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So much for making sure it fits in with the other sprites in the game, especially the other heroes like Trevor.
I don't see any issue. Alucard sprite clashed with Richter sprite in SotN. Also, is always possible to delete 'undesired' frames from the .gif if you want a lower frame count. Due to my lack of ability, I'm having a hard time designing the inventory menu & inventory system for my project. Maybe i can finish the attack sprite around thursday... i hope. I'm pretty interested in watching Sypha in the game too.Thanks.
Why don't you ask BMC_Warmachine to help you with your inventory menu. He's good at that type of deal.
Kaonstantine nailed it, the different characters are going to clash, there's just no getting around it. Like Kaonstantine said, Alucard's sprites in SOTN dwarfed Trevor's, Sypha's and Grant's sprites but IMO they didn't distract me, i still had a blast And darkman's right, PM me about some of the issues you are having and particularly the software you are using to build your game with and i'll see if i can help And btw, the attack animations? YES!!! that would be awesome! thanks again for your hard work kaonstantine!
It is precisely because it never cared, that people do care. It's something which it's lacking, because that which it has, it has lackluster of.
Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.
Alucard is the only one that runs and she is going to be the weak in strength strong in magic styled character
I have no idea about the speed BMC is going to use in his game, but that's easy to adjust.
Dude, as usual you continue to impress! (at least me! ) don't worry about the speed at all dude, i can adjust that as i need to so no biggie there. Would you mind if i added some things to the animation? Like maybe a trail from the swing and maybe some light effects? That's the only thing i'd change about it dude, i think it looks great and you as always are doing an amazing job dude!!!
Oh man, nice! I'm once again seeing an Arcade Sypha in the making! Why not just do a CV III arcade game? After making all the Sypha sprites, do the same with the others too. That way they'll all fit together. And don't forget to add those hardcore arcade sounds as well. Seriously dude, this is looking more and more like an arcade title so why not go in that direction? I'm willing to pay in quarters too.
Thanks BMC. Feel free to edit the sprite as you like.Not a bad idea, but it requires hundred of hours of sprite work. I guess it would be easier to make that kind of game using 3D models. I'd like to have more time to experiment with new ideas and games but currently i'm investing most of my free time in my project (which my gf hates ). But thanks for your words The arcade look is not intentional. Maybe i spent too much time playing arcade games on my childhood
Are you familiar with any 3D Art Kaonstantine? I'm a 3D artist myself and you mentioned it.As for the new sprite for some reason, this looks more like a second animation attack. Like for a combo. I actually was imaging her primary hit would be stronger. I think you should make it more akin to the original attack. This does look fantastic, but if you notice even in the loop animation something is not looking as fluid as it should be....
You are right, darkmanx That's the reason I mentioned there are many ways to do a melee attack. One thing I don't like from my sprite is that the range is very short. I rejected the idea of sypha holding the staff like a baseball bat. I may be wrong, but i guess BMC prefers a "fast" simple attack over a slow/strong attack taking too much time to hit enemies (BMC, please provide information). ¿Can you give more detail on how do you imagine the attack, darkmanx? About 3D, I only know the very basics of 3d modeling and uv mapping/texturing. Damn, i even have forgotten how to rig a model. I do really need training in 3D skills.