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Offline crisis

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2745 on: June 10, 2012, 07:35:02 PM »
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+1 for this entire page.. mad respect son


soleiyu Belmont is prolly the most least-respected Belmont.. no one besides us really knows about him or understands him.. should they ever create a Belmont's Revenge ReBirth (and they should), Soleiyu just has to be a playable character, right shelvyton.?

i wonder how he would look like or act like, prunyuu?~

Offline Sindra

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2746 on: June 10, 2012, 08:22:55 PM »
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+1 for this entire page.. mad respect son


soleiyu Belmont is prolly the most least-respected Belmont.. no one besides us really knows about him or understands him.. should they ever create a Belmont's Revenge ReBirth (and they should), Soleiyu just has to be a playable character, right shelvyton.?

i wonder how he would look like or act like, prunyuu?~

I respect Soleiyu far more than I respect Desmond.

Offline Jorge D. Fuentes

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2747 on: June 10, 2012, 08:30:04 PM »
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Jorge D. Fuentes
@CastlevaniaLOS I don't understand why you guys insist on having QTE. We don't want to "Press X". We just want to kill the undead hordes! :(

CastlevaniaLOS
@Jorge D. Fuentes: You don't have to press x or perform QTE if you don't want. It's just an option to finish enemies more quickly :)

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Looks like it's optional.  But it does kill them more quickly, so considering they seem to have so much health...
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Offline Redgrave

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2748 on: June 10, 2012, 08:43:26 PM »
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Honestly, dracula having dark powers would make his attacks stronger than gabriel belmont.
So QTEs is not needed in my opinion.I'm pretty sure that they would add many dark magic or spells, something like that.

But again, cox said that they would make the combat deep as before so it's not just button mashing like a regular Hack n' Slash game.

Offline DarkPrinceAlucard

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2749 on: June 10, 2012, 08:44:16 PM »
+1

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Looks like it's optional.  But it does kill them more quickly, so considering they seem to have so much health...

Will we get a optional QTE for those barrels that take 3 hits to break?



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Offline Flame

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2750 on: June 10, 2012, 08:50:12 PM »
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seems to be just as optional as the enemy grabs in LoS, where you can grab the enemy and finisher them when they glow.
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Offline Jorge D. Fuentes

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2751 on: June 10, 2012, 08:51:40 PM »
+1
I asked about the strong barrels and about the enemy HP being so high.
We'll see if I get a response.
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Offline C Belmont

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2752 on: June 10, 2012, 08:57:24 PM »
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Quote
Will we get a optional QTE for those barrels that take 3 hits to break?

LOL I can just picture Trevor grabbing a barrel punching a hole in it then ripping it to pieces with a animalistic grunt

Maybe Cox would consider adding a mode where enemies take less hits but deal more damage or something like that...
« Last Edit: June 10, 2012, 08:58:55 PM by C Belmont »

Offline DarkPrinceAlucard

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2753 on: June 10, 2012, 09:01:18 PM »
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LOL I can just picture Trevor grabbing a barrel punching a hole in it then ripping it to pieces with a animalistic grunt


Lol, I'd rather have a QTE about punching a barrel rather than having to hit it 3 times with my whip.

As others have pointed out, it really does downplay its power when you have to hit a mere barrel 3 times to make it break.


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Offline Redgrave

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2754 on: June 10, 2012, 09:05:21 PM »
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Okay.So we got Trevor belmont,Sypha belnades(or belmont) and alucard.
So where.is.Grant dynasty?

Offline shelverton.

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2755 on: June 10, 2012, 09:08:53 PM »
+1
Despite Cox saying that QTEs aren't required to kill the enemies, we'll all be doing them in the end anyway, just because the enemies will probably take forever to beat otherwise.

Offline Dremn

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2756 on: June 10, 2012, 09:09:02 PM »
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should they ever create a Belmont's Revenge ReBirth (and they should)
Gosh, if only. Konami already should know by now I would gladly throw piles of money their way if they ever make it. We need more ClassicVanias.


Offline Redgrave

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2757 on: June 10, 2012, 09:14:54 PM »
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Despite Cox saying that QTEs aren't required to kill the enemies, we'll all be doing them in the end anyway, just because the enemies will probably take forever to beat otherwise.

Despite liking the deep combat i somewhat agree.I can hardly even use the new moves and make combos.
The combat of Lords of shadow is actually fluid but the enemies will make you stop because of the constant dodging.Still i really like the combat of LoS.

Offline DragonSlayr81

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2758 on: June 10, 2012, 09:27:35 PM »
+1
Despite liking the deep combat i somewhat agree.I can hardly even use the new moves and make combos.
The combat of Lords of shadow is actually fluid but the enemies will make you stop because of the constant dodging.Still i really like the combat of LoS.
When someone mentions "deep combat", what do they mean? More variety in combos/chained movies? IMO, a good combo should be able to dispatch MOST enemies.

Offline Kingshango

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2759 on: June 10, 2012, 09:29:21 PM »
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Boostfire
@CastlevaniaLOS Mirror of Fate seemed to have some framerate problem. Will it be fixed when it will be released ?

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@BoostFire - Yes

Well this eases my famerate concerns but we'll see if it's true when the final game is released.


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