you'd find in an IGA Castlevania. It basically fits the mold as the successor to the IGA CVs. Hot damn this looks good!
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on January 20, 2016, 09:19:24 PM
Like I said at the official Bloodstained forums, seems like IGA still has dat magic touch 8)
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 20, 2016, 09:44:46 PM
Like I said at the official Bloodstained forums, seems like IGA still has dat magic touch 8)

Meanwhile.. Somewhere else.. Rodimus Prime is throwing Galvatron into the depths of space 
Title: Re: The first sign rises with the full moon.
Post by: Jazz Paladin Productions on January 20, 2016, 10:02:36 PM
Meanwhile.. Somewhere else.. Rodimus Prime is throwing Galvatron into the depths of space


"ARISE, IGAMUS PRIME!"
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 20, 2016, 10:42:24 PM

"ARISE, IGAMUS PRIME!"

"... THIS IS THE ENNND OF THE ROAD KONAMITRON!!!"
Title: Re: The first sign rises with the full moon.
Post by: Oniros on January 20, 2016, 11:11:38 PM
Went with character 3 / background 1. Major kudos to Inti for all the work they are pouring into Bloodstained. I hope 2016 is full of these neat updates.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on January 21, 2016, 12:52:34 AM
Wow, this is looking really, really good. I got very excited seeing these screens. ;D
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on January 21, 2016, 01:10:48 AM
OMG those shaders! I'm liking background 3. As for the character art, it's a toss up. gah....
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on January 21, 2016, 03:21:48 AM
I'm really digging the soft lighting for background 3, but it's close.  For the shaders though, I lve both for different reasons!  I love the more natural look of shader 1, but the art just pops in shader 3, especially on the full figure shot of Miriam running.  This game is looking absolutely stunning.  Go, Iga!  :D
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on January 21, 2016, 03:57:00 AM
Shader 3 all the way WOW this game looks even better than I think 2017 where are you... anyway shader 3 I hope it will be that shader in the game.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on January 21, 2016, 09:15:16 AM
FINALLY this game is starting to look great! That background is gorgeous (unlike the previous background they showed, which was clearly just a test or something).

The cellshading makes Miriam look like a Fire Emblem character. Absolutely nothing wrong with that though. I vote shader 3 all the way.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on January 21, 2016, 12:22:23 PM
Shader 3 looks great. I can't recall, but isn't this game built in Unreal 4?
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on January 21, 2016, 01:17:51 PM
Yes right this game based on Unreal Engine 4 look here: https://en.wikipedia.org/wiki/Bloodstained:_Ritual_of_the_Night
Title: Re: The first sign rises with the full moon.
Post by: TheTextGuy on January 22, 2016, 06:45:48 AM
Personally I prefer shader 3 with background 1.  I like the cel-shaded look of shader 3 and the lighting of background 1.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on January 24, 2016, 08:42:10 AM
the greatest age of IGAvanias is coming. its great how everyone acknowledges these new graphics are a great improvement.

http://m.neogaf.com/showthread.php?t=1173473 (http://m.neogaf.com/showthread.php?t=1173473)


Lol....NeoGAF.....just can't get away from their fixation on tits. =P
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on January 24, 2016, 03:36:34 PM
both 1 and 3 look very nice for different reasons.
1 looks nice and gives a PS2-ish vibe to the lighting, for those who want a more "3D" look.
3 is quite a spectacle, I see some notes were really taken from GGXrd, at first glance it could easily be mistaken for hand drawn.

I really want to see these in motion, Stills are nice, but it's the fidelity to animation is what I really want to see.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 24, 2016, 04:14:52 PM
I say 1 and I'm now on board with larger tits.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on January 24, 2016, 04:45:11 PM
Oh don't get me wrong....I don't argue against larger tits. I just really didn't notice at all that they'd been increased in size at all....which clearly didn't escape some of the more "fixated" of the NeoGAF ilk. =P (which is funny, considering it's NeoGAF)

I really don't get the hate on cel-shaded look, either. They act like it's akin to Dawn of Sorrow of Portrait of Ruin, when it's really not nearly that simplified.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 24, 2016, 04:56:32 PM
Oh don't get me wrong....I don't argue against larger tits. I just really didn't notice at all that they'd been increased in size at all....which clearly didn't escape some of the more "fixated" of the NeoGAF ilk. =P (which is funny, considering it's NeoGAF)
#neofap
In all fairness, the original art for Miriam (not sure if this has been updated) had a much smaller bust and larger hips, which made her look more tomboyish. Much as I don't like that look in real life, it sorta suited her character imo. But after seeing the new character model in 3d, it looks proportionate to her body, so I'm on board.

I really don't get the hate on cel-shaded look, either. They act like it's akin to Dawn of Sorrow of Portrait of Ruin, when it's really not nearly that simplified.
I don't hate it, in actual fact I quite like it, I just think 1 is a nicer and "cleaner" look. Visually the game would look more distinctive with 3.

The first thing 1 and 3 actually brought to my mind was Smash bros Wii U and 3DS, due to the black outline of 3. I'm not so fond of the black outline (which in Smash 3DS can be turned off). I looks decent and I'm not having a go, I certainly couldn't do any better. I just prefer the look of 1, but I'd still be pleased with 3.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on January 24, 2016, 06:11:28 PM
I'm a senran kagura, DOA, and onechanbara fan. So you know how I feel!

Lol

I did notice as well...
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on February 21, 2016, 07:23:50 AM
To be honest folks I cant wait for the next update this game will be my dream-best-game ever. Anyway the new shaders are too good to me I really looking forward to this new update gonna be amazing.

IGA work hard and his team I will get this game on PS4 I think. Hype for the next update of course.
Title: Re: The first sign rises with the full moon.
Post by: X on February 21, 2016, 10:14:07 AM
Quote
IGA work hard and his team I will get this game on PS4 I think.

I hope so  :)  Having a SotN successor on the latest console would be killer! I also don't have any qualms about Miriam's increased bust size. Have a body with physically equalized proportions is easier on the eyes imo.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on February 21, 2016, 02:15:24 PM
It seems that this thread really exploded in posts since my last visit (sorry folks, I was on Bloodstained forum at the time, don't kill me for that okay? lol). I will be getting a physical copy for PC/Steam and hopefully we will discover a lot of secrets together, who knows, we can even find a Graveyard Duck! :P
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on February 21, 2016, 10:07:33 PM
*snuggles Lelygax*
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on February 21, 2016, 10:24:42 PM
Hau auu~
Title: Re: The first sign rises with the full moon.
Post by: affinity on March 01, 2016, 10:18:50 AM
are they due for another update?   they could perhaps show the current build in motion or something.
whip weapons should be very common and can start with one.
Title: Re: The first sign rises with the full moon.
Post by: X on March 01, 2016, 10:22:46 AM
Quote
whip weapons should be very common and can start with one.

Those will be my weapons of choice in Bloodstained if I can help it.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on March 01, 2016, 03:35:15 PM
are they due for another update?   they could perhaps show the current build in motion or something.
whip weapons should be very common and can start with one.

Yeah, Dangamer says he's working on the update right now :D Should be up soon!
Title: Re: The first sign rises with the full moon.
Post by: VladCT on March 01, 2016, 05:18:22 PM

REALTIME MOTHERFUCKERS
Title: Re: The first sign rises with the full moon.
Post by: X on March 01, 2016, 05:42:24 PM
Seeing that full-on 3D representation of Miriam I'm glad they increased her bust size. Otherwise she would look a little too un-proportionate. Looks good though! Can't wait to play the game. And hopefully on a console to boot!
Title: Re: The first sign rises with the full moon.
Post by: Dremn on March 01, 2016, 05:50:53 PM
Damn, Miriam's breasts definitely grew.

As for the shaders, I wouldn't mind a slight outlined glow for Miriam though so she better pops out against the background. Maybe it looks better in real time, but as a screenshot she kinda blends in. I like the addition of the scarfs though, makes her design feel a lot more complete.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on March 01, 2016, 06:38:29 PM
Damn, Miriam's breasts definitely grew.
...
I like the addition of the scarfs though, makes her design feel a lot more complete.

When I first saw her initial art I thought she resembled Shanoa a touch too strongly.

The bust increase and scarves have actually all but eliminated this problem, though it's still clear that Miriam derives from the same school of character design.

I'm digging the dual scarves too -- it's a design choice that I frequently used when I was big on sketching my original characters; it communicates the same movement a cape generally would without the impractical bulk. Not that scarves are practical in battle. Realistically they still snag and snare things, and can lead to a horrible death if you don't keep spacial awareness, even in mundane situations. Just ask Isadora Duncan (https://en.wikipedia.org/wiki/Isadora_Duncan).

They do look cool though.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on March 01, 2016, 06:41:59 PM
Boobs!!!!!  ;D

She looks good. I am also digging the scarf.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on March 01, 2016, 11:02:27 PM
Boobs!!!!!  ;D

She looks good. I am also digging the scarf.

Her design is absolute tits!!

Dual scarves and then some ;)

FYI I liked your comment twice even though it doesn't count.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on March 02, 2016, 10:52:19 AM
WOW!  That looks stunning.  I love how the stained glass curse shines, especially the one sticking out above her skin on her back.
Title: Re: The first sign rises with the full moon.
Post by: affinity on March 08, 2016, 08:04:20 AM
could reflect an idea to the quality of boss designs. 

and it has the biggest castle in IGAvania history, so could have more bosses than SOTN's two castles.



Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on March 08, 2016, 12:24:14 PM
That is a sexy model and even sexier Shader.
Title: Re: The first sign rises with the full moon.
Post by: X on March 08, 2016, 06:01:05 PM
Quote
and it has the biggest castle in IGAvania history, so could have more bosses than SOTN's two castles.

I'm hoping that there will be other places to explore outside of the castle as well, giving us more environments to explore.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on March 17, 2016, 02:17:57 PM
I'm hoping that there will be other places to explore outside of the castle as well, giving us more environments to explore.
  I think IGA sad it will be not only you can you in the castle and explore but also outside the castle. It will be plces outside if I remeber correct.... anyway biggest castle ever wow hope it will be many secret rooms and hidden itemt etc 2017 where are you...
Title: Re: The first sign rises with the full moon.
Post by: VladCT on April 01, 2016, 06:55:33 PM

Who knew IGA swings a mean umbrella? :V
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on April 01, 2016, 08:28:16 PM
Like I said over at the Bloodstained forums, this is looking very cool! :D
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on April 01, 2016, 08:40:07 PM

Who knew IGA swings a mean umbrella? :V

That Miriam is BEGGING to become an animated sprite.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on April 02, 2016, 12:15:33 AM
Indeed looks very nice, but it appears the dreaded floating platforms are back.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on April 02, 2016, 12:24:29 AM
Indeed looks very nice, but it appears the dreaded floating platforms are back.
I actually like the floating platforms....

Umbrella weapon in game is needed. Make it happen IGA.  ;D
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on April 02, 2016, 03:28:08 AM
I actually like the floating platforms....

Same here. I don't see what's wrong with them, I actually think they add to Metroidvanias, particularly where boss battles are involved.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on April 02, 2016, 03:29:30 AM
Umbrella weapon in game is needed. Make it happen IGA.  ;D
Even if it's an Excalipoor-tier joke weapon? :V
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on April 02, 2016, 04:14:26 AM
Well, it's no big deal to me, so I just brought it up half-jokingly. But basically the floating platforms break immersion a bit because they don't make sense from a logical stand point. SotN did a good job having a world in which areas feels naturally connected to each other, you really feel like you're in a distinct place, not just a series of separate video game levels. SotN also had floating platforms of course, but it had subtle explanations as to why they are there. You can see a crumbled stairway in the background in one such section for example. Later games kind off placed these platforms haphazardly around the levels, so it feels kind off cheap. It's a shame, since arguably this feeling of immersion was SotN's strongest point.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on April 02, 2016, 05:30:41 AM
Well, it's no big deal to me, so I just brought it up half-jokingly. But basically the floating platforms break immersion a bit because they don't make sense from a logical stand point. SotN did a good job having a world in which areas feels naturally connected to each other, you really feel like you're in a distinct place, not just a series of separate video game levels. SotN also had floating platforms of course, but it had subtle explanations as to why they are there. You can see a crumbled stairway in the background in one such section for example. Later games kind off placed these platforms haphazardly around the levels, so it feels kind off cheap. It's a shame, since arguably this feeling of immersion was SotN's strongest point.

I'd argue that SOTN paid more attention to detail with those subtleties in terms of architectural design.

POR used placing these platforms during boss battles such as Dullahan and Legion. Nation of fools and Burnt paradise also required the need for being able to drop through platforms quickly in terms of level design.

OOE went one step further and placed these platforms strategically for more difficult playthroughs. The Monastery for example has scales Shanoa can jump onto which are completely unnecessary on a normal playthrough. When playing on HMC L1 you die is a matter of 1-2 hits and are able to use these platforms to navigate more quickly through these rooms. In addition to the crab boss, that boss could not have worked without drop down platforms and involved precise timing particularly when trying to evade death. There were also other areas in the game where these became important. There is a reason I love OOE the way I do and that's just a couple right there.

Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on April 02, 2016, 09:39:21 AM
Floating Platforms can be easily made to make sense game-wise, like stacks of bookshelves or gazebos or anything else that works.

They don't 'have' to float in the air, plus the testing room is a vanilla room before one adds any meaningful objects and textures.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on April 02, 2016, 10:59:14 AM
I've never even thought about floating platforms as a problem. They've been in platformer video games since the dawn of time.

Though when I think about it, they look a bit strange and much more pronounced in 2.5D games. But it really is such a small thing. It's a fantasy video game after all, not meant to be realistic. Also, I'm sure the background graphics will make sense of these platforms in different ways.

The movement of Miriam looks really smooth and tight, much like the IGAMetroidvanias before it. It's almost as if it's running on the same engine as a lot of the handheld IGAvanias, except with 2.5D graphics.

Dunno about the kick though. I wonder how useful it will be?
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on April 02, 2016, 11:01:38 AM
As useful as it was with Nathan Graves and Juste Belmont?
Meaning, only to get into small crevaces and probably not so good for running into enemies.

It'd be nice if it provided some sort of bounceback flip if you ran into enemies with it.
I don't recall the slide kick being that great in any CV game except for its awesome combo abilities in Castlevania64 and Legacy of Darkness, where you can slide through an enemy and use your short sword/ring/claws mid-slide for a second hit.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on April 02, 2016, 12:58:29 PM
To be fair, it was fairly useful in CotM. The other games...kinda useless, unless it was the end of the game and all your stats were high.

. SotN also had floating platforms of course, but it had subtle explanations as to why they are there. You can see a crumbled stairway in the background in one such section for example. Later games kind off placed these platforms haphazardly around the levels, so it feels kind off cheap. It's a shame, since arguably this feeling of immersion was SotN's strongest point.

Aria did the same thing, where all the platforms were "realistic" insofar that they weren't just floating in space. Oddly enough, Harmony was half and half in that some of the platforms made sense in terms of reality and others, like the Wailing Way, just...floated in space. But it doesn't break my immersion either way.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on April 02, 2016, 04:38:22 PM
I was more talking about the standing kick, not the sliding one.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on April 02, 2016, 07:22:57 PM
As useful as it was with Nathan Graves and Juste Belmont?
Meaning, only to get into small crevaces and probably not so good for running into enemies.

What Shelverton is saying is he doesn't know why there's a standing kick.
It's probably just a closer attack like the 64 games had.

it also would surprise me if Iga's adding just enough gameplay elements to differentiate BS from CV. There's no guarantee Konami won't sue him given their recent track record.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on April 02, 2016, 07:30:24 PM
I suppose it's possible that she may lose weaponry at some point and would have to rely on it?
That'd be pretty weird, though.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on April 02, 2016, 08:19:39 PM
I suppose it's possible that she may lose weaponry at some point and would have to rely on it?
That'd be pretty weird, though.

It could comprise a challenge or set of challenges where Miriam may lose specific attributes or weapons/armour.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on April 04, 2016, 11:44:54 AM
Just wanted to point something out. I don't think you have to worry as much about floating platforms.


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.technobuffalo.com%2Fwp-content%2Fuploads%2F2016%2F01%2FBloodstained-Ritual-of-the-Night-character-model-3-1280x705.jpg&hash=b3df029ba199bc9bb7113f715af9d4df)

As you can see here the platforms are connected to the pillars, so they seem to be thinking a lot about the actual reality of the environment. ( thankfully)

Also, an addition -

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2F1jozz7.jpg&hash=df030b45ad46d674c19edf2b8cbc169a) 

- her turn around

and

her pose -

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2Fix6102.jpg&hash=b2a2617dbc15930ae6591caffff84096)
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on April 04, 2016, 07:13:47 PM
Yeah that chandelier is probably a floating platform.
Title: Re: The first sign rises with the full moon.
Post by: affinity on April 06, 2016, 09:41:37 AM
I dunno how people would nitpick floating platforms when Castlevania wasn't about realistic "logical" platforms in enviornments.   the IGAvania floating platforms whenever they are there, still make sense for the style of that type of game design/world.  It's still immersive. it's not like they just place floating platforms anywhere.
IGAvania/Bloodstained worlds are different worlds, and it is possible for floating platforms to exist, even if they are not connected to the background or foreground structures.    magic is a big part of these games and its possible for castles to have floating platforms here and there. 

if people are going to nitpick floating platforms, then I guess they will start demanding fall damage as well for the sake of atmosphere.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on April 06, 2016, 10:12:57 AM
I dunno how people would nitpick floating platforms when Castlevania wasn't about realistic "logical" platforms in enviornments.   the IGAvania floating platforms whenever they are there, still make sense for the style of that type of game design/world.  It's still immersive. it's not like they just place floating platforms anywhere.
IGAvania/Bloodstained worlds are different worlds, and it is possible for floating platforms to exist, even if they are not connected to the background or foreground structures.    magic is a big part of these games and its possible for castles to have floating platforms here and there. 

if people are going to nitpick floating platforms, then I guess they will start demanding fall damage as well for the sake of atmosphere.

Floating platforms in the Classic games were okay, the backgrounds were vague enough for them to blend in, but in the more modern games it sorta made less sense since the highly detailed backgrounds could easily accompany the platforms, most of the time they do.
Title: Re: The first sign rises with the full moon.
Post by: affinity on April 06, 2016, 05:27:41 PM
well yeah, maybe the kickstarters will tell IGA to try to make the backgrounds connect to the floating platforms. 
Title: Re: The first sign rises with the full moon.
Post by: Zargon on April 07, 2016, 12:18:53 AM
Its a test map people, chill out. Its nothing to get riled up about anyway, but it isn't really fair to start freaking out until we see Miriam walking on platforms connecting to nothing in gameplay vids with finished backgrounds or something. And as has been pointed out, the stuff in the chandelier pic look an awful lot like platforms, and they are connected to things.
Title: Re: The first sign rises with the full moon.
Post by: X on April 07, 2016, 09:29:31 AM
I've never had an issue with platforms in games. It's part of the mechanics. I think a lot of people tend to forget that there is (as another dungeonite put it) magic involved. Any castle that is magical or cursed is going to use a series of platforms that seem to defy reality. And since this is a game we're talking about here, then reality can go willy-nilly for all we care and shouldn't bother anyone.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on April 07, 2016, 12:18:21 PM
I'm just saying SotN did a good job incorporating platforms into its game world, and that later games paid less attention to this. Since they went out of their way to do this since the beginning, they might as well be consistent about it, right? 
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on April 07, 2016, 02:14:16 PM
I'm just saying SotN did a good job incorporating platforms into its game world, and that later games paid less attention to this. Since they went out of their way to do this since the beginning, they might as well be consistent about it, right?
Yeah, some games do some games don't, it's mostly about how many background layers are in the stage, Which most can be fixed for the more open areas given another layer can be placed, but still, it's more of aesthetic nit-picking rather than game breaking.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on April 07, 2016, 06:44:28 PM
If I had a problem with floating platforms I would have a problem with almost every video game I've ever loved.

Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on April 07, 2016, 09:57:33 PM
If I had a problem with floating platforms I would have a problem with almost every video game I've ever loved.

I even like games where the platforms disappear ;)
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on April 08, 2016, 11:09:59 AM
While I don't have a problem with floating platforms I think it looks much better when they incorporate the environment. I mean why not? It looks more natural, and makes the environment more enjoyable.

(https://images.eurogamer.net/2014/usgamer/symphony-spot-03.jpg)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.technobuffalo.com%2Fwp-content%2Fuploads%2F2016%2F01%2FBloodstained-Ritual-of-the-Night-character-model-3-1280x705.jpg&hash=b3df029ba199bc9bb7113f715af9d4df)
Like the platform Alucard is on, they cleverly put a pillar that's apart of it that makes it more believable. Is it necessary? nah, but it helps the believability and the look.

The GOOD thing is that based on the chapel background pic they showed us you can see they did the same there as well. So they seem to be thinking really hard in making a castle that feels thought out.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on April 10, 2016, 12:48:51 PM
I can forgive a first-gen GBA title like Circle of the Moon not having stands for the platforms (it has air platforms that crumble at a mere step upon 'em).
That's, I think, the only one where it's quite apparent and it was likely due to the heavy parallax backgrounds.

HoD and AoS opt for static backgrounds and an effect background (moving clouds is the usual one), which no longer show off the effects of depth, but instead opt for showing detail, with mixed results. 
Title: Re: The first sign rises with the full moon.
Post by: Rugal on April 10, 2016, 05:01:21 PM
Typical CVD complaints. Glad to see nothing ever changes here whenever we get a new game.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on April 11, 2016, 01:20:31 AM
Typical CVD complaints. Glad to see nothing ever changes here whenever we get a new game.

Gamers are decidedly not a celebratory people, Rugal. Exceptions are few, but notable.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on April 11, 2016, 02:13:47 AM
Typical CVD complaints. Glad to see nothing ever changes here whenever we get a new game.

No more than a handful of people complained about floating platforms, and for those who explained why they did it was mainly about complaints which have now been squashed.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on April 11, 2016, 07:33:42 AM
I don't even care that much, but my comment seems to stir up some strong reactions. Putting Bloodstained aside for a moment, I think it's fair to say that in terms of attention to detail in the level design, Castlevania peaked with SotN, and later games neglected this aspect more. Floating platforms placed without any real thought put into it is just one specific manifestation of this phenomenon. Obviously, I could care less about the concept of floating platforms itself since, as has been pointed out, a lot if not most 2D video games employ this. But the point is that the designers of SotN decided to not be like any other video game, and they enchanced the game world by adding all these details to the game world. Making flatforms have some sort of logic to them is a contributing factor to this immersiveness, and in my opinion, a large reason why SotN is such an excellent game. Not to say that SotN is completely perfect when it comes to this, but when this concept was employed, it was great. Why shouldn't Bloodstained strife to be just as excellent in that area?

That image that displays how Bloodstained implements platforms doesn't exactly give me a lot of confidence yet. I get these platforms are connected to the wall, but to say that fixes the issue is misunderstanding the problem. In SotN it often works because you can tell from the level design itself why these platforms exists. For example, the crumbled stairs where only certain sections (the platforms) are safe for Alucard to jump on. It's an excellent way of combining game design with attention to detail. And because of that, traversing the castle feels more real than Soma, or Jonathan and Charlotte, jumping from platform because the designers though it was time for the characters to jump a couple of times.       
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on April 11, 2016, 09:41:23 AM
I don't even care that much, but my comment seems to stir up some strong reactions. Putting Bloodstained aside for a moment, I think it's fair to say that in terms of attention to detail in the level design, Castlevania peaked with SotN, and later games neglected this aspect more. Floating platforms placed without any real thought put into it is just one specific manifestation of this phenomenon. Obviously, I could care less about the concept of floating platforms itself since, as has been pointed out, a lot if not most 2D video games employ this. But the point is that the designers of SotN decided to not be like any other video game, and they enchanced the game world by adding all these details to the game world. Making flatforms have some sort of logic to them is a contributing factor to this immersiveness, and in my opinion, a large reason why SotN is such an excellent game. Not to say that SotN is completely perfect when it comes to this, but when this concept was employed, it was great. Why shouldn't Bloodstained strife to be just as excellent in that area?

That image that displays how Bloodstained implements platforms doesn't exactly give me a lot of confidence yet. I get these platforms are connected to the wall, but to say that fixes the issue is misunderstanding the problem. In SotN it often works because you can tell from the level design itself why these platforms exists. For example, the crumbled stairs where only certain sections (the platforms) are safe for Alucard to jump on. It's an excellent way of combining game design with attention to detail. And because of that, traversing the castle feels more real than Soma, or Jonathan and Charlotte, jumping from platform because the designers though it was time for the characters to jump a couple of times.     

None of that was quite as bad as segments appearing in all of Iga's Castlevanias where candles would just float there, unconnected with anything. And yet they'd have the little backplate thing to attach to a wall anyway.

Legendary game designer -- Koji Igarashi, everyone!
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on April 12, 2016, 06:55:19 AM
You realize he didn't personally program and design those games right

Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on April 12, 2016, 09:16:41 AM
None of that was quite as bad as segments appearing in all of Iga's Castlevanias where candles would just float there, unconnected with anything. And yet they'd have the little backplate thing to attach to a wall anyway.

Legendary game designer -- Koji Igarashi, everyone!

That's barely anything tbh.

Did everyone forget about the fact that in Mirror of Fate you couldn't throw a fucking axe through a ceiling?
Holy cross... Where was the QA and every other CV game when they quality checked that digital abortion...
#mirroroffake
Title: Re: The first sign rises with the full moon.
Post by: X on April 12, 2016, 09:32:03 AM
Quote
None of that was quite as bad as segments appearing in all of Iga's Castlevanias where candles would just float there, unconnected with anything. And yet they'd have the little backplate thing to attach to a wall anyway.

Legendary game designer -- Koji Igarashi, everyone!

Candles in CV have been floating in mid-air since 1986.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on April 12, 2016, 09:59:03 AM
Candles in CV have been floating in mid-air since 1986.

I like my candles like my Super Saiyans, levitating high and burning with power-ups.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on April 12, 2016, 10:26:40 AM
Before Wallachia became an original IP we were working on it as a CV reboot.

We have something way cooler than candles now, but even at that time I thought we had a better take on candles.

The candles only appeared for God's chosen warrior. They were there to light the path of the holy warrior, to show him the way, and to supply him with aid.

The game started out with a priest warning the young Belmont only to proceed with his quest if the candles appeared to him. He was the first Belmont in our version of the story and was still discovering his powers.

They could appear anywhere, even in mid air. If you strayed from the path or went the wrong way, you would know by the absence of holy candles.

In the game they would sort of ghost warp into view. It was a really cool effect and was in my opinion a better take on the candle concept. I don't know if any of you have seen the movie Brave but it was sort of inspired by the wisps.


Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on April 12, 2016, 10:33:56 AM
Floating candles, floating platforms floating anything has never bothered me in games that deal with the supernatural.

Especially in CV where the castle itself is an entity. It can change its shape and flip itself upside down. Why would we question it when gravity is defied by a few bricks or a candle or anything else for that matter? This is Castlevania we're talking about.

Even befor CV, Dracula's castle was a place like this where the rules of physics, and reason do not always apply.

Add that on top of our subject being games designed for fun.

We shouldn't have an issue here.

Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on April 12, 2016, 11:29:11 AM
Truthfully it's not actually an issue -- it's mostly an immersion gripe because it calls attention to the fact that you're playing a video game rather than adding to the game world in any appreciable way.

I do prefer your idea of them being a path set by God rather than the pseudocanon that they are souls collected by Death who are offering you help for your role in putting Dracula down.

And I say "pseudocanon" because it's kind of Word of Dante/Word of Saint Paul. The games never address the issue (so it's not canon), Iga never officially commented one way or the other iirc (thus denying the chance to qualify as Word of God), but a few others who worked in varying capacities on the series did offer that idea.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on April 20, 2016, 06:47:20 PM
Has anyone gotten their reward "stuff" yet?  Should I be concerned that I haven't yet?
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on April 20, 2016, 09:11:41 PM
Truthfully it's not actually an issue -- it's mostly an immersion gripe because it calls attention to the fact that you're playing a video game rather than adding to the game world in any appreciable way.

I do prefer your idea of them being a path set by God rather than the pseudocanon that they are souls collected by Death who are offering you help for your role in putting Dracula down.


Either or..

But bruh, it doesn't feel like CV if it's got no candles.  8)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on April 21, 2016, 01:37:41 AM
Has anyone gotten their reward "stuff" yet?  Should I be concerned that I haven't yet?

I don't think so. The game is still comparably early in development, I'd be surprised if rewards were sent out this soon.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on April 21, 2016, 01:55:18 AM
I don't think so. The game is still comparably early in development, I'd be surprised if rewards were sent out this soon.

I would advise everyone to check their account status to be safe they get what they've secured. I got an email 3 weeks ago asking to confirm what pack I'd ordered/ wanted when I'd already paid since the final day of backing.

I logged in, confirmed and it's all sweet now.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on April 21, 2016, 03:48:51 AM
Yeah, they have sent backer confirmations and stuff, I was saying it'll be a while before we get anything physical. Zangetsu's right, all backers should check their email, you shoulda got something from the campaign asking you for your address and shipment information.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on April 22, 2016, 10:53:13 AM
I've not had an email, but I think I had one months ago confirming things.  Part of me would love to be able to up my pledge from $100 to 300, to get the signed collector's box.  I'm expecting the pledge rewards to arrive with the finished game tbh, at some point next year at the very earliest.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on April 22, 2016, 04:27:02 PM
Physical rewards won't be sent out until the end of this year at the earliest, IIRC. So don't sweat not getting any physical rewards yet.
Title: Re: The first sign rises with the full moon.
Post by: affinity on April 29, 2016, 07:33:18 PM
great animations.   looks cooler in action

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1561937 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1561937)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on April 30, 2016, 12:08:53 AM
Yehaa new update yes agree the new monster design is so cool wow a NX release for this game gonna be so good.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on April 30, 2016, 06:18:09 AM
I really like the Dullahammer 8)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on April 30, 2016, 11:26:34 PM
Hahaha. IGA is hungry.
So am I, jellyfish and sea urchin.... /drool
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 06, 2016, 01:06:48 PM
News: Bloodstained: Ritual of the Night will have a staggered content release

http://gonintendo.com/stories/257243-bloodstained-ritual-of-the-night-will-have-a-staggered-content-r (http://gonintendo.com/stories/257243-bloodstained-ritual-of-the-night-will-have-a-staggered-content-r)

Title: Re: The first sign rises with the full moon.
Post by: KaZudra on May 06, 2016, 01:51:47 PM
News: Bloodstained: Ritual of the Night will have a staggered content release

http://gonintendo.com/stories/257243-bloodstained-ritual-of-the-night-will-have-a-staggered-content-r (http://gonintendo.com/stories/257243-bloodstained-ritual-of-the-night-will-have-a-staggered-content-r)

Hey, as long as those prequel games make it before release I'm good, some bloodstained mini-games can really help kill the time.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 10, 2016, 10:17:05 AM
What? Prequel games?  Anyways, the extra content being released after release does make sense if they want to stay on sequel for the release period they are aiming for.   As a whole, all the modes and content they plan is beyond multiple Igavania games launched with.   So it does make things reasonable to release the core game first, then the extras later, even if the extras are sold later as DLC, that is reasonable because even with the kickstarter funds, that's just to make the game on multiple platforms,

 if fans want more Bloodstained games from them, they have to profit beyond what the core game sells, whether it included the extras or not, its average sales would still be pretty much similiar.   Extra effort does deserve extra profit, and it could help fund Bloodstained into a series.  yes those extras included would of increased its purchase incentives, though this kinda development is not cheap and they really are only financially secure to at least make the game, but it is reasonable for the core game to be released ASAP with the extras saved for later.

I dunno about a prequel minigame, that stuff sounds like a cheap iphone game gimmick.  I think that stuff takes away from developer time and resources that could be used for the core game and extras.   

a prequel minigame would just be an afterthought unless it received some type of Ground Zeroes level of depth to it.
it depends how it's designed or presented, but a prequel minigame would typically do little for the core game in the long run.   plus that minigame is exclusive to portable?   Doesn't sound like a resourceful way to hype the core game.
trailers of the core game would promote it much more effeciently and with better presentation.

If the minigame is like a prequel demo of sorts, maybe it might be interesting, but it's hard to say, plus Miriam probably wouldn't have an interesting arsenal there, they would have to really make it meaningful, though I dunno if the devs are stretching themselves too thin for a minigame that will be an afterthought after the core game comes out.

they still have all those extras and modes to do.


Title: Re: The first sign rises with the full moon.
Post by: KaZudra on May 10, 2016, 05:43:21 PM
What? Prequel games?  Anyways, the extra content being released after release does make sense if they want to stay on sequel for the release period they are aiming for.   As a whole, all the modes and content they plan is beyond multiple Igavania games launched with.   So it does make things reasonable to release the core game first, then the extras later, even if the extras are sold later as DLC, that is reasonable because even with the kickstarter funds, that's just to make the game on multiple platforms,

 if fans want more Bloodstained games from them, they have to profit beyond what the core game sells, whether it included the extras or not, its average sales would still be pretty much similiar.   Extra effort does deserve extra profit, and it could help fund Bloodstained into a series.  yes those extras included would of increased its purchase incentives, though this kinda development is not cheap and they really are only financially secure to at least make the game, but it is reasonable for the core game to be released ASAP with the extras saved for later.

I dunno about a prequel minigame, that stuff sounds like a cheap iphone game gimmick.  I think that stuff takes away from developer time and resources that could be used for the core game and extras.   

a prequel minigame would just be an afterthought unless it received some type of Ground Zeroes level of depth to it.
it depends how it's designed or presented, but a prequel minigame would typically do little for the core game in the long run.   plus that minigame is exclusive to portable?   Doesn't sound like a resourceful way to hype the core game.
trailers of the core game would promote it much more effeciently and with better presentation.

If the minigame is like a prequel demo of sorts, maybe it might be interesting, but it's hard to say, plus Miriam probably wouldn't have an interesting arsenal there, they would have to really make it meaningful, though I dunno if the devs are stretching themselves too thin for a minigame that will be an afterthought after the core game comes out.

they still have all those extras and modes to do.

The Minigame is on all platforms, and Pixel based. so it's like playing the DSvanias all over again.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 11, 2016, 01:27:35 AM
The Minigame is on all platforms, and Pixel based. so it's like playing the DSvanias all over again.

Interesting... Tell me more..
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 07, 2016, 01:34:09 PM
Guys!!!!! New update!!!!! DEMO TIME!!!!!!!!!!!!!!

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 07, 2016, 01:47:08 PM
That pirate ship reminds me of the one from Dracula's Curse.

I really hope the level/map design is a lot better than Portrait of Ruin lol
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 07, 2016, 01:53:46 PM
FEELING GOOD ABOUT BACKING THIS ONE RIGHT ABOUT NOW

Jesus look at it. It's beautiful. And we get the demo that will be at E3 too.

More graphical polish in one test stage than the entirety of Mighty No. 9. Why were your artists snoozing on MN9 Inticreates? I knew you had this in you all along.
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on June 07, 2016, 02:33:32 PM
Guys!!!!! New update!!!!! DEMO TIME!!!!!!!!!!!!!!

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night)

It looks pretty darn great and the graphics are beautiful, its like I said here,
http://castlevaniadungeon.net/forums/index.php/topic,8659.0.html (http://castlevaniadungeon.net/forums/index.php/topic,8659.0.html)

The CV fans are lucky we have IGA who actually has a real passion for the genre and knows what his fans want and what he is doing, Mighty No. 9's team could take some lessons here for any future releases that may come from the Mighty No. 9 series.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 07, 2016, 02:34:45 PM
Looking good right now.
Title: Re: The first sign rises with the full moon.
Post by: TheTextGuy on June 07, 2016, 02:44:14 PM
That pirate ship reminds me of the one from Dracula's Curse.

I first thought of Ecclesia's Kalidus Channel for some reason (must've been the turbulent waters and the fact that it also has a ship).

This game definitely looks like it's going to have that nice Metroidvania movement we all know and love, which is great!
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 07, 2016, 02:47:33 PM
It's like DXC and OoE had a beautiful baby~

I find her idle pose to be quite striking for some reason. Really glad to see the game is coming along quite nicely.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 07, 2016, 03:04:48 PM
YES!

Now that is what I've been waiting for to see! It's looking great.

Title: Re: The first sign rises with the full moon.
Post by: VladCT on June 07, 2016, 03:24:01 PM
So, SotN floaty jumps: yay or nay? Because that looks like what we're gonna get in the demo.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 07, 2016, 03:37:44 PM
Oh man. That looked beautiful. I cannot wait to get my hands on the demo. It made me cry like an anime fan on prom night.

WHERE MY DEMO BUDS AT
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on June 07, 2016, 03:39:56 PM
So, SotN floaty jumps: yay or nay? Because that looks like what we're gonna get in the demo.

I always liked the SOTN style floaty jumps, I hate that series did away with it afterwards but then again I always tried to look at it from a gameplay standpoint that Alucard had a floaty jump because he was half vampire while all the other heroes in 2.D CV games afterwards where human.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on June 07, 2016, 04:25:10 PM
Looking forward to that Demo. :D :D :D
I SHALL HAVE!
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 07, 2016, 05:15:13 PM
Toaster Test incoming!
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 07, 2016, 05:22:57 PM
Yeah, that's a good point...a lot of my friends are asking what the system requirements are for the demo :o I hope they tell us soon.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on June 07, 2016, 07:15:08 PM
The ship reminded me of Dracula X Chronicles.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on June 07, 2016, 10:53:59 PM
The new music has a STRONG CoD influence. And that's good.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 07, 2016, 11:32:39 PM
I love this development!  ;D
And yay for floaty jumps since Miriam isn't 100% human. You can always blame the shards.

I would also like to hear the reviews coming from the demo when it releases on June 13.
5 days to go~
Title: Re: The first sign rises with the full moon.
Post by: VladCT on June 07, 2016, 11:59:25 PM
I've heard an interesting argument against floaty jumps that the less floaty jumps in the later Metroidvania installments can give you better DPS via land-canceling. While I personally don't rely on it too much to feel too strongly about it, it does mean one nerfed strat for speedrunners.
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 08, 2016, 07:02:24 AM
Floaty jumps are better, especially for someone with powers like Miriam.   the demo looks like they have the gravity balanced well.  let's not act like the jumps are SSB space walk floaty or something.

http://www.siliconera.com/2016/06/08/bloodstained-gets-new-gameplay-footage-will-playable-e3-2016/ (http://www.siliconera.com/2016/06/08/bloodstained-gets-new-gameplay-footage-will-playable-e3-2016/)

http://gematsu.com/2016/06/bloodstained-playable-e3-2016-new-video (http://gematsu.com/2016/06/bloodstained-playable-e3-2016-new-video)

http://www.neogaf.com/forum/showthread.php?t=1229657 (http://www.neogaf.com/forum/showthread.php?t=1229657)

https://www.youtube.com/watch?v=6VKfthxb4t8 (https://www.youtube.com/watch?v=6VKfthxb4t8)

It is very interesting the adventure starts on a ship.  That's actually very awesome.

commonly in IGAvanias, they either make their start:

*running or riding horse into the castle entrance

*idle chat and walking/jogging towards the castle

*starting in some building, chatting, before going out and going to all these places and boss fights, before looooong after finally the castle appears.

So it's great Miriam is getting a ship ride to the castle.  the ship itself can count as the tutorial, while feeling a natural part of the world and plot progression. 

 there is a massive castle to explore, the largest in IGAvania history, so the rest of the map making would be the castle itself.     I think with how massive their castle plans are, they saw that they have room to make the start take place on a ship right before arriving at the castle.  It is a very creative and refreshing start from previous IGAvanias,
and even in classic Castlevanias, stages with ships usually are more of a side thing rather than used for an opening stage. 

 So it's really cool how they designed the playthrough starting on a ship this time. It also kinda symbolizes how the IGAvania legacy has left on a ship towards a new world.   

Bloodstained Ritual of the Night could have the greatest castle ever.   It's so great the vast majority of it takes place in the castle itself without any gimmicks (like POR's painting worlds, which actually took away from the actual castle's size).   there's practically no castle to date that rivals SOTN castle as a whole, and the amount of content, variety of castle themed sections, level design, and bosses within,   but ROTN can surpass it.   

Title: Re: The first sign rises with the full moon.
Post by: shelverton. on June 08, 2016, 07:23:11 AM
I just hope that "IGAs biggest castle" doesn't mean too many recycled backgrounds or repeating rooms/corridors. Making a big castle is not the hard part, but making it varied and interesting to explore is. In whatever design document they have, I hope it says "MAKE EACH AREA OF THE CASTLE FEEL UNIQUE".

Also; Lots of secrets, hidden passages and breakable walls plz.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 08, 2016, 07:28:47 AM
You also have to remember Miriam's jump height needs to be exaggerated because this is the first IGAvania ever being played on a widescreen. It's gonna feel just like the DSVanias.

I wanna see my girl use a whip already, we've only seen her kicking and jumping, but no weapons yet. I forgot to mention in my last post it made me smile seeing those blue lanterns. Candle whipping confirmed?

2017 October release, who wants to bet on it?
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on June 08, 2016, 08:34:47 AM
I am so excited for that demo!  Literally going to get Steam just to play it (my PC isn't really suited for gaming).

Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 08, 2016, 08:55:00 AM
Let's just hope ROTN isn't rotten...  8)

Title: Re: The first sign rises with the full moon.
Post by: X on June 08, 2016, 09:18:45 AM
Quote
I wanna see my girl use a whip already, we've only seen her kicking and jumping, but no weapons yet.

I want to see a whip too. But we've already seen her using a sword. It was in one of the earlier tech demos that IGA was demonstrating.

Quote
I just hope that "IGAs biggest castle" doesn't mean too many recycled backgrounds or repeating rooms/corridors. Making a big castle is not the hard part, but making it varied and interesting to explore is. In whatever design document they have, I hope it says "MAKE EACH AREA OF THE CASTLE FEEL UNIQUE".

Also; Lots of secrets, hidden passages and breakable walls plz.

Of god this. So much this. Repetitive corridors in a very large castle will start to get very monotonous very fast. It definitely needs to be like SotN where many sections of the castle were unique enough to keep the player's attention. That, and out dorr environments will also help greatly.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 08, 2016, 09:58:25 AM
Hopefully Miriam can get her hands on a whip sword like soma has in Aria.

:-)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 08, 2016, 10:46:51 AM
I felt like reading a couple of the first pages of this thread, man how far we've come. I forgot it all started with this;

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWfBe7wl.png&hash=98afbc8f9bbd44e4d274c502ddb985ff)

And the game ended up visually looking a lot better and more Castlevania than the initial two pieces of teaser art

All in a year, kinda amazing, at least I think it is. Felt like it's been a long time but it's really only been one year.
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on June 08, 2016, 11:46:28 AM
With e3 about I can't help but catch myself with my heart in my throat a little, hoping against hope for a new Castlevania announcement...

This isn't a terrible substitute. But damn... Who's with me?
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 08, 2016, 12:12:38 PM
This isn't a terrible substitute. But damn... Who's with me?
:(

It's over man, Castlevania's spirit lives on in Bloodstained now. Konami's just gonna keep making pachinkos or give it to another developer who will reboot the series, eventually. If they even want to.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 08, 2016, 12:45:49 PM
But what a successor this is looking up to be so far!  Castlevania won't truly die, not while it lives on in us, the fans.
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 08, 2016, 03:36:52 PM
I felt like reading a couple of the first pages of this thread, man how far we've come. I forgot it all started with this;

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWfBe7wl.png&hash=98afbc8f9bbd44e4d274c502ddb985ff)

And the game ended up visually looking a lot better and more Castlevania than the initial two pieces of teaser art

All in a year, kinda amazing, at least I think it is. Felt like it's been a long time but it's really only been one year.

Man, there was some doubt at the time if that ad even had anything to do with a Metroidvania, or if it was just simply a fake ad meant to evoke the gaming magazines of old.

I'm too lazy to find it, but I remember the very first, rough tech demo Inti Creates made for IGA, for his feedback about Miriam's character model and movement. It's weird to think how stiff and unimpressive she looked then since nowadays she honestly looks straight out of a DS Castlevania game.

It's like the 2009 2D 'Vania we never had. ;_;
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 08, 2016, 07:55:39 PM
I don't mind the castle having similiar areas here and there,  castles feel more like castles having consistent theme to its architecture.     yes we would like variety too, but it has to have guidelines so it doesn't feel like a fun house.    Also I like castles being totally indoors, instead of partially indoors, then outdoors, then indoors, etc.   I really hated how Cainhurst castle in Bloodborne was mostly outside and on the rooftops.    Dark Souls 2 Drangleic Castle is entirely better in every way (well yes even Drangleic Castle had its outdoor parts, but castles like SOTN were great because they were 99% inside the castle, well ok, about 40% of it was underground,  but um hey, was Circle of Moon 100% indoors castle?   I dunno, well it has underground too.   um, Order of Ecclesia castle I think was 100% indoors, but the problem was that OoE was mostly about other locations in the land, not just the castle,  so its castle had very few bosses and few rooms compared to other Castlevanias. 

but yes, the bigger the castle, the better the exploration.  and even with similiar rooms, it really comes down to the level design and connecting the rooms that makes the exploration better and stuff.   room diversity can be cool, but things will be interesting with items found, enemy types, bosses, and more, so there's going to be new things to see, even if the walls are made of the same stuff.   
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on June 08, 2016, 08:29:49 PM
With e3 about I can't help but catch myself with my heart in my throat a little, hoping against hope for a new Castlevania announcement...

This isn't a terrible substitute. But damn... Who's with me?
Not happening. Castlevania's dead, Konami put a stake in it. They are seemingly making bank with whatever bullshit they are doing. We never get the same sort of games we once did with Konami unless their something shifts in the market trend of pachislot and a good deal of the corporate "higher ups" are replaced with folks that actually give a damn about video games.

Pains me to say, but while Konami was once great and gave us a LOT of great franchises and games, that ship has sailed. The only thing that sucks more is that they had to pull Hudson down with them.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on June 08, 2016, 09:45:04 PM
Not happening. Castlevania's dead, Konami put a stake in it. They are seemingly making bank with whatever bullshit they are doing. We never get the same sort of games we once did with Konami unless their something shifts in the market trend of pachislot and a good deal of the corporate "higher ups" are replaced with folks that actually give a damn about video games.

Pains me to say, but while Konami was once great and gave us a LOT of great franchises and games, that ship has sailed. The only thing that sucks more is that they had to pull Hudson down with them.

I hate them so much these days I won't even use their name.

They are simply "Judas" to me.
Title: Re: The first sign rises with the full moon.
Post by: TheTextGuy on June 08, 2016, 10:20:09 PM
While I find Konami's recent antics somewhat amusing (mobile Contra and Pachislot MGS), it just ends up turning into apathy as I move on towards other topics.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 08, 2016, 10:46:57 PM
We never get the same sort of games we once did with Konami unless their something shifts in the market trend of pachislot and a good deal of the corporate "higher ups" are replaced with folks that actually give a damn about video games.
I remember hearing Konami has very little respect for their own legacy/upbringing. Archives of old games and company history essentially just tossed into a storage closet.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 09, 2016, 01:47:53 AM
it has to have guidelines so it doesn't feel like a fun house. 
Exactly, no clowns... I fucking HATE clowns.

They are simply "Judas" to me.

#judonami  ;)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 10, 2016, 12:05:07 AM

Yes E3 gonna be good and the new update is amazing to be honest I am VERY impressed and now my hype train begin for real. This was the game I hope they looks like YESSS!

Look here cool picture on they Twitter page:

(https://pbs.twimg.com/media/CkkDRcDXIAIRFXT.jpg:large)

Link: https://twitter.com/swordorwhip
Title: Re: The first sign rises with the full moon.
Post by: X on June 10, 2016, 09:19:51 AM
Sweet! Another haunted ship  :D
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 10, 2016, 11:16:20 AM
Yes E3 gonna be good and the new update is amazing to be honest I am VERY impressed and now my hype train begin for real. This was the game I hope they looks like YESSS!

Look here cool picture on they Twitter page:

(https://pbs.twimg.com/media/CkkDRcDXIAIRFXT.jpg:large)

Link: https://twitter.com/swordorwhip
Any tech junkies can recognize his laptop?
If he can play it using that, we can easily use common denominators on min/max specs


https://en.wikipedia.org/wiki/Jake_Kaufman
HOLY SHIT
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on June 10, 2016, 04:03:20 PM
What if it's delayed for 5 years and turns out to be really generic and terrible

Like that crowdfunded Megaman game
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 10, 2016, 04:04:54 PM
What if it's delayed for 5 years and turns out to be really generic and terrible

Like that crowdfunded Megaman game
I dunno, that 5Mil is going to the game and the game itself, not trying to establish a franchise with a cartoon and game.
Title: Re: The first sign rises with the full moon.
Post by: X on June 10, 2016, 06:21:30 PM
Quote
https://en.wikipedia.org/wiki/Jake_Kaufman
HOLY SHIT

Rad!  :D
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on June 10, 2016, 08:52:17 PM
https://en.wikipedia.org/wiki/Jake_Kaufman (https://en.wikipedia.org/wiki/Jake_Kaufman)
HOLY SHIT
Wasn't it already known that Jake was contributing to the soundtrack? I think it was one of the stretch goals that were met.

I'm also wondering if the boat is the intro stage. From this artwork, it looks like the castle is located in the middle of a lake:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F67.media.tumblr.com%2F4906d7c5a4854bcdd867165fc282700f%2Ftumblr_nons9nypGi1uumf1jo1_500.png&hash=3c654260941064891cea7d21b0555c3c)
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on June 10, 2016, 11:23:23 PM
So exciting!!
Given how it's all looking so far, I'm good with floaty jumps or outside-the-castle areas (or a whole dang countryside)!  How about the little shadow/echo-like-thing like Alucard and Juste had?  I liked those...
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on June 11, 2016, 11:45:58 AM
Wasn't it already known that Jake was contributing to the soundtrack? I think it was one of the stretch goals that were met.

I'm also wondering if the boat is the intro stage. From this artwork, it looks like the castle is located in the middle of a lake:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F67.media.tumblr.com%2F4906d7c5a4854bcdd867165fc282700f%2Ftumblr_nons9nypGi1uumf1jo1_500.png&hash=3c654260941064891cea7d21b0555c3c)

It is. The update says the boat is the tutorial level.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 11, 2016, 01:46:47 PM
Wasn't it already known that Jake was contributing to the soundtrack? I think it was one of the stretch goals that were met.

I'm also wondering if the boat is the intro stage. From this artwork, it looks like the castle is located in the middle of a lake:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F67.media.tumblr.com%2F4906d7c5a4854bcdd867165fc282700f%2Ftumblr_nons9nypGi1uumf1jo1_500.png&hash=3c654260941064891cea7d21b0555c3c)

New to me, then again, when I saw the Kickstarter I was more "Shut up and take my money".
Now with quite a few games with Kaufman as Composer under my belt, I wondered "this guy needs to do Castlevania.", I might offend someone but hey, His tunes are more preferable (to me) than Yamane's.
Title: Re: The first sign rises with the full moon.
Post by: X on June 11, 2016, 11:56:07 PM
Yamane was good with her early CV work. But yeah, later on down the road she got a little burnt out. I think having Jake Kaufman take a stab at the music for this game will be awesome. Of course I'd also love to hear his of take on CV as well.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on June 12, 2016, 02:36:29 PM
My friend Clara (if you guys remember her) says the music in the video is pretty bland and boring.
I tend to agree.  It sounds like the more generic stuff Yamane put out in the later games (DoS, PoR, some of CoD).

If that track in the video is hers, then it's a good thing that we're also getting Jake Kaufman to do some stuff.  And yeah I thought we knew he was working on some of it.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 13, 2016, 08:00:58 PM
So about the demo... was that supposed to come out today, or was that only just having the survey filled out by today?
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 13, 2016, 09:33:09 PM
So about the demo... was that supposed to come out today, or was that only just having the survey filled out by today?
tomorrow the demo goes live
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on June 13, 2016, 11:42:42 PM
tomorrow the demo goes live

*quivering intensifies*
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 14, 2016, 02:25:28 AM
Oh boy this is gonna be good, It's almost 6am and nothing, anticipation intesifies
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 14, 2016, 08:27:58 AM
Hey folks!

Small demo footage here: http://plainstar.info/footage1.mp4 (http://plainstar.info/footage1.mp4)

And small web on it: https://jii.moe/4JG9-WuEb.webm (https://jii.moe/4JG9-WuEb.webm)

Source: http://www.neogaf.com/forum/showthread.php?t=1044304&page=258 (http://www.neogaf.com/forum/showthread.php?t=1044304&page=258)
Title: Re: The first sign rises with the full moon.
Post by: VladCT on June 14, 2016, 08:39:32 AM
Huh, so it's got a bit of AoS in it too.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 14, 2016, 09:28:59 AM
Yes IGA bring it on;)

WOW cool castle as start screen of this game we have seen it earlier so cool

(https://pbs.twimg.com/media/Ck7IQ_yVEAA-sZP.jpg:large)

Source: https://twitter.com/swordorwhip
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on June 14, 2016, 01:43:17 PM
Here is a video from the demo, you can also take a look at the ingame menu. http://www.gamespot.com/videos/bloodstained-ritual-of-the-night-gameplay-at-e3-20/2300-6432808/ (http://www.gamespot.com/videos/bloodstained-ritual-of-the-night-gameplay-at-e3-20/2300-6432808/)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 14, 2016, 02:17:06 PM
Yehaa good YouTube link here:




Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on June 14, 2016, 02:20:00 PM
Here is a video from the demo, you can also take a look at the ingame menu. http://www.gamespot.com/videos/bloodstained-ritual-of-the-night-gameplay-at-e3-20/2300-6432808/ (http://www.gamespot.com/videos/bloodstained-ritual-of-the-night-gameplay-at-e3-20/2300-6432808/)

Am I the only one having Rondo flashbacks with that Ship-in-a-Rainstorm setting?
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 14, 2016, 04:06:47 PM
why is gamespot's footage so washed out and choppy
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 14, 2016, 05:03:29 PM
Please someone convince IGA to consider a mini-map option, it's been too long and that's one of the great things the DS titles had.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 14, 2016, 05:30:20 PM
So... are we getting the demo later, or after e3?
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 14, 2016, 05:33:42 PM
So... are we getting the demo later, or after e3?

According to a backer comment on the Kickstarter, it'll be after E3 today. So probably around 7 or 8 PM, give or take?
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on June 14, 2016, 06:10:49 PM
According to a backer comment on the Kickstarter, it'll be after E3 today. So probably around 7 or 8 PM, give or take?

sweet... :)
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 14, 2016, 07:39:34 PM
Im so glad they went for the SOTN style screen sized map overlapping things. :)

and that is the most GORGEOUS STATUS SCREEN in IGAvania history.  It's even better designed than Order of Ecclesia's. 

the gameplay with the enemies and stuff looks awesome!!  I give the current build a 9/10 and they still have more to develop. 

yes the ship does remind me of Rondo/DXC's ship, but of course with better nonlinear level design (based on the map)  and more vertical exploration too.

the castle is going to be so insanely wonderful!!   ^.^

so what is with Miriam without her boots?  I guess she kicks when not holding a weapon?   and she used some fire attack or maybe that was an interact action.   Well very nice animations and style.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 14, 2016, 10:46:37 PM


and that is the most GORGEOUS STATUS SCREEN in IGAvania history.  It's even better designed than Order of Ecclesia's. 


It's very nice.

I just wanted Miriam to kick a candle. Still there's hope.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 15, 2016, 07:20:48 AM
Longer video here:


Title: Re: The first sign rises with the full moon.
Post by: affinity on June 15, 2016, 07:59:55 AM
the level up animation effect is very beautiful




Bloodstained ROTN is stylish and well designed in ways no Castlevania has done before.   It's so awesome it's coming to PS4, as well as other platforms so more can play it.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 15, 2016, 08:43:26 AM
Guys I have a feeling this game gonna beat CV SOTN in many ways remember SOTN is a masterpiece game but this E3 demo looks VERY IMPRESSIVE and looks so clean and the idventory screen ohh man amazing. I hope the castle looks even cooler than previous CV games.

JUST WOW IGA good job I will sure get this on PS4.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 15, 2016, 09:38:26 AM
man that boss has the biggest tiddies ive ever seen in a game, thanks IGA
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on June 15, 2016, 02:10:45 PM
I love that Miriam's sword slash animation is almost exactly the same as Alucard's in Symphony. I wonder if things just worked out like that or if that's meant to be just a tiny little nod. The music reminds me of some of Portrait of Ruin's soundtrack too, which isn't bad as I loved that soundtrack.

But for me, the elephant in the room is the amazing combo of graphics + art style + frame rate. It's all so pretty and buttery smooth! No matter how excellent the sprites ever were, you'd never get this level of smoothness with 2D sprites. Iga made a fantastic decision to go with CGI 2.5D.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on June 15, 2016, 03:26:52 PM
This is shaping up very nicely.  I'm glad to see this game is going in the right direction, unlike some other Kickstarter spiritual successor...     ::cough::meagernumbernine::cough::
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on June 15, 2016, 03:52:57 PM
This is shaping up very nicely.  I'm glad to see this game is going in the right direction, unlike some other Kickstarter spiritual successor...     ::cough::meagernumbernine::cough::

Well duh. Iga's out to make a game.
Inafune is out to make a FRANCHISE. Furthermore, he wants to do it all at once. It's only natural Inafune's extreme Producer's ADHD would cause him and his team to trip over every single hurdle...

be they this
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fd25ecq9zgd9hts.cloudfront.net%2Fimg%2Fthumb%2Fcontent%2Fdecathlon.jpg&hash=ed2b219e8d9f202c5a446a9d9fbb86bd)

one of these

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fres.cloudinary.com%2Fhrscywv4p%2Fimage%2Fupload%2Fc_fill%2Cf_auto%2Cg_faces%3Acenter%2Ch_200%2Cq_90%2Cw_200%2Fv1%2F69520%2FFullSizeRender_3_ppt01q.jpg&hash=d72ea94205ddce822938581dee62ef45)

or even this

(https://c1.staticflickr.com/5/4143/4950688253_43314ca08d.jpg)

Whatever Keiji Inafune used to be, that man is dead.
This blundering revenant of a developer is just his lingering image, not the man himself, doomed to try to relive his career over and over and over.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on June 15, 2016, 04:08:23 PM
The world needed this, so good.
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on June 15, 2016, 04:08:42 PM
Blows my mind to see Miriam doing airborne and crouching diagonal slashes. I haven't seen that since Alucard.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on June 15, 2016, 04:19:27 PM
I still haven't seen any signs of the demo...I can wait though.

This isn't a limited time thing though, is it?  Does anybody know?  Didn't seem like it would be, but...I'm going out of town for the weekend, and I really don't wanna miss it!
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on June 15, 2016, 04:26:48 PM
I've been fixing up people's Youtube Link posts.

Guys, just put the TAG of the video (that's the code in the URL next to 'watch?v=' or 'v=') in between the {youtube}{/youtube} bbcode (which uses squarebrackets instead of curlybrackets here at the boards).
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 15, 2016, 05:05:27 PM
Guys, just put the TAG of the video (that's the code in the URL next to 'watch?v=' or 'v=') in between the {youtube}{/youtube} bbcode (which uses squarebrackets instead of curlybrackets here at the boards).

Ohhhhhh, that's how it works. My bad, lol. I completely misunderstood the last time you said it. I get it now.
Title: Re: The first sign rises with the full moon.
Post by: X on June 15, 2016, 06:04:47 PM
Quote
I love that Miriam's sword slash animation is almost exactly the same as Alucard's in Symphony.

I'm still waiting to see the whip in action...if the is any. It'll be a bit of a disappointment if the is none.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on June 15, 2016, 06:38:04 PM
I'm still waiting to see the whip in action...if the is any. It'll be a bit of a disappointment if the is none.

I want the Vine Whip to make a return from Portrait of Ruin.

It seems like a weapon Miriam might use, especially if they deck it out with a stained glass rose motif.
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 15, 2016, 07:44:34 PM
yes the slash range, timing, speed, even diagonal versions it has that IGAvania feel to it, the spells included, which have a OoE feel to obtaining them from killing enemies and having a kind of RNG drop to them (or first kill of that enemy type is 100% drop?)


Sword? Whip?  or Feet?      I'm impressed with the kicking moveset too.   Yes they should show whips and just as there is multiple types of swords, I think there could be a leather whip and chain whip somewhere.   they should make sure to make whips as common as swords, because it's already annoying that Dark Souls makes swords common and useful while whips are uncommon and lower in the tier list.   Whips should be just as common and viable and player should have freedom from the start with whip style.    the demo seems to have a sword first, but maybe in the full version there could be starting Whip too, or maybe in the beginning of the castle.   :)

but yes that status screen is incredible, it makes SOTN menu screen look like it was made on a 16 bit console.   Bloodstained ROTN keeps getting greater. 

Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 15, 2016, 08:47:40 PM
yes the slash range, timing, speed, even diagonal versions it has that IGAvania feel to it, the spells included, which have a OoE feel to obtaining them from killing enemies and having a kind of RNG drop to them (or first kill of that enemy type is 100% drop?)


Sword? Whip?  or Feet?      I'm impressed with the kicking moveset too.   Yes they should show whips and just as there is multiple types of swords, I think there could be a leather whip and chain whip somewhere.   they should make sure to make whips as common as swords, because it's already annoying that Dark Souls makes swords common and useful while whips are uncommon and lower in the tier list.   Whips should be just as common and viable and player should have freedom from the start with whip style.    the demo seems to have a sword first, but maybe in the full version there could be starting Whip too, or maybe in the beginning of the castle.   :)

but yes that status screen is incredible, it makes SOTN menu screen look like it was made on a 16 bit console.   Bloodstained ROTN keeps getting greater.

On the Contrary, The PSX and Genesis had the same Resolution (320x224)
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 16, 2016, 02:09:53 AM
Thought I might fill y'all in. A direct quote from Steven Campos in the comments on the Kickstarter page.

Quote
Hey folks! We have not begun distributing the Steam Demo to eligible backers just yet. The Steam Demo codes will likely be emailed sometime shortly after E3, however we currently don’t have a specific time-frame available just yet.
Also please keep in mind that we will post a Kickstarter update before we begin emailing out any Demo codes (so no Demo codes will be sent out until after the next update).

Looks like we'll be waiting until sometime late Thursday or Friday to be getting our demo codes.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 16, 2016, 03:30:16 AM
Nice boss jiggle mechanics!  :P
Hahahaha.

I want to play this game already.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 16, 2016, 04:54:09 AM


Our last day at E3. The Bloodstained station will still be at the Microsoft booth tomorrow so please check it out.

https://twitter.com/swordorwhip

YESSS!
Title: Re: The first sign rises with the full moon.
Post by: beingthehero on June 16, 2016, 06:02:54 AM
Dem boobies

I do agree with Jorge-sama that the music is a little bland, though. Oh well.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 16, 2016, 07:10:26 AM
Nice boss jiggle mechanics!  :P
Hahahaha.

I want to play this game already.

The one thing I've never googled until Bloodstained, "jellyfish tits".
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 16, 2016, 08:26:32 AM
Is it bad that I've been purposely avoiding their stream as a way to hype myself up for the demo?
Title: Re: The first sign rises with the full moon.
Post by: X on June 16, 2016, 09:11:38 AM
I'm avoiding the demo all-together in favor of playing the entire game. And on a console no-less.
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on June 16, 2016, 11:05:38 AM
So am I the only one convinced by the demo that the floating platforms won't be a problem? They all seem well thought out, not just random floating slabs.
Title: Re: The first sign rises with the full moon.
Post by: Flame on June 16, 2016, 01:51:08 PM
BIG MONSTER TIDDIES
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on June 16, 2016, 03:27:33 PM
It's amazing to see how polished this is near what Mighty Nº9 has achieved.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 16, 2016, 05:33:10 PM
I wonder if there will be boss fight music added in later.

Seemed weird to have this massive boss and the music didn't change or intensify.

 

Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 16, 2016, 10:53:26 PM
They posted on the Facebook page that information on the demo release and system specs will be released soon.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 17, 2016, 11:44:16 AM
News - preview etc....

E3 2016 'Bloodstained Ritual of the Night' Hands on Preview
http://www.examiner.com/article/e3-2016-bloodstained-ritual-of-the-night-hands-on-preview (http://www.examiner.com/article/e3-2016-bloodstained-ritual-of-the-night-hands-on-preview)

Anger And SmiIes: Bloodstained Is The Castlevania Game We’ve Been Waiting For
http://www.cgmagonline.com/2016/06/16/bloostained/ (http://www.cgmagonline.com/2016/06/16/bloostained/)

Igarashi Confirms Bloodstained is 10 Per Cent complete
http://www.cgmagonline.com/2016/06/16/igarashi-confirms-bloodstained-10-percent/ (http://www.cgmagonline.com/2016/06/16/igarashi-confirms-bloodstained-10-percent/)

 
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 17, 2016, 11:52:29 AM
(https://pbs.twimg.com/media/ClA09G3VYAACxSJ.jpg)

AMAZING SHOT!

Link: http://www.neogaf.com/forum/showthread.php?t=1044304&page=260 (http://www.neogaf.com/forum/showthread.php?t=1044304&page=260)
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 17, 2016, 07:52:36 PM
After Miriam's revamp and now ^this boss^ I think it's safe to say Iga has a soft spot for mammary glands.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 17, 2016, 08:08:24 PM
Makes me wonder if we'll end up seeing a Miriam costume for Kokoro or one of the girls in Dead or Alive or something.

That would be fucking sweet.
Title: Re: The first sign rises with the full moon.
Post by: SecretWeapon on June 17, 2016, 10:05:40 PM
You do know Vepar (at least in ars goetia) is a demom guy who looks like a mermaid, right?
Title: Re: The first sign rises with the full moon.
Post by: X on June 18, 2016, 08:26:48 AM
No offense to those here but I don't really care for Kokoro's design. Bloomers in the far, far future? I think not (at least where Castlevania is concerned). She could have looked much better. So if her outfit is not available for Miriam then I won't lose any sleep over it. Dead or Alive on the other hand had some interesting outfits. Heck, even Shanoa's outfit would be a good choice.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on June 18, 2016, 09:19:57 AM
I want to play this game yesterday.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 18, 2016, 01:58:48 PM
No offense to those here but I don't really care for Kokoro's design. Bloomers in the far, far future? I think not (at least where Castlevania is concerned). She could have looked much better. So if her outfit is not available for Miriam then I won't lose any sleep over it. Dead or Alive on the other hand had some interesting outfits. Heck, even Shanoa's outfit would be a good choice.

I didn't mean Kokoro's outfit for Miriam. I meant Miriam's outfit for Kokoro.

I only said that because I think kokoro's face and body look the most like Miriam out of all the DOA girls.

Wait a second... Did you think I meant Kokoro Belmont? I meant Kokoro from dead or alive. Dead or alive 5 gets tons of costumes for characters from other games as dlc. I meant I thought it would be cool to see a Miriam costume for Kokoro from DoA.

Being that Iga is a fan of the bounce. I'm thinking he might be a little inspired by DOA. Maybe he's a fan and it could happen. That's what I meant.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on June 18, 2016, 03:45:37 PM
I have zero problems with buoyant jellyfish jubblies. Par for the course after "Seama", lol.

But I want this demo right the hell now.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 18, 2016, 11:55:21 PM
Not a suprise: Congrats @SwordOrWhip! We loved Bloodstained and it gets one of our 'Best of E3' awards: http://buff.ly/1rtAJQh (http://buff.ly/1rtAJQh)
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 19, 2016, 07:02:58 AM
Apparently from the Famitsu Interview (botched translation, google's getting better at it tho) the delay of the steam trial version is most likely to high number of $60+ pledgers.
Title: Re: The first sign rises with the full moon.
Post by: X on June 19, 2016, 09:56:38 AM
Quote
I didn't mean Kokoro's outfit for Miriam. I meant Miriam's outfit for Kokoro.

I only said that because I think kokoro's face and body look the most like Miriam out of all the DOA girls.

Wait a second... Did you think I meant Kokoro Belmont? I meant Kokoro from dead or alive. Dead or alive 5 gets tons of costumes for characters from other games as dlc. I meant I thought it would be cool to see a Miriam costume for Kokoro from DoA.

Being that Iga is a fan of the bounce. I'm thinking he might be a little inspired by DOA. Maybe he's a fan and it could happen. That's what I meant.

HAHAHA! Woops! There's the confusion right there. My bad Belmontoya, lol.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on June 22, 2016, 08:40:48 PM
YOOOOOO I GOT MY DEMO KEY.

THEY JUST SAID THEY SENT EM OUT ON FACEBOOK. CHECK YO EMAILS!

EDIT: Clarification... They said, on Facebook, that they sent the codes out. DEMO INSTALLING NOW. SO HYPE.

EDIT 2: The system requirements are too high for my computer and it keeps crashing lol. Can't wait to get my new PC in a couple days. Unfortunately, there are no graphics options aside from resolution changes.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on June 22, 2016, 10:23:11 PM
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1609242 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1609242)
Quote
Here are the system requirements for the demo:
  • OS: Windows 7 64-bit
  • CPU: Intel Core i5 @ 3.3 GHz or AMD Phenom II X6
  • Memory: 8 GB RAM
  • GPU: AMD Radeon HD 7790 or Nvidia GeForce GTX650TI (DirectX 11 required)
  • Storage: 5GB available space
  • If you're using Windows 7, we strongly suggest using Aero mode in order to play in windowed mode. (If you don't use Aero Mode, it will lag and slow the process speed.) The demo only works with XInput-compatible controllers.
Title: Re: The first sign rises with the full moon.
Post by: X on June 23, 2016, 12:01:01 AM
Another reason why I'm waiting for it on console. I won't have to worry whether or not my PS4 is up to date, lol.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 23, 2016, 03:00:38 AM
Reads system requirements... no can do.
I agree with X, console it is.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 23, 2016, 04:10:24 AM
New good videos and UPDATE 40:

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1609242 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1609242)

DEMO TIME;)

https://www.youtube.com/watch?v=IHus7BLqReA (https://www.youtube.com/watch?v=IHus7BLqReA)

https://www.youtube.com/watch?v=nCqAX0axnAY (https://www.youtube.com/watch?v=nCqAX0axnAY)
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 23, 2016, 04:30:43 AM
Demo Synopsis:

It's extremely polished, the music is rather good (quiet though). The lack of graphical/sound options (for now) gave my toaster only playable framerates.
The Specs are a bit exaggerated. I'm sure you can run it on any 3GB ram/ Dual core system with a decent graphics card.

Gameplay.
It's rather nice, controls are pretty tight and things happen when pressed. Only gripe is enemies are a little on the slow and passive side.
Shard System is a great callback to AoS with many options. If you feel like farming a bit, you can explore some great Red Shards (though Dullahan is great, it has a weird hitbox timing)

Only REAL gripe I have with this game is that damn Quit to title button, should have a "Are you sure?" context because I've hit it twice on accident.


BONUS! Datamine finds
French Voices (all null, no voices yet)
Rather Simplistic build, which means optimization will be something.
there are 5 BGM tracks.
Title: Re: The first sign rises with the full moon.
Post by: thernz on June 23, 2016, 05:33:54 AM
bloodstained: return of box
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 23, 2016, 06:23:09 AM
You're a box :^)
Title: Re: The first sign rises with the full moon.
Post by: DonBorrelli on June 23, 2016, 06:41:53 AM
I (sadly) wasn't able to back the project, so no demo for me :(
.
.
.
And the saddest part is that I spend $30 on preordering Mighty No.9...
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 23, 2016, 07:10:46 AM
Ouch D: Well, don't worry friend, you can get the game when it comes out :D
Title: Re: The first sign rises with the full moon.
Post by: X on June 23, 2016, 09:36:17 AM
Quote
I (sadly) wasn't able to back the project, so no demo for me :(

That's okay. Not everyone, including myself, backed the project. I'll just get the game when it comes out.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on June 23, 2016, 10:26:57 AM
Is the music a remix of something from another CV game?  I mean, I guess they probably can't do that though...
It really reminds me of something though...maybe Demon Castle Pinnacle (https://www.youtube.com/watch?v=dnK-1zPSt1U)?
Title: Re: The first sign rises with the full moon.
Post by: thernz on June 23, 2016, 01:50:01 PM
does anyone know how to get full map in the demo b/c i cant get full map
and im wondering

is full map even possible
Title: Re: The first sign rises with the full moon.
Post by: uzo on June 23, 2016, 04:18:03 PM
Spoiler Alert:

BLOODSTAINED IS FUCKING AWESOME

That demo was FANTASTIC. Super on point with everything.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on June 23, 2016, 04:23:40 PM
I still haven't gotten the E-mail.
I did get "Update #40" but no personal E-mail with Steam Download code or anything...
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 23, 2016, 04:40:15 PM
Is the music a remix of something from another CV game?  I mean, I guess they probably can't do that though...
It really reminds me of something though...maybe Demon Castle Pinnacle (https://www.youtube.com/watch?v=dnK-1zPSt1U)?

The muzak is original, but being Yamane, it certainly does sound similar to some of her other tracks, like Pinnacle.

does anyone know how to get full map in the demo b/c i cant get full map
and im wondering

is full map even possible

I think maybe some areas require a double jump that will come later :o Maybe, we'll see.

I still haven't gotten the E-mail.
I did get "Update #40" but no personal E-mail with Steam Download code or anything...

I think you can check your backer page for the code if you don't have the email. Can you access that? :D
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 23, 2016, 06:22:51 PM
We don't know if the music in the demo is Michiru or Jake, do we?
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 23, 2016, 08:53:24 PM
Got my key but since I struggle to find time for actually playing games I'm gonna wait until Saturday night to play.

I'm pretty pumped to say the least. It looks really great!
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on June 23, 2016, 10:46:40 PM
I still haven't gotten the E-mail.
I did get "Update #40" but no personal E-mail with Steam Download code or anything...

We're sending the demo to anyone who pledged at a $60 tier or higher on any platform and filled out their Fangamer survey by June 13.

Did you fill out that survey? I know I didn't, so that's probably why I don't have mine.  :'(
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 23, 2016, 11:28:07 PM
https://www.youtube.com/watch?v=imTg5jABah8 (https://www.youtube.com/watch?v=imTg5jABah8)

If anyone is interested, here is my gameplay video with full details of my experience of this particular run in the video description.

Overall, I had a really great three hours with this five to twenty minute long demo.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 24, 2016, 01:20:45 AM
I made a video of my own, with an emphasis on spotting bugs the folks at the official forums mentioned :D

https://www.youtube.com/watch?v=ZLi5TW5_73A (https://www.youtube.com/watch?v=ZLi5TW5_73A)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 24, 2016, 01:30:05 AM
BLOODSTAINED IS FUCKING AWESOME

That demo was FANTASTIC. Super on point with everything.

Good. Very Good. I'm hyped.

I still haven't gotten the E-mail.
I did get "Update #40" but no personal E-mail with Steam Download code or anything...
The update said this: But if you haven't received your key by June 27, send an e-mail to orders@fangamer.com. (If you're eligible to receive the demo, and you filled out your survey, you'll also find it on the backer management page you can reach from your survey link.)

We don't know if the music in the demo is Michiru or Jake, do we?
It sounds Michiru to me. There were some keys where I'm reminded of her other CV tunes.

https://www.youtube.com/watch?v=imTg5jABah8 (https://www.youtube.com/watch?v=imTg5jABah8)

If anyone is interested, here is my gameplay video with full details of my experience of this particular run in the video description.

Overall, I had a really great three hours with this five to twenty minute long demo.

You did well on your speedrun. :)
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 24, 2016, 03:19:21 AM
You did well on your speedrun. :)

Thanks, I tripped at a few places, but I think I did pretty well for only three hours worth of practice.

I'm very happy to support IGA with his project, best game purchase I've made in a long time, and I don't even have the game yet haha
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 24, 2016, 05:30:29 AM

I'm very happy to support IGA with his project, best game purchase I've made in a long time, and I don't even have the game yet haha
The game is a place inside all of us  ;)
Title: Re: The first sign rises with the full moon.
Post by: TheTextGuy on June 24, 2016, 06:22:49 AM
I'm very happy to support IGA with his project, best game purchase I've made in a long time, and I don't even have the game yet haha

That's pretty much how I felt after playing the demo once.  Then I proceeded to play it again just for the hell of it.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 24, 2016, 10:18:36 AM
Shard System = a better soul system, Dullahan Shard OP.

Backdash can be canceled with down, only this time it's a faster option of travel (Speedrun senses tingling)

Enemies are great, especially Amy, because it's name it Amy.

Speaking of Enemies..... Only gripe is that the DS formula is being repeated here, After playing some Shantae: Pirate's Curse, I got used to faster, more aggressive enemies, I won't put it past the demo because it is a demo, only to demonstrate what's to come.

Boss is... underwhelming, Don't get me wrong it's good. I'm just tired of the Hit/Dodge on Sponge bosses of the DS games, needs some AoS balancing.

Graphics, 9.5/10, The Models and environment looks rather immersive, Only nit-pick is that weird overhead light that makes Miriam both abnormally brighter than the stage and casts an out of place shadow.


As for a Demo, well.... I LOVE demos it's a great way to invest enough into a game to know if you'll like it.... Unless it's a bad demo (LoS 360 demo, the PC demo made up for it for giving you the first 3 stages)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 24, 2016, 12:56:40 PM
This thoughts is from : http://www.neogaf.com/forum/showthread.php?t=1044304&page=274 (http://www.neogaf.com/forum/showthread.php?t=1044304&page=274)

My thoughts on the demo:

-I LOVE the animation. The main character moves really nicely and at a great speed. I also want to call out how much I like the way Miriam moves when you go from a stop to changing direction. Its reminds me a lot of the way Alucard moves.

-The jump feels right in regards to the amount of float and how high you can go. I also like that you can easily do little hops that aren't full jumps.

-The backdash maneuver looks cool!

-The level-up animation is nice and I really like how it stops the action for a moment. This is also very much like SOTN and I love it for that.

-The enemy diversity in this small demo was pretty decent. I look forward to seeing tons more in the main game.

-The boat falling apart from crashing waves was neat! I also enjoyed the endlessly spawning enemies there. Again, reminded me of the Mermen from SOTN.

-The music is fantastic. I expected as much, but its really a catchy track that I find myself humming.

-I think the boss design is cool. A She-Beast of the Sea is really a cool idea you don't see a lot of.

-Triggering the cannon with a magic attack was a nice touch. I hope the full game has more moments like this!

Overall, I was VERY impressed with the demo. It feels like this game is on track to be exactly what I was hoping for, which is a game that closely resembles SOTN but has its own distinct look, feel, and sound. Love the setting, love the music, love the enemies, its just love all around. I'm going to go ahead and tack on another pledge so I can get another physical copy.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on June 24, 2016, 02:01:39 PM
After the debacle of that other recently released game, this game put a big old shit eating grin on my face. ;D
Title: Re: The first sign rises with the full moon.
Post by: Guy Belmont on June 24, 2016, 03:35:02 PM
yeah I saw the gameplay too, as I must say it look VERY well made, but I think its going to feel... to samey, as I feel its going to play like SOTN, and I  I may be wrong but I can't see this going past 1 game. I may be wrong but that's what I see
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 24, 2016, 05:38:41 PM
yeah I saw the gameplay too, as I must say it look VERY well made, but I think its going to feel... to samey, as I feel its going to play like SOTN, and I  I may be wrong but I can't see this going past 1 game. I may be wrong but that's what I see

How is this a bad thing? Literally one of the main reasons this was being made is because Castlevania went away from IGA's approach. Part of the appeal of Bloodstained was to re-usher in his style of game, which means making a game that plays a lot like his games. Not to mention it's the first time since SOTN where he's made a sidescroller metroidvania on consoles. ( harmony of despair doesn't count)

That's why I spent loads of money on it! :p

Anyways, did anyone hear the ripped tracks from the demo? There was even one of a completely new track which is quite beautiful. ( sounds like it could be orchestrated)
Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on June 24, 2016, 05:44:19 PM
How is this a bad thing? Literally one of the main reasons this was being made is because Castlevania went away from IGA's approach. Part of the appeal of Bloodstained was to re-usher in his style of game, which means making a game that plays a lot like his games.

That's why I spent loads of money on it! :p

I must say, I entirely agree. I really enjoyed the handheld Igavania games, and really want more of that same formula, even if it is just a copy of SoTN.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on June 24, 2016, 05:46:21 PM
I must say, I entirely agree. I really enjoyed the handheld Igavania games, and really want more of that same formula, even if it is just a copy of SoTN.

and I'd argue that SOTN still hasn't been topped so there's a reason to do it. Obviously some people feel it has been topped but I personally don't. However, with this game it might just do it. It's taking all of the best elements of his different games and putting it in one.
Title: Bloodstained: Ritual Of The Night Demo Commentary
Post by: markyjoe1990 on June 24, 2016, 06:19:24 PM
Hello everyone. MarkyJoe1990 here. I'm pretty sure no one remembers me, but for the few who might, and just need a reminder, I did an Eternal Candle Challenge run in Castlevania IV. The thread of which you can find here: http://castlevaniadungeon.net/forums/index.php/topic,4478.0/nowap.html (http://castlevaniadungeon.net/forums/index.php/topic,4478.0/nowap.html)

Anyway, I decided to record footage of Bloodstained: Ritual Of The Night, and do commentary on it with my mom. I'm not going into this blind, since I've played the demo a couple times already, but she knows nothing about it. She's a fan of the Castlevania series, so I figure she's a good pick for a "first impressions" person while I play the game with foreknowledge.

Here's the footage, since the youtube embed system doesn't appear to be working. (https://www.youtube.com/watch?v=a7duiyoszUk)

A couple things I should note is that the video gets choppy at times, and I felt I should have better articulated what I meant about the level design being bland. I feel like the enemies could be positioned in more creative, challenging ways, or that they could be more aggressive. As it is right now, there's a lot of flat hallways with enemies barely able to do anything but wait for you to kill them, y'know?

Of course, I'm aware that this is probably gonna be the first "area" of the game, but even with that said, I can't help but feel like the level design is somewhat underwhelming.

Everything else about the game feels and looks great though. I'm just worried about the quality of the challenge is all.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 24, 2016, 07:08:34 PM
Cool playthrough, markyjoe! I just merged it with this topic as that's where everyone's posting their playthrough vids, commentary on the demos, etc. :)
Title: Re: The first sign rises with the full moon.
Post by: markyjoe1990 on June 25, 2016, 04:28:05 AM
Ahhh. Thank you for letting me know, Gunlord.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 25, 2016, 05:35:39 AM
No prob :)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 25, 2016, 09:54:15 AM
Guys I have played the demo now and I am VERY impressed feels like CV game yes it really do and I find two secret rooms too;)

Ohh man next year yess.
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on June 25, 2016, 09:28:34 PM
The demo overall was a very satisfied experience for me. Everything was Amazingly polished
The bad point is that the PC system requirement is too high for the ordinary computers that I can have a use of it (I joined the kickstarter event but I only have $40 for free use back to that time so I finally decided to grab other people's demo file on the Internet for a teastment)
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 25, 2016, 09:53:27 PM
After that pre-E3 FFXV demo I think I'm good with not playing game demo's for a while.

I want to be surprised. I'm also getting the PS4 version, no system requirements necessary.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 26, 2016, 05:03:20 AM
The demo overall was a very satisfied experience for me. Everything was Amazingly polished
The bad point is that the PC system requirement is too high for the ordinary computers that I can have a use of it (I joined the kickstarter event but I only have $40 for free use back to that time so I finally decided to grab other people's demo file on the Internet for a teastment)

Note that the requirements are very exaggerated, I suggest booting up that "acquired demo" for compatibility, but any mid-range PC should do.
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on June 26, 2016, 09:10:02 AM
Note that the requirements are very exaggerated, I suggest booting up that "acquired demo" for compatibility, but any mid-range PC should do.

Yeah...  but the convert thing between platforms makes me worried about the final result of presentation on console versions since It's not so fluent on some PC s (I donated for psv version choice during kickstarter event and I hope it won't stuck like an old train on psv)

I know the PC system requirements are there but there should be more optional choices of screen/video resolution before entering main game in future PC builds

Anyway I'm interested in performance of any (if possible) future psv builds
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 26, 2016, 11:43:46 AM
Yeah...  but the convert thing between platforms makes me worried about the final result of presentation on console versions since It's not so fluent on some PC s (I donated for psv version choice during kickstarter event and I hope it won't stuck like an old train on psv)

I know the PC system requirements are there but there should be more optional choices of screen/video resolution before entering main game in future PC builds

Anyway I'm interested in performance of any (if possible) future psv builds

I wonder if anyone has asked PC specific questions, because I won't be able to play with this machine. but with a few adjustments it could be playable (it doesn't handle unity and unreal well)
Title: Re: The first sign rises with the full moon.
Post by: XombieMike on June 27, 2016, 10:34:45 AM
www.reddit.com/r/Bloodstained/comments/4pk7xt/music_tracks_ripped_from_the_bloodstained_e3_demo/ (http://www.reddit.com/r/Bloodstained/comments/4pk7xt/music_tracks_ripped_from_the_bloodstained_e3_demo/)
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 27, 2016, 05:14:18 PM
Oohhh, thanks for this, Mike!  Much appreciated.  Will give a proper listen tomorrow once I have more time, but so far sounding very good. :D
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on June 28, 2016, 12:09:32 PM
I've just listen to the tracks and i can say that they remind me a crossover between PoR and CoD. Not bad, but also not really what i was hoping for. I've been expected something more dynamic, glorious. Oh well, only time will tell.
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 01, 2016, 06:29:15 PM
did they say if whips are going to be as commonplace to get compared to swords (not counting swordwhips)?   weapon progression should be pretty balanced between whips and swords so people that want to specialize with one of the types isnt stuck having to use the other category of weapon just to be up to date with stats/dps.

there could be leather whips, chain whips, razor whips, flame whips, energy whips.   

the IGAvanias had a habit of favoring swords more than whips. maybe Bloodstained will be more generous.
Title: Re: The first sign rises with the full moon.
Post by: Neobelmont on July 01, 2016, 09:06:20 PM
I hope for eight way whipping and why is it that a demo for bloodstained is better than mighty no.9. Like how, why?
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on July 02, 2016, 02:15:47 PM
Fun Fact: Bloodstained updated the Metroid formula with us barely noticing.

If there be a new 2D home metroid game, I hope it's a twin stick shooter style similar to Miriam's bullet shard.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on July 03, 2016, 03:46:21 AM
Now that I got my new computer, I finally got around to playing the demo. And I gotta say... I'm really enjoying the feel. It feels familiar enough to the previous Igavanias for the nostalgia factor, but different enough to not be considered a cheap Castlevania rip-off. In fact, I'd say it plays better than almost any of the Igavanias so far (almost). Not to mention the dynamic cutscenes are a joy.

I can't wait to see more of this game.
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 03, 2016, 08:46:50 AM
after the ship reaches the castle, not sure if there is a area before the castle entrance, I don't mind if a cutscene bridges the ship arrival with the entering of the castle.
though maybe there's, well it seems like from the castle art, right to the water's edge, there seems to be steps leading to the entrance, so it doesn't seem like an island where the castle is deep within a forest or something like that.  its like the island is exclusively holding up a castle and not much terrain outside of that, which is pretty cool, that means more areas dedicated to the castle interiors. 

maybe the castle start and progression won't be so linear. they can still have a plot that unfolds without needing to have a specific sequence to watch certain story related cutscenes/conversations before the castle becomes less linear.   Well it becomes more nonlinear as progression is made anyways, but it would be cool if they took some tips form the original Resident Evil 1, where you can explore the house in different ways and trigger story events in different sequences, with more unlocked doors and accessible rooms than the RE Remake which basically forced the playthrough to have to go through one path on the west wing before the east wing is explorable beyond 2 rooms.

and Bloodstained ROTN could have better beginnings having its first castle bosses beatable in any sequence.   that would give people greater first impressions of exploration and ways they can progress differently and stuff.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on July 03, 2016, 09:37:19 AM
Listened to all those tracks and they're not bad. Except for Cursed Orphan which still is one of the most horrible Castlevaniaesque tracks I've heard in my entire life. All the right ingredients are there, yet I wanna tear my ears off whenever it comes on. The violin (is it?) is pure torture.

The other songs may sound a bit too familiar if you've played IGAvanias for the past 15-20 years, but it's still good music  :)
Title: Re: The first sign rises with the full moon.
Post by: TheTextGuy on July 03, 2016, 12:00:58 PM
Listened to all those tracks and they're not bad. Except for Cursed Orphan which still is one of the most horrible Castlevaniaesque tracks I've heard in my entire life. All the right ingredients are there, yet I wanna tear my ears off whenever it comes on. The violin (is it?) is pure torture.

Cursed Orphan's the one composed by Ippo Yamada.  Kind of an outlier compared to the rest of the rips, and not because it wasn't composed by Yamane; definitely sounds more abrasive and cluttered in comparison to the rest of the tracks.

On more positive news, I'm kinda fond of the Unknown track.  Wonder what level it's going to end up in when the final game comes out?
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on July 03, 2016, 12:06:00 PM
Cursed Orphan doesn't really bother me...in fact I kinda like it.  I haven't actually listened to the tracks though so...I should go do that.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on July 03, 2016, 12:58:16 PM
I haven't kept up with Bloodstained's development as well as I should have, but did they ever state who the other playable characters were? I'm guessing Zangetsu would be one of them (I really hope he's one of them), but there were like... two other playable characters, right?
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on July 03, 2016, 03:22:22 PM
Well, I finally played the demo.  It's pretty much what I expected; nothing more...nothing less.  My only real gripe is the controls feel a bit floaty and slow to respond.  Perhaps this will be tightened up as development furthers.  All in all, I look forward to the final product. :)
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on July 03, 2016, 05:57:35 PM
My only real gripe is the controls feel a bit floaty and slow to respond.

I somewhat agree on this, but considering this is a 10% done demo, I'm sure it'll be polished up by the time the game is done.

Also, anyone else think the backdash sends you a bit TOO far back? I've experimented with it a lot but backdash-cancelling attacks just seems useless on smaller enemies since I can't hit them with the second attack.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on July 04, 2016, 04:44:34 AM
Cursed Orphan's the one composed by Ippo Yamada.  Kind of an outlier compared to the rest of the rips, and not because it wasn't composed by Yamane; definitely sounds more abrasive and cluttered in comparison to the rest of the tracks.

On more positive news, I'm kinda fond of the Unknown track.  Wonder what level it's going to end up in when the final game comes out?

In the unknown track, at approx 1:40-ish, you can hear bells. Makes me think this could be a clock tower type of level? Maybe. And yes, I'm kinda fond of that track too!
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on July 04, 2016, 05:59:13 AM
I haven't kept up with Bloodstained's development as well as I should have, but did they ever state who the other playable characters were? I'm guessing Zangetsu would be one of them (I really hope he's one of them), but there were like... two other playable characters, right?

Why yes I am thank you ;)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on July 05, 2016, 12:31:01 PM
Update 41: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1616136 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1616136)

 ;D ;D ;D
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 05, 2016, 07:22:32 PM
Update 41: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1616136 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1616136)

 ;D ;D ;D

so a live playthrough on July 10.   would they spoil much of the castle before release?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on July 06, 2016, 03:33:57 AM
so a live playthrough on July 10.   would they spoil much of the castle before release?

I think it will just be the demo. Or a more polished form of the demo (the full stage 1 perhaps?).
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on July 07, 2016, 08:02:17 PM
Cursed Orphan doesn't really bother me...in fact I kinda like it.  I haven't actually listened to the tracks though so...I should go do that.
I don't dislike Cursed Orphan, but it sounds more like something out of an action horror anime series than specifically the CV series. At least it does to me.

I do hope Yamane experiments a little more with different styles. I pull references to SotN, where every track sounds unique from every other track. Now, it's like she feels compelled to set every song to a dance track/beat. I hope I'm wrong, and we get another OST with songs in the same vein as these:

https://www.youtube.com/watch?v=76GKchURdVo (https://www.youtube.com/watch?v=76GKchURdVo)
https://www.youtube.com/watch?v=Zufg6phdrY0 (https://www.youtube.com/watch?v=Zufg6phdrY0)
https://www.youtube.com/watch?v=j9JIuBGbCZk (https://www.youtube.com/watch?v=j9JIuBGbCZk)
https://www.youtube.com/watch?v=1GLUZ9MKSZc (https://www.youtube.com/watch?v=1GLUZ9MKSZc)
https://www.youtube.com/watch?v=YhIf_zV6yK0 (https://www.youtube.com/watch?v=YhIf_zV6yK0)
https://www.youtube.com/watch?v=ot3M8D984PU (https://www.youtube.com/watch?v=ot3M8D984PU)
https://www.youtube.com/watch?v=rSiZozFSWCQ (https://www.youtube.com/watch?v=rSiZozFSWCQ)
https://www.youtube.com/watch?v=ZE5-cvtioME (https://www.youtube.com/watch?v=ZE5-cvtioME)
https://www.youtube.com/watch?v=f66hvqFhPLU (https://www.youtube.com/watch?v=f66hvqFhPLU)

This was back in 1997, yet had synth quality that almost sounds like real instruments(at least I don't think they are real, though I could be wrong, as the guitars rip). Same year that FFVII came out, which despite having memorable music, had synths that (when compared to SotN) sound like people are playing them with farts and kazoos:

https://www.youtube.com/watch?v=3Sb9ToVRU3Q (https://www.youtube.com/watch?v=3Sb9ToVRU3Q)
https://www.youtube.com/watch?v=g-035lzG_m0 (https://www.youtube.com/watch?v=g-035lzG_m0)
https://www.youtube.com/watch?v=Yb5aGAUYYUc (https://www.youtube.com/watch?v=Yb5aGAUYYUc)
Title: Re: The first sign rises with the full moon.
Post by: X on July 07, 2016, 10:14:25 PM
Well Yamane didn't compose all the tunes for SotN which is why we hear such a variety of melodies (I could be wrong though). I think games could benefit from multiple composers as that would bring all kinds of unique talent to the product.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on July 08, 2016, 07:41:51 AM
Well Yamane didn't compose all the tunes for SotN which is why we hear such a variety of melodies (I could be wrong though). I think games could benefit from multiple composers as that would bring all kinds of unique talent to the product.

The whole OST is written by Yamane with the exception of "I am the Wind".
Title: Re: The first sign rises with the full moon.
Post by: X on July 08, 2016, 09:26:10 AM
Quote
The whole OST is written by Yamane with the exception of "I am the Wind".

*chuckle* Yeah I can't see her composing that song.
Title: Re: The first sign rises with the full moon.
Post by: Zetheraxza on July 08, 2016, 02:13:24 PM
Alot of composers feel that from time to time. You can only compose so many tracks with a certain perimeters until the composers themselves become tired of producing those kinds of tracks. Now, after more than eight castlevania games composing over a hundred tracks, would you expect her to make something super new in an IGAvania title? Maybe having more composers is a good idea. Yes, you do get alot of variety but also Michiru has a certain Michiru Yamane Original theme to it, I used to doubt her abilities that she couldn't go beyond her musical scope but hot damn, she proved me wrong in Skull Girls. So far Michiru's tracks in this is pretty good, but it has that cliche Animu Michiru Yamane generic-ness to it. I hope she steps it up a little.
Title: Re: The first sign rises with the full moon.
Post by: CastleDan on July 12, 2016, 07:57:06 AM
Definitely DON'T see them changing the floaty feeling of the game. It feels just like SOTN, having been playing SOTN when I got the demo i was immediately in love with the same type of vibe I have when playing as Alucard. It seems INTENTIONAL that it feels that way, and even Romscout who spends hours upon hours upon hours on these games commented on how perfect Miriam feels.

In terms of the music I do feel as though it's got a mid tier feel to it, and I hope the music really branches out like it did on SOTN. SOTN had a very diversity in style and mood. My two soundtracks that I hope she allows to influence her is her SOTN and Lament of Innocence.
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 12, 2016, 08:38:28 AM
yes the floatyness is done right and does help with platforming, direction switching, and other things.  it does have IGAvania quality gravity to it.  people shouldn't act like it's Metroid, because Samus is definitely floatier than Miriam.

Surely the backers are reminding them to add a healthy supply of whips across the playthrough.   

there's still several months before release, not sure how they are gonna reveal more without spoiling the castle.
exploration is a large part of the games. 
back then, people really didn't know a flip what was around the next corner playing PS1 Castlevania game.

maybe they could do weapon and enemy demonstrations instead using the ship level.
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 26, 2016, 07:18:06 PM
it will be interesting how the castle starts, maybe it starts really dark, would be cool to have some light mechanic when exploring, you know kind of like the start of SOTN, but much deeper kind of like Super Metroid when everything is dark and silent until you search deep enough before signs of life show up in the earlier rooms, could have really spooky start.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on July 27, 2016, 12:59:06 AM
If I were IGA, I would start it like SOTN. He was proud of programming that dark to light scene change at the beginning.
Title: Re: The first sign rises with the full moon.
Post by: X on July 27, 2016, 09:51:26 AM
Quote
it will be interesting how the castle starts, maybe it starts really dark, would be cool to have some light mechanic when exploring, you know kind of like the start of SOTN, but much deeper kind of like Super Metroid when everything is dark and silent until you search deep enough before signs of life show up in the earlier rooms, could have really spooky start.

This would be awesome! Super Metroid did a lot of things other games did not. SotN's dark intro might have been slightly borrowed from SM but not to the full effect it could have used in order to get that spooky atmosphere.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on July 27, 2016, 05:48:00 PM
This would be awesome! Super Metroid did a lot of things other games did not. SotN's dark intro might have been slightly borrowed from SM but not to the full effect it could have used in order to get that spooky atmosphere.

I can see an intro that turns the castle drawbridge scene on its head where perhaps the drawbridge smashes and the player tunnels through a few poorly lit underground catacombs to emerge into the castle.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on July 28, 2016, 09:08:27 AM
Ooh!  I like the idea of a creepy Super Metroid style intro!  I remember when I played SM for the first time and there were no enemies, I kept thinking something like, "What the heck?  Where is...?  Something's going to jump out any second now, I know it... Hey wait, this is just like the section in the NES game... OH NO!  THERE'S GONNA BE METROIDS RIGHT HERE AND NOW!!!"

I don't know what kind of past-era IGA could reference in this though since it's not actually Castlevania.  A creepy intro would be super awesome though!
Title: Re: The first sign rises with the full moon.
Post by: Dremn on August 08, 2016, 02:20:43 PM
New update!

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1646772 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1646772)

And we see some weapons in action, and of course, the whip!
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on August 08, 2016, 02:26:31 PM
I was disappointed at first that whips don't function like Castlevania, but then once I got over my nostalgia (pretty quickly, like five seconds later), I actually quite like how they function much differently.

One thing I didn't like about previous IGAvanias is that I felt weapons didn't feel all that different from one another. Here's hoping they do in this game.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on August 08, 2016, 03:12:06 PM
I'm not surprised the whip is executed differently.  A combo or variation of the attack will make it much better but I'm just glad they're in.
Title: Re: The first sign rises with the full moon.
Post by: X on August 08, 2016, 05:34:33 PM
Hopefully they'll have far more different types of whips in the game. And lots of them at that. Swords and all are great but that's not really my cup of tea for a spiritual successor to CV.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on August 08, 2016, 08:27:45 PM
Hopefully they'll have far more different types of whips in the game. And lots of them at that. Swords and all are great but that's not really my cup of tea for a spiritual successor to CV.
Well if anything it's probably more of a spiritual successor to SOTN than classic CV and that was packed with swords.
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on August 09, 2016, 12:53:23 AM
I truly hope they'll add some kind of combos and not just one-shot attacks. Just the ability to do 2-3 consecutive attacks would be great, maybe even mix weapons and magic.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on August 09, 2016, 10:25:59 AM
Well if anything it's probably more of a spiritual successor to SOTN than classic CV and that was packed with swords.

Yeah, I thought the idea was that Iga was giving us a new game in the vein of his Castlevania games, not necessarily a spiritual successor to Castlevania. Whips were always largely secondary in his games (aside from Harmony of Dissonance).
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on August 09, 2016, 03:17:03 PM
Well if anything it's probably more of a spiritual successor to SOTN than classic CV and that was packed with swords.

Yeah, I thought the idea was that Iga was giving us a new game in the vein of his Castlevania games, not necessarily a spiritual successor to Castlevania. Whips were always largely secondary in his games (aside from Harmony of Dissonance).

At least we get a classic mode.  I'm hoping that it is more akin to the classic whipswinging style games.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 09, 2016, 03:20:28 PM
the whip animation is so gorgeous

https://www.youtube.com/watch?v=RLUmih6PlIs (https://www.youtube.com/watch?v=RLUmih6PlIs)

maybe whips will be as common as the others and available very early in the playthrough
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on August 09, 2016, 03:40:55 PM
the whip animation is so gorgeous

https://www.youtube.com/watch?v=RLUmih6PlIs (https://www.youtube.com/watch?v=RLUmih6PlIs)

maybe whips will be as common as the others and available very early in the playthrough

It's funny how I thought of a similar animation for Belmonts some time ago (some Dungeonites will remember):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcTwg7Vq.gif&hash=32de8a059ec8a214f03fa631b87fe017)

And I will agree. This animation for Miriam is really gorgeous and classy. Unique for her.
Title: Re: The first sign rises with the full moon.
Post by: TheTextGuy on August 09, 2016, 04:55:42 PM
Well if anything it's probably more of a spiritual successor to SOTN than classic CV and that was packed with swords.

At first I was disappointed that it wasn't the classic whipping animation
But then I came to a realization similar to that (it's more of a SoTN successor that a classic successor, and it plays more like a Igavania anyways) and then everything was all fine.

Also judging by the animation, the whip's hitbox is prolly gonna be huge.  I love me some huge hitboxes.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on August 10, 2016, 12:10:49 AM
It's funny how I thought of a similar animation for Belmonts some time ago (some Dungeonites will remember):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcTwg7Vq.gif&hash=32de8a059ec8a214f03fa631b87fe017)

And I will agree. This animation for Miriam is really gorgeous and classy. Unique for her.

Almost, but with Miriam's Animation you can see the point of cracking on the outermost frame.

More interestingly enough, The traditional Whip animation is very effective for chain whips, but not so much for leather.

Anyway, to the point, I want to modify that animation.
Title: Re: The first sign rises with the full moon.
Post by: X on August 10, 2016, 09:31:09 AM
Quote
Also judging by the animation, the whip's hitbox is prolly gonna be huge.  I love me some huge hitboxes.

It better be huge. A whip has range over a sword. Much, much more. So it would make sense from that perspective.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 10, 2016, 10:53:40 AM
whips should be viable for all fights.  I hated how that tree boss in Dark Souls III, the whip is largely ineffective and hard to hit with it.  I haven't done a DkS3 full whip run, but that boss fight really discouraged using that type of weapon.  though maybe I wasn't using the right moves.




Title: Re: The first sign rises with the full moon.
Post by: Zetheraxza on August 14, 2016, 07:09:59 PM
Something that has been bothering me in IGAvanias is the armour. Sure SOTN started out with different sword Sprite depending on what you had equipped currently and your cap colour changed depending on what cape you were wearing too, I.E Joseph Cloak and what not. Now in this game, you can have a weapon model, shoe model and scarf changed. I PRAY THAT IN THE NEXT IGAVANIAS, THEY HAVE ENOUGH MONEY TO CHANGE MODEL FOR EVERY ARMOUR YOU EQUIP! I WILL BE HAPPY! BRING ON THE FASHIONVANIA!
Title: Re: The first sign rises with the full moon.
Post by: VladCT on August 14, 2016, 07:37:02 PM
I PRAY THAT IN THE NEXT IGAVANIAS, THEY HAVE ENOUGH MONEY TO CHANGE MODEL FOR EVERY ARMOUR YOU EQUIP! I WILL BE HAPPY! BRING ON THE FASHIONVANIA!
Even if they somehow have enough budget for it to be feasible, that might be a bit easier said than done... (http://tvtropes.org/pmwiki/pmwiki.php/Main/RainbowPimpGear)
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on August 14, 2016, 07:57:10 PM
They'd have to design a different little polygon skin.  It'd be a lot of work.
Big budget games like Xenoblade Chronicles have that sort of thing.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on August 15, 2016, 05:32:26 AM
I'm all for a paper doll system in Symphony of the Night just because it would mean Death strips Alucard naked at the beginning of the game, and Alucard will look damn right hilarious when saving Richter because of the giant swirly glasses he'll be wearing.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 16, 2016, 07:39:46 AM
even a kickstarter project like Friday the 13th The Game is going to have customizable clothes for the Counselors.

costume change for 3D models is easier than 2D sprites.  especially if its costumes that can change textures or be used somewhat like a reskin.

it would require extra modelling though.  people put Neptunia characters in Left 4 Dead on PC, and given SFIV characters new proportions and looks, because most of those models were already made and modders didn't have to make them from scratch.

though yea, while people would like visual armor customization stuff, there's lots more to consider. 
plus some would prefer the default clothes, so if armor was required to change appearance, and has stats related to that, that could make some upset wearing stuff they don't wanna wear, kind of like Xenoverse where in order to be optimal in stats, they have to equip clothes they may not like.

so overall IGAvanias really avoid the whole fashion nightmares that some games like Xenoverse and FFXI have to go through, unless there is a glamours option like FFXIV.

there's a lot of content and assets to be made for Bloodstained, so different visuals for each equipped armor stuff wouldn't be a priority overall. 

though gameplay wise, IGAvanias have leveling and stuff, so it would be even possible to fight naked as long as you have the skills to avoid getting hit and reduce the target's HP to nothing (though a optimal weapon could speed things up).



Title: Re: The first sign rises with the full moon.
Post by: TheTextGuy on August 17, 2016, 04:59:00 PM
I'm all for a paper doll system in Symphony of the Night just because it would mean Death strips Alucard naked at the beginning of the game, and Alucard will look damn right hilarious when saving Richter because of the giant swirly glasses he'll be wearing.

Alucard with a swirly lens groucho glasses saving Richter... it's kinda amusing.
Title: Re: The first sign rises with the full moon.
Post by: affinity on September 08, 2016, 02:27:54 PM
aaaah, not sure how they will promote Bloodstained without spoiling the castle areas and bosses.   maybe they could show the demo area with different weapons as examples.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on September 08, 2016, 03:14:12 PM
Alucard with a swirly lens groucho glasses saving Richter... it's kinda amusing.

The ones with the eyes painted on the outside
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on September 08, 2016, 05:44:23 PM
The game has been delayed to somewhere in 2018

https://www.youtube.com/watch?v=zuTZMMsUwY4 (https://www.youtube.com/watch?v=zuTZMMsUwY4)

[insert Vader NOOOOOOO here]
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on September 08, 2016, 05:49:15 PM
Understandable. I'm usually one to roll my eyes(and cry inside) regarding delays(did so with FFXV, even though with recent screens and footage, it looks like that was for the best), but with this one, I can wait. Already has more potential than MN9. Just give us a damn fine game, IGA, and you have our patience.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on September 08, 2016, 05:52:56 PM
Well this also means the Wii U and Vita ports are dead then.

Hopefully IGA got a hold of a NX dev kit.
Title: Re: The first sign rises with the full moon.
Post by: affinity on September 08, 2016, 06:23:15 PM
that must be a huuuuge castle.    well there will be things to play between now and Bloodstained, so they know what they're doing. 

 it's a good thing FFXIV adds lots of new content every couple of months, and next expansion is early next year.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on September 08, 2016, 06:25:15 PM
I am fine with this, I expected a 2018 release date anyway. I will definitely be getting this for PS4 instead now too.

Ganbatte IGA-san
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on September 08, 2016, 07:54:05 PM
I saw this coming last year. No worries, plenty of games on the shelf to dust off.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on September 08, 2016, 08:19:23 PM
Considering the game didn't enter full production until July 2016, it's not surprising. Like others, way back during the campaign I was sure we wouldn't be hitting the March 2017 mark. Which is fine.

I got Final Fantasy XV pre-ordered, still need to finish God Eater and God Eater 2, gonna be hitting up Resident Evil 7, Trails of Cold Steel II, and Berserk Musou and Samurai Warriors: Sanada Maru when those come out... Hell, I don't think I'll even have TIME for Bloodstained if it still went for the March 2017 release. :P
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on September 08, 2016, 10:41:38 PM
Another silver lining: 2018 looking pretty good already

Bloodstained
Shenmue 3
Final Fantasy 7 Remake
Resident Evil 2 Remake
Half Life 3

Everything's coming up Milhouse. :)
Title: Re: The first sign rises with the full moon.
Post by: X on September 08, 2016, 10:51:30 PM
Yeah, no big deal to wait this one out. I'd rather wait and have a polished game then see something that's mediocre, incomplete, and full of bugs. IGA and his team should definitely take their time and do a good job right from the get-go. It'll make playing the game that much more rewarding.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on September 09, 2016, 12:19:01 AM
Disappointing though.
But probably for the best!
Title: Re: The first sign rises with the full moon.
Post by: JR on September 09, 2016, 12:53:16 AM
Yeah, no big deal to wait this one out. I'd rather wait and have a polished game then see something that's mediocre, incomplete, and full of bugs. IGA and his team should definitely take their time and do a good job right from the get-go. It'll make playing the game that much more rewarding.

My thoughts exactly. I'd rather have a good, delayed game than a timely, mediocre one.

(So long as it doesn't get stuck in development hell, but I doubt that would happen)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on September 09, 2016, 01:41:47 AM
I'm fine with the delay. IGA was really sincere in his apologies using formal Japanese.
Title: Re: The first sign rises with the full moon.
Post by: affinity on September 09, 2016, 10:26:06 AM
At this rate, H1Z1 King of the Kill, ARK Survival Evolved and Black Desert Online are coming to PS4 sooner
(maybe even Kingdom Under Fire II if that's still being ported, LOL if that's the case.)

a cool thing about Bloodstained being pushed, is that they can get the content and features included instead of cut.

you know the original PS1 SOTN is actually a really butchered and rushed version of its original intended build. 
NITM and DXC did add missing parts, but still the first impressions of SOTN got the most incomplete impressions, which is messed up because most still haven't played the NITM nor DXC versions which are superior to the PS1 original, and the Xbox360 port didn't add anything significant.

yea NITM was not as polished as SOTN, but still the content and overall sum of its parts still makes it a better version.
it was awesome that all 3 characters are even choosable from the start.

Bloodstained is still on track for PS4 release, ah ,the physical case could be gorgeous.  and PS4 is still just barely entering its golden age. 

haha, it's funny that FFXIV 3rd expansion may release around the time Bloodstained is out. well most of the 2nd expansion updates anyways.

not sure how people would react to Bloodstained launch, though.  it can be an epic IGAvania game.  though I mean there's only so many hours it has.   the fatigue of waiting might cause some to feel like it's not enough.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on September 09, 2016, 11:33:53 AM
I'm totally fine with this I have other games and play in the meantime anyway much better and make the game the best polished and finished.
Title: Concerning signs?
Post by: justin312 on September 09, 2016, 01:38:45 PM
IGA announced that Bloodstained will be delayed until some time in the first half of 2018. IGA stated his reason that he is concerned the game is not meeting his quality standards, and has brought in another development team to help.

This news comes out recently after Mighty No. 9 comes out, and was a failure. Mighty No. 9 was also a huge Kickstarter success, with millions crowd-funded, and it also aped a classic beloved franchise. Developer Inti Creates is working on Bloodstained, and also worked on Mighty No 9.

Anyone worried about Bloodstained sharing the same fate as Mighty No. 9, and being a let-down and a flop?
Title: Re: Concerning signs?
Post by: theplottwist on September 09, 2016, 02:07:07 PM
Too early to say anything, but I can say this: Bloodstained was already much better in less than a year than Mighty N9 was in two.

IGA has already showed a big compromise with the fans with transparent, upfront updates, another thing Mighty N9 failed to deliver.

The only thing barely similar between both projects is the involvement of Inti Creates and this delay. I'd say we have little reason for worry.
Title: Re: Concerning signs?
Post by: Claimh Solais on September 09, 2016, 06:13:55 PM
IGA announced that Bloodstained will be delayed until some time in the first half of 2018. IGA stated his reason that he is concerned the game is not meeting his quality standards, and has brought in another development team to help.

This news comes out recently after Mighty No. 9 comes out, and was a failure. Mighty No. 9 was also a huge Kickstarter success, with millions crowd-funded, and it also aped a classic beloved franchise. Developer Inti Creates is working on Bloodstained, and also worked on Mighty No 9.

Anyone worried about Bloodstained sharing the same fate as Mighty No. 9, and being a let-down and a flop?

I'm not really worried about Inti Creates being on this for a couple reasons.

1) Yes, they worked on Mighty which wound up as a disaster, but most of their other games are damn solid.
2) The development of Bloodstained seems SOOOOOOO much more organized than the haphazard mess that Inafune put together with Mighty. IGA and his team seemed to be focused on one thing: delivering a damn good Igavania -- unlike Inafune, who looked way too far ahead into the future, with a TV series, feature film, spin-off games, sequels... We were nothing short of a Broadway show and a clothing line there.

Taking a look at both timelines, it's been well over a year since IGA's campaign ended. And all the updates have been just that: updates on the game itself. By that amount of time had passed on Mighty, look at the amount of things that were announced to create a franchise out of it.

tl;dr - One bad apple doesn't ruin the bunch, and Inti seems to have their shit together on this one.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on September 10, 2016, 05:33:51 AM
https://pbs.twimg.com/media/Cr8ValGUkAAwfkS.jpg:large

Source: https://twitter.com/swordorwhip

This game gonna be good we will wait IGA
Title: Re: The first sign rises with the full moon.
Post by: affinity on September 11, 2016, 07:59:52 PM
who knows. Leadership can make a terrible team make a better game. 

look at Diablo III.  it launched terrible on PC, eventually the previous director stepped down, another took over, fixed a lot of things, made the console versions, and made a more definitive version and made a comeback.

FFXIV is the biggest comeback in mmorpg history, and that was influenced by the difference in leaders.

H1Z1 seemed to be going nowhere, but with the new leadership, now they are set to launch the game sept 20, 2016 and then start the console ports.     yes Just Survive seems like a lost cause at least for now, but the team learned their strengths is in KOTK so that's what they are focusing on.  plus battle royale popularity and sales and userbase outnumbers the Just Survive numbers, so its natural how the project shifted to its PVP masterpiece.

maybe IGA can turn that bad reputation team into a great team for Bloodstained.  time will tell.   if IGA really is in control, then the team's talents could be put to better use.      so maybe they have the right direction and support to do it right.   

Title: Re: The first sign rises with the full moon.
Post by: X on September 12, 2016, 09:56:17 AM
IGA has to be in control as this is his game they're producing. I can't see it being any other way unless he willingly brought in someone to be in charge.

Quote
look at Diablo III.  it launched terrible on PC, eventually the previous director stepped down, another took over, fixed a lot of things, made the console versions, and made a more definitive version and made a comeback.

I own this game on PS4 and I love it. I also learned a lot of the previous two Diablo games from this one as well.
Title: Re: The first sign rises with the full moon.
Post by: XombieMike on September 16, 2016, 10:29:47 AM
I discuss the delay in episode 9 of the Bloodstained Community Broadcast if anyone is interested in listening.

You can listen to the show on YouTube https://youtu.be/6KCJcgBPgkg (https://youtu.be/6KCJcgBPgkg)
Wordpress https://bloodstainedfanforums.wordpress.com (https://bloodstainedfanforums.wordpress.com)
iTunes https://itunes.apple.com/us/podcast/bloodstained-community-broadcast/id1041642422 (https://itunes.apple.com/us/podcast/bloodstained-community-broadcast/id1041642422)
Stitcher http://www.stitcher.com/podcast/michael-mcdaniel/bloodstained-community-broadcast?refid=stpr (http://www.stitcher.com/podcast/michael-mcdaniel/bloodstained-community-broadcast?refid=stpr)
Google Play https://play.google.com/music/listen?u=0#/ps/I6zykzjof556rmd65c372zvt4ne (https://play.google.com/music/listen?u=0#/ps/I6zykzjof556rmd65c372zvt4ne)
or by the RSS feed http://feeds.feedburner.com/bloodstained (http://feeds.feedburner.com/bloodstained)

Or just here
[ Invalid YouTube link ]
Title: Re: The first sign rises with the full moon.
Post by: Dremn on September 24, 2016, 02:21:23 PM
Music update! Check your e-mail, not sure if they want these publicly posted, the playlist is private on Soundcloud.

THESE NEW MUSIC TRACKS ARE SO GOOOOOOD

Title: Re: The first sign rises with the full moon.
Post by: theANdROId on September 24, 2016, 05:30:59 PM
I hear these tracks and it's like a wave of happiness washes over me!  "Yes...this is what I've been waiting for!"
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on September 25, 2016, 01:11:27 AM
Those music files are out with the new development update!
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1686739 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1686739)

*happy dance*
Title: Re: The first sign rises with the full moon.
Post by: VladCT on September 25, 2016, 02:39:25 AM
I was gonna rip that shit, but then I found out they were just samples...
Title: Re: The first sign rises with the full moon.
Post by: TheTextGuy on September 25, 2016, 07:34:52 PM
So, I noticed one of the tracks was also in the E3 demo files (Luxurious Overture), so if you want to hear the fullest version of the song, you could search for it on Youtube or find the files that were posted here a few pages ago (I think they might have been posted here don't quote me on that).

For some reason I'm surprised that it's the entrance theme.  I was expecting it to be somewhere else.

Also that new track sounds pretty great (Holy Wisdom).  It's not surprising that an organ piece would appear, but I'm glad it's in this game.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on September 25, 2016, 09:55:53 PM
Theme of Bloodstained so reminds me of a Castlevania Prologue where the text is scrolling down before the game begins.
Voyage of Promise is almost like OOE's Monastery crossed with AoS's opening song.
Holy Wisdom will surely be used in an ornate chapel/ garden setting adorned with Classical statues.
Luxurious overture is nice but predictable.
Title: Re: The first sign rises with the full moon.
Post by: affinity on October 05, 2016, 08:18:12 AM
well they could complete more whips and distribute them better so the loot progression isn't oversaturated with swords.
Title: Re: The first sign rises with the full moon.
Post by: X on October 05, 2016, 09:27:10 AM
Quote
well they could complete more whips and distribute them better so the loot progression isn't oversaturated with swords.

Here, here!
Title: Re: The first sign rises with the full moon.
Post by: VladCT on October 05, 2016, 10:14:33 AM

Hmmm...
Title: Re: The first sign rises with the full moon.
Post by: Zargon on October 05, 2016, 10:19:34 AM
So I guess the game is now being published by 505 games.

Correct me if I'm wrong, but didn't it already have a publisher, and we all though it was Deep Silver or something? Or did we all just assume that? It is possible that 505 was the one with the deal from the start, where they promised 4/5ths of the money required if they could earn the remaining 1/5th through kickstarter. It does look like 505 has experience with this sort of thing, both with Japanese games and indie titles, so that is encouraging.

Also, check out those backgrounds. Looking great, Iga!
Title: Re: The first sign rises with the full moon.
Post by: Dremn on October 05, 2016, 10:32:26 AM
It's looking awfully pretty so far, and seeing IGA with a whip again makes me grin
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on October 05, 2016, 01:12:13 PM
Yeah, could've sworn Deep Silver was publishing this. It still says so in the wikipedia article too... It's rather weird tbh. What happened?
Title: Re: The first sign rises with the full moon.
Post by: Zargon on October 05, 2016, 01:19:53 PM
Perhaps the negative reception from MN9 caused a falling out with Inti creates? Their boss was pretty unhappy over the way it was advertised, after all. I'm also starting to wonder if this didn't account for at least part of the delay.
Title: Re: The first sign rises with the full moon.
Post by: XombieMike on October 05, 2016, 03:54:17 PM
It was never announced or confirmed by any official staff that Deep Silver was the publisher IGA was working with. Someone had found that DS registered Bloodstained as a trademark, but they wouldn't comment about it. That trademark is the only link between the two, and when Ben Judd was asked about it at E3 by the Kinda Funny Games guys he said it was up to the publisher to make any official announcement. We were left with making an assumption without correction.

https://tmdb.eu/trademark/014052971/eu (https://tmdb.eu/trademark/014052971/eu) Koch owns Deep Silver.

Was DS actually involved and the source of the funding IGA mentioned in the KS video. I believe so. If so, they obviously didn't work out and we will likely not know the details due to professionals remaining professional. There are probably also written agreements protecting reputations as a part of renegotiating or terminating paperwork. Don't worry about DS owning any trademark though. (You're just gonna haveta trust me on that one.)

505 Games only has one black spot on their record, but they have many success stories. The developer for Payday 2 has blamed 505 Games for adding Micro Transactions to their game. The MTs were later revoked. I think there is more to the story and that 505 was used as a scapegoat, but I won't go into why unless asked. Ultimately, MTs in a Kickstarted IGAvania title that is under IGA's full control is simply not a concern of mine.

505 is legitimate. They aren't a huge evil publication corporation. I think they have about 100 employees according to their site. I hope to talk with them soon, but getting a hold of a PR manager of that Ian fellow might not be very easy.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on October 05, 2016, 04:24:40 PM

Regarding the Wii U port:


Quote
On the Wii U Port of Bloodstained

“Yeah, it's a very complicated problem,” Iga said. “The reality is this: As timelines move on, certain pieces of hardware become irrelevant. Sometimes new pieces of hardware come out that make you think about what is the right strategy. And as a creator, usually you want to make stuff for the new hardware. That's the reality.”

“However, this was a game that was backed by people, and we made promises to listen to them. They're the people that gave us life so to speak. Any sort of change that we do or are considering that goes outside the scope of the promises we've made must be done with lots of explanation, must be done with lots of care, and must be done with lots of back and forth with them to see what options we have. We must listen to them at the end of the day, and we have made promises.”

“Unfortunately, some of those don't make as much sense anymore as they did before, and that's also reality. So you're in a very difficult position, and at the end of the day, if you're going to go in one certain direction, you want to make sure that you have support from them,” he explained.

“But so far we've, I think, been incredibly transparent through all the things that have happened with our backers, and they have been very supportive. So I'm hoping that if there is going to be a difficult decision some day, and we don't know, that we're able to have that conversation. If they say they don't get it, well that's where we're at. And if they say they do get it, well then, we'll be able to do things that are maybe more interesting. We'll see.

Looks like they're dropping it in favor of a NX port. Not surprising at the least since the Wii U will be a rotting corpse and the NX will be out for a year by the time this game comes out.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on October 05, 2016, 06:26:46 PM
Awesome, this looks really cool :D
Title: Re: The first sign rises with the full moon.
Post by: Dremn on October 05, 2016, 08:28:45 PM
Regarding the Wii U port:

Looks like they're dropping it in favor of a NX port. Not surprising at the least since the Wii U will be a rotting corpse and the NX will be out for a year by the time this game comes out.
Wow, thats quite a bummer. NX better be some some hot shit then.
Title: Re: The first sign rises with the full moon.
Post by: Flame on October 05, 2016, 10:06:31 PM
Wow, thats quite a bummer. NX better be some some hot shit then.

Oh it'll be "hot shit" alright. I think that's a given by now considering the complete information blackout surrounding the thing only like a year or half a year before Launch
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on October 05, 2016, 11:25:35 PM
Well, they better reach out to those WiiU backers really soon then, and offer them a new deal of some sort. Possibly the same for the Vita backers if it comes to that. I backed the PS4 version without even owning a PS4 yet, so I don't think it's a huge deal really. Plan ahead, backers! (Although the initial 2017 release date would've mase a little bit sense even for WiiU and Vita. But hardcore WiiU gamers that would potentially get angry now can't fool me; They will have bought the NX by 2018 anyway.)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on October 06, 2016, 12:50:20 AM
Yehaa good new update I like really how the game looks now really stylish.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on October 06, 2016, 02:19:58 AM
This is one interesting development. As long as IGA's vision is followed, I won't be complaining.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on October 06, 2016, 05:09:36 AM
They Published Armored Core, Rocket League, and Guilty Gear.
I don't think they are the Meddling type.
Title: Re: The first sign rises with the full moon.
Post by: Zargon on October 06, 2016, 12:48:09 PM
http://www.ign.com/articles/2016/10/05/why-bloodstained-was-delayed-to-2018 (http://www.ign.com/articles/2016/10/05/why-bloodstained-was-delayed-to-2018)

So it seems like Inti creates lack of know-how with procedural content was a big part of the delay. I do hope the team they're bringing on doesn't just handle things in a bland manner, but considering Iga did this to MAINTAIN the high quality, I think that's probably a fruitless worry.

Also, more nice looking screenshots in that article! At the very least I hadn't seen those before, so I'm pretty sure they're new.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on October 07, 2016, 02:16:37 PM
Will anyone truly gripe if They decide to drop the Wii-U version?
Unreal doesn't play well with Wii-U, but... it was on the kickstarter...
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on October 07, 2016, 02:21:58 PM
I don't think I'd complain, but since it's what I own it was the version I chose and I'd like to know what they're gonna do.  I would think (I would hope) they'll do good by anyone that did choose the WiiU version though, and I'm planning on getting the NX at some point ASAP.

Where's that update about the WiiU coming from?  I thought I'd been keeping up with updates, but somehow I missed that one. :-S
Title: Re: The first sign rises with the full moon.
Post by: affinity on October 07, 2016, 06:46:15 PM
if they want to keep morale high, they'll do Wii U version instead of moving it to NX version.  just because NX is coming doesn't automatically make Wii U irrelevant to its owners.   look how old 3DS is and still supported, and Wii U has better hardware than that. 

they said Wii U, so they should stick with the platforms they kickstarted the game for and got the stretch goals for. 

Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on October 07, 2016, 09:21:59 PM
Please tell me that the Vita version hasn't been cancelled. I was planning on playing Bloodstained during my work breaks.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on October 07, 2016, 11:16:22 PM
Please tell me that the Vita version hasn't been cancelled. I was planning on playing Bloodstained during my work breaks.

I hope it wasn't, either. There's no word on it and it seems Armature is still going ahead with it, but it's 2016 and the Vita is dying out pretty quickly in the west. I'm worried that by 2018 there won't be much of an audience and they wind up cancelling that port.

if they want to keep morale high, they'll do Wii U version instead of moving it to NX version.  just because NX is coming doesn't automatically make Wii U irrelevant to its owners.   look how old 3DS is and still supported, and Wii U has better hardware than that. 

they said Wii U, so they should stick with the platforms they kickstarted the game for and got the stretch goals for. 

And that's likely what they'll do: stick with a Wii U version rather than moving it over to NX.

But it has less to do with how old the console is and more the support for it. 3DS is old, but Nintendo and third-party companies are supporting the hell out of it. Wii U on the other hand? It didn't have very good third-party support to begin with and Nintendo seems to be all but ditching the system as well, porting over a lot of the major titles to 3DS. Paper Mario: Color Splash is the only major title I can think of for this back half of 2016 to come out for the Wii U (counting only console-exclusive games).

The only other exclusives coming out for it is Super Destronaut 2 -- whatever that is -- later this month. If the market for the Wii U dies out when we start nearing 2018 (which it likely will do once the NX is officially unveiled), they might cancel the Wii U version at the very worst. It might still come out, though, since PSP died back in 2011 in the west but still received support from niche third-party developers up until the end of 2015.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on October 08, 2016, 04:08:12 PM
I don't know about the Wii U. Nintendo are doing the smartest thing they've done in a while, releasing a new console with a new Zelda. In my eyes this alone is going to boost sales and probably almost rival the lifetime sales of the Wii U. I'd be putting my money on the NX for Bloodstained.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on October 08, 2016, 08:29:48 PM
I don't know about the Wii U. Nintendo are doing the smartest thing they've done in a while, releasing a new console with a new Zelda. In my eyes this alone is going to boost sales and probably almost rival the lifetime sales of the Wii U. I'd be putting my money on the NX for Bloodstained.

In all actuality, I think it'd be better if they did an NX port instead a of Wii U port anyway. That way Armature can focus purely on the Vita port and not two different versions, and the NX is (supposedly) comparable to the Xbone and PS4, which means Nintendo players would be able to get an experience similar to other platforms rather than an obviously downgraded experience.

As far as Zelda, Nintendo really dropped the ball on that front with the Wii U. The lack of a major Zelda title for the Wii U until the end of its lifespan was a really bad move, especially when said Zelda title is also going to be on NX. (Still buying it for Wii U since I need to get something to play on it, plus we know jack about the NX currently).
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on October 08, 2016, 11:34:27 PM
Please tell me that the Vita version hasn't been cancelled. I was planning on playing Bloodstained during my work breaks.

Since there are Japanese fans who loves their vitas, the vita won't be cancelled as of now. Amazingly that handheld console is still going strong in Japan with new colors just announced recently.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on October 09, 2016, 03:14:49 AM
In all actuality, I think it'd be better if they did an NX port instead a of Wii U port anyway. That way Armature can focus purely on the Vita port and not two different versions, and the NX is (supposedly) comparable to the Xbone and PS4, which means Nintendo players would be able to get an experience similar to other platforms rather than an obviously downgraded experience.

As far as Zelda, Nintendo really dropped the ball on that front with the Wii U. The lack of a major Zelda title for the Wii U until the end of its lifespan was a really bad move, especially when said Zelda title is also going to be on NX. (Still buying it for Wii U since I need to get something to play on it, plus we know jack about the NX currently).

That's great for Vita users.

Agreed. Many don't consider 3D world a major Mario release either (although I personally believe that 3D world and 3D Land are on par with or better than Mario 3) and we're still hankering for a Galaxy style game to release. My original point about Zelda is that the Wii U was doing poorly but when WWHD was released as well as being bundled with the console this boosted Wii U sales dramatically at the time. If an old Zelda game remastered and reworked can do this, then given what we've been shown of the new Zelda, it guaranteed to be a hit and a console mover.

If the NX is also part portable then having bloodstained on a high quality portable device would be nothing to sneeze at.
Title: Re: The first sign rises with the full moon.
Post by: affinity on October 19, 2016, 09:30:14 AM
they probably gonna do horizontal and vertical rooms, but what if there's secret background rooms, like where pressing up can enter a doorway in the background to access extra room(s).
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on October 19, 2016, 04:49:31 PM
they probably gonna do horizontal and vertical rooms, but what if there's secret background rooms, like where pressing up can enter a doorway in the background to access extra room(s).

I would like to see something like that. Could work like in DoS where you enters a mirror, but instead you enter a door or something else.
Title: Re: The first sign rises with the full moon.
Post by: affinity on November 13, 2016, 07:59:36 PM
I would like to see something like that. Could work like in DoS where you enters a mirror, but instead you enter a door or something else.

yea, even Valkyrie Profile games have stuff like that to add more dimension/size to the exploration.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on November 23, 2016, 01:27:58 PM
UPDATE 46 IS OUT CHECK IT OUT IGA FANS: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1726987 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1726987)
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on November 23, 2016, 02:32:51 PM
UPDATE 46 IS OUT CHECK IT OUT IGA FANS: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1726987 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1726987)

Wooohooooo!  Congrats, Shiroi!  A well deserved spot in the fan art spotlight with your Gebel crossstitch!  :D
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on November 23, 2016, 03:15:58 PM
Wait a sec, is the game coming out in March 2017? That's only a few months away, wow.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on November 23, 2016, 04:04:33 PM
Ommmg, Shiroi is famous now~~~ :D
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on November 23, 2016, 04:42:14 PM
Wait a sec, is the game coming out in March 2017? That's only a few months away, wow.

March 2017 is the old release date. It was pushed back to Early 2018 a little while back.

Also, grats for getting featured in the spotlight, Shiroi!
Title: Re: The first sign rises with the full moon.
Post by: Sindra on November 23, 2016, 06:34:10 PM
http://www.glixel.com/interviews/koji-igarashi-i-honestly-dont-feel-that-im-a-big-deal-w452181 (http://www.glixel.com/interviews/koji-igarashi-i-honestly-dont-feel-that-im-a-big-deal-w452181)

I read articles like this, and I feel a little bad about the complaints and angst directed at IGA back in the day for things that turned out to be at least partially if not completely out of his control.
Title: Re: The first sign rises with the full moon.
Post by: X on November 23, 2016, 10:25:31 PM
Quote
For years, Koji Igarashi – known as "IGA" by his fans – was MIA at the storied game publisher Konami. Though he helped create the legendary 1997 classic Castlevania: Symphony Of The Night for PlayStation, he spent the bulk of his next 17 years at Konami working on a seemingly endless procession of mostly handheld variations of the same theme. While stablemate Hideo Kojima pushed for an ever bigger canvas for his epic Metal Gear series, Igarashi – who in person is the very model of humility – plugged away on the franchise he gave birth to.

I wonder if the person of this interview actually did any research on the history of Castlevania. If he did then he should know that IGA never 'gave birth' to the series. He only helped introduce a new dynamic that work for a while, and kept it going longer. But overall it was an interesting read. Some of it anyways.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on November 23, 2016, 11:46:24 PM
I wonder if the person of this interview actually did any research on the history of Castlevania. If he did then he should know that IGA never 'gave birth' to the series. He only helped introduce a new dynamic that work for a while, and kept it going longer. But overall it was an interesting read. Some of it anyways.

I think they were trying to make it sound like another Kojima and Inafune, but still; Journalism is trash when you ditch facts for theatrics. You could have easily stated that Igarashi took a then tired franchise, and pioneered new life into by solidifying a new Genre, which is pretty much the truth.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on November 24, 2016, 01:06:54 AM
Wooohooooo!  Congrats, Shiroi!  A well deserved spot in the fan art spotlight with your Gebel crossstitch!  :D
Ommmg, Shiroi is famous now~~~ :D
Also, grats for getting featured in the spotlight, Shiroi!

Whooo~! OMG! I'm so happy! One more item from my wishlist is completed. :D

Regarding the glixel article, there's really no new info listed.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on November 24, 2016, 01:13:54 AM
  He only helped introduce a new dynamic that work for a while, and kept it going longer.

I would say he innovated upon and rethought the franchise. In doing so he opened new directions for the series to go in and reached a wider demographic of gamers.

"Birthed" is a rich term.
Title: Re: The first sign rises with the full moon.
Post by: X on November 24, 2016, 09:46:01 AM
Quote
I would say he innovated upon and rethought the franchise. In doing so he opened new directions for the series to go in and reached a wider demographic of gamers.

Pretty much.

Quote
Journalism is trash when you ditch facts for theatrics.

Exactly. I much prefer facts over fiction when it comes to news and journalism.

Quote
You could have easily stated that Igarashi took a then tired franchise, and pioneered new life into by solidifying a new Genre, which is pretty much the truth.

I kinda did. Just not in the way you though  :-\  Oh well.
Title: Re: The first sign rises with the full moon.
Post by: affinity on November 27, 2016, 06:57:53 PM
so those companies helping out could improve things   ;D   ah hey, about how much Castlevania games are there, not counting ports?   well Bloodstained really is improving the more updates they show of it
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on November 27, 2016, 08:26:24 PM
Did anyone see the dev update? No gameplay, no ost etc Just a weatern guy who spoke Japanese really well and a Japanese guy saying "We'll do our best!"... BooooRING
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on November 28, 2016, 11:00:19 AM
Did anyone see the dev update? No gameplay, no ost etc Just a weatern guy who spoke Japanese really well and a Japanese guy saying "We'll do our best!"... BooooRING

I would be lying if I said that I didn't thought the same thing. When I knew that they were going to show a video in this update, I was expecting something better than this.

Well, games take time to be made, so hopefully they can show something new to us in 2 months.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on November 28, 2016, 04:04:48 PM
I would be lying if I said that I didn't thought the same thing. When I knew that they were going to show a video in this update, I was expecting something better than this.

Well, games take time to be made, so hopefully they can show something new to us in 2 months.

Not that I care because I've already paid for it, but I have a feeling this is acquiring new "hands on deck" to finish by 2018 even.
Maybe Iga realised that doing it all himself would take him another 2-3 years by which time the hype train would've run out of coal.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on December 13, 2016, 01:36:43 PM
NEW UPDATE IS LIVE: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1761860 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1761860)

AND NEW VIDEO: https://www.youtube.com/watch?v=7i__6X8jQ_o (https://www.youtube.com/watch?v=7i__6X8jQ_o)

WOW THAT MUSIC CV IS BACK!!!

WOW! ;D
Title: Re: The first sign rises with the full moon.
Post by: Guy Belmont on December 13, 2016, 02:08:16 PM
Wow this is looking better, and better. Shame its getting pushed back to 2018.  :'(

Really hope he some how gets the rights to CV back, as every time I see this, Makes me Think of how good a CV game could be in this day and age.

Well one can wish.
Title: Re: The first sign rises with the full moon.
Post by: Zargon on December 13, 2016, 09:15:33 PM
I'm going to go out on a limb and say that I like how the lighting/colors look without the procedural generation, mainly on the pillars. It is a hell of a lot more detailed with procedural generation, and I probably wouldn't have noticed if i hadnt seen the before version anyway, so it's probably for the best.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on December 13, 2016, 09:37:51 PM
Wow this is looking better, and better. Shame its getting pushed back to 2018.  :'(

Really hope he some how gets the rights to CV back, as every time I see this, Makes me Think of how good a CV game could be in this day and age.

Well one can wish.

As cool as it would be, I'd honestly prefer IGA didn't. He and his team have significantly more creative freedom by creating their own world and universe, not being tied down by whatever established storyline ideas or mythologies.
Title: Re: The first sign rises with the full moon.
Post by: X on December 13, 2016, 11:48:44 PM
Quote
As cool as it would be, I'd honestly prefer IGA didn't. He and his team have significantly more creative freedom by creating their own world and universe, not being tied down by whatever established storyline ideas or mythologies.

I agree with this. Let IGA do his own thing with his own IP: Bloodstained. He can take Bloodstained in which ever direction he wants it to go and nobody would be the wiser. He kept CV going for a good long while, but he shouldn't need to keep it for the rest of his days. CV needs to go to someone/someones' who're beloved CV fans and who will respect the series as it was in the past--Before it got all convoluted/contrived and then rebooted & destroyed.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on December 14, 2016, 12:56:30 AM
I'm going to go out on a limb and say that I like how the lighting/colors look without the procedural generation, mainly on the pillars. It is a hell of a lot more detailed with procedural generation, and I probably wouldn't have noticed if i hadnt seen the before version anyway, so it's probably for the best.

I think 'with' PG looks much better and grittier. The environment is too prisitine without it.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on December 14, 2016, 05:12:50 AM
This is looking amazing.  I'm agreeing with the thoughts that the environment does look better with the PG, the touches of weathering and variantion just add something extra.  I'm really excited about this.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on December 15, 2016, 02:04:29 AM
Nice~! I love the weathering effects too.
Title: Re: The first sign rises with the full moon.
Post by: Guy Belmont on December 16, 2016, 08:57:55 AM
As cool as it would be, I'd honestly prefer IGA didn't. He and his team have significantly more creative freedom by creating their own world and universe, not being tied down by whatever established storyline ideas or mythologies.
I can see what you mean, If I were IGA, or someone else, id Reboot it, but un Like LOS, id make it the older games, like Giving the Whip power, unlike LOS's whip.
Then you could start anew, both with the Belmont line, and Dracula's back story. However some I have talked to about this seem to be unhappy with this Idea, so its up in the air.
Title: Re: The first sign rises with the full moon.
Post by: affinity on December 16, 2016, 10:25:40 AM
Bloodstained can have whip wielders and vampires without needing to be based on Castlevania lore.

IGA didn't make a Vampire Hunter D game, they made CV SOTN. 

Blizzard didn't make Team Fortress 3, they made Overwatch.

From Software didn't make a Berserk game, they created DeS and Dark Souls.

MK team didn't make a Street Fighter 2 or Street Fighter 2 remix, they created Mortal Kombat.

people can be inspired by things and create things related to inspirations, without copy pasting the brand, and still be able to create something as popular or even more popular than their inspirations, and at the sametime own their own creations.

that's what a lot of fan developers have yet to understand.
Title: Re: The first sign rises with the full moon.
Post by: Guy Belmont on December 17, 2016, 03:43:00 PM
IGA didn't make a Vampire Hunter D game, they made CV SOTN. 

yeah The CV team seemed to love Vampire Hunter D, the whole Curtis Lang thing. the same goes for Simon in Akuma no Chi Chi no Akumu. (maybe its just a coincidence, but still...) And how Alucard  went from looking like he did in Densetsu, to My love is a fire D look alike.  I would love to see, a sort of mix Of the two Alucards, as I think he does look very much like D... almost too much. But don't get me wrong there is Nothing bad about, taking inspiration from Hideyuki Kikuchi, I Know I have.
Speaking of CV lore, id have like to have seen where the developers of Apocalypse planed to take the story.  Like how

Reinhardt Schneider was Heir to the Belmont clan as well the Vampire killer whip, as I  had assumed that he was a pure blooded Belmont. As I always thought that his mother was a Belmont and she took her husbands name (as some do) Sort of like how Jotaro is still a pure blooded Jostar, he just had Kujo as his last name.  I really liked this Idea for the Belmont's, I mean IGA changed it so that all Pure blooded Belmont's kept the name Belmont and that's fine.
But also all that with Malus and the bad ending, id love to see how that would have gone down. Shame (for me at least ) that we'll most likely never get  to see the plans  they had for the CV  canon.
Title: Re: The first sign rises with the full moon.
Post by: X on December 18, 2016, 12:49:12 AM
Quote
Reinhardt Schneider was Heir to the Belmont clan as well the Vampire killer whip, as I  had assumed that he was a pure blooded Belmont.

Reinhardt is a pure-blooded Belmont. The only difference is his sir name. Many make the mistake that Patriarchy is the only way to have a pure bloodline. That's a terrible misconception that Patriarchal belief has established in society. It's garbage actually, if not sexist. If a woman of Belmont blood had a child with someone outside of the family that would not make the child any less of a Belmont. It's no different with the man of Belmont blood having a child with a woman outside of the family. The only difference is the name change. We have to keep in mind as well that CV64 (Apocalypse) came out before IGA had established his own personal CV mythos. Though, no doubt, it was in the works.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on December 18, 2016, 03:50:01 AM
But also all that with Malus and the bad ending, id love to see how that would have gone down. Shame (for me at least ) that we'll most likely never get  to see the plans  they had for the CV  canon.

See my sig. I still believe CV64>LOD occurs in an alternate timeline to the main (Iga) canon, however, it's my belief if the bad ending of CV64 happens that Malus matures into an adult becoming the Dark Lord much later down the track. At this point an alternate (not from the main timeline) Richter Belmont inherits the VK and XX/Vampires Kiss takes place.
Title: Re: The first sign rises with the full moon.
Post by: Guy Belmont on December 18, 2016, 01:02:21 PM
Reinhardt is a pure-blooded Belmont. The only difference is his sir name. Many make the mistake that Patriarchy is the only way to have a pure bloodline. That's a terrible misconception that Patriarchal belief has established in society. It's garbage actually, if not sexist. If a woman of Belmont blood had a child with someone outside of the family that would not make the child any less of a Belmont. It's no different with the man of Belmont blood having a child with a woman outside of the family. The only difference is the name change. We have to keep in mind as well that CV64 (Apocalypse) came out before IGA had established his own personal CV mythos. Though, no doubt, it was in the works.

Yeah well no I agree, I always thought   he was  a pure blooded Belmont , but as there is very little in the way of Apocalypse stuff at all.  its hard to know if they thought the same as we did.

See my sig. I still believe CV64>LOD occurs in an alternate timeline to the main (Iga) canon, however, it's my belief if the bad ending of CV64 happens that Mauls matures into an adult becoming the Dark Lord much later down the track. At this point an alternate (not from the main timeline) Richter Belmont inherits the VK and XX/Vampires Kiss takes place.

Yeah I saw that, really nice stuff there, it be fun do run with something like that... if I was in the driving seat.
But yeah nice stuff.
Title: Re: The first sign rises with the full moon.
Post by: X on December 18, 2016, 09:16:44 PM
Quote
See my sig. I still believe CV64>LOD occurs in an alternate timeline to the main (Iga) canon, however, it's my belief if the bad ending of CV64 happens that Malus matures into an adult becoming the Dark Lord much later down the track. At this point an alternate (not from the main timeline) Richter Belmont inherits the VK and XX/Vampires Kiss takes place.

I didn't quote this Guy Belmont. It was zangetsu468, lol.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on December 19, 2016, 08:55:40 AM
On an Unrelated note, I'm pretty sure IGAVANIA was IGA himself...
Title: Re: The first sign rises with the full moon.
Post by: Guy Belmont on December 19, 2016, 10:03:54 AM
I didn't quote this Guy Belmont. It was zangetsu468, lol.
Damn.  Sorry... again.
Title: Re: The first sign rises with the full moon.
Post by: affinity on December 21, 2016, 10:59:12 AM
Reinhardt is a pure-blooded Belmont. The only difference is his sir name. Many make the mistake that Patriarchy is the only way to have a pure bloodline. That's a terrible misconception that Patriarchal belief has established in society. It's garbage actually, if not sexist. If a woman of Belmont blood had a child with someone outside of the family that would not make the child any less of a Belmont. It's no different with the man of Belmont blood having a child with a woman outside of the family. The only difference is the name change. We have to keep in mind as well that CV64 (Apocalypse) came out before IGA had established his own personal CV mythos. Though, no doubt, it was in the works.

there's different ways to look at it though.   to those that only acknowledge the absolute pure blooded and maintain pure blood within a family, they would have to resort to incest to maintain that pure blood family tie.  Of course any family can start with unrelated pair producing a new line of relatives, however for a family bloodline to remain at its purest instead of mixed, there would have to be internal family reproduction to maintain the bloodline at its more pure.

that's where family clans come in as well, which can have branches of relatives all coming from the same source of purebloods.

with Belmont's case, it's flexible because the Belmont's clan agenda is not to maintain a family of inbred, but pure blooded Belmont is really not the case when from what I read, Belmonts really don't have strict guidelines who a belmont can bond with.

yes, someone from the Belmont line and different last name, is still a Belmont in a sense, but actually they are only completely a Belmont if they themselves perceive themselves as a Belmont.  just the family name changing doesn't remove the blood relations they have with both their parents. 

Now someone that is totally unrelated, could be adopted by a Belmont family, and be acknowledged as a Belmont, even without blood relation.  Just as someone that deserts the Belmont family, and abandons the family name, is not longer a Belmont by name but could be regarded as a Belmont by blood, though the blood relation doesn't matter if the individual cuts ties with that family title.   People can change after all, including the title.  Some may say they are still related, however, might as well say everyone is related since practically an entire species is from the same source/originals of their kind.

So there are different tiers and spectrums to identify someone's name and relation.  really, even family titles are more of a mutual acceptance thing.  so it's really unwritten rules, or illusionary rules that a family chooses to follow if they agree with those rules. 

if Miriam secretly had bloodties to Shanoa, for example, whether they know it or not, they are blood related, however they are considered unrelated since there's no proof, so even if Shanoa were to have a last name, Miriam wouldn't inherit that name if there's no family bond there to create family ties with a name, stuff like that.  So if Miriam is Shanoa's daughter, she would be related in blood only, without a shared family name.

family name really simply expresses family bonds and confirms relations, whether blood related or adopted.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on December 21, 2016, 05:18:40 PM
I just want to chime in quickly to give an opinion about the Belmont ancestry:

I think the ownership of the whip itself and becoming a "true sucessor" has nothing to do with the bloodline, but actually with the act of passing the whip down from the previous legitimate owner to the next through bonding (which happens to have happened most between Belmont fathers and sons). Jonathan Morris seems to hint at that with two of his speechs:

"Vincent: Why of course I have! They've used that whip for generations to destroy Dracula. And that family is related to the Morris family by blood.

Jonathan: Been doing your research, huh? Unfortunately, the fact is, we're not the true successors. No problem, though. I've won every battle till now without the whip. Not one loss."

"Jonathan: I don't care! Being a family means being connected by heart. Ties of blood and soul is insignificant. When I learned why my father did what he did, I understood. You used a curse to manipulate your "dear daughters"! now THAT'S sad!"

IGA seems to make and effort to explain, through Portrait, that "family" is not something inherent to your soul or to your blood, but to relations you build. I'm not saying that there are NO blood/soul-inherited qualities, there are. What I'm saying is that these qualities are not important to become a legitimate heir of the Belmont line on the vampire-killing sense.

So this could potentially mean that, if a Belmont passes the whip to a non-Belmont with the intention of making this non-Belmont into his sucessor, then the sucessor would be a legitimate heir to the whip.

What I mean is that "correlation doesn't imply causation". Like, the Belmonts just happen to be "true sucessors" because a Father Belmont passing the whip to his Son Belmont is a centuries-old tradition upheld by their bonding, and not because there is some mystery mechanism on the whip that recognizes your DNA or your surname. Though their carry innate powers inherited by blood (as seen on Juste inheriting magical potential from Sypha), the inheritance of the whip seems (as of Portrait) to be a matter of family relationship to the previous true sucessor.

EDIT: Another such instance of this is Juste Belmont competing with Maxim to inherit the title of Vampire Killer and apparently gaining the Vampire Killer whip for this. What if Maxim had won this contest? Would HE inherit the Vampire Killer?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FByUtC3V.png&hash=cf236c44bcfa436e716ac9fb357910b4)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZxvUf6e.png&hash=f1d41e1a3585a5be8e23dc5905cbe4d1)

Now, it's important to mention that the european manual says nothing about this contest at all, and european manuals tend to be more true to the japanese. So take this with a grain of salt.
Title: Re: The first sign rises with the full moon.
Post by: X on December 21, 2016, 10:07:09 PM
Quote
to those that only acknowledge the absolute pure blooded and maintain pure blood within a family, they would have to resort to incest to maintain that pure blood family tie.

There is no such thing as an absolute pure bloodline. It is impossible with the way we as a species are genetically designed. Incest is very dangerous as it brings about genetic deformities and illnesses that would be easily avoided simply by mating outside of said family. It is the difference that makes us strong. It is one of our many misconceptions of belief that mating within the family is needed in order to keep a bloodline pure. Many families of nobility from around the world had done this, but ended up paying a horrible price for it. The genetic code cannot be recycled properly without relying on a fresh infusion of DNA. As I've stated before a Belmont man or woman (it does not matter) whom has a child with a none Belmont will still produce a blooded Belmont child. This is how the Lecard and Morris clans were conceived. They aren't Belmont by name, but they carry the mystical properties of the Belmont clan in their blood.

Quote
EDIT: Another such instance of this is Juste Belmont competing with Maxim to inherit the title of Vampire Killer and apparently gaining the Vampire Killer whip for this. What if Maxim had won this contest? Would HE inherit the Vampire Killer?

I don't believe Maxim was in full possession of the facts regarding the whip. But he did state that he wanted to relieve Juste of the sad fate that bound every Belmont whom became a vampire hunter. If anything Maxim was doing this out of his deep friendship with Juste and not as a rival even though he was a rival to Juste. Anyone can become a vampire killer, but only a Belmont blood-relative or direct descendant can use the Vampirekiller whip. That's pretty much decided by the mystic properties of the Belmont blood, not the DNA itself. Magic, not genetics. And last time I checked Maxim is not related to the Belmonts in any way. Maxim could use it but it would be no different then swinging around a piece of metal. This was true for Jonathan Morris as well until the power was unlocked. But there would be no such luck for Maxim as he doesn't have the mystic properties of the Belmont bloodline within him.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on December 26, 2016, 06:11:03 PM
I don't personally believe we know enough about the Belmont "families" as such to question how or by exactly what means the VK is passed down. We know from OOE that despite the VK's heir always being a male "pure-blooded" Belmont, there are also female Belmonts born, Daniela for one, speaking of fighting monsters with her grandfather which means she was at least born from a Belmont. (unless her mother was a Belmont and her father wasn't, though this seems less likely given the grandfather was the one doing the fighting with Daniela). What this shows us is that Belmont procreation is not limited to male offspring.

This being why the player almost never sees another Belmont sibling (OOS is the exception) and why Dracula has never tried to kidnap another Belmont's sibling (in ROB or XX for example). In BR he kidnaps Soleiyu who also seems to be quite young, as he hasn't yet inherited the VK from Christopher. It still seems the most logical to me that  this was one of the reasons Legends was removed from Iga's canon - with Sonia not fitting the bill.

This ties in with a theory I had eons ago that every first born Belmont was a male, and this male always ended up inheriting the VK. If the first born always wielded the VK and put Dracula to back sleep, then their family and their land would be safe for another 100 years give or take. We don't see the prosperous times where everyone is having babies because each Belmont inheriting the VK and defeating Dracula is the start of a new generation of Belmonts. (the previous "pure-bloods" being all aged by then)

The theory for me is not about proving the logistics about every generation of Belmonts, it's looking at the generations holistically and finding the commonality between them, drawing a conclusion. This may also be causality; there's a Belmont heir to the VK and Dracula rises (and vice versa). Interestingly enough when Dracula was finally put to rest in 1999, Julius got amnesia (presumably he would've been a young man) and never procreated to produce a male heir.. Given AOS/ DOS' endings, perhaps there was no need for another Belmont after Julius.
Title: Re: The first sign rises with the full moon.
Post by: affinity on January 03, 2017, 08:58:47 AM
the one thing that annoys me about Castlevania is that it mostly has that "holier than thou" routine of generally only featuring one badass Belmont per generation being active.

they could have done much more with like whats it called, it had a brother and two sisters that were all Belmonts, but only the brother had a whip and fought.  it was a cheap game anyway, but the sisters could have had their own enhanted whip.

heck, in LoS, an alchemist made a VK weapon for a Belmont from scratch.  it required sacrifice to power it up enough to affect the vampire,

 but there could be other means to obtain VK power, just like how Order of Ecclesia found other means to fight evil forces, even if it's strongest technique is fatal.

Castlevania and Bloodstained if it expands its own series, would be more interesting with like groups of hunters, instead of just practically a one hunter army.   

Yea, some like Bloodlines technically had like two hunters, Circle of the Moon had 3 hunters, but it had the gimmick of "oh! the poster protagonist gets separated from the others in the beginning!  and the jealous rival obviously goes off on their own"

Portrait of Ruin had two, though lore wise, it was really two teams of heroes since Stella and Loretta had their own adventure in the castle, even though the gameplay didn't accurately portray their mobility and power indepth before becoming vampires (and they didn't have development time to give them their own unique bosses).  it was more of a slapped on rushed story campaign, but it's still more meaningful than other extra mode campaigns.

Harmony of Despair wasn't story based, but it was still a great concept of up to 6 Hunters progressing together as a team.  that's actually what flesh and bone hunters would do to improve survivability.   though Castlevania has been often soloish with its protagonists, and concentrated on designing the gameplay for solo runs. 

though think expanding into more organized clan and group based campaigns, they could develop a more wholesome hunt.  yeah some may think it would make things too easy, however, as Dark Souls and Bloodborne proven, more hunters can actually make things tougher in some ways (though I really hate the summoning aspect of Dark Souls, instead of having recruitable hunters in the same dimension).

and they could balance it where hunters that are killed are eliminated for the rest of that campaign. so they could make there be camraderie, while also adding a sense of dread as progression is made, and the amount of hunters are reduced to 1, not based on story script, but based on gameplay survival circumstances. and multiplayer wouldn't be required to have the group experience.

they could make really interesting IGAvania games with more group of hunters aspects, though with the traditional format, it may be challenging to do, guess it would be better suited for something full 3D
Title: Re: The first sign rises with the full moon.
Post by: Ahasverus on January 03, 2017, 09:46:29 AM
You guys expecting an Igarashi game to feature

- Thoughtful story
- gameplay innovation

Are in for a though awakening. You're getting cheap Dawn of Sorrow, at best. The man is a one trick pony.
Title: Re: The first sign rises with the full moon.
Post by: Shinobi on January 03, 2017, 11:44:37 AM
For Juste and Maxim's case, nothing mentioned that they are competing for inheriting the Vampire Killer whip, it's more like they competing which one of them is a skillful fighter, that's about it.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on January 03, 2017, 05:58:48 PM
You guys expecting an Igarashi game to feature

- Thoughtful story
- gameplay innovation

Are in for a though awakening. You're getting cheap Dawn of Sorrow, at best. The man is a one trick pony.

The former might happen? I mean, IGA kind of has to establish a "game world."

Some of the backstory is much like what he did with the Sorrow series, in that he's linked a real world event to fiction. With the Sorrow games, it's the moon and a solar eclipse to defeat Dracula, and with Bloodstained, it's the Laki volcano eruption that occurred in the 1783 as a backdrop for a demonic summoning.

All I want is another Order of Ecclesia, and that's not too hard to accomplish. I also quite like ponies. :3c
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 03, 2017, 06:46:56 PM
You guys expecting an Igarashi game to feature

- Thoughtful story
- gameplay innovation

Are in for a though awakening. You're getting cheap Dawn of Sorrow, at best. The man is a one trick pony.

Are you kidding. AOS>DOS>OOE was an exponential improvement in gameplay. Complex plots have never been CV's virtue, but it never had to be as 2d CV's gameplay superseded story and often used plot devices to make the gameplay better i.e. the Souls system/ Glyphs system and the introduction of Chaos and Dominus. These elements were both thoughtful and innovative.

I see your favourite game is Rondo, what did Rondo add to the overarching plot that was so fantastic? After 400 years Dracula finally worked out he could kidnap women? Please... One extra playable character and half-assed anime cutscenes were it. Go back to playing LOS (judging from your artwork) which did nothing for the series but give us an insight into Belmont Domestics 101 and shallow, non-existent, memento-style pseudo-character development.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on January 03, 2017, 11:23:44 PM
I really hope level design takes a more Shantae Pirate's Curse approach, where your acquired abilities will be needed for progression and platform challanges as opposed to the default "Double Jump to access new area" approach.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on January 04, 2017, 01:00:15 AM
You guys expecting an Igarashi game to feature

- Thoughtful story
- gameplay innovation

Are in for a though awakening. You're getting cheap Dawn of Sorrow, at best. The man is a one trick pony.

If it ends up that way, I'm totally fine with it.
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on January 04, 2017, 06:23:19 AM
You guys expecting an Igarashi game to feature

- Thoughtful story
- gameplay innovation

Are in for a though awakening. You're getting cheap Dawn of Sorrow, at best. The man is a one trick pony.

That explains why he wasn't able to reach his kickstarter goal.  Oh wait....
Title: Re: The first sign rises with the full moon.
Post by: Ahasverus on January 05, 2017, 06:54:29 AM
Are you kidding. AOS>DOS>OOE was an exponential improvement in gameplay. Complex plots have never been CV's virtue, but it never had to be as 2d CV's gameplay superseded story and often used plot devices to make the gameplay better i.e. the Souls system/ Glyphs system and the introduction of Chaos and Dominus. These elements were both thoughtful and innovative.
Thoughtful and innovative? They're just glorified weapons with a different equipment type and some basic interactions that were already done better in Circle of The Moon. They're neither thoughtful or innovative.

Quote
I see your favourite game is Rondo, what did Rondo add to the overarching plot that was so fantastic? After 400 years Dracula finally worked out he could kidnap women? Please... One extra playable character and half-assed anime cutscenes were it.

It came out in 1993.

Quote
Go back to playing LOS (judging from your artwork) which did nothing for the series but give us an insight into Belmont Domestics 101 and shallow, non-existent, memento-style pseudo-character development.
Oh I always go back to playing the LoS series, its world building was fantastic. Shame it went to waste with 2 (Still great from a lore perspective, the city scrolls were great). Mirror of Fate actually gave Simon Belmont a character, which I will always appreciate.

Also lol at LoS only giving the series actual character development and story.
That explains why he wasn't able to reach his kickstarter goal.  Oh wait....
SOTN nostalgia and the lack of real Castlevania. I still find criminal that IGA gets the credit for SOTN when he took the project after the real creator and director had to leave. The fact that he didn't top SOTN is pretty telling. He got close with Ecclesia, but that's because he finally tried to semi deviate from the SOTN formula.. by adopting the early CV formula.

Remember his only orignial game, Nanobreaker?

Yeah, you sure do.

Don't get me wrong, I'm happy that Bloodstained exists, as we have no Castlevania, and a part of me is glad to play a good ol' IGA game, but I'm not expecting a masterpiece, or even an inspired game, this is "I can't believe it's not Castlevania" and will feel like it. I also abandoned all pretense for a story, you guys are really citing his infamous "battle of 1999" as a showing for his ability as a storyteller? don't make me laugh, not only it's the mother of all plotholes, but it's clear not even he knew how to tell that thing.

Anyways, I'm eager to find out how the protagonist friend/lover/brother/uncle/mentor turns bad this time.
Title: Re: The first sign rises with the full moon.
Post by: TheTextGuy on January 05, 2017, 02:34:20 PM
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1772921 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1772921)

Another update, first one for the new year.  The short story is that there's an abandoned village level that comes between the ship and the castle itself.  Also the accompanying video seems to show a new track for that stage.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on January 05, 2017, 03:07:43 PM
I love that there's a village. The video looks a bit weird though. There's something about the level design and background that makes it feel kinda unnatural. I'm sure they'll add stuff, and this is way too early to judge 100%, but Ecclesia had a better village. That is all.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on January 05, 2017, 04:08:41 PM
its world building was fantastic. Shame it went to waste with 2 (Still great from a lore perspective, the city scrolls were great). Mirror of Fate actually gave Simon Belmont a character, which I will always appreciate.

I think so too. And there's no denying that the Lords of Shadow saga brought a level of Peter Jacksonian epicness to a series that up until that point really had no cinematic awesomeness of its own. I mean, we did have the deliciously hammy Shakespearean plots of Lament of Innocence and Curse of Darkness, but the tone and delivery of the plot of Lords of Shadow and Mirror of Fate absolutely NAILED how I thought a Castlevania story should be told. People can (and should) argue the actual story all live-long day, but the storytelling itself was masterful and on the nose in the first game especially.

I still find criminal that IGA gets the credit for SOTN when he took the project after the real creator and director had to leave.
Yeah. The original director left the project a THIRD of the way into production. Some accounts (though I don't know how accurate they might have been) even said the game had barely been in actual production by the time he left. But all accounts agree that Iga was the primary force behind SOTN's completion, and it really is his baby through and through.

The fact that he didn't top SOTN is pretty telling.
No it isn't. Lots of artists produce their best works early on. Linkin Park, Evanescence, and Taylor Swift are a few musical examples. In fact, MOST artists tend to peak early. It's a rare creator who can be a Harrison Ford or a Hideo Kojima and find great success and inspiration throughout their careers in a given field. In fact, it's more telling that Iga kept going despite never fully living up to his magnum opus where most others would have quit out of dissatisfaction with themselves.

He got close with Ecclesia, but that's because he finally tried to semi deviate from the SOTN formula.. by adopting the early CV formula.
Konami was the one that ground him into the same formula over and over, because for a while it consistently got results. Only when Castlevania started stagnating did they let him take more risks, but not really. The levels of executive meddling involved in the production of Judgment in particular are worthy of legend.

Remember his only orignial game, Nanobreaker?

Yeah, you sure do.

Are you kidding? It's a brilliant B-movie of a game that foresaw Metal Gear Rising's themes and gameplay a decade earlier. If anything, Nanobreaker failed because it was too ahead of its time, both thematically and technologically (the fact that Konami put ZERO marketing dollars behind it also contributed to said failure). Had it been made in the PS/360 Era, it would have been able to be more masterfully done and even if it hadn't been a mega-hit, like Rising, it would have a VERY loud fan following and would be one of the more popular cult games of our time. The PlayStation 2 was simply too limited a platform to effectively realize what Nanobreaker was attempting to do. Basically, Rising was what happened when Konami told Platinum Games to make a Metal Gear and one of the Dev team was a Nanobreaker fan. Or at least that's how I imagine it.

Don't get me wrong, I'm happy that Bloodstained exists, as we have no Castlevania, and a part of me is glad to play a good ol' IGA game, but I'm not expecting a masterpiece, or even an inspired game, this is "I can't believe it's not Castlevania" and will feel like it. I also abandoned all pretense for a story, you guys are really citing his infamous "battle of 1999" as a showing for his ability as a storyteller? don't make me laugh, not only it's the mother of all plotholes, but it's clear not even he knew how to tell that thing.

He actually never meant for it to be shown, but as with any nebulous event with far-reaching consequences, fans were merciless in their desire to see it. It was the same mistake Russell T. Davies made by introducing the Last Great Time War to Doctor Who's canon. It was never meant to be seen, merely mentioned and danced around with a few plotlines. Eventually, seven years after it was first mentioned, Davies' successor, Steven Moffat caved and FINALLY showed us a bit of the Time War and it was... nowhere NEAR as dramatic or cool as its nebulous reputation had caused fans to build it up in to be in their heads. Which is also the simple reason Iga never showed the 1999 war: there's just no way for him to deliver something cooler than what you've already thought of, so why even bother and invariably disappoint almost everyone?

And if anyone actually cites the 1999 Event as a showcase of Iga's talent, I will hunt them down and beat them with a large metal stick. The only real showcase of talent there was that he wisely chose to keep away from giving specifics.

Anyways, I'm eager to find out how the protagonist friend/lover/brother/uncle/mentor turns bad this time.

Iga only actually used that plotline twice; in Harmony of Dissonance and Order of Ecclesia, which were pretty well spaced from each other (2002 and 2007, respectively). In Harmony, it was the driving force of the plot, and it's actually largely averted as a major plot element for much of Ecclesia. Circle of the Moon also did it, but Iga had nothing to do with that one. Besides that, it's a storytelling device from the DAWN OF MANKIND so criticizing Iga for using such a timeless storytelling method is pointless. It's like faulting Star Wars for using The Hero's Journey (which, in stunningly idiotic fashion, some people have actually done).

Seriously broski. Y'all need to Joseph Campbell some more.

As it is, I don't see why we have to be divided at all. Every Castlevania* brings something positive to the table, and getting negative accomplishes nothing good. BTW, my joke about beating people with a stick was a joke. Just in case it wasn't obvious.


*Those fucking Pachislot games are NOT Castlevania games and no amount of marketing from Konami will ever convince me otherwise.
Title: Re: The first sign rises with the full moon.
Post by: affinity on January 05, 2017, 07:20:31 PM
well the village criticisms could get them to improve it .

Castlevania II still has the greatest open world and town systems in the series.  and they didn't need a OoE fast travel map to connect the world,

it even has realtime day/night cycles that effect town and also enemies outside.   yea OoE had more indepth socializing, but it was awkward having to fill the empty village with captured villagers.   it fit for the plot, though CVII didn't need that drama to provide multiple towns with people living there.  it really was the Castlevania World of the series in a sense.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 05, 2017, 07:33:32 PM
Thoughtful and innovative? They're just glorified weapons with a different equipment type and some basic interactions that were already done better in Circle of The Moon. They're neither thoughtful or innovative.
 



Basic character interactions done better in COTM> All following Igavanias? Bullshit. COTM's system was highly flawed because it actually relied upon chance, and the player picking up cards that would work in synchronization. Even with items that increased luck or finding rarer items, cards were difficult to come by and took silly amounts of grinding. In various playthroughs of the game the results I had varied a lot, there was nothing consistent about the drops. In fact the first playthough I had about 3-5 skills that i could activate and I still completed the game with relative ease, which shows just how big of a part the DSS cards could/ couldn't play. In addition, the only main weapon the character could use was a whip. SOTN had a lot more diversity for its time, in addition to having spells and familiars, so aside from the level of challenge it really didn't offer anything that SOTN hadn't already done more successfully, if people are wanting to get technical. You seem to use the term "basic character interaction" in a way that you deride the Igavanias altogether. What's basic about these games that wasn't basic about Rondo or any other preceding CV game.

There was an evolution from the Sorrow series' Soul system into the Glyph system. In the Sorrow games you used souls which drained MP, yet you could still attack with regular weapons. The Glyph system used MP for all attacks so that the player couldn't attack endlessly, having to put more thought into their attacks/ magic.

The term innovative doesn't only apply to the system itself, there were innovative skills (souls/ glyphs) which the player acquired which evolved over the course of these games. In AOS and DOS you acquired superjump (like COTM) and black panther, which made moving through the castle much faster and smoother. AOS/ DOS also introduced transformation souls (Curlies for example) which while not necessary were required in some cases to reach specific areas (the waterfall in AOS). In OOE there was no sumperjump because of the Magnus Glyph. If anyone has played the game on the hardest setting, there are certain instances (like CV64/LOD) where the platforming has changed substantially including more spikes etc where timing a Magnus launch can be the difference between living or not.

The combo system was also improved throughout the 3 games, the player basically can not combo in COTM the way they can in the later games. There was no backdash and dashing required doubletapping the d-pad, which by today's standards in archaic. Although dashing (and for the more advanced player, dash-cancelling) was introduced in SOTN, the controls were not as tight and did not work as well for multiple hit combo's as it did with AOS>DOS>OOE. OOE also feature defensive glyphs which although defensive items did appear in instances in the previous games, were not necessarily required to be used (in OOE they're required on the hardest setting moreso than normal mode). There's also a substantial difference in AI between the evolution of the Igavania games specifically in this case between COTM>AOS>DOS>OOE (SOTN was technologically more advanced than COTM, but it was also a console release) The difference in AI is also evident in boss battles. The Dragon Zombie and Adramelech are predominantly considered the hardest bosses in COTM, good AI for its time no doubt. Dracula's second form was a challenge but not overly hard. AOS improved boss AI and innovation with "Balore" taking the Vampire bat's place; this was the first boss battle in CV where the size of the boss went beyond what the screen could show, and involved using different players of depth, which was also seen in the fight with Death, where he becomes transparent and is unable to be hit. The fights with Julius and Chaos were also previously unseen in previous CV's. DOS mostly rode AOS' successes in this regard, however the boss and exploration element of Paranoia can't be disregarded, and the battle with Death offered a new layer of challenge well above the previous games. OOE shone brightest imo with boss innovation, particularly with Brachyura, Gravedorcus, Blackmoore and Eligore, even the Dracula battle was much different to what we'd previously seen.

There was a perpetual evolution through out these games which were made on small budgets, and didn't have the financial capacity of projects such as LOS1 and 2.
 
Also lol at LoS only giving the series actual character development and story.

Lol at the main character in LOS1 being Dracula, because that's who the character development was about, there's no Belmont in the true sense of LOS1. The original CV timeline also did develop Dracula's character over a series of games, which picked up substantially with SOTN and LOI. If they had put as much effort into MOF's characters that they did with Gabriel in LOS1, as well as fixing gameplay issues (which was apparently fixed in part in the HD version) it could have been a decent game. I personally found Simon's character to be the least developed, given Trevorcard is the same person.

As I said on numerous occasions I actually liked LOS1 as its own title, just not for the overall Castlevania universe.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on January 06, 2017, 03:04:35 PM
well the village criticisms could get them to improve it .

Castlevania II still has the greatest open world and town systems in the series.  and they didn't need a OoE fast travel map to connect the world,

it even has realtime day/night cycles that effect town and also enemies outside.   yea OoE had more indepth socializing, but it was awkward having to fill the empty village with captured villagers.   it fit for the plot, though CVII didn't need that drama to provide multiple towns with people living there.  it really was the Castlevania World of the series in a sense.

Yeah, this is a WIP after all :) I bet the finished village will look a lot better.
Title: Re: The first sign rises with the full moon.
Post by: TheTextGuy on January 06, 2017, 08:26:37 PM
Personally I'm a fan of the colors the village uses (makes it look very demented), but the realistic textures kind of clash with the cel shaded Miriam.
Title: Re: The first sign rises with the full moon.
Post by: uzo on January 07, 2017, 12:44:33 PM
You guys expecting an Igarashi game to feature

- Thoughtful story
- gameplay innovation

Are in for a though awakening. You're getting cheap Dawn of Sorrow, at best. The man is a one trick pony.

^ Angry it isn't Lords of Shittow 3.


Are you kidding. AOS>DOS>OOE was an exponential improvement in gameplay.

Pretty much. OOE was such an improvement of difficulty and gameplay I was shocked. IGA really went back to the drawing board and gave us not only something Castlevania feeling but juiced it up with a new way to play. He found a way to keep the weapons system, souls system, and not flood the game with useless weapons and souls at the same time. It was great. It is like the intersection where Classic, SotN, and Sorrow games meet to have a party.
Title: Re: The first sign rises with the full moon.
Post by: affinity on January 07, 2017, 05:18:17 PM
there really isnt a IGAvania that doesnt have fans. 
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 07, 2017, 07:04:48 PM
Pretty much. OOE was such an improvement of difficulty and gameplay I was shocked. IGA really went back to the drawing board and gave us not only something Castlevania feeling but juiced it up with a new way to play. He found a way to keep the weapons system, souls system, and not flood the game with useless weapons and souls at the same time. It was great. It is like the intersection where Classic, SotN, and Sorrow games meet to have a party.

100%. OOE also felt like it was giving redemption to Simon's Quest in a way, as in if they had adopted a similar design to remaking Simon's Quest with the hub, overworld map, etc it really could have worked. Granted it didn't have the day and night cycles, but the added levels of difficulty and enemy AI (Gravediggers for eg) were a welcome change. The hardest play-through (hard max Lvl.1) also encouraged the player to use different glyphs than what would've been required in normal mode - which was already more difficult than usual by Igavania standards. That was the difference between POR and OOE, In POR you're better off grinding certain items for the boss fights toward the end of the game, particularly the final boss, and there are very few skills that are useful in defeating bosses compared with OOE. OOE does give the player Nitesco, which ends up being a blanket glyph able to be used in many situations, however, you only acquire it towards the very end of the game unlike the Crissaegrim/ Valmanway in SOTN or the Claimh Solais in AOS. There was nothing quite like starting the game up again and unexpectedly receiving that Dracula Medal after that playthrough, let me tell you.  8)
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on January 07, 2017, 09:38:34 PM
there really isnt a IGAvania that doesnt have fans.

Everyone hates Harmony of Dissonance.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 08, 2017, 12:06:43 AM
Everyone hates Harmony of Dissonance.

Not everyone. It's even a pretty good challenge if you play it only using the base VK and subweapons.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on January 08, 2017, 12:11:46 AM
I played Harmony of Dissonance and Curse of Darkness at the same time and they were my very first Castlevanias. I love them both to death.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 08, 2017, 12:29:06 AM
I love them both to death.

Or... To ZED...  :o
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on January 08, 2017, 01:01:41 PM
Or... To ZED...  :o

Totally upvoting for a terrible pun.  ;D
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on January 08, 2017, 04:13:44 PM
Totally upvoting for a terrible pun.  ;D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstatici.behindthevoiceactors.com%2Fbehindthevoiceactors%2F_img%2Fchars%2Flord-zedd-mighty-morphin-power-rangers-4.35.jpg&hash=b25190585e362d7035cf9f29f381e0d9)
We can go Deeper.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on January 08, 2017, 04:22:14 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstatici.behindthevoiceactors.com%2Fbehindthevoiceactors%2F_img%2Fchars%2Flord-zedd-mighty-morphin-power-rangers-4.35.jpg&hash=b25190585e362d7035cf9f29f381e0d9)
We can go Deeper.

No image. 403 Forbidden.

You villain.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 08, 2017, 05:14:27 PM
403 Forbidden.

http://www.castlevaniadungeon.net/Images/Weird/SotN/verboten.jpg (http://www.castlevaniadungeon.net/Images/Weird/SotN/verboten.jpg)
Title: Re: The first sign rises with the full moon.
Post by: e105beta on January 10, 2017, 08:52:47 AM
You guys expecting an Igarashi game to feature

- Thoughtful story
- gameplay innovation

Are in for a though awakening. You're getting cheap Dawn of Sorrow, at best. The man is a one trick pony.

Hey, I liked Dawn of Sorrow.

I think Bloodstained will end up feeling a lot like OoE from an atmosphere/narrative standpoint, which isn't revolutionary or anything, but it's not bad by any means. I just think it's a bit of a shame that they haven't gotten the game as close to this:
(click to show/hide)
as I would like.
Title: Re: The first sign rises with the full moon.
Post by: Laina on January 10, 2017, 03:51:13 PM
well the village criticisms could get them to improve it .

Castlevania II still has the greatest open world and town systems in the series.  and they didn't need a OoE fast travel map to connect the world,

it even has realtime day/night cycles that effect town and also enemies outside.   yea OoE had more indepth socializing, but it was awkward having to fill the empty village with captured villagers.   it fit for the plot, though CVII didn't need that drama to provide multiple towns with people living there.  it really was the Castlevania World of the series in a sense.

You know, you're the first person I have personally encountered to share this viewpoint with me. CVII had flaws of course, but it also had some really great bits that made it stand out among its CV bretheren, even to this day, such as early world building. It felt more engrossing for us to be able to see the people & homes Simon had risked it all to protect. Well, to me anyway. Granted, this wasn't some terribly deep character development, but for 1988, on the NES, it wasn't bad. I was tickled that they revisited this bit with OoE & had more socializing along with the "morning sun vanquishing the horrible night" throwback. The original line from CVII is actually the engraving on the back of my tablet. :3
Title: Re: The first sign rises with the full moon.
Post by: XombieMike on January 27, 2017, 05:02:06 PM
Bloodstained community manager Mana had this to say in response to the collected feedback about the village update.

Quote
Hi everyone! It's been a while since we shared the new environment and I've been going back and forth with the team on the topic matter. Thank you for the all feedback as always.

Although the environments we shared are work-in-progress, they are roughly 80% complete. This is the kind of look and feel the final product will have. We would not share a half-baked progress for backers to give feedback, so to brush off the concerns with, “It’s still an unfinished piece” is unnecessary. If you have a concern and have an idea that may rectify the problem, we are open to suggestions. However, IGA and the team are fully aware of their preferences and when it comes to balancing the visual graphics and the overall gameplay, they will decide where to push and pull on the quality. I’m going to share what we’ve been discussing and the changes that are planned.


Missing Features

Before I get into the changes, there are certain features that are missing in the village screenshot and video we shared. One is the breakable candles. As you can see in the beginning of the area, there’s a space on the top left corner where the candle should be. I believe it wasn’t included due to some adjustments that didn’t make it in time. The candles act as a partial light sources if you take that into consideration. Another is the reflection capture. The reflection capture, as it may be obvious from the name, reflects light sources on a given surface. This gives the nice reflective light on the ground and adds metallic or wet look to certain areas. This enhances the overall look, but for some reason, the roofs blinded us with glittery gold effect and we had to put it off until it was tweaked. Other missing features include enemies and NPCs, but our purpose is to only share the new environment on its own.


Visual vs. Gameplay

There’s been a long debate on which to prioritize – the visual graphics or the gameplay. As much as we would like to balance both equally, sometimes improving one aspect could hinder the other. For example, almost all Castlevania games have bright foregrounds which are shades lighter than the backgrounds – Platforms are easily visible and has a classic Castlevania look. On the other hand, this could look very artificial and ruin the atmospheric vibe of the game – “stage/indoor” look, light source is unnatural, and unrealistic. We’ll need to choose and decide what we all agree on in terms of both visibility and aesthetics.


Changes

Roof platforms will be emphasized differently. They will look more horizontal and flatter where Miriam will land. Thickness will be added to the edge so that it will not look like she is landing on a piece of paper.
Doors, carts, bricks on the houses will change colors – We all agreed that they were too blended in. Textures may be overly used.
The moon sun will look more like a sun.

Unfortunately, the house structures are too expensive to change at this process (Thanks Tom Happ for chiming in on the KS comment section!). I suggested making the tree leaves greener and it actually helped lessen the attention to the boxy feel.
Another suggestion was to remove the red reflection on the ground.

I may be forgetting something but I'll pop up again if I have anything to add. Cheers

Personally, graphics are not a big deal to me. It must be tough to try and please everyone. I want this game to succeed not only with the hearts of IGA fans, but also in today's game market.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 27, 2017, 06:56:58 PM
Personally, graphics are not a big deal to me. It must be tough to try and please everyone. I want this game to succeed not only with the hearts of IGA fans, but also in today's game market.

Same, completely agree. I'd rather enemies and Miriam move fluidly, and for Miriam to play tightly than the developers spending copious amounts of time on the environments. As long as the environments have a cool concept and don't look like a dog's breakfast, that's fine by me.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on January 27, 2017, 08:22:11 PM
I think the village looks fine, the color scheme reminded me a lot of Simon's Quest town areas. I assume IGA and the team are taking readability into account which is why the color is a little faded so Miriam pops out more

It seems like development on this game is going very slow, I wonder how much has been done so far. We haven't really seen any castle areas yet besides that one hallway with portraits
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 28, 2017, 03:28:52 AM
I think the village looks fine, the color scheme reminded me a lot of Simon's Quest town areas. I assume IGA and the team are taking readability into account which is why the color is a little faded so Miriam pops out more

It seems like development on this game is going very slow, I wonder how much has been done so far. We haven't really seen any castle areas yet besides that one hallway with portraits

Imho they will not be ready by the start of 2018. Final Quarter if we're lucky.
Title: Re: The first sign rises with the full moon.
Post by: XombieMike on January 28, 2017, 09:18:44 PM
I agree about the timing. That won't bother me too much though. I think once they release the beta and start gathering feedback an announcement will be made that they want to take a bit longer to incorporate some feedback. That's all speculation of course. Although, they had made a lot more progress with the E3 Demo than I thought they had. That was a pleasant surprise.

The only thing I fear about a delay is the negative press that comes along with it. Not everyone can be expected to be as patient as myself. Of course, not everyone put multiple hundreds of dollars into supporting it though. I want it to be as good as possible, so however long it takes is however long it takes.

Anyways, it's cool hearing about the Runic Forge tier backers getting to design their weapons now. I hope they feel their money was well spent. I certainly appreciate those who are so passionate about IGA's games that they can back it like that.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on January 28, 2017, 11:28:36 PM
The only thing I fear about a delay is the negative press that comes along with it. Not everyone can be expected to be as patient as myself. Of course, not everyone put multiple hundreds of dollars into supporting it though. I want it to be as good as possible, so however long it takes is however long it takes.

I'm actually not a very patient person by nature. I specifically did not buy a Wii U because I knew there'd be no Zelda until around now, I'm not into pre-ordering games for the same reason. However, BS was one game I really wanted to back to keep Iga making these sorts of games, because I really believe given the right amount of time and money he can do it well. Even if its a one hit wonder and doesn't become a longterm franchise, it will have kept the fans together and the developers of such games employed to make something which is hopefully very successful. Castlevania is one thing I've always been passionate about and at this point its truest living successor will be BS, so even people like me can get behind this.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on January 30, 2017, 12:52:06 PM
So... When will IGAVANIA return?
Title: Re: The first sign rises with the full moon.
Post by: XombieMike on February 01, 2017, 10:22:58 AM
So... When will IGAVANIA return?

If you're asking when Bloodstained will release, IGA is shooting for the first half of 2018. There is more information Here:
https://www.youtube.com/watch?v=zuTZMMsUwY4 (https://www.youtube.com/watch?v=zuTZMMsUwY4)
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on February 01, 2017, 04:24:41 PM
If you're asking when Bloodstained will release, IGA is shooting for the first half of 2018. There is more information Here:
https://www.youtube.com/watch?v=zuTZMMsUwY4 (https://www.youtube.com/watch?v=zuTZMMsUwY4)

Soon, I will return.

"soon"
7 Months later...
Title: Re: The first sign rises with the full moon.
Post by: VladCT on February 10, 2017, 07:44:44 PM
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1795308 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1795308)
A couple new enemies, a harpy-type and a wolf-type. Also...
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on February 11, 2017, 04:08:46 AM
A couple new enemies, a harpy-type and a wolf-type.

The Harpy looks okay. They need to get rid of the SMB 3DS black outline from around the wolf, it's not doing any favours.
Title: Re: The first sign rises with the full moon.
Post by: affinity on February 13, 2017, 06:42:45 PM
You know, you're the first person I have personally encountered to share this viewpoint with me. CVII had flaws of course, but it also had some really great bits that made it stand out among its CV bretheren, even to this day, such as early world building. It felt more engrossing for us to be able to see the people & homes Simon had risked it all to protect. Well, to me anyway. Granted, this wasn't some terribly deep character development, but for 1988, on the NES, it wasn't bad. I was tickled that they revisited this bit with OoE & had more socializing along with the "morning sun vanquishing the horrible night" throwback. The original line from CVII is actually the engraving on the back of my tablet. :3

there's so much they can do with the CVII formula.  and it was totally original.  yea it was ok for SOTN to copy some things from Super Metroid to make it better, though NES really had nothing similiar to CVII.  they totally revolutionized Castlevania in lots of innovative and more immersive ways.

ah if they made a Castlevania like that, they could add character creation like Dark Souls (but with quality Castlevania/Bloodstained character designs and aesthetics), let players primary whip, sword or magic,  and make their own builds and stuff.    yea there's a lot of cool things to improve the formula, but yea CVII really has a lot of exciting things it introduced, way ahead of its time.   if it had a complete IGAvania sized castle filled bosses and secrets, it would be even more epic.

Title: Re: The first sign rises with the full moon.
Post by: affinity on February 15, 2017, 07:17:29 AM
what if Bloodstained alternate plot twist is that it's all an illusion and its really a gothic war between humans and questionable food?   ;D  it could be homage to one of the Contra Hard Corps alternate paths. 
Quote
Die muffin, you don't belong in the kitchen.
It is not by my hand that I am once again baked fresh.
I was called here by humans who wish to satisfy cravings.
Cravings?!? You steal people's health and make them obese.
Perhaps the same could be said of all desserts.
Your words are as empty as your calories.
People ill needs sustenance such as you.
What is a person?!?
*throws rolling pin*
A miserable little pile of gluten!!
But enough talk, have a bite!!
Title: Re: The first sign rises with the full moon.
Post by: Dremn on February 18, 2017, 09:12:04 AM
I like the harpy and wolf designs a lot

can't believe though it's been like, two years and we still haven't gotten a substantial trailer for the game, if only they didn't run into the roadblock with Inticreates awhile back...
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on February 19, 2017, 12:10:45 AM
there's so much they can do with the CVII formula.  and it was totally original.  yea it was ok for SOTN to copy some things from Super Metroid to make it better, though NES really had nothing similiar to CVII.  they totally revolutionized Castlevania in lots of innovative and more immersive ways.

I mean

Zelda II: The Adventure of Link was extremely similar.

And overall, just a better game. (though good god some of the later parts were absolute trash)

It's worth mentioning that innovation does not always make a good game. Castlevania II had a LOT of great ideas for its time, but it was too held back by the system's hardware to really deliver it, not to mention the game still played very similarly to the first game, despite being structured completely differently.

I don't totally agree with Egoraptor's Sequelitis on CV2 (particularly, his rants about "durr traveling is dumb") and all that, but he did hit a lot of points on the head with that game. It's open-ended-ness should have provided faster-paced gameplay to accompany the large world to explore. Faster movement, more fluid jump controls, faster attacking, etc., all of which Zelda II provided.

That's not to put Zelda II on a pedastal though. Good game for its time, but man, a lot of the later sections are garbage.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on February 19, 2017, 05:56:09 AM
I mean

Zelda II: The Adventure of Link was extremely similar.

And overall, just a better game. (though good god some of the later parts were absolute trash)

It's worth mentioning that innovation does not always make a good game. Castlevania II had a LOT of great ideas for its time, but it was too held back by the system's hardware to really deliver it, not to mention the game still played very similarly to the first game, despite being structured completely differently.

The two are similar in the sense that the world is open and you can explore and there's towns(hubs), villagers, both are action/ combat platformers with rpg elements.
But Zelda II's gameplay is horseshit compared to CVII when you compare both games against their predecessors.

CVII's issue was in its direction and flow being hampered by obscurity. If the game was played from the get-go as it was intended, the red crystal warp actually saves a lot of time when traversing the map.

It's also fair to say if either game were remade today, there'd be a warping system, save points and a world map, just like Skyward Sword and OOE had.

That's not to put Zelda II on a pedastal though. Good game for its time, but man, a lot of the later sections are garbage.
Like which sections, the valley of death? It's the later sections that actually give it its challenge. The only more frustrating part of the game imho is when you have to go in and out of the caves, hearing the sfx and music stop start again and again is incredibly relentless and worthy of a migraine.
Title: Re: The first sign rises with the full moon.
Post by: X on February 19, 2017, 11:17:02 AM
Quote
Faster movement, more fluid jump controls, faster attacking, etc., all of which Zelda II provided.

Actually Simon's controls were improved in CVII. He is slightly faster, though his jump is still about the same, and his attack is a lot faster. With one single attack in CV I could pull off about two in CV II. If I were jump attacking then I could easily pull off two.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on February 19, 2017, 03:02:51 PM
Actually Simon's controls were improved in CVII. He is slightly faster, though his jump is still about the same, and his attack is a lot faster. With one single attack in CV I could pull off about two in CV II. If I were jump attacking then I could easily pull off two.

Fair enough, I guess I'll chalk it up to me not noticing. CV2 is one of the games I replay the least.
Still, though, I feel the game's mechanics don't really work for the kind of game it was going for. It still played like it was the stilted, stiff, super-hard original game, but it was structured like an adventure game. Simon's movement didn't compliment the level design, and this is especially noticeable in the areas with platforming.

Zelda II also gave you the ability to attack both upwards and downwards, which would have been a nice addition in CV2.

I still think the mansion levels were the best parts of CV2, though I could do without the holy water spam to get through them.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on February 19, 2017, 07:01:49 PM
Zelda II also gave you the ability to attack both upwards and downwards, which would have been a nice addition in CV2.
They should have included the axe in CVII, it would've solved a lot of issues, particularly with enemies attacking from above. The subweapons were not what they were in CVI.

I still think the mansion levels were the best parts of CV2, though I could do without the holy water spam to get through them.

Holy water spam was bad, I agree.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on February 19, 2017, 08:21:06 PM
They should have included the axe in CVII, it would've solved a lot of issues, particularly with enemies attacking from above. The subweapons were not what they were in CVI.

Holy water spam was bad, I agree.

Why they removed the axe but gave us three variants of the dagger I'll never know. Like you said, the axe would have fixed a lot of the game's issues.

I thought the holy water spam to find fake blocks was just bad design. If it were the blocks crumbling instead, and you had like a rock to drop on them to break it, that would have been a little better. I know a lot of dungeon crawlers do stuff like that. It's not as much of an issue in those games because once it's broken, it stays broken, so after you fall through, you know where the fake block is/was.
Title: Re: The first sign rises with the full moon.
Post by: PFG9000 on February 19, 2017, 08:34:28 PM
I mean

Zelda II: The Adventure of Link was extremely similar.

And overall, just a better game. (though good god some of the later parts were absolute trash)

It's worth mentioning that innovation does not always make a good game. Castlevania II had a LOT of great ideas for its time, but it was too held back by the system's hardware to really deliver it, not to mention the game still played very similarly to the first game, despite being structured completely differently.

I don't totally agree with Egoraptor's Sequelitis on CV2 (particularly, his rants about "durr traveling is dumb") and all that, but he did hit a lot of points on the head with that game. It's open-ended-ness should have provided faster-paced gameplay to accompany the large world to explore. Faster movement, more fluid jump controls, faster attacking, etc., all of which Zelda II provided.

That's not to put Zelda II on a pedastal though. Good game for its time, but man, a lot of the later sections are garbage.

I don't think you can really say Zelda II is extremely similar to CV2.  CV2 was one giant interconnected sidescrolling world, just like Metroid.  Zelda II was a series of sidescrolling levels connected by an overworld.  To me, that's a huge difference right there.  Zelda II had magic spells and sidequests, or at least the illusion of sidequests.  Even the basic gameplay is pretty different - Castlevania and the NES Ninja Gaidens feel more similar than Castlevania and Zelda II.  There are similarities, sure.  But to call them extremely similar is a pretty big stretch.
Title: Re: The first sign rises with the full moon.
Post by: X on February 19, 2017, 10:06:24 PM
Quote
If it were the blocks crumbling instead, and you had like a rock to drop on them to break it, that would have been a little better.

Or they could have simply kept the whip-smashing like in the rest of the series. But for the sake of CVII's RPG-ing, the game allows you to break blocks only after you get your hands on the chain whip (which is not all that far into the game. I just skip the thorn whip and go straight for the chain whip. Saves time and hearts too).
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on February 19, 2017, 10:08:35 PM
Why they removed the axe but gave us three variants of the dagger I'll never know. Like you said, the axe would have fixed a lot of the game's issues.

I thought the holy water spam to find fake blocks was just bad design. If it were the blocks crumbling instead, and you had like a rock to drop on them to break it, that would have been a little better. I know a lot of dungeon crawlers do stuff like that. It's not as much of an issue in those games because once it's broken, it stays broken, so after you fall through, you know where the fake block is/was.

It seems to me that pretty much all of CVII's issues were fixed by CVIII, by making it more like CVI. Why Australia never got a PAL release at the time, I'll never know.
Title: Re: The first sign rises with the full moon.
Post by: affinity on February 27, 2017, 07:06:15 PM
CVIII didn't fix CVII, it just hopped on the CV1 design bandwagon, which isn't bad, but it's a waste that CVII format wasn't adopted as its own series.   Like, Mario platformers and Mario party/kart games coexist with each other.   a standard CV series, a Igavania series, and a CVII inspired open world CV series could all coexist, if Metal Gear wasn't eating up all the funds and staff (MGS in fact even terminated the Suikoden series).

but yea anyways, not sure about the netflix Castlevania TV series (or is it a movie?).  some prefer if it went for a more Vampire Hunter D look and atmosphere, though who knows with the ones doing it. 

but even if they did it right, Konami probably wouldn't care to make serious Castlevania games.

so the new TV series has one surviving Belmont.  maybe it's Sonia Belmont?   IGA is no longer with Konami, the netflix people could retcon the canon again just as IGA (and mercurysteam) did.   

but art direction is key of course. but also scripting and all.   well whoever the protagonist is, that very same series is probably going to have their love interest be involved, they gotta restore the Belmont clan and all.   

well anyways Bloodstained's lore is sounding more interesting.  does Miriam have a family name? maybe that's part of the plot surprises.   
Title: Re: The first sign rises with the full moon.
Post by: affinity on March 21, 2017, 01:32:46 PM
so there are rumors they are moving it to Switch.

well that really is strange, would the backers be upset with the move?

next build update at E3?
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on March 21, 2017, 02:35:37 PM
Not a rumor, IGA confirmed it.
http://gematsu.com/2017/03/bloodstained-wii-u-cancelled-favor-switch (http://gematsu.com/2017/03/bloodstained-wii-u-cancelled-favor-switch)

There will be refunds for those who backed the Wii U version.
Title: Re: The first sign rises with the full moon.
Post by: Zargon on March 21, 2017, 02:38:35 PM
Personally I'm quite happy with the move, although I had backed for the PC version as well as the Wii U version. I had backed for the Wii U version mainly to have a physical copy of some sort, but depending on how good the switch port is, I may actually prefer that version since you can play it in console and handheld mode. Really glad they're auto-updating Wii U backers to Switch, I highly doubt there will be many who will complain about that (and those that have a problem with it can either get it for something else, or get a refund).
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on March 21, 2017, 02:51:31 PM
It's official:

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1818045 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1818045)

I think everyone was expecting this, since the Wii U is on the decline and the Switch is rising :o
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on March 21, 2017, 03:11:34 PM
so there are rumors they are moving it to Switch.

well that really is strange, would the backers be upset with the move?

next build update at E3?

I wonder how many people with a Wii U pre-ordered it, given only around 13 million people own Wii U's.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on March 21, 2017, 03:27:11 PM
I'm so beyond fucking happy that the vita version is still on!

I'll be playing bloodstained during every break at work.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on March 21, 2017, 05:13:36 PM
I'm likewise happy the Vita version is still coming. My Vita has long needed a wake up call and this will be it.

Also the Switch is completely bonkers level awesome, so this was a wise decision.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on March 21, 2017, 05:18:05 PM
Expected, I have a PS4 now so switching versions is not a problem for me
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on March 22, 2017, 09:50:38 AM
I have a felling all the time this game will come to switch soooooo good, before PS4 version but now SWITCH of course. Portable CV is best;)
Title: Re: The first sign rises with the full moon.
Post by: VladCT on March 30, 2017, 05:34:22 AM
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1844092 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1844092)
By IGAvania standards, dat shopkeeper be thicc yo.
Oh, and also...
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on March 30, 2017, 06:07:57 AM
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1844092 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1844092)
By IGAvania standards, dat shopkeeper be thicc yo.
Oh, and also...

Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on March 30, 2017, 06:17:43 AM
Okay, first off I'm seeing
Doris Lang throwbacks with Anne's design
Barlowe throwbacks with Alfred's character description
and, a Baldwin??? Nice Iga... :)

Call me shallow, but Dominique?? Fucking damn girl #jt ... She's got a Yoko Belnades x Katherine swag going on.
My best waifu, sorry Miriam.  :P
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on March 30, 2017, 01:05:02 PM
Haha, finally! glad the forums are back, I've been waiting to post ITT :D Yeah, Dominique is...*_*
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on March 31, 2017, 01:31:51 AM
Dominique is something! I approve. I wonder who will be her voice actress....
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on March 31, 2017, 02:17:20 AM
Dominique is something! I approve. I wonder who will be her voice actress....

Last time Miriam got a bust-boost I recall you also approved (so did I) ;P I like that. #dasboobs

Ps: Please let it be Yoko's voice..
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on March 31, 2017, 03:07:39 AM
Last time Miriam got a bust-boost I recall you also approved (so did I) ;P I like that. #dasboobs

Ps: Please let it be Yoko's voice..

Boobs are good.
Yes. Yoko's voice would be nice.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on March 31, 2017, 04:27:32 AM
Boobs are good.
Yes. Yoko's voice would be nice.

Seconded.

PS: I Respect the ⬇️Warp Strike⬇️  ☄⚔
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on March 31, 2017, 05:55:27 AM
PS: I Respect the ⬇️Warp Strike⬇️  ☄⚔

Thanks but the image is from FFBE. Someone ripped it out of that game. I just liked how awesome Noct looks.
Title: Re: The first sign rises with the full moon.
Post by: affinity on April 22, 2017, 06:46:49 PM
they could show more at E3 2017

oh, where is that Castlevania cartoon, weren't they making it?  they sure haven't said anything.

and they really gotta make sure whips are common in Bloodstained, so people aren't pressured to use swords because ____ weapon is the best weapon they got and they found no whips, but they found a whip, but eehhh its stats are not high enough.    its absurd unless someone or a class specializes in whips, they are just leftover weapons (like even in dark souls III, they are easier to find, but still suck compared to a lot of other weapons).

well they should make whips viable and useful, and people have a means to do whip only runs. 
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on April 22, 2017, 08:46:08 PM
Who is getting this for the Switch? I'm wondering if loading times are going to be faster than ps4 since it's cartridge based.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on April 22, 2017, 11:15:55 PM
@affinity: If I'm not mistaken, I read that Bloodstained will appear in a major game show. I just don't know if it is E3.
The Castlevania cartoon is still in planning, I think, besides it has nothing to do with Bloodstained.

More whips please! But personally I might still use the sword.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on April 23, 2017, 02:22:35 AM
Getting it for Vita for absolutely certain if that version is still a thing. The other versions fall firmly into "maybe" territory.
Title: Re: The first sign rises with the full moon.
Post by: X on April 23, 2017, 09:52:08 AM
Quote
Getting it for Vita for absolutely certain if that version is still a thing.

I don't see why not. From a business standpoint; the more platforms they launch the game for, the broader the audience they sell their product too. And the more sales they rank in. Knowing IGA he'll want to get as many people as he can since not everyone has a Vita, PS4, XBONER (especially), 3DS, etc.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on April 24, 2017, 01:34:34 AM
As I have said before, the Japanese market loves their Vitas, so don't worry about it.

@X:
Quote
XBONER
lol
Title: Re: The first sign rises with the full moon.
Post by: Zetheraxza on May 03, 2017, 06:34:50 PM
(https://ksr-ugc.imgix.net/assets/016/041/580/ae1ba83ab0024b0e7db9ef2881f3c8f8_original.png?w=639&fit=max&v=1490736245&auto=format&lossless=true&s=ded02145830b70260639bd7603720bf2)

Dominique Baldwin is a Thicc Mammi! She thicc fit!
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 03, 2017, 08:06:23 PM
It can't be that they don't realize that this...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9cFTuii.png&hash=50dd22ba252606011ca6e31241022559)

...looks dumb.

OK OK "she's hot" ok "big breasts", I get it. But this looks aesthetically silly. Quickly gives away that the clothing was done like that to highlight how big her breasts are. I get fanservice, but it could be less silly, couldn't it?
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on May 03, 2017, 08:28:53 PM
It could be worse

It could be http://chichichichipndale.deviantart.com/art/Sophia-678276873 (http://chichichichipndale.deviantart.com/art/Sophia-678276873)
Title: Re: The first sign rises with the full moon.
Post by: X on May 03, 2017, 10:57:49 PM
While it is fan service-ish, I agree it could have gone a step further and end up being worse. As in a 'cheap sell-off' kind of worse. But to be honest it doesn't matter what kind of outfit you give a woman with a such a bust size. We'll see it no-matter what.
Title: Re: The first sign rises with the full moon.
Post by: thernz on May 04, 2017, 02:04:32 AM
honestly kinda wish ayami kojima was the artist for other reasons now lol
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on May 04, 2017, 02:20:24 AM
As I said to plot earlier today, I find the character design really cliché and mediocre. A shame they couldn't get Kojima to do the whole art.
Title: Re: The first sign rises with the full moon.
Post by: Zetheraxza on May 04, 2017, 12:02:46 PM
You mean to tell me that post symphony IGAvania hasn't been generic clichevania? Let me remind you of Castlevania Judgement, DoS and Portrait of ruin. CV Music Remix or not, the music, art designs and generic guitar/strings have been like stale as hell and Castlevania nowadays is just another cliche anime game, really. So I am not expecting too much out of bloodstained with its new contributions to art and design in visuals or music either and I don't think many of us are... I think. I've been away for a while, but I think most of us are into the whole gameplay aspect aren't we? I mean, IGA has been absorbed by Japanese romantization of the west for so long now, obviously this would be his choice of design. Most J-Developers will add fanservice and is inescapable. Even Hideo Kojima and Hidetaka Miyazaki who went out of box from their Japanese inspirations couldn't let go of bouncy breasts and objectification... I'd say just turn off your brain and enjoy the thickness. I mean, come on now. I've seen thick in Anime/Video Games but not like THIS...
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on May 04, 2017, 12:50:07 PM
They should give this job to Mana if Kojima can't do it.

Title: Re: The first sign rises with the full moon.
Post by: thernz on May 04, 2017, 01:53:33 PM
what if they just took pictures of mana in various outfits for the character design/art instead
Title: Re: The first sign rises with the full moon.
Post by: aensland on May 04, 2017, 09:09:14 PM
You mean take pictures of young models and photoshop Mana face on them
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 05, 2017, 08:03:11 AM
well those going insane over the Bloodstained wait, you think Forsaken Castle might make a decent appetizer?

https://www.kickstarter.com/projects/duckblockgames/forsaken-castle (https://www.kickstarter.com/projects/duckblockgames/forsaken-castle)

https://www.youtube.com/watch?v=45dVW-ylSAg (https://www.youtube.com/watch?v=45dVW-ylSAg)

its great it's more Belmont style, specializing in whip.

I think Bloodstained should have whips obtainable from the start, each area should have a new whip to obtain if there is a new sword to obtain there.

Miriam is cooler wielding whip instead of sword.  Alucard/Shanoa style is ok, but Belmont style is more hardcore.

https://www.youtube.com/watch?v=LNjZMp2hPG8 (https://www.youtube.com/watch?v=LNjZMp2hPG8)

Miriam could have the best of both worlds, but the Bloodstained developers have to avoid being biased with weapon preferences
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 05, 2017, 07:29:32 PM
It can't be that they don't realize that this...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9cFTuii.png&hash=50dd22ba252606011ca6e31241022559)

...looks dumb.

OK OK "she's hot" ok "big breasts", I get it. But this looks aesthetically silly. Quickly gives away that the clothing was done like that to highlight how big her breasts are. I get fanservice, but it could be less silly, couldn't it?

The could've put an undersized bikini over her corset to hilight how big her breasts are. That would've been silly.

The way I see this conservative in philosophy (like her sleeves) while hilighting the size of her bust.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 06, 2017, 06:45:27 AM
:blush:
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 06, 2017, 07:17:40 AM
Who is getting this for the Switch? I'm wondering if loading times are going to be faster than ps4 since it's cartridge based.

Don't all PS4 games install to your harddrive though? That would be faster. Also the PS4 can process the assets faster when assembling the level because it is more powerful.
Title: Re: The first sign rises with the full moon.
Post by: X on May 06, 2017, 10:20:28 AM
Depending on the size of said game, the PS4 will install the bulk of the data to the hard drive for faster loading times. Although for games like Shovel Knight and the Megaman collection on PS4 they are not installed since the system is, as uzo stated, powerful enough for fast loading.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 06, 2017, 11:06:27 PM
Yes. I agree with the PS4 installing the game data on the hard drive.
I don't think Bloodstained will be as slow as FFXV on the loading times.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 08, 2017, 09:04:35 AM
Yes. I agree with the PS4 installing the game data on the hard drive.
I don't think Bloodstained will be as slow as FFXV on the loading times.
Heh.. Was that directed at me? :P
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 09, 2017, 03:32:32 AM
Heh.. Was that directed at me? :P

It is just my observation with all FFXV games played on HDD, mine included. Those with SSD are far better off.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 14, 2017, 06:54:15 PM
so heard they are recording Japanese VA of Miriam. 

well they are making progress.   glad they aren't spoiling more of the castle/bosses before launch.   

with this being the largest IGAvania castle ever, one would think it could have more bosses than SOTN, they could be well designed, could have interesting music too.

they should plan them right, it should be things more impressive than say, a crab with a face.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 14, 2017, 10:37:48 PM
they should plan them right, it should be things more impressive than say, a crab with a face.

Except that boss fight was basically to show the player how to use Magnus, a glyph which is heavily used throughout parts of the game. This is arguably favourable game design.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 16, 2017, 11:46:24 AM
Except that boss fight was basically to show the player how to use Magnus, a glyph which is heavily used throughout parts of the game. This is arguably favourable game design.

a boss shouldn't be a tutorial.  I mean like if millions even adapt to Dark Souls bosses, tutorial boss is basically telling the player they are too dumb to figure things out for themselves.   and Castlevania bosses are generally easier and gimmicky patterns than Dark Souls bosses.   

that being said OoE's first boss wasn't that bad, but it's a pushover compared to Slogra and Gaibon. 
tutorials are just spoiling people into thinking less and expecting games to think for them.
Title: Re: The first sign rises with the full moon.
Post by: uzo on May 16, 2017, 01:41:05 PM
Except that boss fight was basically to show the player how to use Magnus, a glyph which is heavily used throughout parts of the game. This is arguably favourable game design.

Exactly. It was a road block to make sure the player understood the functionality of Magnus. A very nice way to do so honestly. If you didn't figure it out yet you're taking damage and probably will lose. Once you do get it, you can win and progress.
Title: Re: The first sign rises with the full moon.
Post by: thernz on May 16, 2017, 04:14:15 PM
a boss shouldn't be a tutorial.  I mean like if millions even adapt to Dark Souls bosses, tutorial boss is basically telling the player they are too dumb to figure things out for themselves.   and Castlevania bosses are generally easier and gimmicky patterns than Dark Souls bosses.   

that being said OoE's first boss wasn't that bad, but it's a pushover compared to Slogra and Gaibon. 
tutorials are just spoiling people into thinking less and expecting games to think for them.

joke's on you i died to that crab like 40 times more than i ever did to any first souls boss
Title: Re: The first sign rises with the full moon.
Post by: Zargon on May 17, 2017, 12:58:01 AM
a boss shouldn't be a tutorial.  I mean like if millions even adapt to Dark Souls bosses, tutorial boss is basically telling the player they are too dumb to figure things out for themselves.   and Castlevania bosses are generally easier and gimmicky patterns than Dark Souls bosses.   

that being said OoE's first boss wasn't that bad, but it's a pushover compared to Slogra and Gaibon. 
tutorials are just spoiling people into thinking less and expecting games to think for them.

*whispers

Psst.... the first boss of dark souls was a tutorial boss.... don't tell anybody or they'll figure out that dark souls isn't actually as hard as people say!

Seriously though, tutorial bosses are fine, so long as they are handled correctly. Just so long as it doesn't feel like you're in an extended tutorial for a long time in this sort of thing. I'm not sure why we're getting all riled up about Order of Ecclesia here anyway, after ol' Arthroverta the game starts to get challenging pretty fast.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 17, 2017, 03:53:52 AM
a boss shouldn't be a tutorial.  I mean like if millions even adapt to Dark Souls bosses, tutorial boss is basically telling the player they are too dumb to figure things out for themselves.   and Castlevania bosses are generally easier and gimmicky patterns than Dark Souls bosses.   

that being said OoE's first boss wasn't that bad, but it's a pushover compared to Slogra and Gaibon. 
tutorials are just spoiling people into thinking less and expecting games to think for them.

All bosses should not be tutorials, but if the very first boss informs you on a glyph you have to use for the rest of the game, and that boss fight is very short then this is acceptable imo.

Regardless of the Souls series and patterns, you can't slam OOE for bad boss design, it had some of the more intelligent bosses in the series, particularly Blackmoore, Eligor and its versions of Death and Dracula.

I've never had issues with Gaibon/ Slogra.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 17, 2017, 07:37:21 AM
I remember dying to that crab waaay too much until I figured out how to use the glyph correctly.  It was an interesting fight, and didn't feel as tutorial-y as some tutorials, which I appreciated.  OOE does has a fairly steep curve though.  I'm still completey stuck on the Maneater skull boss, still can't defeat him despite watching loads of guides.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 17, 2017, 08:22:42 AM
I remember dying to that crab waaay too much until I figured out how to use the glyph correctly.  It was an interesting fight, and didn't feel as tutorial-y as some tutorials, which I appreciated.  OOE does has a fairly steep curve though.  I'm still completey stuck on the Maneater skull boss, still can't defeat him despite watching loads of guides.

Luminato is very effective against that boss.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 18, 2017, 02:41:05 AM
Luminato is very effective against that boss.

One of my favourite glyphs, useful for much of the game.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 22, 2017, 03:45:44 AM
Hey guys, here's Zangetsu's model!

https://www.facebook.com/bloodstainedrotn/videos/1146376392174748/ (https://www.facebook.com/bloodstainedrotn/videos/1146376392174748/)
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 22, 2017, 04:46:59 AM
Luminato is very effective against that boss.

Cheers, I'll have to give that a go. :)
Title: Re: The first sign rises with the full moon.
Post by: Zargon on May 23, 2017, 03:20:35 PM
http://www.nintendolife.com/news/2017/05/bloodstained_ritual_of_the_night_is_only_20_to_30_percent_complete (http://www.nintendolife.com/news/2017/05/bloodstained_ritual_of_the_night_is_only_20_to_30_percent_complete)

Unsurprising, though as usual, I would rather it not be rushed. I am wondering when in 2018 they are shooting for now, though.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 23, 2017, 05:38:52 PM
http://www.nintendolife.com/news/2017/05/bloodstained_ritual_of_the_night_is_only_20_to_30_percent_complete (http://www.nintendolife.com/news/2017/05/bloodstained_ritual_of_the_night_is_only_20_to_30_percent_complete)

Unsurprising, though as usual, I would rather it not be rushed. I am wondering when in 2018 they are shooting for now, though.

#2019ftw
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 23, 2017, 06:32:27 PM
http://www.nintendolife.com/news/2017/05/bloodstained_ritual_of_the_night_is_only_20_to_30_percent_complete (http://www.nintendolife.com/news/2017/05/bloodstained_ritual_of_the_night_is_only_20_to_30_percent_complete)

Unsurprising, though as usual, I would rather it not be rushed. I am wondering when in 2018 they are shooting for now, though.

Honestly, I don't think it's as bad as the article made it sound, and it might have been a mistranslation of the interview with IGA. Our community manager, Mana, explained things in the bloodstained forums shoutbox, you can see a summary in this post:

http://bloodstainedfanforums.com/thread/2377/iga-bitsummit-interview-famitsu-2017 (http://bloodstainedfanforums.com/thread/2377/iga-bitsummit-interview-famitsu-2017)

"Right now it's 20-30% complete due to the fact mass-producing system isn't complete. Once we have those systems complete, the process afterward should come much faster :)" Mana further clarified by saying, "Mass producing is how all the readily available models, stats, text are implemented into the game system."

So really, it's more of a matter of "implemented" rather than "completed." The example she gave was, "Let's say we have all enemy models completed, but if we only implemented 10% of it, that would really mean only 10% is actually complete inside the game." So I think it's fair to assume they have most of the assets, models, etc. are complete, they just haven't added them into the framework of the game yet, and that should be an easier task than building all those models out of scratch in the first place! So yeah, while IGA's correct in saying that they need to pick up the pace, I don't think they're really as far behind as the article is implying :D
Title: Re: The first sign rises with the full moon.
Post by: X on May 23, 2017, 07:10:54 PM
That makes sense, and is good news as well  :)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 23, 2017, 11:02:06 PM
Take as long as you need IGA, the last thing I want to see is Castlevania's reincarnation fall before it even began.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 24, 2017, 01:59:14 AM
Take your time IGA. Better a great late game than a bad rushed game.
Title: Re: The first sign rises with the full moon.
Post by: Zargon on May 24, 2017, 03:11:57 AM
Honestly, I don't think it's as bad as the article made it sound, and it might have been a mistranslation of the interview with IGA. Our community manager, Mana, explained things in the bloodstained forums shoutbox, you can see a summary in this post:

http://bloodstainedfanforums.com/thread/2377/iga-bitsummit-interview-famitsu-2017 (http://bloodstainedfanforums.com/thread/2377/iga-bitsummit-interview-famitsu-2017)

"Right now it's 20-30% complete due to the fact mass-producing system isn't complete. Once we have those systems complete, the process afterward should come much faster :)" Mana further clarified by saying, "Mass producing is how all the readily available models, stats, text are implemented into the game system."

So really, it's more of a matter of "implemented" rather than "completed." The example she gave was, "Let's say we have all enemy models completed, but if we only implemented 10% of it, that would really mean only 10% is actually complete inside the game." So I think it's fair to assume they have most of the assets, models, etc. are complete, they just haven't added them into the framework of the game yet, and that should be an easier task than building all those models out of scratch in the first place! So yeah, while IGA's correct in saying that they need to pick up the pace, I don't think they're really as far behind as the article is implying :D

This is good to hear, and sort of what I expected. Though again, I'd rather it take all the time it needs, and it seems like the fan base is in something of an agreement on this. So long as this doesn't become Duke Nukem Forever where they were constantly holding it back to take advantage of new technology (and that certainly doesn't seem to be the case), I think most people are fine with waiting. Don't rush 2018 if it seems like it'll suffer as a result.
Title: Re: The first sign rises with the full moon.
Post by: X on May 24, 2017, 09:51:02 AM
Quote
This is good to hear, and sort of what I expected. Though again, I'd rather it take all the time it needs, and it seems like the fan base is in something of an agreement on this. So long as this doesn't become Duke Nukem Forever where they were constantly holding it back to take advantage of new technology (and that certainly doesn't seem to be the case), I think most people are fine with waiting. Don't rush 2018 if it seems like it'll suffer as a result.

So Duke Nuk'em Forever wasn't just a clever name  ;)
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on May 24, 2017, 12:55:18 PM
So Duke Nukem Forever wasn't just a clever name  ;)

No it was not, and that joke was funnier when we actually thought the game was never going to release.
Title: Re: The first sign rises with the full moon.
Post by: Zargon on May 24, 2017, 01:02:18 PM
So Duke Nuk'em Forever wasn't just a clever name  ;)

Pretty well documented that it wasn't: https://en.wikipedia.org/wiki/Development_of_Duke_Nukem_Forever
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 25, 2017, 03:09:26 PM
 NEWS!

Bloodstained still planned for early 2018
https://www.destructoid.com/blogs/Xombiemike/bloodstained-still-planned-for-early-2018-437801.phtml (https://www.destructoid.com/blogs/Xombiemike/bloodstained-still-planned-for-early-2018-437801.phtml)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 27, 2017, 06:11:23 AM
:D
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 27, 2017, 08:01:29 PM
Hope all goes well for them...
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 28, 2017, 03:32:53 AM
I certainly hope so too XD
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on May 28, 2017, 03:37:31 AM
Honestly, I'd be completely willing to give them until 2019 if it meant a flawless product. For a labor of love such as this, getting it right is more important than anything else.
Title: Re: The first sign rises with the full moon.
Post by: X on May 28, 2017, 11:19:50 PM
Abso-fu@#ing-lutely  8)
Title: Re: The first sign rises with the full moon.
Post by: Rugal on May 29, 2017, 12:24:43 PM
My only concern with this game is if IGA starts listening to retarded/deluded fans, or he starts catering to SJWs.
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on May 29, 2017, 08:27:59 PM
God I hope not. We don't need another Tracer's Butt.
(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 29, 2017, 08:49:35 PM
I doubt it, remember that they went ahead and enhanced Miriam's bust.
Title: Re: The first sign rises with the full moon.
Post by: X on May 29, 2017, 11:33:14 PM
Quote
I doubt it, remember that they went ahead and enhanced Miriam's bust.

I personally don't mind that they did that. Having Miriam's bust enlarge a bit helps balance the wide hips she's got. Before it looked a little off-balance. Granted, the other way they could have done it was to broaden her shoulders a bit too.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 30, 2017, 01:47:24 AM
Dominique must be a Mage because those tits are magic... Mi'right??? Eh?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 30, 2017, 02:26:06 AM
Why did this thread returned to the boob issue? I thought it was over.
Can we just stop and appreciate the boobies?
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 30, 2017, 04:17:08 AM
I was just pointing out that Rugal's fears on the SJW front are mostly unfounded.
Title: Re: The first sign rises with the full moon.
Post by: Pemburu Vampir on May 30, 2017, 11:35:02 AM
Did someone mention boobs? Now it makes me want to see Miriam 3D model...
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on May 30, 2017, 11:39:38 AM
Why did this thread returned to the boob issue? I thought it was over.
Can we just stop and appreciate the boobies?

Agreed. Show a little decorum guys!
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 30, 2017, 03:01:31 PM
they could really make the castle more open from the start, they shouldn't prioritize story too much, no matter how well written it is, story takes a backseat and is a contrived afterthrought compared to gameplay and exploration.

more open castle can let players play through the game in more different sequences, and beat required and optional bosses in more nonlinear fashion.

Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 07, 2017, 10:38:42 AM
New impression article about the game ;D E3 just around the corner so we will get new update then and I am so exiting about that.

http://www.gameinformer.com/games/bloodstained_ritual_of_the_night/b/playstation4/archive/2017/06/05/a-bloody-good-first-impression.aspx?utm_content=bufferbc78e&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer (http://www.gameinformer.com/games/bloodstained_ritual_of_the_night/b/playstation4/archive/2017/06/05/a-bloody-good-first-impression.aspx?utm_content=bufferbc78e&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 07, 2017, 05:02:15 PM
w00t! It's certainly a relief to see the press likes the game :D
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 08, 2017, 01:14:20 PM
Yehaa Update 52 is up yehaa new update before E3 I have not expected that but have a feeling.

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1902037 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1902037)

New video too take a look ;D
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 08, 2017, 02:32:52 PM
Lookin good :D :D
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 09, 2017, 12:43:14 AM
Good. :)

IGA looks great as a samurai.
Title: Re: The first sign rises with the full moon.
Post by: XombieMike on June 09, 2017, 07:31:07 AM
Official trailer!

Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 09, 2017, 07:36:52 AM
Official trailer!



Hell muthafuckin yeah!

Looks awesome!
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on June 09, 2017, 08:39:49 AM
Pause at 0:14 and see the portrait to the left........
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 09, 2017, 10:45:43 AM
Looks a little rough around the edges visually but the gameplay looks just like I expected.

Didn't expect such a deep voice for Miriam, I love it.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on June 09, 2017, 12:14:59 PM
Pause at 0:14 and see the portrait to the left........

...OH MY GOD
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on June 09, 2017, 01:26:10 PM


gameplay itself.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 09, 2017, 07:48:13 PM
Hmmm the pace of the gameplay looks very slow and floaty, for 3D the visuals look quite bland too. I don't think it's going to end up looking any better either lol
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 10, 2017, 03:01:27 AM
Didn't expect such a deep voice for Miriam, I love it.

That voice is not from Miriam. The boss was the one who said the lines "Blood Steal" and "Blood Rain" which coincides with the actions on screen.

Edit: wait, if you're talking about the grunts...hmmm, yeah.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 10, 2017, 03:11:46 AM
I don't have an issue with the gameplay whatsoever (it looks like it will feel faster when you're playing it, if that makes sense - this could be related to frame rate).

My issue is only with the graphics. They don't look inherently bad, the colours just look slightly muddy and a little bit washed out. Enemies don't really stand out from the environments. The part where the bell lands on the rubble, that effect of the wall crumbling looks terrible. Enemies look okay,

The pluses: music and the voices are fine, Miriam's voice sounds great actually. Graphically I'm most impressed by 00:35 where Miriam walks around a 3D object which can be seen through (This may be the issue with creating a 2.5d game rather than creating something Sprite-based. Purely 2d games often explore more conceptual elements with platforming, due in part to all things background existing on a single plane. One eg: SOTN's entry to the clock tower has purely mountains in the background even though there's a floor, a ceiling and walls, which is a concept that wouldn't work in 2.5D being more "architectural") and I think the game needs more of these interesting spaces.

I'm not as impressed as I was with last year's e3 trailer.
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on June 10, 2017, 03:38:35 AM
Getting new shards sounds really painful. Like the game wants you to contemplate the price of power or something.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on June 10, 2017, 04:39:19 AM
Getting new shards sounds really painful.
Well how would you feel when a big-ass crystal shard impales you through the chest? :V
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 10, 2017, 06:00:11 AM
Well how would you feel when a big-ass crystal shard impales you through the chest? :V

argh... don't remind me of something impaling a character's chest. It brings back sad memories....

Anyway, what's that pale blue goldfish familiar thingy's name? I find it cute.
Title: Re: The first sign rises with the full moon.
Post by: Asgardwolf on June 10, 2017, 06:15:53 AM
Anyway, what's that pale blue goldfish familiar thingy's name? I find it cute.

I think is Dullahammer Head.

Btw. After i saw that game play, i´m not really impressed. i don´t know if is cause the game´s still far from been finish or the lack of music, but that castle feels empty to me and the background gets repetitive and boring. IMO, the game feels less lively than other Igavanias in the past. A boss fight and no dialogs or any other interaction than the fight?... Zzzzzzzz.
Title: Re: The first sign rises with the full moon.
Post by: Zargon on June 10, 2017, 06:45:06 AM
First off, I do think that the textures and the colors for this area are at least a bit off. There are some things I like, and i think people are mostly focusing at the negatives, but I won't argue too hard there. Enemy animations also need work, but I will comment that I like how detailed all the models look.

What I don't agree with is people's complaints about the gameplay being slow and floaty.... like, have you played an Igavania? Have you played Symphony of the Night? Others have said it, but please take your nostalgia goggles off. In terms of it being empty, first off, I don't think the fact that this had no music was helping one bit. Second, this game is only 20% complete. Let the game be fleshed out, this is not the final product. I say that in terms of everything, but mainly I say it here because this is likely not how the final level will be, layout wise. We should not treat this like it is set in stone. That goes for stuff like pre-fight dialogue as well.

Also, it seemed like everyone was super happy with the ship level, on multiple levels. So even if this isn't as impressive as that, I still think we have enough proof that this has potential. One area should not kill that. And what exactly changed in peoples minds between then and now in terms of the general look and feel of the gameplay? A lot of backers (myself included) had the opportunity to actually PLAY the game via the pc demo, and impressions were largely positive! This game feels good, and it moves and feels like (Iga) Castlevania.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on June 10, 2017, 07:31:52 AM
Yes, the game has many flaws, but don't forget it only started getting building into something massive and that we have, what? a year more until it's ready for release? I will say it as i have did in the past, i will only secure my opinion, when it comes out and play it. Before that, everything is but a miserable little pile of secrets :P
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 10, 2017, 08:42:54 AM
HERE IS GOOD STUFF VERY GOOD!

WORTH TO CHECK OUT BUT IF YOU NOT WILL BE SPOILED SO DO NOT CLICK!

Bloodstained: Ritual of the Night E3 2017 Trailer, Gameplay & Screens

http://www.allgamesdelta.net/2017/06/bloodstained-ritual-of-night-e3-2017.html (http://www.allgamesdelta.net/2017/06/bloodstained-ritual-of-night-e3-2017.html)

Bloodstained: Ritual of the Night - More gameplay footage, storyline details:
http://gonintendo.com/stories/282166-bloodstained-ritual-of-the-night-more-gameplay-footage-storyl (http://gonintendo.com/stories/282166-bloodstained-ritual-of-the-night-more-gameplay-footage-storyl)


JUST BIG WOW I have Sotn feeling for sure but will it me a function to turn off the blood? just asking....


Title: Re: The first sign rises with the full moon.
Post by: Zargon on June 10, 2017, 09:34:12 AM
Ooooh, this vid has some areas the other one didn't. (still no music though)

https://www.youtube.com/watch?v=m6QzFQf-vMM (https://www.youtube.com/watch?v=m6QzFQf-vMM)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 10, 2017, 06:49:08 PM
I hope da demo comes out on steam...:excite:
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 10, 2017, 07:34:58 PM
This is literally SOTN2/Sorrow3. I love it.

I've been reading a lot of outside hate towards this game, concerning the graphics and how it's going to be the Next Yooka-Laylee/MN9, "a 5.5 mil game should look better", It just goes to show how ignorant the gaming community can be when they are spoiled by AAA publishing and works from an already established source.

In reality 5.5Mil isn't alot considering that everything has to be established, almost everyhing is from scratch, and not to mention this is going to be a behemoth of a game on... on 5 platforms, and the costs of development/porting is way more expensive than one thinks (hell, the PC version alone is basically making 10 ports due to hardware combos).
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 10, 2017, 11:25:37 PM


This made me feel way better about the "floatyness" I was seeing before. Cautiously optimistic again.

EDIT: Youtube embed isn't working, here;
https://www.youtube.com/watch?v=Kcsxz3awKIQ (https://www.youtube.com/watch?v=Kcsxz3awKIQ)

edit: fixed the youtube embed -Shiroi Koumori
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 10, 2017, 11:34:45 PM
This is literally SOTN2/Sorrow3. I love it.

I've been reading a lot of outside hate towards this game, concerning the graphics and how it's going to be the Next Yooka-Laylee/MN9, "a 5.5 mil game should look better", It just goes to show how ignorant the gaming community can be when they are spoiled by AAA publishing and works from an already established source.

In reality 5.5Mil isn't alot considering that everything has to be established, almost everyhing is from scratch, and not to mention this is going to be a behemoth of a game on... on 5 platforms, and the costs of development/porting is way more expensive than one thinks (hell, the PC version alone is basically making 10 ports due to hardware combos).

I agree. A lot of people are totally unaware of the number of employees working between this game and a AAA game.
And they are trying to make this in a short period of time.

Anyway....
I love the cave sequence with the background spiraling.
The next area corridor is reminiscent of SotN.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 12, 2017, 12:46:32 AM
Bloodstained: Ritual of the Night - E3 2017 Twitch stream footage
https://www.youtube.com/watch?v=6H84PU4dzIU (https://www.youtube.com/watch?v=6H84PU4dzIU)
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on June 13, 2017, 08:56:59 PM
Why does the Shanoa-looking girl keep stabbing herself? That seems kind of counterproductive.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 13, 2017, 09:52:18 PM
Why does the Shanoa-looking girl keep stabbing herself? That seems kind of counterproductive.

Because she takes it in the chest.. it's why they increased her bust. *Zing* 8)
Title: Re: The first sign rises with the full moon.
Post by: X on June 14, 2017, 09:44:43 AM
Quote
Because she takes it in the chest.. it's why they increased her bust. *Zing* 8)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.2oceansvibe.com%2Fwp-content%2Fuploads%2F2015%2F01%2Fohmy.png&hash=28bfdfe9b389c94c85d2e8a750408096)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 15, 2017, 01:01:22 AM
Bloodstained is a Brutally Gorgeous Homage to Castlevania's Past

On E3 2017
https://www.youtube.com/watch?v=MLwlTYoabMU (https://www.youtube.com/watch?v=MLwlTYoabMU)
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on June 16, 2017, 09:46:37 AM
An interesting review from IGN.
http://www.ign.com/videos/2017/06/15/new-bloodstained-gameplay-ign-live-e3-2017 (http://www.ign.com/videos/2017/06/15/new-bloodstained-gameplay-ign-live-e3-2017)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 16, 2017, 02:38:26 PM
Atother Interview ;D

E3 2017: Bloodstained: Ritual of the Night Gameplay Interview with Koji Igarashi

https://www.youtube.com/watch?v=U7w2oqC4l8Y (https://www.youtube.com/watch?v=U7w2oqC4l8Y)
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on June 16, 2017, 05:42:07 PM
Ok, I wasn't expecting "every" enemy to be a reskin of a castlevania enemy.  Forgive me for my listmania and laziness looking up their proper names.  Castlevania in all but name indeed.

Monkeys = Hunchbacks
Bone Creatures = Skeletons
Winged Demons = Harpies
Dullahan Heads = Medusa Heads
Lance Armor = Spear Guard
Demon Dogs = Black Panther
Vampiress = Carmilla
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 17, 2017, 12:31:40 AM
Another interview but with really interesting questions like how long IGA sleeps.

Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 17, 2017, 01:41:45 AM
>IGA only sleeping 2 hours everyday
>Ordered to pump out Metroidvania's on a yearly basis with only half the development time SotN had
>Still got called a hack fraud who only knows how to make SotN clones by the CV fanbase
Title: Re: The first sign rises with the full moon.
Post by: DraculaCronqvist on June 17, 2017, 03:21:45 AM
>IGA only sleeping 2 hours everyday
>Ordered to pump out Metroidvania's on a yearly basis with only half the development time SotN had
>Still got called a hack fraud who only knows how to make SotN clones by the CV fanbase

And here I thought this particular breed of idiots you described died out by now.
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on June 17, 2017, 07:16:23 AM
>IGA only sleeping 2 hours everyday
>Ordered to pump out Metroidvania's on a yearly basis with only half the development time SotN had
>Still got called a hack fraud who only knows how to make SotN clones by the CV fanbase
This mentality has always driven me crazy... were Cv3, chronicles, scv4 etc clones of cv1?  Games in a series are supposed to be fundamentally similar, that's what makes them a series.  I loved SoTN,  more games in that style is exactly what I wanted after I played it.  And the quality Iga was able to uphold under the circumstances is downright miraculous.  At least he got to go out with a bang, OoE is right up there with SoTN. In some ways superior.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 17, 2017, 11:22:47 PM
And here I thought this particular breed of idiots you described died out by now.

Idiots like those will always be present across all game fandoms in all generations. People just don't realize that game development is hard work.

I still can't believe he sleeps less than a regular human.
Title: Re: The first sign rises with the full moon.
Post by: X on June 17, 2017, 11:46:06 PM
Quote
>IGA only sleeping 2 hours everyday

I do have doubts about this. While it is possible, the average adult requires at least six hours of sleep. Any less and said person is headed for trouble. IGA would have to take frequent power naps to assists his two hours sleep schedule or he will run into health problems. Mainly those revolving around his emotional and mental health.
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on June 18, 2017, 03:06:25 AM
And here I thought this particular breed of idiots you described died out by now.
that (2 hour sleep and the rest of the >implications) was nearly 10 years ago, when he was still at konami.

they couldn't have changed/"die out" since you're looking at the past that you're probably remembering and comparing it to.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 18, 2017, 04:49:09 AM
I do have doubts about this. While it is possible, the average adult requires at least six hours of sleep. Any less and said person is headed for trouble. IGA would have to take frequent power naps to assists his two hours sleep schedule or he will run into health problems. Mainly those revolving around his emotional and mental health.

It's probably unlikely that it was every single night of a man's life. But you can get away with 3-4 hours a night. I've done it for a long time, probably 4-5 years straight.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 20, 2017, 02:11:09 PM
I most post this great this one too:

http://kotaku.com/the-man-behind-bloodstained-talks-konami-and-kickstarte-1796262208 (http://kotaku.com/the-man-behind-bloodstained-talks-konami-and-kickstarte-1796262208)
Title: Re: The first sign rises with the full moon.
Post by: Zargon on June 21, 2017, 12:11:58 PM
It's something that is decently common among Manga artists. Eichiro Oda, the One Piece Author, is known for Sleeping 2 hours a day. This is pretty unhealthy though, and I don't think IGA would have as much of a need as an artist for a weekly manga. Hope he doesn't die early because of it, like a lot of manga artists have.
Title: Re: The first sign rises with the full moon.
Post by: Shinobi on June 21, 2017, 03:42:40 PM
This mentality has always driven me crazy... were Cv3, chronicles, scv4 etc clones of cv1?  Games in a series are supposed to be fundamentally similar, that's what makes them a series.  I loved SoTN,  more games in that style is exactly what I wanted after I played it.  And the quality Iga was able to uphold under the circumstances is downright miraculous.  At least he got to go out with a bang, OoE is right up there with SoTN. In some ways superior.

Well about that, it's because the style and gameplay is the foundation and the main identity of the series so it's no brainer that it will follow the same formula on the next games like CV3, Chronicles, SCV4.
SOTN on the other hand while it's a great game there's a gray side on it like it plays way more different from the previous games as it borrows quite heavily from Super Metroid making it somewhat a game from a different series, Let's not forget the reason IGA changed it's formula since SOTN is to make it "sell more" since RPG type games are becoming a trend during the game's development and even after the game's release, I still won't buy on the old CV games ended up on bargain shops as his reason since at that time the 8-bit and 16-bit consoles are dead at that point so it's quite natural that some of it's games will end up on a bargain. Other series from Konami that released on PSX like Gradius, Goemon and Metal Gear(Solid) still feels and plays like from their previous games and not straying too much from their original formula.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 22, 2017, 05:28:45 AM
It's something that is decently common among Manga artists. Eichiro Oda, the One Piece Author, is known for Sleeping 2 hours a day. This is pretty unhealthy though, and I don't think IGA would have as much of a need as an artist for a weekly manga. Hope he doesn't die early because of it, like a lot of manga artists have.

Has anyone ever put so much of themselves into something that you felt that thing was drawing upon your essence?
Title: Re: The first sign rises with the full moon.
Post by: X on June 22, 2017, 09:46:32 AM
Quote
Has anyone ever put so much of themselves into something that you felt that thing was drawing upon your essence?

I have once. It was very exhausting. The human body has its limits and can only endure so much before something goes wrong.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 22, 2017, 12:03:22 PM
I have once. It was very exhausting. The human body has its limits and can only endure so much before something goes wrong.

I agree. I think during Uni I did so many all nighters with zero sleep that I saw the sunrise around 500 times. The most I ever did was 3 consecutive in a row in my last year, I was at breaking point on that 4th day.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 23, 2017, 12:59:29 AM
Has anyone ever put so much of themselves into something that you felt that thing was drawing upon your essence?

Yeah several times. I don't like that feeling since I always get sick after. But sometimes the need arises. le sigh
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 24, 2017, 02:38:41 PM
Symphony Of The Night Designer IGA Talks Bloodstained's Delay And His Favorite Castlevania
https://www.gamespot.com/articles/symphony-of-the-night-designer-iga-talks-bloodstai/1100-6451091/ (https://www.gamespot.com/articles/symphony-of-the-night-designer-iga-talks-bloodstai/1100-6451091/)

And some good screenshots there;)
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 27, 2017, 12:53:34 PM
it's looking very interesting.

considering they said their favorite outside their own games, is CVIII because it doesn't tell a story but rather the stroy unfolds through the gameplay progression, maybe they will take some tips from Dark Souls when it comes to progression and being more subtle with story, so players can interpret things more deeply and stuff, instead of hamfisted plot made to entertain instead of immerse.

think the less story driven it is, the more open its castle progression and nonlinear it could be.

Title: Re: The first sign rises with the full moon.
Post by: affinity on July 07, 2017, 09:53:10 AM
looking at the funded features, it's really exciting how much Bloodstained is getting!!

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night)
Title: Re: The first sign rises with the full moon.
Post by: Zargon on July 09, 2017, 09:28:00 PM
I imagine it's probably going to take a while to get a lot of that stuff (such as classicvania mode, rougelike mode, and boss revenge mode), and we may have to wait as long/longer than we've had to wait for all the content in Shovel Knight to drop. I imagine it'll all be worth the wait, but I do hope IGA isn't just stuck developing for this one game forever. That's kind of how I've felt with the Shovel Knight team, though it has all been pretty successful for them, so it'll be easier to fund their next outing (which is what I'm interested in seeing at this point).
Title: Re: The first sign rises with the full moon.
Post by: Dremn on July 10, 2017, 12:49:43 AM
Classicvania mode is the biggest reason for me personally I'm anticipating/excited for Bloodstained.
Title: Re: The first sign rises with the full moon.
Post by: TheTextGuy on July 10, 2017, 03:38:10 PM
Classicvania mode is the biggest reason for me personally I'm anticipating/excited for Bloodstained.

Can't believe I forgot about that.  I guess I was so focused with the main game itself, especially after playing that one demo.
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 15, 2017, 10:36:45 AM
largest IGAvania Castle ever is really gonna enhance it.

and Boss Revenge mode sounds like the most fascinating mode to me, especially if the playable boss selection is great

http://nintendoeverything.com/boss-revenge-mode-heading-to-bloodstained-as-kickstarter-surpasses-5-5-million/ (http://nintendoeverything.com/boss-revenge-mode-heading-to-bloodstained-as-kickstarter-surpasses-5-5-million/)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on July 24, 2017, 01:11:49 PM
News:
Inti Creates no longer working on Bloodstained: Ritual of the Night's main game, still handling prequel mini-game
https://gonintendo.com/stories/285963-inti-creates-no-longer-working-on-bloodstained-ritual-of-the-nig
Title: Re: The first sign rises with the full moon.
Post by: Zargon on July 29, 2017, 07:23:34 AM
News:
Inti Creates no longer working on Bloodstained: Ritual of the Night's main game, still handling prequel mini-game
https://gonintendo.com/stories/285963-inti-creates-no-longer-working-on-bloodstained-ritual-of-the-nig

Not exactly a surprise at this point, and not something to feel bad about. They put a lot of work into the game as it is, pretty much up to the first playable demo. It's pretty clear that they're not as comfortable with 3D development though, so it's no surprise that they ducked out at this point. Still working on the 2D prequel game, which is cool, and they still laid a lot of the groundwork for this, so I still consider them a part of it.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on August 04, 2017, 02:41:58 AM
WOW!

Bloodstained Music and Art Tribute (Voyage of Promise)

https://www.youtube.com/watch?v=EekPZjVVxMo (https://www.youtube.com/watch?v=EekPZjVVxMo)
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 08, 2017, 10:16:20 AM
well they could make the castle feel more massive with more castle interiors, every single Castlevania, it felt like there wasn't enough castle in it.
Title: Re: The first sign rises with the full moon.
Post by: NagoriyukiSlayer on August 09, 2017, 01:11:22 AM
I just looked at the footage today for the first time for the most recent update on the Kickstarter page and, while I understand that the game is still in development, I'm definitely getting a bad feeling about this one. The graphics are what are killing me the most as well as Miriam's movement speed. I hope they at least have a dash of some kind. If anything, I'd like it if they brought in Juste's dash from HOD, so we're not backdashing everywhere. I don't know how anyone would complain about that feature from the game.

As for the graphics, it might just be that Guilty Gear Xrd has spoiled me, but it just doesn't look 2D to me. It would be neat to see the Xrd style for these 2.5D games in the future, but, seeing as Xrd came out in 2014, and that this game was announced in 2015 if I remember right, I understand that probably would have been too much to attempt. I can definitely say I like the concept art images more than the actual in-game graphics...kind of like other peoples' reaction to MN9's graphics. Though, I understand all of these things are subject to change. I mean, go to the Cutting Room Floor Wiki to see how different games can look from their beta versions.

If I'm going to be honest, I think they shouldn't have chosen to port the game to the Wii U or the PS Vita, especially the Vita. Both are older systems with older hardware that will hold the main versions back, in my opinion, which I think may have affected the graphics of MN9 on the more powerful platforms. (Did you see how many systems that game was being ported for?) Now, a Switch port? (even if I think that system has a whole myriad of issues from what I've heard) That's reasonable, seeing as how that system actually is selling and is still in demand. Anything other than the PS4, XBone, Switch, or PC, however, I feel is pointless.

As for everything else, we'll just have to wait and see. I know the game is basically some sort of SOTN/Sorrow hybrid. (I don't keep up with gameplay systems like this until I play the game or watch a review) I think the new skeleton replacement is definitely cooler than just a straight up skeleton, but I hope we see some new enemy types and not just remodels. I would like to see Castlevania with some new things we haven't seen before and not just "Sorrow's spiritual successor with a redesign of enemies to prevent a lawsuit from #FucKonami."

For that matter, give Not-Dracula's first form more than just floating around and shooting fireballs. I realize they're probably not even close to that point in development, but that's just my thoughts on previous Dracula or Dracula-esque battles in the series.

One more thing: integrate the other playable characters into the plot in some way. Maybe give them their own scenarios like in Castlevania 64 and/or some unique bosses and endings? Hey, one can only hope.

P.S. The Vita's situation is so bad that, at the retail store I work at, the electronics department doesn't even sell the PS Vita systems themselves in the store from what I remember working there a year ago. Just saying.

tl;dr - I echo what some of the critics have to say about the graphics, but understand that everything's a WIP. I offer some suggestions as to what they could do with this one that haven't been done with other Castlevania games yet.
Title: Re: The first sign rises with the full moon.
Post by: Zargon on August 09, 2017, 02:34:34 AM
As for the graphics, it might just be that Guilty Gear Xrd has spoiled me, but it just doesn't look 2D to me. It would be neat to see the Xrd style for these 2.5D games in the future, but, seeing as Xrd came out in 2014, and that this game was announced in 2015 if I remember right, I understand that probably would have been too much to attempt. I can definitely say I like the concept art images more than the actual in-game graphics...kind of like other peoples' reaction to MN9's graphics. Though, I understand all of these things are subject to change. I mean, go to the Cutting Room Floor Wiki to see how different games can look from their beta versions.

If I'm going to be honest, I think they shouldn't have chosen to port the game to the Wii U or the PS Vita, especially the Vita. Both are older systems with older hardware that will hold the main versions back, in my opinion, which I think may have affected the graphics of MN9 on the more powerful platforms. (Did you see how many systems that game was being ported for?) Now, a Switch port? (even if I think that system has a whole myriad of issues from what I've heard) That's reasonable, seeing as how that system actually is selling and is still in demand. Anything other than the PS4, XBone, Switch, or PC, however, I feel is pointless.

This game was never meant to look completely 2D, or have the illusion that it is like GG Xrd. The concept art was just that; concept art. And they were pretty clear and up front about that fact as well. So this should not come as a surprise, but it seems like many peoples expectations are raised by super successful kickstarter campaigns. Even though it broke records, it's still not much money for making it look super pretty, and certainly not enough for something like GG Xrd.

Also, the game was given to a different studio to be ported to those platforms, since they didn't run UE4 natively, so it would not have affected the main development at all. The Switch DOES run UE4 natively, so any downgrades they need to do for it are simple.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on August 09, 2017, 08:51:59 PM
P.S. The Vita's situation is so bad that, at the retail store I work at, the electronics department doesn't even sell the PS Vita systems themselves in the store from what I remember working there a year ago. Just saying.

Yeah, Vita is a fail outside Japan. But since Bloodstained also wants the Japanese market who adores handhelds more than consoles (smartphone games are king, though) nowadays, they have to offer it on the Vita.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on August 09, 2017, 10:17:42 PM
Regarding the general grievances of how this game is shaping up, there's only one that I have personally, the internal environments seem too "enclosed" (you can't see outside enough) and in general they (internally) look static. There's almost too much brick and mortar and not enough viewing windows (crumbling walls, collonades and the like) to the outside world. This is simply my preference to have more quirky means of seeing what's behind the existing background. (Even the alchemy lab in Sotn which was very enclosed looked like a massive scaled environment when seeing what's happening in the background).

I'm not so worried about the gameplay because a) it looks decent and b) Iga has done these types of games before. The only thing that worries me is that boss fight trailer, it looked pretty average tbh. On the flip side when it comes to playing the past games Iga's worked on I've never disliked one of his Castlevania games (not even 3D) which is why I'm giving Bloodstained the benefit of the doubt and reserving judgement.
Title: Re: The first sign rises with the full moon.
Post by: X on August 10, 2017, 09:02:50 AM
The game's still a work in progress so they can go back and alter some areas that seem too claustrophobic and plain before the final release.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 11, 2017, 05:38:25 PM
there is nothing wrong with Miram's move speed AT ALL.  some people are just too ADHD these days, expecting to zip through anything without even appreciating the pacing and background atmosphere and detail. 

you know even SOTN speed is quite slow without exploits nor back dash/move spam nonsense to move faster.

sure the model visuals could use some polish, though I think Miriam herself looks adequate, the first boss looks kind of pasty, but that's probably because they sort of went with a "painting" design for that boss.   overall,  it's look much greater than DXC graphics.


Title: Re: The first sign rises with the full moon.
Post by: Rugal on August 11, 2017, 06:06:57 PM
Walk speed is the same as in SOTN, people are just fucking stupid. Does this honestly surprise you?
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on August 12, 2017, 12:33:16 AM
I just looked at the footage today for the first time for the most recent update on the Kickstarter page and, while I understand that the game is still in development, I'm definitely getting a bad feeling about this one. The graphics are what are killing me the most as well as Miriam's movement speed. I hope they at least have a dash of some kind. If anything, I'd like it if they brought in Juste's dash from HOD, so we're not backdashing everywhere. I don't know how anyone would complain about that feature from the game.

As for the graphics, it might just be that Guilty Gear Xrd has spoiled me, but it just doesn't look 2D to me. It would be neat to see the Xrd style for these 2.5D games in the future, but, seeing as Xrd came out in 2014, and that this game was announced in 2015 if I remember right, I understand that probably would have been too much to attempt. I can definitely say I like the concept art images more than the actual in-game graphics...kind of like other peoples' reaction to MN9's graphics. Though, I understand all of these things are subject to change. I mean, go to the Cutting Room Floor Wiki to see how different games can look from their beta versions.

If I'm going to be honest, I think they shouldn't have chosen to port the game to the Wii U or the PS Vita, especially the Vita. Both are older systems with older hardware that will hold the main versions back, in my opinion, which I think may have affected the graphics of MN9 on the more powerful platforms. (Did you see how many systems that game was being ported for?) Now, a Switch port? (even if I think that system has a whole myriad of issues from what I've heard) That's reasonable, seeing as how that system actually is selling and is still in demand. Anything other than the PS4, XBone, Switch, or PC, however, I feel is pointless.

As for everything else, we'll just have to wait and see. I know the game is basically some sort of SOTN/Sorrow hybrid. (I don't keep up with gameplay systems like this until I play the game or watch a review) I think the new skeleton replacement is definitely cooler than just a straight up skeleton, but I hope we see some new enemy types and not just remodels. I would like to see Castlevania with some new things we haven't seen before and not just "Sorrow's spiritual successor with a redesign of enemies to prevent a lawsuit from #FucKonami."

For that matter, give Not-Dracula's first form more than just floating around and shooting fireballs. I realize they're probably not even close to that point in development, but that's just my thoughts on previous Dracula or Dracula-esque battles in the series.

One more thing: integrate the other playable characters into the plot in some way. Maybe give them their own scenarios like in Castlevania 64 and/or some unique bosses and endings? Hey, one can only hope.

P.S. The Vita's situation is so bad that, at the retail store I work at, the electronics department doesn't even sell the PS Vita systems themselves in the store from what I remember working there a year ago. Just saying.

tl;dr - I echo what some of the critics have to say about the graphics, but understand that everything's a WIP. I offer some suggestions as to what they could do with this one that haven't been done with other Castlevania games yet.

I don't think they read this forum for suggestions, since they have the Bloodstained Fan Forums with a section dedicated for that, making it easier for them receive feedback.

I don't know when people started saying that Miriam walking speed is slow, but seems to be someone that started it and people are parroting it. What maybe (emphasis on maybe) can be the case is the animation speed, not the movement. She moves like in SotN like Rugal said.

Wii U has already been cancelled as a platform and they will release it on Switch instead. Also there is no problem on releasing it on 3DS or Vita since it won't delay the main game and is being doing with spare money destined exactly for that. I see no logic in limiting the platform choices when the devs themselves says its okay and the progress so far as been good and pretty transparent for the backers and fans. Also no need to worry since its a separate version, no holding back there.
I totally agree that Vita seems pretty dead though lol
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on August 12, 2017, 03:40:12 PM
A lot of people are complaining about the movement speed, but IIRC it's exactly the same as it was in SoTN:

https://www.youtube.com/watch?v=_rKQia86-Bc (https://www.youtube.com/watch?v=_rKQia86-Bc)
Title: Re: The first sign rises with the full moon.
Post by: DraculaCronqvist on August 13, 2017, 03:31:57 AM
A lot of people are complaining about the movement speed, but IIRC it's exactly the same as it was in SoTN:

https://www.youtube.com/watch?v=_rKQia86-Bc (https://www.youtube.com/watch?v=_rKQia86-Bc)

People are just a bunch of impatient children these days. If you can't speedrun it, it's apparently no good.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on August 13, 2017, 04:19:01 AM
People are just a bunch of impatient children these days. If you can't speedrun it, it's apparently no good.

Fuck I can't stand people.. They're the worst!!!
Title: Re: The first sign rises with the full moon.
Post by: X on August 13, 2017, 11:04:36 AM
A person is smart, people are dumb, panicky, dangerous creatures and you know it. --Tommy Lee Jones, Men in Black.
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on August 17, 2017, 04:10:17 AM
it's probably because of the screen ratio. all previous 2d castlevanias were 4:3 or variations of that. bloodstained is widescreen, so there's extra space on both sides, creating the illusion that miriam is moving slower. there's just more ground to cover.
Title: Re: The first sign rises with the full moon.
Post by: X on August 17, 2017, 09:29:03 AM
I personally don't mind if Miriam is moving at her current rate. If they want to speed her up a bit then they can do that via an item pick-up like in the other games.
Title: Re: The first sign rises with the full moon.
Post by: uzo on August 17, 2017, 02:04:02 PM
Walk speed is the same as in SOTN, people are just fucking stupid. Does this honestly surprise you?

THIS

And seriously, people think the graphics are bad? What?
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 18, 2017, 10:14:01 AM
People are just a bunch of impatient children these days. If you can't speedrun it, it's apparently no good.

yea it reminds me of the toxic side of the hollow minded Dynasty Warriors fanbase that play the games solely for the twitchy stage select, cutscene driven, and instant gratification action, that are complaining about open world and ignoring the fans that want and UNDERSTAND open world.

"duhhhhh why open world? that's too big for my pea brain mind."

"duhhhh there is nothing to do in open world, I too dumb to create my own fun in a open world"

"duhhh travel is too long, I want teleport travel, dat open world is too long and make me feel slowww"

"duhh there is no action. I want action everywhere all the time"

it's because of those idiots complaining about things that aren't problems, that more open minded people don't get more nice things.   even if a developer gives options for both playstyles, they still complain.   ;D

and they also complain about clone moveset, which is dumb because they can't even begin to make the game more realistic and immersive, if people have too ridiculous weapons to begin with.  and even previous DW games showed that character with same type of weapon, can still have moveset differences.

and then there are the backwards thinking fools that think the series should cut characters, when all characters have their fans,  so really the bad complainers really are a bad influence if the devs listen to them overall.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on August 18, 2017, 02:26:35 PM

Tonight at 5 PM Pacific: Your Questions Answered by 505 Games

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1965881 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1965881)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on August 21, 2017, 05:00:18 AM
Q&A: Bloodstained creator's keys to making a great 'Igavania' gam

http://gamasutra.com/view/news/304100/QA_Bloodstained_creators_keys_to_making_a_great_Igavania_game.php (http://gamasutra.com/view/news/304100/QA_Bloodstained_creators_keys_to_making_a_great_Igavania_game.php)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on August 29, 2017, 06:16:55 PM
You guys might like this, our publisher representative, Angel-Corlux, visited IGA in Japan and talked about some of the plans for Bloodstained. If you look closely you can see a teaser for something...;D

http://bloodstainedfanforums.com/thread/2562/story-time-games-trip-artplay (http://bloodstainedfanforums.com/thread/2562/story-time-games-trip-artplay)
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on August 29, 2017, 08:28:39 PM
...missing it so far, but it's late and I'm tired...I'll look again tomorrow.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on August 30, 2017, 12:34:13 AM
...missing it so far, but it's late and I'm tired...I'll look again tomorrow.

Look closely at what Angel-Corlux used to cover up IGA's information. Doesn't the one on the bottom, covering up his mail, look like it could be something new? ;D
Title: Re: The first sign rises with the full moon.
Post by: VladCT on August 30, 2017, 06:01:16 AM
Look closely at what Angel-Corlux used to cover up IGA's information. Doesn't the one on the bottom, covering up his mail, look like it could be something new? ;D
Looks like a rifle trigger or something.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 30, 2017, 08:25:11 AM
interviewers should always ask about how common whips are to find and use.  whips should be just as common as swords, so whip fans can do 100% whip runs if they want to.    the arsenal shouldn't designed in such a way where like swords outclass or outdamage whips.    whips should be common and viable from the very beginning.

  and there should be just as much variety of whips as there are other weapons.

Title: Re: The first sign rises with the full moon.
Post by: XombieMike on August 30, 2017, 11:38:09 AM
I don't think they read this forum for suggestions, since they have the Bloodstained Fan Forums with a section dedicated for that, making it easier for them receive feedback.

You would be surprised at the cross over. These are exactly the same kinds of things brought up. I try to encourage the Bloodstained forum members to connect here as well, and I believe that people get wind of what important places such as CV Dungeon think about the games progress. Movement speed was brought up due to Angel-Corlux asking me to ask him that during the interview recently. That could have been because of this thread directly or indirectly.

Also, because Gunlord moderates both places he is very diligent about keeping the staff informed of the relevant opinions here.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 30, 2017, 03:09:30 PM
Whoaaaa sounds like Bloodstained could be the ultimate IGAvania for whip fans!!

http://bloodstainedfanforums.com/thread/2542/bloodstained-whips-expect-theories (http://bloodstainedfanforums.com/thread/2542/bloodstained-whips-expect-theories)

http://www.tsunderebeats.com/wp-content/uploads/2015/05/20150528-Tsunderebeats-Bloodstained-Concept-Art-Whips.jpg (http://www.tsunderebeats.com/wp-content/uploads/2015/05/20150528-Tsunderebeats-Bloodstained-Concept-Art-Whips.jpg)

http://imgur.com/pxU3qpw (http://imgur.com/pxU3qpw)
Title: Re: The first sign rises with the full moon.
Post by: X on August 30, 2017, 06:12:45 PM
F@#k swords, I know what I'm using  8)
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on August 30, 2017, 08:04:46 PM
^^ You can say that again!
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on August 31, 2017, 01:58:54 PM
You know what I really want to know?  What did Iga think of the Castlevania Netflix series?  I hope someone brings it up in an interview.
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on August 31, 2017, 05:55:09 PM
Maybe he's seen it but can't (or won't) say anything about it. #fuckonami and all that.

Still, it'd be nice to know. As long as he's not asked during a Bloostained-centric interview or something.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on September 02, 2017, 11:02:34 AM
You know what I really want to know?  What did Iga think of the Castlevania Netflix series?  I hope someone brings it up in an interview.



TL.DR: He liked it.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on September 03, 2017, 12:19:30 PM
PAX West 2017 [All interviews]

http://bloodstainedfanforums.com/thread/2577/pax-west-2017-all-interviews (http://bloodstainedfanforums.com/thread/2577/pax-west-2017-all-interviews)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on September 04, 2017, 02:42:26 PM
In case anyone gets perturbed about what IGA said about Yamane and Noisy Croak, check out my post here:

http://bloodstainedfanforums.com/post/47050 (http://bloodstainedfanforums.com/post/47050)

Quote
First, everybody, take a look at the Symphony of the Night credits:

"castlevania.wikia.com/wiki/Symphony_of_the_Night_Credits

Specifically, under the "-sound staff-" heading:

-Sound Staff-
Michiru Yamane
(Music/Sound Effects)
O. Kasai
(Program/Sound Effects)
Imohore Imai (Mixer)
-Musicians-
Takayuki Fujii
(Electric Guitar)
Nishimura Oh. Ya. Zi.
(Electric Guitar)
Kahore Yamane (Vocal)
-Voice Coordinator-
N. Sakaue


Look at all the names there! Note that we have "O. Kasai" as a programmer and "Imohore Imai" as a mixer, along with several electric guitarists. You see the point I'm getting at? Even though Symphony of the Night is what Ms. Yamane is most known for, hands down, it's not like she did the whole thing herself. In fact, you could argue she had a whole studio with her. She composed the music, but that doesn't mean she programmed it in, or that she played the guitar we heard in tracks like Tragic Prince herself. She put the notes onto the bars and decided the instrumention, but other people played the instruments, provided the recording equipment, and translated the recordings into data onto the game.

That, bluntly stated, is what Noisy Croak is gonna be doing. When IGA said "soundtrack creation" he literally meant the process of creating sound--somebody needs to actually make noise, and Ms. Yamane can't be a guitarist, violinist, organist, etc. all at the same time! And looking at the Noisy Croak website itself, I'm growing more and more certain that's the nature of the job--they're not replacing or upstaging Ms. Yamane, they're playing the songs she composes and programming them into the game under her direction. Check this out:

www.noisycroak.co.jp/service/ (http://www.noisycroak.co.jp/service/)

And put it into Google Translate. It gave me stuff like

For example, in terms of game specifications, you need to pay attention to the "flow" of songs from A to BGM, B to B, or C to BGM to A to B and A to C. In addition, when sound effects with the scale are reproduced in a superimposed manner on top of BGM, take measures such as adjusting the key so that it does not become a dissonance, or take a technique of lowering the volume of the BGM and ducking the effect sound


Even with a machine translation, it's easy to tell what this means: Noisy Croak ensures that songs loop properly, they aren't too loud or quiet, they don't mess up other sound effects, etc. etc. etc. It's essentially the same job O. Kasai did on SoTN as a music programmer, though of course they and IGA would be able to give all of you much more specific information than I am, haha.

Now, IGA also mentioned that Yamane wouldn't be creating "all the soundtracks," but that's almost certainly a reference to A: the extra tracks we're getting from other composers like Virt and Yamada, and B: Probably a handful of other songs composed by staff members of Noisy Croak under Yamane's direct supervision. Possibly minor character themes, or very small music tracks that are more like sound effects than anything else but nonetheless need to be catchy--think the "Item gained" jingle from the Metroid games or small level-up themes from many RPGs. If they have an aspiring composer or two on their team, Ms. Yamane might let those folks make a more important stage or boss theme, but again, under her supervision (what IGA mentioned about making sure their songs "sound like what she would make) and as a mentoring kinda thing for younger composers. For the vast majority of the music, aside from the aforementioned bonus composers ofc, she'll have as much to do with it as she did in SoTN, which is what everyone wanted and expected from the kickstarter."

Title: Re: The first sign rises with the full moon.
Post by: aensland on September 04, 2017, 04:23:14 PM
Sound design studio =/= In-house sound team, comparing this situation to Symphony of the Night isn't a smart choice.

Noisy Croak ensures that songs loop properly, they aren't too loud or quiet, they don't mess up other sound effects, etc. etc. etc. It's essentially the same job O. Kasai did on SoTN as a music programmer
It isn't.

A music programmer is the one that manipulates synthesizers, sequencers and drum machines to produce electronic/artificial/sampled sounds, meanwhile the people at noisycroak are the whole package and may not even need session musicians or external studio staff, since most of them are skilled in DTM and have proper facilities to create sound, game music has come a LONG way since the 90s

Also, Igarashi clearly and literally said "they are pulling inspiration from her style and are creating songs that sound like something she would make"  , so, the real issue with this announcement is who they're going to pick, since noisycroak creators aren't full time employees and the only two Castlevania-related names in their current talent roster are the Harmony of Despair guy ( :-\ ) and the one who did the New Messiah arrangement from the tribute cds (  8) )

And the rest of their catalogue looks kinda, eh...generic?

Title: Re: The first sign rises with the full moon.
Post by: affinity on September 05, 2017, 10:20:09 AM
hey Castlevania HD co op game has some of the greatest original tracks ever.   ;D  very IGAvania worthy overall.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on September 06, 2017, 12:43:40 AM
Sound design studio =/= In-house sound team, comparing this situation to Symphony of the Night isn't a smart choice.

Good point, friend. However, I don't think Artplay, Inti, or DICO would have an in-house sound team like a big company like Konami did, so it makes sense they'd need to hire Noisycroak. That's the main point I was making, that Yamane would be in charge of things and Noisycroak would be helping her out because she wouldn't have the same type of resources as she did back in the Konami days :)

And about what IGA said about them creating their own soundtracks, as Affinity said they did good work on other Castlevania games; indeed the soundtracks for Judgement and HD might be one of their few strong points, so I think it's fair for folks to feel pretty confident about this decision :D
Title: Re: The first sign rises with the full moon.
Post by: aensland on September 06, 2017, 07:05:42 PM
Yamane would be in charge of things and Noisycroak would be helping her out because she wouldn't have the same type of resources as she did back in the Konami days
Again, you're making assumptions, she has been producing for many other games since she left Konami, that has nothing to do.

And most of those works are as co-compositor and guest arranger, so I give it to you, she may not be in shape for a full soundtrack anymore, but still, the hiring of noisycroak sounds like an imposition from the game director, guided by what Igarashi said.


My point is that this change is another yellow flag for the game, since Yamane was announced as a main composer alongside Yamada (not as a "supervisor" or as an "inspiration to create songs that sound like something she would make") and now they're announcing that a totally different and new crew is working on it too, kinda sudden and weird like the DICO change itself.

But I think I'll leave it here, if Igarashi allows it, then it must be for something, whatever.
Title: Re: The first sign rises with the full moon.
Post by: affinity on September 07, 2017, 07:24:13 PM
Again, you're making assumptions, she has been producing for many other games since she left Konami, that has nothing to do.

And most of those works are as co-compositor and guest arranger, so I give it to you, she may not be in shape for a full soundtrack anymore, but still, the hiring of noisycroak sounds like an imposition from the game director, guided by what Igarashi said.


My point is that this change is another yellow flag for the game, since Yamane was announced as a main composer alongside Yamada (not as a "supervisor" or as an "inspiration to create songs that sound like something she would make") and now they're announcing that a totally different and new crew is working on it too, kinda sudden and weird like the DICO change itself.

But I think I'll leave it here, if Igarashi allows it, then it must be for something, whatever.

so the conspiracy theory is that the makers that sabotaged mighty no 9 is also making Bloodstained and they are secretly sabotaging IGA's game as well?

that american guy that could speak japanese during the kickstarter countdown, sure looked like a gold digger.   

maybe shady stuff is going on, though maybe the money was mishandled.    well the community has to comment on what they think about how things are progressing.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on September 08, 2017, 07:02:32 AM
so the conspiracy theory is that the makers that sabotaged mighty no 9 is also making Bloodstained and they are secretly sabotaging IGA's game as well?
Sabotaging in what way? Because it's more profitable to make a flop than try to create something decent #springtimeforhitler

that american guy that could speak japanese during the kickstarter countdown, sure looked like a gold digger.
But he ain't messin with no broke...

maybe shady stuff is going on, though maybe the money was mishandled.    well the community has to comment on what they think about how things are progressing.
I seriously believe with most KS, there are too many updates. I ignore most of them. Somethings I can understand such as environmental features, filters and the like, but I'm not interested in seeing every boss fight, before I get to play them in real time. I don't need to see unfinished 3D models of Zangetsu. I'm not interested in seeing a 15 minute video of some random grinding and getting level ups. It's not leaving any element of surprise to the game for me. The game is, what, 30% done?? I understand keeping it relevant, but just focus on the end date and final product rather than treating the process as a series of social media posts. There's no sense of mystery anymore, people know more about a game before it comes out rather than by the time they've played it. Rant over!
Title: Re: The first sign rises with the full moon.
Post by: affinity on September 08, 2017, 09:33:53 AM
but you see this is different from a publisher funded game.

the developers owe the kickstarter backers frequent updates, especially if they wanna keep morale high and have any sense of integrity and want a clean reputation.

and the updates are optional, those that want the game to be new and unexplored stuff, they dont have to look at the updates. but the updates are there for backers that are keeping the devs in check to make sure they are making progress and the backer contributions were not in vain.

the updates could also inform players, so the backers can give feedback during the developing process, so that could have a chance at influencing the game in a more favorable direction if the devs use the feedback to improve the game and make more fans positive and stuff.

Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on September 08, 2017, 09:11:54 PM
but you see this is different from a publisher funded game.

the developers owe the kickstarter backers frequent updates, especially if they wanna keep morale high and have any sense of integrity and want a clean reputation.

and the updates are optional, those that want the game to be new and unexplored stuff, they dont have to look at the updates. but the updates are there for backers that are keeping the devs in check to make sure they are making progress and the backer contributions were not in vain.

the updates could also inform players, so the backers can give feedback during the developing process, so that could have a chance at influencing the game in a more favorable direction if the devs use the feedback to improve the game and make more fans positive and stuff.

Update: I just farted  8)
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on September 09, 2017, 11:38:56 AM
Update: I just farted  8)

Well, I donated for this fart so I want to make sure I'm getting my money's worth.. I don't know.. I think the fart should have more of a sustaining vibrato sound to it and less of a popping airy sound. Also, the kickstarter said someone else would be making the fart... The smell was a tad strong, but I know it's still a work in progress. I hope the fart is better when it's officially released. Based off of this fart though I gotta say I'm worried about how the shit will turn out...

Get to work Zangetsu468! No pressure!
Title: Re: The first sign rises with the full moon.
Post by: X on September 10, 2017, 09:35:31 AM
A real bust! With earthy undertones  :-X  Rotten tomatoes gives it a 9 out of ten.
Title: Re: The first sign rises with the full moon.
Post by: Zargon on September 11, 2017, 10:22:29 AM
On the topic of the worry about bringing this noisycroak sound team to help with production, I'd like to note that on most of the Castlevania titles she worked on, Yamane-san was sharing the work with at least one other composer. The exceptions are Bloodlines, Symphony of the Night, Lament of Innocence, and Curse of Darkness. So most Igavanias saw her working with someone else. In fact, it seems like in the case of Order of Ecclesia, it was mostly Yasuhiro Ichihashi, with some tracks by Yamane.

Yasuhiro Ichihashi also worked on Harmony of Despair, and I would like to say that I also enjoyed its OST a lot (as well as the game itself). It may not be them specifically, since there was one other composer who worked on that, but I take this as a good sign.
Title: Re: The first sign rises with the full moon.
Post by: X on September 11, 2017, 06:39:56 PM
Quote
The exceptions are Bloodlines, Symphony of the Night, Lament of Innocence, and Curse of Darkness.

I've heard there were two other artists along with Yamane that did the score for SotN. And that's not counting the ending theme 'I am the wind'
Title: Re: The first sign rises with the full moon.
Post by: Zargon on September 12, 2017, 09:55:34 PM
I've heard there were two other artists along with Yamane that did the score for SotN. And that's not counting the ending theme 'I am the wind'

I had heard that as well, but all I can really find is that track 3 was composed by Sannopi (that's 'Dance of Illusion', originally from Rondo), and track 34 was composed by Akiropito (and that's 'Blood Relations', which contains part of Bloodlines from Rondo, and Yamane is credited as arranging it still). Other than those two, and 'I am the Wind ', she is credited as having composed every track.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on September 13, 2017, 09:39:18 PM
On the topic of the worry about bringing this noisycroak sound team to help with production, I'd like to note that on most of the Castlevania titles she worked on, Yamane-san was sharing the work with at least one other composer. The exceptions are Bloodlines, Symphony of the Night, Lament of Innocence, and Curse of Darkness. So most Igavanias saw her working with someone else. In fact, it seems like in the case of Order of Ecclesia, it was mostly Yasuhiro Ichihashi, with some tracks by Yamane.

Yasuhiro Ichihashi also worked on Harmony of Despair, and I would like to say that I also enjoyed its OST a lot (as well as the game itself). It may not be them specifically, since there was one other composer who worked on that, but I take this as a good sign.


This is definitely the case for Bloodstained, as having Jake Kaufman composing tracks as well was one of the campaign hooks. So as I said, I think that's what they meant when they said Yamane wouldn't be doing everything--gotta leave some tracks for virt! ;D
Title: Re: The first sign rises with the full moon.
Post by: X on September 13, 2017, 10:26:20 PM
Quote
This is definitely the case for Bloodstained, as having Jake Kaufman composing tracks as well was one of the campaign hooks.

No one should sell Kaufman short without giving his stuff a listen-to first. He's good at what he does and all of his work that I've heard has not been disappointing. Contra 4, Shovel Knight, Double Dragon Neon, the Shantae series, etc. The man knows how to bring out the classic game music whilst keeping it relevant.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on September 14, 2017, 01:24:48 PM
YESSS GOOD NEW UPDATE  55 NOW THE GAME DO VERY WELL:

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1987248 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1987248)

and twitter updates too; https://twitter.com/swordorwhip (https://twitter.com/swordorwhip)

 ;D
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on September 14, 2017, 03:04:17 PM
Ami Koshimizu :D :D :D :D :D
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on September 14, 2017, 04:17:07 PM
YESSS GOOD NEW UPDATE  55 NOW THE GAME DO VERY WELL:

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1987248 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1987248)

and twitter updates too; https://twitter.com/swordorwhip (https://twitter.com/swordorwhip)

 ;D

>mysterious man
>alucard-like silhouette
>alucard voice actor
>not listing alucard as one of his famous roles

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Fnewsfeed%2F001%2F229%2F400%2F85c.gif&hash=66531371465312315b0f3357c845f194)
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on September 15, 2017, 07:00:53 AM
>alfred
>looks like dracula
>loose robe that covers his entire body, reminiscent of dracula's robes, perfect to hide very extensive crystal curse corruption
>voice actor used for characters such as darth vader or black king, fitting for the big bad
could it be? the mathias to gebel's walter?
(https://i.imgur.com/IH1cnoc.png)
Title: Re: The first sign rises with the full moon.
Post by: affinity on September 18, 2017, 07:09:02 AM
the huge castle should have lots of bosses that can be fought and areas explored in nonlinear fashion.

that would be epic!

Title: Re: The first sign rises with the full moon.
Post by: affinity on September 24, 2017, 06:55:44 PM
do you think the full version will have closer zoom options?  some think its too far away and it should be closer for more epic feeling, SOTN and OoE sprites sure look bigger and the world felt closer.   Bloodstained should add zoom options.  they can keep that wide view as default, but full version should have closer settings.

https://www.youtube.com/watch?v=Z1aRoEbcS08 (https://www.youtube.com/watch?v=Z1aRoEbcS08)
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on September 24, 2017, 08:02:36 PM
A zoom would be cool, but I'd be fine without it.  CoTM had little sprites and I loved it.
Title: Re: The first sign rises with the full moon.
Post by: Saner on September 29, 2017, 08:28:46 PM
well I have like a 32" screen, though still I think Miriam and everyone will still look tiny, the gameplay and presentation would have more impact up close, and besides, the speed of this game is not so fast,  people would still be able to be aware of their surroundings and dodge things that even come from out of view,  well on the plus side, it seems the zoom level is closer than Castlevania HD's tightest zoom level, though it wouldn't hurt to add a closer zoom.  ;D

the backers should push for it, all it takes is an extra option added to the settings.  this is a $5,000,000 funded project after all.   
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on October 02, 2017, 07:24:29 PM
Hey guys! Pardon me for the request, but if you don't have an account at the Bloodstained fan forums, you might want to sign up so you can vote on this:

http://bloodstainedfanforums.com/thread/2647/operation-art-legacy?page=1&scrollTo=48035 (http://bloodstainedfanforums.com/thread/2647/operation-art-legacy?page=1&scrollTo=48035)

The development team is paying attention to these polls, so many responses mean you might have a chance to influence how the art direction of Bloodstained turns out! Give it a look~
Title: Re: The first sign rises with the full moon.
Post by: X on October 03, 2017, 10:23:32 AM
Bloodstained's current art style is fine with me, why would they vote on changing it?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on October 04, 2017, 01:20:51 AM
The response is overwhelming anyway. No need to sign up for that.
I'm thinking they will have an art gallery for her works?
Title: Re: The first sign rises with the full moon.
Post by: XombieMike on October 04, 2017, 07:58:27 AM
Thanks Gunlord. Everyone, please... I hate to ask, but I think it's important to vote yes. It may appear like the response is overwhelming, but look at it from the publisher view. 468 votes may sound like a lot to you, but this is a game backed by 65,000. The post has been updated to reflect new information, but I'll try and summarize.

It's not about changing the art style of the game. This is about changing the marketing art assets as its presented to the public. IntiCreates is no longer part of the main project. Natsume sans artwork isn't an option anymore. DICO is doing production work, but this game needs an art style to define it from here on out in a market friendly way. Not just for Bloodstained, but also for any future games.

IGA isn't taking full advantage of Mana's artistic potential. As it was explained to me, I don't think he has the resources to currently do so. This voting thing is to convince 505 Games to push a bit more money at IGA so that he can man an easy decision about this, and trust me 505 has their eyes on this poll.

Look, maybe 1000+ votes is a bit much to expect. Let's at least get 505 yes votes and then throw it to the publisher.

There are two paths before you. Have Mana's style appear more to help sell the game and possible future games, or get by with minimal marketing material from DICO. Mana's style obviously upholds the legacy. DICO has provided monster and character concept art, but the only post IntiCreates promotional art assets we have seen is the new poster art by Mana.

Come on, Army of the Night. IGA is probably too humble to expect his fans to be able to make a publisher consider this. Let's show 505 Games we are a passionate group who can be both respectful and organized.

It's a weird feeling to see almost 4000 guests visit the forum in a 24 hour span and not have that poll at 1000 by now. It's not like it costs anything. ArtPlay (IGA) pays for that forum's hosting costs. I'd like to think it's worth it.

http://bloodstainedfanforums.com/thread/2647/operation-art-legacy (http://bloodstainedfanforums.com/thread/2647/operation-art-legacy)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on October 04, 2017, 11:54:07 PM
Yeah, Mike nailed it. Mana's a great artist, so just a few more votes for her could secure her in Bloodstained's future! I know it's a bit to ask, but registering at the Bloodstained forums is easy. Could some of you guys just sign up and vote, just for me? I know you guys love ol' Gunlord :D Just let your old buddy call in this one favor, I'll make it up to you someday <3 Please please? :D
Title: Re: The first sign rises with the full moon.
Post by: affinity on October 05, 2017, 09:54:54 AM
Mana actually cares to have Miriam smile in a charismatic way, and great style overall, they get the colors overall better too.

overall both styles are solid, though yea Mana's style is very vibrant, extra beautiful, and looks more marketable, while still having a mature look to it and preserves the Bloodstained atmosphere
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on October 05, 2017, 05:35:54 PM
Just one more vote and we'll have 505 votes for Mana-mana, just enough for 505 games!!! :D :D :D :D
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on October 13, 2017, 12:39:46 PM
YEHAA MORE NEWS!!!!

Bloodstained at NYCC 2017 Post-Action Report!
http://bloodstainedfanforums.com/thread/2688/bloodstained-nycc-2017-action-report (http://bloodstainedfanforums.com/thread/2688/bloodstained-nycc-2017-action-report)

More pictures here: https://imgur.com/a/DeLbs (https://imgur.com/a/DeLbs)
Title: Re: The first sign rises with the full moon.
Post by: affinity on October 14, 2017, 08:28:06 AM
YEHAA MORE NEWS!!!!

Bloodstained at NYCC 2017 Post-Action Report!
http://bloodstainedfanforums.com/thread/2688/bloodstained-nycc-2017-action-report (http://bloodstainedfanforums.com/thread/2688/bloodstained-nycc-2017-action-report)

More pictures here: https://imgur.com/a/DeLbs (https://imgur.com/a/DeLbs)
thanks for sharing!! LOL that Spartan II next to Miriam, as well as that Bloodborne character near Bloodstained art, are so amusing  xD
Title: Re: The first sign rises with the full moon.
Post by: XombieMike on October 14, 2017, 04:01:31 PM
Contest on the Bloodstained forum. (http://bloodstainedfanforums.com/thread/2689/contest-bloodless-battle)
Title: Re: The first sign rises with the full moon.
Post by: Saner on October 17, 2017, 06:49:45 PM
what? what about option to play as Bloodless?   oh right, they are adding Boss Revenge mode.   
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on October 31, 2017, 01:38:31 PM
Development Update - New Music, New Video, And Coming Attractions

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2020089 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2020089)

YES UPDATE 56 NOW YESSS!!

 ;D ;D
Title: Re: The first sign rises with the full moon.
Post by: affinity on October 31, 2017, 06:24:34 PM
Development Update - New Music, New Video, And Coming Attractions

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2020089 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2020089)

YES UPDATE 56 NOW YESSS!!

 ;D ;D

cool fanart too!!  great video , though it counts as spoilers

https://www.youtube.com/watch?v=Co-h7zOA8yY (https://www.youtube.com/watch?v=Co-h7zOA8yY)

yea it seems they cant show new things without spoiling more of the game.   though yea that's the greatest IGAvania boss track ever.  yea Bloodless also has it, it's a perfect standard boss fight theme!!  ^.^

Title: Re: The first sign rises with the full moon.
Post by: shelverton. on November 01, 2017, 01:28:49 AM
Gears of fortune is a great track too, possibly my favorite so far, and it's not even composed by Yamane (I guess?).
Title: Re: The first sign rises with the full moon.
Post by: knightmere on November 01, 2017, 06:44:39 AM
Is there a projected release date yet?
Title: Re: The first sign rises with the full moon.
Post by: affinity on November 01, 2017, 11:48:00 AM
Is there a projected release date yet?

it would be shallow and rushed if they release only the story campaign, adding the other modes/content after launch

http://www.siliconera.com/2017/07/09/bloodstained-developers-considering-staggered-model-releasing-content/ (http://www.siliconera.com/2017/07/09/bloodstained-developers-considering-staggered-model-releasing-content/)

it would also mean the physical version would be incomplete, since without internet and add on downloads, players don't have the full intended content that the kickstarter listed. 

so that is downsides to rushed release.     if they push it back further,  people will get impatient, but the game could have a complete edition launch, with larger first impressions and more epic amount of content available, instead of waiting, and physical versions dont have to wait for patches/DLC to get the other things.

so yea, this really shouldn't be like PS1 SOTN, which cut content for the sake of getting the base game out there.

they should complete the entire game and include all the modes and features the kickstarter listed, all available at release since day 1.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on November 01, 2017, 02:55:45 PM
As long as the full 1p campaign isn't complete they shouldn't release it.
Title: Re: The first sign rises with the full moon.
Post by: affinity on November 03, 2017, 03:42:11 PM
As long as the full 1p campaign isn't complete they shouldn't release it.

yea but the kickstarter is more than just the story campaign.  its still incomplete without all the modes and content that are fully funded to be developed. 

so launching it with any of the kickstarter stuff missing, would still result in an incomplete Bloodstained version.  even later digital downloads, would be seen as a patched incomplete game instead of a definitive full version. 

they would have to launch a complete physical digital version afterwards if they truly wanna have a full content version.   
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on November 04, 2017, 07:29:07 PM
yea but the kickstarter is more than just the story campaign.  its still incomplete without all the modes and content that are fully funded to be developed. 

so launching it with any of the kickstarter stuff missing, would still result in an incomplete Bloodstained version.  even later digital downloads, would be seen as a patched incomplete game instead of a definitive full version. 

they would have to launch a complete physical digital version afterwards if they truly wanna have a full content version.

But they have to be realistic. We receive sporadic updates on this which is now scheduled for 2018(?). Are they really going to have all of those modes implemented in time? Don't know bout anyone else but I don't see that happening until 2019 at the earliest.
Title: Re: The first sign rises with the full moon.
Post by: X on November 04, 2017, 10:35:21 PM
As long as the 1p game is completed I'd be fine with it. That should be the developer's primary concern. The bells & whistles can wait a bit more.
Title: Re: The first sign rises with the full moon.
Post by: TriforceOfAether on November 06, 2017, 06:03:20 AM
What of the people who want the physical version, that is, if it were to be released incomplete?
Assuming it runs off a disc and isn't just installed via disc.
Title: Re: The first sign rises with the full moon.
Post by: X on November 06, 2017, 09:41:45 AM
I want to get my hands on a physical copy myself. The internet is the lazy way out in terms of retail.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on November 07, 2017, 12:15:17 AM
What of the people who want the physical version, that is, if it were to be released incomplete?
Assuming it runs off a disc and isn't just installed via disc.

IGA going for the FFXV route, eh? lol
Expect a gazillion update patches. Internet connection is required.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on November 26, 2017, 08:10:56 AM
Yehaa;)

http://bloodstainedfanforums.com/thread/2758/invitation-bonus-easter-english-voice (http://bloodstainedfanforums.com/thread/2758/invitation-bonus-easter-english-voice)
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on November 26, 2017, 08:25:07 AM
At first I was excited but every time they make dev update the looks and feels worse and worse.

As I see the last gameplay video MoF was looking better than this.

I hope I am wrong!
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on November 30, 2017, 02:03:39 PM
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2058736 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2058736)

GOOD UPDATE ;D ;D
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on November 30, 2017, 09:22:22 PM
Fashion~~~~
Title: Re: The first sign rises with the full moon.
Post by: affinity on December 01, 2017, 10:39:49 AM
Miriam should get more appealing hairstyles that are of Bloodless's hair length. Miriam would look gorgeous with an SOTN Alucard hairstyle (except with black hair)

and wouldn't require physics or much physics to look good (Samurai Warriors 4 hairstyles don't really have much physics and the longer hair styles still look great).

as for launching Bloodstained with staggered released content, that seems like their last resort, but that would still definitely reduce its review scores, first impressions and general reception releasing incomplete without all the stretch goals content included.  no excuses can make most people understand.

yea its better patched updates adding everything else over time instead of cut content, however,
Bloodstained would get a lot more praise, higher scores, higher sales,
 and be a more valuable game with everyone included day 1.

if the estimated date is too close to include it all, they should develop a definition edition down the road just like
I think Bloodborne released a new physical definitive edition with all the latest expansion and patches.

of course the physical versions are not gonna be definitive, which is a shame they are gonna be incomplete versions.
dependance on internet and online patches/DLCs to get all the other planned content, is an upside and a downside.

sigh, and was so hyped for Boss Revenge mode, that's probably not coming until who knows much much months after.
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on December 01, 2017, 12:11:30 PM
Miriam should get more appealing hairstyles that are of Bloodless's hair length. Miriam would look gorgeous with an SOTN Alucard hairstyle (except with black hair)

and wouldn't require physics or much physics to look good (Samurai Warriors 4 hairstyles don't really have much physics and the longer hair styles still look great).

as for launching Bloodstained with staggered released content, that seems like their last resort, but that would still definitely reduce its review scores, first impressions and general reception releasing incomplete without all the stretch goals content included.  no excuses can make most people understand.

yea its better patched updates adding everything else over time instead of cut content, however,
Bloodstained would get a lot more praise, higher scores, higher sales,
 and be a more valuable game with everyone included day 1.

if the estimated date is too close to include it all, they should develop a definition edition down the road just like
I think Bloodborne released a new physical definitive edition with all the latest expansion and patches.

of course the physical versions are not gonna be definitive, which is a shame they are gonna be incomplete versions.
dependance on internet and online patches/DLCs to get all the other planned content, is an upside and a downside.

sigh, and was so hyped for Boss Revenge mode, that's probably not coming until who knows much much months after.

Did I miss something? IGA and the team announced that the game will be released but not in full? There will be only a portion of the game?
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on December 01, 2017, 07:04:29 PM
They might be doing a Shovel Knight thing, where the base game is released and the stretch goals like extra modes come later. It's not unreasonable, given SK's success :o
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on December 02, 2017, 12:38:09 AM
They might be doing a Shovel Knight thing, where the base game is released and the stretch goals like extra modes come later. It's not unreasonable, given SK's success :o

That is OK. But I want when I purchase the game and put the cartridge inside the console I want to be able to finish the game and experience it with all its items secrets and stuff.

Things like boss rush mode, versus mode etc. Can come after that.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on December 02, 2017, 09:51:45 PM
That is OK. But I want when I purchase the game and put the cartridge inside the console I want to be able to finish the game and experience it with all its items secrets and stuff.

Things like boss rush mode, versus mode etc. Can come after that.

Oh yeah, pretty sure that's what they're doing. The main game will be in, and then stuff like the roguelike dungeon, prequel, boss revenge mode, etc. will be afterwards. :D
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on December 02, 2017, 10:44:15 PM
Unless there are post launch bugs. I really hope, if there are bugs, those would be minimal and not game breaking ones.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on December 03, 2017, 07:45:59 AM
Fashion update = 2019 release...

Seriously, does anyone care this much about a relatively minor detail?
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on December 03, 2017, 11:08:04 AM
Fashion update = 2019 release...

Seriously, does anyone care this much about a relatively minor detail?

I don't but if they do it I guess the game is in polishing state and not development.

However I have this horrible feeling that this promising game will fail.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on December 03, 2017, 12:30:05 PM
People were complainig about Mighty No.9 how long it was taking to developed, so they released an unfinished product, full of bugs and stages empty. Is that what really people want for this game to? I don't care if it's going to be 2018, 2019 or 2020 as long as it is on the right track.
Title: Re: The first sign rises with the full moon.
Post by: X on December 03, 2017, 06:58:29 PM
Quote
Unless there are post launch bugs. I really hope, if there are bugs, those would be minimal and not game breaking ones.

Same. The game needs to be as polished as possible before launch.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on December 04, 2017, 05:53:08 AM
Fashion update = 2019 release...

Seriously, does anyone care this much about a relatively minor detail?

Well, the game is still planned for the first half of 2018 and by all accounts it's going quite well. I suppose it's possible something might happen, and if there is a delay I'll tell all you guys, but at the moment there seem to be no problems and it's still on schedule. As for the customization, well, you'd be surprised...lotta folks at the Bloodstained forums are really, really excited about this, it's a feature many people always wanted in a Castlevania but never got, aside from small things like Alucard's cloak. And it's been planned for quite a while, and the fact that its implementation is thus far problem-free bodes well IMO.

I don't but if they do it I guess the game is in polishing state and not development.

However I have this horrible feeling that this promising game will fail.

I can't blame you, friend, I had a sinking feeling a few months back during the update drought. However, my faith in the game has been restored due to what the staff told me. First, IGA got rid of Inti, who messed up MN9, and his new staff seems much, much better. That alone tells me he's keeping a firmer hand on things than Inafune did. Second, ever since Angel-Corlux came on the team, we've had much better updates on a much more regular schedule, and from what he's told me the whole thing is going much more smoothly, both in terms of community engagement and in terms of development. The latest update said they're in "crunch mode," which means they're hitting their stride and they're probably nearing completion of a lot of stuff. Given that pace, I think a first half of 2018 is very doable. Now, I could be wrong, maybe something will come up, maybe a meteor will strike Artplay's office, whatever. But at the moment, I'd put more money on the project succeeding than it failing :D
Title: Re: The first sign rises with the full moon.
Post by: affinity on December 06, 2017, 11:22:53 AM
it has Miriam, Bloodless, and the largest IGAvania castle ever, of course it will succeed!

though it would be messed up if they launch it without Boss Revenge mode.

Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on December 06, 2017, 09:51:24 PM
Gunlord, can you ask over there at the bloodstained forums regarding the regions (R1, R2, R3, etc) that the discs will ship in? Is it based on the address of the buyer or will they ask which region the buyer wants, because of the DLC issues (unless they ship it out full and complete, which is unlikely)?
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on December 07, 2017, 02:32:53 AM
Gunlord, can you ask over there at the bloodstained forums regarding the regions (R1, R2, R3, etc) that the discs will ship in? Is it based on the address of the buyer or will they ask which region the buyer wants, because of the DLC issues (unless they ship it out full and complete, which is unlikely)?

Good question, I'll make a topic on there. But you know, you can always join up too, I'm not the only CVD guy who hopped over to the Bloodstained forums :D :D
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on December 07, 2017, 02:55:22 PM
Oh, Purifyweirdsoul showed me the answer on the FAQ:

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/faqs (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/faqs)

"Will my Physical/Digital Console version be able to play in my region?

Yep! For any of the discs or download codes that require a region, you'll receive a survey sometime after the Kickstarter has ended that you can use to select your console's region."

:D :D
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on December 08, 2017, 03:14:31 AM
OK got it! Thanks!

Hehe, I won't have time to go through another forum with my schedule and my other fandom is eating all of my time.
Besides, you are a liason officer.  ;)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on December 08, 2017, 01:39:35 PM
Hi Hi! https://www.youtube.com/watch?v=zS5XZkKUhFo (https://www.youtube.com/watch?v=zS5XZkKUhFo)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on December 08, 2017, 06:30:29 PM
Pew pew!
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on December 11, 2017, 01:51:41 AM
Nice shot!

But why were my eyes drawn to her boob???
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on December 14, 2017, 01:11:23 PM
https://www.youtube.com/watch?v=SLO5hot6pSo (https://www.youtube.com/watch?v=SLO5hot6pSo)

 ;D
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on December 14, 2017, 08:24:44 PM
Da whip ;D
Title: Re: The first sign rises with the full moon.
Post by: Flame on December 15, 2017, 09:23:38 AM
hnnnng at that animation. though there seems to be a bit of an animation delay to it
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on December 15, 2017, 05:59:08 PM
Miriam is so stylish~
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on December 15, 2017, 06:27:36 PM
Nice shot!

But why were my eyes drawn to her boob???

It's common knowledge that you like titties  :P
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on December 15, 2017, 06:49:53 PM
Who doesn't? :cool:
Title: Re: The first sign rises with the full moon.
Post by: affinity on December 16, 2017, 08:15:14 AM
its great that whips will probably be common, viable and usable from the start probably. 

I would get soooo livid if like the first weapons found are anything except a whip.  like how can people do full whip runs if the whip isn't obtainable at the start?

Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on December 16, 2017, 10:25:42 PM
like how can people do full whip runs if the whip isn't obtainable at the start?

New Game +
Title: Re: The first sign rises with the full moon.
Post by: X on December 17, 2017, 10:53:20 AM
That's only if there is a new game+. It's still early on in the game's development.

Quote
I would get soooo livid if like the first weapons found are anything except a whip.

I'd only feel this way if they decided that the whips were the weakest weapons in the game, forcing you to use better ones like swords  :P 
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on December 17, 2017, 10:58:30 PM
It's an IGA game. I'm 99% sure he'll put a New Game +
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on December 21, 2017, 10:45:01 AM
New Game + was an achievement goal that we have unlocked, so why is everyone asking if there is going to be a New Game + since it has been allready confirmed?
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on December 21, 2017, 01:26:41 PM
And here vi go the last update for this year I think;) https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2076156 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2076156)

Development Update 10
https://www.youtube.com/watch?v=wM-GclaRzKs (https://www.youtube.com/watch?v=wM-GclaRzKs)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on December 21, 2017, 04:02:45 PM
Japan~
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on December 22, 2017, 12:21:02 PM
This has to be unpolished update. Please let it be EARLY look. This looks so out of place. I prefer for them to wait with the release and take their time.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on December 22, 2017, 04:07:00 PM
Yeah, as I say a lot, I'll bet they'll be tweaking the lighting and stuff quite a bit before release. What they're showing now are just the foundations--level layout, the general theme and atmosphere of a location, and so on, and when that's set they'll tune up the aesthetics :D
Title: Re: The first sign rises with the full moon.
Post by: knightmere on December 24, 2017, 09:44:37 AM
I'm ready for some Castlevania-ish.
Title: Re: The first sign rises with the full moon.
Post by: affinity on December 24, 2017, 02:14:43 PM
well its kind of like PUBG, its early access, and people look further from the graphics and appreciate its cool side. 
Title: Re: The first sign rises with the full moon.
Post by: Saner on January 01, 2018, 11:35:35 AM
well perhaps they will update things, they could be deciding what the launch version could include.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on January 22, 2018, 11:55:15 AM
The new update will be here soon: https://twitter.com/SwordOrWhip/status/954078351060160512
Title: Re: The first sign rises with the full moon.
Post by: affinity on January 22, 2018, 01:46:05 PM
The new update will be here soon: https://twitter.com/SwordOrWhip/status/954078351060160512

cool thanks!  nice they added a new screen.   it goes to show going 3D is very advantageous for visible fashion options too.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on January 23, 2018, 03:30:30 AM
Haha, well, that was just a teaser they couldn't put out in December. I hope the new update is coming soon, but as always, nothing is certain. If I had to bet though, I'd wager it's more likely than not IGA and the team will have something nice for us before January 31 ;D
Title: Re: The first sign rises with the full moon.
Post by: affinity on January 25, 2018, 10:49:46 AM
Haha, well, that was just a teaser they couldn't put out in December. I hope the new update is coming soon, but as always, nothing is certain. If I had to bet though, I'd wager it's more likely than not IGA and the team will have something nice for us before January 31 ;D

yea they are good with updates, and its nice they show some stuff without putting too much exploration spoilers out there.

I think they should keep new locations hidden until launch and maybe focus on weapons and accessories and perhaps modes if the launch version has stuff besides campaign.   even with the largest IGA castle ever, there are less surprises the more they reveal before release.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on January 25, 2018, 11:00:25 PM
https://gonintendo.com/stories/300544-bloodstained-ritual-of-the-night-devs-share-a-quick-switch-tease#comments

https://schedule.sxsw.com/2018/events/PP98924

More links;)

Title: Re: The first sign rises with the full moon.
Post by: Gunlord on January 27, 2018, 04:19:49 AM
Yup, IGA's gonna be at SXSW! I wish I could go, but a lot of my fellow Bloodstained fans are coming. Y'all are welcome too! :D
Title: Re: The first sign rises with the full moon.
Post by: affinity on January 28, 2018, 04:44:02 PM
Amazon is said to have preorders up which is strange because there is no date for Bloodstained. 
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on January 30, 2018, 01:36:13 AM
Amazon is said to have preorders up which is strange because there is no date for Bloodstained.

I saw it and the release date stated was Dec. 31, 2019
Title: Re: The first sign rises with the full moon.
Post by: X on January 30, 2018, 10:48:53 AM
Less then a year from now. They'd better pull out all the stops if they're going to make that date with a polished game.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on January 30, 2018, 02:52:12 PM
I've spoken to Angel-Corlux about that, it's just a placeholder date. See this post on Reddit from him:

https://www.reddit.com/r/Bloodstained/comments/7sl0qp/preorder_for_the_ps4_version_is_up_on_amazon_now/dt6gwdk/ (https://www.reddit.com/r/Bloodstained/comments/7sl0qp/preorder_for_the_ps4_version_is_up_on_amazon_now/dt6gwdk/)

"LOL yeah....Bloodstained is not delayed until the end of 2019 haha wtf.

That price is also not official from me/505 Games.

Everyone can rest easy, this is pretty standard for Amazon, they often throw up placeholder buy pages for games before they have official details like price and release date."

The official release date hasn't been announced yet, but it's still on track for sometime in 2018, not 2019.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on January 31, 2018, 01:20:27 PM
And first 2018 update is up: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2101406 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2101406)  ;D ;D
Title: Re: The first sign rises with the full moon.
Post by: affinity on February 01, 2018, 05:54:00 PM
the location of the crafting place is probably near a teleporter or an elevator so casuals dont complain about long travels to facilities.   :P
Title: Re: The first sign rises with the full moon.
Post by: knightmere on February 05, 2018, 07:18:16 AM
Less then a year from now. They'd better pull out all the stops if they're going to make that date with a polished game.

That’s just a placeholder date meaning they don’t know the real release date yet.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on February 05, 2018, 12:59:20 PM
Guys I have feeling IGA will give us a date soon remember he have a special event for this game next moth so all hopes inn for a date then. We see.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on February 05, 2018, 02:53:12 PM
I'll be just happy with a backer demo with a little to munch on to alleviate the wait... Kind of like the E3 demo but with more substance and optimization.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on February 06, 2018, 03:17:35 PM
Guys I have feeling IGA will give us a date soon remember he have a special event for this game next moth so all hopes inn for a date then. We see.

I'm not sure if he's putting out a release date at the event, they may be using it for other purposes. If I had to bet, I'd say a release date in April, followed by a demo, and then the release :o But that's just my gut feeling, not official word...who knows what they'll say ;o
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on February 06, 2018, 06:43:55 PM
Really out of date question, but they are still making the Vita version of this game, yeah?
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on February 06, 2018, 08:02:58 PM
I forgot what a Vita was for a second.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on February 06, 2018, 09:55:46 PM
Double checked with Angel-Corlux since I am planning on getting the Vita version.

Yeah it’s still coming out on Vita.
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on February 07, 2018, 06:30:30 PM
I don't have comments until an update with more established stuff arrived my email inbox.

Quite a long wait to keep an eye to the project but we are here
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on February 08, 2018, 06:57:16 PM
I forgot what a Vita was for a second.

I only remembered because I ran across mine while I was reorganizing my bedroom.
Sony sure threw it under the bus at the first available opportunity, didn't they?

Yeah it’s still coming out on Vita.

Good. I'll buy the Vita version as a fuck you addressed to Sony. XD

Quite a long wait to keep an eye to the project but we are here

Quite a long wait indeed, but I think we're all pretty much of the mind that you can't rush true quality. Even if it ends up being another year, I'd rather they "measure twice and cut once" instead of the other way around so we get something truly special.

That being said, the wait does seem to indicate that this may be the only such game we get from this team -- so those of us hoping for a series might do well to dial back expectations until we see what Iga says about a franchise AFTER this one is released.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on February 08, 2018, 11:27:45 PM
Is there a way you can opt to change the version you're receiving? Thinking of Switching from PS4 (to Switch....) pun intended.
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on February 09, 2018, 06:35:12 AM
Does anyone know if this game will be widely available in Europe?

I am asking this because ALL Castlevania games except Castlevania Lords of Shadows 1 and 2 were not available in Bulgaria. I had to find used copy of Mirror of Fate imported from UK.

I just want to buy this for PS VITA and Switch locally :)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on February 09, 2018, 03:20:10 PM
Pretty sure they'll be localizing it in several European languages (though VA is in English and Japanese only) and they're having an event in Europe tomorrow!! :D :D

http://bloodstainedfanforums.com/thread/2891/bloodstained-japan-weekend-madrid-spain (http://bloodstainedfanforums.com/thread/2891/bloodstained-japan-weekend-madrid-spain)
Title: Re: The first sign rises with the full moon.
Post by: affinity on February 22, 2018, 02:35:39 PM
aaah sounds epic!!  there could be reveals!!
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on February 22, 2018, 02:57:29 PM
The European event came and went, but look! David Hayter! :D

https://twitter.com/SwordOrWhip/status/964646435865030656
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on February 26, 2018, 04:35:55 AM
Guys the update 60 wil be here soon around the corner I think (Feb update) And the BIG event in march gonna be GOOD.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on February 27, 2018, 04:56:44 AM
Yeah, the Feb update should be out on Wednesday, but since the last "week" of February is a half-week, it might be out on Thursday or Friday. But my bet is Wednesday :D
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on February 27, 2018, 07:11:34 AM
#thegameistobesoldnottold
Title: Re: The first sign rises with the full moon.
Post by: affinity on February 28, 2018, 07:14:32 AM
Guys the update 60 wil be here soon around the corner I think (Feb update) And the BIG event in march gonna be GOOD.

so then a release date announce?
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on February 28, 2018, 02:33:31 PM
UPDATE 60 IS ON!

https://www.youtube.com/watch?v=UfJ7TqkjKeU (https://www.youtube.com/watch?v=UfJ7TqkjKeU)

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2123503 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2123503)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on February 28, 2018, 02:34:07 PM
so then a release date announce?
  We dont know just stay tuned
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on February 28, 2018, 04:16:19 PM
No specific release dates announced, though something about a demo should come soon. But this is some nice behind the scenes stuff about the music :D
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on March 01, 2018, 04:46:48 AM
Not yet, but we'll be talking about release dates soon! :) (hang in there)

https://twitter.com/SwordOrWhip/status/968968072206757888
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on March 01, 2018, 06:25:20 PM
the only thing that's semi confirmed is that the game comes out sometime this year, not 2019, so it shouldn't be that much longer until the first public release.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on March 02, 2018, 10:17:35 AM
I most share this;)   

Hey everyone, appreciate the comments and I see the feedback, trust me on that.

I will just say that we are definitely taking a qualitative approach, so while it sucks waiting for a game you really want (I feel the pain too!) what sucks even more is getting a game that falls short of the promises and quality expected. While we obviously have a very defined schedule and will be talking more about an exact release date soon, the absolute priority is on delivering a quality game that lives up to people's hopes and expectations as much as possible.

So I sympathize and hear those of you who are commenting about the wait, and that definitely serves as one of the many reminders to do our best and work super hard, but at the same time everyone can rest easy that we're not going to be pressured by anyone to rush this game out the door until it's ready. We're in it for the long term success of Bloodstained, Igarashi's future plans and Igavanias as a genre.

If I were to go full anime this is the part where I would say "Please believe in us!"


Source: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/comments (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/comments)
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on March 04, 2018, 01:39:53 PM

Roberto Piraino Collaborator 1 day ago
@Denis Maddalena - 2018 is still the official release window, no delays have been announced, but if we ever need to delay, we'll communicate that quickly and honestly to everyone.

@Baptiste Manson - I do! The game was delayed because we switched support developers from Inticreates to Dico, the confirmed official release window for the game is 2018, but an exact date will be be announced soon, I can't talk about what's left to do because that would spoil the marketing plan, which would mean hurting the financial success of the game, and we definitely have the financial resources to finish the game, no worries there. Hope that helps, and keep in mind that the vast majority of games out there don't say anything if it's not a marketing beat like a trailer or the launch of the game/dlc. Here you're talking openly and getting answers straight from the person in charge of publishing for the game! ;)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on March 05, 2018, 07:51:36 PM
According to Angel-Corlux (Roberto Piraino on KS) the voice acting is done!! :D :D :D
Title: Re: The first sign rises with the full moon.
Post by: affinity on March 09, 2018, 06:53:27 PM
Great!  so it could be a matter of adding as much content, modes and stuff.  plus they probably aren't done adding bosses and testing, and more castle locations and more content added.

maybe they will add more menacing enemies too, with good a.i., ground and air attacks, so people dont simply jump over them and leave the room.  :p

could be cool to add a parry mechanic too.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on March 10, 2018, 12:43:48 AM
Link: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2132443 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2132443)

Great vocie acting and music is done its very good!
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on March 10, 2018, 01:03:41 AM
We gonna get 2 upd8s dis month! :D :D
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on March 15, 2018, 02:43:22 PM
Bloodstained: Ritual of the Night Interview with Koji Igarashi
https://www.youtube.com/watch?v=wPvPr5G_bhE (https://www.youtube.com/watch?v=wPvPr5G_bhE) ;D
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on March 16, 2018, 11:25:18 AM
IGA is gonna bee at SXSW tomorrow~
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on March 16, 2018, 01:35:10 PM
Noooooo.

Oh boy, well this is embarassing... Hey everyone! Please disregard our most recent announcement! Due to logistical / technical issues we won't be attending the crowdfuning panel, but the Bloodstained panel at 2pm is still absolutely confirmed. Apologies for the confusion!

https://twitter.com/SwordOrWhip/status/974394004673458176
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on March 16, 2018, 02:29:36 PM
Oh, that one is no big deal. IGA was always scheduled for 2 PM at SXSW, but they thought they could get him into another panel about two days or so ago. But it turned out the logistics couldn't work on such short notice, so they had to drop it. They still have the original panel planned, though :D
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on March 17, 2018, 09:47:57 AM
Yes it will be a livestream: https://www.twitch.tv/sxswgaming (https://www.twitch.tv/sxswgaming)
LIVE at 2pm CT 

UPDATE LIVE NOW!!!!

Hint on a release date too: Maybe....you should tune in..                       maybe June will be a good date wee see.

https://twitter.com/SwordOrWhip/status/975047784163356672 (https://twitter.com/SwordOrWhip/status/975047784163356672)


Title: Re: The first sign rises with the full moon.
Post by: Gunlord on March 17, 2018, 10:55:45 AM
Haha, don't take that too literally, Castle34hk, Angel is just telling us to tune in, and I doubt tune = june. I'd be delighted beyond words to hear of a solid release date or even a demo date, but I would also be incredibly surprised to hear that's the case. I bet we'll see some other stuff, though :D
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on March 17, 2018, 01:53:33 PM
For those of you tuning in to the stream, a correction from Angel:

Angel-Corlux - Today at 4:37 PM
@everyone Hello everyone! Two quick corrections from the panel from today: We will be localizing voice acting into two languages: English and Japanese. Also, we will be announcing the release date for the Alpha Backer Demo in the March Kickstarter update, not April's.


Get hype! :D :D
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on March 17, 2018, 02:45:05 PM
We'll also be talking about the actual game's release date in the March Kickstarter update. YES ;D
https://twitter.com/SwordOrWhip/status/975109608791527425 (https://twitter.com/SwordOrWhip/status/975109608791527425)

SXSW Event: Vepar's new look, Cook, Familiar, QUESTIONS
http://bloodstainedfanforums.com/thread/2931/sxsw-event-vepars-cook-familiar (http://bloodstainedfanforums.com/thread/2931/sxsw-event-vepars-cook-familiar)

https://imgur.com/a/YwbBY (https://imgur.com/a/YwbBY) old vs new look

Title: Re: The first sign rises with the full moon.
Post by: VladCT on March 19, 2018, 05:55:28 PM
https://imgur.com/a/YwbBY (https://imgur.com/a/YwbBY) old vs new look
no more giant tiddies to smack around :v
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on March 19, 2018, 06:34:56 PM
http://bloodstainedfanforums.com/thread/2935/sxsw-igas-birthday-action-report (http://bloodstainedfanforums.com/thread/2935/sxsw-igas-birthday-action-report)

Look how much IGA liked the presents people got him, especially from Xombiemike and Belmontoya! :D :D
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on March 19, 2018, 11:43:58 PM
Glad to know the CTLC2 copy went into IGA's possession.

There're still no traces of manual scan...
Title: Re: The first sign rises with the full moon.
Post by: X on March 20, 2018, 10:19:29 AM
Judging from those images IGA looked very happy  :)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on March 21, 2018, 02:07:00 AM
I'm glad IGA is happy!

I think he looked shocked at the Baked Alaska. hm... I want one.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on March 22, 2018, 01:49:11 AM
Most add this: http://bloodstainedfanforums.com/thread/2941/minor-announcement (http://bloodstainedfanforums.com/thread/2941/minor-announcement)

Its on early access ;D ;D

Title: Re: The first sign rises with the full moon.
Post by: affinity on March 24, 2018, 07:47:56 PM
so they announce that an announcement of the date for a demo will be like next week?  whens the march kickstarter update?

well guess full version date is later. 
Title: Re: The first sign rises with the full moon.
Post by: X on March 25, 2018, 10:29:54 AM
I'll personally still wait for the full game. No sense spoiling it for myself early.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on March 28, 2018, 01:41:25 PM
Development Update - Meet The English Voice Acting Team

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2147253 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2147253)

https://www.youtube.com/watch?v=VLR9r8Lunag (https://www.youtube.com/watch?v=VLR9r8Lunag)

No date yet but will be here soon....
Title: Re: The first sign rises with the full moon.
Post by: Aiddon on March 28, 2018, 03:25:01 PM
No complaints in terms of casting. They're all great
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on March 28, 2018, 06:34:44 PM
Don't forget, beta/demo in June!!!!! :Floofs:
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on March 29, 2018, 12:42:59 AM
Damn. Ray Chase!  ;D
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on April 01, 2018, 12:14:08 PM
1 April update: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2150907 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2150907)

NEW FEATURE but I really hope we will get a date soon...
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on April 01, 2018, 01:07:18 PM
Lmaoooo crypto
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on April 04, 2018, 01:01:27 AM
Ugh.. is that really necessary?
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on April 04, 2018, 11:44:58 AM
The cryptocurrency announcement is not real, it was Gebel's doing! There will be no cryptocurrency related features in Bloodstained. :) Whether you celebrate or not, we hope everyone had a lovely Easter Weekend and a Happy April Fools' Day. ;) https://twitter.com/SwordOrWhip/status/980876757627674624

And I still waiting for the release date them sad march;/ but should be here soon now....

Title: Re: The first sign rises with the full moon.
Post by: Gunlord on April 04, 2018, 02:08:12 PM
Yeah, it was an april fool's joke XD XD But the demo at least is coming in Juuune :D
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on April 05, 2018, 12:30:14 PM
https://www.youtube.com/watch?v=cNqhJ-e-Ybg (https://www.youtube.com/watch?v=cNqhJ-e-Ybg)  Part2/3   part 3 next week;)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on April 05, 2018, 11:54:53 PM
Hayter-sama~~~
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on April 06, 2018, 02:05:53 AM
I can't wait for part 3.
Milo (the dog) should be there on Ray's interview.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on April 12, 2018, 11:29:42 AM
And here is the the last part;)   https://www.youtube.com/watch?v=4uoihmcEEa0 (https://www.youtube.com/watch?v=4uoihmcEEa0)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on April 13, 2018, 01:40:53 AM
Whooohooo~ XombieMike special mention. *clap clap clap*
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on April 13, 2018, 11:39:19 AM
<3 <3
Title: Re: The first sign rises with the full moon.
Post by: affinity on April 15, 2018, 01:20:40 PM
well it seems like they could reveal stuff though not sure what their launch promotion structure is.
Title: Re: The first sign rises with the full moon.
Post by: VladOfWallachia on April 17, 2018, 10:23:50 AM
I'm a bit behind with how Bloodstained is coming along. Is there a way to play a demo of this game? If so, how?
Title: Re: The first sign rises with the full moon.
Post by: affinity on April 17, 2018, 11:17:11 AM
I'm a bit behind with how Bloodstained is coming along. Is there a way to play a demo of this game? If so, how?

think demo is backer exclusive, plus some kind of new prologue demo whatever game, might be backer exclusive,
and has no date.

Title: Re: The first sign rises with the full moon.
Post by: VladOfWallachia on April 17, 2018, 01:28:24 PM
Quote
think demo is backer exclusive, plus some kind of new prologue demo whatever game, might be backer exclusive,
and has no date.

Okay, thanks. I still haven't backed the project, might be the time to do it now.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on April 17, 2018, 03:21:36 PM
Okay, thanks. I still haven't backed the project, might be the time to do it now.

Yup! You've still got time, slacker backer is still open. I don't know when they'll close it, though, so I advise gettin to it sooner rather than later :D
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on April 19, 2018, 06:37:52 PM
There's a "Bloodstained Feedback Survey" that is officially launched.

https://twitter.com/SwordOrWhip/status/987059336374398976

My feeling is I don't think they even finished the content of main game (or the concept, at least) at this point right now, and to the point that they need a survey to decide their further direction; I fear this would become the most retarded decision they made and harms the fan community further if their final result crashes >:(
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on April 20, 2018, 02:41:59 AM
They are going the ffxv route... dun dun dun...
No more useless dlcs please, unless those are free.  ;)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on April 20, 2018, 05:32:56 AM

My feeling is I don't think they even finished the content of main game (or the concept, at least) at this point right now, and to the point that they need a survey to decide their further direction; I fear this would become the most retarded decision they made and harms the fan community further if their final result crashes >:(

I can assure you that the main game is going quite well and that there should be no problems on that front. We're getting a very nice, polished demo in June, probably, which augurs well for the continuing development of the game :D

The survey is not intended to give further direction to the game itself, its purpose is A: To see if there's any broader interest in some of the fun stuff fans brought up on the Bloodstained forums, like sexy costumes for Miriam, and B: Get a handle on how fans feel about expansions and stuff. Again, there have been a ton of debates on the forums about things like backer exclusive content, and IGA can see both sides of the issue (on the one hand, backers should have a little reward for helping, but on the other hand, digitally locked exclusives are similar to shady business practices from EA). Thus, he's asking for a poll to see where the fans in general stand :)
Title: Re: The first sign rises with the full moon.
Post by: Foffy on April 21, 2018, 01:27:59 PM
Much like Gunlord said, it seems a great deal of progress is already set in stone for the game, so I imagine this survey is to better help with communication on features and content moving forward.

I do not believe they're going to be holding the game back until all of its planned features and modes are out -- Mana entertained follow Shovel Knight's model a year or so ago -- so getting feedback on what people might want in that future such as costumes or if backer content becomes available to the public is very interesting information they could use to make the most of the situation.

Unfortunately the poll said absolutely nothing about the prequel game, but 505 is only doing the main game have no association with the prequel project. Inti is developer and publisher of it, but I would like to hear more about it soon.
Title: Re: The first sign rises with the full moon.
Post by: affinity on April 24, 2018, 01:06:49 PM
I think the prequel game could be underwhelming and not even an appetizer for the full game.

though who knows.

even despite how "great" MGSV prologue was, it was easily ignored after MGSVTPP came out.

most wouldnt have access to the Bloodstained prequel game anyways, so it would just be a youtube relic.

well perhaps the release date for the full game is at E3.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on April 26, 2018, 04:18:32 AM
I think the prequel game could be underwhelming and not even an appetizer for the full game.

though who knows.

even despite how "great" MGSV prologue was, it was easily ignored after MGSVTPP came out.

most wouldnt have access to the Bloodstained prequel game anyways, so it would just be a youtube relic.

well perhaps the release date for the full game is at E3.

The difference between Ground Zeroes to Phantom Pain and the Bloodstained comparison is that Ground Zeroes uses the same engine and is a taste of the main game.

The Bloodstrained prequel is a 2D retro-styled action game, more likely something in the vein of a Classicvania.

I find the comparison you're trying to make odd, in this regard.
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on April 27, 2018, 04:37:02 PM
 Development update

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2171905 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2171905)


Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on April 27, 2018, 08:40:03 PM
I went to update the survey to add in the information for the spin off game, and there's going to be a 3DS version of it? Neat, I was definitely not expecting that.

At the $125, it seems they're going to give me two copies of it as well. Do all tiers get two copies of the retro game?
Title: Re: The first sign rises with the full moon.
Post by: affinity on April 30, 2018, 01:36:18 PM
haha, Miriam in RE4.     and great wall meat art. chew chew.    xD

well its cool the retro game is a spinoff and not a prologue, anyways either way they can be watched on youtube, so if its backer exclusive the retro game is no big deal.

are you sure its going to 3DS too?  3DS sure has stone age hardware, that better not hold back the other versions graphics or content.   

we seen how vita versions of Atelier RPGs cause the console versions to not look as great as they can be if they weren't trying to make it function on Vita hardware, and Vita has better hardware than even 3DS (further proven by Senran Kagura Shinobi Versus compared to Senran Kagura 2 graphics)

Title: Re: The first sign rises with the full moon.
Post by: CastleToastM on May 01, 2018, 05:01:09 AM
are you sure its going to 3DS too?  3DS sure has stone age hardware, that better not hold back the other versions graphics or content.   

It was in the survey. I picked Steam and 3DS, since they gave me the option to receive two copies.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 01, 2018, 03:11:05 PM
It was in the survey. I picked Steam and 3DS, since they gave me the option to receive two copies.

this is madness.

3DS struggles to even handle Pokemon Sun and Moon graphics, and the platform is not even High Definition.

Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 02, 2018, 02:50:38 PM
this is madness.

3DS struggles to even handle Pokemon Sun and Moon graphics, and the platform is not even High Definition.

You misunderstand. This is about the retro spinoff game. It was always meant to have retro graphics, possibly 8-bit even (can’t remember what the kickstarter said). The 3DS will do more than okay.
Title: Re: The first sign rises with the full moon.
Post by: knightmere on May 03, 2018, 07:15:43 AM
I FINALLY upgraded my tier to $100 so I could get my name in the credits! :D

I picked the “Dungeon Clan” of course!


Edit: Does anyone know if the digital copy included in the $125 tier also includes the back exclusive content? The description doesn’t mention it.
Title: Re: The first sign rises with the full moon.
Post by: knightmere on May 03, 2018, 07:20:01 AM
You misunderstand. This is about the retro spinoff game. It was always meant to have retro graphics, possibly 8-bit even (can’t remember what the kickstarter said). The 3DS will do more than okay.

Inti Creates is still making the retro game, yes?
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 03, 2018, 10:30:32 PM
Is the retro spin off game supposedly the Classicvania they promised then?
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on May 04, 2018, 12:58:59 AM
No.  The spin off mini game is a separate thing from the classic mode.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 04, 2018, 02:12:55 PM
Is the retro spin off game supposedly the Classicvania they promised then?

No, the spin-off game was originally a retro prequel to the main game. I believe Inti Creates is still the developer for it, but I was surprised to hear about the game in the update; 505 isn't the publisher to this game.

Unless things changed.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 05, 2018, 01:38:48 AM
I'm not sure if 505 will be publishing the spinoff, the difference is that Dico is working on the main game, and Inti the prequel. But I think they mentioned it because a lot of folks have been asking about it, and IGA wants above all to keep the Army of the Night in high spirits :D
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 08, 2018, 12:06:36 PM
You misunderstand. This is about the retro spinoff game. It was always meant to have retro graphics, possibly 8-bit even (can’t remember what the kickstarter said). The 3DS will do more than okay.

aaah so portable isnt getting the actual Bloodstained ROTN game?  ah.


Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 11, 2018, 08:50:19 PM
Here's the spin off game, very Dracula's Curse :)


https://www.youtube.com/watch?v=UlDq0FQS15o (https://www.youtube.com/watch?v=UlDq0FQS15o)

And it comes out in a few weeks. :o
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 11, 2018, 09:17:05 PM
Seems like if it has a story, it's likely a prequel to the main game. That was the pitch originally, anyway.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 11, 2018, 09:59:45 PM
I'm more hyped for the prequel tbh
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 11, 2018, 11:14:11 PM
Haha, it's pretty cool! But they changed it from a prequel to a spinoff:

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2171905 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2171905)

"I'd also like to update you on the retro mini-game. There have been some changes from the time we started the Kickstarter campaign; originally, the mini-game was supposed to be a story that took place 10 years prior to the main game, but we've decided to have it take place in a different part of the lore.

The story for the mini-game was developed based on the world of Bloodstained, but it should be enjoyed separately as a spin-off rather than a prequel story. We will have more details very soon, so please look forward to it. [Fangamer note: Mini-game platforms are now unlocked in eligible reward surveys! Please choose your platform as soon as possible.]"
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 11, 2018, 11:34:01 PM
Curse of the Moon.... Very nice IGA 8)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 12, 2018, 12:07:00 AM
Yehaa! http://curseofthemoon.com/en/ (http://curseofthemoon.com/en/)

https://www.youtube.com/watch?v=UlDq0FQS15o (https://www.youtube.com/watch?v=UlDq0FQS15o)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 12, 2018, 12:08:11 AM
WOW this felt like a stealth announcement! I am really excited for Curse of the Moon, thank you IGA for keeping Classic Castlevania and Metroidvania alive!

It looks very much like Castlevania 3, I'm pumped!! It's out so soon too! :D
Title: Re: The first sign rises with the full moon.
Post by: Darth Cariss on May 12, 2018, 01:19:10 AM
Judging from all the bosses shown in the trailer (I'm guessing that's all of them), it looks like it has a decent amount of levels (assuming each level has one boss). Much more substantial than I would've expected. Cool.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 12, 2018, 01:31:51 AM
So how does this fit into the story? Miriam and Gebel are still allies in this game, which suggest it takes place in the past, but supposedly this is not a prequel?

Edit:

Quote
"There have been some changes from the time we started the Kickstarter campaign; originally, the mini-game was supposed to be a story that took place 10 years prior to the main game, but we've decided to have it take place in a different part of the lore.
The story for the mini-game was developed based on the world of Bloodstained, but it should be enjoyed separately as a spin-off rather than a prequel story. "
 

Sounds like it's going to be a gaiden game. Though it's confusing they use the term "spin-off".
Title: Re: The first sign rises with the full moon.
Post by: Zargon on May 12, 2018, 03:40:09 AM
I counted 8 bosses in total, so that would indeed be a healthy amount of stages if we get one to go with every boss. I suspect that some of those will be alternate bosses though, considering the talk of multiple endings and accessing of new areas depending on whose abilities you use.
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on May 12, 2018, 07:42:33 AM
This looks incredibly cool.  It has me really excited to see the classic mode for the regular game.
Title: Re: The first sign rises with the full moon.
Post by: VladOfWallachia on May 12, 2018, 10:23:28 AM
Wow, Curse of the Moon looks fantastic. I’m more interested in playing that than Bloodstained. Getting it day one.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 12, 2018, 11:53:26 AM
still more excited for Bloodstained Ritual of the Night.

though Curse of the Moon might be worthwhile if it includes a new game+ or password or button code option so all characters are playable from the very beginning (even CVIII has a password system that literally allows any character to be playable from the start).

Curse of the Moon should get its own topic though, its really not the game Bloodstained pitched from the beginning, not the reason Bloodstained received $5,000,000 in funding, not an IGAvania, and is officially a spinoff, its own standalone game, not a prequel, plus its weird Miriam is not the protagonist in that story.   
guess INI creates wanted to pander to the alpha males and sexists, so they made Zangetsu the 'protagonist' of Curse of the Moon (as if the genre is very low on male leads in the first place). 
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on May 12, 2018, 01:57:08 PM
Wow!  Looks like I'm gonna have to get that Nintendo Switch now.  I was planning on waiting until Ritual of the Night came out, but I think I finally have a reason to get the Switch.  I could always play it on PS4 or 3DS, but I'd like to be able to play the same playthrough on handheld or big screen whenever I felt like it.  This looks like so much fun with all the different characters we'll be able to play in this.  First chance to play as Miriam too!  Even if this is only a non-canon spin-off, Iga's castle is getting bigger!  I have a feeling I'll have lots of quality time to spend with this game so that I will be in no hurry for the main game to come out.

When/if Castlevania: The Adventure ReBirth comes to Switch, I'll have another reason to own it haha.  Hmm, I'll have to get Bomberman so that I have something with Castlevania in it as a starter to tide me over until this game comes out.
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on May 12, 2018, 04:56:33 PM
Yehaa! http://curseofthemoon.com/en/ (http://curseofthemoon.com/en/)

https://www.youtube.com/watch?v=UlDq0FQS15o (https://www.youtube.com/watch?v=UlDq0FQS15o)

hey I want the music that starts at 2:48
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 12, 2018, 05:02:36 PM
still more excited for Bloodstained Ritual of the Night.

though Curse of the Moon might be worthwhile if it includes a new game+ or password or button code option so all characters are playable from the very beginning (even CVIII has a password system that literally allows any character to be playable from the start).

Curse of the Moon should get its own topic though, its really not the game Bloodstained pitched from the beginning, not the reason Bloodstained received $5,000,000 in funding, not an IGAvania, and is officially a spinoff, its own standalone game, not a prequel, plus its weird Miriam is not the protagonist in that story.   
guess INI creates wanted to pander to the alpha males and sexists, so they made Zangetsu the 'protagonist' of Curse of the Moon (as if the genre is very low on male leads in the first place).

Please stop with this pseudo-sexism rant bullshit. Miriam has a whip in the game, the most iconic weapon they could've given any character. The characters are made of pixels, you couldn't tell the gender with an 80 inch flatscreen.

By your logic an 8-bit spin-off with a male protagonist is sexist, but the main game having a woman as the protagonist is not sexist towards men is it.....? See what I did there. The logic shouldn't be that when males have any ounce of AirPlay - albeit pixelated and non-sexist - feminists have a cry about it.

It sounds like you're a femegonyst (the opposite of a misogynist). When was the last time you took a guy on a date, opened the door for him, took him to dinner and picked up the bill?? #femegonylives
Title: Re: The first sign rises with the full moon.
Post by: DarkLavos on May 12, 2018, 05:20:22 PM
I guess backers will get the code around the 18th since it's the last day we can change on which platform we want to have it.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 12, 2018, 06:03:20 PM
in the sake of fairness, I dunno why they gotta peg a specific character as the protagonist for this spinoff game, when it would have been better and more fair to have all 4 choosable and switchable from the start, instead of being so invested in a story for a spinoff that isn't even linked to ROTN anyways.   the story/concept would be better if the characters already formed an alliance from the start.   the story is not canon anyways, see, COTM is just another example how unfair story can be and cause biased restrictions and favoritism that places one playable character over the others.

why should Zangetsu get special treatment and spotlight over the other characters?  only players that care about that character benefit from such a biased pick.

   well perhaps they can redeem themselves with some sort of unlockable or method so all characters are playable from the start, cause as is, the way they designed it by default, it means that Zangetsu has more levels than the other characters in the first playthrough, and that's not right.

 just cause CVIII did that doesn't mean COTM has to follow that flawed example.  COTM could have improved upon the concept with more equal selection from the start, instead of carbon copying CVIII's flawed gimmick of recruiting the characters before they are playable.

  its story is not going to win any awards anyways.

    I wont purchase it unless it has some password, button code, or unlockable feature that allows all of the characters choosable and playable from the very beginning of the campaign.  since they traced CVIII's format to this degree, they might as well go all the way and make sure to include a means for the other 3 characters to be playable from the start as well.

even in Bloodstained ROTN, they should have any extra playable characters choosable from the start besides Miriam,
 the player character should be up to the player, not the devs. 

so yea in all fairness, that would be better for COTM and ROTN  than the way they been doing things.
Title: Re: The first sign rises with the full moon.
Post by: knightmere on May 12, 2018, 06:43:05 PM
Curse of the Moon looks great! CV 3 is my fav some I’m loving the similarities I’ve seen so far!
Title: Re: The first sign rises with the full moon.
Post by: aensland on May 12, 2018, 06:46:30 PM
just cause CVIII did that doesn't mean COTM has to follow that flawed example
Why are you still allowed to post?
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 12, 2018, 07:10:04 PM
Easy, guys. I don't think Affinity has said anything offensive or especially inappropriate, even though I do agree with her. Aensland and Zangetsu, there's no reason to call her a "femegonyst" or whatever or question why she has the right to post. I've seen people on Reddit and elsewhere asking the same question (why can't we choose our characters from the start), so it's not just her wondering this.

That said, I also understand the rationale for keeping some characters unlocked. I'd hope there might be a password or something too, but for a lot of games like this, the pleasure of unlocking secret characters, rewards, etc. adds to the replay value. Especially given the plot--according to the site, there are multiple endings depending on how you unlock the characters, so if they were all available at the start, it wouldn't make any sense to have different endings or routes through the game. So I don't think its foolish or a "flaw" to keep Zangetsu as the main character and gradually unlock the other ones.

As to why he's the main rather than Miriam, well, I wonder if IGA was surprised by his popularity and decided to give him the spotlight. A lot of folks I've talked to think he's super cool, far more than I would have expected for a side character. :)
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 12, 2018, 07:34:15 PM
Yeah those damns devs! they have to do the game I want!!!

 You know there are tons of game in this little world, I think you will find the one you like and if you dont like just dont play it and let the ones that like the game to enjoy the game.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 12, 2018, 07:42:35 PM
@Gunlord In fairness, Aensland didn't actually use any adjectives towards affinity, that was all me.

And without prejudice, we are all entitled to our opinions. I retract the personalisation of my comment (the last paragraph)

However, I will say this, we've all heard these posts before and none of the mods say a thing about it, yet I'm certain if there was material posted that was directly offensive to women, the mods would do something about it. Bottom line: We are here to post about our love and perspectives of Videogames, predominantly Castlevania, not our political beliefs on gender rights and equality.

On the character of Zangetsu, he looks cool and everything but I'm surprised he's lead character, as Miriam seems more memorable and likeable to me. 
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 12, 2018, 08:12:25 PM
Thanks, Zangetsu. And yeah, I wanna avoid political stuff too. But a little forebearance can help in that regard, it's easier to keep political fights and other such nonsense from breaking out if you're patient and try to speak around such things--diplomacy and all that :p

Anyways, I actually kind of expected Zangetsu to be a main character for a prequel game, because he's been hunting demons for a while and Miriam would have been too young to star in a prequel. But if it's a sidestory, then she could have been the protagonist. I guess perhaps they had a lot of the game plotted out from when it was a prequel, and when they changed it to a sidestory, they decided to just keep Zangetsu as the protag. :o
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 12, 2018, 08:32:45 PM
Quote from: aensland
Why are you still allowed to post?

as a fellow Trollmeister myself, I kinda find affinity amusing because she sticks to her convictions against all odds & she’s always stirring the pot, which may or may not lead to a good debate. Y’all may not agree with her opinions, but I’ll defend to the death her right to say them proudly

at the end of the day she’s still a Castlevania fan & thus has every right to post here just as much as anyone else
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 12, 2018, 10:13:25 PM
To me personally, Zangetsu looks like a less interesting version of Gabriel. Having said this, CuoTM makes me want to play as him moreso than BS does.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 12, 2018, 10:17:40 PM
in the sake of fairness, I dunno why they gotta peg a specific character as the protagonist for this spinoff game, when it would have been better and more fair to have all 4 choosable and switchable from the start, instead of being so invested in a story for a spinoff that isn't even linked to ROTN anyways.   the story/concept would be better if the characters already formed an alliance from the start.   the story is not canon anyways, see, COTM is just another example how unfair story can be and cause biased restrictions and favoritism that places one playable character over the others.

why should Zangetsu get special treatment and spotlight over the other characters?  only players that care about that character benefit from such a biased pick.

   well perhaps they can redeem themselves with some sort of unlockable or method so all characters are playable from the start, cause as is, the way they designed it by default, it means that Zangetsu has more levels than the other characters in the first playthrough, and that's not right.

 just cause CVIII did that doesn't mean COTM has to follow that flawed example.  COTM could have improved upon the concept with more equal selection from the start, instead of carbon copying CVIII's flawed gimmick of recruiting the characters before they are playable.

  its story is not going to win any awards anyways.

    I wont purchase it unless it has some password, button code, or unlockable feature that allows all of the characters choosable and playable from the very beginning of the campaign.  since they traced CVIII's format to this degree, they might as well go all the way and make sure to include a means for the other 3 characters to be playable from the start as well.

even in Bloodstained ROTN, they should have any extra playable characters choosable from the start besides Miriam,
 the player character should be up to the player, not the devs. 

so yea in all fairness, that would be better for COTM and ROTN  than the way they been doing things.

I think your post has concerns, but I imagine your impression, versus the games intention, is the issue.

Originally, this was a game set 10 years before the main game starts. Assuming they didn't change the lore, that outright meant Miriam would be in a coma; she was in a coma for 10 years. People assumed this meant we'd be getting another protagonist as the lead, and that was either Johannes or Zangetsu. It appears the latter is the "Belmont" of Curse of the Moon. The fact Miriam is even playable shows they changed something; nobody was expecting her to even be in this, based on the original pitch and if you knew her character history. I mean, think about it: Miriam was argued to be in a coma, Gebel is the antagonist and is supposed to be the curator of the castle, and Alfred looks like a secret antagonist who wants the Logeath because of its power related to demons. The fact all three of these characters are playable in addition to Zangetsu is an actual surprise. Where on earth is there bias...?

Dracula's Curse having multiple characters, routes, and endings is a flawed example in what way? That you can't play the whole game with all of the characters? The 'routes' you take are like Star Fox; each is based on difficulty, really. Where is this a "flaw"? Where did the developers design this as a "mistake" seeing as players liked the system, and Igarashi has revisited it multiple times now? When you call something a "flaw" in this sense, you're implying a design decision ruined the game. You might be the first person I have ever seen argue that multiple characters in Dracula's Curse and how they enhanced variety in addition to the "Belmont hunts Dracula" gimmick is somehow a flaw. Woaw.

Let me blow your desire to shreds, because it seems Inti may actually be making a legitimate flaw with this game. Do you know each character has a separate life bar and that if one dies, you can continue from where that character died as another character? This essentially means when you have all four characters, you don't need to worry about Miriam dying; you'll just have Alfred spawn right where she died and continue to spam away at a boss. This idea, unless they change it, sounds like a real flaw that will harm the game when you have all of the characters, and you want the game to start with this issue in play?

I would imagine the game has some sort of New Game+ feature, and if not and you get it on Steam, I imagine someone could possibly hack it to meet requests such as yours or even mine, but I believe some of your complaints, which you argue as design flaws, are more personal nitpicks. Hell, I just stated an actual flaw to balance that would harm the game much more than "gimmie Miriam at the start" or something like that.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on May 13, 2018, 02:08:25 AM
Last time I checked, a spinoff game is an opportunity to use different lead characters, different settings or different storylines from the main series. Otherwise there is no need to make a spinoff in the first place, and it would just be a normal entry in the main series. Why should Miriam be the star in the spinoff of her own game? Please elaborate. Would Mario be the main character in Yoshi’s Island? Would Nathan Drake be the star in Lost Legacy?

Also, since when does everything have to be unlocked from the start? Where does that peculiar demand even come from? You meet companions along the way in thousands of video games, but here it’s suddenly a flaw?
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 13, 2018, 09:33:11 AM
Last time I checked, a spinoff game is an opportunity to use different lead characters, different settings or different storylines from the main series. Otherwise there is no need to make a spinoff in the first place, and it would just be a normal entry in the main series. Why should Miriam be the star in the spinoff of her own game? Please elaborate. Would Mario be the main character in Yoshi’s Island? Would Nathan Drake be the star in Lost Legacy?

Also, since when does everything have to be unlocked from the start? Where does that peculiar demand even come from? You meet companions along the way in thousands of video games, but here it’s suddenly a flaw?

What you say, your avatar and sign make me remember how much I like the character Rune (Phantasy star 4) when I meet him the 1st time and I wanted that he be in my party, but he has to do other things, he have his own journey, I feel sad but that gives me hope to meet him again, it wasnt I was angry, I know he was busy, I will love to have him in the 1st time? yeah but that will ruin the story or have to change how the story work, I like how they present the character and how in the end you know all of him, I most of the time try to think that the developers are not maeking a game for me (and I think this is true), they only wants to talk about a story they want to make and for me thats the best they can do because they understend what they are doing.

 When I start my own project (only in sprites) I didnt think in the players (most of the time), I think of how I want a game to be, story, gameplay, characters, enemys, etc. Becuase its me I understend best of all the people I know (or at least I hope :v) and OBVIOUSLY it will be cool that the players like the story and all the things I make like it, but for now I just want to talk about a story...

 Anyway this looks cool, I can see some flaws because what some say but I didnt play it and I cant say this or that or x, I must wait watch a gameplay or play it and after that think about the good or bad things, for now I think it can work and work perfect.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 13, 2018, 10:40:30 AM
fundamentally, Curse of the Moon does have potential though I would be so ****ing livid if it has no optional method to have all the other characters playable at the start.

yea that is a must have feature. it's unfair for Zangetsu to be playable in all stages, whereas the other characters are only playable from the point they are recruited through the rest of the game (which means less stages and the first stages being too one dimensional and limiting having only 1 of the 4 playable).

they can vastly improve replay value having some sort of password, button code or unlockable system where on new playthroughs the player can choose to play as Miriam, Alfred and Gebel from the very start, and swappable. 

even CVIII, an 80's game, cared to provide a way to have all characters playable from the beginning, of course CVIII was capped at only two characters, with Trevor having to be one of the characters, but it still technically featured a method to have Sypha, Grant and Alucard playable at the beginning, so full access to all the stages for all characters. :)

https://www.youtube.com/watch?v=eIWQTQg07jA (https://www.youtube.com/watch?v=eIWQTQg07jA)

so yea Curse of the Moon having some password, button code or unlockable way to have Miriam, Alfred and Gebel playable from the very beginning (**** the story),
that would greatly increase purchase incentives and replay value for a lot of players, including players that dont give a dam about Zangetsu and his generic samurai trope.

preferably, it should be a button code/password, so even newcomers can just choose who they want to play as using that stuff.    it would be a pain having to beat the game first before the other characters are unlocked for all stages (and even more annoying if Bloodstained COTM happens to be very hard, at least Double Dragon 4 was somewhat forgiving with a stage select feature but yea it was such a pain unlocking favorites, since not only you had to beat the story, you also had to progress in Tower mode far enough to the point where your favorites are unlocked for use in story mode,  and that unlocking method had to be done for every account one uses the game on if one so happens to prefer gaming on a new/different PSN account. and beat em ups are easier than Castlevaniaish games, so not sure if the COTM  is beatable by most people anyways.   ).

well next week there will be confirmation what secrets and unlockables it has.   
Title: Re: The first sign rises with the full moon.
Post by: knightmere on May 14, 2018, 06:26:15 AM
Last day for backer editions. I got one more so I could have a digital and physical.
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on May 14, 2018, 06:42:14 AM
The way they pronounce the name Gebel makes me think he's actually named G. Bell and he's some kind of robot.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 14, 2018, 08:56:03 AM
ROFL,    Zangetsu gets hailed and macho grande glorified as the face of Curse of the Moon, and yet Miriam STILL defeats him in COTM favorite character poll,
and with a landslide victory too. 

https://gamefaqs.gamespot.com/boards/158368-bloodstained-ritual-of-the-night/76602958

Girl power!  ;D

Also, whips >>>>>>>>>>> swords.      :)
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 14, 2018, 01:41:53 PM
If Veteran mode has an option for classic jumping with no mid air control then it's going to be my personal GOTY.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on May 14, 2018, 01:46:18 PM
fundamentally, Curse of the Moon does have potential though I would be so ****ing livid if it has no optional method to have all the other characters playable at the start.

yea that is a must have feature. it's unfair for Zangetsu to be playable in all stages, whereas the other characters are only playable from the point they are recruited through the rest of the game (which means less stages and the first stages being too one dimensional and limiting having only 1 of the 4 playable).

they can vastly improve replay value having some sort of password, button code or unlockable system where on new playthroughs the player can choose to play as Miriam, Alfred and Gebel from the very start, and swappable. 

even CVIII, an 80's game, cared to provide a way to have all characters playable from the beginning, of course CVIII was capped at only two characters, with Trevor having to be one of the characters, but it still technically featured a method to have Sypha, Grant and Alucard playable at the beginning, so full access to all the stages for all characters. :)

https://www.youtube.com/watch?v=eIWQTQg07jA (https://www.youtube.com/watch?v=eIWQTQg07jA)

so yea Curse of the Moon having some password, button code or unlockable way to have Miriam, Alfred and Gebel playable from the very beginning (**** the story),
that would greatly increase purchase incentives and replay value for a lot of players, including players that dont give a dam about Zangetsu and his generic samurai trope.

preferably, it should be a button code/password, so even newcomers can just choose who they want to play as using that stuff.    it would be a pain having to beat the game first before the other characters are unlocked for all stages (and even more annoying if Bloodstained COTM happens to be very hard, at least Double Dragon 4 was somewhat forgiving with a stage select feature but yea it was such a pain unlocking favorites, since not only you had to beat the story, you also had to progress in Tower mode far enough to the point where your favorites are unlocked for use in story mode,  and that unlocking method had to be done for every account one uses the game on if one so happens to prefer gaming on a new/different PSN account. and beat em ups are easier than Castlevaniaish games, so not sure if the COTM  is beatable by most people anyways.   ).

well next week there will be confirmation what secrets and unlockables it has.

*applause*

I pretty much like all of that. That would really drive the NES homage home, with button codes, unlockables, and the like.

Here's hoping "HELP ME" returns as a password for extra lives and possibly an easy mode.
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on May 14, 2018, 07:04:26 PM
For that IGN poll, I had to say that I looked forward to playing Alfred the most.  He actually looks like what I "thought" I was playing as in Castlevania III before SotN came out and I learned Sypha was a girl haha (never did beat CV III as a kid lol).  I always thought I was playing some old wizard.  Captain N did not help clear up my misconception at all.
Title: Re: The first sign rises with the full moon.
Post by: SecretWeapon on May 14, 2018, 07:41:46 PM
i somehow spent years thinking Soma was a female.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 14, 2018, 08:44:00 PM
i somehow spent years thinking Soma was a female.
W-wha- How?! The guy's voice doesn't sound at all feminine in the slightest! Have you been playing AoS and/or DoS without sound all these years?
Title: Re: The first sign rises with the full moon.
Post by: SecretWeapon on May 14, 2018, 08:57:05 PM
W-wha- How?! The guy's voice doesn't sound at all feminine in the slightest! Have you been playing AoS and/or DoS without sound all these years?

i was 11 and somehow read "She" instead of "he" the first time i read the AoS manual and afterwards i never paid attention because i was convinced he was a she. Most of the times he actually says words involve daemonic transformation so i assumed that was why "she" sounded deep. Oh the Curly soul didn't help my confusion either.

I only got he was male like years after, while reading wikipedia.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 14, 2018, 09:47:31 PM
Wow. Want a membership ticket for the "I Hate Past Me" club?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 15, 2018, 01:39:39 AM
i somehow spent years thinking Soma was a female.

Wow! Thinking back, I was fangirling on Soma's voice actor Midorikawa Hikaru.
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on May 15, 2018, 07:36:13 AM
We totally need a bigender castlevania character lol.  More than just the Curley transformation.
Title: Re: The first sign rises with the full moon.
Post by: SecretWeapon on May 15, 2018, 02:14:08 PM
well i mean, if you took Soma right as he is without changing any art, just all his gender pronouns to female, she'd be a pretty unique main character in the gaming world
Title: Re: The first sign rises with the full moon.
Post by: DarkLavos on May 15, 2018, 07:00:21 PM
Here is some footage of Curse of the moon :
https://www.youtube.com/watch?v=tZHzLc09is8 (https://www.youtube.com/watch?v=tZHzLc09is8)
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 16, 2018, 07:07:57 AM
Inti Creates will be hosting a stream tonight featuring CotM: https://mobile.twitter.com/IntiCreatesEN/status/996683850179727360
Title: Re: The first sign rises with the full moon.
Post by: knightmere on May 16, 2018, 08:31:40 AM
When will backers receive their codes for Curse of The Moon?
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 16, 2018, 08:34:43 AM
When will backers receive their codes for Curse of The Moon?

So far, it looks like the same day it releases (haven’t gotten any email saying when the code will be released to the backers yet) but I’m hoping we may get it a day or two early.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on May 16, 2018, 09:14:26 PM
Inti Creates will be hosting a stream tonight featuring CotM: https://mobile.twitter.com/IntiCreatesEN/status/996683850179727360
Greatest stream ever.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 17, 2018, 07:18:55 PM
well its crazy, 7 more days to play something Bloodstained.    though on that day, I will look up to see whether all the characters have a means to be playable in all the stages, including the first stages, through some method.   

some speculate that after recruiting a character, they are "saved" and if a new playthrough is done, they already are selectable at the start.  though others speculate it might require beating the game first, or a button code or something.  and we still dont know if there is a password system or something within.

so I'll check info on that before deciding whether to purchase.  H1Z1 launches same day, so I will evaluate COTM before determining whether they dropped the ball on the replay value aspects and first stages accessibility of the other characters.  theres bound to be secrets they can add to the first stages that only Miriam and the others can access, so that would add more replay value incentive too.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on May 18, 2018, 12:07:28 AM
When you realize Curse of the Moon was the Dracula's Curse IGA was never allowed to make...
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 18, 2018, 01:54:44 AM
When you realize Curse of the Moon was the Dracula's Curse IGA was never allowed to make...

Exactly my thought when I saw the video.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 18, 2018, 04:22:51 AM
When you realize Curse of the Moon was the Dracula's Curse IGA was never allowed to make...

Priceless.. For everything else, there's Master(Alu)card.. *Read in Master Librarian's voice*
Title: Re: The first sign rises with the full moon.
Post by: knightmere on May 18, 2018, 07:30:23 AM
IGA always said in the past that Dracula’ Curse was his personal favorite of the classic games so Curse of The Moon paying homage to it seems quite fitting.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 18, 2018, 03:25:00 PM
well if its a worthy homage they'll make sure all characters can be playable in all stages through some easy to use method, which CV3 used a password system, but doesnt seem COTM has passwords.  so if it has a way to have all characters selectable in all stages on replays or fresh, it must be either button codes/and or unlocking them through progression, which then makes them selectable even in the first stages before they are recruited.

well think backers could get the game days before everyone else, so there could be info about the games secrets and stuff to determine what its got to offer in replay value.

also would be interesting to see if COTM's average length/amount of stages surpasses CV3's.
Title: Re: The first sign rises with the full moon.
Post by: XombieMike on May 18, 2018, 05:44:16 PM
I'm pretty pumped for CotM. Just a few more days!
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on May 19, 2018, 08:23:06 AM
is it a few more days yet?

Affinity, even if the option you want isn't available, you should get the game, and then have somebody come over to your house and play it until they unlock the other characters that you want, and you can then take it from there. 
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 19, 2018, 12:28:28 PM
5 more days until it's released!!!! :Floofs:
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 19, 2018, 04:49:54 PM
well if its a worthy homage they'll make sure all characters can be playable in all stages through some easy to use method, which CV3 used a password system, but doesnt seem COTM has passwords.  so if it has a way to have all characters selectable in all stages on replays or fresh, it must be either button codes/and or unlocking them through progression, which then makes them selectable even in the first stages before they are recruited.

I won't be getting the game unless they include a cheat code that let's me walk to the end of the game. Otherwise it's not fair...
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 19, 2018, 05:47:30 PM
is it a few more days yet?

Affinity, even if the option you want isn't available, you should get the game, and then have somebody come over to your house and play it until they unlock the other characters that you want, and you can then take it from there.

what?  my friends aren't gamers, and relatives that are, are out of state.

I'm also skeptical if I'll like the game's level designs.  who knows if it's shorter or longer than CV3.   who knows if the level design will be balanced and fair. too easy or too hard. 

and it is wasteful if the other 3 characters have no way to be playable in the previous stages on replays, even after being unlocked. 

there's still too many questions, and on principle, it's really Ritual of the Night that got me interested in the first place. 
no old school Castlevania clone is gonna hold interest as long.

you know it actually woulda been more interesting if they made it CV2 style, with day/night cycles, towns with townspeople, secrets, open world without being a metroidvania, etc.  while also having COTM's selection, but instead of character recruiting/swapping gimmick, you can simply pick any of the 4 at the start and go from there.

well anyways, Ill check videos and stuff and list of unlockables and cheats to see what it fully offers.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 19, 2018, 07:13:02 PM
I can't believe I had to wait nine years for a new classicvania, Castlevania Rebirth was in 2009....
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 20, 2018, 12:15:18 AM
I can't believe I had to wait nine years for a new classicvania, Castlevania Rebirth was in 2009....

Hahaha. At least there's something after 9 years. :)
I've waited far longer for FFXV and still waiting for KH3. Oh god....

@Affinity: I am bad at games but if I want to finish a game, I will try my best to get better. The reward after feels amazing.
But if I really suck, I'll watch youtube to learn how the good gamers beat the game. This is how you approach a game and not look at cheats in the first instance.
Plus, if you dislike the game, for whatever shit in it that you hate, please do not dump cold water on the fans who are gushing. Just keep quiet, or say your opinion but do not antagonize others by forcing them to accept your side. And don't buy the game. I've seen too much hate over at Final Fantasy, please do not bring it here too.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 20, 2018, 07:28:02 PM
hey if people like it, then that's their opinion.   I get harrassed, ridiculed and flame baited for praising CVHD here, so slap those people for doing what you dont wanna see here.

I just know Im not that hyper a fan of classicvanias (CV2 level design style formula,  is really the one that has the most potential to me, rivaling even IGAvania format).  like if even I'm tired of Double Dragon IV, despite how awesome the extra playable characters made it the greatest Double Dragon ever to me, I dunno how long COTM would hold interest.

from what I seen, COTM looks to be epic, and I read someone pointed out in a first stage, there is a secret that only another character can access, so it is seems all characters will be playable in all stages after they are unlocked it seems. so that #1 concern about the game seems to be addressed.

though yea, not sure how much I would like it.  well there's nothing to buy until like around August anyways, so $10 is no big deal, not sure. I'll check on its spectrum of unlockables and incentives post launch to get a better idea how enticing it is.   chances are I might play it anyways.   

COTM is a clever start to get more people confident in ROTN's release and hype in 2018.   it can make a decent appetizer.   ;D

yea COTM can help strengthen the ROTN hype and the Bloodstained brand can get even greater reception when ROTN releases. which can then become a dedicated franchise.
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on May 20, 2018, 07:40:44 PM
game's not even out yet and i'm hoping they'll be able to whip up another 8 bit game in 6 months haha.  what a fun franchise bloodstained could turn out to be. 
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 20, 2018, 11:04:57 PM
I get harrassed, ridiculed and flame baited for praising CVHD here, so slap those people for doing what you dont wanna see here.

When those things happen, don't respond to the haters. But you respond, and that's when shit starts.
I know you are a super feminist and want to say what you want and prove your point but sometimes your point is not quite on point and people hate that (I got this from your harassment on FFXV when it was first launched, and was raining on my fujoshi happiness, but whatever), so just don't respond and the issue quiets down on its own.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 21, 2018, 03:55:10 AM
(I got this from your harassment on FFXV when it was first launched, and was raining on my fujoshi happiness, but whatever)

Side/ Lighter note: I'm happy that one Dungeonite shares my undying love of XV. Gamer-gods bless you Shiroi :)
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 21, 2018, 05:04:27 PM
When those things happen, don't respond to the haters. But you respond, and that's when shit starts.
I know you are a super feminist and want to say what you want and prove your point but sometimes your point is not quite on point and people hate that (I got this from your harassment on FFXV when it was first launched, and was raining on my fujoshi happiness, but whatever), so just don't respond and the issue quiets down on its own.

the thing is, this forum doesn't even have adequate moderation.    people can attack, ridicule and disrespect and forum member, but getting their own medicine in defense, is not allowed?

 that isn't justified and just encourages punks to get away with being cyberbullies on the forum. such one sided abuse is uncalled for.  Im not sure what I said about FFXV in relation to someone liking the game, maybe they were offended by my criticisms towards the game and its blatant misogyny (the movie as well).  when the sexism and misogynistic exclusion of strong female leads in the story and game are good reasons to bash and criticize the game, whether someone is a feminist or not.    now if people mistaken that as personal attacks, that's their own mistake.  bashing a game, and bashing people that like it, are two different things.

 I'm very opinionated, but I sure dont carry resentment towards anyone over to new topics, but haters here sure like to have a grudge, prick, troll and harrass at anything a poster they dont like says afterwards, even if its on a completely different topic. 

Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 21, 2018, 06:11:21 PM

 that isn't justified and just encourages punks to get away with being cyberbullies on the forum. such one sided abuse is uncalled for.  Im not sure what I said about FFXV in relation to someone liking the game, maybe they were offended by my criticisms towards the game and its blatant misogyny (the movie as well).  when the sexism and misogynistic exclusion of strong female leads in the story and game are good reasons to bash and criticize the game, whether someone is a feminist or not.    now if people mistaken that as personal attacks, that's their own mistake.  bashing a game, and bashing people that like it, are two different things.


Bare in mind this is directed at your opinion of XV, not at yourself. The problem I have with XV = sexist opinion is threefold. One, the only stereotypical brute of the 4 main characters in the game is Gladio, there aren't 4 conans in the game rippling with muscle. Two, Luna had a very prominent role in the main story (and for a side character did Aranea to some extent). Three, for the last 6 years prior to FFXV, it was all about XIII, XIII-2 and XIII-3, all main console games that held down the franchise - whether people liked it or not - and featured 2 strong female lead roles.. Hell Serah was a stronger character than Noel was (and XIII-2 only had two playable characters for the most part).

You see, you're pointing out 'all things bad', but I never hear people in general state the opposite about the same franchises who have indeed catered to a multi-gendered audience with strong female protagonists. FF has done it for many years and it kept their franchise going. Castlevania did it with Sonia and Shanoa. Bloodstained has done it with Miriam as the lead protagonist. However, when one thing doesn't follow this trend, some people will still cry sexism and that's not right, because that sort of remark lacks context. However, don't feel obligated to comment - my intention is not to shift people's beliefs, though I will call people out if I don't believe their concerns or points are valid.

Note this part of the comment is directed to all Dungeonite and readers:
The point being if every game and piece of pop culture had a female lead, feminists would be content. However, this wouldn't be equality, because that would mean 50% of all lead roles should go to women and the other 50% should go to men. In my opinion, this is the issue with extremists and extremist opinions, their stance takes one example of anything and claim it's being prejudiced or biased or excluding a certain group of individuals... My opinion is that extremists actually want all the scales tipped their way, but they mask that opinion by playing the equality card, as if 'their faction' is somehow handicapped. I don't like this, it's grimy and underhanded to me, again, this is my opinion that nobody needs to justify. The difference with people like me is I have opinions, fucking strong ones at that, but the difference with me is that I don't make excuses for the opinions I have, I use logic, deduction and what is either fact or material. I don't worry about the absence of something and I look at what is. If I can appreciate that then I do, if I can't them I move on.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 21, 2018, 07:23:57 PM
A mod can remove comments upon request.
I'm not sure members can delete their own comments but if they could, it'd be on the upper right of your comment on a little thingie that says "Remove".  I think we disabled it so that it doesn't look like people ninja-edit-deleted wrongful comments (sort of a wall of shame).
Removed comments go to the Library Archives anyway.

Did you need a post deleted?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 21, 2018, 07:33:00 PM
@Jorge: I already removed his double post.

@affinity: FFXV was supposed to be a spinoff of FFXIII. 13 got the female lead (lightning) and 15 got the male lead (noctis). It just so happen that development hell delayed one game. Learn the circumstances that led to something, before bashing. Oh and for the movie, would Lena Headey agree to play a weak female?

@Zangetsu: Thanks for defending FFXV. I love it to bits. I have a lot of merch at home to prove it. Send me a PM if you have more questions on FFXV. I'm happy to gush over that game anytime.
Luna is strong. She's dying for god's sake that's why she looks weak. Why do some people need in your face explanations when the game explicitly connotes that though? Hmmm... to further clarify, Luna = Sara (CVLOI). She's not onscreen much but she's super important.

As for the feminist argument. True feminism is gender equality. Extremist Feminism is women is better than men. What do i like, true equality. Well, this is my opinion, don't bother replying to it.

Now back to the topic, there are several gaming publications excited for CotM. I hope another IGA interview surfaces. I swear hunting for IGA interviews is like looking for a needle in a haystack.
Little Iga stuff here, but a lot of IntiCreates insights.
https://www.usgamer.net/articles/bloodstained-curse-of-the-moon-could-be-best-modern-castlevania-game-bitsummit (https://www.usgamer.net/articles/bloodstained-curse-of-the-moon-could-be-best-modern-castlevania-game-bitsummit)

Whooooooot!
AND The PS4 Trophy List is out!!! Spoilers obviously. I'm reading it anyway.
https://www.exophase.com/game/bloodstained-curse-of-the-moon-psn/trophies/ (https://www.exophase.com/game/bloodstained-curse-of-the-moon-psn/trophies/)
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 21, 2018, 11:18:56 PM
Did you need a post deleted?

Thanks Jorge, I was on my phone and somehow got a double-post, but Shiroi removed it.

@Jorge: I already removed his double post.

Thank you Shiroi.

FFXV was supposed to be a spinoff of FFXIII. 13 got the female lead (lightning) and 15 got the male lead (noctis). It just so happen that development hell delayed one game. Learn the circumstances that led to something, before bashing. Oh and for the movie, would Lena Headey agree to play a weak female?

On top of all of this. The initial trailer had Lightning in the throne room of Valhalla (I think) speaking to "Divine Etro", the Goddess. (Please no spoiler-related comments as I'm still encroaching on the end of XIII-2)

@Zangetsu: Thanks for defending FFXV. I love it to bits. I have a lot of merch at home to prove it. Send me a PM if you have more questions on FFXV. I'm happy to gush over that game anytime.
Luna is strong. She's dying for god's sake that's why she looks weak. Why do some people need in your face explanations when the game explicitly connotes that though? Hmmm... to further clarify, Luna = Sara (CVLOI). She's not onscreen much but she's super important.

I do as well. Even though I've loved a lot of FF games, I have to say that I've never put as many hours as I have into FFXV.
Even though I disliked the Altissia part with Leviathan (the quests were great though), the cutscene with Luna saying goodbye to Noctis had me well up. Luna is basically the strong and pure qualities everyone wants to have embodied in one person in XV's universe.

As for the feminist argument. True feminism is gender equality. Extremist Feminism is women is better than men. What do i like, true equality.

Thank you.. Someone gets it.

Now back to the topic, there are several gaming publications excited for CotM.

I'm getting this on day one, hopefully the Australian e-shop doesn't suck and gets it straight away.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 22, 2018, 03:26:11 AM
@zangetsu: Aussies get PSN updates first, then Asia, Europe and US (based on my experience stalking reddit for FFXV updates). I'm sure it will be the same for all, unless they decide to open it on all regions at once.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 22, 2018, 04:01:57 AM
@zangetsu: Aussies get PSN updates first, then Asia, Europe and US (based on my experience stalking reddit for FFXV updates). I'm sure it will be the same for all, unless they decide to open it on all regions at once.

Cool, I'm undecided whether to go Switch though. I've got my smart tv hooked up to it and the portability is a nice option.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 22, 2018, 09:52:04 AM
@Jorge: I already removed her double post.

fixed that for you. obviously you dont like me and want to get on my nerves.

anyways since Friday the 13th the game surprisingly is adding its engine update, adding new content, playable counselor and more this thurs, I'm changing my plans of withholding renewing PS+ until August (which is when the rumored Rinoa might be playable in Dissidia NT) , to the 24th of May, which I think is when COTM releases, so Im in no rush to play COTM.    I got H1Z1 and F13th to play ,  so inbetween that stuff I'll check up on COTM videos and what it offers.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 23, 2018, 03:12:15 PM
I just seen a full japanese playthrough of  Bloodstained COTM.  skimmed through most of it, think saw every boss, though must say they really crafted a retro masterpiece with its overall gameplay and level design and boss fight designs as well!   would be amazing if those enemies and bosses are carried over to ROTN, though I think some or most might be COTM exclusive.  though even if they carried them all over, its possible they wouldnt even fill half of the bestiary and boss fights ROTN could have, so there would still be more new than familiar things found in ROTN, having the largest castle ever and all and developed much longer.  ;D
plus COTM fans would like to see their favorite COTM enemies and bosses in 3D.

well Im considering getting a PSN card to get it, though still gonna research further.
Title: Re: The first sign rises with the full moon.
Post by: Zargon on May 23, 2018, 04:32:31 PM
I just seen a full japanese playthrough of  Bloodstained COTM.  skimmed through most of it, think saw every boss, though must say they really crafted a retro masterpiece with its overall gameplay and level design and boss fight designs as well!   would be amazing if those enemies and bosses are carried over to ROTN, though I think some or most might be COTM exclusive.  though even if they carried them all over, its possible they wouldnt even fill half of the bestiary and boss fights ROTN could have, so there would still be more new than familiar things found in ROTN, having the largest castle ever and all and developed much longer.  ;D
plus COTM fans would like to see their favorite COTM enemies and bosses in 3D.

well Im considering getting a PSN card to get it, though still gonna research further.

Yeah its up on the japanese switch e-shop apparently. How many levels are there?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 23, 2018, 05:33:58 PM
Yeah its up on the japanese switch e-shop apparently. How many levels are there?

8 levels based on the PS4 trophy list.
https://psnprofiles.com/trophies/7666-bloodstained-curse-of-the-moon (https://psnprofiles.com/trophies/7666-bloodstained-curse-of-the-moon)

Boss list for those who want to see.
http://curseofthemoon.com/en/boss/ (http://curseofthemoon.com/en/boss/)
Title: Re: The first sign rises with the full moon.
Post by: SecretWeapon on May 23, 2018, 05:57:34 PM
http://curseofthemoon.com/en/boss/ (http://curseofthemoon.com/en/boss/)

boss bestiary
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on May 23, 2018, 06:34:51 PM
I just seen a full japanese playthrough of  Bloodstained COTM.  skimmed through most of it, think saw every boss, though must say they really crafted a retro masterpiece with its overall gameplay and level design and boss fight designs as well!   would be amazing if those enemies and bosses are carried over to ROTN, though I think some or most might be COTM exclusive.  though even if they carried them all over, its possible they wouldnt even fill half of the bestiary and boss fights ROTN could have, so there would still be more new than familiar things found in ROTN, having the largest castle ever and all and developed much longer.  ;D
plus COTM fans would like to see their favorite COTM enemies and bosses in 3D.

well Im considering getting a PSN card to get it, though still gonna research further.
One thing we know for sure is that the Vepar boss in RotN doesn't appear in CotM as a boss. So, I'm interested which bosses carry over (like Bloodless) and what completely new bosses we'll see in RotN.
Title: Re: The first sign rises with the full moon.
Post by: knightmere on May 23, 2018, 08:00:45 PM
Temporary steam keys are now available for curse of the moon if you are a backer. Check your survey page. Apparently something got fucked up and backers will receive their console code sometime before June 8th. I beat the first two levels and the game seems really good so far if you enjoy classicvania as I do.
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 23, 2018, 08:09:03 PM
ah well backers still get it for free, its messed up they gotta wait, but thats the thing with codes like that, its very complex thing thats easy to mess up, especially considering they have to get codes from different companies and platforms, that takes a lot of organizing to do right.

anyways, it would be so messed up if IGA changes Bloodless's appearance in Ritual of the Night.  she better not look like her COTM version.

I would be so livid if they change Bloodless's appearance in ROTN.  she already looks literally perfect, a perfect balance of monster and beautiful woman.  I wouldn't want her to look like her COTM version, which is fine for that game, but in ROTN,  her design in the demo already matches grotesque erotica

IGA better not be concerned that ROTN Bloodless may be going "too far".   in a wiki, there was an interview that states IGA is considering changing her appearance, that would be so messed up, there's few ways she can look better, and countless ways she can look bad or less than how she is presented now.  If she's playable in ROTN she could be my favorite playable character, though I would guess only Boss Revenge mode would have her playable, but that's still better than what 99.9% Castlevania bosses get.   

usually when people tweak perfection, they look worse than their original version (just listen to how bad Liquid Snake sounds in the MGS1 remake, twin snakes, compared to the original Cam Clarke lines in the original MGS1, and both games have the same VA, but the 2nd attempt at the character really lacked the perfect performance and scripting of the original).

Bathin is so epic!   That boss should be in ROTN.   COTM Bathin COTM final boss and ROTN Bloodless are the greatest bosses seen currently overall.

itll be very interesting how the COTM bestiary that is included in ROTN, will look in 3D and stuff. 
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on May 23, 2018, 10:36:28 PM
I'm enjoying the retro coolness. As awesome as every product that has IGA credited as on it.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on May 23, 2018, 10:39:39 PM
Quick question, I've just selected my platform for the retro game... but it's behind deadline (work and lacking of checking every update), what happens?
Title: Re: The first sign rises with the full moon.
Post by: PFG9000 on May 23, 2018, 11:07:15 PM
My first impressions aren't great, although most of the problems have to do with playing on PC instead of console.  The keyboard controls are awful, although they are configurable.  I don't have a great controller to use with my PC because I never play games on PC.

My only real complaint aside from the platform is the soundtrack.  It's 100% Shovel Knight, and 0% Castlevania.  To be fair, I've only played the first stage, and I have to keep reminding myself this isn't actually Castlevania.  But when Inti Creates's goal was clearly to make a notCV3, would it have killed them to use something similar to the NES's soundchip?

Eh, there's a ton of game left ahead of me.  I'll probably wait til I get my console code before playing more of it, but I'm sure I'll end up enjoying the game overall. 
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 24, 2018, 02:41:04 AM
Boss list for those who want to see.
http://curseofthemoon.com/en/boss/ (http://curseofthemoon.com/en/boss/)

Avert your eyes children, they may take on other forms... XD
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 24, 2018, 03:19:20 AM
Avert your eyes children, they may take on other forms... XD

LOL!

Oh, kickstarter explanation on the code delays.
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2195160 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2195160)
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 24, 2018, 05:51:59 AM
But when Inti Creates's goal was clearly to make a notCV3, would it have killed them to use something similar to the NES's soundchip?

They are actually mimicking how CVIII sounded, music-wise... Just not the American version of it.
Title: Re: The first sign rises with the full moon.
Post by: crisis on May 24, 2018, 07:41:57 AM
Not gonna lie, a part of me wishes that they would just do their own thing instead of mimicking CV3 down to the T. There’s nothing truly “unique” going on there
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 24, 2018, 08:54:24 AM
I feel the same, I will love to see shin by its own and not because its a Castlevania Clone (saying this in a good way) but still I can see why they make that, people wanted a Castlevania 3 for years so this is the answer.
 Something I dont like it, I didnt play it but saw a friend and I wasnt sure because he play a little until the second area its why you choose the characters like that, L and R and cycle, I will love something like the transformation of Alucard so L for Zangtsu, R for Miriam and the L2 and R2 for the other characters, I know that for reach the character in the other way you just have to press 2 times the button and it will be no differences but for me at least I can do a difference (I think :3 ), amm only nitnitpicking, im in any way trying to say its bad, its a good game.

 Oh I dont like the boss music :v
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 24, 2018, 10:46:53 AM
the secret true ultimate final boss is AMAZIIIIIIIIIIIING!!    :o OH MY WAFFLES!!!!!!!  they really exceeded expectations with boss design and mechanics.

that level of ingenuity you dont even find in some of the most ambitious RPGs!!!!!!!!   and from Castlevania standpoint, its nothing short of innovative, revolutionary and MINDBLOWING boss fight design!!!!!!!!

now I can confirm Bloodstained COTM blows away CVIII and then some.  what an outstanding retro masterpiece!!!!!

and that secret ending. LOOOOOOOOOOOOOOOOL   nooo they didnt.   ;D  wow people that see that are gonna have nostalgia go through the roof.

this really is incredible.   didnt think ini creates had such talent within COTM planning and designing.

this makes anticipation for Ritual of the Night even greater!!!!!!!!

Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on May 24, 2018, 11:15:17 AM
The game came to the EU eShop and I instantly bought it on my Switch.

It ... is ... AMAZING!!!

We MUST support such releases! This is what a Castlevania retro game should look like in 2018!
Title: Re: The first sign rises with the full moon.
Post by: RichterB on May 24, 2018, 11:35:56 AM
Quick question, I've just selected my platform for the retro game... but it's behind deadline (work and lacking of checking every update), what happens?

I thought I read that if you don't select your platform in time you get defaulted to the Steam version. However, given that there was a delay in the codes, this may be altered. If you were able to still select it (i.e. it wasn't locked), there may have been an unspoken grace period. You might be able to direct this question to orders[at]fangamer.com. (Replace at with @, obviously)
Title: Re: The first sign rises with the full moon.
Post by: VladOfWallachia on May 24, 2018, 01:23:05 PM
Finished the first three levels, really enjoying it so far. Hopefully I'll have time to finish it later tonight.
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on May 24, 2018, 03:58:54 PM
Cleared normal mode. What an ingenious way to encourage a second playthrough. It'll probably remind you of
(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on May 24, 2018, 05:39:21 PM
Whoa. Hearts actually heal you now.

Finally, a Castlevania game that actually makes sense. And it's technically not a Castlevania game.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 24, 2018, 07:18:28 PM
I got my digital Steam copy.
The game crashed (abrupt quit) on me somewhat late in the game.
Almost as if it didn't want me to finish it.  It was after the bathtub boss.
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on May 24, 2018, 07:53:16 PM
:o OH MY WAFFLES!!!!!!! 
Love this phrase haha.
Title: Re: The first sign rises with the full moon.
Post by: VladOfWallachia on May 24, 2018, 09:35:25 PM
The game continues to grow on me. I had high expectations but it’s still much better than I imagined.

Also, does anyone else think the vampire is by far the best character?

On a side note, I made the game crash by immediately turning into a bat after switching characters. Not sure if something I did was the cause or something with the level (8)
Title: Re: The first sign rises with the full moon.
Post by: Aridale on May 24, 2018, 10:05:52 PM
I just beat it on normal mode in about an hour. Miriam is by far my fav character. I went back and started a new game on the next mode and beat the first stage then quit for the night. Overall Im damn impressed! They did a great job all around. No crashes or anything odd with my playthru on steam. I did get started a little later than some of you guys that have already posted and my game version is 1.1
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on May 24, 2018, 10:16:30 PM
Not gonna lie, a part of me wishes that they would just do their own thing instead of mimicking CV3 down to the T. There’s nothing truly “unique” going on there
When did you ever fight a train in CV3?
Title: Re: The first sign rises with the full moon.
Post by: X on May 24, 2018, 11:12:12 PM
Never had any crashes. Maybe that's cause I downloaded it for play on the Switch instead of steam, who knows. I enjoyed it and it felt like they combined CV with just a small touch of Mega man. Miriam is also a fav. Mainly because of the whip. Once RotN is released then I can see where the 8-bit prequel left off  :)
Title: Re: The first sign rises with the full moon.
Post by: FanOfDracula on May 25, 2018, 12:44:15 AM
I really liked the whole game, it's great, is fantastic and is a great adventure,and the characters wow! but only one thing did not convince me, almost all the bosses seemed to have come out of megaman x, in the battles I felt that I was playing megaman x with a character from castlevania, and That seemed strange to me, I do not say that is bad, only that from my perspective I do not like so much, I think they could have done something more more monster castlevania style, I guess it is also because of the developers have already many make other games with megaman style... I think is that study, I'm not sure.
and miriam is the best!
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 25, 2018, 12:51:32 AM
Game crashed on me back in Stage 1 when I was in fullscreen. I alt-tabbed out to check a message, and when I alt-tabbed back in, the screen froze permanently, even though I could still control the game. I had to force-reset my computer since I couldn't get any window to appear on top of it anymore, not even the task manager.

I've been playing in windowed mode since and it's been running fine.

That being said, anyone got any tips for the damn Stage 5 boss?

(click to show/hide)

My other thoughts on it?
-Despite having the retro aesthetic, the game manages to look REALLY nice.
-The music is fantastic, just like I was hoping it would be.
-I'm really surprised at how well Gebel plays. Considering he was the Alucard of the group, I was really expecting him to suck, but he's a LOT of fun. All four characters are really fun to play as and I'm hoping that you can restart the game with all four of them, cuz I want to do what I did in Castlevania 3 and do solo runs as each character. Though an Alfred-solo run is gonna be a fuckin' trial.

EDIT: Also, hey guys. Long time no talk. I've been lurking, even though I haven't posted in a really long while.

EDIT 2:
(click to show/hide)

EDIT 3: Never mind I beat it. I didn't realize you can spam subweapons. I did that with Alfred and absolutely destroyed the boss.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 25, 2018, 02:11:02 AM
Welcome back Claimh!

hehehe this portrait
https://i.redditmedia.com/ifWehaYbSoLDd07a1YASrxNNgTKIcbq9MEpQOnod8fY.jpg?s=2fa927fafc51fb1d7016e508ae5b565d
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on May 25, 2018, 02:36:19 AM
My only opinion about this game, Curse of the Moon, is Boss Rush Mode.

It's unfair, unforgiving as hell

have some mercy pls? Like starting with full extend HP? This thing really forgot the word RUSH of Boss Rush like more than 300,000 miles away from it
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on May 25, 2018, 02:42:36 AM
My only opinion about this game, Curse of the Moon, is Boss Rush Mode.

It's stupidly unfair

have some mercy pls? Like starting with full extend HP? This thing really forgot the word RUSH of Boss Rush like more than 300,000 miles away from it
Are you talking about the main game?
Have you tried Casual mode?
I can't finish any of the classicvanias but I am yet to die in this game in Casual mode. It is designed so well to give the weaker players the opportunity to see the whole game.
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on May 25, 2018, 02:44:38 AM
Are you talking about the main game?
Have you tried Casual mode?
I can't finish any of the classicvanias but I am yet to die in this game in Casual mode. It is designed so well to give the weaker players the opportunity to see the whole game.

I'm talking about Boss Rush Mode, not the main game
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 25, 2018, 03:20:35 AM
Welcome back Claimh!

Ayyyy, thanks <3
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 25, 2018, 04:24:40 AM
I’m going to be probably the unpopular opinion here, but I’m sadly disappointed in Curse of the Moon. It’s level design feels unfinished and unpolished in spots and I didnt find a single bit of music to be at all memorable. There are parts where it felt solid and polished, and then about 70% of the game felt like it was still in testing. The bosses were incredibly repetitive and not at all threatening. Some of the enemy “AI” was just downright lazy too.

The branching paths are great though. But it’s just not what I expected based on the trailer.
Title: Re: The first sign rises with the full moon.
Post by: VladOfWallachia on May 25, 2018, 08:39:18 AM
Quote
Never had any crashes. Maybe that's cause I downloaded it for play on the Switch instead of steam, who knows.
I got the Switch version as well and managed to crash it. I haven't been able to reproduce that bug though.

Quote
I didnt find a single bit of music to be at all memorable
This is probably the main thing I think Castlevania 3 still does way better. I am a bit underwhelmed by the music but its not bad,

Finished the game last night and played through the first level on Nightmare. By the time I reached level 1 boss, both (sorry, don't know their names) vampire and belmont girl had died, leaving me with wizard. I swear I must have smacked the boss with my wizard stick like a million times and he wouldn't go down. I decided to just kill myself and come back with vampire to spam bats and use belmont girl's three knife attack as well. That made short work of him.

It's Friday, so hopefully i can get through nightmare later this evening.

Also, CotM > C3.
Title: Re: The first sign rises with the full moon.
Post by: FanOfDracula on May 25, 2018, 09:32:44 AM
I agree with piscesdreams, the game has many details
Title: Re: The first sign rises with the full moon.
Post by: X on May 25, 2018, 10:03:30 AM
Quote
Welcome back Claimh!

hehehe this portrait
https://i.redditmedia.com/ifWehaYbSoLDd07a1YASrxNNgTKIcbq9MEpQOnod8fY.jpg?s=2fa927fafc51fb1d7016e508ae5b565d

As soon as I came to the first portrait in the game I knew what was going to happen to me...and it did  :P  The second time I was more prepared and used Gebel's Simon-based SCV4 angle attack to stop it. I can agree with piscesdreams about some of the aspects of the game. I did feel unpolished in some areas, like they were in a hurry to get this out into the market. I hope they don't do that with RotN. But overall playing the game was a nice throwback to CV. Something we many never experience again unless Konami get's back on the horse.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 25, 2018, 11:18:05 AM
This might as well be Castlevania 5, I love it! Can't believe this was only announced 2 weeks ago too, definitely one of the nicest surprises of the year.

My only complaint is the lack of Boss HP meter during Boss Battles, it would help a ton if I knew how much damage I actually was doing to the bosses.

IGA and Inticreates made a damn fine Classicvania! :D I hope they work on a 16/32 bit sequel....
Title: Re: The first sign rises with the full moon.
Post by: aensland on May 25, 2018, 11:37:08 AM
Let Yamane and Yamada do the whole soundtrack, what a mess

Otherwise 9/10 game, sometimes it felt more like ninja gaiden or mega man than castlevania, but this isn't castlevania so whatever.
I wish the bosses weren't that telegraphed, the twin dragons and the library boss are the worst offenders.

Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 25, 2018, 01:56:34 PM
Who's the composer? I actually liked stage 5's theme.
Title: Re: The first sign rises with the full moon.
Post by: aensland on May 25, 2018, 02:20:38 PM
Who's the composer? I actually liked stage 5's theme.
Stage 5 is Voyage of Promise from Michiru Yamane.

(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on May 26, 2018, 10:40:03 AM
Guys I thought Castlevania is dead. But it is not. It is just like Dracula. It reincarnated into Bloodstained.

I want more and more games of Bloodstained in the future.

Curse of the Moon is a hit. If Ritual of the Night is as promised then we could get:

Aria of Dissonance
Zangetsu's Quest
Order of the Shardbinders
Stainglass of Ruin

And more titles created from combinations from previous CV titles :D :D :D

Seriously I am still blown away of how such a small game is SO good!
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 26, 2018, 11:02:32 AM
I’m going to be probably the unpopular opinion here, but I’m sadly disappointed in Curse of the Moon. It’s level design feels unfinished and unpolished in spots and I didnt find a single bit of music to be at all memorable. There are parts where it felt solid and polished, and then about 70% of the game felt like it was still in testing. The bosses were incredibly repetitive and not at all threatening. Some of the enemy “AI” was just downright lazy too.

 I was thinking you will like it, really this was weird to read coming from you XD.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 26, 2018, 11:36:38 AM
I finished Nightmare mode last night, that was such a cool final boss! :o

Working on both Zangetsu only runs now, so far it's incredibly difficult.
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on May 26, 2018, 07:39:30 PM
How many endings are there? So far I've got:

(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on May 26, 2018, 09:29:53 PM
How many endings are there? So far I've got:

(click to show/hide)


(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on May 26, 2018, 10:19:30 PM
How many endings are there? So far I've got:

(click to show/hide)

Uh there's something wrong here. Here's how it went for me:

(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: PFG9000 on May 26, 2018, 10:32:48 PM
My first impressions aren't great, although most of the problems have to do with playing on PC instead of console.  The keyboard controls are awful, although they are configurable.  I don't have a great controller to use with my PC because I never play games on PC.

My only real complaint aside from the platform is the soundtrack.  It's 100% Shovel Knight, and 0% Castlevania.  To be fair, I've only played the first stage, and I have to keep reminding myself this isn't actually Castlevania.  But when Inti Creates's goal was clearly to make a notCV3, would it have killed them to use something similar to the NES's soundchip?

Eh, there's a ton of game left ahead of me.  I'll probably wait til I get my console code before playing more of it, but I'm sure I'll end up enjoying the game overall.

Sorry for quoting myself, but I just wanted to say I've played the game with a proper controller now, and I'm enjoying it.  I played up to level 6 I think, and I'm leaving the rest for later.  I still don't care much for the soundtrack, except the obvious Michiru Yamane BGM for level 5 - and even that is really similar to Michiru's past compositions (the songs from The Pinnacle in Dawn of Sorrow, and the Forest of Doom in Portrait of Ruin, especially).  I actually don't care much for the Lives mechanic, where you don't lose a life until you've lost all four characters.  If you switch to a new character when your life gets low, then you end up with essentially three extra slim chances of survival each time you die.  I'd rather respawn with all four characters at maximum health each time, at the cost of one life point.  This just seems drawn out, although technically it's easier than what I'm suggesting.

What I really wanted to say is that the game is quite good, now that I've played it with proper controls.  I can't hold the keyboard controls and the download code flub against the game itself, after all.  If the soundtrack was as good as that of CV3, I might have to rank this game the higher of the two.  At the very least it would be comparable.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 27, 2018, 12:03:57 AM
Does anyone else feel that Stage 6 is just poorly designed? Or is that just me?

EDIT: I really hate the fact that if you lose a character you have to restart an entire boss fight, even if you haven't lost a life. It's especially annoying in the Stage 8 boss. I know it's done to encourage you to switch your character, but in these boss fights where all of my deaths have been due to me getting pushed off the stage, it's literally out of my control to switch my character.

EDIT 2: I should remark that, at the very least, I'd like it if when you have to retry during the same life, it doesn't play the boss introduction cutscenes EVERY SINGLE TIME you repeat the boss. It gets so old after a while.
Title: Re: The first sign rises with the full moon.
Post by: Jop on May 27, 2018, 02:05:10 AM
my best run so far :´v

(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 27, 2018, 02:14:59 AM
So I just finished my first runthrough. Questions about the endings.

(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on May 27, 2018, 02:54:55 AM
I decided to buy CuOTM for the Switch, can't wait to play it  ;D
Title: Re: The first sign rises with the full moon.
Post by: knightmere on May 27, 2018, 04:34:15 PM
Still waiting on my Switch and X1 backer codes. I had enough eshop credit so I grabbed the 3DS version and beat normal mode yesterday.
Title: Re: The first sign rises with the full moon.
Post by: thernz on May 27, 2018, 06:20:02 PM
really like the nods to the previous games like the _____ in the _____ like in castlevania: ____ __ _____!

but this actually perked my mood up for Bigstained, because this had a lot of nice fresh design ideas that I'm hoping that the similar happens in Mainstained.
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on May 27, 2018, 07:42:36 PM
https://www.fanfiction.net/s/12950196/1/Angels-with-Filthy-Souls (https://www.fanfiction.net/s/12950196/1/Angels-with-Filthy-Souls)

1. How did I do for my first shot?

2. Do you think IGA is still actually floating around in this thread so he can read this?
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on May 28, 2018, 02:49:39 AM
Uh there's something wrong here. Here's how it went for me:

(click to show/hide)

(click to show/hide)


In any case, all the endings are here:

(click to show/hide)

Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 28, 2018, 05:54:48 AM
https://www.fanfiction.net/s/12950196/1/Angels-with-Filthy-Souls (https://www.fanfiction.net/s/12950196/1/Angels-with-Filthy-Souls)

1. How did I do for my first shot?

2. Do you think IGA is still actually floating around in this thread so he can read this?

You know, at this point Bloodstained might deserve a section of FFn of its own. How would we go about getting an official subcategory for Bloodstained on there?
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on May 28, 2018, 06:10:16 AM
Hi I figured out some extra secrets about the game and wanna share you

(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: affinity on May 28, 2018, 09:43:46 AM
well not sure how they will reveal ROTN stuff at E3 without spoilings things.  lol COTM spoiled most of the bosses before the game even came out

well ROTN could have lots of surprises and like double the bosses or greater.
Title: Re: The first sign rises with the full moon.
Post by: X on May 28, 2018, 09:46:46 AM
Are the bosses of COTM the same for ROTN or will there be an entirely new cast?
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on May 28, 2018, 10:55:42 AM
So I just finished my first runthrough. Questions about the endings.

(click to show/hide)

What are the context of these? Was Zangetsu really just DoS Soma Cruz all along?
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on May 28, 2018, 03:28:51 PM
I was thinking you will like it, really this was weird to read coming from you XD.

I was thinking I would too, and I'm not saying I don't like it - I just think it fell short in a few areas along with a couple wtf level design decisions.  I'd say it's slightly above average but that's as far as I'd go.  Hopefully RotN turns out to be much better, which I think it will.
Title: Re: The first sign rises with the full moon.
Post by: aensland on May 28, 2018, 05:16:47 PM
Are the bosses of COTM the same for ROTN or will there be an entirely new cast?
Considering the stage 5 boss, it may be a new cast?
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 28, 2018, 05:56:14 PM
Finished Solo Zangetsu/sacrifice allies run and unlocked Ultimate mode, feels good to have Miriam back lol

Man Stage 5 and 7 as Zangetsu were insanely difficult...
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on May 28, 2018, 06:06:21 PM
Are the bosses of COTM the same for ROTN or will there be an entirely new cast?
I haven't played CotM (still waiting for my damned code), but if the bosses on the site are any concern, I don't see Vepar there, and that was the first boss we saw in RotN. I'm guessing we might see some carry over(Bloodless), while RotN will also have original bosses not found in CotM.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on May 29, 2018, 07:04:25 PM
I got the game on launch day for vita. I really love it! I've wanted a game like this for a long time and it's fantastic. Almost done with it.

There's only one critique I have. I can't help but feel like the music could've delivered more.

Michiru's work is great of course and it stands out big time. But I wish that she made the entire ost. Voyage of Promise is incredible.

From what I've heard of ROTN it's the same deal. 1 very strong composer and a bunch of other composers just trying to keep up with her.

I truly hope that Michiru does much more of the music for Bloodstained going forward if not all of it. I have a good idea why she wasn't able to for COTM and ROTN. But I can't help but express that feeling. For the sake of consistency and vision.

I have the utmost respect for Michiru and she has always been sweet to me. The only thing I want from these games is more from her.

There are too many cooks in the kitchen and only one of them is a Master chef. You can always taste it when you get served a dish from a sou chef.



Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 30, 2018, 07:44:07 AM
I really wish some of the ideas from this game could have made it into a CV3 reimagining.

Ending (Nightmare Mode):
(click to show/hide)


 
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 30, 2018, 08:46:42 AM
I really wish some of the ideas from this game could have made it into a CV3 reimagining.

Ending (Nightmare Mode):
(click to show/hide)

(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on May 30, 2018, 08:59:52 AM
Yes, I got that impression as well. However, I'm not sure why they're using such vague terminology like "spin-off" (which can be interpreted in multiple ways) instead of just saying straight up it doesn't have any storyline connenctions with Bloodstained. Oh well.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 30, 2018, 09:03:55 AM
I'm a little bummed it's not exactly a prequel anymore, either. I don't remember where, but I remember reading a long ass time ago that Zangetsu would be the main protagonist and I was pretty excited to learn some backstory of him. But Curse of the Moon has very limited characterization in it, and Zangetsu just boils down to

(click to show/hide)

That being said, we're supposed to be getting two other playable characters in Ritual of the Night, aren't we? I really hope Zangetsu is one of them.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 30, 2018, 11:15:06 AM
Got my ps4 code yesterday, gave it a run before i go for sleep, took me less than two hours to finish it on first run. A very nice game overall, but the music isn't close enough to castlevania spirit, other than that, it's a very solid game, only one complain from me, who came up with the idea on the final stage?
(click to show/hide)
It really was annoying.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on May 30, 2018, 12:37:03 PM
A little weird the first released game in the Bloodstained series isn't canon at all, but it's still amazing anyway.

Maybe they'll make a sequel or more Classicvanias in the series later, but keep them contained in their own "timeline" separate from the Metroidvanias?

Curse of the Moon is too good to be just considered a "spin off" in my opinion, but regardless of what they want to call it, I know I absolutely love it for what it is.

Also, can we get an option for Curse of the Moon in the favorite/liked games list in our account profile?
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 30, 2018, 03:45:11 PM
Got my ps4 code yesterday, gave it a run before i go for sleep, took me less than two hours to finish it on first run. A very nice game overall, but the music isn't close enough to castlevania spirit, other than that, it's a very solid game, only one complain from me, who came up with the idea on the final stage?
(click to show/hide)
It really was annoying.
I really feel like the game's quality drops off in the final few stages. Which is unfortunate cuz the game leading up to it is so good.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 30, 2018, 06:33:51 PM
I'll load my PS4 code next week. Then give this game a spin.
Title: Re: The first sign rises with the full moon.
Post by: Inccubus on May 31, 2018, 01:59:28 AM
Just got it on pc today.
I only played it briefly, but what I played was deliciously classicvania.
I hope they make more of these, too.
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on June 01, 2018, 05:27:53 AM
And I got the long awaited Kickstarter PS Vita code today and unlocked all PSN trophies. The PS Vita rendition is as awesome as on the superior PC-Steam hardware, there're some minor Fps drops in the first vertical "auto" scroll scene in Stage 8 with those worm things involving, which is the thing i didn't notice it was in PC-Steam version, but they are not significantly dangerous threat for the overall fluent and crisp retrospective adventure.
At this point I must admit that I love this game, and can't wait Ritual of the Night!
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 02, 2018, 02:13:30 AM
2nd demo coming on da 21st of june!!!!!!

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2196639 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2196639)
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 02, 2018, 03:16:16 PM
2nd demo coming on da 21st of june!!!!!!

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2196639 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2196639)

wow so its the ship through the village and entrance of the castle.  can be another clever marketing boost before the full game releases.

Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on June 02, 2018, 06:27:30 PM
You know those hyper catgirl-looking enemies that try to meteor crash into you as soon as you aggro them and rub their butts afterwards?

What if I turned Miriam into one of those?
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 02, 2018, 08:13:02 PM
You know those hyper catgirl-looking enemies that try to meteor crash into you as soon as you aggro them and rub their butts afterwards?

What if I turned Miriam into one of those?

come to think of it, it would be interesting if Miriam can get abilities that transforms her into different things, just like Shanoa could turn into a werebat and stuff.

there's projectile abilities, familiars, transformations would be cool too.   haha, that would be interesting if Miriam could transform into Bloodless. PC gamers could easily make her into a playable skin, and they are around the same height.

the castle must be massive though, it could be interesting how the next demo could present the village's scale, and what is between the village and the castle entrance.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 03, 2018, 12:21:41 AM
And I got the long awaited Kickstarter PS Vita code today and unlocked all PSN trophies. The PS Vita rendition is as awesome as on the superior PC-Steam hardware, there're some minor Fps drops in the first vertical "auto" scroll scene in Stage 8 with those worm things involving, which is the thing i didn't notice it was in PC-Steam version, but they are not significantly dangerous threat for the overall fluent and crisp retrospective adventure.
At this point I must admit that I love this game, and can't wait Ritual of the Night!
Playing it on GPD Win, I'd argue it makes a better handheld game, then again... *Whispers* Retro games don't work on modern TV's because those weren't meant to be played on huge screens /whisper
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 03, 2018, 11:43:54 AM
videogames are universal, they can be playable on any size screen. just as console games can be ported to portable, so can portables be brought to console.

Pokemon games weren't "meant" to be played on huge screens/consoles, yet the upcoming Let's Go shows that the genre and concept and game format is perfectly compatible for console play as well, even without needing trading/PVP aspects.

sure the series is based on pocket monster collecting, but limiting a series to portable just based on that, is really closed minded on the devs.

even retro gaming standard on console, and look and play better on large TV screens (they dont even have to be huge, even a 32" TV is decent.  heck a 13" TV is better than a portable screen).

so yea 2D or 3D, all games can be played on huge screen/console too. consoles and developers sure dont pick platforms like PS4 for nothing.
even indie devs pick console over portable.

portable is more of a last resort gaming method, or if people are in a living condition where they dont have their own TV and travel too often.

but overall, even most portable gamers only game at home. might as well play on console.  plus TVs are healthier on the eyes than portable screens.

even a veteran developer like Tabata, who chose PSP for FF Type 0, admitted in an interview his eyes has worsened that he was literally compelled to bring FF Type 0 HD to console/TV.  he didnt directly blame portable gaming, but its apparent.  just like how people that cough and have smoker symptoms may never blame smoking for their condition, it still is connected. 

 portable gaming worsens eyesight faster than monitors and TVs, even in well lit locations.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 03, 2018, 06:14:17 PM
Well in that case I guess we're all screwed because everyone spends portions of the day staring at their smart phones which have the same size screens as portable consoles.

Title: Re: The first sign rises with the full moon.
Post by: X on June 04, 2018, 12:12:44 AM
^^^
DUN-DUN-DUUUN!!
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 04, 2018, 01:25:03 AM
^^^
DUN-DUN-DUUUN!!

I picture this being yelled by Peter Griffin...  :P
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on June 04, 2018, 07:40:28 AM
Hey they brought back the Painting That Consumes You from Rondo.
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 04, 2018, 01:09:51 PM
Well in that case I guess we're all screwed because everyone spends portions of the day staring at their smart phones which have the same size screens as portable consoles.

only in Japan.  well ok maybe the new gens in the west do that too (I dont really see teen starting at their phones often in public, especially in more crime ridden cities, having a smartphone out is asking to get mugged. )
but still when it comes to gaming, millions upon millions more worldwide game on HDTVs or monitors

smartphones are bad for the eyes too, there's already cases of people having been affected with direct cause to portable screen use. of course its more likely with people addicted to using portables for hours and hours, but the damage is still real and serious eyes health risk the more portable is used.
Title: Re: The first sign rises with the full moon.
Post by: Guy Belmont on June 04, 2018, 07:35:10 PM
Playing it on GPD Win, I'd argue it makes a better handheld game, then again... *Whispers* Retro games don't work on modern TV's because those weren't meant to be played on huge screens /whisper
Disagree 110% (this means I could back track 10% and still disagree 100%)
 As it looks just fine on my telly, no probs. I really feel as long as it plays well and looks good its A Ok.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 04, 2018, 08:51:57 PM
See this article: http://www.bbc.co.uk/newsbeat/article/26780069/smartphone-overuse-may-damage-eyes-say-opticians (http://www.bbc.co.uk/newsbeat/article/26780069/smartphone-overuse-may-damage-eyes-say-opticians)
Highlighting smartphone usage as bad, but people sometimes forget this opening passage.
Quote
They are warning overuse from phones and other devices like computers, tablets, and flat screen TVs can lead to long-term damage.

We're all screwed. LOL



Oh by the way, who has or can direct me to the sprite sheets of B:CotM? I'm thinking of stitching something, maybe.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 04, 2018, 09:16:04 PM
Man I grew up in the late 80's and 90's lol. Original game boy, game gear.

I used to walk around my town at night wearing and playing a Tiger R-Zone. If you don't know what that is have a look.

https://en.m.wikipedia.org/wiki/R-Zone

It's miraculous that I can see it all. And it's no wonder that my R-Zone eye is still ineligible for Lasik.

Displays are so much easier on the eyes in general now.

There is no major risk in playing games on a handheld than there is dinking on a phone all day.

And if you live somewhere were pulling out a phone gets you mugged, that's a completely separate set of risks.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 07, 2018, 06:00:30 PM
Tried to input the code for the Asia PS4. It doesn't work. Googled the reason and tadaa...
*Whoever Mohd is, thanks for the screenshot.

(https://i.imgur.com/1GtuTfh.png)

ARGHHHHH!!!!!!
It won't be available in the "ASIA" region, dammit.
I'm not making a secondary account. My friend's PS4 got damaged because of that and I'm not risking it.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 07, 2018, 10:06:14 PM
Shit, I'm really sorry, Shiroi Koumori. Like I've been saying everywhere, Inti really screwed us over. They've put sooooo much pressure on Fangamer because they've been so tardy releasing the code. Do you have a Paypal account you could get a refund for? Or do you have a Steam account you could use to play the game?
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 08, 2018, 12:23:24 AM
@Gunlord: Dengo is the one handling my account. I already told him that I have a NA 3DS account, maybe Inti can just give another code for that. How much storage (I forgot how the 3ds calls its storage) does the game occupy?

How on earth could they forget that there are so many regions in the gaming world? Sheesh.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 08, 2018, 07:32:09 AM
@Gunlord: Dengo is the one handling my account. I already told him that I have a NA 3DS account, maybe Inti can just give another code for that. How much storage (I forgot how the 3ds calls its storage) does the game occupy?

How on earth could they forget that there are so many regions in the gaming world? Sheesh.

That sucks, sorry, really unprofessional.

Also didn't know a second account could wreck a ps4. :/
Title: Re: The first sign rises with the full moon.
Post by: X on June 08, 2018, 09:58:00 AM
Quote
How much storage (I forgot how the 3ds calls its storage) does the game occupy?

Around 40 megabites it said when I downloaded it on the Switch.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on June 08, 2018, 01:10:53 PM
I'm not making a secondary account. My friend's PS4 got damaged because of that and I'm not risking it.

First time i heard this one....i have two accounts since my ps3 from 2008 until now on my ps4 and never had any problems. I have one pal account for downloading the extras from the store and one us account as my main, even though i'm from Greece :P
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 09, 2018, 05:13:07 PM
LOL gotta say, after watching Code Vein release date trailer today (its been out weeks ago),
 Bloodstained ROTN sure better not release trailers like that, it felt like they spoiled like 70% of the story, lololol.

well Im sure they wont spoil too much in their marketing push towards release date.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 14, 2018, 12:44:47 PM


Brand new gameplay.

(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on June 14, 2018, 03:06:14 PM
I realize it's still a work in progress, but the mouth animations during cutscenes are hilariously bad.   Facial expressions would go a long way to tie everything together.  The text also needs to be refined to not jump from the right to the next line on the bottom left.  Otherwise, looks great!
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on June 14, 2018, 03:20:30 PM
I agree that the mouth animations are not looking good, i have no problem with the voices or the screams Miriam does, also i see that the difficulty has been increased, both on enemies and the boss, something that is very good. The purpose of the demo is for us to point the flaws the game it has, so that they can polish them. I can't wait for the demo!!
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on June 14, 2018, 04:46:01 PM
Only problem I'm having with that footage is major screen tearing. Hope they fix that by release.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 14, 2018, 05:07:21 PM
The screen tearing is caused by the recording software, the actual demo doesn't have those problems. The voices can be changed to Japanese if you prefer in the actual demo :)
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on June 14, 2018, 05:37:02 PM
The screen tearing is caused by the recording software, the actual demo doesn't have those problems. The voices can be changed to Japanese if you prefer in the actual demo :)
Phew... that's good to know.

I'm loving the footage. Especially the end where we zoom from the sea (I reckon where the boat was) through a village and then to the castle on the lake. I was wondering if we were going to get a village area to explore.
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on June 14, 2018, 08:05:10 PM
Mixed feelings on the voice acting but Gebel is perfect. I really can't see David Hayter doing him now, as was originally planned.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 14, 2018, 11:12:22 PM
E3 2018 - Bloodstained - Mini Interview   ;D ;D

https://www.youtube.com/watch?v=N0enLjqhvWw (https://www.youtube.com/watch?v=N0enLjqhvWw)
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 15, 2018, 04:38:05 AM
Right lets get the bad out of the way:
- Wooden mouth movement
- Overly "briticised" voices.. *Sigh*
- The voice acting in English is fucking dog shit, it sounds like "The Bloodening" (Simpsons fans will understand)

I would've rathered nice crisply, drawn portraits and elegant text.

Good:
Mostly everything else.

I'm thinking CuoTM looks better at this stage though.

Title: Re: The first sign rises with the full moon.
Post by: affinity on June 15, 2018, 11:55:49 AM
drawn portraits can also be seen as a leap backwards since lots of people are used to animated portraits these days, especially on console.

Neptunia V II had animated portraits with moving mouths, then Cyberdimension's are static and people were like wtf.

the english VAs are fine, not ideal for each taste, but I didnt have a issue with their performance and their tone seemed to fit the characters.
anyways I warned people about storytelling really adds unnecessary cheese to this kind of genre, its better without those things
, but some want some cheesy campy drama to see and listen through. 

besides I think Japanese VA option might be included, so its a nonissue.

COTM still looks like outdated trash compared to ROTN.   

 even ROTN's mouth movement is ok, it could get some polish, but most certainly not terrible like some obscure games out there.   it sure beats soulsborne games that dont have animated mouths at all.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 15, 2018, 07:18:08 PM
@affinity You previously argued with people that "story" was detrimental, not story-telling (delivery of narrative), there's a big difference.

Secondly, we're in 2018. A game can be compared to a piece of art, or a fine-dining dish. It's made from several elements which are cohesively arranged, they work in conjunction with one another to convey an idea. I'm not saying this to bash your opinion - VA's I do agree are down to personal preference. (Classic example is Arriety, the anime film where one cut is by voice actors from the UK, one is from the US - I personally think the US one sounds better)
There's absolutely nothing wrong, however, with leaving something "off the plate" that doesn't work. The mouth animations are terrible, the character portraits while well-drawn seem to have lost the simple elegance of their previous iterations (looking slightly more towards OOE colours) and have become overly saturated. That's simply my opinion.
Title: Re: The first sign rises with the full moon.
Post by: FanOfDracula on June 15, 2018, 07:31:07 PM
I also think that the mouths seem as if some ventriloquist moved them, and their emphasis on the voices, their tones and expressions seem to me somewhat weak and tasteless... sorry but I think that in this game you see a good example of what I mean, its a old game but have very good dialogues... i think  :P

https://www.youtube.com/watch?v=bMIHjCmFeNk (https://www.youtube.com/watch?v=bMIHjCmFeNk)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 16, 2018, 01:50:36 AM
I think drawn portraits might give people good memories of Symphony of the Night, since the dialogue had Ayami's character art for the faces next to the text when they spoke.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 16, 2018, 06:50:27 AM
I think drawn portraits might give people good memories of Symphony of the Night, since the dialogue had Ayami's character art for the faces next to the text when they spoke.

Exactly. You don't need overly high production values for moving mouths either, look at Phoenix Wright, how many of those animations and frames were re-used?
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on June 17, 2018, 03:14:44 AM
New interview and game play footage from the floor.
http://www.youtube.com/watch?v=DFibKdBS3WQ (http://www.youtube.com/watch?v=DFibKdBS3WQ)
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on June 17, 2018, 11:02:04 AM
Ugh, I've been saying it like with a hard G "Geh-bell" for Gebel.
Now it turns out it's "Jee-bull".  Argh.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 18, 2018, 12:19:11 AM
Is it because the setting is in a fictional England that's why they used the British accent?
Can we have options to turn it into American accent? lol

So "Jee-bell" was Miriam's friend (from the IGN interview).
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 18, 2018, 04:46:46 AM
Is it because the setting is in a fictional England that's why they used the British accent?

The fictional setting of the planet England....  :-\
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on June 18, 2018, 06:04:31 AM
The fictional setting of the planet England....  :-\

What point are you trying to make here?  These are mostly British characters in a British setting.  Of course they have British accents, it would be stupid if they didn't.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 18, 2018, 06:44:12 AM
What point are you trying to make here?  These are mostly British characters in a British setting.  Of course they have British accents, it would be stupid if they didn't.

Firstly "Planet England" is a family guy joke, pull your finger out a little.
Secondly, it's a fictional setting so if it's supposed to be set in Ye olde England then fine, but my view is the quality of the voice acting with cringe-like British accents.. I'd say the same if they were overly Australian or overly American.
Title: Re: The first sign rises with the full moon.
Post by: Lelygax on June 18, 2018, 11:34:53 AM
I really expect that they fix the mouth animations and add some body movement that conveys what they are speaking and the mood of the situation, otherwise it would be better to simple close-up to their heads and not show almost their entire bodies. As it is right now its really strange, but I think (and really hope) its just a placeholder while they work in other more important areas of the game.

The animated cutscene is beautiful and I like the fact they improved Miriam's appearance and added water effects to the boss body.
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 18, 2018, 11:42:37 AM
I don't expect RotN to be a pretty looking game at all when it's done, but it will play just fine and have all the things people expect from IGAVanias, and that's fine.

I wouldn't be surprised to find myself still liking Curse of the Moon more once RotN is out.
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 18, 2018, 03:04:42 PM
the VA talent is fine, the moving mouths are fine.  they are unique art style and animation style.  it really doesn't look bad (and I can really criticize things).

a lot of people are already saying they like ROTNs character interactions which makes SOTN's look lifeless.

like I dunno how people can nitpick such trivial things to such degree.  its like all those Cyberpunk 2077 critics thinking FPV = unplayable, and yet they are the same ones that praise each Borderlands they played.

overall, the ROTN team is doing well with the overall design of ROTN.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 19, 2018, 07:24:47 AM
https://www.youtube.com/watch?v=jifYuZyBHPI (https://www.youtube.com/watch?v=jifYuZyBHPI)  E3 2018: Bloodstained: Ritual of the Night interview ;D

and sure we will get a update soon;)  and maybe finally a release date... and I have a feeling this game will come out oct
Title: Re: The first sign rises with the full moon.
Post by: X on June 19, 2018, 10:17:36 AM
The game's still not out yet so they can fix those issues with the characters' voices and mouth animations. They could be, for right now, just place-holders. we won't know anything concrete until we have the game in our systems.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 20, 2018, 12:32:16 AM
The only guarantee we have is that IGA will announce when the release date is this year.
So, we still don't know if the game would release this year or next year. If it is next year, better not release it on the same release window as KH3.
Title: Re: The first sign rises with the full moon.
Post by: affinity on June 20, 2018, 10:21:20 AM
they probably are aware.   I think they still consider staggered content DLC.  a lot of mainstream publishers resort to DLC and microtransactions anyways.

I dont think ROTN will be full content complete anyways unless they push it to 2019.   so it depends if they want the physical edition to truly be complete and definitive edition.  or release it as is, then later sell a definitive edition with all the DLC included  (hey, even NRS does this with their fighting games and their fans are ok with it).

Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on June 21, 2018, 07:54:19 AM
it could always be a digital-only release for now, and once all content is completed and released physical copies are printed and sent out to backers.
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on June 21, 2018, 08:08:57 AM
it could always be a digital-only release for now, and once all content is completed and released physical copies are printed and sent out to backers.
The reaction to this would make the Curse of the Moon code situation look like nothing.  Their would be rioting.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on June 21, 2018, 09:04:56 AM
No demo for today:https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2219578 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2219578)
Title: Re: The first sign rises with the full moon.
Post by: X on June 21, 2018, 10:56:26 AM
Quote
it could always be a digital-only release for now, and once all content is completed and released physical copies are printed and sent out to backers.

I hope not. I'd want to get my hands on a physical copy as well. There's way too much reliance on digital downloading nowadays, and it wouldn't be right for only the backers to get physical copies.
Title: Re: The first sign rises with the full moon.
Post by: knightmere on June 21, 2018, 11:00:20 AM
Demo delayed until next Thursday ahhh.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 21, 2018, 01:34:27 PM
Yeah ;_; It's a shame, but I guess folks at E3 picked up a lot of bugs they couldnt correct just in time for the 21st :(
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on June 22, 2018, 01:11:11 AM
well, it doesn't need to be backer only, yeah. but still, that way could work, considering they're apparently planning a shovel knight style expansion release. people who got digital only for $28 get just that, and those who get physical for more get digital from get go+all the free addons as they're released, and once it's all finished and complete physical version is printed they get that too. that way they don't have to wait additional year or two to play the game, creating unnecessary hype that won't be able to live up to reality, or disappointment and tiredness from constantly delayed content.

there is literally no difference between physical and digital as far as gameplay goes, and pretty much all hardware this game's for supports such releases.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 28, 2018, 05:58:04 AM
https://www.youtube.com/watch?v=lKlR0SEmIoI (https://www.youtube.com/watch?v=lKlR0SEmIoI) wow!!!

AND Yessss Bloodstained does not currently have an official release date, but we will be announcing the release window very soon.

Steam PAGE: https://store.steampowered.com/app/692850/Bloodstained__Ritual_of_the_Night/ (https://store.steampowered.com/app/692850/Bloodstained__Ritual_of_the_Night/)

and demo 2 is out today;))   GOOD NEWS;)
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 28, 2018, 06:35:28 AM
https://www.youtube.com/watch?v=lKlR0SEmIoI (https://www.youtube.com/watch?v=lKlR0SEmIoI) wow!!!

AND Yessss Bloodstained does not currently have an official release date, but we will be announcing the release window very soon.

Miriam's voice isn't British here... Nani??!!?
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on June 28, 2018, 12:25:32 PM
Ok, for your information, if you don't have an x box controller, you can't play the new demo. It doesn't have keyboard support, only x box controller support. The conclusion? You either spend 50 euro for an x box controller or you wait for the full game release and play it!!
Title: Re: The first sign rises with the full moon.
Post by: Dremn on June 28, 2018, 01:51:04 PM
Watched a full playthrough of the demo, I'm much more excited now. There is a lot of cool stuff packed in this game.

It definitely doesn't look pretty at all, but now I have no doubts this will be a meaty game in terms of content and secrets.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on June 28, 2018, 02:29:24 PM
With so many problems, i doubt it will get released in 2018, maybe early 2019. In it's current state it just seems so unpolished.
Title: Re: The first sign rises with the full moon.
Post by: VladOfWallachia on June 28, 2018, 03:25:19 PM
Excited to read people’s impressions of the demo, seeing as I don’t have access to it.

Too bad about the Xbox controller-only problem. I was just spending the day working on controller support options for my own game. It can get quite tricky when it comes to supporting any kind of analog stick, as they don’t all work the exact same way. So while my cheap off-brand USB N64 controller feels right, the analog stick for the Xbox 360 controller makes the game significantly harder to control. I’m going to have to spend more time than I thought making my game compatible with any controller.

Title: Re: The first sign rises with the full moon.
Post by: knightmere on June 28, 2018, 07:53:31 PM
The demo is awesome and David Hayter's appearance was epic!!!
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on June 28, 2018, 08:40:57 PM
I haven't played it, but have been watching playthroughs. A few areas look rough, visually (particularly the town and the woodsy area right before the turning bridge towards the castle). Other areas look really nice. I love some of the purple and blue lighting on some of the pillar rooms, and that one dark blood moon room in the Garden of Silence looks pretty neat. The "area transition rooms" look pretty damn detailed.

Love the music. Garden of Silence's theme reminds me of SotN's Marble Gallery.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 29, 2018, 03:32:04 AM
This demo looks and sounds better than the previous gameplay I've seen.

Also there's major side-boobery in that story trailer @ 1:15  ;D

Can't wait for Dominique to appear  :P
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on June 29, 2018, 07:17:28 AM
Keyboard users, have you figured out the control scheme? Seems to be:

WASD: Movement
Enter: Attack
Space: Jump
Num Lock: Toggle Analog Stick On/Off
Keypad/Arrows: Analog Stick
K: Menu

Can't seem to figure out the rest and random key tapping isn't helping. My mouse doesn't work either, though it did in the previous demo. Weird.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on June 29, 2018, 10:15:55 AM
I've just finish it and i can say it's far more better than the previous demo. Still it has flaws, but i believe the final product will be good!! As for the controller, if you have a ps4 controller, steam has support for it, you just plug your controller with the usb cable and go to the options on steam and click the box next to ps4 controller and you are good to go!!
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on June 30, 2018, 12:30:28 AM
note, if you want japanese voices, press all 4 shoulder buttons at once. they will persist from then on, so you can do it in your current save, then start a new game and play from start with them.
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 01, 2018, 01:08:57 PM
is there option to turn off the minimap on the top right?  option to remove minimap onscreen would be a huge plus.

Bloodstained devs should be more confident and not hand hold the players so much with navigation. 

Dark Souls games are million sellers and they don't have ingame map nor minimap AT ALL.

IGAvanias are fine with just a full map the player can pull up anytime.

https://www.resetera.com/threads/bloodstained-ritual-of-the-night-official-update-thread.2982/page-31 (https://www.resetera.com/threads/bloodstained-ritual-of-the-night-official-update-thread.2982/page-31)
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on July 01, 2018, 03:04:19 PM
Bloodstained devs should be more confident and not hand hold the players so much with navigation. 

Why not go the extra mile and have the player need to find an actual map in the castle so they can see the map? No no, I know! Why not bundle Bloodstained®: Ritual of the Night™ with unique, physical copies of Bloodstained®: Cartographic Charts of Sorrow™ squared-paper so the player can go back to a more... "hands-on" approach and have them map out the game themselves in real time on these copies of paper? Why they could also bundle a special feather to use with the limited Bloodstained®: Ink of Blood™ vials that come with each game, so you gotta be extra careful to not mess up your cartography lest the ink runs out and your ability to map the castle is hindered!

Look, jokes aside, I can hardly see how making a convenience available is "so much hand holding". I'm pretty sure having a button press to show you the full map adds no depth to the difficulty at all, nor does having a minimap available make the game shallower just because seeing the map doesn't require you to do ONE extra button press. TL;DR: Super Metroid.

But I agree that it would be nice to have the ability to toggle the minimap... which is actually in the game. Just open the main map and you'll get the options to configure the minimap.

(https://i.imgur.com/8BqoNFF.jpg)
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on July 01, 2018, 06:48:01 PM
I hope they fix Schrodinger's Johannes and Zangetsu. If you go back to the now-beached Galleon Minerva, they'll still be in the starting room/rowing in the ocean respectively. Plus the weather for that whole stage goes back to being stormy.

Also, one of Lindsay's neighbors is named "Rosary". It should be "Rosaly" considering the neighbors in her other quests are all Castlevania homages.
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on July 01, 2018, 09:22:16 PM
I hope they have 480p resolution in the final, and the ability to change the quality of model textures into low-res texture even though my Kickstarter campaign choice is PlayStation ver. This demo is a hazard for older laptop PC for an obviously wrong reason.
Title: Re: The first sign rises with the full moon.
Post by: BLOOD MONKEY on July 02, 2018, 12:24:33 AM
I hope they have 480p resolution in the final, and the ability to change the quality of model textures into low-res texture even though my Kickstarter campaign choice is PlayStation ver. This demo is a hazard for older laptop PC for an obviously wrong reason.

480p is a bit low, and would likely require a UI redesign. It's a game designed to take advantage of newer hardware, and unfortunately for many, the support for resolutions lower than 720p is being dropped in favor of moving on to newer and better standards.
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 02, 2018, 02:04:50 PM
Why not go the extra mile and have the player need to find an actual map in the castle so they can see the map? No no, I know! Why not bundle Bloodstained®: Ritual of the Night™ with unique, physical copies of Bloodstained®: Cartographic Charts of Sorrow™ squared-paper so the player can go back to a more... "hands-on" approach and have them map out the game themselves in real time on these copies of paper? Why they could also bundle a special feather to use with the limited Bloodstained®: Ink of Blood™ vials that come with each game, so you gotta be extra careful to not mess up your cartography lest the ink runs out and your ability to map the castle is hindered!

Look, jokes aside, I can hardly see how making a convenience available is "so much hand holding". I'm pretty sure having a button press to show you the full map adds no depth to the difficulty at all, nor does having a minimap available make the game shallower just because seeing the map doesn't require you to do ONE extra button press. TL;DR: Super Metroid.

But I agree that it would be nice to have the ability to toggle the minimap... which is actually in the game. Just open the main map and you'll get the options to configure the minimap.

(https://i.imgur.com/8BqoNFF.jpg)

minimaps are ANNOYING, and waste of space for those that have no need/use for it.  plain and simple.   and especially since this genre never depended on minimaps, it dumbs down the game making it standard.

and see, if this knowledge of minimap being optional, there wouldn't be rants about it.  at this time, this option is still not common knowledge and unknown to the majority out there that prefer not having a minimap blocking their view of the top right corner of the screen, which would be better displaying the enviornment/enemies/items/objects instead of a minimap some players would rather not have visible.  this isnt a Metroid game nor a shooter.

and every IGAvania veteran is used to not having minimap so it would have been really insulting if the devs was like "have no use for minimap? too bad!  its there anyway and you can't remove it!  make make it transparent but it'll always be there to annoy people that dont want a minimap! "

options do matter.
Title: Re: The first sign rises with the full moon.
Post by: theplottwist on July 02, 2018, 02:35:12 PM
minimaps are ANNOYING

Opinion.

It IS objective, though, that having or not having a minimap does nothing to the difficulty depth (unless for some eldritch reason a person is unable to press "select" to see the map, despite being able to fully play the game otherwise). You're accusing the game of "handholding" because of a minimap, but removing it would do zero points in favor of its difficulty.

In fact I would argue the NOT having a minimap breaks the flow of the continuous gameplay and thus does a disservice to it. Don't you love Harmony of Despair? Don't you like how you can see the entire map AND continue playing at the same time?

Quote
this isnt a Metroid game nor a shooter.

Yet you compare this to Dark Souls, which is a much different beast than Super Metroid is to metroidvanias.

Quote
options do matter.

And they're there so... case closed (?)
Title: Re: The first sign rises with the full moon.
Post by: BLOOD MONKEY on July 02, 2018, 03:55:08 PM
and every IGAvania veteran is used to not having minimap so it would have been really insulting if the devs was like "have no use for minimap? too bad!  its there anyway and you can't remove it!  make make it transparent but it'll always be there to annoy people that dont want a minimap! "

this has got to be the single stupidest thing i've ever seen seriously written on this site
Title: Re: The first sign rises with the full moon.
Post by: knightmere on July 02, 2018, 06:16:56 PM
Just give an option to switch off the mini map completely then everyone is satisfied.
Title: Re: The first sign rises with the full moon.
Post by: BLOOD MONKEY on July 02, 2018, 06:26:34 PM
Just give an option to switch off the mini map completely then everyone is satisfied.

But the option is there so there is no argument. Literally what Affinity said to continue their argument was, "Not everybody can see that and they need to make it more prominent"
Instead of admitting that they were in the wrong on choosing such a petty thing to have an issue with and complain about, they found even more petty shit to whine for. All it is is attention seeking and unnecessary negativity.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on July 04, 2018, 02:21:27 AM
Eh... what's with the issue on mini maps? You can toggle it off anyway.
I don't find an issue with it.

But maybe I'll just keep it on all the time, it's easier to spot where the hidden paths are. Don't argue with me that it "cheapens the experience". I don't have enough time to spend on games and when I leave a game to deal with real life, it takes a long time before I return to it, I need my guideposts.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on July 04, 2018, 04:06:32 AM
It sounds like there is a demo out.
Is that available to everyone or just backers? In any case, I will get it this weekend.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on July 04, 2018, 06:56:13 AM
You had to have backed the game at the $60 tier to get access to the backer demo, IIRC.
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 04, 2018, 06:24:57 PM
no this is not attention seeking Partial.  you could have just shut up and not comment about me, but you just have to be an asshole cause you can get away with it here.

Eh... what's with the issue on mini maps? You can toggle it off anyway.
I don't find an issue with it.

But maybe I'll just keep it on all the time, it's easier to spot where the hidden paths are. Don't argue with me that it "cheapens the experience". I don't have enough time to spend on games and when I leave a game to deal with real life, it takes a long time before I return to it, I need my guideposts.

it was previously an issue because until there was confirmation and evidence, it was assumed that minimap might have been forced on anyone.

thankfully that's not the case, but people shouldn't be such snotty pricks like Partial who lacks any sort of empathy towards people that find forced minimap to be an issue if the case was that there was no option to remove minimap.

its good to have option for minimap, but option to remove minimap from the display is important too. 
it makes a world of a difference to players that feel the same way about it. 

so people shouldn't assume something would not have been a problem if it doesn't bother them in the first place.

so anyways, the subject is taken care of.  while people complain I stretch an argument, they stretch it further with their obvious trolling and cyberbullying and disrespect towards me.

so Im just sharing my part on this subject.  So that being said, we can move on.   
At least I didn't complain nor have concern about real petty things like the characters mouth animations, which look fine to me.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on July 04, 2018, 08:15:45 PM
I don't care much about mouth animations too.
Maybe I'm just used to watching dubbed shows on TV in my native language that are so bad everything is out of sync (way back in the 90s), until streaming made it possible to view subbed.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on July 05, 2018, 04:42:11 AM
Can someone clarify the voices in the "story trailer" versus the gameplay footage with the moving mouths?
In the story trailer, Miriam sounds slightly American, as does Gebel, but in the gameplay demo, everyone sounds very British.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on July 05, 2018, 08:12:27 PM
The actual voices for the final game may differ from the demos released.
I just hope they choose the more American accent... But if not, well it's ok.
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 10, 2018, 09:14:07 AM
well it sounds like general english VAs to me. not terrible, and maybe not outstanding.

  I respect the VAs voice effort, and at least they took their part seriously unlike Chaos Wars VAs

https://www.youtube.com/watch?v=BAtC1SzWSXg (https://www.youtube.com/watch?v=BAtC1SzWSXg)

though Chaos Wars is exception, because their laughable performances are a masterpiece in itself, would be nice for that family to voice more games.   ;D

in ROTN's case though, the VAs are take it or ignore it.  this genre is really focused on the gameplay anyways.
previous IGAvanias really weren't known for their VAs, Richter and Alucard sounded dumb in SOTN but no one cared.  Maria was so so.

at least people cant complain the game lacks VAs at all (like Circle of the Moon).
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on July 10, 2018, 05:07:36 PM
well it sounds like general english VAs to me. not terrible, and maybe not outstanding.

  I respect the VAs voice effort, and at least they took their part seriously unlike Chaos Wars VAs

https://www.youtube.com/watch?v=BAtC1SzWSXg (https://www.youtube.com/watch?v=BAtC1SzWSXg)

though Chaos Wars is exception, because their laughable performances are a masterpiece in itself, would be nice for that family to voice more games.   ;D

in ROTN's case though, the VAs are take it or ignore it.  this genre is really focused on the gameplay anyways.
previous IGAvanias really weren't known for their VAs, Richter and Alucard sounded dumb in SOTN but no one cared.  Maria was so so.

at least people cant complain the game lacks VAs at all (like Circle of the Moon).

You're comparing something released in 1998 to 2018 and saying they sounded dumb. If that is your opinion then so be it. At least they sounded iconic and Dracula's voice actor was decent. This was in a context when most games didn't have proper voice acting, it's like chalk and cheese.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on July 11, 2018, 01:54:47 AM
previous IGAvanias really weren't known for their VAs, Richter and Alucard sounded dumb in SOTN but no one cared.  Maria was so so.

Castlevania games always had top notch big name VAs in the Japanese version. Wakamoto is the best Drac ever! Konami just didn't want to allocate resources for English localizations.
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 12, 2018, 06:51:39 PM
all the resources doesn't mean they would get the right VAs for the english version.  there's factors outside of money that determine VA quality overall.
like the probability one VA gets picked over another, casting quality, how well the employer gets along with the VAs, and so on.

You're comparing something released in 1998 to 2018 and saying they sounded dumb. If that is your opinion then so be it. At least they sounded iconic and Dracula's voice actor was decent. This was in a context when most games didn't have proper voice acting, it's like chalk and cheese.

the videogame generation doesn't matter.  remember PS1 era had some high quality VA during the same console era, like Metal Gear Solid, which has better VAs that VAs found in a lot of PS2 and PS3 games.

just as there are hammy performances now like back then, VA quality varies from game to game. 

overall, top quality/ideal VAs or not, Bloodstained isn't gonna win any awards with storytelling (just like COTM's story is largely overlooked, especially being a spinoff compared to ROTN).  even if there are clever plot twists and interesting alternate endings, its still gonna align with one of the usual tropes. 

there are more legendary stories and memorable character interactions and mindblowing quotes in games, that dont even have VAs at all.

Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on July 13, 2018, 03:03:21 AM
all the resources doesn't mean they would get the right VAs for the english version.  there's factors outside of money that determine VA quality overall.
like the probability one VA gets picked over another, casting quality, how well the employer gets along with the VAs, and so on.

Resources mean (1) connections to get the best quality people for the job; and (2) money to pay them. A well payed, very knowledgable casting director can get a unknown VA shoot into superstardom.

And why does MGS get high quality VAs, Kojima insisted that a big part of his resources to be allocated to VA and sound effects.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on July 13, 2018, 06:44:14 AM
@affinity "video game era doesn't matter".....
Bullshit. There were no VA's in the <8-bit era, and the budget and resources allocated to gaming in this day and age is a bethemoth shadowing the former era of the 90's.
Context-wise: The likes of Sir Patrick Stewart would've never VA'd for a Videogame in the late 90's.
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 13, 2018, 07:50:11 PM
though VAs been around since like Psycho Soldier, well that game had vocals, high quality singing too considering the tech.

oh well anyways I don't think ROTN interviews are gonna be harsh on the VA performances, I mean this isnt PS1 tier VAs. 
critics are gonna be more nitpicky on things like graphics and overall design and gameplay aspects.  though think they'll be ok with gameplay cause it does flow like an IGAvania, and with some fresh feel to it and actually has whips, which wield uniquely from the other games.

Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on July 14, 2018, 07:12:52 AM
I refuse to accept the pronunciation of Gebel as "Jee-bull".  It's "Gaeh-bull".  Grr.
(minor minor peeve)
Title: Re: The first sign rises with the full moon.
Post by: Flame on July 14, 2018, 04:49:12 PM
I liked it. the demo is nice.

the 8 bit retrogame is nice too
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on July 14, 2018, 05:32:51 PM
It's "Gaeh-bull".  Grr.
(minor minor peeve)

LOL... Gay Bull...

I prefer Jee-Bell  :P
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on July 15, 2018, 01:55:29 AM
Was grinding Dullaheads near the first save point... Thought I saw the ferryman.
Nah it was Zangetsu.
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 18, 2018, 06:30:27 PM
so they said release date is soon, perhaps TGS?

oh wait http://www.gamescom.global/home/index-2.php (http://www.gamescom.global/home/index-2.php)

gamescom is in august
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on July 31, 2018, 04:06:48 PM
New update: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2246691?ref=backer_project_update (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2246691?ref=backer_project_update)

So they will reveal release date in next develop update... Hope it won't be another thousand years of waiting, since they already driven those who has less SAN capacity values insane (I've seen lots of friends express their disappointment about the whole project and such)
Title: Re: The first sign rises with the full moon.
Post by: affinity on July 31, 2018, 06:36:20 PM
New update: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2246691?ref=backer_project_update (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2246691?ref=backer_project_update)

So they will reveal release date in next develop update... Hope it won't be another thousand years of waiting, since they already driven those who has less SAN capacity values insane (I've seen lots of friends express their disappointment about the whole project and such)

LOOOOL chibi Miriam pushing Crate Boss is hilarious since the wall meat art. xD

well I think the release date could be 2018.  even if its 2019, that isn't as bad compared to how much Square Enix made people wait for the next FF remake and other AAA projects.

 
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on August 01, 2018, 08:48:29 AM
okey okey now we talking release date in next update finally so hope it will be out this year not next year plzzz I looking forward finally do a date;)
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on August 01, 2018, 12:39:24 PM
Considering the amount of work they have to do, i would be surprised to see a 2018 release date. The most logical release date would be early 2019.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 01, 2018, 06:09:58 PM
we dont even know how much content they completed.

a 2019 date would only be pushed if they plan to include all the stretch goals modes and content within the base game. 

yea they know the game is not definitive unless it includes all the stretch goals instead of adding them as patches/DLC later.

and its an offline SP game first and foremost and not everyone has internet to get all the content, though I think later they could launch a new definitive edition with all the DLCs and stretch goals included in the game.

a lot of people just wanna play the core campaign already overall. I think they can get that completed and launched in 2018.

this game doesnt require as much work compared to games like Code Vein.  its practically like putting legos together lol j/k.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on August 02, 2018, 12:20:14 AM
I really don't think a release date this year is possible, though there's always the chance they may pull off a miracle. But as others said, considering the sheer amount of work they have to do, first half of 2019 seems likely. It'll be disappointing for a lot of folks, but better than releasing a very buggy game. But like they say, I also wouldn't make a solid bet until the team has actually said something.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on August 03, 2018, 03:39:04 AM
2019 release is ok for me, just don't release it in the same window as KH3 (and maybe the second season stuff of FFXV).
I want a fully playable game and not a buggy release that requires a massive day one patch.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 03, 2018, 08:39:13 AM
the backer demo looks polished and ready as is.  it has rare glitches, but nothing they can't polish in a month.

look at how much years Diablo III took and its PC launch was still a disaster even at the balancing level.

also they already have years developing this game.   and they are using UE4, progress is more streamlined than other engines.
 and it's not like they are developing an ARK Survival Evolved.

even Fortnite battle royale launched with issues that werent completely ironed out until months later, and its the best selling game this year.

people expecting Bloodstained ROTN pushed to 2019 to be perfect are setting the bar too high. it doesnt matter how much time they develop it,
 there will be nitpickers waiting to chew it up and underrate it.

Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on August 03, 2018, 11:57:50 AM
and to add to that, i doubt there will be a physical release from the start, so pushing the release back dnf style won't do much except screw up with people's expectations.

it'll probably be a digital release at first with bugfixes, patches and dlc as it's completed, and once all that is finished, fixed and ready, then they will release the completed version in physical form, which will probably come in 2019 to 2020. wouldn't make sense to release physical as soon as they're done, and then while digital backers get to play first, physical backers wait for days, even weeks for their copy to arrive just to get day one patches which defeats the purpose of physical copy being independent from internet. sending a second, complete phys copy once it's all finished would make even less sense from financial perspective.

digital to play as it comes out not to be left out, physical for collection and future when/if the console online stores ever go offline as part of planned obsolescence. there's no actual difference between phys and digital gameplay wise except maybe longer loading times for physical.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 04, 2018, 07:46:27 PM
and to add to that, i doubt there will be a physical release from the start, so pushing the release back dnf style won't do much except screw up with people's expectations.

it'll probably be a digital release at first with bugfixes, patches and dlc as it's completed, and once all that is finished, fixed and ready, then they will release the completed version in physical form, which will probably come in 2019 to 2020. wouldn't make sense to release physical as soon as they're done, and then while digital backers get to play first, physical backers wait for days, even weeks for their copy to arrive just to get day one patches which defeats the purpose of physical copy being independent from internet. sending a second, complete phys copy once it's all finished would make even less sense from financial perspective.

digital to play as it comes out not to be left out, physical for collection and future when/if the console online stores ever go offline as part of planned obsolescence. there's no actual difference between phys and digital gameplay wise except maybe longer loading times for physical.

No Man's Sky is still garbage but its insane how mainstream give it another chance due to the update it got like how long after its intial launch?  and despite its bad reputation and shady business, it now has spiked interest and more buying it, which is ridiculous.

but anyways the point is, they could release the core game of Bloodstained ROTN campaign, then add more to it over time with patches/DLC etc. to rekindle interest long after the game has launched.


so I think from a business standpoint, ROTN devs may resort to staggered content release style, especially considering interest in the game is waning and people just wanna play the story campaign already.   especially in these days, DLC and add ons and patches are common, so people are likely to get more interested in the game and could get a larger fanbase if it gets updated and new modes/content from the stretch goals over time.

and yea, even Friday the 13th the game launched digital, then this year got a physical release.

nothing wrong with Bloodstained ROTN getting milked, a lot of prosperous companies do those things and a lot of people buy into those sort of business models.

PC patching and post launch content culture has spilled onto consoles, so expecting full content definitive version games day 1 is really not that common overall.   

sure a lot would like the full game with all the stretch goals include, but they could release a later edition like MK does with all the DLC addons they add through the months.  people double dip in game editions a lot, especially if its from a favorite IP.

well yea they could push it to later, though that could affect morale.  Im not sure how Code Vein will be received after its been delayed, well it could do better, but I dunno about Bloodstained ROTN.   

 the devs have the backers to think of too.  a lot of them want to play the full game while they are still breathing.
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on August 05, 2018, 07:28:24 AM
in code vein's case it may be to refine gameplay people complain about being floaty, lacking impact, slow or whatever other things they speak of. that's something bad first impressions would ruin unlike additional content like boss mode or procedurally generated dungeons bloodstained will get. as long as iga's team can get the main campaign completed, the first impressions should be favorable as shantae's were.

in no man's sky case you're probably basing that on video game journalism, which is a corrupt industry designed to shape opinions of those who read it based on how well they're paid by corporations to advertise and give favorable or unfavorable opinions and ratings to things they're ordered to. as far as i remember sony is tied to nms. the game itself may be just as sucky as it was originally, but the journos were paid money to re-sell it to the mass audience, so they will try.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 05, 2018, 05:55:53 PM
in code vein's case it may be to refine gameplay people complain about being floaty, lacking impact, slow or whatever other things they speak of. that's something bad first impressions would ruin unlike additional content like boss mode or procedurally generated dungeons bloodstained will get. as long as iga's team can get the main campaign completed, the first impressions should be favorable as shantae's were.

in no man's sky case you're probably basing that on video game journalism, which is a corrupt industry designed to shape opinions of those who read it based on how well they're paid by corporations to advertise and give favorable or unfavorable opinions and ratings to things they're ordered to. as far as i remember sony is tied to nms. the game itself may be just as sucky as it was originally, but the journos were paid money to re-sell it to the mass audience, so they will try.

yea that is really corrupt on their part.    its pathetic Sony would shill for those developers, when Siren 2 deserves a promotion and localization in north america and port on PS4.   Sony gave up too fast on that IP.  and Blood Curse is a disgrace white washing most of the cast and twisting it into some western glorification game, it was originally all about japanese people in a japanese place, but they replaced most of the characters with "tourists" or some news crew from outside Japan.   they aren't even asian!   especially with how there's not enough realistic representation of japanese people in japanese games (and games in general), its messed up how these generations both east and west are mostly glorifying european and western people and regions instead of Japanese and other asian places.

the only pure japanese game I can think of thats coming out this year is Disaster Report 4, a natural disaster simulation game, that's it! 
and if they aren't doing some anime thing, they are making realistic games based on american characters.  its so degrading and insulting to the japanese civilization.

but yea anyways thats another subject, but yea, I dunno which side the media is on with the whole Bloodstained ROTN stuff.

I dunno if the publisher will get Game informer and other things on their side.   DBFZ got a front page cover story on GI (I think Bloodborne did too?)
so should Bloodstained.
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on August 05, 2018, 09:00:39 PM
from what i understand, they usually don't want to do historical or realistic pieces (instead going for animu or fantasy) because (at least according to some chinese people) they want more fantasy based settings. too tired of realism and the daily grind that comes with it, they want their escapism to be an actual escape from their hard lives into the realms of wonder, not another attempt to ground and limit them. as a result, realistic games don't sell that well in asia.

doesn't help that western like realism is expensive and time consuming to do, and their gaming studios don't get hollywood tier money thrown at them unlike usa or europe. games are still seen as toys for kids, and those don't receive a lot of finances, with most money and work going into mobile market these days.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 07, 2018, 04:36:30 PM
from what i understand, they usually don't want to do historical or realistic pieces (instead going for animu or fantasy) because (at least according to some chinese people) they want more fantasy based settings. too tired of realism and the daily grind that comes with it, they want their escapism to be an actual escape from their hard lives into the realms of wonder, not another attempt to ground and limit them. as a result, realistic games don't sell that well in asia.

doesn't help that western like realism is expensive and time consuming to do, and their gaming studios don't get hollywood tier money thrown at them unlike usa or europe. games are still seen as toys for kids, and those don't receive a lot of finances, with most money and work going into mobile market these days.

just because people want escapism doesnt mean all of them wanna play as moeblobs and unrealistic characters.  or expect all important games to go the anime/cartoon/unrealistic route with character/world design. 

there are photorealistic games centered on asian characters, like Siren 1 and 2,  and the upcoming remaster of 428 Shibuya Scramble (a photorealistic visual novel style game. whereas there are hundreds of animeish visual novel games, 428 Shibuya Scramble is an example how photorealistic characters and world can be more appealing and immersive than cartoonish characters).

photorealism is an underutilized art, and it really does not require high production values to achieve, as proven by Siren 1 and Siren 2, which with PS2 tech, they are able to produce characters more realistic and genuine than a lot of AAA games that are made on PS4 and Xbox One.

its really based on art direction and how they put together the overall visuals.

take for example 2D games, like some are 2D rpgs, thats even easier to apply photorealistic characters and worlds, since photos are easier to produce than creating characters from scratch with pixels or line art.

overall there is much potential there.  its just a shame how there are a lot of western games that aim for more realistic and authentic caucasian, hispanic and black characters, while asians in general just go anime with their character designs.

it really is degrading.   now it seems nice that some series like Yakuza someone try to make their characters japanese instead of caucasian looking characters with japanese names to them, but they are still generally not realistic enough, and that's just one genre, not everyone is into Yakuza type games, plus Yakuza itself is bad influence with the shady stuff and crimes they do.

realistic looking characters and realistic looking world would actually provide a form of escapism that cartoonish games can't provide.  the game would be realistic and at the sametime provide freedoms with no real consequences, so that in itself is escapism a lot can appreciate if the overall game turns out good and appealing.
but yea it doesnt have to be anime or uncanny to be appealing.

there's so much beauty of Japanese people and Japanese locations that its shame their industry leaders shy away from all that for the most part.
whereas westerners overall embrace realism and aim for more realistic looking people and world, though sadly, they exclusive asians in almost all their games, and those that go includes asian, dont look realistic asian.

and them shying away from realism is giving room for racism and xenophobic attitudes to spread out, which is bad.  they shouldnt think westerners wouldnt buy games with realistic Japanese characters in them, japanese developers should embrace their ethnic qualities and appearances, especially the best appearances that make their race even more special and beautiful and deserving of representation in games.

so I feel there is a crisis in those aspects with Japanese devs being too invested in anime/unrealistic characters and lacking the pride and self respect towards their own kind in games in general.   looking at the industry history, there is an unhealthy insane amount of glorification towards western ethnicities and not enough pure realistic asian representation in games.

 where is their pride?  where is their self respect for their people, country, race and especially racial ethnic traits/genetics?
those things are not fully reflected upon in their games and character designs.
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on August 08, 2018, 04:39:43 AM
calm down, you're unnecessarily taking offense on behalf of someone who doesn't want your pity while also derailing the thread with your personal politics and beliefs. let them speak for themselves if it bothers them, they don't need anyone from the sidelines to defend them. they're not children.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on August 08, 2018, 11:04:56 AM
Let's get the subject back to Bloodstained, guys, these other games are unrelated to it. In any case, there are several things they need to include or polish up, on the Bloodstained forums a lot of people have raised questions about the lighting and similar graphical concerns, so it may take IGA and his team a bit of time to address all that. But who knows, maybe if they push super hard they can get it in 2018. But again, I would put much more money on a 2019 release date.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 08, 2018, 03:13:08 PM
if people are not fine with the lighting and graphics as is, nothing will satisfy them.

it reminds me of a quote where someone made a  comment on how some evaluations of people, nitpick and seek the worst aspects of people, like say a certain mindset look for the positive/best aspects of people.  while actually pride themselves in their perfectionist stance, though at the sametime, that mindset really underrates and fails to see the good aspects of people they criticize, which unfairly paints them as 'bad', ignoring the good.

in relation to Bloodstained, the hypercritical people are being too nitpicky instead of focusing on the positive aspects.

would say expecting more out of the lighting and graphics really is being too perfectionist attitude, especially from a dev team that just been put together for this first game they develop together. 

yes some criticisms can encourage the devs to improve, however, I think the nitpickers are not going to be satisfied with the graphics/lighting, no matter what is adjusted.  if they dont like how it looks now, they are likely to be sucking teeth after launch.   people are setting the visual bar too high for the ROTN project.  and I think mainstream wise and commercially, if the fans get too negative and nitpicky towards the game's visuals, then that can overall harm its reception (like how Harmony of Despair was underrated primarily because it copies sprites/backgrounds from other games. meanwhile SSBUltimate is copy/pasting character models and assets and fans are ok with it, its still a 10/10 game to them).

so really, yea ROTN can use a little polish, though expecting something noticably a leap better than it looks now, is really being harsh and too demanding to the devs. 
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on August 08, 2018, 08:31:24 PM
I have to do a little derailing since my internal spider sense (and my undergrad major) is tingling.

@Affinity: The Japanese have two faces (search honne and tatemae). They will say good things in front (respect and such that everyone wants to hear and produces a harmonious society) and bad things are hidden inside (no ones knows this unless you are part of the inner circle, or have lived in Japan for quite sometime). They are one of the most nitpicky people, especially to themselves. This also applies on why they do not want their country to be represented in the game world (The Japanese who played FFXV said that the capital was way freaky since it resembled real life so much, but us outside of Japan wanted to see more). They would rather see other worlds/countries because when they see their country, it reminds them of their real life responsibilities (very very competitive from birth) that are too much to bear (look at the suicide rates).

TLDR; It's a cultural thing. You only notice the kind smiley Japanese face, but not see the ugly depressed sad one.

PS Asians love white people. (I'm Asian, I know this unhealthy obsession first hand, urgh... all those damn whitening products and cosmetic surgeries....)

---
Back to Bloodstained, I am willing to wait no matter how long it takes. :)
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 08, 2018, 09:22:18 PM
well its messed up.  its not like americans and europeans are all proud of their people and the evil and wretched side of their history/cultures, but most dont run away from scenarios that closely resemble their land and people.   they focus on the fun escapism aspects of the game. 

yea with Japan is can be more sensitive, but the more they run away from resemblances, the more they undermine the beauty and positive side of their people and land at its realistic essence. otherwise, what other country is going to represent Japan's people and land as realistically and maturely as it is?  what other country of developers is going to glorify the real representation of Japanese and its wonderful people and country?     when all regions are making games that glorify america/europe/caucasians mostly, that really oversaturates the market.  then they cultivate problems of acceptance of asians as lead characters in games and asian civilizations in general (which are still too rare in games, meanwhile some Japan companies wasted millions for generations making games that pander to westerners like american influenced Metal Gear Solid and american dominant Resident Evil.  where are the AAA games that glorify realistic Japanese characters in Japan? well yea Sure there is Shin Megami Tensei, but thats always been so presented as anime. that's why I respect and support even sim games like Disaster Report 4, at least it has more Japan authentic representation and feature more realistic male and female japanese people to play as in a more immersive Japanese world)

but aside from that, people shouldnt think I want Bloodstained to be Japanese themed, of course not, even if it wasnt an IGAvania, I respect its art direction and the part of the world and races it encompasses.  :)anyways this side subject was partially related to the whole marketing side of things, which brought up Sony, and then things that have been neglected and related subjects came up after that.

though still back to Bloodstained ROTN, I can see where all the rants and nitpicking is going,

and people have to be aware there are A LOT of twisted people that want Bloodstained ROTN to flop.

overcriticizing and bashing it is what the haters would want.  ROTN doesnt seem to be getting the mainstream media backing, so the fanbase would undermine its reception being so harsh towards it.

theres really low probably it would turn out bad, and even IGA's weakest IGAvanias, LOI and COD, are overall solid games.

ROTN is definitely gonna surpass SOTN, Circle of the Moon, Aria of Sorrow, Dawn of Sorrow, Portrait of Ruin, Order of Ecclesia, etc. etc.

anyone that likes COTM could like ROTN even more.  IGAvanias have more depth and substance than classic Castlevania type games.

the IGAvania fanbase shouldn't overcriticize ROTN like the toxic Dynasty Warriors fanbase did towards DW9 (which really is better than the conservatives care to see. even for the first time ever, Koei cared to add Chinese voiceovers, alongside English, Japanese, etc. 

and those ingrates whine about clone weapons, whine about open world, ignore the superior story presentation, the superior more flexible combat system that is less dial a combo and more pick your move, and dont care to look at all the great things. and now they are already bashing Warriors Orochi 4 for being 'more of the same old school musou").

yea ROTN could get polish but there are fans fine with how it looks and would play full game with how it looks now.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 11, 2018, 06:21:43 PM
they thank fans for the feedback

https://www.reddit.com/r/Bloodstained/comments/9374hn/thanks_for_the_demo_feedback/ (https://www.reddit.com/r/Bloodstained/comments/9374hn/thanks_for_the_demo_feedback/)
Title: Re: The first sign rises with the full moon.
Post by: X on August 12, 2018, 10:50:02 PM
Unlike the big corporations...  :(
Title: Re: The first sign rises with the full moon.
Post by: BLOOD MONKEY on August 13, 2018, 09:23:38 AM
ROTN is definitely gonna surpass SOTN, Circle of the Moon, Aria of Sorrow, Dawn of Sorrow, Portrait of Ruin, Order of Ecclesia, etc. etc.


yea ROTN could get polish but there are fans fine with how it looks and would play full game with how it looks now.

I'm not even gonna delve into your political discussion, but these are both very bold statements.
How is it gonna surpass SotN, COTM, or OoE if it doesn't have the graphical polish that those games have?
Why do people wanna play a game that they know was not made to the best of the artists ability?

You talk about how people hate on it and nitpick it but you filled an entire damn page about an argument for a feature that can be turned off.

If you expect people to take your arguments seriously, then you need to take them seriously. Have some consistency at least.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on August 13, 2018, 01:52:40 PM
COD, are overall solid games.

I'm just gonna nitpick this one point.

Speaking as someone who loves the game dearly: no it goddamn isn't. It's a trashy B-movie of a video game that should be enjoyed as such. An analogy: just because I find Galaxy of Terror a fun movie to eat popcorn with friends while viewing doesn't mean it equates to something like Saving Private Ryan. One is "so bad it's good", and the other is objectively great and one of the finest examples of its artistic medium ever made.

CoD is more like Galaxy of Terror than Saving Private Ryan. It's schlock, but if you're in the right state of mind, it can be enjoyable schlock. It's not, however, a solid game in the slightest, and Iga would probably even tell you that if you asked him. And, by the way, you totally can. He's on Facebook.

Always remember that "fun" doesn't always mean "good".
Title: Re: The first sign rises with the full moon.
Post by: BLOOD MONKEY on August 14, 2018, 10:44:22 AM
SOTN Thrived on breaking convention and I hope Bloodstained does the same.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 14, 2018, 06:18:28 PM
Quote
I'm not even gonna delve into your political discussion, but these are both very bold statements.
How is it gonna surpass SotN, COTM, or OoE if it doesn't have the graphical polish that those games have?
Why do people wanna play a game that they know was not made to the best of the artists ability?

You talk about how people hate on it and nitpick it but you filled an entire damn page about an argument for a feature that can be turned off.

If you expect people to take your arguments seriously, then you need to take them seriously. Have some consistency at least.


and I dunno how you expect Bloodstained ROTN to break conventions when people these days are so hypercritical and nitpicky, that they are such hypocrites these days.  they praise SOTN for breaking convention, but they can criticize ROTN for breaking conventions.

take for example Zelda BOTW, it introduced open world at a grander graphical scale for the series, and the fans are all like automatic 10/10 scoring it, overhyping it, over praising it, but then Dynasty Warriors 9 comes around then they think the open world makes it bad. like wtf.  AND THEN sometime after BOTW comes out, even some of the zealots of the series starts to say 'hey BOTW really wasn't all that great'.    but they are all like 'if its a game doing open world and not backed by nintendo, its a bad game and shouldnt have things like open world.  open world is a nintendo staple'.    crazies are saying things like that.

like huh?  people can be so bipolar, they dont know what they want nor know what is good or bad.  most of them just follow what the majority pick.

also ROTN has graphical polish and better detail than all the previous IGAvanias.  those games look outdated compared to ROTN.
dont tell me you think Alucard's sprite looks better than Miriam's model,  or think the entrance hall in SOTN looks better than ROTN's castle entrance.
or think Order of Ecclesia's Rusalka looks as great as ROTN Bloodless

and to the best of the artists ability?  SOTN graphics are overrated even for its time. they are overpixelated and lack the detail and depth ROTN has.
SOTN looks like a videogame, while ROTN looks at least somewhat more alive.

also ROTN has waaay more options and possibilities than SOTN did.  Alucard didnt even have any true whip category weapons, and Miriam's total arsenal and powers are gonna be amazing.

now I know the devs have a lot on their plate making the largest IGAvania castle and stuff, but I would be baffled if they don't produce even nearly as much variety of bosses like SOTN does.  that's where Im a bit skeptical about ROTN.  Im not sure if it will have as much bosses like SOTN's 1st castle has, though it should surpass that number. there is quality in quantity overall.  It would be amazing if ROTN's total boss count is greater than SOTN's two castles combined. though yea anyways ROTN is sure to have interesting bosses, plus the Boss Revenge mode sounds really revolutionary and creative in the series, depending on the playable boss selection and who they are.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on August 14, 2018, 10:07:42 PM
@affinity

Are you a troll?
Every time I see a gigantic text wall with every single thing being completely wrong and delusional it never fails to be you who posted it.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on August 15, 2018, 01:44:13 AM
@affinity

Are you a troll?
Every time I see a gigantic text wall with every single thing being completely wrong and delusional it never fails to be you who posted it.

She has the troll miester award.
Not all awards are good ones.
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on August 15, 2018, 04:36:18 AM
hey guys. How do you beat the last boss in Curse of the Moon?

Also yeah Bowtow isn't very good.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on August 15, 2018, 01:29:48 PM
hey guys. How do you beat the last boss in Curse of the Moon?

Don't die.
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on August 15, 2018, 02:51:46 PM
like huh?  people can be so bipolar, they dont know what they want nor know what is good or bad.  most of them just follow what the majority pick.
people are not a monolith. different people, different opinions. you know, that thing called diversity of opinion. group a, nintendo cult of fanboys/fanatics follows a more collectivized thought form and says the game is automatic 10/10 while underplaying other sides because they worship nintendo as god, which means not nintendo is either the devil or humanity. you see that kind of mentality in every us vs them group. console war factions, football teams, religions, politics or ideological left vs right. divide and conquer tactics rely on making your side look awesome, while dehumanizing the opposition, which in your example translates to "botw is awesome. dynasty warriors is bad." there's also group b, non fanboys who don't consider it great, each having individual opinion.

and then there's the hype factor. when it comes out, it's new. it's exciting. it's cool. it's the best thing since sliced bread. but enough time passes and everything decays. order breaks down. entropy works even on ideological and spiritual levels. given enough time everything falls apart and returns back to chaos, whether it's rock, flesh, concepts, ideology, love, even gods. hype too. as time passes, hype dies down, people are no longer excited and blinded by something, they see more clearly, rationally and notice the flaws they were willfully blind to beforehand.
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on August 15, 2018, 05:42:56 PM
Don't die.

Just shoot at the Cyberdemon, right?
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 16, 2018, 08:03:35 AM
@affinity

Are you a troll?
Every time I see a gigantic text wall with every single thing being completely wrong and delusional it never fails to be you who posted it.

your post is clealy a troll post in the form of a question.

describing something as "gigantic text wall" confirms you have reading problems and wouldn't finish grade school with the amount of reading material required.
it also confirms your mind suffers from short attention span and has trouble deciphering more complex and deeper minds.

"every single thing being completely wrong" confirms you are trolling to extremes.  nothing I say would convince you since you  are 100% set on ridiculing me like a sexist boy that believes anything a woman says is wrong.

calling me "delusional" when you are being delusional yourself.

see, this is why topics get derailed,  trolls like EstebanT just come here to flame bait someone in attempts to get them banned from the forum.
Like seriously, if you dont like me, at least ignore my posts instead of using passive aggressive tactics to get me triggered.

and of course any moderators/administrator here will side with you since they love negativity and injustice, especially in this toxic generation where excessive criticisms and nitpicking are praised, while the positive, more intelligent and open minded fans are treated like outcasts.

if ROTN flops or is underrated, it would be because of scumbags like the debbie downers and negative pests picking it apart, like those delusional art critics that overcriticize things while ignoring all the good.

of course ROTN has yet to be fully examined, but there's really little % it could turn out bad unless there's internal sabotage.
if anyone likes the previous IGAvania games, they could like ROTN as much or more.  none of the IGAvanias are perfect, so people shouldnt set the bar too high and evaluate ROTN so harshly overall like some are already doing with the demo.

just enjoy the damn game, or move on.

if you dont like the game, dont rain on the parade, cause that disrespects those that like the game.  if a game is so bad you have to talk bad about it and nitpick, especially on a regular basis, then you are being toxic.
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on August 16, 2018, 08:15:20 AM
You guys need to chill out. You should all go read a fanfic or listen to the Rambo III version of He Ain't Heavy, He's My Brother or something.
Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on August 16, 2018, 10:33:07 AM
Wowzers!
Title: Re: The first sign rises with the full moon.
Post by: FanOfDracula on August 17, 2018, 11:36:10 PM
I support you Waffle
Title: Re: The first sign rises with the full moon.
Post by: X on August 18, 2018, 11:24:06 AM
Quote
You guys need to chill out. You should all go read a fanfic or listen to the Rambo III version of He Ain't Heavy, He's My Brother or something.

Sound advice from where I'm standing.
Title: Re: The first sign rises with the full moon.
Post by: EstebanT on August 18, 2018, 10:53:15 PM
Lmao. I disagree with your opinions and I'm sexist because of that. "Complex and deeper minds". Classic affinity.

I apologize for starting a fight I'm not willing to follow through with. Your repulsive posts have a way of making me lose all interest in pursuing a discussion.

Also I don't want to derail this topic further. Have a good day.
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on August 20, 2018, 09:01:50 AM
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2266944 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2266944)

delayed to 2019 after all. also vita version cancelled thanks to sony pulling the plug on vita.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 20, 2018, 09:40:04 AM
Sony is smart to pull the plug on vita, that helps PS4 in the long run.  Sony shouldnt dabble with handhelds in the first place, it harms its console growth and divides 3rd party support and produces internal competition. 

I will not forgive Vita for holding games like Muramasa Rebirth from Playstation consoles (the Wii game should have been directly ported to Playstation consoles instead of portable, though Vanillaware still could port Muramasa Rebirth and its DLC stories bundled together on PS4.).
   Im so glad PSP's FF Type 0 got remastered on PS4 + X1, though it would have been a more polished game if it was funded and developed for console in the first place.  even the console version shows how games originating on portable end up being limited in some ways, so overall, console gaming should be standard.

gaming is 1000000% superior on console than portables.  and the market is better on console too. ;D

that being said, the ROTN delay can mean that the launch version could include stretch goal modes and content that would otherwise be saved as DLC.
who knows maybe they just might include ALL the stretch goals content, including boss revenge mode in the full game.

Code Vein got delayed too, but it can turn out to much bigger and greater game in 2019.

Title: Re: The first sign rises with the full moon.
Post by: X on August 20, 2018, 10:33:12 AM
The PS4 does not need any help in either the long or short runs. It's currently a top-of-the-line system. Besides Both the PS4 and Vita are both of SONY make. I don't see any system being hurt by porting the game to as many different consoles as possible. Not everyone has, or can afford a console.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on August 20, 2018, 12:29:29 PM
They said that they were gonna say the release date, but did they? It's just another generic 2019 and we will see when the next demo comes out......don't get me wrong, but 2019 when? First quarter, second quarter, summer.......i don't see a release date, just a year number.

Aside from that, people were complaining that every Castlevania game was a clone of the previous ones and now that they want time to polish the game they complaining that they can't get an unfinished game.......
(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on August 20, 2018, 04:22:12 PM
Now I'm leaving final comment here on this thread just to express my major disappontment.
Seriously, I don't get the point of delaying such a not-too-tough project years after years like this.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on August 20, 2018, 05:06:37 PM
I know how you feel aceearly, I'm disappointed by the delay too. Even so, there were a bunch of factors involved with the decision: Inti Creates messing up, Sony cutting support for the Vita, things like that. If it gets delayed again even I might lose hope, but if they stick with the 2019 release date I think Bloodstained may end up being worth the wait.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 20, 2018, 05:12:17 PM
honestly, while it would be cool to have all the stretch goals included with the launch game, they really are overdoing it. 

I can tell the reactions to the 2019 product will be along the lines of "it still looks the same" "it still looks meh" "its not good enough",  etc. etc.

so yea I dont think pushing it to 2019 would cause a significant difference in overall quality, worth waiting 2019 for.

wasnt this started like in 2016?   even if we were to say it got a 2 year development period due to having to reorganize,
I dont think a 2019 version of ROTN would have that significant a difference in overall content and quality, it sure wont reach soulsborne levels of world depth and longterm replay value. 

igavanias have their entertainment values but they really arent that complex compared to more vast and ambitious genres.

yea in the longrun I think ROTN will turn out better than a 2018 better, though I think they could still be successful in 2018 and add on the stretch goals content as patches/DLC and keep the game afloat over the months effectively and stuff.

but oh well this is the route they taken with it, in 2019 they gotta compete with Code Vein, Cyberpunk 2077, whatever games that release around that period.

I dunno how they expect their new polish or something meet critics expections, its still going to be nitpicked no matter how it looks and plays.
though perhaps if a good selection of stretch goals content are included to the base game, it can turn out to be a much more interesting game.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on August 20, 2018, 06:32:06 PM
wasnt this started like in 2016?

Iga (or someone working for him) started this thread in 2015, so it's been 3 years running and still no final product. I confess, even my patience is beginning to run out, and, in a truly rare moment, I actually wholeheartedly agree with Affinity on this. There can't be any new content they're planning to add between now and the new 2019 release date that would possibly affect people's opinions so incredibly positively that this delay should be considered worth it, but plenty can happen that could cause opinions to tank negatively.

I'm really at a loss to justify it this time.

This is gonna have to be Symphony of the Night level after 3-4 years development or there's gonna be a LOT of angry backers, I think.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on August 20, 2018, 07:17:17 PM
Honestly, I think they might have gotten a wee bit too paranoid after the flop of MN9, like "oh shit guys we got so-and-so issues from the demo feedback we have to make sure everything's absolutely perfect".
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on August 20, 2018, 07:19:34 PM
Inti Creates messing up, Sony cutting support for the Vita, things like that.
i think most of that time waste goes to inti's asset quality and the coding team not being proficient with unreal engine 4. vita support doesn't seem related, as far as i remember the idea was that the game is first built for pc and high end consoles, then outsourced so it can be ported and downscaled for weaker systems like vita.

it's in iga's best interest not to delay it for too long, since the teams don't work for free, his $5.5 mil + whatever publisher money will eventually run out and he won't have anything to pay salaries with.

on the plus side, if there's ever a sequel it'll come out much faster since iga will have both an engine and a decent asset database.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 20, 2018, 07:41:18 PM
Diablo III despite the long years and massive disaster its original PC launch was, was able to recover, cause 1. Blizzard is rich  2. it didnt launch console versions, so by the time they fixed it, console masses had better 1st impressions than the PC crowd  3. its already a very established and popular IP.

ROTN has none of those advantages.  the dev team doesn't have the mainstream fanbase backing, Bloodstained has yet to start its IGAvania legacy, and there is little confidence in the launch version.

dunno how much impact a 2019 ROTN can make, especially with people more nitpicky than during the PS1 days.

and the thing is,  SOTN is too overrated ,   even if ROTN surpasses that bar, the conservatives will not see it, because like FFVII fans and and Resident Evil 2 fans, they refuse to acknowledge even superior games that are not remakes of their overrated game that made the most nostalgic impact to them back then .

yea people have to wait regardless, but unlike something like Code Vein,   ROTN just doesn't have the more open qualities other genres like soulsborne have.  its stuck with the IGAvania recipe that even with innovations, inherits the weaknesses the genre has (like flat 2D exploration, dumb enemies, shoebox level design, overall on the easy side and gets easier, no true co-op, combat is simplistic, its intrigue wears off after its all said and done, and other igavania weaknesses. )

it will sure have more lastability than COTM, though ROTN getting pushed to 2019, like how is that really gonna make a profound difference?
sure adding more modes to the base game can help, though it's an IGAvania, as demanded as the genre is , it sure is not a phenomenon of a genre.

so I dunno if this 3rd and 4th quarters games scared them to 2019 like it did to Code Vein, but I think Code Vein is going to have more vast improvements to the game than whatever they do to ROTN.

igavanias really typically aren't triple digit hour games, most people get tired of them after one or two playthroughs.  people are gonna 200% it in less than 2 days.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on August 20, 2018, 11:11:36 PM
Its boring but not a shock for me the game is coming out next year. Will we will get a better game and its dealyed for 2 time I think...
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on August 21, 2018, 03:08:06 AM
I think some of it might have to do with IGA's personal perfectionism as well. Even if the game might not be mind-blowing after another day (and who knows, perhaps it will be), I think his own sense of aesthetics wouldn't let it come out before it looks at least better than it did at first.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on August 21, 2018, 09:03:12 AM
While all of this is fine, and probably good for the quality of the game itself, I doubt I’ll support another Kickstarter again. I’m not very good at waiting this long for something that technically could end up being not very good or even cancelled altogether. Yes, stuff like that can happen, you know.
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on August 21, 2018, 12:42:19 PM
While all of this is fine, and probably good for the quality of the game itself, I doubt I’ll support another Kickstarter again. I’m not very good at waiting this long for something that technically could end up being not very good or even cancelled altogether. Yes, stuff like that can happen, you know.

So, I echo this sentiment.

JelloApocalypse posted what I think is the ultimate cautionary video concerning Kickstarter projects a while back.

This video is definitely mocking and cynical, but it also aligns with my experiences with Kickstarter (and other similar crowdfunding services).

In a "blink and you'll miss it" moment, it even uses a snapshot from the Bloodstained kickstarter at one point (though not disparagingly).

I do think Iga's good for it, but I hope he doesn't feel compelled to do a repeat performance of this should he ever make a sequel. There's a small need to publicize the production of this particular game because he needs to prove that the format/genre can work, but I don't think he needs to or should with a later game, assuming he wants it to even be a series at all.

EDIT:FINALLY GOT THE HYFJKHFHYKLFDHYLFUYF YOUTUBE TAG TO WORK
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 21, 2018, 07:43:00 PM
well there is rumor IGA wanted to do anothere genre, but chose IGAvania cause its his bread and butter and the only thing people would be confident in throwing money at.

not sure if he would care for a Bloodstained series.  he seems on the borderline of being like John Tobias (who left MK in the hands of Ed Boon)  and Miyazaki (and Miyazaki is so stupid abandoning soulsborne for some stupid Sekiro game.  Soulsborne put them on the president's chair in that company and he wants to so some adventure/action game that is like a extremely stripped down and narrow minded counterpart/opposite of soulsborne genre?   get out of here,  I rather save the money for Code Vein, at least those devs while green, are passionate for the genre. )

Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on August 21, 2018, 09:42:18 PM
kickstarter can be a hit and miss. for me it was more less fine. on the one side, bloodstained is taking forever, attributed to iga having to assemble everything from scratch and having no team he could count on. on the other, la mulana 2 and shantae came out pretty fast and are what i wanted out of them, probably thanks to their respective companies already having experience with handling such projects.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 22, 2018, 07:46:28 AM
well init creates sorta is to blame for the huge setback.  that messed up their momentum.

http://www.rpgfan.com/news/2018/8086.html (http://www.rpgfan.com/news/2018/8086.html)

ha, rpgfan sure made use of a CV2 quote for the article subtitle.  they sure rub it in.
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on August 22, 2018, 09:51:55 AM
well there is rumor IGA wanted to do anothere genre, but chose IGAvania cause its his bread and butter and the only thing people would be confident in throwing money at.

not sure if he would care for a Bloodstained series.  he seems on the borderline of being like John Tobias (who left MK in the hands of Ed Boon)  and Miyazaki (and Miyazaki is so stupid abandoning soulsborne for some stupid Sekiro game.  Soulsborne put them on the president's chair in that company and he wants to so some adventure/action game that is like a extremely stripped down and narrow minded counterpart/opposite of soulsborne genre?   get out of here,  I rather save the money for Code Vein, at least those devs while green, are passionate for the genre. )

But who is Saibot without Noob?
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on August 23, 2018, 12:07:45 AM
just as long as i can play the final version of this game before i get too hyped for the next “real” castlevania game, i’ll be fine with this news.
Title: Re: The first sign rises with the full moon.
Post by: affinity on August 23, 2018, 09:22:49 AM
well the delay is a sign that IGA is serious to surpass SOTN (which is already surpassed by several of the later IGAvanias. and even a unorthodox game like Legacy of Darkness completely surpasses IGAvanias in lots of revolutionary ways).  though no matter what they do, SOTN conservatives wont acknowledge ROTN being superior.


anyways, this delay really is sneaky, because thats gonna pressure more people to purchase COTM in the meantime.

though I still say Miriam is the TRUE protagonist of COTM.   Zangetsu is marketed as the main, but COTM Zangetsu side can be interpreted as a nightmare of Miriam's, while Nightmare mode is the true reality of that spinoff dimension.  Miriam is the fact of Bloodstained, so it makes sense that Miriam is the lead protagonist in COTM too, just as Ashe in Final Fantasy XII is the true lead protagonist, not Vaan, no matter how much SE pushes Vaan in Dissidia and other promotions.

though yea its up to interpretation!    I say COTM is just as much the stories of each of the characters, rather than one character.

and anyways , with all the character switching mechanics, the player really is more of an observer. so there are various ways to look at COTM, whose protagonist is really up to the player and the player can manipulate the game to change the protagonist.

Title: Re: The first sign rises with the full moon.
Post by: affinity on August 28, 2018, 10:44:35 AM
so epic! there will be updates along the way through launch!  ;D

https://www.reddit.com/r/Bloodstained/comments/9aj9uk/are_there_gonna_be_rotn_updates_in_the_following/ (https://www.reddit.com/r/Bloodstained/comments/9aj9uk/are_there_gonna_be_rotn_updates_in_the_following/)

so they arent gonna be quiet until launch, they will still share updates!!
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on August 30, 2018, 02:46:42 AM
so they arent gonna be quiet until launch, they will still share updates!!

They should or the backers would riot.
Title: Re: The first sign rises with the full moon.
Post by: X on August 30, 2018, 11:46:10 AM
Quote
But who is Saibot without Noob?

BA-DUM-TSS!
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on September 10, 2018, 11:18:14 PM
https://gonintendo.com/stories/317847-bloodstained-ritual-of-the-night-s-dev-team-is-just-20-people-i

NEWS!!!!!
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on September 10, 2018, 11:40:25 PM
Just 20 people? WOW!

And even more shocking was the fact that IGA just worked with 4 people before. No wonder the reused assets.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on September 11, 2018, 12:57:57 AM
While all of this is fine, and probably good for the quality of the game itself, I doubt I’ll support another Kickstarter again. I’m not very good at waiting this long for something that technically could end up being not very good or even cancelled altogether. Yes, stuff like that can happen, you know.

I completely agree. Everyone says "stop pre-ordering games" because it creates a false economy of initial sales and allows dev's to take as long as they want to release games... My response is how the fuck is that different to KS? I realise that KS are projects that otherwise may not have been had, but to me personally it's money out of pocket, there's no difference to a pre-order (and I am not a fan of pre-ordering either).
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on September 11, 2018, 01:10:40 AM
even more shocking was the fact that IGA just worked with 4 people before. No wonder the reused assets.

I remember, about 10-12 years ago, on the Anti-Chapel forums we didn't have the understanding of how Konami operates to this degree. We just kind of assumed it was laziness or being cheap.

"There's no excuse for using 15 year old sprites", we used to say, "Iga really should just make new assets."

Well shit. This revelation, added onto everything else that has come to light in the past 5 or so years, really shows just how ignorant a sizable chunk of the fanbase really was, and the harsh realities of doing what he's done for so long. I mean, none of us thought he looked all that tired when he dropped Portrait of Ruin (where recycled assets finally peaked during his career at Konami), but fuck me is it ever obvious to me now, looking at those press photos again.

I'm glad he's back doing what he loves because we love it too, but hopefully he doesn't work himself as hard as Konami made him work back then. Hopefully he'll use that "big team" to his advantage and take a damn nap on occasion.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on September 11, 2018, 02:04:10 AM
@Lumi: Amen. I feel bad for accusing him of reusing assets too. Poor IGA. He needs more hugs for pushing through when Konami delivers shit.
I doubt he's sleeping. He's a vampire, right? Kidding aside, I think IGA looks better now.
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on September 11, 2018, 01:58:56 PM
Yeah but at least they made the Pachibabes look hot.
Title: Re: The first sign rises with the full moon.
Post by: affinity on September 13, 2018, 02:39:56 PM
https://gonintendo.com/stories/317847-bloodstained-ritual-of-the-night-s-dev-team-is-just-20-people-i

NEWS!!!!!

thanks for sharing informative news
Title: Re: The first sign rises with the full moon.
Post by: RichterB on September 13, 2018, 06:14:06 PM
For what it's worth, the "leaker" who said there'd be new Castlevania projects (new game and a collection) at E32018 has had another of their "predictions" come true. Isabelle joined Smash today. They previously said: "Disregard ALL people claiming leaks that don't have these two characters [Simon and Isabelle]." He/she has previously gotten Simon, Ridley, Ice Climbers, and Snake correct ahead of any announcements.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on September 13, 2018, 06:30:54 PM
the "leaker"

 ;) 8)
Title: Re: The first sign rises with the full moon.
Post by: X on September 14, 2018, 11:13:39 AM
I don't really care for E3 anymore. They've become an elitist group and alienated a lot of the so-called 'unofficial' press as well as the majority of game fans as well. They want to have complete control and to do-so they went and done the above. At least the guys who did the webcomic Penny Arcade are doing there own version of E3 and everybody's welcome. No elitism.
Title: Re: The first sign rises with the full moon.
Post by: affinity on September 14, 2018, 03:56:11 PM
I don't really care for E3 anymore. They've become an elitist group and alienated a lot of the so-called 'unofficial' press as well as the majority of game fans as well. They want to have complete control and to do-so they went and done the above. At least the guys who did the webcomic Penny Arcade are doing there own version of E3 and everybody's welcome. No elitism.

Penny Arcade are corrupt and sexist, though, and they even banned a Juliet Starling cosplayer there just because of what she was wearing, which was nothing offensive. so Penny Arcade lost respect.  if they can't tolerate costumes like that,
 Penny Arcade's leaders/rulemakers/enforcers should stay in their basement and not be running some expo/convention.  USA is not Iran nor Saudi Arabia.

https://kotaku.com/5900134/skimpy-outfit-gets-lollipop-chainsaw-cosplayer-asked-to-leave-pax

if they can't tolerate costumes like that, Penny Arcade's leaders/rulemakers/enforcers should stay in their basement.
or better yet, Penny Arcade's people should move to Iran or some middle eastern country. 
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on September 14, 2018, 08:10:41 PM
OK, guys, let's keep it on topic. If there might be a Castlevania compilation or new game coming, that would probably deserve its own thread, but we can keep this one for Bloodstained. And Affinity, I asked you privately and nicely to tone down your acerbic posts. The digression about Penny Arcade and "sexism" is *completely* off topic--it doesn't even have anything to do with Bloodstained *or* Castlevania. This is really beginning to irritate people, and this behavior is simply inappropriate and beyond the bounds of tolerance. Good-bye.

Ugh, how unpleasant. Back on topic: We haven't had an update this month for Bloodstained, right? After the disappointing news of a delay, I can see why they'd wanna lay low for a bit, but I doubt they'd pass on the schedule they've built up. I wonder if we'll see an update close to the end of the month again...
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on September 15, 2018, 03:13:17 AM
Ugh, how unpleasant.

I bit into a clove while reading this and lol'd  :P

Back on topic: I'm never backing another KS again EVER... Even if there's a fire!!!
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on September 15, 2018, 05:55:46 AM
Yeah, I know how you feel man. I haven't given up on Bloodstained yet, 'cause I know how hard 505 is working to make it a success and I'm confident, given their experience and resources, that they'll do so. But given the problems even my successful Kickstarters have run into, I've completely lost faith in crowdfunding as a practical means of game development. I still toss little bits of money at projects I like (12 dollars for Forsaken Castle and Dark Devotion, 27 to Xenonauts 2, and the most I'll give is 65 dollars for an artbook for Blasphemous), but Phoenix Point is probably gonna be the last project I give over a hundred dollars to.
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on September 15, 2018, 07:22:51 AM
At this point I am fully confident that I would fund a Bloodstained 2.  Hell they could unveil the kickstarter tomorrow and I'd donate enough to make up for everyone in this thread who is pulling out.  I want Castlevania-like games.  As Castevania like as I can get, ideally that would be an actual Castlevania game, an Iga game is a close second.  If I have to wait so be it.  I've seen what the man can do in a crunch, I'm thrilled to see what he can do with actual time and money.
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on September 27, 2018, 02:45:26 PM
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2299212 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2299212)

final boss is already in the works.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on September 27, 2018, 03:17:05 PM
I can't help but wonder if re-releasing SOTN for the ps4 prior to BS coming out was in some way a dig at Iga and ROTN to try and remind people of the iconicism of CV SOTN in particular. They are stupid for not at least considering a Switch release seeing as the majority of CuOTM consumers were on the Switch.
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on September 27, 2018, 03:37:07 PM
I can't help but wonder if re-releasing SOTN for the ps4 prior to BS coming out was in some way a dig at Iga and ROTN to try and remind people of the iconicism of CV SOTN in particular. They are stupid for not at least considering a Switch release seeing as the majority of CuOTM consumers were on the Switch.

I think both games sort of benefit from the whole situation. When Bloodstained is finally out, people who like it will perhaps wanna play the game that inspired it, and it’s very convenient of Konami to make sure SotN is available for download when/if that happens. Well played! Meanwhile, SotN in 2018 could almost be considered an unintentional teaser for Bloodstained. I bet IGA is not mad at this at all and could use it to his advantage. It’s good for Bloodstained hype if people start talking about SotN again. Everyone wins.
Title: Re: The first sign rises with the full moon.
Post by: theANdROId on September 29, 2018, 01:11:55 PM
I can't help but wonder if re-releasing SOTN...[is] in some way a dig at Iga and ROTN ...

Considering the way it's being released, it doesn't seem like a very good dig -- kinda like the kid on the playground who wasn't quite ready for a battle of wits and awkwardly retorts with something like, "Oh yeah? Well...you...your shirt!  It's...stupid!"

:-P

I guess I could see them turning a little profit from it at least -- as shel said, it's convenient to make this available on PS4 for any interest Bloodstained might generate, etc..  I'm disappointed though.  I don't find it very exciting or "pretty", and since I don't have a PS4 I'm certainly not gonna buy one just for this.
If the leak of a "new" title is true though, I wonder if it will also be a PS4 exclusive? (...based on the fact that this "collection" is exclusive) :-/
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on October 25, 2018, 02:48:46 PM
New update  YES;)

74: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2319659 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2319659)
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on October 25, 2018, 03:59:53 PM
If I wasn’t afraid of barbers before, I am now!  Waiting for someone to do a Devilish Dentist next.
Title: Re: The first sign rises with the full moon.
Post by: X on October 25, 2018, 05:34:24 PM
Quote
If I wasn’t afraid of barbers before, I am now!  Waiting for someone to do a Devilish Dentist next.

Never heard of Sweeney Todd?
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on October 25, 2018, 07:09:23 PM
I've barely heard of Sweeny Todd.  He was a barber?  I remember Edward Scissor hands lol.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on October 26, 2018, 03:17:41 AM
Everyone talks about the barber... but what caught my attention was...
GEBEL!! ♥! Squeeeeeee ~♥♪
Title: Re: The first sign rises with the full moon.
Post by: X on October 26, 2018, 09:46:00 AM
Quote
I've barely heard of Sweeny Todd.  He was a barber?  I remember Edward Scissor hands lol.

He was a barber yes. But his gimmic was to drop people from his specially fitted barber chair (at the top floor of his shop) down to the basement where they'd die on impact, and then he'd chop them up and put their remains into meat pies.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on October 27, 2018, 01:34:27 AM
You can watch the Sweeney Todd movie starring Johnny Depp.
Title: Re: The first sign rises with the full moon.
Post by: X on October 27, 2018, 08:45:56 AM
I'd prefer the the actual story as opposed to a film which has them breaking out into singing as if they're on stage  :P
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on October 29, 2018, 11:13:40 PM
The film was based on the broadway musical. Thus the singing and dancing.  ;D
Title: Re: The first sign rises with the full moon.
Post by: X on October 30, 2018, 10:01:11 AM
Yeah I had the same issue with Phantom of the Opera. Couldn't they just make a straight-up movie without all the singing? If I want to see a singing preference then I'll go to a Broadway show. For me it ruins the flow of the movie in a way most do not notice. It also makes the movie feel less real and immersive--like they're on stage and not actually in said world the movie is trying to portray. It's also why I don't watch a whole lot of Disney fllms because of all the breaking out into song. To me it's acting as filler for time rather then actual story progression. But waddeva   :-\
Title: Re: The first sign rises with the full moon.
Post by: shelverton. on October 30, 2018, 10:41:46 AM
I usually don’t mind singing in movies but Sweeney Todd was unusually annoying. Or perhaps I was already really sick of the whole Tim Burton/Johnny Depp/Helena Bonham-Carter thing...
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on November 29, 2018, 12:13:25 PM
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2356781?ref=backer_project_update (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2356781?ref=backer_project_update)

wayforward's onboard. rejoice.
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on November 29, 2018, 03:04:12 PM
Oh wow.  Love Shantae, so this is pretty rad news.  (Plus those games look great, so visually speaking, only good can from this.)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on November 29, 2018, 10:58:47 PM
WOW! Wayforward on board so super-good thnxs;)
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on December 10, 2018, 08:43:32 AM
Hey gaiz how much longer do you think it will be before this game's release date get pushed back until 2020?
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on December 10, 2018, 03:23:29 PM
Hey gaiz how much longer do you think it will be before this game's release date get pushed back until 2020?
I give it until end of Feb 2019
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on December 28, 2018, 07:53:04 AM
New good update;) number 76: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2368304 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2368304)
Title: Re: The first sign rises with the full moon.
Post by: knightmere on December 29, 2018, 01:52:11 PM
I wouldn’t exactly consider more platforms being nixed a good update.
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on December 29, 2018, 04:07:07 PM
I keep forgetting the PS Vita existed.
Title: Re: The first sign rises with the full moon.
Post by: X on December 30, 2018, 10:42:17 AM
If the game does well they could always expand the platform for other systems later-on.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on January 11, 2019, 07:33:32 AM
Look here yes a update ;D ;D ;D ;D

Bloodstained – Info Update via Game’s Forum

https://www.neogaf.com/threads/bloodstained-%E2%80%93-info-update-via-game%E2%80%99s-forum.1470887/ (https://www.neogaf.com/threads/bloodstained-%E2%80%93-info-update-via-game%E2%80%99s-forum.1470887/)

I think it will came out summer this year.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on January 11, 2019, 11:15:10 AM
Look here yes a update ;D ;D ;D ;D

Bloodstained – Info Update via Game’s Forum

https://www.neogaf.com/threads/bloodstained-%E2%80%93-info-update-via-game%E2%80%99s-forum.1470887/ (https://www.neogaf.com/threads/bloodstained-%E2%80%93-info-update-via-game%E2%80%99s-forum.1470887/)

I think it will came out summer this year.

http://bloodstainedfanforums.com/thread/3857/okay-holidays-over-answers-linux?page=3&scrollTo=62167 (http://bloodstainedfanforums.com/thread/3857/okay-holidays-over-answers-linux?page=3&scrollTo=62167)

You might wanna avoid reading the NeoGAF forum, it's full of cringe.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on January 12, 2019, 11:32:14 PM
Le :cringe:
Title: Re: The first sign rises with the full moon.
Post by: Foffy on January 13, 2019, 12:33:53 AM
http://bloodstainedfanforums.com/thread/3857/okay-holidays-over-answers-linux?page=3&scrollTo=62167 (http://bloodstainedfanforums.com/thread/3857/okay-holidays-over-answers-linux?page=3&scrollTo=62167)

You might wanna avoid reading the NeoGAF forum, it's full of cringe.

It's amazing to see how quick that place turned into an alt-right "paradise" the moment the admin of the forum was revealed to be a sexual assaulter.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on January 14, 2019, 11:05:47 AM
Yeah. Well, seriously though, let's not spend too much time on NeoGAF's problems. It's a sordid affair and depressing to think about :p Back to the subject, I'm sorry to hear about the Mac and Linux backers getting the short end of the stick here. I hope something can be done for them in the future, on the forums someone offered to port the games for free but I'm not sure if that's legal...
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on January 14, 2019, 11:42:10 AM
Yeah. Well, seriously though, let's not spend too much time on NeoGAF's problems. It's a sordid affair and depressing to think about :p Back to the subject, I'm sorry to hear about the Mac and Linux backers getting the short end of the stick here. I hope something can be done for them in the future, on the forums someone offered to port the games for free but I'm not sure if that's legal...

If there's still OpenGL or even Vulkan, a Linux port is still possible; it would just have to be in a post-launch environment probably due to resources at this point being focused on getting the game done.

Mac users... Just get a PC. Apple screwed OSX as a gaming platform dropping Open GL and introduced a proprietary API; Metal. Unless this API is on John Carmack's level of insane efficiency, I honestly don't think developers are gonna spend resources just for a wildcard platform when all the others have compatible porting merits.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on January 16, 2019, 04:28:10 PM
If there's still OpenGL or even Vulkan, a Linux port is still possible; it would just have to be in a post-launch environment probably due to resources at this point being focused on getting the game done.

Yeah, I hope that's the case too. Aren't there things like Proton and Wine as well? Maybe those could help out Linux and Mac backerinos.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on January 22, 2019, 12:28:09 PM
There is a rumor floating the web, about Bloodstained Curse of the Moon getting a physical release, based on a new ESRB listing found for the Nintendo Switch game Bloodstained: Curse Of The Moon!
https://nintendosoup.com/bloodstained-curse-of-the-moon-possibly-getting-a-physical-edition-based-on-new-ersb-rating/ (https://nintendosoup.com/bloodstained-curse-of-the-moon-possibly-getting-a-physical-edition-based-on-new-ersb-rating/)
Title: Re: The first sign rises with the full moon.
Post by: X on January 23, 2019, 12:58:53 AM
Quote
There is a rumor floating the web, about Bloodstained Curse of the Moon getting a physical release, based on a new ESRB listing found for the Nintendo Switch game Bloodstained: Curse Of The Moon!
https://nintendosoup.com/bloodstained-curse-of-the-moon-possibly-getting-a-physical-edition-based-on-new-ersb-rating/

That sounds cool.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on January 24, 2019, 01:12:24 AM
This is good news for all collectors of physical copies!
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on January 26, 2019, 06:48:52 PM
Ooh, excellent! :D
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on January 31, 2019, 10:00:01 AM
Ok that is fantastic news! I would buy it again for my collection DAY ONE!!!
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on January 31, 2019, 10:53:04 AM
New Update amigos!!!

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2400501 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2400501)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on January 31, 2019, 03:42:07 PM
Noice lighting :thumbsup:
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on February 01, 2019, 01:03:28 AM
Whew~ it's good news.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on February 01, 2019, 06:53:29 AM
More good news HERE: http://www.esrb.org/ratings/Synopsis.aspx?Certificate=36034&Title=Bloodstained%3a++Ritual+of+the+Night (http://www.esrb.org/ratings/Synopsis.aspx?Certificate=36034&Title=Bloodstained%3a++Ritual+of+the+Night)

YES!!!
Title: Re: The first sign rises with the full moon.
Post by: Chernabogue on February 13, 2019, 02:09:04 PM
Available this summer according to the Nintendo Direct
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on February 13, 2019, 02:20:58 PM
Yes thats right summer this year and here is the awesome trailer: https://www.youtube.com/watch?v=ziyxCRvqeIg (https://www.youtube.com/watch?v=ziyxCRvqeIg) and its a suprise end of the trailer too  ;D  I  dont think I will not watch more trailers for this game now

AND KICKSTARTER UPDATE: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2414742 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2414742)

GOOD UPDATE DAY;)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on February 13, 2019, 09:28:03 PM
Quite a present. Summer is earlier than I thought, honestly...I was betting on october for Halloween :o
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on February 13, 2019, 10:16:58 PM
https://youtu.be/UqjSzJUDZjs?t=406
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on February 14, 2019, 03:23:07 AM
Do you guys think Iga is ever going to post again?
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on February 14, 2019, 05:02:57 AM
box art:
http://505games.com/wp-content/uploads/BS_BoxArt_LS.png (http://505games.com/wp-content/uploads/BS_BoxArt_LS.png)
http://505games.com/wp-content/uploads/BS_BoxArt.png (http://505games.com/wp-content/uploads/BS_BoxArt.png)

 ;D ;)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on February 15, 2019, 02:34:26 AM
This is amazing!!

I'm loving the box art.  :D
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on February 15, 2019, 05:29:31 AM
Can't wait to add this amazing box to my Switch collection!
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on February 15, 2019, 11:46:10 PM
This is amazing!!

I'm loving the box art.  :D

Mana is da best :cool:
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on February 17, 2019, 02:28:22 AM
The Japanese trailer of the game is different and shows more game play.
http://www.youtube.com/watch?v=fTr7dI8uak0 (http://www.youtube.com/watch?v=fTr7dI8uak0)

So, after taking a frame by frame look to the Japanese trailer, i have noticed, the fairy familiar sitting in your shoulder, vorpal blade? Also weapons have special skills and the spear one, seams like a broken one? I mean wtf is with the sprint running holding the spear? Also that music at the end of the trailer.....
Title: Re: The first sign rises with the full moon.
Post by: X on February 17, 2019, 10:27:00 AM
Shit! When it hits stores I'm gettin' a Switch copy  8)
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on February 28, 2019, 10:36:46 AM
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2423009 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2423009)

bloodless looks much better now.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on February 28, 2019, 12:13:45 PM
WOW gooooood job yes so much better now it was worth the wait;) ;D
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on March 01, 2019, 07:21:13 AM
From that first demo released, it's starting to look WAY better now. DAMN! Bloodless's room is just so much more detailed now. Also love the videos of reflection and inverse shards. The night sky in the inverse shard clip's really pretty (you can also see the northern lights movin' around).
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on March 01, 2019, 09:05:27 AM
Very cool :D
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on March 05, 2019, 08:15:18 AM
Looking through a few of the new trailers, I just noticed some of the changes regarding the look of the areas since that demo that was released a while back.
(https://i.imgur.com/rIPtaz9.jpg)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on March 28, 2019, 12:02:22 PM
NEW UPDATE FOLKS EYES UP!

iTS TIME FOR  A BRAND NEW UPDATE SO HERE VI GO:

UPDATE 80!

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2461106 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2461106)

Nintendo Switch Gameplay (PAX East 2019 - Offscreen)
https://www.youtube.com/watch?time_continue=457&v=BqLc4EK6z1k (https://www.youtube.com/watch?time_continue=457&v=BqLc4EK6z1k)
Title: Re: The first sign rises with the full moon.
Post by: Foffy on March 28, 2019, 02:13:31 PM
Interesting update, but as someone who struggled to use the equipment swapping system in past games, do we really need eight slots? Ecclesia barely needed you to use the three it gave you...

These games often had issues in the sense that because they don't double down on needing particular drops and weapons, you can play them how you see fit. This often meant that if you needed a particular thing, be it using magic on a foe in PoR or a particular weapon in OoE, it was about one menu switch away. Bringing it up to eight seems particularly odd to me.

For the five of you that used all three setups in OoE, show yourself! :P
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on March 28, 2019, 07:45:41 PM
The guys playing the Switch version complained about the game feeling sluggish, but that may be due to fps...if it's at 60 fps on Steam, there should be no problem. Hopefully they can get it up to that on the Switchie too.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on March 31, 2019, 12:21:26 AM
Oh so they decided to add a swapping system. That's good to know.
But will I use it.... it depends. LOL I am fond of scrolling through my inventory.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on March 31, 2019, 02:08:54 PM
Dont worry about the switch framerate at launch see here:

https://www.usgamer.net/articles/505-games-says-bloodstained-ritual-of-the-night-will-be-far-better-optimized-for-the-switch-by-its-release-date (https://www.usgamer.net/articles/505-games-says-bloodstained-ritual-of-the-night-will-be-far-better-optimized-for-the-switch-by-its-release-date)

 ;D ;D ;D NEW POST

AND CHECK OUT THIS UPDATE 81: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2464754 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2464754)
Title: Re: The first sign rises with the full moon.
Post by: X on April 03, 2019, 06:13:12 PM
Good to know. I want to beef up my Switch library.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on April 03, 2019, 11:55:54 PM
I hear the game's gonna be shown off at EGX today too! :o
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on April 08, 2019, 11:31:23 AM
Yeha thats right look here: https://www.youtube.com/watch?v=0tMe_yJZQoI (https://www.youtube.com/watch?v=0tMe_yJZQoI)

and here: https://www.youtube.com/watch?v=7Z9d3CMAdsk (https://www.youtube.com/watch?v=7Z9d3CMAdsk)

warning spoilers
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on April 10, 2019, 07:24:13 PM
Longer video:
https://www.youtube.com/watch?v=ITv92T-wNcg (https://www.youtube.com/watch?v=ITv92T-wNcg)
Title: Re: The first sign rises with the full moon.
Post by: RichterB on April 16, 2019, 12:15:52 PM
A lengthy article exploring some of the PR challenges Bloodstained is faced with regarding its genre and the franchise it was inspired by: https://agoplus.wordpress.com/2019/04/14/bloodstaineds-challenge-when-history-and-perception-collide/ (https://agoplus.wordpress.com/2019/04/14/bloodstaineds-challenge-when-history-and-perception-collide/)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on April 17, 2019, 07:56:21 AM
nEWS: https://gotgame.com/2019/04/12/talking-bloodstained-ritual-of-the-night-with-koji-igarashi/
Title: Re: The first sign rises with the full moon.
Post by: knightmere on April 25, 2019, 09:27:54 AM
Apparently the Switch version is only 720p/30fps docked. Ehh expected better TBH...

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2489840 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2489840)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on April 25, 2019, 10:41:08 AM
Mini update 82

April Development Mini-Update: PAX East and Switch Stats

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2489840 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2489840)

NO;( 

With that said, here are the launch stats for the game on Switch.
Undocked: 720p (fixed) / 30 fps
Docked: 720p (dynamic) / 30 fps with additional effects / visuals, etc.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on April 28, 2019, 05:59:28 PM
They say there's a bigger upd8 comin this wednesday...u_u
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 01, 2019, 01:08:32 AM
Well, the upd8 was pushed back to Thursday...hope its a big one D:
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 01, 2019, 09:48:49 AM
It's not a release date announcement, so I'm expecting that for June.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 01, 2019, 11:00:17 AM
Bloodstained & Indivisible at EGX REZZED 2019

https://www.youtube.com/watch?v=7INDzCYJ2yU (https://www.youtube.com/watch?v=7INDzCYJ2yU)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 01, 2019, 06:21:33 PM
Those English people seemed to have really liked it :D
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 02, 2019, 06:16:36 AM
Guys!!!! GUYS!!!!!! RELEASE DATE!!!

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2496179 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2496179)

It's coming out on June 18 for PC, June 25 for da switchie!
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 02, 2019, 06:17:52 AM
They swerved us, it IS a release date announcement (https://www.youtube.com/watch?v=A640g5gDBJA).

June 18th for PC, PS4, and Xbox One. June 25th for Switch.
Title: Re: The first sign rises with the full moon.
Post by: VladOfWallachia on May 02, 2019, 07:20:33 AM
Cool!

I think I'll get the PC version, since I recently built a new gaming PC.
Title: Re: The first sign rises with the full moon.
Post by: X on May 02, 2019, 09:27:58 AM
One more game for my Switch comin' up  :)
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on May 02, 2019, 09:39:44 AM
Finally, a release date. Feels like forever ago when someone just randomly dropped the tease here.
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on May 02, 2019, 09:44:00 AM
Looking forward to it!  Kinda feels odd/nice, going from little to no Castlevania goodness to play (save CotM last year) to a collection this month and it’s would be successor around the same time the very next.  8)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 02, 2019, 12:04:46 PM
YES FINALLY A RELASE DATE I have waited so loooong for this yessssssss thnxs ;D ;D ;D

I just wondering folks which version do you get? What is the best version do get and why?  I iwll grab the switch version but not 60fps and 720p;(
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on May 02, 2019, 12:37:42 PM
probably best to get it for your main, best or most used system. personally i grabbed gog.com version. it's like steam, but with no drm which should future proof it better than steam.

that and a physical copy. i hope they won't start sending physical copies just yet, i want it to be a feature complete, bug free, standalone copy, not a potentially buggy mess with half of the stretch goals missing, requiring day one patch. unless i misunderstood that part and all the stretch goals are already finished too.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 02, 2019, 05:46:54 PM
It's been 4 years today that this thread was created and teased us this game. A game that's actually coming to reality.

That's some damn fine timing.




I love you IGA, you beautiful bastard.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on May 02, 2019, 08:52:14 PM
It's been 4 years today that this thread was created and teased us this game. A game that's actually coming to reality.

That's some damn fine timing.

You're right! I never even thought of that...I wonder if thats why they delayed it a little :o
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on May 03, 2019, 01:40:04 AM
My birthday is in June! WHEEEE!!!
Title: Re: The first sign rises with the full moon.
Post by: X on May 03, 2019, 09:00:37 AM
Happy birthday to you...
Happy birthday to you...

 :D
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 03, 2019, 11:58:17 AM
NEWS!!!

Final cover for America Looks so great:
https://twitter.com/NintendoAmerica/status/1124086162862166016

Hope EU will get also a cool cover ;D
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on May 05, 2019, 03:05:56 PM
Oh well. It's OK to know they're still making progress but such a long development period like this is enough to piss anybody off and make them lost their patient...
I'll regain my focus to the project once the game is actually coming - Hope this game will not repeat the "Mighty No.9 mistake" after Wayforward's involving...
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 07, 2019, 07:49:17 AM
Bloodstained: Ritual of the Night Release Date Preorder Guide

https://nordic.ign.com/news/24900/bloodstained-ritual-of-the-night-release-date-preorder-guide (https://nordic.ign.com/news/24900/bloodstained-ritual-of-the-night-release-date-preorder-guide)

Bloodstained: Ritual Of The Night - GAME Exclusive - steelbook WOOW!
https://www.game.co.uk/en/bloodstained-ritual-of-the-night-game-exclusive-2590215 (https://www.game.co.uk/en/bloodstained-ritual-of-the-night-game-exclusive-2590215)

JAP as well;)
https://japanesenintendo.com/2019/05/07/57820/ (https://japanesenintendo.com/2019/05/07/57820/)
Title: Re: The first sign rises with the full moon.
Post by: Mikepjr on May 07, 2019, 04:01:15 PM
I'm really looking forward to this game.
But i'm always gonna miss the Belmonts..
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on May 16, 2019, 08:49:51 AM
I just wanted to share this amazing thing from Limited Run.

(https://i.imgur.com/TZetqJ5.jpg?1)
(https://i.imgur.com/wO47VLp.jpg)

It has a booklet and a nice shiny card!
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 16, 2019, 09:33:26 AM
I just wanted to share this amazing thing from Limited Run.

(https://i.imgur.com/TZetqJ5.jpg?1)
(https://i.imgur.com/wO47VLp.jpg)

It has a booklet and a nice shiny card!

Is that story text just from the game, or did they actually make a new prologue for Curse of the Moon? :p
Title: Re: The first sign rises with the full moon.
Post by: VladOfWallachia on May 16, 2019, 11:00:29 AM
Dang, now I kind of regret not pre ordering one of those.
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on May 16, 2019, 11:25:40 AM
Is that story text just from the game, or did they actually make a new prologue for Curse of the Moon? :p

It is the text from the intro of the game. The other pages are with text for the playable characters.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on May 18, 2019, 04:18:32 AM
That looks really cool! 
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 23, 2019, 12:00:03 PM
Pre-order is finally up;)

As shared earlier today, Bloodstained: Ritual of the Night is now available to preorder at retailers, and will soon be available to preload. If you plan on going the digital route, you'll need to set aside 4.7GB of space.

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2515461 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2515461)

WOOOOOOOOOOW!
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on May 25, 2019, 02:21:02 AM
Pre-purchase? IT'S HAPPENING!!!!
(Patiently waiting for Backer Code)
Title: Re: The first sign rises with the full moon.
Post by: NagoriyukiSlayer on May 26, 2019, 01:46:57 AM
OK, so I pre-ordered the signed copy a year ago. For Curse of the Moon, I chose Steam, with Nintendo Switch for the physical version of the game. For the main game, the digital version I chose was GOG and for physical the Switch version again. However, I didn't get a digital code or anything when Curse of the Moon released about a year ago, or if I did, it was probably while I was at work and seeing what deluge of e-mails were in my inbox that night. Point is, are these DL codes going to be available on the box itself or were they distributed via e-mail? I just don't remember since it was a year ago and with the main game finally coming out in about a month (with graphical improvements, thankfully), this game has finally come back to my mind as something I invested a lot of money into a year ago back when I didn't have college debt that I desperately want off my back within a year. (Real Life pro-tip: don't go to college if you don't know what exactly you want to do. Find a job, earn some money, get out in the world, explore, and find something to be passionate about and then, if it's realistic, go for getting a college degree or an apprenticeship)
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on May 26, 2019, 09:32:55 AM
curse's code should still be within your fangamer survey link. last kickstarter update has a link that resends you the survey link, so you can use that to get the link and get the code through that.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on May 28, 2019, 02:47:22 AM
OK, so I pre-ordered the signed copy a year ago. For Curse of the Moon, I chose Steam, with Nintendo Switch for the physical version of the game. For the main game, the digital version I chose was GOG and for physical the Switch version again. However, I didn't get a digital code or anything when Curse of the Moon released about a year ago, or if I did, it was probably while I was at work and seeing what deluge of e-mails were in my inbox that night. Point is, are these DL codes going to be available on the box itself or were they distributed via e-mail? I just don't remember since it was a year ago and with the main game finally coming out in about a month (with graphical improvements, thankfully), this game has finally come back to my mind as something I invested a lot of money into a year ago back when I didn't have college debt that I desperately want off my back within a year. (Real Life pro-tip: don't go to college if you don't know what exactly you want to do. Find a job, earn some money, get out in the world, explore, and find something to be passionate about and then, if it's realistic, go for getting a college degree or an apprenticeship)

You'll want to track your Back email and Search for anything from Fangamer Mailroom and hope that it wasn't accedentally deleted (even though they'll probably send out another email when the backer codes rollout)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on May 30, 2019, 11:20:34 AM
UPDATE 85 WOW: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2515505 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2515505)

 ;D ;D ;D
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 01, 2019, 08:03:04 PM
Zangetsu!!!!!!
Title: Re: The first sign rises with the full moon.
Post by: DarkPrinceAlucard on June 01, 2019, 09:49:37 PM
Zangetsu is great but I was more hoping for playable Gebel.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on June 02, 2019, 09:06:15 AM
Zangetsu is great but I was more hoping for playable Gebel.

Remember that Boss Revenge is a mode the game's getting later, so he'll probably be playable there.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on June 04, 2019, 04:55:43 PM
Figure I'd share this interview (https://gematsu.com/2019/06/bloodstained-ritual-of-the-night-interview-with-producer-koji-igarashi-at-bitsummit-7-spirits). When IGA is asked about Castlevania, he doesn't even hesitate to admit if given the chance to work on the series again, the next game would be the Julius Belmont game. For many of us, we know this event was being teased by every in-house game he was involved with since 2003 in some capacity. Kinda sad to see that straight up, he believes the next game he would have done would have been that.
Title: Re: The first sign rises with the full moon.
Post by: VladOfWallachia on June 04, 2019, 07:51:59 PM
Good read.

An Iga-Konami reunion where he has the freedom to make 1999 would be the best possible thing a Castlevania fan could ask for.
Title: Re: The first sign rises with the full moon.
Post by: whipsmemory on June 05, 2019, 01:30:10 PM
Figure I'd share this interview (https://gematsu.com/2019/06/bloodstained-ritual-of-the-night-interview-with-producer-koji-igarashi-at-bitsummit-7-spirits). When IGA is asked about Castlevania, he doesn't even hesitate to admit if given the chance to work on the series again, the next game would be the Julius Belmont game. For many of us, we know this event was being teased by every in-house game he was involved with since 2003 in some capacity. Kinda sad to see that straight up, he believes the next game he would have done would have been that.

In the question about creative freedom on Bloodstained compared to working on Adra franchise he mentions a Belmont getting stabbed in a CV game, which made some fans upset, who is he referring to? o_O
I recall Yoko being stabbed in Aria but nothing else comes up at all, does anyone remember anything like that?
Title: Re: The first sign rises with the full moon.
Post by: whipsmemory on June 05, 2019, 01:30:59 PM
In the question about creative freedom on Bloodstained compared to working on Adra franchise he mentions a Belmont getting stabbed in a CV game, which made some fans upset, who is he referring to? o_O
I recall Yoko being stabbed in Aria but nothing else comes up to my mind at all, does anyone remember anything like that?
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 05, 2019, 01:38:24 PM
Thnxs I cant wait for this game I really cant gonna be  gooooood dont play all and just over play over a moth is best ;D
Title: Re: The first sign rises with the full moon.
Post by: aensland on June 05, 2019, 02:06:11 PM
In the question about creative freedom on Bloodstained compared to working on Adra franchise he mentions a Belmont getting stabbed in a CV game, which made some fans upset, who is he referring to? o_O
I recall Yoko being stabbed in Aria but nothing else comes up at all, does anyone remember anything like that?
Curse of Darkness
Title: Re: The first sign rises with the full moon.
Post by: X on June 05, 2019, 06:44:47 PM
Correct. In Curse of Darkness Trevor Belmont was stabbed from behind by Issac. I didn't like how that went down either. Trevor isn't someone who'd so easily be outdone by an opponent with far less combat experience the he, especially when you consider that all Belmonts are trained in combat from a very young age, and are taught to be mindful of their surrounding; very important when facing the undead and other horrors of the night. I seriously doubt that Issac had had such extensive training. I still see it as a cheap way to remove Trevor in order for Hector to face Dracula.
Title: Re: The first sign rises with the full moon.
Post by: whipsmemory on June 07, 2019, 11:58:29 AM
Ohhhh right! that completely slipped away off my mind

Correct. In Curse of Darkness Trevor Belmont was stabbed from behind by Issac. I didn't like how that went down either. Trevor isn't someone who'd so easily be outdone by an opponent with far less combat experience the he, especially when you consider that all Belmonts are trained in combat from a very young age, and are taught to be mindful of their surrounding; very important when facing the undead and other horrors of the night. I seriously doubt that Issac had had such extensive training. I still see it as a cheap way to remove Trevor in order for Hector to face Dracula.

yeah that was kind of stupid
Title: Re: The first sign rises with the full moon.
Post by: FanOfDracula on June 07, 2019, 11:23:05 PM
It would have been great to have a final battle alternating between hector and trevor, for after the end unlock to trevor... but no xD
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 08, 2019, 08:13:26 AM
Koji Igarashi talks Bloodstained's graphical overhaul and how development compared to Castlevania

NEWS!!! ;D ;D

https://www.pcgamer.com/koji-igarashi-talks-bloodstaineds-graphical-overhaul-and-how-development-compared-to-castlevania/ (https://www.pcgamer.com/koji-igarashi-talks-bloodstaineds-graphical-overhaul-and-how-development-compared-to-castlevania/)

and update 86:  https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2529241 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2529241)   
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 10, 2019, 06:57:32 PM
Just about a week to release...:Floofs:
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 10, 2019, 11:15:21 PM
Just about a week to release...:Floofs:

I'm imagining gunlord bouncing on clouds.
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on June 11, 2019, 10:02:11 PM
The retails are already playing the full 1.0 version game and there're informations everywhere
I'm gonna close those spoiler videos/broadcasts until the bug-free proper release...
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 12, 2019, 12:05:28 AM
Yeah...I gotta be honest with you guys, there are some streams out there (and I've been a part of one, you may recognize the notorious Gunlord), but the leaks are *infuriating.* I don't blame the streamers, but I don't know how or why so many stores are selling the game before the street date. It's ridiculous!
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on June 12, 2019, 02:13:59 PM
This almost feels like the only game I plan on waiting to play when it arrives at my door. Usually, I'm a fool for spoilers and shit. Hell, I was actively awaiting spoilers during the whole dev/pre-release of MANY of the post-SOTN CV games. "Oooo, so that's the boss of that area!!!" But this time, I don't know, maybe because I'm older, or that I'm a backer, but I can wait a few days longer. I'm good!
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 13, 2019, 02:11:59 AM
Oh, they are spoilers already?
I've been reading real life news stuff recently and not much on games (except watching the FF7 remake trailer), so apparently I'm safe. Hahahaha.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 13, 2019, 01:19:33 PM
YES UPDATE 87 ;D ;D
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2535257 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2535257)

And yes watch out for spoilers then on internet.
Title: Re: The first sign rises with the full moon.
Post by: VladCT on June 13, 2019, 05:49:48 PM
While Kojima art is always appreciated, there is a part that kinda annoys me to no end, particularly the sword. Like what the hell is that guard, you're better than this Kojima-san,  come on. I mean, I know it's supposed to be a more artistic interpretation, but guards that look like they actually get in the way of the wielder's hands just tick me off nowadays.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 14, 2019, 07:53:21 AM
SO guys which version is best PS4 or Switch?  Plzzz give me a correct answer beacuse I dont know....

UPDATE I have pre-order it on switch now beacuse I love to play CV games on handled mode to be honest Ipaly better on handled mode sometimes I really hope its a good choice.

18June soon;)

And folks watch here if you want:
Bloodstained: Ritual of the Night - Gameplay Walkthrough | PlayStation Underground
https://www.youtube.com/watch?v=4YsNZZISUGk (https://www.youtube.com/watch?v=4YsNZZISUGk)
Title: Re: The first sign rises with the full moon.
Post by: X on June 14, 2019, 09:57:07 AM
Quote
While Kojima art is always appreciated, there is a part that kinda annoys me to no end, particularly the sword. Like what the hell is that guard, you're better than this Kojima-san,  come on. I mean, I know it's supposed to be a more artistic interpretation, but guards that look like they actually get in the way of the wielder's hands just tick me off nowadays.

I expressed similar concerns regarding Leon's gauntlet in LoI. The part that gets too wide at the back makes no damned sense what-so-ever. It is clunky and awkward and nine times out of ten, would interfere with Leon combating monsters. As artistically good as she is some things need a little bit more thought put into them.
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on June 15, 2019, 02:36:58 AM
SO guys which version is best PS4 or Switch?  Plzzz give me a correct answer beacuse I dont know....

UPDATE I have pre-order it on switch now beacuse I love to play CV games on handled mode to be honest Ipaly better on handled mode sometimes I really hope its a good choice.

18June soon;)
25th. 18 june is for pc, ps4 and xbox. switch release is delayed by a week.
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on June 15, 2019, 01:28:02 PM
Anybody else get the email shipping confirmation? Says mine is in transit and it's looking to arrive on Monday.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 17, 2019, 09:55:54 AM
My copy arrived this morning, woohoo!  I got confirmation that extra backer rewards will be sent out at a later date, August I believe is the current ballpark. 
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on June 17, 2019, 02:24:21 PM
Been playing for a couple of hours now.  It is exactly what I was hoping for.  Have not had an experience quite like this in over 10 years.  Sure it would be better if it was an actual Castlevania, but it honestly feels closer than anything that's come out in the last decade.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on June 17, 2019, 06:15:03 PM
I'm not sure how some people got it so quickly.
I have to wait until Midnight... which I suppose is appropriate.

**IMPORTANT IF STARTING A NEW GAME**
1) At the title screen, press any button.

2) Start a new game and select any of the New Data slots.
3) Name entry should pop up. Delete the default "Miriam" and enter the secret code.  The code is what a person who goes to this forum would call themselves (or PM me for the answer).
4) If it succeeds, a specific sound effect will play.
5) Continue to select the difficulty level.
6) The game will start with the unlocked item inside of your inventory.

Your file’s name can be changed afterwards during the game, but your in-game item can only be unlocked when starting a new game.
Title: Re: The first sign rises with the full moon.
Post by: RichterB on June 17, 2019, 07:50:06 PM
I'm not sure how some people got it so quickly.
I have to wait until Midnight... which I suppose is appropriate.

**IMPORTANT IF STARTING A NEW GAME**
1) At the title screen, press any button.

2) Start a new game and select any of the New Data slots.
3) Name entry should pop up. Delete the default "Miriam" and enter the secret code.  The code is what a person who goes to this forum would call themselves (or PM me for the answer).
4) If it succeeds, a specific sound effect will play.
5) Continue to select the difficulty level.
6) The game will start with the unlocked item inside of your inventory.

Your file’s name can be changed afterwards during the game, but your in-game item can only be unlocked when starting a new game.

I'm confused. Sorry. Is this only for this forum, or is there a separate one for the Bloodstained Forum site and such? Is this related to our "sword" or "whip" choice way back when on the original game website? And how much money did a person have to back at to have this privilege?
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 18, 2019, 02:51:37 AM
I got a physical copy, and it arrived slightly early.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on June 18, 2019, 03:18:55 AM
I'm confused. Sorry. Is this only for this forum, or is there a separate one for the Bloodstained Forum site and such? Is this related to our "sword" or "whip" choice way back when on the original game website? And how much money did a person have to back at to have this privilege?

There may be other codes for other websites, but my response is related to the code for the dungeon.

And yes, I was directly contacted by game developers and personally asked to come up with something to represent us.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 18, 2019, 03:58:24 AM
First rewiew I think: https://www.youtube.com/watch?v=OrxvERVN7ig (https://www.youtube.com/watch?v=OrxvERVN7ig)  ;D

and 2 two so far: https://www.youtube.com/watch?v=Ny3muz7wXUY (https://www.youtube.com/watch?v=Ny3muz7wXUY)

I think many reiews in this game gonna give it gooood 80 of 100 we se more but reiews good so far.

Yehaa this game is AMAZING cant beliewe it its out today after so many years i you hands;)

The dream finally come true I as follow this tread for 4 years its sick;)

Remember this tease?: https://www.youtube.com/watch?v=LUmHI43mh-I (https://www.youtube.com/watch?v=LUmHI43mh-I)

So good happy gaming maybe I will go for PS4 version wee see.
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on June 18, 2019, 05:11:33 AM
Can anyone who has the copy and played it tell me how many bosses there are in the game. From the video titles I have counted 14 but I guess there are more. At least I hope because this is one of the most important things in a CV-like game.
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on June 18, 2019, 06:12:13 AM
LAUNCH TRAILER: https://www.youtube.com/watch?v=xi7Wzl3YHjU (https://www.youtube.com/watch?v=xi7Wzl3YHjU) ;D

And update 88 here soon I think: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/updates (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/updates)

YEHAA!
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on June 18, 2019, 06:58:42 AM
The physical Amazon version doesn't release until June 25.
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on June 18, 2019, 07:14:59 AM
I am also interested to know if the New Game + is on the Disc/Cartridge or we have to update to get it.
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on June 18, 2019, 09:12:11 AM
3) Name entry should pop up. Delete the default "Miriam" and enter the secret code.  The code is what a person who goes to this forum would call themselves (or PM me for the answer).
it should be probably mentioned that the code is case sensitive and needs to be written in all caps for it to work.
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on June 18, 2019, 09:17:04 AM
I've been playing a bit of it and, holy shit, I'm loving everything I'm seeing. It's true, some of the backgrounds and textures still look rough, but I gotta be honest, some rooms you enter actually look really frickin' cool.

And the map, I haven't gone far (been through a few areas, fought a few bosses and stumbled upon a few MORE areas), but if scrolling up to down, right to left is concerned, it's damn HUGE. IGA wasn't lying regarding this being the biggest castle. One area I stumbled across I couldn't go further into because I needed an item or skill, but when I saw it was like, "Holy crap, THIS is in the castle?!" I'm not spoiling it, but it's obviously shown in the Launch Trailer.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on June 18, 2019, 09:38:43 AM
Correct, the code should be in ALLCAPS
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on June 18, 2019, 12:07:27 PM
I’ve been playing a few hours of it and my god I feel right at home. It’s like Dawn if Sorrow and Symphony of the Night had a baby just to get back at their controlling parents.
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on June 18, 2019, 02:24:38 PM
BIGHEAD

NIGHTMARE

Big head mode confirmed.
Title: Re: The first sign rises with the full moon.
Post by: GuyStarwind on June 18, 2019, 04:28:32 PM
Man I need to get this.
Title: Re: The first sign rises with the full moon.
Post by: X on June 18, 2019, 09:58:48 PM
The game will hit the stores in my home town on the 25th. I can still wait for it. But from the sounds of things here at the dungeon I'll definitely enjoy it.
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on June 18, 2019, 11:18:36 PM
There are 22 bosses in the game counting that one boss you face twice. I found that from a video and just counted the bosses. This is GREAT! Can't wait to pick up the PS4 version and next week the Switch version!
Title: Re: The first sign rises with the full moon.
Post by: Gaawa-chan on June 19, 2019, 02:43:40 AM
Came in here to post that someone on Steam made a guide with screenshots of all the items you can unlock when you enter in the appropriate name:
https://steamcommunity.com/app/692850/discussions/0/1645418261861730660/
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on June 19, 2019, 03:59:45 AM
Played then game for a few hours, lost track of time and ha dot force myself off of it because I have work this morning (stupid job).  I can’t wait to play more!
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on June 19, 2019, 05:35:52 AM
^mood, right there.

Played until like 2am and had to stop because I need to sleep to function at work, the next day.
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on June 19, 2019, 06:00:18 AM
I managed to pursue my retailer to give me the PS4 copy tomorrow instead of Friday! This is a little win for me!
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 19, 2019, 12:03:01 PM
I’ve just started playing it quickly and holy crap it’s like an itch that I’ve had for years, that of wanting a new Castlevania game, is being scratched.  I’m really liking it so far.
Title: Re: The first sign rises with the full moon.
Post by: whipsmemory on June 19, 2019, 12:29:11 PM
Finally got my copy, its great I love it, controlling Miriam feels great and exactly like old good Igavanias, the soundtrack is amazing, Im loving the areas so far and the boss fights, but man oh man those paintings.... they really take me out of the mood, they look terrible (not because of those great great and pretty good looking backers who pledged so much to be in the game, of course), they just break the immersion into the game world and just dont' fit aesthetically... i wish those were put in a special area/room or whatever, instead they keep popping out in different areas, its a nightmare. With a bit more effort and thought Im sure there could have been a better way to fit them imho.
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on June 19, 2019, 12:45:47 PM
Also I did not see anywhere a graveyard area or a catacombs/burial chamber. Is this a Castlevania-Like game without one. I hope I find something like that in the game because that would be a shame!

I need to have a graveyard area in Bloodstained RotN!
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on June 19, 2019, 03:17:15 PM
I picked up the PS4 version yesterday and I have to say, I expected a higher quality standard especially considering the Kickstarter budget.  That's not to say I think the game is bad, but there are some areas that need some further polish that hopefully will be addressed in an upcoming patch.  Some minor nitpicks, some major issues that I find.

1) The hitboxes seem really awkward.  When you're attack causes you to reach forward that makes you just happen to collide with an enemy, that seems unfair to me.  I guess I'm of the mindset that the damage hitbox should be the same size standing as well as attacking.
2) The textures in places are still really rough and at times clash between characters and backdrop elements.  It's certainly a tough balance to achieve when your characters have the art style they do but the backgrounds have a little more "realism" in their textures.
3) Some of the animations are funny but need work - especially Dominique's walk.  That woman has one helluva stick up her butt when walking.  :o
4) The voice acting feels all over the place.  Some characters are voiced really well, others not so well.  I find myself just turning down the voice acting and getting the text only.
5) What's up with the moon in the beginning being in front of the castle?  Maybe that's a story element I haven't reached yet... I hope...
6) During the cutscenes, it's distracting how the text types itself out and when it runs out of space it carriage returns to the next line to finish the word.  Why didn't they just program the carriage returns in the right place?
7) Sometimes the backdrop elements feel further in the background and like I shouldn't be able to interact with them, candles specifically, so sometimes I find myself not sure what's interactive and what's not.
8) I adjusted the transparency of the mini-map, but it hinders my field of view sometimes.  The bats in the entrance are a bitch that come out of nowhere because of the minimap obscuring their placement.

All those gripes said, the controls do feel pretty solid for the most part.  I like the crafting system and I usually despise them, but it feels pretty intuitive and natural here.  Being able to upgrade your shards to higher levels is also a welcome addition.  I was hoping for a greatly polished game, but it feels like they were forced to rush it out by the publisher.  None of these are things I feel break the game and would be easily fixed, here's to hoping.
Title: Re: The first sign rises with the full moon.
Post by: Gaawa-chan on June 19, 2019, 03:24:59 PM
Hnnnng... they put the squeaky shoes in!  That was the one item I really, really wanted!  ;D
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on June 19, 2019, 07:21:47 PM
Also I did not see anywhere a graveyard area or a catacombs/burial chamber. Is this a Castlevania-Like game without one. I hope I find something like that in the game because that would be a shame!

I need to have a graveyard area in Bloodstained RotN!

I thought that when you give town deceased a proper burial, a grave would be erected next to the woman.
I have a few graves there.  They're not far from the farmer dude.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on June 19, 2019, 07:26:44 PM
Heh, I just met the librarian O.D, who's totally not Dracula in any way.
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on June 19, 2019, 08:51:48 PM
I thought that when you give town deceased a proper burial, a grave would be erected next to the woman.
I have a few graves there.  They're not far from the farmer dude.
I did not know that. So you can make a graveyard? Do you by any chance have a screenshot?
Title: Re: The first sign rises with the full moon.
Post by: Sindra on June 20, 2019, 09:05:13 AM
So, for those who might not have heard already, there's a game-breaking bug within the 1.02 patch update for console versions of the game. If you created a save file prior to the patch installation, several chests within the game will swap out their status from "opened" to "closed" and vice-versa. This means you will find chests you previously opened now closed with duplicate items, and closed chests that are now opened and unable to get their item. This will make progress to certain areas of the game impossible and you'll be unable to advance.

I tweeted the announcement, made only to the Bloodstained Discord (and now I see Reddit), but not on the official forums and as of yet not in a Backer Update.

https://twitter.com/sindravania/status/1141693424959201283

(There is a fix being reported; that if you uninstall the game and reinstall from disk and then suspend the patch update, you won't hit this bug and will just have to deal with the graphical glitches of the original version, since the save files stay on the cloud and you can just pull them into the pre-patched game from where you left off and at least beat the game. I will be trying that later)


I'm pissed this wasn't communicated to backers, since most of us got the game early and this affects us the most. I'm also pissed that this is just one more example of how this game's final phase of production was rushed to launch sooner, before they had all their shit together. I've been very happy with their communication and the game development for the past 4 years up until about the last month, where it seems like everything's been rushed and broken.



Title: Re: The first sign rises with the full moon.
Post by: Foffy on June 20, 2019, 10:04:37 AM
I was lucky backing the PC version, as I didn't have this issue. That said, I beat it and really enjoyed my time with it, so I'll just copy/paste my thoughts I posted elsewhere. Still thinking where I'd rank this amongst the exploration Castlevania games, but I think it's in the top five, maybe even top three for me personally. I think I like Aria of Sorrow and Order of Ecclesia more, but it has less faults than every other Metroidvania in the series that hold it down in my eyes.

Pros
- Very well paced; the game doesn't have many fluff moments that speak for "increasing volume" or ways of milking time out of the game, and this is HUGE because many of IGA's previous games almost always had this sneak up on them due to time and budget reasons. Dracula's Castle in Curse of Darkness or the second half of Portrait of Ruin are clear examples of this going wrong for me, but I didn't see it here.

- Good variety; Maybe two or so locations seem similar but that's because they're supposed to be similar, the rest feel distinct, have a place, and don't feel like holdover areas.

- Great OST and fanservice; if you are a Castlevania fan in any way, there are at least three bosses that should make your face beam up brightly, even if they kick your shit in. For PS4/Xbone users, you don't have the IGA DLC yet, but I will say it's one of the best examples of this, and one of the best fights in the whole game. What you'd expect from IGA and his legacy is actually played into with this fight, and it's amazing for it.

Cons
- A FEW parts it's not made clear where to go; once Dominique stops giving you clues which filter you to an area, the training wheels come off and it expects you to remember one notable location to use an ability and then to actually just explore with the other to piece out what to do next, and the latter of which isn't too clear. I've seen a lot of people on the Bloodstained Discord get lost in regards to this, seeing as the "aha" of it clicking isn't made clear to people.

- Swimming is made tedious; out of the gate this might be the worst swimming in any Castlevania-ish game that allows you to swim. The fact you need to grind to actually move decently underwater seems like it's leaning so deeply into the upgrading shard feature.

- Endgame feels "light"; a bit of the momentum drops near the end because it's right at the end where it feels like the game was unsure what it should do with enemy and level design, so it falls a little bit back into that habit of feeling like it was made without all the time it needed to flesh it out as a climax. I'm talking the level design and general enemy placement, not the bosses, however.

- The game should have some form of marker if an item you can craft is also purchasable from the shop, as many items only appear in the shop if you make them. Having a drop of an item would let you see you have one of it while crafting, but because the game makes no distinction between crafted and collected, you'll have to go back and forth between rooms to double check. This gets quite annoying when it comes to food making.

- Quests are very lame; easily the worst part of this that I thought would be greatly improved over Portrait of Ruin and Order of Ecclesia. To my amazement, it's actually the worst quest system I've ever seen from IGA. PoR had some silly quests but they were like "find a bleeding statue" and the upgrades were pretty unique, and OoE had all of the townspeople who had interesting characteristics and a stronger motivation for why you were doing the things you were doing, like taking pictures of elusive monsters or playing hide and seek. Nearly all of the quests here are, to be perfectly honest about it, trash. They feel more like they belong in a mobile or MMO game. They're literally one idea just repeated until it's over for quests from that character, and it never gets any more involved than "give me food" or "kill X baddie". I am honestly shocked that what I thought were placeholder quests in the beta backer build were actually designed as the goal for the quests of the game. They spoke even then to being an undercooked "sample" of what may come, but nothing ever came of it. The fact I'm writing the most about this is because this is the worst part about the game. A handful of rewards are worth it, but they're at the tail end of the quests you can be given. Usually rewards you get while playing normally are almost instantly outclassed by anything you find by exploring. None of them have any quirks that make it even experimental to mess with. Just worry about the last two weapons the kill X lady wants to give you and that's it.

Overall, I really like it. Feels like a game IGA should have made after Order of Ecclesia, and regarding "full-scale" games that weren't downloadables, this really is that game. And I mean that with great praise and appreciation.

For those on the fence here, somehow, this is really what one expects from a Castlevania game that tries to not focus on Dracula and the Belmonts. How amusing that IGA called the series "Castlevania" in Japan to create games in the world following the themes of no Dracula (and maybe no Belmont, but I don't remember this as his explanation) and only after he leaves Konami, he does it.
Title: Re: The first sign rises with the full moon.
Post by: Ahasverus on June 20, 2019, 07:28:43 PM
Man if Konami wasn't so damned stupid they'd release a game like this one and save the series.

Bloodstained is good enough, but it's not Castlevania sadly. Something did get lost in translation. And that's a shame
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on June 20, 2019, 07:39:31 PM
Man if Konami wasn't so damned stupid they'd release a game like this one and save the series.

Bloodstained is good enough, but it's not Castlevania sadly. Something did get lost in translation. And that's a shame

After seeing their newest Contra game, they can keep Castlevania dead for as long as they want.
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on June 20, 2019, 07:57:13 PM
Man if Konami wasn't so damned stupid they'd release a game like this one and save the series.

Bloodstained is good enough, but it's not Castlevania sadly. Something did get lost in translation. And that's a shame
If they were smart, they would've tried to pull what Capcom did with Mega Man 11. But unlike Capcom, who's been releasing some damn fine stuff lately, Konami ain't THAT smart and I doubt they have a able and ready team willing to put out a big, full-scale 2D CV on consoles.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on June 21, 2019, 08:48:31 AM
Man if Konami wasn't so damned stupid they'd release a game like this one and save the series.

Bloodstained is good enough, but it's not Castlevania sadly. Something did get lost in translation. And that's a shame

What do you feel is missing? I don't want to get big on spoiler stuff, but there are HUGE callbacks to previous Castlevania games with bosses and such. I think everything people were expecting, assuming, and hoping would happen with characters and the like did in fact happen.

I've looked at the game as if it was what IGA was trying to do by rebranding the series as "Castlevania" in Japan, where it focused on demons and such and had very little to do with Dracula in the direct narrative.
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on June 21, 2019, 12:09:03 PM
What do you feel is missing? I don't want to get big on spoiler stuff, but there are HUGE callbacks to previous Castlevania games with bosses and such. I think everything people were expecting, assuming, and hoping would happen with characters and the like did in fact happen.

I've looked at the game as if it was what IGA was trying to do by rebranding the series as "Castlevania" in Japan, where it focused on demons and such and had very little to do with Dracula in the direct narrative.

I don't think your view on Iga's work in the games and timeline is entirely objective.  Many if not most here would disagree with it.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on June 21, 2019, 01:48:53 PM
I don't think your view on Iga's work in the games and timeline is entirely objective.  Many if not most here would disagree with it.

Just copying verbatim from the 'vania wiki...

"Starting with the release of Castlevania: Harmony of Dissonance for the Game Boy Advance, the Japanese games adopted the "Castlevania" name for a brief period. According to series producer Koji Igarashi (or IGA, as he is commonly known), the developers chose to adopt the Castlevania moniker as a way to involve scenarios that do not solely revolve around Dracula himself. Later bowing to overwhelming fan demand, Konami returned to the "Demon Castle Dracula" branding for the Japanese release of Castlevania: Dawn of Sorrow (悪魔城ドラキュラ 蒼月の十字架 Akumajō Dorakyura Sōgetsu no Jūjika?), lit. Demon Castle Dracula: Latin Cross of the Blue Moon)."

That's what I was referring to when Bloodstained feels a bit like what he was envisioning of a non-Dracula focused game. IGA, for a brief period, entertained the idea of making a dark fantasy game that didn't need to have Dracula in it, but be set in the same world. Bloodstained, largely because it's a spiritual successor to the whole series in question, feels like one possible take he would have done if he really went with it. He considered this a "dream game" in earlier pushes for a reason. That's what I was trying to convey. I'm not saying that my views on Dracula and the timeline are "objective", but more what I see in the spirit of Bloodstained, as that's all I was trying to emphasize.

Apologies if it seemed like I was trying to suggest some secret law or objective state on anything. Not my intention.
Title: Re: The first sign rises with the full moon.
Post by: RichterB on June 21, 2019, 01:59:19 PM
Just copying verbatim from the 'vania wiki...

"Starting with the release of Castlevania: Harmony of Dissonance for the Game Boy Advance, the Japanese games adopted the "Castlevania" name for a brief period. According to series producer Koji Igarashi (or IGA, as he is commonly known), the developers chose to adopt the Castlevania moniker as a way to involve scenarios that do not solely revolve around Dracula himself. Later bowing to overwhelming fan demand, Konami returned to the "Demon Castle Dracula" branding for the Japanese release of Castlevania: Dawn of Sorrow (悪魔城ドラキュラ 蒼月の十字架 Akumajō Dorakyura Sōgetsu no Jūjika?), lit. Demon Castle Dracula: Latin Cross of the Blue Moon)."

That's what I was referring to when Bloodstained feels a bit like what he was envisioning of a non-Dracula focused game. IGA, for a brief period, entertained the idea of making a dark fantasy game that didn't need to have Dracula in it, but be set in the same world. Bloodstained, largely because it's a spiritual successor to the whole series in question, feels like one possible take he would have done if he really went with it. He considered this a "dream game" in earlier pushes for a reason. That's what I was trying to convey. I'm not saying that my views on Dracula and the timeline are "objective", but more what I see in the spirit of Bloodstained, as that's all I was trying to emphasize.

Apologies if it seemed like I was trying to suggest some secret law or objective state on anything. Not my intention.

I knew exactly what you were referring to. I've enjoyed reading your largely, if not completely, spoiler-free thoughts. I'm a backer that played and contributed a lot of feedback with the demos, but due to various circumstances, it will be a long time before I get to play the final game. From what I've seen/played in the past, I do feel like this is where IGA was taking Castlevania. To be honest, for better or worse, he was gradually turning Castlevania into a new franchise, gameplay and world-wise. So, Bloodstained is sort of fitting. It's just a shame that it came at the consequence of the Castlevania IP being left as a husk for the time being. Because gameplay and IP-wise, I think there are still likely things that "Castlevania" could do that Bloodstained won't. But I could be mistaken.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on June 21, 2019, 03:15:11 PM
I knew exactly what you were referring to. I've enjoyed reading your largely, if not completely, spoiler-free thoughts. I'm a backer that played and contributed a lot of feedback with the demos, but due to various circumstances, it will be a long time before I get to play the final game. From what I've seen/played in the past, I do feel like this is where IGA was taking Castlevania. To be honest, for better or worse, he was gradually turning Castlevania into a new franchise, gameplay and world-wise. So, Bloodstained is sort of fitting. It's just a shame that it came at the consequence of the Castlevania IP being left as a husk for the time being. Because gameplay and IP-wise, I think there are still likely things that "Castlevania" could do that Bloodstained won't. But I could be mistaken.

I think the things a new Castlevania can do that Bloodstained never will are catered to nostalgia (I mean this in a good way) and being fans of Castlevania. For example, bosses in Castlevania tend to be special because many of them are callbacks and frequently recurring enemies. Bosses shared between Curse of the Moon and Ritual of the Night lack the nostalgia pulling power as much as seeing Carmilla as a boss, or Medusa, or wondering how they depict Death. From that perspective, we're more invested in bosses, perhaps uniquely so for such a long running franchise, because there's so many that frequently reappear. In fact, the best bosses in Ritual of the Night are the ones that you could, or even should, expect from a proper Castlevania game. Then there's the music and the deep, rich history Castlevania has. Everybody expects Vampire Killer, Bloody Tears, or some amazing song to be remixed or even part of an all-new composition, and Bloodstained also lacks the history of game-defining songs, seeing as it's such a new series of games. Finally and important to people like us speaking on a forum devoted to Castlevania, there's the story of the Belmonts and Dracula, and as fans invested in the series, there's a connection between the heroes and the central villain, and knowing there's an arc, an endgame, and a finale to that story that obviously will never be replicated in Bloodstained, as IGA's own personal regrets was sharing a timeline at all, which locked him into the 1999 event with very little windows to expand upon, unless they were all post-Dracula events. If there's one thing he's already not trying to be defined by, it's a set timeline, seeing as he already retconned Curse of the Moon being a prequel to Ritual of the Night, though one of the endings could flow into the game if they chose to create a connection.

Do hope you play it soon, by the way. I really enjoyed it.
Title: Re: The first sign rises with the full moon.
Post by: Kingshango on June 21, 2019, 03:46:26 PM
I will say this though, there's some technical hiccups here and there like sudden pauses after you defeat an enemy, framerate not exactly doing alright (playing on base PS4) and worst of all random crashes, which is some thing you don't want to happen in a game with no auto checkpoints. :( Hopefully these issues get addressed in a patch very soon because aside from that im really enjoying this game.
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on June 21, 2019, 05:32:28 PM
Backed the Bloodstained project for a PC - Steam version a while ago (I was meant to play it on PS Vita but they announced PS Vita version being canceled, which is sad)

Though I must admit there're some technical flaws - weird & outdated texture for some spike traps, backdash + duck cancel being less responsive than Portrait of Ruin & Order of Ecclessia, subpar English voice acting (I'm so glad Robert Belgrade plays a role here, though), there're way too much contents mimicing Dawn of Sorrow's overall concept... I still enjoyed the decent part of the game and I hope one day Zangetsu get equipped as the playable character...


Oh, and the map is huuuuuugggeeee
 I feel pain in the butt, there's no hope to 100% the game achievements in less than a month...

P.S.: I feel sad for the produce team of Touhou Luna Nights as its final update clashes on Bloodstained's release date by just two or three days...
Title: Re: The first sign rises with the full moon.
Post by: aensland on June 21, 2019, 07:00:32 PM
I feel pain in the butt, there's no hope to 100% the game achievements in less than a month...
I'm 36 of 45 in two days and a half of play, like any Igarashi game farming is really easy and this time stats are busted, so I'd say you can.

I feel sad for the produce team of Touhou Luna Nights as its final update clashes on Bloodstained's release date by just two or three days...
I'd play Bloodstained when I want to have fun and Luna Nights when I want a real challenge, but yeah, bad timing from them
Title: Re: The first sign rises with the full moon.
Post by: Foffy on June 22, 2019, 02:51:28 AM
Backed the Bloodstained project for a PC - Steam version a while ago (I was meant to play it on PS Vita but they announced PS Vita version being canceled, which is sad)

Though I must admit there're some technical flaws - weird & outdated texture for some spike traps, backdash + duck cancel being less responsive than Portrait of Ruin & Order of Ecclessia, subpar English voice acting (I'm so glad Robert Belgrade plays a role here, though), there're way too much contents mimicing Dawn of Sorrow's overall concept... I still enjoyed the decent part of the game and I hope one day Zangetsu get equipped as the playable character...


Oh, and the map is huuuuuugggeeee
 I feel pain in the butt, there's no hope to 100% the game achievements in less than a month...

P.S.: I feel sad for the produce team of Touhou Luna Nights as its final update clashes on Bloodstained's release date by just two or three days...

I promise you it's not that hard. In about 25 hours or so, and that includes just having the game open, I have every achievement except all items and the platinum one from doing every achievement. The game can be busted open pretty hard without much effort, so the obstacle is knowing what you're missing and the general area to find it in.
Title: Re: The first sign rises with the full moon.
Post by: Gaawa-chan on June 22, 2019, 07:49:41 AM
Someone posted the credits on Youtube, here's the Dungeon Clan:
https://www.youtube.com/watch?v=1dO81nztUz8&t=782s (https://www.youtube.com/watch?v=1dO81nztUz8&t=782s)
Right column 13 minutes in for me, woo. Just 100%ed Bloodstained this morning. It was such a pleasure to back this project, and to tie my backing to the Dungeon Clan in honor of my love for the Castlevania series.
Title: Re: The first sign rises with the full moon.
Post by: eryson on June 22, 2019, 09:35:28 AM
But out of the detailed critics, I'm very curious to know the opinions of you guys...
Is this game what you guys wanted for?
it's living your expectations for a true CV game, even not having the name in the title??
i've not backed this game, but enjoyed the Curse of the Moon at most, and I'm sure that I'll buy this game after later updates :3
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on June 22, 2019, 01:50:07 PM
But out of the detailed critics, I'm very curious to know the opinions of you guys...
Is this game what you guys wanted for?
it's living your expectations for a true CV game, even not having the name in the title??
i've not backed this game, but enjoyed the Curse of the Moon at most, and I'm sure that I'll buy this game after later updates :3

I am at 75% of the game. And I have both very good and very bad experiences.

For one most bullet shards are almoat the same. There is no imagination used when they were making them. Also the qorst area in the game is The Secret Oriental Lab. Just low quality textures and very ugly.

Sone places look ao empty that I want to cry!

I love that the game is long. Some bosses are very nice. Most enemies are just same model with some color change. That is lazy considering how much money they got from the kickstarter.

So I think that the reviews are fine. 7 or 8 out of 10 is prettt accurate.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 22, 2019, 06:04:26 PM
I’m really enjoying things so far.  I’ve found a few bugs and glitches.  Trying to access a journal entry caused the game to crash on me and have to restart from the last save.  It’s feeling like a Castlevania under a different skin so far.  I’m loving some of the environments.  Some of the enemies are rather amusing - the floating demons that swell up and explode in the garden area.  Some are annoying.  I’m unsure about the models on some of the main characters like Dominique and Johannes.  Also while the voice acting isn’t awful per se, those accents I am not impressed with!  They’re kind of cringeworthy.

I found myself in the credits.  Left hand column at around 12:20 in the credits.  Woohoo!
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on June 22, 2019, 06:19:41 PM
Lololol apparently I'm in the credits... TWICE!! XD
Title: Re: The first sign rises with the full moon.
Post by: aensland on June 22, 2019, 06:33:20 PM
Looks like we're getting the whole Castlevania experience
(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 23, 2019, 01:47:41 AM
Lololol apparently I'm in the credits... TWICE!! XD

OMG! I saw that too! Hahaha.

I'm with dengojin @12:38 center column. It's the only one with the &.   ;D
Title: Re: The first sign rises with the full moon.
Post by: BMC_War Machine on June 23, 2019, 04:55:56 AM
I "finished" the game early Friday afternoon.  I only had a little over 8 hours in it and got 99.00%.  I think its a great game, but like many have said, for the money involved, let alone the time vs the product it feels a bit underwhelming.  But still a great game nonetheless.  I recently setup a dedicated gaming PC so i bought the PC version and didn't experience any crashes, but that doesn't hold true for glitches.  2 that i noticed and had happen several times were while sliding you can easily get stuck in some areas, especially in areas with rock type backgrounds.  And i've also had times i've been using different shards and got stuck ON TOP of the water.  Only being able to get reset was getting hit by an enemy.  I think that has to do with an animation + movement bug.  Other than that, yeah it was great.  I stopped playing after beating a particular boss that you have to revisit in the game to find him at the end and get his ability.  As soon as i got it i saved and haven't played since.  And i agree with the oriental lab, between that and the underground desert im not sure which one left me scratching my head as to why they were there lol.
Title: Re: The first sign rises with the full moon.
Post by: TatteredSeraph on June 23, 2019, 04:05:12 PM
Has anyone else found the clan special item really useful for a decent chunk of time?  I certainly have.  I’ve just come across the customisation area with a certain character, and it tickled my funny-bone.  I love that you can recolour Miriam to sport Alucard’s colour scheme, complete with blonde hair, gold eyes, and black and gold clothes.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 24, 2019, 03:04:38 AM
Has anyone else found the clan special item really useful for a decent chunk of time?  I certainly have.  I’ve just come across the customisation area with a certain character, and it tickled my funny-bone.  I love that you can recolour Miriam to sport Alucard’s colour scheme, complete with blonde hair, gold eyes, and black and gold clothes.

Oh goody goody! I'll remember that. :)
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on June 24, 2019, 03:05:05 PM
But out of the detailed critics, I'm very curious to know the opinions of you guys...
Is this game what you guys wanted for?
it's living your expectations for a true CV game, even not having the name in the title??
i've not backed this game, but enjoyed the Curse of the Moon at most, and I'm sure that I'll buy this game after later updates :3

I think it is pretty much what I expected it to be - a high-quality console metroidvania similar to Symphony of the Night.  That said, it isn't the game I wanted, neither in gameplay or aesthetic, but I think it's a really good spiritual successor to Symphony of the Night.  What I REALLY want is a new classic-style Castlevania game with more replay value, like Rondo of Blood, but in the art style of what we got for the Castlevania stage in Smash Bros. Ultimate.  But then again, I've always been outspoken about how much I hate that the metroidvania changed Castlevania.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 24, 2019, 03:40:45 PM
From what I understand, the console ports are terribly glitchy and the steam version less so, but still pretty finicky...:(
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on June 24, 2019, 10:34:14 PM
I'm happy with my GOG version.
Title: Re: The first sign rises with the full moon.
Post by: Shiroi Koumori on June 25, 2019, 12:22:41 AM
From what I understand, the console ports are terribly glitchy and the steam version less so, but still pretty finicky...:(

How are the patches?
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on June 25, 2019, 06:06:39 AM
I just beat the ps4 version last night, best ending.  Other than the chest glitch from the patch, which I was easily able to work around without having to restart, I had no noticeable glitches other than the green circle from one shard staying around me after a deactivated it.  Nothing that effected the gameplay at all.  Maybe I was just lucky, but I am assuming people are complaining and exaggerating because it is their nature to do so.  I thought it was fantastic.  I need to digest it more, and experience the plethora of other modes and features coming our way, but I feel this very possibly could be Iga's best work yet.  I certainly prefer the Castlevania aesthetic, this was just a bit too colorful and anime-y for me, but I am still blown away in general.
Title: Re: The first sign rises with the full moon.
Post by: GuyStarwind on June 25, 2019, 09:02:45 AM
I want to buy this on Switch. Is the port as bad as they say?
Title: Re: The first sign rises with the full moon.
Post by: Zuljaras on June 25, 2019, 01:24:54 PM
I want to buy this on Switch. Is the port as bad as they say?

Some people say it is bad other say it is perfectly fine for a handheld.

I will surely buy it on Switch just to support IGA even though I just 100% the game on PS4.

I have no problems with lower resolution or 30 FPS with dips. I am not that elitist in terms of performance. All I need is for the game to be playable and fully packed on the physical media.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on June 25, 2019, 03:09:53 PM
Don't think this was posted yet. A synopsis of the history of the development of Bloodstained and everything it went through to get where it is now.

https://www.youtube.com/watch?v=9KXxL3W8T2A (https://www.youtube.com/watch?v=9KXxL3W8T2A)



I want to know who that mysterious benefactor for the game's initial funding was.
Title: Re: The first sign rises with the full moon.
Post by: GuyStarwind on June 25, 2019, 05:47:45 PM
Some people say it is bad other say it is perfectly fine for a handheld.

I will surely buy it on Switch just to support IGA even though I just 100% the game on PS4.

I have no problems with lower resolution or 30 FPS with dips. I am not that elitist in terms of performance. All I need is for the game to be playable and fully packed on the physical media.
Yeah, I saw a comparison video and somethings looked to have more details. I'll probably get it because it looks good. I only wish I donated to be in the credits.
Title: Re: The first sign rises with the full moon.
Post by: JR on June 26, 2019, 12:31:44 AM
Playing through NG+ on hard, and this game is fantastic. I wasn't too impressed with the bestiary at first, but it gets better. The environments are gorgeous. I've played SOTN to death, so this will be my go-to for Metroidvanias for a long time. Trying to see how strong I can get for Nightmare Mode through stat boosts from food and shard rankings.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 26, 2019, 01:48:20 AM
At least it certainly seems like the team is determined to fix things with the Switch port: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2547316 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2547316)

Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on June 26, 2019, 03:04:24 AM
I must say there must be some ups and downs compared to what I'm expected when the game is still in  Kickstarter campaign era but is still better than nothing, I've dealt with almost everything in Lecarde Chronicles 2 style during the 100% item collection quest and it works excellently.

Bloodless is so good in character design-wise, don't get the fact why they didn't include her in the Boss Rush mode
Title: Re: The first sign rises with the full moon.
Post by: GuyStarwind on June 26, 2019, 01:55:16 PM
Ok I downloaded it. Only killed the first boss though. It's been fun.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on July 01, 2019, 12:56:27 PM
Guys, check out this Bloodstained x Blasphemous crossover art I commissioned from Turbogum! It's pretty cool I dare say :D

https://www.artstation.com/artwork/zABXgw (https://www.artstation.com/artwork/zABXgw)

(https://i.imgur.com/0CKprKn.png)
Title: Re: The first sign rises with the full moon.
Post by: Castle34hk on July 04, 2019, 05:44:18 AM
WOW THIS IS AWESOME!

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2556102?ref=ksr_email_backer_project_update_registered_users (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2556102?ref=ksr_email_backer_project_update_registered_users)
Title: Re: The first sign rises with the full moon.
Post by: NagoriyukiSlayer on July 05, 2019, 02:43:48 AM
WOW THIS IS AWESOME!

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2556102?ref=ksr_email_backer_project_update_registered_users (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2556102?ref=ksr_email_backer_project_update_registered_users)

That's neat, but some of us already beat the game, and this is barely under a month after the game was fully released.

IDK, does anyone else feel like this game should have been delayed a month or two? No, not for multiplayer or other BS per se (though it'd be nice if all of the features they promised were already here as opposed to us getting the base game which is fine, but in the end, a more complete product that also performs better *coughs* Nintendo Switch *coughs* would have been a fine enough reason to delay it or to not have announced a Summer release date in the first place, IMO), but just to make sure everything just worked on launch with no glitches or weirdness, even on the PC version which, like the situation with Mighty No. 9, was the best version of the game probably because they made the game on a PC and didn't account for weaker spec systems.
Title: Re: The first sign rises with the full moon.
Post by: Gaawa-chan on July 05, 2019, 06:25:46 AM
This might amuse you guys.  From the strategy guide:
"O.D. does not hate humans and will do them no harm, for he believes theirs is already a hard lot. He also strongly dislikes garlic, especially when humans eat it. Still, he is quite the enigma. Perhaps he is hiding something?"
https://imgur.com/VKyC6rn

The warning page at the start is pretty funny, too.
https://imgur.com/UGMXk5n
Title: Re: The first sign rises with the full moon.
Post by: VladCT on July 05, 2019, 09:17:17 AM
"O.D. does not hate humans and will do them no harm, for he believes theirs is already a hard lot."
Aaand I'm gonna file that (and pretty much O.D. in general) under "I Can't Believe They Got Away With This". :v
Title: Re: The first sign rises with the full moon.
Post by: X on July 05, 2019, 09:27:57 AM
O.D.'s pretty much Alucard with a colour change, no getting around it.

Quote
Aaand I'm gonna file that (and pretty much O.D. in general) under "I Can't Believe They Got Away With This". :v

We'll just have to wait and see whether or not Konami comments on it.
Title: Re: The first sign rises with the full moon.
Post by: Long John Silver on July 05, 2019, 05:02:03 PM
O.D.'s pretty much Alucard with a colour change, no getting around it.
yeah. no kidding.
(https://i.imgur.com/uLaOkmO.png)
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on November 01, 2019, 08:17:16 AM
Played the updated switch version for Halloween.

https://www.google.com/amp/s/www.ign.com/articles/2019/10/31/bloodstained-ritual-of-the-night-switch-performance-patch-finally-now-available%3famp=1 (https://www.google.com/amp/s/www.ign.com/articles/2019/10/31/bloodstained-ritual-of-the-night-switch-performance-patch-finally-now-available%3famp=1)
Title: Re: The first sign rises with the full moon.
Post by: KaZudra on November 07, 2019, 12:09:13 AM
unfortunately, it's barely playable undocked still, noticable input lag, techniques being REALLY hard to pull off, and 30fps still feels sluggish due to frame-drops.
Docked the game is just fine, but I got this mainly for portability, so I'll just let it collect some more dust until it's optimized.
Title: Re: The first sign rises with the full moon.
Post by: Sindra on May 04, 2020, 02:26:42 PM
Finally, Zangetsu Mode and Randomizer Mode are coming May 7th to PC, PS4 and Xbox One

https://playbloodstained.com/1125/
Title: Re: The first sign rises with the full moon.
Post by: Lumi Kløvstad on May 04, 2020, 02:50:59 PM
Quote
Consumables, equipment, crafting, treasure chests, quests and story cutscenes are disabled when playing as Zangetsu.

Ugh. We're really doing it this way again, eh?

Hi, nearly every single IGA extra character mode, all over again. Remember when Julius mode had the briefest of brief cutscenes in Dawn of Sorrow and it made it feel like a legitimate mode instead of something just kind of tacked on?

(https://i.imgur.com/TuKf61l_d.webp?maxwidth=640&shape=thumb&fidelity=medium)

I know it's asking too much to want a full second campaign, but maybe just replace the Zangestu boss with an evil Miriam and a couple scenes when he confronts her, Alfred, Gebel, and Gremory. Hell, they don't even need voice acting. I'm good with text. And consumables, come on. Just because it's a new character doesn't mean I asked for the difficulty to spike. I liked the balance I had. Come on Igarashi; you're not at Konami anymore and this is one of the most heavily funded Kickstarters in history. Can you throw us a little bit bigger of a bone than this?

Kinda wished they hadn't added this mode if this is all we're getting out of it.

You know, AGAIN.
Title: Re: The first sign rises with the full moon.
Post by: X on May 04, 2020, 05:10:05 PM
I'm not much into difficulty either, but I will check this DLC out when it's ready.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 05, 2020, 08:36:45 AM
As time passes and i see what we get, i'm starting to feel disappointed, i was expecting more from Zangetsu mode, instead we've got another Richter mode, so my guess is that in 1 year that they are going to release the third character, it will be  the same empty mode, also no rogue mode, something that makes me believe that we wont get the boss revenge mode.

If there is another bloodstained kickstarter, i won't support it.
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on May 05, 2020, 12:22:37 PM
I like difficulty and old school games, so this is no problem for me.  Now, I want an update on classic mode, that is what I am most interested in.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 07, 2020, 01:46:48 PM
So, i just finished downloading the update, almost 8gb. but when i start the game there is no Zangetsu or randomizer mode......wtf is that? Anyone else here who made the update?
Title: Re: The first sign rises with the full moon.
Post by: VladCT on May 07, 2020, 07:48:05 PM
Apparently the flag isn't set correctly for those who have already beaten the game, so you'll have to beat the final boss again. *shrug*
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 08, 2020, 06:32:48 AM
The boss is cake anyway.  Especially with that explosive bomb shard and with every support shard at maximum.
You know who's hard? The damn money boss... I have to 'invest' all my money into coins prior.
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on May 08, 2020, 06:59:08 AM
They should've allowed Zangetsu's hook to pull him up to platforms Bionic Commando-style.
Title: Re: The first sign rises with the full moon.
Post by: X on May 08, 2020, 09:03:39 AM
That would add a new dimension of play for Zangetsu rather then said extra character has multi-jump ability like all the rest.
Title: Re: The first sign rises with the full moon.
Post by: Scarlet starlet on May 09, 2020, 03:08:55 PM
Did anyone else notice just how much people shit on this game, on reddit?
Damn I've seen people complaining about the lack of a story mode for zangetsu, even though it has always been the case with castlevania (bar julius mode in dawn)
Iga is getting a lot of criticism there and I don't think it's deserved, after all they even managed to fix the switch version
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 09, 2020, 06:07:15 PM
People are jerks.
This is one of the Kickstarters that has actually delivered on most of what it said it would.
We even got Curse of the Moon, which rocks.

But in this internet culture, if it's not perfect, it sucks.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on May 10, 2020, 03:21:22 AM
Well you see, the complain is mainly because since he's no longer at Konami, they could easily made a few tweaks for Zangetsu mode, instead of the bare bones mode. Personally i played with him a little more than half the game and then i got bored. No trophies, no reason at all or motivation to play with him and took them 10 months to deliver it. They scrapped rogue mode with randomizer, another useless mode, again in my opinion.

 Now, if any of the new content had some trophies, i'm sure most people would tried them and that they wouldn't complain that much. I know there are technical difficulties, but when people give you all the time you need to make something, i know that in the end you can find a solution and not walk the easy path.

 He promised that it would be his biggest game, something that didn't happened, the main game is to short compared to previous titles, like SotN or PoR. Now i'm not complaining here, before someone starts shooting fire at me, i'm just stating some facts here, as to why most people feel hate about this game.
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 10, 2020, 06:31:09 AM
Odd... it **feels** long, to me.
It certainly feels longer than Symphony of the Night.  And there are more chambers than any previous game of his.
Title: Re: The first sign rises with the full moon.
Post by: SecretWeapon on May 10, 2020, 08:38:09 AM
Another reason for the backlash is probably the time that has taken them.... and the shitty switch port
Title: Re: The first sign rises with the full moon.
Post by: DraculaCronqvist on May 10, 2020, 12:24:22 PM
I have to say, despite many promises not being kept... I'm still infinitely happy to have IGA-vania from IGA again and so, I'm incredibly lenient towards some promises not being kept. Ever since 2008, we haven't gotten a proper IGA-vania so that we got one at all still makes me happy beyond belief. Yes, there are other games in the Metroidvania style, but none have had the charme and the atmosphere to pull it off, until Bloodstained came. Should the Zangetsu Mode have been better, with it's own story and trophies? Yes. But I can forgive that it wasn't.
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 22, 2020, 07:57:51 PM
I really like Bloodstained. It was fun to explore an Igavania again that I had no knowledge of. Definitely was something that was missing out of my life.

That being said, I both beat it and didn't beat it. As soon as I beat the final boss, my PS4 overheated. So I have the trophy for beating it and for reaching level 50, but my save file doesn't reflect that. Also, I'm sure it's common knowledge at this point but

(click to show/hide)

And obviously, because my PS4 overheated, I don't have access to Zangetsu or Randomizer yet. Will probably post my thoughts after I unlock those.

Also, hey guys. I kinda forgot I had an account here for a while.
Title: Re: The first sign rises with the full moon.
Post by: X on May 23, 2020, 09:49:03 AM
Quote
Also, hey guys. I kinda forgot I had an account here for a while.

Then welcome back Claimh Solais  ;D

Quote
the main game is to short compared to previous titles, like SotN or PoR.

From what I've experienced Bloodstained feels bigger. Granted it does take longer to get through the game as the player is mucking about with the alchemical crafting and other things. Although you're probably including SotN's inverted castle segment as well which, in that case, I can see the argument. PoR to me actually felt shorter then either Bloodstained or SotN. The main castle is quick to get through as there isn't a whole lot of areas to explore (This is not including the paintings of course).
Title: Re: The first sign rises with the full moon.
Post by: Claimh Solais on May 27, 2020, 11:11:46 AM
So I finally beat it and... am I crazy or did I not see the Dungeon Clan listed anywhere in the Credits? When it got to backers, I saw "no clan" and nothing else. Was really disappointed to not see my credit in there.

Edit: Okay that's weird. When I beat it, it only showed No Clan, but selecting the credits option showed all of them. I saw my name and I'm happy now.
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 27, 2020, 06:17:51 PM
Is it me or does Curse of the Moon need DLC?
Title: Re: The first sign rises with the full moon.
Post by: Jorge D. Fuentes on May 28, 2020, 07:56:19 AM
^How many endings have you gotten?

No matter what, I'd love a sequel to that, because it was freakin' great!
Title: Re: The first sign rises with the full moon.
Post by: darkmanx_429 on May 29, 2020, 02:43:36 PM
^How many endings have you gotten?

No matter what, I'd love a sequel to that, because it was freakin' great!

3 or 4 if I remember correctly, until I found out you could kill all the allies and gain exclusive powers.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on June 02, 2020, 10:54:41 PM
People are jerks.
This is one of the Kickstarters that has actually delivered on most of what it said it would.
We even got Curse of the Moon, which rocks.

But in this internet culture, if it's not perfect, it sucks.

I wanted to touch upon this, as being sorely late to the party in playing ROTN.
Jorge is 100% correct in contemporary net culture being toxic online.

Having said this, I'm roughly 40% through and there are a few issues I've run into which I'll mention:

- Upon starting the game for the first time, it crashed on PS4. Once I downloaded patch 1.10, it's not done this since, but I was like wth. I thought initially only the Switch version was plagued with crashing and slowdown issues.
- The Livre Ex Machina
(click to show/hide)
It seemed that exiting the room and going back in for whatever reason changed something, but no point speculating further is all I can say on that. (and no, I rarely get stuck on games unless I haven't played them for months/ years and decided to resume them). 
- The boss fight
(click to show/hide)
Nope. The game just glitched me out of that screen and I was stuck until the timer ran out.

Disregarding all the negatives instances above, I say without prejudice for myself that the tracks - despite having Yamane - aren't as memorable for me as CV's were. I really prefer Forgotten Jade out of all the tracks I've heard thus far. While the graphics are decent and some of the effects are beautiful (such as the rain/ water on the intro stage) and I appreciate some of the the backgrounds turning while still in a 2d perspective, some of the levels can look static or bland and just feel like they're missing a few minor details and touches. (Like the Castle entrance windows opening and shutting in SOTN with the occasional sound of thunder - I realise this wasn't going to look or feel exactly like SOTN, this is just an example). I'm not personally a huge fan of the style of graphics although for 2.5d they've done a reasonable job and I can appreciate Iga's team revamping the game prior to release. It's disappointing to me that the only piece of artwork (lovely as it is) is painting in the title screen, one thing which does irk me quite a bit is the blown up character sprites during dialogue, because there was a lot of well drawn concept artwork on the Bloodstained KS page and surely they could have used some of this?? I understand leaving the start menu in 3d to showcase Miriam's customisable outfit, I still think there should be some traditional artwork featured - if there is please use spoiler tags, as I'm still playing through this until the end. 

Like all Dungeon Dwellers, I love Castlevania and have been looking forward to this mostly after heavily enjoying Curse of the Moon(particularly the second playthrough and how it ends really boosted how good the game was imo). Initially upon playing Curse, I had a suspicion I would prefer it moreso that ROTN, although the mid-bosses were a bit more Shovel-Knighty than I liked, it was solid. As well as the points I mentioned, I've been disappointed with ROTN thus far. Don't get me wrong, I'm not slamming it and calling it garbage, but after the treat we were given with Curse, it's just okay for me.
I admit it, I do prefer Curse of the Moon and at Xmas time I wound up getting Castlevania Requiem and I still felt that SOTN being the latest iteration, with a new Maria mode, still impressed me more that ROTN has. This is saying quite a bit for me, as SOTN was never my favourite Castlevania.

I'm still looking forward to finishing it and playing on harder difficulties as I believe I owe the game and the time dedicated to backing it that much, but I've also read some spoiler free reviews and opinions online which echo my feelings. I will save a full blown review for when I've finished the game.
Title: Re: The first sign rises with the full moon.
Post by: Scarlet starlet on June 20, 2020, 07:06:24 AM
Bloodstained reached one million copies sold!
(https://playbloodstained.com/wp-content/uploads/2020/06/AP_ThankYou_NSW-700x667.jpg)

Also we got a roadmap of sorts:
https://playbloodstained.com/wp-content/uploads/2020/06/2020_Roadmap.jpg

(didn't see this being posted anywhere)
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 20, 2020, 07:34:01 PM
Noice and epic!
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on June 21, 2020, 01:44:29 AM
eh I still think Curse of the Moon was a better game.
Title: Re: The first sign rises with the full moon.
Post by: angevil on June 21, 2020, 03:23:56 PM
eh I still think Curse of the Moon was a better game.

Me too, I enjoyed Curse much more than Ritual. I hope there will be more games like Curse of the moon in the future.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on June 23, 2020, 09:06:58 AM
Some of y'all are in luck. Curse of the Moon has a sequel.

Title: Re: The first sign rises with the full moon.
Post by: Belmontoya on June 23, 2020, 10:13:09 AM
????????????
Title: Re: The first sign rises with the full moon.
Post by: VladOfWallachia on June 23, 2020, 10:17:32 AM
Awesome. Loved the first Curse of the Moon.
Title: Re: The first sign rises with the full moon.
Post by: DarkLavos on June 23, 2020, 10:30:59 AM
Sweet! and it looks like it can be played in co-op too nice.
Title: Re: The first sign rises with the full moon.
Post by: X on June 23, 2020, 10:37:54 AM
No whip wielder? Rats...  :-\

On the other hand this is the third game in the Bloodstained series and I'll be checking this one out as well. Also, did anyone else think the video narrative was hammed up a bit? I did. Though it has yet to top SCV4's video  ;D
Title: Re: The first sign rises with the full moon.
Post by: knightmere on June 23, 2020, 12:37:17 PM
Glad to see another Curse of The Moon. I have always preferred the classic style gameplay more, though I do enjoy both. Zangetsu is a cool character and it will interesting if they develop the story more.
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on June 23, 2020, 01:18:38 PM
Such great news, especially since they keep refusing to make a new ‘Vania despite its spotlight on Netflix.

I hope there’s a special mode that lets you play as the original team mates.

Oh dang, I see this has only been announced for PS4.  I’ve got both the other games on both PS4 and Switch, but have mostly only been playing the Switch version in handheld mode. Hope they do a Switch version of course.


update:  oh i see it will be on steam too.  maybe it’s on other platforms too and i just havent seen them yet.
Title: Re: The first sign rises with the full moon.
Post by: piscesdreams on June 23, 2020, 02:43:12 PM
Is it just me or do the levels look like the same themes as the original game, pretty much?
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 23, 2020, 05:41:02 PM
Even more epic!
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on June 26, 2020, 12:19:22 PM
Looks like Boss Revenge mode has been added.  You get to play as Andrealphus, Bathin, Bloodless or Gremor and take on a wave of heroes.

If they ever did this to Castlevania, what bosses would you like to play?

https://www.xboxachievements.com/news/news-36033-Bloodstained--Ritual-of-the-Night-Adds-Boss-Revenge-Mode---Chroma-Wheel.html (https://www.xboxachievements.com/news/news-36033-Bloodstained--Ritual-of-the-Night-Adds-Boss-Revenge-Mode---Chroma-Wheel.html)
Title: Re: The first sign rises with the full moon.
Post by: Jazz Paladin Productions on June 26, 2020, 01:54:52 PM
Looks like Boss Revenge mode has been added.  You get to play as Andrealphus, Bathin, Bloodless or Gremor and take on a wave of heroes.

If they ever did this to Castlevania, what bosses would you like to play?

https://www.xboxachievements.com/news/news-36033-Bloodstained--Ritual-of-the-Night-Adds-Boss-Revenge-Mode---Chroma-Wheel.html (https://www.xboxachievements.com/news/news-36033-Bloodstained--Ritual-of-the-Night-Adds-Boss-Revenge-Mode---Chroma-Wheel.html)

Death, Gaibon, and that original pita Slogra with temporary invincibility
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 26, 2020, 08:45:27 PM
CoTM2 coming on July 10!!!!

https://bloodstained.forums.net/thread/4971/bloodstained-cotm-gets-release-price
Title: Re: The first sign rises with the full moon.
Post by: DarkLavos on June 26, 2020, 09:10:55 PM
CoTM2 coming on July 10!!!!

https://bloodstained.forums.net/thread/4971/bloodstained-cotm-gets-release-price

Hell yeah!
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 26, 2020, 09:42:47 PM
Oh shit guys, also:

https://www.youtube.com/watch?v=C5eVKsmguKY (https://www.youtube.com/watch?v=C5eVKsmguKY)

All the old characters are back, AND there's some co-op action! Neat!!!
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on June 26, 2020, 10:10:05 PM
would it be too much to hope they add the new characters to the old game?  lol
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 26, 2020, 10:26:34 PM
I don't think they'll be doing that XD
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on June 27, 2020, 10:58:12 AM
Happy to see CotM get a direct sequel!  And with co-op, all the previous characters, and mech corgi no less!  I’m really looking forward to it!
Title: Re: The first sign rises with the full moon.
Post by: X on June 27, 2020, 11:40:40 AM
Awww yeah!

Ya know, it wouldn't surprise me if the CotM titles were to become the mainstay of the series and RotN relegated to a niche title.
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on June 27, 2020, 05:08:03 PM
I’m just happy to have more a games in the classic Castlevania formula.  I’ve been really needing that itch scratched lately and it’s nice to have something new to look forward to.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on June 29, 2020, 07:39:23 AM
Just got the Amano poster. Anyone else already get it?
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on July 02, 2020, 01:12:58 PM
The new update is up, but please do not do it, unless you want to say goodbye to your game, like me. The update is full of bugs, with two major being: If you go to Boss Revenge mode and press start to check the move list of the Boss character and stay on the menu for a few seconds, the game freezes and plays music continuously.

 Second if you go back to play the main game with Miriam, after a few minutes the game throws a blue screen error and shuts down. The error code is: CE-34878-0 and if you press to see what is the solution it says to update the game or your ps4.

They said that they wanted more time to polish the modes and so they took an extra week, but as it seems, the bugs are still there and for who ever updated, the game became unplayable.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on July 04, 2020, 05:44:12 AM
Oof, that sucks :( If you can, send them bug reports, it will help:

https://fs30.formsite.com/505games/bloodstained/index.html
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on July 05, 2020, 02:53:38 AM
They already know about them, the question is when they are going to fix them.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on July 05, 2020, 03:37:35 PM
I'm sure COVID is causing havoc to stuff like this being released and polished. Do hope it's soonish.
Title: Re: The first sign rises with the full moon.
Post by: SecretWeapon on July 06, 2020, 07:16:37 AM
A dev said on Steam forums they're forwarding a request of making Bloodless playable in the main game to the team. So hopefully she'll be a pc too.
Title: Re: The first sign rises with the full moon.
Post by: Jazz Paladin Productions on July 06, 2020, 03:54:41 PM
Regarding the latest Zangetsu / Boss revenge mode...

Meh


I have been generally underwhelmed with this game. I am constantly saying that even though these games graphically look superior to the games of 20+ years ago, the soul still feels smaller, it is very rarely that I can say that I enjoy a modern game as much as many of the classics.

If the future updates are as good as this, well...let's just say they will all be something to do for 5 minutes while I wait for my food to nuke in the microwave, and then it's off to watch a movie...
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on July 07, 2020, 08:55:13 AM
Regarding the latest Zangetsu / Boss revenge mode...

Meh


I have been generally underwhelmed with this game. I am constantly saying that even though these games graphically look superior to the games of 20+ years ago, the soul still feels smaller, it is very rarely that I can say that I enjoy a modern game as much as many of the classics.

If the future updates are as good as this, well...let's just say they will all be something to do for 5 minutes while I wait for my food to nuke in the microwave, and then it's off to watch a movie...

My thoughts exactly!!
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on July 10, 2020, 04:48:00 PM
we still don’t know who the next playable character will be, other than it won’t be dominique, right?  wonder if it will be one of the new cotm2 characters, maybe even the corgi haha.
Title: Re: The first sign rises with the full moon.
Post by: Darkmoon on July 10, 2020, 06:43:13 PM
I'm sad I missed out on getting a physical copy of the game.
Title: Re: The first sign rises with the full moon.
Post by: Jazz Paladin Productions on July 10, 2020, 07:31:46 PM
I'm sad I missed out on getting a physical copy of the game.

What platform? I have mine new and in shrink still with the soundtrack for Switch that I may be willing to part with
Title: Re: The first sign rises with the full moon.
Post by: Darkmoon on July 11, 2020, 06:30:15 AM
If we're talking Ritual of the Night, I have that one physical. But if you're willing to part with a copy of Curse of the Moon (I don't honestly care what platform), I'd totally be interested.
Title: Re: The first sign rises with the full moon.
Post by: zangetsu468 on July 12, 2020, 09:31:25 PM
If we're talking Ritual of the Night, I have that one physical. But if you're willing to part with a copy of Curse of the Moon (I don't honestly care what platform), I'd totally be interested.

There are still copies on Ebay available.
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on August 15, 2020, 04:34:25 PM
Looks like the success of Bloodstained on Switch surprised Iga a bit.  I’m so glad they ported it to that console even if it complicated development a bit.  It’s such a nice game on a handheld.

https://gonintendo.com/stories/366878-igarashi-says-bloodstained-ritual-of-the-night-s-switch-sales-we
Title: Re: The first sign rises with the full moon.
Post by: Gaawa-chan on August 16, 2020, 05:16:21 AM
Looks like the success of Bloodstained on Switch surprised Iga a bit.  I’m so glad they ported it to that console even if it complicated development a bit.  It’s such a nice game on a handheld.
https://gonintendo.com/stories/366878-igarashi-says-bloodstained-ritual-of-the-night-s-switch-sales-we
That's what happens when a large chunk of your games come out on the GBA and DS. *shrug*  CV has pretty much always had fans among the Nintendo/portable crowd.
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on August 16, 2020, 02:09:07 PM
Do you think IGA would like to incorporate some of the stuff I've written?
Title: Re: The first sign rises with the full moon.
Post by: AlexCalvo on August 16, 2020, 08:50:59 PM
Do you think IGA would like to incorporate some of the stuff I've written?
No.
Title: Re: The first sign rises with the full moon.
Post by: Super Waffle on August 16, 2020, 11:55:11 PM
harsh.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on November 22, 2020, 01:36:51 AM
So, i was wondering, does anyone know what is exactly chaos mode?
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on December 06, 2020, 03:21:26 AM
Here is the first look at Classic Mode.

https://www.facebook.com/brent.taylor.7771/videos/10157491589356502/ (https://www.facebook.com/brent.taylor.7771/videos/10157491589356502/)
Title: Re: The first sign rises with the full moon.
Post by: X on December 06, 2020, 09:20:58 AM
Damn! Classic mode looks fun. Back to basics  8)
Title: Re: The first sign rises with the full moon.
Post by: Kale on December 08, 2020, 05:26:42 PM
Oh, that classic mode looks hot.
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on December 08, 2020, 07:03:53 PM
Classic Mode? Didn't we already get two Curse of the Moo--- oh. Sweet.  :o
Title: Re: The first sign rises with the full moon.
Post by: VladOfWallachia on December 09, 2020, 11:24:09 AM
I haven't been very interested in the post release content, but this is an exception. I'll definitely install Bloodstained again for Classic Mode. I wonder how it will fare compared to the Curse of the Moon games.
Title: Re: The first sign rises with the full moon.
Post by: Kale on December 09, 2020, 02:48:44 PM
I'm usually not a fan of most of these side content, I never cared for Zangetsu and such. I played the main game and I felt like I got my money's worth. It was very much a sotn like game, and it had a very good feel. It's a bit too long for me to play through too many times, and it has a lengthy feeling as well.

I'll probably play through it again, but there is definitely gonna be time in between playthroughs.
Title: Re: The first sign rises with the full moon.
Post by: Kamirine on December 17, 2020, 06:29:42 PM
Would definitely get back into RotN.  Looks good so far.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on January 07, 2021, 10:31:09 AM
The new update, that brings classic Mode arrives January 14th.
Also this one: https://www.facebook.com/rawfury/videos/701796133871368 (https://www.facebook.com/rawfury/videos/701796133871368)
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on January 11, 2021, 12:47:07 PM
feels like we’re getting a new game haha.  looking forward to picking up the game again.  i put it down for a while after getting stuck and haven’t had the urge to dig through faqs or walkthroughs to get unstuck yet.  i hope we don’t have to beat the original game to play it though!
Title: Re: The first sign rises with the full moon.
Post by: VladOfWallachia on January 14, 2021, 05:26:02 AM
It's the 14th! If the new classic mode update drops today I'll be streaming it on twitch later tonight.

https://www.twitch.tv/tezcatek (https://www.twitch.tv/tezcatek)

hyyype
Title: Re: The first sign rises with the full moon.
Post by: X on January 14, 2021, 09:16:51 AM
I'll be checking classic mode out as well once I'm off work.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on January 14, 2021, 10:07:40 AM
Update's live, 4.5GB on Steam. Much larger than I expected.
Title: Re: The first sign rises with the full moon.
Post by: VladOfWallachia on January 14, 2021, 06:07:14 PM
Classic mode.... hmmm. Well to answer my own question above, no, its nowhere near as good as the Curse of the Moon games. I could be more specific but as much as I hate to say this, I did not enjoy classic mode much at all.... oh well, can't really complain about free content.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on January 15, 2021, 12:53:28 AM
I haven't tried classic mode yet, i'm making a speed run through the game, trying to find the new hidden area. When i'm done with this, i'll try classic mode.
Title: Re: The first sign rises with the full moon.
Post by: X on January 15, 2021, 09:06:10 AM
What's the new hidden area?  ???
Title: Re: The first sign rises with the full moon.
Post by: Foffy on January 15, 2021, 09:22:48 AM
He's referring to the new crossover area. You have to go through a process in the main game to get to ti, but it's not complicated.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on January 16, 2021, 04:26:32 AM
Nothing special of the new area, basically one new boss, as for the classic mode, very nice, but at the same time too short. That second area was super annoying.
(click to show/hide)
Title: Re: The first sign rises with the full moon.
Post by: X on January 16, 2021, 10:01:46 AM
I played classic mode and after looking at the map it occurred to me: this mirror's the original Castlevania! I agree it was a bit short. Putting in two or three more stages would've been a nice balance for game-play length-wise. I've yet to try the bloodless mode so I'll fire that up later-on today.
Title: Re: The first sign rises with the full moon.
Post by: Nagumo on January 17, 2021, 05:58:05 AM
Classic mode is more of a remake of CV1 than SCIV or Haunted Castle ever were.

Change my mind.
Title: Re: The first sign rises with the full moon.
Post by: X on January 17, 2021, 09:17:14 AM
Though I haven't finished it yet, I've played a bit of the game using Bloodless. I have to say it garners my interest far more then Zangestu mode ever did. Unlike Zangestu mode, Bloodless isn't required to execute button combos in order to pull off attacks or the like.
Title: Re: The first sign rises with the full moon.
Post by: The Puritan on January 17, 2021, 05:55:00 PM
Classic Mode is the closest Wayforward will ever get to making a Castlevania.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on January 17, 2021, 11:36:45 PM
I can see Wayforward coming along in the future for other Bloodstained games or spinoffs. They already have a Metroidvania background prior to assisting with Ritual of the Night in the Shantae games, and the obviously Castlevania-influenced The Mummy Demastered.

Castlevania's current home seems to be trying to get it to work for mobile platforms, so I don't believe Konami would even consider Wayforward, despite the...well, absolutely blatant effort they did with Classic Mode here.
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on January 18, 2021, 09:41:34 AM
Classic mode is more of a remake of CV1 than SCIV or Haunted Castle ever were.

Change my mind.

That's true, but the ending is another story.
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on January 18, 2021, 11:06:43 PM
I can see Wayforward coming along in the future for other Bloodstained games or spinoffs. They already have a Metroidvania background prior to assisting with Ritual of the Night in the Shantae games, and the obviously Castlevania-influenced The Mummy Demastered.

Castlevania's current home seems to be trying to get it to work for mobile platforms, so I don't believe Konami would even consider Wayforward, despite the...well, absolutely blatant effort they did with Classic Mode here.

I really hope they keep Wayforward, like I always say WF has done a great job. I bet if they had been working on things from the start, we woulda got all the stretch goals on time and under budget.
Title: Re: The first sign rises with the full moon.
Post by: GuyStarwind on January 23, 2021, 10:12:10 AM
I started classic mode a few days ago but not super far. I keep dying to dumb things like jumping to a platform but missing my mark and falling into a pit. Even still, I've been having a good time with it.
Title: Re: The first sign rises with the full moon.
Post by: X on January 24, 2021, 09:57:33 AM
I've enjoyed playing classic mode however there is a tiny bit of lag which does cause trouble for me. Another minor gripe is that Miriam's whip can't up-grade  :'(  That would have made classic mode all the more sweet.
Title: Re: The first sign rises with the full moon.
Post by: GuyStarwind on February 04, 2021, 06:27:01 PM
So, I finished classic mode and until I saw the credits had no idea I could slide and backdash... oops
Title: Re: The first sign rises with the full moon.
Post by: VladOfWallachia on February 05, 2021, 06:28:30 AM
The slide makes it easy to skip past the snake dragon enemies, and if I remember correctly, the slide also does damage. Don't use it near trap doors, I instantly fell through one that was completely closed when I slid over it.

Somehow I missed the backdash, I didn't know that was an ability.
Title: Re: The first sign rises with the full moon.
Post by: DarkLavos on February 09, 2021, 04:15:53 AM
Oh yeah, I found out during gameplay that you could backdash and backflip but didn't know about the slide until the credits too lol
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on February 09, 2021, 09:08:30 AM
It seems there are more hidden at classic mode.......
https://www.ign.com/articles/bloodstained-ritual-of-the-night-1986-mode-secret-hidden-how-to-unlock-classic?fbclid=IwAR2-PkpPAijVhE01flk7a6AiZsH2w9LeHhMKKiqZiV4jmtNBtXUkgTAsTks (https://www.ign.com/articles/bloodstained-ritual-of-the-night-1986-mode-secret-hidden-how-to-unlock-classic?fbclid=IwAR2-PkpPAijVhE01flk7a6AiZsH2w9LeHhMKKiqZiV4jmtNBtXUkgTAsTks)
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on February 11, 2021, 01:36:09 PM
To bad you can’t upgrade the whip or subweapons in 1986 mode.  Seems like it’d be harder than the original CV game without that.  Maybe they really would get sued if you could, ha.
Title: Re: The first sign rises with the full moon.
Post by: GuyStarwind on February 11, 2021, 04:43:54 PM
I haven't played the 86 mode or whatever, but it said something about no slides or backdash. As mentioned above, I didn't even know those were things until I finished the game.
Title: Re: The first sign rises with the full moon.
Post by: Flame on March 17, 2021, 09:05:46 PM
I lost my shit at the belmont strut tm
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 28, 2021, 06:17:06 AM
A new mainline Bloodstained game is in development. (https://www.digitalbros.com/wp-content/uploads/2021/05/Digital-Bros-FY20-21-Q3-Results-sito-criptato.pdf) I imagine there's a team working on the new game and a smaller team finishing the remaining DLC goals for Ritual of the Night.
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on May 28, 2021, 10:43:07 AM
Thanks for the heads up.  I’m going to guess that the next game would take place somewhere else other than the Castle.  I’m thinking globe trotting like Bloodlines with Portrait of Ruin style character swapping.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 28, 2021, 12:52:25 PM
Thanks for the heads up.  I’m going to guess that the next game would take place somewhere else other than the Castle.  I’m thinking globe trotting like Bloodlines with Portrait of Ruin style character swapping.

If I recall, the original pitch for Bloodstained was a globetrotting adventure, with areas being able to be sold as additional DLC. Assuming 505 Games wants a future game to be supported and relevant for years like Assetto Corsa and have sway over the project as a funder, I think this model would work for them.
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on May 28, 2021, 05:27:45 PM
The "Second Version" may also refer to the update to version 2.0, or "definite edition" or something else. Remember the promised free DLCs still have a few left unfinished, refer such version to "Second Version" might also be because it would be impossible to just use current version's code to fulfill the remaining few promised free DLCs, thus results to the rewritten of the whole engine.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on May 28, 2021, 07:34:42 PM
Second versions oftentimes mean a second SKU or second game. Assetto Corsa confirms it's a new game because for their slide they make sure to make a distinction between second version and updated version. The slide for that IP mentions "second version" for 2024, but there is an updated version of their most recent entry planned for this fall which is not listed. If it really was about updates, that slide would be mentioning the PS5/XSX version of Competizone for this fall, but it's also talking about the original Assetto Corsa when talking about a second version, an eight year old game, meaning it's talking about Assetto Corsa 2 (Competizone is a licensed GT3/4 focused spin-off so this isn't actually AC2). Assetto Corsa already released a second, updated version with all of its content some years ago.

It's absolutely a new game.
Title: Re: The first sign rises with the full moon.
Post by: Reinhart77 on May 29, 2021, 07:08:16 AM
I wonder if the main Bloodstained series will continue to revolve around Miriam.
Title: Re: The first sign rises with the full moon.
Post by: X on May 29, 2021, 10:18:21 AM
I would think so given her nature as the heroic Shardbinder. I'm not sure how they would do a sequel without her involvement to any extent.
Title: Re: The first sign rises with the full moon.
Post by: DragonSlayr81 on May 31, 2021, 03:48:08 PM
I wonder if the main Bloodstained series will continue to revolve around Miriam.
Or it could be like the CV series, set in an entirely different century, but revolving around similar themes of Shardbinding and Alchemy, but where as CV mainly focuses male protagonists throughout the centuries, maybe Bloodstained could focus on different female protagonists.
Title: Re: The first sign rises with the full moon.
Post by: angevil on June 01, 2021, 06:42:43 AM
Please no more Miriam. Only Zangetsu was cool for me. I think they are mentioning the sequel to Bloodstained in that document.
Title: Re: The first sign rises with the full moon.
Post by: BLOOD MONKEY on June 01, 2021, 08:56:22 AM
I finally played and finished Bloodstained. Some of the best video game music I've ever heard. I had a good time but was left very disappointed.

I hope whatever sequel they make isn't anywhere near as derivative of SotN.
Title: Re: The first sign rises with the full moon.
Post by: Foffy on June 03, 2021, 09:02:46 PM
ArtPlay and 505 games have confirmed a sequel is in development. (https://twitter.com/SwordOrWhip/status/1400661665142636544) No other arguments about it now. ;)
Title: Re: The first sign rises with the full moon.
Post by: Aceearly1993 on June 03, 2021, 09:57:34 PM
Grrrr. From then I'll sit back and wait until the day all original promises are fulfilled. Perhaps checking a bit when the sequel showcases actual gameplay.
Saying that, I kinda hope the style used in the original draft (https://www.youtube.com/watch?v=TU-NF6SJxps&t=65s) at the start of original kickstarter kicks back
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 06, 2021, 07:17:24 PM
Hey guys! Since as Foffy said there seems to be a Bloodstained 2 in the VERY early stages of development (just talking about story and such), my friends and I over at the Bloodstained forums thought it would be fun to have a survey about what folks would like to see improved in a sequel and what new stuff you'd like to see! This is an unofficial, fan administered survey, but folks from 505 and Artplay will be looking at it. Check it out!

https://forms.gle/94oraMB3YS3gB9ro6
Title: Re: The first sign rises with the full moon.
Post by: Dark Nemesis on June 08, 2021, 05:34:37 AM
Please Gunlord, let us know the results when it's over!!
Title: Re: The first sign rises with the full moon.
Post by: Gunlord on June 08, 2021, 02:48:15 PM
Yes, the results should be posted publicly, though in a while to give folks plenty of time to fill out the survey =D