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Offline Dracula9

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Re: Castlevania 1 made on Unreal Engine
« Reply #15 on: March 24, 2016, 08:31:04 PM »
0
Metal Gear's become a bigger name than Castlevania, that's not a surprise.

Doesn't make it right, but there's a reason I said:

Quote
It didn't stop Squeenix on Chrono Trigger: Resurrection, though I suspect that was purely because someone did a better job at it than Squeenix themselves did.

I'd be willing to bet Konami killed that one, because MGS name, and two, because someone beat them to it.


Trøllabundin eri eg, inn í hjartarót.

Offline zangetsu468

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Re: Castlevania 1 made on Unreal Engine
« Reply #16 on: March 25, 2016, 06:47:03 AM »
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The guys who were remaking Metal Gear Solid in Unreal would like to have a word with you. They branded it an homage and planned to distribute it for free, and Konami shut them down the instant they found out about it.

Konami's record is ABSOLUTELY against anyone who makes tribute games. I'm honestly surprised they've let the fan games phenomenon go on this long as it pertains to Castlevania.

KONAMI: No tributes! We should be remembered as assholes..
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline Super Waffle

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Re: Castlevania 1 made on Unreal Engine
« Reply #17 on: March 26, 2016, 06:02:54 PM »
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Too much foreground imo.

Offline Crying Freeman

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Re: Castlevania 1 made on Unreal Engine
« Reply #18 on: March 26, 2016, 07:44:47 PM »
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And Konami says they can't release any more Castlevania... ONE GUY MADE THIS WITHOUT PAY(At least I think it's one guy)!!! If Konami got a small team together to work on a 2.5D remake of CV like the dude here, they'd make buckets of cash! I'm really impressed, and can't wait to see what comes next!

Offline Lelygax

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Re: Castlevania 1 made on Unreal Engine
« Reply #19 on: March 27, 2016, 07:37:36 PM »
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I wonder if I should show this at the Bloodstained forum, hopefully it can give some inspiration/motivation if someone from the team sees this.  :rollseyes:
(click to show/hide)
Hau auu~     

Offline FanOfDracula

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Re: Castlevania 1 made on Unreal Engine
« Reply #20 on: March 27, 2016, 09:17:13 PM »
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yeah! youre right lelygax! ;D is a very good idea xD

Offline dejawolf

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Re: Castlevania 1 made on Unreal Engine
« Reply #21 on: March 31, 2016, 05:38:46 AM »
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yeah i've had a lot of trouble with lightmass in unreal, i'm considering abandoning using lightmass and just "paint with light" and do shadow baking in 3ds max. originally i used lightmass only lightmass for exterior lighting, with the result that everything was completely black.
if i increased the light level, everything looked washed out and had no definition.
the animations are indeed placeholders, the only animation i'm somewhat happy with is the stairclimbing, but getting the character to align with the staircase has been an unending pain. just making the staircases work has been a pain in general. i'm very unhappy about the walkcycle, i tried to make it look as "determined" as the original, but instead it looks like he accidentally shat himself and is trying to find the nearest toilet.
i've been trying to my best ability retain the original gameplay, but the cost seems to be that the jumps look terrible.
the whip as well, has been a lot of pain, just getting it working tolerably was 2 days of headache. eventually i want it to hang and dangle
with the walk, and add a rattling walk cycle sound when you upgrade to the chainwhip.

Offline yamabigdog

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Re: Castlevania 1 made on Unreal Engine
« Reply #22 on: September 16, 2016, 11:10:37 PM »
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This looks amazing!  Do you think you will make the entire game?!
Been here since the 1st NES CastleVania.

Offline dejawolf

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Re: Castlevania 1 made on Unreal Engine
« Reply #23 on: October 02, 2016, 03:27:31 PM »
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heh, we'll see. it takes a long time to do all of the 3d artwork, especially with my regular job sucking up most of my time.

oh btw, two videos showing new death animations for enemies,
and some work on level 2:

https://www.youtube.com/watch?v=tPY5x42bn98
https://www.youtube.com/watch?v=9ZLLZwHfsng

 

anything