right now i'm dividing the game into story arcs
First being a rise to power when the main character gains repsect amongst his peers
Second is where the Hero Gets ambushed and wakes up with slight amnesia gaining memories as it progesses
Third is the Climax, where the decisions of the player ultimately determines many factors in this part
also, since i hate VX ace's shitty mapping system, I'm just gonna use premade images and layer them manually (kinda like the psx ff games)
Also the Battle system is hovering between Classic Side style (FF games), Mana/Zelda style, or a TBS system such as fire emblem.
Characters are a bit hard, I've drawn most of them down (no scanner atm) but no names for them yet, but I've also got a few cool Ideas for those who like Ruby (code)
An action based EXP system where base attacks give a base EXP, Critical Attacks are 1.3x, Weapon weakness 1.5x, elemental weakness 2.0x, and all added with a combo system that is .1x = combo so that experienced players would power level
with that there is a Skill master based on usage, a Weapon or mentor would teach you a weaker, incomplete version of the skill and upon usage, it adds and gets stronger (similar to Order Sol's attacks compared to regular sol) Bash Ω would be a complete version of Bash α.
I'm officially gonna work on the game as of march (I get my new PC)