Forgetting something? lol.Well shit lol, i didn't wanna spoil it but, yes, its there! ;D(click to show/hide)
PS. I helped War Machine a little when he contacted me about said project ;D
double tap to run? pls?You're the first that has mentioned this. May not be a bad idea 8)
Well shit lol, i didn't wanna spoil it but, yes, its there! ;D
Woops! Sorry dude ;DHahahaha, it's all good dude! 8)
I can also see that having a run capability will make the journey less tedious. It might also be helpful during boss fights.
Hey BMC my man,;D Hell yeah!
you're in the news dude????https://exputer.com/news/games/castlevania-ii-simons-quest-remake/
I'm thinking playing either up to Berkeley Mansion
I have a question; what would you all think would be a good length for a demo to release to the public? I'm thinking playing either up to Berkeley Mansion or being able to end it AFTER you beat Berkeley Mansion.
Every mansion has a boss, right? Then I vote after Berkeley. Many demos end with a boss fight anyways.Yep, each mansion will have its own boss. After Berkeley mansion it is then for the demo. That makes the most sense.
I have downloaded the game and for some reason the jump doesn't work. The button works fine on my gamepad and inside the game menu, but when i press it on the game, the character won't jump.The program is giving some controllers a real problem for some reason. And its random as well :rollseyes: Try a few things; make sure you have the xbox360 drivers installed and this is an odd one, but some people have had to go into the USB Game Controllers screen, and under the advanced tab, select their controllers from the drop down. My gaming rig was like that as well until it was selected from the drop down and worked just fine.
Gave it a try on Linux and it seems to work through Lutris and Proton. Controller isn't being picked up so I had to resort to using antimicroX to map the keyboard commands.Sorry about the controller issues but im glad you got it working on Linux, that's great!