Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Esco on July 27, 2012, 01:10:03 AM

Title: Castlevania: SOTN - HACKED spriting assistance request thread.
Post by: Esco on July 27, 2012, 01:10:03 AM
On the advice of several people who had excellent artistic skills and talents (and the fact that my old thread was getting messy with responses), I decided to start over again on this thread, and proceed in a totally different fashion from the way I did in the last one.

I was advised that putting in more specifics, examples, and details on WHAT I need when I request spriting assistance for the engine, would help people to better understand what it is EXACTLY that I need done, and possibly garner more assistance. And while this may sound obvious to some of you, sadly this fact escaped me in my previous thread since I have ZERO artistic skill and knowledge sadly. :(

On that note, if anyone feels that I should include any other info that I left out when making a request for help with a sprite, please PM me your advice instead of posting here.

NOTE: This thread is ONLY for me to make requests for spriting assistance. NO UPDATES WILL BE PUT HERE AND NO QUESTIONS ABOUT THE ENGINE WILL BE RESPONDED TO, NOR SHOULD ANY OPINIONS BE PLACED IN HERE! IF ANYONE WANTS TO ASSIST ME, OR HAS ADVICE OR QUESTIONS, I AM ASKING YOU ALL VERY NICELY TO PLEASE NOT REPLY TO THIS THREAD.  PLEASE PM ME INSTEAD OR THIS THREAD WILL EASILY GET CLUTTERED VERY QUICK. THIS THEN MAKES IT HARDER FOR PEOPLE TO SEE THE REQUESTS I PUT UP AND SLOWS DOWN PROGRESS ON THE HACK!

I will be regularly putting up requests here for any sprite work I need. And I could greatly, GREATLY use any talented assistance that the community can offer. The sooner I can get these done, the sooner I can get another demo out so you guys can try out Alucard.  One I have a request completed, I will erase it from this thread. 8)

Note, that I am willing to offer a small amount of pay for SOME of these requests (only the rather big ones; YES I am THAT dedicated to this project). But the amount and terms would be negotiated privately via PM. If this is an option for a request, it is listed near the bottom of it.

Please be sure to PM me BEFORE making any attempts at spriting something so that if you have any questions I can clarify them. I know how involved spriting is and this saves the sprite artist time and effort.  :)

I appreciate the help that I get and give full credit to all people for their work with this project. All sprites would be included with the source code of the engine when released, and would be available for all to use.
Title: Re: Castlevania: SOTN - Hacked spriting assistance request thread.
Post by: Esco on July 27, 2012, 01:14:16 AM
1)I am in need of someone to redo the cyclops from Castlevania: Harmony of dissonance (his sprite sheet is found here: http://i143.photobucket.com/albums/r160/Esco1979/cyclops2.png (http://i143.photobucket.com/albums/r160/Esco1979/cyclops2.png) ).

Please note that the animations requested above can be as many or as few frames as you choose. As long as they look good I do not care.  ;D

I am willing to offer a reasonable amount of pay for this above work (since it is SUCH a big request). PM me to volunteer please. If anyone has any questions or needs anything clarified, please feel free to PM me as well.
Title: Re: Castlevania: SOTN - HACKED spriting assistance request thread.
Post by: Esco on July 31, 2012, 03:47:55 PM
There is an animation for one of Alucard's critical arts that I need help with: a standing uppercut. This amazing animation was made by one of our own forum members here. Sadly I asked for a minor tweak to it MONTHS ago, and NEVER heard back from the artist so I am forced to put it here.

For this one all I need is one or 2 frames added after frame 7 that are the same as it EXCEPT that his cape and hair are at rest and no longer still in motion. The last of the new frames will be where his animation stops for a short time after the move is done, BEFORE transitioning to the last 2 frames which put him back in idle stance.

Here is the current uppercut critical sprite sheet: http://i143.photobucket.com/albums/r160/Esco1979/alu_fist_crit2_strip9.png (http://i143.photobucket.com/albums/r160/Esco1979/alu_fist_crit2_strip9.png)

Here is an actual animation of it; as you can see the issue is on the frame where it pauses the cape and hair are not at rest and look like they are frozen in mid air: http://i143.photobucket.com/albums/r160/Esco1979/alu_fist_crit2.gif (http://i143.photobucket.com/albums/r160/Esco1979/alu_fist_crit2.gif)

And here is the author's original sheet; please note that sprites 8 and 9 on this sheet are NOT used in my animation above as the fist on them just does not stop in the right place. But since it shows the cape and hair transitoning to no longer being in motion I figured I would include them: http://i143.photobucket.com/albums/r160/Esco1979/uppercut-sheet.gif (http://i143.photobucket.com/albums/r160/Esco1979/uppercut-sheet.gif)

As usual PM me if anyone wants to assist me. It would be greatly appreciated guys.  8)