And if coding is such an art form, how come games sucked so bad until an artist named Miyamoto came along? Huh?
Coding is just that, coding.. nothing more. And don't try and tell me otherwise, i'm 31 years old, i been around long enough to know better.
Coding was restricted to college campuses initially. The only people with access to computers capable of playing decent video games were professors and students using school funds to buy the computers and dink around with them.
Games before Miyamoto sucked? First off, Miyamoto was just a designer who didn't work with code; Nintendo gave him a staff of coders to make his games. And really now, that statement alone spits in the face of years of video gaming greats. I'll overlook Pong and its numerous clones throughout the 70s. (Don't think it's a good game? explain all the clones up through the 90s.) 1976 featured the arcade release of Steve Jobs'
Breakout game, which is considered one of the great classics with the popular clone
Arkanoid. In 1978, Taito released
Space Invaders, unarguably one of the most popular games ever made still played by people to this very day. 1979 had
Galaxian, which was successfully followed up with
Galaga, both of which are considered two of Namco's greatest games. That same year
Asteroids came out and Microsoft released the first of its popular
Flight Simulator series. Namco exceeded expectations in 1980 with
Pac-Man, which was their highest grossing commercial video game. Also, the original
Rogue came out that same year, and you'll be hard-pressed to convince any serious gamer that Rogue sucked so bad -- 30 years of
roguelikes say otherwise.
Missile Command (which spawned popular games like Worms and Gunbound) and
Battlezone (which was responsible for first-person tank simulators) came out for Atari and were even picked up by the US Army;
Centipede also came out for the Atari.
Tank Batallion, later known as Battle City, was released as well. By the time Miyamoto made Donkey Kong in 1981, the video gaming world also got
Ms. Pac-Man,
Frogger,
Galaga (the sequel to Galaxian),
Ultima (one of the longest running game franchises after Flight Simulator),
Wizardry (one of the most popular RPG franchises in Japan), Silas Warner created the original
Castle Wolfenstein (if you don't recognize that name, you have no place arguing about video games). The next year had
Q-bert,
Dig Dug,
Pole Position,
Xevious,
Zaxxon,
Joust, and
Robotron (father of Smash TV, my dad had the cabinet). 1983 had
Dragon's Lair (illustrated by world-renowned animator Don Bluth),
Gyruss,
Mappy, and Mario made his big break away from gorilla in
Mario Bros., which was nowhere near as widely received as Donkey Kong. 1984 was another big year for video games (prior to Super Mario Bros.), with the releases of
King's Quest,
Tetris,
Tower of Druaga,
1942,
Balloon Fight,
Gauntlet, and
Paperboy. By the time Super Mario Bros. came on the scene in 1985, we also had
Ghosts'n'Goblins,
Where In The World Is Carmen San Diego?, and
Oregon Trail.
Is Miyamoto creative and innovative? Very much so. Was he the best thing to happen to video games since
Spacewar!? Hardly -- he's just one name in a long list of developers that will be forgotten within the next ten years.