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Offline Lumi Kløvstad

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Re: Holy moly, new reboot?
« Reply #30 on: April 03, 2020, 04:26:54 PM »
+1
Oh, now there’s a rumor saying Microsoft might buy Castlevania instead.  As a Playstation loyalist, I’d only be ok with this if they also released any new games on PS5.

https://wegotthiscovered.com/gaming/microsoft-reportedly-buying-silent-hill-castlevania-konami/

Given Microsoft's commitment towards hardware agnosticism, I would guess they'd at LEAST release anything new on PC (the most neutral of all ecosystems) as well as Xbox. Switch is also highly likely as Phil Spencer seems quite excited by the prospect of getting Microsoft games and services onto the platform, and has been apparently negotiating with Nintendo to get Project X Cloud game streaming onto the Switch. He's also said that Microsoft doesn't consider Playstation as "competition" (using the term to refer to Google and Amazon instead, which makes sense as both companies are making forays into cloud gaming which Microsoft was an early adopter of and sees as the future of the industry), so I think any dealings with Sony won't be as hostile as they used to be, and that's not even getting into Microsoft and Sony's new business partnership to fend off Google.

All that in mind, I think a Microsoft owned Castlevania landing on Playstation would have better than even odds.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline DarkPrinceAlucard

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Re: Holy moly, new reboot?
« Reply #31 on: April 03, 2020, 04:50:28 PM »
0
Oh, now there’s a rumor saying Microsoft might buy Castlevania instead.  As a Playstation loyalist, I’d only be ok with this if they also released any new games on PS5.

https://wegotthiscovered.com/gaming/microsoft-reportedly-buying-silent-hill-castlevania-konami/

Wasn't this article posted on April 1st?


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Offline Lumi Kløvstad

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Re: Holy moly, new reboot?
« Reply #32 on: April 03, 2020, 09:37:27 PM »
0
Wasn't this article posted on April 1st?

March 31st.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline X

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Re: Holy moly, new reboot?
« Reply #33 on: April 04, 2020, 11:02:13 AM »
+1
I'd still be wary about big companies getting their hands on beloved franchises. Microsoft might be good for CV, then again it might not. So far Castlevania's makers have been trying to force the series into the realm of triple A, which (in my opinion) hasn't been successful in the way they hoped it would. Microsoft could end up doing the same thing and possibly mess it up even more. I would rather see indie companies be given a crack at CV. If a game cannot succeed as a triple A title then it is best not to force it into such a narrow margin.
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Offline Flame

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Re: Holy moly, new reboot?
« Reply #34 on: April 04, 2020, 04:33:10 PM »
+1
"in the vein of bloodborne and Lords of Shadow" could mean literally anything really.

Bloodborne had some top tier Castlevania worthy aesthetics, so I'd like that, but that they are specifying BB and LoS could also just mean it ends up like Code Vein, which was marketed to hell as back as WOW ANIME SOULS but ended up just being kind of a generic hack n slash that maybe just had vaguely bloodborne-esque thematics about blood and shit.

I'll be honest while i'm not against third parties giving it a try, it always feels kind of like an admission of "we just don't have the capability to do it" by the company.

Like, Mega Man 9 and 10 were fine and all, Inti definitely knows their way around a Mega Man game, but there's something special about Mega Man 11 being developed In house at Capcom, and not outsourced.

Konami already tried outsourcing. It really is about time they put out a proper game themselves.

I guess we'll see how it goes.

I've always felt that a reboot isnt terribly necessary, but in general, it is kind of an issue that the heavy focus on lore that came about post symphony, with timelines and stuff, created a problem of IGA writing the series into a corner. You can only fit so many 100 year resurrections in before you run out of space. And you can only fit in so many "early resurrections" before you have Dracula popping up basically every year, which then becomes simply too comical.

if anything, some kind of reboot would not necessarily toss everything out the window and reinvent the wheel like LoS did, but simply be less concerned with the overarching timeline and dates. Avoid that trap. just make the setting vaguely thematic to a specific century without specifying when it takes place. Since it doesnt really matter.
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Offline Lumi Kløvstad

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Re: Holy moly, new reboot?
« Reply #35 on: April 04, 2020, 04:39:30 PM »
+1
I'd still be wary about big companies getting their hands on beloved franchises. Microsoft might be good for CV, then again it might not. So far Castlevania's makers have been trying to force the series into the realm of triple A, which (in my opinion) hasn't been successful in the way they hoped it would. Microsoft could end up doing the same thing and possibly mess it up even more. I would rather see indie companies be given a crack at CV. If a game cannot succeed as a triple A title then it is best not to force it into such a narrow margin.

I think Castlevania is really at its best when you have a team that could easily be making AAA games, but instead decide to make a campy B-movie with extra polish in video game form, and Xbox Game Studios has a fair number of developers that could very well excel at that.

I'd still trust that Rare, for instance, has enough of those guys still employed (having played Sea of Thieves and Yooka Laylee) that they could crank out a surprisingly fun Castlevania. Ninja Theory is another developer at Xbox that could do it, having made Enslaved: Odyssey to the West, Hellblade and Heavenly Sword and even more irreverent fare like Bleeding Edge (which going by early Steam reviews, people really seem to be enjoying).

Now, do I trust this rumor? Not as far as I can throw it.

But Castlevania could easily do worse by staying right where it is with its current owners. Whether it finds a new home at Sony or Microsoft, there's talent at both that can keep the dream alive.

How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline Super Waffle

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Re: Holy moly, new reboot?
« Reply #36 on: April 05, 2020, 05:15:11 PM »
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Rare didn't make Yooka Laylee. The good part of Rare who used to work for Rare before they all quit years ago made Yooka Laylee.

Offline Abnormal Freak

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Re: Holy moly, new reboot?
« Reply #37 on: April 05, 2020, 07:40:46 PM »
0
Rare didn't make Yooka Laylee. The good part of Rare who used to work for Rare before they all quit years ago made Yooka Laylee.

Except the director of Banjo-Kazooie (and lead game designer on the first two Donkey Kong Country games), Gregg Mayles, who is head creative director at Rare. Yooka-Laylee had a lot of talent behind it but nobody in the way of an actual game designer; the director, after all, was a lead programmer at Rare but didn't have any design credits. The game suffered because of it. Thankfully Playtonic Games redeemed itself with the incredible sidescrolling sequel.

But yeah, Microsoft is where developers and games go to die. It's rare that something they acquire turns out well. Mayles and the rest at Rare could probably still pump out some fantastic single player adventures, but MS has them by the balls. (Sea of Thieves looks great but I'm just not much into online gaming.)

Castlevania under MS would be shiiiit (think Lords of Shadow but somehow more bland, something akin to the Netflix series season 3 lolz). Under Sony there's probably a better chance of a good game since they have some decent studios under their belt. With Sony backing Kojima after the fallout with Konami, they seem to be for the idea of reviving dead projects and funding new ones that grant creative control to the developers, something MS seems mostly incapable of doing. Remember Scalebound? It sounded cool, right? Then footage leaked and it was online co-op bullshit with voice commands and slow-as-molasses action. Then it got canceled, lol. For good reason. I doubt PlatinumGames and Hideki Kamiya were pleased with how it was turning out.

I wanna be optimistic and say any new Castlevania is better than no Castlevania at all, but the LOS series really soured me on a modern, revamped interpretation. It needs to adhere to standards set by the original games while keeping things current to please the unwashed masses. The new DOOM series is doing this sort of thing exceptionally well, and Capcom is also kicking ass with their new installments of existing franchises. Heck, even Nintendo is starting to learn a few things, with the Switch's main Zelda, Mario, and Animal Crossing games keeping things fresh while staying faithful to what made the older games fun in the first place. Somebody needs to do that sort of thing with Castlevania, otherwise keep it buried, man.
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Offline AlexCalvo

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Re: Holy moly, new reboot?
« Reply #38 on: April 05, 2020, 08:26:38 PM »
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The easiest thing to do would be a retro side scroller a la Blasphemous or Slain: Back from Hell, depending if you want to go metroidvania or not.  This genre is definitely having a Renaissance right now, and virtually every one of these games names Castlevania as it's primary inspiration.
https://www.fanfiction.net/s/13104670/1/Castlevania-Birth-of-the-Dragon

Dracula was not always a monster. He was once a man named Mathias Cronqvist. A flawed, conflicted, genius of a man. How did the educated, aristocratic, crusader who piously served the church become a vampire, and eventually the Dark Lord himself, the opposing force to God? From a very young age terrors and tragedy shaped the man into the king of all evil. This is his story.

Offline X

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Re: Holy moly, new reboot?
« Reply #39 on: April 06, 2020, 10:52:10 AM »
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Quote
The easiest thing to do would be a retro side scroller a la Blasphemous or Slain: Back from Hell, depending if you want to go metroidvania or not.  This genre is definitely having a Renaissance right now, and virtually every one of these games names Castlevania as it's primary inspiration.

The aesthetics definitely. Graphically they look incredible and I can see CV utilising some of these for future ideas/inspiration. But not the combat. I've played Slain: Back from Hell and I didn't get very far in it. The combat certainly wasn't on the player's side and the lack of button configuration (this includes the directional controls) left much to be desired. You don't play a side-scroller using the analogue stick to move about. You use the D-pad. The programmers forgot about this it seems. As for Blasphemous, I have heard that the gameplay is more tactical-based combat (similar to darksouls) which is not what I'd want in a new CV side-scroller. While the IGA 3D games touched upon that a little in their own way it was not the main focus of the game like it is in the souls series.
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Offline Super Waffle

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Re: Holy moly, new reboot?
« Reply #40 on: April 07, 2020, 01:21:02 AM »
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What if they did like a
(click to show/hide)
thing where they remade the original Castlevania as a game called Castlevania Remake but then when you play it you find out it's actually a sequel set in a parallel universe and there's magic time traveling Medusa heads or some crazy shit trying to control the timeline to conform to the events of the original games but then the timeline diverges
(click to show/hide)
?

Offline Shiroi Koumori

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Re: Holy moly, new reboot?
« Reply #41 on: April 07, 2020, 02:19:18 AM »
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Castlevania Remake
Possible. I wouldn't mind if they did that as long as it is faithful to the NES classics.

(click to show/hide)
?

OOOH!!! Write another fic about this.

Offline AlexCalvo

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Re: Holy moly, new reboot?
« Reply #42 on: April 07, 2020, 06:52:02 AM »
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I thin a remake of the original, with a super minimilist take on the story, would be awesome.  Make it look like the classic games cover art, and have no intro crawl or dialogue.  You are Simon Belmont, big, bad ass, Conan-looking vampire hunter.  You're here to kill Dracula and his army of monsters.  Nuff said.
https://www.fanfiction.net/s/13104670/1/Castlevania-Birth-of-the-Dragon

Dracula was not always a monster. He was once a man named Mathias Cronqvist. A flawed, conflicted, genius of a man. How did the educated, aristocratic, crusader who piously served the church become a vampire, and eventually the Dark Lord himself, the opposing force to God? From a very young age terrors and tragedy shaped the man into the king of all evil. This is his story.

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