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Offline darkmanx_429

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #180 on: July 10, 2013, 03:30:14 PM »
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This may seem like a silly question, and I'm not trying to be rude.. But I am just wondering why so many people are trying to remake Dracula's Curse. If you look on YouTube there are a bunch of different people's versions. I am just wondering why this particular game? And why when so many others are trying to do the same thing?

I am just wondering what has possessed so many people to attempt this. And I know it has to be more than just the convenience of the Trevor sprite from SOTN.
Maybe because the game is just awesome! lol

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Offline kaonstantine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #181 on: July 15, 2013, 07:04:44 PM »
+1
OK, Sypha sprite, first approach. Whick one would you pick?

Or suggest another pose.






What a wonderful night to have a curse.

Offline Jorge D. Fuentes

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #182 on: July 15, 2013, 09:03:20 PM »
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The first and third look cool, but the colors for the 2nd are pretty interesting. 
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Offline uzo

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #183 on: July 15, 2013, 10:06:39 PM »
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2 and 3 have the best balance. I really like 3's.

Color wise, the 2nd is interesting but the others have much better contrast. Worth exploring alternates at the very least.

Offline Dark Nemesis

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #184 on: July 16, 2013, 02:21:14 AM »
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I love the second one, but the third has more details?
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Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #185 on: July 16, 2013, 04:28:42 AM »
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OK, Sypha sprite, first approach. Whick one would you pick?

Or suggest another pose.
Dude, the 3rd one looks VERY nice!  Keep up the awesome work man!  8) I took a small break from the coding yesterday and wanted to crank out a new jam.  This will be the tune that is played when you fight drac's final form, similar to how simon's theme kicks in on SCV4 when you are on the second half of drac's fight.  Now, after i finished this jam, i really got some awesome inspiration on how i want the last fight to go so i started working on drac's final form and how its set up and it is friggin awesome! of course, i can't share that one with you guys, its the ending 8) but i CAN leave you with this:

https://dl.dropbox.com/s/e9fxwvoft05ce4c/Belmont%27s%20Awakening%20-%20Dont%20Wait%20Until%20Night.mp3

Kaonstantine, thanks again dude, Sypha looks great!!! 8)
But enough talk, HAVE AT YOU!!!!!!!!

Offline darkmanx_429

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #186 on: July 16, 2013, 08:46:14 AM »
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OK, Sypha sprite, first approach. Whick one would you pick?

Or suggest another pose.

Yummy. I am really digging the colors of 2. But if you are looking for it to match the original 3 is the way to go! Very, very nice!

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Offline X

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #187 on: July 16, 2013, 10:39:18 AM »
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I really like 3. I'd avoid using 4 due to the fact that Sypha's supposed to have her head covered. I also like the colorations for 2. Can you find a color contrast in between the dark blue and the light blue? Something that put it more to Sypha's SotN color but have it toned to give it a more natural look.
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Offline kaonstantine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #188 on: July 16, 2013, 11:35:14 AM »
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I love the second one, but the third has more details?

2 is my favorite too, and yes, 3 has more detail. I'm glad you liked the sprite, guys. War Machine, the new tune sounds cool,  perfect for fighting Dracula!

I really like 3. I'd avoid using 4 due to the fact that Sypha's supposed to have her head covered. I also like the colorations for 2. Can you find a color contrast in between the dark blue and the light blue? Something that put it more to Sypha's SotN color but have it toned to give it a more natural look.

Not sure what you mean by natural look, but added a new color for 3, which is the most voted 8). Now, i have more questions:

Will she run or walk ?

How should she move, considering the big staff in her hands?


What a wonderful night to have a curse.

Offline darkmanx_429

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #189 on: July 16, 2013, 01:19:07 PM »
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2 for sure. But, did you ever think of having Sypha hold the staff horizontally with both hands when not in use for an idea pose? Maybe when Sypha begins to run you can make an animation where Sypha makes the Staff disappears and it reappears when a special attack is performed...
« Last Edit: July 16, 2013, 01:21:20 PM by darkmanx_429 »

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Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #190 on: July 16, 2013, 02:47:22 PM »
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2 is my favorite too, and yes, 3 has more detail. I'm glad you liked the sprite, guys. War Machine, the new tune sounds cool,  perfect for fighting Dracula!

Not sure what you mean by natural look, but added a new color for 3, which is the most voted 8). Now, i have more questions:

Will she run or walk ?

How should she move, considering the big staff in her hands?
DOH! my bad, post below
« Last Edit: July 16, 2013, 02:50:52 PM by BMC_War Machine »
But enough talk, HAVE AT YOU!!!!!!!!

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #191 on: July 16, 2013, 02:50:23 PM »
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2 is my favorite too, and yes, 3 has more detail. I'm glad you liked the sprite, guys. War Machine, the new tune sounds cool,  perfect for fighting Dracula!

Not sure what you mean by natural look, but added a new color for 3, which is the most voted 8). Now, i have more questions:

Will she run or walk ?

How should she move, considering the big staff in her hands?
Dude those look amazing!  And thanks for the tune btw 8).  I would rather she walked, as it is now Alucard is the only one that runs and she is going to be the weak in strength strong in magic styled character so i say walking would fit nicely:) maybe with the staff you could try like Darkman mentioned and have it appear for melee/spell casting but if that's a wicked chore then if she were to walk with it i think it would look good either vertical, shifting as she walks or even horizontal as well.  Im not picky dude lol, it looks amazing so far!  Thanks again!  8)
But enough talk, HAVE AT YOU!!!!!!!!

Offline X

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #192 on: July 16, 2013, 07:06:08 PM »
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I'm liking number 3 image of Sypha's coloring! Perfect! That just the right blue color for her.
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Offline kaonstantine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #193 on: July 18, 2013, 12:49:36 AM »
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Dude those look amazing!  And thanks for the tune btw 8).  I would rather she walked, as it is now Alucard is the only one that runs and she is going to be the weak in strength strong in magic styled character so i say walking would fit nicely:) maybe with the staff you could try like Darkman mentioned and have it appear for melee/spell casting but if that's a wicked chore then if she were to walk with it i think it would look good either vertical, shifting as she walks or even horizontal as well.  Im not picky dude lol, it looks amazing so far!  Thanks again!  8)

I tried to picture her holding the staff with two hands as darkmanx said, but I felt the walking would look strange, more like a soldier holding a rifle. The appear/disappear animation is nice idea, but it involves more work. So I decided to make her walk with the staff... well, not yet. I have only completed the walk cycle, i still need to add the staff (right hand). What kind of staff fits her best? Wooden staff or metal staff?

This is how she looks so far.




What a wonderful night to have a curse.

Offline Gunlord

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #194 on: July 18, 2013, 03:30:10 AM »
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Pretty cool. However, Kaonstantine, I have to confess that IMO, these Sypha sprites look kind of...well, masculine. I'm actually not sure if that's your intention, because in the original CV3 Sypha's gender was left ambiguous and unrevealed till the end. If you're going for that, this is very good, but if not, you may want to keep in mind that she looks a bit manly...at least IMO. u_u

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