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Offline darkmanx_429

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3D Art Contest January 1st 2015 - March 31st 2015
« on: December 31, 2014, 06:53:07 AM »
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RULES: Participants will create a single prop for their favorite Castlevania Weapon using Autodesk Maya, Zbrush, 3DS MAX, Blender or whatever 3-D or what modeling/sculpting program that works for their theme. Weapons can consists from any game in the series from any format. Weapons include, swords, whips, brass knuckles, etc. Be sure to include the exact name of the weapon that you are creating!

Contest starts on January 1st 2015, PM Pacific Time (PT)

Deadline for entries is March 31st 2014 at 11:59 PM Pacific Time (PT)

Winner's will be announced and posted on the dungeon by April 7th 2014, at 11:59 (PT)

Judges will be able to judge: April 1st - April 7th

There will be awards for 1st, 2nd, and 3rd Place.

There will be no teams allowed for this month's contest.

There are no poly-count, style, or art limits.

All scenes will be fully textured and lit with light sources.

All props can be in low or high poly meshes.

A WIP (work-in progress) thread must be made and maintained in the contest. ( Feedback and critiques from members is encouraged.)

All final renders will include screenshots from multiple perspectives or real-time video in high resolution that best shows the angles of your prop.

The art submitted must be originally made for this contest. No existing art work will be accepted.

Artist participating must be a member of The Castlevania Dungeon. Registration is free.

Please Note: Judges are encouraged to participate, but entries will not be counted during a contest.

JUDGES:
1.) Darkmanx_429
2.) Shiroi Koumori
3.) theANdROId


(click to show/hide)

GAME TERMS:
https://www.sendspace.com/file/u01zq1

Entries
Jorge D. Fuentes: Winner 1st Place
(click to show/hide)
[/spoiler]
« Last Edit: April 01, 2015, 04:51:25 PM by darkmanx_429 »

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Offline darkmanx_429

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Re: 3D Art Contest January 1st 2015 - March 31st 2015
« Reply #1 on: January 09, 2015, 01:12:33 AM »
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I am taking volunteers for this months 3D Contest. I need 2.. ;)

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Offline BLOOD MONKEY

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Re: 3D Art Contest January 1st 2015 - March 31st 2015
« Reply #2 on: January 09, 2015, 10:31:30 PM »
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I'm wayyy too new to this. :I   
« Last Edit: January 09, 2015, 11:04:47 PM by ZeroSaberGreen »
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Offline Shiroi Koumori

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Re: 3D Art Contest January 1st 2015 - March 31st 2015
« Reply #3 on: January 10, 2015, 12:35:53 AM »
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I can judge this month's contest. But I have no idea on how 3d works. I just base my judgment on how well (ehem, pretty) it looks. hehehe.

Offline uzo

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Re: 3D Art Contest January 1st 2015 - March 31st 2015
« Reply #4 on: January 10, 2015, 01:45:11 AM »
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@ZSG:

Make the handle about twice as long. Also the links need to be longer in one section to work right. They're like 'ovals' that interlock. They wouldn't function correctly if all sides are even.

Offline darkmanx_429

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Re: 3D Art Contest January 1st 2015 - March 31st 2015
« Reply #5 on: January 10, 2015, 04:44:50 AM »
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I can judge this month's contest. But I have no idea on how 3d works. I just base my judgment on how well (ehem, pretty) it looks. hehehe.

Sounds good.

"How pretty" that works too! ;D

I'm wayyy too new to this. :I   

Be sure to check out that "Game Terms" PDF I posted, that will help any new people out!
« Last Edit: January 10, 2015, 05:12:46 AM by darkmanx_429 »

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Offline BLOOD MONKEY

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Re: 3D Art Contest January 1st 2015 - March 31st 2015
« Reply #6 on: January 10, 2015, 09:45:17 AM »
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    Better?
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Offline darkmanx_429

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Re: 3D Art Contest January 1st 2015 - March 31st 2015
« Reply #7 on: January 10, 2015, 02:48:31 PM »
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    Better?

Good start Zero.

What program are you using?

My suggestion is to be sure that you are using good references. Grab some good images off the net and just copy what you see!

You eyes will make the adjustments for you:

(click to show/hide)

Once you have the main shapes down, you can start to add adjustments to make it more your own.
« Last Edit: January 10, 2015, 02:50:07 PM by darkmanx_429 »

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Offline BLOOD MONKEY

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Re: 3D Art Contest January 1st 2015 - March 31st 2015
« Reply #8 on: January 10, 2015, 03:20:13 PM »
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I'm doing a custom version of the VK if that's okay.
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Offline darkmanx_429

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Re: 3D Art Contest January 1st 2015 - March 31st 2015
« Reply #9 on: January 10, 2015, 04:31:19 PM »
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I'm doing a custom version of the VK if that's okay.

Of course, in matter of fact custom work is encouraged!

I was merely suggesting that even with custom work it has to be based in reality.

The work (mainly the silhouette) needs to stand on it's own before you start adding customizations.

That way when you do add the custom work to the main model it will have a element of realism to it. (If that makes sense.) 

Take a image of your model and then turn it all black. If you can tell what it is just by the silhouette you will know that you have done a good job!
« Last Edit: January 10, 2015, 04:39:04 PM by darkmanx_429 »

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Offline darkmanx_429

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Re: 3D Art Contest January 1st 2015 - March 31st 2015
« Reply #10 on: January 18, 2015, 06:52:18 PM »
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Anyone else have a concept to show or is it too early?

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Offline darkmanx_429

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Re: 3D Art Contest January 1st 2015 - March 31st 2015
« Reply #11 on: February 12, 2015, 04:49:40 PM »
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Any updates?

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Offline Aelfwine

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Re: 3D Art Contest January 1st 2015 - March 31st 2015
« Reply #12 on: February 17, 2015, 05:21:11 AM »
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Behold!
Is it not a thing of beauty!

Simplest thing I could think of. The whole see-through thing is going to be interesting to figure out though.

Offline Jorge D. Fuentes

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Re: 3D Art Contest January 1st 2015 - March 31st 2015
« Reply #13 on: February 18, 2015, 08:29:58 AM »
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That looks really pretty. :D
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Offline darkmanx_429

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Re: 3D Art Contest January 1st 2015 - March 31st 2015
« Reply #14 on: February 18, 2015, 11:38:32 AM »
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Behold!
Is it not a thing of beauty!

Simplest thing I could think of. The whole see-through thing is going to be interesting to figure out though.
Pretty!

If you are using Maya, then you can just set the transparency for see-thru. I believe it's under special effects or you could just make a transparency map:
Maya 2014 Transparency and the Sampler Info Node Tutorial by Stuart Christensen
If you are using Max, then you can make a transparency material for see-thru:
3ds Max: Controlling transparency | lynda.com

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