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Offline X

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Re: Belmont Sprite
« Reply #30 on: May 24, 2011, 10:21:28 PM »
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If you examine DOS games, and some older Genesis games, they use dithering.

So do a lot of the GBA and DS games. In fact all the CV games of those two systems us it so much that it comes off as being cheap and non-professional. That's what bothered me about the DS titles. The GBA titles were fine as I expected the use of dithering, but there was no excuse to use so much of it in a next gen hand-held system with much, much more capability then the GBA had to offer.

PS. Your sprite is much more visible against a blue background there thernz. Now we can see all the juicy detales  :)

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Offline Inccubus

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Re: Belmont Sprite
« Reply #31 on: May 25, 2011, 02:31:02 PM »
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Looks way better now! ^__^
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Offline darkmanx_429

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Re: Belmont Sprite
« Reply #32 on: May 25, 2011, 02:49:18 PM »
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decided to just ditch the use of brown colors on his pauldron to get rid of some muddiness
and edited arm
changed whip holster too

im keeping the dithering in the hair though. it's slicked back long hair. on second thought, i made add in some dithering later. i liked the feel it gave over this smooth one.

this guy's armor is sooooo not byzantine but idc
This looks like a upgrade but hard to see. Can you make your sprites bigger to show?

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