;)Hey Guys! Back with some interesting vids here.. I thought about it for a while now..and realized some of the latter levels of Cv3 didnt make full sense to me.. While the coutryard looked like an inner halls...the inner halls looks like a coutryard..somehow.. I dunno why..But in some retrospect..i feel the need to somehow swap them a bit. So i sorta did that.. For now i left the core of the Coutryard( i wont change that do to originality purposes). However i did add in a couple of intro rooms..i've beeen working on for a bit. I feel they are complete enough to show..though keep in mind there is a drawbridge that goes down over the water and the sotn door..well it needs to be code.. I screwed that part up. there is a green block( i just need to pull a blank ojbects that's sprite got deleted).
Also hats of to ESCo for letting me use his prolgoue name code for our level names.Overall though i think it gives far more of what a real courtyard in those times would look like..
...here
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Super Castlevania 3_Castle Courtyard entrace addition+courtyard itself
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SCV3 Courtyard Addition(what it coulda looked like!)************************
SCV3 3d CHapel primtives added
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SCV3 3d Primitive Chapel room test(Snidr)Here is also another neat feature i've been wanting to add for a while now.. a 3d style Chapel room courtesy of The SNidr. While the mainstay of it is taken care of..we need add in more textures(ceiling,floor,back side). I would like to also add in the golden staircases in sotn chapel room area.. Aswell as some pews,and alter, and perhaps..the grandcross on the far back wall. I though about putting some sort of confession room in their..withe some of that stuff just before the chapel room..but we'll have to see if it'll fit in nicely without clusterin the view. Yeah sorry for some reason to the vid has some slow down and blur issues. Somethign must of gotten screwy when uploading. Sorry bout that..
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SCV3 Mirror Test
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SCV3 2D mirror on Wall effect...Here i have a mirror test i've been working on.. IT is very tricky to implement and not fully working yet.. It is do to the depths at which each object is now set at. Some of the backgrounds are no longer actualy backgrounds and are now objects instead moved by parrellex. Obvioulsy alot will need to go into the mirror reflection than is seen here. For one the player animations arent all yet accounted for..so Retro and I will be working on that.. And also well...you more than likely arent going to see any version of Al's good charms in the mirror...as i've been told Dhampir's like vampires..dont have mirror reflections.. So his code..will not present reflections..unless otherwise told he would.
Well guys i hope you enjoy the eye candy for now..We are busy continously making progress on the source engine!!