Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Aridale on April 01, 2012, 07:46:38 PM
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This is a simple demo for a classic style (stage based) cv I whipped up in a few hours between today and last night. More just to see how itd turn out than anythin really serious.
Arrows keys to move X/C to jump/attack
http://dl.dropbox.com/u/53012532/PlatformTest/index.html (http://dl.dropbox.com/u/53012532/PlatformTest/index.html)
Will also work on mobile browsers but performance will prolly suck if it doesnt use webgl. I get around 10 fps on my iphone 4 and 60+ in firefox. Best performance will prolly be with chrome.
4/2/12 - Uploaded a new version with no megaman slide and a slightly higher jump. See what ya think of it.
4/4/12 - Updated the info for the generator test info found in this post - http://castlevaniadungeon.net/forums/index.php/topic,4744.msg99146.html#msg99146 (http://castlevaniadungeon.net/forums/index.php/topic,4744.msg99146.html#msg99146)
Heres a link to the generator test for the main page. Its url wont change between versions
http://dl.dropbox.com/u/53012532/GenTest/index.html (http://dl.dropbox.com/u/53012532/GenTest/index.html)
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Wow, that's pretty sick.
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That's quite the fast put-together you got going. What I would do next is try and prevent Trevor from doing the Mega Man slide whenever he stops moving. He also takes a little bit to start moving as well so these two things you should concentrate on then go from there. Keep it up :)
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thats easy to fix I left it that way on purpose I kinda like the more dynamic moving instead of the rigid start/stop of the nes style
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Looks awesome. Keep it up! :)
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Great work!!! Keep it up! ;)
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Nice, the only complaint I have is that jumping feels a bit too heavy.
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Wow cool. What software are you using to create it?
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Construct2. I uploaded a new version details in the main post
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New version feels a lot more correct.
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My work computer doesn't support HTML5 and my boss would be mad if I upgraded IE, so I can't play it at work.
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I can open it in Firefox just fine.
However, I don't know how to jump or whip.
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I can open it in Firefox just fine.
However, I don't know how to jump or whip.
Press x to jump and c to whip.
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Nice! I have to agree with VladCT about the jump. It does feel a bit weighted down but I'm sure it's nothing you cant fix.
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Yeah it seems that you have:
-Strength of Jump
and
-Force of Gravity
Your strength of jump is high but so is your gravity so the character jumps as high as he should but then falls very fast.
If you decrease your strength of jump but also your force of gravity, you'll achieve the same jump but will be slightly 'floatier' and less weighted, which is more like what CV3 did.
Awesome parallax scrolling with the moon and the forest. Let's combine this with our "Randomized Rooms Castlevania" (http://castlevaniadungeon.net/forums/index.php/topic,4704.0.html) idea and put it online, bwahahaha!
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lol I actually made this thing a few days ago to generate stage layouts. It could be made into a map generator but it will probably be progressively harder and harder to get anythin done with it in construct2
http://dl.dropbox.com/u/53012532/GenTest/index.html (http://dl.dropbox.com/u/53012532/GenTest/index.html)
I get the jumping changed in more detail later if I have a chance. Im at work right now. I enjoy what Ive got done so far the only problem is its a bitch to make the levels cause theres no tiles. The iOS performance really hurts my desire to work on it too
EDIT: oh I should prolly explain the generator program... Its simple arrows to move around zoom with mouse wheel
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Shyeaaah...bout to knock sypha out that statue and go kick some vampire ass! Huh! Liking the 2d parrallex too!
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I just updated the gentest page it now includes more than just big squares side by side lol. Still nothin playable but its got the very rough shape of the room layouts and its all connected smoothly. Its fullscreen now and takes a lil longer to load (each room is 64x64 and theres 60 different rooms) so if you load it and its just a black screen wait a few sec and hit F5 it should be ok then.
You can reload it as much as you want to check the generation just dont do it too fast. Reloadin it all every 2-3 sec makes some of the images not load then theres holes in the map
The controls havent changed from before the only new things to explain are the letters on the map. You can prolly guess what they mean but:
S = Start
B (red) = Boss
B (yellow) = Miniboss
You might not ever see a yellow b generated and Im not entirely sure if its just too rare or not workin yet lol. Sometimes the boss room doesnt appear to be the "last" room on the map but that doesnt seem like too big an issue. The boss rooms also dont have special layouts right now they just use a normal room
Im open to suggestions for room layouts if anyones interested I can post a template of all the possible "sections" and the guidelines for the layout. None of the rooms you can see in the maps right now have anythin other than normal fullsize blocks (think a tile from a normal cv map.) no halfsizes or stairs/slopes so if it LOOKS like you couldnt get to into/out of part of one its prolly because itll have to be made with some jumpthru blocks and/or stairs and thats the next thing Im gonna tackle in each rooms layout
Heres pics of three maps generated by this version
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F53012532%2FGenTest%2FMapSample1.png&hash=27cdd9882087581e7eb00135c18c407a)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F53012532%2FGenTest%2FMapSample2.png&hash=25d45592a76be22f43c814a9a7b437d2)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F53012532%2FGenTest%2FMapSample3.png&hash=9ca8734d80cee21440b80be99a518c06)
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It's good to see someone using construct 2. I only opted for construct classic because I didn't want to rely on a browser. I feel more and more like classic is a dead deal though which is sad really.
I should just let you use my engine as an example from which you could build on in c2. I bet it would give you all kinds of ideas.
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Man this looks like a nice idea! I liked it! I played a version of it three days ago or four... It was kinda buggy :/ Dont know if it is my Internet conection or the engine, I know that I got it stuck