Betcha thought I was gone, didn't ya? Nah, Real Life just took over for a few weeks.
Castlevania: Portrait of Ruin is a rather diviszive game. You'll find plenty of people quick to call it THE WORST CASTLEVANIA EVER, or even THE WORST GAME EVER. I fyou say you enjoy it, insults will flow! A lot of this is "New Installment Syndrome," where the "newest" instlalment in any franchise (whether book, movie, set of roleplaying miniatures, or episode of a TV show) is automatically the "Worst ever." PoR isn't the most recent CV game, but Order of Ecclesia hit it so far out of the park that it MOSTLY avoided "New Installment Syndrome." Mostly. There are plenty of people who hate OeE with such a passion that it burns. It BURNS (like that one time I let those hobbits tie me up. Burrrrrrrrrrns!)! Okay, that's all hyperbole. But seriously, a lot of people really, really hate this game. If you ask, you'll learn that all the graphics suck, the gameplay is horrible, it's too hard, it's too easy, there's no creativity, it's too weird, the ploit is flat, the plot is too complex, the characters are annoying, the characters don't have personality, the play control is weird, the weapons are weird, the art is horrible, the music is terrible, and if anybody has fun while playing it, they are anathema.
I think this is somewhat of an exagerration.
Heck, you wanna talk about the WORST CV game? Judgment, Legends, Adventure 1, Haunted Castle(ONE LIFE!??!?), Vampire Killer, MSX Dracula, Curse of Darkness, Simon's Quest... right. I kinda like Simon's Quest, but you get the point. Lighten up a little.
In fact, I'll be honest. Now that the most recent metroidvania is three years old and none of them really have a New Game Smell (and are all old enough for at least some nostalgia), I have to honestly rank Portrait of Ruin as pretty good. My own personal
opinion?-Better than Harmony of Dissonance
-Better than Dawn of Sorrow
-Worse than Symphony of the Night
-Worse than Order of Ecclesia
-Sometimes better, sometimes worse than Circle of the Moon, depending on the part (though usually better)
-Sometimes better, sometimes worse than Aria of Sorrow, depending on the part (though usually worse)
Those last two mean that the most annoying parts of Portrait of Ruin (gameplay-wise) are less annoying than, say, dealing with those stupid armors in Circle of the Moon, or the yawn-fest that is Aria of Sorrow's endless parade of guest houses, studies, and chapel guest houses. So pretty much, I rank Portrait of Ruin in the middle/upper-middle. It's not perfect, but not even Symphony of the Night is perfect. SotN can be your favorite game, but if you call it perfect, something is very wrong with you. Remember: It's okay to like things that are imperfect. This is what allows us to like anything. Anyway, all of this is a preamble to justify: I will mostly be complimenting this game. Just tossing out a laundry list of criticisms is redundant at this point, and it would be more useful to actually point out what it did right.
PLOT AND THEMESA criticism often levelled at PoR: "It doesn't have a story!" You mean, it has less of a story than most CVs? "Dracula is back! He kidnapped somebody you like. Go and whip him!" Or how about less of a story than most Metroidvanias? When you look at all of them sarcastically:
SOTN - "Richter is mind-control;led by Shaft into resurrecting Dracula. Alucard must wake up from his slumber to stop him.{
Circle of the Moon - "Dracula's back again. A non-Belmont needs to punch his brother in the face."
Harmony of Dissonance: "Juste's best friend resurrected Dracula, and there are two castles. Intetior decorating."
Aria of Sorrow: "Dracula's reincarnation fights Dracula's other reincarnation."
Dawn of Sorrow: "Dracula's reincarnation fights two more of Dracula's reincarnarions."
Portrait of Ruin: "Some guy tries to become the next Dracula. Meddling kids beat him up."
Order of Ecclesia: "Amnesiac girl accidentally helps revive Dracula, but she magics him to death."
Ha-ha. Personally, OoE has my favorite (read: the most genuinely nuanced) storyline, and both Circle of the Moon and Harmony of Dissonance have the worst. But Portrait of Ruin is
not the worst story ever. In fact, let's compare it to its prequel,
Bloodlines, since a lot of people praise Bloodlines for a "deep" story and crioticize Portrait of Ruin for being "shallow."
Bloodlines: One of Dracula's relatives and a sorceress resurrect Dracula during World War 1. Quincy Morris's son and a friend who lost his love to vampirism have to travel the world to track down the villains and win.
Portrait of Ruin: A man curses God over his deceased daughters and becomes a vampire. During World War II, he resurrects Castlevania himself in order to become the next Dark Lord. John Morris's son, who is bitter at his father, tries to stop this new threat. Along the way he discovers the truth about his father's death as well as that of the other hero from Bloodlines, and rescues Eric's brainwashed daughters. But his actions play into Death's overarching plan to resurrect Dracula, and he must stop this before it's too late. Also, there's Charlotte.
Portrait of Ruin actually has a pretty good story, mostly because of its villain.
BraunerBrauner is not just another Dracula henchman (even Barlowe fell into that trap). He's something different - he's potentially the
next Dracula. Compare their origins. Mathias's wife died, and so he cursed God, became a vampire, and became Master of the Castle. Brauner's daughters died, so he cursed God, became a vampire,
kidnapped replacement girls, and then tried to become master of the castle. The only reason why he lost was because Death remained loyal to Dracula, and manipulated the heroes into a victory. Brauner isn't just a usurper to Dracula's throne, he's also a potential replacement - the first sign that the Source of all Chaos may be ready to let Dracula stay dead. He's failed so much over the centuries that now other masters of the castle can appear (and unlike Maxime, Brauner wasn't possessed by Drac!). Brauner himself is a sad figure - you don't get to see him very much (although more than, say, Shaft or Carmilla or Maxime or Graham or Dario), but the game gives you a clear picture of his personality. Scenery-chewing evil aside, about 90% of what he says or does amounts to "Don't touch my daughters! I built this castle for my baby girls! Go away!" Even his plan to rule the castle reflects this, as what would be safer for his girls than bringing the world under his control? They aren't his real daughters, but he seems too delusional to realize this - in his desperation, Brauner kidnapped Eric's kids and brainwashed them, then promptly convinced himself that they were always his. When you cure the girls, Brauner's immediate response is to clench his fists so tightly that it breaks his cane. When you defeat him, it almost looks like he's coming to his senses - and perhaps he would have, if Death hadn't killed him.
Another interesting thing is Brauner as an artist. Evidently, he really loves surrealism.
This brings up his Portraits. The game doesn't make it entirely clear if Jonathan and Charlotte are going to real locations, or alternate worlds inside the paintings, or maybe a bit of both (like what the castle is). I kind of like the "both" interpretation, as it gives you the awesomeness of City of Haze being in England, while at the same time bringing up Nation of Fools' symbolism. Now, about that one. The annoying topsy-turvy circus. Look at it this way. Brauner lost his daughters in the first WOrld War. This destroyed him so much that he turned into Nosferatu-with-a-paintbrush. Nation of Fools is an empty circus amidst a war-torn city. The stage turns upside-down the way Brauner's life turns upside-down. You're travelling around in a painting of his grief.
JONATHANJonathan is, for the most part, a typical Belmont(or pseudo-Belmont) hero. They're all pretty shallow. Someone like Soma or Alucard or Shanoa is actually pretty rare by Castlevania standards - even Richter is pretty shallow,
especially considering that his heel turn was just mind control and not really him. Jonathan's not completely shallow, at least. He's got baggage. His father never told him how to use the Vampire Killer, died of "unknown causes," and apparently was generally a pretty bad parent. If the guy had just TOLD his son what happens when a non-Belmont uses the whip, most of that would have been solved. And the funny thing is, it actually is. Jonathan's attitude does a complete 180 when he hears the trutgh. He actually couldn't have been
that resentful if it was easy to drop it. Jonathan's also way too eager to prove himself - this manifests every time he encounters Death, actually. Most protagonists, when speaking with the Grim Reaper, are happy to trade words for information, and especially eager to stay out of a fight with him. Jonathan just charged in headlong. Death even commented on this - but then, if Jonathan had listened, would things have gone worse? Would he have gone along with Death's plan? It happened regardless, even though he passed up the chance at a temporary ally. But for the most part, he's a cypher, same as all the others. At least he has some character development as the game continues.
CHARLOTTECharlotte is not a very deep character. She's actually kind of funny, though. Just think of her as the Hermione of Castlevania!
Hermione Granger:
-Extremely intelligent and talented witch
-Insufferable know-it-all
-Is usually right, but royally freaks out when she is wrong.
Charlotte Aulin:
-Extremely intelligent and talented witch
-Insufferable know-it-all
-Is usually right, but royally freaks out when she is wrong.
Ta-da! Charlotte acts like she's not out to prove anything, but she really is. She wants to prove her own ego, which is kind of amusing considering that she waltzed into Castlevania
without any spells. Her main contribution to the plot is to, during any conversation, say, "And my magic." "With my magic." "Well, my magic did it." "Don't forget my magic!" "I did it! Look at me! LOOK AT ME!" "Panties!"
It's both funny and grating at the same time. Charlotte could have been a lot more, but there's something memorable about
Death: *serious conversation*
Jonathan: *serious conversation*
Death: *serious inquiry*
Charlotte: "LOOK AT ME I AM USEFUL!!!"
Jonathan: *serious statement*
WINDPoor Eric Lecarde. obody from Bloodlines really had a happy ending, did they? In the end, Eric died and his daughters were turned into vampires, just like his first love. However, even though his spirit was trapped within the castle,m he was able to influence Jonathan and Charlotte, and save his girls from beyond the grave, thus making up for all his failures. At least this game develops his personality a little beyond Bloodlines (not gonna bring up Judgment).
VINCENTHe's more developed than the Master Librarian or Harmony Merchant. Still an annoying putz. He kind of reminds me of that friar from
Van Helsing. "I haven't taken my vows yet, so BOOBIES!"
DEATHAlong with Symphony of the Night and Harmony of Dissonance, this is one of Death's finest hours. in SOTN, you got hints of his personality when he talked with Alucard. In HoD, you got a lot more of his conversational nature, and also saw how much Death can be an opportunist if necessary. In PoR, you get both of the above, but you also see just how much of a careful schemer he can be, and you also see a lot more of his friendship with Dracula. Admit it: When Death jumped in to block Jonathan's attack at the end, that was awesome.
THE SISTERSThe sisters are more plot devices than charcaters, but they have an interesting running theme. Whether normal humans or brainwashed vampires, they're loud, headstrong, and desperate to prove they can fight with the big boys. What got them vampirized? Rushing in to fight Brauner and show daddy what they can do. What got them cured? Rushing in to fight Jonathan and show "daddy" what they can do. They don't do much after you save them, but it's implied that they're just kind of tired and beaten up, and really can't do much else. The sisters could have been much better, though, and the game should have let you fight both individually before the (awesome) team-up battle.
So, I kind of like the plot progression. Brauner is an interesting, unique villain in the series with actual discernible motivations besides "DRACULA YAY!", and Death is in top form. Charlotte and the Sisters really could have been better, though.
AESTHETIC DESIGNA lot of people complain about Portrait of Ruin's art style, but really, how bad could it be?
Oh, right. You know, I really don't like any of the character portraits, either.
Stop it.
AUUUUUUGH!
It's not that it's anime art, it's that it's
bad anime art. THis is as bad as Rondo of Blood's artwork! UGH!
Okay, moving on. Portrait of Ruin has a lot of reused graphics. But then, this was also the 20th Anniversary game, and reusing so much (more than the ones before or after) was an intentional
tribute. Why else do you think they went far enough back to add things like the Dogether? And besides that, there's a surprisingly huge amount of new stuff in this game, too. Portrait of Ruin has the best zombie sprites of all the Metroidvanias. A lot of the new enemies (such as Death Mask, Andras, and Dullahan) look great, too, although a few seem wonky (Glasya Labolis just looks a little too smooth). And I love some of the "new surprises," like The Creature's machine gun. Actually, let's go back to Andras and Death Mask for a second. These two enemies appear very early in the game - if they only attacked faster, they'd have been pretty rough enemies. Death Mask is basically a speedier, flying Malphas, anyway. And as far as new sprites go, you can't ignore the fact that Portrait of Ruin has the best werewolf in Castlevania. The only one to even approach it is Chronicles' She-Wolf. The Rondo werewolf sucks, and they resisted the urge to use it! The PoR one is really one of the best boss fights in the game.
And of course, there's the Portrait system and "recycled backgrounds." It recycles fewer backgrounds than Symphony of the Night merely by virtue of being less than 50%. And just to counter, a lot of people say:
"But Portrait of Ruin's reuse (by remixing and rearranging basic area ideas) is a lot less creative than Symphony of the Night (flipping it in MSPaint) shows real creativity!"
No. Symphony of the Night does not show real creativity by flipping the castle upside-down. In fact, that part of the game is where just about ALL of its problems lie.
No, I'm not terribly hapopy with all the reuse in PoR, and there is enough room on the ROM for new stuff, but they also had a deadline, and presumably ran out of time. Eh. That said, Nation of Fools seems like the only REALLY reused area. When you compare the areas:
-Dark Academy is laid out completely different than Forest of Doom, eschewing the foresty segments for a densely-packed academy.
-Burnt Paradise is pretty much just Nation of Fools, but meaner.
-Forgotten City is Sandy Grave, only reversed (Hey, it's Symphony of the Night!)
-13th Street is remixed from City of Haze, with less underground, a much bigger marketplace, and even a bigger chapel.
Two are significantly different from the originals, one is similar but creative (Forgotten City. Putting it underground is kinda witty), and one is just a copypaste. That's... not that bad, really. In fact, if you whine about this, then you need to extend those complaints to Symphony of the Night, Harmony of Dissonance, Order of Ecclesia, Aria of Sorrow (the abyss!), and Circle of the Moon.
So, yeah, I would have been happy with more new areas, but if you put it in the perspective of the other games... either it's okay, or EVERY METROIDVANIA SUCKS.
But eh, Death sure looks goofy in this game!