The other part of 2D Castlevania is the old-school combat, early enemies die in one strike, later enemies died in 5... My problem with the game is I don't feel the fun of getting swarmed by enemies that take 3 minutes to kill each on EASY mode, and it's like that throughout the entire game... It feels like a chore, and Mirror of Fate doesn't change that, for they brought back the one thing I hated most about the first game without showing (from what I see from the demo) any innovation... if they do later show some innovation, I may buy it... used.
I disagree, since SotN Castlevania games have been too easy, so I welcome the in depth lengthy battles of LoS. And even the classics are somewhat easy, with a few exceptions. So I would say this is innovative for a Castlevania game. Whip, kill skeleton, whip, kill axe knight, two whips kill bone pillar, and with leveling up in IGA games it's gotten even easier than that. You just end up moving through the game too fast with no challenge. Obviously there will be times I get frustrated with the combat or too anxious to move on, but games today have gotten so much easier, it's nice to see More of a Challenge in the LoS games.
and to be fair, I think LoS did a good job equalizing combat and platforming.