Bloodlines differences between Betas and Final version.Note: everything in this article is a speculation, since Bloodlines Beta Version was never realesed to the public, so far. Information was taken from several screenshots and old EGM issue. For simplicity those sources will be refered to as "EGM screenshots" or "EGM Demo" and "Tara Demo".
"Tara Demo" is a version 0,5 and seemingly have most of the game implemented in some way. At least battle with Dracula is already there. Version that was used by EGM preview is even earlier since it has one major difference from "Tara Demo". Going by information from magazine, this verion have 50% of the game completed, but still needed a lot of work.
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Castlevania Bloodlines is one of those "not-so-rare" cases, where game was slightly chnaged between its development version and the final. However, there are rumors that Bloodlines become victim of ever wicked deadlines and some parts of the were simply cut-off. Let's see how much truth in this statements.
Global:While it is hard to notice, but there is one important detail that could be seen in the "EGM screenshots" of the game. There is a timer, between name of the stage and life counter. Interestingly, unlike previous Castlevania games, timer indicates how long the player has spent in the game, since the time that it shows increases.
On the screenshot from the section 1-2 timer shows 00:38. On the screenshot from section 1-11 it shows 06:52. Either player have spend almost the whole time required to beat the level in the section 1-2, or timer simply increases.
I wonder what this timer could have been for? Maybe like in Castlevania 2 game initially supposed to had several endings, which depended on how much time player had spend in the game? Or maybe it was just useless counter, or some sort of time bonus should have been implemented in the game? Nevertheless, it was axed fairly early in the development, since "Tara Demo" doesn't have it.
Prologue:From EGM screenshot it looks like prologue was different. Edges of the film are dark. The text itself is the same as in the first story picture in the final version, but the picture itself is very different. It looks quite unfinished, since it has only two colours with variations. It's hard to tell what is depicted on it, just Dracula's Castle in the background and some blue shapes in front of it.
Most of the information about Stage 1 and Stage 2 taken from the "EGM Demo".
Character select: in "EGM Demo" John has brown frame and Eric has blue frame in the character select screen. In the final version both have green frames.
Stage 1:Section 1-1 (Approaching Castle): it appears on the screenshots on the first page of the EGM preview, where John and Eric demonstrate different versions of their weapons. It is hard to say, if it has the same structure.
Section 1-2 (Entrance Hall): appears a lot in the EGM preview. Looks a bit brighter, but that could be result of the bad magazine scan. Structure looks the same.
Section 1-3 (Peeping Eyes hideout): appears on the screenshot, where John demonstrates his whip swinging skills (first page). Structure looks the same.
Section 1-4 (Fishmen Basement): appears on the screenshot on the second page of preview. Seemingly looks the same, but Fishmen design is different. This section also appears on one of the screenshots from "Tara Demo". While Basement looks the same as in the final version, Fishmen design is the same as in "EGM Demo".
Section 1-5 (Hyena's Hall): seemingly the same, but Hyena's design is completely different. It looks like some sort of armored demon-pig. It appears in both demos. Attacks seemingly the same as in the final version. Flame Breath could be seen on the screenshot from "Tara Demo", window shattering shreak described in the EGM preview, second page.
Section 1-6 (Skeletons Party): appears on the small screenshot on the page one of the EGM preview. Minor difference: there are only two Skeletons on the second floor, instead of three. However, the second part of the level (the one that ends with Bone Tower) is nowhere to be seen. Maybe it wasn't caught on the screenshot...or maybe it wasn't implemented.
Section 1-7 (Giant wheel section): second page of the EGM preview have the whole map of this section. There are minor differences: background of the section is completely missing, big wheel in the begining is red instead of green, and it looks like there is no small compartment in the end of the stage with candles (below rotating platforms). Though, it is possible that they were omitted from screenshot on purpose.
Section 1-8 (Blade): begining and the middle, with blade trap, both appear on EGM screenshots on the page two. Background is completely missing, but giant skeletons with blade are already there.
Section 1-9 (Walk on the Giant): appear on the screenshot on the first page of EGM preview. Looks the same.
Section 1-10 (Famous Staircase): nowhere to be seen, but most likely implemented, since what is the Dracula's Castle Keep without staircase?
Section 1-11 (Boss Battle): level itself looks the same, but moon in the background is different. From the look of it Mecha Battler is completely implemented in the game.
Overall it looks like Stage 1 practically didn't changed between "EGM Demo" and final version. Number of sections is the same, and sections also seemingly the same as well. Even if the game was cut-down somewhere, at least first level is just like it was envisioned by developers initially.
Stage 2:
Section 2-1 (Sunset Walk): appears on the screenshot on the second page of preview. It's hard to tell, but looks like Minotaurs were already in the game and maybe even looked the same. But its really hard to tell.
Section 2-2 (Flood City): appears on several screnshots on the second page of preview. Seemingly have the same design as in final version. But on one of the screenshots there is some enemy with the spear, that doesn't look like Minotaur. Or maybe it is Minotaur, but its colour were jumbled because of scan.
Section 2-3 (Midboss Craze): spotted on one of the screenshots on the page two. In the very begining of the level there is Axe Golem enemy, that in the final version appears only in Section 2-5. Maybe this section was once supposed to have common enemies, besides midbosses and two crows? Or was it just placeholder for this demo?
Section 2-4 (Dangerous Descend): spotted on several screenshots on the page two. While level looks the same, rafts look different. They are fatter. Medusa Heads are already present.
Section 2-5 (Marching across the Ruins): there is only one screenshot of it (Page Two) - with giant head of the statue that appears in the begining of the level. But it's safe to say that most likely it was already in the game.
Section 2-6 (Minotaurs Party): not present. And for the good reason.
Section 2-7 (Boss Battle): appears on the screenshot on the page two, with description of the boss. Golem looks the same (but coloured deep blue), but ceiling in the room, where battle take place, is higher so you can see the whole Golem from the begining. In the final version you can't see Golem's head until you destroy several parts of his body. Also, this section designated as "2-6".
While Stage 2 looked more or less the same during development, one section was added to it, since final section of this level called not 2-7, but 2-6. I think the section added is the one with Minotaurs (present Section 2-6), since it never appears on the EGM screenshots. Of course, there could be another reasons for it, like several separate sections had the same number or something, but, I personally, doubt it. It looks like you should have descended right to the boss room, after long fight with Axe Golems.
Stage 3:
There is practically no information about this stage. There is only one lonely screenshot (page two of preview), where John fights Harpy, on what appears to be the platforms, indetical to the ones in the Section 3-1. However, there is no background, so it's hard to determine, what section depicted on the screenshot.
From now on, most of the information comes from the screenshots from "Tara Demo" and my own specualtions.
Stage 4:
Section 4-1 (Walking with Skeletons): no information.
Section 4-2 (Factory 1 / Trainyard?): on the screenshot from the "Tara Demo" you can see that section 4-2 looked like there were some train cars in the background and bunch of Crows. Final Section 4-2 looks nothing like that and more similar to the generic depiction of the factory in 16-bit games. Some green background and conveyors (I call this design "Green Factory").
Section 4-3: no information, but since in the final game Sections 4-2 and 4-3 are pretty much one big section separated by the door, it could be deduced, that original Section 4-3 (whatever it was) was also replaced with "Green Factory" stuff.
Section 4-4 (Pistons): now this is probably one of the most interesting sections in the Stage 4. While there is no information on what this section was in the beta, I suspect, that this section is probably the only surviving part of the original Stage 4. It is very different in design from the rest of the level. Also, it goes nicely with old Section 4-5.
Section 4-5 (Clockworks / Molten Pits?): probably one of the biggest losses of the stage. On the screenshot from "Tara Demo" it looks like room filled with liquid metal and some platforms over it. Also, there are some reservoirs with metal. It seems that sometimes, those reservoirs should had spilled metal on the platforms, drawning them and hampering player's progress. It seems this section was longer, then one screen. It goes along quite well with the design of the pistons room (4-4). In the final version it was replaced with room with cogs. Said design was used in several instances throughout the level, that give me reason to suspect, that, like "Green Factory" design, "Cogs Design" was replacement for older sections.
Section 4-6: no information. However, since final version uses "Cogs design" most likely this room was also changed.
Section 4-7 (Midboss fight / Blimp Room?): probably most famous cutoff room from the beta. It seems it had a blimp in the background. It unknown, if blimp was just a background piece or somehow interacted with gameplay (like throwing projectiles or something). According to information from owner of beta version, you can't go past this section in beta, since there are no stairs to go up. In the final game Blimp Room was changed for one screen wide room, where you fight Frankenstein'S Monster. Guess, what design this room uses? "Green Factory". This further supports my theort that this design was a quick replacement for the older rooms. Also, there is interesting and strange screenshot from the old Section 4-7: it has Eric standing with the Blimp in the background. What is even more interesting is that this level designated as "Stage 7" in the screenshot. It's actually doesn't make much sense since in Bloodlines all levels are usually designated as "Stage x-x", not just "Stage x". Another big riddle of the Stage 4. Or of the whole game?
Section 4-8, 4-9: no information.
Section 4-10 (Cogs Room): in the final version you fight several animated cogs in this room, however, in the "Tara Demo" this Section where you fight Dracula for some reason. It couldn't be the last level of the game, since Stage 5 (or at least its final boss) was already implemented in the game and unless Princess of Moss was the final boss of the whole game, that is unlikely, I believe, Dracula fight in the 4-10 is an accident or just some careless placeholder. Either way, final version of section 4-10 uses "Cogs Design", so I think it was either different or not implemented at all in the "Tara Demo".
Section 4-11: no information.
So, after brief study of the information, I think it safe to say, that Stage 4, wasn't cutdown per se, but heavily modified. To the point where practically all its sections were replaced with alternate designs. This explains why the whole stage feels so disjointed as if it consists from different parts that doesn't have logical realation between them, unlike all other levels in the game.
Stage 5:
Sections 5-1 --- 5-7: no information.
Section 5-8 (Boss battle): background is the same, but Princess of Moss, in both human and insect forms, looks completely different. Also this section in the beta designated as "4-7", while in the final version you fight Princess in the Section 4-8. It seems there was some section added to the Stage 5. I assume it was one of those one screen wide room (with giant Bone Tower or Boxing Armor Lord), since it's easy to add such rooms without breaking the whole structure of the level.
Stage 6: no information at all.
The only thing that is known is that battle with Dracula already was in "Tara Demo", however, it happens in the Section 4-10 and there is no background, aside from some messed up tiles on the left of the sreen. Floor also loos like it was made out of random sprites. It is possible that Stage 6 existed in some form in version 0,5, but, if battle with Dracula is any indication, than it probably, was the least complete level of the game. I wonder, were Distorted Roon and Upsidedown Room implemeted at this point or not?
According to the one of the owners of the 0,5 beta version, most of the levels in the game are incomplete, and the latter levels have very few or none enemies.
In the end, I think the game didn't really suffered that much as some people assumed. Stages 1 and 2 are most likely survived without any major changes at all. I believe Stage 3 could be the same. Only one victim of the deadlines was Stage 4, which was almost completely replaced. However, I am not sure if it was deadlines or some different problems, that called for such harsh decision. It's hard to say anything about Stage 5 or Stage 6, but if background in the battle with Princess of Moss is any indication, I doubt that Stage 5 was changed that much. Of course, it is hard to be sure, when you practically have no information to build you theories on.
Anyhow, thanks for the reading this little text. I hope that sooner or later some of the Beta owners will share its treasure with the world and allow beta Bloodlines to be dumped in ROM. Or at least, maybe they will make a video or a screenshot guide of the beta version. Since many games, even in the most incomplete state, have resurfaced over the time, I hope, that Bloodlines Beta sooner or later will become available for everyone curious about development of this great game.
Information taken from:
Castlevania Dungeon and assemblergames.com
EGM preview -
Page 1 and
Page 2.
"Tara Demo" screenshots."Stage 7" misterious screenshot.Brief description of the demo from its owner.