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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Dremn on March 02, 2011, 11:33:28 AM

Title: Rondo of Blood on the 3DS?
Post by: Dremn on March 02, 2011, 11:33:28 AM
In today's keynote at GDC, Reggie revealed that Turbo Graphics 16 games will be available on the 3DS Virtual console with GB, GBC, and Game Gear games.

It's very possible we could see Rondo of Blood or one of the earlier GB games released on it.
Title: Re: Rondo of Blood on the 3DS?
Post by: crisis on March 02, 2011, 11:45:12 AM
I'd rather see the classic gameboy games being retrofitted to the 3DS rather than Rondo. That game has been rereleased several times already.
Title: Re: Rondo of Blood on the 3DS?
Post by: Grim_Creeper on March 02, 2011, 11:51:40 AM
I agree. Games that have already been released several times should be moved to the bottom of the remake list.
Title: Re: Rondo of Blood on the 3DS?
Post by: Dremn on March 02, 2011, 03:09:27 PM
I would rather see new titles as well, I was merely bringing up the possibility that Rondo can happen on the 3DS now. Nothing more.
Title: Re: Rondo of Blood on the 3DS?
Post by: shelverton. on March 02, 2011, 04:21:45 PM
Yeah, this thread is clearly about possibilities for Rondo for the 3DS Virtual console. OSM didn't say anything about remakes here.

Anyway, it's funny that TurboGrafx is announced for the 3DS dowload service but not NES, SNES, Genesis and so on... wouldn't it make sense to make the ENTIRE existing Wii Virtual Console library of games available for the 3DS too? I understand they don't want you to be able to download Ocarina of Time when there's a remake coming out, but why not just remove that game (and possibly some other too if necessary)

Surely the built in "virtual console" in the 3DS must be able to handle NES, SNES, Genesis, N64 etc. Not to mention GBA!
GB, GBC, Game Gear and TurboGrafx is cool and all. But it would be very odd to just have those four.
Title: Re: Rondo of Blood on the 3DS?
Post by: Dremn on March 02, 2011, 04:53:26 PM
I believe they hinted at certain NES and SNES games being released on the Virtual Console.

Super Castlevania IV 3D please. Heck while you're at it, Rebirth 2 please.
Title: Re: Rondo of Blood on the 3DS?
Post by: crisis on March 02, 2011, 05:13:24 PM
Well how long did it take for Rondo to be ported to the US Wii Virtual Console? & is Bloodlines even available yet?


As for Konami even considering porting SCVIV, Rondo, etc. i'm not holding my breath (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2F1347810.jpg&hash=81af83689b37ac12390498d9fd25ec19)
Title: Re: Rondo of Blood on the 3DS?
Post by: Reinhart77 on March 02, 2011, 05:57:15 PM
sigh, i remember getting excited ages ago about the prospects of getting Vampire Killer onto the virtual console after hearing that an MSX emulator would be available.  just give me that game, please.
Title: Re: Rondo of Blood on the 3DS?
Post by: Keldor on March 03, 2011, 08:53:59 PM
Rebirth 2 would be sweet.
Title: Re: Rondo of Blood on the 3DS?
Post by: VampirehunterB on March 04, 2011, 01:45:25 AM
would prefer a completely new game rather than any sort of remake..leave masterpieces such as CV III or super CV IV to their original state...make a new plot(hopefully a Belmont as main character), new ayami kojima artwork, new gaming system..and..saying it again...allow you to change appearance in the game as you gather different armour, robes and stuff!
Title: Re: Rondo of Blood on the 3DS?
Post by: Grim_Creeper on March 04, 2011, 02:25:08 AM
Portrait of Ruin does change your appearance when you equip certain things, its clearly technically possible to do so. I see no reason why a changing appearance of the sprite you control wouldn't be feasible in a future game.
Title: Re: Rondo of Blood on the 3DS?
Post by: VampirehunterB on March 04, 2011, 02:28:22 AM
the only time they really did it that was in sotn, when you could change the cloak, which was an interesting detail
Title: Re: Rondo of Blood on the 3DS?
Post by: Faran Koshan on June 21, 2011, 02:03:06 PM
I think Nintendo opted to include TG-16 games in the VC lineup for 3DS because due to the Turbo Express/GT, you could technically say that there actually WAS a handheld experience for the TG-16. This of course means two things with regards to this thread:

1. NES, SNES, N64, MSX, SMS or any other TV-reliant console doesn't follow suit.
2. Genesis games MAY be included due to the "Nomad" factor..
3. "Rondo" will not & should not appear on 3DS, because it was a CD-ROM2 disc-based game, not a Hucard, and thus would not be part of the library back then that you could play on a Turbo Express/GT.

Sorry to burst this bubble, but believe me; I would want Rondo with me on the bus just as much as the next fella. But the 3DS doesn't look like the handheld to make this possible.
Title: Re: Rondo of Blood on the 3DS?
Post by: Munchy on June 21, 2011, 02:21:58 PM
I'd totally take a 3DS port of DXC. That way it isn't on a spinning disc that breaks when you sneeze on the system.
Title: Re: Rondo of Blood on the 3DS?
Post by: knightmere on June 21, 2011, 04:43:40 PM
I want Castlevania 3 made into a 3D Classic like Excite Bike. That would be epic.
Title: Re: Rondo of Blood on the 3DS?
Post by: Alutwon on June 21, 2011, 05:35:56 PM
seriously enough with the remakes. new 2d vania plz
Title: Re: Rondo of Blood on the 3DS?
Post by: Profbeanburrito on June 21, 2011, 05:50:01 PM
I want Castlevania 3 made into a 3D Classic like Excite Bike. That would be epic.


 Better yet, a remake of cv3 with the original included in 3D!
Title: Re: Rondo of Blood on the 3DS?
Post by: crisis on June 21, 2011, 06:06:58 PM
enough with the remakes already. i hope they remake cviii
Title: Re: Rondo of Blood on the 3DS?
Post by: uzo on June 21, 2011, 06:27:37 PM
I dont see any reason not to do VC releases for home consoles. The system has more than enough horse power, and resolution to handle them.

(And if Nintendo doesn't, you know homebrewers will.)
Title: Re: Rondo of Blood on the 3DS?
Post by: Faran Koshan on June 22, 2011, 09:00:41 PM
I want Castlevania 3 made into a 3D Classic like Excite Bike. That would be epic.

YES! And I hope they opt to use the richer, more superior Famicom soundtrack with a lot more channels than what the NES offered. That would be incredible!

Hear the comparison => Retronauts: Castlevania III Vs. Akumajou Densetsu (http://www.youtube.com/watch?v=7v9339JUK3U#)
Title: Re: Rondo of Blood on the 3DS?
Post by: Jorge D. Fuentes on June 23, 2011, 08:33:40 AM
Homebrewing is how I have Vampire Killer MSX on my Wii.  It plays beautifully but I still suck at finding the keys, etc. in the game.
Title: Re: Rondo of Blood on the 3DS?
Post by: X on June 26, 2011, 01:44:20 AM
I still suck at getting passed stage two without getting hit by those damned Madusa heads  :P Keys aren't a problem for me...just those damned heads.
Title: Re: Rondo of Blood on the 3DS?
Post by: Faran Koshan on August 31, 2011, 10:14:53 PM
I want Castlevania 3 made into a 3D Classic like Excite Bike. That would be epic.

THAT WOULD BE SO EPIC!!

Here's something to imagine:
Castlevania 3D Classic.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.geekologie.com%2F2008%2F06%2F06%2Flego-game-3.jpg&hash=02eab313e75c6dd25aed8feb79c2c591)
Title: Re: Rondo of Blood on the 3DS?
Post by: X on August 31, 2011, 10:43:45 PM
Okay that's F@#king awesome!
Title: Re: Rondo of Blood on the 3DS?
Post by: PFG9000 on September 01, 2011, 12:10:25 AM
I think Nintendo opted to include TG-16 games in the VC lineup for 3DS because due to the Turbo Express/GT, you could technically say that there actually WAS a handheld experience for the TG-16. This of course means two things with regards to this thread:

1. NES, SNES, N64, MSX, SMS or any other TV-reliant console doesn't follow suit.
2. Genesis games MAY be included due to the "Nomad" factor..
3. "Rondo" will not & should not appear on 3DS, because it was a CD-ROM2 disc-based game, not a Hucard, and thus would not be part of the library back then that you could play on a Turbo Express/GT.

Sorry to burst this bubble, but believe me; I would want Rondo with me on the bus just as much as the next fella. But the 3DS doesn't look like the handheld to make this possible.

I don't follow your logic.  You're saying Nintendo only wants games on the 3DS Virtual Console that were originally playable in a portable fashion?  Why would they limit the possibilities like that?  If the 3DS can handle TG16 games, it can easily handle NES games.  And why would Nintendo pass up an obvious sale opportunity like Mario 1-3 on the go?
Title: Re: Rondo of Blood on the 3DS?
Post by: Faran Koshan on September 01, 2011, 02:12:45 AM
I don't follow your logic.  You're saying Nintendo only wants games on the 3DS Virtual Console that were originally playable in a portable fashion?  Why would they limit the possibilities like that?  If the 3DS can handle TG16 games, it can easily handle NES games.  And why would Nintendo pass up an obvious sale opportunity like Mario 1-3 on the go?

Understandably so, PFG9000. But this feeling of mine was only based on Nintendo's preliminary announcement of their handheld Virtual Console offerings (i.e. Game Boy, Game Gear & TG-16). If you look at their official Virtual Console lineup, you'll notice that they're all Game Boy games, and I think thematically to the 3DS as a handheld system, this is intentional.

Still, as the recent Ambassador program has shown us, having NES games is completely possible on the 3DS. I agree with you that Nintendo wouldn't be smart to ignore raking in the profits from a Mario 1-3 release on the 3DS. Just don't hold your breath too deeply, since they clearly said from the get-go that the 3DS Virtual Console will feature handheld games. We just have to wait and see then.  8)
Title: Re: Rondo of Blood on the 3DS?
Post by: KaZudra on September 01, 2011, 02:19:32 AM
Why Rondo? was Chronicles not enough?
Better yet, Get a fucking PSP, thier cheaper and easy to find and DXC will only cost you like $10-$20.
Rondo was a Piece of shit considering how superior Super Castlevania was by compairson.
Castlevania Belmont's Revenge Rebirth and a port of the Adventure Rebirth is more worth the time effort and money.
Title: Re: Rondo of Blood on the 3DS?
Post by: Faran Koshan on September 01, 2011, 02:52:47 AM
 :-[
Title: Re: Rondo of Blood on the 3DS?
Post by: Abnormal Freak on September 01, 2011, 03:54:26 AM
Whoa, Kamui. Most laughably bad post of yours I've yet seen.

Rondo on the PSP is awful due to the really blurry visuals. Really, it ain't pretty. The audio's also way out of sync with the video during cutscenes. It's a terribly flawed port; there's definitely room for improvement.

Saying Rondo is shit compared to Super Castlevania IV is ridiculous. Both are incredible games.

Besides, Rondo is already on the Wii Virtual Console; there's no reason Nintendo shouldn't port over the Wii's library to the 3DS and allow those who've already bought a game on one VC system to play it on the other.

Anyway, Nintendo really need to fix their sheeit when it comes to Game Boy games on the 3DS. Downloaded Kirby's Dream Land and the visuals are really fuzzy. Downloaded the 10 Ambassador Program NES games, played Super Mario Bros., and that looks awesome. Wonder how/why they goofed up the GB games so bad.
Title: Re: Rondo of Blood on the 3DS?
Post by: Pemburu Vampir on September 01, 2011, 04:19:10 AM
Saying Rondo is shit compared to Super Castlevania IV is ridiculous. Both are incredible games.

Agreed.
Title: Re: Rondo of Blood on the 3DS?
Post by: Jorge D. Fuentes on September 01, 2011, 06:09:01 AM
Anyway, Nintendo really need to fix their sheeit when it comes to Game Boy games on the 3DS. Downloaded Kirby's Dream Land and the visuals are really fuzzy. Downloaded the 10 Ambassador Program NES games, played Super Mario Bros., and that looks awesome. Wonder how/why they goofed up the GB games so bad.

My 3DS still doesn't show the 10 Ambassador Program NES games, and I bought it on Launch Day and have updated the shop & stuff (so I know I qualify). :\
Title: Re: Rondo of Blood on the 3DS?
Post by: KaZudra on September 01, 2011, 09:09:13 AM
Whoa, Kamui. Most laughably bad post of yours I've yet seen.

Rondo on the PSP is awful due to the really blurry visuals. Really, it ain't pretty. The audio's also way out of sync with the video during cutscenes. It's a terribly flawed port; there's definitely room for improvement.

Saying Rondo is shit compared to Super Castlevania IV is ridiculous. Both are incredible games.

Besides, Rondo is already on the Wii Virtual Console; there's no reason Nintendo shouldn't port over the Wii's library to the 3DS and allow those who've already bought a game on one VC system to play it on the other.

Anyway, Nintendo really need to fix their sheeit when it comes to Game Boy games on the 3DS. Downloaded Kirby's Dream Land and the visuals are really fuzzy. Downloaded the 10 Ambassador Program NES games, played Super Mario Bros., and that looks awesome. Wonder how/why they goofed up the GB games so bad.

My point is why would you want to spend $170+  just for rondo AGAIN?! on the 3DS
Its easier just to get either the PSP version, of better yet the FREE PC Port.
The game isn't that good since it brings back all the flaws of the classic NES games while Super IV gets rid of the Flaws yet presurves core gamesplay.
There are like 5 SotN ports... and guess what, They are all the SAME, I don't see the point of Slightly better being a huge apsect.
Title: Re: Rondo of Blood on the 3DS?
Post by: Jorge D. Fuentes on September 01, 2011, 09:29:33 AM
1. The PC port (which is really an emulator-executable) is a form of piracy, you know.  Also, not everyone has a PissPee.
2. Those aren't flaws; they're features (learn to work with your weighted character).
3. I kinda do agree with your last point about SotN.
Title: Re: Rondo of Blood on the 3DS?
Post by: Successor The Cruel on September 01, 2011, 12:49:30 PM
The game isn't that good since it brings back all the flaws of the classic NES games while Super IV gets rid of the Flaws yet presurves core gamesplay.

Please elaborate. What flaws are you talking about? What exactly does Super Castlevania IV do that is so much better than Rondo? Let you whip in eight directions, or move while you duck? I really hope you're not referring to things like that, which either don't matter or make the game too easy while also diminishing the importance of other attack methods (axe).
Title: Re: Rondo of Blood on the 3DS?
Post by: Abnormal Freak on September 01, 2011, 12:58:45 PM
I'm guessing the "flawed gameplay" is exactly what you think: can't whip all directions, can't move while ducking, and probably the biggest of all, can't change direction mid-jump. It's silly to call those flaws, because despite my love for CV IV, the old gameplay controls made for a lot of strategy and precise button-pressing, which is loads of fun; IV almost entirely eliminates all that, and makes the game a cakewalk that even kindergarteners can finish.

Jorge: I got my Ambassador games early by going to the eShop, going all the way left to the settings, then to Your Downloads, and then I clicked Redownload on all the titles.
Title: Re: Rondo of Blood on the 3DS?
Post by: Successor The Cruel on September 01, 2011, 01:06:13 PM
If that's the case, then those aren't flaws. They are sensible design choices given the character's capabilities, the enemies' capabilities, and the design of the stages.
Title: Re: Rondo of Blood on the 3DS?
Post by: Kusanagi on September 01, 2011, 01:14:48 PM
To be honest I somewhat prefer the stiff jumping mechanics of Rondo of blood xD so I can jump forward and attack behind me while keeping my momentum and direction in the air (tried doing that in Harmony of Dissonance only to find Juste moving in the direction I swing at even when descending - which gets me hit quite a few times xD). But as Abnormal Freak and Successor the Red mentioned, things like stiff jumping aren't really flaws, it just comes down to what you as a player are comfortable with.

I first played through Rondo of blood on the PSP and it was amazing, though I probably didn't notice the blur as I never played the original on the turbographix16 (do own the virtual console version as well though).

I personally don't see the problem with it being ported to the 3Ds, only thing is that at least another game should come out first (preferably 2D or 2.5D). The fans who've already played rondo of blood numerous times should get something new to work on at least, as porting shouldn't be that difficult of a task and can be done as the fans play through the new game.
Title: Re: Rondo of Blood on the 3DS?
Post by: KaZudra on September 01, 2011, 01:15:31 PM
Nope. mostly...
The ability to change direction mid jump is a biggy, but the Recoil of being damaged is the Huge part why IV was better, while Rondo Bumps you off a cliff, IV Just bumps you vertically making a huge difference on Death Ratios. All Eight Whipping would have been nice and Crouch walking was upgraded to Slide in later games.

Rondo is a Good Game, but a bit unworthy to succeed IV, gameplay-wise.
The Stage Select, Animated Cutscenes! (ironically MIA in all other 2d Vanias After), and Charcter Change were the better parts.
Title: Re: Rondo of Blood on the 3DS?
Post by: Deko21 on September 01, 2011, 01:17:56 PM
Saying that rondo sucks compared to SCV IV is like saying the 3 NES titles are crap compared to SCV IV. Not to mention you barely have to jump and attack thanks to the 8 directional whip, which makes bosses who levitate easy, not to mention renders the axe as useless as the knife.
Also don't forget that in IV you can still die instantly from spiked traps. While in rondo, you just take heavy damage.
Title: Re: Rondo of Blood on the 3DS?
Post by: KaZudra on September 01, 2011, 01:21:27 PM
Saying that rondo sucks compared to SCV IV is like saying the 3 NES titles are crap compared to SCV IV. Not to mention you barely have to jump and attack thanks to the 8 directional whip, which makes bosses who levitate easy, not to mention renders the axe as useless as the knife.
Also don't forget that in IV you can still die instantly from spiked traps. While in rondo, you just take heavy damage.

Please Read Above Post, Super Castlevania IV may have 8-Directional Whipping, but that's not why its better.
Title: Re: Rondo of Blood on the 3DS?
Post by: Nagumo on September 01, 2011, 01:23:10 PM
I don't know, if that are your only complaints, they seem like pretty nitpicky ones. Rondo by itself is a bit easier then SCIV, so if anything, those little things balances the two games a bit out in difficulty.

   
Title: Re: Rondo of Blood on the 3DS?
Post by: KaZudra on September 01, 2011, 01:29:16 PM
yeah, but getting knocked off cliffs is a shitty way of making a game hard, especielly after you made a game where you mostly die by damage (with the exception of the waterfalls and the stage after that)

The jumping is justified due to the backflip, which even works as a long jump, But the Recoil is the most important measure in terms of difficulty in a Classicvania.
Title: Re: Rondo of Blood on the 3DS?
Post by: Nagumo on September 01, 2011, 01:32:30 PM
Not getting hit really helps.
Title: Re: Rondo of Blood on the 3DS?
Post by: KaZudra on September 01, 2011, 01:47:55 PM
Not getting hit really helps.
I Know I've said a mouthful of stupid stuff on this board but Really?
Isn't that the point of any game?

oh yeah, the blur isn't that big of a problem, plus the PSP is better simply because you can map your subweapon to R or L as opposed to Up+Attack which gets irritating when in a bind on stairs.
Title: Re: Rondo of Blood on the 3DS?
Post by: Deko21 on September 01, 2011, 01:57:33 PM
You're bound to get hit once in a while unless you've memorized every enemies attack pattern.
oh yeah, the blur isn't that big of a problem, plus the PSP is better simply because you can map your subweapon to R or L as opposed to Up+Attack which gets irritating when in a bind on stairs.
btw, when you say that, does that occur for just the remake or both remake and original?
Title: Re: Rondo of Blood on the 3DS?
Post by: KaZudra on September 01, 2011, 01:59:35 PM
You're bound to get hit once in a while unless you've memorized every enemies attack pattern. btw, when you say that, does that occur for just the remake or both remake and original?
The mapping applies for both remake and Original, unfortunately, SoTN hates the analog pads.
Title: Re: Rondo of Blood on the 3DS?
Post by: Kusanagi on September 01, 2011, 02:01:44 PM
Quote
Nope. mostly...
The ability to change direction mid jump is a biggy, but the Recoil of being damaged is the Huge part why IV was better, while Rondo Bumps you off a cliff, IV Just bumps you vertically making a huge difference on Death Ratios. All Eight Whipping would have been nice and Crouch walking was upgraded to Slide in later games.

Rondo is a Good Game, but a bit unworthy to succeed IV, gameplay-wise.
The Stage Select, Animated Cutscenes! (ironically MIA in all other 2d Vanias After), and Charcter Change were the better parts.
Well, I actually just ran a few levels on rondo of blood just because we were talking about it xD I do see where you're coming from; rondo of blood can have its share of cheap shot deaths from being knocked off. Guessing since you do prefer being able to change direction mid jump possibly means you became a fan from one of the castlevania games that does this (probably SCIV). For those of us who started with the classics or Rondo of blood, stiff jumping is something we're use to. Just to rephrase what you had said earlier, "Rondo of Blood is a good game, just SCIV's game mechanics in my opinion are better". Your initial statement was that "Rondo of Blood was terrible in comparison" (rephrased it a little). However Rondo of blood has its own little quirks that make it stand on an equal ground as a whole, least from how I see it.

Point here is Rondo of blood has its own ways to shine, and there's no hurting in it being ported to the 3DS for those who never got to play the game on another system. Super Castlevania IV will have its time at some point, and though I have no plans to get the 3DS I still think it would be a good idea that both games could get ported as both are good games in their own rights.

also...
Quote
btw, when you say that, does that occur for just the remake or both remake and original?
Even though I just played it on my psp now, I still didn't notice any blurs. hmm...
Title: Re: Rondo of Blood on the 3DS?
Post by: Deko21 on September 01, 2011, 02:08:35 PM
The mapping applies for both remake and Original, unfortunately, SoTN hates the analog pads.
Ah. I never knew that since i never bothered changing the default config. Except on SotN where it has its own config.

Btw, i might be wrong, but in RoB, you can maneuver your jumps in midair, albit your jumping speed slows down as you turn. Also you can prevent yourself from being thrown off the edge by crouching down. It helps especially on the part on the boat part where a bunch of mermen leap out of the water. That's probably one thing SCV IV doesn't have. Not to mention it increases your chances of survival if you can use it properly.
Title: Re: Rondo of Blood on the 3DS?
Post by: Kusanagi on September 01, 2011, 02:19:55 PM
Quote
   
Btw, i might be wrong, but in RoB, you can maneuver your jumps in midair, albit your jumping speed slows down as you turn. Also you can prevent yourself from being thrown off the edge by crouching down. It helps especially on the part on the boat part where a bunch of mermen leap out of the water. That's probably one thing SCV IV doesn't have. Not to mention it increases your chances of survival if you can use it properly.
That is correct, the mid air jumping isn't as stiff as in the original NES castlevania; the jump can be altered a bit depending on how far you jumped. The crouching down does work sometimes for taking hits without knockback, just depends on how and where the enemy hits you. It'll come down to the player's skill and memorization of enemy patterns, but that statement can be used for almost any game.
Title: Re: Rondo of Blood on the 3DS?
Post by: bariant on September 01, 2011, 03:00:16 PM
If you keep the jump button pressed in rondo, you can change your direction at any point during the jump.
Title: Re: Rondo of Blood on the 3DS?
Post by: Abnormal Freak on September 01, 2011, 03:53:33 PM
Nope. mostly...
The ability to change direction mid jump is a biggy, but the Recoil of being damaged is the Huge part why IV was better, while Rondo Bumps you off a cliff, IV Just bumps you vertically making a huge difference on Death Ratios. All Eight Whipping would have been nice and Crouch walking was upgraded to Slide in later games.

Again, strategy. It's like level 3 in the original NES game, you can't just run and jump and breeze through the level without stopping, you have to actually stop and wait, time your jumps and whip hits right, and it's a very strategic way of playing. I find that to be more fun than constantly going with no worry of nothing knocking you into a pit. And whining about the back-throw when getting hit and dying in pits... Come on, man, where's your sense of classic gaming? :\
Title: Re: Rondo of Blood on the 3DS?
Post by: Pemburu Vampir on September 01, 2011, 04:03:56 PM
SCV4 is too easy to be a classicvania.
Title: Re: Rondo of Blood on the 3DS?
Post by: Kusanagi on September 01, 2011, 04:08:53 PM
Quote
Again, strategy. It's like level 3 in the original NES game, you can't just run and jump and breeze through the level without stopping, you have to actually stop and wait, time your jumps and whip hits right, and it's a very strategic way of playing. I find that to be more fun than constantly going with no worry of nothing knocking you into a pit. And whining about the back-throw when getting hit and dying in pits... Come on, man, where's your sense of classic gaming? :\
Like I mentioned earlier, it depends on where you started as a gamer. For him, the way SCIV handles is the way he prefers it, and the future 2d castlevanias eventually picked up a few mechanics from this game and polished it further (which shows that some of the concepts were popular). Although SCIV and Rondo of blood were some of the last 2D castlevania games with instant death mechanics. For us who started from/prefer the harshness of being knocked back (even to the point of it being cheap), we see it as little a problem.

I can say that the knockback isn't exactly something anyone can use to say that the game is inferior to another, its more something to get use to. Also the fact remains that not everyone will be as receptive to dealing with knockback and falling to their death after working hard not to die from damage alone. Just gotta get use to it is all.
Title: Re: Rondo of Blood on the 3DS?
Post by: Abnormal Freak on September 01, 2011, 04:39:11 PM
I started with IV though. :p Well, aside from a short bit of II when my brother's friend brought it over. I didn't really play any more games in the series until Symphony of the Night came out; it was then that I got really into the series and started backtracking and playing the older ones. I just really like the feel of those older-styled games. 'Course, I love IV's "refined" controls as well. And SOTN's floatiness. I just love all those older games—it's too bad none of the Metroidvanias have come anywhere close to being as good as SOTN.
Title: Re: Rondo of Blood on the 3DS?
Post by: KaZudra on September 01, 2011, 05:18:56 PM
oh I love the classics, I have 1 on 3rd playthrough and 3 on second.
But the Classics are supposed to be stiff it fits to the 8-bit era

Rondo's major flaw was the control on richter beeing too stiff, at times I felt like the NES games were more smooth.
This is probably why the stiff Controls Died with Rondo too as Bloodlines delivered Smooth controls and also one of the most Badass CV titles out there.
Oh and this is also why most people just switch to maria, since she was more smooth and she could dodge everything.

But Like I said, the gameplay isn't what made Rondo, its the stuff that wasn't in all the others, like Stage select, Character Select, Animated Cutscenes and Instrumented Music.

Title: Re: Rondo of Blood on the 3DS?
Post by: Abnormal Freak on September 01, 2011, 05:27:49 PM
The NES games' controls aren't "stiff" due to some limitation. If that were the case, the Super Mario Bros. and Ninja Gaiden games would all have stiff controls. It's a design choice, not a restriction or clunky ineptitude on the developers' end.
Title: Re: Rondo of Blood on the 3DS?
Post by: KaZudra on September 01, 2011, 05:35:40 PM
The NES games' controls aren't "stiff" due to some limitation. If that were the case, the Super Mario Bros. and Ninja Gaiden games would all have stiff controls. It's a design choice, not a restriction or clunky ineptitude on the developers' end.

*Slaps Forehead* If its all by choice, explain Simon's quest, was that fundimentally flawed by choice?
Title: Re: Rondo of Blood on the 3DS?
Post by: Abnormal Freak on September 01, 2011, 05:52:39 PM
My point was that saying a game has stiff controls because of an 8-bit limitation is bullshit.

And yes, the game controls are stiff by choice. Just open your eyes to the way that the first game is designed: it's very obvious by the level designs and enemy move patterns that the controls are the way they are for a reason. Castlevania plays the way it does just as Contra plays the way it does; swap the controls in both games but keep everything else the same and you have broken games.

Your mention of Simon's Quest doesn't really have a place in this discussion because we're talking game controls. SQ is in many ways experimental, and I guess one could say flawed, though I personally adore it. Compared to the first game, yeah, the level designs are lazy, the strategy is missing, and the controls aren't custom-fit for the game, it just takes the way the first game controls and slaps it in bizarre levels. But again, we're talking controoooools, and it's obvious by the way that Castlevania I, III, and Rondo are designed that these controls are intentional.
Title: Re: Rondo of Blood on the 3DS?
Post by: Kusanagi on September 01, 2011, 06:02:02 PM
I hold Rondo of blood in higher regard as that was the first Castlevania game I finished xD (well, technically DXC, but funny enough I found the original easier than the remake). I watched one LP of Rondo of blood, then I remembered I had DXC and decided to give it a shot. Never regretted it since xD To be fair, I only played a bit of SCIV, which I really need to get around to playing through (that, Bloodlines, and especially the classics 1 - 3). Call me bias on defending Rondo of blood xD Out of preference I always use Richter, since I once heard Maria was broken as a game character (though her taking more damage balanced that out to an extent).

Either way, I respect all of the games and still can't wait to try out the others (SCIV will be next on my list). Though the 3D games are not really my cup of tea.
Title: Re: Rondo of Blood on the 3DS?
Post by: Pemburu Vampir on September 01, 2011, 06:13:07 PM
My point was that saying a game has stiff controls because of an 8-bit limitation is bullshit.

And yes, the game controls are stiff by choice. Just open your eyes to the way that the first game is designed: it's very obvious by the level designs and enemy move patterns that the controls are the way they are for a reason. Castlevania plays the way it does just as Contra plays the way it does; swap the controls in both games but keep everything else the same and you have broken games.
 we're talking controoooools, and it's obvious by the way that Castlevania I, III, and Rondo are designed that these controls are intentional.

This is true.

Give Richter in RoB or Trevor in CV3 a 8 way whip and a controlable jump and you'll get a broken game.
Title: Re: Rondo of Blood on the 3DS?
Post by: Deko21 on September 01, 2011, 08:36:18 PM


Rondo's major flaw was the control on richter beeing too stiff, at times I felt like the NES games were more smooth.
This is probably why the stiff Controls Died with Rondo too as Bloodlines delivered Smooth controls and also one of the most Badass CV titles out there.
Oh and this is also why most people just switch to maria, since she was more smooth and she could dodge everything.


Richter didn't feel too stiff in RoB, least to me. The only time he actually did felt stiff was in Dracula X.

I think the main problem was by the time rondo came out, people are way too used to SCV IV's controls that they tend to look down on it in some way. Not to mention SCV IV is basicly the SotN of the classicvanias, being both a good game and highly overrated.
Title: Re: Rondo of Blood on the 3DS?
Post by: KaZudra on September 01, 2011, 08:52:31 PM
Richter didn't feel too stiff in RoB, least to me. The only time he actually did felt stiff was in Dracula X.

I think the main problem was by the time rondo came out, people are way too used to SCV IV's controls that they tend to look down on it in some way. Not to mention SCV IV is basicly the SotN of the classicvanias, being both a good game and highly overrated.

Why is Bloodlines in the shadows? IV may have been the SoTN of Classicvania, but Bloodlines is #2, they controls are smooth and Yet again, the challange doesn't involve being Scared shitless of Falling of cliffs.

My point was that saying a game has stiff controls because of an 8-bit limitation is bullshit.

And yes, the game controls are stiff by choice. Just open your eyes to the way that the first game is designed: it's very obvious by the level designs and enemy move patterns that the controls are the way they are for a reason. Castlevania plays the way it does just as Contra plays the way it does; swap the controls in both games but keep everything else the same and you have broken games.

Your mention of Simon's Quest doesn't really have a place in this discussion because we're talking game controls. SQ is in many ways experimental, and I guess one could say flawed, though I personally adore it. Compared to the first game, yeah, the level designs are lazy, the strategy is missing, and the controls aren't custom-fit for the game, it just takes the way the first game controls and slaps it in bizarre levels. But again, we're talking controoooools, and it's obvious by the way that Castlevania I, III, and Rondo are designed that these controls are intentional.

The point is Intentions, and My point is that not all members of konami work on every game, AND Akumajo Dracula first released 3 years after the Famicom, tell me, how many developers have a full understanding of hardware and software of consoles 3 years after the releas of the console, NONE!

the only reason the other castlevania games followed up with the controls is because of the success of the first game.

Your talking Hardware limitations which isn't possible, I'm talking Developer limitations, and its highly probable speaking how early gaming was and above stuff.
Title: Re: Rondo of Blood on the 3DS?
Post by: Deko21 on September 01, 2011, 08:59:48 PM
Why is Bloodlines in the shadows? IV may have been the SoTN of Classicvania, but Bloodlines is #2, they controls are smooth and Yet again, the challange doesn't involve being Scared shitless of Falling of cliffs.

Not many people find bloodlines as interesting as IV. and i think the #2 spot belongs to RoB, least that's what i think when reading some past opinions. So in a way, Bloodlines is way overshadowed by the more popular SCV IV and RoB.
Title: Re: Rondo of Blood on the 3DS?
Post by: KaZudra on September 01, 2011, 09:10:53 PM
Not many people find bloodlines as interesting as IV. and i think the #2 spot belongs to RoB, least that's what i think when reading some past opinions. So in a way, Bloodlines is way overshadowed by the more popular SCV IV and RoB.
true, IV being "the Best" in many peoples eyes and RoB having a legacy of leading up to SoTN.
Bloodlines both had a silent release as well as being overshadowed by the two giants.

Arguement Aside, If Konami would release RoB to the 3DS, it would be wise to do a Dracula X Cronicles + deal where you get Chronicles too with arrange modes utilizing the 3d Aspects.
this or a Newly updated SoTN with Widescreen and a Bottom screen Map, that way it doesn't feel like a "here you go, shut up" feel to it.

SNES and Genesis Games should also have an eshop debut since the 3ds is fully capable of playing those too,I would also say the N64, but it would require the touch screen to replicate some buttons.

I hope one day that Ninendo and the devs could cook up something cool for us americans like Zelda Disk version in English, all 3 Japanese Castlevania games in english and stuff along those lines.
Title: Re: Rondo of Blood on the 3DS?
Post by: Munchy on September 01, 2011, 09:14:36 PM
The 3DS needs Neo Geo Pocket Color and Wonderswan shit in its VC, dammit.

Or just a Match of the Millenium remake.
Title: Re: Rondo of Blood on the 3DS?
Post by: Deko21 on September 01, 2011, 09:18:19 PM
The 3DS needs Neo Geo Pocket Color and Wonderswan shit in its VC, dammit.

I'd kill for wonderswan games to be ported to the 3DS.
Arguement Aside, If Konami would release RoB to the 3DS, it would be wise to do a Dracula X Cronicles + deal where you get Chronicles too with arrange modes utilizing the 3d Aspects.
this or a Newly updated SoTN with Widescreen and a Bottom screen Map, that way it doesn't feel like a "here you go, shut up" feel to it.

Although that sounds like a nice idea, it'd feel a little dull just to get a rerelease of a game that already exists on another console. Plus it might stir up some licensing issues that will prevent konami from porting SotN to the 3DS. Though its more likely that we'll see RoB in VC form again.
Title: Re: Rondo of Blood on the 3DS?
Post by: uzo on September 02, 2011, 02:15:25 PM
Or just a Match of the Millenium remake.

Day 1 purchase from me if it ever happened.
Title: Re: Rondo of Blood on the 3DS?
Post by: Munchy on September 02, 2011, 03:55:13 PM
Day 1 purchase from me if it ever happened.

Seriously! With all the fighting game stuff going on nowadays, Capcom and SNK really need to team up again.

A CvS3 with the SF4 engine would fucking rock.
Title: Re: Rondo of Blood on the 3DS?
Post by: Deko21 on September 02, 2011, 04:02:54 PM
Seriously! With all the fighting game stuff going on nowadays, Capcom and SNK really need to team up again.

A CvS3 with the SF4 engine would fucking rock.
I am so up for another CvS game with SFIV's engine. That'll rock my socks off.
Title: Re: Rondo of Blood on the 3DS?
Post by: Kusanagi on September 02, 2011, 05:43:21 PM
CVS? Oh yeah that would be awesome! That and reverting Kyo's moveset back to what it was from the first 2 CVS games (KOF12-13 reverted him to his original KOF94 moveset, which was kinda off for me)
Title: Re: Rondo of Blood on the 3DS?
Post by: uzo on September 02, 2011, 07:56:44 PM
Seriously! With all the fighting game stuff going on nowadays, Capcom and SNK really need to team up again.

A CvS3 with the SF4 engine would fucking rock.

I completely agree. SFxT is really cool, but what I crave is another CVS. CVS2 is one of the greatest fighters of all time, in my opinion. It offered so much love from both sides. If they can follow up with an improvement on that, then we have pure gaming gold.

It will also force Capcom to make a SF game with multiple supers again. Oh how I miss having more than one super available in combat.
Title: Re: Rondo of Blood on the 3DS?
Post by: X on September 02, 2011, 11:38:48 PM
Those CvS titles were good as gold. I think having the Capcom characters done in the graphical style of SNK really made them stand out and were impressive to see. Just the way SNK does their sprite coloring really brings out an entirely new dimension on spriting.
Title: Re: Rondo of Blood on the 3DS?
Post by: Deko21 on September 02, 2011, 11:57:17 PM
Those CvS titles were good as gold. I think having the Capcom characters done in the graphical style of SNK really made them stand out and were impressive to see. Just the way SNK does their sprite coloring really brings out an entirely new dimension on spriting.
I think you're confusing SvC for CvS.
But yea, the CvS titles where the best fighting games i've ever played. And the sprites were really awesome. The only thing that irked me was that they just imported morrigan's sprite from darkstalkers into CvS and it didn't really blend well with the other sprites.
Though if there's no sequel, then they should at least port CvS2 to the PS3 and 360 and give it online multiplayer. It'd somewhat be much better than MvC2, least in my opinion.

lawl, we're WAY offtopic.
Title: Re: Rondo of Blood on the 3DS?
Post by: KaZudra on September 03, 2011, 12:03:15 AM
CvS2 was awesome, CPS3 style with SNK character Art, truly Epic...
SvC Chaos was great too, The characters and PvP were good, but it suffered from Supremely Broken AI.

I would love to see a SvC2 done in KoFXIII Hires sprites and such, it would be a Beautiful game all and all.
Title: Re: Rondo of Blood on the 3DS?
Post by: Deko21 on September 03, 2011, 12:13:48 AM
What irked me about SvC was the music. It was too bland and loud. Not to mention it never suited the area you were in. The gameplay is basicly KoF's, except with a super meter that gives you unlimited supers once filled. Also engrish.

What i'd really want is a CvS3, now that would be awesome. But the only way we can see that is if Capcom signs a contract with SNK again.
Title: Re: Rondo of Blood on the 3DS?
Post by: Munchy on September 03, 2011, 04:57:44 AM
What irked me about SvC was the music. It was too bland and loud. Not to mention it never suited the area you were in. The gameplay is basicly KoF's, except with a super meter that gives you unlimited supers once filled. Also engrish.

What i'd really want is a CvS3, now that would be awesome. But the only way we can see that is if Capcom signs a contract with SNK again.

Forget SvC, MotM was a much better SNK offering. (Oy god, SvC had some horrible music. Like that one stage where it's like a Castlevania song was put in a garbage compactor.)