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Offline Aiddon

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Re: The first sign rises with the full moon.
« Reply #1425 on: May 27, 2015, 07:45:01 PM »
0
Also, I've gotta wonder how exactly Armature will go about the Wii U port given that from what I hear Unreal Engine 4 isn't easy to backport to 3.

Simple: they recode it so it can run on the Wii U. The UE4 doesn't have NATIVE Wii U compatibility so they'd have to modify it.

Offline Somanyte

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Re: The first sign rises with the full moon.
« Reply #1426 on: May 27, 2015, 09:38:58 PM »
+2
A boss reveal!

(click to show/hide)

The... camel? head looks weird... idk maybe is just me and my dirty mind.
The whole portals-thing and gravity mechanics looks interesting and have potential for a challenging and entertaining fight.

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1244210
« Last Edit: May 27, 2015, 09:41:21 PM by Somanyte »

Offline Dremn

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Re: The first sign rises with the full moon.
« Reply #1427 on: May 27, 2015, 09:52:37 PM »
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I fucking love that boss design and I'm not even sure why to be honest, I hope the demons get even more bizarre and creepy looking. Really liking the looks of the bestiary so far, dis gon be good
« Last Edit: May 27, 2015, 10:19:24 PM by OSM »


Offline DragonSlayr81

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Re: The first sign rises with the full moon.
« Reply #1428 on: May 27, 2015, 10:09:09 PM »
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The gold chain coming out of the camel's eyes looks rather twisted in a Clive Barker-sort of way.

Offline Claimh Solais

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Re: The first sign rises with the full moon.
« Reply #1429 on: May 27, 2015, 10:11:01 PM »
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I've been off the board for a while and kinda outta touch with Bloodstained for the entire week for personal reasons. And I come back, and wow, a lot's happened. Firstly, this thread jumped like 30 pages. Jesus. I'm not reading through all that. lol

Then we got the Classic Mode, a bunch of 8-bit mini-stretch goals (what are those exactly?), and the biggest IGA castle yet funded, with a Wii-U port on the horizon! Now Nintendo-users are gonna be able to enjoy this game! I'm really curious as to what that next stretch goal is going to be.

IGA's magnum opus? I highly agree.
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Offline Chernabogue

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Re: The first sign rises with the full moon.
« Reply #1430 on: May 28, 2015, 12:26:42 AM »
+5
IGA: taking the cameltoe to a next level.

Offline CastleToastM

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Re: The first sign rises with the full moon.
« Reply #1431 on: May 28, 2015, 12:37:06 AM »
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I wonder, is getting the "Pyrite Coin" (the 50 backer achievements) the only way to see the final stretch goal? What happens if we meet the goal before we get that many achievements? Would that even be possible?

Offline Shiroi Koumori

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Re: The first sign rises with the full moon.
« Reply #1432 on: May 28, 2015, 01:35:23 AM »
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Did you guys notice that the estimated delivery on the backer rewards at the kickstarter page states March 2017?
We can start the countdown.... haha.  ;D

Offline VladCT

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Re: The first sign rises with the full moon.
« Reply #1433 on: May 28, 2015, 01:38:48 AM »
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It's still just an estimation though.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Nagumo

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Re: The first sign rises with the full moon.
« Reply #1434 on: May 28, 2015, 04:53:24 AM »
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It's a really good design except for the camel head. I'd say either just remove the head or let her ride on an actual camel like in the original depiction. Also, this design wouldn't be out of place in a Megami Tensei game.   

Offline beingthehero

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Re: The first sign rises with the full moon.
« Reply #1435 on: May 28, 2015, 05:17:05 AM »
+1
Also, this design wouldn't be out of place in a Megami Tensei game.


Offline theANdROId

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Re: The first sign rises with the full moon.
« Reply #1436 on: May 28, 2015, 06:52:50 AM »
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The boss reveal is pretty neat.  I'm thinking the Crescent Blades (or whatever they specifically were called) means this is our "Death" boss. :-)

I'm pretty excited about the WiiU port. I'm kinda hoping that if/when we hit it, it'll become one of the options for banners to get - I don't have the systems or the money for a XBone or PS4, and I wonder if, as I update my computer down the road, if a physical copy for Steam could become obsolete. Considering that I still have a working NES, I think I could use the WiiU copy for awhile.
Of course, I also really like the portability of a handheld system, so if a 3DS stretch goal existed and was reached...

I'm honestly very curious to how far they can take the stretch goals. Right now, I'm more interested in finding out what they are, rather than if we'll meet them.

Agreed, though I'm sure you'd agree that nonetheless I hope we make them too somehow.  Maybe there'll be some crazy surprise at the end where we get all the goals anyway because we came so far. :-D

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Offline Lelygax

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Re: The first sign rises with the full moon.
« Reply #1437 on: May 28, 2015, 07:50:54 AM »
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It's a really good design except for the camel head. I'd say either just remove the head or let her ride on an actual camel like in the original depiction. Also, this design wouldn't be out of place in a Megami Tensei game.   

Her is more or less riding a camel, since these legs are from the camel too (its looks like as if she is dressing a camel as pants too lol)
(click to show/hide)
Hau auu~     

Offline Somanyte

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Re: The first sign rises with the full moon.
« Reply #1438 on: May 28, 2015, 09:44:59 AM »
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Now that the first boss was revealed, and knowing that the Lesser Key of Solomon is the base lore... which demons would you like to see as bosses?

Offline Flame

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Re: The first sign rises with the full moon.
« Reply #1439 on: May 28, 2015, 10:59:40 AM »
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So I guess Deep Silver Owns the franchise now.

Apparently their parent company Koch media recently trademarked Bloodstained.

Seems like part of the publishing deal is ownership.
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