Necro bumping my own post

So, work has started in full swing towards Legends NES with no signs of stopping as almost all road bumps have been traversed over. Right now a new one as risen up which relates to the compatibility issues between reVamp and Akumajou Densetsu.
Its a simple road bump but for me I don't know how to pass it.
Now, everyone knows that reVamp is meant for Castlevania 3: Dracula's Curse right? That's because the program was written around the MMC5 expansion port that Castlevania 3 uses. Akumajou Densetsu uses the iNES Mapper 024, an advanced and modified MMC chip by Konami, that runs the Famicom game. Both MMC chips are kind of similar since MMC5 is considered (loosely) as the American VRC6 however they function differently altogether. There are two types of VRC6 chips though Akumajou Densetsu MUST rely on the iNES Mapper 024 to function properly.
The mystery has been solved as to why reVamp is not compatible with the game at all. Sure it can modify stuff up to a point but different mappers with different functions get in the way.
Now a new hurdle has come forward. reVamp is programmed in Visual Basic 6 and in need of someone to make an entirely new program, or modified, level editor for Akumajou Densetsu that is the exact of reVamp. All efforts to reach out to +daniel+, its original creator, has failed so trying to get help from him is considered an absolute loss especially for the knowledge towards reVamp. I thought that I had the source code for the program itself but turns out it was bogus. Other numerous people have stepped forward and claimed to offer me help but got nothing but lies and laughed at. Trying to reach out again openly online to find someone that is willing to help program, or modify, a level editor specifically for Akumajou Densetsu as I also want to try and have new features placed within the editor itself as well. I know programming something like this will take a huge amount of time, and months, so I'm well aware of the possible development time that will go towards this effort.
Other efforts towards the project, Jorge himself has dedicated time towards the creation of the soundtrack in MIDI format along with Nesfan to eventually get around in making the VRC6 soundtrack however that will be a good long ways off as he's focusing on Cadence of Agony then soon followed by Umbral Genesis's soundtrack. The previous fellow, Xyz, stopped contact with me earlier in the year so I consider him a loss plus I think they were after the soundtrack anyway with no intentions on helping. Considered it more lies and deceit....just like the rest that have come and gone in offering 'help' towards the project.
That's where I'm at with Legends NES right now. With what I have found I'm deeply hoping that someone can help out in all of this especially with the editor issue. Not sure how long this road will be to traverse on but I will make sure nothing will be dropped ever again as that made me look untrustworthy in many ways. No amount of apologies can recover from that blunder other than accepting it and moving on.