8-Bit 'nonlinear' stage based Castlevania
Starring Richter Belmont (using Gors Richter sprites, but with different animations)
Game is planned in 'stages' with an overworld select like in Belmonts Revenge or Megaman,
stages are medium-size with branching paths through each, minimal backtracking required for stage completion.
Game uses 8bit palette, but not 8bit limitations.
Uses full effect of complimentary colors to make each stage 'pop' and have it's own look. Mixes custom and pre-existing Castlevania tiles
(color concept)
PLANNED FEATURES
-No whip, Richter will use the 'Combat Cross' from Castlevania: Lords of Shadow
-Full access to all of Richters combat techniques, including backflip and jump-kick.
-Player chooses between two subweapons at the start of each stage, has to utilize individual strengths and weaknesses to plan around each situation.
Don't think of this as a wholly 'original' fan game about Castlevania.
this is really a 're imagining' of a lot of the conventions that arose from Simons Quest.
think of this as a 'remake' of Simon's Quest. it contains towns, the partial open world but at the same time
I'd want to refine the mechanics that were good, and drop the ones that weren't.
'whip like weapon CONCEPT'