The shinespark puzzles are dirty whores. The game gives you no indication that you can pull those maneuvers. Who'da thunk slamming into a slope would extend your built up speed?
I beat Metroid Dread a few weeks ago, went back to Judgment and still feeling kinda "eh" about it. Pretty sure like the Hokuto no Ken game it was done by RGG Studio's B team, because the quality of gameplay and storytelling just isn't as good as the mainline Yakuza games, including the excellent Like a Dragon.
It was actually the 16th anniversary of the original Yakuza on PS2 a couple days ago so I figured it was a good time to fire that up, since I've only played the Kiwami remake. Even with its clunky combat, it's got looaads of charm and is really an impressive looking game for the console. Wish I'd played it when it first came out. The dubbing's a little off with the constant swearing, but the voice performances are mostly pretty good.
And I'm wrapping up No More Heroes III, tackling side missions before I hit up the final boss. It's a shame this didn't also come out on PS4, because the Switch just chokes on Unreal Engine 4. Same problem with Deadly Premonition 2, which I aim to get back to. They need to be on more powerful hardware.