I don't think IGA hated CotM. In fact, I read somewhere that he feels "connected" with that particular game. I have no idea why.
Just give 3D Castlevania to the Demon's/Dark Souls team over at From Software. I would love to see what they'd do with it. This is a team that obviously couldn't care less about God of War or Devil May Cry. They know how to design game worlds that feels like WORLDS, not just stages. They know atmosphere. They know challenge. They know combat that could work really well for Castlevania. Just do it.
First, i'll agree with this one 100%.
Next, Castlevania wasn't about Ochestral music, Yamane did what she did with LoI, because she wanted to stay true in faith with the era that LoI was taking place and electric guitar and some other instruments, they didn't exist back then. I agree that Yamane's last work, wasn't that great, i prefer Miyazaki's work. IGA might be terribly at story telling and execution, but he was always trying to provide something original, along with the old stuffs, including game play.
For me SotN was something special, when it came out. CotM, is one of my favorites, mainly because of game play and difficulty. HoD is mediocre. AoS is one of my most favorites. DoS is just meh.......... PoR is mediocre and OoE was on the right side, but as many have stated before, it came to late and in a time where 2D gaming is dying or it is almost non existand. Oh yes, todays standars are flashy, shiny graphics, everything else comes second. Even if game play and story are sucking, if it has some half naked chick which is looking almost real, it will stil sell like crazy.
I wouldn't expect something less from todays gaming industry, when almost all new game players are cassual game players or they prefer mmorpg games.