OP, I like you already for "Suffering like G did".
For what it's worth, LoS is a game I hated at first, and gradually came to like after spending time with it. But it's kind of a misnomer to call it a 3D Classicvania. It shares three things with the classic games: a dude with a whip, mythological stuff, and linear, ruins-y stages to trek through. Otherwise, it's not much at all like the older games, and seems content to do its own thing, which is kind of jarring. It's the strict dichotomy of classicvania vs. metroidvania that put me off the game at first, because it really doesn't do either very strictly outside of a scant few cosmetic nods. When you get down to it, it's Uncharted, God of War, and a tiny bit of Shadow of the Colossus thrown in a blender. And while I do enjoy the game, I'm still waiting for a magical Metroidvania with loot-gathering elements as well as interesting and challenging level design.
That being said, I'm okay with what LoS does for the most part. I see it as "Castlevania: The Game of the Movie" (meant both as a compliment and a gentle ribbing). It isn't my favorite of the series, but it follows the tradition of Castlevania as a series not always having a single director, and I highly appreciate what it's done to bring Castlevania back into at least something of a spotlight.