Montoya, dude, not to prod, but I was being completely serious. You DON'T want to get into an argument with Uzo. I've done it multiple times with the exact same attitude you have now(though in different contexts, of course), and I've lost every single time.
You clearly didn't catch my sarcasm. Not interested in working with you. I'm sure you know your stuff, but you have a bad attitude.
His reply to your "offer" was just as sarcastic as the original post. I'm no employed programmer or anything, so I can't say if twenty grand is appropriate for full-game programming or not (but in this day and age, it doesn't sound extravagent), but I can assure you that he was about as serious as Spongebob on that one.
Again as I said, I meant that gamemaker is more than capable for 2D side scrollers (which it is). You took that out of context. As far as my work which you described as "place holder," I already am an employed 2d sprite artist. This is my personal project, but I'll take your opinion for what it is- your opinion. I've had established people in the industry compliment the work I have done for this game (which is still in progress).
While I like the potential of your project and am grateful for my involvement in it, Montoya, I've kind of got to be a bit of a dick on this particular one.
He took nothing out of context. You said that "GML which can do anything java or C++ could."
I've been working with Game Maker for the last six years, and have dabbled in Java and C+ in the past three. I am obviously more experienced with Game Maker, given my time with it; but there are STILL things about it I don't know, and from the tiny, basic functions of Java and C+ that I DO know, I can and will back Uzo up in saying that GML is a shadow of the two. GML is good for what it is; a simple, easy-interface program designed for simple games. That is NOT to say that Game Maker can't be used for higher-quality games (see: Esco's SotN:Hacked! project, Soldexus by Phenopen, and my own game, Adagio of Decay). I'm not bragging on my game at all, but the physics I've gotten are quite close to replicating the Dracula X games, and I rarely encounter bugs that require immediate fixing. I get enemies-in-walls and stuff all the time and those are easy fixes.
But I digress, I've gotten too off-topic here.
C+'s possibilities, are, well, very damn near to being endless. Can Game Maker port its stuff to a 360? If it can, I would sure as shit love to know how it's done. But I don't really think that's doable given GM's massive structural limitations.
On the note of GM's lackings, I would like to point out its disgustingly limited alarm system. if you use Game Maker, Montoya, you already should know what I'm talking about. My boss's AI is so severely limited that it almost hurts me to look at him. The moves he HAS sequence and work just fine, but the sheer number of them drives me insane. Thanks to the crappy alarm system, which causes the Chance function to fall short as well. Game Maker doesn't have GIANT OH MY GOD WHAT IS THIS flaws, but a TON of little flaws that affect other elements and flaw them. It's a domino effect and that really drags GM's capabilities down.
One day, GM might be at the same level as Java and C+. It's unlikely, but possible. But right now, it's not, and Uzo is completely right in his own regards.
I also really want to know where and how you are employed as a 2D sprite artist. Really. I am not being sarcastic, I have never heard of an actual spriting job in this day and age, aside from getting PayPal'd for custom work. Do you have that, or a legit, 9 to 5, salary-paying job? Because if you do, I seriously frickin' want one, too.
Also, having one group of people shower you with praise does not give your work the essence of pure gold. EVERYTHING has a flaw, Montoya, EVERYTHING. Be it an off-placed pixel, or a support beam that's .07 degrees off, NOTHING is perfect. If anything, you should be thanking Uzo for telling you where your project's shortcomings are, so you know what needs fixing. I know his attitude ain't the most pleasant, because that was the cause of all of our prior arguments, but once you look beyond the somewhat snide comments, there's actually a darn boatload of help just-a sittin' there waiting to be docked. It's taken me about two years to swallow my own immature pride and thank the guy for his non-sugar-coated criticisms, and I've gained an invaluable resource in the process(why is my nose turning brown, wtf is this confounded sorcery). Once you can do that yourself, Montoya, you'll look back on stuff like this and kick yourself for acting like a fool. And you are, and I say that in such self-righteousness ONLY because I've been where you are plenty of times in the past and now see my old tantrums as nothing more than foolish past mistakes.
Just stop arguing with him, because you
will lose in the end, and take his opinion for what it truly is(and not "just and opinion" like you called it), a critique from someone more knowledgeable than yourself, and improve your skills from it.
Because getting uppity when someone finds humor in a blatantly ignorant post, or says that your project needs work, will not get you any of the support you both need and even ASKED for.
I also find it amusing myself that you started this thread asking for a programmer, and you just told one of, if not THE, best programmers on this board that you don't want his help. Wow.