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The Castlevania Dungeon Forums => General Castlevania Discussion => Classic Castlevania Threads => Topic started by: Neobelmont on August 09, 2013, 04:17:48 PM

Title: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Neobelmont on August 09, 2013, 04:17:48 PM
So Trevorcard made a thread about which cv you disliked at first but then like well for me it's the opposite if anything I start to dislike them or at the very least become not too favorable with me.

I'll start off with CVA
I remember in ninth grade when I came home from a field trip my dad gave me cva I was like yes!!! But as time went by that slow frame rate killed me and now I hardly play the thing.

Another one is MoF I would really have to write how I do not like this game. But I cannot be the only one that has had this effect with this one. It just disappointed me in ways that I have not experience in cv I demand quality in cv and this game did not deliver on that part if I were to go by what cv means to me then it did not pass. 
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Lelygax on August 09, 2013, 04:22:26 PM
IDK, maybe Bloodlines or Order of Ecclesia. Since I've seen the ending of these games they lost some of their shine. I still like them though.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Pfil on August 09, 2013, 05:11:39 PM
The first time I played Curse of Darkness I was disappointed by its lack of platforming, because I had previously played the N64 games and I was expecting something like that.
I didn't even bothered to finish it, I left it in the final stage.
Then, in the 2nd playthrough, it catched me with the superb soundtrack and beautiful stages, and with all the extra parts of getting every innocent devil, map percentage, secrets, chairs, and all drops, items, weapons, etc....
And now it's one of my favourite Castlevania games.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: The Puritan on August 09, 2013, 05:22:06 PM
Portrait of Ruin. Textbook case of Shiny New Game syndrome. I was hailing it as the "SOTN Killer" when it first came out. A month and a second playthrough later, its flaws became really glaring. I do still like it overall but it taught me never to get too hyped for any game.

Ditto MOF. It was fun while it lasted but you can 100% it in about three days and never have reason to touch it again.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: X on August 09, 2013, 05:59:05 PM
Lords of Shadow. Saw the screens and though it looked fantastic...then I played it and it continued to go down-hill from there.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Flame on August 09, 2013, 07:07:26 PM
Dawn of Sorrow.

I might still play it now and then, but i've grown to rather dislike many aspects of it that at first, didn't bother me. particularly, the music grates on my nerves. I dont like the way Castlevania sounded on the DS.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: KaZudra on August 09, 2013, 07:13:59 PM
Order of Ecclesia - Still the game has great graphics, concept, Story and music, but the game-play was hard for no reason which led to needless grinding, and the Bossfights were the worst, Overpowered Encounters that take 5-10 mins of dodging and if you slip up one or twice you die.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: TheouAegis on August 09, 2013, 07:47:59 PM
Simon's Quest. That was the one game I really, really, really wanted after playing it at a buddy's house. I even had that novella (Worlds Of Power series). But later in life I just stopped liking it, seeing many of its shortcomings. I don't hate it, just dislike it; I still think it's a remarkable game.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: jestercolony on August 09, 2013, 07:56:18 PM
There is honestly one installment in the series that I have, in which I rarely play (and or/absolutely will not play) was Dawn of Sorrow. Yeah, it being out for the time, rivaled SoTN just a tad, but the thing that bugged me the most about the game, was some its music, the castle layout and the stupid seals you had to do when defeating a boss.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Shiroi Koumori on August 10, 2013, 01:02:59 AM
MoF. I was so excited for it, even bought a 3DS XL just for it... then... aaaarghhh.... 100% in 2 nights. /boo
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Pfil on August 10, 2013, 02:05:43 AM
MoF. I was so excited for it, even bought a 3DS XL just for it... then... aaaarghhh.... 100% in 2 nights. /boo
I know that feeling. I didn't buy a 3DS precisely for MoF, but because I had hopes that we'd receive a follow up to the GBA and 3DS games.
Then I played it anyway, and it was the same as you, I started and I didn't even realized it and it was over, and there's no replay value.
Again hated the music, but loved the story, some backgrounds and the overall feel of some areas. And of course... New Trevor ♥  :P
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Shiroi Koumori on August 10, 2013, 02:09:07 AM
I would agree that new Trevor is awesome! ♥
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Pfil on August 10, 2013, 02:19:10 AM
Indeed he is... if you find out where he lives, please be kind to tell me his address... maybe we can go visit him together, haha!
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Zetheraxza on August 10, 2013, 03:10:38 AM
I always wished for an idea in my mind to happen being a Castlevania Fan. A Metroidvania-Style multiplayer and go screw around around Dracula's lawn like the old man he is. Then my dreams came true when E3 2010 came along announcing Castlevania Harmony of Despair. It felt strange at first that I wouldn't be destroying all of Dracula's Gnomes as a whole lawn but a square metre each of six metres squared but I liked the Idea. When the full game came out... I haven't seen such a poorly done mash up of all the post SotN game in one. I mean, Kirby for NDS is the same by recycling NotD sprites for the future installments and that really was not my main concern but why is a game doing so poor in quality systems when handhelds and the first playstation demonstrated the best performance? You know how you hit an enemy with elemental weapons and you can see the fire, ice, light, dark sparks in the previous games? It used a boring "smash damage" hit-spark from DoS. Was that suppose to take RAM if they implemented that on the game? And the sounds when hitting the enemies? So unsatisfying and weak that you knew you needed a friend to beat that game. If they wanted to reuse older content to make something new, at least live up to its greatness but personally, it killed the atmospheric vibe of the game. Simon, Trevor and Richter shouldn't even feel bad for their knee arthritis for god how a Vampire like Alucard moved so slow like the rest of the roster in the game and if you wanted to move fast, sacrifice all your ATK, DEF, INT and CON for Luck because you're gonna need that for Sonic Boots... AIN'T NOBODY GOT TIME FO' THAT!... Time... Time... TIME! Why was TIME a gameplay factor in the game? What was going to happen in those 30 minutes? Was I suppose to save somebody? Did Peach get kidnapped by Horny Dracula for being in the wrong game and time attack the level? Did Naked Snake planted C3 explosives to 30:00 in the Castle? Alot of the music in my opinion was a "not-to-shabby" remake except for After Confessions in Level 2. Overall, HoD killed my dreams for a Multiplayer Castlevania. I hope there is a new HoD in the future where they do it legit with a nice budget.

To be honest, most Castlevania games look better in trailers than they do in gameplay. Seriously, that needs to stop. Get your shit together, Konami. Love You~
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Maedhros on August 10, 2013, 06:45:49 PM
None. They first impression was always the one that I ended with. If the first minutes of the game are good, then the rest probably will be too. Always the case for me, even though I know that some developers get lazy next to the end of development sometimes.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Trevorcard on August 11, 2013, 02:53:50 AM
Rondo of Blood. This is game I loved as a kid. But replaying it recently I don't know it doesn't seem to do it for me. The controls are very frustrating for me to play and makes it unenjoyable and I don't feel they complement the level design like Castlevania 1 or 3 so I don't understand why it doesn't have controls like Bloodlines or Super Castlevania IV. It's shame really because the graphics, the ideas and branching paths makes it really appealing as a concept but I don't get any enjoyment out of playing it.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: cereal killer on August 15, 2013, 03:31:07 AM
Harmony of Dissonance,I hard to bear it strange gravity and music, someone behind me can't stop kicking my ass it feels like
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: DoctaMario on August 15, 2013, 09:37:11 AM
Dawn of Sorrow.

I might still play it now and then, but i've grown to rather dislike many aspects of it that at first, didn't bother me. particularly, the music grates on my nerves. I dont like the way Castlevania sounded on the DS.

+1 for this. It was the first DS CV game I played and it was really pretty and new and shiny. But on the second play through I was like  :P The DS installments were generally weak but that was probably the weakest one, and I've always kind of found the Sorrow games a bit bland, but Aria is the better of the two. I actually kinda liked the seal drawing bit a little even if it felt shoehorned in. The castle design isn't good, the music's not great, and the first section is probably the best one in the game.

Honorable mention to CoD. I've only actually finished the game once, but started up many plays after and just never managed to finish them.  :P
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Munchy on August 15, 2013, 11:52:24 PM
Hm, maybe dislike is too strong a word, but I guess Mirror of Fate. It looks great and... it looks great, but when you discover how the combat works, it becomes basically the easiest game in the series. If you are press X X X X X, L+backwards, X X X X X, you will most definitely not be sucked. And once you've found everything, there isn't really much incentive at all to go back to it. Definitely the weakest of all the handheld titles.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Pfil on August 16, 2013, 11:53:54 AM
Dawn of Sorrow.

I might still play it now and then, but i've grown to rather dislike many aspects of it that at first, didn't bother me. particularly, the music grates on my nerves. I dont like the way Castlevania sounded on the DS.
I personally loved NDS soundfonts on Castlevania.
But the music itself? I'm surprised.

Even these tracks?

Castlevania: Dawn of Sorrow: Pitch Black Intrusion Extended (http://www.youtube.com/watch?v=_PAdpw3V7gg#)

Castlevania: Dawn of Sorrow: Dracula's Tears Extended (http://www.youtube.com/watch?v=lOpH5CJozug#)

Castlevania: Dawn of Sorrow: After Confession Extended (http://www.youtube.com/watch?v=FihVRB34zTc#)

Castlevania: Dawn of Sorrow: Demon Guest House Extended (http://www.youtube.com/watch?v=O9ZtNLP9p1M#)

Castlevania: Dawn of Sorrow: Into the Dark Night Extended (http://www.youtube.com/watch?v=tZkWCE06Iik#)

Castlevania: Dawn of Sorrow: Condemned Tower Extended (http://www.youtube.com/watch?v=z6IPUooAWww#)

Castlevania: Dawn of Sorrow: Cursed Clock Tower Extended (http://www.youtube.com/watch?v=SDuifShJXBo#)

Castlevania: Dawn of Sorrow: The Pinnacle Extended (http://www.youtube.com/watch?v=Nc48pbaBBzg#)

They are all excellent in my opinion, and really different from one another; and you have also (if you care about remixes, I really don't, though I think it's a nice touch sometimes) remixes of Vampire Killer, Bloody Tears, Beginning, Dance of Illusions and Underground Melodies.

I think Dawn of Sorrow, while not so great as a game (it's the weakest MetroidVania in my personal tastes) have a hell of an excellent soundtrack.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Lelygax on August 16, 2013, 12:35:02 PM
Dawn of Sorrow melodies did it right, they sound sorrowful and are beautiful.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Neobelmont on August 16, 2013, 03:16:25 PM
Hm, maybe dislike is too strong a word, but I guess Mirror of Fate. It looks great and... it looks great, but when you discover how the combat works, it becomes basically the easiest game in the series. If you are press X X X X X, L+backwards, X X X X X, you will most definitely not be sucked. And once you've found everything, there isn't really much incentive at all to go back to it. Definitely the weakest of all the handheld titles.

Ehh that goes to Adventure but hey now I can get to the fourth level yay  :P
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Munchy on August 16, 2013, 04:48:42 PM
I actually like Adventure better than MoF.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: beingthehero on August 16, 2013, 05:38:01 PM
Definitely DoS for me as well. I loved it at first, but nowadays it's the weakest link in the DS trilogy for me. But I don't dislike it, I still replay it and enjoy it, but I think it's probably my least favorite of the GBA/DS titles (all of which I love for various reasons, including DoS).
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: SilentCircuit on August 17, 2013, 06:48:24 AM
Portrait of Ruin; Super Castlevania IV to some extent.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: RichterB on August 17, 2013, 11:26:12 AM
There are more than I'd care to admit, and some of them really surprise me.

The most surprising ones for me are Aria of Sorrow, Lament of Innocence, and Circle of the Moon. I really loved each of these games when they first came out, and I still like aspects of them, but I find that I cannot get enthused enough to play through them, and find them sort of a grind. Also, I should probably add Rondo of Blood. I was super excited to play this game, which looked and sounded awesome, but I found it a game better in theory than in practice. I always think it's going to change my mind when I pick it up, but it doesn't.

A little less surprising to me:

Lords of Shadow 1 had me pretty excited during the demo, and I enjoyed the game well enough despite not agreeing with the overall direction; but now, I can hardly replay a level. Dawn of Sorrow and Portrait of Ruin were both solid (if a bit repetitive) games that I enjoyed more or less, but neither inspires me to play them now. Harmony of Dissonance was a game I had a hard time getting through to begin with, and even now I seem to dislike it/lose interest around the time you make it to the alternate castle.

It seems to me that the games prior to, say, 2000 hold up the best. Though, I will say Simon's Quest I used to hold in higher esteem when I was younger; but I can still play through it and enjoy it. I just don't like it quite as much.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Zannibal on September 02, 2013, 03:48:12 AM
Harmony of Dissonance.

At first, I just quickly tested it, but 2 or 3 hours later I found myself still "testing" it. I loved it. It was my first Metroidvania. However, later in the game it became incredibly horrible mindfuck with those 2 castles. Hell, I though there were 4 castles at some point ;_; So yeah, I completed it just because "I can't stop now, I've never been this far in any CV game".

Well, as you can see from my profile, nostalgia has done it's job. I kind of have good memories of that game nowadays. I mean the music was ok, graphics quite good, story was fine and I like Juste Belmont.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: e105beta on September 02, 2013, 11:51:14 AM
I personally loved NDS soundfonts on Castlevania.
But the music itself? I'm surprised.

Even these tracks?

(click to show/hide)

They are all excellent in my opinion, and really different from one another; and you have also (if you care about remixes, I really don't, though I think it's a nice touch sometimes) remixes of Vampire Killer, Bloody Tears, Beginning, Dance of Illusions and Underground Melodies.

I think Dawn of Sorrow, while not so great as a game (it's the weakest MetroidVania in my personal tastes) have a hell of an excellent soundtrack.

Dawn of Sorrow's soundtrack always makes me think of a dance party. Not that it's a bad thing inherently, but it never quite made the atmosphere "click" for me in the way that games like Symphony of the Night, SC:IV, or LoS did. I'll agree the music is good, and it did fit the game, but I guess that's the problem.

I'd have to say the ones I grew to dislike the most were OoE and MoF.

I started off liking OoE for its increased difficulty and traditional level design, but the more I played it, the more the difficulty felt artificial (i.e. not due to the design, but simply because enemies did a boatload of damage) and the more the level design felt bland and repetitive. It was like everything I didn't like about PoR's portrait level design.

I loved MoF for the whole playthrough. I really did like the game, but once I was done, I quickly grew disappointed at how little was actually in the game, and how easy the journey had been. Double the game's size, and at the very least get rid of all those checkpoints, and I'd like the game a lot, lot more.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Intersection on September 02, 2013, 01:52:33 PM
Dawn of Sorrow melodies did it right, they sound sorrowful and are beautiful.
Dawn of Sorrow's soundtrack always makes me think of a dance party.
Well, admittedly I've never heard this one before. But Castlevania has made quite a name for itself with its characteristically "upbeat" music. And why Dawn of Sorrow, in particular?

I started off liking OoE for its increased difficulty and traditional level design, but the more I played it, the more the difficulty felt artificial (i.e. not due to the design, but simply because enemies did a boatload of damage) and the more the level design felt bland and repetitive. It was like everything I didn't like about PoR's portrait level design.
Hmm. Didn't come off as quite so bland or repetitive to me... If you could elaborate?
As for the "boatloads of damage", it's a decent way, among others, to scale up the difficulty; it forces you to be more mindful of your position, to minimize taking hits. And in Castlevania it's almost always been that way -- frustratingly so!
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: darkwzrd4 on September 02, 2013, 04:35:31 PM
For me, DoS and CoD.

DoS was ok at first, but it quickly became apparent that it was just an excuse to use Soma again. The story could have been handled better and the ending was too much like a saturday morning kids cartoon in which everyone is happy and is kind of open ended leaving the possibility for there to be another one. The AoS ending gave a sense of finality. Soma defeated the Chaos that would have turned him evil and thus freed himself from his destiny of being the Dark Lord. DoS took that and basically said: yes, we said he was free, but we decided to change that and now he's got to worry about turning evil for the rest of his life. Not to mention that it doesn't advance the overall CV storyline what so ever. Oh, and let's not forget the drawing of the seals which was a stupid excuse to use the stylis. We've all said it. DoS as it exists should never have been made.

CoD started out ok, but the quick realization of the lack of platforming and no real relation to the other games other than the cameos of Trevor kind of ruins the experience. Again, like with DoS, this game doesn't impact the overall CV storyline what so ever and thus doesn't matter. It's a shame. This game had a lot of potential that was wasted. The innocent devils could have been used to solve puzzles and grab items you couldn't reach. Hell, the number was kept to one of each type, instead of them spawning devil shards which allowed you to have more of each type, they could have been given their own personalities and actually had cutscenes in which they talked to you and other characters. Imagine in the first cutscene with Saint Germain if the fairy and/or the battle type weighted in and gave Hector their person opinions on whether to trust the stranger or not. Something like this could have added some much needed depth to the characters. Hell, it there were appearances of Alucard, Sypha, and Grant as well as a fair amount of platforming in the game, it could have been a lot better. So much potential and all wasted.

All that said, both games had potential and seemed decent at first, but I quickly began to hate them.

OoE was a tad difficult and required a fair amount of farming, but I felt is was a nice change to the other Metroidvanias that were either very easy or could be exploited.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Pfil on September 02, 2013, 10:22:36 PM
...and I like Juste Belmont.
Well, who doesn't?
Oh, right... No one likes him.
At least there are some few people in the Dungeon supporting good Juste, including me and my dreams  :)

(about DoS's soundtrack)... I'll agree the music is good, and it did fit the game, but I guess that's the problem.
That becomes a matter of personal taste. Maybe it fits the game. I like its anime design, but I'll always prefer PoR.

I loved MoF for the whole playthrough. I really did like the game, but once I was done, I quickly grew disappointed at how little was actually in the game, and how easy the journey had been. Double the game's size, and at the very least get rid of all those checkpoints, and I'd like the game a lot, lot more.
I have to recognize that MoF felt felt to me like a step in the right direction for MS when comparing to LoS, but as time passes by, I realize about more mistakes about the game. But that also happened with LoS for me. I have to let some time pass, let the passion cool off and think it better to come to a final conclusion.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Intersection on September 03, 2013, 02:26:49 AM
DoS as it exists should never have been made.
Oh, I certainly wouldn't go that far...
Dawn of Sorrow's story wasn't quite as logical as Aria's, and the whole game was, of course, an excuse to bring Soma back; but here, like in so many other titles, the plot only serves to drive the actual gameplay forward, and in that respect it performs admirably. After all, we're here to play the games, not just to sit back and listen to their story.
If Soma returned, it was because his soul system was one of the most successful Castlevania had seen; IGA took it a small step further for a sequel, and as it stands DoS's gameplay comes remarkably close to being perfect. As for the magic seals, we've all complained about them, and we've all forgiven them -- for what else could we do?

CoD started out ok, but the quick realization of the lack of platforming and no real relation to the other games other than the cameos of Trevor kind of ruins the experience. Again, like with DoS, this game doesn't impact the overall CV storyline what so ever and thus doesn't matter. It's a shame. This game had a lot of potential that was wasted.
Alas, you're perfectly right here. This game has wasted so much of its potential -- yet it has such extraordinary charisma that I still love it for what it is.
But again: whether a game "impacts" the CV storyline or not doesn't matter as much... On its own, CoD's story is one of the best I've yet seen in Castlevania.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Zannibal on September 03, 2013, 11:06:08 AM
Well, who doesn't?
Oh, right... No one likes him.
At least there are some few people in the Dungeon supporting good Juste, including me and my dreams  :)

How can anyone dislike him :( Cool long white hair, cool clothes and all. One of my favorites.

I guess I add Bloodlines to this list. So far, it has been my favorite Classicvania, but now I'm at Pisa.. if anyone mentions that tower to me ever again, I will EAT. YOUR. LIMBS. ;_; So frustrating. Oh well, I guess it gets good after this again :D
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: e105beta on September 03, 2013, 11:47:34 AM
Well, admittedly I've never heard this one before. But Castlevania has made quite a name for itself with its characteristically "upbeat" music. And why Dawn of Sorrow, in particular?

Stuff like this:
Castlevania Dawn of Sorrow Wizardry Lab extended (http://www.youtube.com/watch?v=bQuHHWLbkBM#)
Let's Listen: Castlevania SOTN - Alchemy Laboratory, Dance Of Gold (Extended) (http://www.youtube.com/watch?v=k4xkOyI_mIA#)

Similar areas, similar games, but the Dawn of Sorrow equivalent ditches a lot of the regalia for some jammin' beats.

Another example:
OST Castlevania Dawn Of Sorrow - The Pinnacle (http://www.youtube.com/watch?v=Bp05QrS_-LI#)
Let's Listen: Castlevania SOTN - Heavenly Doorway, Castle Keep (Extended) (http://www.youtube.com/watch?v=5Kqy3-nZKyE#ws)

Hmm. Didn't come off as quite so bland or repetitive to me... If you could elaborate?

What made the Castle-based Metroidvania's so cool was how almost every room felt unique, save for a few hallways.  In Order of Ecclesia, I felt the uniqueness of the rooms was traded out in favor of the novelty of visiting different locations.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsephirosuy.blogspot.com%2F2008%2F10%2Fcastlevania-ecclesia-villager-locations.html&hash=7695852e43213fa886dc0e6185743fee)

Obviously the maps alone don't demonstrate fully, but there were a lot of flat, largely platformless hallways, and the larger rooms were pretty repetitive in design elements. I never found myself looking back on the game going "Oh, remember that one room with the _____ in it?" because all of the rooms felt very sameish. Tymeo Mountains was pretty bad about it, IIRC, though to the game's credit, Kalidus Channel has some neat elements to it.

As for the "boatloads of damage", it's a decent way, among others, to scale up the difficulty; it forces you to be more mindful of your position, to minimize taking hits. And in Castlevania it's almost always been that way -- frustratingly so!

But in older Castlevania's enemies served an instrumental purpose in the level design, moved with purpose, and you could kill them just as quickly as they could throw you into a pit. And from my experience, a lot of the time getting thrown into a pit tended to be more of a threat than the damage from actually getting hit.

Metroidvania's have never really had that, it's always been "here's a room, here's a bunch of enemies, have at it". Thus, you get those "floating ball" enemies that just kind of swirled around you in circles in a "come at me bro" mentality, or suits of armor that just kind of run at you. I usually have no issue with high damage in games, but in OoE it just felt like a cheap way of increasing the difficulty, rather than designing a difficult game.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Dark Nemesis on September 03, 2013, 02:58:07 PM
How do I delete posts?

You can't, only moderators or Jorge can do that. Ask one of them to have it deleted for you.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: JILost on September 03, 2013, 10:17:08 PM
I'm probably going to be shunned for this, but...

Super Castlevania 4. That's right, I said it.

Even when I first played it, as much as I loved the music ("love" isn't even a strong enough word), I was just on the heels of Castlevania 3 and 4's level designs just screamed "get the CV3 designers". I soon grew used to the levels and started to love the game for what it was - but maybe a little too much. I played it from the beginning so many times that now, I all but refuse to play it from the beginning because even when I get nostalgic, as soon as I go through that first door in the fence, a feeling of "ugh not this again" washes over me and 9 times out of 10, I stop playing before the first stage is through. If I make it through that, the feeling persists until stage 4 - at which point, the wall skulls that watch you and other awesome level design quirks win me over. The only stages I can consistently enjoy and claim as my favorite Castlevania stages these days are 4, 6, 7, 9, and the Dracula battle (although 7 just makes me want to play SotN's Long Library). The one time I was able to play the whole game beginning to end and enjoy every minute was on the game's 20th anniversary - and only because I was playing it for that very reason. I still have a lot of respect for the game and what it did for the series, listen to the soundtrack regularly, and get giddy with any new CV with whip-swinging or whip-dangling (I'm looking at you, Portrait of Ruin), but it just lacks in replay value.

I have a very hard time playing the first level of Castlevania for the same reason, only worse: Back in the summer of 1991, I spent hours trying to one-life the game, resetting it every time I died regardless of how far I was. I grew to hate hearing the first few notes of Vampire Killer and playing that first stage because it inevitably meant I'd just been killed by a Medusa head in stage 2 and had to reset after having died on Dracula the reset before.

I was never too big on Adventure to begin with, but every time I play it, I'm less tolerant of its slow speed.

I was madly in love with Rondo the first few times I played it. I was so used to XX and Rondo was bigger, better, and even more in keeping with the ClassicVania spirit. Unfortunately, now that I've played DX Chronicles, going back to Rondo is like trying to play Ocarina of Time after a long session of Twilight Princess - it's just ugly and potentially nausea-inducing. I got the same sensation trying to play it after beating Castlevania 4 on the above 20th.

Circle of the Moon - or "CircleVania", if you will. I bought it with my Gameboy Advance (the first one) and it was the first Castlevania I'd played since 64, so I was pretty excited about it and it felt fun. Over time, I'd get to a certain point in the game that I couldn't get past (usually not very far), stop playing for a few months or years, delete my file and start over, get to another impassible point, stop, start over in another few years, etc. Now whenever I start it up, it's the same "ugh I've done this 1000 times" feeling as above, combined with either "Why am I playing this? I'll only get so far" or the inevitable hard part actually happening and stopping me yet again.

Aria of Sorrow. It had its moment in the sun and I got about 75% through the game (and then lost interest or got distracted) when it was new, but then I played Dawn of Sorrow; now playing Aria is the same "Ocarina after Twilight Princess" effect and I just can't look at it.

Legacy of Darkness. It was a neat little additional quest to 64, but give me the original any day.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Pfil on September 03, 2013, 10:37:41 PM
Nice read again, but there's some things I don't agree, personally...

The only stages I can consistently enjoy and claim as my favorite Castlevania stages these days are 4, 6, 7, 9, and the Dracula battle
Five favourite stages from the same game, to me it sounds like a game you love.

The one time I was able to play the whole game beginning to end and enjoy every minute was on the game's 20th anniversary - and only because I was playing it for that very reason.
I don't quite follow you on this one...

Unfortunately, now that I've played DX Chronicles, going back to Rondo is like trying to play Ocarina of Time after a long session of Twilight Princess - it's just ugly and potentially nausea-inducing.
To each his own, but Rondo features some of the most beautiful sprites and backgrounds I've seen in a 2D game.

Aria of Sorrow. It had its moment in the sun and I got about 75% through the game (and then lost interest or got distracted) when it was new, but then I played Dawn of Sorrow; now playing Aria is the same "Ocarina after Twilight Princess" effect and I just can't look at it.
I understand your comparison because I LOVE Twilight Princess. I LOVE IT! I still like and respect Ocarina a lot, however.
But I believe Aria is better than Dawn in every aspect. That's my personal PoV, though.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: JILost on September 03, 2013, 10:57:16 PM
Five favourite stages from the same game, to me it sounds like a game you love.
Castlevania 4 still holds a special place in my heart and it's not as if I've grown to hate the game or anything; I just can't go through the whole thing in one sitting without skipping things because I've grown tired of them. Let's just say it's a game I loved at first but have grown to love less.

I don't quite follow you on this one...
What I meant there was I enjoyed every minute of the game when I played it on its 20th anniversary, but the reason I enjoyed even the more "tired" parts is because it was the 20th anniversary and I was filled with nostalgia. It felt like playing it in 1993 again.

To each his own, but Rondo features some of the most beautiful sprites and backgrounds I've seen in a 2D game.
I'm not saying there's anything wrong with the game. Heck, it looked gorgeous after years of playing the SNES game; it just loses some of that beauty after playing DX Chronicles or SotN for hours and then going back to it. I still have some of my fondest Castlevania memories with Rondo, though. Again, just take this all as games I've grown to love less, not hate.

But I believe Aria is better than Dawn in every aspect. That's my personal PoV, though.
Yes, and I've seen you express that a few times and I respect your opinion. I do agree with you that the character portraits are better in Aria, the music would probably be better in Aria if both games used the same sound hardware, Aria's plot is less corny, etc. but the feeling I got while playing (not during the cutscenes...eww) was a lot better in Dawn. There were quite a few "THIS is Castlevania" moments in Dawn (like in the Alchemy Laboratory) that I just didn't experience with Aria - especially when I started Julius Mode with "Beginning" blaring in the background. THAT was Castlevania. In my eyes, minus the cutscenes and plot, the actual experience of Dawn rivals SotN as far as "Castlevania feel" - but I know I'm in the very small minority here and everyone has a different point of view, and I respect that and am not meaning to start an argument with anyone. :)
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Bloodreign on September 04, 2013, 03:06:23 AM
Symphony of the Night, yes a lot of people love this game, I did too at one time, till I felt like I played the shit out of  it to the point of overplaying. Once I collected everything in the game, that was it for me, didn't collect everything at once, just used the save file and chased items down for ages. When it got re-released on PSP with Drac X Chronicles (and Rondo) I speed ran my way through the game as Alucard, did it again with Richter, then took my time a bit with Maria to see what she could do. Once I beat the game with her, that was the end of the line for that game on PS1 and PSP for me. Don't see myself going back to either one now (and no, I don't sell any game in my collection :P).
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Pfil on September 04, 2013, 03:40:16 AM
Again, just take this all as games I've grown to love less, not hate.

Yes, and I've seen you express that a few times and I respect your opinion. I do agree with you that the character portraits are better in Aria, the music would probably be better in Aria if both games used the same sound hardware, Aria's plot is less corny, etc. but the feeling I got while playing (not during the cutscenes...eww) was a lot better in Dawn. There were quite a few "THIS is Castlevania" moments in Dawn (like in the Alchemy Laboratory) that I just didn't experience with Aria - especially when I started Julius Mode with "Beginning" blaring in the background. THAT was Castlevania. In my eyes, minus the cutscenes and plot, the actual experience of Dawn rivals SotN as far as "Castlevania feel" - but I know I'm in the very small minority here and everyone has a different point of view, and I respect that and am not meaning to start an argument with anyone. :)
Oh no, I'm not trying to argue, I just like to talk  :)
I respect everyone's opinions provided they respect mine, and you've been very respectful.

I know how it is to be in the minority, my favourite game ever is Portrait of Ruin.

And when it comes to Castlevania feel, I understand you. To some people Lords of Shadow is a Castlevania experience, while to me it was almost non existant, and I love Portrait of Ruin while many dismiss it as a CV.

Symphony of the Night, yes a lot of people love this game, I did too at one time, till I felt like I played the shit out of  it to the point of overplaying. Once I collected everything in the game, that was it for me, didn't collect everything at once, just used the save file and chased items down for ages. When it got re-released on PSP with Drac X Chronicles (and Rondo) I speed ran my way through the game as Alucard, did it again with Richter, then took my time a bit with Maria to see what she could do. Once I beat the game with her, that was the end of the line for that game on PS1 and PSP for me. Don't see myself going back to either one now (and no, I don't sell any game in my collection :P).
I've played it like 5 times in PSX, 2 of them collecting everything, then played it for Saturn once and for PSP another, always with all available characters.
I know what you mean. It's probably the best Castlevania, but I just like PoR more than SotN, and maybe the reason is the same. I just know the game too much. I still reckon what it is and how important it was for the best franchise ever.
But it's just not the one I like most. I would put it fighting for the 2nd place in my favourites, despite everything, together with Aria of Sorrow and Order of Ecclesia.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Intersection on September 04, 2013, 12:23:48 PM
Similar areas, similar games, but the Dawn of Sorrow equivalent ditches a lot of the regalia for some jammin' beats.
Ah, I see what you mean. But even Symphony had its own jammin' beats (think Tragic Prince, for one). And Dawn had many of its own solemn melodies (Condemned Tower, After Confession). And most of its other, more lively tracks are in fact quite enjoyable, if you can look past the prominent beat. But I'll admit DoS had its particular musical style -- one that also isn't a favorite of mine. Yet they're different games, with different musical influences, even if they're both from the same composer. But of all Castlevania games to compare it with, Symphony certainly had one hell of a sountrack!
Yet I still don't understand why you're singling out DoS. Almost every modern game in the series had its own share of upbeat music. How about Invitation of a Crazed Moon in PoR? An Empty Tome in OoE? And to take it to the extreme, how about Anti-Soul Mysteries from LoI?

But in older Castlevania's enemies served an instrumental purpose in the level design, moved with purpose, and you could kill them just as quickly as they could throw you into a pit. And from my experience, a lot of the time getting thrown into a pit tended to be more of a threat than the damage from actually getting hit.

Metroidvania's have never really had that, it's always been "here's a room, here's a bunch of enemies, have at it". Thus, you get those "floating ball" enemies that just kind of swirled around you in circles in a "come at me bro" mentality, or suits of armor that just kind of run at you. I usually have no issue with high damage in games, but in OoE it just felt like a cheap way of increasing the difficulty, rather than designing a difficult game.
You're perfectly right here -- but you've missed an important point. In earlier games, often because of technological limitations, you were assorted with a comparatively shallow moveset, with little possibilities for attack and movement. This meant each of these possibilities came under careful scrutiny, something which allowed the game's creators to create a consequent level design, to optimize enemy patterns, and plan their positions, all taking into account the actual options you had to defeat them.
But in more modern Castlevania's, where you're given considerably more freedom in your movements, and where you're granted a far richer set of abilities, this isn't possible anymore: the methods you can use when defeating an enemy, the ways you can jump, kick, dash, attack with myriads of different weapons -- there are far too many of them to be planned. Enemies could no longer be given fixed, set patterns to follow. Instead, they were given freer modes of attack; they became more agile, more numerous, more varied. Hence the "come-at-me" patterns you'd noticed. There wasn't exactly any other option.

Super Castlevania 4. That's right, I said it.

Even when I first played it, as much as I loved the music ("love" isn't even a strong enough word), I was just on the heels of Castlevania 3 and 4's level designs just screamed "get the CV3 designers". I soon grew used to the levels and started to love the game for what it was - but maybe a little too much. I played it from the beginning so many times that now, I all but refuse to play it from the beginning because even when I get nostalgic, as soon as I go through that first door in the fence, a feeling of "ugh not this again" washes over me and 9 times out of 10, I stop playing before the first stage is through. If I make it through that, the feeling persists until stage 4 - at which point, the wall skulls that watch you and other awesome level design quirks win me over. The only stages I can consistently enjoy and claim as my favorite Castlevania stages these days are 4, 6, 7, 9, and the Dracula battle (although 7 just makes me want to play SotN's Long Library). The one time I was able to play the whole game beginning to end and enjoy every minute was on the game's 20th anniversary - and only because I was playing it for that very reason. I still have a lot of respect for the game and what it did for the series, listen to the soundtrack regularly, and get giddy with any new CV with whip-swinging or whip-dangling (I'm looking at you, Portrait of Ruin), but it just lacks in replay value.
I agree with Pfil; it sounds like you actually love SCIV, but have played it so often that its charm has begun to wear off on you. Don't play it for a while, then come back to it -- it'll feel so much more enjoyable.

Circle of the Moon - or "CircleVania", if you will. I bought it with my Gameboy Advance (the first one) and it was the first Castlevania I'd played since 64, so I was pretty excited about it and it felt fun. Over time, I'd get to a certain point in the game that I couldn't get past (usually not very far), stop playing for a few months or years, delete my file and start over, get to another impassible point, stop, start over in another few years, etc. Now whenever I start it up, it's the same "ugh I've done this 1000 times" feeling as above, combined with either "Why am I playing this? I'll only get so far" or the inevitable hard part actually happening and stopping me yet again.
It's almost the same problem with Circle of the Moon: it's not that you don't appreciate the game in itself, it's that you've tried to play it so many times that it has begun to irritate you. Have you, by any chance, been trying to defeat Carmilla before fighting Death and the twin dragons? That happens to be extraordinarily difficult. So remember to take the right path. And stop deleting your file. That is absolutely idiotic. So my best advice? Come back to it after a long break, and, well, as terrible as it sounds... try again. The game's hard, but beatable -- I've beaten dozens of times. Read strategies. Increase your level. Be victorious. I'm confident you'll learn to love Circle of the Moon again. I certainly did.

Aria of Sorrow. It had its moment in the sun and I got about 75% through the game (and then lost interest or got distracted) when it was new, but then I played Dawn of Sorrow; now playing Aria is the same "Ocarina after Twilight Princess" effect and I just can't look at it.
Why would you be losing interest in a game like Aria of Sorrow? It had pulled out all the stops -- its visuals were stunning (even on GBA); its gameplay was fast-paced, varied, addictive; its ability system is one of Castlevania's best; even its plot was interesting... what is there not to like about it?
There were quite a few "THIS is Castlevania" moments in Dawn (like in the Alchemy Laboratory) that I just didn't experience with Aria - especially when I started Julius Mode with "Beginning" blaring in the background. THAT was Castlevania.
I never liked what DoS did with Julius. He became slow, heavy; he lost his signature ability; and he felt... old. And of course, he is, but in AoS he was quick, powerful, effective... it felt good to use him. DoS also took away his extraordinary theme -- it was replaced with Beginning, which didn't fit anywhere near as well.
And are you telling me that playing as Julius in AoS with Heart of Fire as his theme doesn't feel like Castlevania?
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: JILost on September 04, 2013, 04:21:27 PM
I agree with Pfil; it sounds like you actually love SCIV, but have played it so often that its charm has begun to wear off on you. Don't play it for a while, then come back to it -- it'll feel so much more enjoyable.
That is EXACTLY it. I played the hell out of a game I love, and as a result, I can't play most of it without feeling the fatigue that comes with playing it for the 3179th time. I guess what I was trying to get across isn't that I don't like the game, just that it makes me feel that fatigue rather than nostalgia when I play it. You're probably right about just not playing it for a long, long time and coming back to it to bring it back to its glory.

Try again. The game's hard, but beatable -- I've beaten dozens of times. Read strategies. Increase your level. Be victorious. I'm confident you'll learn to love Circle of the Moon again. I certainly did.
Again, you're probably right. I don't get nearly as far as what you're talking about - I think the farthest I've gotten is the Audience Room the first time, though I do remember fighting that giant ram's head in the wall in the background. Yes, I'm terrible.

Why would you be losing interest in a game like Aria of Sorrow? It had pulled out all the stops -- its visuals were stunning (even on GBA); its gameplay was fast-paced, varied, addictive; its ability system is one of Castlevania's best; even its plot was interesting... what is there not to like about it?
I think I just had my expectations set too high the first time I played it. I really wanted to like it, but the graphics were too cartoonish, I couldn't wrap my head around the soul system and it just confused me (at least initially), and I overall expected it to be a lot more like the old games than it was. I eventually gave it a chance and got pretty far, but I just kept wishing I was playing SotN instead. I'm not really sure what exactly it was, but the game just didn't "click" with me.

I never liked what DoS did with Julius. He became slow, heavy; he lost his signature ability; and he felt... old. And of course, he is, but in AoS he was quick, powerful, effective... it felt good to use him. DoS also took away his extraordinary theme -- it was replaced with Beginning, which didn't fit anywhere near as well.
And are you telling me that playing as Julius in AoS with Heart of Fire as his theme doesn't feel like Castlevania?
I didn't like Julius a lot in DoS either, for the reasons you list. As far as the Heart of Fire question: I can't really speak to that because I never beat AoS and thus, never played Julius Mode in it.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: e105beta on September 04, 2013, 07:46:06 PM
Ah, I see what you mean. But even Symphony had its own jammin' beats (think Tragic Prince, for one). And Dawn had many of its own solemn melodies (Condemned Tower, After Confession). And most of its other, more lively tracks are in fact quite enjoyable, if you can look past the prominent beat. But I'll admit DoS had its particular musical style -- one that also isn't a favorite of mine. Yet they're different games, with different musical influences, even if they're both from the same composer. But of all Castlevania games to compare it with, Symphony certainly had one hell of a sountrack!
Yet I still don't understand why you're singling out DoS. Almost every modern game in the series had its own share of upbeat music. How about Invitation of a Crazed Moon in PoR? An Empty Tome in OoE? And to take it to the extreme, how about Anti-Soul Mysteries from LoI?

I just mentioned because it was the first one that came to mind, I'm not trying to "single anything out". It's also probably the first one that comes to mind because it stood in fairly large contrast to AoS, which aside from Castle Corridor or Clock Tower, wasn't quite as energetic, or at least didn't seem as much to me. I mean, PoR stopped caring, what with how silly the game got (Not that that's a bad thing) and by OoE I was used to it, though the music in OoE was really awesome, and had this great adventure game feel to it.

I do want to point out that I'm not criticizing the music, I like DoS's music. It just...as a soundtrack it didn't do it for me.

Also lol at Anti-Soul Mysteries. I never played all the way through LoI, but that level better have had flashing colored lights and a disco-ball.

You're perfectly right here -- but you've missed an important point. In earlier games, often because of technological limitations, you were assorted with a comparatively shallow moveset, with little possibilities for attack and movement. This meant each of these possibilities came under careful scrutiny, something which allowed the game's creators to create a consequent level design, to optimize enemy patterns, and plan their positions, all taking into account the actual options you had to defeat them.
But in more modern Castlevania's, where you're given considerably more freedom in your movements, and where you're granted a far richer set of abilities, this isn't possible anymore: the methods you can use when defeating an enemy, the ways you can jump, kick, dash, attack with myriads of different weapons -- there are far too many of them to be planned. Enemies could no longer be given fixed, set patterns to follow. Instead, they were given freer modes of attack; they became more agile, more numerous, more varied. Hence the "come-at-me" patterns you'd noticed. There wasn't exactly any other option.

I haven't missed it, and I agree that there's a technology aspect involved. I disagree that it has to do with player character complexity. Megaman X, or more recently Mark of the Ninja, are games with incredible character mobility and attack options, but the games still feel incredibly planned out.

In my opinion, the real issue is the focus on large, sprawling environments and myriad enemies with an emphasis on backtracking (i.e. non-linear gameplay) that results in simplistic enemy and level design. That's why the issue first started showing up in Simon's Quest (which had a very similar character ability set to its predecessor) because instead of creating planned obstacles to be attacked from a limited number of angles, environments and enemies had to be simple enough to be retread through multiple times without incredible frustration.

Probably why I didn't like the difficulty in OoE. It was more getting smacked and dying by some offhand enemy after walking through a level than it was messing up a jump in an obstacle course. IMO, Metroidvania's should stick to focusing on exploration and becoming a juggernaut of destruction, than trying to create difficulty if they're just going to do it by upping the enemy damage. I'd rather see fewer, more thought out enemies, and fewer, more thought out areas in a game than a bunch of less thought out ones, but that's just me.

That's why I thought Symphony of the Night had a good balance, because while there were plenty of long hallways with repetitive occurrences of flea-men to smack (i.e. space-filler) there were definitely still those instances of planned out level design and enemy placement, and you could see the effort that went into planning everything out and designing the difficulty. It's probably why the Inverted Castle seemed to so tacked on, because the design was completely flipped upside down in a way that it wasn't originally designed to be traversed, which lent itself to "cheaper" enemy layout.
Title: Re: Castlevania Games that you liked at first but soon grew to dislike.
Post by: Lelygax on September 08, 2013, 08:26:21 PM
@e105beta: reading your post made me think that maybe they need to learn more with Super Metroid. In this game we have a lot of abilities at our disposal but we still have challenges, even when we gain a ability to fly or a stronger beam.

Maybe it also have something to do with less save rooms, IDK. OoE seemed to be in the right track with the amount and distance of save rooms in a way that we can almost beg to reach one in Hard Mode (at least when using Albus).