You mean like taking out the main protaganists or changing the atmosphere to a future setting? Oh, wait. ::)
It doesn't look like anything but a wild fan re-imagining that strays too far from the core feeling of the IGA series.Everyone has a different feeling.
We need a return to the hardcore.
In Reply To #51
games like CV3 were pickup and play but they were still hardcore hard.
Yeah Peace Walker looks great but what does that have to do with Castlevania?
I'll tell you: Kojima is still too busy making MGS to worry about CV (he also announced MGS: Rising for 360). This is probably a one-time thing to drum up attention for CV, but not a long term replacement of IGA.
In fact I have no reason to believe IGA and team aren't still working on that Alucard game.
It was on the same list that Castlevania:LoS was on, and when it came out we didn't know the name of the PSP metal gear.
Antrax, it seems that you really dont't want this to be a Castlevania, but why?
no Castlevania is complete without the trusty lady sidekick!
Yeah Peace Walker looks great but what does that have to do with Castlevania?
I'll tell you: Kojima is still too busy making MGS to worry about CV (he also announced MGS: Rising for 360). This is probably a one-time thing to drum up attention for CV, but not a long term replacement of IGA.
In fact I have no reason to believe IGA and team aren't still working on that Alucard game.
Something I also noticed; Iga's blog hasn't been updated since February, and at that time he only talked about the CV Arcade.Do you know what exactly he said about it? I'm curious.
Unless Lords of Shadow is going to be a surprise announcement today, we might have to wait and wonder for at least a few more months.
Konami released a list of games they will be showing off at E3 on their website Yesterday, and not a Castlevania title among them. It's beginning to look like Gamer's Night 09 all over again. Lots of build-up, no release.
Linky: http://www.konami.com/news/article43.php
How dissapointing.
Yeah, that "not connected to any other games" thing has me a bit worried.If anything it's a beacon of hope that they just might know what they're doing after all.
Indeed. You would think that more people in the world would be able to properly spell "disappointing".OH NO SOMEONE MISPELLED A WORD AND TYPOED, WATCH THE FUCK OUT
I take it you like mediocre games?You are a fool who assumes too much. I am annoyed by the integration of what could have been something good, exciting and new into an already existing franchise, inherently limiting the course it may take. Not only that, it more then likely limits the course that Castlevania itself may take - but we'll have to wait and see. The fact that it's apparently unconnected is a beacon of hope.
In Reply To #144
I don't want GoW with vampires.
Doesn't feel like ICO or Shadow to me at all.
Um, what about the giant-scaled monster with stone pieces attached to it? The riding of beasts and grappling on giants? And the whole Gaelic-style art motif seen in some of the archetecture and the "mask" itself???
Therefore, there's a way this game could fit very well within the current canon, as the origin story of a certain cracked-mask-wearing female we already know from past games. There's no need to scrap all IGA's work with the timeline.WoW!!
Yeah, I'm a bit concerned about that too.
I would just like to add: I don't see a floating keep on that castle.
I would just like to add: I don't see a floating keep on that castle.
Well we don't know that that Alucard game is still in development.
But we also don't know what's going on with IGA and team right now. Perhaps they couldn't make it to E3 BECAUSE they're so busy with something.
We don't know what's going on with IGA, but I'm sure we'll find out soon. Can't keep the likes of a producer getting fired or whatever from the press for long.
I get the feeling this is a temporary experiment for Castlevania to try especially for bringing CV into 3D and that IGA is still at least the head of handheld title development.
there's just something in the tone of what they're saying that screams "Iga is history!"
I love how everyone is ignorantly assuming that Iga is completely out of the picture just because one game irrelevant to the main Castlevania timeline and series was announced. There's still the Alucard PS3/360 game in production that everyone seems to have forgotten about.
There's nothing to indicate this will replace the main series, without looking at it through anti-IGA rose-tinted glasses.
If by some chance it ends up in the main timeline, my guess would have to be somewhere between Lament and CVIII, with a Belmont or some unrelated figure fighting vampires equally unrelated to Dracula.
well, none of the men in Castlevania who lost their loved ones tried to bring them back in any previous Castlevania games (Mathias/Elizabetha, Leon/Sarah, Rinaldo/wife, Hector/Rosalee, Dracula/Lisa).
Wasn't there an interview with Iga, a short time after the Alucard trailer was shown, and he was upset because he didn't want to show it in the first place? Of course, this is just speculation, but maybe Konami forced him to make the trailer, after forcing him to step down from the series, just to show something of Castlevania.Hmm...I'd like to read that if someone can find it.
Not true Anthrax has made several replies about the Alucard and IGA's absence and there being no real indication that the Alucard game is off the table.After I posted. I might add the reverse is also true. There is no immediate evidence to point in either direction right now; that it was cancelled or that it's still in production. However - seeing as last we knew it was still in production (the TGS '08 trailer), and we have not seen or heard anything to indicate otherwise, it can reasonably be assumed that it still is. And no, Lords of Shadow is not evidence.
This is from my point of view but the tone (as Reihart77 mentioned earlier) that IGA could be history because again they stated Forget what you know about Castlevania so from that plus IGA not appearing (so far) at E3 it is a possibility that this could be the new Castlevania story."Forget what you know about Castlevania"...Because this game is very different. As we can already tell. That is literally all it's saying. Everything about it, from Kojima's involvement to its production being handled by MercurySteam seems to indicate that it is more of a Gaiden then anything, either seperate from or a part of (in an inconsequential way) the main timeline.
After I posted. I might add the reverse is also true. There is no immediate evidence to point in either direction right now; that it was cancelled or that it's still in production. However - seeing as last we knew it was still in production (the TGS '08 trailer), and we have not seen or heard anything to indicate otherwise, it can reasonably be assumed that it still is. And no, Lords of Shadow is not evidence.
"Forget what you know about Castlevania"...Because this game is very different. As we can already tell. That is literally all it's saying. Everything about it, from Kojima's involvement to its production being handled by MercurySteam seems to indicate that it is more of a Gaiden then anything, either seperate from or a part of (in an inconsequential way) the main timeline.
Sometimes I feel like the Castlevania that would make fans happiest would be a 2D HD linear game in the tradition of the classics. It would be beautiful and certainly amazing. No story would be necessary and it would quickly be beaten again and again. What lies before us is not this however. I see a whole exciting world to explore, with a story that has the potential to be great and memorable. An all together richer experience. Then again... if we could have both
Also giz given the team that is working on it and the funding I doubt Konami would do for a side story. They seem to be very excited about this game and since at the end of the trailer said Reborn there is still evidence that this could be more then a side story. Maybe a departure from IGA's story but not a side story.
As long as it:
1. Starts a whip wielding hero.
2. Takes place in Transylvania(as in Romania, the real world).
3. Has all sorts of horror-inspired monsters.
4. Has vampires.
5. Has an explorable castle.
...I'm fine with it. Particularly the where it's set. I just don't want it set in some fictional "Neverearth" world with orcs and goblins and hobbits. No Tolkien-vania. Dark, scary Eastern Europe, please! Full of vampires, werewolves and zombies. No furry footed gnomes or enchanted forests where the faeries and unicorns dwell! Save that stuff for Final Fantasy!
On the contrary, the evidence points opposite your conclusion. They're putting a lot of work into this title, having it done by mercury and Kojima as opposed to its usual team. It's being developed entirely seperate from the primary Castlevania team.
This game is being marketed to the masses, to everyone, and they're not going to want to bog it down by dealing with pre-existing continuity and the general Castlevania timeline/storyline, as that could potentially and more then likely would put off many people interested in this new 'God of War' like game. Couple this with the fact that there is no evidence to suggest that the main Castlevania timeline has been touched (quite the contrary) and the implications are that this project is entirely seperate; a side-story. A gaiden. Irrelevant to the main timeline and series. If sequels are made, then it will be a part of its own, alternate timeline.
Hence the emphasis on 'Forget everything you know about Castlevania' and 'Reborn'. They're trying to break away from the average Castlevania fan demographic and breech the general/hardcore gaming populace.
Sorry guys but this is just another GoW clone with Castlevania as the title. Voice acting aside, it looks fun but the Alucard game looked more interesting. Too bad it's probably non-existent now.
Give me another DS or PSP game. "Forget everything I know about Castlevania"? Fuck that.
Actually what he said is that he puts the blame of the bad reception of the PS2 CVs on himself.
It's entirely possible then that he also agreed to remove himself from the development on the 3D side, especially once he heard Kojima would head it.
I don't see IGA as a cunning, bitter egomaniac that wouldn't allow other people's say on things.
it'd do much to lift the spirits of the franchise and with both of these games, all would be right with the world.
So the Alucard game is more "interesting" because it showed Alucard right? Because... that's ALL it showed.
Oh God.. They're trying to make Castlevania appeal to all the stupid frat boy console owners, making it mainstream.
On the same token there isn't a clear view of the back of the Castle so there still might be one.
If they are taking this into a different direction my guess is that this takes place around the same time of LoI and show that not only Mathias could become a vampire or a Dark Lord for that matter but also someone else. Just an idea though....
It does mention "It is written that a pure hearted warrior will claim the power of the Lords of Shadow as his own." If this isn't apart of IGA storyline it will mention it because Mathias in his own right was a pure hearted warrior (not a fighter but he did participate in the Crusades) and he did claim the power of darkness as his own. So far Im getting the feeling that this story will be a departure and make a new storyline strong enough to stand on its own. So I guess in a sense it would be a side story.
I found this at http://e3.gamespot.com/story/6210520/new-castlevania-ps3-pc-mgs-rising-revealed-at-konami-event-live
its a step by step of what happened during the konami conference to shed some light on happened there since i haven't been able to find any video of it.
As you can tell the crowd gets really excited when it is revealed to be a Castlevania title.
Am I the only one who thinks the amount of masturbation that takes place for Alucard and SotN is hilarious? Seriously, just because it's not a SotN rehash (like we need more of those) doesn't mean this new CV won't kick ass. Honestly, are we Castlevania fans, or Trekkies? And by Trekkies, I'm talking about the self-absorbed kind who have precision to detail so great that they could fix the hubble telescope in five minutes, and are more worried about canon than good storytelling.
Shelving what has come before is a good thing, in some regards.
Am I the only one who thinks the amount of masturbation that takes place for Alucard and SotN is hilarious? Seriously, just because it's not a SotN rehash (like we need more of those) doesn't mean this new CV won't kick ass. Honestly, are we Castlevania fans, or Trekkies? And by Trekkies, I'm talking about the self-absorbed kind who have precision to detail so great that they could fix the hubble telescope in five minutes, and are more worried about canon than good storytelling.
Some of you think the series plot is a mess? How so? It's really not that difficult to understand. Anyone with a brain can figure out what's going on.
Little details like that don't really matter (was that even shown in ANY game?). Still doesn't explain why the entire plot is a "mess".
lol, are you serious? They can put plenty of games on that timeline, it's over a thousand years. Of course there'll be plotholes here and there, but what epic story doesn't? Maybe this new game & it's rebooted timeline should only have a 100 or so years to play with so your life will be easier.
Then again maybe they'll come out and say that LoS actually takes place in the 12th or 13th century.
The existing timeline laregly revolves around the resurrection and destruction of Dracula, most often at the hands of a Belmont, and with a few kidnappings here and brainwashings there.
"Really, it's far too difficult to put additional storylines into the overall storyline, which is why Soma exists."
Thats it, in a nutshell.
Yeah, to me, it did look more interesting. From what information they released, it looked to be a true SotN sequel which people were pretty happy to see. Now it seems the consensus around here has shifted (as usual)& everyone is pretending they weren't interested themselves.
But whatever. Gabriel FTW, right?
I wasn't sure if this was directed at my WWII comment ...
Sorry but I do recall a while ago IGA mentioning in an interview on doing a SotN sequel on next gen platforms (maybe someone can corroborate this?). Don't ask me for links or anything, it's pretty old now. So a little info was released here and there. Not like I said there was a press release or something like that.
You can reboot without wiping the whole slate blank. Just look at the new Star Trek movie.
Yeah a Belmont who failed every now and then would be nice. And one that you actually play as, not just something to open with in the game's prologue.
Also
Meet the developers!!
http://kotaku.com/5278770/meet-your-new-castlevania-developers
EDIT: Sorry for double post
I disagree. In my opinion, the Belmonts are destined to destroy Dracula. However, if somebody like Alucard or Hector were to lose, it would be understandable.
Wtf are you talking about? The Alucard game looked more interesting? All the trailer showed was a poorly made 3D model of Alucard.
In Reply To #264
I don't see why everyone is saying ITS DOING BADLY TIME TO SWITCH THINGS OVER;
Order of Ecclesia was excellent, did excellently and was very well recieved.
And you didn't really listen to what I was saying or apparently comprehend it because you basically ignored and went off some other tangent, so I'm done as well.
In Reply To #261
Dumbed down gameplay? ...There is swinging and whipping and spinning and jumping. Haha and since when has CV ever had a very in depth fighting system. Not much to dumb down.
Here's an article with a good recap of the storyline:
http://www.virginmedia.com/games/gamingnews/news-story.php?storyid=39057421
I'm actually intimidated at the thought of playing this game. The giant creatures look very daunting (how in the heck are you supposed to fight THEM?) not to mention the high speed adventures on the back of a wolf. It doesn't look like it's in my comfort zone like Curse of Darkness was. Way more exciting actually. It'll be a good ride.
In Reply To #360Yeah, things storywise can start getting confusing and out of hand the more teams with different visions start making games, like in the period between SotN and HoD. It made for some great games though, but storywise, Iga had to come in and set things straight and set up a consistent vision for Castlevania.
That is probably my biggest fear.
It brings back memories of Contra: Legacy of War & C: The Contra Adventure.
So, how much does budget matter?What a backward opinion by R.Padilla !!
http://e3.g4tv.com/thefeed/blog/post/696233/Kojimas-Castlevania-A-Slap-In-The-Face-To-Igarashi.html
It's the Iga/SotN humping like that which makes me question whether I should call myself a Castlevania fan. Seriously, people need to let go of Iga's tit, and grow up to appreciate things regardless of whether or not they're the same rehashed shit we've been getting for years.If people wanna support IGA and hump Symphony, let them. We can also voice our concerns with this project just like others can praise it. Cool, right?
If people wanna support IGA and hump Symphony, let them. We can also voice our concerns with this project just like others can praise it. Cool, right?I'm not telling anyone what to do, but that is what should be done. The series doesn't begin and end with SotN and it's clones, and the sooner this is realized, the better off everyone is.
If you let others feelings question your loyalty to cv, then you don't even deserve to call yourself a fan in the first place.
Guys I understand you must like making opinions on what IGA is doing.
IF SOMEONE!!
Could!
Please send an e-mail or something to konami or kojima pro or some reviewer
In Reply To #366
Um, again, it hasn't felt like Castlevania since before SotN. Castlevania has changed before, and will continue to change. If anything, that's what they all have in common, is that each entry is different from the last.
Would you say SCIV doesn't feel like a Castlevania game? Or Bloodlines? Or perhaps even Dracula X? They all bring something unique to the table, but they aren't any less worthy of being called a Castlevania game.
In Reply To #382
What did you say in it?
Why would I? Those games pretty much play/seem alike, minus a few minor changes given the title and time they were put out. SOTN was the only major change, given how you play the game. (Though there's more to the 'feel' arguably then just how the game plays.) I wasn't actually talking about or comparing the game to previous CV titles at all.Ah, I misunderstood. Still, a solid gameplay style has never really been locked as far as 3D CV's go, even among the two Iga 3D games. Besides, no one has played the game yet anyway, so it's hard to tell whether the gameplay really is like a GoW clone. As far as the story, it's classic CV. Guy wants to avenge/save his true love by exploring a monster-ridden land so he may face the evil that killed/captured her and face it. When it comes to the mythology and the creatures, it's like I said; the sources are not so different as the approach is.
I was actually referring to the fact that it pretty much seemed like GoW with a Belmont (if he even is one) stuck in it. That's why I said it doesn't seem very 'Castlevania' like. It just comes off like GoW without all the heavy influence of Greek monsters. I'm hoping that the game itself has its own 'flare' so to speak to set it apart from games like GoW or (as some have mentioned elsewhere) DMC. Inspiration is one thing but being a damn near carbon copy/ borderline rip-off is another.
That's why I'm 50/50: on the one hand, there isn't much of difference, however, I haven't seen nearly enough gameplay or screen shots as a whole to just write the entire thing off yet. ( I never do until I play the game.) There are some things that have seen mentioned or that I've seen that give it a lot of potential, so I'm rather hopeful.
I'm just curious to see how this entire thing turns out.
To say the least, this game is causing a huge uproar. It is getting the peoples attention. It isn't another symphony clone leaving people saying "oh cool. I bet that will be fun because the other Castlevanias were fun." Eventually, after about five more metroidvanias, I think more people would welcome this overhaul. So why not now, before it grows tiresome?
That quote was from several years ago, though.
...but I find myself wondering if those involved know and love the material as passionately as IGA.
Hold on. Very few, myself included, have said we wanted 5 more Metroidvanias. Absolutely not. Change WAS needed--especially in the realm of 3D. However, the question remains: was shoehorning the independent "dark fairy-tale" that was Lords of Shadow into a Castlevania title really the best way to make a next-gen revival of the franchise? (In some ways, it seems like a white flag by Konami that they didn't even try to commission a studio to specifically make a big budget 3D Castlevania game. It makes it sound like they lost confidence in the franchise, and just went for convenience).
Are we sure this is how it really happened, that this was a separate game that has been "shoehorned" into the Castlevania series?
Then again, if it was designed to be a Castlevania all along, then why introduce the un-named and presumed SoTN sequel? It seems like a lot of work to be a misdirection, and decoy games aren't exactly a staple of video game marketing. The whole thing begs more questions than it answered.
As long as it's set in Europe and there's a big castle (or multiple castles maybe?) to explore, then I'm OK with it.
- Double-jump and abilities
I apologize if this was already covered but is this game still coming out?
http://www.youtube.com/watch?v=lcI6j0Y24FM
It's not that it's complex, it just sucks. Because of him, anybody can destroy Dracula using anything.
Alucard destroyed Dracula because he is his son and shares vampiric powers, etc.
Hector destroyed Dracula by being a Devil Forgemaster (he also inhabited isaacs weaker body) and by having a power equal too or greater then Death.
Shanoa was only able to destroy Dracula with Dominus.
John/Jonathan had the Vampire Killer.
It still takes either the VK and/or exceptional abilities and something relevant or related to dracula's power to destroy him.
Honestly, they still have a lot of room for things they can do in CV storylines, in-timeline, if they really wanted to.
Either way, a game as different as this shouldn't even be a part of the timeline in the first place.
I have a question. When developing the game, who originally comes up with the idea...I just find it so strange that Konami would allow a game to be developed with so many strong resemblances to one of their oldest and most well received series...
In Reply To #451
Awww You miss IGA too?
Poor boy...
In Reply To #453
Aww pobrecito...
You miss having IGA too!
Maybe the end of the game will have Gabriel enter the Castle, and then we'll wait for the next one to come out when they can make a "true" Castlevania game from the ground up?
In Reply To #438
HOLD IT!!
There is still some truth to be told whether the mask was added by Kojima or mercurysteam themselves.
Since the mask was never mentioned from the beginning until the name stamp.
What is with the utterly ridicilous polarization?
When you want this game to include things you consider CV, you're an IGA fanboy.
When you want to remold things for a new start, you're not a true fan.
First off that needed to be said. If people want to bitch and moan about IGA ( I dont completely hate the guy Im just disappointed) they need to make a new topic titled "IGAvania vs Kojimavania" and discuss it there.
If this game completely fails and is horrible then we should trust Konami who has been giving us over twenty years of Castlevania to handle it properly.
There is no problem in discussing what should be involved that is "Castlevania" but bitching about IGA not being involved should be left out.
What I mean is that simple trailer was probably better then anything we've seen from CV production wise yes we can view our concerns but writing it off completely is unfair and not accepting the fact this is going to be a Castlevania is beyond our power.
Fourth yes he was hired but according to him he has admired the Castlevania team for a long ass time yet he went in and changed the main villian into someone completely different (mathias).
Also yes Kojima can make mistakes he can make games that pale to comparison to his main series but he isnt the only one involved with this project and given the production (meaning they got patrick stewart and a great voice cast so they must be putting money in it) I dont think hes going completely fuck up.
they need a unlockable playable babe to make 50% more sales,
like she could use magic orbs and she would wear a costume that can get knocked off like the people in Fighting Vipers.
;D
or maybe she could be a knight from Gabriel's Order.
Everyone who identifies as a CV fan, really oughta consider what made them like this series in the first place. If they accept a game without those things and still call it a really good CV game, what do they even like about CV?Really?
This new CV resembles Pan's Labyrinth, but darker....Not even remotely. I don't understand how you can compare Guillermo Del Torro's creative genius with something as criminally uninspired and mediocre as this, much less dare to refer to it as "darker" then Pan's Labrynth. It's intellectually and artistically insulting that you would even dare to make such a comparison.
Really?OH NO, ORIGINAL PLOT LINES (AOS/DOS; by the way, Graham Jones, Dmitri blimov), OoE is hardly a soap opera (oh ho the character is a girl! soap operas are for girls! :smug:), HoD is NOTHING like SOTN and to claim otherwise is nothing but shallow ignorance and biased assumption. Alucard and Juste do not look a like. They do not play similarly. The atmosphere is hardly even comparable. The similarity does not extend beyond gothic influence, the exp. gain system and selling jewels. Incredibly basic things.
Ok, IGA made 2 games without Dracula as the villian; even worse, 2 games WITHOUT A TRUE VILLAIN (AOS and DOS), one childish game (POR) a soap-opera-story- game (OOE)a SOTN clone (HOD) a forced sequel (COD) and a good begining with bad gameplay (LOI), and one of the worst fighters-games-castlevania of ever (Judgment)so, why is he so great? Could this reboot be worse than this? I'm sure, NO.
Um, again, it hasn't felt like Castlevania since before SotN. Castlevania has changed before, and will continue to change. If anything, that's what they all have in common, is that each entry is different from the last.It has felt like Castlevania all along. Despite the obvious and numerous changes and shifts, there has always been a consistent style and inspiration; gothic fiction/gothic horror. In some titles it is more obvious, in others it is more subdued, but it is omnipresent - with one exception; LoS. That is what people do not like about LoS (ignoring the obvious God of War influences).
Would you say SCIV doesn't feel like a Castlevania game? Or Bloodlines? Or perhaps even Dracula X? They all bring something unique to the table, but they aren't any less worthy of being called a Castlevania game.
Are you serious? It continues the story wonderfully and elaborates on many things? It doesn't feel forced? You don't get to play as Trevor. It makes no mention of Sypha, Grant, or Alucard. Trevor gets stabbed and isn't even mentioned in the ending. St. Germain is introduced, yet is given no back story. In fact, he hasn't even been mentioned in any other games since. Dracula's resurrection was totally forced. The battle should have been between just Hector and Isaac. Hector shouldn't be able to defeat Dracula. It also seemed like Iga had him resurrected every other year.
You don't get to play as Trevor.Trevor mode.
It makes no mention of Sypha, Grant, or Alucard.Alucard is probably asleep already. Sypha, fine, that is semi-valid seeing as they're supposed to be married, Grant, what does it matter? He isn't relevant to anything going on. Trevor doesn't need his "posse" going with him every where he goes. They teamed up once to destroy Dracula.
Trevor gets stabbed and isn't even mentioned in the ending.My only real complaint with the story.
St. Germain is introduced, yet is given no back story.There's no reason for us to see Germain again just yet. The entire reason for his presence was to try and dissuade Death from interfering with mortal affairs and personally violating the natural order and resurrecting Dracula. Hector made it clear that Death's plan would fail and that he would not be necessary, thus he left.
Hector shouldn't be able to defeat Dracula.Hector is stronger then Isaac. Dracula resurrected in Isaac's body; not only that, but only 3 years after his death. He was not at the peak of his power. Hector's power of Devil Forgemastery is similar to Dracula's power and thus capable of destroying it; the same reason that Dominus is capable of destroying Dracula.
I didn't like CoD because the ending, as awesome as it was, missed showing Trevor recovering instead of leaving that plothole open.
but I did like Trevor playable. even without a sidestory,
Trevor was still fun to use.
Its very certain he can interfere physically he is a fucking boss in the game I would say thats very phsyical.That was actually explained in-game. St.Germain was trapped by Zead in some kind of temporal distortion type deal; hence both his wonder and excitement at the fact that he could now have a physical effect. He used this to battle and test Hector.
Also wasn't there another game that used some kind of forbidden art to summon monsters to help you fight? Oh yeah thats right Chaos Legion, so if Lament ripped off DMC then I guess Curse of Darkness ripped off Chaos Legion.I would actually have to say that neither of the accusations have any merit to them, particularly the former. I'm not actually sure why you bothered to bring that up, though~
That was actually explained in-game. St.Germain was trapped by Zead; hence both his wonder and excitement at the fact that he could now have a physical effect. He used this to battle and test Hector.
I would actually have to say that neither of the accusations have any merit to them, particularly the former. I'm not actually sure why you bothered to bring that up, though~
But even Aeon had the ability to act physically and it was obviously him and St Germain had the same powers.Aeon* was in a special dimension located outside of normal space. In other words, a dimension where he can have a physical effect. The only thing he did was transport them there from their respective times, which isn't quite the same thing as physically and directly affecting standard space.
I enjoy pissing someone off who speaks like they are an intellect.I do hope you realize that you're never going to piss me off - especially now that you've declared your intent.
Lament of Innocence was branded as a DMC clone because of the gameplay and camera so whether you think it doesn't there more people that think it does.And in retrospect we can safely disregard such claims of similarity. The combat is still very different from standard DMC fare, and having a still camera is hardly a unique trait.
In Curse of Darkness you summoned monsters to your aid with the powers of the forbidden art called Devil Forge Mastery. In Chaos Legion you used a forbidden art of summon stray souls to summon monsters. Both forbidden arts how does that not have any merit to them? Guess your dad told you they didnt right? Also both games take place three years after some kind of event that drove two best friends apart. Issac claiming it was because of Hector that Dracula was defeated even though he was not mentioned in Dracula's Curse at all and Victor trying to find the forbidden glyphs to use them to get revenge for against not only Seig whom he thought killed his woman but against the Order.You make them sound so similar. The simple fact is that the context is completely and totally different, and the storyline is not nearly as similar as you'd like to imply. I will admit you almost had me, until I researched the story of the game and watched the cutscenes. Any story similarities present are honestly trivial at best and the execution, context and implications are so radically different that it invalidates the point.
Curse of Darkness did nothing new what so ever other then give you the ability to make your own weapons all of which you could purchase from a shop or find laying around Castlevania some where.Chaos legion's "Legion" creatures function completely and totally different from CoD's ID's; the legions resemble summons from Final Fantasy much more then they do the Innocent Devils of CoD which are much more companion-like in nature.
Guess your dad told you they didnt right?Cool assumptions and nice attempt at an insult but I'm afraid its ultimately futile, the former remark was just a snarky last minute comment and I'm afraid any implications it may have had to you are actually meaningless.
Now back to the discussion on Lords of Shadow meaning I am moving on from this discussion Giz.Wonderful! No more flamebaiting, and now we can get back to talking about Goth of War. :D
But oh well you do have a point with St Germain but Im still not trusting someone who looks like a railroad tycoon.I lol'd.
I guess simply having a different opinion and yearning for discussion surrounding said opinion and its variances qualifies one as a troll. I will have to keep that in mind!
I would like to see if you have anything to say to my statements, though. I feel they're all very valid points.
In Reply To #516
AHA!!!
YOu just wait
There might be an ICE, WATER, EARTH, AND THUNDAH WHHIP!!!
In all seriousness, I was wondering that the last time I watched the trailer. In some of Gabrielle's whip combos the whip glows orange as though aflame, while in others, particularly that last insanely fast spinning one, it looks more blue, like a whip powered by wind.
1.Trevor mode doesn't count. It's unlockable after beating the game and is not part of the story/canon.Whether it's a part of the story or canon or not is irrelevant, you factually said 'no playing as trevor' and I pointed out Trevor mode, where you do, in fact, play as Trevor. I factually proved you wrong and that was the entire point. It doesn't matter what you meant, because that isn't what you said.
2.You can't just assume what happened to the other characters. Why even make it a direct sequel if you're going to add new characters yet not include the previous characters.My "assumptions" are based on what occured in their lives at later dates as dictated by other canon media. Alucard felt guilty for his patricide and simultaneously wished to cleanse the world of his cursed bloodline, thus submerged himself in what was intended to be an eternal sleep.
3.Why is there no need to see St. Germain again? Dracula was resurrected many times after CoD. Where was he then?That was his first resurrection and Death was directly involved in manipulating the course of events that would lead to it. It was Death's involvement that lead to Germain attempting to interfere - I shouldn't have to repeat that. Once it was proven that even if Death directly interfered in this course of events (which, if I recall correctly, he never did again) that it would in the end be ultimately futile and Dracula's defeat was inevitable, Germain saw no reason to interfere anymore. If we do see him again, it'll likely be in 1999.
4.You can throw around all of your pseudo facts all you want. If memory serves, no where in the game did it say that Dracula was weaker than his usual self.If Dracula was going to resurrect the same regardless, why would Death bother to even try and use Hector's more powerful body in the resurrection process? Why didn't he just try and use Isaac's in the first place? Because Dracula would be resurrected using that body as a base and a stronger body would have allowed for a stronger resurrect. That was the entire point of a majority of the game's struggles. Someone didn't pay attention when they were playing~
Either way, I still don't feel that anybody should be able to defeat Dracula with any weapon other than the Vampire Killer, including Dominus.Get over yourself. It doesn't matter what you think; it's canon and that's that, there's no point contesting it - especially seeing as it's been a part of the canon since 1994.
In Reply To #503
I Giz'd in my pants
Either the cross-whip can transform somehow, or he can carry other weapons too.
Interesting either way.
Nah that hammer broke when it hit his head.
They should of just made this game about Charlotte,
That's cuz he forgot to:
- Get the hatching egg from the stable girl
- Wake up the sleeping man near the castle
- Give the chicken back to stable girl
- Take her special blue chicken to her sleeping brother
- Take his gift of the mushroom back to the witch, quickly!
- Take her potion mix back to the brother
- Find the brother is missing but pick up his saw from the random girl
- Take the saw to his father
- Take his letter to the ginormous blacksmith on the mountain
- Hand over the broken hammer
- Wait a day
.... if he would have done those things he wouldn't have to worry about it breaking.
And put her in a bikini, with her boobs bouncing just from standing still, and when she uses her special move, her clothes fall off too, right?
Is that what you want?
Make her at least 19 years old with nice boobs.
Now thats what I would want.
1.Oh, please. You knew damn well that meant story wise. Maybe I was wrong...for assuming that you were intellectual enough to understand common sense.
2.Yeah, no shit. We all know what happened with Alucard. It was stated in SotN, as everybody recalls. But what happened to Sypha and Grant? How can you make a direct sequel, a good one at least, and not even describe what happened to the core characters that the sequel is based on? This could have been a sequel to any other Castlevania game.According to Judgment, Grant was busy rebuilding Wallachia/Transylvania.
3.He's a time traveler. He should have already knew the outcome. And Death tried to resurrect Dracula in HoD tooTime is hardly a straight line.
Hmmm....that's funny. In all the other games where Dracula was resurrected, he never needed a vessel.Vessel, sacrifice, borrowed energy, etc.
5.I don't care what you say. Iga fucked the story line up by having others besides Belmonts be able to defeat Dracula. It's like somebody other than Link defeat Ganon, using a weapon other than the Master Sword.Bloodlines was pre-IGA and had John Morris killing Drac with the VK, and before that Quincy Morris killing him with a stake.
Or that he starts off with a 'clean slate' upon each resurrection thus resulting in such sentiments being removed entirely.
Either way, Dracula's personality and being tends to shift between resurrections so the above explanation is more then likely~
According to Judgment, Grant was busy rebuilding Wallachia/Transylvania
That was revealed at the end of CV3 as well. Besides, he wasn't talking about Judgment, he was talking about Curse of Darkness. To just ignore the other three characters COMPLETELY (without even MENTIONING them, mind you) was terribly sloppy storytelling.
That was revealed at the end of CV3 as well. Besides, he wasn't talking about Judgment, he was talking about Curse of Darkness. To just ignore the other three characters COMPLETELY (without even MENTIONING them, mind you) was terribly sloppy storytelling....
...
what makes you think I mixed up the game he was talking about? I was explaining what Grant was doing in the time period,
I really liked IGA's ideas. His concepts were pretty interesting. Stuff like continuing on CV3's story, Demon Castle War or all the other stuff he's done post SotN, but, that's where he shined the most, IMO. The execution of those ideas, into game form, they just fell short of the expectations. I think it's something a different team could've made the possible best of. It would've been cool to see Grant in CoD, or have a part of the game where monsters attack the town and you have to save and protect the villagers. Or maybe trek through a catacomb and see Alucard asleep in a crystal coffin. That would be crazy cool!
In Reply To #551
It's not confusing. You were using Judgment's explanation to cover for Curse of Darkness's lack of explanation as to what Grant was doing after CV3 to justify why there was no mention or appearance of him in Curse of Darkness.
And on that note, go back and play CV3. It's an amazing game, and knowing the three endings should give you a better understanding of why we're so pissed that the three are not even hinted at in Curse of Darkness.
When's the next event scheduled where Konami might decide to make an announcement on any other Castlevania games, or give updates to LoS?
Course since you didn't play through it at the time of its release
I never said that. I played CVIII prior to playing CoD.
And I was already aware of main storylines, I simply never cared enough about Grant to actually use him in the US release (after the first 'Wow this character is useless*' response) or read up on his ending. With the exception of Judgment, I've never particularly cared about him either way.
Except for the fact that it was the exact same reason provided in CVIII, so by all means it shouldn't matter where it comes from because it's a part of the overall Castlevania storyline. An explanation was already provided both pre- and post- CoD, there was no need to reiterate it within the title.
I know why you're pissed about Curse of Darkness, however the simple fact of the matter is that I disagree with your opinion. I still played CVIII before CoD (as mentioned above) but that made no difference.
I don't own the game nor any means to play it at this point in time. I've revisited it on many different occasions however a lack of consistent experience and medium has brought about mixed results; and I would've beaten the game on one occasion, had my friend not decided that he wanted to play something now and kicked me off on my third run of the last level (trying out different methods). Albeit it was his game and console, so he had every right~
I don't own the game now and my computer is currently a shitfest, with just about every one of its systems failing in some regard, to the point where if i even attempt to open anything game related or watch anything full-screen my computer will seize up and force me to hard-reboot it, so emulators are out of the question.
Thanks.
They're both great games, however the style is completely different - you honestly can't compare them so easily. I love them both but for very different reasons. Storyline wise, I prefer Curse of Darkness's take; but then, CVIII doesn't actually have much of a storyline on it's own, so that's kind of a given.
You know, maybe this game was intended to be a Castlevania game all along.
The medieval armor, the flame whip, the kneeling in front of an iconic cross, the tragic plot...
This team obviously has some Castlevania fans on board. (And let's hope Kojima's one of them.)
Now let's see whether it's too late to turn their tribute fantasy game around and make it a bonafide Akumjou Dracula experience.
I haven't been this excited for the series since the first vids of Lament of Innocence were released. But since we all know that game didn't quite live up to our anticipations of it then (neither did CoD compared to its vids), I remain excited, but cautiously optimistic as well.
That cautious excitement has a bigger silver lining this time though, what with a brand new team, director and direction driving this "rebirth" of the series in 3D.
Not to mention a brand new console class where's there's absolutely no excuses for box-room levels and zero platforming.
Oh yeah, and did I mention PATRICK FREAKING STEWART? :D
2. Judgement came out years later after CoD.What's your point? CVIII offered the same explanation and naturally came out years before CoD. The point is that Grant was busy doing something else during that time period and didn't necessarily have to show up.
3."Time is hardly a straight line?" Oh, excuse me, I had no idea that you've time traveled before.Common theory involving time travel, and Germain's line and entire presence there confirms it in this instance.
4.Don't give me that. There is a huge difference between a vessel, a sacrifice, borrowed energy, etc and you know it.They are by nature but the end product is the same, in that Dracula "vampirically" takes their life-force and uses it for himself. It gives me the strength to come back.
which is baffling to me because the "Souls" and "Glyphs" systems aren't much different from each other, let alone the "Card" system found in "CotM" that was used by a character similar to a Belmont and the "Spell Fusion" system found in HoD that is used by a Belmont.Souls were nothing but pointless sub-weapons; the Glyph system encompasses almost every single special ability and attack Shanoa is capable of. Say what you like, but the Glyph system is one of the most interesting and entertaining systems we've recieved thus far.
Who fought and defeated Dracula with a weapon other than the Vampire Killer in 1994?1994, Bloodlines release, was when the Dracula novel was made part of the canon and introduced Quincy morris killing Dracula by putting a stake through his heart.
My point, from the very beginning, that you can't seem to comprehend, is that CoD is a forced sequel. By not including the characters from Castlevania 3, besides Trevor, who isn't even playable UNTIL AFTER YOUNo, it couldn't have. Because this title deals specifically with the fact that it's Dracula's first resurrection, hence the fact that St.Germain even appeared in the first place.
BEAT THE GAME, it doesn't feel like a direct sequel. I don't just want a mention of what happened to them. I want to see them, I want to play as them. As I previously said, this could have been a sequel to almost any other Castlevania.
Why would Hector's triumph over St. Germain change the outcome of what was to transpire if Germain wasn't supposed to interfere in the first place? However, I'm not even going to argue over time travel because neither of us have the answers.That's wrong, however, because I do have answers and know what I'm talking about.
You do realize that I'm talking about Dracula and not you, right? You might want to reread your post. Anyway, so why wasn't Dracula's strength weak in Rondo of Blood due to the fact that Shaft and the cult sacrificed an ordinary woman to resurrect Dracula?Haha, wrong word, my bad.
Hmmm...to beat Bloodlines, I used the Vampire Killer....Did you completely miss what I said? Because that wasn't it. I wasn't saying John morris killed drac with a stake in Bloodlines. I said that Bloodlines was the game and scenario that canon-ized Bram Stoker's Dracula, with a few minor differences; among them being the fact that Quincey Morris apparently killed Dracula by stabbing him with a stake.
Gabriel certainly isn't using any subweapons in the videos
In the trailer, Gabriel is battliing the big spider with sprinklings of green water (notice the two splashing sound effects). This suggests the presence of the holy water subweapon.
He better have subweapons. If you look at him you can see all kinda smaller weapons hangin on him. Namely daggers and round things that look like they could be holy water
I'm curious to find out exactly what year this game will take place in. It's been said it's in the Middle Ages, which lasted from 500-1400 A.D.
The press release says that it takes place in both the end of days and the Middle Ages.
I've got a feeling that the only reason Iga isn't doing this game is because he wants to concentrate on a new handheld title of some sort.
Like Bloodlines Chronicles for instance? Has that been officially confirmed yet? Forgive me if I missed it but I'm really hoping it gets released and in a similar package that Dracula X was, with an arranged mode as well as the original. I think that would be very cool.
You're right, it mentioned Middle Ages, as well: "a devastated Southern Europe during the Middle Ages." I guess the two could be reconciled...
"The saddest thing is watching Koji Igarashi on the E3 show floor, hovering around the Castlevania Judgment kiosk for half an hour, knowing that everyone hates it, knowing that he knows they hate it, then realizing that it
Judgement is Konami's fault, NOT IGA!!!!!!!!!!
THEY FORCED that concept on him.
In Reply To #661
If thats the case, I think IGA deserves criticism for helping Konami to exploit the Castlevania fan base with a game they would otherwise have no interest in.
In Reply To #661
If thats the case, I think IGA deserves criticism for helping Konami to exploit the Castlevania fan base with a game they would otherwise have no interest in.
People would kill for the money IGA is making, which isn't much but a whole lot more than most jobs out there.
GR: But you're in charge of the scenario writing for all the games, right?
KI: Actually I'm thinking of retiring with the storyboards. Maybe I will only review, not writing from scratch.
I'm sorry... I'm getting busier and busier. Sometimes I feel like I'm getting too old. I'm just waiting for my lottery winnings and then I can leave Konami.
In Reply To #661
If thats the case, I think IGA deserves criticism for helping Konami to exploit the Castlevania fan base with a game they would otherwise have no interest in.
So much speculation, so little news.
GR: The PS2 Castlevania games were good games. But perhaps trying to adhere to the SOTN elements may have held them back in some ways. Moving forward, there are many different things you could do that people would like.
KI: So future Castlevania titles, obviously we're talking about next generation Castlevania. The past PS2 title wasn't a total failure, actually.
So much speculation, so little news.
In Reply To #681
Of course he needs to prove himself to us. He doesn't enjoy fan approval simply by not being Koji Igarashi...
In Reply To #689
Well see, if you look closely it looks like there's a strap going around the back of his head. It looks to me like it's connected to a mask. I guess it's just me, but I seriously have always believed that Dracula just wore a mask in the first game. It looks like there's a head behind it. I actually have trouble seeing it as a face.
He dons a mask in Super Castlevania IV as well, which is considered a remake of the original Castlevania storyline. He even removes it near the end of the battle, revealing a cadaveric face.
In Reply To #699
But that could be said about most, if not all 2D CV games. All the character faces lack any distinguishing features. They all must be wearing masks!! Especially the earliest ones, where the Belmonts just have a blot of flesh for their face. He was wearing a potato sack!!! :D
Hi,
After watching LOS trailer I can figure out some interesting thoughts which you could find them quite interesting too.
The lines " I loved you then and I love you now " and
He doesn't reveal anything new. He talks mostly about Mercurysteam's previous project (Clive Barker's Jericho), and his experience with Hideo Kojima.
First, he mentions that we shouldn't expect the game to return to the franchise's root, because this is a reimaging. He does say that they are taking previous elements they consider interesting, and adding many other that are very fresh. So, apparently, this game's design was not set in stone when they slapped the Castlevania title on it, which is a relief.
He says that the situation is better with this project, because the project is more interesting, and they have more time, resources and experience, not to mention Kojima's involvement, who is very pleased with the game so far. There are around 60 people in the internal development team, and he keeps praising them.
When asked if this Castlevania game was going to be like Devil May Cry, he said that it will have enough personality for people to play it with enjoyment, and that the game is going to fly or not, regardless of its similarity.
Finally, he says that we should look well at the trailer, because everything that happens in it is in-game.
GIRL
In the last day of E3 in LA, we had an exclusive interview with Enrique Alvarez "Project Boss" of the new Castlevania - Lords of Shadow, that the spaniards of Mercury Steam are working on under the
supervision of Kojima Productions. "Enric" told us about aspects that we didn't know about of the development and "transmit" us his impresions about how's working with Hideo Kojima.
Nacho Ortiz (NO)
Good afternoon everybody, we still here in LA. Well today we won't talk about conferences, for we have a very special guest. he's Enriq Alvarez. (EA) Design leader of the new CV LoS, and co-founder of MercurySteam.
NO: Good afternoon Enric.
EA: Good afternoon.
NO: Well, we're gonna start with the easy question... we are so proud because this' the very first time that a spanish "studio" is working a CV, so tell us about how's the experience of re-taking a classic video game saga?
EA: Well, like it is say in English... "excitement" and un-excitement at the same time, because obviously there's a lot of expectations... even more since yesterday! And we're conscious about what people expect. But we shouldn't expect a return to "the roots", like Dave mentioned yesterday at the press conference... This is more like a rebirth of the saga, and we're taking what we believe are "thee" important elements from it, and we're adding a lot more new ones... That I hope people will like.
NO: Now tell us how you ended up being working for Kojima?
EA: Well, like you mentioned before, we did our last project with Codemasters. Clive Barker's Jericho. um... at the end of the project we felt the necessity of a change... it was a bit hard, but at the very end, I think that we chose the right decision, because that was the logical next step to take, so I believe that what happened yesterday, prove us right, because we had the confidence of what we do on Mercurysteam. (when "they" let us do what we want) and that's more than enough to be at a good level, in order to make a cool game. So, I think that this CV will surprise everyone, and like you said, this could be the beginning of a long colaboration, or the beginning of a nice friendship.
NO: So, working with Jericho has been a good experience? I mean, because as we know this is a dark,
horror... and even very "gore" title. So how do you feel now, about had been working with that style, and now working with a... let's say... A "Vampiric" style?
EA: You learn a lot from all the projects, so the more you problems you have, the more you learn. So... with Jericho we faced for the very first time a development-style that was called (and still being called) a "NEXT GEN" so, MercurySteam faced that for the very first time, and I have to say that you can actually count with your fingers the amount of games that were released simultaneously for PC, XBox and PS3
back then... But we did it, so we learned to solve a bunch of problems. Not only technologically, but with the design, and we also learned what it means to be dealing with a big publisher.
NO: Jericho was under development for around 18 months... That was a year and a half, so I supposed that these are adversities that you have to deal with, but now you have it all... you have time, you have a good comunication, so you think that this is the right time for you to give/deliver your 100%?
EA: Well, this is in fact a way better situation... I'd say very close to "Ideal" and also the type of game is something more appropriate to what MercurySteam can offer.
NO: So, the situation is very different ah?
EA: The situation is better... The situation is better because we have taken another step, the project is more interesting... eh... Hideo Kojima is involved... so and don't really know what else you could ask for. This is a project that belongs to a very loved saga, with a lot of "past" So the challenge is immense, just like our will to work on it, and with the talent that lies on MercurySteam, well, that's vital to do it right.
NO: Now, talking about having somebody like Kojima as a supervisor... That's like a having double-bladed knife... on one side you have somebody that will lead you for the right way, but on the other you know that he was born a perfectionist, so he won't accept mistakes. Have you suffered his harshness already or not yet?
EA: Let me surprise you... he's actually delighted with what are we doing... very very delighted. I don't know about later, but so far the game is "running" more than good.
NO: So you already had a bunch of meetings with him... Can you tell us something about him? an anecdote maybe?
EA: He's a pleasant guy, he's very modest, and a bit shy. It is very easy to have good comunication with him. He is very passionate about everything he does... He recently said that he will never get to retirement, and now that I know him I actually believe it... And he's also very special.
NO: How many people are in the team?
EA: The MercurySteam counts with around 60 people... "Internal" . and we also have some remarkable "external" colaborators for example, Oscar Araujo, who's in charge of the Music. He's working on the spectacular Soundtrack. You have a sample of that, in the trailer that's been published.
NO: by the way, How's the "working mechanism" this time?
EA: Here in MercurySteam we always work with very talented people... we give'em a lot of confidence. They're people who have very important places. The hierarchy of Mercurysteam only have a couple of levels... no more than that. I think that we have created a pleasant working-inviroment where responsible people with initiatives are well appreciated. In fact I can tell you a small anecdote... When Kojima came to see us, he told us that his work inside a studio was very similar to ours, because we have the same dependencies. I mean we also depend on very creative people... people that we're lucky to have.
NO: I know that due to the "rules" of the channel, if I wanna ask something about weapons, monsters, or crucifixes I have to go to Konami, so I just wanna ask you this... Well, Dave mentioned that this is a new Castlevania, with less exploration, and with more action. This is where Castlevania "meets" Devil May Cry?
EA: This'gonna be a CV, with enough personality... enough, so people could play it independently of if it looks like any other game... in other words - It will be a HIT or NOT! that's it! So we can analyze this in a deeper way you know... like, if this'gonna be a good game, why? how? what it lacks or what it has extra?
NO: Man I just wanted to give more info to our readers, something like hey, this is an action CV in 3rd person view with enormous monsters.
EA: Thee only answer that I can give you at this moment, is that you have to pay close attention to the trailer, because the trailer IS PURE In-game.
NO: Ok then... we will be anxiously waiting to put our hands on this game. Thank you very much Enrique, good luck, and just to let you know we're very proud about this here in Spain... because, oh man, we saw it coming long ago, first with Scrapland, then with Jericho and now with Castlevania... So, thank you so much, and we'll see you when mr Kojima want us to go visit you.
EA: Thank You... Now I'd like to tell the whole world that we're so glad with this project. We're doing this for the people... so everybody can enjoy the best "game" possible... of a Castlevania made in Spain. And... the only thing that keep us moving foward is our passion, which is to make games... to create stories... and play'em.
NO: Alright then... good luck.
EA: Thanks.
The irony to this is, I don't think this was a CV game originally. I remember when this forum discovered it last year, and we all saw the similarities to CV. I wonder if us, the fanbase, talking about how much Lords of Shadow was like CV lead Konami to making it CV. We could have been the ones who caused this, that would be funny.]
and we also have some remarkable "external" colaborators for example, Oscar Araujo, who's in charge of the Music. He's working on the spectacular Soundtrack.
2. This Castlevania isn't for us, the fans.
The irony to this is, I don't think this was a CV game originally.Yeah, that suspicion has been raised around here by myself and others. This interview seems to point in that direction more than ever. I think the Castlevania name and Kojima's involvement were slapped on to the game to give it a built-in market. What a joke. However, the good news is that it sounds like Konami may yet exert some influence to include more Castlevania references. The question is, will it be enough? (Oh, and thumbs down to bland, 'next-gen' orchestral soundtracks).
LoS will be so unlike Castlevania,
You know what? Go and cry over IGA's tombstone, I'm tired of you judging a game only for one trailer without any information.
And about the "reboot" thing , a spanish guy in castlemaniacs.com, a latin forum, talked with a developer of the game and he said that he couldn't reveal anything, but the game isn't a new storyline, it's placed at the "darkest times" of the storyline.
Think about the 4 centuries hole between Leon and Trevor.
Now go and cry alone fanboys (I'm not talking about everyone here, but the most) and kneel on your altar of God IGA.
I wonder if us, the fanbase, talking about how much Lords of Shadow was like CV lead Konami to making it CV.
I think it is going to be almost impossible for them to please everybody, as everyone seems to have different views on the key "must-have" elements that make Castlevania what it is.
In Reply To #751
True, but platforming in what form?
I'm saying IGAfans because you seem to be that. Why? because (some)you are judging the game saying it's not a true CV, because it hasn't any Kojima's artwork? because the protagonist isn't an orgasm faced pseudo-goth? because it has not a repetitive non-melodical Yamane soundtrack? That's IGA's era. LoS is more approachable to the old school CV's, a brave warrior fights a horde of huge legendary monsters with a chain (The VK looks cool in leather, but it's a chain at the beggining). That's all, is more CV than the Ecclesia or the AOS. You are alarmed because it kills IGA storyline (if it reboots), but, what if this result to be a better storyline? IGA killed old storyline (About 100 years resurrection, the Belmont as the main Dracula's enemies etc) Cox has the same right than he had once.
I can only say, be patient, I'm trying to be it; I trust in Nacho's words: "This Castlevania is made for fans and foreginners, you won't be dissapointed".
Some fans have already written the game off as "not true Castlevania" because it doesn't have Ayami Kojima's art and Michiru Yamane's music, even though those individuals had nothing to do with the original games.Deal with that.
Some music over the ages; mostly just dealing with primary titles in the series:
http://www.youtube.com/watch?v=fA9FhBwRtoc&feature=related - heart of fire, cv1
http://www.youtube.com/watch?v=zfLdYZFdFfw - bloody tears, cv2
http://www.youtube.com/watch?v=6qcxIgDlM04&feature=related - riddle, cv3
http://www.youtube.com/watch?v=0KqUbTi6jN8 - theme of simon, scv4
http://www.youtube.com/watch?v=10UlrIlDFIs&feature=related reincarnated soul, cv bloodlines
http://www.youtube.com/watch?v=xpS0EabmUIU&feature=related illusionary dance, rondo of blood
http://www.youtube.com/watch?v=H4XIizeAXOA - marble gallery, symphony of the night
http://www.youtube.com/watch?v=BsqiYe51Bl4&feature=related skeleton cave, HoD
http://www.youtube.com/watch?v=zAgShhbugi0 entrance hall, AoS
http://www.youtube.com/watch?v=s6EEuBN3dvA&feature=related melancholy joachim, los
http://www.youtube.com/watch?v=luAI_SI_O3g cursed clocktower, dos
http://www.youtube.com/watch?v=rtXWSxPrDrY&feature=related mortiva aqueduct, cod
http://www.youtube.com/watch?v=X3wk8t4QC1Y&feature=related the gears go awry, por
http://www.youtube.com/watch?v=g60Z8bWuLK8&feature=related jaws of a scorched earth, ooe
The team doesn't seem too interested in it [revisiting classic franchises]. I've been pitching them on ideas here and there, but they would rather work on new titles. Sequels have certain expectations attached to them and they'd rather not be limited by those.
because it has not a repetitive non-melodical Yamane soundtrack?
And as far as the tone and atmosphere of the rest of the game, I think it is a bit too early to presume that they have "bastardized and destroyed" the core of the original series. We've only seen a very short teaser trailer and know very little about it. What they showed probably only scratched the surface as far as bestiary, environments, bosses, and musical score goes. I think we all need to give it a little time and see more of what they are working on before we rip this new team for "bastardizing" Castlevania.Like I said before;
In Reply To #764
nope thats some other char. Theres no mistakin Patrick Stewarts voice
In Reply To #766
Maybe he's dracula and want Gabe to use the mask to trick him into thinking it will bring his wife back but instead it is to power up Zobek to become dracula.
In Reply To #777
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.1up.com%2Fmedia%3Fid%3D3732327%26amp%3Btype%3Dlg&hash=03d62a70dfb6e329b57b54c66a184e12)
Wow, that pic really does imply some much needed platforming, not to mention... what looks undoubtedly like BOTTOMLESS PITS :D
BUT... even LoI had a few instances of whip-swinging, so I shall need to see more awesome examples like this one to feel completely good about LoS.
Once I start seeing some candles and some Gothic creatures, it will definitely have my attention all over again.
That's true!!!!! A whip swinging isn't enough for me to see it as Castlevania. I need to see the elements that they have define Castlevania series.
In Reply To #777
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.1up.com%2Fmedia%3Fid%3D3732327%26amp%3Btype%3Dlg&hash=03d62a70dfb6e329b57b54c66a184e12)
Even if candles won't be around, im still happpy with that picture. Compare that with the flat areas in ps2 Cvs.
I'm pretty sure it's safe to say that this is a remake of Castlevania II: Belmont's Revenge.
We'll never see Belmont's Revenge again, trust me.We will, if CV JApan keep doing games a la old-school they will remake it, there are too much requests, even from especialized sites (IGN, Gamespot, 1up...)
I understand that newcomers would be entirely confused by the concept of breaking candles to get items, when most modern games have shops and farmed-corpses, but the candles were always a key platforming feature that helped break up the "walk forward, slash-enemy, walk forward" formula.Thinking better, I would like to see candles, with sub weapons (But that's impossible because if you look at Gabriel's artwork, he has all the subweapons in his armor) or gems or money or whatever, less MEAT and HEARTS.
Not to mention that they add a sense of mystery and adventure to any given room cause you never know what you'll find in a given candle, and several in the past have been a challenge to even reach and break open. It's like a constant stream of mini treasure chests just waiting to be unlocked.
At this moment, I only want that the gamers think about Castlevania as pure actionAS you can see, those were the plans; even if the Alucardvania comes out, it will be an Action game, don't think about a RPG. And because it's action, it doesn't mean there won't be exploration if you see well the screenshots, we can se open worlds, a door with the combat cross carved on, an open castle; I'm pretty sure that the game won't be only killing bad guys.
We will, if CV JApan keep doing games a la old-school they will remake it, there are too much requests, even from especialized sites (IGN, Gamespot, 1up...)
1. Dracula's CurseA remake would be nice. Its definitely one that needs a remake. It has never received a remake before.
2. Super CV4It was already a remake, and pretty much perfect. I can't think of anything that would need to be added. Its also been rereleased on virtual console.
3. Castlevania (Original)This has already had several remakes including Super CV4, Haunted Castle, and Castlevania Chronicles. I don't see them remaking it again. A simple graphic update would make it too similar to Castlevania Chroncles, IMO. Althoug, I suppose it would be nice to see the Igor/Frankenstein battle with improved graphics.
4. Simon's QuestYa, I could see it getting a remake treatment. It also should be enriched, with new bosses, maybe new areas. Of all the problems with the game previously, the biggest was probably the fact that it only had like three bosses... Ya I know it was trying to be like Metroid, but in that respect it was a bit too similar.
5. BloodlinesA game I've been hoping would show up on virtual console. Its pretty much perfect. I don't see why it really need a remake.
6. Symphony of the Night(Not sure about this one, but I still believe a remade SOTN will happen before the GB games)
7. The N64 gamesYes, they were so far my favorite of the 3-d games as far as level design and exploration. Graphically they are a bit dated. I suppose an enhancement, better skins and increased polygons would be nice. However, I'd also want them to include both the levels from Castlevania 64 and Legacy of Darkness. People who have played both know what I'm talking about. The level design, puzzles and traps were much different for several levels in Castlevania 64 compared to the Legacy of Darkness versions. Specifically the Forest of Silence, and the four towers and clock tower had alternate level designs. If they were to make an enhanced version, I'd like to see both.
*As you can see, even when IGA was here the project already existedWas that part of the original article, or was that your personal commentary?
IM ALL OUT OF LOVE
IM SO LOST WITHOUT YOU
- There are rumours that said that this project wasn't a Castlevania at the beginning. Can you clarify that?
It was a Castlevania since the zero day. But we wanted the world to be ecpectant, so, we revealed it part by part, slowly; Konami also wanted to see how the product was going and if it deserved to have the "Castlevania" tittle. When we sent them the first demo, they didn't doubt about that.
They knew that this would be the newCastlevania, but they made the decision, not to anounce it until E3; it was right, the bomb was huge.
We beg people to not doubt about the fact that Mercurysteam had a Castlevania in its plans since we wrote the first letter in a white sheet.
So I guess it's safe to say this game won't bode well for the original canon.
If Alucard's game did turn out to be a 2.5D castleroid game and will be released, which game would you be more excited about?
Maybe IGA is working on a Hideo Kojima franchise? Snatcher DS? Zone of the Enders 3? Hehe.
Soooo, Mercurysteam created the craptacular Clive Barker's Jericho? It's definitely not a good sign. Then again, WayForward did an excellent job on Contra 4, despite them making crappy games in the past.
I think people have an easier time adjusting to a reboot if they have something to hold on to, like a familiar character reappearing or a trusted developer of the original series returning to guide the new vision. If not, in most people's minds, it's just a shot in the dark.And so it will be: goth castles, whip (Originally chain) guy killing myth creatures, and perhaps Dracula. Is Castlevania enough for me.
Seriously, what's the problem with all the "reborn" thing?
What could happen to platafforming if Prince of Persia hadn't have its reboot? or the hack'n slash without the reboot of Ninja Gaiden? or to the gaming world without the reboot of Mario Bros that became SUper Mario Bros? Many of the reboots in gaming history have been succesful and even better than the original series. I beg you, stay calm, don't judge this game for a trailer, give it a chance, and wait.
After all, we played theShitJudgement, this CAN'T be worse.
Ninja Gaiden, despite rebooting, kept Ryu Hayabusa's character, as well as the "Japanese ninja/mysticism vs strange looking demons" theme that were present in the earlier games, as well.
If this game has as little to do the established CVs as the Xbox Ninja Gaidens have with the NES ones, it would be Castlevania in name only.
Is Castlevania enough for me.Then you don't know anything about Caslevania.
Then you don't know anything about Caslevania.
To me, making a game Castlevania isn't as hard as, say, making a game Silent Hill. As long as there's haunted shit, cool gothic environments, and cool music to whip said haunted shit to, I'm in.
Poor fool you made me laugh ahhhhh ha ha ha ha ha ha haAnd there are news. I won't translate the interview because I don't know anything about Castlevaia, so, why bring my non-knowledge abput Castlevania to you?
I agree.
How many times does it have to be explained to you before you get it? That is not the case. Jesus christ.
Doesn't matter which of these shots you look at, doesn't matter how many years your eye gazes back, the second the game turns on, despite of drawing for the cover, character designer, composer, the game has felt like Castlevania. Despite Iga, or sexy-asian-composer girl, or Yamane, or Kojima, or Hokkai, or anyone else, it was Castlevania.
It was angels, and blood, and zombies, and Romania, and Dracula, and mummies, and it was a side-scrolling game, and a fighting game, and an RPG action game, and a Dynasty warriors game, and an adventure N64 game, and anything else.
Yet it was always Castlevania. It was creepy, haunting, light-hearted, heavy themed, but always Castlevania.
It was Vampire Killer, and Belmonts, and Morrises, and Alucard, and everything that we, as fans, have loved of this series for over 20 years for some, 2 for others, of however long it might be.
It's a series that's been reimagined, but ALWAYS with respect to the previous.
OK, long post;This.
I don't understand why people say LoS is "not Castlevania"? What exactly are they talking about? What do they know that I don't? The developers already said they're keeping the stuff they like and leaving other things out. Nobody knows what this means, yet people are already writing this game off as "not Castlevania enough". For all we know, LoS may be OMG SUPER FAITHFUL to the original Castlevania concept. More so than any of the IGAvanias before it.
People seem to think that Mercurysteam will throw everything out the window and create a game that has nothing whatsoever to do with the series. Now, what developer would be so retarded? For what reason would they remove the stuff that the very foundation of Castlevania is built upon? It's like if Flagship Studios had put Mickey Mouse in The Minish Cap instead of Link. I mean, why would they? If I was a developer with the Castlevania licence in my hands, I would put Dracula in it immediately. Who wouldn't? The only person who'd deliberately leave Dracula AND Belmonts out of a CV is - wait for it - IGA!
LoS will more than likely have a Belmont, Dracula, remixed music from the series and everything else. If Mercurysteam decides to ignore the pretentious crap that's been going on in the storyline since IGA took over, and go back to what CV is really about, i'm all for it! :D
If there's anything that would make me hate the classic Castlevania games, it most certainly isn't the games themselves; but rather, that ignorant fraction of their fanbase.You are talking about yourself of course! ::)
Doesn't matter which of these shots you look at, doesn't matter how many years your eye gazes back, the second the game turns on, despite of drawing for the cover, character designer, composer, the game has felt like Castlevania. Despite Iga, or sexy-asian-composer girl, or Yamane, or Kojima, or Hokkai, or anyone else, it was Castlevania
You are talking about yourself of course!That is my sig, actually. Just to be clear.
Go and play some Old School boy, and then come.
Insert QuoteSoundtrack, style, atmosphere, presentation of most of the environments that we've seen, replacement of the gothic-horror setting with what appears to be nothing but a ripoff of basic western fantasy, etc.
What are you people seeing that's so un-Castlevania anyway?
Cv COD had a near-exact adaptation of the original castle entrance with the same number of columns and areas.
That is my sig, actually. Just to be clear.OMG please forgive me, I didn't realize that :o I'm really sorry, really.
Also no, I'm referring to the vehemently anti-IGA 'ALL MUSCULAR BELMONT KILL DRACULA NO STORYLINE, 100 YEARS, EVERYTHING IGA HAS EVER DONE WAS A MISTAKE, HE DESTROYED THE SERIES' sort of bull. I've played plenty of Classicvania. CVIII and SCIV are among my favorites in the series.
But none of this is really relevant to the topic, so I'll stop talking now. I only responded to elaborate upon my point and hopefully clear up your misconception.
Soundtrack, style, atmosphere, presentation of most of the environments that we've seen, replacement of the gothic-horror setting with what appears to be nothing but a ripoff of basic western fantasy, etc.
That is, with what we've seen thus far, anyway.
I don't have any misconceptions, Giz, I understand your position perfectly.
The "feel" is but a secondary reaction to the material in question, and objectively speaking - the consistent and defined style of Castlevania, which is universally responsible for whatever feel you may recieve from it, has been changed.
You just earned my respect with that post. I totally agree with you, painfull as it is, considering I am from Spain and really, really want to be proud of a Spanish team developing the game.
I
OMG please forgive me, I didn't realize that I'm really sorry, really.Don't worry about it, just a minor misunderstanding. :)
But there's no evidence to base that faith on. S:I have the mosi insignificant but perhaps not-that-insignificant: Thr choir chanting from the official page; it sounds a lot like the old Requiem from ROB and the tittle theme from SOTN but it's even creepier.
"Making a quality 2D game is really tough," he said. "The reason why it's tough is that even though I've been doing it for a long time, each time I do it I have to do it better. Fans expect something more. Just to keep them happy and to meet my own expectations, I have to try that much harder."
"I definitely have a passion for the franchise," he told me. "I mean, I'm definitely excited to do each iteration of the game -- and also my team. A lot of people came to Konami because they're huge fans of "Castlevania." That's another inspiration to keep on going, and it is a passion, definitely."
Would Igarashi consider a similar move for the "Castlevania" series? "['Metal Gear'] is something that Kojima-san has worked on for a long time," he said. "That's his decision and I completely respect him for doing that. Maybe the franchise as a whole will continue. And that's maybe something that Kojima is thinking about, right? Snake might be at an end, but it could continue in other ways. I don't know exactly what he's thinking, but let's see what he does."
Killing off the Belmont family doesn't appear to be in the cards for Igarashi. For the time being, 2D "Castlevania" appears to be safe in Igarashi's hands.
To Castlevania X:
I've already seen them before, but look at this, I just discovered some resmeblances...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2614%2F3727398141_93386c16dc_o.jpg&hash=8b2db4adbd5cff90941ae10489fe917e)
TO sad666:
Hi thanks! I don't know the resolution of my screen and I don't have my PC right now :P But it's a 15' monitor, if that helps. And, could you put in the castle? Yes, I know it's difficult but you seem to be very talented, please
In the first picture on the website, you can see the hooded scythe man from the front. He is very small and seems inhuman. Not sure though.Wait.. what did you said? :o
I'll still buy it because I love action games, but it just irks the hell out of me (and many others) the way this project seems to be going.That's another one. I can't say I'm a big action game player. The only other one I got into was Devil May Cry. I'm not a GoW fan, nor Ninja Gaiden fan(nor any other action game out there).
1. lil story have being added.How you can see, they DOn'T KNOW ANYTHING about the game.
2. Some rumors that we heard, seems to be also expected by GI. i say expected but they do not say that it has being said or show that is like that. This is the fact that NO health-bestowing CANDLES, nor TELEPORT rooms. I quoted GI: "CV fans can say goodbye to teleports rooms and ..candles.."
3. GI show their concern that no VAMPIRES have being shown in the game (at least they point this out, and I`m concerned ) Also they, I quoted: "we are holding our hope that Dracula will be somewhere among the ranks of teh LoS"
they close saying that .... "LoS is a mix of GoW with a Southern Euroopean twist. Set in the middle ages, LoS is full of Gothic architecture ( ), religousimagery and -werewolf!!....we are not sure if the tried-and-true formula is a good idea... but if the final game can live to the excitement cause by the trailer, LoS may finally give gamers a 3D action title worthy of the Castlevania name,even if some series staples are missing."
Please please please please please calm down. When this game was made, it was intended to be a Castlevania, however, Mercury Steam had to keep in mind it may have been a stand alone game. Therefor, if they had originally put Dracula in the game from the start, it would be FAR to much like Castlevania. NOW, that Mercury Steam has the OK for Castlevania, there is plenty the team is allowed to add. THE GAME IS 40% DONE. Remeber the first videos of Resident Evil 4. Where those scenes ever in the game? NO. Calm down. Let fate unravell itself. Christ.Best post ever. :)
Removing vampires and candles may actually make perfect sense once you play the game and find out more about the storyline, have you ever thought of that? We hardly know anything about the game. The werewolf theme may very well make up for the lack of vampires. Or not. We don't know.
Anyway, I would like to tell Mercurysteam to experiment all they want with the Castlevania license. I'm excited to see what surprises they come up with. And even if it sucks it's still only ONE game, not "OMG TEH END OF CASTERUBANIA 4EVAH!!1". I mean, Super Mario has gone through many changes, but we still get the occasional classic 2D sidescroller. Oh, and IGA is most definitely not out of the picture yet, I can't imagine that...
Yeah, I don't play CV for it's stories.
That's a bad comparison, because even though the SMB franchise has expanded it's territory in different methods of play, all keeps true to the classic themes, Mario, Luigi, Princess Peach, Toad, Yoshi, Bowzer, Goombas, Koopa Troopas, Mushrooms, Fireflowers, Pipes, bright and innocent designs and whimsical music themes. It's not like, suddenly, they decided to totally reinvent Mario, make him some Mad Max-esque warrior batting rival motorcycle gangs in the middle of a wasteland. You can explore other options without purging the little things fans consider tradition. Imagine if Nintendo made the next Legend of Zelda game a futuristic turn-based RPG(like Final Fantasy), and chose Tetsuya Nomura as the character designer and Shoji Meguro as composer, then say, "Forget about the old LoZ games. This is what we're going to do now!".
I always thought, if you wanted to do something original, just bite the bullet and have the balls to say, "You know what, I'm doing an original game! I'm not taking the safe route by connecting it to an existing franchise. The safety net of falling back on the name. I'm going to just create a new title, and if it's good, it will become My franchise!".
That's a bad comparison, because even though the SMB franchise has expanded it's territory in different methods of play, all keeps true to the classic themes, Mario, Luigi, Princess Peach, Toad, Yoshi, Bowzer, Goombas, Koopa Troopas, Mushrooms, Fireflowers, Pipes, bright and innocent designs and whimsical music themes.And that's the most fucking annoying thing in this world. I'm tired of the same -Mario-saves-peach-from-Browser-with-Luigi-and-rides-yoshi-through-shiny-locations-eating-murshrooms-and-firing-with-fire-flowers- shit. I just can't realize how people can buy that crap, it's nice to see Super MArio galaxy for example, it's a good spinoff with NO TOO MUCH from the original game and still is a great game. Perhaps Lords of Shadow is the Super Mario galaxy of Castlevania.
It's not like, suddenly, they decided to totally reinvent Mario, make him some Mad Max-esque warrior batting rival motorcycle gangs in the middle of a wasteland. You can explore other options without purging the little things fans consider tradition.
Well, to be fair, one of the defining characteristics of Castlevania games up to 1997 was that they always featured a chainwhip-wielding hero.
^You haven't run into many RPG fans have you?gee, you're funny
Hideo Kojima to be in the Gamescom 2009
Solid Snake's creator will show DEMOS of Metal Gear Solid Peace Walker and Castlevania Lords of Shadow.
Hideo Kojima (Famous creator of Metal gear Saga) will be at the imminen GamesCon 2009 to show 2 games: Metal Gear Solid: peace Walker and Castlevania Lords of Shadow-Developed by MercurySteam for PS3 and 360-.
Keep in mind too that this game was already a whole other game in progress before they decided to change it up and put the CV name on it. So in some ways, it's a bigger challenge converting an already existing premise into a CV game as opposed to making a new CV game from scratch.
Hopefully we find out more news soon. Until then, I'm fully adopting the wait-and-see approach.
Keep in mind too that this game was already a whole other game in progress before they decided to change it up and put the CV name on it.
Keep in mind too that this game was already a whole other game in progress before they decided to change it up and put the CV name on it.ERROR
Keep in mind too that this game was already a whole other game in progress before they decided to change it up and put the CV name on it.
Thats actually not true.
YES! HE SAYS BELMONT!! AAHH!!! UHUUUUUU!!! I'M TOO EXCITED NOW!!! I HAD A CASTLEORGASM!
Konami has unveiled nwe details about LOS. They also confirmed that the Belmont family will play a major part in the plot.I still don't think that Gabriel said that, it was Dracula... wasn't it?
The new protagonist Gabriel CLAMIS THAT HE WILL ERASE ALL THE BELMONT LEGACY OF THE EARTH - Note by me: Did Gabriel say that? wasn't Dracula? so the villain is a Belmont?? - Gabriel will be attended by an ally called Zobek; they will search the Mask of God to restore the dead's souls. Each Lord of Shadows has one fragment of it
Konami Digital Entertainment GmbH has unveiled an extended trailer for its eagerly-awaited Castlevania: Lords of Shadow title, and confirmed that the Belmont family
Press release.
I think some things are wrong in the text because the hero is not the one saying:
The text isn't saying that Gabriel said that, it says "The yet unnamed protagonist" I suppose it's the main villan... Dracula!
Posted on: August 19, 2009, 11:29:14 AMWe DON't know if he's the Belmont. I'm pretty sure that he's not the Belmont because of the Vampire Killer whip.
See I KNEW he was a Belmont =P
We DON't know if he's the Belmont. I'm pretty sure that he's not the Belmont because of the Vampire Killer whip.
I'm beginning to suspect that this game is placed after the events of Lament of Innocence, i mean, it has sense.
1- Dracula (Supposing that he's one of the Lords of Shadow) is taking over a vast region wih undead souls and curses.
2- He wants to wipe out the Belmont clan because Leon swore that they will hunt him.
3- The darkness is a susprise of the world, so, it's the first time that Dracula acted (Supposing it's in IGA chornology)
4- The visuals look a mid-age style.
5- Trevor was the first Belmont who killed Dracula; no one says that he's the first man to do it.
But, inside of me, I don't want this game to be in IGa's chronology; IGa's chronology is messed up, and this game seems to be full of twist plots.
I want LOS saga to be the ultimate saga, if it was my choice, let Alucard and other stories die; revive them with this new infunded spirit
In Reply To #995
This...
All day readin Lament sequel Lament this Lament that... Can ppl not READ? Since this was first shown to be a CV game theyve said over and over and over and over that its a rebirth of CV... How the FUCK would that connect to Lament or any other cv?
" IN a storytelling level, we wanted to reinvent the franchise, go direct to its heart. We took many elements and inspiration from the first castlevania, Simons quest, Super Cv IV. We are incluiding elements from Simons Quest, it had a world to explore, it wasn't only the castle.We want to imitate that because with that, once you arrive to the Castle for the first time everything is more spectacular.
There's a truth, this game doesn't enter to the chronology we all know. The best way to be friendly with new users is changing the traditional formula but with the classic escence. we are creating a castlevania for new and old players, but it's a shame that many gamers doesn't know the franchise.
The franchise went away from the big public a long time ago, it became a series only for a determined public. We want it to be in everyone's mouth, not in some one's .
Since 1997, the franchise was stagnant on the same formula, we don't want to create another Symphony of the Night, not anymore. We want to come back to the beginning with the best elements of the current top action games. We aren't saying that the fans will get dissapointed; we arent going away from the classic legacy. The fans will recognize a lot of things related to the franchiose, they will be in there but in a different way, this is pure Castlevania. For example, the whip swinging was takn from Super CV IV. We want the game to appeal fans and newcomers, but the fans will love it because it will feel different but also familiar.
We made trailers to surprise and make people atonished, but the combats aren't the only good thing in the game. we have a great story, puzzles, a lot of platafforms. it's very different of many action games because here we can explore, find different routes. I'TS NOT A SANDBOX, somewise is a linear game but we can take different routes and we are free to explore. It's a Huge game, an exper user will finish it in about... 20 hours. Still you can explore to find hidden objects, they won't be neccesary, but it will be delightful to the ones who want to get everything (Gonna catch them all!) There will be rankings, the posibility of new subweapons, new magic... little rewards to the ones who want to explore...
Gabriel's wife was murdered and he heard the legend about collecting the fragments of the mask of God to bring her back to life. The mask is his main motivation and obsession. later, we have the damaged mask, I can't say anything eles, but let's say that it's not that good.
Masks were very important in classic castlevanias (???) so we wanted to bring them back in this reboot.
There was a moment when we thought if this game really deserved to be a castlevania reboot, but later Kojima came to us and trusted in us, he was very excited, he thinks Mecurysteam are genius...
The game will come out somwhere in 2010..."
CONFIRMED - LORDS OF SHADOWS ISN'T PART OF THE CLASSIC CHRONOLOGY
The spanish site meristation had an exclusive interview with Dave Cox. I translated the parts related to the game; the most important part is that LOS is directed to the mainstream, so, they decided to reboot the established cronology.
A new article on 1up:
http://www.1up.com/do/newsStory?cId=3175699
One of my favorite parts: "...several of the old Castlevania themes will be used throughout..." !
A new article on 1up:
http://www.1up.com/do/newsStory?cId=3175699
One of my favorite parts: "...several of the old Castlevania themes will be used throughout..." !
I say IGa's chronology because all the mess was made by iGA. Until SOTN,evertthing was ok, but later Harmonny of Dissonance... arghhhYou're joking, right?
The article has some interesting news, but most of it is clearly a puff piece to sell us on Dave Cox and the new development team.
GC 2009: Castlevania: Lords of Shadow Details
Producer Dave Cox sheds some light on the beautiful new Castlevania adventure.
by Matt Casamassina
August 21, 2009 - His name is Gabriel. His wife was murdered. He's on a quest that is somehow intricately intertwined with two holy masks, both of which wield very special powers. This is what we know for certain about the story -- brought to life realistically through in-game cut-scenes and voice-overs from Hollywood talent like Patrick Stewart -- that is the backbone for Konami's new PlayStation 3 / Xbox 360 adventure, Castlevania: Lords of The Shadow. There are still a lot of uncertainties, though. For example, the ripped, chain-whip-wielding hero just might be related to the Belmont clan and Dracula is probably his enemy, although Konami producer Dave Cox won't confirm any of this as I sit with him in a suite tucked away at the company's Gamescom booth in Cologne, Germany this week.
Lord of Shadows has the Hideo Kojima stamp of approval -- the designer's production company is working directly with developer Mercury Steam and Konami to craft this rebirth of the Castlevania franchise; a means to introduce a whole new generation of players to the franchise, which hasn't appeared on home consoles in years. It doesn't follow any Castlevania timeline, says Cox, because Konami didn't want to limit the potential audience to the truly hardcore. As it stands, the story unfolds inside a bubble of the Castlevania universe so that anybody can understand it regardless of their experience or history with the series.
Cox says that with Lords of Shadow, the developer has created a Castlevania title that stays true to the series without "becoming a slave to it." As a result, longtime fans will find the fundamentals of the Belmont adventures in place, including a main character who cracks a chain whip, carries daggers and holy water, and fights off werewolves and vampires. But -- and this is evident in the extended trailer of the game released at Gamescom -- a great emphasis has been placed on platforming and environmental navigation than ever before. Gabriel uses his whip to latch onto objects and pull himself around when he's not scaling the faces of cliffs and castles.
The character seeks the mythical God and Devil Masks, two items which will remain a mystery for now because Cox isn't ready to divulge details about their inclusions in the game. They are primarily story related, though, and not so much gameplay-changers. The story itself will be told via more than an hour of cinematics, the longest of which lasts upward of 14 minutes, according to the producer. There will also be stylized quicktime sequences -- ones that are different from the standard selection in some way -- but, again, Cox won't elaborate. All of the in-game visuals, which are remarkably detailed and fast, are generated via the developer's proprietary Mercury Engine. He says that the developer is striving for a final fluidity of 30 frames or higher, but that reaching a rock-solid 60 is not the priority.
Gamescom unfortunately isn't home to any gameplay demos -- just the new trailer and interviews -- but Cox opens up about controls. He refers to the PS3 control scheme for the purposes of my preview. Gabriel is manipulated with the controller's analog stick. Asked about what the right stick does, he says, "I can't say." I suggest that it seems ideal for precise directional whip control and he agrees. Square is for short-range directional attacks; triangle ranged attacks, X jumps, and circle uses secondary weapons like the aforementioned daggers and holy water. You won't need to worry about camera controls because the angles are fixed.
Gabriel will be able to upgrade his weapons. At one point, for example, he's able to enhance his combat cross, effectively turning it into a stake that can be stabbed through the hearts of the vampires he encounters throughout his adventures. And vampires aren't his only enemy. The trailer shows werewolves and gargantuan bosses, all of which attack the character in real-time. Even the monolithic Ice Titan shown near the end of the trailer is a fully interactive enemy, an amazing feat.
Castlevania: Lords of Shadow is roughly 60 percent complete and, supposing all goes well, might be the beginning of more remakes to come. When asked if he would like to give a similar treatment to another franchise, Cox doesn't hesitate before replying that he's had Contra on the mind.
Stay tuned to more IGN coverage of the exciting project in the coming weeks and months.
You're joking, right?
The timeline was a huge inconsistent mess before IGA came onboard; it was practically to the point where more often then not each game could hardly even be counted as part of a consistent series of events and just as their own little story.
The timeline was a huge inconsistent mess before IGA came onboard
I don't agree with this.
Castlevania Bloodlines was a massive mistake.
I don't agree with this. Before Iga came on board, there was a very simple story thread that tied everything together: Dracula resurrects every hundred years, and it is up to a Belmont descendant to defeat him and his army of monsters. Very simple. It was possible back then to tell self-contained stories that fell within that general framework. It wasn't until Iga came on board as producer, published a timeline and attempted to connect all the stories together (and discarded the ones that didn't suit his purposes), and added many of his own elements to the story that the timeline became a "huge inconsistent mess".That's part of it, though. Every game was a self-contained story. It was to the point where things were happening for no reason, which made no sense. Where did John morris come from? Was that ever explained? What about the different explanations for where various other things came from? Poltergeist king, what the fuck is that?
Every game was a self-contained story. It was to the point where things were happening for no reason, which made no sense. Where did John morris come from? Was that ever explained?
Yup, and a flimsy motive at that.
In Reply To #1025
any of the CV2 songs really. The password theme is somethin Id really like to hear updated mself
In Reply To #1058
Maybe the reason it was Morris and not Belmont was because maybe there wasn't a viable Belmont available at the time? Maybe they were all women (Going with the ever-so-popular belief that a female Belmont can't possibly fight the Undead), or small young boys?
And since Aria of Sorrow (Julius) wasn't even THOUGHT of when Bloodlines was made - what if all the Belmonts had just been bred out?
"Japanese developers carefully design one level after another. They will create a level, then polish until it is exceptional, and only then they move to the next level. In turn the Western developers design the whole game, and then they refine. This is a radically different approach.
its safe to say tho, if LoS, which still am iffy about before twilight fandom came into play, if it does do terrible konami would just sweep it under the carpet and remove it from any timeline, so far im not looking foward to the game anyways, but been following it to see if they do anything decent, so far, it deviates to far from the series, if anything it might be a different timeline all together tho, but to bastardize designs that have been there for a long time is kind of alienating...i just dont know what to make of it
In Reply To #1078
I'll see if I can pick it up tomorrow, there's a shop a few blocks away that carries Edge UK. I hope Cox says something new this time. He's been saying the same things over and over again, like blah blah blah this is Castlevania like you've never seen it before and blah blah blah fans of the series have many things to look forward to and blah blah we will reveal more details very soon.
:(
oh, thanks for bringing up that last CoD stage. i was quite dismayed when I was expecting an carefully laid out and diverse castle as a reward for getting that far, only to find the reuse at its worse there.
Has anyone seen this screenshot before??
http://www.evo-x.de/images/screenshots/microsoft/xbox360/castlevania_lords_of_shadow/20090604/E3_2009_LOS_014.JPG
Loved the Ice Titan :D It reminds me old Castlevanias, when a big golem was so big, you were a flea compared to it.I wouldn't say "old Castlevanias", considering the majority of towering bosses came with IGA's reign. Hell, the last towering boss was in Order of Ecclesia.
I wouldn't say "old Castlevanias", considering the majority of towering bosses came with IGA's reign.
It's by posts like those ^^ that people die in this world everyday. We humans are experts for judging something for its appareance, or for whatever we wany to think about something.
They are ONLY 4 SCREENS from 2 scenes!! AND YOU ARE SAYING IT'S A BLATANT COPY?
:-X
Oh, my bad, I misread ypur post, my apologies ;)
Yes, I think they took heavy inspiration, but what's better to take inspiration from that one of the best games of past generation?
Personally speaking, I don't want it to take inspiration from Cv 64 :P
Why did they even have to reveal this game at all if they hardly had anything to show in the following months?
Still no news on this game?...It's called promotion, and this game ain't got none. FAIL.
WTH Happened to my post?
Look:
http://www.gamereactor.de/News/796/Castlevania:+Lords+of+Shadow/ (http://www.gamereactor.de/News/796/Castlevania:+Lords+of+Shadow/)
I say this because the Castlevania brand alone isn't going to let this do huge numbers if they don't present a compelling product.
Yeah, and I would also guess that Castlevania doesn’t mean a whole lot to the mainstream gamer of today.
There’s a 14 year old in our house (2 years old when Symphony released) but he only appears to associate with modern brands like Call of Duty, GTA, Need for Speed, first-person shooters, or generally what his friends are playing or he hears most about in the media. They may even mostly be crap games, but that doesn’t seem to matter to the kids now...they get money and just go and buy what seems to be flavour of the month. (You honestly can’t tell them otherwise though.)
...But I guess what I’m trying to say is that even turning something "Castlevania" into one of those killer brands today is going to take nothing more than a minor miracle: I feel only by making it a very, very good game at the end of the day. I honestly do not think it will appeal to the masses of young adults of today, so Konami would indeed do well to try and rub the game up against similar fanbases like Shadow of the Collosus to try and cover their bases; they simply must make it appeal to fans of games like Prince of Persia, God of War, and Shadow of the Collosus fans.
That begs the question, though: If Lords of Shadow doesn't fully grab the mainstream action/adventure market and, in the effort to have done so, quashes the feeling/spirit of Castlevania fans have been wanting, it's a lose-lose situation.
Anyone else has played Jericho yet ?
http://www.oxm.co.uk/article.php?id=15533 .... I know it wasn't Cox who said it... But he does seem pretty certain that Gabriel is a Belmont, and that Drac is present.
I believe that Konami needs to start the hype for Castlevania : LOS because of the competition coming ahead. In Jan '09 we will have Bayonetta, in Feb '09 we will have Dante's Inferno and in March we will have GoW III and to be honest with you they all look great and very well made to push the boundaries and raise the bar of Action games genre. If Konami didn’t decide to hype Castlevania from now, Castlevania as limited fans series would have no chance among these great games even though it looks promising and targeted to the mainstream.
Right now, though, I don't think it's on many gamers' radars.
Don't forget about Darksiders, another high-profile, Gothic-esque action-adventure game coming out in January. That game has had huge hype and coverage behind it for a while now.
It probably means that Castlevania is still deep in development and there's not much that's ready to be shown. We'll probably see more hype around E3, and the game itself will probably arrive in the Fall or Winter of 2010. Right now, though, I don't think it's on many gamers' radars.
-Inspired by God of War? Duh... Inspired by Castlevania!!TWENTY MINUTES!!??? WHAT THE FUCK?
- Back to the fray to get this trailer done. Sadly folks its for an internal presentation only! :-(
- Rough cut done! Twenty minutes of Castlevania LOS for Konami's Xmas party! You lucky people ;)
Confirmed: GABRIEL IS A BELMONT! :D
http://twitter.com/CastlevaniaLOS (http://twitter.com/CastlevaniaLOS)
Thanks Nagumo ;)
Dave Cox said::) So drac could be somehow humanesque, but the vampires are monsters, like it, or not.
The Vamps in this game are monsters... Most of the time!!
So who else noticed his twitpic icon?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fa1.twimg.com%2Fprofile_images%2F560275942%2Fcastlevania_lords_of_shadow_concept_normal.jpg&hash=29102b54d00cfb8c04c984221a3f5bef)
Someone with twitter ask him if he can post a larger picture.
Also, yall gotta stop whining about "so long to elegant vampires." Clearly there are other vampires who are not monsters, Gabriel is a Belmont, Drac is practically conformed, so is the VK. Why are you still complaining??? There have been PLENTY of buff, monstrous, demon like bat beasts throughout Castlevania.
There:
http://wallpapers.bpix.org/wallpapers/18/Castlevania_-_Lords_of_Shadow.jpg
BTW, the pixel art Gabriel in the LOS' Twitter is a nice touch =D
Lol...
I made that sprite myself. Looks like they've visited this forum sometime in the last few days.
That's kind of cool actually.
Maybe we can just post a bunch of game ideas and they'll use them. ;p
I actually like it, although I prefer CV64s vampires. Hell, at least were getting vampires! CV64 was the only other one.
"Looking at your posts number"
Or just maybe you are Dave Cox himself ?
Yousef
Quote from: CastlevaniaX on Today at 02:52:26 amlol You never know :P If it's so, welcome! :D I thought we didn't care about who's here and who's not :-X I would feel somehow honored, wouldn't you? And, all of us have VERY different opinions, so they could see how freakin divided we are, serioulsy, it's getting ridiculous, it's like if castlevania was a different saga for everyone :P
"Looking at your posts number"
Or just maybe you are Dave Cox himself ?
Yousef
"Looking at your posts number"
Or just maybe you are Dave Cox himself ?
Yousef
Also, yall gotta stop whining about "so long to elegant vampires." Clearly there are other vampires who are not monsters, Gabriel is a Belmont, Drac is practically conformed, so is the VK. Why are you still complaining??? There have been PLENTY of buff, monstrous, demon like bat beasts throughout Castlevania.I agree with this. Nobody said there can't be BOTH elegant AND slave vampires. Look at Vampire Hunter D, where some bitten by vampires become more "savage slaves" to their masters, while the masters still remain very elegant and are considered the nobility of the world. If anything, as far as one would take modern vampire lore, vampire masters would have more control over their powers due to the hundreds of years used developing them, while recently turned vampires wouldn't have that kind of control.
Play more CV.
No, I am not Dave Cox.
OMG you said you're not Dave Cox, which is exactly what Dave Cox would say to be able to LURK! ;D
(Also, I'm Koji Igarashi but don't tell anyone mkay)
I have played nearly every single game in the series.
What other Castlevania games had Vampires that were not bosses besides the N64 games? I have played nearly every single game in the series.
That vampire looks like an Uruk-hai from Lord of the Rings with wings, but is still a good one.
Apparently not enough.
New info from Twitter! Action of LoS will take place in eleventh century - in 1047!
So it is before Lament of Innocence. I think it will be a completely new timeline.
I think it will be a completely new timeline.
It is.
Yousef
Somebody posted on Ign's PS3 message board that the right analog stick will be used to control the whip. Was that really confirmed? I hope not. I can't even see how that would work.
Gamescom unfortunately isn't home to any gameplay demos -- just the new trailer and interviews -- but Cox opens up about controls. He refers to the PS3 control scheme for the purposes of my preview. Gabriel is manipulated with the controller's analog stick. Asked about what the right stick does, he says, "I can't say." I suggest that it seems ideal for precise directional whip control and he agrees. Square is for short-range directional attacks; triangle ranged attacks, X jumps, and circle uses secondary weapons like the aforementioned daggers and holy water. You won't need to worry about camera controls because the angles are fixed.
Can't you at least attempt to be helpful in your posts?
How did masks play an important role in the orginal Castlevania?
Good question! In the original Castlevania games when you got to Dracula I always thought he was wearing a mask. I appreciate that this is open to interpretation but I have seen original concept art that was released in Japan that supports that theory.
Soo...
Does anyone else think that the mask could be the same one Dracula wears in the earlier games? Just speculation of course, but that may be a connection to those parts of the series, and an explanations as to WHY Dracula has a mask.
That's a high horse hes standing on. So high I cant see the top.
He pretty much just came out and trashed the last 15 years of Castlevania and 2D gaming all in one shot.
Dick move Cox. Dick move.
Then again, this game isn't supposed to be canon, so who knows.
He wasn't on a high horse at all, he was just frank. Castlevania doesn't sell well, and 2D isn't selling either. Theres nothing wrong with Konami trying to make a successful game rather than appease fans (who will never be happy anyway).
He was bashing all 2D, not just the DS games.
I always thought vampires preferred beautiful young men and women, and so they would go out of their way to drink their blood. Then the prettyboys and prettygirls turn into vampires. Simple as that. Super model vampires make perfect sense to me.
HOWEVER; I think that vampires should have an ugly side that comes through when they're angry, hence Dracula's transformation.
Anyway, it doesn't matter. I can totally see myself whipping that ugly vampires arse.
yeah youd think hed come here to post... kinda odd. Anyway TL;DR...
Are you guys completely ignorant to the idea that vampires look mostly like humans til they get pissed off and "vamp out"?
A possible factor in this mind blowing riddle is that I was the one who asked if he was willing to answer some questions and kind off invited him to the Anti-chapel board.
Maybe.
Yes, and not that I'm interested in petty rivalries over who posts where, but it's also a bit delusional and self-important to think the landscape of things is what it was, say, 4, 5, 6, or 7 years ago; as if this is the only place worth posting at. All one would really have to do is look around. People may have their favorites, and enjoy posting at one forum more than another, and that's fine. However, I would think that the legitimacy of another community with over roughly 130,000 more posts than this and top Google ranking for "Castlevania forum" is sort of hard to deny. Not that I mean any disrespect toward this forum; I'm sure it has its own qualities to offer.
The hype is starting . . . ?!
It's better that they wait for the hype-juggernauts to blow over before releasing this time around. As has been stated before, Castlevania is no longer an A-List game. Releasing it when Bayonetta and GoW3 get released would only cause Lords of Shadow to be over-looked and over-hyped, causing it to become a sleeper hit at best. If this is a long term marketing strategy, if they release Lords of Shadow with enough time for people to take notice of it and the game does well, they've opened the market for another one.
Not sure if anyone here has been checking back on Dave Cox's LOS Twitter, but there's been some good Q&A as of late that confirms extensive platforming that will "please the fans," a "Legendary Mode" for CV veterans, that this game does not have anything to do with the established timeline, and several other tidbits. (There's even a statement that he might drop in here sometime). It's sounding better, but I still need more "Castlevania-ness" in future screenshots. LINK: http://twitter.com/CastlevaniaLOS
Yeah i heard about the platforming. That made me happy...and no offense people but how does this game NOT look like castlevania?....There's numerous pics that scream castlevania...
Almost all of the enemies shown so far resemble creatures from other series in art design. Give me hordes of skeletons wielding bones that explode, medusa heads, bone pillars, and white skeleton dragons, and then I'll be more convinced. In short, the overall art direction still hasn't exuded the same feeling as the North American Super Castlevania IV box art, which I think encapsulates the Castlevania vibe.
One of the things Cox brought up recently was that the game was not a non-linear one, but in fact a linear stage-based progression like the old Castlevanias.
If this is true, it should have extra lives and score as well. Would be a complete and utter nerdgasm.
Well, the pics you noted, particularly the final one, are largely in the vein. But some of the others with the ice giant, the huge ogre, and horse riding are on the fringe at best. (I'm still not crazy about Gabriel's overly-beefy football shoulders either). The pictures you noted are also missing some of the background eccentricities/details of Castlevania, and thus look rather plain, albeit suitably medieval and moody. As an aside, that town looks more rural than what we saw in CVII; it's more like the town from Maximo 2 (though that's not really all that bad). The biggest telltale sign I am waiting for with LoS: VILLAINS. Almost all of the enemies shown so far resemble creatures from other series in art design. Give me hordes of skeletons wielding bones that explode, medusa heads, bone pillars, and white skeleton dragons, and then I'll be more convinced. In short, the overall art direction still hasn't exuded the same feeling as the North American Super Castlevania IV box art, which I think encapsulates the Castlevania vibe.
Curse of darkness had qualities though?
IF any game is bland and doesn't have the small details that a normal castlevania would it'd be cod...
Not saying you said that but this is a step in the RIGHT direction compared to the other 3d vanias...and the beefy character reeks the ORIGINAL main character art of the old games.. Yeah if you are all about the new metroidvanias... but if anything this game seems more faithful than ever.
It seems very reminiscent of the original games, but I wouldn't go so far as to say its faithful. If it was faithful it'd have kept alot of the staples of the series that we already know for fact are going to be left out, like the candle-whipping. Regardless of how realistic you want a this game to be, candle-whipping has been in the games since the very first game. It's been parodied multiple times. That right there is being faithful.
It might seem like a small thing, but as we can see just in this thread, its the small things that can turn a person on or off to a game altogether.
I have to agree that, while this game does look like it will be awesome in its own right, that its looking like it's not going to have the same Castlevania vibe to it that even the other 3D games that people bitch about still had in smaller amounts. I do hope I'm proven wrong, though.
I agree with this. Nobody said there can't be BOTH elegant AND slave vampires. Look at Vampire Hunter D, where some bitten by vampires become more "savage slaves" to their masters, while the masters still remain very elegant and are considered the nobility of the world. If anything, as far as one would take modern vampire lore, vampire masters would have more control over their powers due to the hundreds of years used developing them, while recently turned vampires wouldn't have that kind of control.
Another example would be the Draculina monsters in OoE, which never showed their human forms. They were basically purple bat/demon who flew around trying to kill you.
Regarding the vampire picture, the only thing I don't like is the hair, but that might be to it being clumped together like dreadlocks. If the character ISN'T a rastaman(or Predator, hehe), I don't want them sporting dreads. But if it's JUST clumped strands of hair, I could let it slide.
Quote from: Sindra on Today at 04:09:49 pm
It seems very reminiscent of the original games, but I wouldn't go so far as to say its faithful. If it was faithful it'd have kept alot of the staples of the series that we already know for fact are going to be left out, like the candle-whipping. Regardless of how realistic you want a this game to be, candle-whipping has been in the games since the very first game. It's been parodied multiple times. That right there is being faithful.
*Grabs the mic from her*
YO sindra i respect you I really do and I'm gonna let you finish BUT Castlevania Lords of Shadow has stage by stage progression, whip swinging, gothic monsters as well as fantasy based one (If you recall there were orcs in CoD that had rapid fire crossbows and I've so far hadn't heard any bitching about that), we got a beefed up hero who is even wearing armor similar to what Simon wore on the cover of CV2, We seemed to have a very beautiful landscapes which I've heard "Oh that isn't very Castlevania" but in Rondo didn't Richter ride a wooden plank down a river that cut through a lush landscape while fending off skeletons in the middle of the day? And also the first scene from rondo was the carriage scene fighting Death so there really shouldn't be any complaining about the horse back riding fights. We even have monsterous Vampires which haven't really been seen since the 64 titles. Even when i seen the first trailer when it was announced as Lords of Shadow I thought "Well that looked more like a Castlevania game then the last fifty million SotN expansion packs I've been playing." Mainly because one he kneeled infront of a cross (Trevor CV3) second was wearing bitchin armor and looked more beefed up then the pretty boys of IGA's time (Simon cv1) and third had a retractable flaming chain whip that tore off the head of a giant (im sorry but that was badass). And so far I haven't heard that there wouldn't be any of the classic monsters like medus heads, bone dragons, death and such so you can't really use that as an example against the fact this game isn't being faithful. Some things must be sacrificed in order to take a game to the next level while adding more rewarding ones.
(If you couldn't tell I was going for that whole Kanye West thing cause I thought I would lighten the mood a little)
So I'm sorry but I think this game is more faithful then what most "fans" are thinking. And another thing I dont get all this complaining about "It's ripping off God of War!! Wambulance!!!". SotN ripped off Metroid and Im not hearing anyone bitch about that. "Oh because it was a great game and had beautiful artwork and great music and Alucard is such a great hero of the cv series." You know you are right it didn't have all that and was one of the greatest if not the greatest Castlevania game but this game is just over 60% done so you can't really be bitching that its ripping off another game when the best game in the series did the same damn thing. If i decided "Well I dont like that game because it didn't have level by level progression like the original title." or say the same about Simon's Quest then I would be a complete and utter retard because it took something like what Metroid did and took Castlevania into a new direction, abeit a direction that started to kinda get redudant, but regardless you can't call this game not faithful to the original just because of one thing like candle whipping.
Also Im Hideo Kojima. Did jew rike it?
*Runs off the stage*
The music was probably its best asset.
The CoD soundtrack is definitely one of Michiru Yamanes finest hours. It's up there with SotN and Bloodlines if you ask me, and (dare I say it?) sometimes surpassing both. Shame about the game though.
If he's really a Classicvania fan, maybe he's pulling the giant golem from Haunted Castle...
http://castlevania.wikia.com/wiki/Giant_Rock_Creature
...And Koronot, too, right? ;) Seriously, I do not have a problem with giants in Castlevania. What I do take some issue with is that you allegedly stab glowing points on it to climb up it and slay it. Moreover, battles like that are being highlighted right now as the "sale points," when, as a Classic Castlevania fan, I want to see "Castlevania," not pieces of other games with a Castlevania character.
...While we're talking about the game, do we really need the super powers/super combos where he's spinning around like Link in Wind Waker or dropping into the ground with a flaming fist/boot ala King of Fighters? That kind of over-the-top action generally makes the enemies seem redundant and takes away from the sobering atmosphere. Just because God of War and DMC drop you in a room full of baddies that you have to obliterate, doesn't mean you need that as a main element in a 3D Castlevania. I mean, what's the point of strategically using the classic Sub-weapons and x2/3 then? Oh, that's right...maybe they're not in this game, just like the Candles. But a Hammer is...a giant Hammer...
As much of an action game as "Classic-vania" is, it wasn't ever in-your-face, non-stop action like Contra. The enemies were placed strategically, becoming obstacles just as much as the platforms. It wasn't about how many enemies you could whip at once, which is why LoI and CoD had design issues.
It's little things like this that are hanging me up on LoS. They're not making it a bad game, but they're preventing it, at least for me, from being a mind-blowing game. I see things I like (a whip as the main weapon, swing-platforming, a darker world), but I don't see a cohesive package yet that screams "Castlevania has come to a new age!" My impression may indeed change, though. After all, we've hardly seen any of the game, and most of what we've seen is in the 'Lord of the Rings' Fantasy-style areas.
...And Koronot, too, right? ;) Seriously, I do not have a problem with giants in Castlevania. What I do take some issue with is that you allegedly stab glowing points on it to climb up it and slay it. Moreover, battles like that are being highlighted right now as the "sale points," when, as a Classic Castlevania fan, I want to see "Castlevania," not pieces of other games with a Castlevania character.
...While we're talking about the game, do we really need the super powers/super combos where he's spinning around like Link in Wind Waker or dropping into the ground with a flaming fist/boot ala King of Fighters? That kind of over-the-top action generally makes the enemies seem redundant and takes away from the sobering atmosphere. Just because God of War and DMC drop you in a room full of baddies that you have to obliterate, doesn't mean you need that as a main element in a 3D Castlevania. I mean, what's the point of strategically using the classic Sub-weapons and x2/3 then? Oh, that's right...maybe they're not in this game, just like the Candles. But a Hammer is...a giant Hammer...
As much of an action game as "Classic-vania" is, it wasn't ever in-your-face, non-stop action like Contra. The enemies were placed strategically, becoming obstacles just as much as the platforms. It wasn't about how many enemies you could whip at once, which is why LoI and CoD had design issues.
It's little things like this that are hanging me up on LoS. They're not making it a bad game, but they're preventing it, at least for me, from being a mind-blowing game. I see things I like (a whip as the main weapon, swing-platforming, a darker world), but I don't see a cohesive package yet that screams "Castlevania has come to a new age!" My impression may indeed change, though. After all, we've hardly seen any of the game, and most of what we've seen is in the 'Lord of the Rings' Fantasy-style areas.
Seriously, this kind of attitude make developers being AFRAID of trying new things, this kind of attitude made Iga repeat the formula almost 15 years, some of us want a change, innovation, trial and error, but with the feeling that they TRIED to change, the time corrects mistakes, we all love the saga, but that love inspires me to demand a change, to make it as gloriu¡ous as it was. That requires sacrifices, but many other sagas have done it (POP, Metroid, Ninja Gaiden, Tomb Raider - Almost - and a LOT more)
And this one has potential, a lot :)
Some of you people are CRAZY!, I mean, complaining because the game doesn't have the SAME EXACT ESTRUCTURE THAT OTHER CV HAD IN THE PAST 20 YEARS and we ALREADY KNOW?, I mean, do you REALLY WANT THE VERY SAME EVERY GAME? Is that what you want? The same estages? Weapons? Progression? level Design? Not a single place for innovation (Titans), changing of pace (Horse rides) location (The REAL medieval europe) different art design? (REAL vampires) Seriously, this kind of attitude make developers being AFRAID of trying new things, this kind of attitude made Iga repeat the formula almost 15 years, some of us want a change, innovation, trial and error, but with the feeling that they TRIED to change, the time corrects mistakes, we all love the saga, but that love inspires me to demand a change, to make it as gloriu¡ous as it was. That requires sacrifices, but many other sagas have done it (POP, Metroid, Ninja Gaiden, Tomb Raider - Almost - and a LOT more)
And this one has potential, a lot :)
*Grabs the mic from her*
YO sindra i respect you I really do and I'm gonna let you finish BUT Castlevania Lords of Shadow has stage by stage progression, whip swinging, gothic monsters as well as fantasy based one.....
I totally agree with your view, Sindra.
When a company is re-imagining or re-birthing or re-what-ever-the-hell it's best to keep your expectations low until you actually play the thing. By no means am I saying we shouldn't look forward to LoS, but it really sucks when you get yourself worked up and the reality doesn't live up to the propaganda.
I had a similar issue with Silent Hill: Shattered Memories. I got really excited about the game thinking that it would be a fresh new reboot of the series, but was kinda disappointed when it turned out to actually be a sequel of sorts. Don't get me wrong, It's a great game and everyone should try it, but it left me feeling a little empty. I don't want that to be the case with LoS.
. . . Especially now that it has a bigger budget and is being overseen by a group of people that don't want a crappy game attached to them.
Seriously? You just pulled a Kanye? So damn sick of those jokes.
I'm not saying I'm rejecting the game or anything, and I'm sincerely hoping it turns out better than I'm anticipating. I just have worries that I believe are at least semi-valid, and I know I'm not alone. If many of you want to be wholly optimistic about this game, go for it! I'm not going to tell you not to be. I just know what my expectations are, and that so far alot of them have been already questioned or shot-down altogether, and that I'm going to expect the worst and hope to pleasantly surprised when I play the game for myself.
...And Koronot, too, right? ;) Seriously, I do not have a problem with giants in Castlevania. What I do take some issue with is that you allegedly stab glowing points on it to climb up it and slay it. Moreover, battles like that are being highlighted right now as the "sale points," when, as a Classic Castlevania fan, I want to see "Castlevania," not pieces of other games with a Castlevania character.
...While we're talking about the game, do we really need the super powers/super combos where he's spinning around like Link in Wind Waker or dropping into the ground with a flaming fist/boot ala King of Fighters? That kind of over-the-top action generally makes the enemies seem redundant and takes away from the sobering atmosphere. Just because God of War and DMC drop you in a room full of baddies that you have to obliterate, doesn't mean you need that as a main element in a 3D Castlevania. I mean, what's the point of strategically using the classic Sub-weapons and x2/3 then? Oh, that's right...maybe they're not in this game, just like the Candles. But a Hammer is...a giant Hammer...
This is what has me a little worried, too. I want to see this game succeed, but I don't want to see it turn out as a patchwork imitation of other games of its kind. At this point, I'm wondering if we'll see Gabriel destroying objects in the stages to collect orbs/souls/etc. to "buy" new attacks. I like these types of games, but I like Castlevania for different reasons. And if LoS ends up being a clone of other similar, successful games, then the point Cox is trying to make by saying Castlevania needed a radical change is moot to me.
And I hope nobody misinterprets me as saying that the series doesn't need change...it definitely does. But the series can incorporate change without being derivative of other games. It can set itself apart from other franchises. If it doesn't, then what's the point at all?
Also, a thought I had was this: what if the game fails both critically and commercially? I hope it's successful, but what do you think Konami would do with the series? Would they just resume as they had been doing before this project, or would they give up on the series entirely? Just curious to hear everyone's thoughts.
Why would anyone even want it a part of the continuity. At this point, any game is going to be just another forced explanation of the time line, no more significant than any other. No matter how epic in scope the game is, it would just be ANOTHER time Dracula is easily killed, and too much story experimentation would be hugely restricted by the convoluted series history.
Making LoS standalone gives infinite possibilities, making it more epic than anything that could exist in the time line.
Resident evil 5 didn't live up to the hype but it was by no means a BAD GAME.
Also, my point in it having a big budget is konami hasn't been giving Castlevania games big budgets and this is the first game thats getting a huge backing.
So there all is being put into it so it delivers and sells. Never did i say it ensures a great game. I was also saying Kojima productions being connected to this is a relief whether you believe it means anything or not.. EVERYONE in the media breathed a sigh of relief when seeing that in the trailer.
WE will see soon enough how this game will turn out but I have no doubt it will EASILY be better than the last two 3d games since both were super underdeveloped 3d games.
Do note also - just because a game has a bigger budget doesn't mean it won't suck or be a disappointment. Case in point, Resident Evil 5. It didn't suck bad, but it didn't live up to its hype and was a huge disappointment despite its long development and big budget.
It depends I suppose on how bad it flops. Cv has been around for over 20 years now so I dont think konami would just abandon it. They might put it on the backburner for a while and return to the drawing board to see what they need to do to make it successful.
And I hope nobody misinterprets me as saying that the series doesn't need change...it definitely does. But the series can incorporate change without being derivative of other games. It can set itself apart from other franchises. If it doesn't, then what's the point at all?
...Also I don't think Kojima Productions is going to let this game flop for many reasons one being their reputation is on the line...
Not to sound snide, but I've yet to see anyone suggest an actual idea for this change that's not LoS, just what they think LoS is doing wrong. It's easy to b**** when you're just the one who plays the games, but for the developers trying to make money while being creative at the same time, it's hard. Art alone rarely sells.
Yeah, but they're the ones tasked with coming up with the ideas, not the gamer. I never intended to imply that coming up with an original idea is easy; I'm just hoping the game ends up standing on its own, and not being too derivative of DMC, God of War, etc. If they just imitated other popular games like that, it would be a pretty cynical approach to reestablishing the Castlevania name, and somewhat of a wasted attempt, IMO.
I think LoS fate will affect the whole of the franchise Castlevania, yes.
But food for thought: Capcom has Devil May Cry, SCEA has God of War, Tecmo has Ninja Gaiden...Konami has...well, Castlevania?
I think Konami really, really wants their own DMC, GoW, NG, and this is an interesting opportunity to do that for them.
Question 1: Is Castlevania as a whole the same as these franchises? Should we expect Castlevania to reflect those series? (Or is Castlevania an outlier, like Mario, Mega Man and the like--often copied, but never duplicated).
Question 2: Is LoS maybe trying to be a bit pretentious? Do you expect Castlevania to be as story-centric as a Metal Gear Solid, with well-known Hollywood actors?
(As an aside, Dave Cox has said he felt while playing God of War for the first time that that was what 3D Castlevania should have been like. Furthermore, I fear that Konami in the future might decide they want a Gears of War, and decide that Contra is the same as that kind of game...which is not).
The name Castlevania doesn't sell games alone ... the game used to be A-List ... after a fighting game, a bunch of Metroidvanias, a failed attempt at 3D, and a underselling report of an older Classicvania, I would be in now way surprised if they dropped it. It would probably be more productive for them as a company to start a new IP.
Why would anyone even want it a part of the continuity. At this point, any game is going to be just another forced explanation of the time line, no more significant than any other.
No matter how epic in scope the game is, it would just be ANOTHER time Dracula is easily killed, and too much story experimentation would be hugely restricted by the convoluted series history.
That would 1986-2002 all over again when nobody had a frickin' clue which game took place when and how they were connected.
IMO, Resident Evil 5 was actually one of the most fun games in ages. I was in no way, shape, or form disappointed by it.
I liked certain parts of the game, but overall it was a disappointment after RE4 swept everyone's expectations. Don't get me started on what they did with Wesker either. *snarl*
I adored what they did with Wesker.
Seriously?? They turned him into a generic megalomaniac Darwinist instead of the cunning Chessmaster he was in previous games, then killed him off in a pretty cheap way that was totally not befitting a antagonist of his caliber.
Argg....
An easy way to avoid that is to just leave Dracula out of it this time. They already did it with HoD, AoS, and DoS which worked perfectly fine. The game already has the perfect date for a standalone Castlevania story; before the feud between Dracula and the Belmonts even started. They only thing they have to do is have someone else taking over Dracula's role as main villian and the game could fit right in.
Seriously?? They turned him into a generic megalomaniac Darwinist instead of the cunning Chessmaster he was in previous games, then killed him off in a pretty cheap way that was totally not befitting a antagonist of his caliber.
Argg....
One other thing I noticed. In the second trailer, right after the anonymous villain says "I will wipe the name of Belmont from this earth... Forever!", you can distinctly hear the sound of some glass shattering. My guess? Dracula throwing his requisite wineglass full of blood!
That's impossible. This isn't Castlevania, it's God of the Rings. They don't have subtle references to past games.
And LordofShadows, I am probably one of the only people who actually give a damn about storyline. Maybe it's because I like writing and having everything flow a certain way. I can't really say why, honestly. I just like knowing how something got from point A to point B and everything that happened in between to make sense. I guess that's why I care about whether or not its in its own continuity. (might also have to do with being a big comic book fan)
As do I Sindra. Thus I am able to recognize a broken time line when I see one. IGA was certainly not planning ahead, and when he tries to fill in the gaps the stories are pointless and tie nothing together other than insignificant loopholes that were never meant to be explained. This actually gives writers a chance to DEVELOP something.
A separate continuity does leave for alot of artistic freedoms, I agree. It also leaves for alot of "personal interpretations" which is where I start to worry, because that means Cox could do anything with anything and chalk it up to "Alternate Universe" reasoning. This could end up being very good or completely terrible. (same could be said of my story with my fancomic) We won't know until its released.
Again, open-mindedness helps, but alot depends on your openness to let alot of mainstays of the Castlevania legacy being altered in varying ways be subjected to radical alternations. One person can ignore the lack of candle-whipping but freaks if medusa heads are missing, whilst another doesn't mind an re-interpretation of the game's history but will shit a brick if pretty-vamps are removed. It's all subjective.
That's very true. Also, Cox has made it clear he has heard the concerns of the fan base, so i'm sure he will put as much fanservice in it as he thinks is acceptable. It's hard to know if we can trust him that much though.
I agree, IGA's lastest stories were like reading bad, VERY BAD fanfic, ecclessia was good but cliche, POR was laughable and DOS.... to puke on it. :-X
The best IGa story so far had been COD, the story itself wasn't vcery good, but the way of developoing it, with a lot of cool twists and a real connection between characters made the diference. Hpowever, a decent story with a meh game sucks.
You know, I have to say, I actually liked 'Lament of Innocence's' story the best. The intrigue between Walter and Renaldo, the alchemical sub-story, the tragedy and sacrifices surrounding Leon, and the scheming and betrayal by Matthias. It was very self-contained, and was powerful without being bombastic. Was it the most original ever? No. Some elements seemed very familiar to a gritty medieval anime called Berserk. But it was well-done and effective, and didn't distract from the game itself. I would have actually liked to see Leon's story continued, hunting down lesser vampires in a vain search for Matthias. (Like you said, CoD had some interesting historical elements, but in the end it felt irrelevant).
Anyway, if we *really* look at Lords of Shadow, I don't think the story is that much of a huge novelty for the series as people make it out to be. Two masks with powers--isn't that in the same vein as the Ebony Stone and Crimson Stone from LoI? Then we have a murdered wife...so it's still about trying to save and/or avenge a girl in the end. The Lords of Shadows are feasibly just a means to an end, like the bosses in Walter's "game" or...maybe the Colossi from SotC? Now, twists are promised, so these masks are probably going to cause a tragedy, just as the alchemic stones did in LoI or the slaying of the Colossi did in SotC. ...And so far...personal preference...but I find the voice acting of LoI more agreeable than all the dramatic "Highlander" talking and mention of "monkeys" in LoS' trailers. Just some things to ponder.
Also, regarding the concerns of "lack of this or that," here's what it boils down to. We never fully got a 100% solid 3D Castlevania (The N64 ones, in the end, were the closest IMO. They even planned 3D whip-swinging in the Beta video demos). Now, we have to get a "reimagined" Castlevania for our potential "definitive" 3D Castlevania. It feels sad, and it relegates the Castlevania name to a crowd of other games. If, when all is said and done, it does honor to the heart of Castlevania, then more power to it. I'm just trying to explain some of the uncertainty and frustration floating around.
All of you being castlevania fans were you ever into Legacy of Kain?
Blood omen and soul reaver...Man were they awesome.
Best vampire games ever.
Indeed. Awesome stories. I really love how simple Blood omen is but how the story just keeps going constantly... You learn so much as you play. So cool....I've been replaying them lately and it just makes me think how cool castlevania could be. Lol
Speaking of canned anyone know anything new on that Alucard game that got showed a while back?That would be a good question to ask Dave Cox on his twitter now would it..~~
That would be a good question to ask Dave Cox on his twitter now would it..~~
One of the biggest gripes and moans about LoS is "NO DRACULA = NO CASTLEVANIA", there is no what that would make anybody more happy if it was in the timeline.
"NO DRACULA = NO CASTLEVANIA"
But like those games mentioned, Lords of Shadow would have to have a convincing foil to make up for lack of Dracula. Dracula technically was in HoD though not until the very end and he was a wraith. Lament had the lead-up for Dracula to appear in future games and started the feud with the Belmonts. The Sorrow series didn't deal with Dracula directly, but with his direct incarnation who had the susceptibility to become Dracula again if given the right direction.
So really, even if LoS doesn't have Dracula directly, I believe they need to have him indirectly linked in some way to maintain a bit of the spark that keeps the game tied to the rest of the series, in spirit if not in actual timeline-sense. A Castlevania with no hinting or mention of Dracula ANYWHERE in any sense, I will agree is not a true Castlevania game. There needs to be something. Otherwise, I will be disappointed.
And if there's not a direct Dracula, please give us more than just one vampire otherwise. I want the Lords of Shadow to be a whole mess of vampires with a feel akin to Vampire Hunter D. READ HIDEYUKI KUKUCHI, COX!!!
Dracula technically was in HoD though not until the very end and he was a wraith.
I don't know why people are so worried about dracula NOT being in it..When the newer trailer released you can clearly hear draculas voice sayin he will get rid of the belmont clan..
Who cares about Dracula? They are 4 games in the series without Dracula's involvement, LoI, HoD, AoS and Dos and nobody complained about Dracula not being in those. Altough I have to admit the stories of these repective games still revolve around the character. But why not take the next step and leave him out completely? It's pretty much a given that they will eventually do this anyway because undoubtedly, there are going to place games in IGA's timeline that are set after DoS without Soma. In fact, there is already an offical Castlevania novel released in Japan (set in 2037) that features Orlox as the new main villian and pretty much ignores Soma. Hell, that SotN radio drama doesn't have Dracula in it too.
Its actually funny that the four games that I mentioned in the beginning of this post are named "Castlevania" rather then "Akumajou Dracula" (Demon castle Dracula) and that is because they don't have Dracula in it! A Castlevania game without Dracula would be no issue.
Bottom line:
This is bull.
.
But like those games mentioned, Lords of Shadow would have to have a convincing foil to make up for lack of Dracula. Dracula technically was in HoD though not until the very end and he was a wraith. Lament had the lead-up for Dracula to appear in future games and started the feud with the Belmonts. The Sorrow series didn't deal with Dracula directly, but with his direct incarnation who had the susceptibility to become Dracula again if given the right direction.
So really, even if LoS doesn't have Dracula directly, I believe they need to have him indirectly linked in some way to maintain a bit of the spark that keeps the game tied to the rest of the series, in spirit if not in actual timeline-sense. A Castlevania with no hinting or mention of Dracula ANYWHERE in any sense, I will agree is not a true Castlevania game. There needs to be something. Otherwise, I will be disappointed.
And if there's not a direct Dracula, please give us more than just one vampire otherwise. I want the Lords of Shadow to be a whole mess of vampires with a feel akin to Vampire Hunter D. READ HIDEYUKI KUKUCHI, COX!!!
Did you know that they refer to this Dracula as an alternate being in the Japanese timeline? They refer to him as "false Dracula". Check it out, I'm not lying.
I wouldn't say that too quickly. Cox didn't want to confirm if he was in it or not when I asked him myself. Don't you think that's kind off suspicious?
No it's really not. It's probably a huge part of the story.. Like someone telling gabriel to use both masks to revive his wife when instead it brings on the creation of the dark lord dracula.
Yeah so he probably doesn't want to mention if he's in it for sure because its a huge part of the story..Considering its being RETOLD to think theres no dracula period would be stupid. It is called " castlevania" which is a game about dracula and a castle..to an extent.
No it's really not. It's probably a huge part of the story.. Like someone telling gabriel to use both masks to revive his wife when instead it brings on the creation of the dark lord dracula.
Yeah so he probably doesn't want to mention if he's in it for sure because its a huge part of the story..Considering its being RETOLD to think theres no dracula period would be stupid. It is called " castlevania" which is a game about dracula and a castle..to an extent.
Man, I'm so going to laugh when they reveal that the Japanese name of this game is "Akumajou Dracula" which would immediately give away the villian.
Did you know that they refer to this Dracula as an alternate being in the Japanese timeline? They refer to him as "false Dracula". Check it out, I'm not lying.
Man, I'm so going to laugh when they reveal that the Japanese name of this game is "Akumajou Dracula" which would immediately give away the villian.
Your logic doesn't convince me by the way.
Depends on if you subscribe to the original Japanese version of things or you adhere to the American versions. Personally I use whichever will make sense, and in my mind it was a Dracula wraith, regardless of whether or not it was created by the castle or Maxim or what have you. It's still *A* Dracula, at the very least.
Logic or not, when in a trailer for a castlevania game they start showing a castle and have an overdub of the main character and a deep voiced guy saying how he is your god now and how he will end the belmont clan it seems
PRETTY obvious he is a vampire or is dracula...
Seems pretty logical to me.
I believe this Dracula wraith is indeed Dracula but not yet complete. So he isn't Dracula but at the same time he is, at least that's what I think IGA was trying to tell us. I believe he introduced the Dracula wraith in order to avoid that HoD would contradict with Rondo if you know what I mean.
Of course, but you would agree that there is still room for doubt right?
There is always room for a little doubt but to be "worried" that there is no dracula AT ALL in an origins rebirth of castlevania game seems silly...
Considering Castlevania while it is being reborn at its basis it is a story of dracula and a vampire hunter, and Cox knows this and I doubt he would change the CORE of castlevania itself.
What the CORE of Castlevania is can be different from person to person, though. Like for me, the core of Castlevania is a huge gothic castle whose structure and interior alone should be High Octane Nightmare Fuel, filled with death and decay with monsters and creatures that reflect that aspect, Dracula at the center of things imposing his terror across the land, and a strong protagonist. This should be the core, with things like candle-whipping and medusa heads and wall meat adding the uniqueness of the series to the whole shebang. To Cox, it could be something different. He may simply think a strong protagonist with a whip-like weapon and a castle may be the core. I can't say.
About the whole Castlevania vs Akumajou Dracula, I thought I remember an interview from a while ago where they mentioned they were switching back to Akumajou Dracula because the Japanese fans disliked the name being changed to Castlevania.
Castlevania- the castle of Dracula which has been how it is forever..expect the few occasions where Dracula was in his little dormant state.
Dawn of Sorrow was Celia's castle, Portrait of Ruin was Brauner's (i think)
It was indeed Dracula's castle in PoR, Brauner just took temporary control over it via his paintings
I'm also glad Iga is out. He should have left after Sotn. So many chances and he pissed them away.
Makes you wonder why the Japanese name of LoS is Castlevania even though the Japs don't like that. :-X
There's also that goofy St. Germain guy. What was his problem ???
Lets face it...IGA didn't run the series into the ground. It very well could have died out before now without him, and I certainly don't really hate him. I've gotten plenty frustrated with his choices in the past, however (Judgment being the main one) and I do think he had chances to make the series grab a higher ledge than it has had the past decade.
I certainly am hoping he is still working on that Symphony sequel. Either that, or the GODDAMN BATTLE OF 1999!!!
I don't think he was trapped inside the castle, because he sealed the Holy Whip inside before he escaped, along with his comrades.
The hero known as Julius Belmont would then fade into obscurity. As of now, he's 30 years old, probably residing somewhere in America.. but where ???
Well is Lang a Belmont? I thought only Belmont's could wield the Vampire Killer to its full extent. Nathan used an entire different whip that was based off of Vampire Killer because he wasn't a Belmont.
Why not? IGA supervised the novel.
And has yet to be mentioned or released here in America. I dont think they are counting novels and such as cannon, we aren't even 100% sure the radio drama is officially apart of the main story. Personally I like the idea of both being cannon as they both seem to have interesting stories, but until konami or IGA releases a newer timeline then I can't be convinced that they are.
He never will. He regrets releasing the first one, which I find hilarious because it's that same canon that everyone holds so dear.
See? Even IGA doesn't think "being canon" is all that important.
He never will. He regrets releasing the first one, which I find hilarious because it's that same canon that everyone holds so dear.
See? Even IGA doesn't think "being canon" is all that important.
WN: I’ve wanted to ask this for a while: what do you think, in the whole history of Castlevania, was the worst decision anybody ever made about the series?
KI: Probably when we put out the timeline. Because since Dracula only appears every 100 years, we made the whole timeline and ran out of places to put in another game. I made the timeline, but I shouldn’t have actually released it, because now it’s all official. That was a bad decision.
http://www.wired.com/gamelife/2007/10/interview-iga-t/
Well, I think your theory can work Lumas, though Julius could have a child at pretty much any time between 1999 -2035 despite his amnesia. I do hope that the Belmont Clan will not die out with him, that would be kind off sad.
Hey guys, good talk, but this is LOS topic, not the "IGA's screwed timeline" one ;)
Yeah, I can't think of anything to say about LoS that hasn't already been said.
It's a game. That's all I know at this point.
I'm curious about the music. We already know LoS will have remixed classics, but what about the new songs? I wonder if they will sound anything like Castlevania? It was always the strong melodies that made Castlevania music so good. Modern action games don't have music like that, it's more about atmosphere than actual melodies. Which is kinda why oldschool video game music is much more memorable than the orchestrated big budget scores of video games of today.
I dont know if this is an official track, or a track from another game or movie but I discovered this on youtube though it probably has already been discussed here in this thread.
http://www.youtube.com/watch?v=l59F0zGBLJ8
Yeah, that's an official track, ripped from the trailer. It's not bad, but I'm struggling to hear Castlevania in it...I wish it had another instrument that played some kind of main melody. Right now it kinda sound like a musical backdrop - atmospheric but not at all hummable. I want hummable.
That's FALSE!
Remember, that track was made by Geoffrey Gunn when the trailer was just relased, it's not ripped, NOT AT ALL! It's a fan interpretation (And some rip off to The Dark Knight like a Dog Chasing cars http://www.youtube.com/watch?v=_hZIvVcDnec (http://www.youtube.com/watch?v=_hZIvVcDnec) )
So, I repeat again, THAT IS NOT AN OFFICIAL LORDS OF SHADOWS TRACK, IT IS FANMADE.
Even more,.here is the original topic
http://castlevaniadungeon.net/forums/index.php?topic=2225.0 (http://castlevaniadungeon.net/forums/index.php?topic=2225.0)
Thanks a lot.
BTW, Oscar Araujo DID make the soundtrack, recently I read a spanish page that previewed the recording session (about a month ago) and they said that it was masterfully and creepy :D
Edit: Google-Translate it if you want ;) http://noticias.bsospirit.com/2009/12/invitados-la-grabacion-de-la-banda.html (http://noticias.bsospirit.com/2009/12/invitados-la-grabacion-de-la-banda.html)
That's FALSE!
Remember, that track was made by Geoffrey Gunn when the trailer was just relased, it's not ripped, NOT AT ALL! It's a fan interpretation (And some rip off to The Dark Knight like a Dog Chasing cars http://www.youtube.com/watch?v=_hZIvVcDnec (http://www.youtube.com/watch?v=_hZIvVcDnec) )
So, I repeat again, THAT IS NOT AN OFFICIAL LORDS OF SHADOWS TRACK, IT IS FANMADE.
Even more,.here is the original topic
http://castlevaniadungeon.net/forums/index.php?topic=2225.0 (http://castlevaniadungeon.net/forums/index.php?topic=2225.0)
That's FALSE!
Remember, that track was made by Geoffrey Gunn when the trailer was just relased, it's not ripped, NOT AT ALL! It's a fan interpretation (And some rip off to The Dark Knight like a Dog Chasing cars http://www.youtube.com/watch?v=_hZIvVcDnec (http://www.youtube.com/watch?v=_hZIvVcDnec) )
So, I repeat again, THAT IS NOT AN OFFICIAL LORDS OF SHADOWS TRACK, IT IS FANMADE.
Even more,.here is the original topic
http://castlevaniadungeon.net/forums/index.php?topic=2225.0 (http://castlevaniadungeon.net/forums/index.php?topic=2225.0)
Thanks a lot.
BTW, Oscar Araujo DID make the soundtrack, recently I read a spanish page that previewed the recording session (about a month ago) and they said that it was masterfully and creepy :D
Edit: Google-Translate it if you want ;) http://noticias.bsospirit.com/2009/12/invitados-la-grabacion-de-la-banda.html (http://noticias.bsospirit.com/2009/12/invitados-la-grabacion-de-la-banda.html)
I wouldn't be surprised if the music actually changed depending on the location and the mood.
I mean, they wanted the trailer to feel epic, so they used epic music. Who's to say that when Gabriel goes into a dark, creepy castle it won't sound creepy? Who's to say when he goes into that forest it won't sound foresty?
WE'VE HEARD ONE SONG, PEOPLE!
Also according to Mr Cox's twitter the camera is fixed and cannot be controlled.Yes, I asked that and that sucks :( I would love to rotate the camera to see some details in the Castle for example, but that could mean that they are targeting to a more cinematic experience. I wonder, will that camera suck on the platafforming parts? :'(
Yes masta dont beat us masta.Don't be harsh. The problem is that I'm tired of telling the people "That is not an official track" because everybody says "It sounds a lot like The Dark Knight!" and I say "You know, it was almost ripped off from the Dark knight, and it's not official".
Also according to Mr Cox's twitter the camera is fixed and cannot be controlled.
That's FALSE!
Remember, that track was made by Geoffrey Gunn when the trailer was just relased, it's not ripped, NOT AT ALL! It's a fan interpretation (And some rip off to The Dark Knight like a Dog Chasing cars http://www.youtube.com/watch?v=_hZIvVcDnec (http://www.youtube.com/watch?v=_hZIvVcDnec) )
So, I repeat again, THAT IS NOT AN OFFICIAL LORDS OF SHADOWS TRACK, IT IS FANMADE.
Even more,.here is the original topic
http://castlevaniadungeon.net/forums/index.php?topic=2225.0 (http://castlevaniadungeon.net/forums/index.php?topic=2225.0)
Thanks a lot.
Well they said theres a strong and weak whip attack kind of like lament of innocence..but it was also mentioned that the right analog will be used for precision aiming?...
Maybe the analog will be used for when you swing across platforms in the game. That would be cool.
it was also mentioned that the right analog will be used for precision aiming?...
This kinda worries me... I sure hope they know what they're doing...
I like to press buttons, but I'm open to new stuff if executed well.
Regarding analog stick controls: The sword weapon in the latter part of "Metal Gear Solid 2: Sons of Liberty" was swung via analog stick. It was interesting, though not always 100% accurate when trying to hit an enemy multiple times.
without camera control, i now know that this is not the game i have been waiting for. too bad. i now get to look forward to wasting a lot of time jumping up and down and moving all over the place in order to see something i want to see like i did in LoI. oh well.
it's great for "keeping the game moving", which is obviously what they're going for, but bad for smelling the roses. better luck next game.
Yes
Want to know who's the artist behind LOS artistic direction? The guy's called Diego GIsbert Llorens.
This is his personal page
http://studioniten.carbonmade.com/ (http://studioniten.carbonmade.com/)
Pretty talented IMO.
Yeah at least lament of innocence looked great and you wanted to see things in the environment. Curse of darkness with the free roaming had crappier environments.
I think fixed camera angles makes for a more visually appealing game because they can focus more on the images shown, where a full camera they have to work on EVERYTHING, which can be grating and some developers get lazy.
Diego is certainly one of the artists working for LOS, he is a great guy with awesome skills but art directors for LOS are Juan Antonio Alcázar and José Luís Vaello.
Just to give the right info to people ;D
I'm sorry to say you are completely wrong. Fixed camera games are FAR more sophisticated than free camera angles. A good fixed camera game -God of War for example- is far more difficult to develop than a free camera one. In a fixed camera game you dont' save polys nor textures because you end up using same amount -or more- I have experience developing both types and there is no possible comparison. I have to say that before being involved in a fixed camera game I used to think same than you, but not anymore ;)
That was exactly what I though, it's the best Death design since Dante's Inferno's.
I really love Dante's Inferno's Death because it's not an skeleton, almost, but not, no he has a human face so we could see his emotions, the difference between laughing or rage. I'm sure MercurySteam made a very radical change of death's appareance. I'm dying for more! ;D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Funratedgames.com.mx%2Fwp-content%2Fuploads%2F2009%2F11%2Ftn_Dantes-Inferno-Death.jpg&hash=14884d30c3129794f03bf11e4b344f10)
It is me or that "Death" concept art on Diego's page has a castle in the background? :o
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcmcdn.net%2F3813158%2F530x660.jpeg&hash=7e06ca0c7d14d9901c050b58ee903153)
Thats pretty awesome. Where do you get your info at bro?
Easy. I'm in the LoS team :) -not kidding-
Easy. I'm in the LoS team :) -not kidding-
Welcome then ;D Hope you read good part of this topic, as you can see, there is confusion and a mix of feelings, but I beg you, don't fear to innovate, this saga needed a change sooner or later, it doesn't matter, there will always be opossition to new ideas, but please, don't fear.
There's a lot of us that just love what you are doing and are very happy, kudos!
If you can, please, tell the high ranges that we need information, perhaps the division for this game is made by the lack of information, hardocre fans are begging for a reason to think it's a castlevania, the ones who defend this new direction are begging for more reasons to be happy, it's almost an universal clamor made by CV fans, we need more information. I'm not talking about spoiler the whole game, of course not!, but you know, when you have a so favoutrite saga and a promising game is coming, illusion and hopes go to a greater extent.
One last thing :) if you are working at MercurySteam, or if you know someone from there interested, here is the link to the biggest Castlevania community in spanish http://www.castlemaniacs.com/foros/viewtopic.php?f=40&t=1228 (http://www.castlemaniacs.com/foros/viewtopic.php?f=40&t=1228) , if you read the LOS topic, you'll see that there's a LOT of love ;D Thanks for being here.
Since you are on the team then maybe you wont mind me asking how you feel Castlevania has been done for the past 10 or so years under IGA?
Thank you very much for your kind words!! And yes, I see there is confusion and mixed feelings. I can say we're creating what we think is a wonderful game. We're proud of it and we think most of you will immensely enjoy it. Time will tell, but rest assured we're doing our best :)
I found an illusatration from Juan Antonio Alcázar, one of the art directors... could it be part of LOS?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpublic.blu.livefilestore.com%2Fy1pCL5oaLSbdW5cX3P8K-mTzFdnR9sXG6KR58U0GvrYMglaNuGPvHlVIHfdzOvarywnE3RIU6v5jQHp0r_oanQOkw%2FDevil.jpg&hash=c7c883a8ad8e9bb5d421aee1fd8965b7)
I personally respect and admire Iga's work on Castlevania, same for everyone else involved. They created few awesome games that are testament to their talent.
whoa where did ya find that at?Here! :) http://bervae.spaces.live.com/default.aspx (http://bervae.spaces.live.com/default.aspx)
Can someone PM me the twit pic..I didn't get to see it.Ditto! :)
Hmm.. what could possibly be in that image that is so confidental?
I never got to see it, and I don't need to either. But could you at least tell us what it was, unless it's some MAJOR PLOT SPOILER or something that would completely ruin the game for us... I don't wanna hear that.
But could you at least tell us what it was, unless it's some MAJOR PLOT SPOILER or something that would completely ruin the game for us... I don't wanna hear that.
The letters are unreadable, what was there? simple, some images of an ethereal blond woman like crying and gabriel shadow, that was all, could it be the end? yes, it could be, but perhaps it's not, or perhaps is not even that :P
Let's hope this topic doesn't end up with twenty extra pages of "Can someone PM me the picture?"...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.idgentertainment.de%2Fimages%2Fidgwpgp%2Fbdb%2F1235417%2FEAE8A5AF38762D941E7B88947ADBC1D3_x600.jpg&hash=a5f14bca00a6ced97c880ebcba0471bf)
I wonder if the camera really will be THAT zoomed out when you climb the Ice Titan? Or maybe it's just a promotion screen to show off the fancy grafix...
I´m interested to see what Gabriel (or one of his Ancestors?) did to piss off Dracula like that.... at least it sounds like that in last years E3 (?) Trailer.
"I will wipe the name of Belmont from this world - forever!"
If you don´t know what I mean... its the conversation right at the end: http://www.youtube.com/watch?v=QykdNIAjjZY&feature=related
Even if this isn´t Dracula and just some other guy, the conversation seems to hint he knows Gabriel Oo Well, maybe I´m reading to much into this
I wonder if the camera really will be THAT zoomed out when you climb the Ice Titan? Or maybe it's just a promotion screen to show off the fancy grafix...
One of the most important advantages of fixed camera is that it always shows what developers want it to. During fight with the titan player should feel the size of creature, so camera should be zoomed out and, for example, face the earth for better illusion of height. That's how I see it at least. ;)
10 bucks says this guy works for mercurysteam too...considering how many posts he has and what he says within those posts.
Doesn't really matter.
I just want a new trailer of this game, the last two trailers were basically the same one just with a few switched bits.
I want a full on new trailer with new areas, and more action. I want to see what makes this a castlevania. Show me classic enemies we all know~!
Is "Ice Titan" the name they are actually giving that creature, or is it a fan name? I was always confused, since it looks more like a golem to me, EVEN more in that picture with the spiral glyph on it's forehead.David Cox called it an Ice Titan in an interview once, of course we don't know if that's its official name or more of a description for now. But it's what we got.
Although visually impressive, nothing about this image screams Castlevania to me :-\
Except I didn't say every image had to SCREAM Castlevania ::)
10 bucks says this guy works for mercurysteam too...considering how many posts he has and what he says within those posts.
I said it before in another thread; Nox is Cox :D
When being confronted, Nox said "I'm not Cox" which is exactly what the real Cox would say. OMG ;D
No, I am not Dave Cox.
I tried making an account about a year ago, but every time I sent myself the activation email, I'd just get either no email or a blank email. Something got fixed, and so I made my account. I've been lurking for awhile.
That being said, if he's going to use my Gabriel sprite, I should update it to look a bit more like Gabriel.
Unfortunately I don't, but if MercurySteam is looking for someone new to the team then I'm ready to rock. :)
He is already saying that since December.
The only time a fixed camera is a problem for me is in games like LoI and CoD, when I can't look at all the interesting art on the ceilings and walls.I'm pretty sure CoD has a free roaming camera that you can turn and and move up and down. LoI was fixed, and I DO agree, there are some things in LoI that I would've liked to see, but you don't get to because of the camera. One has to be the room where you fight the Golem boss, which has those awesome looking giant hands coming out of the ceiling. You can get somewhat of a look by running around the room and jumping, but it's not enough.
well, looking at the trailers for LoS, the camera angle does shift angles as you move (the armor battle, for instance), i don't see why you coudn't just get it to shift when you want it to without sacrificing quality. unless areas that change viewing angles are rare and require additional time and effort that they don't want to extend to the rest of the game.
course, i want the ability to zoom in too (like in Legacy of Darkness), but maybe that's just asking too much.
update:
i decided to play some Lament of Innocence again, just to get used to playing a Castlevania without camera controls again. it's sad at times, but i'll live. to make things more challenging the only save i am allowing myself to use is the one near the central hub, i'm not using the map, and i'm not allowed to purchase any potions from Rinaldo. man its fun.
i wonder if they'll have a map in LoS? its kind of nice to try to navigate by memory instead of going on autopilot following a map. LoS should be quite linear, so there might not be any need for a map. And if the repetition is a lot less than LoI or CoD, you really won't need a map.
well, looking at the trailers for LoS, the camera angle does shift angles as you move (the armor battle, for instance), i don't see why you coudn't just get it to shift when you want it to without sacrificing quality.
I hope it's not tooooo linear. Open door go to next area open door go to next area.. I want multiple paths. :(
Thanks to fixed camera game should be also easier to play for beginners.
Dave Cox told us about multiple paths some time ago - they will be present, but game's world won't be open.
And, well, he said that Marie was Belmont :P not a very good information.
http://images.idgentertainment.de/images/idgwpgp/bdb/1235420/D5CBE9F0165CC648AA6C9D7983A41552_x600.jpg
HOLY CRAP.
THAT SCREAMS CASTLEVANIA.
THIS GAME IS GONNA BE SICK!
http://images.idgentertainment.de/images/idgwpgp/bdb/1235420/D5CBE9F0165CC648AA6C9D7983A41552_x600.jpg
HOLY CRAP.
THAT SCREAMS CASTLEVANIA.
THIS GAME IS GONNA BE SICK!
Those suites of armor better come to life. haha.
EDIT:I think, a mixture of those three ;D
What are those things on the floor in front of Gabriel? Giant turtles? Carpets with tentacles? A pile of junk?
cool. where did the photo and details about the BGM come from?
http://images.idgentertainment.de/images/idgwpgp/bdb/1235420/D5CBE9F0165CC648AA6C9D7983A41552_x600.jpg
HOLY CRAP.
THAT SCREAMS CASTLEVANIA.
THIS GAME IS GONNA BE SICK!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.idgentertainment.de%2Fimages%2Fidgwpgp%2Fbdb%2F1235418%2F4E88A7E18AC6502B2D191C9199F66E8C_x600.jpg&hash=9929ce0b3f369561756dd927036c5fee)
i'm thinking more like multiple paths a la Dracula's Curse, not multiple paths like Symphony of the Night.
How linear is the design of the game? Is it point A to B, or is there different doors to take and choose from?
a bit of both
YOu know? OOE kind of sucked because Ecclesia never felt as a real order, I mean, If an order is made by three people.
I think, a mixture of those three ;D
I love the werewolf riding a bigger wolf.
looks like its ridin it to me
Again watch the first trailer. It's the wolf that jumps from behind and bites gabriels neck..
Thats all well and good but howd the werewolf GET to him to bite him? Your sayin hes just randomly bein chased by huge wolves for no reason and a random werewolf leaps from no where ONTO the giant wolf and then onto him... thats retarded
Yeah okay a werewolf is riding a big werewolf. ( sarcasm) I still believe it's a werewolf chasing the horse and then jumping high to connect with Gabe.
Top 10 Most Anticipated of 2010 by GameTrailers.com
http://www.gametrailers.com/video/top-10-gt-countdown/60431?type=flv
Lords of Shadow is on seventh place. Music in the background is new! :)
Actually, if you look closely, you can see the smaller wolf is really just a an offspring of the large wolf, and by running at a certain speed, the two were able to coexist symbiotically, thus creating a sixth sense of intuition, making it possible to---- WHO CARES WHAT THE WOLVES ARE DOING?
Genius.
The wolf IS riding the warg!!!
about 3 hours ago from Tweetie
Looks like we can stop discussing this.
Maybe it means the return of... MOTORCYCLE SKELETON!?STFU!! ;D I'm joking, that would be, a big fail.
i'd assumed it was a giant wolf from Simon's Quest given this games' inspirations from mainly the early Nintendo games. but i guess its a warg (time to update Castlevania Wiki). unless giant wolf = warg, have to look into that.
Well, I wouldn't exactly call giant wolves with red eyes that unique of a design.
The wolf IS riding the warg!!!
about 3 hours ago from Tweetie
Looks like we can stop discussing this.
I didn't say they are unique I said they followed the look exactly from how it looked in the 2d game. The big head upper body the massive fur mane, and the glowing red eyes.I mean like the creature itself is generic enough that most designs would look similar to each other. When trying to design a fearsome evil wolf, you'd most likely give it lots of fur, red eyes, strong muscular front, etc. So it's like calling a skeleton similar to an skeleton from the 2D games. Kinda a moot thing. Now, medusa heads, LoS's interpretation would be interesting to see.
Yeah okay a werewolf is riding a big werewolf.
CastleDan, for some reason, this makes me laugh out loud everytime I read it. You just make it sound so stupid (that being said, I don't mind it too much)
I'm pretty stoked for this game for sure, it looks like it will be a HELLUVA experience. Part of me is gonna miss the leveling up and rpg like elements but this seems like a great classic experience.
I just hope this game is difficult. I mean Demon's Souls difficult, and Castlevania III difficult.
15 hours for an average player? That's to short...... :P
Shadow of the Colossus is hardly over 8 hours and its the greatest game ever :P Its better to be great and short rather than long and repetitive (Damn you Curse of Darkness!!!)Aha, but it's also better to be "great and long" than "great and short", though yeah, "great and short" IS better than "long and repetitive" or even "short and repetitive"(which is probably the worst of all).
Order of Eclessia was a moderately hard game at first with some bosses doing over 200 damage at times. Devil May Cry 3 isn't hard. Ninja Gaiden Sigma 1 was a lot harder
Ninja Gaiden games are pretty tough because of the cheapness of some of the enemies. A lot of them have grab moves that you can't do anything about, and take tons of health.
For this to be a TRUE Castlevania, there must be stairs... lol, ok guys.And ham in the wall. ;D
And ham in the wall. ;D
Nor adventure nor BR have stairs, they are NOT Castlevanias! :P
Nor adventure nor BR have stairs, they are NOT Castlevanias! :P
Looking at all the info we have, I'd say my main worry is that LoS will be too much fantasy and not enough horror. I don't want to judge too harshly by the less than three minutes of actual game we've seen, though.That seems to be a lot of our worries. Though, for the most part, most of the recent screens to be released are pretty much CV-esque looking. I kinda got a bit worried when we saw the magical forest a while back(with the area where there's green fairy dust in the air). As long as there isn't characters named Loegrimm and Ungthar Longtooth, I'm fine.
And hell, it's just a thought, but since we are on the fantasy thing, a reboot of the classic Acclaim's Wizards & Warriors series would be kick ass. THAT would be more fitting for an enchanted forest, ogres and such. Seeing Kuros, all badass, killing giant skull and spider bosses! Hearing a remix of that potion song! Someone should get the rights to do THAT one!
EDIT: And as for stairs:
http://www.1up.com/media/03/7/4/7/lg/384.jpg
Oscar Araujo is working on LoS from the beginning. Also - Michiru Yamane left Konami 5.15.2008 (according to her website - www.yamanemichiru.com).
but it's a pain to have to drag out the old PS2 and deal with the wired controller and play it on the HD screen without upconverted graphics.
but it's a pain to have to drag out the old PS2 and deal with the wired controller and play it on the HD screen without upconverted graphics.Once you move on from a controller, it's kinda awkward to return to an older controller and get the feel of it back. I feel the same with the NES and SNES controllers, which, IMO, feels too small now.
I'm just irritated that they don't let you play PS2 games on the PS3 unless you go buy a real old one. But I'd be happy to pay for the 2 CVs a second time if I could run them off the harddrive. I'm so lazy. The PS2 used to take a "permanent" spot in my living room, but now the PS3 has taken over that spot and I have to drag out the PS2 temporarily to play a PS2 game, lest I simply get too many consoles hooked up at the same time. The PS2 needs to be close enough to my projector to connect to it, and close enough to the chair to be able to play it and as a result sits halfway in between the two on the floor when being played. The PS3 nicely fixed that situation, but it was rude enough not to play PS2 games, so I get irked that I still have to deal with that situation (and 3rd party wireless controllers suck). Plus, the PS2 used to have the S-Video permanently connected to the projector when it was the "main" console, but now that I only have it out some of the time, it's a real pain to try to fit those pins in and readjust the projector (which is essentially in a cubby-hole so you have to take it out if you want to readjust the connections in the back), so I'm too lazy for that all the time and downgraded my video quality to composite video going through my vcr instead of S-Video straight to the projector most the time (a significant drop in video quality). The PS2 is normally on a smaller tv, but when I want to play CoD or LoI, it's gotta be on the projector.
Grating soundtracks? Were they playing the same games as I was? I hate the 3D games as much as the next person, but that makes the writer look like an idiot.
Only new info (I think) is that his wife is killed by a werewolf specifically.
Unfortunately, considering our (yes, I also agree with You) opinion about article, I am almost sure author just thinks she will be killed by one because of the trailer.
Unfortunately, considering our (yes, I also agree with You) opinion about article, I am almost sure author just thinks she will be killed by one because of the trailer.
Actually, has to do with developer commentary - and has been posted by more than just myself.
Actually it says "We reveal to you the bomb dropped by Kojima!".
At least, I think that's what it says. I'm Cuban, not Spain-ish.
The title reads: "The story of how a remake turned up into the best Castlevania ever".
Castlevania page from Marcaplayer:
Among other things Cox says LoS started as a remake of the first Castlevania, with Simon Belmont and all. Also, Cox states "Super Castlevania IV is my Bible".
I'm kind of eager to play this game. You know, Super Castlevania IV is probably my favorite Castlevania game, with arguably the finest gameplay in the entire series.
Kind of a dissapointing article. Very little new info. >:(
Has there even been a confirmed release date yet? I thought originally it was for April, which is less than 2 months away. We still know hardly anything about this game!
She is a dark haired beauty, so be happy! :);D ;D
@JpCVfan All cut scenes are done using the games engine and yes, we have a bestiary which has many details to inform and help the player;D ;D ;D
Castlevania LOS is a CG free zone.Everything we have shown including the trailers is in game and rendered using the game engine. Official!!
So, be happy! :)
July 14?!?! Woohoo! It's about damn time we got a release date!
how long have you guys been playin games again? Dont you realize you can never trust ANY release date unless its expressly stated by a the company themselves
Castlevania was the inspiration to god of war not the other way around.
That was what Cox said in the interview of the famous "spanish magazine". He said something about Kratos, so harsh, that the pulishers had to censor it :P
It is very important to me that no version is inferior. If you develop for Xbox 360 and port to PS3, or indeed vice versa, you can end up with a game that is great on one but lousy on another.
So, old characters in there? Simon Belmont anyone?
So, old characters in there? Simon Belmont anyone?
Thanks so much for the post and translation. WOW!! He says Super CV4 is his BIBLE!!! Excellent to hear!! Even if he is referring to the whip to help you platform, I think that ATMOSPHERE and MOOD are muy importante to this guy :))))
Probably he's just referring to Dracula, Death and the common lesser enemies.
i hated the use-weapons in SotN, they were so rare that they were never worth pulling out of the inventory and using except for kicks.
I always considered hearts as a japanease sillyness, and I really liked how the team managed that, don't you think that weapons' ammo must to be determined with thye actual suoplies of the weapon? not "hearts?"; i don't know, I think it will have sense :)
also, it will be weird using sub-weapons like the holy water and daggers without using hearts. sound like you'll need to keep a separate supply of each of them. i hated the use-weapons in SotN, they were so rare that they were never worth pulling out of the inventory and using except for kicks. i hope it will be easy to amass a decent supply of the subweapons. maybe they come in packs of 50?
Do you think the game will retconn the whole saga (for example, LOI doesn't exist here if Dracula is already alive) or will be a standalone gam with no sequels?
when did David Cox say that the game would take place in a bubble of the Castlevania continuity? that's what i had been hoping for since before we knew for sure it was a Castlevania title, but i don't recall him saying anything like that. i heard him stress over and over again how it's not connected "at all" to the rest of the continuity. he said a fans might put it in the timeline because it takes during a specific year. i think he means the fans could try to pigeon hole it in with the rest of the series, because it's what we like to do, but that would really only amount to fan fiction and it wouldn't be correct. he did state specifically that the game was not canon (using the actual word 'canon', not some ambiguous term like 'side quest' or 'gaiden'). it might be written in a way as to not actually contradict anything in the current timeline, so we could use our imagination to fit it in, but he says for the record it's not connected.
I think people take the word "reboot" too seriously. It's just a game series that wants a fresh start. You can still play the older games, they still exist. They're still Castlevania.
But Reinhardt... Trevor fought at 1476...Ack, either the reason for my reference to Trevor fighting Dracula in 852 was too subtle, or you understand what I meant and I'm missing the sarcasm. Anyways, if a scroll in LoS stated that Trevor fought Dracula in 852 (ie, 200 years before Gabriel's time in LoS, just like it was 200 years before Simon's time in the canon timeline in 1476), it would be nearly impossible to reconcile the two timelines, and we would have to accept that they don't share the same timeline. I wouldn't be surprised if we found out all sorts of facts that contradict the canon timeline, making it unambiguous that this game could not possibly take place in the original timeline, even if we wanted to "fit" it in. they can have the same characters, just new versions of them with new background stories.
I would like this to be a REBOOT! If this is ionside the already messed up canon, it will be even worse. I think it's time to ask Cox himself?
Ugh, I always hate it when people say that. I don't know about other people, but for me, that isn't the problem at all. I guess I just have a strange obsession with continuity and I want everything to included in one main universe. Eh, it just turns me off if certain games are labeled to be "non-canon" or even worse, try to overwrite other events. It makes me enjoy the series as whole considerably less.
How would you guys feel about one of the Lords being a vampire extremely similar to Dracula, but doesn't hold that name, as a part of the whole original reboot not taking from those classic monster movies and being a standalone. Like, if there was just a Vampire lord, and maybe a death like lord who isnt actually DEATH.bah, i'd be happy if that meant it could be a part of the rest of the Castlevania continuum (wouldn't mind it being Olrox). but if that's not the case, and i don't think it is, it's better to have Dracula himself. they're trying to return us to the core of what Castlevania is, and that's really Dracula vs the Belmonts.
How would you guys feel about one of the Lords being a vampire extremely similar to Dracula, but doesn't hold that name, as a part of the whole original reboot not taking from those classic monster movies and being a standalone. Like, if there was just a Vampire lord, and maybe a death like lord who isnt actually DEATH.I don't know. Moving away from Dracula in a Castlevania game(not having him in some sort of form, or at least referenced) is like having a Legend of Zelda game without Link.
From the info we've received thus far, it leads me to believe that this game is indeed a stand-alone title, & won't retcon the entire saga just for the sake of "new fans." Dave Cox has stated that it takes place within a "bubble" of the main continuity, as to not interfere with the already established canon. So they can make a sequel following LoS story but it won't contradict other stories.
I don't see any problem with this, as other series have used similar tactics (Metal Gear for example).
but we dont know if they are restarting the entire series
I agree with you, but I hope it doesnt end up like Silent Hill series, because it has had too much twists I cant recall how the game is meant to be, see Silent Hill Shattered Memories for example, is completely different from its predecesors, but I dont know if they will continue to release another SH like that because some fans would like the old construction of SH. It is good we have a CV back to its original roots, but we dont know if they are restarting the entire series or is a game apart from the series like SH4 or else. Maybe when konami analyses the rating of the final product they will decide if they continue the timeline or not.
i think the Belmont history will be touched on. the Dracula-esque voice mentioned wiping out the name "Belmont" forever, and i think that means that the Belmonts have been around a long time before this game and he has a reason for wanting to wipe them out. the end of the trailer even says "Revenge 2010", making me think that Gabriel's ancestors defeated this character long ago. i do expect to see something about who last did the deed in a scroll. of course, they might not reuse any familiar names, its just a possibility.
How would you guys feel about MGS easter eggs. Assuming there were already tons of classicvania Easter eggs. Snake an unlock able character, or maybe just little things.
How would you guys feel about MGS easter eggs. Assuming there were already tons of classicvania Easter eggs. Snake an unlock able character, or maybe just little things.
You will probably deny this and it is fine but I'm willing to bet YOU work for mercurysteam or you are David Cox himself.
Just my take, again you can deny it but I will believe it your posts seem to suggest as much.
To answer your question, I wouldn't mind it at all, its just for fun anyways. I just am hoping for a great 3D castlevania game.
It is true. We have been observing your suggestions carefully and are putting them into close consideration. What I can say is this, Dracula appears in the game as a minor enemy, Zobek is actually an older Gabriel in a time travel plot, and Marie is all three of the lords of shadows.
It is true. We have been observing your suggestions carefully and are putting them into close consideration. What I can say is this, Dracula appears in the game as a minor enemy, Zobek is actually an older Gabriel in a time travel plot, and Marie is all three of the lords of shadows.
How would you guys feel about MGS easter eggs. Assuming there were already tons of classicvania Easter eggs. Snake an unlock able character, or maybe just little things.
This game is just bad. Death of Castlevania has come :( Same story with Silent Hill. Konami is killing everything with their remaining! Shattered memories was awful. Sad. The same with this. I hope I am wrong, though, but for now I am mourning.
This game is just bad. Death of Castlevania has come :( Same story with Silent Hill. Konami is killing everything with their remaining! Shattered memories was awful. Sad. The same with this. I hope I am wrong, though, but for now I am mourning.If you "Hope you're wrong" Obviously this isn't based off on anything. So I wouldn't go as far as to say the game is bad, or the death has come. Unless you are a prophet and we should be grateful.
This game is just bad. Death of Castlevania has come :( Same story with Silent Hill. Konami is killing everything with their remaining! Shattered memories was awful. Sad. The same with this. I hope I am wrong, though, but for now I am mourning.
?
This game is just bad. Death of Castlevania has come :( Same story with Silent Hill. Konami is killing everything with their remaining! Shattered memories was awful. Sad. The same with this. I hope I am wrong, though, but for now I am mourning.
This is the death of Castlevania!? Iga and his team turned Dracula in to a Japanese teenager from the future and you're saying that THIS game is the death of Castlevania? Are you fucking kidding me?
^This
This is the death of Castlevania!? Iga and his team turned Dracula in to a Japanese teenager from the future and you're saying that THIS game is the death of Castlevania? Are you fucking kidding me?
What does "biker Simon" mean?(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.aeropause.com%2Fwordpress%2Farchives%2Fimages%2F2008%2F07%2Fcastlevania-judgment-simon-580x435.png&hash=feb74c3f0ec10deea3f5df92abda770c)
The only bad thing I can say about Lords of Shadow is that, so far it looks like there are not many RPG elements.
But even if you equate modern Castlevania games with metroid-vania RPGs (like I do!) there is a light at the end of the tunnel. I believe that IGA is working on the super-secret Alucard game that will come out not too much after LoS.
Maybe it is wishful thinking for me to think so, but I still believe the Alucard game will happen; and it will have RPG elements, a big metroid-vania map (in 3-D of course) and and unlockable version of SotN with the extra Saturn areas re-done!!
This game is just bad. Death of Castlevania has come :( Same story with Silent Hill. Konami is killing everything with their remaining! Shattered memories was awful. Sad. The same with this. I hope I am wrong, though, but for now I am mourning.
What is the logic behind releasing so little information or promotion. I understand that it will come out post E3 and a good deal will be shown there, but don't they want people to be brewing over it and getting hyped?
the [insert anything LoS-related] doesn't look like Castlevania at all to me, but I don't really care at this point.^inside joke :P
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fassets.vg247.com%2Fcurrent%2F%2F2010%2F03%2FWygol-Cemetary.jpg&hash=04d4b37270c0aadf6bef7a4000e3bceb)Wasn't Wygol the town in OoE? Looks like Cox is keeping some series consistancies as far as locations are concerned. The fact he chose that town over, say, Jova or Aljiba, is interesting in itself.
Wygol cemetary? Wygol? Just like Sq town? whis is getting interesting... WHAT THE HELL I¡'M FREAKED OUT!
I think everyone should just get used to it. This is how NEW Castlevania is gonna look. Not long ago people were complaining that sprites and enemies were being reused over and over, and now they're complaining that they don't recognize anything. I agree there must be some kind of middle road here, but I think it looks good. I do not approve wholeheartidly of the goblin design, but I don't really hate it either. It's just different. Castlevania is being reborn, deal with it! ;D
I think everyone should just get used to it. This is how NEW Castlevania is gonna look. Not long ago people were complaining that sprites and enemies were being reused over and over, and now they're complaining that they don't recognize anything. I agree there must be some kind of middle road here, but I think it looks good. I do not approve wholeheartidly of the goblin design, but I don't really hate it either. It's just different. Castlevania is being reborn, deal with it! ;D
I think everyone should just get used to it. This is how NEW Castlevania is gonna look. Not long ago people were complaining that sprites and enemies were being reused over and over, and now they're complaining that they don't recognize anything. I agree there must be some kind of middle road here, but I think it looks good. I do not approve wholeheartidly of the goblin design, but I don't really hate it either. It's just different. Castlevania is being reborn, deal with it! ;D
I think this is a pretty good view to have, actually. The change isn't necessarily bad, it's just different. That being said, if I don't see any skeletons in this game, I'm going to be a little pissed. I'm fine with new enemies as long as some old ones are still in there.
I actually never had a problem with the recycled enemy graphics. There really aren't many other games that do that sort of thing anyway. And while I agree we should get used to this game having a very different artistic style, that's no reason to just be complacent when a genuine problem is perceived.
I'm fine with new enemies, too. However, a new enemy should look new, not like it came from somewhere else. I have no problem with goblins either, but they shouldn't look so generic. I think that's exactly the problem in this particular case. It's not that they won't fit in with Castlevania, it's that they could fit into just about any fantasy game with no problem.
for christs sakes we had a castlevania in the future and yet people complain about stuff like this! boggles my mind....
Looking again, more carefully, I have to say that some of these areas show a lot of promise, thanks to the sprinkling of Gothic/ancient stone statues/architecture...
There's plenty of gothic things. This is a jungle area, how much gothic stuff can you throw in a jungle? haha..Theres been plenty of environments like this anyways - Rondo and the river part for instance.
Also I must add THESE PICS are from the early section of the game. Cox has said as much.
Oh that's good to hear. Also does anyone know if this game will have a in game day and night cycle like Simons Quest but not crappy?
...( EVEN THO THERE IS ONE IN SUPER CASTLEVANIA 4 ..people seem to forget) and etc..etc..I don't remember a jungle level in SCV4. Do you mean the one with the giant skull mountain in the background covered in foliage? I always thought that was just an untamed forest.
As for the goblins. I like em alot. They look like goblins to me. Exactly like textbook DND goblins... wtf you want em to look like? gnolls? kobolds? pokemon?Well, goblins in folklore predate both Tolkien and D&D, and they look different depending one which lore you look at. I would've preferred the older trixter-like goblins than the more modern 20th century warrior goblins.
I don't think anybody said forests are un-Castlevania-ish. It's just, sylvan glades where the pixies and gnomes frolick while riding unicorns over rainbows, that stuff doesn't belong in CV game. But, again, so far, LoS doesn't seem to be going Lisa Frank on us, which is a GOOD THING.
Why was the day/night cycle in Simon's Quest crappy?
You know the whole "STOP! Night time!" thing? That didn't sit well for me.
Wasn't Wygol the town in OoE? Looks like Cox is keeping some series consistancies as far as locations are concerned. The fact he chose that town over, say, Jova or Aljiba, is interesting in itself.
And yeah, I don't care for the Uruk-hai goblins. LotR inspiration is good for fantasy RPGs like D&D or Everquest. I really wanna see classic enemies. Medusa heads, zombies, maybe even bone pillars. There Werewolves and Waurgs are great, though.
Yeah, lets all agree with eachother and have the same opinions and not voice our concerns and hold hands and praise LoS like the second coming because that's not what this message board was MADE for.
Debate is healthy, and I'm sure the developers encourage this type of talk to raise awareness for their game.
Debate is healthy, this is ridicuolous:
http://kotaku.com/5483661/castlevania-lords-of-shadow-+-belmonts-inferno/gallery/ (http://kotaku.com/5483661/castlevania-lords-of-shadow-+-belmonts-inferno/gallery/)
Debate is healthy, this is ridicuolous:
http://kotaku.com/5483661/castlevania-lords-of-shadow-+-belmonts-inferno/gallery/ (http://kotaku.com/5483661/castlevania-lords-of-shadow-+-belmonts-inferno/gallery/)
Also I would rather have goblins in my game than some of the insane and out of place enemies that have shown up in past CV's
that guys a moron... *sigh*
anyway. What I think is gonna happen is your gonna start off kinda far away from where all this evil and everything is gonna be more generic fantasy with gothic overtones and as you work your way toward the end of the game itll get more and more evil and dark and more CV like. Like gettin closer to the heart of the evil in the land
Also, motorcycle skeletons were just retarded, demon-karate-maids were just wierd, and the time bunny was just a blatant homage.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2FO.png&hash=cdceffe42db1603743fa791cb96e025b)
You mean this guy?
There's also:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Frareghost.png&hash=25764c4228ec47499726b125b52e216f)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fy.jpg&hash=dfb78339af305fbf6b7c6b3043ad248d)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2FUntitled.png&hash=45d9a40bd996d6d56cf41dc6056efd94)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fwheelingknight-1.png&hash=b2bd7b18d05b29539fbed08b36f74644)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fskyfish.png&hash=583e3e01a11664e94678ce9e75fdd619)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fkiller.png&hash=986d714557a91a9b5aa838162357acdb)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fchronomage.png&hash=83dc87f50250f1f28cf55664941e211a)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fautomationzx27.png&hash=342df7392dea4f479d64133e062a170e)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fdevilwheel.png&hash=877ed5dce54cdea3e3d0cbf272c012aa)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fpersephone.png&hash=696d3f80f3fc4a2c88b47288da56abef)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fskeletonmedalist.png&hash=8e5a4eab0beb8953b143aee0ebe5f70f)
There's also:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Frareghost.png&hash=25764c4228ec47499726b125b52e216f)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fy.jpg&hash=dfb78339af305fbf6b7c6b3043ad248d)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2FUntitled.png&hash=45d9a40bd996d6d56cf41dc6056efd94)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fwheelingknight-1.png&hash=b2bd7b18d05b29539fbed08b36f74644)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fskyfish.png&hash=583e3e01a11664e94678ce9e75fdd619)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fkiller.png&hash=986d714557a91a9b5aa838162357acdb)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fchronomage.png&hash=83dc87f50250f1f28cf55664941e211a)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fautomationzx27.png&hash=342df7392dea4f479d64133e062a170e)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fdevilwheel.png&hash=877ed5dce54cdea3e3d0cbf272c012aa)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fpersephone.png&hash=696d3f80f3fc4a2c88b47288da56abef)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fskeletonmedalist.png&hash=8e5a4eab0beb8953b143aee0ebe5f70f)
I'm greatly pleased with the look of this game. They captured the "dark journey" feeling of the early 'vanias. Rondo of Blood was the first Castlevania not delivering in this area. Why? Because of Maria. They destroyed both the gameplay and the creditability of the impending doom, dooming Castlevania itself single-handedly in the process. Remember Dracula's Curse? That game was about 4 damned souls (Trevor hated by people, Grant enslaved as a monster, Alucard who is angst incarnated, etc) in a hopeless quest to defeat evil. Even Bloodlines, with its motorized armors and skeleton soldiers, is able to convey a powerful sense of evil, mostly when you are beheading harpies while making your way through a demonic tower of Pisa. As much as I enjoyed games like Aria of Sorrow in terms of solid gameplay, these games are much like "a bunch of people randomly trapped in a castle" than "I'm in a hopeless quest to defeat evil, ocasionally with revenge in mind". You might say I'm "mood hungry" after years of japo-silliness, as properly pointed above.
There's also:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Frareghost.png&hash=25764c4228ec47499726b125b52e216f)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fy.jpg&hash=dfb78339af305fbf6b7c6b3043ad248d)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2FUntitled.png&hash=45d9a40bd996d6d56cf41dc6056efd94)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fwheelingknight-1.png&hash=b2bd7b18d05b29539fbed08b36f74644)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fskyfish.png&hash=583e3e01a11664e94678ce9e75fdd619)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fkiller.png&hash=986d714557a91a9b5aa838162357acdb)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fchronomage.png&hash=83dc87f50250f1f28cf55664941e211a)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fautomationzx27.png&hash=342df7392dea4f479d64133e062a170e)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fdevilwheel.png&hash=877ed5dce54cdea3e3d0cbf272c012aa)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fpersephone.png&hash=696d3f80f3fc4a2c88b47288da56abef)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Fskeletonmedalist.png&hash=8e5a4eab0beb8953b143aee0ebe5f70f)
I'm greatly pleased with the look of this game. They captured the "dark journey" feeling of the early 'vanias. Rondo of Blood was the first Castlevania not delivering in this area. Why? Because of Maria. They destroyed both the gameplay and the creditability of the impending doom, dooming Castlevania itself single-handedly in the process. Remember Dracula's Curse? That game was about 4 damned souls (Trevor hated by people, Grant enslaved as a monster, Alucard who is angst incarnated, etc) in a hopeless quest to defeat evil. Even Bloodlines, with its motorized armors and skeleton soldiers, is able to convey a powerful sense of evil, mostly when you are beheading harpies while making your way through a demonic tower of Pisa. As much as I enjoyed games like Aria of Sorrow in terms of solid gameplay, these games are much like "a bunch of people randomly trapped in a castle" than "I'm in a hopeless quest to defeat evil, ocasionally with revenge in mind". You might say I'm "mood hungry" after years of japo-silliness, as properly pointed above.
Debate is healthy, this is ridicuolous:
http://kotaku.com/5483661/castlevania-lords-of-shadow-+-belmonts-inferno/gallery/ (http://kotaku.com/5483661/castlevania-lords-of-shadow-+-belmonts-inferno/gallery/)
There's also:But most of those are joke enemies, anyway. They did detract from the atmosphere but they were really just nagger for a few seconds and left. I will admit I have much hatred for that grinning tree and Peresphone. Now, coxgoblins, I'm sure, will be busting the roof up in here. Enemy designs, I'm a bit iffy on, not particularly because of what they are, just in how they're designed per say. I mean those enemies you posted while contradicting the Castlevania mood stirred up interest. These coxgoblins just make me go, "How borning."
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsprites%2Frareghost.png&hash=25764c4228ec47499726b125b52e216f)
...
These coxgoblins just make me go, "How borning."
yuck..I would prefer even Portrait of ruin 2 with the same levels, but different colored this time! lol
Anyway, I wanna see these goblins in action, not just stills. Maybe they look cool when they...y'know.. move, or summin.
There's this whimsical charm the skeletons have. They have this vintage allure despite their incredibly generic appearance. The coxgoblins are just too serious to forgive. That's kinda the benefit of Castlevania not being so serious, you know. Castlevania I was a mash up of Universal monsters, after all. I am also looking at this with nostalgia-tinted glases.It kinda makes you wonder, considering that Cox is using a LOT of inspiration from SCV4, IF Dracula, indeed, is present, will he look like his SCV4 counterpart(Bela-Drac, clean cut, slick-backed hair) or the more modernized IGA-Drac(long hair, goatee).
It kinda makes you wonder, considering that Cox is using a LOT of inspiration from SCV4, IF Dracula, indeed, is present, will he look like his SCV4 counterpart(Bela-Drac, clean cut, slick-backed hair) or the more modernized IGA-Drac(long hair, goatee).
It kinda makes you wonder, considering that Cox is using a LOT of inspiration from SCV4, IF Dracula, indeed, is present, will he look like his SCV4 counterpart(Bela-Drac, clean cut, slick-backed hair) or the more modernized IGA-Drac(long hair, goatee).iirc, SCV4 Dracula was a handsome and blonde gent. Well, until Simon whipped it off and made it apparent that it was actually a mask that hid the face of a skeleton. Though, personally I wouldn't mind the return of that. It's quite the handsome little diamond alongside with Chronicles Dracula.
You know the whole "STOP! Night time!" thing? That didn't sit well for me.
Oh, did AVGN tell you to think that way?
Taken from his FAQ:
"That game’s not that bad, you’re whining about it, just because you suck at it!
Remember this is for comedy. Sure my gripes with the games stem from truth, but they are exaggerated. The whole point is to play bad. If you want to see somebody play good, go watch a speed run. If you take my reviews seriously, you are missing the whole point. Think for yourself. I may actually like some of the games I’m complaining about. I only focus on the negative. When I think back to the Castlevania 2 video, it was just a quick little video I made one night when I was bored, just for a little joke, and there’s real “Angry Nerd’s” getting mad about it. It’s funny how people usually see videos on YouTube and take them at face value. The same people probably believe that I go around in real life, wearing a white pressed shirt, stuffed with pens in the pocket, and saying “fuck” all the time and talking about buffallos taking diarrhea dumps."
Yeah, the enemies look pretty generic, but what if there is like, hundreds of different types of enemies, as I would assume there are. That would keep things spicy.I really hope that's possible. I really do. One thing I hate about the Final Fantasy series through the PS2 and PS3(FFXIII is a culprit regarding this) was the monster roster that lacked the variety and numbers of the classic games. It seems the more better the graphics get, the more palette swaps you get over unique models. The PS2 CVs were just as bad. From what I see, the skins are different, but there are some palette swaps in LoS regarding the "giant" creatures. I really hope that's the full extent to palette swapping, and the variety in models and enemy types are greater. I don't want to see a silver palette swap of the giant Waurg called "Fenrir" or a variant of the Goblin enemies with horns, calling them "Trolls". I want new models and new enemies.
I gotta say I haven't been this excited over a new Castlevania since Circle of the Moon. The reason I was hyped for CotM was because it was the first metroidvania since SotN, and I remember thinking "what the f**k took them so long??". Also, I thought the GBA was the coolest thing, like, EVAH! And I did love CotM, even though I can't say it has aged as well as SotN. But at the time there weren't many other games like it. Those were the days...
Oh yeah, that reminds me how excited I was for CotM for the same reasons. It was the 1st since SotN.
The first since WAT? There are two "full" N64 'vanias between SotN and CotM.
Some people want to forget those two.
I realized something. At least we know, with what we have seen with the ice titan ect., that no matter WHO the final boss is, it's going to be epic as shit.
Oh Dave Cox, you make me laugh! Always trying to hype us up ;P!
The first since WAT? There are two "full" N64 'vanias between SotN and CotM.
http://twitpic.com/17qi8q
new pic
Man, dry spells are hell. I really hope we get something sometime soon. Not just pictures, but gameplay footage.
Man, dry spells are hell. I really hope we get something sometime soon. Not just pictures, but information.
I think I have all the information I need at this point. I just want the game now. This is like in the olden days when all you got was a few screenshots. I bought several games for both NES, SNES and Mega Drive from just looking at the cover art and a screen or two (or actually, my parents bought them for me). I could study screenshots for hooours, imagining how the hero would move, how high you could jump, what some strange creature in one of the screenshots was all about, what the stages would look like and so on. I want some of that back, and I'm starting naoow :)
we'll due to the lack of classic enemies so far such as
Skeletons
Axe Armors
Peeping eyes
etc
and the NEW enemies introduced by MS and Cox
"GOBLINS"
and spiders this really doesn't give me the "feel" of CV.
also the High Fantasy enviroments also take away the dark gothic feel that CV is known for. it just doens't appeal to me as a Castlevania fan sadly :-\
Sometimes I question that some of you have even played all the castlevania games. If you have you'd realize their were spiders before in castlevania games.who are you again?
Also, there was an armor guy fighting gabriel in the last trailer. Sure it wasn't an axe armor but it was an armor enemy regardless and they were in previous castlevania games.
When people like you go into little details like this just to complain about a game it seems silly. The fact is YOU DON'T know all the enemies that are gonna be in the game and to nitpick like this is just silly.
Plus the goblins/orcs are not new they were in COD too. ( Shockingly no one complains when IGA does these types of things but they do when a newcomer does.)
who are you again?
or you the king of Castlevania or something lol?
who are you to question whether people have even played Castlevania games?
please don't talk down on people like you actually better then them ok. if you have a point to get across then fine but you don't have to be a jerk about it.
fact is the point i was trying to get across is when you add Goblins into a High Fantasy brightly lit world it doesn't give off the castlevania feel. if you can name 1 castlevania title that has had Goblins in a high fantasy setting then prove me wrong.
theres a HUGE diffrence between high fantasy and daytime stages.
and you don't know wut high fantasy is lol?
i don't feel like explaining it so i'll just show you a link
http://en.wikipedia.org/wiki/High_fantasy
essentually its the feeling you get from Harry Potter and Lords of the Rings wich is a BAD thing for Castlevania in my opinion.
this pic inperticuelar that just completly gives of the High Fantasy feel
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and also how we haven't even heard not 1 CV soundtrack but instead have been getting music that instead sounds like it belongs in Lord of the Rings also gives me the impression that they are mostly going for a high fantasy feel.
know we have yet to see inside the Castle so i agree that we really shouldn't be jumping the gun but i still am having my doubts "currently"
and i also hate how they are rebooting the Storyline also and have complained about it on many forums and vids but lately that hasn't been bothering me as much as the newer pictures being introduced are
Now you have made me search for pics to prove my point.
I HOPE YOUR HAPPY ;P
http://images.idgentertainment.de/images/idgwpgp/bdb/1235427/78F1116A8790106C5387D171AFABF1DE_x600.jpg --totally castlevania and gothic
http://images.idgentertainment.de/images/idgwpgp/bdb/1235426/9DE3E7F347FF4975EC4F918491D2973C_x600.jpg --totally castlevania and gothic
http://images.idgentertainment.de/images/idgwpgp/bdb/1235421/46A1B7548ED2F1BE81E102CC2B811A40_x600.jpg ---totally castlevania
looks like within a castle
http://images.idgentertainment.de/images/idgwpgp/bdb/1235420/D5CBE9F0165CC648AA6C9D7983A41552_x600.jpg --totally castlevania and looks like within the castle
http://images.idgentertainment.de/images/idgwpgp/bdb/1235416/D39B9DC9BD171CDE6E1353BFFBF9D119_x600.jpg --same
http://images.idgentertainment.de/images/idgwpgp/bdb/1235415/32D273C2036702CFF924EC569AA2A125_x600.jpg --same
I mean I'm not mad at the fact that you dislike certain aspects I'm just annoyed when everyone's like.. I don't see the castlevania feeling to this game.. When there's a PLETHORA of pics suggesting that feeling yet everyone focuses on a few areas ( AT THE BEGINNING OF THE GAME)...
those areas would be perfect examples IF it didn't have the sun shining so brightly through the windows and notice how thats only the inside Castle sections and not the actuall world itself
You are yanking my chain right?
There's only TWO pics out of all of those with light coming through windows and ONCE again thats been in various castlevanias..Lament of innocence ( chapel areas?) COD..same thing.
The rest are all moon shots and night sky....O_o..
Your second point..There's outside shots where its raining in the night..are you serious right now?
Sighs. You just prove that people will find anything to complain about..THERES LIGHT COMING THROUGH THE WINDOWS, NOT GOOD IMO.
calm down :o
i never said that it didn't feel like Castlevania or anything like that. all i'm saying is it would have been MUCH better if it was in a dark setting and not so brightly lit thats all. and i already pointed out the raining nighttime part out in my previous post so wuts you point?
you need to calm down and discuss things more properly dude seriously
http://palgn.com.au/media/pics/art_3639_id_28.jpeglike i said calm down.
That's like me complaining about this shot..There's light coming through the window, the room is too well lit...and the rug is blue which isn't dark enough for castlevania.
Nitpicking is silly. Really...really...silly. The shots I showed you proved PLENTY of gothic areas especially within the castle which david said is huge.
Spider's aren't castlevania likewtf are you talking about?
http://castlevania.wikia.com/wiki/Spider
like i said calm down.Well
that Castle is VERY gothic and does have the Castlevania feel i never suggested otherwise. but my point was that the outside areas naemely the enchanted forest and the bright mountains were you fight the goblins feel to high fantasy to be CV. i just think its lame that you gotta play through a bunch of high fantasy areas BEFORE you actually even get to the Castle that actually feels like Castlevania
Well
a lot of the concept art suggests the high fantasy areas ( in your opinion) aren't the only areas before the castle.. The snowy village that was in Order of ecclesia among other places.
Wellyou obviously didn't READ the high fantasy article i linked to you otherwise you would know the diffrence between High Fantasy and Dark Fantasy and Order of Ecclesia definetly should not be group into High Fantasy
a lot of the concept art suggests the high fantasy areas ( in your opinion) aren't the only areas before the castle.. The snowy village that was in Order of ecclesia among other places.
you obviously didn't READ the high fantasy article i linked to you otherwise you would know the diffrence between High Fantasy and Dark Fantasy and Order of Ecclesia definetly should not be group into High Fantasy
....I didn't group it in.. I was making the point that THAT AREA is in this game before the castle so its not all high fantasy before the castle.you are grouping it in because your comparing it to the enchanted forest from CVLOS even tho the enchanted forest is CLEARLY high fantasy.
you are grouping it in because your comparing it to the enchanted forest from CVLOS even tho the enchanted forest is CLEARLY high fantasy.
now are you going to try to sit here and suggest that its not?
and wut about the music in the trailers?
are you going to suggest that its really CV music even tho it sounds like something riped directly from Lords of the Rings
THE VILLAGE IN ORDER OF ECCLESIA IS FEATURED IN THIS GAME.
Sorry for interrupting but only a graveyard named Wygol Cemetary is in the game not the actual village.
...
Carry on.
well if the cemetary is named that I can imagine the village where the cemetary is ...might also be?
Classic enemies within lords of shadow^^^ That's something I really like about the Werewolf designs in LoS. They actually look like they are based off the RoB Werewolf and She-Wolf(X68000/chronicles) look, with the long mane going down their backs.
http://castlevania.wikia.com/wiki/Spider
http://castlevania.wikia.com/wiki/Werewolf
And, it's always great to see the Spiders return to the CV series, but I kinda wondered why the CV Wiki page for the spiders forgot to put CV3 on the page.
^^^ That's something I really like about the Werewolf designs in LoS. They actually look like they are based off the RoB Werewolf and She-Wolf(X68000/chronicles) look, with the long mane going down their backs.
And, it's always great to see the Spiders return to the CV series, but I kinda wondered why the CV Wiki page for the spiders forgot to put CV3 on the page.
Indeed, the Mad Forest is plagued with them. BTW, it's a Wiki, so feel free to add that info by yourself ;) I you want, of course.
^^^ That's something I really like about the Werewolf designs in LoS. They actually look like they are based off the RoB Werewolf and She-Wolf(X68000/chronicles) look, with the long mane going down their backs.
And, it's always great to see the Spiders return to the CV series, but I kinda wondered why the CV Wiki page for the spiders forgot to put CV3 on the page.
They did... It's just mistitled as Castlevania 2... They have two entries of Castlevania 2.
Totally! The shot of the warg howling at the end of the trailer was a definite Rondo throwback, as was the burning village.
The little bit where Gabriel is fighting an armor enemy takes place in an area that looks a hell of a lot like the aqueduct stages in 3 and 4.
LoS has lots of throwbacks to old CV; you just have to look closely.
I would like a darker Castlevania... but from what I've seen so far, this Castlevania looks great, with a gothic setting though brighter than CotM (Which was awesome) and some other CV.
Well, what kind of "dark-meter" are you using to measure up the darkness levels of LoS?
dark.... not in light, but ambiance, feeling... there are some parts that seems like it, but some of those scenes definitely don't feel that way. And there is not dark meter, idiot, stop trying to sound smart. It's a subjective thing, not objective. If you feel its dark, good for you.this is how i feel^^^
And there is not dark meter, idiot, stop trying to sound smart.
Well that's a good point. How can you worsen up things if they are the worst already? I'm almost completely sure this game is going to convey a sense of "darkening" through Gabriel's journey, but this game feels already dark from the very beginning. Also, screenshots reveal undeniably dark themes: vicious creatures roaming the earth and killing people, the best 3D night I've ever seen in a videogame, and the devil mask which is cracked into an evil grin. Also, the trailer suggests Gabriel is not as good as the rest of the Belmonts, even the brainwashed Richter from SotN (it's brainwashed after all).
this is true. The description says that the land is torn or whatever, so in general it's a darker set up. Remember, nearly every castlevania takes place when "Mankind succumbs to wickedness." or something like that. It's always in the dark days. But there's plenty of room for it to get worse.
And, it's always great to see the Spiders return to the CV series, but I kinda wondered why the CV Wiki page for the spiders forgot to put CV3 on the page.Well, I didn't exactly forget to put up CV3 spiders on the page. I was going game by game with all the artwork that were available, and I hadn't gotten to CV3 artwork yet (there's not as much of it and i don't know off the bat if there is any for Spiders). I was hoping other wiki editors would fill in some of the stuff I skip over.
See? There's plenty of really dark stuff in LoS, you just need to look in the right direction.
If you read what I wrote, I already know that there are, but if you read my post, I also stated that there are places that aren't.
Which is what Castlevania has always been like. Some light places, some dark ones. Thank god LoS isn't as grey, gloomy and depressing as many "fans" wants it to be. It's colorful in all the right places while still retaining the gothic look in most of the screens. I simply don't see how it's "less dark" than most of the other Castlevanias. It seems more mature if anything.
But this discussion is no fun. :(
I would like to hear some new music. :D
Somehow it seems like he'll be Death >.> atleast that is how it would be if IGA was at the helms lol.
Let's talk about Zobek! Clearly he is an important character. Do we think he will betray us?
That is fine, if you think so. I think otherwise however. I like the gloomy side of CV, actually... I like it gloomy when it deals with Vampires... I don't want no effin glitter in CV.i completly agree lol.
If you read what I wrote, I already know that there are, but if you read my post, I also stated that there are places that aren't.
If you have problems with unevenly dark games, I should recommend you Dante's Inferno. God, this game makes me feel dirty every time I play it, but Hell! The controls work like a charm =DDD
This game is so relentlessly evil that sometimes you just can't believe it.
Gameplay sucks, and excessive nudity turned me off, story blows, mini games stuff i encountered stuff... not to mention the nudity wasn't even good. You like the controls? I dont' think its the worst in the world but I can't..... use it without thinking its falwed... but that might just be my NG fanboyism perkin up.
The combo system was kind of cool though, I like the branching and such but ....... eh.... no.
You make it sound like tinkerbell lives there or something.
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@LordsofShadow: I really think Zobek is a bad guy (Rule of the videogames: If someone helps you at the begining of the adventure, gives you things, saves you from the earliest evils: He's the bad guy. Simply as that :)
I disagree.He was a bad guy after all (was working for Walter) but later he tried to redeem hiimselft and avenge his daughter, that's how I got the whole thing :P
*COUGH* *COUGH* Rinaldo Gandolfi *COUGH* ;)
He was a bad guy after all (was working for Walter) but later he tried to redeem hiimselft and avenge his daughter, that's how I got the whole thing :P
have to admit... that was pretty funny..
Eh... no. That thing you said is not even implied in the whole game! Walter allowed Rinaldo to live close to him, but allies they are not. Rinaldo have a grudge against Walter and is not evil-aligned by any means (Walter vampirized her daughter and afterwards she proceed to kill his family, so how the heck is Rinaldo bad?).I really didn't played LOI, I watched the whole thing at youtube, sorry :P But here's the man there: Mathias! He told leon about the kidnapping of sarah and that stuff, he was the diguised bad guy in there, som there's no broken rule in there :)
Posted on: Today at 03:21:06 pm Posted by: Reinhart77Yeah I remember that, but I don't really think it's how it's turnning out to be, fairies haven't been touched upon interviews. However, I think that all that "fairytale" stuff was related to the kind of european mythology with fairies, orcs withces and all that stuff. Most of fairytales are based upon european myths and legends ;)
Insert Quote
before they announced that it was a Castlevania game, they mentioned that LoS was a"dark fairy tail". I wonder how much of that will hold true in the final product. well, we have the big bad wolf covered, as well as trolls, and pixies.
@Kenshango: did You have to put Alucard in the game? :'(
Now I fear someone thought that was a good idea.
Well im no M Night Shyamalan so I couldn't make up a better plot twist.Thanks God you are not Shyamalan , thanks God no one is Shyamalan, that guy is a mess, and his stories are a (bad) mess :P
And yeah I do think that the brotherhood is two faced.
I really didn't played LOI, I watched the whole thing at youtube, sorry :P But here's the man there: Mathias! He told leon about the kidnapping of sarah and that stuff, he was the diguised bad guy in there, som there's no broken rule in there :)
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See what happens when something is extremely dark?? ;) But I do like the controls (for the record, I'm a professional game designer =). You can cancel almost every attack, thus making combat very fast paced and entertaining, and the cross reminds me a lot of LoI's Holy Cross + Blue Orb.
EDIT: Holy Cross + GREEN Orb
If i recall Alucard could summon a fairy/pixie (same thing to me, just a lil chick with wings) in Symphony of the night so pixies and other D&Dish creatures aren't going to bother me personally. Also i was reading there was someone pissed or something ( I dont feel like going back to read it all) about an enchanted forest being in the game, well if you think about all of Dracula's forests in every game is "enchanted" and Walter's forest was.that was me that mentioned the enchanted forest but in no way was a pissed about anything. i simply pointed out that it didn't belong in CVLOS "or any" castlevania for that matter.
that was me that mentioned the enchanted forest but in no way was a pissed about anything. i simply pointed out that it didn't belong in CVLOS "or any" castlevania for that matter.So... what?, yeah it0s different, yeah, hasn't been done before, but i that bad? we don't know.
dracula's forests have NEVER been "enchanted" or High Fantasy inspired.
its been cursed
its been haunted
but NEVER "enchanted" or High Fantasy inspired
judgeing by how you had the nerve to even compare wut i was talking about to the previous obvious "DARK FANTASY" forests then look here
One really cool shot was the one of the pedestal where Gabriel gets the Combat Cross. The shadows around it are awesome, like Gabe's the only thing keeping the land from being enveloped in darkness.I never saw that O.O I've seen the stones with the combat cross shaped on, but I think those are the save game stations or upgrade stones.
You guys should know better than to take any of Ahasverus' non-coherent posts seriously.You guys should know better than to listen to someone who doesn't have an argument to refute whatever is said against his own opinions and comes with BS to try to shut up an opinion :-X
yea it is nice to hear that he will be returning some of the classic levels like the Clock Tower,Dungeon,and Library ;D
he is slowly winning my trust with this game.
know if he sais he will include the catacombs then that'll be awesome also ;)
The armor dude is clearly a boss. as well as the ogre is smaller than the titan. So it seems like all boss fights are not titans.we'll i just pray that he atleast includes some of the CLASSIC bosses like
I find it interesting to see how Dave doesn't like to compare Lords of Shadow to God of War that much but cites Prince of Persia as LoS' competitor, yet the people at Ubisoft say Prince of Persia "lost players to God of War" (http://"http://kotaku.com/5501524/prince-of-persia-has-lost-players-to-god-of-war-says-ubisoft"), and at the same time there's Titans in LoS, which are also in God of War.
I just hope they do their best to separate LoS from the pack more. Looking forward to what they show at E3.
OH GOD IT Slogra!!!
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From CastlevaniaLOS Twitter
Yeah again, no offense to the skeptics....but judging only on some of the castle pics alone this castlevania seems to be given the PROPER treatment for 3d...I'm so stoked.I'm hoping they give us some awesome Outer Wall love in that castle. Interiors are nice, but as far as 3D CVs are concerned, we've been aching for a 3D Outer Wall area for a LONG TIME! And I don't mean CoD's platform-less "curve around the castle" Outer Wall in the Abandoned Castle, nor the ones in Dracula's Castle. Something generally better than the N64 Outer Wall areas. Something like CVI's Stage 3, in 3D, or the rampart-like area in the second stage of SCV4. THAT would be cool to see in a 3D CV game!
Had Cox and team basically said, "Fuck you, old fans! We're doing this completely from the ground up and straying COMPLETELY from Castlevania lore SOLEY to gain a new audience!", I'd be pissed.
it almost seems like they are only adapting those that can translate to an original fantasy world... therefore it seems unlikely to see frankenstein's monster or the likes.... what enemies could make the transition. Cyclops, skeleton, zombie, medusa, mermen.. any thoughts?
I hope Slogra is in this game (along with Gaibon) :oslogra is basically confirmed did you not see that concept art a page back?
That's basically what Square did with FF13.I can't say I'm anticipating ANY FF game in the near future. They are going to have to do something really big to gain my interest. I'm actually more interested in Sakaguchi's new Mist Walker game, "The Last Story" for Wii. The artwork released so far is beautiful, and the music(most definitely Nobuo Uematsu's work) is stunning. Seemingly, from what I heard, the idea for this game was something Sakaguchi had in his mind around the time of FFVII(it was something he wanted to do as an original IP, but never got the chance).
slogra is basically confirmed did you not see that concept art a page back?I hope Gaibon's design is just as "true to form" as Slogra's design. Like I said, the little attention to details, keeping Slogra's basic design by using the SCV4/SotN sprite as basis is tops. It makes me smile, so much that it's starting to hurt! ;D
but i also hope gaibon will return
Anything tied to a more modern setting like Frankenstein's Monster is probably out.It would be interesting to see, if LoS does well, Cox's team make a CV game that takes place in the Victorian period.
Thankfully, most of our classic CV monsters are either generic horror or mythological things.
That's basically what Square did with FF13.
XIII is more Final Fantasy then Lords of Shadow is Castlevania.GTFO
>:(
GTFO
Seriously, get over it, almost one year has passed and still with that sillyness?, Even, why do you keep entering this thread instead of just ignoring anything related to this game?
Way to miss the point bro.yea LOS fanboys seem to be incredibly mad when ever you don't agree with every aspect of Lords of Shadow ;D
I implied that XIII has more overall connection to its respective series then Lords of Shadow does. Not that it hasn't any connection. It seems LoS fanboys are jumping on anything these days. :)
Way to miss the point bro.
I implied that XIII has more overall connection to its respective series then Lords of Shadow does. Not that it hasn't any connection. It seems LoS fanboys are jumping on anything these days. :)
Oh please. A guy named Belmont traveling through eastern Europe killing stuff with a whip and exploring Castles sounds like Castlevania to me. FF13 had Eidolons (a reference to 9, classic names retained), and a gunblade (dumbest weapon ever, I hate 8 with a burning passion), and then the staple spells (which are in practically all rpgs now anyway). The game didn't feel at all like a Final Fantasy game, on top of that it sucked, and the story was completely illogical (its a fantasy game isn't an excuse for the character motivations being retarded).
Man your hilarious.
Your just being biased here. Just because you don't like a specific entry to a game series you whine about how they are not true to that series. Please just stop.
Man your hilarious.
Your just being biased here. Just because you don't like a specific entry to a game series you whine about how they are not true to that series. Please just stop.
Funny how you ignored all the relevant things the other poster stated about Lords of Shadow in relation to the Castlevania series so you could bitch about his bitching over your precious Final Fantasy.
Fucking idiot.
Funny how you ignored all the relevant things the other poster stated about Lords of Shadow in relation to the Castlevania series so you could bitch about his bitching over your precious Final Fantasy.wow i never knew this site allowed blatant flameing and bashing :o
Fucking idiot.
So, no Alucard in any way, then who could be in there? O.o
haha. or maybe the name "Aeon the Chef" will be inscribed on one of the tombstones in the Wygol Cemetary? maybe "he died by food poisoning" will be inscribed on many of the tombs?
oh yeah, and mark down April 9th. its supposedly a day when they will release a lot of new information and trailers and stuff.
http://www.thebitbag.com/2010/03/26/castlevania-lords-of-shadows-april-9-2010/
haha. or maybe the name "Aeon the Chef" will be inscribed on one of the tombstones in the Wygol Cemetary? maybe "he died by food poisoning" will be inscribed on many of the tombs?lol I'd love to see an Aeon's tombstone :P kind of a allegory tio what it represents (absolutel nonsense.
oh yeah, and mark down April 9th. its supposedly a day when they will release a lot of new information and trailers and stuff.
http://www.thebitbag.com/2010/03/26/castlevania-lords-of-shadows-april-9-2010/
Observation! Previously it was stated that the game was complete and all they had left was to go back and add touch it up. But the twitter pic shows they just now creating slogra.... Could it possibly be a direct result of fans complaining? If so... Im proud of us.
@Corneliab: What you said was horrible. The discussion is kept going on course with arguments and fundamented opinions, not bashing and insults, that's coward.
Funny how some of you are getting so hung up over another person rightfully and justifyingly calling another a fucking idiot. He brought up a questionable point that was far from "fundamented" (pfft), kept peddling his nonsense regardless, and then buckled out of the argument all together under the retarded premise that he "doesn't care" and that he "didn't want to talk about it in the first place", even though he made the dickheaded decision to spearhead the conversation it in the first place.
It's my opinion
Not having seen significant connections to CV in LoS is meaningless since we haven't seen much of anything yet.
Hey, I noticed something interesting. I think you can see which of those characters shown on the cards are allies or enemies. All the cards that have the allies seem to have butterflies and flowers on the side while all the enemies have torns and bats. That would mean that the Lady of the Forest and the Sword Master would be enemies.i never noticed that till you said something.
Do you even know what you are talking about? I mean, come on, I said that as of now, XIII is more obviously part of the Final Fantasy series then Lords of Shadow is part of Castlevania and that it is hilariously ignorant and biased to say that with a straight face. Whenever Lords of Shadow is true to Castlevania is inrelevant. Apperenly having a guy with a whip (who wears SIMON QUEST ARMOR) who goes to a castle is good enough for Castlevania then a bunch of orphans (most of them) who try to save the world with all odds against them, fighting, spell casting, using summons, and collecting treasure (not to mention a healty dose of the usual references) is good enough for Final Fantasy.
Sense?
I guess I should end this horrid argument as quickly as possible, especially since it lowered itself to toddler level. I could list way more references that XIII makes to FF then LoS does to CV. I guess since you guys like to list every single tiny reference seperately instead of just listing them under general categories I can do that as well. Out the top of my head:
Bahamut, Odin, Alexander, Ifrit, Ramuh, Ragnarok, Shiva, Airships, Wight, Dreadnought, Jobs, Healer, Warrior, Cid, Gladius, random battles, treasure chests, Cure, Aero, Fire, Thunder, Quake, Chocobos, stats, inventory, Palamecia, Hunting Marks, Overworld, Potions, etc, etc, etc.
Oh what I have become. :(
Black Night= Dulahan ;)i'll admite that the similarities are to alike to be a coincidence.
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Yeah The Black Knight is basically Dullahan, I guess changing it's name to Black Knight was because Konami wanted to hide that LOS was a Castlevania game at the time.but wasn't the black knight revealed AFTER they officially announced LOS was a Castevana game?
It looks like black knight has a head. Like a really tiny one. As if his armor was huge like a mech or somethign. I could be wrong.really?
It looks like black knight has a head. Like a really tiny one. As if his armor was huge like a mech or somethign. I could be wrong.
Black Night= Dulahan ;)
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On another note, I hope that whenever you gain new equipment, armor, etc, you are shown in the game as wearing it.
Just wondering... at what point for you guys would it be TRULY castlevania. If Dracula is the main baddie, even if the rest of the game is very high fantasy? If It's filled with references and enemies and a true to form castle but a different villian? If Theme of Simon starts playing at the last battle? haha
Just wondering... at what point for you guys would it be TRULY castlevania. If Dracula is the main baddie, even if the rest of the game is very high fantasy? If It's filled with references and enemies and a true to form castle but a different villian? If Theme of Simon starts playing at the last battle? haha
I think they've already made their mind up about LoS so it will never qualify as a "true" Castlevania in their opinion.i have to disagree.
To me it's 100% Castlevania because Konami says it is, simple as that. It's their franchise. It may be a great Castlevania, or a terrible one, but it's still 100% Castlevania.
I think they've already made their mind up about LoS so it will never qualify as a "true" Castlevania in their opinion.To me, the only way it wouldn't be 100% Castlevania is if it totally ignored all themes present in the prior series. If it was ALL High Fantasy, there was no Belmonts, no Dracula, no Vampires, no dark Gothic structures, no classic horror monsters(werewolves, zombies, skeletons), no whip wielding hero and so on. An example would be, if Komani(prior to release), acquired the game Trine and planned on releasing it under the name "Castlevania", I wouldn't have accepted that. Just like I wouldn't have accepted if would've released God of War under the name "Castlevania". There are just some games that would've fit. I'm sure, considering the comparisons earlier, regarding the Final Fantasy series, a lot of people also bring up similar questions. You know what wouldn't make the cut in the FF series? Shadow Madness(Urgh) and Legend of Dragoon!
To me it's 100% Castlevania because Konami says it is, simple as that. It's their franchise. It may be a great Castlevania, or a terrible one, but it's still 100% Castlevania.
i have to disagree.
i've been one of the people that didn't accept LOS i'll admit that.
but lately i find myself starting to accept it more and more as new pictures and screenshots come out namely the inner castle pics,the confirmation of the library and clocktower and recently Slogra. thats very good to hear as a original CV fan. but wut you said about Konami deciding wut is and wut isn't a castlevania game is completly false. so wut your saying is if Konami came out with a game staring Tinkerbell Belmont and it took place in the magicall land of lolly pops it would be a Castlevanai because they say so?
offcoarse you wouldn't "atleast i hope you wouldn't :-\" dare call that a Castlevania because it has the Castlevania name. just because the name is slaped on there doesn't automatically make it a Castlevania game. now lately i'm starting to accept LOS as a Castlevania game but it still has so more CV elements to show me before a "fully" see it as a "true" to the series Castlevania title
However, Dracula is not a name itself, but a title given to fierce warriors back then...
No. Dracula IS a proper name. Vlad Dracula, Price of Wallachia. Aka Vlad III. Aka Vlad "Tepes" ("the Impaler" in Romanian); a title given to him. Also, Vlad Dracula's father was given a name, too. Vlad the second was called "Dracul" ("the Dragon" in Romanian). From then on his sons was given "Dracula" (Son of the Dragon) as his surname and it stuck for the rest of the family since.Yes, it was their surname (Remember, the royal rumanian family was divided into two lineages: Draculea and DaNesty -Sound familiar? ;D -) However, they took it because Vlad I was part of the Order of The Dragon (Dracul Order) and was a fierce warrior, his father was not called Dracula, but Mircea Basarbab.
If that wasn't the case they would have used it as a title for Walter in LoI.
I don't know where ppl got that idea. It certainly isn't something from the CV franchise.
The only thing the series says is that Mathias takes the name on some time before CV3.
Whether that makes Mathias the CV version of the historical Dracula or he got the name from the historical figure is unknown.
However, "CV elements" are bound to change with time, adding stuff and throwing other stuff out of the window. It's called evolution and it can be a good or a bad thing depending on the developers. Looking at Symphony of the Night today, it's a classic Castlevania, but what about in 1997 when it was first released? It was extremely different from the older games in the series. Alucard didn't even have a whip, and the actual gameplay was so different I'm sure many people were confused. Having said that, I think LoS looks more faithful to the series roots than SotN ever did. However, if LoS ends up being as "high fantasy" as many of you fear, I probably won't like it as much as I would like to, but then again; Maybe the future of Castlevania is high fantasy? It's gonna change the fan base completely, and many of us will probably never touch the series again. Still, it will be called Castlevania and we'll just have to deal with it. Sad but true.why do people keep bringing up Symphony?
why do people keep bringing up Symphony?
it hardly helps your point since the discussion isn't about gameplay change wich was the only major the Symphony did in the series.
Symphony of the night STILL has ALL the Castlevania elemtents such as clocktowers,castekeep,main hall,skeletons,zombies,slogra,gaibon,axe armor the list goes on and on. it was a completely new Castlevania experiance based on a GAMEPLAY perspective but not a CV elements perspective. how in the world you can consider it Castlevania over symhony is beyond me since lately LOS just started introducing old elements while symhony had MANY elements from the previous games. i understand you really want it to do good and i do as well but that is no reason for you to downplay the obvious MANY CV elements used in Symphony like music,stages,weapons,characters and so on and just say LOS is more of a "CV" title then it was when clearly it isn't or hasn't been shown to be
However, if LoS ends up being as "high fantasy" as many of you fear, I probably won't like it as much as I would like to, but then again; Maybe the future of Castlevania is high fantasy? It's gonna change the fan base completely, and many of us will probably never touch the series again. Still, it will be called Castlevania and we'll just have to deal with it. Sad but true.I disagree. You don't have to deal with it. You could very well just drop out of the series and never play the games again. There's no problem with that, of course. Just like people sometimes grow apart, gamers and their favorite franchises do, also. Same for musical artists and their fan bases. In those types of situations, neither is wrong, and sometimes, ending a relationship is better than sticking through a sour one.
I disagree. You don't have to deal with it. You could very well just drop out of the series and never play the games again. There's no problem with that, of course. Just like people sometimes grow apart, gamers and their favorite franchises do, also. Same for musical artists and their fan bases. In those types of situations, neither is wrong, and sometimes, ending a relationship is better than sticking through a sour one.
I think gameplay is more important than these "elements" you speak of. That is why I strongly believe that LoS will feel more like a classic Castlevania than SotN, even if you think it looks like LotR at this point. I absolutely adore Symphony of the Night, but it was a BIG departure from the original Castlevania concept. The thing is I welcome changes and I think that Castlevania is many different things. LoS looked like Castlevania from the get-go (In my opinion). Symphony did not. The latest additions to LoS only makes me even more confident that it will indeed be 100% Castlevania, albeit Castlevania for 2010. You come across as a little bit agressive, you know. No need for that. These are just my opinions. You don't have to agree.i never came of as agressive wut are you talking about?
i never came of as agressive wut are you talking about?
i never attacked you are anything i'm just haveing a discussion thats all.
name 1 part in my post that suggested i was becomeing agressive with you? otherwise don't say such things without proof ok. its just a battle of opinions and i never become agressive towards people just because there opinions differ.
ONTOPIC.
Symphony had EVERYTHING the other CVs had like i said such as monsters,music,and levels while LOS at first only had a whip swinging hero. How does that posibly make it have more CV like then symhony when it first came out when symphony clearly had many of the CV elements intact? LOS simply doesn't have more CV elements then symphony and if so i dare you to name all of them and i'll counter with all symphony has and you will clearly see who has more "currently"
@DarkPrince: Other Castlevania hadn't romanic atmosphere, a fancy castle, orgasm-faced protagonists and classical music.i never said they were bad or that LOS was bad.
Lords of Shadow has medieval atmosphere, high fantasy settings, realistic-faced protagonists and Hollywood type music.
None of the above things are bad, only different :)
i never said they were bad or that LOS was bad.I *sometimes* get our point, however, most of the time you seem pissed of, and really defensive, and your position is not very clear.
i've said many times that i'm starting to accept it as a true CV title but you guys seem to keep ignoring those posts :-\
I *sometimes* get our point, however, most of the time you seem pissed of, and really defensive, and your position is not very clear.you are obviously takeing things the wrong way are just misinterpeting my posts. i never came of as mad or bashing please show me just 1 of my post that say that. i've always posted in a calm manner and i simply pointed out that i'm not confortable with the whole High Fantasy settings that all.
You don't have to agree with "LOS is more CV than EVERYONE OF THEM FTW!" however, you are bashing (or sound like that) a game by how it looks (seriously, is a high fantasy setting THAA catastrophic?)
I don't knw pal, take a rest, make up your points and show them clearly, so we won't get them bad :)
Yes, it was their surname (Remember, the royal rumanian family was divided into two lineages: Draculea and DaNesty -Sound familiar? ;D -) However, they took it because Vlad I was part of the Order of The Dragon (Dracul Order) and was a fierce warrior, his father was not called Dracula, but Mircea Basarbab.
So Draculea or Dracul, was a acquired title, even so, if the new lord vampire is called dracula even if he's not Vlad tepes or Mathias Cronqvist, he could be called in that way, if he wants to be called son of the dragon. That's a word, and it was not copyrighted by the romanian family :D
It's never implied the novel dracula is Vlad Tepes. He's never referred to as Vlad Dracula either if I remember. The atilla the hun connection is right though. And yeah, Dracula was not is birth name. Neither was Tepes. Tepes means impaler, right? What, did the midwife just look at the baby and go, "here's a trouble maker!". Im assuming He got the title Tepes from his fondness for impaling, and because of this, was dubbed son of the devil, or dragon. Because his dad was also a bastard.
i never came of as agressive wut are you talking about?
i never attacked you are anything i'm just haveing a discussion thats all.
name 1 part in my post that suggested i was becomeing agressive with you? otherwise don't say such things without proof ok. its just a battle of opinions and i never become agressive towards people just because there opinions differ.
ONTOPIC.
Symphony had EVERYTHING the other CVs had like i said such as monsters,music,and levels while LOS at first only had a whip swinging hero. How does that posibly make it have more CV like then symhony when it first came out when symphony clearly had many of the CV elements intact? LOS simply doesn't have more CV elements then symphony and if so i dare you to name all of them and i'll counter with all symphony has and you will clearly see who has more "currently"
I have the PS2 Rygar somewhere, I never played beyond the first stage, but I remember I really liked it! I must've forgotten about it. I'mma gonna play it as soon as I'm finished with Legend of Kage 2 for DS (shouldn't take too long, but I only started playing today. It has some really good Castlevania-esque music and fun boss encounters, but the stages are kinda bland and easy so far. I got my ass handed to me by the sixth boss, some flying sorceress woman in a vertical boss chamber... But enough of that, where were we? Oh yes, LoS! ;D)
Dude, I just can not beat that dirty whore, I get really close and she beats me.
Yea... that's the one that usually gets me. I haven't played in a while but I think I managed to dodge that a couple of times.
As for LoS, new stuff is supposed to come tomorrow right?
I talked to dave and he said sites should write previews about the game april 9th or 10th because the press get a private showing.
I look forward to new info, too. However, I'm gonna do myself a favor and stay pessimistic about it for now.I don't blame you. Metroid: Other M, the recent trailer, looks BEAUTIFUL. If they pull it off correctly, it could merge the best things of the classic series and the Metroid Prime series. It already looks like a cross between Super Metroid and Prime, with some cool wrestling events with boss enemies.
What I am allowing myself to get, probably ill advisedly, hyped for is "Metroid: Other M".
Someone needs to ask Cox if LEGION will make an appearance.
Legion would be awesome, but possibly difficult to pull off in 3D..
...
...
What am I on? Legion would not be difficult to pull off in 3D - this is 2010, not 1996. I sometimes forget that. :-[
http://www.youtube.com/watch?v=rmCr-IhSTxQ
They already tried Legion in Curse of Darkness, but unfortunately it was terribly executed. I thought the fight was reminiscent of stereotypical MMO combat (boring).
Though I'm sure Cox's team would do better. A hell of a lot better, even.
Nucluais was alright though.
Yeah, that's actually the reason why I think the Legion fight is hard to execute in a 3D game, but at the same time, CoD is running on inferior hardware, so I have faith. And yes, Mercury Steam should do much better!
I wouldn't expect legion. He's a big fan of the Old castlevania's, I expect older enemies from the series. Slogra ( obviously), Medusa, Giant bat like creature, the titans..etc
I really have a feeling we won't see alot of SotNish or Kojima-esque things in this new game. The creators are more from the school of the older CVs and Super CV IV (I thank God!) ;)) That said, i wanna see Puwexil!!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.vgmuseum.com%2Fmrp%2FCVPics%2Fpuwexil.gif&hash=f18bf77ef98bb7d4204c232e36340c11)
i wanna see Puwexil!!
http://www.vgmuseum.com/mrp/CVPics/puwexil.gif
Sooo, tomorrow is the day when the press gets to see the new trailer, right?hopefully someone will leak it because i really wana see more of this game.
I wonder if they'll be allowed to share it with the rest of us...
hopefully someone will leak it because i really wana see more of this game.
judgeing by wut was said we might even get to see more of the Castle such as the clocktower,library,and the dungeon not to mention we might see Slogra and some more classic enemies ;D
Well I tweeted David Cox.
He told me " The trailer is the full game condensed into 10 minutes."
So I'm guessing the video the press is going to see is the video they showed the konami people a while back. Basically a glimpse of the basic whole of the game summed up in 10 minutes.
It wouldn't matter, we still bought games that didn't have Dracula in them
BTW chances are we aren't gonna have Dracula confirmed until the game actually comes out. Because Cox always responds to that question with "if we told somethings it would ruin the game experience". So don't let that determine if you get the game.
YOU WANTED NEW PICS...
YOU WANTED A GAME THAT LOOKED CASTLEVANIA LIKE
WELL HERE IT IS FOLKZ
http://www.consolewars.de/news/28680/neue_screenshots_und_infos_zu_castlevania_lords_of_shadow/
!!! THos pics are sick.. In castle and everything!
First great 3d castlevania almost confirmed!
A bit of info-
Yesterday we were at an event of Konami, where they showed their coming titles. One of those games Castlevania were: Lord or Shadow and of that game can you become soon thus a vast impression, of which we can say now already that these are very positive. During the presentation the necessary details concerning this coming game were communicated and a number of interesting facts enumerates we below for you. * The game will contain in sum around 50 the chapters * These 50 chapters are well for approximately 15 hours gameplay * The game stands under supervision of Kojima Productions which ensures feedback * The game titaniums will contain, which larger become as you come further in the game * Beside klim and klauterwerk come also the necessary puzzle elements in the game * Is not lacking of course fight and mainly by means of your magical cross will go * This cross is as you progress in the game to extend to no less than 40 combo' s To up to that point the first details, in our vast impression (tomorrow) we will go deeper on this very promising game in. In any case it seems there on that Castlevania: Lord or Shadow wide fifteen hours will last and that is exactly a number of hours of gameplay, nietwaar?
Did you use a translator for this? You sound like Yoda, lol! Which is a good thing by the way ;D
Anyway, thanks for the info! 50 chapters across 15 hours? SOunds like each chapter is really short, but that's good in my opinion. The script must be kinda massive!
Here are some more pictures:
http://www.gamingbits.com/content/view/7672/1/
Wygol village confirmed.
This screenshots screams Castlevania. The castle hallways looks kinda scary and lightning is great and atmospheric. It's basically what I've always wanted the castle interior to look like. :DIt beats the hell out of Curse of Darkness:)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2793%2F4505660228_ff0333ce61.jpg&hash=4f3d30a0dacc9fb1df1812a01deed9b8)
"As a Castlevania fan, when a new trailer starts with the opening music from Super Castlevania IV, it becomes clear that the people at Mercury Steam--the developers behind the game--are also long-time fans of the series."
YOU WANTED NEW PICS...oh my someone please slap me for ever doubting that this wasn't a Castlevania game :D
YOU WANTED A GAME THAT LOOKED CASTLEVANIA LIKE
WELL HERE IT IS FOLKZ
http://www.consolewars.de/news/28680/neue_screenshots_und_infos_zu_castlevania_lords_of_shadow/
!!! THos pics are sick.. In castle and everything!
First great 3d castlevania almost confirmed!
oh my someone please slap me for ever doubting that this wasn't a Castlevania game :D
Allow me *Backhands DarkPrinceAlucard*we'll the castle is shaping up to look outstanding.
But yeah this game is gonna be simply amazing, I am eager to hear that remixed track that the press heard.
we'll the castle is shaping up to look outstanding.
VERY CV like but i still have to say that i'm not to happy with some of the outside areas such as the enchanted forsts and bright mountains
Dunno, looks way better then Curse of Darkness's rehashed levels.i would have to agree lol.
So he finally admits it WASN'T Castlevania for a little while.. confirmed right from the horse's mouth.judgeing by Cox's words i'm willing to bet Zobek will be playable one way or another ;)
I wonder if Gabriel will be the only playable character?
I'm guessing Zobek is simply using Gabriel to collect the masks, leading him to believe he's gathering the God Mask but he's getting the Devil Mask instead. At the climax, Zobek will steal the pieces & form it to become Dracula!
Haha. Gabriel's exploring the city Albus's gun is named after, Agartha (Well, LoS is using a different spelling).That's another interesting reference. Looks like there was something Cox liked about OoE, hence these references!
Lord of Shadows: Secretly the Order of Ecclesia prequel.
I don't think so, this is too easy to be true. As Cox kept telling us for countless times, this game has a twisted story and since Kojima Productions is involved in the project, Kojima himself will support this direction.
I bet that Dracula will be mentioned but Belmont won't be able to fight him and Dracula in his best shape should be introduced as a man who wants to play as God and for this sake he should only be mentioned ( not to be seen as how we know God ). And believe me, Dracula will be introduced. If you ask anyone about Castlevania series, they would say that the only thing they know about Castlevania is it has vampires and since they are new comers to the renewed series, Dracula is still the only known character to be recognized in addition to the Belmonts.
Well, this is what I think for now. As per the new screen shots, They are fantastic but I'm dying to see a gameplay footage to experience the quality. There's something wrong with the textures, but since it's a fixed screen shot, I can not make a final judgement about it.
And yes, this game wasn't supposed to be Castlevania in the first place. Still inspired by it though..
Wait ! Death is confirmed. I'm sold!
Yousef
Okay, now I'm starting to get excited for this game. I was skeptical at first, but it slowly sounded better and better with each piece of news that came out. Now it no longer seems like the radical departure from the series that it was described as being: different than the recent games, sure, but very much in the theme of the series overall. The castle looks awesome so far. Looks really evil.actually Cox explained in one of his Interviews that the Vampire Killer IS in the game and it has nothing to do with the combat cross wich suggest that it may be found "or made" at somepoint later in the game. if i had to guess it would prolly happen in the Castle
I'm still curious about why the Combat Cross was introduced, though. I hope they make ditching the Vampire Killer worthwhile. It's cool that it looks retractable, and doubles as a stake, but I still wonder if there's more to it than that. Also, I wonder if it'll be a projectile weapon, too?
Okay, now I'm starting to get excited for this game. I was skeptical at first, but it slowly sounded better and better with each piece of news that came out. Now it no longer seems like the radical departure from the series that it was described as being: different than the recent games, sure, but very much in the theme of the series overall. The castle looks awesome so far. Looks really evil.
I have so high expectations now it's not even funny. I need to cool off and be critical for a change. :o Here goes;
It's easy to get carried away by these gorgeous screenshots, but they're worth nothing if the game is boring, or flawed in ways we have not yet heard about. So, a gameplay video would be nice. Just to see how everything moves. And like someone already said, there's something about the textures that doesn't seem 100% right. Some screens look a little grainy? Maybe it's nothing.
You guys misunderstood what Cox meant.Yes, this is what I got out of it too. It was always intended to be a Castlevania, but at first it wasn't an official CV because it didn't have Konami's stamp of approval.
It was originally going to be a REMAKE of the first castlevania. From the get go, but konami didn't greenlight it yet so they didn't want to say it was castlevania till they got to see more of the game.
Um, well the game doesn't take place in the offical timeline but rather starts everything over again. The game has a date though: 1047.Wow, even earlier than LoI's 1094!!
But then, as most of us experienced, when we played the game, there was something missing. (I still love Lament, for alot of it's atmosphere, don't get me wrong). But what I am trying to say, is that no matter HOW many sweet screens are brilliantly edits trailers we see, the true proof will be in our personal experience when we pop the disc in..
Im glad that Cox has re-confirmed that the game will not have QTE's when fighting your enemies so that the player wont get distracted by buttons all over the screen. So instead the player will just watch Gabe pull off finishing moves without waiting for the big buttons to appear on screen.
Like how Darksiders did it for example
http://www.youtube.com/watch?v=FPvu0QqJd3c
Great preview of the game---
CLOCKTOWER AREAS EPICNESS CONFIRMED , you jump gear to gear avoiding stage hazards.
http://gameinformer.com/games/castlevania_lords_of_shadow/b/ps3/archive/2010/04/09/preview.aspx
The clock tower has always been a standout area in the Castlevania games, for all its little mechanical workings and intricacies and I'm glad they're fleshing it out in this way. It looks stunning! Evil Butchers in 3D too...it all adds to the atmosphere of malice that Dracula's castle is apt to carry. I'm definitely keeping watch over this one.
Did I miss something? Are there screens showing the clock tower area?
I didn't see any as of yet, but I'm speculating that since this game looks amazingly detailed thus far, they really could do something amazing with the clock tower area, because all those gears and inner workings would make for some very pretty and involved surroundings.http://gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer.Components.ImageFileViewer/CommunityServer.Blogs.Components.WeblogFiles.00.00.00.69.71/2818.castl600.jpg_2D00_610x0.jpg
http://gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer.Components.ImageFileViewer/CommunityServer.Blogs.Components.WeblogFiles.00.00.00.69.71/2818.castl600.jpg_2D00_610x0.jpg
this is clock tower. Those pillars be cogs.
"Secondary weapons return in Lords of Shadow, including the iconic dagger and holy water. These will be acquired by destroying environmental objects like candles, replacing the hearts usually seen in the franchise. "
lol, I feel stupid now XD I thought they were just pillars.
That is awesome though. I like how the design isn't too mechanical in nature but still serves the purpose. It looked a lot more like a really big hall to me.
Not to get all theoretical but if this game is set in 1047, the mechanical clock wasn't even around yet was it? I mean LoI was set in 1094 and there was no clocktower in that game for the reason they didn't exist yet. So if in fact those pillars are cogs of some kind, it would be pretty inaccurate to have them as part of a clock. But then again, I it's JUST a game...I'm just sayin ;)
Not to get all theoretical but if this game is set in 1047, the mechanical clock wasn't even around yet was it? I mean LoI was set in 1094 and there was no clocktower in that game for the reason they didn't exist yet. So if in fact those pillars are cogs of some kind, it would be pretty inaccurate to have them as part of a clock. But then again, I it's JUST a game...I'm just sayin ;)
Yeah, you know, eeeevil magic. Like with the Laboratory shot with electricity and wires and shit? Vampire sorcery. Just roll with it.
Actually, what made me laugh a lot was when IGA said there wouldn't be a clock tower in LoI for historical accuracy, but there were still rooms with little clocks in them. ;D
From the Game Informer preview:
CANDLE WHIPPING!!!!! Now we're talking. From everything I've read in all these previews, it would appear Mercury Steam is making some serious concessions to the fanbase now, and, not inconsequentially, the more I read, the more on-board I become.
Did I miss something? Are there screens showing the clock tower area?
this is clock tower. Those pillars be cogs.
Look like normal pillars to me, but it's an interesting idea (I've confused them with organ's pipes at the first glance actually xD).
So we know there's a castle in the game, but is it THE castle? The castle in LoI was Walter's, not Drac's, and there were 2 castles in CoD, but only 1 of them was THE castle. So what's it gonna be in LoS I wonder? Guess it depends if Drac is around or not....
Bringing people back from the dead is probably not a very good thing to do.
Oh man, I'm gonna have fun "pretending" this game is interconnected to the other ones and trying to reconcile it with canon (the perfect type of material for the new fanon Castlevania wiki). Like, Wygol Village was only recently founded in Order of Ecclesia by Belmont descendants, but maybe its more of a "refounding" or they named it after the Wygol in this game.
Pardon my ignorance if this is a random/stupid question, but I heard that they released a trailer a while ago with the music from SCIV. Is that true? Does anyone have a link? I'm having trouble finding it and am beginning to suspect I may have just heard wrong, forgive me if so ;_;i have never seen such a trailer.
Pardon my ignorance if this is a random/stupid question, but I heard that they released a trailer a while ago with the music from SCIV. Is that true? Does anyone have a link? I'm having trouble finding it and am beginning to suspect I may have just heard wrong, forgive me if so ;_;
As a Castlevania fan, when a new trailer starts with the opening music from Super Castlevania IV, it becomes clear that the people at Mercury Steam--the developers behind the game--are also longtime fans of the series. Of course, that becomes even more apparent when Dave Cox, a Konami producer on the game, says that not only will that song be in the game, but it (as well as several other classic Castlevania tunes, like "Vampire Killer") will also be performed by a full orchestra.
Death is more of a servant of Dracula so I doubt he could be one.
In fact, the Lords of Shadow could very well just be three elder vampires that control a specific region of the land complete with their own castle. One control's the forest region, one control's the mountain region, and one control's whatever region we haven't seen yet.
Also each Lord could have a powerful right hand man like Dracula has Death.
Or maybe Gabriel is in fact a medusa head.
- 50 Levels, no backtracking requiredI hope they give you the option to back-track as much as you want to - To find hidden stuff, try glitches, etc. I really hate games that lock the door behind you, so-to-speak.
what is THIS?someone put a snow animation in front of a picture of gabriel?
http://www.youtube.com/watch?v=7d_F-AErn7g
It's cool that Cox responds on Twitter. Cool getting the little tidbits. I'm so excited about the 50 areas. Even if they aren't HUGE levels, that is still a shitload of environments. And from the interviews I have seen, it sounds like there will be just as many songs :)
You are assuming every level will be different, with 50 levels I seriously doubt that.
Not sure if it has been mentioned but, I heard people talking about the trailer that was shown on another board.
Which board are you talking about?
Those details are holdovers from the IGA game, which we've heard next to nothing about.Nothing to see here folks.
I don't think it is true, Cox denied it once, he wouldn't lie to us, right? RIGHT?
And if that's true... for the sake of the game, I hope he's not an emo pretty boy, i would like the old fierce warrior (Not so monkey-faced though, but not orgasm-faced) :-X
Edit: If you are talking about the Castlevania Gamespot Ultima Union, the one who posted that was clarified laterNothing to see here folks.
Vampires by nature are emo pretty boys! I definitely don't want him to be some old ass rough scarred warrior, just a pretty boy with an aura of power. No, I'm not gay.Yeah, that was since Anne Rice in the 90's you know? Old Lords vampires were imponent, fierce, cold as ice but not in a "ZOMG I killed my father and I must to die" way, they killed because, you know, they liked it, they were handsome but not gay-handsome, they were handsome because they represent a picture of Evil desires, that leads to human decay, that's how real vampires were until Anne Rice. not that I don't like her books, I love them, but Lestat was 45287345628576 times badasser than Alucard, and that's a lot to say.
Wonder who the three Lords of Shadow are...and if Dracula is in the game, is he going to be included as one of them? (I assume he would...)
Looking at the bit of trailer shown in the GamePro interview, I noticed that the giant crow demon you see forming for a few seconds has a sort of ball mask on! Perhaps it is one of the Lords of Shadow? I theorized before that the Lords would have animal traits, and this seems to be the crow guy (Dracula would more likely than not be the one with bats). Looks like an amalgam of Karasuman from SotN and the classic Giant Bat boss. Awesome.
Just wanted to point something out that's been said a few pages back..
The knight seen here
predates OoE's
Vampires by nature are emo pretty boys! I definitely don't want him to be some old ass rough scarred warrior, just a pretty boy with an aura of power. No, I'm not gay.
Excuse me. Keep the Twilight chicken shit bullshit out of this thread. >:( >:( >:(
I hope this isnt a spoiler, but I have a thought:
Cox slipped in an interview and said...
.
.
.
.
.
you are trying to RESCUE your wife (like she is NOT dead yet). So I am suspecting that the villian, if not Dracula, still has her captive, or is turning her into a vamp. Something a la Lament of Innocence..
http://www.youtube.com/watch?v=ocU6tvkHRHc (http://www.youtube.com/watch?v=ocU6tvkHRHc)
This is the most idiotic thing I've seen nin my entire life, seriously.
I hope it come out in July/August, a game like this being released after Halo Reach(which is suppose to come out in the fall) is a death sentence.
Halo sucks, though.Halo sucking is only a matter of opinion and few of the majority share your views considering how immensely popular Halo is and how high the anticipation for Halo reach is up ;)
Also the guy in that video seems like he is very misinformed with everything currently. Where is it that I read an article about "Gamers need to shut up about everything"...?
Just because something is popular doesn't mean its good. The majority of people out there have never played Castlevania or some of the more obscure titles, so they don't know what they are missing. They only anticipate Halo, Gears of War, and so on because they have seen the trailers on TV and know it exists...EXACTLY!
Which board are you talking about?
I just want to see the new press conference video (not the interview) that apparently has a confirmation that Alucard is in it, that and I just want to see what's new.
Posted by Dralu:Closed Case? :)
Yeah, Alucard has a cameo... also Spiderman and Dumbledore.
If anything is not signed by Kojima, Cox or Alvarez, is mere speculation/fan-wishes, Alucard is not in the game, just as Dave said before
Not sure if it has been mentioned but, I heard people talking about the trailer that was shown on another board. It's pretty spoilerific, so if you want to know the rumor then highlight the text below here;
HIGHLIGHT TO READ
Apparently the trailer confirmed Alucard being in the game. Interesting move, but I can see where they might want to have included him in there. If true, this makes for a most interesting development I think.
/HIGHLIGHT TO READ
Take it for what it's worth.
http://forum.rockmanpm.com/index.php?topic=11.msg228978#msg228978
QuoteEven more surprising is the previously undisclosed fact that there were in fact a number of prototypes in parallel development competing to continue development as the current generation's Castlevania resurgence. "Konami came to us and said 'Japan is going to pitch, America is going to pitch, and you guys are going to pitch. We'll pick one" to make the series exciting again, Cox told me.
If this is indeed true...then I guess this is the best answer we may get as to the fate of that "Alucard game" from IGA's people.
EXACTLY!But, in all seriousness, isn't that pretty much a given? It kinda annoys me nowadays how, when you want to state something you believe, your opinion, you have to outright say, "In my opinion....". Back in the day it was never like that. When someone said, "Man, this game is the worst game ever!", just that alone was enough for people to understand that it was an opinion. We never used to make use with a constant barrage of "Oh, but it's YOUR opinion!" or "It's not fact, just opinion!". It would be like stating everything you do before you do it. "I am putting my plate of food on the table! I am taking a bite! I am chewing my food!".
i agree
but your misunderstanding my post
i'm not saying that Halo is good because alot of people like it.
wut i'm saying is that Just because he thinks it sucks doesn't mean it actually sucks. if he had said "Halo sucks in my opinion" then i wouldn't have replied to him ;)
So guys, after the confirmation of a special edition, what are you expecting from it?Probably will consister of artbook, music CD and a cool looking box.
So guys, after the confirmation of a special edition, what are you expecting from it?
God Mask and/or Devil mask like the one Kojima was holding at Gamescom.
Yea, like an effin release date. An exact one.
Somebody over at the Chapel forum who works at GameStop said the release date was sometime in October. He gave an exact date but I don't remember exactly. He is pretty reliable.
they haven't gone gold yet, so any 3rd party info is unreliable.
Imo, spring wouuld be perfect, all those damnable raining days.
It seems like we've seen/read the same interview a hundred times now. I just wonder if they're purposely keeping a lid on this as much as they can so that they can really blow everyone away at E3 with the presentation/demo...
(Oh yeah IGA, robots in 1800? of course!)
Leonardo da Vinci created a blueprint for a robot in the 1400s.
Leonardo da Vinci created a blueprint for a robot in the 1400s.
So true, no one know's what materials he planned to sue, but a replica was built using that era's known technology... and lo and behold. It did work, as did his water shoes and parachute.
Now that I think of it, Dracula must have his own DaVince in is emply. Otherwise, how could he have had all that new zany evil stuff invented with each ressurection?
robotic Dracula
soo i was tryng to search for the full version of the trailer song and find this
http://www.facebook.com/pages/Geoffrey-Gunn/109374147436
the song ''Valour'' in his Music player is the trailer song...so i was thinking if this guy is making some songs for LOS...the RUN B*TCH RUN! song remember alot with the old castlevania songs so who knows...
oh and i find this facebook way before the gametrailers interview show the full version of the song...
They should totally put some evil artist in a future game who uses with paintings and..... oh wait...
Anyway, it would be cool to have a crazy inventor/mad scientist who invents machines throught the game, and then finally turns into one himself. Or it could possibly be set in the future, after the Sorrow-games. The mad scientist build robotic versions of all the classic villians and enemies. Somehow he comes across the OMG SOUL OF DRACULA and his robotic Dracula comes to life. Haha.
Remind me to never write the storyline for a Mega Ma... erh... Castlevania game. Ever.
More awesome news from castlemaniac's forums! ;D
Our MS insider told us that each Lords of Shadow has two forms, a human one, and a demonic one! ;D Do you imagine them? I just can't, it's too much awesomeness.
More awesome news from castlemaniac's forums! ;DI wonder if Gabriel will have a devil trigger too?
Our MS insider told us that each Lords of Shadow has two forms, a human one, and a demonic one! ;D Do you imagine them? I just can't, it's too much awesomeness.
I wonder if Gabriel will have a devil trigger too?
I wonder if Gabriel will have a devil trigger too?
Maybe, but what exactly do we wanna know at this point? I don't want the entire storyline spoiled for example. Konami would probably be smart not to even mention if Dracula is in the game or not. That is something for the player to find out. And players who say "I'M NOT BUYING THE GAME UNLESS DRACULA IS IN IT!!" actually don't deserve to play the game anyway. I think Konami should just show a few short gameplay videos, tell us one or two things about the story we didn't know, let us hear a few pieces of music, and then just let the videos and screenshots speak for themselves.
4. I owe my friend $200 for smashing the toilet in his hotel room
You are now required to explain this. It sounds like it will be worth a chuckle or two.
Graaah... what I really hate is that all new previews are just rearranged ways of telling us what we already know.
And the game is hyped enough that the bastards can get away with it.
Precisely correct! I've said similar things in this thread. The info we currently have is fine, but it's past due we get some more of it---particularly a release date! That being said, they are probably doing this to us on purpose. They know we are all clamoring for any info we can get so they are just playing along. My guess is we won't get any new info or a release date until E3 >:(
There's a twitter post, it says "stuff coming soon", I expect a pre-E3 blowup, you know, the hype train ;D
I think we're all pass the point of screenshot's, we need gameplay video's now.
It is possible they might make a lower graphics quality version for older and weaker systems.The last PS2 game was released in 2009
Konami has done just that in the past.
Also, I like to believe that if a game comes to PS2/PSP it has a slim chance for a port to Wii. =P
I keep expecting that damn trailer we heard so much about. Bring on the CV4 arrangements!!We won't get that trailer, it showed a LOS in both of its forms, no ay Cox will let us watch that.
I keep expecting that damn trailer we heard so much about. Bring on the CV4 arrangements!!Just imagine it.
We won't get that trailer, it showed a LOS in both of its forms, no ay Cox will let us watch that.
The last PS2 game was released in 2009Silent Hill: Shattered Memories would like a word with you.
Silent Hill: Shattered Memories would like a word with you.
So, any word on this new information were supposed to get before E3? I can't get on Dave's twitter right now so I can't check to see if he's said anything about it.
New scans
http://img32.imageshack.us/img32/4172/56952073.jpg
http://img62.imageshack.us/img62/6592/82655695.jpg
Is that Zobek ? and is Co-op mode confirmed ?
Yousef
I am deeply saddened to see that Gabriel's interesting and cool design is a reused 'uniform' of sorts.
I am deeply saddened to see that Gabriel's interesting and cool design is a reused 'uniform' of sorts.Well, he IS a part of an Order. Isn't called the "Brotherhood of Light", or something? You can't be a member of a team without being a team player. It makes perfect sense that his uniform isn't that unique(though you can see slight differences between his and Zobek's). It's like if you were a soldier in the army, would you really be able to say, "I'm going to try something different! I'm going to ditch the fatigues, standard helmets, and wear a samurai helmet, football jersey and spiked bracelets!".
Notice! The Bird skull on Gabes armor is missing from Zobeks. Also, when gabe holds up the pendant at the beginning of the new trailer to question the villager it looks just like the bird skull staircase from that one picture. HmmmmmmmmmmSo if it's not on Zobek, but it's on Gabriel, what does it mean...?
BIRD.
SKULL.
First page
The magic of the Vampire Killer appears
The secrets regarding CV:LOS are absolute. Luckily, we traveled to London to see the progress of the game and the results are absolutely spectacular.
Accustomed to a philosophy of Castlevania in 2-dimensions and aesthetics considered unattractive in the EU and US, this Castlevania carries an heirloom 25 years old and introduces a much more realistic vision, gritty and bringing it closer to games of this age in that the graphics carry a definite weight on the result of this game. This Castlevania offers a version much more Western with the intention of gamers rediscovering a classic license neglected recently. The game puts us in the perspective of a soldier, Gabriel, facing all sorts of paranormal creatures. This continues to be the soul of the game: vampires, monsters, castles, and all the beauty of gothic fantasy.
Side caption: In predetermined moments, Gabriel will be accompanied
Middle column:
The comparisons between LOS and God of War are constant, but comparisons mean nothing when you look at gameplay. While Sony's game is based on combos and more combos, Castlevania focuses on...
Grey box:
20 hours for 100%
One of Konami's objectives with this title is to reach the widest audience possible. For completionists, LOS will let you revisit past scenes (via an interactive map like those in older Castlevanias) and get 100% of the objectives and abilities. A list with all objects and abilities that you have missed mark their locations so that you may continue. On occasion, they are required objectives or abilities to obtain other objectives. A player can complete the game 100% in about 15 or 20 hours.
2nd page
Action, platforming, puzzles, and combat makes this more an Uncharted than a God of War
.. focuses on aspects between action, platforming, puzzles, and combat that, exaggerating, almost make it more of an Uncharted than God of War. The camera control is there, the scenery is spectacular, and 'titan'-style levels like God of War, but the focus of CV:LOS is much calmer and more derived from platformers. (can't figure out with this next sentence is trying to say, something about camera angles)
Magic: Light vs. Shadow
Combat will be present at all times in the game. Aside from Gabriel's main weapon, the Cross, up to 4 secondary weapons can be set to the d-pad. With the choice of a direct attack, a long distance attack, and a counter attack that functions when you block an enemy's attack, Gabriel won't have enough options to progress, so a customizable magic combo system has been created. There are two types of magics in LOS, Light and Shadow, each one with a different storage. To obtain magic orbs, Gabriel must hit enemies repeatedly, with which a bar, the 'focus bar', will fill and once it is maximized, every hit will produce neutral magic orbs. These orbs, by choice of the player, will be put into one storage or another. While Light magic will be used for health and cures, Shadow magic will serve to create stronger combos in attacks. Supposedly, a secondary weapon like Holy Water, combined with Light magic, will turn into a cure potion.
Everything indicates that CV:LOS will launch by the end of Summer or beginning of Fall, and then the fans of the series will find lots of nostalgic details and references that will 'take them back'. Those that are not familiar with the game are surely fascinated by the spectacular history of vampires.
The game will be released in the first days of October. You will also find a bunch of references ot other games or movies that inspired this game.
Side Bar:
A New Story
Gabriel Who?
A quarter century of fighting between the Belmont clan and Dracula in the different Castlevanias disappear in this entry. In CV:LOS, a new character is introduced, Gabriel, of which we only know that he is tremendously in grief over the death of his wife, who he seeks to revive by finding a mask that would give her back life. To not disappoint the fans, many past characters and objects will make more appearances. Prepare yourself for some cameos.
All valid points but I'm just use to Belmonts rolling at their own pace.Well, that WAS the old Belmonts. At most, they WERE alone, venturing off to face Dracula alone, unless they met allies along the way(Alucard, Sypha, Grant, Maria...), but they were still operating on their own mission.
I really wonder which old characters will make cameos? I hope they won't rape their designs.I get the feeling no "Characters" will be returning. Possibly references (someone who is dressed like sypha, grant ect.), but for the most part i think its referring more to slogra, death, possibly a ferryman. Just don't expect any alucard.
Just got a tweet from Cox:
"Today I heard the waterfall music from Super Castlevania 4 fully orchestrated and it made me cry :)"
Very excited about this!
Just got a tweet from Cox:FFFFFFFFFFFUUUUUUUUUUUUUUUUU-
"Today I heard the waterfall music from Super Castlevania 4 fully orchestrated and it made me cry :)"
Very excited about this!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjimbocyberdoc.files.wordpress.com%2F2007%2F04%2Fwide_eyed.jpg&hash=39bde74066844a1b32615886e41540a0)
FFFFFFFFFFFUUUUUUUUUUUUUUUUU-
GOD DAMMIT RELEASE SOMETHING KONAMI I WANNA HEAR THE MUSIC.
FFFFFFFFFFFUUUUUUUUUUUUUUUUU-
GOD DAMMIT RELEASE SOMETHING KONAMI I WANNA HEAR THE MUSIC.
THIIIIIIIIIIIIIIIIIISSSSSSSSSSSSSBecause it would have been shamelessy outselled by Red Dead Redemption. That game just eclipsed everything else, it took us by surprise :o
WHY ISNT IT OUT LAST WEEK
I really wonder which old characters will make cameos? I hope they won't rape their designs.
unless they actually make it so you can move your golf club move around like a sword and swing at random or something with deadly accuracy.
I've never played PGA, but as it's a golf game, I'm guessing, like... pretty much all the other Golf games, it has pretty simple movements. And if that's true, that's hardly an accomplishment, unless they actually make it so you can move your golf club move around like a sword and swing at random or something with deadly accuracy.
lol thatd be awesome. But no go read some reviews of PGA 10 on Wii and youll see. The motion controls are amazing. Its more of a golf sim than a golf game
...like in Red Steel 2?
Yes, like Red Steel, and Red Steel failed.
Red Steel 1 is awful. 2 has nothing at all to do with 1, and is a perfect example of what was described. Wiimotion plus helps.
http://www.youtube.com/watch?v=5Wg6gh1fQAk&feature=related
About half way though will show you what I'm talking about.
Based on the armor, it looks like it'll be another person from the order.
Anyone who still says this game doesn't look anything like Castlevania is simply crazy or far too attached to the Japanese oriented style.
Absolutely lovely designs, very gothic centric and Castlevania.
Anyone who still says this game doesn't look anything like Castlevania is simply crazy or far too attached to the Japanese oriented style.
Doesn't thi game predate all the castlevania games by 2 hundred years or something?
It's like a monk or something, or a LOS perhaps?? No, it doesn't look too menacing, I just can't guess ???
Edit: It has a kind of cloak so it could be a Brotherhood leader-master.
I gotta admit this thing is looking better and better every time they release a new video.I see what you did there.
Both are great consoles, but PS3 is the lead platform for the game, if you hace both, buy that version*, if you dont gave any, IDK, it's a hard choice :)
and making giant ring scratches on your $60 game disks
PS3 if your smart. ;)
I'm gonna go ahead and be a smart-ass, but no offense intended, Nagumo.
However...
"PS3 if [you're] smart. ;)"
This only happens to idiots.
EDIT: Guess I can add too... I had mine for 3 (or close to) years, sent it in once cuz....... I messed up a modding >.> got a different one back, and I've been good for another year already (I think, maybe closer to 2?)
My 360 has scratched a bunch of my disks over the past years.
So no, it doesn't happen only to idiots.
Unless that just says something about you. I've never experienced such an effect. That says something about me, I suppose.
I love 360, PS3 and Wii. Why hate on things that are equally fabulous? I love video games too much to hate on anything.
ANYWAY; Lords of Shadow! It's kinda legendary already. Never before have I been thinking about a new Castlevania this much. I loved the IGAvanias, but this is summin' else. I wanna marry this game and have its babies. But what if it sucks? I won't be able to handle that. :( Gaaaaah, Lords of Shadow is like the most important game this year... I need more than fancy screenshots at this point.
It better not suck! After all, I'm buying a PS3 just for this game! (I also was gonna buy a Dreamcast just for Resurrection but that was cancelled. Let's hope that dosen't happen with LoS :P)
Woah waoh woah! Wii is not equally as good as the other 2. Almost all the good games are 1st party made, the others... not so much.
Anywho, we don't need more screen shots, we need a 10 minute intro gameplay vid.
Why buy a ps3 just for this game? There are plenty of other reasons to do so...
New screenshots with new Titan revealed! ;)
http://castlevania.innerworld.pl/index.php?en=1&plik=index
I've finished GoW trilogy recently (and PSP version long time ago) and must say - first one was monotonous at times. Second one was very good, with much more variety and even better design. But the third GoW is the real masterpiece amongst action games (like Uncharted 2 for me, but that's other kind of action ;)). And it finally has a plot! First three titles (with PSP one) look like modest prologue to GoW 3.
And I don't want to compare it with Lords of Shadow (not yet). I just want to say, that if new Castlevania will be even a little bit worst than GoW 3, it still will be one hell of a game!
And still - since Shadow of the Colossus gigantic enemies are quite popular, but it's still not that easy to make such battle unforgettable experience. I hope MercurySteam will do it right.
It's official ... GOW Ripped-off scene.This obsession many of you have with comparing games has nothing to do with games quality -which is only thing that really matters-, but has ALL to do with your lack of brains to say anything interesting. Please, in the name of Mankind, stop that nonsense, boring bullshit and start talking interesting stuff we can enjoy and participate or shut the fuck up! I'm totally sick of that bullshit as -I'm sure- many people is.
MS stands for Massive Stealth ::)
lolz
Woah waoh woah! Wii is not equally as good as the other 2. Almost all the good games are 1st party made, the others... not so much.
Looks cool but once again not very Castlevania-ish.
Looks cool but once again not very Castlevania-ish.
Woah waoh woah! Wii is not equally as good as the other 2. Almost all the good games are 1st party made, the others... not so much.
Anywho, we don't need more screen shots, we need a 10 minute intro gameplay vid.
Why buy a ps3 just for this game? There are plenty of other reasons to do so...
I meant the whole thing in this screenshot screams ( Yeah, we've ripped that from GOW series , have a problem pal ? ).So... what?? I mean, all those games you mentioned were inspired by CV one way or another, it seems that you don't know a hell ab out CV history, we'd been having giant bosses since the NES times, with current technology can make bigger bosses.. is that a bad thing?? NO WAY. The art direction lloks different yes, but, does it look bad? hell, even bland?? NO IT DOESN'T IT LOOKS AMAZING.
Uncharted, Shadow of collosus, GOW and Prince of Persia. What's next ? .. let me think for a second ...hmmmmm yeah, Big Boss as a revived Dracula and this would be a shocking ending lolz.
Massive Stealth never ends ... NEVER!
So... what?? I mean, all those games you mentioned were inspired by CV one way or another, it seems that you don't know a hell ab out CV history, we'd been having giant bosses since the NES times, with current technology can make bigger bosses.. is that a bad thing?? NO WAY. The art direction lloks different yes, but, does it look bad? hell, even bland?? NO IT DOESN'T IT LOOKS AMAZING.
That's the most-amazing-thing I've seen EVER in a Castlevania... it looks sooo epic, too much, and there are 4 of those! God, I just can't imagine the last boss battle, it will be heaven! ;D
To hell with it being Castlevaniaish, I-DON'T-CARE!! Epic game is epic being Castlevania or not, and hey, this thing is Castlevaniax100 before my eyes :D
Why?
I mean we had an EGYPTIAN STONE enemy, was THAT castlevania ish? ....
For all the people Biyatching saying this game's enemies are out of a fantasy or don't look castlevania like..
Maybe you should visit this page and remember the enemies within castlevania- http://castlevania.wikia.com/index.php?title=Special:NewFiles&from=20080816172305
Various creatures that have been within castlevania:
Harpies
a pixie familiar
Iron golem
a stone golem
an egyption one
a maid that attacks you
a woman that is part plant
frankenstein
the mummy
vampires - orlock for instance
Werewolves
little hunchbacks called fleamen
witches
A rock guy who's arm isn't connected to his body
Zombies..
What's my point? My point is castlevania basically uses EVERYTHING it always has.... Fantasy creatures, horror creatures, mythological creatures and if you have missed that all these years than maybe you aren't that much of a fan to begin with.
Then there's the well they don't make it look like the creatures of old games than I respond by saying are you looking at the same pics as me because they look better than what I could have imagined.
The skeletons look creepy, the wargs looks almost identical to it's sotn/rondo counterpart, the suite of armor in the trailer looks very nice, along with these giant titans that remind me of the many GIANT titan like bosses throughout the castlevania series.
I just don't know what it is you want out of this game because we seem to be getting all we could want ( if you are a hardcore castlevania fan and not a sotn fanboy)...
Why can't some people have to defend absolutely every detail of this game and don't respect someone else's goddamn opinion? :(
This obsession many of you have with comparing games has nothing to do with games quality -which is only thing that really matters-, but has ALL to do with your lack of brains to say anything interesting. Please, in the name of Mankind, stop that nonsense, boring bullshit and start talking interesting stuff we can enjoy and participate or shut the fuck up! I'm totally sick of that bullshit as -I'm sure- many people is.
I think that new stone giant would only be a GOW ripoff if Gabriel used a QTE to motorboat it for massive damage.
Also scans on that magazine plz
Well, Cox has no idea what the Alucard trailer was about. I'm kinda wondering if, in fact, they even WAS Japan's pitch for the next gen-CV, or something interely different altogether.
Since Shadow of the Colossus gigantic enemies are quite popular, but it's still not that easy to make such battle unforgettable experience. I hope MercurySteam will do it right.
From what I heard was the IGA didn't even want to show the trailer, but Konami basically made him. Why? Again, it's one big CV mystery. The reason of being for that one trailer is just an enigma in itself. Especially how IGA can't be located. We know he's working on "something", but that "something" is never revealed. Why do I envision a Roswell-like cover-up with "men in black"-type people abducting IGA after drugging him, then shutting him away in the deepest covert offices 100 floors underground?I think he's just missing so he can grow a new stylish hairstyle so when he resurfaces he'll wow us like back in 2005 with that shaggy mane.
Looks cool but once again not very Castlevania-ish.
Holy crap! That looks awesome! Look at that castle in the background too!
Goodness, I love how whenever a game is over popular, anything remotely like it is automatically a rip off (...)
But "something" that's not a man probably know a lot about other strange creatures.[/b] :) He for example can be their "informant". Or maybe he was once a man, who knows (he might as well not be present in the final game at all :D).
regarding Pan. havent you guys seen Pan's Labrynth?I think in Pan's labyrinth he was just a faun and not necessarily the god pan.
I think in Pan's labyrinth he was just a faun and not necessarily the god pan.
Hey, no disrespect to LoS, but the previous batch of screens with the zombies were cooler than this new batch of screens. The gaming community (outside this site) is starting to say things like Dante's Inferno and GoW3 with LoS. I don't mind big bosses, but do they have to have/show/hype so many humanoid giants? Having played through the new 3D Bionic Commando (I'm not talking about 'Rearmed'), I know that a change of aesthetic can work with a classic series...but if this is going to be a "each major area has a themed giant to slay" deal on the way to a Lord of Shadow, that's not very wise. (so far we've got the ogre, the ice titan, the stone lady, and perhaps a tree-based titan as well if the concept artwork stands). Yes, giants show off graphical power...but they become redundant and having so many, so prominently is going to draw inevitable comparisons which may turn the brand "Castlevania" into a modern also-ran.
I mean, to the layman gamer, does this: http://www.thekoalition.com/wp-content/gallery/castlevania1/castlevania-1.jpg
remind you of this: http://images.eurogamer.net/assets/articles//a/6/4/1/1/1/Colossus0003.jpg
I'm thinking you missed the part about there only being 4 titans in the game and that the Ice Titan is the smallest.
Also, none of the games that people are claiming that LoS ripped own the concept of a titanic boss creature.
Do the GoW lovers need to be reminded that SoC did titanic bosses first.
And while I'm on the subject, why the hell do ppl keep talking about the titanic GoW bosses like that's the only thing in that game.
GoW's enemies and bosses run a huge gambit of sizes it's just that GoW is boxed into Greek mythology where as LoS doesn't.
I'm thinking you missed the part about there only being 4 titans in the game and that the Ice Titan is the smallest.
Also, none of the games that people are claiming that LoS ripped own the concept of a titanic boss creature.
Do the GoW lovers need to be reminded that SoC did titanic bosses first.
And while I'm on the subject, why the hell do ppl keep talking about the titanic GoW bosses like that's the only thing in that game.
GoW's enemies and bosses run a huge gambit of sizes it's just that GoW is boxed into Greek mythology where as LoS doesn't.
Quick question. What are the implications of Castlevania Lords of Shadow bearing similarity to a few games. What are people trying to say. Who cares? Video games are CONSTANTLY being influenced by their predecessors. Wont change the fact if its a good (or bad) game.
I've just found this:
http://www.konami.com/e3/
It looks like we should check this address more often. :)
GABRIEL:He was found as a child at the staircases of a convent of the brotherhood. He doesn't know who his parents are, but it's suspected that he's a bastard son from the Cronqvist family. He chose the "Belmont" surname because of the beauty of mountains and forests surroinding his childhood memories
It's a reboot, they specifically said it has nothing do with Iga's timeline at all. That's just not going to change.
They said they would make many references to Iga's timeline, but they would have nothing to do with that canon. One of the grave yards is named after Wygol village from OoE, expect more stuff like that. They're just nods toward the original timeline, nothing else.
Who says they can't? We're dealing with a timeline that Simon and Richter do not even exist in.
I just wanna know what on hell are the three Lords of Shadow so. I thought these races were owned by Dracula, Galamoth, and any other out there, but now I do not know.I figured they played a role in bringing Dracula into existence.
I figured they played a role in bringing Dracula into existence.
Oh, yea, Death, I wonder how he's going to play into this game. Same for Slogra and Gaibon, I keep thinking we're just going to get a 3d version of SCIV's ending, which I would be COMPLETELY ok with.
I wanna hear this theme while I fight the big three before Dracula (if he's in this)
http://www.youtube.com/watch?v=JYm6N5aM2wI
What does Belmondo mean anyway?Beautiful mountain.
Im guessing this is just because he is against Dracula, which explains why it becomes the belmonts duty to fight dracBut he's already a Cronqvist, so wouldn't that mean he's for Dracula?
The thing I DO find funny is that the references we know so far ARE references to IGA's CV games. They could've very well pulled references from OLDER CV games without travelling the way of using "Cronqvist" or "Wygol". They could've very well used names from the N64 games, and say Gabriel was from the Schieder family, or name the town "Jova". Maybe we'll see some of that type of stuff in the game, but yeah, the other than referencing that the game is a lot like SCV4, the references to the original series that they've been letting slip have been references to IGA's CV canon. The reason I think it's funny is because many people believe IGA's canon is the reason the CV series has become so convloluted, and is the reason why a reboot was "needed". Why reference IGA's games, if that's the case?
No offense, but why isn't anyone questioning this alleged new bit of info? Given what Cox has said about LoS being a reboot and starting a new timeline, why would they make any kind of reference to Matthias and his becoming Dracula--unless, perhaps, Cox has been lying all this time? Personally, I'm not going to believe this until I see some magazine scans or official confirmation.
EDIT: I really haven't read the bible, so I may just be making this up. Gabriel was lucifer? no?
EDIT #2: It seems I am completely wrong here, lol. Hmm.. I need to study da boly bible!
yeah you are so far off its not even mildly humorous =D
no gabriels the arch angel. Hes like the big dog of big dogs. Hes like the finger of god. Lucifer is the devil. The one cast out of heaven. Theyre like exact opposites
Gabriel wasn't an arch angel he was god's messenger angel. Michael was the arch angel and the left hand of god. You must be mistaking what was said in that van helsing movie.
Remember where the whole Cronqvist thing comes from
http://en.wikipedia.org/wiki/Matthias_Corvinus_of_Hungary (http://en.wikipedia.org/wiki/Matthias_Corvinus_of_Hungary)
The Corvinus "Cronqvist" are the historical enemy family of the Draculea clan. It doesn't have to be related to OUR MAthias cronqvist, but the real one ;)
An amazing coincidence.
I feel like I'm being mocked but I don't know why. :(
Anyway, isn't Gabriel an angel who appeared before Mohammed...?
Well, on that I agree. I'm seeing too much fantasy and too little grim, gothic shit. Where are the giant bats? Where are the walking dead?
Part 2 of the GamesTM interview is up:
http://www.gamestm.co.uk/interviews/castlevania-lords-of-shadow-the-epic-konami-interview-part-2-of-2/ (http://www.gamestm.co.uk/interviews/castlevania-lords-of-shadow-the-epic-konami-interview-part-2-of-2/)
Remember where the whole Cronqvist thing comes fromOh, now this makes sense. Weird how Iga has it the other way around for the Cronqvist's. This makes the Gabriel=Dracula theory a little less believable now.
http://en.wikipedia.org/wiki/Matthias_Corvinus_of_Hungary (http://en.wikipedia.org/wiki/Matthias_Corvinus_of_Hungary)
The Corvinus "Cronqvist" are the historical enemy family of the Draculea clan. It doesn't have to be related to OUR MAthias cronqvist, but the real one ;)
Vampires a very ‘in’ right now.This is quite interesting.
Absolutely. I was just saying to someone else that when you start the game, many of the vampires, the grunt vampires, will by quite beast-like. But as you get further into the story they become much more aristocratic.
The Combat Cross seems to be a fun new weapon. But Lords Of Shadow’s hero is a Belmont. Why not use the Vampire Killer?I think he just confirmed the existence of the real Vampire Killer. Maybe the Combat Cross turns into it. :D
We wanted to be traditional and use the chain whip from the original games. There are references to Vampire Killer, but I don’t want to give too much away because it’s quite an important part of the game.
How much of the game comprises the castle and how much is external locations?CALLED THIS. I CALLED THIS SINCE THE FIRST BATCH OF SCREENSHOTS. The game starts out considerably slow and becomes more "Castlevania" the further you progress.
About a third of the game takes place in the castle and the other parts take place in things like catacombs, swamps, dark forests, sewers, underground dungeons, all the places you’d expect. We have night and day cycles, we have rain, fog, smoke, snow, thunderstorms. If you look at the early Castlevania games, they weren’t always set in castles, they had other areas that felt like they were separate. It was never only set in a castle until the later games. For me there should be other areas, also because I wanted the castle to feel special, I didn’t want it to get boring. So I thought that when you’re travelling toward something, the anticipation should be building and when you finally get there it should feel amazing. So we do lead the player a merry dance, but when they do eventually arrive at the castle the reward will be worth it.
Have you put in an intentional glitch where Belmont moonwalks up the stairs?Oh man I would laugh so hard if Gabriel could moonwalk on the stairs.
Hahaha. It’s tempting, very tempting, but no we haven’t. A couple of the things we’ve put in, for example, there’s the Konami Code. When you defeat enemies you get experience and that experience becomes a sort of currency for buying combos. But if you input the Konami Code then when you hit an enemy, the experience points will appear above their head, a lot like in Symphony Of The Night.
So these will be full gameplay sections, not just cut-scenes?FFFFFFFFFFFFFFFFFFFFFFFFF RELEASE THE GODDAMN TRAILER NOW.
Yeah. By the way, we’ll be revealing more story details later in the year and you’ll find that some of the characters in the trailer are characters that appear in previous Castlevania games.
Well we did see Death in the trailer.
Yes, and there are others…
Ok. How did you fit the whole game onto Xbox 360?2 Discs for the 360 version! That's what I was gonna get! :D
We’ve put it on to two discs. And I’m surprised no one has asked me that. Everyone knows we’ve led on PS3 but no one asks what the challenges of that are. One of the challenges is… Well, the reason we decided to lead on PS3, to answer your question, was because we felt it was one of the most challenging platforms for us to develop on. The issue with Xbox 360 was the space issue because of blu ray, so the game will have to ship on two DVDs.
CALLED THIS. I CALLED THIS SINCE THE FIRST BATCH OF SCREENSHOTS. The game starts out considerably slow and becomes more "Castlevania" the further you progress.
WTF? 2 discs on 360?? This is going to be biiggggg!!! ;D ;D
WTF? 2 discs on 360?? This is going to be biiggggg!!! ;D ;D
Gabriel wasn't an arch angel he was god's messenger angel. Michael was the arch angel and the left hand of god. You must be mistaking what was said in that van helsing movie.
The earliest reference to a system of seven archangels as a group appears to be in Enoch I (the Book of Enoch) which is not part of the Jewish Canon, where they are named as Michael, Gabriel, Raphael, Uriel, Raguel, Zerachiel and Remiel. While this book today is non-canonical in most Christian Churches, it was explicitly quoted in the New Testament (Letter of Jude 1:14-15) and by many of the early Church Fathers. The Ethiopian Orthodox Church to this day regards it to be canonical.And nope, Lucifer was not an arhangel, he was greater than everyone of them, God needed them all to fight Lucifer :)
There are 7 archangels, you liars :PAnd nope, Lucifer was not an arhangel, he was greater than everyone of them, God needed them all to fight Lucifer :)
The Book of Enoch dosen't count...that was deemed non-canon by the Vatican.
Also interesting how he notes that some characters in the trailer were in previous games, and he specifically talks about "one guy who turns into a wolf"....Cornell?Yep, it's just like I said. Expect familiar faces rewritten into the story. I can't wait to see someone named Shanoa. ;D
I hope they at least stay faithful to the design but they are probably going to look like crap anyway.They are probably going to be awesome anyway.
One thing's for sure, judging by the one bit of artwork of the exterior, the castle is F'ING MASSIVE!
Ok. How did you fit the whole game onto Xbox 360?
We’ve put it on to two discs.
Not in the Bible there is not. The Book of Enoch dosen't count...that was deemed non-canon by the Vatican. The Bible mentions 4 Archangels, well really 3 since Lucifer was cast out. And YES, Lucifer was an Archangel...he was just the most beloved of them all, until he turned into a jealous prick and Michael kicked his ass out of heaven.
The Biblical canon stuff is worse than the Zelda timeline.
I just hope they have THE staircase. If you don't know what staircase I'm talking about, you've probably never played a Castlevania game before.I'm looking forward to that scene more than any other moment in the game.
So, they said they are going to reveal a few familiar Castlevania characters soon. Your predictions?
Why the hell is it so small?
Except Castlevania hasn't been very grim and gothic for a while. Looking at the GBA and the DS games there's very little gothic grimness to be found, if any. I'd rather have fantasy than cartoony. Besides, I don't think the game will be as fantasyesque as some would have you believe.
So, they said they are going to reveal a few familiar Castlevania characters soon. Your predictions?I was banking on those two appearing as well. If they did I guess this would make Gabriel the new "Trevor Belmont."
I would say Cornell, and for some strange reason I think we are going to see Sypha and perhaps Grant as well.
Gamestm issue is out now. Did anyone get scans of it yet?
Guys when will be the E3? I am hoping for seing something about LoS right over there.
Except Castlevania hasn't been very grim and gothic for a while. Looking at the GBA and the DS games there's very little gothic grimness to be found, if any. I'd rather have fantasy than cartoony. Besides, I don't think the game will be as fantasyesque as some would have you believe.
EDIT: Dave Cox worked on SotN! I had no idea.
Also; "We have night and day cycles, we have rain, fog, smoke, snow, thunderstorms." /Dave Cox
I'm expecting "WHAT A HORRIBLE NIGHT TO HAVE A CURSE", lol.
There are two jump buttons, one for short distance jumps, the other for long jumps
Iga hasn't had any say, or involvement, in LoS, according to Cox
There are two jump buttons, one for short distance jumps, the other for long jumps
Guys watch the first trailer again, you'll see Gabriel doing a long jump after sprinting
So some of you say that was a poor design flaw... have you played the game? know how does it feels? no?, ok
How can you say that?! :o
naa its too late now lol
and Kale what your talkin about... movin in the air is called Air Control not jumping
Im fairly certain the normal jump button will be just normal jumps, used in platforms ect. The big jump is really for massive epic jumps, really more of a cool add on for when the platforms are huge, that way you dont jump ridiculously far when you are normally trying to jump. its not that complicated.
jump control and height of jumping is the same thing... Its how long you do whatever it is you do to jump effects how high/far you jump. Its also called dynamic or variable jumping. Air Control is your ability to control your character in the air and has absolutely nothin to do with 2d games
Wow, well the 2 jump buttons sure look hated on. I'm just not getting amped up yet. I think this team doing the game wouldn't do something like that unless it was for a cool reason.Hello everyone from mercurysteam. This is Enric Alvarez, director of CV LoS. I can assure you in our game there is ONE JUMP BUTTON and jumps are controllable. No idea what you were talking about but I hope this ends speculation about it ;D
But shit, I know the LoS team read this board, so maybe they'll take it out now. haha..
There are NOT two jump buttons. Press jump to jump...press and hold jump to jump further!! Just want to clear that up! :)
Still, director of CV LoS, ... didn't think you'd cuss... on a gaming board. (A post you made a while ago) Not that I care, but I just think it's funny, since most people try to look all professional.
Indeed... good to know on the jump button, cuz I was just thinking wtf.You're right, sorry about it. It was one of these days :-\
Still, director of CV LoS, ... didn't think you'd cuss... on a gaming board. (A post you made a while ago) Not that I care, but I just think it's funny, since most people try to look all professional.
First of all, welcome on the forum Mr Alvarez. :)
From Dave Cox's Twitter:
I don't need any more proof. ;)
You mean this one about GoW "rip-off"? Actually I don't blame Mr Alvarez - talking about "rip-offs" is now some kind of sick tradition among players and almost every previewed game is being accused of such thing now. We can't avoid comparisons - good ideas are good ideas, everyone should use them if they worked well in other popular games. It's only better for players. As Mr Alvarez said - quality is the only thing that really matters.
You're right, sorry about it. It was one of these days :-\
There are NOT two jump buttons. Press jump to jump...press and hold jump to jump further!! Just want to clear that up! Smiley
Mr Alvarez - do you plan to release some kind of inside materials? Like "Making of" videos? It's always interesting to see developers at work. ;)That's up to Konami actually. Would be nice though.
That's up to Konami actually. Would be nice though.
About seeing devs at work.. Well, not very exciting imho. I prefer seeing chicks on the beach ;D
I prefer seeing chicks on the beach ;D
'As he skips to the obligatory Clock Tower level, we notice the absence of music, and ask Cox if the final version will include the recurring Clock Tower Theme so loved by fans. "You can count on it," he says with confidence.'Recurring Clock Tower Theme?
Clockwork from Castlevania III perhaps? ???That would be awesome.
I think my main problem with the game is all the mis-information going around and all the slips Cox makes. >->
Stats over enemy heads like in SoTN! Recurring Clock Tower Theme! There are two jump buttons, no there aren't! Cox saying that you won't whip candles because they'll be too much of a distraction, then reveals objects AND candles to whip, contradicting himself. Puzzles like in the older Castlevanias!
like ahhhh
Am I the only one in that doesn't have a problem with the enemy design's so far? And im wlling to bet that we've only seen a faction of the enemy roster so people saying that medusa heads or bone pillar are not in need to cool down a bit.
Lords of Shadow looks so cool at this point it's not even funny.Agreed!
Medusa Heards - In LOSWhen was this confirmed
When was this confirmed
You know what else I'm wondering? What are the button layouts, and how do we use the Combat cross? I heard rumors we use the right analogue stick for it.
Am I the only one in that doesn't have a problem with the enemy design's so far? And im wlling to bet that we've only seen a faction of the enemy roster so people saying that medusa heads or bone pillar are not in need to cool down a bit.I don't doubt they might add them to the enemies after hearing people's opinions, but if they were already there, they certainly would have showed them. No point in keeping such juicy Castlevaniashness from the public, seeing as this project has already had its share of doubt.
Waaaah! People are whining too much. "Blah blah the enemy design isn't EXACTLY like it was in Dracula's Curse! OMG this game sucks because of that!".
I mean.. really?
Lords of Shadow looks so cool at this point it's not even funny. Like, God FORBID if this game actually brings the Castlevania franchise into the 21st century! :o
Blah. Video game "fans"....
And then there are the "fans" who fiercely protect anything this game has offered so far, as if they were afraid Konami would scrap the project if they get a whiff of constructive criticism.
Incidentally those enemies in Chronicles is almost identical to the scv4 ones and are just another example of stuff that was osmose'd between the two games.
Yeah, every time I'm enthusiastic about a new game in this series I'm being accused of exactly that - fiercely protecting anything Castlevania just because I happen to genuinely like what I see...
Oh, and "constructive criticism" coming from these forums? That'd be the day...
I'd call voicing opinions about the enemies constructive.
I didn't mean just you specifically. The discussion on LoS has been pretty polarized. It's almost as if one's got to gobble this all up with a smile or you get snide comments about not being a true fan who's calling the game shit before it has been released.
Wait, if goblins haven't been in Castlevania before...goblins dont have wings. D:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F6559%2Fcastlevaniachronicles00.jpg&hash=4de8f6b215f54b3cb05d5dd3e3b88a06)
then what was I killing in Castlevania Chronicles?
I'll be honest.
Some of those enemies look really generic, I wish they would show off the more Castlevania centric monsters instead of trolls and gnomes straight out of tolkien lore. I know J.R.R Tolkien has been a huge influence for Castlevania for awhile, but where the heck are the Medusa Heads and Mermen?
That artwork of Gabriel is insane though, love it.
All the whining for years over how they reuse enemies, and now everyone's pitching a bitch because there's some new ones which, let's be honest, aren't exactly new anyway. All the crying about how we never get out of the castle, and now everyone's throwing a hissy now that we finally see some new locations. Seriously, I love the hypocrisy around here. Gives me a nice chuckle.Interestingly enough, I've always liked the reused enemy sprites. I've never complained once about them in the IGA games, and even brought up how I would've much preferred LoI and CoD to feature 3D models based on the classic enemies rather than the designs they eventually used.
The trolls are clearly modeled after the Trolls of norwegian lore and John Bauer's art work, which i am all for http://upload.wikimedia.org/wikipedia/commons/thumb/c/c7/John_Bauer_1915.jpg/642px-John_Bauer_1915.jpg
Still believe you are a David Cox.
I mean you seem to always know some interesting things...and seem very positive about this game all the time.
INTERESTING.
Thanks Silverlord! I really like that gabriel artwork in the 2nd scan.That is Ianna's face -Goddess of Light- sculpted on the handle of a sword you can find in Severance. Nothing to do with LoS mask, actually. But yeah, both come from same place -artist's imagination ;)
Mr. Alvarez, I was looking into games you and some of your team have worked on in the past (pre-MercurySteam) and everyone seems to overlook Severance: Blade of Darkness. The game was actually pretty damn cool, and has gained a cult following over the years. I couldn't help but notice a resemblance a mask in that game has to the Devil Mask in Lords of Shadow. Was the design of the Devil Mask a homage to Severance or is this simply how José Luis Vaello Bertol likes to draw evil masks?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F9384%2Fdevilmask.jpg&hash=46f9d6ea7dab1d6b4160bb9c2c1dfabf)
That would be awesome.Thx a lot for your words, m8. We do our best!
I'm very excited about this game. While I still really enjoy the overall experience of the DS games, I've had growing concerns about the direction of the Castlevania franchise. Quick tangent -- I think like many others, my ideal Castlevania title is a new, epic 2D platformer for console, sort of like Castlvania SotN meets Odin Sphere and Muramasa: The Demon Blade.
However, in the 3D realm, I feel like that's where we've been issued the most disservice as fans. I thought Curse of Darkness was a total mess, aesthetically. Horrible characters, story, writing, everything. A time traveling magician wearing a top-hat trying to add some sort of mystery plot to the game and overall series? I think when you have have half naked weirdos and a really silly plot about Death running around in disguise, you've "jumped the shark (http://en.wikipedia.org/wiki/Jumping_the_shark)", as they say. There are lots of problems in that game, beyond the level design, which had me fearing that the people behind it no longer understood the series well enough.
When I saw the trailer for Lords of Shadow, it was a huge sigh of relief. While it's MercurySteam's first step into the world of Castlevania, there is already MUCH more hope and promise here than I think the series would've given us otherwise. The whole approach from the ground up seems much more in line with my tastes, at least.
When I think of Castlevania, this sort of imagry comes to mind:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv281%2Fabstartselect%2Fcastlevania3.jpg&hash=452186a65c56cd3119bfa3e8e4e0f11c)
Not this, so much:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcastlevaniadungeon.net%2FImages%2FScans%2FCoD%2Fisaac.jpg&hash=9288c1eebbdf6b8fcc8954b818b82c03)
Lords of Shadow looks like a great leap into the right direction. Mr. Alvarez, if you're reading this, thank you so much for making what looks like the 3D Castlevania I've wanted this whole time. :) I wish you and your team great success on this release, as well as a continued involvement from MercurySteam in the CV series.
Nintendo has this E3 in the bag.
No Lords of Shadow trailers or any news yet?Konami goes up Wednesday at 3PM EST.
It's been one year since Lords of Shadow was revealed to be a Castlevania game, so maybe this year it's reveled that this is in fact a new Frogger. Dun dun dun!
Did anyone catch this pic!? Who is that??? Marie? Hmmm http://twitpic.com/1tapnp
Soon my friends...Soon http://twitpic.com/1ww3iz
I'm willing to bet that is Sypha.
from certain angles Isaac looked like a woman too.
thats cause he was a dickgirl
LOL agreed. Definately the pansiest boss ever in a CV game IMHO. He was a complete dbag.
OK, now where is that trailer????
Has anyone heard this yet? http://www.youtube.com/watch?v=l59F0zGBLJ8
The money shot right here :)
http://www.1up.com/media?id=3821868&type=lg
Is this Death??Holy shit.
http://e3.gamespot.com/image_viewer/6265681/castlevania-lords-of-shadow-screens/27/?tag=imagenav%3Bnext#site_nav (http://e3.gamespot.com/image_viewer/6265681/castlevania-lords-of-shadow-screens/27/?tag=imagenav%3Bnext#site_nav)
I fucking love that Gabriel artwork.
Also, if you go here http://www.gamespot.com/ps3/action/lordsofshadow/index.html?tag=gallery_summary%3Bgame_summary
it says it will feature the return of Alucard. Is that new news or did I miss that somehow?
Guys I just realized something
This guy
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.gamespotcdn.net%2Fgamespot%2Fimages%2F2010%2F165%2F952493_20100615_790screen011.jpg&hash=0ffdbea0c5c7a1d41f0778f6038ca7a8)
Is this monster
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.gamespotcdn.net%2Fgamespot%2Fimages%2F2009%2F153%2F952494_20090603_790screen005.jpg&hash=a61a28e5016ac3dc02dceb41f23cf254)
Guys I just realized something
This guy
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.gamespotcdn.net%2Fgamespot%2Fimages%2F2010%2F165%2F952493_20100615_790screen011.jpg&hash=0ffdbea0c5c7a1d41f0778f6038ca7a8)
Is this monster
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.gamespotcdn.net%2Fgamespot%2Fimages%2F2009%2F153%2F952494_20090603_790screen005.jpg&hash=a61a28e5016ac3dc02dceb41f23cf254)
New Trailer Amazing!!!!!
http://www.youtube.com/watch?v=MkgDYBFHZs4 (http://www.youtube.com/watch?v=MkgDYBFHZs4)
I think we saw Dracula too.
Abbot Dorin's soooo a reference to Vincent Dorin!
Guess what I found?
http://www.youtube.com/watch?v=Pyvh_-oqjtc&feature=channel
Hint: first word is game, last is play.
What's with the 3-4 huge towers all connected with huge beams? (Gabriel walks out on the balcony of 1 of them). Does that remind anyone else of Castle Dracula from the Van Helsing movie? The layout is very similar.That's probably what they meant by multiple castles. Castlevania isn't just one, but 5 different castles connected to eachother.
Guess what I found?...it looks very God of War. I saw very little Castlevania in that gameplay besides the sub weapon daggers. :-\
http://www.youtube.com/watch?v=Pyvh_-oqjtc&feature=channel
Hint: first word is game, last word is play.
Whats wrong with me!!! I can't recognize the song played at the end of the trailer!! It's just not computing.Vampire Killer.
We all knew the gameplay would bear a resemblance to God of War/Ninja Gaiden, but hey as long as it's good it doesn't matter right? At least the gameplay looks solid though.The tutorial level is usually a very reflective part of what the game plays like. I'm not going to like these combat sections if I'm forced to be boxed in certain moments fighting off hordes of enemies. That is NOT Castlevania.
And keep in mind that only the tutorial!
We all knew the gameplay would bear a resemblance to God of War/Ninja Gaiden, but hey as long as it's good it doesn't matter right? At least the gameplay looks solid though.
And keep in mind that only the tutorial!
I'm not going to like these combat sections if I'm forced to be boxed in certain moments fighting off hordes of enemies. That is NOT Castlevania.
The tutorial level is usually a very reflective part of what the game plays like. I'm not going to like these combat sections if I'm forced to be boxed in certain moments fighting off hordes of enemies. That is NOT Castlevania.
That's what Lament of Innocence did. And Curse of Darkness.Where did cox say that. I believe you but i find that EXTREMELY reassuring. I just want to be able to wave the proof in peoples faces.
Besides, Dave Cox already said it's not gonna be an "arena fighting" type game.
Anyone swingin around any kinda anythin involvin a chain is gonna look like cause theres no other way it can fuckin look.True.
The metal winged demon knight was super awesome. So.. Was that what they had planned though? I mean Should we even expect anything tomorrow.
we're told to grab a massive pike of sorts by pressing the right trigger just as the warg leaps towards Gabriel. The quick time event ends and the warg is defeated.
Gameplay looks like a majorly beefed up version of LoI's with cool up close combat stuff thrown in. LoI felt like a Castlevania to me, and considering God of War came out TWO YEARS LATER, I can definitely still believe the only game ripped off here is in fact Castlevania itself. I've played God of War, and it's a really great game, but hardly as influential as people make it out to be. This game looks to me about as Castlevania as Castlevania can be Castlevania.
The new trailer blew my mind BTW! BLODY TEARS reference, Vampire Killer at the end, all the epic enemies and characters and events in between? MIND BLOWN!!
Uhm. Quick time event? I thought Cox said there wouldn't be any.
If the game is set in 1047 then somebody better explain how Cornell is in a game nearly 800 years later :P
I know, I know...the 2 timelines don't intertwine, and there's always time travel as we've seen in the past, but still :)
Well, you'll have to take sides here; Do you believe Cornell was in Legacy of Darkness or in Lords of Shadow? You can't have both, lol. Except you can. I'm thinking the LoS Cornell is an ancestor to the LoD Cornell.
(Damn it's hard not to try to connect this game to the rest. I want it to fit, lol!)
Gameplay looks like a majorly beefed up version of LoI's with cool up close combat stuff thrown in. LoI felt like a Castlevania to me, and considering God of War came out TWO YEARS LATER, I can definitely still believe the only game ripped off here is in fact Castlevania itself. I've played God of War, and it's a really great game, but hardly as influential as people make it out to be. This game looks to me about as Castlevania as Castlevania can be Castlevania.
The new trailer blew my mind BTW! BLODY TEARS reference, Vampire Killer at the end, all the epic enemies and characters and events in between? MIND BLOWN!!
Gametrailers got footage
http://www.gametrailers.com/video/e3-2010-castlevania-lords/101679
Gameplay looks fast and I like the way he spams the knives Richter style
And I notice that there is no pointless combo meter saying "Dope" or "Smokin stylin!"
Gabes death is pure castlevania.I wanted to hear the classic death chime when Gabriel died. :(
I wanted to hear the classic death chime when Gabriel died. :(ahah it's hard to please you OSM
Remember that GamesTM interview said that Death is in the trailer? And that it's heavily redesigned? So I think, "The Lord" we saw wasn't Drac, but Death, at the end, he's the ultimate Gabriel's foe, isn't it?
^e-peen anyone?
I just want to thank everyone for hunting down the vids and posting. I'm getting excited again for a CV.. it's been awhile. Everything is just fucking awesome, except the horse dealio, I agree..
Having a horse that talks might seem hokey, but it's obviously some sort of magical horse so I'll let it slide.
I don't know about the other person, but for me, it's the game play on the horse that worries me. It just seems boring. It seems very typical of horse gameplay where you have an extremely limited amount of attacks for a distance on the horse... its a meh thing, that severely needs to be changed.
Can someone rehost or reupload the trailer?.http://www.youtube.com/watch?v=VoNks3vWgBo
http://www.youtube.com/watch?v=VoNks3vWgBo
Haha, wow. It seems that other link got the boot as well.
Anyone know how the trailer hit the net to begin with?
Well, you'll have to take sides here; Do you believe Cornell was in Legacy of Darkness or in Lords of Shadow? You can't have both, lol. Except you can. I'm thinking the LoS Cornell is an ancestor to the LoD Cornell.
(Damn it's hard not to try to connect this game to the rest. I want it to fit, lol!)
Also, IGA will probably be on stage demonstrating Harmony of Despair, lol.
I'm gonna watch it.
The intro of Legacy said that man-beast were near immortal so this Cornell could be the same as his Legacy counterpart. The only problem is that they don't look anything alike. :-\
Hahaha. Ya know, that sounds pretty worth the watch. Showing Lords of Shadows, then THAT. And IGA trying to actually say something good about it maybe. Oh man. I can't miss this.
I still think we might get a 3DS title.If it's another Metroidvania I'm gonna flip a table. GIVE ME MORE TRADITIONAL CASTLEVANIA KONAMI.
I lost my chance to see the new trailer....................... :'(If I could upload it, I would but I'm not near my laptop and won't be for hours.
.
Also, Gabriel would never try to escape by jumping over a log, so any player who tries to do that will only sorta get the message "You're not doing this the way Gabriel would've. Go back and kill those monsters, you know you want to!" lol.
It looks very linear and on-rails
I think Cox said somewhere that the game will have some very linear stages, and some that are much more open with alternate paths and secrets to find. I'm guessing linearity is good at the very start of the game to keep players from getting too confused or something, especially in the tutorial. Maybe the game opens up directly after the horse riding, but I'm sure we'll see many linear paths in the game too. If executed well, it could be a really nice mix.
I think Cox said somewhere that the game will have some very linear stages, and some that are much more open with alternate paths and secrets to find. I'm guessing linearity is good at the very start of the game to keep players from getting too confused or something, especially in the tutorial. Maybe the game opens up directly after the horse riding, but I'm sure we'll see many linear paths in the game too. If executed well, it could be a really nice mix.I really hope we don't see many of those box battle arenas. I recall someone mentioning that IGA did that with LoI and CoD. Yeah, IGA did that, and most people HATED it(myself included). I hate when you're boxed in a specific area or room and you're told to defeat all the monsters before the gates open and you can progress. I kinda saw this game as being more like a 3D Simon's Quest, free roaming the countryside and encountering monsters on the way. I still think the only rooms you should be boxed in are the boss rooms. Other than that, try to encorporate the classic CV way of pregression: progressive adventure where you encounter monsters ON YOUR WAY, rather than being boxed in every couple of rooms later and being told to kill all the enemies so you can go. Though yeah, I do hope this was for the intro purposes and we don't see many box battles in the game.
I hate when you're boxed in a specific area or room and you're told to defeat all the monsters before the gates open and you can progress.
why is everyone so upset with the game? I am absolutely in love with this game coming out! I think David Cox actually has the right mind of what a Castlevania game should be! He is picking up from the very roots of where Castlevania really did start off with, im happy with it because we dont have characters in dressing in drag anymore lol, the game is actually medieval/fantasy type (the game reminds me of old tradition dungeons and dragons and lord of the rings for some reason lol but cool as hell though!) I dont know, I always thought thats how the Castlevania world should have been, so yeah lol im on the same page as Cox, my first game i ever played was as well Castlevania for NES and that game was the one i grew up with so I definitely see where he coming from with his vision of a Castlevania game. I think everyone has become too in touch with the "now" traditional castlevania with its victorian clothed characters, japanese touched game instead of what a castlevania world is actually supposed to be like ever since is NES games (along with Super Castlevania IV, amazing game lol i see where he gets his ideas from big time with that lol)
Box battles are a nuisance. Just about all the action games do it nowadays don't they? Your Devil May Cry's and Bayonetta's. It's pretty lame. Darksiders did it well though, was a breath of fresh air, you could mostly just keep going if you wanted to, but you'd obviously lose out on experience (weapon points mostly).
why is everyone so upset with the game? I am absolutely in love with this game coming out! I think David Cox actually has the right mind of what a Castlevania game should be! He is picking up from the very roots of where Castlevania really did start off with, im happy with it because we dont have characters in dressing in drag anymore lol, the game is actually medieval/fantasy type (the game reminds me of old tradition dungeons and dragons and lord of the rings for some reason lol but cool as hell though!) I dont know, I always thought thats how the Castlevania world should have been, so yeah lol im on the same page as Cox, my first game i ever played was as well Castlevania for NES and that game was the one i grew up with so I definitely see where he coming from with his vision of a Castlevania game. I think everyone has become too in touch with the "now" traditional castlevania with its victorian clothed characters, japanese touched game instead of what a castlevania world is actually supposed to be like ever since is NES games (along with Super Castlevania IV, amazing game lol i see where he gets his ideas from big time with that lol)
why is everyone so upset with the game? I am absolutely in love with this game coming out!
Some may think that this would make the games too easy, but I think the PS2 Shinobi would like a word with them. You could kill enemies with one or two hits, but the game was very challenging anyway. I know most people didn't like that game, but there are things it did really well. Such as the lack of box battles.
I love Shinobi for ps2, the final boss was HELLA HARD
Right click, copy shortcut.
If they showed CV early, people would have just left during this shit.
Who the fuck needs Castlevania when you have Hentai Gradius and Def Jam Rap Star?LMFAO!
Wait, so they didn't show a new trailer yet?
An observation. When Gave absorbs the black water color looking stuff and explodes, he totally sprouts wings. Maybe that has to do with the bird skull on his armor.
Poor IGA. He had to open with that garbage, and then introducing the project that would completely blow him away.
I can't believe he actually said he thought it would be a good idea to do that game. Good lord. The man has lost it completely.
It was nice (and kinda sad) to see IGA "pass the baton" to Dave Cox. Seeing Harmony of Dispair really is a testament to his fate at Konami, I wouldn't be surprised if this was his last Castlevania related game. :-\
shoot, i missed it. shouldn't have gone into work today.
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Mock image I made a while ago
One thing everyone should know about Gamestop: They will pull release dates out of their assesust so they can push reserves. The day after Capcom announced Marvel Capcom 3, they made up a fake release date and printed out pictures of mock box art and plastered it all over their stores to get reserves.
NEW Dave Cox interview: http://www.1up.com/do/newsStory?cId=3179951
Cox doesn't like the GoW/Uncharted comparisons, and he wants to reassure people that it's more like Simon's Quest when you get into it. (Time will tell).
Also mentions that IGA is working on other things Castlevania besides HoD--is interested in 3DS.
NEW Dave Cox interview: http://www.1up.com/do/newsStory?cId=3179951
Cox doesn't like the GoW/Uncharted comparisons, and he wants to reassure people that it's more like Simon's Quest when you get into it. (Time will tell).
Also mentions that IGA is working on other things Castlevania besides HoD--is interested in 3DS.
one thing i find nice about this game is that the creatures all seem "real". in the PS2 games, you saw creatures materialize from nothingness, which made me think of them as just evil energy given form by an evil creator, who could probably dream up anything.
yes, THIS! And about the demo, I think its good they TEASED, and save the good stuff for later..
You can only make one first impression.
You can only make one first impression.
Please. Arkham Asylum's demo was linear, truncated, and definitely not representative of the game as a whole.
Did it ruin the experience? I'd have to be retarded to say it did.
All I know is I'd be more excited about the game at this point if they just released the new trailer and not the demo.
Disregarding everything else...does it slightly bother anyone else that this game has fixed camera angles and not a 3D camera? I sometimes feel a bit removed from the action when it's fixed.
Fixed camera angles dont bother me that much and it helps reduce screen tearing which I absolutly HATE. But I would have loved to see camera control to see all the splendor.
Plus with a fixed camera angle, you can count on this game having "2D like" moments (disolving bridge anyone)
I like the complaining about the game looking linear. Its a DEMO!!! Not the full game.
Well, here's my take on the game so far:
1- It's fair enough to say ( Thank you Konami for taking Castlevania series so seriously this time after burying it for the last +10 years "since the SOTN chronicles" ). MS is doing it right in terms of cinematic scenes especially when it comes to Castlevania gothic atmosphere.
2- The music. I didn't like it. It's not like it's not good, but I don't feel like I'm into it. Maybe it's related to the bad editing of the trailer because whoever made that one (imo) is in need to review his work again because It can be better... I think.
3- Having the fact that MS is a western developer and we shouldn't expect anything simmilar to Ayami Kojima's work, I like the whole designing process and have nothing to say about it. The game look like a movie to me which is a dream coming true.Bravo!
4- Gabriel looks so bad ass especially when he arrives at the village wielding the cross combat. Now this is a belmont.
5- In terms of Gameplay and as most of you stated here, We hate the box-shaped rooms combat and we don't expect to experience that a lot in the game. Well we know it's a demo and a demo can't do any justice to the game. However, we experienced MS's demo in the past ( Jericho ) and we pray to God not to have the same conclusion ( that game sucks ). The combat is so similar to GOW and there's no shame at that due to the fact both characters weild similar weapons ( Whip/Blades ).
6- I like GodsmacK. Saints and Sinners seem to be my favorite one. I've no idea why I'm telling you this but you're still reading it, aren't you ? lolz
Yousef
Hey there. Enric Alvarez here. First of all thank you very much for your support to the game. Of course we understand and accept it is impossible everybody is happy with it, but looks like the majority of you are fine with what we're doing, which makes us happy ;D Just wanted to comment on a couple of things:
1.- The demo is just the tutorial of the game. A very, very small part of the whole adventure. If I were you I wouldn't be much worried about box-shaped rooms as you say ;).
2.- We are a bit tired of the "Jericho issue", frankly speaking. It is fair people judge us by that, but if you have a bit of patience and confidence we are going to redeem ourselves with Castlevania Lords of Shadow ;D That is a promise.
Cheers!
I made those. Enjoy guys
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David Cox said:So, real deal, or interviewer fail?
...There won't be many familiar characters for past games, obviously, with exception of DRACULA and the Belmonts...
So why does Cox now downright state that Dracula is in the game when first we weren't supposed to know? SeriouslyThat's the weird thing about that interview, I'm still cautius, however, based on the mistery, and that interview, and some hints in twitter ("Die monster" anyone?) it's hard not to believe that the throne lord wasn't Dracula, not the old Dracula, just like Cornell is not the old Cornell, but hey, who cares? We haven't had character development after all, it's hard tyo care about them :P
Can you name the parts in OoE that has different styles? I don't remember anything that seems too different from each other.Well, look at the Village. The buildings are mostly non-pixel art in aesthetic, but go inside and look, it's the DoS village tiles which are obviously pixel art! Misty Forest Path has blending and non-pixeled backgrounds, but look at the swamp and it uses ground tiles from PoR and stylistically different trees. Considering enemies, there's a really embarrassing difference between
Also, Gabriel would never try to escape by jumping over a log, so any player who tries to do that will only sorta get the message "You're not doing this the way Gabriel would've. Go back and kill those monsters, you know you want to!" lol.In a game, it shouldn't be about what the character would do, it's about what you as the player WANT to do.
Though I guess it's hard to not have them if you want stylish combat, dunno...Haha, I don't really want a 3D Castlevania to have stylish combat. Those HOT ENERGY SWIPES coming from Gabriel's cross just put me off. I personally want something more visceral than magic swoops and swings, especially when the game is purporting a grim atmosphere.
Look! What a pride! ;D
http://twitpic.com/1xlbc6 (http://twitpic.com/1xlbc6)
Haha, I don't really want a 3D Castlevania to have stylish combat. Those HOT ENERGY SWIPES coming from Gabriel's cross just put me off. I personally want something more visceral than magic swoops and swings, especially when the game is purporting a grim atmosphere.
It's like...
I'm in a dark forest.
Suddenly, shiny and flashy lights!
Personally ruined the mood for me in that rainy tutorial stage. I would actually prefer it if it was portrayed as dully as the standard whip in LoI, besides the whole "I can stand in the air" combos. The hell was with that.
That's really cool! Glad people liked it (well, not the whiny people posting here, but other REAL people. lol)I kinda lurked there, until now...
What do people want with combat???? how can you have whip fighting any other way. I mean, unless its like in Twilight princess where its third person over the shoulder and you aim where you whip, but that is lame. Name one game you would rather have the whip combat be like.
You're missing the point. It shouldn't be like another game! It should be unique.You're missing the point. There is a button to attack, a button to jump, off shoots of these buttons, and various ways to use those them. We aren't using a wii mote, we don't have playstation wiggle or whatever. Name five action fantasy games that have extremely uniquely different combat systems from each other. It's not as easy as it sounds.
What do people want with combat???? how can you have whip fighting any other way. I mean, unless its like in Twilight princess where its third person over the shoulder and you aim where you whip, but that is lame. Name one game you would rather have the whip combat be like.
You're missing the point. There is a button to attack, a button to jump, off shoots of these buttons, and various ways to use those them. We aren't using a wii mote, we don't have playstation wiggle or whatever. Name five action fantasy games that have extremely uniquely different combat systems from each other. It's not as easy as it sounds.
You're missing the point. There is a button to attack, a button to jump, off shoots of these buttons, and various ways to use those them. We aren't using a wii mote, we don't have playstation wiggle or whatever. Name five action fantasy games that have extremely uniquely different combat systems from each other. It's not as easy as it sounds.
Doesn't mean people can't complain and be concerned the whole game will look like that.
You're missing the point. It shouldn't be like another game! It should be unique.
LoS is gonna be epic and completely badass. End of story. 8) ;D
Being unique isn't easy. But what are they trying to make here. Another run-of-the-mill action fantasy game or something new and epic.I'm sorry to say this strong/weak attacks thing is not true. What we have is direct/area attacks. There is a hell of a difference compared to GoW. Pay attention to the demo and you'll notice our direct attacks aren't slower than the area ones, which is totally different from GoW. In LoS you make the decision of using one or the other based on enemies presence, position and dexterity. You'll clearly and fully understand this when you play the final game ;D
And there's actually 2 whip attack buttons. Weak and Strong. Exactly like GoW. Why isn't there just one attack button, or even three? Why couldn't the right analog stick be used for the whip? They don't need it for the camera like most games because the camera is fixed.
People can do whatever they want, I just think its a "judging a book by its cover" deal, ya know.
Seeing a Castlevania done in this way, gives me more hope for a decent movie. We'll see though.
I'm sorry to say this strong/weak attacks thing is not true. What we have is direct/area attacks. There is a hell of a difference compared to GoW. Pay attention to the demo and you'll notice our direct attacks aren't slower than the area ones, which is totally different from GoW. In LoS you make the decision of using one or the other based on enemies presence, position and dexterity. You'll clearly and fully understand this when you play the final game ;DMr Alvarez, you should stop trying to convice those "zOMG this is a GOW clone"-whinners. You just can't, they are THAT dumb, even a year later, with lots of information, screens, and trailers showing the love and care that was put ni this game, nop, they are like a scratched CD. Hell, that was a f***g demo, less than 10 minutes?! And no, they don't see the epic things, the story, the narration, the atmosphere, the feel, the inmersion, the fluid animations, the pitch-perfect lighting, the combo system: No, they HAVE to complain about a unjumpalbe path locked with a tree and a DEMO combat system.
About the right analog stick for the whip, you need to remember LoS combat is 3D. Assigning right analog stick to the whip would require from players to move both sticks independently one from the other -one for movements, the other for attacks-. Have you ever tried to do something like that? If the game was 2D, that would be fine but in 3D it would be simply unplayable and not fun at all ;)
I'm sorry to say this strong/weak attacks thing is not true. What we have is direct/area attacks. There is a hell of a difference compared to GoW.
Pay attention to the demo and you'll notice our direct attacks aren't slower than the area ones, which is totally different from GoW.
About the right analog stick for the whip, you need to remember LoS combat is 3D. Assigning right analog stick to the whip would require from players to move both sticks independently one from the other -one for movements, the other for attacks-. Have you ever tried to do something like that? If the game was 2D, that would be fine but in 3D it would be simply unplayable and not fun at all ;)
Have you ever played any console shooter? Any game that allows you to move in one direction and look in another? Sports games? In Madden you can be moving left and juke right with the right analog stick. I'm sure there's more examples I'm not thinking of.Seriously ,this is disrespect of the highest order. Good Lord save us from Sigeru Miyamoto x1000!!
Number one, even with the current control scheme you aren't really controlling your attack in 3d. There isn't any way to control the height of the swing in relation to the avatar, you can change the height of the avatar by jumping, but in relation to the avatar the height of the whip isn't controllable. So you really are only controlling your attack on 2 axes. The analog stick is meant to control something on 2 axes.
Number two, there are plenty of games that have you control the analog sticks independently. Have you ever played any console shooter? Any game that allows you to move in one direction and look in another? Sports games? In Madden you can be moving left and juke right with the right analog stick. I'm sure there's more examples I'm not thinking of.
A DEMO IS NOT AN ACTUAL GAME!
http://www.youtube.com/watch?v=3rdKlZgV93s :-*
If this is true, and it wasn't obvious after the tutorial, then there's something wrong with the tutorial. IIRC the tutorial says "Press Square and Triangle to attack" it doesn't differentiate the two buttons.Just a few comments:
Well of course the direct attacks aren't slower than the area attacks. If they were, then why would anyone in their right mind use the direct attack? In GoW, the direct (quick) attacks are faster. In GoW, if you want to hit multiple enemies, you generally use the strong button. So they are similar to LoS.
IIRC, in LoS the area attack can't be spammed as fast as the direct attack. So it feels like Weak/Strong.
Number one, even with the current control scheme you aren't really controlling your attack in 3d. There isn't any way to control the height of the swing in relation to the avatar, you can change the height of the avatar by jumping, but in relation to the avatar the height of the whip isn't controllable. So you really are only controlling your attack on 2 axes. The analog stick is meant to control something on 2 axes.
Number two, there are plenty of games that have you control the analog sticks independently. Have you ever played any console shooter? Any game that allows you to move in one direction and look in another? Sports games? In Madden you can be moving left and juke right with the right analog stick. I'm sure there's more examples I'm not thinking of.
I mean, who the hell do you think are you talking to nsideus? seriously, he is the director of the game! he knows how to make his work, whoever you are, you are not his boss or something, have some respect for him and his work.Seriously ,this is disrespect of the highest order. Good Lord save us from Sigeru Miyamoto x1000!!
I can't believe there's people like this, seirously, this world is fucked up. Destructoid is right, videofgame fans are douche bags, but this is even worse, I just don't have words. If I were MS, I would simply DON't MIND ABOUT FAN OPINION, with people like you, if these are the fans, so why bother about them? let's release the first thing we have in mind to whoever wants to play it. If Mr Alvarez comes here to read our opinions is because, hey ,they care about it, but with people like you, disrespecting to the maximum creator of this work, I understand if they just leave forever and make CV whatever they want to. we don't deserve them, is that simple.
And I won't stop to telling you, you are a shame nSideus, a disgrace, how dare you... you are a douchebag. That simple.
Just a few comments:
Direct/area attacks in LoS are not weak/strong as it is in GoW. I know it for sure ;)
I didn't say you control your attack in 3D in LoS. I said combat is 3D.
About my comment on analog sticks, I assumed we were talking here about a specific genre.. Of course console shooters use that scheme -I've heard that, because I never played one :)- but we are not talking about shooters or sports games, aren't we?
Has anyone else here played the game?
You, my friend... Are superb.
I can hear "it's not GoW" from the developers all they want, but I know what I played. And it is worthless arguing with the rest of you until you have played the game. Has anyone else here played the game?
Well maybe it shouldn't be a chain with spikes on it. A chain with spikes on it sounds a lot like a chain with blades on it, and well we all know who uses that weapon...
How much like GoW is "like Gow" because that can very ALOT. Like people say Bayonetta, NG, DMC, Darksiders are "like GoW" but none of those made me bored like GoW did. This right now, if my only fear... that it is alot like GoW to the point that I'll be bored to hell and back. You're the 2nd person, I think, that said it already and I already expressed my concern after hearing it the first post but no one ever said how much like it it is.
cuz how else will they explain how Carmilla, Laura and Cornell are in the game when they are in games 7-800 years later?
Or maybe you just missed every single press conference and interview where they say the game is a reboot, and not in the current canon?
How people are dumb enough to be still trying to connect the story is beyond me.
Do you really think they'd make a Castlevania game without Dracula? Really? Would it really be a Castlevania game without Dracula?
Oh I know maybe the boss is Zeus ;)
You gonna tell me they are all older than Dracula and have been around the whole time? I don't buy that.
I don't see how that would be hard to buy. A lot of minor villians like Death and Medusa are way older then him.
Personally I don't see how this is even up for discussion. The games have nothing to do with each other, end of story. You're all overthinking it.
Or maybe you missed where I clearly said "forgive the canon connections here".
I know it's a reboot for fuck's sake. Chill out. As I've said time and again, they can make whatever timeline they want but when you have recurring characters, it's hard NOT to connect the story somehow.
Personally I don't see how this is even up for discussion. The games have nothing to do with each other, end of story. You're all overthinking it.
That may be the case, but for some of us it's hard to just snap a finger and pretend the original timeline dosen't exist just cuz Cox says to. Especially when they have recurring characters...it's difficult not to make connections somehow.
That may be the case, but for some of us it's hard to just snap a finger and pretend the original timeline dosen't exist just cuz Cox says to. Especially when they have recurring characters...it's difficult not to make connections somehow.
Well yes, but when you make connections and find that things doesn't make sense, it's because LoS isn't meant to make any sense within the IGA timeline. So I think you all know the answer to your questions. If Laura is older than Dracula in this game, then she just is.
it's difficult (for me anyway) to just pretend they aren't the same, or to just ignore their previous appearances.
That may be the case, but for some of us it's hard to just snap a finger and pretend the original timeline dosen't exist just cuz Cox says to. Especially when they have recurring characters...it's difficult not to make connections somehow.That's what fanfictions are for. Hell, look at the timeline now, with IGA and all the other games. People choose and pick what they want in the series, making their up their own timelines to reflect what their ideal vision of Castlevania. You have people trying to fit in CotM, Legends, CV64 and LoD(even the Resurrection, which wasn't even released) into IGA's canon. Surely working LoS into it, as well, can't be much harder than THAT. Just write it as fanfiction! It's a no-brainer, really/
Doesn't have it by design because they just took out the red LED lights LOL! It can still break down though. It's the same shit. Still has a massive power brick, still eats your discs if you move the console.
Or maybe you missed where I clearly said "forgive the canon connections here".Nah, it's reall easy: just not try to. Seriously, If I can, you can too.
I know it's a reboot for fuck's sake. Chill out. As I've said time and again, they can make whatever timeline they want but when you have recurring characters, it's hard NOT to connect the story somehow.
You have people trying to fit in CotM, (...), CV64 and LoD
I remember seeing that someone who saw the Konami Gamers Day trailer said that Alucard was in the trailer, even though Cox says he's not in the game. I think maybe the guy in this new trailer in the shadows with the long hair could be Alucard. Maybe we'll find out for sure before the games released.
http://images2.wikia.nocookie.net/__cb20100616035336/castlevania/images/c/cc/LoS_Cornell.jpg
Watch his gauntlets and his armor. Reminds me of Gabriel´s.
About carmilla i think she can be the vampire who got cross/empaled in the trailer so probably is a boss and also very probably she holds another piece of the mask,but dont think she is a lord of shadows, i gues there will be 1 vampire(dracula)1 lycan(who knows)and another one maybe death but diferent "race" of other 2 lords.Anyways only speculations :)
I don't think Death will be LoS.
He HAS to be. Slogra's been confirmed, so there's no reason Death shouldn't be there also.
He HAS to be. Slogra's been confirmed, so there's no reason Death shouldn't be there also.i think he was saying Death isn't a Lord of shadow NOT that he isn't in the game itself ;)
i think he was saying Death isn't a Lord of shadow NOT that he isn't in the game itself ;)
That line about 'bloody tears' is definitely being voiced by Patrick Stewart.
Close your eyes and listen closer. The whole thing is Patrick Stewart beyond a shadow of a doubt.
I think he thinks its a different voice because it suddenly cuts to a completely different piece of dialogue from Zobek.
prunyuuu~~~
Woaw woaw WOAW. Hold on. What the hell is THAT?
It's the gayest wanna be japo shit ever. Stop taking tips on being cool from Gunlord, cause clearly it's not helping.
Back on topic, wasn't it mentioned a while back that a Cronqvist family will be involved in LoS? Was that just a rumor or something?It mentions it on the Japanese site.
I'm really hoping that the Poltergeist King is namedropped somewhere in LoS. If they're namedropping all these random things, they should even namedrop those classic US translations.
Also, only Gunlord should be allowed to use prunyuu. He is warm, lovable, and probably gives fantastic bearhugs. It is perfect for him. Crisis, not so much.
I'm really hoping that the Poltergeist King is namedropped somewhere in LoS.<3. I'll also keep my fingers crossed for Slimey BarSinister and the "River Die".
*Watches new interview and hears Simons theme in the background*
Gee I wonder what theme he chose?
I'd actually take that as evidence that it isn't Simon's Theme... IF Cox had been the one to choose the music for the interview. However, I highly doubt that he did. Rather, it was most likely the person that edited the video that chose the music.If it's not Simon's theme I'm going to be disappointed. :(
That spanish translation is kinda fail near the beginning. They seem to think that the game uses the Unreal Engine.
It does, even Dave Cox said so.
Castle looks amazing, lots of objects that are destructible, but I don't see any candle whipping. :(
How could you not? It was the very first thing he knocked over in the clocktower vid and the hallway.Really? I'll have to watch again.
Looks like it wont be arena fights after all since we see Gabe climb the castle rather than fight the great armor and skeletons. YUS!!!I too, was happy to see this. There really isn't that much linearity in this game as I thought there would be.
Looks like it wont be arena fights after all since we see Gabe climb the castle rather than fight the great armor and skeletons. YUS!!! Also, the platforming looks so freakin awesome. You just know with that fixed camera there is going to be at least one totally sidescrolling section.
This thread is outragious! I have absolutly no idea of how much more you all can carry this thing out! I think that this thread should make the internet Guiness book of world records for the longest ongoing thread about a sinlge subject. If LoS has this much enthusiasim then it'll be a good playthrough. :)
-X
Did anybody else notice how fantastic the clocktower music was, and it went especially well with the sound effects of the cogs and the lightning.I could barely hear anything. :/
I wonder what castle he's exploring in these new gameplay videos?I think it's one of the connecting towers to the main tower of the castle, in the new trailer we see 4 towers interconnected to one central hub. Dracula is probably in the center.
I really love the magic system, being able to light your whip on fire screamed Simon's Quest to me. I'm also definitely happy there is a lot of dodging involved in the combat so it's not a button masher, makes it a lot more interesting and forces you to pay attention.
I could barely hear anything. :/
I'm wondering, how exactly does the death mechanic work? Are there no game overs at all? Do you simply restart at the checkpoint forever?Probably not. In the E3 demo, once you lose all your health it goes back to the beginning of the event.
And yes it is the game's fault. They decided to continue the lame trend. It's their decision, and a lame one at that.They're just following the mainstream, blame the general audience instead of the developers.
Check points are fine if you have multiple lives. Save points are fine if you have no extra lives.
If there are no lives, your death should send you back to the save point. Falling off of cliffs should penalize by health and send you back to the last platform or so.
Unlimited retries continuing at the same place just makes the game too easy.
Oh no, I am low on health as I reach this boss! Don't worry, I wont have to use items or skill to pass him, I will simply die and regain my full life and continue right here at the beginning of the battle!
And yes it is the game's fault. They decided to continue the lame trend. It's their decision, and a lame one at that.
I think this has to take place in the later stages of the game because the castle is in the later stages of the game, the prior areas take place outside.
Personally, i LOVE checkpoints, I don't play games for challenge, I play games for fun and story, I passed through a lot ofCV's via gameshark/gamegenie because die is not hat I like the most in a game :)
The tune that was played in the clocktower sounded familiar to me but I couldn't quite put my finger on it. Then it hit me, the song used the clocktower video
http://www.youtube.com/watch?v=_DPETnG7ScE
Is a remade version of this song from SCV4
http://www.youtube.com/watch?v=iUEC1Rcb1TA
I wish I could hear it more clearly though. But if it helps, Cox confirmed it was indeed that song.
Besides, Gabriel really isn't a Conan clone in any way besides proportions. He seems quite mild-mannered and thoughtful. From the trailers, he's more melancholic (though it's kinda generic to me), with his head bowed in thought in some cutscenes, rather than a gung ho brainless barbarian.
There's fruit punch at the table, the food's over there and IGA will be your waiter for tonight.
Visuals are very impressive graphically, though sort of lacking in a subjective "charm." The action is still comical with Gabriel waving this combat cross around like a child's streamer...and all those whirlwind-magic combos are just ridiculously powerful and lacking in a sense of physical impact on the enemies.
Does nobody remember Lament of Innocence? Was Dracula in that game? NO. It was Walter's castle, Walter's "game" with the hunters, etc. The only REMOTE mention of Dracula was the hint at the end of the game that Matthias became Drac centuries later.But, Dracula WAS in LoI. Even the games Dracula's NOT in, he IS in. There's Soma in the Sorrow games and Matthias was most definitely Dracula. Don't let the absense of Dracula's name fool you. Remember, IGA's entire reason for making LoI was to describe WHY Dracula was an estimated 800 years old in RoB and SotN, and establish the origin to why the Belmonts and Dracula are locked in an eternal struggle. You don't fight Dracula, but he's there, nonetheless.
What does this mean? It means that there CAN BE a Castlevania game WITHOUT Dracula! Don't get me wrong, I really hope Drac makes some sort of appearance beyond mere conjecture or reference in LoS but be prepared if that dosen't happen. Who knows who the main/final boss will be?
I'm just saying...don't be shocked or upset if Dracula isn't in LoS. They could very well be keeping him out of it intentionally, to bait us for the sequel...
Does nobody remember Lament of Innocence? Was Dracula in that game? NO. It was Walter's castle, Walter's "game" with the hunters, etc. The only REMOTE mention of Dracula was the hint at the end of the game that Matthias became Drac centuries later.That's not quite the impression I got. The story of LoI involves a power struggle over the Castle. I thought it was implied that Vlad Tepes, a different person, would come to rule the Castle and the power of 'Death' some centuries later on. Correct me if I'm wrong, but there wasn't anything that actually implied that Matthias = Dracula, right? :-X
Correct me if I'm wrong, but there wasn't anything that actually implied that Matthias = Dracula, right? :-X
Anyways, I'm not worried about the inclusion / exclusion of Dracula in LoS until I see everything in context. :)
what you talkin about in Bram Stokers Dracula? Theres only ever 1 Drac no random dude ever becomes Dracula hes the real dealAs said before, Dracula is a word meaning "Son of Dragon" or "Son of Devil", it's not a name, it's a word, a surname given to the fierce Tepes royal family, but it could well be applied to other guy other than Vlad, it only must be someone who could be called "son of devil" ;)
what you talkin about in Bram Stokers Dracula? Theres only ever 1 Drac no random dude ever becomes Dracula hes the real deal
IThe story in Lament of Innocence was definitely inspired by that, but it did some things rather stupidly, if I recall: for one, making Dracula in his mortal form—before becoming vampirized—someone other than Vlad III, but rather a learned tactician named Mathias Cronqvist. To me, that severs the ties with Vlad III entirely. I mean, I don't expect Konami to explicitly say that Dracula in the Castlevania series is Vlad Dracula (though according to the English Symphony of the Night manual, his name is Dracula Vlad Tepes), but I think writing a story that is in conflict with that, thus shattering the speculation, is kind of a silly thing to do. So I kind of ignore IGA's Dracula origin story...even if it is very similar to the Coppola film (and the name Mathias Cronqvist is probably an allusion to Matthias Cornivus, who had Vlad as his vassal—so the ties are there, I guess, I just think it's all kind of silly and doesn't work).
Kinda interested in how it improves upon GoW's combat. Didn't really like GoW's combat so.
In the interview Cox said, that PS3 is the leading platform for the game development. And that for X-Box LOS will be released on two disks.
Link. (http://www.gamestm.co.uk/interviews/castlevania-lords-of-shadow-the-epic-konami-interview-part-2-of-2/)
I will buy PS3 for this game. However I have some other reasons to do that (MGS4 for example =)).
I'm glad someone agrees... GoW's fighting isn't that good.
I'm glad someone agrees... GoW's fighting isn't that good.
so what game like that is close to? My fav game of that type of ALL TIME is Champions of Norrath: Return to Arms. Ive wanted more games like it soooooooooo bad since it came out
The Combat Cross seems to be a fun new weapon. But Lords Of Shadow’s hero is a Belmont. Why not use the Vampire Killer?
We wanted to be traditional and use the chain whip from the original games. There are references to Vampire Killer, but I don’t want to give too much away because it’s quite an important part of the game. Vampire Killer is kind of in this game but I can’t really say any more than that. But I know that some people are worried that some of they key references won’t be there. They will be there, but we’re just not making ourselves a slave to them. It’s important to me that we get new players involved in Castlevania, that we grow the franchise so that a) we can make another game and b) so that Castlevania can be what it used to be – a mainstream title, very popular, and associated with Konami.
Is the castle actually Castlevania?
The castle is… Yes, kind of. Yes.
I admit, the camera in Lords of Shadow is looking mighty cool. It does kind of remind me of Eternal Darkness' (which I've been replaying for the thousandth time, in widescreen and 480p for the first time, woooo).
The question if the castle really is Castlevania is kinda absurd when you think about it... and so is Cox's answer. I mean... hello??? This game is called Castlevania. The castle Castlevania should, y'know, be a given. So it is there, but not really. But yes. Except only a little.
I would love to agree, except for a few things:
1. CotM's Castle is Carmilla's Castle in Austria. Not Dracula's Castle.
2. DoS's Castle is Celia's Castle... somewhere in the Netherlands? (I spot windmills in the ending). Not Dracula's Castle
3. LoI's Castle is Walter's Castle... though to be fair, it's possible that this castle 'becomes' Castlevania in the future.
4. CoD takes place... 'somewhere' near old Castlevania but I can't for the life of me figure out where exactly.
Im pretty sure the abandoned castle from CoD is spose to be the ruins of CV from CV3. The rest of the areas beyond that... I have nfcThat's the strange thing about CoD. The Abandoned Castle "felt" more like Dracula's Castle than Dracula's Castle did. Just feel of it was more consistant with something you'd see in most CV games. The layout of the specific areas within the castle was modled closely after the area decor of the first game's castle, complete with various details shining through. Like in many games, there was a courtyard leading up to it, and the stairway to the keep was very classic in look. The keep, itself, had the long room before the actual "throne room", too.
The shape was wrong. The inner area look was different, as well. The final staircase, strangely enough, looked NOTHING likek any staircases seen in any games, either. The whole strange, long winding staircase, felt so "un-Castlevania", and how it lead to a rather "out in the open" throne room, it seemed like an entire castle that tried to be different for the sake of difference.
Does anyone remember the red orbs you used to get when you defeat a boss? Well, we have that too :)
They don't say they are the firt 12 stages, of they are... why is the Vampire castle so early in the game? :o
1:Prologue
2:Labyrinth(Prboably Pan's)
3:Labyrinth 2
4:Mountain Fortress
5:Isolated Village
6:Vampire Castle
7:Vampire Castle 2
8:Vampire Castle 3
9:BabaYaga's cottage
10:Necromancer's Abyss
11:Nercomancers Abyss 2
12:Necromancers Abyss 3
And the levels all have diffrent chapters within.
Just because we've seen the clock tower which usually is in the final levels of games doesn't mean it's like that here. Again, Dracula's Curse had a clock tower very early on.
CV3 had two clock towers... double your pleasure! One early on with Grant and then Dracula's Castle's clocktower by his keep.WOW nice tip Master Fuentes! ;D
And then, in DraculaXX the clock tower is over the water with a bridge, similar to CV3 (cv3's clocktower bridge breaks after you rescue Grant).
"Master" Fuentes? Your sucking up knows no limits, does it?
You don't know who Jorge really is (and I'm not talking about being the admin of this board), do you? :sigh:
UZO, they also know me for a while, because of the music. Not as long as you do though (I don't think).Exactly! Master Fuentes has made a lot of CV-related things, incluiding amazing music arrangements, sprites, artwork and some projects as the CVIII remake etc.. He also has an unbelieveable CV collection incliuding rare japan only limited objects, and, hey, he knows a lot, really a lot about the saga. He's, along with Mr P, jpCVfan (the original, not my twitter acount -I swear it was coincidence-) and Genya Arikado, one of the most notable CV fans around the world.
I think he said "Master" is because of the art & music & whatnot.
I was wondering, if the game has hidden rooms in the levels, will there be some hidden bosses too? Like legion in COD ?
Exactly! Master Fuentes has made a lot of CV-related things, incluiding amazing music arrangements, sprites, artwork and some projects as the CVIII remake etc.. He also has an unbelieveable CV collection incliuding rare japan only limited objects, and, hey, he knows a lot, really a lot about the saga. He's, along with Mr P, jpCVfan (the original, not my twitter acount -I swear it was coincidence-) and Genya Arikado, one of the most notable CV fans around the world.
Who the fuck cares?I the fuck cares ;)
Who else is a little sad Abnormal changed his avatar from Gonzo?I do :(
anyone else besides me thinks that it's also a confirmation of Simon's appareance too? :o
Afterall, THAT would clearly tie in the two timelines...Yeah, as there weren't Cornell or Carmilla in there...
Theme of Simon was also in Portrait of Ruin as a Record to find. No SimonI understand your point there, however, this is a full reboot, how will they explain to "newcomers" that there's a man called Simon around, whose theme is used as part of the soundtrack, and he's not related to any aspect of the game? That would be weird, awkward even. I mean, I'm not assuring Simon will be appearing in there, however, I see it as a great possibility, he's THE Belmont, the original, and Cox's favourite CV hero of course (and clearly that man is creating the game around what he likes the most) maybe he's Gabriel's son/little brother? (Of course I'm talking about a new Simon, not the old one from the 1600, a reimagining as the others). I'm almost sure that new versions of old Belmonts will appear in this new saga if it's succesful enough to spawn a franchise on its own.
Theme of Simon was used as a fanfare in Legacy of Darkness when Henry rescues the children. No Simon
Theme of Simon is hidden as an unused fanfare in Circle of the Moon. No Simon
Theme of Simon is at the end of Castlevania Bloodlines at the Keep before the Dracula battle. No Simon
Theme of Simon is used as the final fanfare in Castlevania: The Adventure Rebirth. No Simon
Im with you corne! How can ya not like Theme of Simon!? Its one of the best CV songs ever
Yeah, as there weren't Cornell or Carmilla in there...
But clearly they are not the same characters. It's a throw back man. Simons theme is purely for the fans. So no one else will give a shit.
I just don't like it that much. After all these years it still doesn't sound like Castlevania music to me, and I have no idea what people are talking about when they say it's one of the best ever, I just don't hear it. But yes, it IS a classic and I wouldn't wanna go back in time and erase it from existance, lol. It's not like I hate it, I just don't hear what everyone else is hearing. Reincarnated Soul however, is excellent.
I just don't like it that much. After all these years it still doesn't sound like Castlevania music to me, and I have no idea what people are talking about when they say it's one of the best ever, I just don't hear it. But yes, it IS a classic and I wouldn't wanna go back in time and erase it from existance, lol. It's not like I hate it, I just don't hear what everyone else is hearing. Reincarnated Soul however, is excellent.
Dance of theHolyScottish Man.
Um.. What?
Anyway, I loved the rearrangement of Simon's Theme in Chronicles. It's one of my favorite songs in that game, and it gives me this of sort motivation to go on and face Dracula for some reason. Lol.
Um.. What?
Mindlessly hammering away on the attack buttons will only take you so far in Lords of Shadow; your enemies are powerful, and will take huge greedy chunks out of your health bar should you let them get too close.
The Castlevania series has also had a turbulent relationship with 3D, and after the travesty that was Legacy of Darkness, it seems the pair had gone their separate ways. With a little help from a certain Hideo Kojima, David Cox and the Mercury Steam team are looking to reunite the couple in the form of Castlevania: Lords of Shadow.
Ive watched the trailer like 50 times and I still dont hear where you guys are hearin vampire killer
I knew LoI and CoD were unpopular games, but it's like they've been erased from history, now.
For me, it's an ok song. Compared to other tunes on the Super CV IV soundtrack, I feel that it is just 'ok'. It DOES have a great feel of majesty and rebirth, I think.. but I liked the darker, more brooding tunes from Super CV IV..I know. I never cared for the Theme of Simon THAT much either. It's alright, but I'd rather have something like "Heart of Fire". Considering that they are big fans of SCV4, and they are reworking some of the songs into this game, I just wonder if they are going to do my favorite song from the game, "The Treasury"? It was probably one of the more upbeat songs on the soundtrack.
http://www.youtube.com/watch?v=ntOol8Ubx00&feature=related
boohoo?
Many blogs have confirmed that release window is... October.
Cox has not denied it so, it's finally true?
Hey, do you guys think the idea of the combat cross could have came from here?
http://castlevaniadungeon.net/Images/Foreign/SotN/gameover.png
it looks quiet similar.
Id say so yeah... thats the start of the biggest game release season. Black Ops comes out in November and of course any company worth a shit is gonna want SOMETHIN to come out around that even tho it wont make much difference cause ya know... its call of duty
Hey, do you guys think the idea of the combat cross could have came from here?
http://castlevaniadungeon.net/Images/Foreign/SotN/gameover.png
it looks quiet similar.
random:I'm surprised they didn't update it for Lords of Shadow.
The official CV site hasn't been updated in years
http://www.konami-data.com/officialsites/castlevania/
How could this be?
http://www.konami.jp/castlevania/en/index.html
this is the official Lords of Shadow website
Check out Cox's twitter page. It looks like a long-neglected character is going to make an appearance. 8)
Vampire Lord. Rules the upper part of the CastleWow, simply... wow.
This character looks very different and is handled in a new way. Don't expect aristocratic!!:P
I asked Cox if Olrox was the white haired vampire lord, and he said: :P
All I ask is that he is comparable to Count Orlok from nosforatu. I don't care how he looks other than a bald, creepy looking vampire.
I asked Cox if Olrox was the white haired vampire lord, and he said: :P
[...]
Absolutely denies it :P The Vampire Lord is kind of aristocratic isn't he? Too human to be the "mounstrous" Olrox IMO
Neither Carmilla, i think she's only the Lady of the Vampire Castle (Not CV), I'm rather suspicious about Laura...
Wait, I thought Laura was Carmillas daughter in this game? Or who is the little girl with the crazy hair in the trailer who's talking about her mother? I admit I haven't paid much attention so I may be completely off here, lol.Yeah your'e right :D Laura calls Carmilla her "mother" however, remember that Vampires don't age, so Laura could be even more ancient than Carmilla herself, and even more powerful... I don't know, I simply have a strange sense about Laura :P
Laura calls Carmilla 'mother' because I guess in this game, Carmilla has already embraced/sired Laura, thus Laura is Carmilla's vampire 'child'.Perhaps that what SHE wants you to believe.... :P
Well i mean, i don't know if i would consider Orlok from Nosferatu to be aristocratic, he was still pretty horrific looking.
Not only CV Tradition, but also based on the Novel.
It'd be completely unorthodox if it were the other way around...
He revealed that the first LOS Xbox disc will offer an install option on the in-game menu, allowing gamers to play the full title off the second disc.
STILL no release date. GRRRR >:(
This is what I'm talking about. This needs to be done more often.
I wonder what that green horse-thing is?
I can't imagine that a game like this wouldn't have some sort of special release.
according to this site/shop called argos (an online catalogue store i the UK), LoS comes out october 8th, probably rumours, but I thought it might be interesting to hear. :)
*edit* can anyone find the clip this image is from
http://images1.wikia.nocookie.net/__cb20100419050034/castlevania/images/8/82/Slogra_Twitter_Clip.jpg (http://images1.wikia.nocookie.net/__cb20100419050034/castlevania/images/8/82/Slogra_Twitter_Clip.jpg) on that note...slogra's in!!! :D
I could be missing something but...will these Collector's Editions be available in the US?
Cox just confirmed via Twitter that they have not announced a CE. The stuff on the next is a rumor/mockup but they will announce somethin soon though.GAY.
I have to say, I feel sorry for anyone who gets the 360 version of this game. Not only does 2 discs suck but that green on the case and cd's just makes it look ugly!I don't understand this at all. You can play it off of one disc, like the ps3... so why does it matter? Aw, did I just ruin your parade?
No need to be a total dick. I just think its more convenient on one disc and the green is way too bright and I think it takes away from the image. I'm not on some anti-360 crusade, I just think that package sucks in designI dont' know... from what I quoted, it sounded like you were being a pricky lil fanboy, I just responded in kind. Was I mistaken?
I could care less about stupid masks.It's couldn't. Unless you're trying to say that you like the masks on some level. ;)
That's silly. This collector's edition has all that it needs, to be at a reasonable price, so, it will be attractive to fans and non fans too, and it's better to sell 200k CE copies at $90 than 50k at $110
Non-fans aren't going to be buying the CE. I suggested the masks because they already exist, it'd be easy for them to mass-produce as opposed to other items that may need more time.Yes, they will, that's why they are called "Collector's edition" not "Fan's edition". Obviously we'll buy it anyway, but there's people out there that just like to spend more sometimes, for example, Alan Wake CE was actually sold out and they had to release the soundtrack in retail due to fan demand, and the so called "CE" had the artwork, the ST, a 118 page novel and a neat hard cover package... what was the hook?$80. And remember, AW was a new IP and had not so called "fans". It's a matter of tastes; If there's a game that's getting a reasonable priced CE with nice features (and LOS has a VERY big artbook, and the already acclaimed soundtrack) ,, sure why not? :)
I'd rather them release a separate line of figures done by, say, Square Enix (those NECA figures could've turned out A LOT better IMO).
The Collector's Edition will be incomplete without these
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fdm.jpg&hash=47b5dcc9cf3d624dda65c543654d35fe)
I just hope the soundtrack doesn't suck. If they managed to butcher Vampire Killer or Simon's theme that would be pretty disappointing.
A very creepy, headless Borrower!!YO BRO I LOST MY HEAD HIT ME UP
http://www.informativos.net/public/images/2010/0810_CLS/Headless%20Burrower_sm.html (http://www.informativos.net/public/images/2010/0810_CLS/Headless%20Burrower_sm.html)
As for Olrox & Brauner, sure they look very bestial and primitive here, but they both are very powerful so I assume they can take whatever form they want, similar to Dracula.Are they REALLY that powerful? I thought the beast-like ones were lower tier vampires, while the aristocrats were the powerful ones(the ones with multiple forms)? I thought the beast-like ones don't have multiple forms, and are only beast-like in appearance.
there's nothing about them that screams "hey i'm unique!" Very disappointing for a CV titleHarmony of Despair says "hello!"
Harmony of Despair says "hello!"what is this even supposed to mean
In Reply To #3540,Nope, at all.
Nothing unique about Despair either, but atleast that game has an excuse.
Ok I was looking at the Olrox and Brauna pic and I can't believe I didn't notice that one of them is carrying a dead little girlYeah! :o I'm impressed at how they didn't get a 18+ rating after all the gore we've already seen.
Harmony of Despair says "hello!"Why can't we dislike both?
I still believe that those are the beast form's of Olrox and Brauner, now way that they stay like that all the time.I don't remember where it was. Perhaps Cox's Twitter, but didn't he confirm that only the aristocrats have human forms, and all non-aristocratic vampires are just beast-form vamps. I mean, he kinda stressed that Olrox WASN'T an aristocratic vampire in this particular game(even though some asked if he was). That's why I'm lead to believe that that's the only way we'll see him in the game. No human form.
Also I went to the chapel and yes they are hating on the screens.
I don't remember where it was. Perhaps Cox's Twitter, but didn't he confirm that only the aristocrats have human forms, and all non-aristocratic vampires are just beast-form vamps. I mean, he kinda stressed that Olrox WASN'T an aristocratic vampire in this particular game(even though some asked if he was). That's why I'm lead to believe that that's the only way we'll see him in the game. No human form.
I think the headless burrowers look more like your traditional zombies than the zombies themselves. I mean, the zombies look almost like mummies or creatures that strayed away from Silent Hill. What's with the four arms? It's almost like they are evil undead experiements, though if that was the case, they might feel more at place in the new Splatterhouse game.
The chupacabra looks bizarre. They look too much like gnome/troll/brownie/dwarf/hobgoblin-type thingies.
I still believe that those are the beast form's of Olrox and Brauner, now way that they stay like that all the time.
they can't stop the artificial fanservice until they introduce goldar as alucard
Putting EVERYONE in this game is overkill. We already have Olrox, Slogra, Brauner, Carmilla, Cornell and most likely Dracula.. enough!
I'm waiting for Gabriel's mother... Sonya! :P
Well to be fair, no one really knows what an actual chupacabra looks like, so It could look like anything unless you got a real legit picture of a chupacabra. (Which I really doubt you do)Their ARE accounts and descriptions of what Chupacabras look like, which are no different then accounts and descriptions from back in the middle ages when people said they saw dragons and unicorns. Saying that one doesn't really know what they look like because they've never seen one in real life is just pure nonsense. It would be like saying, "Oh, so how do you KNOW Unicorns doen't have two heads, bat wings, and eyeballs on their knees? You've never seen one in REAL life!". It's just a means to justify any and everything.
Saw this at the Chapel, made me lol
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi280.photobucket.com%2Falbums%2Fkk192%2FLotus_Petal86%2Fcastlevanialoschuppy.jpg&hash=e0179e5fd45bd8878c5f9122a2496240)
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chupacabra "elite"
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alucard
Also I went to the chapel and yes they are hating on the screens.
Which is no surprise to me. Anyway, I guess it's safe to say that the reason Cox is trowing all this fanservice at us, is because some fans were complaining that the game wasn't Castlevania enough, which is pretty ironic in itself since after the fact, people are complaining even more. *sigh* This fanbase is pretty damn hard to please. lol.
Or, it could be the fact that Cox is always contradicting himself,
"This game is a brand new IP we're developing. No it's not."
"We're taking inspiration from only SCIV.. none of the later titles. But it's also a metrovania."
"Forget everything you knew about castlevania. But not everything."
"I look at God of War and say this is what Castlevania should've been. But LoS is nothing like God of War."
"The CE isn't real. But it probably is."
etc.
Dragon if that's true then the all the myths of the world are true too?are you serious
Fairy's
Loch Ness Monster
Witches
OJ Simpson's innocence
The Roswell incident
Illuminati
Please tell me you have proof of all of these as well?
are you serious
Even the "worst" here looks far better than:
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If anything, this game reminds me more of Simon's Quest.
In Reply To #3578,
Cox may want us to believe it started off as a remake, but he's on record saying otherwise:
http://www.youtube.com/watch?v=cE4YxIYIkJM
at 3:55, he clearly says it's a new, original game, a brand new IP for Konami. But none of that matters now.
Yea, I was kinda thinking the same thing. But then again, Cox has said he was heavily influenced by CV2 and SCV4, so it would make sense that LoS has a smiliar feel to those games. If that's the case that's fine with me cuz I think 2 & 4 are fantastic games, even to this day.
In Reply To #3578,
Cox may want us to believe it started off as a remake, but he's on record saying otherwise:
http://www.youtube.com/watch?v=cE4YxIYIkJM
at 3:55, he clearly says it's a new, original game, a brand new IP for Konami. But none of that matters now.
http://www.youtube.com/watch?v=gronF6QG2Ow
at 3:15, he says the game doesn't take inspiration from "the SotN's & the CotM's"
http://www.youtube.com/watch?v=kf8wPliz2rM&feature=player_embedded
At 3:00 he's asked if LoS is a "metroidvania," he says YES, then proceeds to say what elements they're using.
I still can't wait to play it already, though!
Im sure this game won't get a score lower than lower than a 8.0 unless it has gamebreaking bug's, repetitive game design or if someone from the Chapel is reviewing it.This. I certainly doubt it's a -8, I expect an overal metascore of 84-91 :) It has everything to shine this time! And don't come and say "But it's gonna be a GOW clone" oh rly? tell me a big difference between COD4, CODMW, CODMW2, Halo3 and KillZone2, and all of them are in the 90+ metascore. If that will be the excuse to lower LOS score (like: "It's a better game but a innecessary sequel" was to Bioshock 2) I will lose my faith in Game Journalism.
My score prediction is 8.0/9.5 tops
or if someone from the Chapel is reviewing it.
My score prediction is 8.0/9.5 tops
(like: "It's a better game but a innecessary sequel" was to Bioshock 2)
This. I certainly doubt it's a -8, I expect an overal metascore of 84-91 :) It has everything to shine this time! And don't come and say "But it's gonna be a GOW clone" oh rly? tell me a big difference between COD4, CODMW, CODMW2, Halo3 and KillZone2, and all of them are in the 90+ metascore. If that will be the excuse to lower LOS score (like: "It's a better game but a innecessary sequel" was to Bioshock 2) I will lose my faith in Game Journalism.
Knowing how much they loathe this game, I bet they'll give it a score of 1.0. Needless to say, I believe it will score in the 8.5-9.0 range, or hopefully, even better. :)No, I bet they'll give a 0.0. Man, those guys, especially that GizmonicGamer.
I'm waiting for this reborn of the franchise since at least 6 years. So I can't wait October to play it.
But I regret there's still some connexions with the lame and pathetic Igarashi's storyline. I would have prefer a true New entry, without links with all stupid games made by IGA since 2002. But Lords of Shadow will surely be the best thing for the series since...a decade.
While I like cohesive storylines, Castlevania is better off going the Final Fantasy route. Problem is, Castlevania takes place on earth, with actual dates... Final Fantasy storyline is all over the place/time/universe. But nobody cares that Cid appears in every game, and he's never the same person. Not that I would know anything about this. I lost interest in FF after part VI (though I liked FFIX a lot).
Yeah, the timeline is already restricting IGA a lot. I mean, the only way to get more BELMONT VS DRACULA games would be in the future or in 1999. Of course, you could always retcon CVIII and LoI to have more games in the past, but that's pretty stupid getting rid of CVIII. ;-;
Have a guy named "Dracul" as Dracula's predecessor and set it before Lament but without the 100 year rule. Problem fix'd. And its creative!
Best timeline expander ever.
I'm waiting for this reborn of the franchise since at least 6 years. So I can't wait October to play it.
But I regret there's still some connexions with the lame and pathetic Igarashi's storyline. I would have prefer a true New entry, without links with all stupid games made by IGA since 2002. But Lords of Shadow will surely be the best thing for the series since...a decade.
I've noticed the Chapel has a lot of cute members :-*
Nice areas I guess but where is the Castlevania love?
Maybe we will, in fact, hear a remix of "Sinking Old Sanctuary" in that level. Personally I think it's been used one too many times, but I guess it could fit.
Dave Cox said right at the start, "forget what you know about Castlevania", and true to his word most screens and enemies we've seen thus far have been unlike anything we've seen in the series to date. They've taken some classic settings and they're putting their own slant on it. It's going to be different enough that it's going to feel fresh and like a new game.
If the music sucks that's probably going to sour the experience for me. So far all we've heard is generic orchestra melodies straight from the public library archives.
My main complaint thus far is that we haven't seen a lot of traditional platforming. No, I don't mean beam balancing or shimmying (which, unless this game revolutionizes the way action characters shimmy, is bound to be boring as hell), I mean just plain old jumping from platform to platform. Shuffling slowly across a ledge is not my idea of a good time in 3D. Otherwise, the game looks fantastic and I can't wait to get my grubby mitts on it.
If the music sucks that's probably going to sour the experience for me. So far all we've heard is generic orchestra melodies straight from the public library archives.
Maybe we will, in fact, hear a remix of "Sinking Old Sanctuary" in that level. Personally I think it's been used one too many times, but I guess it could fit.
...where are you getting this info from?
CE officially includes god mask
October 7th release date in europe
and two "huge DLC pack" with new enemies and levels that picks up where the game ends.
........ That better not be some cliffhanger bullshit.
Planned DLC, huh... Urghhh... I fucking hate this generation so bad.
They should have just put the game on three disc's then for the 360 for all the content. However they're should be no excuse for the PS3 version since a blu ray disk can hold all of it just fine.
Not a good move Konami, not a good move.
And suddenly it hit me, what if one of the DLC contains Zobek mode!
If Main story is 100% complete, I'm fine with it, if it's "Big" DLC as Cos said, I bet it will be released physically later on, just like GTAIV--- right?
This one reminds me of Resident Evil IV, in a good way:
http://www.1up.com/media/03/8/3/7/lg/089.jpg
Completely agreed with the screenshot of the old, battered farm. Something VERY eerie about it. Love the old busted up windmill in the background. That whole scene just screams Autumn to me---the perfect time to play any CV ;DOh shit... i bet this stage is going to have the "mr. hed", the flying horse head
Oh shit... i bet this stage is going to have the "mr. hed", the flying horse head
I guess this means Castlevania is now more than ever truly alongside the big boys of modern gaming, such as it is. But damn, do those new locales look gorgeous.
I always getting really excited when they show new locations/enemies... i just get nervous everything is being spoiled
Random talking horse was the best random talking horse. I love how it just comes from a portal while Gabriel just woke up. Game just going, stop angsting Gabriel, time to kick ass. And Gabe just rolls with it.
I had no idea there was a cow in SotN. That actually made me laugh, thank you.
Dude I'd be pretty weirded out if a blue veined horse talked to me and said "get on my back", but if I was being chased by werewolves and Warg's I wouldn't have done the same thing Gabe did and trust the magic horse.
It's coming out October 5th!
http://ps3.ign.com/articles/111/1114103p1.html
This and Splatterhouse are bound to make an excellent October.
O_O Really? Damn, was expecting mid-November at the earliest. This and Splatterhouse are bound to make an excellent October.
So wait, what's the difference between the Limited Edition and the Collectors' Edition?
I wanna know which one I should be preordering.
So yeah.... can someone answer this? C'mon, knowledgeable CV crew!
Ok then.
Follow-Up question: does it matter where I order from? Like, is the Gamestop version the same as, say, the Amazon version?
I think for me, one of the key things that went wrong for those games is that they tried to emulate the 2D gameplay in 3D," he continues. "For us, we haven't really tried to do that. We pretty much designed from the ground up as a 3D game. That meant making decisions and making gameplay decisions and decisions about design that meant we would see new things in Castlevania that we haven't seen before. We've been brave enough to do that.http://kotaku.com/5616743/why-lords-of-shadows-will-be-the-3d-castlevania-that-works
I kinda see what he's talking about. Though I think the PS2 Castlevanias did make an earnest effort to make things 3D, they forgot about, you know, the Z axis. And platforming.Well yeah, but the thing is that platforming is such an integral part of the 2D games, it can really go either way.
But, just out of curiosity, will either the PS3 or 360 allow you to play EU games on a US console? Also, does anyone know where the best place to order a EU version would be? I checked Amazon Europe and the LE isn't even listed yet.
Seems more like he doesn't know what he is talking about.
Also, does anyone know where the best place to order a EU version would be? I checked Amazon Europe and the LE isn't even listed yet.
Dave went on to talk about how there's plenty of platforming gameplay, and people will see that in stages like the clocktower in the castle. In general, he wants people to know that the real attempt with the game was to recreate Castlevania 1 in 3D.
I would actually rather have the artbook than the mask. Don't know what I would do with a mask really.
"He said that for the demo they had to choose areas that were really short and action-based to give people an easy sense of how it feels, but he's frustrated people have assumed that combat is all there is to the game. "I cringe when someone says it's a hack-and-slash game," he stressed. "
Well... uhm. What did he expect? If you don't want people to think you're making a hack'n'slash game, don't release a hack'n'slash demo. Simple as that. ::)
I would actually rather have the artbook than the mask. Don't know what I would do with a mask really. But I guess I'll have to get the european 360 version cause I'm not modding or anythin like that.
Anyway; October 5th for North America, October 7th for Europe and October 8th in the UK. Like UK isn't a part of Europe? I don't get it... well well, whatever.
October 8th?! where'd you hear this
Yeah, I wonder what's up with that. Most of the falls seem incredibly stupid. I hope there isn't an issue with the controls.
Still no traditional platforming.Traditional platforming can "F****" himself, this is great ;D
So.... Claudia has a You-know-what as her guardian?...
Traditional platforming can "F****" himself, this is great ;D
Traditional platforming can "F****" himself, this is great ;DMan, how can you even say that? ;_____;
So.... Claudia has a You-know-what as her guardian?... That strenghtens more my suspicions... she's bad, I can feel it! :o
Yeah I overrreacted it as always :P of course I want traditional platforming, I just don't like to be like "Yeah, great thing but it's not this one". If a vid has non-traditional platforming, great why whine about, you know, the other 23.5 hours of the game we haven't seen yet?Stop overreacting! :)
Hey, is the newest footage like the Clocktower level footage from a while back? (lots of Shadow of the Colossus/Prince of Persia hanging, sidling, and arm-hopping up ledges) I think that Clocktower one was being played by someone who made the game, and they were having lots of difficulty with navigating environment, which gave me questions about the camera and controls. Also, in the Clocktower, the swinging over gaps looked pretty automatic and reminiscent of Rygar for PS2 and Wii--has it become more involved since then? I'm not expecting it to be as advanced as the the 3D Bionic Commando, but does it look more engaging than just a button press?
To sum up, there is nothing wrong with controls nor the camera. I found necessary you know it first hand.
"They keep falling in the videos and dying! The controls must be bad!"Oh I was just suspicious because the Clocktower video had a guy from the dev team playing it, and even then, there were a bunch of lousy deaths. But Dtritus cleared that up so I'm more confident in the controls.
Seriously guys? Like.. Seriously..? :-\
Just like I thought, thanks for posting that :)
Reminds me of Shigeru Miyamoto demostrating Zelda: Skyward Sword at E3, lol. It must be frustrating when technology fails you during an important demo.
Question; Will we hear some more music from the game before launch? I think many of us are really curious to hear more!
"They keep falling in the videos and dying! The controls must be bad!"
Seriously guys? Like.. Seriously..? :-\
To sum up, there is nothing wrong with controls nor the camera. I found necessary you know it first hand.
How could you like more the plastic mask than the artbook in the CE? I think the art would be just unvaluable! it's really beautiful :)
Hi there. I'm the guy who played the clocktower level seen in the footage you are mentioning. Sorry about that :) You may find interesting to know that there was a random delay between my inputs with the gamepad and the corresponding action in-game, apparently due to technical reasons not related to the game or the console, but to the video signal. We realized about it when it was too late, so it was near to impossible to play that day, but theater was full of people, and I got to keep playing until the end of the event.
About new footage with climbing stuff I wasn't there but I can tell you whoever was playing was not aware of the mechanics of the game. Even the simplest ones.
To sum up, there is nothing wrong with controls nor the camera. I found necessary you know it first hand.
Thx
Konami released lots of Cv before, because, If you remember oh-so-eldery one, CV was such a big name in the 90's, and we're talking about Mario-level big, or a bigger-than-final-fantasy big.
Excuse me , but aren't you the one who claimed himself as Enrique Alvares ?
Now, I'm confused :-\
What is it with people registering and claiming to be members of the development team, or just for damage control?
Then Judgment... flopped, hard, wii is a console that sells by name, and judgment proved that CV is not a big name anymore, a venerable niche one, yes, but not a big one, and th ¡e game was sooo bad, that even a lot of us, "true fans" didn't buy it.
If Mercury Steam got their ideas for Lawds here this forum should burn to the ground.LOL
If Mercury Steam got their ideas for Lawds here this forum should burn to the ground.
Excuse me , but aren't you the one who claimed himself as Enrique Alvares ?
Now, I'm confused :-\
Mr. Alvarez WAS the person presenting the clocktower levels. I don't see any contradiction there.
Seeing how down-to-earth this development team seems to be, I'm not surprised they're making accounts to post. I know for a fact Mr. Cox crawls this forum.
I hate Gamestop though
But many Castlevania fanboys discovered the saga with SOTN, COTM or DOS... so they can't understand you, because they think to love Castlevania. But actually : it's not. It's just some Iga-vania which are very different in all points with the series' best quality offered in the past . Besides, these fanboys never played games like Dracula's Curse because "it's ugly graphics", and even if they played it, they hate it and just want remakes of earlier games with easiest difficulty, more beautiful graphics, new Alucard's design and so on. >:(
But many Castlevania fanboys discovered the saga with SOTN, COTM or DOS... so they can't understand you, because they think to love Castlevania. But actually : it's not. It's just some Iga-vania which are very different in all points with the series' best quality offered in the past . Besides, these fanboys never played games like Dracula's Curse because "it's ugly graphics", and even if they played it, they hate it and just want remakes of earlier games with easiest difficulty, more beautiful graphics, new Alucard's design and so on. >:(
And since fan games seem to deliver far more then what IGA has in the past decade, then I'm not gonna complain.I-I'm kinda interested in what fan games you're talking about. All the ones I know about tend to be pretty clunky or I don't like the level design.
You seem to think
It is quite possible to love both the old games AND the IGA-vanias though. You seem to think that we, as fans, have to take sides or something? I grew up with Castlevania and Simon's Quest and can easily call myself a "hardcore fan", but I've played the hell out of Dawn of Sorrow and the likes too. I'm looking forward a lot to Lords of Shadow, and I'm also interested in what IGA has in store next. I absolutely hated Judgment and I won't touch Harmony of Despair, so I'm far from an IGA fanboy. But I LOVED many of his other projects. And I also LOVE Dracula's Curse. Maybe that makes me a schizofrenic, but I don't you have to be to enjoy quality games, regardless of who is producing them....
Yup, it's never been about "us and them", regarding liking EITHER old school CVs or IGAvanias. How people come up with that conclusion is actually funny. It's like people want us to be segregated into two groups just so they can rip the "others" apart. It's not like that at all. To those who are clamoring that they think their way is best, with an agenda against those who even whisper they enjoy IGA's games, I have only one thing for you:
http://www.youtube.com/watch?v=_MWzDKE4zbY
No. Innovator does NOT think. That is the issue here.
No no, you're right, it might be possible to love both classics Castlevania and IGA Games. Absolutely. Some of them can be easily called good games, for sure. But definitely not "Castlevania", in my mind. For reasons many evoked including me (lack of difficulty, same and poor storylines, same sprites and games in general, no innovation between all episodes,....).
Dear Uzo, isn't that called Troll or something ? Anyway, it's an useless post full of hatred.Congratulation on your brilliant observation. Having to question it like that, says volumes. In fact, I hope you realize your posts amount to about the same thing. Useless posts full of blind hated for everything IGA has even breathed upon. Quite a double standard you have there. That is to be expected from someone like you though; someone who we cannot take seriously.
In fact, I hope you realize your posts amount to about the same thing. Useless posts full of blind hated for everything IGA has even breathed upon. Quite a double standard you have there. That is to be expected from someone like you though; someone who we cannot take seriously.
Am I the only one who actually liked Dawn more than Aria?
If you think different from me, very well, so tell us !I believe I just did.
Everyone can have different points of viewTrue, but it doesn't make your view any less ignorant and uncalled for.
you're not the centre of the worldYou have been misinformed.
oh Great LordWhy thank you. It's about time I was properly addressed.
I used to dislike Iga's productions from the beginning (Harmony of Dissonnance was a very bad entry for the saga in my view, just a little copy of SOTN without nothing new, the 2 castles etc etc.... and ugly musics.). Nobody can change this matter of fact
I liked AOS and thought it was one of the best IGA games, along side with OOE and LOI.
DOS felt like an updated AOS, but without memorable music and good levels.
Gameplay was solid, but ultimately boring. Music and levels were dull.
Boss battles were somewhat good, but I personally wasn't impressed.
Storyline and characters were horrible, though.
It was solid, but dull and overall unnecessary game.
"The visuals in Lords of Shadow are the best I have seen on any of the current consoles. Yes, that means better than Uncharted 2 and Gears of War 2."
They said the visuals NOT graphics, so I'll give them the benifit of doubt since we all know that Sony exclusives graphically blow everything out of the water. Though, I see the existence of Geow in that phrase so disturbing.
I'm still excited for the game and as usual, I don't trust any previews ... I never do.
Yousef
Everybody knows Cox is chillin' at the Chapel.
It makes sense considering, from my experience, their mods act like a bunch of Dix.
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huh?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
On the Anti-Chapel board, I accused Successor of throwing his power around in obviously biased/unjustified situations as seen here:
http://www.chapelofresonance.com/forum/index.php?/topic/5739-pachislot-castlevania-ii/
He then proceeded to validate everything I accused him of by permanently banning me for essentially no reason.
If only Successor and his band of fags would just admit, "yeah, we ban people cause we dont like them / feel like it" then I would be OK with it. The fact that they try and hide it behind made up / bs reasons is the part that gets me.
Lords of Shadow is not a game you're going to plow through in a single sitting.
Pretty positive reviews, getting excited.
you wanna fight??wat
"My concern grew as the narrator explained how Gabriel arrived at that village. His wife, Marie, had been murdered by an evil spirit -- and he was on a quest to get revenge. Wait, didn't we already play this game? Wasn't it called Dante's Inferno?"oh no having generic plots is copying dante's inferno now
If you haven't heard, the Xbox 360 version of Castlevania: Lords of Shadow will ship on two discs (Limited Edition pictured above). Here's a tip: You can save yourself some precious disc-swapping time if you install at least Disc One to your hard drive.
Although Lords of Shadow's story is told in an episodic, linear fashion, you'll want to revisit earlier levels to find missing collectibles and beat any additional challenges. Without installing, you'll have to swap discs every time you want to revisit earlier levels. However, if you've installed the data, you won't ever have to swap discs again; you'll be able to continue playing with just Disc Two in the drive. It's an interesting way of overcoming the DVD format's size limitation -- a clever trick that could be employed by future multi-disc releases.
Why don't you share the sentence directly after that one and stop trying to misrepresent there impressions.Because that has little relation to the point I'm trying to mock in the preview, which is more the writer's flaw than the game's.
"It's rare for a game to overwhelm me, but that's exactly what Lords of Shadow has done. Two hours in, I know I've barely scratched the surface. Lords of Shadow is the 3D Castlevania game we've all been waiting for."This sealed the deal for me, I trust Joystiq more than any review site out there. I honestly cannot recall a time they have ever been wrong. My hype is at it's maximum, HURRY UP OCTOBER.
http://www.joystiq.com/2010/08/26/castlevania-lords-of-shadow-preview-the-first-two-hours/
Because that has little relation to the point I'm trying to mock in the preview, which is more the writer's flaw than the game's.
@Collector's Edition
I would've preferred a blue sky for the PS3, and green for the 360.
oh no having generic plots is copying dante's inferno nowActually, the person is wrong (spoilers): his wife was killed by a man that had something against Dante. The 'spirit' was the devil, who she promised her soul to if Dante betrayed her and his promise to her. He did, so the devil came to collect her, so Dante went to save her, not avenge anything.
http://multiplayerblog.mtv.com/2010/08/26/the-story-of-how-castlevania-lords-of-shadow-was-canceled-then-resurrected-dracula-style/
I would love to see this prototype Simon Belmont.
Then it happens again in Legends. This explains increases in power in the Belmonts. Gabriel is a magical being, that explains Leon's supernatural double jump that he can do initially, with Sonia, that explains increased powers including a menu by Jonathan Morris's time (though Trevor had a rather petite one a few years after he defeated Dracula). Julius forgot how to use a menu because he's an old fart.
I am very flattered. You guys do too much for my already over-sized ego. :)
I bet he's Leon's father.
Footage of the Ice Titan(Agro not included) ;)
http://www.youtube.com/watch?v=vrIgwciSRlM
Footage of the Ice Titan(Agro not included) ;)That was an epic battle.
http://www.youtube.com/watch?v=vrIgwciSRlM
OK. That was bad-ass.Something tells me that with the RIGHT orchestral score, that battle could be epic, though the CV purest in me also thinks, had they opted to use rushing guitar riffs and organ with a mixture of metal and progressive rock, that might be just as awesome(though it would NEVER happen).
I wonder if it will be quite as cool without that tune in the background?
Either way I want this, too!
AND HOLY CRAP, so many qte enders... I hope I can just beat them down regularly without it becoming a huge chore like it was in GoW.
AND HOLY CRAP, so many qte enders... I hope I can just beat them down regularly without it becoming a huge chore like it was in GoW
QTE kills on smaller enemies are (or should be)optional, dunno about bigger enemies.
The QTEs were all activated by a grab move, I wouldn't be so worried about it being forced.Yea, but that's what it was like in GoW too.
Didn't Cox say there won't be any QTEs several months ago? lolThis is indeed, what I recall, but it was obviously not the case, ever since teh first combat preview... but at the time, I was hoping it was limited to a very few amount of enemies... it doesn't seem so.
Yeah, I think they probably added in QTEs later like with candles. I kinda feel the enemies in this have a bit too much health in general now that I'm thinking about it. Eep. Not fond of all the flashing indicators telling you where to go. The game seems to like it's tasked with telling the player what to do just in case, but it's rather naggersome.
Not happy with the generic hollywood style crappy music. Had to listen to some classic songs after watching that gameplay to erase the lingering foul stench of that music I had to hear.I have to agree. The music we've heard so far is pretty blah. Really symphonic equivalent of elevator music. But, who knows, maybe some of the tracks will pick up the pace. I'd love to hear some toccatas and fugues in there.
I think everything about Lords of Shadow is pretty much set in stone at this point; highly unlikely they're going to make adjustments now, save for a few glitches here 'n there. But i'm hoping there'll be an option to shut those tutorial messages off in the pause menu or something.
Edit: HELL YEAH CV3 BEGINNING JUST STARTED PLAYING BITCH! I WOULD TURN UP THE VOLUME TO MAXIMUM BUT ILL WAKE THE DEAD
Something tells me that with the RIGHT orchestral score, that battle could be epic, though the CV purest in me also thinks, had they opted to use rushing guitar riffs and organ with a mixture of metal and progressive rock, that might be just as awesome(though it would NEVER happen).
Edit: HELL YEAH CV3 BEGINNING JUST STARTED PLAYING BITCH! I WOULD TURN UP THE VOLUME TO MAXIMUM BUT ILL WAKE THE DEAD
Just saw the video, and just under it, near the description, it turns out the awesome music is actually a Judas Priest song, added by the person who uploaded the video. Man, if that was the real music, that would've been sweet, but sadly, it isn't. :'(
Yeh Rugal, what are you talking about?
I think everything about Lords of Shadow is pretty much set in stone at this point; highly unlikely they're going to make adjustments now, save for a few glitches here 'n there. But i'm hoping there'll be an option to shut those tutorial messages off in the pause menu or something.
The problem with the music isn't that it's horrible, it's just not very memorable. Castlevania was always about memorable, hummable, SUPERcatchy music for me. Though we all know there will be remixed classics in this one, but so far we've only heard the waterfall tune from Super CV4. It's arguably the best piece of music I've heard from this game so far. I wonder if they deliberatly won't show us the stages where the rest of the remixed classic tunes are? To keep it a surprise.Could you please post the video, where the waterfall tune can be heared?
I'm very curious to see what kind of review scores LoS gets. Its looking good and its getting the hype I think it deserves, I'm just hoping there's not anything later in the game that totally bombs the reviews.
Footage of the Ice Titan(Agro not included) ;)
http://www.youtube.com/watch?v=vrIgwciSRlM
I thought cox said there were 50 levels, what's with this "chapter" business, or is it a few levels to a chapter?
Though we all know there will be remixed classics in this one, but so far we've only heard the waterfall tune from Super CV4. It's arguably the best piece of music I've heard from this game so far.
If I remember correctly, this is where people thought they could hear the revised waterfall tune:
http://www.youtube.com/watch?v=_DPETnG7ScE
It's wholly subjective, but it does sound a little like it; it has a similar, simple and repetitive piano line.
The truth behind if it was or wasn't originally Castlevania (And other interesting facts.)
http://www.ripten.com/2010/08/29/how-hideo-kojima-re-designed-gabriel-belmont-and-guided-lords-of-shadow-getsome/
On another note: There's a new video out and about with Cox playing and narrating, and the game looks pretty convincing (I told myself I wouldn't watch anymore, too). I'm more or less sure now that it'll be better than the two PS2 Castlevanias. Will it be the best CV ever? I don't know. But aside from some quick camera transitions that seem just slightly awkward, it looks like a lot of fun. I like a lot how it's incorporating the whip so heavily.I think, the Cox walkthrough gameplay, makes this CV look like the BEST 3D CV so far. Like I said, it seems to take aspects from all the 3D CVs, but also go in it's own direction. I really like how platforming is showed in two formats. One(in the old clocktower vid), it's in full 3D. Two(in the recent video), the camera shifts into 2.5D sidescrolling format.
It's wholly subjective, but it does sound a little like it; it has a similar, simple and repetitive piano line.
It's not subjective. Cox confirmed it was the waterfall theme on his twitter.
It's not subjective. Cox confirmed it was the waterfall theme on his twitter.
It was greenlit as a Castlevania title, but then we were told it was going to be an original IP. We said, “Ok we can work around that, we’ve got a great game here either way.” Then we showed it as Lords Of Shadow at a senior managers meeting in Japan. Kojima-san was in the room, all the senior managers were in the room. When they saw the game . . . you could tell there was a change in the room, you could feel it. There had been some resistance up until this point, but once they saw what we’d been doing, they were finally on board.
I thought he confirmed that the theme was in the game and I never read anywhere he said that the waterfall theme was in the gameplay video of the clock tower level.
So where is the proof for this?
Source:
http://twitter.com/CastlevaniaLOS/status/14375995598 (http://twitter.com/CastlevaniaLOS/status/14375995598)
So, it was Castlevania, then it wasn't, then it was again?
I thought he confirmed that the theme was in the game and I never read anywhere he said that the waterfall theme was in the gameplay video of the clock tower level.
So where is the proof for this?
http://www.gametrailers.com/video/preview-walkthrough-castlevania-lords/703749
It looks pretty awesome actually. I see some more traditional platforming segments, like collapsing floors and jumping from one place to another. Cool whip swinging parts. It also has some new stuff scattered around. The atmosphere and design looks spot on.
I'm loving the 2.5 Platfforming parts ;DI keep smiling at all the 2D parts, it really does look great. I wonder if an entire game like that would work?
And I see something curious, why the hell devs haven't thought about 2D gameplay with actual deep of field? as you can see in the vid, in the 2D section, there's also dept but still 2D and i think it looks great! :D
I keep smiling at all the 2D parts, it really does look great. I wonder if an entire game like that would work?Absolutely, and they could add LOS' dept effect to the combat to make it more interesting :)
http://img94.imageshack.us/img94/9921/castlevanialordsofshado.jpg
Jumbo sized special edition cover. I like the artwork of gabriel but it would've been nice if the background was drawn as well instead of the same rendered picture of the castle as the standard edition.
That box art gets better every time I see it.
Blue color is a wonderful change for the series !
And that's not all, the review codes have already been sent out. :DThey're promoting it on that Gamestop TV. Looked awsome.
Here's hoping that Konami promotes the hell out of this game. Im talking movie thearters, billboards, magazines, write it in the sky if you must, just let the masses know that this game is coming!
That video's been posted like 3 times already.
I hope you're being sarcastic.
The stages are linear pipes, so you won't see too much of Castlevania-ish back-and-forth treks.
Now in addition to God of War, Shadow of the Colossus and Prince of Persia are being borrowed from quite shamelessly.
I can smell the 1997 fan from miles away.You are talking about SOTN, right?
You are talking about SOTN, right?
the whole comparison thing is pretty valid from what i've seen and the linearity thing, it's kinda a current gaming trend to frown on linearity anyway isn't it
from what i got from peklofish, the rest of the preview was fairly neutral anyway.
I can smell the 1997 fan from miles away.
Amazon is now offering $20 credit with pre-orders including collector's edition if any of you are interested.
"We have so much variety and we re-use very few assets."
All these previews suck, Cox always fumbling his words to please impressionable fans, I can't wait till Oct. 5th so I can judge for myself.Well, I mean in the previews without Cox, I can still see proof for "variety." Stop being a Chapeler.
Castlevania's combat is more button-mashy than Bayonetta but less ham-fisted than God of War and isn't nearly enough to carry an entire game,This also has me worried. I mean I know there's more, but that could be an indicator of a lot of things to do, but not anything actually done really well. This was also echoed in a few other previews.
Lords of Shadow's platforming is less Prince of Persia and more Super Castlevania IV.I am not seeing this at all.
"The bosses are these giant enemies you can climb on and have to work out how to take down. All those boss fights are in real time; no QTEs. All of those battles are real because we didn't want players to be taken out of the game."Instead of QTEs, giant text flashes telling you what to do.
Meanwhile, our new UK producer needs to get his backyard sorted. I can't find this limited/collector's edition anywhere in the UK (tried Amazon UK, Gameplay, Game, Gamestation, Argos), and I don't want to miss it. :(
I'm glad the combat isn't enough to carry the game, honestly. If it was, it means they would have put far too much focus into combat for a Castlevania game, and all the other features would have suffered.
I mean, think about it, if Castlevania IV was all whipping monsters with no other features, it would have been boring as heck.
So, you think making one part better than the rest is worst than making it all mediocre?
I personally don't want more than one person handling CV, because when you have many people generating lore, there are chances that the lore will just get messed over by people wanting to change things. Maybe teams to make the actually game, but I'd like the story to stay consistent.
I personally don't want more than one person handling CV, because when you have many people generating lore, there are chances that the lore will just get messed over by people wanting to change things. Maybe teams to make the actually game, but I'd like the story to stay consistent.
I'll take varied developers over some contrived lore any day.
There's value in shared plot points and a some what stable time line, but I play a game to have fun, not to read plot summaries in instruction manuals.
Take the Legend of Zelda for example. The lore in those games are as screwy as all hell, and yet there's enough to tie the series together. Heck, Final Fantasy doesn't even have lore. It's a new world almost every game and yet we still see every one as a Final Fantasy. I would have no problem if Castlevania went the Legend of Zelda route.
Professor Bean Burrito is right, Castlevania can certainly include various "stand-alone" titles. But we don't need 2 or 3 separate timelines spanning 1000 years each. Especially when the developers will throw in several *winkwinknudgenudge* tidbits from previous games, like what MercurySteam is doing. Before you know it we'll start reading threads like this^^^ I think that's right on the money, but the problem is NOT the many timelines, but the fact people tend to drop specifics. It would be easy if people wouldn't leave their questions/comments so ambiguous and rich with ignorance. Here's one:
"Hey, that Shaft character was really awesome! But why did he betray Death like that?"
"He never betrayed Death, he was trying to revive Dracula."
"But he only wanted to restore his father's castle, it had nothing to do with Dracula's."
"oh you're talking about the Shaft from TIMELINE B."
That might be exaggerating a bit, but if there's several games like this in the future you can see how confusing it'd eventually get.
I have no problem with games having multiple timelines/universes. Many series do that. As mentioned before Zelda and final fantasy (or just about any other rpg series)do it to a ridiculous extent, metal gear does it with the main series and the terrible acid games. Castlevania should have no problem doing it, plus then we get a nice variety of future games
Professor Bean Burrito is right, Castlevania can certainly include various "stand-alone" titles. But we don't need 2 or 3 separate timelines spanning 1000 years each. Especially when the developers will throw in several *winkwinknudgenudge* tidbits from previous games, like what MercurySteam is doing. Before you know it we'll start reading threads like this
"Hey, that Shaft character was really awesome! But why did he betray Death like that?"
"He never betrayed Death, he was trying to revive Dracula."
"But he only wanted to restore his father's castle, it had nothing to do with Dracula's."
"oh you're talking about the Shaft from TIMELINE B."
That might be exaggerating a bit, but if there's several games like this in the future you can see how confusing it'd eventually get.
So you're saying it's better for Castlevania to take the "Zelda route" by making all future titles stand-alones, and just drop the idea of linked saga altogether?
So you're saying it's better for Castlevania to take the "Zelda route" by making all future titles stand-alones, and just drop the idea of linked saga altogether?
Dave Cox could've easily placed LoS "sometime in the 12th century," just like how IGA put OoE sometime in the 19th century. In fact, you can possibly fit dozens of games in the 12th/13th/14th centuries, so the idea of the canon timeline running out of slots is ridiculous. Developers won't have to deal with any story problems, because Dracula won't be the main enemy, and they can introduce a shitload of unique enemies/plot devices.
On the other hand, if a producer wanted to set a game in the 16th century to take advantage of whatever gameplay/story mechanics he comes up with, only thing they'd have to do is print "this is a stand-alone story" in the manual or box, not set the entire series that way.
So you're saying it's better for Castlevania to take the "Zelda route" by making all future titles stand-alones, and just drop the idea of linked saga altogether?
I don't see why putting Dracula in a game is such a big deal though. I mean, its just a name. Castlevania needs more Brauners.
-Ok, so all the time slots haven't been filled. That wasn't my point at all, but Dave Cox really couldn't have fit Lords of Shadow into the current canon without changing the plot. For one, Gabriel wouldn't be who he is now if he had to be shoehorned into the "official" canon. Secondly, if the plot really does include Dracula or involve Gabriel turning into Dracula like many believe, this is doubly so.
There are still rules that have to be followed. Dracula can only be fought at certain times. 11th-15th centuries cannot have Dracula as a villain lest the main character loses, and anything beyond the 18th century can't have Dracula or Belmonts at all. Belmonts were not vampire hunters before Leon, and they can't have any origin stories after Leon because the clan has already been established. The Vampire Killer has certain restrictions as of its usage, nobody else can tell a story of the origins of Dracula, nobody can have a plot with Dracula in the future because he's Soma, Alucard is asleep from 1476 to 1797, etc, etc, etc. I could go on. These are all features that limit the storytelling of a potential game.
-That's just as messy. Then instead of a few timelines, you have a bunch of "stand alone" games.
The reason nobody in the history of video games has ever bothered to put "this is a stand alone game" on a box is because, frankly, the game does that itself when you play it and realize there are contradictions with other games. Largely the only people who actually care that everything does not fit in a nice neat package are the people who seem to have some odd desire to have everything they play validated by some company in another country as part of an arbitrary "canon".
I honestly have no problem with them being 'stand alone stories,' considering Zelda has done it for what, ever? What's wrong with Castlevania doing it? Just because it's Castlevania?
All he'd have to do is change some characters' names, not change the entire plot. We don't even know the entire plot.
The only thing that's known/established about the 300 years between LoI & CVIII is that the Belmonts were vampire hunters & were feared by the people. Dunno about you but I could think of hundreds of ways developers can tell stories without stepping on anyone else's toes, without any of those "rules" getting in the way. And there can certainly be plots after Soma's time. Alucard does hint that a new Dark Lord would eventually emerge, so they can set a game 100 years after 2036. Does that mean the aesthetic has to change to accomodate futuristic hoverboards? No, because those stories are left wide open for anyone to decide what happens. You're making it seem like everything about the CV universe is so stifling for developers, when it really isn't if you think about it.
And really, how many origin stories do we really need? Once CV turns into a series of reboot after reboot, just because the developers don't want to deal with canon, then...
Konami has done it with Metal Gear, so the "nobody in the history of video games does that" comment is nonsense.. I don't see a problem with them doing it with CV.
The difference is, Zelda has been doing it since day 1, Castlevania hasn't. For them to suddenly switch everything up would be pretty stupid and unnecessary. It's like they'd be trying to appeal to the Zelda fans, like LoS is trying to get the DMC fans. Just because Nintendo made it "work" for Zelda, doesn't mean Konami can or should make it work for CV.
Castlevania is borrowing a lot these days, lets not add "Zelda" to the list.
Names are half of Castlevania. You change to many names and it becomes John Randeer the vampire hunter and his sidekick Bobby Grey, who is hunting Dalkas Stockovich. It stops being Castlevania and starts being a cheap ripoff.
Besides, I like Belmonts better than Morrises, and I know a lot of other people do too.
You start changing Belmonts to other vampires and the villains to non-Draculas, it's a slippery slope. Eventually you'll have a wandering Japanese swordsman with distant blood relation to the Belmont clan defeating demons. Whoops, now you have Devil May Cry. Characters and gameplay are what make a series a series, not a loosely tied together continuity.
The Castlevania universe isn't stifling, but the canon is a tad.
Then we have a bunch of reboots. Every Legend of Zelda starting with Link to the Past is practically a reboot and nobody seems to have a problem with that. Origin stories are exciting.
Exactly which Metal Gear box has "this is a stand alone story" on it?
Why would it be stupid and unnecessary? They wouldn't be trying to appeal to Zelda fans. Putting the next Belmont in a green cap and skirt would be appealing for the Zelda fans.
The only thing LoS has in common with DMC is the combat. Does that mean SotN was trying to get the Metroid fans?
Borrowing a story telling method =/= borrowing from Zelda. Zelda isn't the only game series with a collection of unrelated plots, it's just a notable one
Those GT guys sound like they hate it, too God of War and not very Castlevania like. I raised an eyebrow when they said "that doesn't sound like Castlevania" when talking about the linear paths and stages. I guess they never bothered to play any of the games before Symphony of the Night or heard of them.
The guy who played the game sounded very unimpressed too. :-\
On a sort of unrelated note, I had an epiphany today. To me, it feels like (I hope I'm wrong here) I'm the only female CV fan excited for this game. I don't know why, but it certainly seems that way, especially when you take into consideration the fact that the majority of female fans are around 16-18 years old, and are Chaplers. Should I feel ashamed that the lot of us are into androgynous pretty-boys and hate on poor Gabriel because he's too 'macho'?
The latest episode of Invisible Walls talks abut Lords of Shadow. No new footage, but there's one spoiler in it.. If you don't wanna know the name of one of the lords of shadow, don't watch it. (At least I think it's new information cause I didn't know about it before..)
I'm not a big fps fan, and i found modern warfare quite good.
The latest episode of Invisible Walls talks abut Lords of Shadow. No new footage, but there's one spoiler in it.. If you don't wanna know the name of one of the lords of shadow, don't watch it. (At least I think it's new information cause I didn't know about it before..)
http://www.gametrailers.com/video/episode-123-invisible-walls/704060 (http://www.gametrailers.com/video/episode-123-invisible-walls/704060)
The episode is 44 minutes long but they talk about Castlevania at the very beginning. The guy who played it doesn't sound overly enthusiastic and he mentions God of War a lot, though maybe it's just his voice that makes him sound like...dunno... a stoner.
Names are half of Castlevania. You change to many names and it becomes John Randeer the vampire hunter and his sidekick Bobby Grey, who is hunting Dalkas Stockovich. It stops being Castlevania and starts being a cheap ripoff.
Okay then, they could keep the original names, doesn't change the fact that it could've still fit inside the canon..
Now you're starting to exaggerate a bit..
You can say the same for just about any other game series..
Origin stories are exciting, I agree, but having game after game being a "reboot" isn't what I envision Castlevania to be like. Castlevania is unique enough to not have to do that.
Ac!d says something along the lines of "join Snake in this brand new stand-alone story in the MGS saga!" and possibly a few others.
It'd be unnecessary for reasons I've already stated. I think what I'm saying is perfectly reasonable; they can continue the main timeline, while also producing stand-alone projects like LoS so it doesn't get too clustered & everyone is happy. As opposed to making each game from now on in it's own universe, so to speak. Something like that would work if the CV license didn't belong to Konami anymore & various other companies could have their take on it. If that was the case, then that idea would be excellent as we would see many varied games in different styles.
At the end of the day, none of what we say really matters, since Konami is gonna do what they want with the series anyway. All we can do is sit back & see what they come up with.
The only names that really matter are the surnames, its not like they couldn't have called the main character just Gabriel and make a few references to the Bemonts here and there. Who cares if you play with a guy named Belmont.
At the same time, Gametrailers have been fairly generous with their scores on previous Castlevanias, giving Dawn of Sorrow a 9.1, Dracula X Chronicles an 8.4, Order of Ecclesia an 8.8. Heck even Curse of Darkness scored a whoppin 7.9 which it totally does not deserve, not to mention Harmony of Despair which received an equally surprising 7.8.
Ugh, Lords of Shadow is so unorignial. Obviously the Ice Titan is just a rip off of this http://www.youtube.com/watch?v=8uhP5whbckY&feature=player_embedded#!
Ugh, Lords of Shadow is so unorignial. Obviously the Ice Titan is just a rip off of this http://www.youtube.com/watch?v=8uhP5whbckY&feature=player_embedded#!
Never thought I'd be the one to say this, but here it goes:
I'm not really looking forward to this game anymore for a few reasons, but one specific reason really. It's the fact that everything in this game looks so stock from the generic enemy designs, to the generic Hollywood style music. Where are the peeping eyes, mud men, skeleton bone throwers, axe lords, spear guards, sword lords, infinite spawning ghouls/zombies in a long corridor, lizard men? I could go on forever with this.
And the music. Where are my organs, and catchy tunes? Oh great Michiru Yamane, please deliver me from this sacrilege! Say what you want about IGA, but at least the man kept Castlevania to it's roots, and even payed homage to some other Konami games like Gradius (Vic Viper statues)
Of course, I will still buy this game because it says Castlevania on the box, but that's about it. I really hope that I'm wrong with all of this, but based on what I've seen so far, I'm not very hopeful at all. In my eyes, Castlevania: Order of Ecclesia was the last Castlevania game.
Now, I sit here listening to the Belmont's Revenge soundtrack, and Jorge's Youtube page filled with his various Castlevania remix tunes. As I listen more, and more I grow more angry at the fact that now my precious Castlevania has been plagued by the Hollywood demograph.yes, is the best you can do, live with your old forgotten past, and be happy with it :)
yes, is the best you can do, live with your old forgotten past, and be happy with it :)
But let us be happy with our present, calling LOS generic is like calling Castlevania 1 "Rubbish" or "wacky" or Belmont's revenge "bland". Don't mess with this one, don't like it, fine, but live with it.
I'm not one to settle for anything less than what I'm supposed to have
Yet you're buying the game anyways.
derp
yes, is the best you can do, live with your old forgotten past, and be happy with it :)
But let us be happy with our present, calling LOS generic is like calling Castlevania 1 "Rubbish" or "wacky" or Belmont's revenge "bland". Don't mess with this one, don't like it, fine, but live with it.
^ Whatever.I noticed this for awhile, I think the Brotherhood of Light itself has a connection to Dracula or something terrible from the War that's being used as an origin story/basis of lore for this timeline.
Hmmm, so a twitter user noticed that "Dark Lord"'s skull in the trailer is similar to Cornell's, Zobek's and Gabriel's, so,
calling LOS generic is like calling Castlevania 1 "Rubbish" or "wacky" or Belmont's revenge "bland".Actually, the whole concept of the original Castlevania was golden. A barbarian facing a gothic castle is a very unique concept. Some of the enemies were pretty memorable too, like the skeletons again. Hell, I would actually call the Axe Knights pretty original just for the fact they toss axes. Not gonna talk about LoS~
I noticed this for awhile, I think the Brotherhood of Light itself has a connection to Dracula or something terrible from the War that's being used as an origin story/basis of lore for this timeline.
The man we see sitting in darkness in the trailer is most likely another Lord of Shadow,I honestly don't think he's Dracula.
I noticed this for awhile, I think the Brotherhood of Light itself has a connection to Dracula or something terrible from the War that's being used as an origin story/basis of lore for this timeline.
The man we see sitting in darkness in the trailer is most likely another Lord of Shadow, I honestly don't think he's Dracula.
I get what you "mean" Ahaseverus, but saying they are "forgotten" is jumping the gun(which you're known to do quite a lot, actually).Of course it's not forgotten by "us" but by the gaming media, hell, people don't even know Cv III exist "Oh yes you know! the one with Alucard and Simon Belmont!"
Also, I don't get Ahaversus'sOf course it was, however "LOS is generic, where's my Yamane wah wah wah" comments are similar to those wise people waround the net who says: "Castlevania only got serious in SOTN because CV I was a disguised Indiana Jones with silly cliched monsters and bland 80's conan-esqe protagonist ugly as hell, oh and it was an unplayable mess because of those hell spikes I never could pass through durr durr durr it is shit durr durr long live Alucard hurr durr!!"
Actually, the whole concept of the original Castlevania was golden. A barbarian facing a gothic castle is a very unique concept. Some of the enemies were pretty memorable too, like the skeletons again. Hell, I would actually call the Axe Knights pretty original just for the fact they toss axes. Not gonna talk about LoS~
Posted on: Today at 07:49:58 pm Posted by: shelverton.I loved how Vampire Killer sounded at the end of LOS trailer, it's just like I have always Imagined the song would be used, as a "Belmont Lullaby", I swear I've had this idea since a long time ago and by the way it sounds in the trailer it looks to be some kind of musical box... could it be that Gabriel's father (drac?) left it when he abandonned Gabriel? -- Excuse me, there's only 3 weeks left, my internal fanboy fiction has just started :P --
About the music; Dave Cox has said many times that we will recognize several of the tunes in the game so I wouldn't worry about it. They may not sound exactly like they did in the original games, but they're in there! The reason we haven't heard much of it yet is obviously because they wanna keep it a surprise. People worry too much.
I noticed this for awhile, I think the Brotherhood of Light itself has a connection to Dracula or something terrible from the War that's being used as an origin story/basis of lore for this timeline.It's confirmed that the Three Lords of Shadow, (Carmilla, Death and you know what blue satelite...) are the "Founder members of the Brotherhood" they found God's mask in a quest so, if "The Dark Lord" also has a brotherhood symbol he may be another "hidden" founder member.... OMG, I just remembered that Zobek's descendant from an ancient bloodline of the order... hummm... this is beggining to feel..... :-X
"LOS is generic, where's my Yamane wah wah wah" comments are similar to those wise people waround the net who says: "Castlevania only got serious in SOTN because CV I was a disguised Indiana Jones with silly cliched monsters and bland 80's conan-esqe protagonist ugly as hell, oh and it was an unplayable mess because of those hell spikes I never could pass through durr durr durr it is shit durr durr long live Alucard hurr durr!!"
Seriously, they are as relevant as those.. it's substance over style guys, it's what CV has made through its long sweet existence,,,
Ahasverus is the infinity of this topic? Am I wrong?I actually have a 1% of doubt and fear, that's something :P
The man we see sitting in darkness in the trailer is most likely another Lord of Shadow, I honestly don't think he's DraculaNo, he's not a LOS, becuause we know 2 of them and we also know the man is NOT Death (I asked Cox) and the third LOS is a necromancer.. duh, the third one is Death. I think he's who Claudia calls "The Dark lord" in the aqueduct video.
I loved how Vampire Killer sounded at the end of LOS trailer, it's just like I have always Imagined the song would be used, as a "Belmont Lullaby", I swear I've had this idea since a long time ago and by the way it sounds in the trailer it looks to be some kind of musical box... could it be that Gabriel's father (drac?) left it when he abandonned Gabriel?
Quote from: MaedhrosAhasverus is the affinity* of this topic? Am I wrong?I actually have a 1% of doubt and fear, that's something :P
Of course it was, however "LOS is generic, where's my Yamane wah wah wah" comments are similar to those wise people waround the net who says: "Castlevania only got serious in SOTN because CV I was a disguised Indiana Jones with silly cliched monsters and bland 80's conan-esqe protagonist ugly as hell, oh and it was an unplayable mess because of those hell spikes I never could pass through durr durr durr it is shit durr durr long live Alucard hurr durr!!"Well come on, it's not that bad to want Yamane instead. The original compositions we heard for LoS have been boring with all sorts of cliched chords and progression. Everyone is kinda hoping for remixes because of that. The composer of LoS even got called out for using orchestral sample melodies once (admittedly, it was his last.fm page).
Seriously, they are as relevant as those.. it's substance over style guys, it's what CV has made through its long sweet existence,,, it has never invented the wheel, it just makes the most awesome gothic action horror adventure wheel at the time.
Well come on, it's not that bad to want Yamane instead.Take it easy, I'm not talking about anyone in this board, you drama queens :-\ I was actually talking about some guy at "castlevania Spain" forums long ago, it was really shameful, but it sadly reflects sme people attitude... not in this forum, if we are here, we like Cv and its history behind, some times more than others obviously but that's completely subjective.
i think you are the one who dislikes cv 1 here
Why get so defensive and start raging? If you didn't give a shit so much, why did you write that long, angry post toward me? I'm merely stating my concerns and gripes on what that has been seen so far. Quite an entertaining read, though. I nearly spit out my chocolate milk reading that.
It's always the same thing around here. Someone posts an opinion, people start raging all over the place. I didn't mean to piss people off, but wow!
Also, if I don't seen an Axe Lord in LoS, I'm coming to your crib.
If the dude sitting in the dark is not Dracula, I will eat my preordered copy of the game.
Maybe.
:-\
It's confirmed that the Three Lords of Shadow, (Carmilla, Death and you know what blue satelite...) are the "Founder members of the Brotherhood" they found God's mask in a quest so, if "The Dark Lord" also has a brotherhood symbol he may be another "hidden" founder member.... OMG, I just remembered that Zobek's descendant from an ancient bloodline of the order... hummm... this is beggining to feel..... :-X
Nah im sure they wouldn't make Alucard like Olrok and Brauner, he will probably look like a young Lucius Malfoy.Draco Malfoy!
A "MercurySteamed" Alucard would probably look as stupid as this
*snip*
A "MercurySteamed" Alucard would probably look as stupid as this
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20090622075109%2Fcastlevania%2Fimages%2F7%2F7b%2FAnimated_Dracula%2527s_Curse_Alucard.JPG&hash=b981ae0f3981540686519dd76ea675a4)
Hey been lurking here for about a month now and finally decided to post here
Now, if Alucard ever appears in this reboot of the series i just hope they never go with that design, like the previous poster Kale said it looks more appropriat for a enemy character, a boss or something
Well, Alucard could easily be an enemy or a boss in a future game. Everything's allowed in reboots!
A "MercurySteamed" Alucard would probably look as stupid as this
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20090622075109%2Fcastlevania%2Fimages%2F7%2F7b%2FAnimated_Dracula%2527s_Curse_Alucard.JPG&hash=b981ae0f3981540686519dd76ea675a4)
Sure but with another design that doesnt involve flowing air, a skirt, or super white skinIGA missed only the skirt! ;D
Come on, Alucard's Kojima Art is the ultimate worse form in comparison with the vampire shown in Dracula's Curse.
How many useless posts guys...
I keep seeing new pages expecting new info but it's just casual chatter. ]:
Everything about this game has been discussed to death already. Nothing else to do but wait & laugh at Innovator's posts.
I would pay to kick alucard's pussy ass :P
Your posts don't make me laugh, although. Try better humor rather than insignificant attacks, man.
About Lords of Shadow which is the main subject :
Even me, I'm badly waiting to play this new entry. This means it can be a good Castlevania game, finally !
After 8 years of infinite wait. Maybe it'll be a bad game, but at least it will be different from all the latest releases.
QuoteSure but with another design that doesnt involve flowing air, a skirt, or super white skinIGA missed only the skirt! ;D
Cox said:Nothing to see here people.
No that isn't Death. He was in the press only trailer for Gamers night but not in this new one.
Haha. That would probably the only good reason why he would show up in this game, and if he goes through the 'Lawds rape machine' as Nagumo put it, you can bet that I'll be rolling on the floor with laughter.
Dark Lord.
I'm not sure I dig this "Lawds" thing you guys have started to say, here. Did you grab it from someplace? I don't know.
I guess keep it clean, fellas.
Well you guys Castlevania Lords of Shadow has officially gone gold.It's shorter if you consider that probably the game will gel leaked 1 week prior or even before. I already have it preordered it, however, I fear I wouldn't resist the temptation to "Just take look at the first cutscene, i promise!" :P
And now the long 4 week wait begins.
'cause I guess they see this game as a joke, probably.
of coursehttp://www.youtube.com/watch?v=X8u7px_GzWQ&feature=related
Pork and Lawds are both pretty horrible, but I don't think they do much besides make the poster look stupid.
Looks like we'll be getting one final gameplay trailer before release(probably TGS next week).Sounds good, I hope they show us more gameplay and monsters. Where are my Medusa heads and Flea men! I hope we get a sneak peek at Death too.
This time it will be narrarated by Drac..I mean Jason Issacs.
http://twitter.com/CastlevaniaLOS (http://twitter.com/CastlevaniaLOS)
Looks like we'll be getting one final gameplay trailer before release(probably TGS next week).
This time it will be narrarated by Drac..I mean Jason Issacs.
http://twitter.com/CastlevaniaLOS (http://twitter.com/CastlevaniaLOS)
So who here is getting the limited edition?
Kind of undecided on getting the LE, might just get the regular. I'm not exactly bustling with money these days, unfortunately.
So who here is getting the limited edition?
The European limited edition seem to be some kind of myth/hoax. Less than a month 'til release and I can't find it mentioned anywhere in scandinavia. Blah. I think I'm getting the regular edition after all.
In case anyone wants to see the amazing pre-order box you could get at best buy here it is
http://www.facebook.com/album.php?aid=208350&id=763159642#!/photo.php?pid=4960794&id=763159642&ref=fbx_album (http://www.facebook.com/album.php?aid=208350&id=763159642#!/photo.php?pid=4960794&id=763159642&ref=fbx_album)
You must log in to see this page.
Mind saving and uploading elsewhere?
Mind saving and uploading elsewhere?Here!
I logged in and it's the cover with a message in the corner (I think it's something about 500 points and a $10 value,must be a club card thing.) and a code for a free download for SotN. (possiby supplied anyway, or an exclusive for wherever the place is.)Its for the rewardzone game club membership(free membership),
Guys, I've already finished CV: LOS commercial video which took me only 2 hours.
Tomorrow will be on youtube.
I think he meant he made a fan-made trailer, and it took 2 hours for him to make it :P
Nice though :)
Wouldn't it make more sense to have a demo out say, for a month or so before the official release?This sums up my reaction to that
Just seems a bit odd if they put out a demo at the end of Sept when the game comes out a week later...
Halo Reach: 86%So Castlevania ending up with an 83% is actually a VERY good sign coming from a harsh magazine.
F1 2010: 88%
Mass Effect 2: 91%
Heavy Rain: 88%
Alan Wake: 82%
Mafia 2: 87%
Red Dead Redemption: 92%
God of War 3: 90%
According to that NeoGAF post the same magazine gave the following games these scores:So Castlevania ending up with an 83% is actually a VERY good sign coming from a harsh magazine.
Hey I posted this a page ago.Oh, my mistake. :x
That one review sounds pretty good, but I'm really worried about the camera angle thing. I hope the problems are small. If the camera craps out, that could be a big problem for me. Crappy camera angles, at least to me, could make or break enjoyment of a game(3Ds).I'm more worried about framerate problems; bad camera placement? We've played that (Prince of Persia acroabtic sections, GOW...) but bad framerate? is an inmersion breaker IMO :(
- lots of aliasing
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsphotos.ak.fbcdn.net%2Fhphotos-ak-ash2%2Fhs211.ash2%2F47455_429971047060_635147060_5649250_4912630_n.jpg&hash=d29a0139bb63c3309b59597d3ef937ad)That artwork is gorgeous. Thank you.
David Cox? Ahh! That can't really be him. Can it be him? I had a dream where I interviewed him a few nights ago. Can my dreams becoming semi-true? Welcome! I just came home from reserving your game. Althought Gamestop didn't give me my pre-order box thing with a SotN code as expected. No shirt either.You can get that box at best buy
Oh.. Why did I think it was Gamestop. Oh well. Maybe I'll go reserve it at Best Buy too. I better get my shirt.Yeh but do you like having the box now better than having a shirt later?
Just don't tell us about any super-special secret Easter Eggs in the game or any Wall Meat locations and you'll be fine.
Although... I don't think Wall Meat or Candles are in this game, sadly.
Candles have been clearly apparent in screens dating all the way to the beginning of the year, and this shows Gabriel going to town on a whole hallway full of them:
This whole "no candle" thing seems to stem from a misinterpreted quote talking about the game's lack of hearts, from what I remember.
Tomorrow is the first official day of TGS, will we get the new trailer by then?
Have they shown any other subweapons besides the daggers?Holy water was confirmed, I think the Gameslab footage shows it off for a bit.
Have they shown any other subweapons besides the daggers?Holy water was confirmed, I think the Gameslab footage shows it off for a bit.
Holy water was confirmed, I think the Gameslab footage shows it off for a bit.
Holy water was confirmed, I think the Gameslab footage shows it off for a bit.HEY NOW WHAT IS GOING ON HERE MISTER
OSM, LordOfShadows and 9 Guests are viewing this topic.See he's already back. :P
I don't see much evidence that he's cox, but whatever... why not join in on the fun.
Candles are...wall meat, nope...Konami code yep....
Should be some cool stuff tomorrow including a kick ass TGS trailer directed by Hideo Kojima with tons of new stuff from the game.
By the way, this is the best Castlevania forum on the net... in my humble opinion.
On a side note, Bloody Tears not being in the game doesn't bother me, seeing as that theme has been remixed like 675645454677989089874 times, and it's nice that other classic, yet underrated songs like the Waterfall theme will probably get a chance to be remade.
Looks like the Chapel is having doubts about Coxee being legit. Must be some covered up jealously for him posting here and favoring us over them. lulz.
um........
he doesn't appear to be answering any more questions :-\
Didn't Dave Cox use the same screen name "Coxee" when he posted there a while back? What's there to doubt?
He even said he was fond of the Dungeon on his Twitter several months back.
From what I could tell the Chapel hates LoS, most of them anyway.
I think it is him because there was no way anyone could get a high res picture of the cover.
Plus I looked at the link from where the picture is and found out its from facebook
here
http://www.facebook.com/#!/cosmic.belmiro (http://www.facebook.com/#)
Looks like the Chapel is having doubts about Coxee being legit. Must be some covered up jealously for him posting here and favoring us over them. lulz.no need to bad mouth the Chapel dude there also a very cool CV forum.
On a side note, Bloody Tears not being in the game doesn't bother me, seeing as that theme has been remixed like 675645454677989089874 times, and it's nice that other classic, yet underrated songs like the Waterfall theme will probably get a chance to be remade.
no need to bad mouth the Chapel dude there also a very cool CV forum.
i hardly think its jealousy its just that some may have doubts thats all.
infact
i was the one that posted on the "New LOS announcements" thread over there asking how you guys are so sure its him.
it wasn't a jealousy thing at all but more of a legit question. :)
Okay, maybe that might've been uncalled for, so I'll stop. Sorry, didn't know that was you who posted. BTW, I think you're one of the few cool people on there, and it's nice to see you on this board, too. :)ok thanks :)
And, sorry, Jorge. I'll stop.
Mr Cox Greetings! you think produce a new Contra?uummm
A game first-person shooter game like Gears of War or Vanquist would be great in a Contra!
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Mr Cox Greetings! you think produce a new Contra?
A first-person shooter game like Gears of War or Vanquist would be great in a Contra!
A Contra done Gears of War-style is quite possibly the worst idea I have heard all year
I recall Cox saying that he would love to work on a new Contra game at some point. But it might be a lil too late for that.
Also, WTF happened on October 28, 2007 when there was 115 active members online?? Were we playing DXC?
The reebot of the Contra series should be a first-person shooter game like Gears of War :)
Insurance you think bad a 3D Castlevania
Contra was always about run&gun, not hiding behind pillars and boxes. Also, Gears of War is third person if anything... I'm all for a third person Contra in 3D, but I can think of 1 billion ways more fitting than the Gears route.. It wouldn't be Contra anymore.
Run&Gun in 2010? the people prefer like with more strategy and cooperation, is evolution!
The Contra feeling in Gears of War !
Heuss:
Please stick to the topic. For many pages we've been deviating but at least we have stayed relevant to the thread title.
We do not need irrelevant requests, especially out of the blue.
This is a classic textbook case of thread hijacking. Please refrain from continuing this, or start a thread at the Gaming Subforum, Hardcore Gaming 101.
I hope I do not have to clean up posts from you, since this almost seems malicious. I hope I'm wrong, though.
I just think it'd be kind of neat to find out there's some super secret alternate character to play as.
Gabriel probably won't be the only Belmont in this timeline if tradition continues, so do you think we could see a new Belmont in the next game or will it be ol' Gabe again?
I hope that Gabe gets to use the Vampire Killer. If you hold on the attack button, you'll be able to dangle your whip and somehow this explodes monsters when they touch it.I was under the impression the Combat Cross becomes the Vampire Killer as the game progresses.
I'm not sure there's even a planned "timeline" for this. Maybe Mercurysteam will go the Final Fantasy route and have each game stand-alone. Dave Cox said that he didn't wanna become "Mr Castlevania". He maybe wanted to do one more game after LoS and then give the torch to someone else. I don't expect LoS to start a whole new timeline.Good point, I would be surprised if we didn't get another game in this new timeline though.
A first-person shooter game like Gears of War or Vanquist would be great in a Contra!Gears of War and Vanquish are both THIRD person shooters... just sayin'
You can't seriously be that new to how reviews work and how every publication wants to be the first on the shelves with the hottest news. There was a reivew out for Shattered Dimensions a week and a half before the game was to hit the shelves and it was pulled off the website where it was being hosted due to Activision complaining. That was also a US site, and this magazine is in Germany. If the game went gold a week ago, that would give the reviewer two days of non stop playing to get a good handle on the game, then another day to write up an article and have it printed, then another day or two for shipping. It's entirely possible.:o
I was under the impression the Combat Cross becomes the Vampire Killer as the game progresses.
Gears of War and Vanquish are both THIRD person shooters... just sayin'
TOMORROW.Don't hold your breath :P just go to bed, it will be faster anyway :P
★9月16日(木)★
13:00-14:00 Kojima Productions SPECIAL STAGE
★9月17日(金)★
13:00-14:00 Kojima Productions SPECIAL STAGE
19:00-19:50 KONAMI TGS2010 前夜祭 -on Ustream-
The real show starts tomorrow at 6 AM EST, I could just stay up for the night and wait it out. :P
EDIT: wait what theyre showing off new gameplay of Rising WHAT IS GOING ON
Fuck, I missed it =(
Which boss are you ralking about? The titan? I see a lot of bosses in there, even Drac... that fight looks epic BTW :DThey showed a new boss battle after the trailer. Had someone fight a gigantic troll.
They showed a new boss battle after the trailer. Had someone fight a gigantic troll.I missed it :( Sorry
Where's Dracula on this trailer???
Anyway, this trailer is awesome! I'm hoping to see the gameplay videos they shown too.
The guy in the robe with the mask on is most likely that guy in the trailer we all assumed was Dracula.
I feel like this trailer spoiled like 90% of the game for me.
Also, is the Necromancer confirmed to be Death or not? It's looking like he really is Death.
At the 5:50 mark, you see Gabe and him fighting, and he looks like Mathias a little bit.
Did you noticed oh BEGINNING started playing at 06:22? ;DWHAT.
The guy in the robe is the half naked guy we all think is Dracula.
Did you noticed oh BEGINNING started playing at 06:22? ;D
How did people come to this conclusion? :-\ I don't think they're the same person.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F9320%2Fshoryukene.jpg&hash=86f9e5821bea00c45946acedf0dff260)
Then again, I'm just speculating like crazy now, lol.. trying to understand every frame of that trailer!
How did people come to this conclusion? I don't think they're the same person.He's in that "oblivion-type" room, like COD Dracula's throne, now, he looks the same as the Dark lord showed before (the one in my pic and sig) only, you know, younger, with black hair... the hair is THE SAME Mathias had and, also, he had Devil's mask moments before also holding God's mask, so, he combined both to gain inmotality and eternal youth? IDK
I can't hear the beginningYeah guys, it's there!! where it says "reborn": "nanananaaaaa nanananananananaaanaaa nanaaanaaa naaa" just with tweaked chords progression and darker undertone, but it's there... guess i have some advantage 'cause I'm orchestra musician :P
I honestly cannot hear Beginning. :(
Cox said:
It doesn't spoil anything...you guys have no idea how it's all going to end! :)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F2989%2Fchesss.png&hash=7e9232cd470a9b56b13847ecde919de4)
If he has a Twitter, then why is it so far-fetched for him to have an account here as well?
http://gamevideos.1up.com/video/id/31443 (http://gamevideos.1up.com/video/id/31443)
I believe this is the same gameplay they showed off tonight.
You know whats missing from this game?The one at the start of the game... it's night there.
The dark atmosphere
that whole trailer showed no night time scenes at all
the telepathic girl though bothers me :-\ She just doesn't look right.
http://www.ustream.tv/recorded/9603118 (http://www.ustream.tv/recorded/9603118)
Found the uncut footage they presented.
Go to 1:11:30.
http://www.ustream.tv/recorded/9603118 (http://www.ustream.tv/recorded/9603118)solid platforming seen in this vid but i still wana see some DARK ATMOSPHER GAMEPLAY.
Found the uncut footage they presented.
Go to 1:11:30.
solid platforming seen in this vid but i still wana see some DARK ATMOSPHER GAMEPLAY.
ALOT of video game stores ads are passing this off as the utltimate DARK tale and yet mostly the majority of the enviroments look brightly lit.
i just hope i'm wrong about this however
Don't forget the indoor areas... that castle for example, looks pretty damn dark to me. And this looks rather dark;yea i remember seeing only bits and pieces of the Castle and it looks freaken FANTASTIC complete with the gothic dark atmosphere of love in my CV games ;D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.imagehost.se%2Fimages%2Fyv7wsppp.jpg&hash=d898d70539a39b6f3d67c57b1bb49783)
If its not dark enough you could just turn down the brightness on your tv.I lol'd
i think you are just being picky if that isn't dark enough for you.*sigh*
*sigh*but i was just talking about that one shot, not the others.
its not a matter of being picky its a matter of whats been shown thus far.
i'm merely stating the obvious.
the (MAJORITY) of the LOS footage is brightly lit.
if you don't agree then please prove me wrong but please don't just call me picky with nothing to back it up
She actually looks like a SquareEnix reject, especially when she's sitting on the shoulder of her armored pet. But I'm not dissing anything else about this game, I love what I see.Her riding on the Black Knight remnds me of this:
I remember months ago we saw a sneak peak of Slogra being rendered, are Slogra and Gaibon still in this game or were they cut out? And I'm still waiting on confirmation if Necromancer is the new Death. :Pit sorta seems to me that they have been cut out :-\
Guys, do you realize that the castle doesn't comes into the game until about the 12th hour? Just like ecclesia, the best "dark" part of the game is kept until the end, and of course, under wraps...I can't tell where this area takes place but it looks like some kind of division of hell. The trailer showed it off a lot, so this area obviously has great importance to the story. We also see the hooded figure with the Mask in his hand in the same area.
That's because you must kill the three LOS before the "Dark Lord" whoever he is, would become powerful enough to embrace the whole land in pitch black darkness
Edit: Did someone call LEGACY OF DARKNESS' DEATH?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi3.3djuegos.com%2Fjuegos%2F4351%2Fcastlevania_lords_of_shadow%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow-1358104.jpg&hash=896b4e20fd0b65cf0b03c5463a62d9d2)
I can't tell where this area takes place but it looks like some kind of division of hell. The trailer showed it off a lot, so this area obviously has great importance to the story. We also see the hooded figure with the Mask in his hand in the same area.
Maybe this is an important event that occurs halfway through the game?
I've seen a lot of people and a handful of websites referring to the Necromancer as Death. Why? Has there been any official statement?I'm kind of waiting for him to come back to these forums and give us a confirmation, I think Necro is a disciple of the real Death or something. If he is Death, I'm ok with it.
I seem to remember Cox stating on muliple occasions that the characters were separate.
There's so much speculation going on..We all know that the true fans beat games in 1. TRY HARDER.
I'm going to break this game to pieces. I'll have LoS completed in 2 days, maybe less.
I don't see the point in waiting years for something, only to try to go through it as fast as humanly possible. I plan on taking my time, going back for every hidden item and secret, reading all the lore entries, etc. The road getting there to me is more fun than the bittersweet conclusion. ;DI can understand how some people wanna rush it, but I agree with you. I remember during the SNES, particularly with Final Fantasy III(VI), I basically took half a year to pass it, and playing it little by little, stretching it out(of course, I was in school, had homework and such), finally passing it felt SOOOOO satisfying. Even today, I try not to play games in one shot. I'm playing New Super Mario Wii as of recent, and been playing bits each day(like to a save spot each day, and there's two save points in each world. I'm at world 8(saved after beating Kamek), meaning I've been playing for near three weeks, which is including the days I was too busy to play at all). I love playing games like that!! Savor the experience! :)
Kojima just showed off new footage and I MISSED IT. I was able to catch the last minute, he showed off a new boss fight. Looked awesome.
Yeah, it's Malphas. They said so themselves. I like how the fairies are incorporated in combat. Kinda of a distraction so some enemies won't gang up on you at once.Familiars are used? That's awesome! I didn't get to see them, tell me more! :D
Well, you can watch it now since the recorded version is up.Where? I can't tell where the recordings are because of all the moon runes.
You know I just had a thought.
What if the castle we've seen isn't the real castle? What if there's more? I feel like we haven't even seen half the game yet.
http://www.ustream.tv/recorded/9623169 (http://www.ustream.tv/recorded/9623169) Go to 1:22:40
The story so far: Ezio Auditore finally got the glove of the Prince of Persia and is trained by Juan Sánchez Villa-Lobos Ramírez. He embarks in the Dante's inferno where he meets a female version of the Coppola's Dracula that wants to play chess with death. During his travel he has to face Baba Yaga, Goliath from Disney's Gargoyles and a My little Pony. In the end he aquires Majora's Mask and after a travel with Gwaihir he can finally face the Shadow of Colossus.
I'm not gonna watch anymore gameplay videos, including that one. The game is a little more than 2 weeks away, don't wanna get spoiled too much!
They got rid of the glowing ledges! YES!I noticed that! Maybe you can switch the hints on and off?
New Screenshots
You can see how it doesn't look like CV with all the bright daytime areas
I wouldn't really call the music dramatic. It's very dry and shallow. Despite being recorded by an orchestra, the sound is just so dead, there's no richness or texture to it at all.
I disagree. Again, Castlevania is not Silent Hill. There are daytime areas in pretty much every Castlevania ever made, and even the "darker" areas aren't pitch black, never was. There are plenty of dark areas in LoS, we've seen them time and time again in screenshots, trailers, E3 demo and so on. I would argue that the E3 demo is THE darkest I have ever seen in any Castlevania. The daytime areas are nothing new - Castlevania is shockfull of blue skies and daylight. LoS is very true to the series in this regard.Oh yeah, I agree with that. It's just that some areas are wee too bright. Like that rainforest. Actually, it's really that rainforest. I hate it.
Well, I disagree, I find the music dramatic, engulfing, and there is an orchestral richness to it. I would agree there's not necessarily texture, there's not a lot of contrast. It's perhaps lacking subtlety and finesse, but I bet there are some surprises in store though!Yes, yes. But that's why I dislike it so much. Everything just sounds muddled to me. And imo, good music needs subtlety, especially in orchestral stuff like this.
Oh yeah, I agree with that. It's just that some areas are wee too bright. Like that rainforest. Actually, it's really that rainforest. I hate it.
Yes, yes. But that's why I dislike it so much. Everything just sounds muddled to me. And imo, good music needs subtlety, especially in orchestral stuff like this.
Does anyone remember the scores and magz that Dtritus (Enric Alvarez) posted before having being interrupted by Cox and editet? Is it true that they were all 90+?? :o
Yes, yes. But that's why I dislike it so much. Everything just sounds muddled to me. And imo, good music needs subtlety, especially in orchestral stuff like this.
I really don't see how it sounds muddled at all.
Ayami Kojima's music is also not subtle at all.
I think the dissonance is coming from the fact that Ayami Kojima never crafted her music to set a mood within the game. Oscar Araujo is setting a mood, and because of that, the music is less stand alone catchy and more to engross you into the game.
I really don't see how it sounds muddled at all.I agree, I think old CV music was used to "tell an abstract story" about the stage you were playing because those games didn't have a lot of back-story (Even not a lot of main-story) so it was a lot more "intrussive" because it had to put you those ideas in your head.
Michiru Yamane's music is also not subtle at all.
I think the dissonance is coming from the fact that Michiru yamane never crafted her music to set a mood within the game. Oscar Araujo is setting a mood, and because of that, the music is less stand alone catchy and more to engross you into the game.
I really don't see how it sounds muddled at all.Well, at least her music has some interesting musical structure. Araujo's music isn't even setting a interesting mood for me. The orchestra is just putting up a terrible performance. I wish it was more Conan, and less LoTR. I guess it isn't so much muddled as it is just so predictable and bland. You don't even notice it half the time and it's not because it's atmospheric or setting the mood.
Ayami Kojima's music is also not subtle at all.
I think the dissonance is coming from the fact that Ayami Kojima never crafted her music to set a mood within the game. Oscar Araujo is setting a mood, and because of that, the music is less stand alone catchy and more to engross you into the game.
Well, at least her music has some interesting musical structure. Araujo's music isn't even setting a interesting mood for me. The orchestra is just putting up a terrible performance. I wish it was more Conan, and less LoTR. I guess it isn't so much muddled as it is just so predictable and bland. You don't even notice it half the time and it's not because it's atmospheric or setting the mood.
I don't wear glasses.
I would've actually preferred something akin to SCVIV if they really wanted to make an "engrossing" soundtrack. But from what I see, the compositions are flipping through dozens of generic musical cues and melody lines, and there's no solid identity of its own. Not really a matter of it being catchy or not. Ambient tracks should still stir interest, otherwise why even hire such a huge orchestra if I'm not even going to notice them as they just blare tunes that shoot straight through my ears.
I have a theory. Dun dun DUN!
What if the giant flying dragon thing near the end of the trailer is, in fact, SLOGRA.
Seeing how nothing and noone in this game look like how we remember them, and Slogra is one bony dinosauresque bastard, the dragon is the only thing I could possibly imagine being him. Or maybe we just haven't seen him yet.
Just a theory.
Seeing how nothing and noone in this game look like how we remember them, and Slogra is one bony dinosauresque bastard, the dragon is the only thing I could possibly imagine being him. Or maybe we just haven't seen him yet.
You do realize that a picture was posted showing an in-progress model on Cox's twitter, right?
Well no, I obviously didn't know this, or else I wouldn't be spreading my unfounded speculations across the forum. ;D Well then, what did he look like?
welcome back, cecil-kain! how was it in the Bermuda Triangle?
here's the Slogra teaser
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@ Gaawa-chan
I agree with most of the things you said. Except I think it's ok to bitch a little. It's part of being a video game nerd, y'know. ;D We worry about little things, and we like to highlight even minor "shortcomings". Cause deep down we DO expect the "perfect game", even though it's not gonna happen, like, ever.
The music so far is a HUGE departure from what we've come to expect from the franchise. After 20+ years of impossibly catchy and memorable Castlevania music, Lords of Shadow comes as a big shock to me. And no - we haven't heard every track in the game. I do however believe we've heard enough to understand that we're not getting Yamane-style catchiness, and that is enough to upset some people.
So that's me bitching a little. The rest of the game looks spectacular so far.
Castlevania 4's music went into some atmospheric territory --and quite nicely I might add...
Yeah, and this is exactly what I'm hoping for - an atmospheric soundtrack that really grows on you. Though I still found the music in CV4 to be memorable rather quickly. There are distinct melodies. I hope there are some in LoS too. If not I can definitely live with it, as long as it fits the game (which I'm sure it will). I'm going in with an open mind this time.The thing about SCV4's soundtrack was that it was a pretty good mixture of both atmospheric, mood setting pieces and other heavy melody driven pieces. A lot of my favorite movies(I bring up movies because LoS's OST is being compared to movie scores) do both as well. Not saying LoS won't, but so far, I haven't heard anything with the footage we've see(and that's not including the trailers). Though who knows, perhaps there ARE some more faster, intense battle theme-type tracks you hear during the game itself, but so far, like the others have said, nothing really stands out. At least not to me.
To me, Super Castlevania IV and Castlevania64/LoD nail the "Atmospheric", "Ambient" and "Situational" tunes.
In Super CV IV, most people think of the highlight pieces (Theme of Simon, Chandeliers, etc.).
However, think of the pieces in the game that have set the mood, not the ones you put in your MP3 player:
1. The title screen music with its deep acoustic base and low base woodwinds.
2. The Intro music (Theme of Dracula), with its low pianoforte notes (also used when the torches light up at the Castle Keep). It does pick up.
3. The skull rock before the drawbridge music. It's just low strings playing two notes, but it gets you somewhat fearful.
The SCV4 Library is the most underrated piece of music in the game.It's also my favourite track from that game. It's really unique. I don't think I've heard anything quite like it in any other game..
Already made gifs for you guys
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F3787%2Freborn.gif&hash=f2e9cd142a679b12bbb19f0cf1c0f2cc)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg829.imageshack.us%2Fimg829%2F7783%2Fgabrielmasked.gif&hash=2e3132115f402adc42418863fcc09d0c)
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in addition to my new sig :P
Yousef
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.dasreviews.com%2Fwp-content%2Fuploads%2F2010%2F09%2FCLOS_TGS008.jpg&hash=c6654a86e6bc5d693cf1411884cf5bcb)
http://www.ustream.tv/recorded/9647440 (http://www.ustream.tv/recorded/9647440)
LOL at the guy dressed up as Gabe, looking good! :D
http://www.ustream.tv/recorded/9647440 (http://www.ustream.tv/recorded/9647440)
LOL at the guy dressed up as Gabe, looking good! :D
The only problem is that the pacing kinda dulls when you get stuck fighting enemies in a circular room, but I guess I can deal with it.
I love how jazzy yet dark SCV4 is.
Looks like the strategy guide will be out a week before the game, so any speculation on characters/enemies/locations/spoilers, etc. will be revealed then.
Uh oh, I guess Konami didn't want Cox posting on here.
And yea I saved the art don't worry.
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Yeah, it's also partly because enemies in modern 3D action games have too much health.
Cox's posts are still there on the 283rd page, what are you all talking about?
I just hope that THE castle really feels like THE castle if you know what I mean.
Can't say the same for myself. I jumped right into Legacy and skipped CV64 altogether.
The game is probably my 2nd or 3rd favorite Castlevania title to date. No lie. Lots of platforming, replayability, and atmosphere.
I haven't played LoD, but CV64 is great too. If you ever have the chance, you might want to emulate it when you have the time. I hear that Schnieders and Carries levels are apparently remade in LoD and are inferior to the originals in CV64, plus the voice acting (although there isn't much) was removed in LoD.
zobek narrating everything is awkward because it makes it seem like zobek is silently stalking gabriel.I still stand by my Zobek becoming Dracula conspiracy theory.
I still stand by my Zobek becoming Dracula conspiracy theory.
Probably still too early to say this is the best 3D Castlevania ever?
I still stand by my Zobek becoming Dracula conspiracy theory.
It's not necessarily the direction I wanted them to go in either, but like you said it'll still be the best out of the N64/PS2 titles.i actually meant stuff like the glowing edges and giant text and glowing body parts of enemies to hit and etc. of course, people are saying that it'll probably be possible to turn them off in options.
"Don't you see, Gabriel? You can bring her back!"
That line right there made me start thinking Zobek wasn't all he seemed to be. He possesses more knowledge of the Mask itself than anyone else, I found that very suspicious from the start.
I think its the guy who voices Cornell although that wouldn't make much sense either...
I'm hoping Mercury Stream has the skill and the guts to deliver us a truly mature game with a sympathetic, human hero who we can all fall in love with --and them watch him get abused, duped, betrayed, and completely destroyed in the ways we least expect. Castlevania is ready for some hardcore tragedy --and these trailers fill me with hope.
http://www.neogaf.com/forum/showpost.php?p=23433001&postcount=506 (http://www.neogaf.com/forum/showpost.php?p=23433001&postcount=506)
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Unless he's trying to warn Gabriel, but has no choice but to fight him because Gabe is determined to get the mask. Carmilla says something similar too. I'm guessing that it's not the greatest idea to use the mask. The Lords are protecting it for a reason. Maybe they're not really evil.
Maybe he's like shaft or barlowe, you may never now.
GOD DAMN IT
http://www.gamerzines.com/ps3/news/castlevania-demo-ps-plus.html (http://www.gamerzines.com/ps3/news/castlevania-demo-ps-plus.html)
GOD DAMN IT
http://www.gamerzines.com/ps3/news/castlevania-demo-ps-plus.html (http://www.gamerzines.com/ps3/news/castlevania-demo-ps-plus.html)
GOD DAMN IT
http://www.gamerzines.com/ps3/news/castlevania-demo-ps-plus.html (http://www.gamerzines.com/ps3/news/castlevania-demo-ps-plus.html)
I don't think i'm gonna play the demo anyway so I don't mind. I want the full experience at once! I feel I've seen too much of the game already...
PS3:
free online!*
*unless you want cool stuff
What a scam.
They might have it first for PS Plus members, then later available to everyone. Either way, it still seems like kind of a dick move to me.
Only 15 days and you guys are worried about a demo, lulzwell I believe demos are something to be worried about because they're...free, since if you don't like the game you don't have to pay them 60$, but if someone's willing to buy the game no matter what, then demo's won't matter to them. granted I'd buy the game anyway, just because I'm Castlevania hungry.
I wasn't talking about demos in general.well then I am sorry, I am not quite experienced in the art of people talking :P
I never even heard of PS+ until now.
Same with me.
How long has it even been around?
I was hoping I would see commercials on TV for it by now. Lament of Innocence had commercials, even CV64.
I keep hearing complaints that it's impossible to find the Limited Edition up for preorder at retailers anywhere in Europe, but North America has them up and ready to go?
I think they've struck a good balance between old school Caslevania and new Action-Adventure titles. While it's gotten a large facelift there are still core elements of Castlevania in LOS. Even if it's hidden under all the polish and pretty graphics.
At the same time it also feels like a completely new adventure. As much as I personally loved the DS titles and even Harmony of Despair, it wasn't very fresh or ground-breaking. Not that I minded, it was still Castlevania. But LOS actually did something I didn't think was possible. So I'm really looking forward to experiencing every moment of it.
That demo needs to get here now, watching these videos isn't enough anymore! ;D
I only know it's going on EU PSN + not sure about US? It's a marketing decision!!
oh well I guess that's pretty enough for me, if there's backtracking then there's something from metroidvania, and this might seem psycho to some of you but...I can't stop breaking candles in castlevania games, even long after I reached the hearts cap. I think there's some Monk-syndrom there.
and I better see the Legion boss there, I always liked the disgusting bag of corpses.
Yes, but isn't it possible for US ps3 owners to obtain EU psn+ accounts to get the demo?http://boards.4chan.org/v/res/73745406 (http://boards.4chan.org/v/res/73745406)
If so, I want to know how
OSM do you have a link?
Other M is a really terrible game. I was looking forward to it but it ended up being the absolute worst Metroid ever.it's gotten around 80% score based on 41 reviews, if I recall correctly other metroid games got more score than this one. but I don't know if it absolutely sucks....this just shows that taking a series like metroid...or Castlevania in a new direction could mean drastic change, which could be good, like FPS metroids or relatively bad like Other M, even though the latter was in my opinion closer to the original, it sucked to a lot of people, I hope Castlevania nails it this time.
I played a 10-15 minutes of Legacy of Darkness...and...do people actually like this? or am I doing something wrong? cause the camera sucks ***.
I know it's too soon to judge but the gameplay so far is a catastrophe.
Edit : I don't see how this is more castlevania than LoI, I mean it plays like a horror game, like Resident Evil with melee, the difference I see is that you're required to fight the enemies instead of run away. then go find more keys and levers. to the next boss.
I am sorry to inform you, the game sucks. It only gets worse from there.
And many disagree, because you are wrong. :P
The game is different, but it's not bad.
BTW are you playing on an N64 or on an emulator? Set your "D-Pad buttons" to your Right Analog and your camera problem will immediately go away.
If you're playing on an N64, congrats! Clever use of the D-Pad will fix your camera issues.
And many disagree, because you are wrong. :P
The game is different, but it's not bad.
I might be downloading it later today. I'll let you all know how it is.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi191.photobucket.com%2Falbums%2Fz263%2Fbkrdgksuon%2Fmotivatorf8574dbc1047044039239c690035b35914117fea.jpg&hash=3709a7042f3e690a2762a5ca3ae3c7da)
Totally agree. It's different and has it's flaws, but is by no means a bad game.I've been starting to wonder if a FPS Castlevania could make it...I mean Metroid did it, it might be similiar to Bioshock in terms of gameplay except you use sub weapons instead of plasmids.
My first thought when I played Other M was, "LoS will probably have a similar basic feel as this."
Hell, they could probably take the Other M engine and make a watered down version of LoS for Wii.
Minus the FP view stuff of course.
well I'm playing through an emulator, I still don't get the action view, battle view thing. I left it and got me the castlevania 64, even though almost nothing changed for the first stages, I mean hell even the HUD and start interface is the same, but IMO the whip is better than energy shot from wolfman.
It is the same as the E3 version. The Demo is really awesome. The combo system is just like Lament of Innocence, the atmosphere was great, the music was good for what it is, voice acting was good, graphics were amazing. There's also a shot of a gigantic full moon for a few seconds.
Also, strangely enough it says that a man name Rinaldo Gandalfi is the guy who made Gabe's whip. Oh, and speaking of Gabe.. He's a complete bad ass. The way he throws that dagger in the wolf's eye to use him as a ledge to get back on his horse.. Holy shit! Also, the first thing you hear when you start up the demo is organs!
Everything was great. Ask me questions if you'd like.
The controls are perfect. I've never really played GoW, so I can't answer the other question accurately. It's like Lament in a sense that you learn more attacks to your basic combo, and you can mix, and match your attacks up to make different combos. Everything is nice and fluid. Gabe has some serious range on that whip too.alright thanks, now I can rest assured that this game would feel more of Castlevania than your average action-adventure.
Oh, and you can learn to throw 5 daggers at once instead of just 1! Kind of like how Richter throws his in Rondo.
The controls are perfect. I've never really played GoW, so I can't answer the other question accurately. It's like Lament in a sense that you learn more attacks to your basic combo, and you can mix, and match your attacks up to make different combos. Everything is nice and fluid. Gabe has some serious range on that whip too.
Oh, and you can learn to throw 5 daggers at once instead of just 1! Kind of like how Richter throws his in Rondo.
Yeah it's too bad it's PS+, which I won't get. I'll wait. :DI seriously don't see why anyone would get a PS+ anyway, til now IMO nothing is exactly worth the money.
I seriously don't see why anyone would get a PS+ anyway, til now IMO nothing is exactly worth the money.
but I don't understand why would Konami release their Demo exclusively, I mean doesn't it make more sense that a company would want more people to play their demos, instead of an exclusive small portion of PS3 owners that have payed for the PS+ and own a European account. isn't that sales-limiter?
Also, strangely enough it says that a man name Rinaldo Gandalfi is the guy who made Gabe's whip.
Man, the combat really looks satisfying.
Yes, and the enemies look....grown up. I don't know how else to put it. But they look dangerous actually. Good stuff, good stuff....
Man...time passes so slowly when anticipation is on the menu.
You actually have to dodge, fun.
well what you expect man!!!!!!!!!!!!!!!!!!!i am comparing it with my experience with gow.
I think I'm gonna hafta take off work the day it's released
i am comparing it with my experience with gow.do I understand that you don't like the combat? I didn't play the demo yet, but if I'm catching your sarcasm here, your basically saying that the combat is too simple? or too similar to GoW?
gow los gow los gow los gow los
MY GOD the narrative.... THE DARKNESS COMES!well it's Patrick Stewart, according to fans the narrative's going to sound epic no matter what. and did you try the demo?
The narrative is very VERY reminiscent of "Eternal Darkness: Sanity's Requiem". ME LIKEY! ME LIKEY A LOT!
do I understand that you don't like the combat? I didn't play the demo yet, but if I'm catching your sarcasm here, your basically saying that the combat is too simple? or too similar to GoW?nonono, i said it was good that it looks like ill be using the dodge button more in this than i ever had to in gow. well i dont actually like what i've seen of los's combat but that's for other reasons that don't feel like talking about~
That book on the title screen looks a hell of a lot like Grimoire Weiss from Nier.heh heh I had the same though at first, but I never got to play that game, looks like a horror genre.
heh heh I had the same though at first, but I never got to play that game, looks like a horror genre.
heh heh I had the same though at first, but I never got to play that game, looks like a horror genre.
hey, i caught another Castlevania 64 nod - there will be hedge mazes in the game according to the demo. i was just about to start the villa stage in Castlevania 64, so it's good to know the mazes will be back. that is one of the most heart-pounding parts of the game.
You should get it. Nier is the best game on this generation of consoles in my opinion. I absolutely love it. The graphics are pretty poor, but its and incredible game. It has a wonderful soundtrack and an amazing story. It is also the only RPG where I immediately started a Newgame+ the moment I finished it (and it was worth, the multiple endings, alternate cutscenes, and so on were awesome). On top of that the combat wasn't bad. More fun than say, God of War. If you rent it you could easily finish it before Lords of Shadow gets released, it will definitely help pass the time.wow I actually already own it, I just didn't care much to play it but it seems to be incredible. BTW when I said a horror genre I meant Eternal Darkness.
hey, i caught another Castlevania 64 nod - there will be hedge mazes in the game according to the demo. i was just about to start the villa stage in Castlevania 64, so it's good to know the mazes will be back. that is one of the most heart-pounding parts of the game.you mean where the Clock Tower Scissor man get's reincarnated with a shotgun?
Quality of the demo doesn't get anybetter than this, This is the closer you will get to have your demo playing at your Tv,
Hint: IT LOOKS TOO GOOD TO BE TRUE
http://www.eurogamer.pt/videos/castlevania-lords-of-shadow-demo-gameplay-ps3?size=hd (http://www.eurogamer.pt/videos/castlevania-lords-of-shadow-demo-gameplay-ps3?size=hd)
I feel September actoolee passing by pretty fast.
I highly doubt Patrick Stewart knows or cares about CV series. Doing LoS is just a paycheck for him. Just like how Hugo Weaving doesn't give a shit about Transformers, he was just hired to do a voice.
I feel September actoolee passing by pretty fast.yeah I've been wondering about the same thing, I don't think he gives a **** about Castlevania, it's a just another job
I highly doubt Patrick Stewart knows or cares about CV series. Doing LoS is just a paycheck for him. Just like how Hugo Weaving doesn't give a shit about Transformers, he was just hired to do a voice.
Stewart is a highly respected Shakespearean actor --with Hollywood and Broadway credits to his name. It may be a paycheck, but he hardly needs it. There must be more to this --just how much could Konami have paid him?
yeah I've been wondering about the same thing, I don't think he gives a **** about Castlevania, it's a just another job
Perhaps the same could be said of all voice actors.yeah you're right the same could be said of all voice actors, you reminded of when I read about Metal Gear Solid's voice actors apparently David Hayter, the guy who voices snake in every game is the only Metal Gear voice actor that have played and beaten every MGS game released. I guess the rest don't really give d*mn, it is a job that pays. how cool is it to play and beat a game where you voice the protagonist?
Their words are as empty as... (I'll stop now ;D )
yeah you're right the same could be said of all voice actors, you reminded of when I read about Metal Gear Solid's voice actors apparently David Hayter, the guy who voices snake in every game is the only Metal Gear voice actor that have played and beaten every MGS game released. I guess the rest don't really give d*mn, it is a job that pays. how cool is it to play and beat a game where you voice the protagonist?
Doesn't knowing how everything ends sorta spoil it for him?yeah but talking about the gameplay and executed storyline, is a whole other team. so playing would actually have some value left I guess.
such was their commitment to the crusade, that their studies in holy enlightenment led them to three sacred places where the power of God converged with such intensity, that it forged a bridge between the spiritual and the real... The founders used that power to purify themselves, abandoning their human forms and transforming into spiritual beings whose power was second only to God's.
POST #1000!!! I'm finally joining the 4 digit club!:-Dand since when may I ask where you working on getting this extraordinary rank?
BTW guys I saw this in another forum but I haven't noticed it here yet... This is an older interview with Cox --what you're looking for is some text in the background video --and it ties nicely into the TGS trailer about how Cornell explains how the Lords of Shadow came to be...
and since when may I ask where you working on getting this extraordinary rank?
BTW your now definitely getting special treatment from me, nah never mind I'm just bitter cause I'm low on the ranking and don't deserve sh*t :P
nice interview BTW, I like the Marble Gallery OST in the background....of all soundtracks...
I wonder if we'll get that new trailer today, been waiting for it since Cox posted that twitter update.
Aw hell, there is a lot more QTEs than I was thinking. Damn it.
Combat still looks fun... aside from them though.
I can tolerate QTEs if it's a case of "press ANY button now", and LoS seem to have a bit of that. There's also the occasional "press X button now" but at least there doesn't seem to be "press X button, then Y button, then X again, then R2, then B, then L1, then rotate analog stick clockwise, and do it within 3 seconds or ELSE". Yes Ninja Blade, I am looking at you. And a lot of other games too for that matter.
I love this trend of developers talking shit about QTEs, saying their games won't have them and then... they're there anyway. It happened with Splatterhouse too.
Oh well. Bayonetta had some too, and that was one of the finest games I've ever played, so...
...Mm, it seems to be praising presentation and all, but then there's that minor quip of the combat being boring. Seems kinda off that the only complaint is the the only one based on gameplay. The rest of it praises the cutscenes and music. Guess it was that lackluster horse segment that swayed his opinion, eh.
Looks like the Jason Isaac trailer will be coming out the same day as the demo, on the 28th.UUUUUGH WE HAVE TO WAIT ANOTHER WEEK.
Looks like the Jason Isaac trailer will be coming out the same day as the demo, on the 28th.
UUUUUGH WE HAVE TO WAIT ANOTHER WEEK.
Mm, it seems to be praising presentation and all, but then there's that minor quip of the combat being boring. Seems kinda off that the only complaint is the the only one based on gameplay. The rest of it praises the cutscenes and music. Guess it was that lackluster horse segment that swayed his opinion, eh.
There's no doubt the combat looks "iffy". Arenas, what looks to be 20+ hits to fell some enemies (perhaps an exag.), 20-odd-minute titan kills, that grab move /circle, QTE, it's not entirely sitting well.Oh I actually agree with all that. But I feel like the glamor of the backdrops will quickly diminish when you quick realize the geometry of them: basically circular or flat rooms. Who cares about beautiful scenery if you can't interact with it... until the game tells you you can for only a platforming sequence and not combat. The only instance I saw combining the two was when Gabriel climbed a fence to escape combat.
But I've played enough of your Lament of Innocence, Devil May Cry, God of War and Bayonetta to know it'd take something special—something extra-special—in the gameplay department to not be boring. I'm hopeful (again!) that some enemies and bosses will bring nothing if a bit of a nostalgic feel to the combat, and that the backdrops and music make it all worthwile.
I love this trend of developers talking shit about QTEs, saying their games won't have them and then... they're there anyway. It happened with Splatterhouse too.
Oh well. Bayonetta had some too, and that was one of the finest games I've ever played, so...
Well apparently, the game already has two new reviews, over 90% (I think the reviewers are from the UK):
http://www.computerandvideogames.com/article.php?id=266241 (http://www.computerandvideogames.com/article.php?id=266241)
From what I've seen of the game so far, I don't think any review would be 'fair' calling it a GoW ripoff. It just seems to have way too much more going for it to be simplified as that. Maybe the gameplay is resembled to it, but not nearly as bad as Dante's Inferno was. Not to mention that I've heard quite a few people (after playing the demo) said it reminded them of LoI or even Ninja Gaiden. To each his own I guess. I can't wait to play the demo next week.
My family is so castlevania freak. For example, my neice was born in1994 and my youngest sister was born in1992 ... Yada yada yada they happen to like Castlevania series and LOS seems to be their favorite one ::)
Yousef
I thought both Ninja Gaiden and LoI had pretty great combat systems. It's pretty funny that both also shared the same flaw of horrible level design (LoI suffering more so in this regard). I think when they do compare it to GoW, they are specifically just referring to the way the Combat Cross works and the QTEs though. It's pretty blatant in that regard. Elsewhere, well, the game tries a bunch of other stuff. So I wouldn't call it a ripoff of GoW, because it's really a mesh of different games, incorporating a lot of different game design elements, principles, and ideas. If it works well remains to be seen.well actually a lot of people quickly assume that calling a game a clone is in someway berating the game, which even though I understand is not necessarily, I loved Dante's Inferno and I'd give it a 9.5/10 but at the same time I'd still call it a clone in a lot of ways.
Patrick Stewart also does the voice-acting for the head of the CIA in 'All American Dad'. I do find it interesting to have well-known and popular actors doing voice-overs for game characters. The one thing that will scor strikes for this game in my mind is the fact that some of IGA's characters are in the game :P Personally I'd rather this game to be a hundred percent IGA untainted rather then feed his ego so he can damage the series some more. But if it's another team then they just might (very slim chance) be able to give IGA's character more 'life' then IGA himself was able to pull off. But I will still buy and play this game. That's a fact.
-X
He was in Oblivion as well.....Stewart's got an awesome voice for this type of stuff. After all, he spent several years onstage doing some of Shakespeare's greatest work.
Don't be exaggerating, everyone knows it was more than that.
Uh yea... . for like 2 seconds.
Don't be exaggerating, everyone knows it was more than that.
NO MEDUSA HEADS????
This makes me sad but then again how could you put medusa heads in a 3d cv?
Uh yea... . for like 2 seconds.
"If you're a 'Castlevania' fan, and you're not getting chills while playing this game, we've failed."
I like this.
I like this a lot. I was getting some itty bitty chills from the demo.
We knew we wanted to tell a story and do it in a way that was believable, in an emotional way. We knew that at the beginning that we wanted to have high-caliber voice actors to do the roles. Originally, we wanted Gerard Butler to be Gabriel, but he was very busy at the time so he couldn't do it. So someone suggested Robert Carlyle, and we approached Robert about the role and sent him the script.
We weren't sure whether he was going to go for it or not, but he was keen to get involved. He loved the script. He really enjoyed the story. He saw what we were trying to do, and it interested him as an actor. He never did a video game before, so that's another thing he wanted to do. All the actors were like that, even Patrick [Stewart] was quite difficult to nail down. We knew we wanted to do Patrick, we wanted someone of his caliber. We got the script to him, he read the script, and got back to us and said he's interested, and here we are.
We weren't going to try to fit into the time line in any shape or form. We were going to do our own thing, kind of like "Marvel Ultimates" -- outside of existing canon; something that stands alone if need be. To be perfectly honest, we haven't really looked past this game for sequels or whatever. We just looked at this and just said, "We want to tell this story within our Castlevania world." If we do another one, I don't know. That's a decision higher up the food chain.
Alright....Alright...actually I'm glad I heard something like that, I was too worried Konami was trying to disown us fans for prettier orphans. as in focusing too much of their attention on newer blood. I do understand of course if they wanted to do that, no matter how much a fan may love the series he cannot get them millions, the other guys can. so...you try to meet their demands.
See, stuff like this, I wish I never read. All of the sudden October is too far away.
It's one of the issues we had, actually, at E3. You're constantly picking up skills. If you drop somebody into this game halfway through, they're just going to die all the time. It's a game that you need to play in order to enjoy it. That's why we did a more combat-oriented demo at E3, so people could pick up and play the game. If we dropped them in the Clock Tower stage, people would've said, "I've had enough of this." You need to learn how to play well. By the end of the game, most players have got all the skills -- they're sync blocking, they're using their light and shadow magic, they're dodging and rolling -- they're doing all the things we want them to do.
Medusa heads were in LoD and C64, but of course they sucked in both, they were annoying alright but in a way a guy would expect. I doubt we'll ever see them in this game, with this games engine and combat system I don't a Medusa head or flea man is gonna fit.actually I'm glad I heard something like that, I was too worried Konami was trying to disown us fans for prettier orphans. as in focusing too much of their attention on newer blood. I do understand of course if they wanted to do that, no matter how much a fan may love the series he cannot get them millions, the other guys can. so...you try to meet their demands.Well, if they have a NEW enemy that is LIKE the Medusa Head, they could've very well put the Medusa Heads in there. My guess is that they wanted something original(like many of the monsters in this game).
Cox said something in an Interview that the game was set in an alternate universe and completely out of the timeline so unfamiliars can "hop on". well I was wondering...since when does castlevania require anyone to have played the previous titles or know anything of the title? every game I played just explained everything again. so if this was a timeline game and for example...CV4 Simon in 3D instead of Gabriel wouldn't it still have the same impact on people who never played the game?Cox using Marvel's Ultimate universe as an example leads me to believe that the classic CV canon is NOT done yet, and that Cox's CV will exist as an alternate universe to the classic CV canon universe(kinda like how Mega Man's universe is different than Mega Man Legends universe, which is different than the Battle Network universe).
Gerard Butler? What could have been...a Scottish sounding Gabriel. I'm tempted to reference 300 but I'll restrain myself.Robert Carlyle's Scottish too. What are you talking about?
(kinda like how Mega Man's universe is different than Mega Man Legends universe, which is different than the Battle Network universe).
Translate anyone?
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I guess I forgot that fact. Thank you for clearing that up. I guess I was referring to Butler's brand of Scottish accent.
I believe Legends in fact takes place in the same universe as classic MM/X/Zero/ZX, albeit THOUSANDS of years in the future. Only series that's really separate is Battle Network/Star Force.
Latest Dave Cox interviewI'm surprised the script brought interested people as much as it did, is the story really THAT good?
Some tidbits I thought were interesting,
http://www.joystiq.com/2010/09/23/david-cox-on-rebooting-castlevania-for-a-new-generation/ (http://www.joystiq.com/2010/09/23/david-cox-on-rebooting-castlevania-for-a-new-generation/)
Ahasverus why u keep spoiling yourself? Don't you wanna experience it fresh instead of watching other ppl play?Ok I will delete the vid.. you know? I think I'll make a non-spoiling vow now. From now on I'll only read the reviews on tuesday and That same date dissapear from the Internet, until I played the game. Sadly I think it willl be 2/3 weeks away from me :(
Is gamestop only having this strategy guide?
I keep checking at my best buy and there is nothing yet. I gotta keep checking.
In a way, that makes Tuesday D-Day for this game. The demo and new trailer is out on the same day, it seems like everything will be out around the same time except the game itself LOL
The longest cutscene is at the end, which is 14 minutes. I think if someone's played twenty hours of a game, they deserve a bloody good ending.
Medusa Head equivalents?
Oh god, I'm scared, but I'm also happy to hear I'll be threatened by being knocked off of ledges by them again in some form in this game. I wonder if Flea men will make a come back as well.
Is gamestop only having this strategy guide?
I keep checking at my best buy and there is nothing yet. I gotta keep checking.
It is indeed a separate universe... that you can link into somehow in the MMZ Saga, which is hilarious. xD
I figured the little split-jaw guys eating the stuff left by the Evil Butcher were flea men. Their jaws do suggest something like an insect and, well, fleas are blood-drinkers.
I don't buy strategy guides neither, they're for pussies =P
Also, notice the devil masked man(the guy everyone thought dracula was) has the same hands as necromancer does.
Castlevania: DraculaXX (SNES) on the regular (you fell off the pillars) Caverns/Swamp Stage:ALL OF MY HATE
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The Official Xbox Magazine has printed its Castlevania: Lords Of Shadow review - and given the game a whopping 9/10.
The news comes after both GamesMaster and Xbox World 360 also gave the Mercury Steam title review scores in excess of 90%.
OXM reviewer Jon Blyth writes: 'Lords Of Shadow is big. Actually, big's too little a word. It's monolithic... From the Resi 4 mood of the scarecrow puzzle to the unexpected oddity of the music box level, this is game that seemingly hasn't heard of DLC - and decides to offer you immense value for money instead.'
OXM calls the game 'huge and magnificent', pouring particular praise on its 'vast imagination' and 'ambitious scope'.
There are a couple of niggles, not least that LOS 'sometimes fails to effectively communicate where you should be going' - a bit of pain in a game whose campaign reportedly weighs in at 20-plus hours.
However, that doesn't stop OXM from calling LOS 'a huge and stylish collision of influences' - including God Of War, Shadow Of The Colossus and Pan's Labyrinth.
Tellingly, the game is labeled it 'an epic and slightly unexpected triumph'.
The wait is really killing me. Come on September 28th!
Also, the only reason I would get the strategy guide, is just so that I can have it. I wouldn't use it, but I'd sure as Hell read it after beating the game or something. LOL.
In CLOS, we have areas that cannot be reached at that point, but with the addition of, say, double-jumps, they can. In terms of combat, the newer moves are essential as the range of adversaries is constantly evolving and their AI is sharpening all the time. We also use it to vary up the combat elements, as we were conscious that combat stages can descend into just button pressing stages. Everything in CLOS is there for a reason and hones the gameplay.
In CLOS, we have areas that cannot be reached at that point, but with the addition of, say, double-jumps, they can.
Ok guys, lte's go scan hunting 8)I thought they gave Halo an 8.5 or something? And CV got a 8.3.
Both OXM and GamesTM (UK?) reached suscriber's hands today, OXM as you know gave it a 9, GamesTM gave it a 8 however in a supossedly praising review (But they gave a 9 to Hale Reach... *sigh* here we go again shooter generation...). So if you can get the magazine or we find it on the net, put it here!! ;D
According to a Neogaf poster, the game got an 8 from GamesTM.
And for refrence, since it's being compared to GOW, GOW 3 also got a 8.
Most of the greatest games take an 8 or a 9.I agree.
I heard LoS will be out same day as Ninja Theory's Enslaved. I wonder which one will come out on top, sales-wise... Personally I strongly dislike the character design in Enslaved. I love the genre though so I'll probably get it eventually. LoS is first day buy though.
I agree.
Seirously, modern warfare 2 94?? that was barely a reskinned MW1 that was itself a reskinned CoD3 that was already a kinda reskinned Medal of Honor (psx). But God Bless America, they just think it's "awesome how guns sound" and "Captian Price is so badasss, look at his mustache! - 10/10". This industry is just not serious. have you played Alan Wake? Darksiders? Those games are nothing shor of brilliant, but sadly they were not under a big name and guess what, they've got a 8 slapped on their foreheads. But zOMG left 4 Dead 2 is barely a LFD1 expansion but it's a shooter with awesome desmemberings so 89/100!!
And then it comes. Call of Duty...*sigh*
The idea of there being multile universes, each different, yet existing together, is something I've always been a fan of, as well.
If they would such a thing as incorporating alternate universes into the series, they should at least try to make it less, uh, random. Why exactly are their other universes, what is their purpose, why does Brauner show up in timeline x, looking completely different, and pretty far away from the time period his orginated from? If they won't answer stuff like that, as silly as it may sound, it would just be stupid.I think the easy answer to why Brauner is there is because Cox wanted him there. Cornell too. Though, you could always speculate that they are a different "Brauner" and "Cornell". It's like, I know this guy named John. Go back a hundred years and I can bet there was another guy named John living during that time. Go back a few more centuries and there were probably other Johns that lived back then. While the reason Brauner and Cornell's name were chosen by Cox was a nod to the mainline series, they could possibly be different characters named those names. I mean, "Brauner" IS a surname, and there's probably a family with that surname that goes back for a while.
Happy news everyone! LOS got ANOTHER 90+score from PSM, 9/10! ;DAwesome, only 2 more days to go until the media/review embargo is lifted too.
http://www.computerandvideogames.com/article.php?id=266653 (http://www.computerandvideogames.com/article.php?id=266653)
I thought 3D action titles in the vein of GoW, DMC, and Bayonetta were usually very well received. An 8 isn't that bad anyway. I wouldn't even mind if it got a 3/10 if it ends up being a good game when I play it.
I wouldn't actually like a free roaming Castlevania. To me, it's always been about the enclosed and tight environments, even in natural areas. I don't want there to be an excess of space. I want my Castlevanias very lean. Kinda why I prefer OoE over many of the other Metroidvanias, though it didn't really use the limited space it had to good effect at times. Ruvas Forest, uguu.
I'm pretty sure that despite the "epic" scale LoS has, that its level design will still be fairly tight, even though that's more of because of how linear it looks in the videos than anything else.
Free roam for CV still would be OK with me. Maybe not as large as an RPG altogether. On second thought, you're probably right. But less linear and more than raoming around the castle. IDK if that makes sense, as I am not sure there is any happy medium.
I think the easy answer to why Brauner is there is because Cox wanted him there. Cornell too. Though, you could always speculate that they are a different "Brauner" and "Cornell". It's like, I know this guy named John. Go back a hundred years and I can bet there was another guy named John living during that time. Go back a few more centuries and there were probably other Johns that lived back then. While the reason Brauner and Cornell's name were chosen by Cox was a nod to the mainline series, they could possibly be different characters named those names. I mean, "Brauner" IS a surname, and there's probably a family with that surname that goes back for a while.
As for dimensions, the possiblities are infinite, but to the point that eventually, you'll go past multiple dimensions that are nearly identicle with a few differences to dimensions that no way resemble each other, with great differences in landscape, history and such. If the gap's THAT big, I don't mind it. It's like the Golden Compass books, which take place in an alternate universe where the world is more steampunk, with magic and such. Countries have grown differently, and this likely results in a difference in dimensional counterparts. If something was drastic in one dimension, the ramifications could result in a whole slew of people not being born because such events(perhaps, let's say a war that was never supposed to happen, or an invasion of a country) would result in many people from not meeting, wedding, and baring children the way it had to be to create a parallel generation to our own. Maybe, it would cause my father to go fight in the war. My mom would never meet him and fall in love with someone else, give birth to a new set of children, while my father would either die in the war, or return home, fall in love with someone else and start a family with them. That would result in no dimensional counterpart to myself(and my siblings) would exist, and likely, no dimensional counterparts to others, as well. But you could even go back further, making it so common ancestors don't meet, and entire family histories cease to exist. Maybe that's what happens in this one. This a a theory:
Maybe the Brauner of the original canon doesn't exist in LoS's canon because the Brauner in LoS is the ancestor. Due to specific events(perhaps everything revolving around the Lords of Shadow and the darkness engulfing the land, he became a vampire(where as in the classic canon, these events never happened, and he never became a vampire, meaning he had children as a human man and his family lasted for generations up until PoR's Brauner in early 20th century).
It's just a kooky theory, though. Just shooting ideas out.
Multiple universes doesn't necessarily mean parallel universes.That's true. Besides, in the end, it all depends on the creator. A world and universe is only as different as the creator deems it to be.
That might be because of the type of game it is...
It's sort of like how Ace Combat always got an 8 because it was geared for a specific type of player.
Despite the fact that this forum is so big, you all are the only other people I know that actually play CV titles. All of my friends are sport game sickos. They'll WATCH someone play a game or series like this, but won'y pick it up for themselves, which is foolish. Unforunately, sometimes the wrong people put together reviews. Maybe they lack historical reference or appreciation.
Most of the greatest games take an 8 or a 9.
it all comes down to opinion, the "wrong" people that put together reviews are "wrong" because you think so, because for example you like the game, while you might agree with the other reviewer because he has the same opinion as yours, for example some people look at video games as a way to just pass some time not the ultimate form of pleasure and story-telling, and these people as I have seen are more attracted to sport games and classic Mario types.
for example the same thing happened to Tenchu Z reviews at IGN, they said that game is flawed and the AI is stupid and all and gave it a low score like a 6 or something, now I ignored the reviews and actually got the game, and to me the graphics were cool, and the "flaws" that he was talking about was the exact appeal of the game. because everyone can define a video-game flaw in a particular way, for example is Mario flawed for not being realistic enough in terms of sewers? sounds like a stupid questions? well apparently some reviewers have this view.
and for the record, I hate IGN reviews. I see way too much hypocrisy.
it all comes down to opinion, the "wrong" people that put together reviews are "wrong" because you think so, because for example you like the game, while you might agree with the other reviewer because he has the same opinion as yours, for example some people look at video games as a way to just pass some time not the ultimate form of pleasure and story-telling, and these people as I have seen are more attracted to sport games and classic Mario types.
for example the same thing happened to Tenchu Z reviews at IGN, they said that game is flawed and the AI is stupid and all and gave it a low score like a 6 or something, now I ignored the reviews and actually got the game, and to me the graphics were cool, and the "flaws" that he was talking about was the exact appeal of the game. because everyone can define a video-game flaw in a particular way, for example is Mario flawed for not being realistic enough in terms of sewers? sounds like a stupid questions? well apparently some reviewers have this view.
and for the record, I hate IGN reviews. I see way too much hypocrisy.
& then I hear the Japs get a few exclusive stuff in THEIR version. UGH!
Pretty much. IGN ripped horribly on God Hand, and a Gamestop employee recommended I not buy Earth Defense Force because of negative reviews. I got both of 'em anyway and loved the hell out of them. Similar stuff happened with Legacy of Darkness and God knows what else.
Occasionally reviews are spot on. I ignored Game Informer's scathing review of Mega Man X7 because they hate on pretty much all Mega Man games for being too samey anyway, but booooy did I regret that. What an atrocious game. I guess the moral is that you can only really trust yourself.
100% agreed: I end up forgoing reviews and just giving the game a shot if it interest me. The only bad thing is that some gamers tend to be 'sheep' and if this game (Which hasn't been promoted that well, seriously, no T.V. bump Konami?) gets pretty negative scores, people may pass it up instead of thinking and trying from themselves.I remember Transformers : War for Cyberton, IGN gave it a good score, and actually gave it two reviews! I've been frequenting IGN for a couple of years and they never did that to even the most legendary of games, they actually brought a number if not all editors or reviewers for IGN and each said how much this game is worth it; I think they know that people tend to avoid these games after a number of failures like Ironman and the previous Transformers. so then I said this has to be good for them to go through all the trouble of making two reviews for a single game and I got it...and guess what? it SUCKED! I wasted my money, I read Gamespot review later and it was more realistic about the game.
I don't listen to anyone, i usually just go with my own wit on games.That's why I'm kind of on the fence about spoiling it for myself so I know what I'm in for.
Edge magazine gave the game a 8 (360 version at least) :)Very good news! They're always harsh with their reviews but an 8 from them is excellent!
The Grandma Review also gave it a score of 9/10, & FunkyZeit Gamer Boyz gave it 4½ stars out of 5 :D
BTW why doesn't this thread get's renamed to simply "Castlevania : Lords of Shadow"? since it's already official and allI second the notion. The shocking revelation of this being a Castlevania game is no longer a surprise to us. :P
"all of this will culminate in an epic struggle against the forces of evil.. and one particular prince of darkness"Or Alucard...
Yeah, that pretty much confirms Dracula.
"all of this will culminate in an epic struggle against the forces of evil.. and one particular prince of darkness"
Yeah, that pretty much confirms Dracula.
OMG guys did you catch slogra? (10:25) BTW, who's that man? he's neither the masked man nor "Dracula" nor Gabriel...
All this time it was a direct sound rip of CV4 music...
I am severely disappointed.
To those that are still bitching about this gameyes
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(Cox did just say it had CVIV music. He never specified if it was arranged or not.)
I guess it's too late to realize how much we're being -visually, at least- spoiled by all these trailers, teasers, and gameplay videos. As always, I'm feeling like i've seen way too much stuff before even pressing friggin start button. Damn you, Internet.I was pretty much thinking of the same thing, as the release date gets closer, we will get exposed to even more materials regarding the game and frankly I can't absorb everything, I need to choose. for example, wouldn't it have been a better experience if we seriously didn't know Dracula was in it while playing? or recurring bosses that suddenly made an appearance? yeah, I better stop frequenting this thread til I get the game if I don't want to keep spoiling this for me ;^^
Hey guys, merry christmas!
http://g4tv.com/videos/48935/Castlevania-Lords-of-Shadow-Gameplay-Trailer/ (http://g4tv.com/videos/48935/Castlevania-Lords-of-Shadow-Gameplay-Trailer/)
;D
who do we think the cloaked figure is???
It's too obvious, the 2 second glimpse of his beard gave it away.The guy doesn't have a beard, just a big chin. Watch it in HD.
Castlevania porn. More, please. :-D
What!? Where?
...Oh... Dammit, don't get my hopes up like that.
The guy doesn't have a beard, just a big chin. Watch it in HD.
I must admit, I'm pleasantly suprised the game is doing so well in reviews thus far.
I don't know. Choosing the words "certain Prince of Darkness" almost implies that it IS Dracula. If it was just "Prince of Darkness", it would anybody in that role(hell, it could be the Devil). But saying "certain" kinda give the nod to CV fans, because in the CV series, there's not other "Prince of Darkness" than Dracula. Saying "certain Prince of Darkness" is almost implying that the people he's talking to KNOW who this Prince of Darkness is.I think Dracula's in the game (I've thought that from the start...XD), I just wonder if he's really the guy sitting on the throne. It's like Cox has gone out of his way to hid the fact he's even in the game, let alone who will play him, up until this point, which makes me doubt he'd just *show* Dracula so easy in the trailer. I could be wrong I'll admit, though I think Dracula will end up being a surprise or something.
The guy in the cloak and the guy sitting on the throne are not the same person, are they? I immediately thought the cloaked, mysterious person was our friend Gabriel, possibly towards the end of the game, when things have gone horribly wrong in one way or another... And the guy on the throne is Dracula - the Prince of Darkness. Just because he's Dracula doesn't mean the story or the outcome will be predictible for this game. I'm expecting OMG SHOCKING PLOT TWISTS here.
Alucard is not in the game for the last gazillionth time he was deconfirmed months ago.
you now process Dracula's rib
From the Gamesradar review:
"Gamers especially bewildered by the first few hours of LoS should be aware that part of the confusion is intentional. The game wants the player to ask “So how does this fit into the canon?” It does answer that question, but we won’t spoil it here"
Uhm. Sooo... I didn't think the game would touch upon that at all since it's a reboot. It's not a spoiler that the game is a reboot, which makes me wonder if there's something Dave Cox hasn't told us. I mean, I bet there's millions of things he hasn't told us, but still.. this is weird.
It's coo man I just don't understand why everyone is suddenly hopping on the OMG ALUCARD IS IN THE GAEM!!1 train of thought.
why is everybody typing like this all of a suddenI always typed like that on other forums i just chose to keep it sophisticated and orderly on here for reasons unknown but now im gonna stop since this is easier and im a lazy person
Moin_Syyed: do you guys see gabriels story as a series,or a stand alone tale in a potential next gen castlevania franchise as a whole?
CastlevaniaLOS: It's not a standalone tale...
To be perfectly honest, we haven't really looked past this game for sequels or whatever. We just looked at this and just said, "We want to tell this story within our Castlevania world." If we do another one, I don't know. That's a decision higher up the food chain.
"It executes all its ideas with surgical precision, wrapping them up in a presentation so polished - yet so tastefully understated - it could easily have been crafted by Kojima himself," it says.
G4 has given the game a 4/5: http://g4tv.com/games/xbox-360/62175/Castlevania-Lords-of-Shadow/review/ (http://g4tv.com/games/xbox-360/62175/Castlevania-Lords-of-Shadow/review/)
G4 has given the game a 4/5: http://g4tv.com/games/xbox-360/62175/Castlevania-Lords-of-Shadow/review/ (http://g4tv.com/games/xbox-360/62175/Castlevania-Lords-of-Shadow/review/)
It's funny that they complain how it doesn't have enough "castles" for half the game. Bravo, I say. Castlevania is about the LAND around the castle/s as much as it is about the castles. Thank you, Mercury Steam and Dave Cox, for noticing this.Eh, I would say Castlevania can swing in both ways. It can be about the castle itself, or the countryside around it as well as the castle. A lot of Castlevania games strictly take place in the castle, classic and newer ones.
Eh, I would say Castlevania can swing in both ways.
I encourage you too put effort into your punctuation. It's the civilized thing to do. :P
You don't have to... it's just cool points for you if you do. :P :P
@Ahasverus: what are you trying to prove by posting all review scores you can find? We know the game is gonna be good already. I don't think any1 here needs a reviewer to tell them that..There are many "revenge" reasons I should note... But of course that's not my intention that's just foolish (however I feel a bit of relief each time a good score is ghiven because I've put too much faith in this game and some of you remained so eskeptical, many times I thought I was wrong, i wasn't :) )
There are many "revenge" reasons I should note... But of course that's not my intention that's just foolish (however I feel a bit of relief each time a good score is ghiven because I've put too much faith in this game and some of you remained so eskeptical, many times I thought I was wrong, i wasn't :) )
However, what's the bad vibe about the scores? I mean, this is a LOS board and the last time I checked the internet, review scores were vital to the release of a game so that's not bad.
And a 90 metascore is a DREAM come true, even if it's only for a moment... I imagine you just don't realise how important is that to the SAGA.
In defense of Ahasverus a lot of people doubted the potential this game had so i cant say I blame him for posting every single score since he, myself and a few others have been rooting for this game from the start plus I like being able to get on here to see all the scores as opposed going to all the sites.
There are many "revenge" reasons I should note...
I imagine you just don't realise how important is that to the SAGA.
The last thing we want to think about now is Droltza Tzuentez and his non-sensical role into the nonsensical plot of the old saga, really, who cares now?
Gamespot revew is in, it's kinda low.
http://www.gamespot.com/ps3/action/lordsofshadow/video/6280011/castlevania-lords-of-shadow-video-review?hd=0 (http://www.gamespot.com/ps3/action/lordsofshadow/video/6280011/castlevania-lords-of-shadow-video-review?hd=0) 7.5
I advocate for a Simon's Quest 3DVania, can we have it? please? Sadly.. that would mean next gen, I'm pretty sure this game has current machines at their limits...
Bah, GS can */*/*/ themselves, did you lisetn to/read their reasons? The only bad thing they said were about it was GOWIII and "its are weel realised" so WHAT THE ·&/$%? I smell Alucard/kratos fan in there.
Oh well, let's wait for the sequel, there won't be GOWIV by the time so it can be in the same style but nor bashed because of that game. And by the time reviewers will reckon their mistake I hope.
I hope it is the lowest score it gets, please, be it, if not... IDC, we, Cv fans and almost the whole world agreed, this game is more than the sum of it's parets, yeah, it can have some GOW things and SOTC things, but you know what makes it better than all of those games? you did it right, it's a CASTLEVANIA and it has the franchiche's esence, that's what makes it especial. Kudos to the ones who understand .)
I hope Konami let's Mercurysteam do a sequel, it looks like if only big knocks about it is that it's too unoriginal.
And I second a sequel akin to Simons Quest.
But why Gamespot, why did it have to be Gamespot :(
ok, let's have some 4chan-revenge here... flood the video the coments about how retarded the review is!!! >:(
I heard me a little Vampire Killer in that Music Box puzzle. >.>
To paraphrase Dr. Robotnik: "There's only room for one review in Mobius... Mine!"And the other 8 reviews highlited boss battles, so that's the least of my concerns :P
I have to say though, the one review that cited boss battles as being kinda sucky has me worried. It is a tradition with Western games that boss battles are either way too simple or very poorly designed. I'd be thrilled if MercurySteam broke that tradition; the bits of the fight with the Evil Butcher looked pretty good, but with the Titans it looks like it's just, "climb this giant thing VEEEERY SLOWLY to stab its ear, rinse repeat". I hope they do a little more than shamble around and try to stomp you. Bayonetta did a great job with making some gigantic bosses that - gasp! - had just as many insane attacks and agility as you.
One of the other reviews, while positive, spent a good amount of time baaaawing that this isn't yet another SotN, to which I say cry moar. Old Castlevania needs some recognition too.
And the other 8 reviews highlited boss battles, so that's the least of my concerns :P
Well, people look for different things in boss battles. As long as they require more skill than the bosses in, say, Arkham Asylum, I'll be down.Oh yeah please. AA is my favorite game of this gen (UNtil I get to play LOS of course) but those boss battles... to really enjoy them you can't count them as "boss battles" themselves but as "story bridges". They are just plain dumb. And even the (shameful) Gamespot review said: "These enemies are not stupid, you'll need a strategy".
I'm done seeing video reviews of the game, the X-Play review was the last straw, it made me rage, too much spoilers already. I'll patiently wait for the game to come.^ Oh God that "scene" with the altar, oh God :-\
^ Oh God that "scene" with the altar, oh God :-\
IDK, what did take that decimal point out?, I mean, ,,, sigh... however it's a 10 in my heart already :)
exactly, that's why reviews shouldn't matter to you!They don't matter to me... but i'm afraid of "casual hardcore" ... I mean, much of this game success depends on them, a lot of hardcore CV fans don't have a machine to play it and, let's face it, we're not that much, we need casual-hardcore (non-CV fans) to get excited about this game, to buy this game, amd, sadly, it's very important for them how GS and GT score it.
Here we go again :( "Excelent game, not exploration, no CV enough".
IDK, what did take that decimal point out?, I mean, ,,, sigh... however it's a 10 in my heart already :)
(Oh, and preorders can't be cancelled now so, sales assured! heheh)
They don't matter to me... but i'm afraid of "casual hardcore" ... I mean, much of this game success depends on them, a lot of hardcore CV fans don't have a machine to play it and, let's face it, we're not that much, we need casual-hardcore (non-CV fans) to get excited about this game, to buy this game, amd, sadly, it's very important for them how GS and GT score it.
However, I just saw Metacritic, with the whole 75 review it dropped to 86, I think that with this 79 i will drop a little to 84 minimum, I expect (hope) a total 85 metascore, and I'll be sure better... I'm sure Enslaved won't get better heh :P
Honestly, around my way it seems a lot of people aren't even aware that a new CV is about to be released. Like I said earlier I blame Konami for not advertising it the way I thought it would. I mean come on, I see all these badass commercials for Metroid M, Halo, etc. with expensive live-action feats. LoS deserves something like that, I thought I'd see one of those Gamestop commercials that parody the game it's advertising, with like a code to unlock a costume if you preorder or some shit.
They wanna push this game so badly, but press interviews aren't cutting it anymore. Them being STINGY AS HELL with the demo, teasing us with a "sometime" release date for CE's.. It's SEVEN days away, & the media is barely noticing it.
I see Gameinformer gave it a 9, this game is getting very mixed reviews.Yeah, again, just like Metroid Other M did.
Um, why do all the reviews come from the XBOX360 side? Is this supposed to appeal to the every-gamer? Because I think a lot of Castlevania's core fans, historically speaking, are probably from the Sony [or Nintendo] crowd (particularly in where they've noticed Castlevania). Shouldn't this game be reviewed equally as a PS3 title? (it even comes on one disc instead of two for PS3).
However, much is redeemed by the game’s post-credit ending, which is among the coolest video game finales this millennium.Hype anyone? ;D
Hype anyone? ;D
Gametrailers gave a review and it got a 7.9
*snip*
Gamespot revew is in, it's kinda low.Wow. Wow wow wow wow, this kind of put a dent in my enthusiasm for this. Still holding onto my pre-order. :/
http://www.gamespot.com/ps3/action/lordsofshadow/video/6280011/castlevania-lords-of-shadow-video-review?hd=0 (http://www.gamespot.com/ps3/action/lordsofshadow/video/6280011/castlevania-lords-of-shadow-video-review?hd=0) 7.5
7.9 is really not a bad score. Gamers today expect everything to get 9.4 - 10.0 or else the game sucks.
Gotta hate this man :P remember him? lol
Castlevania: Lords of Shadow Sucks! Part 2 Review Reaction (http://www.youtube.com/watch?v=xYK4xqVOlBs#)
Seems to me most of the things the reviewers are griping about is just little nitpicky stuff.
CastlevaniaLOSFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
EUR PSN Demo is live. The US one is not out until 5th October. Don't shoot the messenger! :(
Wow, more kick in the balls for the US players who want to demo it. So is the game releasing in the US on the 5th or 8th?They're releasing the demo on the same day the game is out, the 5th. WHAT THE FUCK.
OSM, create an European account on PSN. Then you can play the demo. It's really easy.I don't have a PS3. ]:
Why all this interest in these reviews?
It doesn't work the same with Xbox? :-\
It got below an 8 because it isn't a generic first person shooter like halo, or cod. I thought you all knew this.
Another funny thing: Gamespot gave Lords of Shadow the exact same score as Harmony of Despair. ??? ??? ??? ??? ???
Looking His Eye!!!!!
Castlevania : Lords of Shadow - Gameplay Medley (http://www.youtube.com/watch?v=jgX4aEkwZWQ#ws)
Game Informer calls Castlevania: Lords of Shadow’s ending “among the coolest video game finales this millennium.”From Twitter.
it's bullshit that we have to sign up for a separate European account just to play a demo. WTF do they stand to lose by releasing it in all regions at once?
I can't wait to see how they handle the DLC, sheesh.
I wonder if advertisement in EU has been as lax?
Incidentally, I just had a look at the newest US game mags and LoS is nowhere to be seen. WTF!?
I'm starting to think the folks over @ Konami don't want to make money.
It got below an 8 because it isn't a generic first person shooter like halo, or cod. I thought you all knew this.harmony of despair is the game with the strange score
Another funny thing: Gamespot gave Lords of Shadow the exact same score as Harmony of Despair. ??? ??? ??? ??? ???
IGN review
http://xbox360.ign.com/articles/112/1124296p1.html (http://xbox360.ign.com/articles/112/1124296p1.html)
7.5
Reading the review, it seems like the ramblings of a SOTN fanboy. And the comment at the end shows his was biased against the game in the first place.
IGN review
http://xbox360.ign.com/articles/112/1124296p1.html (http://xbox360.ign.com/articles/112/1124296p1.html)
7.5
Reading the review, it seems like the ramblings of a SOTN fanboy. And the comment at the end shows his was biased against the game in the first place.
That said, Lords of Shadow also has framerate issues. It can drop when the action heats up -- or just during a cut scene. During one cinematic moment the game was literally chugging at just a few frames per second. Gabriel has a useful instant-kill move he can inflict on weaker enemies, but the game freezes for a moment every time he uses it.
IGN review
http://xbox360.ign.com/articles/112/1124296p1.html (http://xbox360.ign.com/articles/112/1124296p1.html)
7.5
Reading the review, it seems like the ramblings of a SOTN fanboy. And the comment at the end shows his was biased against the game in the first place.
On the demo, the framerate doesn't drop or slow down. There seems to be some intentional (dramatic) slow down, especially during the Guillotine jump+whipslam attack and during some of the grabs.
I think some reviewers may be getting the wrong idea. The "Precision Circles" that come out (which remind me of "Lost Odyssey" timed hits) seem to have a slightly different speed rate depending on whether you're playing on Squire or Knight (difficulties)... but I could just be imagining things. It seems to slow down extra when playing the easiest mode. I guess it's being slowed down for n00bs? If anyone else is playing the demo, they can probably give a second opinion, since I could just be imagining things.
Swedish magazine Gamereactor gave it 8/10 and actually praised the combat and story and said that there is a LOT of variation in the gameplay. They also think that it's unfair to call it a GoW clone cause they acknowledge that Castlevania inspired modern action games and not necessarily the other way round.How did Castlevania inspire modern action games? There are a lot of mechanics in them that were not influenced by Castlevania at all. The whole interplay between strong and weak attacks, the balance between offense and defense rather than offense and dodging, combos, expansive movesets and etc. are all alien in Castlevania. It's like saying Mario (not 64 lol) inspired Uncharted. A closer inspiration would be something like Flashback or Tomb Raider than a game whose elements do not allude to such an evolution.
How did Castlevania inspire modern action games? There are a lot of mechanics in them that were not influenced by Castlevania at all.
How did Castlevania inspire modern action games? There are a lot of mechanics in them that were not influenced by Castlevania at all. The whole interplay between strong and weak attacks, the balance between offense and defense rather than offense and dodging, combos, expansive movesets and etc. are all alien in Castlevania. It's like saying Mario inspired Uncharted. A closer inspiration would be something like Flashback or Tomb Raider than a game whose elements do not allude to such an evolution.
School is awesome, Kale~
am downloading the demo now, only 50 minutes left yay
am also downloading GoW:Ghost of Sparta demo. Gonna be an interesting night!!1
MeatRationsThis game could possibly out do SotN in the sheer amount of detail it has going on.
@Konami Just played the Castlevania demo, are you sure you guys didn't turn my PS3 into a PS4? Absolutely STUNNING. Making me drool a bit.
I will concede that the framerate isn't as smooth as, say, Dante's Inferno... however, this is misleading because in the first stage, there seems to be lightning effects that seem to cause a slight 'flickering' (NOT a drop in framerate, more like a slight strobe-light effect) compounded with the large amount of rain, and the second stage is a 'speed' stage, and there seems to be an element of 'almost blurring' speed going on, so it would probably look crappy if it ran without this effect, and at F-ZeroX-like smooth speed.
There was no point during the demo in which I got to just 'stop' and stand still.
60 fps is overrated.
30 fps is a perfectly fine frame rate as long as there isn't too much of a fluctuation.
60 fps is overrated.
30 fps is a perfectly fine frame rate as long as there isn't too much of a fluctuation.
Why are people so ass ragged about the FPS so much? Seriously I want to know. Not once during my time playing the demo did I think to myself "Why is the fps so low, how come it isn't at 60?" Someone fuckin tell me.
maybe this is all just peculiar to the tutorial section?
Well.. what about after you kill the wolves & it tells you to refill your life at that altar? I was standing still there & walking around smashing boxes.
60 fps usually means better controls too because of the heightened responsiveness too, and usually more of an emphasis on efficiency in its development. imo, more fluidity is better for visuals than pretty locales. but yeah, opinion.
well, tried the demo. i guess a minor irritation of mine is that i'm forced to play at the pace the game wants me to. my usual style of play for a 3D Castlevania is kill everything in site, then walk around the place for a few minutes and soak up the environment. well, not only can i not aim the camera around to see what i want to see, but i can't even stop and admire the backgrounds peacefully without an enemy disturbing me. as soon as you kill the last enemy, a cut scene sweeps you off to your next encounter. i respect what they did to keep the pace of the game going, but i do look forward to the next game that is made that allows me to do these things.
something else along those lines is the fact that there's only one time in the demo where i could practice the moves in peace - just before the first health fountain. and i didn't have many moves at that point.
maybe this is all just peculiar to the tutorial section?
Hey, how does the atmosphere compare to Castlevania 64/Legacy of Darkness? Does it play with a spooky, medieval vibe?well, it's dark and i think the rain effects in the first part of the demo would be something Castlevania 64 would be proud of. yeah, a rainy starting stage is somewhat reminiscent of Castlevania 64's starting stage. then the horseback riding is reminiscent of Richter's stage 0 when he first fights death on a carriage in the rain. its a good start to having a good vibe i think, and for sure a multitude of different types of vibes.
IGn review is just flooded with commentaries, and.... the review was just deleted from Youtube... getting re-review?
Yeah, but they re-uploaded it, deleting all the comments... i'm like, really? IGn, really?
Got something to say to that asshole (Universal consensus)? here's where ;)
http://people.ign.com/daemon-ign (http://people.ign.com/daemon-ign)
Those who PLAY Castlevania may be biased, but I am sure it'd be more accurate, objective, and enlightening to listen to than these Yahoos.
Hay, I have a YAHOO account so don't smear Yahoo's name by associating it with those guys!
And that, my friends, is an ironic case of how a negative review can get people fired from their jobs. Not developers this time, but an editor, LOL.
He got fired?
He got fired?
Hey, if it's all pretty unanimous we like the game once it comes out, I think we should send something together to mercurysteam and cox. I get the impression they worked really hard and that would probably really make it worth while to them. I know it sounds cheesy but those gestures go a long way. Screw the reviews.
Well I don't think so, but wouldn't that be awesome? (not really, we're not 4chan exactly).That's a secondary effect of being a CV fan, you become bloodlustful :fear:
Hey, if it's all pretty unanimous we like the game once it comes out, I think we should send something together to mercurysteam and cox. I get the impression they worked really hard and that would probably really make it worth while to them. I know it sounds cheesy but those gestures go a long way. Screw the reviews.
I had the same idea this afternoon! We should make, IDK, a greeting card or whatever, they deserve our thanks, absolutely yes! Count me in! ;D (pun intended heheh)
Oh my God of war, you just sent me to bed with that joke.No estoy inspirado lo siento :P
Hey, if it's all pretty unanimous we like the game once it comes out, I think we should send something together to mercurysteam and cox. I get the impression they worked really hard and that would probably really make it worth while to them. I know it sounds cheesy but those gestures go a long way. Screw the reviews.
Hmmm... Mercury Steam has taken their Castlevania seriously and it shows. We have yet to really see and judge the merits of their work. I like the idea of a gesture, but we're already buying their game up front with some measure of good faith that we won't be disappointed. If they deliver above and beyond our expectations --I'm all for pulling something together --some kind of special thank-you...
Hmmm... Mercury Steam has taken their Castlevania seriously and it shows. We have yet to really see and judge the merits of their work. I like the idea of a gesture, but we're already buying their game up front with some measure of good faith that we won't be disappointed. If they deliver above and beyond our expectations --I'm all for pulling something together --some kind of special thank-you...
Count me in! ;D (pun intended heheh)
The games are identical. The 360 review code had some issues with frame rates but not major and they are not in the finalYahwee!!
Good morning everyone! Happy news for 360 owners from Cox:Yahwee!!
SOMEONE ALREADY HAS THE GAME
I JEALOUS
http://www.neogaf.com/forum/showpost.php?p=23617043&postcount=1713 (http://www.neogaf.com/forum/showpost.php?p=23617043&postcount=1713)
WTFFFFFFFFFFFFFFFFFFFFYOU GO ON GAF RIGHT
Could be fake. >_>
Could be 'shopped.
I could tell because of the lack of disc and because I've seen a few 'shops in my time.
All of these people about to buy the game. I am so jealous right now god dammit.
EDIT: Oh wow Thunderbrand nice! Can you put in spoilers if Slogra, Gaibon, and Death are in the game? That's all I wanna know.
Wait WUT, but we saw Slogra in the trailer! Is he just a background ornament or do they go by different names in this?
Hope that he'll be available in the dlc?
Your guess is as good as mine there. The Guide dosen't say what the DLC may contain. It shows what a few bonus/unlockables are though.
Anything else you could share that wouldn't particularly be considered heavy spoilers?
Is Alucard?, I mean, "Prince Adrian" as I think will he be called? O.o
I beg you thunderbrand, keep all MAJOR spoilers out of this thread, create a spoiler thread perhaps? ??? :( I don't wanna know all the bosses ,how it ends etc... :( please?
Do you actually get to fight Slogra?
It's legit, he got it from a mom and pop store in Newark NJ and others on Gamefaqs confirmed them selling it.
I believe someone asked for this gif ;D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg830.imageshack.us%2Fimg830%2F2963%2Fcvloshatersnew2.gif&hash=1b76f8d0f5cd844ff357f5577260bc89)
It's getting slow at the end. I'm working on it.
Yousef
So uh. Where the hell is the demo. Shouldn't it have been out like, yesterday....
I believe someone asked for this gif ;D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg830.imageshack.us%2Fimg830%2F2963%2Fcvloshatersnew2.gif&hash=1b76f8d0f5cd844ff357f5577260bc89)
It's getting slow at the end. I'm working on it.
Yousef
Any word on how this game supposedly connects to the canon? :-\
The creator of the combat cross is the same man(or man with the same name) who made the whip of alchemy from lament of innocence.
Also, see Thunderbirds spoiler thread, there are theories that the game could fit into the main timeline despite it being non canon but it's speculation at this point.
Thunderbrand, if you dont mind me asking...
For those of us that have seen all of the videos/screens, and are feeling spoiled, in your eyes have we even begun too see all the environments, monsters, etc? Or have we just begun to scratch the surface? ;D
The creator of the combat cross is the same man(or man with the same name) who made the whip of alchemy from lament of innocence.
Also, see Thunderbirds spoiler thread, there are theories that the game could fit into the main timeline despite it being non canon but it's speculation at this point.
For whatever reason, the U.S. demo comes out on Tuesday...which is release day. Why they would put out a demo the same day as the official release is beyond all of us.
The creator of the combat cross is the same man(or man with the same name) who made the whip of alchemy from lament of innocence.wait could you please post a link of this informations saying that Rinaldo is CONFIRMED to have created the whip?
Also, see Thunderbirds spoiler thread, there are theories that the game could fit into the main timeline despite it being non canon but it's speculation at this point.
wait could you please post a link of this informations saying that Rinaldo is CONFIRMED to have created the whip?
i just want to be sure :)
and if this DOES tie into the actual canon and erases LOI as the origin story i'm going to be so pissed since Cox DID say this will not tie into the canon and to tie it in anyways and erase LOI as the origin story would be a slap in the face IMO.
sorry for the ramble i actually LIKED LOI and its story and don't want someone like Cox to tarnish it lol ;D
I think it's important to understand that any name or object from past Castlevania games are simply nods and homages. Nothing about this game is an attempt to tie in, even if some aspects do. I think these characters were convcieved, and mercury steam literally went through and thought "lets use these names from past castlevanias". Please don't worry about tie ins, and enjoy the game for what it is.
wait could you please post a link of this informations saying that Rinaldo is CONFIRMED to have created the whip?
i just want to be sure :)
and if this DOES tie into the actual canon and erases LOI as the origin story i'm going to be so pissed since Cox DID say this will not tie into the canon and to tie it in anyways and erase LOI as the origin story would be a slap in the face IMO.
sorry for the ramble i actually LIKED LOI and its story and don't want someone like Cox to tarnish it lol ;D
Some new footage.
http://retromovies.ign.com/games/audio/article/112/1124868/Game%20Scoop (http://retromovies.ign.com/games/audio/article/112/1124868/Game%20Scoop)!%20Episode%20179.mp3
IGN attempts to justify themselves.
http://retromovies.ign.com/games/audio/article/112/1124868/Game%20Scoop (http://retromovies.ign.com/games/audio/article/112/1124868/Game%20Scoop)!%20Episode%20179.mp3F*%K!
IGN attempts to justify themselves.
F*%K!
the link is down lol
could someone please tell me what was said?
Finally, they were surprised that there was so much interest in this game given that it was 3D and not 2D, and are wondering why the fans didn't come out more strongly for Harmony of Despair like they are about LoS--especially since LoS doesn't fit in canon and wasn't made in Japan. Ultimately, there are no regrets about the review given. Many of their comments are spoken in a jokey fashion.Hahaha oh wow. I hate IGN.
What is the name of Lords of Shadow artist?
Finally, they were surprised that there was so much interest in this game given that it was 3D and not 2D, and are wondering why the fans didn't come out more strongly for Harmony of Despair like they are about LoS--especially since LoS doesn't fit in canon and wasn't made in Japan. Ultimately, there are no regrets about the review given. Many of their comments are spoken in a jokey fashion.What?! Like seriously?
Finally, they were surprised that there was so much interest in this game given that it was 3D and not 2D, and are wondering why the fans didn't come out more strongly for Harmony of Despair like they are about LoS--especially since LoS doesn't fit in canon and wasn't made in Japan.
seems that GAMESTOP is having a midnight release.. which means I'm gonna be pulling an all-nighter.
Man, this wait is getting unbearable. All the discussion has shifted to heavy spoilers at this point (which I dare not take part of), and speculation and related discussion in general has all but dried up.Well, you better hope you'll end up enjoying this game then.
seems that GAMESTOP is having a midnight release.. which means I'm gonna be pulling an all-nighter.
So, what is the consensus thus far from those who have majorly spoiled the game by watching online play-throughs and the like??? Good as you hoped?
One thing IGN said that was fairly accurate was that none (or very few) of us have actually played the game from start to finish, and so we're making assumptions about the entire package as rather biased CV fans at this point. Personally, as a Castlevania fan, and just from the limited materials I've seen and read (which doesn't even include all of the long trailers) I predict this game will be around an 8.7/10 for me. Cautious as I am, I doubt I'll give it a 10/10 (I've never felt 100% fully drawn in by any of the promo materials hype really); but I'm willing to be surprised into it. Then again, I could be negatively surprised, and my predicted score range might dip. We'll see.
Oh I see thank you.
Hell yes... got a text from Gamestop saying my preorder would be in at "Tuesday AM".
There are total of 128 tracks in the ripped soundtrack, I'll upload it soon.WHAT.
I'm sitting in front of Gamestop right now, in 15min LoS will officially be mine muhaha
-Sent from my iPhone
Seriously? You actually like that Titan fight? I thought it was horrible.
Yeah, seriously. I did love it despite your opinion. :)
The question is WHY!?
And the difference is... ?
It's a very good spin on the SotC formula. I think something people isn't realizing from videos is that a marked difference from SotC is that CV:LoS' colossi actually fight back while you climb them ;D .
For those asking, Beginning "Badass" is BGM41 :)That track is 6:02 long and it doesn't sound anything like Beginning until 05:30, and even then it only lasts for 10 seconds. This hardly qualifies as a remix or anything. But it's nice while it lasts, I guess...
Solid Eye and Bandana confirmed.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F1626%2F1286252131982.jpg&hash=88f37adc662a8075c61471eb9610456b)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg697.imageshack.us%2Fimg697%2F5747%2F1286252144063.jpg&hash=0e77c70fad8bf023ca221f530474d45b)
The question is WHY!?
Believe me, you won't miss having control over camera movement.
If that is the Solid Snake outfit, I'm hugely disappointed with this game.lol i agree :)
I am surprised they just didn't slam in the old Simon model as a bonus since they probably had it lying around before he was redesigned into Gabriel.
It strikes me as egregious sucking up,
So I can confirm that the Snake Eye/Badana is the full "costume".wow and i thought LOS couldn't get any lamer *facepalm*
Congrats MercuryStream on creating one of the worst "costumes" in recent video game history.
wow and i thought LOS couldn't get any lamer *facepalm*
hopfully the DLC has something that will ATLEAST spur me try the game out itself
No, I haven't. But that still doesn't stop it from being really disappointing.
Well, give it a try down below. ;)
http://www.sendspace.com/file/gx75bd (http://www.sendspace.com/file/gx75bd)
sorry forgot the password
www.rpgmm.com (http://www.rpgmm.com)
How do I shot .ogg file extension?
So, uh, who is this Soma fucker and why is he such an uppity shithead?
Whoa, excuse me dickhead. But when you say "Snake Outfit" and you just give us some fucking headgear, it's disappointing, ok? That doesn't mean its the end of the world or that this game is garbage, its just one more negative to the list of negatives Lords of Shadows presents.
No, I haven't. But that still doesn't stop it from being really disappointing.
Just curious how you can call the game dissapointing if you haven't even played it?
And just cuz Gabriel dosen't appear in a full Snake outfit, so what? This is CV, not Metal Gear.
The same way anybody would react hearing about a feature and then having it underperform greatly. And it's not just not just on the principle of it being a MGS outfit, ya'll need to get the fuck off that point.
Just curious how you can call the game dissapointing if you haven't even played it?It's a special species of fans - there are so cool and knowledgeable so they can hate the game even if they never played it. In some, really hard cases, there are even able to form a "compitent opinion", at least in their own eyes, after watching walkthrough on the Youtube.
I wouldn't say it's completely impossible to some sort of founded opinion/or rather observation on the game without having played it. There's finer details in the gameplay like controls etc, but when it comes to things like level design, it's easy to make a judgment unless the game has a billion side paths that we never get to see.
I mean it's pretty feasible in viewing a Dynasty Warriors video how restrained and repetitive the combat is (though it's usually possible to create some pretty nifty chains and combos in it), and how the level design is pretty flat.
Of course, it's not a completely concrete opinion, so I'd still would consider actually playing the game if I wanna make more of an opinion than an observation.
The same way anybody would react hearing about a feature and then having it underperform greatly. And it's not just not just on the principle of it being a MGS outfit, ya'll need to get the fuck off that point.
Feels like a 3D version of old NES Rygar, actually.Funny, considering that the 3D Rygar is pretty much the reason God of War is what it is. lol
Eh... the camera isn't THAT great. Very wonky at times.Actually I think it depends on you. I didn't move too fast, I'm not a fast gamer, I tend to attack slowly and deadly, and believe me, camera angles were not a mess... the bad part is... I couldn't even pass the horse stage so my word isn't wrth a penny :)
Castlevania: The Demon Castle War^This ;D
I kinda disagree. I think this feels very much like Castlevania. Yeah, it's not your old style Castlevania- but if I wanted that I go play the older games. This being 3D, a new story and it's awesome locations (I have the stradegy guide so I peeked :P) it totally feels like a new generation of Castlevania with little hints of the old. And running around with Gabriel reminds me of running around as Simon in CV2 3D style! I can't wait to reach the Castle later!
Actually, seems the developers have kept a 'jittery cam' function on or something.
I'm at full health, standing still, in one of the zones and the camera is jittering all over the place. It's subtle but it feels as if there's some kind of old man following me around with a camera. xD
I don't get it. I don't agree that if you want classic touches you have to play the "older games." I haven't played this game yet--I'll get it eventually, maybe even sooner rather than later--but I don't understand why it couldn't have been a "reboot" with more familiar elements right alongside all of the new stuff. I think they could have made the fans feel much more welcome right out of the gate while not alienating newcomers whatsoever.
Hmmmm. Your reply disturbs me greatly. Here is why. Like you said, it would seem that unless one had nothing but praise for this game then one should not talk about it. Why not? (btw, yes I am the same from GFs and choosing to use the same name was not laziness or a mistake. I am not trying to hide anything.) I am a fan who is disappointed. I am not being rude either or "crapping" all over this game as you seem to indicate me and others are doing. Flaws? No, I don't see any in the game yet, but what I do see or don't see for a better way of putting it, is what makes this game feel like it is a castlevania game. Why don't you share some of your ideas about how this game "is" a castlevania game to you rather then giving up and walking out?
BTW, I have given up on GFs. I came here because it seemed like the members could say they were disappointed w/o getting staked by people (like you) who don't agree, which is totally cool with me.
Harrycombs, I agree with you on your feelings. I don't hate the game, but man do I feel let down.
David Cox was quoted as saying something along these lines. "if castlevania fans do not get goosebumps when playing this, then we have failed".
Well David, if that is the case, then you have failed in my book.
Let it disturb you then. I did share some thoughts and it falls of deaf ears because it wasn't negative. There is no giving up- I just tire of the negativity. So say what you want. I'm not going to tell you otherwise. I just feel there is no pleasing this fanbase. It's your show now young jedi. Have fun.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ft0.gstatic.com%2Fimages%3Fq%3Dtbn%3AMZk0T0enJApneM%3Ahttp%3A%2F%2Fhauteconcept.com%2Fwp-content%2Fuploads%2F2008%2F10%2Fscrew-you-guys-im-going-home-102108-1.jpg%26amp%3Bt%3D1&hash=1f8e3d78275dd62f89f7a4db61b9c483)
It's the 21st century folks. Out with the old. It's also a CV on a new-gen console. Finally. The series shouldn't be about retracing it's own footsteps. It's time to move into new territory. Sure there can be references to older games...places, characters, etc. But LoS has mainly been about a new, fresh start ever since it was announced.
That said, I do agree with the LotR feel in the early levels, as well as on the soundtrack. But again, it's still early. There are plenty of screens & vids we've seen in later levels that definately feel CV. As for the similarities to CV2 and CV4 (and in some ways CV3), those influences are pretty obvious if you ask me, especially in regard to the game's layout. You have to travel all over this massive countryside in many locations before even reaching the castle, and then the castle itself is massive. Sure it's not a carbon copy of those games but there are definate signs of them being an inspiration.
hahahaha- that's cute. I know how this board works so I fine with responses like this. :)
Actually that's just Crisis and a few others. It's mildly annoying, but definitely a minor thing.
I'm on Chapter 5. ;)Almost halfway through! :o
I'm on Chapter 5. ;)
Then don't play this. You knew what this game was going to be like. There is a lot of over critical comments here. Ever since the DS games all I see fans do is hate. First it's too much of the same, now it's too different. Goldilocks meets Castlevania. It's really tough being part of a fanbase that craps all over itself. I'm loving the game and I'm leaving you, my dear freinds to your negativity and outrageous expectations. I am not trying to be rude or start something, but it seems unless you want to bash the game or point out every tiny flaw there is no point commenting. I would like to discuss the positives of the game which we all know outweigh the flaws greatly but I don't see that happening. Hell, I've seen some people here (like Jedi) on Gamefaqs making the same complaints. Oh well. Peace everyone.
I can't say I feel in the Castlevania universe, honestly I had myself questioning whether or not this was Translyvania or even our earth.
But I'm not going to be too quick to judge. I'd say its worth picking up.
But 8 hours is like almost half the game.And it almost is xD however, I like it that way, I mean, 18 ours of gothinc black scenery? Boooring. 8 hours of pure awesome gothic scenery after a really bright start? epic win ;D
Uhhh...because I enjoyed it? It's like asking you why you like a certian food...because you thought it tastes good. If you didn't like boss battle, that's cool but don't act like your opinion is the law of logic that must be followed. Just accept it. I thought it was really fun climbing around the boss as he's trying to swat me off. Man, I hope everything I like in this game isn't so questioned....
BTW- How am I stalking you when I only know of you from seeing you on GF? Please, don't flatter yourself thinking I have any interest in you like that.
RE4 did a great job of capturing a european flavor of what a small community in the hills would look like.
I was gonna buy the game, and then... I didn't.
I picked up Assassin's Creed 2 instead for about 16$ :-[ Dunno what happened.
I do this all the time: I have the cash to pick up a brand new game, and then I see all these other, cheaper games I haven't played yet. :-\
Assassin's Creed 2 is like the only game this generation that I didn't manage to finish :( . I admit I tend to find sandbox games a little tedious (generally I have a blast at the start, spend way too much time sandboxing, and then I'm bored to tears when it's time to finish the story missions), but AC2 did take boredom to a whole new level. I got to Venice and I had to stop playing it because my girlfriend kept falling asleep and that had terrible consequences on my sexual life ;D .
Hope you enjoy it, tho. It's not a "great" game in my opinion, but it does quite a few things well.
That basically sounds like my experience with the first AC. I was blown away at first, but then I realised the game wasn't very fun at all. I was also running around sandboxing for a few hours, but the actual missions were too boring and repetitive. Now, I've heard AC2 is a better game than the first one, and I like the overall idea, the visuals and so on... I don't have too high expectations so we'll have to see if I like this one more. Otherwise I'll just trade it in for something, dunno.. Lords of Shadow is definitely the game I'm picking up next.. I just don't know when. :-\
I just finished the fight with my first "greater lycanthrope", man I hate that description. They are Werewolves man. Lycan describes the disease/curse/gift whatever you want to look at it as.
erhaps more of the enemy types and Medusa would have fit very well in the ruins part of this 2nd chapter. Perhaps some bats coming at you every once in awhile, even if they were only scenery like the frogs in the bog. Some animated skeletons in the caves would have gone nice too.
- The BIGGEST complaint I have so far is that when you revisit a level to get something you missed, you have to do the entire level, including the boss battle, all over again >:( Now the one upside to that is you will keep gaining EP and skills, etc. But having to re-fight every battle just for the sake of say, 1 gem, is a bit tiresome.
But again these are just minor grievances. Overall I'm quite happy with the game.
I was gonna buy the game, and then... I didn't.
I picked up Assassin's Creed 2 instead for about 16$ :-[ Dunno what happened.
I do this all the time: I have the cash to pick up a brand new game, and then I see all these other, cheaper games I haven't played yet. :-\
I just feel in a video game about Castlevania, they could have done a bit better in maintaining the old while bringing in the new regime. Metroid Prime did it.
I am so glad they strayed from the "metroidvania" style though. I have had my fill of them. I usually get excited when a new one comes out, but after OoE, I knew I was done with them. I played SOTN to death anyway.
All right, I have made some conclusions which have in turn helped me appreciate this game a bit more. I have noticed there is a certain theme going with the bestiary in game.
Monsters (spiders, trolls) to name a few seem to be "dying" or getting near extinct. This game takes place in 10??(forgot exact year). I remember as a kid playing through CVIII and SCIV. I believe in those two games either in the manual or intro cutscenes (I know they are not cutscenes so much as a rolling dialogue you have to read), that the monsters showing up around the countryside were not seen before and thus were an ever present reminder that the count was back after 100 years of peace. So, here is my theory on how this fits into the cannon. Dracula is at the end and creatures of the night that were beginning to wane and die off need to be resurrected through the magic the count uses and now in future games when they appear they are not normal and thus the count needs to bring them back. Seems cool when you think of it as part of castlevania history.
Games that get mentioned as being candidates for Game of the Year before they are even released are hardly ever bargain bin material so soon.
Games like God of War 3, while not super cheap, are about 35-40$ I'd say. I wonder what decides these things...
Funny you mention GoW3 cuz I just got a free copy of that from my local Gamestop. They are way overstocked and are literally giving them away.
All right, I have made some conclusions which have in turn helped me appreciate this game a bit more. I have noticed there is a certain theme going with the bestiary in game.
Monsters (spiders, trolls) to name a few seem to be "dying" or getting near extinct. This game takes place in 10??(forgot exact year). I remember as a kid playing through CVIII and SCIV. I believe in those two games either in the manual or intro cutscenes (I know they are not cutscenes so much as a rolling dialogue you have to read), that the monsters showing up around the countryside were not seen before and thus were an ever present reminder that the count was back after 100 years of peace. So, here is my theory on how this fits into the cannon. Dracula is at the end and creatures of the night that were beginning to wane and die off need to be resurrected through the magic the count uses and now in future games when they appear they are not normal and thus the count needs to bring them back. Seems cool when you think of it as part of castlevania history.
danorganplayer@CastlevaniaLOS The game is amazing! Would you ever consider doing a metroidvania in 3d. SOTN style, maybe alucard as lead.In your universe!Alucard in the sequel...? And then in another twitter someone mentions Simon for the sequel, Dave replies "Ooooh the shit I could tell you :)"
CastlevaniaLOS@danorganplayer Metroidvania no...but Alucard? :)
Just saw this on Twitter.if Cox was to make a Alucard game "without the metroidvania style" i would be really interested at how he would do it since thats sorta like a staple for Alucard IMO.
Alucard in the sequel...? And then in another twitter someone mentions Simon for the sequel, Dave replies "Ooooh the shit I could tell you :)"
Just saw this on Twitter.
Alucard in the sequel...? And then in another twitter someone mentions Simon for the sequel, Dave replies "Ooooh the shit I could tell you :)"
...Please no. No Simon, please. Alucard I can understand, but no Simon. For the love of Grand Cross.I'm sorry, but I'm all up for seeing Simon in the sequel as the new protagonist, especially considering he's my favorite protag in the series.
What if this was the first Castlevania game ever to be released? What would you think about it? I know it is nigh impossible to even fathom such a thing, but just try for a moment.......
I think it was really the rhythmic approach I had when playing the game. Placement of candles, enemies, platforms and etc. There was this impeccable way of getting you in a groove.Perfectly well said, this is exactly why I enjoy the original games so much. If they could manage to capture this in 3D I would be utterly thrilled.
You were wrong because there IS no Castlevania suit. This is more like God of Twilight Saga.http://twitter.com/JimSterling/status/26586510361 (http://twitter.com/JimSterling/status/26586510361)
^
Why would you not want Simon? He hasn't had a game in like, forever.
Did this character ever show up in the game...?
http://castlevania.wikia.com/wiki/Lady_of_the_Forest (http://castlevania.wikia.com/wiki/Lady_of_the_Forest)
What if this was the first Castlevania game ever to be released? What would you think about it?
BTW, here is another well written review. Enjoy.
http://www.joystiq.com/2010/10/06/castlevania-lords-of-shadow-review/ (http://www.joystiq.com/2010/10/06/castlevania-lords-of-shadow-review/)
I kind of like to breakdown the series into different sections so to speak. I'm referring to console games ONLY here:
- CV, CVII, CVIII and SCVIV would be the 1st section. These are THE true, timeless classics, the staples of the series. These games never get old and every time I revisit them they feel fresh and fun. Even though I've been through them a million times, there's just something about them...whether it's just nostalgia or not I don't know, but these first 4 games are just something special. The atmosphere and music in each of these first 4 are just fantastic. I'll throw Chronicles in this group too, even though it came out years after the first 4. I thought Chronicles was a very nicely done remake, a good homage to the classics. It was fun and having both original and arranged modes on the disc was a nice feature.
- DracX and SotN are another section. Great for what they were, innovative, epic, and colorful. SotN was sort of a re-boot when it came out and it skyrocketed. There's a reason many consider it the pinnacle of the series. DracX on the SNES was lacking a bit but the original was excellent.
- CV64, LoD, LoI and CoD are another section. All have their good & bad moments, but they largely tried to go in a direction that just didn't quite work for everyone. For me personally, I really liked all of the games in this group, particularly LoD and LoI. Those 2 games in particular had good atmosphere, were fun to play and had excellent soundtracks.
That brings us to LoS. I'm still early in the game but so far I like what I see alot.
Have you done any of the trials?
So I'm on the chapter right after Carmilla, and I can only say this is the most fun I've had playing a Castlevania game since SotN. Sure, it's not the exact same as the Castlevania I've come to know and love, but it's close enough for me. I guess I've just been consumed by the spirit of the reboot. Even if it's something that was never really even in a previous Castlevania, I've been drawing ties to it. A small part of me occasionally pops up looking for a bit more familiarity to the same ol' same ol', but it just gets stepped on by a stampede of "OMG THIS IS GREAT".
The platforming is refreshingly expanded considering the genre it's in, and the combat is intense, rhythmic, and engrossing. It destroys GoW, IMO, and I enjoy it more than DMC or Bayonetta (the games it's been compared to mostly). I love the voices, the cinematic feel, and everything. Near the end you start getting that pimped out feeling you have at the end of a Metroidvania, but it still has that straightforward action of a Classicvania.
I came at it from the perspective of ignoring the rest of the series post-SCIV, and it actually makes sense as a sequel if you look at it like that. I think "What if Konami had stopped making Castlevania games after SCIV?" I don't think this game wouldn't be so argued over. Sure it doesn't have hearts and whatnot, but it wouldn't have that knee jerk reaction some fans get due to the highly stylized gothic art style and heavy RPG elements of the Metroidvanias they have grown so accustomed to.
I think this game might be a new SotN. Sure, IGA may continue with others on handhelds, but I think LoS is going to dictate a new direction for the series as a whole. It's going to draw in new fans who had the series pass completely under their radar up until now, and while some may disagree with the direction, I think expanding the fanbase is always a good thing. Maybe it's because I'm a "fan of video games" more so than a "fan of Castlevania". Doesn't mean I think this game is flawless. The platforming could use some work, but I very much love the game as a whole.
TL;DR This game is an awesome Castlevania game, and I love it, and I want sequels. I haven't had this much fun with a game for ages.
So I'm on the chapter right after Carmilla, and I can only say this is the most fun I've had playing a Castlevania game since SotN. Sure, it's not the exact same as the Castlevania I've come to know and love, but it's close enough for me. I guess I've just been consumed by the spirit of the reboot. Even if it's something that was never really even in a previous Castlevania, I've been drawing ties to it. A small part of me occasionally pops up looking for a bit more familiarity to the same ol' same ol', but it just gets stepped on by a stampede of "OMG THIS IS GREAT".
The platforming is refreshingly expanded considering the genre it's in, and the combat is intense, rhythmic, and engrossing. It destroys GoW, IMO, and I enjoy it more than DMC or Bayonetta (the games it's been compared to mostly). I love the voices, the cinematic feel, and everything. Near the end you start getting that pimped out feeling you have at the end of a Metroidvania, but it still has that straightforward action of a Classicvania.
I came at it from the perspective of ignoring the rest of the series post-SCIV, and it actually makes sense as a sequel if you look at it like that. I think "What if Konami had stopped making Castlevania games after SCIV?" I don't think this game wouldn't be so argued over. Sure it doesn't have hearts and whatnot, but it wouldn't have that knee jerk reaction some fans get due to the highly stylized gothic art style and heavy RPG elements of the Metroidvanias they have grown so accustomed to.
I think this game might be a new SotN. Sure, IGA may continue with others on handhelds, but I think LoS is going to dictate a new direction for the series as a whole. It's going to draw in new fans who had the series pass completely under their radar up until now, and while some may disagree with the direction, I think expanding the fanbase is always a good thing. Maybe it's because I'm a "fan of video games" more so than a "fan of Castlevania". Doesn't mean I think this game is flawless. The platforming could use some work, but I very much love the game as a whole.
TL;DR This game is an awesome Castlevania game, and I love it, and I want sequels. I haven't had this much fun with a game for ages.
How HARD is this game? Could someone maybe compare it to something? Also, is there a big difference between easy, normal and hard? Oh, and if I play on easy, can I still see everything the game has to offer, or is it a "Congratulations! Now try a harder mode to see the final 45 stages!" kind of affair? If the game is 20 hours, I don't wanna get too frustrated on my first playthrough... (yes, I'm a wuss ;D )
Also, why do people complain about the titans? Is it because they rip off SotC? That can't be it, can it? I've seen gameplay videos and the ice titan looks mildly frustrating, but not too bad.. In fact, it looks rather epic!
How HARD is this game? Could someone maybe compare it to something? Also, is there a big difference between easy, normal and hard? Oh, and if I play on easy, can I still see everything the game has to offer, or is it a "Congratulations! Now try a harder mode to see the final 45 stages!" kind of affair? If the game is 20 hours, I don't wanna get too frustrated on my first playthrough... (yes, I'm a wuss ;D )
@ Zobias
Keep spoiler free for a while, please? :( There's another thread in which you can post such things if you want.
So i looked for the picture of alucard...and found it
Was this a legit picture?
Does anybody know if this game was done in 7.1 or 5.1 surround? I've been trying to find pics of the back of the packaging on both the PS3 and 360 versions.
Totally agree with you. Makes me wonder if IGN and Gamespot even got through the whole game before they reviewed it.
There are two stories, depending on who you believe and what interview you read them in, as to how the initial design of the game came about: Either Mercury Steam and Konami started the game with the full intention of making it a castlevania, and were merely being coy by not originally identifying it as such when the first trailer debuted, or Mercury Steam set out to make a Castlevania, but weren't entirely sure they would get the greenlight from the powers that be on it, so they made the initial design generic enough it could stand as its own property if the studio got cold feet.
The way the early stages of the game play and feel, I'm inclined to believe the latter scenario. The first four chapters of the game notably lack a Castlevania feel. Some of the environs are too bright and mystical, the enemies, with few exceptions, are largely harry mammalian creatures-werewolves, wargs, and trolls, and the supporting cast are fantastic and seem regrettably superflous to the larger narrative.
Even the combat in these early levels feels different from what, mercifully, comes later on. The titan battles and the Malphas battle particularly use an annoying reliance on the quick time event to make it through. Later battles, though still requiring the QTE to finish the boss, don't use the technique as a requirement to simply engage the enemy.
Once the game hits chapter 5, however, it really feels like the point they got clearance to make the game a 'Vania. The backgrounds are suitably dark and detailed, the obligatory castle levels the best looking and designed of the 3D entries in the franchise, and the enemies start appearing more and more familiar, albeit with their own dark twists. The tedium of the original levels quickly wears off, and the perseverance of the player starts paying off in spades.
I have a question for those who have the game for the PS3, have you guys encountered any glitches?
I was so looking foward to the LE but for £64.99 I don't think it's worth it for music I can find online and art I can find online.
I just wish I could have the mask :(
Nevermind, I will be off to get my standard edition tomorrow then ;D
Seems that my save file got deleted right at the last battle, chapter XII.
Fuck this game, I'm done. Looking forward to the next entry.
But that being said, that's also where I felt the influence of the early games coming into play. Sure with LoS the early chapters/levels may not feel very CV-ish, but you have to work your way up to it! This game keeps building upon itself! Give it a little time...trudge through the early levels and then soon you'll all see the big picture.
Seems that my save file got deleted right at the last battle, chapter XII.
Fuck this game, I'm done. Looking forward to the next entry.
Alright, has this been speculated upon yet.Wow, that, actually makes a lot of sense. Dracula has always been the Yang to the Belmonts Yin, Gabriel becoming exactly what they hunt only seems natural. VERY good theory.
I think I read a thread about "how does Gabriel become Dracula" and some think in the DLC coming that it will tie that together with the ending. Well, has it been thought that just like the Lords of shadow were the dark counterparts to the three that went to heaven as angels, Gabriel goes too and his dark half is left behind which becomes Dracula?
Then why would marie's spirit stay behind for shadow half gabe and not the gabe that was going to heaven?Maybe God had a change of heart?Zobek somehow manipulates Gabriel to kill her because she knew what Zobek was up to no good somehow Zobek manipulates Gabriel to put that mask on and when he did,Zobek had total control over his actions and Gabriel has no memory of it (just like he had no memory of killing Claudia)Zobeck tell's Gabriel the Lords Of Shadow killed your wife and Marie knows it was not Gabriel's fault that he killed her,I hope we get to see Gabriel get sweet revenge on Zobek.Oh,did'nt Zobeck have control over that gauntlet on Gabriel's hand and arm?
Even though I loved the game, I have to say...(click to show/hide)
Even though I loved the game, I have to say...(click to show/hide)
wasn't the concert art for the black knight used to look like dullahan?
I remember seeing something with him looking like dullahan when the first artwork for lords of shadow arrived for kotaku.
That was actually some decent trolling. The guy sounds legitimately stupid, yet you know he can't be for real.
This really has some of my favorite artwork in any video game. That throne is so perfect.
Well, I agree with the review. The only game I've played that is worse than LoS, this year, is Final Fantasy 13.
That review is a bit too harsh, IMO. I wonder how much of the game he actually played.
This really has some of my favorite artwork in any video game. That throne is so perfect.
Well, I agree with the review. The only game I've played that is worse than LoS, this year, is Final Fantasy 13.
Same here. Although I can't think of any other games that came out in 2010 that I have played other than FF13, Nier, and Lords. :P
Enjoy Destructoid review: http://www.destructoid.com/castlevania-lords-of-shadow-the-worst-game-in-recent-memory-185889.phtml (http://www.destructoid.com/castlevania-lords-of-shadow-the-worst-game-in-recent-memory-185889.phtml)
I'm speechless. Let me know if it causes same effect on you ;)
One of the things that pleased me the most about LoS was, of course, the aestethics. Not just the graphical prowess but the art direction. A few notable things (SPOILERS of course):
- in the bog level, the first time you take a stone stair - the texture quality is insane. I live at the foot of the mountains, and there's quite a few walks that look just like that around my area. The wet rock effect was simply fantastic.
Then the shrine. The wild growth and the gothic style definitely clicked with me.
After the fight with the troll, as soon as you leave the graveyard, there's a stair going down leading to a slope and a life fountain, with water pouring down the side of the mountain. Everything is illuminated by a small bonefire, and that screen looks just beautiful. The camera pan on the following platforming segment is the icing on the cake.
Guess I could go on for a while. So many great sceneries in this game.
What hypocrites. You guys know you would be singing Jim Sterling's praises if he gave it a positive review.
What hypocrites. You guys know you would be singing Jim Sterling's praises if he gave it a positive review. Everyone picks and chooses which reviews are "legitimate," based on whether they agree with them or not. Of course, I admit I also tend to do that, haha...
I lay my deceased case to rest.
then simply posting inconsistencies and outright false information.
The guy mentions how rappling too far will make you fall into a pit. That doesn't happen- you'll stop in place.
The guy mentions how rappling too far will make you fall into a pit. That doesn't happen- you'll stop in place. He also spent a bit of time bitching about how you have to replay an entire level over to keep collected items, which is false as well.
Judging by the review, you're also led to believe that mirror puzzles and qte door handles show up with "alarming regularity". There's like, 2-3 stages each with those things.
And about the reviews that say there is beautiful scenery everywhere that you can't access so it's no point - that's bullshit. I think that is part of the CV mantra, beautifuyl scenery and backdrops, just being in it is part of the mood. I didn't complain in the old NES CVs that I couldnt go clim that pretty looking snow-capped mountain in the distance. It was just part of the set piece. Anyway, the game has alot of mood so far. I especially liked the bog fight with the Swamp Troll, after taking a little toke :)
Well, LoS does have those platforming segments where you do get to interact with the environment. It's probably because of that, that the issue becomes clear when you otherwise can't interact much in every other segment.
Personally, even if it isn't "Castlevania", I think there should be a high amount of environmental interaction. Well, I think that should apply to every game. You have the extra dimension in these 3D games, use it~
What hypocrites. You guys know you would be singing Jim Sterling's praises if he gave it a positive review. Everyone picks and chooses which reviews are "legitimate," based on whether they agree with them or not. Of course, I admit I also tend to do that, haha...
I agree wholeheartedly, but since when has environment interaction ever been that big with Castlevania? It's kind of par for the course.I think I would just consider it a general flaw with the series as a whole that needs to be fixed.
What hypocrites. You guys know you would be singing Jim Sterling's praises if he gave it a positive review. Everyone picks and chooses which reviews are "legitimate," based on whether they agree with them or not. Of course, I admit I also tend to do that, haha...
No one's gonna read his review and decide not to buy a game they might be interested in, because they think you have to replay an entire level to collect a missed item. What matters are the things he said about the combat, climbing sections, narrative, unoriginality, camera - everything else in the review.
What hypocrites. You guys know you would be singing Jim Sterling's praises if he gave it a positive review. Everyone picks and chooses which reviews are "legitimate," based on whether they agree with them or not. Of course, I admit I also tend to do that, haha...
...which are pretty fucking overblown and misleading.
completely unresearched and inaccurate.
First, you need to consider this is the guy who gave FFXIII a 4 and rates every Dinasty Warrior game 9+. Should anyone take him seriously when he talks about quality combat or originality?
Well, duh! If we don't agree with them, how would we think their legitimate? Do you think it all depends on who's saying them? Do you think lies are truth if someone you think better of said them?
1) As I've already said, the only inaccuracies are small things that don't matter. Can't we discuss what he said about the narrative, for instance, instead?
2) His Final Fantasy 13 review is what got me to start reading more of his stuff, since it summed up my thoughts on that game perfectly. I've never played a Dynasty Warriors game, so I can't comment on that. Regardless, maybe he just likes Dynasty Warriors games, and you don't?
Repetitive, lacks innovation, linear, terrible storytelling, etcSounds like LOS. Ha! HMPH.
However inaccuracies in journalism are unacceptable. He's payed to do what he does. He's payed to play games and give educated opinions on them in order to provide informations to the public about the quality and flaws of the game. His inaccuracies show that he didn't understand how the game worked, that he was pretty poor at playing it and that it's quite likely that he didn't even finish it. Once again, his opinion about the game is hampered by his inability to even understand how it worked, and his review isn't accurate, isn't informative and isn't in-dept. If he has the right to criticize MS's work, we have the right to criticize his work as a reviewer, and as a reviewer he's terrible, no matter what scores he awards. Would you listen to a Gran Turismo review from a guy who can't complete bronze licenses? That's more or less Sterling in a nutshell. He's making up facts to back up his guts feelings. We have thousands of GameFAQS posters for that.
Once again, everyone has the right to an opinion, but rating FFXIII (which is one of the FF games I least enjoyed, mind you) is beyond redicolous.
I mean that you would think something is legitimate because you believe the same thing. Which is why if Jim said somethign agreeable, they/I/You would agree.
It's a review - he's supposed to give his opinion through his experience with the game... Isn't he?
I get what you're saying (my favorite game, and what I think is the "best" game, are two different games), but I'm just not evaluating it the same way as you are. I don't know what else to really tell you, other than I disagree with the notion that Lords Of Shadow is somehow "objectively good," and that he should give it a positive review because of that, and not base it more around his own opinion & experience.
^You honestly believe Jim Sterling is somehow out to troll video games? LOL
- Are a TROLL (Prime example: Jim Sterling): They know this game is good, they kinda like it (I bet they do) or haven't play it, just want to bash it, nitpick little (sometimes fake) minor gripes so dramatically they seem to be paid for trashing it (Oh wait, Jim Sterling has been paid for Enslaved Ads on his website...). Their main objective is to make people restraint of buying this game, They know it DOESN'T deserve to fail, but they would love seeing it doing so and will try their best to get that objective done.
I love how people see negative reviews as some kind of conspiracy or personal attack.
Isn't it possible that they, you know... just don't like the game? It happens. Doesn't mean they're trying to sabotage a game.
I get what you're saying (my favorite game, and what I think is the "best" game, are two different games), but I'm just not evaluating it the same way as you are. I don't know what else to really tell you, other than I disagree with the notion that Lords Of Shadow is somehow "objectively good," and that he should give it a positive review because of that, and not base it more around his own opinion & experience.
Regarding FF13... I'm tired right now, and I don't even know where to begin with this, God... I could not disagree more that it has a good narrative (log books telling you how the characters feel, rather than showing it, is not good story telling), that the battle system is well thought out (consists mostly of Auto-Battle & Paradigm Shift), or that there is a lot of content (complete opposite. It has the nick-name "The Tube," after all. Only one sidequest repeated a million times, as well). Final Fantasy 13 shouldn't get special treatment for having a high production value - if it's designed as one long winding dungeon line with no break, and a story told through Wiki entries, that's bad game design.
I don't give a damn about what Sterling likes; I want a review of the game.
I can see someone being incredibly harsh with LoS and rating it a 7 while making sense; I can see someone loving it and rating it 10 and still making sense. Giving it a 5 or 4 means ranting about your personal preferences, and once again, who the hell cares.
the fact that it's probably one of the best in FF history.
1) I can read a Wiki article if I want to know totally objective info on the mechanics, story, etc. I want to hear the reviewer's opinion.
Haven't you thought that... Maybe it's just your opinion that Lords Of Shadow can't possibly be worthy of a bad score?
But that's not a fact, it's an opinion! This is getting frustrating, come on...
This?
http://castlevania.wikia.com/wiki/File:Black_Knight.jpg (http://castlevania.wikia.com/wiki/File:Black_Knight.jpg)
What makes LoS combat undeniably "good"?
What makes anything about video games undeniably "good"?
No, it obviously means they are purposely trying to attract attention and hits by publishing negative reviews. And the positive reviews(like the 9/10 for Enslaved) were obviously paid off from advertisements.
Obviously.
Having played Enslaved (and heck, I don't hate it) I think I would need quite a lot of effort to justify a 4 point difference between the two titles. Enslaved has an arms long list of issues, and I think I would have an hard time rating it anything more than "a terrible game with revolutionary production values".
I don't know if you played both, but making this short, Enslaved lasts 1/3 of LoS, has sensibly worse graphics, an absolutely bland combat system, buggy vehicle sections, on-rails platforming that doesn't allow you to fail (literally), much worse FPS issues than LoS, huge texture loading issues (thanks to the U3 engine), an atrocious lack of variety and a much more forgettable music score. It has Andy Serkis at the helm of the direction and voice acting, and that means the quality of those departments is amazing, and it does something with storytelling that feels fresh in the medium, and sort of redeems a story that falls apart in the last chapters. I consider it a game worth playing for these factors alone, but it's nowhere close to LoS in terms of "objective" gaming elements (challenge, combat system, performance stability, length, replay value etc); rating it a 9 when you rate LoS a 5 is pure hypocrisy.
Really? Well gee, now I feel even less bad about boycotting the new Devil May Cry!
In a way I really like Ninja Theory. They started with Heavenly Sword (again with Serkis) and they've been pushing the industry forward by trying to put actual quality in the storytelling and direction of their games. Rest assured, their DmC will be the best DmC yet (with the possible exception of 3, if they don't dare enough) in terms of story, cutscenes and storytelling. Their games are pretty much fantastic... until you actually get to play.
They're not a bad studio, actually they're rather unique and offer something few other studios can match, but they're a TERRIBLE choice for DmC. DMC is all about the gameplay, and all evidence is that Ninja Theory can't deliver that.
Quality in story telling? >.> LoK has got them beat. Those games can thrive purely on story.
The fact that it is. Or rather, that I can give you an argument for it being good and it's sound and makes sense. Is it responsive? It's complex? It's balanced? It remains fresh through the game? All these factors don't depend on opinion. You're still free to dislike the game, but it's good.
He's a professional; he's supposed to write a review that isn't just him babbling about his preferences but giving an analysis of the game and THEN his opinion on it. At the very least, he shouldn't lie, he shouldn't spread misinformation, he should be expected to be an experienced gamer that understands mechanics and so on. Reading his review feels like reading a review of a dude trashing Ran because he thinks it's a rip-off of King Lear.What inaccuracies were there? I saw none. The only things that strike me as potential inaccuracies are his references to confusing context sensitive performing the wrong actions, and there was another instance similar to that. But everything else seems fairly accurate, unfortunately; Stewarts horridly written narratives, the generic score, the uninteresting puzzles bordering on tedium, et cetera.
No one has mentioned the problems with the FMVs but you, and as far as I know, no one's complained about them until you and until now. How is this a problem, again?
Oh and I will need pics of the jaggies, if you're going to pick on that.
The faults you're presenting are so small in comparison to all the good things the game's got going for it, that it's difficult to really give them so much weight as to break the game (make it 'not good').
Just because a combat system "works" doesn't make it any good. Yes, you press the buttons and moves come out.
Or look at the graphics. Where others are wetting themselves over how amazing LoS looks, the game has abysmal image quality, jagged edges and nasty, noisy look that undermines all its art direction consistently, with a craptacular framerate to boot. Now, if I all point out all these facts(because they are, indeed, facts), does that make the graphics NOT good?
There's that word again: "good" things. What you may find good, others might not.
And I know I'm not alone about my complaints about Lords of Shadow, I'm not just the guy who wants to be outside the majority opinion or whatever. People complain about things that I agree with, people complain about things I don't agree with. Its up to you, as a player, to decide whether you enjoy it or not, and not if something is inherently "good".
Wanting "to be outside the majority opinion" just makes it sound like you're complaining because it makes you different.
Your thrashing of both the Classicvanias and Lords of Shadow over really minor things and your outright indefatigable praise of Symphony of the night makes it sound like you're a fanboy who just wants to be heard.
I could be wrong, but seeing as you're unwilling to present any evidence to your complaints and ignoring Jorge's obvious presentations to the contrary while hiding behind the opinion shield makes you look kind of small...
Again, if your personal bias is to see pass these graphical problems, thats your own thing. I'm willing to bet a large portion of the Castlevania fanbase will do so. And just because everyone else choose to ignore the flaws in the compressed video doesn't mean it isn't there. I see it. Several members of Neo-Gaf's Lords of Shadow thread see it. One of my friends on my AIM friends list see it. It really doesn't matter how many people see it though, this isn't a popularity contest.
And if you really don't see any of the jaggies in Lords of Shadow, more power to you.
Just got Platinum. I did all the trials on Paladin, to boot.
Hey, for those of you importing to get the God Mask, has anyone been able to order from anywhere successfully? Both Amazon Japan and Amazon UK both have the LE listed, but neither of them will deliver to the US. Also, when I try to order from Game.co.uk, it just says I can't complete my order for security reasons. Anyone else having trouble?
Yeah just like happen with LoS 8)
Did you understand the part where I said I did NOT post negative remarks just to be "outside of the majority" guy?
I have problems with the Classicvanias on a very core level, right down the basic play mechanics of the game. They are not "really minor things". Lords of Shadow is a bit different.
What the fuck, do I need to sit next to you while you're playing the game and point out the graphical errors or dropped framerate and shit? Whether you choose to ignore them, or hell you don't even notice them, whatever. THEY ARE THERE, and there's no getting around that.
I never even said this was a huge deal or a big gamebreaker, but I call it like I see it.
dang man dats hurdcur. The 4-1 trial was fun on paladin
It's huge and ugly Reebot:
http://www.youtube.com/watch?v=VKc514_4j8o&feature=player_embedded# (http://www.youtube.com/watch?v=VKc514_4j8o&feature=player_embedded#)!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi339.photobucket.com%2Falbums%2Fn452%2Fcloud118%2Finutiles.png&hash=adc1ae2950ad237f7ed30cbcd8fb8c74)
"this cool game called devil may cry"
"its got this lead protagonist"
"Everyone KNOWS him"
"Everyone LOVES him"
"But lets CHANGE all that"
That's hard, and IGA' little creations will not be enough to satisfy me until then.
Amazing stuff. And people say the platforming is bad.
Nice corneliab. That was pretty cool... what song is that, definitely doesn't sound like what's supposed to be there.Belmont's Theme, Gabriel's character theme.
It is bad, you can't do that the first time around. And that way pretty much isn't what's intended.
hey look what I didWow, if people can find more tricks like this then speedrunning this game should prove to be entertaining.
Breaking the Clockwork Tower (http://www.youtube.com/watch?v=n0ZB-EHoops#)
The fact you can do that is the mark of good platforming.
Platforming as a whole basically died in the current generation of gaming. It's completely automated; every game is a mockery of PoP's/Uncharted's magnetic platforming. You don't actually jump anymore; you approach a ledge and trigger a QTE. I don't know if you ever played DMC1, but DMC1 had "qte" platforming in some places, and now that's an industry standard.
LoS DOESN'T have magnetic platforming. You jump, and it's a jump. Your momentum matters, you can fail jumps by jumping too soon or not having a running start and so on. That's why what Corneliab did works; because platforms aren't magnetic and jumps aren't QTEs.
Go and try to do something like that in Uncharted, or Enslaved, or Assassin's Creed (a slightly less offensive title, tho), or the recent PoP games.
The fact you can do that is the mark of good platforming.
Platforming as a whole basically died in the current generation of gaming. It's completely automated; every game is a mockery of PoP's/Uncharted's magnetic platforming. You don't actually jump anymore; you approach a ledge and trigger a QTE. I don't know if you ever played DMC1, but DMC1 had "qte" platforming in some places, and now that's an industry standard.
LoS DOESN'T have magnetic platforming. You jump, and it's a jump. Your momentum matters, you can fail jumps by jumping too soon or not having a running start and so on. That's why what Corneliab did works; because platforms aren't magnetic and jumps aren't QTEs.
Go and try to do something like that in Uncharted, or Enslaved, or Assassin's Creed (a slightly less offensive title, tho), or the recent PoP games.
You've got to be kidding... every platforming is scripted in LoS. The fact that you could do that is because they didn't scipt it properly. Try that anywhere else. There is one part where you fall down and can't jump back out because of an invisible wall, regardless if you can double jump or not. And almost every hand held requires you to go through the motions instead of skipping through with double jump.
If it were really not magnetic platforming like you say, then why isn't that half the time I can't jump a cross a chasm anywhere else except for where there is a spiderweb for me to "walk" over.
Just go to 1-3, after the troll fight. The whole platforming segment where you first use rappeling. You can mistime jumps, you will fall to your death if don't jump from the edge of the platform and so on.
Now pick up Enslaved or Uncharted. If you're not on a spot where the game registers the beginning of the jumping QTE, you will not even begin to jump. If you are on a spot where the jump is registered, you'll land on destination no matter what. The difference is massive.
No. Those ones are obvious ones that suck for it anyway (Atleast Enslaved, dunno about Uncharted). Pick up DMC, NGB, LoK and say it isn't as versatile.
Just go to 1-3, after the troll fight. The whole platforming segment where you first use rappeling. You can mistime jumps, you will fall to your death if don't jump from the edge of the platform and so on.
Now pick up Enslaved or Uncharted. If you're not on a spot where the game registers the beginning of the jumping QTE, you will not even begin to jump. If you are on a spot where the jump is registered, you'll land on destination no matter what. The difference is massive.
I'm on Corneliab's page that not enough was done with the platforming sequences (the Necromancer's Abyss was expecially grating because it was the perfect place to play around and instead it was too conservative and saved you from failed jumps too often), but the system itself is perfect and refreshing in this age of magnetic platforming.
I'll give you Ninja Gaiden (but not incidentally it's one of LoS' biggest inspiration), but LoK and any DMC game with significant platforming aren't current generation games.
That's one of my biggest pieces of appreciation over LoS. It's designed as a PS1/PS2 3D game, instead of a PS3/X360 interactive movie.
I thought the platforming in Ninja Gaiden was pretty bad, mainly due to the camera and controls. I guess in terms of level design, it was well implemented for the most part.
snipThat was beautiful, I'm a bit lost at what he does up there though after the avalanche punch (i think it's called)
Looks just like an Air-FalconPunch after the winged jump.
And great! Now I know how to get that trial done. :D
(when I play, Zobek always ends up killing a ghoul)
Hmm, according to Cox's twitter, Gabriel will be returning to the castle and Laura will be making a comeback appearance. I have a feeling that the DLC will be massive, I hope so anyway.
Hmm, according to Cox's twitter, Gabriel will be returning to the castle and Laura will be making a comeback appearance. I have a feeling that the DLC will be massive, I hope so anyway.
Likely $10/1200MSP. $15 would surprise me but possible and I can't think of any $20 dlc packs off the top of my head (dragon age awakening was a full blown expansion, this probably isn't anywhere near the same size)
10 bucks, are you kidding? Harmony of Despair costs more than that.Why should a dlc pack that's probably not going to be more than a few hours be more expensive than a full game?
Hmm, according to Cox's twitter, Gabriel will be returning to the castle and Laura will be making a comeback appearance. I have a feeling that the DLC will be massive, I hope so anyway.That's pretty awesome, looking forward to it.
Whoops, my math was off. Anyway, it really depends on how much content is in it. Unless its a full blown expansion pack it's not going to be $20.
Yahtzee needs to get punched in the face. He's essentially the same troll as everyone else, only he has a British Accent so that's supposed to vindicate him or excuse him. He's yet another shock-value reviewer. Most of the humor in the reviews he does comes from the stick figure animations that happen as he talks (which is purposefully faster speech than normal just so that you don't notice how lame the gags are or how little he's actually saying even though he uses more words than normal).
The animations really are funny though.
It's weird that he didn't mention Kojima (who he hates) and Patrick Stewart. Kinda disappointed me that he didn't mention a single positive thing in this one unlike his other reviews, all bile. Also, he spoiled the game, that's low Yahtzee.
The thing is, he usually makes sense. While he over exaggerates, there is usually some truth to it. But he seems to be slipping, none of his complaints really hit the spot.
That said, anyone know about the cake is alie thing he mentioned? I rarely read the scrolls, so I never caught that.
That, and I couldn't get the first spinning lever to spin all the way for a looong time because I kept holding down the top trigger as I turned it.
I'm actually glad that Cox & his staff's sights weren't set so high. I think they had realistic goals for LoS, in that they just wanted to re-invent things rather than to re-do what has already been done for almost 25 years. I respect that.Word. While the game did have flaws, they did enough right that I think their next game might be amazing. I really hope they get approval for the next game.
Now that the game has been out almost a month and the reviews/feelings/impressions have been largely positive, maybe they will take that and use it in a new direction for the sequel. Remember, LoS was/is a reboot. But also it's sort of like a guinea pig...a test baby if you will. Maybe the sequel will be radically different, who knows.
Bottom line: I think Cox & MS created a game that is epic and loads of fun to play and it lays down a promising groundwork for a sequel and future games. Count me in as one who can't wait to see what they do next!
Hey, remember that one video (http://tinyurl.com/2en3gfs) showing the glitch you can do at the Castle Courtyard? Well, it turns out if you hold the analog stick to the bottom right after the initial double jump, you can land behind the pillar and ultimately even work your way all around the front of the castle and to the back of the gate that you normally exit out of in the Maze Gardens.
Once behind, you can see a statue with one of those placeholder checkerboard textures. Kinda weird.
Has anyone managed to beat the ice titan time trial?
Got pics/video?
Did anybody else get their own?
That's a pretty small mask. You'd think they'd make it big enough so you could wear it to parties or even to Mardi Gras.
-X
I know its kinda soon but I just really wish they would announce a release date for the DLC already. This vid got my hopes up.
That's a pretty small mask. You'd think they'd make it big enough so you could wear it to parties or even to Mardi Gras.
Haha the black guy interviewin Cox caracks me up, it sems so surreal. ;D
I wonder if Rinaldo will play a bigger role & actually appear in the DLC. Didn't one of the Brotherhood scrolls hint that he's still alive running around somewhere?
So basically this just confirms a theory I've had about GabrielSo would this mean the house of Belmont is just a surname now?Bring on the DLC and Sequels I'm lovin this Castlevania more than the train wreck IGA made with the established Castlevania Franchise.(click to show/hide)
I smell first ever Castlevania sex mini-game! :-*
So would this mean the house of Belmont is just a surname now?
I smell first ever Castlevania sex mini-game! :-*
Should Mercurystream borrow the mechanics from Heavy Rain while they're at it? :P
http://www.cinemassacre.com/2010/11/17/castlevania-lords-of-shadow-first-few-levels/ (http://www.cinemassacre.com/2010/11/17/castlevania-lords-of-shadow-first-few-levels/)
He's only played a few hours of it but so far it doesn't really remind him of castlevania hopefully he finishes the game, or at least get pass chapter 3.
AVGN takes a (short) crack at Castlevania Lords of Shadow
I like most of the AVGN reviews, but this one have very little sense for me... you CAN'T judge a videogame after the 3%... it is like judge a movie after the first 5 minutes!!!
AVGN takes a (short) crack at Castlevania Lords of ShadowVery honest review, and he has some strong points I do agree with. Connecting this into my initial comment I really didn't like the titan battles at all.
http://www.cinemassacre.com/2010/11/17/castlevania-lords-of-shadow-first-few-levels/ (http://www.cinemassacre.com/2010/11/17/castlevania-lords-of-shadow-first-few-levels/)
He's only played a few hours of it but so far it doesn't really remind him of castlevania hopefully he finishes the game, or at least get pass chapter 3.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fkoinakasr-img450x600-1290093963j3uq4x67656.jpg&hash=0f30c84d5a63ec80d902270a15987d43)Damn that is gorgeous.
Oh wow! I'm relieved to see those spectacular sales figures.
What sales figures?Stop it, just stop it now, 1million shipped means 1million sold BY KONAMI and that's all that matters, it doesn't matter if only 1 of that million gets sold by retailers, Konami earned more than $60000000 (yeah, count those zeroes) and that's enough for making them happy, a lot, for a company that relies on 2 franchises, it's good news.
I loved the game, but I still don't know wtf this "achievement" is.Shipped units are requested by retailers acording to demand, initial shipments are around 200k-300k, the other 700k are requested to the publisher and payed to them. Not everyone ships 1M, Okami would have killed for shipping a Million, Bayonetta would have double killed for shipping 1M in over a month, it shipped 1.2M in about a year so yeah
They shipped copies. Whoopdeedoo, so does everyone.
So can I call lords of shadow a castlevania now?
What sales figures?
Stop it, just stop it now, 1million shipped means 1million sold BY KONAMI and that's all that matters, it doesn't matter if only 1 of that million gets sold by retailers, Konami earned more than $60000000 (yeah, count those zeroes) and that's enough for making them happy, a lot, for a company that relies on 2 franchises, it's good news.
Don't try to make this to seem lesser than what it is, it's a great achievement after all.
Judging by VGChartz, the game has sold roughly 420,000 copies, not including Japan, which totally makes it the best selling CV ever.
VGChartz isn't very reliable, but gooooood news.
VGChartz is usually under the mark, so I don't see too much of an issue in using it.
That clip is beyond cheesy.yeah, isn't it great? I mean, it fits perfectly. 8)
Don't you think that Lords of Shadow should have had a power metal soundtrack to fit with its epic fantasy style? Imagine fighting Satan to this song (http://www.youtube.com/watch?v=QGvao2tFFnY#).
Judging by VGChartz, the game has sold roughly 420,000 copies, not including Japan, which totally makes it the best selling CV ever.
That crazy metal probably sounds good to crazy metal fans, but I can't stand it. The music alone could probably squeak by, but the lyrics ruin everything.
Hey guys sequel 2 1/2 years afar! http://www.elmundo.es/elmundo/2010/11/26/navegante/1290787084.html (http://www.elmundo.es/elmundo/2010/11/26/navegante/1290787084.html) (translate)http://translate.google.com/translate?hl=en&sl=es&u=http://www.elmundo.es/elmundo/2010/11/26/navegante/1290787084.html&ei=37jxTJqeOML_lgfepKnvDA&sa=X&oi=translate&ct=result&resnum=1&ved=0CBgQ7gEwAA&prev=/search%3Fq%3Dhttp://www.elmundo.es/elmundo/2010/11/26/navegante/1290787084.html%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26hs%3DTPX%26rls%3Dorg.mozilla:en-US:official%26prmd%3Div (http://translate.google.com/translate?hl=en&sl=es&u=http://www.elmundo.es/elmundo/2010/11/26/navegante/1290787084.html&ei=37jxTJqeOML_lgfepKnvDA&sa=X&oi=translate&ct=result&resnum=1&ved=0CBgQ7gEwAA&prev=/search%3Fq%3Dhttp://www.elmundo.es/elmundo/2010/11/26/navegante/1290787084.html%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26hs%3DTPX%26rls%3Dorg.mozilla:en-US:official%26prmd%3Div)
Oh no....not again...lol'd
Dexter's dad waits 10 minutes for muffins (http://www.youtube.com/watch?v=x8RQWdLgceM#)
It is a long time, but if we get a great game then I don't really care. Besides, I'm sure IGA will have something to whet our appetite before then.
Ah yes nall, it is very interesting to ponder. Possibilité?
- CastleVania ReBirth II: Belmont's Revenge; a Wii exclusive which may or may not be a bad thing
- Creating a port of Harmony Of Despair for PSN (hmmm)
- CASTLEVANIA JUDGMENT 2, with artwork done by either Eiichiro Oda or IGA himself (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fxyxthumbs.gif&hash=00d626de24e9523aa12c793fc305ad16)
- A PS# port of Akumajou Dracula: The Arcade which will give me a reason to purchase a "Move"
- a 3DS Metroivania will be day 1 buy probably
I would also like to see more cooperation between IGA KOJIMA & COX PLEASE
I want the game to have that familier CV vib that LOS was lacking.
Ah yes nall, it is very interesting to ponder. Possibilité?Yes please.
- CastleVania ReBirth II: Belmont's Revenge; a Wii exclusive which may or may not be a bad thing
- a 3DS ClassicVania will be day 1 buy probably
- CastleVania ReBirth II: Belmont's Revenge; a Wii exclusive which may or may not be a bad thing
- Creating a port of Harmony Of Despair for PSN (hmmm)
- CASTLEVANIA JUDGMENT 2, with artwork done by either Eiichiro Oda or IGA himself
- A PS# port of Akumajou Dracula: The Arcade which will give me a reason to purchase a "Move"
- a 3DS Metroivania will be day 1 buy probably
Worst thing that could happen is if the 3DS Castlevania is in 3D. I mean, 3D like LoI and CoD. The 3DS is certainly capable of pulling it off, but I don't think IGA is. Also, I strongly dislike playing 3D games on handhelds. It just doesn't work for me.
Having said that, I actually hope the 3DS debut is a Metroidvania rather than a haphazard 3D action game. There are many things they can do with the formula that hasn't been touched upon yet. Such as getting rid of the leveling up. Instead, they could have the player extending his/her health meter by picking up items similarily to how you'd go about it in the Metroid games. There's absolutely no need for leveling up in games like this. Also, your stats should increase depending on what armor/weapon you equip only. NO POWER LEVELING! I think games like Super Metroid have the perfect difficult level. The Metroidvanias could've been just like that, but instead they're all cakewalks - yes, CotM and OoE included.
This is EXACTLY the kind of unoriginal thinking that KILLED the franchise during the last couple of years. I don't want more recycled material, neither pointless remakes or absurd sequels. Actually, I really hope that Konami have better ideas for the future than ANY of that things.
Do you think the game is going to come in current platfforms or should we wait ''til PS4/Xboxwhatever?
I doubt it will win anything.
This game got a nomination for coolest story BUT NIER DIDN'T?! IGN is the worst website on the internet.
"Killed" the franchise? Last time I checked the Castlevania series is still going strong, about 25 years actually, & the series is showing NO signs of slowing down since, well... ever.
At what point in time did Konami "give up" on the Castlevania brand? Just because YOU don't like certain graphical aspects doesn't mean "Konami killed castlevania."
I assume you stopped playing CV games right after CotM came out, or are you just another bandwagon fanboy?
You are right. The correct sentence was "This is the kind of unoriginal thinking that ALMOST killed the franchise the last couple of years".
I am a "hater"? Well, I only hate BAD games with BAD graphics, BAD concept art, BAD difficulty curve and/or BAD controls. So, yep, maybe I am a "hater". Sort of.
And, actually, Konami had problems with this saga. Because the last games don't sell as they expected. And this is a fact that you can't ignore: the infamous Judgament was an immense failure. Portrait of ruin and Dawn of Sorrow made under expectations.
I tried to play ALL Castlevanias. But, unfortunately, I don't like to waste my time.
To play Devil's Advocate, with the posts you post here, it seems like you do indeed like to waste your time.
And, actually, I don't know why being dissagree with a forum member must be a form of "bitching".
I only hate BAD games with BAD graphics, BAD concept art, BAD difficulty curve and/or BAD controls
I really don't know why I'm the one that "sounds full of hate" when I'm only receiving insults from our fellow companions. For example: I use the word BAD but I don't speak about the people that like that games or even titles of games. And, you know, Judgament have bad graphics, bad concept art, bad difficulty curve and bad controls. I thought almost everyone was agree on that.Nop, you have a point, but if this is the LoS threadm and if you like it, why do you need to bitch about IGA? this is not the place, there are a lot of (hot) topics for bitching that bitch (sorry, I hate him too :P )
And of course I am a fan. I am a fan of the original Cv, a fan of CV III, of CV IV, of Bloodlines, Rondo and LoS. I love all that games. Are not enough for you? I'm only a "real fan" if I like more than the 50% of the titles? C'mon...
the infamous Judgament was an immense failure. Portrait of ruin and Dawn of Sorrow made under expectations.
But like any other company Konami sees the potential and really wants it to be a front runner in its genre, hence the recent change in direction. Konami is probably comfortable with how things are, but they clearly wish to see it do even better, especially since games like GoW and DMC are doing so damn great. But was Castlevania ever a commercial failure? I don't think so.This.
I think it's time Castlevania ends it's reign as a "well-known" franchise and actually steps up to the forefront of the action/platformer genre.
I think an entirely new ClassicVania on the 3DS would be the best thing they could do(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.esquire.com%2Fmedia%2Fcm%2Fesquire%2Fimages%2Fhigh-five-0808-lg-76258126.jpg&hash=cb4368f54ea24981730fedccd871829d)
Knowing IGA he probably makes it a 2d with a 3d gimmick that you only have to use a total of once.
Castlevania: 3rD Sorrow?
Just had a theory. What if, in the next game, just like how Gabriel decided to call himself "Belmont," the next hero also adopts the same surname after he heard legends of a Belmont hero saving the world in 1047?That's the general theory I had in mind for awhile for the next game. Watch the new guy's name end up being Simon or Trevor.
I really don't know why I'm the one that "sounds full of hate" when I'm only receiving insults from our fellow companions. For example: I use the word BAD but I don't speak about the people that like that games or even titles of games. And, you know, Judgament have bad graphics, bad concept art, bad difficulty curve and bad controls. I thought almost everyone was agree on that.
And of course I am a fan. I am a fan of the original Cv, a fan of CV III, of CV IV, of Bloodlines, Rondo and LoS. I love all that games. Are not enough for you? I'm only a "real fan" if I like more than the 50% of the titles? C'mon...
Castlevania: 3rD Sorrow?
Just had a theory. What if, in the next game, just like how Gabriel decided to call himself "Belmont," the next hero also adopts the same surname after he heard legends of a Belmont hero saving the world in 1047? That way we won't have a Legends-esque plot of the heroes being descended from Dracula 'n stuff.
Personally, I'm not bitching against IGA or IGA's team. They want to make easy money and they perfectly know how to do this well. Instead of that, I keep *trying* to open the eyes of all IGA fanboys that all the games they love are just fake Castlevania. May be good games, but they are not good Castlevania.
I played and finished absolutely all Castlevania games. (erh...not Order of Shadows which is just pathetic). And I'm sure Lords of Shadow has his role to play in Castlevania saga. It's a new aproach, another concept, another start for the Castlevania series.
What if a third Sorrow would be the 1999 game? Just had a theory.
What if a third Sorrow would be the 1999 game? :P
But, actually, i never mention IGA. I was speaking about ideas for future games: a forum member have a "wish list" that, in my sincere opinion, was awful. And I only wanted to point out "why".so a castlevania game on the 3DS is an awful idea? please.
so a castlevania game on the 3DS is an awful idea? please.Of course it is not. And it was the best option of that list. But it was not a "Castlevania on 3DS". The exact words were a "3DS METROIDVANIA". The new Nintendo portable system will have a lot of possibilities. So, waste that opportunity with the "standard Metroidvania" would be an awful idea.
Instead of that, I keep *trying* to open the eyes of all IGA fanboys that all the games they love are just fake Castlevania
At the end of LoS it is established that the Belmonts are descendants of Dracula.
This "1999 story" IS a theory. Not a game.
Luckily, we'll never play this "fabulous game" as this IGA coward gave up on this genius project.
For one time, it's a clever decision. God is on our side. May he keeps IGA FAR from Castlevania !
At the end of LoS it is established that the Belmonts are descendants of Dracula. That is what I want to see in the next game. I don't want a Dracula-solo storyline (that, unfortunately, it is still possible) or having another clan that, suddenly, decides to call themselves Belmont for dubious reasons.
Uh, more like Dracula is a descendant of the Belmonts which is completely reversed.
Technically, if you didn't want a Dracula solo storyline... then you didn't want LoS... as it is just that though, it isn't revealed until the end.
It's not entirely clear if IGA ever intended to make the 1999 game. Some older interviews suggest that he felt that story had already been told through the Sorrow games, and he almost sounded a bit surprised when he found out that fans wanted to play that particular story. Which is insane since it is THE event of the entire IGA storyline. Dracula dies and stuff. Well well, whatever. I don't think we'll see the game either. But IGA will definitely not stay away from Castlevania, not for another game or two.
No, because "Belmont" is a surname invented. And the guy who invented it (the first one of the clan) IS, indeed, Count Dracula.Then I remembered wrong. I could've sworn I read somewhere that he was adopted into the Belmonts or something like that.
LoS it is a prequel to an "origin" story. A new, fresh, beginning for the Castlevania universe. And, in my opinion, it succeed. I like this new take on the hero and this new take on the villain.
I loved this title as a videogame. Much more than others entries of the franchise. And it was pretty obvious for me from the very beggining the "final revelation".
But now, is when the "saga" starts. And at this moment, is when things became really difficult to the writers. How many things will appear from the previous games? How many new stuff?
The first storyline is, obviously, a solo storyline. And the main character is Dracula because the whole game is about the adventures of the character before become Prince of the undead.
Now, there are 1000 years between the ending of LoS and the post-credit scene. And I want games about that period. I want to see Trevor, Simon, Alucard... new versions of our old friends. If the next game is about Dracula in the 2000s fighting Satan, I will not like it. At all.
Of course it is not. And it was the best option of that list. But it was not a "Castlevania on 3DS". The exact words were a "3DS METROIDVANIA". The new Nintendo portable system will have a lot of possibilities. So, waste that opportunity with the "standard Metroidvania" would be an awful idea.who is to say its a "standard" metroidvania? the genre exists outside of just symphony and its clones, you know. the sub-genre has a lot more potential than is being tapped, and considering how different the 3DS is from the DS its probably one of the best opportunities to start doing that, especially considering its probably going to be a bit harder to get away with the kind of sprite re-use we saw in portrait and dawn, and to a lesser extent ecclesia.
This idea is like having Darth Vader saying:
"Luke... I have absolutely no relationship with you. That's it."
It would be awful. It would destroy all the family tragedy. Of course, at this point, we have no idea of what will happen with the story. Maybe you are right. But I really (I mean, REALLY) hope the writers will have a better solution.
At the end of LoS it is established that the Belmonts are descendants of Dracula.
I really have not interest in a tale without drama behind it. It's like having McBeth saying: "Sorry guys, you were right. I'm a mad king. Take the crown
It's a video game series with silly themes
I suppose I was right in calling you a bandwagon fanboy, somebody that likes something that's hot now but when the flame starts to diminish, you fade back into "lurk mode" & abandon CV like other people do.
Considering that I am still buying CV games after dozens of disappointments, I consider my faithfulness to this saga a very proven fact.
I tried to play ALL Castlevanias. But, unfortunately, I don't like to waste my time.
I hope the next game is the prequel to the prequel to the origin story instead.
I buy them all. Then, I give that games a chance. Then I sell it. Then I hope the next one will be better.
I'm pretty sure lots of people do the same thing.
It is a dark fantasy story. I'm really sorry you cannot appreciate that.Dark fantasy? hardly... it might've been once... but it's long gone from that.
we don't know how Gabriel turned into a vampire. Was it the Devil Mask's power he took for his own? Did he go back to Laura and ask to be turned for some reason?
At the end of LoS it is established that the Belmonts are descendants of Dracula.No it isn't, Gabriel was never even a real Belmont. He gave himself the surname when he was younger. As far as anyone knows, no real Belmonts actually exist in this timeline.
No it isn't, Gabriel was never even a real Belmont. He gave himself the surname when he was younger. As far as anyone knows, no real Belmonts actually exist in this timeline.
Seriously Cox has confirmed already that Gabriel is the "first" Belmont, expecting some other hero to step in and take up the Belmont name just because it sounds cool seems ridiculous & almost pathetically hopeful. Cox made a lot of fuss over having a Belmont (it's one of the reasons I found the ending so disappointing) & from what I've read the Cronqvist's are nobodies in LOS's universe so I don't see how that link has any significance.
Did anyone else get the impression she could be Gandolfi's daughter? I've only watched the cut scenes & read the wiki articles so obviously I don't know the full story but that’s the impression I got.
Alucard Belmont.Alucard T'Nomleb.
Nah! we all know that the next game will be set in the present & feature Dracula fighting alongside Zobek to defeat Satan & Gabriels traitorous son Alucard Belmont. What a unexpected twist that would be! Alucard a villain! they could even give him a makeover similar to Cornel or Brauner even ;D
Cox made a lot of fuss over having a Belmont (it's one of the reasons I found the ending so disappointing)Since when? Ignoring the ten billion and seven rumors surrounding this game in its development stages, Gabriel wasn't even confirmed to be a Belmont until what, a month or two before the game was released?
Well, I sure as hell didn't understand the new meaning behind the Belmonts hunting down evil/Dracula in this game. Unless he was referring to Gabe's quest to save Marie, then that's pretty stupid.
1) Gabe has a son between being resurrected as an angelic being and becoming a vampire. This would explain the "power" of the bloodline (as they would descent from someone infused with holy power) and also why they are tasked to chase Dracula specifically (clear up the family name/destined/cursed to do it)
Alucard Belmont.
Personally I've always liked how that despite being immensely powerful the Belmonts have always been human, making them a family of Dhampir's or even Vampires would reduce much of Castlevanias appeal for me.
b-but Alucard Belmont is so awesome and EPIC! It would be the perfect twist for this reboot 8/10 Dungeonites would agree
David Cox at Gamescon 2010
“We wanted to answer the question about the Belmont’s: Why do the Belmont’s hunt the creatures of the night? Why? This is a question that we answer in Castlevania LOS”
David Cox from Exclusive: Castlevania LOS Dev insights: Part 1
“And it was important that we had a Belmont as the main character, for me growing up with Castlevania. The original Castlevania premise was you know - Belmont’s with the chain whip battling supernatural creatures”
or just Adrian Belmont
I've been thinking and I'm not sure if Gabriel/Dracula is actually a vampire in that last scene. He may just be a really powerful demon. I mean all Gabriel/ Dracula said was that he could neither live, nor die. Not all beings that are stuck between life and death are vampires. If he is truly a vampire and wanted to die, why didn't he just walk out in sun light? This is why I think that he may just be some sort of undead demon, but not a vampire.The problem is, he goes into sunlight, he dies, then resurrect, so he doesn't really "die" at all.
An elderly man is mercilessly persecuted by successive generations of leather-clad, bondage-fixated upstarts who hate him and all of his kind. They break into his house and smash his things, and sometimes they burn crosses on his property. Obviously, you play as one of those upstarts.By gamesradar ;D
Alucard is awesome. But I would rather keep him a seperate person from the Belmonts.this i agree with ^^^
belmont are meant to be Humans who hunt monsters so lets keep it that way shall weThey meant to be humans in original version of the timeline. And even they are more powerful then average humans.
It's not a matter of it can or cannot be done, but rather should it be done. My vote is no...it most definitely should not.That I agree. Didn't like the notion of Trevor being Sonia and Alucard's son, so totally not thrilled in this now theory either.
The Belmonts having any direct relation to Dracula is always a bad idea. It's...just not right.
They meant to be humans in original version of the timeline. And even they are more powerful then average humans.
To me it's an Elseworld's take on the Castlevania mythos, nothing else. Just because it's a new timeline doesn't mean the original one doesn't exist anymore.So why do you bother arguing how are or are not the Belmonts? leave it alone then. It's fine, it makes sense, it plays good and looks better, not waste our time arguing about unneccessary picks then.
If Mercury Steam were to make just one more game, I would prefer if they just let that game be about Drac/Gabe fighting Satan in a final showdown in modern times. It would be extremely different, and it's definitely not what I originally wanted for this series, but it would mean that MS wouldn't need to explain the Belmont bloodline any further. Just leave it an enigma! Make it a two game timeline and focus on these two events - When Gabe turns into Drac (check!). And then when Gabe kills Satan again and dies doing so. Or something. The End.
It's hard to even talk about the likes of Brauner, Cornell and Olrox now cause they exist in multiple universes. No need for that. KTHNXBYE.
After that, someone else should take over Castlevania, not IGA, not Cox - someone new. I like LoS but the storyline confused me and did many unnecessary things with the old characters. If it's a reboot they should've left at least HALF of the IGA characters alone and introduced brand new characters instead. It's hard to even talk about the likes of Brauner, Cornell and Olrox now cause they exist in multiple universes. No need for that. KTHNXBYE.
What's so hard about it? The idea of multiple universes is hardly a new concept and anyone with basic language skills should be able to make the distinctions between versions (especially given the physical differences). Frankly, I think the way people keep bemoaning the differences runs counter to what you're saying if anything.
Yeah, some references like Cornell kinda made me scratch my head. I loved that Frankenstein is mentioned, though.
They meant to be humans in original version of the timeline. And even they are more powerful then average humans.we'll as many others have pointed out its not how it could be its how i (aswell as many others) want it to be and generally most people do not like the idea of a Belmont being directly related to Dracula.
What eliminates possibility of them being non-humans in the other timeline except some questionable "meant to be"? Nothing.
Rules and concepts of one timeline not neccesary must be used in the other. That's actually idea behind reboot (well, good reboot that is).
we'll as many others have pointed out its not how it could be its how i (aswell as many others) want it to be and generally most people do not like the idea of a Belmont being directly related to Dracula.
its just doesn't feel right at all.
doesn't matter that they are more powerfull then the average human they are still HUMAN and i think it should stay that way
To me it's an Elseworld's take on the Castlevania mythos, nothing else. Just because it's a new timeline doesn't mean the original one doesn't exist anymore.Exactly. So why some people crying over changes in the different timeline? Your favorite old good, covoluted and the same time unfinished timeline is still there, with your favorite characters and other stuff. Why it's neccesary to hate other one?
It's hard to even talk about the likes of Brauner, Cornell and Olrox now cause they exist in multiple universes. No need for that. KTHNXBYE.CV64 / LOD and COTM already were other universe. Temporally though, because IGA decied to let them be in his "glorious" timeline. Also he didn't feel need to explain how poor Dracula was revived almost like six or so time in a span of 100 years, but whatever. All in all it is not new concept for the series, so there is no sense to hate idea about multiple 'Vanias universes. If anything it is a good idea, so creators could take series into different directions and fell limited by restrictions imposed by story (and it's fans, though they will complain anyway, seemingly just because).
its just doesn't feel right at all.Very convincing and reasonable explanation of your motivation. ::)
Belmonts and Dracula are arch nemesis. Not part of the same family.Old timeline rules not neccesary applicate to the new one.
doesn't matter that they are more powerfull then the average human they are still HUMAN and i think it should stay that wayTechnically there are humans. Going by they powers there are not. More like powerfull mages or something like that. So...what difference it'll make if they become "Dracula related Belmonts"?
Frankenstein's Monster wasn't a fucking gigantic Scorpion that shoots lightning and is weak to fairies.Wait was that thing really Frankenstein?
Wait was that thing really Frankenstein?
WHAT THE FUCK.
That was just one of Frankenstien's "other" creations. The infamous creature (that alot of people call Frakenstien for some reason, common misconception I guess) was never created yet. Im guessing that Mechanical Monstrosity was just a prototype.
I wonder why they decided to go with Frederich instead of Victor. Did he even exist in the novel?
But anyway, I don't care that much. I never cared for the story in Castlevania, but it was kinda fun to be able to talk about it in a somewhat cohesive fashion. That happened then and after that this happened. And so on. From here on, I expect the Castlevania storyline to be absolutely random with characters showing up here and there, being related to each other in one game, and not in the other. I even expect IGA to abandon his own timeline now that Konami obviously aren't interested in it anymore.
Or maybe I'm getting carried away here ;D
OBVIOUSLY because Victor is an XVIII century character and they need a XXI century character.
And no, he does not exist in the novel. Neither Igor, I must say...
Great this board became the official fun-boy castlevania rambilng on the internet where everyone getscrazy about changes in a non-coherent old timeline of a videogame with no interest in storytelling at all... congratulations! you have no life!Shall we engage in fisticuffs instead?
Very convincing and reasonable explanation of your motivation. ::)what is your problem?
Old timeline rules not neccesary applicate to the new one.
Technically there are humans. Going by they powers there are not. More like powerfull mages or something like that. So...what difference it'll make if they become "Dracula related Belmonts"?
what is your problem?^^^ I find that funny, because Ahasverus was quick to bring up the fanboy retort, which is like the pot calling the kettle black. Actually, you only see such defensive replies FROM fanboys, because their the only one that get so sensitive so fast if anybody criticizes their beloved game, even if it really isn't THAT critical of a critique. It's a hair trigger.
listen
you do not have to keep replying useing these defencive posts.
its just my opinion thats all simple as that.
like i said Cox COULD do a Vampire/Belmont type of thing but like i said no one is questioning whether he can pull it off its just that we don't like the idea its a simple as that.
you and Ahasverus seem to defencive when it comes to LOS so just lighten up
Why are you using Roman numerals?
XXI would be 21 by the way. I think you meant XI
I don't have a problem, nor have I ever had a problem, with Belmonts being distant descendants of Dracula himself. I don't understand why this bothers so many people other than the usual "IT.... IT JUST SHOULD NEVER HAPPEN 'CUZ NO" and "BAW HAW BELMONTS SHOULD BE PURE" hogwash.
I remember this same argument happening when Legends came out.
what is your problem?Overeacting fanboys, maybe?
you do not have to keep replying useing these defencive posts.Why not?
you and Ahasverus seem to defencive when it comes to LOS so just lighten upThat what I must tell you.
plot lines that would make us mad.Proof of what I just said. Instead taking it with the open mind people tend to go into frenzy. Oh, well. It's fans baby.
I don't have a problem, nor have I ever had a problem, with Belmonts being distant descendants of Dracula himself. I don't understand why this bothers so many people other than the usual "IT.... IT JUST SHOULD NEVER HAPPEN 'CUZ NO" and "BAW HAW BELMONTS SHOULD BE PURE" hogwash.
I remember this same argument happening when Legends came out.
I really don't understand why you people complain so much about the new timeline. Christopher Nolan did it with Batman. Toho did it with Godzilla. Ubisoft did it with Heroes of might and magic. Marvel did it with Ultimates. CW did it with Nikita. Glen A. Larson did it with Galactica. JJ Abrams did it with Star Trek.They complain because they don't like the possible ideas that might used in the new timeline, and they are free not to like them.
It is a completely new universe so, where is the problem in having diferent characters with the same name? Where is the problem in having different explanations for the same situations? I can enjoy this fiction as much I enjoyed the previous one.There's nothing wrong with having new characters, but people are allowed to dislike certain explainations they feel might be a cop-out. Really, even saying it's a brand new universe is no excuse. People don't have to like it if they don't like it. It DOES come down to personal preference. I mean, you listed a lot of GOOD reboots, but look at G.I Joe: The Rise of Cobra. Tell me I can't pick out the HORRID things that movie did "new" because it takes place in a "new" universe. Of course, justifying that also means you can't nitpick both live action Street Fighter movies, or even Uwe Boll's horrid VG movies, because, quite frankly, "they are a new take". Nobody's THAT indifferent(nor should they be).
I really don't understand why you people complain so much about the new timeline. Christopher Nolan did it with Batman. Toho did it with Godzilla. Ubisoft did it with Heroes of might and magic. Marvel did it with Ultimates. CW did it with Nikita. Glen A. Larson did it with Galactica. JJ Abrams did it with Star Trek.Don't you mean Ronald D. Moore? He was the one who re-imagined Galactica, not Glen A. Larson (the man responsible for the original series).
The concern comes from the concepts themselves and their execution, not the fact that it's a re-imagining.
The concern comes from the concepts themselves and their execution, not the fact that it's a re-imagining.
The concern comes from the concepts themselves and their execution, not the fact that it's a re-imagining.
I don't have a problem, nor have I ever had a problem, with Belmonts being distant descendants of Dracula himself. I don't understand why this bothers so many people other than the usual "IT.... IT JUST SHOULD NEVER HAPPEN 'CUZ NO" and "BAW HAW BELMONTS SHOULD BE PURE" hogwash.
I remember this same argument happening when Legends came out.
another defencive agreesive post from Sumac *sigh*Another unclear, but overall messy and overly defencive post from DarkPrinceAlucard *sigh*
i'm only making small straight to the point posts while you on the other hand or basically attacking anyone who doesn't agree with your point of view.That is overreacting.
its MY opinion and i think you should respect it and leave it at that.
"IT.... IT JUST SHOULD NEVER HAPPEN 'CUZ NO"there is no respect from me. I've seen this reaction one time too many and kind of tired from the same closeminded approach, when dealing with changes in the series.
i should just go with the flow and like it.No one ask you to do this.
LoS is a good origin story IMO, it's better explained than the whole "Mathias went 300 years learning dark magic and became the lord of darkness (?)"
The story really has potential to be great if it's done properly, but it can also fall flat on it's face and be complete trash.^THIS
I'd have to disagree. In LoS, the cut scene before the credits didn't really match up with the cut scene after the credits. MS still skipped a large chuck of time.....an even larger chunk than IGA did. Both timelines left a lot to be answered.Yeah we don't know how did it happen but at least we know where did he get his powers from :P
Yeah we don't know how did it happen but at least we know where did he get his powers from :P
Yeah, it was implied that he renamed himself Dracula when he became Lord of Vampires. Lame, but it's there.Seemingly Mathias renamed himself directly after he fled, simply because(as IGA said) "Dracula" means "Son of the Devil"(which is the same as "Son of the Dragon", pulling from the Book of Revelations that the two are one in the same). It was a way of rebelling against God and shedding his holy name("Mathias" means "Gift from God").
you know what Sumac i'm just going to ignore you because its obvious to anyone who has been reading your post that your a LOS fanboyNice. 8)
who is overeacting and who the REAL fanboyYou try to challenge me for a contest who of us is the better fanboy? LOL.
"Another unclear, but overall messy and overly defencive post from DarkPrinceAlucard *sigh*"That's insult? Really? I think it's the same thing that you told me in your previous post. Should I recall it? Yep. Here goes:
another defencive agreesive post from Sumac *sigh*Not much of a diference. Seems you forget what you posted. Tsk, tsk...Not good thing to object to words of other people, when you seemingly doesn't remember what you just said.
i personally hate the idea of Alucard becomeing a Belmont it would be completely lame IMO.
belmont are meant to be Humans
now tell me how is that post fanboyish?If you would give some explanations to the "meant to be" thing, then I would have think differently about all situation. As of now, sorry, but this explanations in style "it is bad because it is lame". Not much of a reasoning, but more of pure and unadultered fanboyish reaction.
If I see more of these 'quote-battle arguments amongst a select few people' with insulting undertones under every sentence, I'm going to start deleting people's posts outright.like i said Jorge i'm willing to agree to disagree.
I really don't want to do that, as I love open discussion, but when there's less discussion and more needless bickering, it's just a giant waste of time to read.
Seriously guys, chill out!
Seemingly Mathias renamed himself directly after he fled, simply because(as IGA said) "Dracula" means "Son of the Devil"(which is the same as "Son of the Dragon", pulling from the Book of Revelations that the two are one in the same). It was a way of rebelling against God and shedding his holy name("Mathias" means "Gift from God").
Dracula means 'son of the Dragon'. The 'Devil' part is nothing more then christian propaganda. A dragon is an old symbol that predates christianity by many thousands of years. Since dragons are serpents they have more in common with the snake; the snake being the ancient symbol of fertility and creation. The asian dragons for instance look like giant serpants with small, short arms, legs and an extremly long coiled body. It wouldn't surprise me one bit if Jesus talked about dragons in this way only to have the vatican omit it from the Bible because it didn't 'fit' with their own personal views. While only christianity views the devil and the dragon to be one and the same, every other ancient spritual belief world-wide (not counting other christian sects), claims otherwise.
-X
.. think about it, qhat if God wants Gabriel to be powerful enough to defeat Satan and make him come back to his arms? What if God "created" Dracul for that very purpose? :o
agreed.. waste of time. Posts and/or certain people here, should be removed. I keep thinking there is news abotu DLC, since I see 3 pages of new posts. But no, it's 3 pages of garbage.
I thought there was a thread about DLC stuff, specifically?
Of course, what with there being no DLC yet (that I know of), it's probably fallen by the wayside.
Various christian elements? The whole saga is about god!Dracula, either version of him, is rebelled to/betrayed by God, the church is a big organization, Belmonts use chirstian imagery as weapons and Dracula has a chapel in every one of his castles... God is there man, it's somewhere plannin things in the Cv-universe and I'm intrigued..This is very true. There are legends about undead since thousand of years ago. But, actually, the "modern" vampire is the "christian" vampire. And the Belmonts are religious heroes long before LoS. Maybe because the original games take as a reference the old Hammer movies than, despite all the sex and violence, were fairy tales with strong morals. And maybe because each time the writers seek for inspiration about a Dracula origin story they come with the 1992 version of Bram Stoker's Dracula. That is mainly about why god allows evil.
And Chaos is the demon/thing that Dracula is linked to, from way back in Crimson/Ebony stone LoI times, all the way through to the end when you go to the Chaos Realm and defeat that thing in the far future.
cool shot. What's in the upper right screen?? looks like a cool hooded character?
his Death form?MFG it is!! :o
Lords of Shadow, 35/40 by Famitsu!!! ;D
Castlevania Lords of Shadow, Akumajou Dracula no more ;)
Then again, nobody in Japan makes anything themselves anymore so what do I know?
Isn't Capcom doing a lot of outsourcing too? I believe Both Bionic Commando Rearmed and the new PS3/360 game were and now Ninja Theory is doing a new DMC. Still not as much as Konami though.
Capcom sent the Bionic Commando license to tiny swedish game studio GRIN. Then GRIN went bankrupt. I hear there were "problems" or "delays" with payment on Capcoms part. I sometimes think that Capcom is evil, for real. Maybe they're gonna force Ninja Theory into bankruptcy too, lol. I wouldn't collaborate with them.
Capcom sent the Bionic Commando license to tiny swedish game studio GRIN. Then GRIN went bankrupt. I hear there were "problems" or "delays" with payment on Capcoms part.This is a real shame. As far as I'm concerned, the 3D Bionic Commando, despite its shortcomings, is one of the most revolutionary and fun 3D games to come out in a number of years. In fact, I'd say it's my favorite game of this generation. I'm hoping somehow a sequel can be made, with embellishments and improvements of course. But a really solid start it was; good to see a game use 3D space to the fullest and have so much player-guided swing control. The one-the-fly, click-stick shooting for extra aiming was another cool feature to have alongside old-school 3rd-person shooting. And maybe it's just me, but this game is powerfully gorgeous even in SD.
eternal oblivion for a demon
Check out this, guys Castlevania Lords of Shadow commercial PS3 sony playstation3 JP jpn japanese japan (http://www.youtube.com/watch?v=_u6fsFnS6sM#ws)"Castlebania"
Anyone can translate it for me ;D?
The budget to make those outfits was higher than Harmony of Despair budget
The budget to make those outfits was higher than Harmony of Despair budget
The girl is portrayed pretty accurately as well. :DNot at all :P
Not at all :PBesides being asian and posibly having plataform heels she looks pretty good
Cox said:Cryptic anyone?? :o
The storm is gone and now the Dawn approaches.
Besides being asian and posibly having plataform heels she looks pretty goodAgree. Besides, she looks more realistic than the game's Marie did. I always though, with Gabriel looking so awesomely rendered(as was Zobek and others), Marie didn't look up to par. It almost looked like they were running out of resources when they tried to render her. She didn't have that sheen that the others did.
He's making a sequel to Dawn of Sorrow, obviously.I would lol soooo hard xD
I think MArie is very realistic but very spanish-looking too
http://antoncastro.blogia.com/upload/20060818140849-anaya51024x768.jpg (http://antoncastro.blogia.com/upload/20060818140849-anaya51024x768.jpg)
http://alexwaterhousehayward.com/blog/uploaded_images/file-776728.jpg (http://alexwaterhousehayward.com/blog/uploaded_images/file-776728.jpg)
http://maxcdn.fooyoh.com/files/attach/images/1148/216/653/raquel2_thumbnail.jpg (http://maxcdn.fooyoh.com/files/attach/images/1148/216/653/raquel2_thumbnail.jpg)
Nice I think :)
About the message, mm, remember that the intro had "A storm is coming"?? So sequel imminent?I would lol soooo hard xD
He's making a sequel to Dawn of Sorrow, obviously.No. No. Nooo! Dawn of Sorrow didn't advance the storyline what so ever (or, at least the "good"/official ending didn't). Now then, if it was going to be a direct sequel to Aria of Sorrow that actually advanced the storyline of IGA's cannon, that would be fine. However, I doubt that this new game is that. It's more likely a sequel to Lords of Shadow, which after seeing the ending of it, I can't wait to see what happens next in that storyline.
I think MArie is very realistic but very spanish-looking too
http://antoncastro.blogia.com/upload/20060818140849-anaya51024x768.jpg (http://antoncastro.blogia.com/upload/20060818140849-anaya51024x768.jpg)
Here's another question I have: in the scene after the ending credits when zobek and gabriel are talking Gabriel says "En Saut Dracul". What does that mean?"I am the Dragon!-Dracul!-Dracula!*According to the artwork page"
And he's speaking Romanian, which leads me to believe the sequel or sequels will have us in Transylvania (hopefully)I thought the game was already in Transylvania O.o
Here's another question I have: in the scene after the ending credits when zobek and gabriel are talking Gabriel says "En Saut Dracul". What does that mean?"I am Dracula."
"I am Dracula."Nop, Dracul and Dracula are completely different words, Dracul means "Dragon", Dracula "Son of the Dragon".
Both Dracul and Dracula are nick names, I believe. I could be wrong but they earned that name through their lives, rather than being born with it.
Nop, Dracul and Dracula are completely different words, Dracul means "Dragon", Dracula "Son of the Dragon".
Please...if you want to know better about Dracul, just read and refer to History and Tepes family...because they existed, and everyone know about the signification of that surname.The character from "Castlevania" is an obvious revamp of the Christopher Lee version of the character that it is an obvious revamp of the Bram Stoker version of the character that it is an obvious revamp (love that word) of the John William Polidori character from "The Vampyre"...
Buy a good book and all is written inside.
I'm requesting them to do so though, I want to know if it makes any sense to say "DRacul" and then nappear as "Dracula" O.oThere is only one reason: "En Saut Dracul!" is cooler than ""En Saut Draculea!".
I recomend you stop that discussion with "presumptions" because sooner o later some users who know A LOT (seriously) about the whole tepes-vlad-dracula hsitorical thing will come.
It makes more sense to say Dracul than Dracula.Very interesting.
"Dracula" means "Son of the Dragon(Demon)".
It really cheapens the phrase if he says "I am the son of the Dragon(Demon)" since he had no father figure to speak of in the game, thus no frame of reference, and would have been hilariously confusing to anyone playing it who knows of the meaning of the word. So I understand why Gabriel would say that.
"Dracul", in our world's history, is Vlad Dracula III's father, Vlad II.
"Vlad II received the surname Dracul in 1431, after being inducted into the Order of the Dragon, founded in 1410 by Sigismund, the Holy Roman Emperor, as part of a design to gain political favor for the Catholic Church and to aid in protecting Wallachia against the Ottoman Empire." -Wikipedia-
Vlad Dracula III is 'the' Dracula that's the figure that our Castlevania Dracula and Stoker's Dracula and others are based on. He would be son of Vlad II (no last name). He would be called Dracula to mean "Son of the Dragon" or "Son of one from the Order of the Dragon", but was mis-characterized due to a translation error so that "dragon" became "demon".
His other title "Tepes" literally means "The Impaler". It is not a last name, but rather a glorified nickname he was given. Thus, when people say things like "Vlad Tepes III", they're misinformed. His true name would be "Vlad Dracula III".
That's the very very loose connection between our world's and Castlevania's world's Dracula character.
The skies have cleared. The storm is gone and now the Dawn approaches.
I just replayed thw whole game.. damn that Carmilla battle is sooo epic, the cinematic is better than the whole Van Helsing movie
It's true that anything goes for the CV reboot, but it is unfortunate at the same time. In the traditional series, Belmont's were the main heros who represented good while Dracula represented the ultimate evil that not even satan himself could best. This was the main staple (the bible) of the classic series and it was only when IGA came along that this bible was altered...and not in a good way. Dracula was no-longer the ultimate evil since that title seems to be pointing towards Galamoth for whatever reason. The Belmonts are no-longer the main heros and have since been replaced with lesser known characters who seem to be able to kill Dracula with no problems...bad move on IGA's part. I feel it's through these reasons that CV was given a revamp so as to have more flexability in some degree or another; essentually wiping the slate clean and starting anew. But by doing so, we lose that which made the traditional series 'classic' and cool.
-X
Happy Holidays from Konami. (http://www.konami.com/holidaycard/?utm_source=Konami+Digital+Entertainment,+Inc+List&utm_campaign=2c43669617-Happy_Holidays12_14_2010&utm_medium=email) :)HAHAHAHAHAHA
Happy Holidays from Konami. (http://www.konami.com/holidaycard/?utm_source=Konami+Digital+Entertainment,+Inc+List&utm_campaign=2c43669617-Happy_Holidays12_14_2010&utm_medium=email) :)
KONAMI unleashes two new DLC packs for the most spectacular Castlevania title of all time...Wonder who the notorious enemy is? Additionally Joystiq mentioned a February release for pack #1 and April for pack #2.
Konami Digital Entertainment GmbH has announced two new downloadable content packages for Castlevania: Lords of Shadow which will feature all new areas, monsters, and brand new story lines.
In Castlevania Lords of Shadow 'Reverie' players will return to the Castle as Gabriel to help Laura, the former servant to the vampire Carmilla, in destroying the unruly evil that was previously kept in check by the recently slain Queen.
Once completed, fans of the series can download the second DLC entitled 'Resurrection', which continues the story directly after the end of the game and gives some insight into the dramatic epilogue seen by players upon completion of the game, and Gabriel's ultimate destiny. This will be larger in scope than the first add-on, as it features a final showdown with a very notorious enemy. Both packs are expected to launch in early 2011.
Well folks, cat's out of the bag for both of the promised DLC packs!
Wonder who the notorious enemy is? Additionally Joystiq mentioned a February release for pack #1 and April for pack #2.
Hope both of these are satisfying and that the developers take into account some of the criticism and flaws the game had.
I felt like everything he was facing and discovering as he went through the game worked as buildup. The developers could've done some more with his appearance to illustrate this rather than leave it to Zobek's loading screen thoughts, but I knew that a "dracula" didn't yet exist in the world once I left the cave in the beginning of necromancer land and figured that he might end up becoming Dracula.
At least this seems to give more evidence, along with that random passage found in a knight's journal, that the castle is a dark entity just like the old series. Hopefully this will lead to some great belmont versus dracula games in 3D!
Great! Great news, the whole "Resurrection" thing has me intrigued... who was dead at thwe end of the game? you know...Zobek... notorious enemy? Death anyone? Best news of the Day! ;D
Love the artwork, Carmilla looked so bangable before the ascension.
Wish she could have stayed like that. :(
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fps3media.ign.com%2Fps3%2Fimage%2Farticle%2F114%2F1141511%2Fcastlevania-lords-of-shadow-20101222104641423_640w.jpg&hash=b98500c1a9cd7a943c00f6525f961a8c)
Previous to this, her super busty "beauty" was that strange dominatrix in Judgment. I approve this new breasticle to bestow.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniadungeon.net%2Fcotm%2Fart%2Fcarmilla.jpg&hash=f410302ebb4065c68e847ba1fe3ef26f)
Activate QTE to motorboat.dfsgdfglkdsf
BRBRBRBBRBRBRBRBRB
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniadungeon.net%2Fcotm%2Fart%2Fcarmilla.jpg&hash=f410302ebb4065c68e847ba1fe3ef26f)
What about her CotM version though? I thought that one was pretty classy as well.
Though I agree, this "Light" Carmilla from LoS looks quite beautiful! :O
Love the artwork, Carmilla looked so bangable before the ascension.
Wish she could have stayed like that. :(
She's the epitome of my perfect woman
(Seriously)
Try leaving your room once in a while.
That artwork is alright. It looks almost like painted comic art(mixture of both soft blending and sharp line/ink detailing). I don't see it as being a definitive style CV should aim for, but it's nice. And I do agree, Carmilla, as a human, is hot.
So Laura is your partner for the game? Maybe the game may try some co-op element?That's what I thought :o
Too bad they still are going with the icy enviroments. That's what I liked the least about the Castle. :-\says the person who has the snowgirl mizore from Rosario + Vampire as their avatar.
says the person who has the snowgirl mizore from Rosario + Vampire as their avatar.
b-but
snow is not gotchic
Snow is cold, bitter and drives people insane while on the road.
Snow is gothic as hell.
b-butNagumo, I was only pointing out that you were complaining about the icy elements yet you have a snowgirl as your avatar. That's all. It just seems ironic.
snow is not gotchic
Now that you all mentioned it, why is the castle still covered in ice and snow?
Since Carmilla, the one who cast the weather spell, is dead you would think that the spell would be broken and the snow and ice would melt. So why is it that the snow continue's to fall?
Maybe it just so happened to be winter there?Or, if it is a spell, it might be the kind that remains active even if the person who casted it is destroyed. Also, we don't even know if she is the one who casted it. Given that in the first part of the DLC, you go after an evil that was being suppressed by her, it could have been that entity that created the harsh endless winter.
I'm not too fond of the idea of Laura siring Dracula; I was fine with her being Carmilla's plaything but she was a loose end in the story so I could see why they want to wrap that up, but if they make her the one to turn Gabe "just because" then that would be kinda lame IMO.That could be what happens, or the battles in the DLCs could turn him. Remember, everytime Gabe killed a significant boss like the Black Knight or one of the lords of shadow, he gained a relic and new power. And given that he lost his light magic after the battle with Satan, the shadow magic he still has may be what turns him in the end.
I picture Gabe using the powers of the God/Devil mask for himself, similar to how Mathias used the power of the Crimson Stone on himself.
After having recently played God of War 2, it just makes me even sadder that LoS turned out the way it did. Maybe things will mix up a little now that Laura appears playable.I want simon to be playable!
Nagumo, I was only pointing out that you were complaining about the icy elements yet you have a snowgirl as your avatar. That's all. It just seems ironic.
I think Gabriel will end up in Ressurection fighting a lord of shadow version of himself, which will be, in turn, to be Dracula... but thats just my thought and i think it would be bad ass too for him to fight Dracula! And Dracula better not be anything like he was in a bunch of other castlevania games, he better be tough as hell and i better die alot!yeah, no more of the old teleport/fireball routine. Probably more like the second phase of the fight in OoE when he actually starts to lunge at and grab you.
Woa I never thought about that. What if Gabriels two halves fight each other and then Dracul wins and so it possesses Gabriel's body?Now that would be awesome.
I hope that doesn't happen...but Reverie does involve time travel, apparently. One of the artwork assets refers to one of the clock areas in fact being a time machine.What time travel???!!! Here we go again...
Maybe you visit the Vampire Castle when Frankenstein and the Bernhards resided there?
I'd actually like them to mirror the known family tree of the classic timeline.^This, but with Alucard and Simon already "confirmed", I really doubt we'll see Trevor, Soleil or Christopher, unless this timeline also became a convulted emss of different-era-releases.
Ralph/Trevor, Christopher, Soleiyu, Simon, Juste, Richter, etc.
Am i the only one who was a little disappointed in this game?...
Nah, you weren't the only one my friend. I was deeply disappointed with LoS, should've been its own thing rather than a CV, as it was at first.yeah, i agree. It's a great game but it's just not castlevania enough.
Well, it looks like we are all agreed. LoS is a great game, but it isn't a CV. Now that we seem have reached a consensus, let's stop saying whether that it is or isn't a CV and discuss other aspects of the game. If we can't do that, then this topic should be closed.
Who do you think you are to speak for everyone like that? Fuck off.Agreeing with this.
Who do you think you are to speak for everyone like that? Fuck off.
Curb with the insults. You've been Warned.
TL;DR version: Lords of Shadow is a good game, despite its awful opening levels, shitty Titan boss fights, dull platforming, and really bad storytelling!
You forgot to mention the awesome soundtrack ;)
Is this the general "post your opinions about Lords of Shadow" thread? I didn't want to make another topic so please indulge the ranting. Warning: THERE BE SPOILERS AHEAD
--
The main thing I took from this game was the name "Castlevania", or more importantly, what the heck it had to do with anything. Lords of Shadow is a reboot, so I don't expect Bloody Tears and whipping candles for hearts or a red orb to drop down when you beat a boss. But geez, it still needs to be CASTLEVANIA at the end of the day, and I think its a total failure in that regard. There's a few CV name drops like Belmont, Carmilla, Brauner, etc and you get some subweapons like the good old days, but that's really about it. You could have just as easily called it "Lords of Shadow" and be done with it.
But as an original game doing its own story, that shit is awful too. Patrick Stewart is a fine actor, but all thespians in the world couldn't make the incredibly melodramatic hamfest sound good. It keeps telling us about how tired, insane, and monstrous Gabriel has become, but we never actually see any change. He's still the same boring one-dimensional character we saw from the intro, slashing up monsters and wanting to bringing his wife back. The plot twists are insulting in their executions and predictability, elements of the story kinda just happen for no particular reason(where the fuck did Satan come from? What the heck was Gabriel doing with all the light and stuff flowing out of him? Why are we fighting these titans, again?), and I can't make heads or tails with that modern-day ending. Mercurysteam's interpretation of interesting characters is making them repeat the same 3-4 lines in a boss fight every 20 seconds.
Although the thrust of the game's plot has all the energy of a geriatric hooker mumbling about Lord of the Rings, the actual gameplay itself is what keeps me playing through the surprisingly lengthy 20 hours LoS takes to complete. Many have said it rips from God of War, but that's just lazy armchair critic talk. Its a 3d action-adventure game with the main character has a whip, fights monsters, does crappy "platforming", earns EXP to upgrade moves, uses magic, and redeem the actions of his dead wife. What the fuck was the game suppose to look like? Even saying that though, I think even Mercurysteam wouldn't deny the gameplay being derivative. Luckily for us, its all about the execution, and for the most part, Lords of Shadow is a success.
The first couple chapters won't let you know that though. The combat system is stuck at a pretty boring stage of mashing square with the occasional triangle for good measure(especially that horse scene), and the actual levels are tedious affairs. The platforming is hand-holdingly rudimentary as best and frustratingly stiff at worst, and holy hell those Titan boss fights are atrocious. I seriously don't even want to go into it right now they're so bad. Eventually though, the layers of the game start to open up and the fun starts flowing. The light/shadow magic strikes the perfect balance between the defensive/offensive mindset, and throw in the neutral orb meter and its functionality, and the game has an interesting strategy to every fight. It rewards careful, skillful play with more tools in the form of Light/Shadow magic, which leads to you having more fun. Throw in the HUGE list of combos for the various weapons, relics, and magic you obtain, and it makes pretty much every battle in LoS more thrilling than the opening chapters let on.
Yet even when the game is forcing you to wander around similar-looking corridors looking for dark crystals while funny-accented girls remind you every 45 seconds to look for said dark crystals, its oh-so-gorgeous. Its a testament to Mercurysteam's incredible artists that they managed all the visuals LoS throws at the player for its lengthy duration(and on a pretty modest budget, so I hear). Normally I would decry all the daylit forests and cliffsides in a Castlevania game, but A. this thing is hardly Castlevania anyway and B. its some DAMN fine looking forests and cliffsides! A shame the framerate is pretty uneven throughout, many times dipping into the 20s in the more hectic areas.
I remember Mercurysteam said something about not having QTEs interfering with the combat. I don't know what happen, because the game is chokeful of 'em. Luckily, they are all pretty easy to do, and many of them quite fun to watch. My particular favorites being Carmilla staking scene(seriously, awesome visuals there) and Gabe vs the Butcher(the sly smile Gabe gives him before letting the Butcher have did more for his characterization than all the droning Patrick Stewart could muster). I'm not personally against QTEs when they are this enjoyable and not of the "instant-death" variety.
When Gabe isn't abusing monsters with Shoryukens(L2 + X, best move!) or grappling about, he's probably doing some puzzle solving. The brain teasers in Lords of Shadow are varied and entertaining, stepping in for a change of pace from the vampire slaying to make you stop and think. They aren't Zelda quality or anything, but they are fun diversions that reward you with EXP and a welcome addition to the game.
The bosses oftentimes boil down to "dodge attacks, mash square, dodge attack, mash square", but several of them are actually pretty fun and inventive in their concepts and executions(the fight with Pan in his angelic armor form being a cool example). Even the last fight, completely out of left field and alarmingly easiness not withstanding, is an enjoyable and appropriately epic encounter. But holy fuck, those titan battles...just some of the worst boss fights I've ever experienced. At best they are chores that require very little skill and lots of memorization, and at worst they are finicky trial-and-error bullshit with some of the worst camera angles known to man.
Man, this rant came out a bit more negative then I expected, since I still probably give the game an 8/10 overall and I like it more than acclaimed CVs like SCIV or CV3, but it seems for every thing the game gets right, there's another nagging thing slapping me in the face. I'm not even sure I can say its the best 3d CV since its hardly a CV game...but I CAN say its a good game!
TL;DR version: Lords of Shadow is a good game, despite its awful opening levels, shitty Titan boss fights, dull platforming, and really bad storytelling!
"In this DLC, which is the epilogue of the game, Gabriel continues his story directly after the end of the game. The DLC gives some insight into the dramatic epilogue seen by players upon completion of the game. Gabriel will confront a very well-known Castlevania foe in an epic final battle, changing his destiny forever. "
^This, but with Alucard and Simon already "confirmed", I really doubt we'll see Trevor, Soleil or Christopher, unless this timeline also became a convulted emss of different-era-releases.
Who do you think you are to speak for everyone like that?
Gabriel will fight his dark side that becomes Dracula and lose...?
The soundtrack is good, but nothing fits. The only memorable music ironically are the 3 remixes from older games. If I want Hollywood style orchestrated music, I'll go watch a movie.
Oh, and I wish Cox didn't take creatures out of J.R.R Tolkien novels and throw them in the game. What was wrong with Medusa heads?
I actually watched LotR's over the holiday weekend, saw the ogres and wargs and was like "Hey....those look.....exactly like the LoS ones. Dammit.That's just lazy."
Wait for it! They can't run out of monsters in the first game... monsters are more than in the most of modern action games, that's a fact, and their location actually made sense . I think it's something to congratulate for.
I actually watched LotR's over the holiday weekend, saw the ogres and wargs and was like "Hey....those look.....exactly like the LoS ones. Dammit.That's just lazy."
Most of the fantasy monsters are from the first part of the game and they probably put them in because they didn't know for sure if there game was being greenlighted to become a Castlevania game or something. Kind off a shame because the game would probably be more of a Castlevania game if that hadn't happend.I think it's unanimous the opinion that the game's first chapters are the weakest (in my opinion, the game starts with Cornell)
I think it's unanimous the opinion that the game's first chapters are the weakest (in my opinion, the game starts with Cornell)
Plus, the scene at the end of Chap 5 level 1 where you see the castle for the 1st time, the music changes and you head down the snowy path...that scene alone makes the game an instant win in my book 8)Yea, I had to stop and stare at that scene for awhile. It just looked incredible. :,)
And I have no problem with Tolkien being a reference for anything, really (like names of objects). But being a reference and being copy pasta from the film is a bit different, don'tcha think?Agreed. I love mythology, but what I love more is different takes on mythology. There are many different depictions of what elves look like. It's a much bolder move to try to add a bit of personal flair when designing monsters than deciding to stick with a popular look. I mean, they could've done some cool things to make the Ogre look unique. They could've given him horns, a third eye, make him half-undead(like a zombie ogre, which probably would've fit better within the CV series), tusks, two pairs of arms, and so on. I mean, the CV series has done that type of thing for a long time. They "re-imagined" the look of the demon Leviathan(which looks nothing like mythical description). Death's "other forms" like in SothN, CotM and HoD are pretty imaginative too. I think Dracula's "take" and transformation into his demon forms is also pretty imaginative(he doesn't just turn into a giant bat, but a DEMON). You don't always have to style literally close to the popular source material(or A popular source material). Persephone, which is a demon/godess of lore could be depicted as an evil, demonic maid. Be as hokey as it seems, the fact that they had the balls to say, "Let's make her a maid and go against any mythological stereotype just to show a NEW look to this mythological figure!", has gained more respect from me than "Oh, let's just design a monster based on the most basic description of the monster! And when we design something like, say, a goblin, do something really Tolkien-looking!".
Shouldn't be a surprise at all that certain enemies are lifted right out of the Tolkien world. There have been MANY references to LotR creatures, weapons, and items in past games, especially SotN: Orcs, Trolls, Wargs, Elven capes/robes, Hador, Feanor, Varda, Nauglamir, Mim, Gurthang, Crissaegrim, Draupnir, Fist of Tulkas, Mablung, Narsil, Tyrfing, etc. List goes on & on...
The only reason I don't use that as an excuse myself is because about 90% of those references were added by the localization team in the west and don't exist in the original Japanese release. Still, there isn't anything fundamentally wrong with the use of some of these creatures. I think it's pretty clear the problem for the older fans is the fact that they were used in place of perfectly good castlevania enemies. Enemies who's inclusion would have gone far in making the game feel more castlevania-ish.
To this games credit, at least we got a diffrent design of Satan.
Every other game I've played with Satan in it he has the exact same design, this is actually the fist time I've seen Satan in a game look like a fallen angel. Mercurysteam could have easly used the basic generic devil diesign use everywhere else but didn't and I have to applaud them at least for that.
Even if Satan looked like a hellish cross between Orochimaru and Sephiroth.
I still hold issue with them including Satan at all. Not only did it come out of nowhere, but defeating him means that you've basically defeated the end-all-be-all of evil. It's hard to go up against the forces of darkness and take them seriously when you've already beaten THE DEVIL. I know that he's not "dead" in the traditional sense and that the ending trailer reveals he's recouping his power, but still.....there needs to be a hellava lot of explanation as to how he'd come back and be more intimidating than he already was when Gabriel defeated him the first time.
but defeating him means that you've basically defeated the end-all-be-all of evil.Read the bestirary entry.
I'm just glad they didn't go the Dante's Inferno route and have giant Satan penis all in your face for the final boss. I'm still seeking therapy from that encounter.
Agreed. I love mythology, but what I love more is different takes on mythology. There are many different depictions of what elves look like. It's a much bolder move to try to add a bit of personal flair when designing monsters than deciding to stick with a popular look. I mean, they could've done some cool things to make the Ogre look unique. They could've given him horns, a third eye, make him half-undead(like a zombie ogre, which probably would've fit better within the CV series), tusks, two pairs of arms, and so on. I mean, the CV series has done that type of thing for a long time. They "re-imagined" the look of the demon Leviathan(which looks nothing like mythical description). Death's "other forms" like in SothN, CotM and HoD are pretty imaginative too. I think Dracula's "take" and transformation into his demon forms is also pretty imaginative(he doesn't just turn into a giant bat, but a DEMON). You don't always have to style literally close to the popular source material(or A popular source material). Persephone, which is a demon/godess of lore could be depicted as an evil, demonic maid. Be as hokey as it seems, the fact that they had the balls to say, "Let's make her a maid and go against any mythological stereotype just to show a NEW look to this mythological figure!", has gained more respect from me than "Oh, let's just design a monster based on the most basic description of the monster! And when we design something like, say, a goblin, do something really Tolkien-looking!".
True, but then again, enemies like Orcs, Wargs, Trolls, Goblins, etc. are pretty common in many, many action/adventure/fantasy games. They have basically become generic enemies that are widely used in all kinds of games/books, etc.But that also begs the question of those types of enemies should've even been in the game in the first place. I think most of those should've been substituted with creatures like Mermen, Fleamen, a greater variety of knights, mudmen and maybe Peeping Eyes. The Wargs should've looked more like big wolves instead of wolf-like beasts.
I think Satan's inclusion won't be as weird anymore once we find out what his connection to Dracula is.
looks like both heaven and hell are full of jerks in losKinda
Read the bestirary entry.
Please.
looks like both heaven and hell are full of jerks in los
Yeah, double-post, but how many people saw Gametrailers nominated LoS one of the most disappointing games of 2010?
This made me curse a bit, since before I even found out about it, God of War 3 was nominated (and won most of) the categories I thought LoS would be in. Once I saw that, I was like "Shit.....there goes that category." :\
2. It assumes that certain things are "obvious enough" not to tell you. The first time quick time events appeared, I had no idea what i was supposed to do, or what those circles were. I ust have fought the swamp trol like 5 times because I had no idea how to handle the finisher
Are you serious? QTE's are explained in the tutorial in the beginning of the game, you can't not miss it or skip it...
Well obviously you can miss it, because I also had problems when I came to the Hunting Path stage. If it was explained, it wasn't explained well, because I was paying attention.Hmm?... In the Besieged Village at the beginning of the game, you have to grab one of the Lesser Lycans to show you how the QTE thing works, it's mandatory, you can not skip it or miss it... Also, at the Hunting Path every time you most grab the Wrangs it will be displayed PRESS R2 on the top of the screen... You probably were not paying enough attention...
Then it probably didnt explain it well enough, because It said "press any button" but I still fell off the horse because it assumed I knew I had to wait for the rings to come together. Not till the Swamp troll did I figure it out. Also, replaying the intro stage, at no point does it make you grab a werewolf. the wargs it did tell you to press R2- that was just fine. But the problem was the quick time events with the rings. that was not explained well.Ofcourse it didn't appear the mandatory grab the Lycan QTE because if you cleared the stage the tutorial will not show again, assuming you already know this stuff. Now, at the Hunting Path, on the top of the screen you'll see PRESS R2 every time you most grab the Wargs, they don't explain anything else because there's nothing more to explain, you'll fall of the Horse every 2 grabbed Wargs because that's how it's supposed to happen during the stage. It's not game's fault, it's yours
Ofcourse it didn't appear the mandatory grab the Lycan QTE because if you cleared the stage the tutorial will not show again, assuming you already know this stuff. Now, at the Hunting Path, on the top of the screen you'll see PRESS R2 every time you most grab the Wrangs, they don't explain anything else because there's nothing more to explain, you'll fall of the Horse every 2 grabbed Wrangs because that's how it's supposed to happen during the stage. It's not game's fault, it's yours
Needs more candle whipping and hearts for sub weapons. Also needs more pot roast/food hidden in the walls instead of health fonts.
The fuck is wrong with you? Necromancer's Abyss is probably the best and most "complete" stage in the game.Opinions.
The only problem is that the skeleton warriors are way too strong. I mean, traditionally the skeleton enemies are weak in castlevania games.
Actually, one option that WOULD have been nice, would have been the option to actually be able to re-read older scrolls. You can't go back to an older scroll once you have read it and it has moved off the scroll screen.I could be wrong on this, but I thought you could re-read older scrolls from the pause screen. I think you need to move to the left until the scroll icons are displayed, and there you can re-read anything you've already found in whichever level you're currently on.
It is said that the their castle was haunted long before the vampires came to dwell among its walls. The Bernhard clan made a pact with a hellspawn, which resulted in the building itself becoming possessed by the demon. It may just be a myth to harm the reputation of the family, but the fact that the castle could be a living entity may explain how, after centuries, no one had been able to create a complete map of their castle, even after expending considerable resources on the task.
Same with the Titan Graveyard.Ugh, yes. This is when the platforming started to become very awkward, the fixed camera was especially evil in this level too. I was disappointed the entire level didn't look like that part at the very beginning before you go up to the surface. It reminded me of that one area from Castlevania 64.
I found this origin on the castle interesting, especially this little tidbit.
So we're going to fight this demon in Reverie? Neat, doesn't sound like it could be Slogra anymore.
Maybe it's Legion...?
Or maybe they will create an entirely new entity.This seems more likely.
Or maybe they will create an entirely new entity.It's Cthulhu!
It's Cthulhu!
It's Cthulhu!
Aw man... That would really suck for our CV heros. Seriously! When Cthulhu wakes from his resting place in that ancient sunken city of R'lyeh... Everything dies!
-X
Well if it chaos (or the castle demon) and he defeats it honestly whats next? Granted Gabriel beat Satan but he couldn't have done it with out the power of god.If you remember, Gabriel was killed by Zobek and the guantlet. It was the trapped spirits who brought him back to life after Marie said that Gabriel would save them. My guess is that the light that shot out of his mouth at the end were those spirits (or some sort of divine power) leaving his body.
Also the ending when he shoots the laser out of his mouth is when I *think* all the holy magic left him. Just have to wait for the DLC
Gaga would make an excellent villain, especially wearing that. Though I say save her for Bayonetta 2.
The whole angel wings thing has no underlying significance. It was just a way of showing the player that the angelic power given to him by God for the fight (infinite magic and all that jazz) was leaving him/being used up.I thought that too. It's funny to see the many speculations fans would come up with to explain such things. It seemed pretty basic. Though that's how fans are, tending to make a mountain out of a molehill. It's a Scrotie McBoogerballs! You kinda wonder if Cox is sitting back and wondering how hilarious it is to see his story being overanalyzed and picked apart, when maybe he just intended it to be pretty straight-forward.
The whole angel wings thing has no underlying significance. It was just a way of showing the player that the angelic power given to him by God for the fight (infinite magic and all that jazz) was leaving him/being used up.
The whole angel wings thing has no underlying significance. It was just a way of showing the player that the angelic power given to him by God for the fight (infinite magic and all that jazz) was leaving him/being used up.
Well Enric (D-Tritus) reads the boards regularly, maybe he could give us some insight into this less than subtle symbolism?
Pretty sure Cox and a couple of his comic book writing friends just worked on dialogue. The story was initially conceived by Mr. Alvarez.
About your question on wings, they're just a symbol of God's power. However, the important thing here is Gabriel has finally proven to be the Chosen One and therefore he is worthy to hold such power and use it for whatever is necessary. At the end of the combat against Satan, Gabriel releases that tremendous power, vanishing Zobek's spell and sending Satan back to Hell in one go. The interesting thing is God Mask wasn't as crucial as Zobek and Satan thought. Both got it and both got defeated because none of them understood real power lies in men's heart, not in mere tools.
Hi there. First Happy New Year to everyone. About your question on wings, they're just a symbol of God's power. However, the important thing here is Gabriel has finally proven to be the Chosen One and therefore he is worthy to hold such power and use it for whatever is necessary. At the end of the combat against Satan, Gabriel releases that tremendous power, vanishing Zobek's spell and sending Satan back to Hell in one go. The interesting thing is God Mask wasn't as crucial as Zobek and Satan thought. Both got it and both got defeated because none of them understood real power lies in men's heart, not in mere tools.FINALLY this was cleared up, thank you. :D
Maybe it's the LoS version of the Forgotten One?
GOREY.
it will be very interesting if you get to play as Dracula, especially in modern times.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.giantbomb.com%2Fuploads%2F0%2F3693%2F238657-somacruz3_super.jpg&hash=f2075fd63ec42cf4ce6ca45aa252c15d)
did anyone notice that the spiders in los have toenailsSuch an interesting discovery you made! :o
http://epicbattleaxe.com/wp-content/gallery/castlevania-lords-of-shadow/Spider_tga_jpgcopymc.jpg (http://epicbattleaxe.com/wp-content/gallery/castlevania-lords-of-shadow/Spider_tga_jpgcopymc.jpg)
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;p
I'd like to see a LoS version of Dullahan.
About your question on wings, they're just a symbol of God's power.
For a minute, I thought you meant the spider women from CV64, which make an appearance by coming out of the poison water...
1. The DLC may or may not be free (in fact, it's most likely not). DLC stands for "Downloadable Content". It's usually extra stuff related to the game, whether it's artwork, a new costume, new chapters to play, new armor/weapons, etc. It really depends on the game developers what they want to give you.
2. You'd start the game and it'd probably ask you for an update. Once you update, it'll have an extra section in the menu at the beginning saying something like "Purchase downloadable content" at which point it'd connect you either to PSN or to XBL and have you pay for it. Then it downloads to the HDD in your system and your game accesses the files form there.
3. You were flamed here? Must've been a few years ago when people were completely hating on Legends, as opposed to now, when people... only mildly hate on Legends, and mostly find it inconsequential. Anyway, apologies for that.
LOL.I don't want to play Dracula 2000: The Game. ;D
Nothing against A/DOS, but I think it would be more interesting(to me at least)playing as full fledged Dracula in a modern day city as opposed to a boy in the future who has the potential to be full fledged Dracula. Eithier way, it's going to be a bit bizarre unless a castle rips up through the streets and adds a little flavor to the atmosphere. Perhaps we won't even play as Gab/Drac in the next game. Who knows.
LOL.I always liked the idea that Lament had of unlockable villain characters. some future Castlevania game with Dracula and a Belmont,
Nothing against A/DOS, but I think it would be more interesting(to me at least)playing as full fledged Dracula in a modern day city as opposed to a boy in the future who has the potential to be full fledged Dracula. Eithier way, it's going to be a bit bizarre unless a castle rips up through the streets and adds a little flavor to the atmosphere. Perhaps we won't even play as Gab/Drac in the next game. Who knows.
I always liked the idea that Lament had of unlockable villain characters. some future Castlevania game with Dracula and a Belmont,Also, the twins had there own story that was sort of like a prequel to the actual game. In other words, we see how they actually came under Brauner's power. In every other game with unlockable characters, it's just going through the areas killing enemies with little if no story. I'd like to see a game in which there were multiple unlockable characters, each with their own story that together created one overall cohesive story. In other words, sort of like how Kingdom Hearts: Birth by Sleep was laid out.
should have the unlockable mode be playing as Dracula, and fighting the Belmont as the final boss. (at full power, naturally.)
shame we dont have more unlockable villains. (Besides Joachim and desu twins, who else do we really have?) Its something that can radically alter play style. Like how Joachim was COMPLETELY different than Leon abilitywise.
I don't want to play Dracula 2000: The Game. ;D(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fblstb.msn.com%2Fi%2FA3%2F7D383ADA13C1701DFA289463134EFF.jpg&hash=45766dee13bbfb1fa66dc3e64d430b22)
some new DLC art here.. some are new, I believe:
http://www.facebook.com/pages/Castlevania-Lords-of-Shadow/220827690696 (http://www.facebook.com/pages/Castlevania-Lords-of-Shadow/220827690696)
btw I figured out what OSM stands forIt can stand for anything you want, so sure. :P
Oswald Stewart McElroy
WAITLaura...?
If Zobek is gone for now, who will narrate the loading screens?
WAITLaura would be my guess as well, or perhaps Gabriel will narrate as if it was a diary or journal. I can only speculate. The idea that he will eventually slay Laura and gain a new ability likely. I actually will be surprised if it doesn't happen. It's funny. It's almost as if Gabriel has the power of dominance. I mean it seems that every time Gabriel kills a really powerful boss he gain a new ability. No wonder he eventually becomes Dracula.
If Zobek is gone for now, who will narrate the loading screens?
WAIT
If Zobek is gone for now, who will narrate the loading screens?
The official file name for that screenshot, from Konami's PR site is.... 'Time machine'.. hmm..
So let me get this straight. More traditional Castlevania stuff like Frankenstein's Monster and the Mummy were replaced by generic Tolkien shit for being too "boyish", but a motherfucking time machine isn't? Fucking game writers, how do they work?
Any amount of seriousness I looked at the plot with has just gone down the drain. (Actually, that's not true. That happened after hearing the "We are the same, you and I" shtick for the second time.)
Maybe St. Germain will show up just to troll us. :P
The official file name for that screenshot, from Konami's PR site is.... 'Time machine'.. hmm..
Whats wrong with having a time machine?
It's not the first time Castlevania has been associated with time travel.
Too bad that was Judgment.
...and Resurrection.
I'm sure Reverie will have a better story than both. I mean, if it doesn't then uhhhhhhhhhh.
Of course it's still time travel which usually turns out to be a horrible plot device in a lot of stories but yeah.
I have to agree here. Time travel is a terrible idea here. The only way they can get away with it is if it is a machine that stores the 'data' of a past time, maybe to the extent that it allows you to relive it. But it shouldn't be actual time travel. That get's too muddy, and I honestly can't see it fitting into the Castlevania universe. Yeah, Judgment and Resurrection were terrible ideas. Judgment more forgivable for a non-canon one shot fighter game story, but yeah.
Lets not forget Curse of Darkness had Saint Germain, the time traveler in the spiffy Top hat.
A lot of assumptions... The DLC supposed to continue the plot after the game ending is Resurrection and not Reverie. I think Reverie takes place during Gabriel's quest at some moment after Carmilla's defeat but before the final battle against Satan, probably even before Gabriel's travel to the land of the necromancers... Time traveling?... I really doubt so, the clock device most be a new puzzle to solve during the mission... About the evil who was freed when Camilla was defeated, hmm... Can be anything, the castle was haunted before Carmilla's arrival and she suppressed the evil presence when she took the castle... Could be Frankenstain's moster but also another evil presence is possible... Doppelganger or Legion?
Here's an informational video that will educate you all on time travel and paradoxes
Star Trek XI's Repercussions (http://www.youtube.com/watch?v=sWJzDP85yBY#)
I've never seen this before, just wondering if you guys had any insight or comments? I was looking at David Cox's twitter and there's a link to the concept artist's gallery of work he did for LOS. Among them was the same old stuff, but I've never seen these demons before, pretty cool. I was thinking that maybe he did it for another project hence no CV logo, but it's also the only piece of artwork not in the official game so I'm at a loss.http://www.siliconera.com/postgallery/?p_gal=109247 (http://www.siliconera.com/postgallery/?p_gal=109247)|7
Link:http://www.siliconera.com/2011/01/11/a-horde-of-castlevania-lords-of-shadow-demon-concepts/# (http://www.siliconera.com/2011/01/11/a-horde-of-castlevania-lords-of-shadow-demon-concepts/#)
http://www.siliconera.com/postgallery/?p_gal=109247 (http://www.siliconera.com/postgallery/?p_gal=109247)|7
These two never made it into the game.
I love this guy's art.
http://www.siliconera.com/postgallery/?p_gal=109247 (http://www.siliconera.com/postgallery/?p_gal=109247)|7That one was the arena you fight Cornell in.
These two never made it into the game.
I love this guy's art.
I've never seen this before, just wondering if you guys had any insight or comments? I was looking at David Cox's twitter and there's a link to the concept artist's gallery of work he did for LOS. Among them was the same old stuff, but I've never seen these demons before, pretty cool. I was thinking that maybe he did it for another project hence no CV logo, but it's also the only piece of artwork not in the official game so I'm at a loss.
Link:http://www.siliconera.com/2011/01/11/a-horde-of-castlevania-lords-of-shadow-demon-concepts/# (http://www.siliconera.com/2011/01/11/a-horde-of-castlevania-lords-of-shadow-demon-concepts/#)
You really don't like LOS huh? Is it just the plot/writing that irks you?(Obviously that's an important part of the game).
I've never seen this before, just wondering if you guys had any insight or comments? I was looking at David Cox's twitter and there's a link to the concept artist's gallery of work he did for LOS. Among them was the same old stuff, but I've never seen these demons before, pretty cool. I was thinking that maybe he did it for another project hence no CV logo, but it's also the only piece of artwork not in the official game so I'm at a loss.
Link:http://www.siliconera.com/2011/01/11/a-horde-of-castlevania-lords-of-shadow-demon-concepts/# (http://www.siliconera.com/2011/01/11/a-horde-of-castlevania-lords-of-shadow-demon-concepts/#)
Thanks for posting this. I've looked back at my other posts and yeah, there's an alarming amount of negativity. It's mainly because I've been sick for more than a week, and LoS has been the unfair recipient of my ire.
Don't get me wrong. Despite my perhaps too angry posts, I did enjoy the game, quite a bit actually. It's mainly that there are a number of trends from modern gaming that I really, really didn't want in a Castlevania that LoS unfortunately introduced. Discoalucard (original Dungeon creator) described it pretty well, that it's a ton of little problems that add up to a lot.
I have to admit, I've warmed up to the time machine idea if Gabriel goes into the future to fight Dracula Himself (I assume this will be the subject matter of the 2nd DLC). It sounds hilarious and existential.
(Maybe Spoilers) Maybe Gabriel will fight the real incarnation of Death, who will consider him as his master. Or another Belmont, like Simon or Trevor. Or Slogra, that would explain why there is a Slogra corpse in the ending.If you read the monster descriptions in the beastiary, you would know that the reapers in the Necromancer's Abyss are the physical manifestation of death. In other words, instead of there being one, there are many. However, a fight with Zobek (Dark Lord of the Necromancers) would have been epic. It would have been a nice warm up before the fight with Satan. Actually, that's what should have been instead of that battle with the dracolich.
No offence but good god that sounds like the worse idea i've ever heard for a Castlevania storyline. Its just completely ridiculous when you consider it.
The idea of Gabriel time-traveling makes me uneasy. Now then, if he were to fight a time-traveling creature in a time rift, well that would be a different story.
If you read the monster descriptions in the beastiary, you would know that the reapers in the Necromancer's Abyss are the physical manifestation of death. In other words, instead of there being one, there are many. However, a fight with Zobek (Dark Lord of the Necromancers) would have been epic. It would have been a nice warm up before the fight with Satan. Actually, that's what should have been instead of that battle with the dracolich.
It should have like this:
Chapter 11: Necromancer's Abyss
Chapter 12: Dark Lord of Necromancers => Final Battle (Satan)
If you read the monster descriptions in the beastiary, you would know that the reapers in the Necromancer's Abyss are the physical manifestation of death. In other words, instead of there being one, there are many.Ah, you make me want to play it more and more (but I can't actually).
I say YES to this idea, but a bit different.
Chapter 11: Necromancers Abyss --> Dracolitch/Fake Necromancer
Chapter 12: Fight Zobek/real Necromancer (battle ends when Zobek decides he's had enough, and uses gauntlet to control Gabriel)
Chapter 13: Satan (extra cool cause it's chapter 13, yo.)
Oh, and just putting it out there that time traveling self fighting Gabriel story idea makes baby Jesus cry. Just sayin'.
I hope we get some more info on the DLC soon.
If you read the monster descriptions in the beastiary, you would know that the reapers in the Necromancer's Abyss are the physical manifestation of death. In other words, instead of there being one, there are many.
The time machine will probably be used to go into the past to see how the Brotherhood of Light became the Lords of Shadow or something.Why not, but actually I think Cornell and Carmilla explained it to Gabriel before they fight.
I may be the only one who thinks that the time machine only affects the castle itself instead of thinking that "Gabe is gonna go back in time and save everyone."This is a good theory, I never would have thought the time machine would be used as a puzzle.
It's probably gonna serve as a gameplay mechanic to solve puzzles or reach area's that were unreachable in the present.
Oh and the occasional hands on look at the former founders before their acsension and maybe a look at the castle before it got all cold and shit.
@InDisChris - He is the first Belmont .... and the last... but that is another story...
This is a good theory, I never would have thought the time machine would be used as a puzzle.
He is the first Belmont .... and the last... but that is another story...
I sure hope that was meant to be a joke because it makes absolutely no sense what so ever
OBVIOUS. Gabe goes back in time, impregnates Marie, because his blood is the only thing that can kill him. He spawns the belmont bloodline to combat himself. HE IS THE FIRST AND LAST BELMONT oh how clever
Last Belmont?! where's my Whip & holy water! it would seem that there is a new prince of darkness that's in need of vanquishing! >:(
I cannot believe that I ever thought LOS would be a return to Castlevania's roots I can safely say that whatever pathetic hope I was holding onto for the new timeline just dissapeared entirely.
It could mean last chronological Belmont. Judging by the ending of LoS, I have a feeling the last game in the series is going to have us playing as Dracula/Gabriel going up against Satan.
It could mean last chronological Belmont. Judging by the ending of LoS, I have a feeling the last game in the series is going to have us playing as Dracula/Gabriel going up against Satan.Finally... I absolutely believe this...
Im not exactly copastatic
The whole idea of Dracula Belmont/Belmonts-being-related-to-Drac was ridiculous to begin with. I guess those rumors of Simon showing up that Ahasverus kept spreading are false??My God, just read his posts shortly after the release, he says it, TWICE!!!
My God, just read his posts shortly after the release, he says it, TWICE!!!
LOL i think u mean copesetic
He is the first Belmont .... and the last... but that is another story...
So the rumors of Alucard Belmont ARE true? yesss!!!! XD
Hmm, what does this latest response mean:
http://twitter.com/CastlevaniaLoS (http://twitter.com/CastlevaniaLoS)
All these theories are just making me hate the direction this new timeline is heading toward. It really is just a dumb Elseworld's story. :(
Like OSM, im just gonna wait see how everything plays out and expect the exact opposite of everything David say's.
But it seems like the "Alucard Belmont joke theory" might actiually end up being feasible in the end. :-\
This ^^^
As if it wasn't bad enough that Gabriel "Belmont" had to become Dracula but now they are saying his is the first and last belmont?
wtf does that mean?
Does it mean he is the only belmont in existence? If so that is pretty lame in my opinion. Or it could mean that the Belmont bloodline died out around the present time? If so that is also pretty damn lame. Either way this storyline is getting crapier in my opinion.
For some reason I envision the LoS-universe Rinaldo to be anorexic with rags on & bulging eyes. Perhaps with a wooden cane.
Personally I think Rinaldo Gandolfi will be the one to fight Dracula. They hinted around that he's still alive in LOS, so I wouldn't rule it out. Hell, now that we have a time machine in the mix, Gabriel could travel back in time to ask for his help/advice. Just throwing it out there.I wonder if he is even human anymore. I mean no human could live for centuries, unless like Claudia, he is an Aghartian. It would make sense considering that the Aghartians were said to be an advanced civilization (according to the narration). Also, I believe it is said that the Aghartians can live for centuries. After all, according to the narration, the Black Knight guarded Claudia for centuries.
LOL i pretty much described thislol.
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For some reason I envision the LoS-universe Rinaldo to be anorexic with rags on & bulging eyes. Perhaps with a wooden cane.
with the "first and last Belmont" thing, my guess is that he is the first Belmont, has a son and starts the bloodline, but because Gabriel becomes immortal he out lives each of the members of his bloodline.
Maybe his son, grandson, great-grandson, etc. will fight Gabriel in future games, but Gabriel always returns because he is Dracula. That is my guess.
Show me?
Show me?
I have a question. Has anyone on the development team actually stated that Gabriel becomes Dracula, or are we going exclusively on the fact that Gabriel refers to himself as 'Dracul' in the post-credit cinema?The concept artwork you unlock in the game labels him as Dracula.
If it is the latter, then how do we reconcile that, historically, Dracul is Dracula's father and not Dracula himself?
Seeing the word "Slogra" in that game made me cry.It was a low kick surely
Seeing the word "Slogra" in that game made me cry.
Seeing the word "Slogra" in that game made me cry.
It was a low kick surely
Why would they wait until the DLC to make Lords of Shadow seem like an actual Castlevania game? Don't get me wrong, it's a great game, but it really doesn't feel like Castlevania to me. Whatever. Hopefully the DLC will bring it up to speed, although it would have been cool to have more of a 'Vania feel in the original game.
the notorious enemy could be just about anyoneThis notorious enemy could definitely be anyone. Seeing how there is some mention of a time machine, it could be Galamoth. After all, the Galamoth soul in AoS allows Soma to recognize areas where time has stopped. In other words, it makes him immune to time/space magic. Given that, it is fair to assume that Galamoth has some sort of time manipulation capability (though he didn't use it in SotN).
heck given that LOS made cornell a villain it could even be a character who was previously a protagonist, but I doubt it's Satan because Cox has said that both DLC take place before the epilogue.
keep Satan out of my CV, please. God, is ok.. but Satan.. too blatant..
I want it to be Dracula as much as the next fan, but we all know it's gonna be Satan, only this time a full power.I think it's Dracula, I remember reading somewhere from a press statement the enemy would be someone whom Castlevania fans are very familiar with.
But the question is, if we do end up fighting Dracula, who will we be playing as?Gabriel.
I don't think she would be in either of these DLCs but I would like to see the LoS take on Medusa.
lol, there's no fucking way that dracula is going to be a freaking dlc bossThey said the 2nd DLC (Resurrection) pack would follow up on the epilogue, it's not that much of a stretch when you think about it.
The only way we would ever see Dracula fight Gabriel is that if he split himself apart like Kami did with Piccolo, and that would be the dumbest thing ever.Finally some has made this reference. I was going to, but I didn't know if anyone else would understand it. It as the same with all the Lords of Shadow. Though I don't think that it will have anything to do with the first DLC. In it Gabriel is suppose to return to the castle and aid Laura in defeating an ancient evil that was kept in check by Carmilla's presence. Given that she was able to keep it in check, this evil can't be anymore powerful than Carmilla was. Well, she probably had the help of Brauner and Olrox to help her. I believe it is said somewhere that they were traitors that sided with Carmilla when she came to the castle.
The only way we would ever see Dracula fight Gabriel is that if he split himself apart like Kami did with Piccolo, and that would be the dumbest thing ever.
Gabriel.
I still think Dracula is Gabriel's dark half.
Very possbile, it happened to Cornell, Zobek and Camilla....why not Gabriel? I'm curious as if he will ascend into heaven like the others (thus leaving Dracula behind), surely defeating Satan and saving the world has to win him some angelic points lol.This is a very good theory. Gabriel would be the fourth Lord of Shadow. Or the Lord of the Lords of Shadow.
The only way we would ever see Dracula fight Gabriel is that if he split himself apart like Kami did with Piccolo, and that would be the dumbest thing ever.This is exactly what I figured would happen.
The only way we would ever see Dracula fight Gabriel is that if he split himself apart like Kami did with Piccolo, and that would be the dumbest thing ever.I would think that it would be an awesome battle. Pure light versus pure darkness. Storywise, it is kind of predictable and therefore somewhat dumb, but I would still love to see such a battle. It all comes down to execution. The only way it would really suck is if Dracula used the same old boring teleport/fireball routine.
I also had another theory.
Remember hearing the Dracula battle theme from Super Castlevania IV in the trailer, completely untouched?
What if they're saving the re-orchestrated version for Resurrection? it just seemed like one giant tease to me.
Why are all of your theories complete asspulls?Why are you always so bitter in every single one of your posts?
But Cox said that "Gabriel's descent into darkness was complete" so, forget about the "battling the two halves" thing, he's going to get Dark, a la Anakin Sywalker (Hope it has child slaughter and all, dramatic stuff).Oh eeew. The prequels handled Anakin so horribly.
N ope, that was the worse part. He wasnt "seduced" by the dark side, he was just an insensitive emo jerk who was TRICKED into the dark side because it was all edgy like he was. He was tricked into killing a Jedi, lied to about their intentions, and from there figured OH WELL. SEEMS LIKE IM A BAD GUY NOW.Lol with the neon sign remark (so true). As for Anakin and Gabriel being different in the way of becoming evil. They aren't exactly the same, but there are similarities. They both decended into darkness trying to save loved ones. Gabriel's wife was already dead, but the fact remains that they were trying to protect the ones they love most. Another similarity is that they were both apart of prophecies. Anakin was to bring balance to the force and Gabriel was suppose to save the world. Neither of them failed, but the end result wasn't quite what was expected. Anakin did bring true balance to the force, but in the favor of darkness. Gabriel did save the world, but he didn't get his wife back. The fact is that they both did what the did without questioning what they were doing. The difference was that Anakin killed innocent kids whereas Gabriel simply killed monsters. The fact is that they did it without questioning it and without any remorse what so ever. Last, but not least, they were both motivated by love.
And then does a sudden 180 from confused to just plain evil? sorry. Nope. not buying it. he didnt even QUESTION killing the kids? Even from the beginning, he was clueless about the emperor, even though he might as well have a neon sign above his head saying "IM A SIIIIITH"
In fact, just watch this. sums it all up very nicely.
http://www.redlettermedia.com/sith.html (http://www.redlettermedia.com/sith.html)
N ope, that was the worse part. He wasnt "seduced" by the dark side, he was just an insensitive emo jerk who was TRICKED into the dark side because it was all edgy like he was. He was tricked into killing a Jedi, lied to about their intentions, and from there figured OH WELL. SEEMS LIKE IM A BAD GUY NOW.
And then does a sudden 180 from confused to just plain evil? sorry. Nope. not buying it. he didnt even QUESTION killing the kids? Even from the beginning, he was clueless about the emperor, even though he might as well have a neon sign above his head saying "IM A SIIIIITH"
In fact, just watch this. sums it all up very nicely.
http://www.redlettermedia.com/sith.html (http://www.redlettermedia.com/sith.html)
Not to mention they ruined two big things.That's a short coming of MANY modern movies. Everything has to be explained to sound logical according to science, even fictional stuff. God, I miss the days when nobody cared about the ins and outs of the specifics. Sometimes less is more. Now, everything has to be spoonfed to people, and if someone doesn't and goes for the more classic approach, people complain how it's bad writing and unrealistic.
The force, which was this mystical magical ESP like shit, basically being explained by bullshit science, and used like the freaking holy spirit,
So obviously Gabriel goes through intense training to surpass regular vampire power? sweet.H-how do you even know about that?
That's a short coming of MANY modern movies. Everything has to be explained to sound logical according to science, even fictional stuff. God, I miss the days when nobody cared about the ins and outs of the specifics. Sometimes less is more. Now, everything has to be spoonfed to people, and if someone doesn't and goes for the more classic approach, people complain how it's bad writing and unrealistic.
That's a short coming of MANY modern movies. Everything has to be explained to sound logical according to science, even fictional stuff. God, I miss the days when nobody cared about the ins and outs of the specifics. Sometimes less is more. Now, everything has to be spoonfed to people, and if someone doesn't and goes for the more classic approach, people complain how it's bad writing and unrealistic.
Is that for real?? :o
Coincidentally this is what ruined the Silent Hill movie for me. (Well, that and the awful awful writing.)
What's funny is in term of video game based movies....it still wasn't all that bad.
Now let's just hope that Lords of shadow isn't the Castlevania that inspires the movie.
This multiplied by 100 ^^^. :)I have the feeling somehow that it's going to be the one. Why did they wait for it then? :P also, it has more cinematic value (not delivery but that'¡s another story)
... so it would be impossible for them to screw that up even more.
You're underestimating Hollywood's ability to screw things up. LOL
Resident Evil is my favorite series. You've seen what Hollywood has done to that.
Inb4 Alice kicks ass, NO.
Paul Anderson was good when he made stupid campy films like Mortal Kombat, did ok with the first RE film, then BOMBED with the rest of 'em. Now he's just beating the dead horse and pissing off fans left and right....all to make a few more bucks off of what I consider an abomination of a film series. That, and the Alice character is nothing more than a Black Hole Sue (http://tvtropes.org/pmwiki/pmwiki.php/Main/BlackHoleSue).( or God Mode Sue (http://tvtropes.org/pmwiki/pmwiki.php/Main/GodModeSue), in which case she's the first entry under the film category) I still refuse to watch the last two movies. The 2nd one hurt my soul as it is. (You don't upstage Jill Valentine, dammit!)
I still thinkI completely agree with this.DoomMortal Kombat was the best game-to-movie adaptation to date. It kept things simple, handled all the characters well, decent casting, didn't stray too far from the source material, etc. Nothing really "terrible" about it imo (compared to other adaptations).
The sequel, on the other hand. . .
...it still kept the basic "feel" of the Mortal Kombat series intact in my honest opinion.
Not sure if this has been posted before but Cox put a pic of Grace Vance (the voice of Laura) recording some lines for the DLC on his twitter. Too bad there's not a picture of Robert Carlyle screaming into the microphone, "Bastard!" lol. I couldn't help but notice her classy attire, I like it. Also, note David Cox's creepy reflection in the top left hand corner ;DLOL @computers, kicking ass.
Weird, Laura is dead. Why would they be using her VA again?Laura is a main character for the first DLC.
Oh, wait, I'm confusing myself with the girl who chilled with the Black Knight. My bad. :P
mirror cox, final boss
"DONT GO NEAR THE TITAN GABRIEL""Look over here, BITCH!"
NO SHIT
"Look over here, BITCH!"
New Die monster, classic
Hmm...I don't like that one compared to die monster.It as sarcasm :P
Two interesting tweets of David Cox caught my attention recently, one of which I could have guessed and the other ruling out one of my theories.We only scratched the surface of the castle? I didn't realize. (sarcasm) I'm happy that we are going back to the castle. In virtually every game, we explore the majority of the castle and the castle in LoS is huge and yet we only explored a small part of it. Even some one as dumb as former US president George W. Bush could see that we aren't done with the castle. It's just that predictable. From the view we got when we first approach the area near the castle in chapter 5, it is clear that the castle is gigantic and there is more to it than we can even fathom.
"@JpCVfan - In Lords of Shadow you only scratch the surface of the Castle...
10:49 AM Jan 28th via Twitter for iPhone in reply to JpCVfan"
"@zoranfdz - Rinaldo will remain an enigma for now...
11:57 PM Jan 27th via Twitterrific in reply to zoranfdz"
I'm sure Rinaldo will make an appearance sooner or later.
With Cox saying that in LoS we've only scratched the surface of the castle, that makes me think maybe the DLC will be a pretty lengthy addition to the game. I'm really hoping its more than, say, 5 hours. With the length of the main game, I wouldn't be surprised if this DLC is long too.Longer is better so long as it doesn't get redundant.
^
If its going to be that long, they might as well have combined the two DLCs and sold it as a new game.
LoS was too long anyway (all that "agartha" nonsense should've been cut out completely imo)I agree with this. Chapter 2 was waaaaay too long, it's actually the largest chapter in the game, I think.
I agree with this. Chapter 2 was waaaaay too long, it's actually the largest chapter in the game, I think.
In fact, just remove chapter 2 and three altogether and have you start off at the mountain fortress shortly after the hunting path.Well, at least shorten Chapter 2 to a couple stages (like say 3 or 4). You can't just axe the Cornell boss fight. That fight was awesome.
The DLC also needs the axe and cross sub weapons. I was SO DISAPPOINTED they were not in the game, I NEED MY AXES KONAMI!!
Am I the only one who enjoyed the air of mystery surrounding Aghartha?
High fantasy is welcome to stay if it actually had a connection to the castle or Dracula himself.
and - gasp! - actual use of a pipe organ. What a concept!...holy shit you're right. LoS didn't use a pipe/church organ at all. That is...actually pretty unsettling.
I agree with this. Chapter 2 was waaaaay too long, it's actually the largest chapter in the game, I think.I agree, Agharta sucked (yes I said that)
...holy shit you're right. LoS didn't use a pipe/church organ at all. That is...actually pretty unsettling.Yes it has!!!
instead of an ancient city, it should've been a place that is more fitting for werewolvesI agree. Hell, even Agharta would be good at NIGHTTIME. The caves were horrible designed though (Not the dark one, the one with the spiders).
intense forests so that they can train their powers beyond htat of a regular werewolf
Yes it has!!!
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.
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When "MercurySteam" logo appears :P
It's because pipe organs were not invented yet, just like clocks ;)
The_Ronfather Ron L
@
@CastlevaniaLOS Mr.Cox, any chance Laura is a playable character in Reverie, or she just tags along similar to Zobek in LoS?
@The_Ronfather - She is playable in certain sections.
zOMG Laura is PLAYABLE in the DLC!!!!OMG
It's because pipe organs were not invented yet, just like clocks ;)To be historically accurate, LoS should've ditched the orchestra and went with Gregorian chants. It's so unfitting of the time period!
Not at all, most orchestra instruments were invented in medieval times, I think the mst recent are trombones and basoons
I agree, Agharta sucked (yes I said that)Yes it has!!!
.
.
.
.
.
When "MercurySteam" logo appears :P
It's because pipe organs were not invented yet, just like clocks ;)I agree. Hell, even Agharta would be good at NIGHTTIME. The caves were horrible designed though (Not the dark one, the one with the spiders).
My favourite level of the whole game is the mountain fortress, is in daylight but still classy, somewhat creepy, very well designed, terrific graphic detail and two awesome boss fights. My favourite chap.
I assumed we already knew this judging by screenshots...?
I really enjoyed the Agharta section. Also water clocks have been around in China since around 4000 BC.
Music wise I enjoyed the soundtrack's use of leitmotif to bring things together as a whole, although I would have loved a few more themes scattered throughout. Also I was a little disappointed that the music at the start of the Necromancer's Abyss was only used once. Hopefully it will return in the DLC.
Sincerely,
David
Water clocks are completely different from mechanical clocks, aren't they?
A water clock tower would be pretty clever though! No idea how it would but clever!
It seems the finishing touches are being put on the DLC while last minute glitches are being removed.I hope we get a release date soon.
David Cox:
"Me and my team are in Spain to finish up the DLC. We need to eliminate those last few bugs!!! Hola!
about 18 hours ago via Twitterrific"
The suspense is really starting to take it's toll on me. Also, I thought this was pretty funny.
I hope they don't forget to remove the glitch that deletes your save file after completion -_-They did, didn't they?
They did, didn't they?
They did, but it shouldn't have been there to begin with. The patch was a bit too late for some people.
Only glitches I've ever encountered is certain enemies not appearing in the levels when I need them. One of the levels in chapter 2 always seems to glitch on me, you need a Warg to make it over the chasm, but sometimes it never appears, also shimmying across a wall, pressing down then having Gabriel automatically jump back up. It's pretty annoying.Press RT?? :P
Honestly, I hope it isn't. MS probably learned a lot from working with him so they should be able to go at it without his supervision.But he has the re$ource$!! 8)
Kojima is writing, "鬼, Oni (Japanese Ogre)".I thought 'Oni' was 'Demon' (Thank you Magic the Gathering LOL)
Might be irrelevant.
I thought 'Oni' was 'Demon' (Thank you Magic the Gathering LOL)That's what he said in spanish too so it was not lost in translation. That's the infamous "confirmation" of the sequel, however weeks later another leak came from MS also confirming it
Whatever it is, Kojima has plenty of projects at the moment: ZoE3 (not sure), MGS5 (not totally sure), MGS NGP, etc.
I saw (2 months ago) a quote from Oscar Araujo (LoS' composer) on a French website, that "If fans were impressed by LoS, they will be stupefied by the second one". However, he may be talking about the two DLC's.
yes i know everyone on this place has probably beaten this game.. im a late comer and just killed the 3 scarecrows and was looking in the book... i know everyone has probably noticed it.. but havent read anything being said..... Gabriel broke the stake off in Carmilla.... i saw it on the cutscene.. just didnt notice till now that its broken in the book too
Just beat it... DLC NAO!!!! lol :PWell... Not this week... Another PSN update and nothing yet.. .And no news from Cox or Konami... I hope this weekend bring some news and DLC for next week? =( Hmm... I think i'm going to start my 10th LOS walkthrough wile i wait for Reverie...
so I guess Gabriel originally looked like thisIf that was the case, I'm glad Kojima changed it.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fchristopher.png&hash=6b73821e3337a897346c747249d18f38)
before Kojima-san got involved & said "NO"
so I guess Gabriel originally looked like thisI tought was something like this (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs70%2Ff%2F2010%2F320%2F5%2F5%2Fgabriel_belmont_by_sakaria-d32zvq7.jpg&hash=026c38990d48ba14f564c193a7c91030)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fchristopher.png&hash=6b73821e3337a897346c747249d18f38)
before Kojima-san got involved & said "NO"
This just in: I just finished this game.
There, now I can read about it without worrying about spoilers, whew. I only have 100 some pages of this thread to catch up on now. Too bad most of the critical details were already spoiled for me anyways, but there was still plenty of moments in the game that caught me off guard and got a reaction out of me I wouldn't have gotten if I hadn't tried my best to avoid spoilers.
Finished the game just in time for the DLC to come out.
I have mixed feelings about the game, but yeah, I did like it. I have great respect for everything they did in the game, but would not really approve of this being the "new" direction for Castlevania. I don't mind if they make a sequel or two, just as long as it is "limited". As long as it's limited, which I believe it will be, and doesn't prevent a new 3D game based on the Japanese versions of the game from "ever" coming out, I can revel in it all and really appreciate this new vision of Castlevania. The game is quite the experience and I'll need to take some time to reflect on everything that I went through while playing the game. Overall, I think I enjoyed playing Lament of Innocence and Curse of Darkness more. I didn't find the combat in LoS as "satisfying" as the other games. I was able to get away with doing the same attacks over and over again, but as I try playing the harder modes and am forced to get better at utilizing the many combat options available in the game, may start appreciating it more.
The combat only get worse in harder modes :-X It's gets boring because the only thing they did to make it harder is making the enemies with infinite HP, the fights becames soooo long and boringThat's one of the only things I hated about the game. The enemies had way too much health. Especially the skeletons. I mean usually skeleton enemies in castlevania games, except for blood skeletons, are among the weakest enemies.
That's one of the only things I hated about the game. The enemies had way too much health. Especially the skeletons. I mean usually skeleton enemies in castlevania games, except for blood skeletons, are among the weakest enemies.Hmm...? Too much health? All the small enemies die a single throw, you can beat most of the enemies with 3 or 5 hits of the Hard Combo, except for for the big ones and boss fights, actually the difference between Knight and Paladin is just the damage you receive from the enemies... If you finished Knight, you already know the enemies' tactics and you're used to the combat system and controls, then Paladin is a piece of cake, also you'll have all your upgrades from last walkthrogh... Skeleton Warriors?... Except for 2 places there are always Crystals near, can't be more easy...
I just beat all the trials and got 110% on every level. Some of those trials were ridiculous like the one where you have to destroy 100 objects before the time runs out. Surprisingly the final boss trial was really easy, and yes, that one and all the rest were finished on paladin mode. I'm glad I got them done before Reverie came out, I can't wait to play that and the trials!
Gamestop said they're accepting preorders for the DLC very soon.
DLC preorder? What? Why would you have to reserve an infinitely distributable product...
I read on Gamefaqs forums that the DLC release date would be Monday 28th, but I assume it is fake.It can be true. Today's Cox Twitter:
So...not this month?I hope it can be this month... Still left a couple of weeks to finish February, but that Monday 28 date... PSN updates are on Tuesdays and XBOX live are not on Wednesdays?
Still doesn't make it a great game ost, since its pretty unfitting. It's a movie OST shoe horned into a game.
Pretty much. Just because it got nominated for whatever doesn't mean it's good.It is good music. You may like it or not, but hats off to Oscar is in order for his commitment to the project and his talent. And it's about time the Castlevania community appreciates his work. Other professionals around the world are already doing it as you may see.
It is good music. You may like it or not, but hats off to Oscar is in order for his commitment to the project and his talent. And it's about time the Castlevania community appreciates his work. Other professionals around the world are already doing it as you may see.Exactly, as I've Said before, every professional musician i've met (and I've met a lot, I am one) has loved the score and praised its melancholics themes, they say it's "powerful"... now if you don't like it you can always listen to Wicked Child or Maria Samba, that's good music for you...
The problems I have with the OST is that it is so very different from Castlevania, but so was the whole game. It is good music, but like Uzo stated...it's a movie OST shoe horned into a game. Nomination doesn't automatically make it great.Yes, it does, not for you but for the art world
Yes, it does, not for you but for the art world
It is good music. You may like it or not, but hats off to Oscar is in order for his commitment to the project and his talent. And it's about time the Castlevania community appreciates his work. Other professionals around the world are already doing it as you may see.
I think the problem is that while it is great music, it isn't castlevania music. It also depends on whether you like classical music or not. Besides, I swear that a few of the tracks were classical versions of old CV music. This is just the sense I get from reading the posts. I could be wrong.I agree
Yes, it does, not for you but for the art worldI don't give shit for art world. I just don't like it on a Castlevania game, and a lot of people agree, it's unfitting.
I think the point was hit fairly well in this thread. The music is good, but not quite fitting for the CV series. Not all types of music fit with all types of movies or games. I think that's a problem that isn't necessarily just pegged down to LoS's score, but how a lot of things are done with various reboots in general. Not everything can be everything, because you loose the what makes the thing "unique" when you try to make it everything.This really nails it. Let's hope that the sequel if not the DLC for the LoS has music that better fits what a CV should be. I'm actually surprised that we got a version of vampire killer, but not a version of bloody tears. Maybe, it will be in the DLC. However, the music has to at least fit the area. For example, if there is a chapel area in the DLC, if I was the person who chose the music, I would probably choose something like Bloody Tears or Requiem for the Gods (Royal Chapel in SotN). But, that's just my opinion.
See what your much hated music has gotten...
International Film Music Critics Association 2011 Nomineess
http://moviecitynews.com/2011/02/international-film-music-critics-association-2011-nomineess/ (http://moviecitynews.com/2011/02/international-film-music-critics-association-2011-nomineess/)
I'ts just, unbelievable, the art world praises the score too much, and you still hate it...being nominated along Daft Punk (TRON) is incredible!!
It is good music. You may like it or not, but hats off to Oscar is in order for his commitment to the project and his talent. And it's about time the Castlevania community appreciates his work. Other professionals around the world are already doing it as you may see.
Yes, it does, not for you but for the art world
Now to sit back and watch as my suggestions get buried under the revolving door dicussions.
Maybe they're hoping word of mouth would be enough. They barely advertised Metal Gear Solid 4 and somehow managed to attract more MGS newcomers.
I came here expecting news about the DLC, a trailer or more screenshots or something.
Let's hope that Mercurystream learns its lesson in regards to making CV games. It is my opinion that Konami develops the stories and chooses the music for the CV games whereas MS handles the programing. I mean out of all the 3D CVs, LoS has the best graphics.mmm.. I haven't seen you in the studio during Castlevania LoS development. But please consider yourself invited from now on. This way you could see how things really are in a game development and also you could teach the whole team those lessons you mention. I'm serious, let me know when you want to come ;)
If that means we would get a different composer for the next game I would be all for that idea.You sir are a troll :P :jk:
ZING
Soundtrack sounded too much like Lord of the Rings, and recycling tracks was kinda lame too.I think the LoTR feeling dissapeared at the (marvelous) Chapter 3 (mountain fortress)
However good LoS's score was it still didn't sound like Castlevania music. No pipe/church organ anywhere didn't help it at all either.
This. I strongly agree with this. Repetition would be fine as long as there are different scores for the 3 different areas. more LoTR style for the Lycan area, a more gothic castlevania style for the vampire land, and maybe some unnerving ambience type music for the land of the necromancers.
If I had to make a suggestion as for what I would've liked to see (and I would hope Dtrius understands what I'm trying to say) all 3 areas (land of the lycans, land of the vampires, and land of the necromancers) should have had their own specific musical vibes and compositions woven in with the central themes of LoS. Repetition of songs is fine between the chapters in each of these areas, but to really highlight the descent Gabriel was going through as well as characterize the different lands, there definitely needed to be more music, as well a better ratio of mellow to fast paced compositions (there were too many of the former in my opinion).
For example, Waterfalls of Agharta is beautiful and mixed well with the chapter it was named after as well as the 3 towers stage...but I didn't appreciate it as much in the machine tower...or the underground cave that you teleport into after baba yaga's quest...or the final portion of the necromancer's land.Really? I actually liked it very much in the Clockwork Tower. I cant explain why, but it gave the misty enemilless tower a sort of peaceful air. Not to mention it goes well with the introductory camera sweep of the location, showing that sort of angelish statue.
I'd reccomend you D/L the extended score. It's massive and pretty friggin' awesome.
Didn't Araujo say that Konami told him to make the music more epic and move away from the "efeminate" style of the older Castlevania music?Well that sucks.
Well that sucks.Dammit! I guess Konami's a lot like Capcom. That's the same thing that happened with DmC's new Dante look. Ninja Theory wanted to use the traditional Dante, and Capcom said, "No! Go and make him look WAY different!! Make him look NEW!!". Urgh!
I guess it's pointless hoping for Castlevania music now then.
Ehhhhh I don't know... I really like Lords of Shadow.Agreed.
I just wish it borrowed a little bit more from the IGA style games (mainly in the music department).... but not a lot!
Dammit! I guess Konami's a lot like Capcom. That's the same thing that happened with DmC's new Dante look. Ninja Theory wanted to use the traditional Dante, and Capcom said, "No! Go and make him look WAY different!! Make him look NEW!!". Urgh!
They could've definately took more inspiration from the enemy department from IGA's games. It would've been great seeing some of the more crazier monster designs being reimagined in luscious 3D.Exactly. I would love to see some reimagined enemies from games like SotN in 3D.
I hated fighting those uglyass trolls with the giant noses. Most of the enemies in LoS weren't very "imaginative."
It would be even better if they got Ayami Kojima to do enemy designs. Her stuff can be pretty abstract and gruesome at times,. It would be a well-deserved Mature rating.I'm all for abstract, but not gruesome. I can't really handle gore that well (the main reason I don't watch horror movies). Creepy and abstract is cool, but not gore.
They could've definately took more inspiration from the enemy department from IGA's games.Sure will be cool use Recycled sprites from other Castlevanias in Lords of Shadow... I'm tired of Iga's laziness...
ayami Kojima? NO thanks, LoS has the best artistic direction this gen I don't know how anyone would not like it. And the art was ACTUALLY TRANSLATED into the game, it wasn't just a fancy coverWell I did say enemy design so obviously it would have to be translated into the game. So no, it wouldn't just be a fancy cover.
Sure will be cool use Recycled sprites from other Castlevanias in Lords of Shadow... I'm tired of Iga's laziness...you're misunderstanding the point...
Why should Mercury Steam create new enemy desings when they can recyclate the 3D models from LOI, COD and LOD?... That's Iga's style...
It would be even better if they got Ayami Kojima to do enemy designs. Her stuff can be pretty abstract and gruesome at times,. It would be a well-deserved Mature rating.
Well I did say enemy design so obviously it would have to be translated into the game. So no, it wouldn't just be a fancy cover.
You know, stuff like in:
http://castlevania.armster.org/scans_kojima4.php (http://castlevania.armster.org/scans_kojima4.php)
Specifically (NSFW):
http://castlevania.armster.org/lily/014.jpg (http://castlevania.armster.org/lily/014.jpg)
http://castlevania.armster.org/lily/015.jpg (http://castlevania.armster.org/lily/015.jpg)
http://castlevania.armster.org/lily/016.jpg (http://castlevania.armster.org/lily/016.jpg)
http://castlevania.armster.org/lily/018.jpg (http://castlevania.armster.org/lily/018.jpg)
Any links where we can get this?
as opposed to, uh, this
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20101013201156%2Fcastlevania%2Fimages%2F6%2F6b%2FSmallTroll.png&hash=3fc46d99e0136051a7a5f7005ad475c0)
& this
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fgamergazette.files.wordpress.com%2F2010%2F03%2Fcv_los_feb_0011_bmp_jpgcopy-e1267548198581.jpg&hash=65bd7966c49423fcf7cf4d23d9956508)
If the game had a final showdown with Dracula instead of Satan I feel like I would appreciate the bestiary more. That's probably my biggest problem with this new direction, so far nothing really has any connection to Dracula whatsoever, Satan is the new big bad guy.I wouldnt quite call Satan the new bad guy. I mean, the ending seems to imply that after Gabe defeated him, he gathered power and shit until the epilogue, when he is ready to strike again. And not to mention Gabe DOES become Dracula. And we dont know when or how, but that upcoming DLC will apparently shed light on the matter. So Dracula might end up the actual main villain of any future Alternatevania games.
I just wanna play a game about Belmonts hunting down Dracula. Maybe with some Bloody Tears and some pot roast hidden in the walls, and candles to whip, and, and.....
:(
realistic? but the zombies had a ton of extra arm appendages wrapped around them and the spiders had toenails.Realistic presentation. Movielike presentation. Realistic in the LotR sense.
Realistic presentation. Movielike presentation. Realistic in the LotR sense.But, realistic is open to interpretation, because what's real "to you" is "real". Of course, sometimes movielike and realistic presentation contradicts each other, because in a lot of cases, many movies are far from "realistic", even those that are based in the non-fiction REAL world.
All because the setting is fantasy does not mean it cannot look realistic.
I kinda wished her "Apocalyptic Beast" seen in the CoD art piece was actually one of the bosses for the game. I kinda thought it might've been, at first. I said to myself, "Holy crap, they going to draw ties to the book of Revelations, making Dracula the Anti-Christ and stuff with this game?". That would've been interesting.To be honest, I hated that Dracula is the antichrist Bullshit they introduced in Dawn of Sorrow. It was completely unnecessary.
To be honest, I hated that Dracula is the antichrist Bullshit they introduced in Dawn of Sorrow. It was completely unnecessary.Yeah, I hated that too. DoS was such an unnecessary game. They should have just stopped Soma's story at the end of AoS. Soma even says: "Somewhere inside of me, Dracula's powers sleep. It isn't evil anymore, but it has changed my life." This puts forth that he was truly free from the Chaos and likely wouldn't have to worry about it. DoS contradicts this by stating that only Soma or someone with similar powers can succeed Dracula and that Dracula is the Devil incarnate. I prefer the idea that Soma was free when he defeated the Chaos.
To be honest, I hated that Dracula is the antichrist Bullshit they introduced in Dawn of Sorrow. It was completely unnecessary.
If the game had a final showdown with Dracula instead of Satan I feel like I would appreciate the bestiary more. That's probably my biggest problem with this new direction, so far nothing really has any connection to Dracula whatsoever, Satan is the new big bad guy.
spoiler: in Cox timeline, Dracula can wield the Vampire KillerWell... In Cox's timeline, it really isn't even vampire killer. The stake attachment is called Vampire killer. All that's holy about the whip is that the chain links were dipped in Holy water during the forging process. That's about it. So Dracula Gabe can certainly use it.
that's how serious we should take this new direction
spoiler: in Cox timeline, Dracula can wield the Vampire KillerYou can't tell this for sure... There's not evidence that shows he can use it as Dracula
that's how serious we should take this new direction
Well... In Cox's timeline, it really isn't even vampire killer. The stake attachment is called Vampire killer.The whole weapon is called Vampire Killer.
Well no, but the attachment itself was oft nicknamed vampire killer itself if I recal correctly.what do you mean "well no"
If they come with the idea that Gabriel is Alucard, I will kill myself. (I won't if IGA is in the castle cave.)why would they? They made him Dracula...
Gabriel called himself Belmont because he loves mountains. Why can't someone else do the same?Alucard was never Alucard's real name. It was Adrian Fahrenheit Tepes.
I dunno, I prefer the Belmonts to remain human vampire slayers, ALUCARD BELMONT just sounds retarded.
But Adrian Belmont sounds pretty plausable. ;)Lol, sounds pretty neat too.
ALUCARD BELMONT
Also, the idea of somebody just naming themselves Belmont sounds... Dunno... bad.
Alucard was never Alucard's real name. It was Adrian Fahrenheit Tepes.OMG RLY?
And considering Gabe abandoned his name of Gabriel, then he is no longer a Belmont in Name. He has taken on his new name. Now, if he goes the mathias way and changes his full name to Vlad Tepes and shit, then we can have our Alucard pretty much like always was. a Tepes. (or in any case, just not a Belmont)so why is it ok for Gabe to change his name but if someone else adapts the name Belmont you consider it "bad?"
OMG RLY?
so why is it ok for Gabe to change his name but if someone else adapts the name Belmont you consider it "bad?"
It's all pretty dumb "if you think about it."
Yeah really. It says so in the SotN instruction manual. As for why he started to call himself Alucard, there's nothing said anywhere, but many people speculate that it's to show that he was against his father. After all, Alucard is Dracula spelled backwards.He was being sarcastic, I think.
OMG RLY?Gabriel gave himself the Surname Belmont because as an orphan, he had NO surname. His being a Cronqvist bastard was merely a rumor. Cant be proven one way or another, and even then he is a bastard. Unwanted, unnamed. The Brotherhood named him Gabriel, after the Archangel, And eventually, He gave himself the Surname of Belmont due to his love of the mountains.
so why is it ok for Gabe to change his name but if someone else adapts the name Belmont you consider it "bad?"
Gabriel gave himself the Surname Belmont because as an orphan, he had NO surname. His being a Cronqvist bastard was merely a rumor. Cant be proven one way or another, and even then he is a bastard. Unwanted, unnamed. The Brotherhood named him Gabriel, after the Archangel, And eventually, He gave himself the Surname of Belmont due to his love of the mountains.
Once he became Dracula, He abandoned both his name and surname, and rechristened himself. (though so far he has only given us "Dracul" to work with, so we dont know if he gave himself a full name or what) Abandoning your name for a new one is a COMPLETELY different beast than giving yourself a name when you formerly had none.
For a new protagonist to give himself the surname Belmont, anything other than a direct family tie would just feel corny. And wouldnt even BE a Belmont by blood, but in name only.
*In b4 Gabriel is a Belmont in name only too* No he is not, since he is the first Belmont of this continuity. He took on the family name Belmont, and is thus the original Belmont. Where any future family got their name.
Believe me or not, but I think Mr. Cox will make some 'HELL YES' plot twists in the two DLC's.
Believe me or not, but I think Mr. Cox will make some 'HELL YES' plot twists in the two DLC's.We shall see.
Believe me or not, but I think Mr. Cox will make some 'HELL YES' plot twists in the two DLC's.
Gabriel has a brother named Leon/Simon, Zobek is Laura's father, Gabriel splits himself in halfZobek is Gabriel's father. *Imperial March plays*
Zobek is Gabriel's father. *Imperial March plays*
Zobek is Laura's father
Lol, the allusion makes sense, I mean come on, she has fucking force lightning.Hmm... But his voice doesn't sound like James Earl Jones...
i'm at the "forget everything you think you know about Castlevania" point right now. i'm not expecting there to be a Belmont Clan that destroys Dracula time after time again and I'm not expecting Dracula to become this heinous tyrant with genocidal ambitions. but there's only 1000 years between the game and the epilogue. i just don't know if anything happened in those years other than Gabe becoming Dracula, becoming disgusted with himself, and going into hiding.Maybe the two DLC will make the game canon after all? Let's wait and see.
Zobek is Gabriel's father. *Imperial March plays*
Congrats to Mr. Araujo! Anybody else irked that they said 'Kojima Productions’ CASTLEVANIA: LORDS OF SHADOW, with music by Óscar Araujo, wins Best Score for a Video Game or Interactive Media.' I mean, KojiPro had so little to do with the game. It's kinda sad to give them the credit.
Congrats to Mr. Araujo! Anybody else irked that they said 'Kojima Productions’ CASTLEVANIA: LORDS OF SHADOW, with music by Óscar Araujo, wins Best Score for a Video Game or Interactive Media.' I mean, KojiPro had so little to do with the game. It's kinda sad to give them the credit.They gave the money, I think Konam's budget was as silly as IGA's. We should thank Kojima for the extra bucks :)
David Cox's flying to GDC. Maybe we'll get more info about the DLCs during this event?Or a sequel! :D
I bet the trailer will come out this week and Reveriee next weekI was thinking the same thing, GDC looks like a good moment to make the official announcement... Geez... this DLC is taking so long...
Or a sequel! :DI am not expecting anything for the sequel for a long time, at least until next year.
Ok being realistic, I bet the trailer will come out this week and Reveriee next week
We want a trailer, Cox.I second this.
also I'm not too crazy about continuing to pay for a game I already own
I second your opinion.
Konami's PR department is broken, HARD
I still have reason to believe that Konami spent every penny on promoting MGS4, which was the last game from Konami that I've ever seen them advertise like hell both in commercial's and even in game.
Dear Castlevania fans,
The team at MercurySteam is working diligently to create the best possible DLC with “Reverie”. We apologize for the delays and will make sure to update you as soon as the release date is finalized. Our Castlevania fanbase is very important to us and we want to take every possible step to ensure you enjoy the new DLC. Until then, check out this brand new screenshot from “Reverie” and be sure to come back often for more new content! We appreciate your patience and continued support for Castlevania: Lords of Shadow.
Sincerely,
Konami Social Team
@CastlevaniaLOS will the DLC be an independent experience or will it carry over my LOS progress?
@rodrigoapg - It will open up two new chapters on the world map, so essentially continuing from the end of the original game.
Are...are those Mermen?Aren't Werewolves, Vampires, Zombies, Gremlins, Wargs, Skeletons, Sword Masters, Creeping Coffins, Animated Armors, Olrox, Brauner, Laura and Carmilla classic enemies? :O
Are we finally going to see classic monsters? :0
Also, confirmed on Twitter Reverie takes place after the ending.
Aren't Werewolves, Vampires, Zombies, Gremlins, Wargs, Skeletons, Sword Masters, Creeping Coffins, Animated Armors, Olrox, Brauner, Laura and Carmilla classic enemies? :OWell, yea, but the way LoS used some of them didn't sit well with me.
I think 'Resurrection' takes place AFTER the epilogue. (Don't blame me if I'm wrong.)It does, that's the big one we're all waiting for.
Needs more Dracula.
I got a hunch that Gabriel will be "following" Laura whilst overcoming numerous obstacles/enemies, maybe a fetch quest or 2.Yeah, she will probably just be a guide leading Gabriel to where he needs to go. Also, being the castle is in an icy environment, I surprised that we haven't seen any frozen shades yet.
Neat new screenshot! (Merman?!) and status update!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fvegivo.files.wordpress.com%2F2011%2F03%2Fcastlevaniareverie.jpg&hash=88f10c52e05f222e78931ee58bdc1f60)
I think 'Resurrection' takes place AFTER the epilogue. (Don't blame me if I'm wrong.)
It does, that's the big one we're all waiting for.After game's ending and before the epiloge... Cox Twitter:
So we all know the end then, if it's before the secret epilogue?Yes and No, If i'm right, Resurrection will explain (kinda) how and why Gabriel became Dracula...
If we complain about losing interest more, will we get more screenshots?Haha, yeah.
Yes and No, If i'm right, Resurrection will explain (kinda) how and why Gabriel became Dracula...Yeah. It may be some story with the Devil Mask or something like that.
Yeah. It may be some story with the Devil Mask or something like that.Indeed.
EDIT: According to Cox's Twitter, we may know the truth about Zobek and Death very soon.Really? I just check and didn't see it... But i thought was really clear and obvious Zobek is Death itself...
Really? I just check and didn't see it... But i thought was really clear and obvious Zobek is Death itself...Another dude is talking about Death and Zobek, that they're two different characters.
And I'd like to see a real Death, with a scythe, flying cloak and stuff. Not just a dude with a black coat and big nails lol.
And I'd like to see a real Death, with a scythe, flying cloak and stuff. Not just a dude with a black coat and big nails lol.Yes please.
Another dude is talking about Death and Zobek, that they're two different characters.That guy asked: Zobek and Death are really one and the same? and Cox just aswered: What do you think? and that random guy cames with that theory of Zobek and Death not been the same...
And I'd like to see a real Death, with a scythe, flying cloak and stuff. Not just a dude with a black coat and big nails lol.
That guy asked: Zobek and Death are really one and the same? and Cox just aswered: What do you think? and that random guy cames with that theory of Zobek and Death not been the same...Interesting. I hope he'll get a BIG scythe then.
That doesn't mean anything IMO (But i think we'll see more anout him in the DLCs)... But that "dude with a black coat and big nails" (Zobek) is Death in Castlevania Lords of Shadow, it's clearly stated in the game... Also someone asked Cox why If Satan killed Zobek in the last chapter of the game, why hes was alive in the epiloge, he aswered this: @luxfilia Think about who Zobek was... And what his power was....??
The aswer is really obvious IMO...
Interesting. I hope he'll get a BIG scythe then.Me too
If we DO see the "classic" Death with robe & scythe, it'll just be an avatar used by Zobek.Hmm... it's more like his Zobek(human) form is his avatar... The form he takes when he used the Devil's Mask been the original and probably a "True Form" (like Carmilla and Cornell) we haven't seen yet...
Interesting. I hope he'll get a BIG scythe then.Nah, I'd rather go with
Me tooHmm... it's more like his Zobek(human) form is his avatar... The form he takes when he used the Devil's Mask been the original and probably a "True Form" (like Carmilla and Cornell) we haven't seen yet...I assumed his Devil Mask form was his true form.
Hmm... it's more like his Zobek(human) form is his avatar... The form he takes when he used the Devil's Mask been the original and probably a "True Form" (like Carmilla and Cornell) we haven't seen yet...
Nah, I'd rather go withHOLY CRAP
POGO STICK!!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpogosticksforsale.info%2Fimages%2Fpogo_sticks_for_children.jpg&hash=1308c165a59953b5c5965431848f97db)
Two chapters for $8.00? They better not be like...2 hours. :<You know MS they won't be, they would not have taken too much time
Vampire Chess is making a come back! That was my favorite mini game in Lords of Shadow. :D
EDIT: Hey guys, read the file names on the screenshots. Spoilers? o.O
I wonder if we'll get a new sub weapon or hear some new music. Someone should ask Dave about the music.Yea, a new-subweapon, new combos and new music would be killer!
I want at least one reprise of a former CV theme!Bloody Tears or Wicked Child would be nice.
Yea, a new-subweapon, new combos and new music would be killer!
I want at least one reprise of a former CV theme!
YES, THIS MR. COX. THIS!! I was so disappointed they weren't in the game!
Cross and Axe sub weapons are due.
I just wrote up this article breaking down all the screens. Do you guys agree/disagree?Great read, those theories sound pretty believable to me.
http://www.relyonhorror.com/articles/dailyvania-breakdown-of-the-new-reverie-screens/ (http://www.relyonhorror.com/articles/dailyvania-breakdown-of-the-new-reverie-screens/)
I just wrote up this article breaking down all the screens. Do you guys agree/disagree?Wow. Sounds pretty believable to me.
http://www.relyonhorror.com/articles/dailyvania-breakdown-of-the-new-reverie-screens/ (http://www.relyonhorror.com/articles/dailyvania-breakdown-of-the-new-reverie-screens/)
I just wrote up this article breaking down all the screens. Do you guys agree/disagree?Good job, man. Pretty interesting! Keep on posting!
http://www.relyonhorror.com/articles/dailyvania-breakdown-of-the-new-reverie-screens/ (http://www.relyonhorror.com/articles/dailyvania-breakdown-of-the-new-reverie-screens/)
I just want the DLC to be boxed some day, it will be a shame for the most people who bought the game and probably don't even know how to connect the console to the internet and buy MS points then open the marketplace and stuff--- Red Dead did that and it sold 1M+ of Undead Nightmare, why not packing the two chapters in a $40 disc? Seems pretty reasonable to me :)
I'm all for it, but it's not really something I need, I guess. I'm buying the download regardless. But as far as DLC/add-ons go, don't companies usually bring out the discs after the dl version has been on the market for a while??Yeah sure, I will buy the DLC too ;D it's just that sometimes you must to delete your DLC if you run out of space in your HD and I wouldn't want to lose the chapters if that happens :P
Artwork looks A LOT like Tim Burton's works. And that's a good thing!
I don't really know how DLC works, but if I was making DLC for a videogame, instead of having be downloaded directly on the console from the internet, I would make sure it was a decent length and sell it as a disc in stores which you download the content from on to the console. This way if something happens to the console and its memory gets wiped, you won't have to buy the DLC all over again because you have a hard copy to download from.
Actually, that doesn't happen. Since my Xbox redringed I redownloaded Mega Man 9 on my brother's and all the DLC I bought before was free. They work like games you buy and then delete from your hard drive; if you erase it, the profile remembers that you bought it so you don't have to pay a second time.What if your Xbox get the (very rare nowadays) RROD? And you have no profile-backup? You are screwed, then is when a disc is welcomed ;)
What if your Xbox get the (very rare nowadays) RROD? And you have no profile-backup? You are screwed, then is when a disc is welcomed ;)
@ShadyDevil99 Gabriel in the epilogue has just woken from a long sleep. He is in a weakened state.... You are not seeing him at his best :)And also express his interest in Alucard again. He's in talkative mood so ask him!
He is weak because he hasn't fed for 100 years. You would look like shit too.
MY GOD Cox just confirmed the 100 YEARS RULE IN THE LOS UNIVERSE!And also express his interest in Alucard again. He's in talkative mood so ask him!
I'm not a fan of the 100 years rule but I think MS won't release a yearly CV so it won't be a problem, it won't get violated each weekend.
I think it would be pretty neato if the new LoS game takes place in 1999.It'd be the best thing evar.
I think it would be pretty neato if the new LoS game takes place in 1999.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2Fpost%2520stuff%2FUntitled-1-1.jpg&hash=28e9781191ba61eb263a7cb33afd75cb)
Needs more Carmilla.
Needs more Carmilla.
And her mask; Vampira.
-X
The reason she wore the mask was to hide the fact that she is a vampire who's been dead for a long time. Which I found that aspect of LoS to be sadly lacking in.She's the effin' Vampire queen! Why whould she like to hide her identity? :P
-X
She's the effin' Vampire queen! Why whould she like to hide her identity? :P
Loving this:it's Mecury we're talking about, man these guys are passionate.
@CastlevaniaLOS File download size - 50MB? 100MB? Larger?
@JustinL81 think GB not MB
it's Mecury we're talking about, man these guys are passionate.
BTW my little brothe erased all my LoS data and I just started it again, kinda sad just before the DLC :(
it's Mecury we're talking about, man these guys are passionate.Sad?, Why?. I have erased my file 8 times to start a new walkthrough w/o upgrades (kinda boring play with all your skills even on Paladin) Sadly i have to do it on Knight coz it's not possible on Paladin... Ofcourse i moved my original file (my first and the one were i get the platinium) to my secondary acc and i just have to move it back to my main acc when i need it... Just enjoy playing it again and think is a little warm up to be ready for Reverie and Resurrection.
BTW my little brother erased all my LoS data and I just started it again, kinda sad just before the DLC :(
Sad?, Why?. I have erased my file 8 times to start a new walkthrough w/o upgrades (kinda boring play with all your skills even on Paladin) Sadly i have to do it on Knight coz it's not possible on Paladin... Ofcourse i moved my original file (my first and the one were i get the platinium) to my secondary acc and i just have to move it back to my main acc when i need it... Just enjoy playing it again and think is a little warm up to be ready for Reverie and Resurrection.
Forgive me for asking a dumb question here, but do you have to have LoS finished (or at least a certain late save state) to play the DLC? Or will the DLC be like a totally separate game? Just curious cuz it would be nice to start the DLC with the same stats/abilities, etc. that I currently have.
Everytime I see this thread bumped I expect news. The wait is starting to get to me. :[There were news one page ago :P
*tricks OSM in thinking there is an update*mother f-
That´s SnakeNo, that's Dracula like it or not ;)
David wants to see Alucard happen in the reboot.
sorry.. i didn't want to sound ungrateful... i just don't like the direction of the story is allAs of right now I'm not liking the direction the story is going either, but I really want to see how it all ends after playing such a long game. I'm not expecting a huge pay off from it but it would be nice to be surprised.
Well if the Belmont clan wasn't already dead by LOS ending then they sure are nowGabriel was never a real Belmont by blood, so a real Belmont clan will never exist in this timeline. The way things are going, it's just an Elseworld story's take on Castlevania. It only becomes more obvious when, if I recall correctly, a comic book writer is actually in charge of the plot. Don't quote me on that though.
oh shit!!! what about the belmont line now? so that's it? *ragesIt's been confirmed he's the first and original Belmont and there will be others so stop bitching please
nothing is ever "confirmed" when it comes to Cox
Unless he fathers a child between the end of LoS and the beginning of Reverie, then logically speaking, he couldn't be 'the first Belmont' at all. He just picked that name, and has no successors.
I can call myself the first Jorge D. PewterSchwaggenSchoylebrown, but unless I have a kid, that name dies with me.
Well the teaser tailer certainly is...a teaser.I'm quite disappointed it didn't even give us a release date for it. I guess they don't even know when it will be up.
All that's left is the release of the DLC.
I'm quite disappointed it didn't even give us a release date for it. I guess they don't even know when it will be up.According to vg247 (trailer source) it's march 30 :)
According to vg247 (trailer source) it's march 30 :)2 weeks to go then.
2 weeks to go then.What?!
Behold the TRAILER!
CVLOS Reverie H264 Web (http://www.youtube.com/watch?v=t82VKayCMMs#ws)
Well, we learned something somewhat important from the trailer. Whatever this "greater evil" is is apparently a "he."
OMG... the trailer is soooo... ugh... i'm pissed. so let me get this straight..
spoiler **********
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why in god's name would gabriel willingly go back to the castle? i don't care if he was summoned.. just say no and call it a day. damn. wtf? a powerful demon? well okay.. you take care of it laura. >< EFFFF seriously pissed off here.
But what could this powerful evil be?
lol if It's Alucard
Given the circumstances, that would be impossible.Don't forget it's LoS timeline, Alucard can be everything! Even a Dark Priest!
With the time machine thing and all other stuff, there're like 10 or so candidates for being the powerful evil... That's crazy.
Heck it could be Dracula.It's going to be the REAL Vlad Tepes III, who, by the end, steals Gabriel's body and merges with his soul, becoming the REAL Dracula.(LOL, just like how people wanted the REAL Vlad Tepes to eventually kill Mathias, still his soul and become the REAL Dracula in the IGA timeline).
It's going to be the REAL Vlad Tepes III, who, by the end, steals Gabriel's body and merges with his soul, becoming the REAL Dracula.(LOL, just like how people wanted the REAL Vlad Tepes to eventually kill Mathias, still his soul and become the REAL Dracula in the IGA timeline).No, no, it's Vlad III who kills Mathias, who is then merged with Gabriel and IGA and resurrected by a Dark Priest.
the order of the dragon is secretly led by heroic gabriel dracula as his ragtag team of chivalric warriors cleanse the night. but then one day, they discover he is a nasty vampire (beforehand, he wore cloth around mouth to hide fangs!) and switches identity with vlad ii!!!!!
"eu sunt dracul" vlad ii mutters and they stop. vlad tepes iii dracula is born and gabriel dracula trains him into ultimate warrior...
knowing that they (THE CHURCH) would not be okay with him hunting EVIL MONSTERS, vlad dracula pretends he was beheaded and changes his name to...
belmont......
the order of the dragon is secretly led by heroic gabriel dracula as his ragtag team of chivalric warriors cleanse the night. but then one day, they discover he is a nasty vampire (beforehand, he wore cloth around mouth to hide fangs!) and switches identity with vlad ii!!!!!I can't stop laughing
"eu sunt dracul" vlad ii mutters and they stop. vlad tepes iii dracula is born and gabriel dracula trains him into ultimate warrior...
knowing that they (THE CHURCH) would not be okay with him hunting EVIL MONSTERS, vlad dracula pretends he was beheaded and changes his name to...
belmont......
I once had this idea that Dracula had his own adventures between LoI and CV3... Where Galamoth is the Dark Lord --a kind of Satan, opposite to God --and Mathias Dracula uses the Crimson Stone to enslave powerful Demon's and eventually challenge him for Hell's Legions, Hell's Throne, and of course "Hell's Demon Castle"... Galamoth would be perfect a perfect candidate for Reverie's new villain. Do you suppose the Demon that the Burnharts were involved with, was the original Master of Brauner and Olrox before the became Vampirized?I've already said this pages ago regarding Galamoth and the Brauner and Olrox were originally his underlings. Also, I like the idea of what you said for the period between LoI and CV3. I would love it if such a plot was made into and spread over a few games.
exactly why i'm upsetness. i LOVE the belmont vs dracula (evil in general) take out belmont, and i just lose interest.
According to vg247 (trailer source) it's march 30 :)
Hypothesis:One problem with your theory: Cornell stated that the founders simply wanted to purify themselves and ascend to heaven to serve God directly. The problem is that when they did so, instead of purifying themselves, they actually fractured their souls into good and evil, and while their good selves ascended, their evil sides remained in their bodies, transforming them into monsters, and thus the Lords of Shadow were born.
The three lords before ascension, fought this great monster. Perhaps the ascension was done to seal it or a direct result of it. So we got to see their past forms and will probably be told this story about them. The lords that remained, maintained the seal perhaps? Maybe that was their reason for leaving behind such powerful evil counter parts to begin with.
Recall that the lords had a piece of the god mask in their possession. If Zobek was telling the truth, which seems very plausible, the lords each took a third of this power and never cooperated with one another, then perhaps the masks, being in the pillars of light, were the devices which kept this creature sealed in the castle. They never cooperated in joining them together because that would release this evil monster. Zobek being Death itself however has no concern for what happens in this world, since he (possibly) cannot die either way. The other two are very mortal as we've seen and have MUCH more to fear about losing the mask pieces and releasing such a monster. It would stand to reason that this monster is more powerful than all three lords combined, putting a good deal of fear into not wanting it unsealed. This would also make more sense in the flow of gameplay and story, to have to fight something more powerful than any of the lords, and perhaps even on par or surpassing Satan's power on Earth.
As far as Satan's goals go, this monster wouldn't hold much weight after he would have powered up with the mask, so that clears any sort of conflict of interest and plot holes there. Despite this, I doubt it was Satan's goal to conquer this beast. More so he wanted to conquer God. At that point this sealed beast wouldn't be much of a threat anyway. It would just be an added bonus.
The beast may even be a previous attempt at Satan's bid for ruling the Earth, or challenging God. The mask could have been created to thwart such evil in the first place. One done, it was split into three for protection, and used to hold the beast in a seal. An ironic sense that Satan would come to covet this same mask to try and challenge God himself.
In this way it makes the lords that necessary evil. Protecting the Earth from befalling an even greater one.
Thoughts?
If Galamoth is indeed the said boss, I don't think he will look egyptian at all. ^^Yeah......... they'll probably make him look like Sauron. LOL!
Yeah......... they'll probably make him look like Sauron. LOL!ROFL
I just had a thought today. Remember the two corpses that are seen in the ending? Slogra and Medusa. It would make sense if they were the two DLC bosses. That would make sense, Slogra could be the sealed demon and Medusa the notorious enemy.
That is kind of funny actually. The medusa heads are more of a threat then Medusa herself.LOL Yeah
I just had a thought today. Remember the two corpses that are seen in the ending? Slogra and Medusa.Medusa?! Where did you see her?
One problem with your theory: Cornell stated that the founders simply wanted to purify themselves and ascend to heaven to serve God directly. The problem is that when they did so, instead of purifying themselves, they actually fractured their souls into good and evil, and while their good selves ascended, their evil sides remained in their bodies, transforming them into monsters, and thus the Lords of Shadow were born.
Then again, Cornell could have left out a few details.
the sequel had better capitalize on that atmosphere. It was absolutely perfect.
If Galamoth is indeed the said boss, I don't think he will look egyptian at all. ^^
Idk all these theories are neat and everything but I really hope it's Chaos. Gabriel get's to tame the castle and the only way to do that is to become, you guessed it, a vampire. We still don't know how he feels about the situation, he may very well want to be lord Dracula.With the two forms from AoS and its epic music!
Epic coverI was sure you would post this one here :p
:3
They're probably just playing through Reverie right now.yeah. Probably to make sure that all the bugs have been squashed.
Resurrection is due out next month though so you never know.
yeah. Probably to make sure that all the bugs have been squashed.Considering they already sent it to Microsoft/Sony, isn't it a bit late? But yeah, they must be playing Reverie though.
They're probably just playing through Reverie right now.
Resurrection is due out next month though so you never know.
I was thinking today, and what if Alucard in the LoS universe ended being satan's son instead of Dracula's?Well, there could be a Alucard like character, but name him Adrian, which is Alucard's real name.
Of course, why name him Alucard then, instead of Natas.
Wasn't there a tweet from Cox a while back saying that he doesn't foresee any Resurrection delays? As far as we know, it's still right on track for April. Still, a delay is always possible.
Well, there could be a Alucard like character, but name him Adrian, which is Alucard's real name.and he shall be portrayed by Goldar
"ARAUJO is already working on the score for the sequel, and given the amazing quality of work he’s displayed here, it’s surely just the first of many more great things we can expect from him."
OMG LOL
(from Cox's Twitter, he posted a review of LoS' soundtrack)
"ARAUJO is already working on the score for the sequel, and given the amazing quality of work he’s displayed here, it’s surely just the first of many more great things we can expect from him."
OMG LOL
(from Cox's Twitter, he posted a review of LoS' soundtrack)
No... NOOOOOOOO!
(If Cox wants to know what a good orchestrated game soundtrack sounds like, he should look at the soundtrack Joe Hisaishi just finished for Ni no Kuni.)
Reverie is up on PSN!!!! Grab it!!!!
I'm at work too but my ESP tells me it's bull****
prolly just the TRAILER for reverie
Actual game is due out the 30th
nice try whitedragon_nall
I'm at work too but my ESP tells me it's bull****>:( b-but I'm playing it.... ;)
prolly just the TRAILER for reverie
Actual game is due out the 30th
nice try whitedragon_nall
not yetI actually agree with you, I'm sick of my 360. I want to get a PS3 later this year.
only on the PSN cuz ps3>>>>>>>>>xbox360
*flees*
Reverie is up on PSN!!!! Grab it!!!!
People have already beaten it.Kinda.
2 hours max, 3 levels= 1 chapter.
Sounds like a rip off to me.
Whats the price point?
The worst part is, there is the promised great CV enemy but it ends on a cliffhanger, the boss battle is coming in RESURRECTION so Reverie is nothing but a tease.
I don't want to spoil it. I know what the enemy is from reading posts on other websites, but what does it look like? What I mean is is it gory and disgusting or something else entirely?It was showed in the comic book style so I guess it wasn't that shocking
I'm surprised no one has uploaded any videos/playthroughs of the DLC on youtube yet.
It harkens back to Ninja Gaiden for the NES, how you needed to memorize an entire stage to get through it.
Wait, so we fight the boss in Resurrection?That makes me feel like posting this:
That is really lame, I feel stupid paying Microsoft 10 bucks for those points now.
Just found one of Frankenstein's fingers!
Assuming it comes out on XBL later on today, should I bite the bullet and spend 800 digi dollars, or wait it out for Resurrection?I'm in the same boat, but I'm definitely more leaning towards waiting for Resurrection and skipping on Reverie.
Holy shit, playing the DLC now. Alot of people are saying it is short and a rip-off, but I am loving it. Just had my big smile moment:
SPOILER
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- playing as Laura and using Mist form to dodge, and.. move through barred gates :)) Nice work Cox and team :)
Hey, what about the story then? Does Gabriel become a vampire? What happens?? :D
SO that's how Gabriel becomes the undead? LAME! Theirs no real passion behind it, it's just okay have to save the world again. I'll reserve my judgment until after the story arc is complete though.
The Time Travel is used to reach areas of the Castle that are destroyed in the present --Gabriel is still in the past when the Chapter ends.
(click to show/hide)
so the person who said that it was like PoP was right
This guy posted the first part of the DLC: http://www.youtube.com/user/On3ManCr3w#p/c/0/OtOSJjdIgyk (http://www.youtube.com/user/On3ManCr3w#p/c/0/OtOSJjdIgyk)
"ARAUJO is already working on the score for the sequel, and given the amazing quality of work he’s displayed here, it’s surely just the first of many more great things we can expect from him."
OMG LOL
(from Cox's Twitter, he posted a review of LoS' soundtrack)
(click to show/hide)
would our beloved Dracula really spout that kind of pathetic nonsense?
I suspect we're all wrong. Gabriel isn't being setup to become the maniacal, God and Humanity loathing creature we've come to know. This is more of a pathetic "woe is me" Dracula with lethargic sorrowful heart... It's almost like biblical poetry... For he so loved the world, that he gave his only soul. Or perhaps he was more tricked into it --either way he could give a fuck at this point, he's just along for the ride. He said himself in that narrative --he has no control over his destiny. He's just a leaf on the wind --would our beloved Dracula really spout that kind of pathetic nonsense? No, our Dracula would stand up and declare...
"If GOD put my life to the WIND, I will DEFY IT! AND within that eternal GALE I will CURSE HIS HOLY NAME! I will claw and BITE my way to a DESTINY all my OWN!!! A destiny of RICHES POWER and GLORY --to RIVAL AND CHALLENGE HIS!!!"
Resurrection has a LOT of catching up to do, and I don't think a couple of extra levels are gonna cut it.
I suspect we're all wrong. Gabriel isn't being setup to become the maniacal, God and Humanity loathing creature we've come to know. This is more of a pathetic "woe is me" Dracula with lethargic sorrowful heart... It's almost like biblical poetry... For he so loved the world, that he gave his only soul. Or perhaps he was more tricked into it --either way he could give a fuck at this point, he's just along for the ride. He said himself in that narrative --he has no control over his destiny. He's just a leaf on the wind --would our beloved Dracula really spout that kind of pathetic nonsense? No, our Dracula would stand up and declare...
"If GOD put my life to the WIND, I will DEFY IT! AND within that eternal GALE I will CURSE HIS HOLY NAME! I will claw and BITE my way to a DESTINY all my OWN!!! A destiny of RICHES POWER and GLORY --to RIVAL AND CHALLENGE HIS!!!"
Resurrection has a LOT of catching up to do, and I don't think a couple of extra levels are gonna cut it.
The art direction of the cinema scenes is interestingReally? I found it pretty laughable
At least I have more time to think if I want to blow 10 bucks on this or not.
Right now I'm predicting the boss of Reverie will not be the final boss of Resurrection, I'm still banking on Dracula being the "notorious enemy."
Actually there's no boss in Reverie, it only gets mentioned and it's set to fight in resurrection and oh surprise it's not Dracula (Seriously OSM?)I meant the supposed boss we all thought would be in of Reverie.
I meant the supposed boss we all thought would be in of Reverie.TFO of course :P
And who else could the notorious enemy be? It's not that much of a stretch, considering where the story is going.
So why doesn't Gabriel just use the God Mask to kill the Forgotten One?I think he knows very well that using that thing it's not a good idea...
So why doesn't Gabriel just use the God Mask to kill the Forgotten One?He left it in the Abyss/Marie took it with her
Is a complete walkthrough of Reverie is up? I've only seen the first two levels.I'm still waiting on the third level being uploaded to that guy's youtube account.
The "notorious enemy" IS the Forgotton OneNothing very "notorious" about him at all, I hope he isn't the enemy they've been teasing.
The "notorious enemy" IS the Forgotton One,
whereas Dracula is shaping up to be the anti-hero in this universe.
This is what im banking on, and the Forgotton one will be a titan fight for sure.If it is it, hope they make it better, you know, like actual titans of Shadow of the Collosus...
What did you guys think of the DLC?
This whole reboot really is just "the sad tale of Gabriel Belmont."
Is it me or they pretty much nailed the Castle feeling? =O Founder's Quarters especially feel soooo Gothic, the art design magnificent and the level of detail is insane, it reminds me of SOTN actually :oI definitely agree with this, the art direction/scenery is absolutely stunning. Mercury Steam has some of the best artists.
Wait, are the statues on the shrines room the same ones of the epilogue? OoohhVery good eye. I didn't really catch that until someone mentioned it.
Really? I found it pretty laughable
Looks more like the animatic of a cutscene than any particular art direction.
Castlevania should always have been about Dracula I'm not complaining for this new direction, I want a baddie I actually care about you know?
It's like saying "Nolan's Batman films are awful they are only the "emo tale of bruce Wayne"" or "Legacy of Kain sucks it's just Kain's nonsensical biography"
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Eh, not really the same thing. Nolan's films stayed pretty true to the Batman mythos, and didn't really try to reinvent anything.Yeah 'cause Ra's al ghul was Batman's teacher, Two face was created by the joker and batman drove a thank :P .. he practically readapted the whole mythos just like these guys are doing it and @OSM: We only have one game and 2 hours of DLC I think we know nothing yet.
Yeah 'cause Ra's al ghul was Batman's teacher, Two face was created by the joker and batman drove a thank :P .. he practically readapted the whole mythos just like these guys are doing it and @OSM: We only have one game and 2 hours of DLC I think we know nothing yet.
Now you're just pointing out minor changes. Nolan's films were, far and away, the most fathful to the source material. Turning a Belmont into Dracula would be more like turning Batman into the Joker, if you're gonna make comparisons.They were faithful but were not enclosed by the source (and two-face creation minor change really?) And Dracula is not the hero we haven't seen Dracula, he'll probably be the same one we know but for know we only know Gabriel Belmont so why the bashing?
I understand it's a different direction, but this plot is just too silly for me to take it seriously.
I understand it's a different direction, but this plot is just too silly for me to take it seriously.Everything since Aria of Sorrow was pretty silly plot wise as well.
Already there have been hints that Gabe's getting fed up with God, so you can probably expect him to tear some shit up in due time.Gabe sounds so ready to be Dracula now.
And a wife-whip isn't? A japanese schoolboy being Drac's reincarnation?
Your judgments are premature. There's a 1000 year long gap between his "tragic transformation" and the modern era, so who knows what will happen. I highly doubt that Mercury Steam would be setting this up just for Dracula to be a pathetic "woe is me" chump hiding around for ages. Already there have been hints that Gabe's getting fed up with God, so you can probably expect him to tear some shit up in due time.
Never said they weren't silly. We're discussing LoS in this thread, right?
They were faithful but were not enclosed by the source (and two-face creation minor change really?) And Dracula is not the hero we haven't seen Dracula, he'll probably be the same one we know but for know we only know Gabriel Belmont so why the bashing?
Wait, are the statues on the shrines room the same ones of the epilogue? Ooohh
Castlevania: Lament of Shadows, the stunning prequel to Lords of Shadow!I'm pretty sure it's coming, on NGP or something... and I would KILL for it, more backtory is great, it doesn't have to be a "grand" entry (main sequel or so) but a gaiden on a portable, it would work, a la assassins creed combined with LoS, the rise and fall of the LoS, the necromantic wars and the take over of Europe by the dark trio, it's coming mark my words :P
Play as Zobek, Cornell, and Carmilla as they journey the countryside to stop the sorcerer who sold his soul to the devil, Walter Bernhard!
CV3 references all around dipped in the Guillermo del Toro-LOTR inspired setting we all love! Also, meet Sypha, Grant, and Alucard Bernhard as miscellaneous NPCs. fun fun fun!
Coming 2014!
I prefer to have a bad guy who is just that...BAD. I'm tired of bad guys being nothing more than tragic or misunderstood. Old school Dracula was evil. Sure, he lost his wife...he didn't run around crying about it though. He defies God and tells Him to f*** off! That's the kind of villain I want.
I understand it's a different direction, but this plot is just too silly for me to take it seriously.
as they journey the countryside to stop the sorcerer who sold his soul to the devil, Walter Bernhard!...oh wow, how did I never realize this? I guess that explains the Bernhard family then.
...oh wow, how did I never realize this? I guess that explains the Bernhard family then.lol? ;D
Castlevania: Lament of Shadows, the stunning prequel to Lords of Shadow!Wait. What!? A prequel to LoS coming in 3 years!? And Alucard is no longer Dracula's son? Well, I kind of saw that coming in this storyline. Where did you hear about this? Can it really be trusted?
Play as Zobek, Cornell, and Carmilla as they journey the countryside to stop the sorcerer who sold his soul to the devil, Walter Bernhard!
CV3 references all around dipped in the Guillermo del Toro-LOTR inspired setting we all love! Also, meet Sypha, Grant, and Alucard Bernhard as miscellaneous NPCs. fun fun fun!
Coming 2014!
Wait. What!? A prequel to LoS coming in 3 years!? And Alucard is no longer Dracula's son? Well, I kind of saw that coming in this storyline. Where did you hear about this? Can it really be trusted?
Yeah, it was kind of funny how LoS has taken so much from LoI so far. SCIV was cited as the main inspiration behind this game, right?Yea, I totally remember Simon becoming Dracula after the final boss.
SCIV was cited as the main inspiration behind this game, right?
Me too. Those were the good old days...Don't forget all of those hidden areas with the Chupacabra mini games.
SCIV was cited as the main inspiration behind this game, right?
I didn't feel Gabriel's dire desperation enough. By the end of the DLC, it wasn't clear that he was turning, in order to stop this threat to the world, The Forgotten One...
uh just to clear things i was joking
SPOILER..
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I beat the DLC, and eventhough I expected us to find out how Gabriel turns into a vampire.. I didn't expect it in THIS way, the way Laura offered her blood, and in a comic quality cutscene. I didn't feel Gabriel's dire desperation enough. It's not that I don't think it's cool that he turns, I just expected the moment to be more epic and compelling. By the end of the DLC, it wasn't clear that he was turning, in order to stop this threat to the world, The Forgotten One..
I started playing through the DLC again to see if it made sense more. It's helping just A BIT, but still.. anyone agree?
But we haven't see the transformation, I'm sure he will feel more than wind in his face when he turns into a vampire. Also, he was forced to do so or he would have died, damning the world in the process, and.. hey what if the "liked it"? what if the wanted to be inmortal to... you know.. have revenge of the world?
He left it in the Abyss
Castlevania: Lament of Shadows, the stunning prequel to Lords of Shadow!
Play as Zobek, Cornell, and Carmilla as they journey the countryside to stop the sorcerer who sold his soul to the devil, Walter Bernhard!
CV3 references all around dipped in the Guillermo del Toro-LOTR inspired setting we all love! Also, meet Sypha, Grant, and Alucard Bernhard as miscellaneous NPCs. fun fun fun!
Coming 2014!
I also don't understand why everyone wanted the God Mask so badly. They make it out to be this totally awesome weapon and it just lets you see ghosts more clearly. It's like starting a war over a pair of 3D glasses.
Yea I was all excited like, "Hez gon b a vampire! whooo!"
To be continued
:-\
The ending was rather abrupt and came unexpectedly. 'Resurrection' will probably address a lot of our questions. Someone help me jog my memory...'Resurrection' is going to deal with the games epilogue, right? I think I remember reading that. If so, I wonder how they will tie the 2 dlc together if one is in the past and the other is in the future. Maybe they'll do a time jump or pull a Legacy of Kain and answer questions of the future with actions in the past.Of course not, Resurrection is going to be placed after reverie, Cox confirmed we're not seeing anything related to the epilogue(modern times) anytime soon, I bet for a revisit to that story arc in 2 or so more games
Of course not, Resurrection is going to be placed after reverie, Cox confirmed we're not seeing anything related to the epilogue(modern times) anytime soon, I bet for a revisit to that story arc in 2 or so more games
it was quenched in holy waterGabriel doesn't care about the damage the whip is doing and continue to wields it like the badass that he is. :)
That's not an excuse. >:(Its plenty of an excuse.
Because if you used the mask you would see the world in God eyes, which means you would become Buddha 2.0 without the effortbecause everyone thought that the mask WAS a weapon. Something which would grant them God's powers, and which could bring back the dead.
Its plenty of an excuse.
Yes, just leaving it behind would also refrain me from just going back to pick up the most powerful object in the universe that would resolve all my problems since nothing beats turning into a vampire!Marie took it with her when her soul went on.
The mask was still around after she left so that can't be it.
I don't understand. Gabriel felt obligated to face the threat represented by the Forgotten One (given Laura's words about how it would basically wipe out everything), and the only way he could survive "other side" was by consuming Laura's blood. At that point, he was made aware that the blood would kill him if he didn't take it all, so he was forced to do just that and kill Laura in the process. Is that not "desperate" enough for you?
It's kinda just odd that something as important as Gabriel turning into a vampire is relegated to DLC in the first place.
I hope Resurrection will be longer.
Also, why did they call the DLC Reverie? It isn't related to dreams at all; just wondering.
Also had another idea: Gabriel is going to fight TFO in the PAST (as he used the Time Machine to get the founders' blood). So, if he manages to defeat TFO in the PAST, it will have drastic consequences on the PRESENT (LoS era/1047). So, everything may have not happened. What do you think about it?
According to one of the brotherhood scrolls, the time machine's power is temporary(you can see the hands on the clock winding down indicating that it wont last long) and only affects the surrounding area (mainly the portal tower) so they're still in they're present time. So by the time Gabriel defeats the forgotton One the tower will return in it's present state of being destroyed.
I don't understand. Gabriel felt obligated to face the threat represented by the Forgotten One (given Laura's words about how it would basically wipe out everything), and the only way he could survive "other side" was by consuming Laura's blood. At that point, he was made aware that the blood would kill him if he didn't take it all, so he was forced to do just that and kill Laura in the process. Is that not "desperate" enough for you?Not to mention he lost his wife and he feels like he fucked up the world, so he probably doesn't care to think twice about these sort of things anymore.
It's kinda just odd that something as important as Gabriel turning into a vampire is relegated to DLC in the first place.I completely agree with this, something this major should have been explained in the retail disc.
Any one know what the Frankenstein fingers are for? I got them all but nothing happens. Issue they're just for collecting and getting the trophy but if anyone knows if they do anything else that would be nice.They seem just to be items to collect in order to finish a trial.
They seem just to be items to collect in order to finish a trial.
(Or you can put fingers into TFO's ******* so you can save the world!)
Oh that's a bummer. Could have come in handy. Way to go forces of light!In handy how?
That's be the funniest QTE ever ;D
Ok, once again, does anybody know if this is available for XBL, or only currently PSN? I only have a 360, and can't seem to find it on XBL.
Driving me nuts!! >:( :-[ :'(
Indeed.I sadly agree :blames himself: , go ahead my friend :(
I'm about to delete the last four-six pages, because people don't know how to FUCKING USE THE SPOILER TAGS IN INSTALLED IN THIS FORUM SPECIFICALLY FOR THIS GAME!
If you weren't very impressed by LoS, then nothing about Reverie will change your mind.
Hey look, Mermen! No wait, they're just instant death pit-fish. I kinda like how concise it is though, barring how it doesn't really add anything new gameplay-wise unless you count puzzles.I think the long platform sections are fairly innovative especially in level 2, It seems MS has more confidence on them because they made them longer and requiring more precision, I liked them :)
Indeed.
I'm about to delete the last four-six pages, because people don't know how to FUCKING USE THE SPOILER TAGS IN INSTALLED IN THIS FORUM SPECIFICALLY FOR THIS GAME!
1. They're fucking ugly.
2. There was no need to use them prior to the recent title change, since it already indicated that there would be spoilers in this thread.
I was looking to find out if this was available on XBL, w/o making an entire thread about it. Since this was just released, how about some common courtesy.
In handy how?
How about some common sense?
If you don't see it on XBL, it isn't there. Jumping into the all-encompassing LoS thread to confirm the obvious, especially when it's clearly marked "SPOILERS" to boot, probably isn't such a great idea.
That's why I chose not to delete the last few and so pages, though I've been getting messaged to hell and back about them.
I will say this:
Even if it's redundant and the thread says so, use 'em anyway. I don't care if you think they're ugly. If you don't like them, feel free to post somewhere else, because you would be breaking the first rule of this forum: Don't be an ass.
I would rather have common courtesy than common sense, because I expect the forum members that come to this forum to have common courtesy, more than I expect the entire populace who lurks around, to have common sense.
Finally caved in and bought it. My thoughts:(click to show/hide)
For those who feel that this is a retarded way to explain Dracula's origins, answer this: Were the previous explanations really any better? In CV3, the completely ambiguous "Poltergiest King" gives Trevor Belmont the Vampire Killer whip to prevent Dracula from "practicing sorcery to create a bad world filled with evil."
man dis spoiler tagz sure iz ugly!!!!(click to show/hide)
That's from the localized manual. The Japanese storyline explains things a lot better. I don't have a problem with the Lords origin story though.
Either way the LoI origin still fits in with what CVA, CV3, etc. say about Dracula's origins as well (him being an ancient demonic sorceror before waging war on humanity, building a castle in the outskirts of Transylvania to conduct rituals, etc.)
Which is why LoS being set in an alternate universe is such a convenient cop-out.
It's not a cop-out, it was made being thinked outside the saga so far. It's a damn spin-off, or the restart if you will...
If people will or not like the direction is another story.
(click to show/hide)
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Oh. Though, I think the way I said it is more clear and easy to understand.
Ermm thats what I meant
Oh. Though, I think the way I said it is more clear and easy to understand.
Thanks for the spoiler tags guys. Seriously, this is becoming the longest week in my life. Waiting for Reverie to come out on XBL, while everyone else here is freely able to see, play, discuss it, is quite brutal.
Haven't posted in so long that my old screenname is gone. The post from last summer where I called it that the big bad guy was The Devil is gone too! :-[
I'm calling THIS: Remember how in LoI Gandalfi's daughter was turned into a vampire?
I bet you here that Laura will turn out to be Rinaldo's daughter! With all the nods to LoI, I would be shocked if she weren't.
how didn't we come up with it before?
It's not exactly a new theory
I suggested it way back on page 396 & I doubt I'm the first person to have thought of it either.
How about that? ;D
In regards to Laura
Did anyone else get the impression she could be Gandolfi's daughter? I've only watched the cut scenes & read the wiki articles so obviously I don't know the full story but that’s the impression I got.
If MercurySteam starts making games for the 3DS in the LoS universe then I'll be worried. IMO the only way we'll see more games with the classic/traditional canon is if they're developed on the 3DS (mmmaybe the NGP/PSP2 but that's not even on the radar yet). I'd rather see LoS-style games for consoles, leave the handhelds alone!agreed
agreedAgreed too. Make LoS stay on consoles and put IGA on handhelds.
(like Kirby 64 where you can see more background even though it's a sidescroller).
I wouldn't be against Mercury Steam making Castlevania 3DS if they put it in the original timeline and not LoS's.
why would you say that? just because you dont like it, you mean?
I recall Cox stating he loves CV. He just doesnt want to make a long drawn out series like the original timeline.
When I play LOS I feel like they really love other games much more than Castlevania and they prefer take influence of other stuff instead this saga. All the atmosphere of the game make me think that they prefer LOTR style over Castlevania style because they like much more this saga, I really don't think that they love the series. I think the main reason why LOS ended being a decent game, is because Mercury Steam created the game that they want to, in the way that they think is better, and unfortunately thats not very Castlevanish.Well, the castle part of the game seemed very CV like minus the traditional CV style music. At least it seemed that way to me. From my point of view, MS took a CV and incorporated influences from other series like LOTR. Essentially, they tried to expand the CV universe. I'm all for incorporating other things, but I was a little disappointed that it didn't feel like an actual CV game, but it's still a great game. Let's just hope that Cox or someone else from that team is reading this thread and make the sequel will be more like a true CV game.
Dunno, I'm pretty sure that they just don't love too much this series, Mercury Steam took the oportunity that Konami gave to them to make the game that they want to. I'm not saying that its a bad game though
From day 1, Cox stated he wanted to radically depart from every preconception about Cv we had. He wanted to make his own Castlevania vision, much like IGA made his.Well, he succeeded. And, it's great!!! It's different, but it's enjoyable.
From day 1, Cox stated he wanted to radically depart from every preconception about Cv we had. He wanted to make his own Castlevania vision, much like IGA made his.
For the most part IGA respected all the Castlevanias that come before him --and contributed substantially to the continuity of the existing series. On the other hand, from day one, Cox told us to forget about all the Castlevanias that came before him --and contributed substantially to rewriting the CV bible beyond recognition (or at least he's the fall guy for those that did). Quite frankly, I'm beginning to wonder if George Lucas could have done a worse job rebooting all this.
This i completely agree with^^^You aren't alone. I'm with you.
I may be the minority here but so far i'm not liking this new direction Cox is going with the series and i definitely do not want to see him taking over CV on the 3DS aswell.
I realize i may be jumping to conclusions to early since the LOS story still is not over but so far i'm not impressed at all.
As i've said before this new DLC will have to be pretty darn EPIC and CVish if it is to win me over.
Some may disagree but i think IGA should continue his CV games on the handhelds specifically the 3DS.
Cox and his team can keep the consoles (for now) but please do not just kill off the original CV storyline by having Cox take over the handheld's aswell.
This i completely agree with^^^
I may be the minority here but so far i'm not liking this new direction Cox is going with the series and i definitely do not want to see him taking over CV on the 3DS aswell.
I realize i may be jumping to conclusions to early since the LOS story still is not over but so far i'm not impressed at all.
As i've said before this new DLC will have to be pretty darn EPIC and CVish if it is to win me over.
Some may disagree but i think IGA should continue his CV games on the handhelds specifically the 3DS.
Cox and his team can keep the consoles (for now) but please do not just kill off the original CV storyline by having Cox take over the handheld's aswell.
Besides, as far as the original CV universe story goes, what else is there left to tell?
Besides, as far as the original CV universe story goes, what else is there left to tell?
:o Not out yet? At this rate, 360 users will be getting Resurrection before Reverie.... Feel bad for ya.
Also, the explanation on why the Belmont's went into hiding leaving the vampire Killer to filler characters.Because Richter
And Mathias's transition to Dracula after the event's of LoI.
There's a 300 year gap between LoI & CVIII.
From day 1, Cox stated he wanted to radically depart from every preconception about Cv we had. He wanted to make his own Castlevania vision, much like IGA made his.
Whats wrong with the Belmont name origin?
Thats something I can guarantee almost no games have ever done. have a guy with no name who grew up with clerics and shit, pick out his own name when he cones of age.
And Belmont is french for "Beautiful Mountain". So it fits.
IGA needs to make that 1999 game.I agree, the man OWES the game to us.
It has to be the Castlevania launch title for the 3DS, no questions asked. If he has it all figured out and planned then he should go right ahead and make it.
And I really hate when people say LoS is not a CV... seriously guys? U.U Never mind, it IS Castlevania now so, whatever :P
It´s true. But at least don´t put key gameplay elements from other games in a new CV one, if you don´t want to have complaints from fanbase.
You are right with the Metroidvania concept. But, to be true, I prefer pre SOTN games to Metroidvania´s ones. I don´t care if they last only two hours. Am I wrong with that?
Also, i really do have to call you out on that "Fake Belmont" stuff.
Yes, I admit that I have my mind full of unfair attacks for LoS when I write about that. I apologize for that coment. Let´s wait until Gabriel legacy in LoS continue, in Resurrection, or in a sequel. All heroes deserves an opportunity, and I´m not anyone to speak bland of a hero origin nor name. Again, my apologies.Your opinion is nothing to apologize for :) we are just debating your points but not for judging you but because we feel they are inaccurrate, however you ahev the right to express yourself.
I can't speak for all the critics, but I think LoS was such a good game it didn't NEED to be called Castlevania.the way i see it, the only closure we need is the 99 war. IGA already wrote himself into a corner with the sorrow series, prohibiting any more Dracula. basically setting an "end".
Castlevania would have been just fine without LoS.
Los would have been just fine without calling itself Castlevania.
The only question now is --thanks to this "reboot"--
Will we ever see closure for almost 25 years of continuity?
I can't speak for all the critics, but I think LoS was such a good game it didn't NEED to be called Castlevania.I agree with this. LoS is a great game, but it shouldn't call itself castlevania. It has the potential of being its own series separate from castlevania.
Castlevania would have been just fine without LoS.
Los would have been just fine without calling itself Castlevania.
The only question now is --thanks to this "reboot"--
Will we ever see closure for almost 25 years of continuity?
the way i see it, the only closure we need is the 99 war. IGA already wrote himself into a corner with the sorrow series, prohibiting any more Dracula. basically setting an "end".I also agree with this. Iga did sort of create an end to CV with AoS, but there are still some areas that can be filled in. Plus, as you said, there could be more games without Dracula. For example, games about the origins of some of the non-Belmont characters like Sypha and Maria. For Maria, she was searching for Richter for a year before the events of SotN. Surely there could be a game staring her and ending with her entering the castle. Plus, there is still the '99 game with Julius that everyone is wanting. Plus, there is a nearly 400 year period between LoI and CV3. There are so many things that could happen over that period of time. I mean what are the Belmonts up to during that time. I mean at the end of LoI, Leon states that "from this day forward the Belmont clan will hunt the night." There are plenty of vampires and other demons of the night that they can hunt.
We could always have more games with No dracula, but the story of Castlevania IS about the feud between Dracula and the Belmonts. (and all associated allies) You can only do so much without him involved. And Aria was the limit. (Dawn was passing that limit.)
if seen through CV-eyes is a very refreshing yet familair experience
Another point of interest, one of the reasons many people have issues with LoS is because of this entire REBOOT EVERYTHING fad that's happening to a lot of series nowadays. There's still lots of us that like the main continuity and want to see it continue. It seems as though Konami just took the easy way out and said "hmm everyone else is rebooting their franchises, we might as well too!!!" With all the Hollywood references, it makes it even clearer. I can only imagine what the Devil May Cry communities are going through right now.Thing is though, CV really needed a reboot. It was cluttered and had very little room for more story, without breaking the 100 years rule. (which has been broken enough already)
I can only imagine what the Devil May Cry communities are going through right now.Capcom effectively murdered the franchise as soon as they handed it off to Ninja Theory. NT is probably one of the worst developers this generation, they have not made one single decent game.
Thing is though, CV really needed a reboot. It was cluttered and had very little room for more story, without breaking the 100 years rule. (which has been broken enough already)
There is plenty of room for more story, but just not with Dracula. People have been complaining he appears to much anyway with all these half ressurections etc. Instead people rather reach to the reset button instead of using new villians.
NT is probably one of the worst developers this generation, they have not made one single decent game.
There is plenty of room for more story, but just not with Dracula. People have been complaining he appears to much anyway with all these half ressurections etc. Instead people rather reach to the reset button instead of using new villians.Rememeber when most people (incluidng you :P ) yelled at the no-show of Dracula in LoS? And because of so LoS was not a true CV game? well there is your answer to why konami doesn't make CV games with "other villains".
But isn't one of the major complaints about LoS that you never technically fight Dracula in it?
I think an even bigger complaint was that they made a Belmont become Dracula
But isn't one of the major complaints about LoS that you never technically fight Dracula in it?
This. Just about the only thing they could have done to make me cry "Sacrilege!" Belmont Vs Dracula is absolutely central --I'll say it again --CENTRAL-- to the Castlevania story. Even if Lament skewed the Dracula origin, IGA hit GOLD with the origin of Belmont/Dracula rivalry. To see Mercury Steam screw up something this elementary, speaks ill of their --competence...This is exactly how I feel aswell.
I think an even bigger complaint was that they made a Belmont become Dracula, which will probably lead to Alucard Belmont and other nonsensical stuff.
isn't that tidbit about legends the reason a lot of people dont like the story
All I ever hear is complaints about Sonia being stricken because IGA is "Oh so sexist", and nobody ever bothers to bring up the fact that it has a crappy plot, and an even crappier implied ending, and that maybe THATS why he removed it from canon.
The fact that AOS and DOS happen in the future wasn't displayed in the designs of the stages.Why would it? this is Dracula's castle. It remains perpetually the castle it was in Symphony.
You are kidding right? the sorrow had zerofuturistic aspects, you can't say it was an "acurrate portrayal" because we saw NOTHING, only some street in tokio and that was it, it had zero atmosphere.
You are kidding right? the sorrow had zerofuturistic aspects, you can't say it was an "acurrate portrayal" because we saw NOTHING, only some street in tokio and that was it, it had zero atmosphere.
Let´s wait and see how MS manages the future in next Lords of Shadow sequels :P.it's actually the present, the phone the girl was using to record Dracul was an iPhone :P
What about the teleporters in DoS?Also, the zombie soldiers in AoS had grenades.
Personally I think the furistic setting in LoS is stupid because only 1000 years before medieval Europe looked like a fantasy world and now everybody is driving around in metropols. At least in all other games the magic and monsters stuff was implied to be more behind-the-scenes.
What I don't get, is what happened between then and now.
Has there been any mention on how Reverie sold?No console manufacturer discusses digital sales
I don't think it will.. Laura teases Gabriel about all his climbing/shimmying & how all those obstacles will be a cakewalk if he was "like her."But we'll play as another Belmont probably so I dunno
Soo...
If the sequel still have that shimmying platforming its not going to be good anyway
I wonder if there will be some kind of Castlevania: Lords of Shadow COMPLETE edition? The original game bundled with Reveri and Resurrection? Assassin's Creed 2 did that, also the latest GTA. Probably Fallout 3 and stuff too. Anyway, it would be kinda cool to have everything on one disc, maybe with new cover art. I'm not buying the DLC just yet.Hope so. I cant get the DLC.
I dont understand how someone can stand this kind of "platforming", It's just horrible and isn't even real platforming. Everytime I re-play LOS I found it more anoying, and I only do that because the game have a "Castlevania" in the title. Honestly I don't like any platforming in this game. I always like platforms, but I find boring this "automatic style", I would love if the game have a style like Alice: Madness Returns game or something like some 3d mario gameI respect your opinion but I simply don't find why is it bad, it's more realistic that conveniently placed edges to jump over, and as I said before, it makes the whip actually functional.
I even prefer to not have platforming at all if they will contine the same thing they did with los
Well, a game shouldn't really strive for realism. Especially not when it has goblins, vampires, and magic anyway.
Anyone else notice that almost the exact same platforming (or rather, shimmying) style of gameplay in LoS was also used in Shadow of the Colossus? And not just while fighting the Collosi either. There were a several instances outside of Collossus fights that called for it, though to a much lesser extent than LoS.
I dont understand how someone can stand this kind of "platforming", It's just horrible and isn't even real platforming. Everytime I re-play LOS I found it more anoying, and I only do that because the game have a "Castlevania" in the title. Honestly I don't like any platforming in this game. I always like platforms, but I find boring this "automatic style", I would love if the game have a style like Alice: Madness Returns game or something like some 3d mario game
I even prefer to not have platforming at all if they will contine the same thing they did with los
Welcome to late-ville. may I take your coat?
Oh how my heart weeps over the fact that I spend so much of my time outdoors & away from my computer that I am unable to keep up with the endless discussions of an online forum and be the first to jump onto something the nanosecond it becomes public knowledge. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsae.tweek.us%2Fstatic%2Fimages%2Femoticons%2Femot-jerkbag.gif&hash=433de9aa4f10f73ba0d143020f465be2)It was just about one of the very FIRST "nods" noticed. Its hard to see a giant boss fight like LoS has and NOT think "Shadow of the Colossus"
It was just about one of the very FIRST "nods" noticed. Its hard to see a giant boss fight like LoS has and NOT think "Shadow of the Colossus"
Its hard to see a giant boss fight like LoS has and NOT think "Shadow of the Colossus"
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I loved the Dracolitch fight. dunno what it is, but something about it is awesome.
My hopes are shattered, Cox just told me in twitter they have no any plans for the series 25th anniversary (26/09/11) :( Resident Evil is getting 5 GAMES for its 15th anniversary in one year 3 of them for HD consoles, and we get none, and if we do, it will probaly be a 3DS metroidvania. :(Ah that sucks to read. I'm hoping for a big blast for this anniversary!
My hopes are shattered, Cox just told me in twitter they have no any plans for the series 25th anniversary (26/09/11) :( Resident Evil is getting 5 GAMES for its 15th anniversary in one year 3 of them for HD consoles, and we get none, and if we do, it will probaly be a 3DS metroidvania. :(
I did too. Didn't expect it. Cox had said we'd see some old enemies returning but in a new form/light. He wasn't kidding. It wasn't Death as me know him but it was clever and well done. The 5-minute trial was a good test too.
I still have mixed feelings towards LoS i had such high hopes but I think it just left a bitter taste even now since there isnt a 25th special planned
(except, I might say, focus way more on the Gothic horror aspect and throwing the LotR shit to the wargs)
fixed... XD
I just wanna say that Donkey Kong Country Returns is a damn awesome game, and I'd love a Castlevania game to be in that vein. You know, revamped.
Keep the saga in the "niche" and it will ever be niche
I too would love a Castlevania game where the goal is to rescue bananas from evil tiki masks. And the more barrel blasting, the better!
Give Castlevania 5 to Retro Studios and that's it.Castlevania Prime
Castlevania Prime
Sounds badass, gotta admit.
I don't like anything in Metroid Prime series......
I would prefer a magnificent game with "generic music" than a good game with excellent music
I would prefer a magnificent game with "generic music" than a good game with excellent musicI'd prefer a magnificent game with excellent music over both of those options. Sucks that you rarely get one of those anymore.
I would prefer a magnificent game with "generic music" than a good game with excellent music
How is that related to LOS?
How does That defend LoS?
Give Castlevania to Wayforward. They made Contra 4, they could probably make an amazing Castlevania game.
I saw the ads for that 2D Bloodrayne game they're making and slapped my forehead. Why the hell aren't they making a Castlevania instead?
Metroid Prime is just Call of Duty with some robot LOL
Metroid Prime is just Call of Duty with some robot LOLOh God.
Konami has issues with 3D Vanias but Capcom has a hell of issues with horror games ( I haven't seen one since Code VEeonica). I would prefer give the license to some ex-members of the Silent Team, some of them pretty much are at still at Konami
Yeah, I'll give you that. Hoo boy. Though Remake (RE1 remake) was fucking phenomenal, and in terms of sheer terror I don't think they've topped it. RE4 was a great action game with some amazing atmosphere (some of which I felt in LoS), and RE5 is... just an action game. So much potential in the Africa setting, down the tubes in favor of less fun copies of RE4 areas. RE5 was better with graphics, co-op, and... that's about it. Here's hoping the upcoming 3DS one is actually scary for once; at least they're aiming that way this time instead of just Gears of War Non Strafing Edition.
...
KILL THE HERETIC!
BLASPHEMYYYYY
It's not a unpopular oppinion, there are a lot of people who shares it too. I just didn't like the transition, just like some people didn't like Sonic/Mario transitions to 3D.Yeah, I don't like Metroid Prime either. The story is good, but the first person point of view just doesn't work with the series. The mostly first person view in Metroid Other M, on the other hand, seemed to work better in terms of the series. Then again, I prefer third person view over first person. The thing I don't like about first person view is that enemies can sneak up behind you and kill you before you can react. That can't really happen with the third person view. Castlevania should never be in first person view. It just wouldn't work unless your primary weapon was a gun. And let's face it, in Castlevania, guns are kind of weak and using on in a castlevania game is just blasphemy. Castlevania combat is all about hand-to-hand combat and magic. You can't very well do that with first person view, especially the way the Belmonts wield the whip in the 3D games.
It's not a unpopular oppinion, there are a lot of people who shares it too. I just didn't like the transition, just like some people didn't like Sonic/Mario transitions to 3D.
Can you imagine Akira Yamaoka scoring a Castlevania game? That would be perfection.He already did :)
It's not a unpopular oppinion, there are a lot of people who shares it too. I just didn't like the transition, just like some people didn't like Sonic/Mario transitions to 3D.It IS still in the minority though. the majority of the Metroid fanbase in fact, are now bitching about Other M, and how Prime was "sooo much better."
He already did :)
Abandoned Pit - Castlevania Symphony of the Night OST
I liked LoS. It's a great fantasy/adventure game. The combat system works well with the exception of QTEs and the titan battles. It's just that it didn't really seem like a CV to me.
From what I've heard, the new RE is just a full release of the Mercenaries sidegame. But yeah, RE5 was such a letdown. No improvements except for co-op (scratch that, I hear it sucked if you played with a CPU partner), and the last half hour or so jumped the shark so friggin' hard. I wish Shinji Mikami stayed around.
It IS still in the minority though. the majority of the Metroid fanbase in fact, are now bitching about Other M, and how Prime was "sooo much better."
I think the original Prime was really something truly unique. It brought Metroid to 3D perfectly- as well as it's atmosphere. loneliness.
2 messed that up with the annoying dual world gameplay, and 3.. while fun to play,rather killed the atmosphere that made 1 and 2 so unique.
My sentiments exactly. The first MP was absolutely phenomenal. I loved how every room was different, loved how each room had it's own things going on. It was a great game for just sitting back and exploring, admiring the overwhelming amount of detail. Boss battles were done really well too. The final Prime battle really felt like an old school 2D battle brought into the third dimension. And the Chozo statues were pretty much how I'd imagined them as a kid.
Then Prime 2 came along. While I enjoyed the scanning in the first game, Prime 2 kicked it up a few notches. I felt that at times I couldn't walk 5 feet w/o having to scan something. I too disliked the light/dark worlds. If they wanted to do something wherein some of the boss battles took place in a dark dimension, fine. Making it half the game, bad idea. But what I hated most about MP2, what really got my goat (and choked it), can be summed up in one word.
Ammo.
Yes, missiles (and super-bombs) use ammo, but that's it. Using cool different beams at will (once acquired), is one of the hallmarks of the series. W/o it, I ended up using the boring old blaster for the majority of the game. Got REALLY boring. About half way through the game it started to really piss me off. Prime 1 had weapon usage and acquisition down pat. Prime 2 pooped in our pastries in this department. Some of the weapons were cool, but the very limited ammo for them until almost the end of the game pretty much blew the neighbors dog.
Loved the Light Suit design though, and some of the bosses were great. Enemies were interesting too, and the screw attack looked great. Would have liked to be able to use it al will though.
Still haven't played Prime 3. One of these days perhaps, when I' finally get a Wii.
If you loved prime 1, you'll love prime 3.I disagree. I think Prime is one of the best Metroids, and Prime 3 is one of the worst. Prime 3's areas seemed bland and underdeveloped. What was the deal with making an ice world that's all of three rooms big? Half of the explorable territory on that planet should have been ice. Even at that, the Bryyo Ice area was just shameless fanservice as a throwback to Phendrana, complete with similar music. And all this buildup to having a Mother Brain appearance (with the Aurora units that were obvious hints to her origin) was completely wasted.
I'm on a limited budget, and there are other games that I could get for 800msp. The Dishwasher: Vampire Smile which I highly recommend if you're looking for a gory 2D bloodfest, comes to mind. Outland is another, releases April 27th.
Man, there's so much potential in a 3D CV..the issues are probably emerging because of the producer's loss of imagination, no actual motivation nor budget of making a very good 3D CV game out of it..one can only hope for the future..
I'm sure I'll get flamed to hell for saying this, but Legacy of Darkness....IMO......is the only 3D title to date that actually got it right.
The ideal CV in my opinion would be a marrage of CV64/LoD and LoS. Essentially, the LoS battle system and graphics with the CV64/LoD atmosphere and level design.
and MS, despite making a stellar action game featuring a chain flailing Belmont....failed to really capture the essence of this franchise in a way that could have sucked in every hardcore fan and left them begging for more.I think this is pretty much an issue with the art style, gameplay is pure CV in my book, it just feels diferent because of aesthethics.
Well I've already touched on the fact that the N64 Vanias were subpar in the technical department (sloggy graphics, sluggish controls, camera issues, etc...), but the whole point is that the template those games used was far superior to those used in subsequent 3D titles. If one were to follow this template today.....using a modern control scheme, modern graphics and sound, better cinematics and voice acting, and a more robust combat system (something that I feel LoS did do right).......I think it would be, far and away, the best 3D Vania done yet.Yes, I've been saying this a lot. And, I think all of us strongly agree with this.
Well I've already touched on the fact that the N64 Vanias were subpar in the technical department (sloggy graphics, sluggish controls, camera issues, etc...), but the whole point is that the template those games used was far superior to those used in subsequent 3D titles. If one were to follow this template today.....using a modern control scheme, modern graphics and sound, better cinematics and voice acting, and a more robust combat system (something that I feel LoS did do right).......I think it would be, far and away, the best 3D Vania done yet.
I'd have to agree too. Just as long as the combat isn't needlessly dragged on and on and on with minor enemies like in GoW.^^ Very important!
-X
It IS still in the minority though. the majority of the Metroid fanbase in fact, are now bitching about Other M, and how Prime was "sooo much better."
I think the original Prime was really something truly unique. It brought Metroid to 3D perfectly- as well as it's atmosphere. loneliness.
2 messed that up with the annoying dual world gameplay, and 3.. while fun to play,rather killed the atmosphere that made 1 and 2 so unique.
I still bet the Belmonts won't come from him, just a boy from Wygol who remembers Gabriel and wants to take his surname in honor of the "hero of the heavens". Gabriel descendant will be Alucard. Unless Alucard had children before naming himself Alucard when being "Adrian belmont" but those children somehow wouldn't be vampires... I don't know, the whole Alucard Belmont stuff is lame, I'd take the village-boy route :P
and the reason Gabe/Drac has been in hiding for so many years is because his own son whooped his ass?
but let Gabe/Drac alone in his f****** dark chapel.Remember Cox confirmed that Drac was not "hiding" at the epilogue, he was just resurrected. Kinda like the Ecclesia Dracula I think.
Remember Cox confirmed that Drac was not "hiding" at the epilogue, he was just resurrected. Kinda like the Ecclesia Dracula I think.
I thought he said that he just hasn't fed in 100 years, didn't say anything about being resurrected..Read between lines I think? Most surely he wasn't in some kind of 100 years diet to keep his shape :P
Read between lines I think? Most surely he wasn't in some kind of 100 years diet to keep his shape :PObviously, we can't really know until the actual sequel comes out and explains things (assuming it does unlike the old cannon that is riddled with plot holes).
Well at this point alot of people don't consider LoS to be a real Castlevania, so what harm could a little more creative re-imagining do? Besides, there isn't much room for Gabe to actually have a son of his own anymore. It's highly unlikely that he will put himself in a position to be able to meet another woman to have an affair with now that he has become "a monster".
You know, I really don't think that trying to shoehorn Lords of SHadow into the regular plot works well when they've said directly and many times, "This is not part of the timeline. It is a new timeline."
Anyway, Alucard will probably pop up as a one-off bad guy who gets killed, or maybe he'll just be namedropped in a flashback ("The Alucard family built this castle!")
Or he'll be a major bad guy, something silly like a new Lord of Shadow whom Gabriel must kill. They'll probably just call him "Adrian Fahrenheit."
Hm. he could also be an unrelated ally who sacrifices his life to somehow turn Gabriel into more of a Draculamonster. Maybe.
Olrox and Brauner, anyone?Who says they aren' going to return in "familiar" forms?
You know that the man writing the story is not Cox but Enric Alvarez right?
And duh , Alucard will be Drac's son, that what HE is, just like Carmilla is a horny vampire, Cornell a werewolf and Death a man besides Dracula, Alucard is Dracula's son, there's nothing they can do to change that, otherwise it would be silly
Who says they aren' going to return in "familiar" forms?
They did and Gabriel killed them. Brauner was fought and killed in Wygol in chapter five in the stage right after the one in which you get the holy water flasks. Olrox was fought and killed in chapter 8 between the clockwork tower and Carmilla.I know, I've played through the game like 6 times thanks :P
If I were doing this new series, here's the route I'd go as far as explaining future Belmonts.....and yes, Alucard himself.i liked it all the way up to here. VERY good way of reintroducing Belmonts, and Castlevania, to the best of my knowledge, has never had a brotherly conflict like this. (or has it?)
"Gabe has a half brother back with his real Cronqvist family who finds out about him in his formative years. This brother (who's name is Adrian) becomes furious when he learns that his father abandoned his own bastard child to some random monastery....and goes looking for Gabe. Adrian finds the remnants of the Order and the monks that raised Gabriel. They tell him of Gabriel's legacy...how he became a great holy warrior and "died" destroying the Lords of Shadow for the sake of all humanity. Adrian, swollen with pride for his brother's accomplishments (and as an act of spite for his father) takes the name Belmont to honor his fallen hero of a brother. He takes up arms in the name of serving the church, and helps to start rebuilding the Order of Light.
Years later Adrian has married and has a son (or sons). He meets a long lost high ranking member of the Order who tells him of the vampiric presence that still haunts the hills about the town of Wygol. This mysterious figure also tells him that the castle overlooking this town is where is brother Gabriel fell during his final battle against the Lords of Shadow. Adrian, naturally, volunteers to venture to this dark castle to try and root out all evil that still roams there........and to perhaps discover the resting place of his lost brother.
Adrian journeys to Wygol, and fights his way to the spire of the Dark Keep. When he arrives, he meets the keep's dark lord.....who only reveals himself as "Dracul". Dracul recognises Adrian's garb, and asks him his name. When Adrian tells him his name is Belmont......Dracul becomes enraged. Convinced that the Order sent this man (labeled with his old surname as an insult) to assassinate him, he attacks Adrian. After a brief fight, Drac is impressed with the warrior's fighting prowess...and the two begin to jaw for a bit.
Drac is just revealing his true identity to his guest (much to Adrian's horror and disbelief) when one of Drac's vampire lieutenants enters and tries to attack Adrian. Drac intervenes.....hurling the Combat cross (previously hidden beneath a cloak near Drac's throne) at the greater vampire, impaling him and sending him through a window....where he crashes upon the mountain and tumbles down to the outskirts of Wygol.That is assuming Gabriel can even weild it anymore, now being one of the lot who it was made to kill. Not to mention that leaves the new Belmont protagonist without a whip, something which is completely unacceptable. It would make sense that he would no longer be able to wield it, and would likely discard it, along with God and the brotherhood, taking on the name of Dracul. Who knows, maybe Adrian would encounter A mysterious old beggar who gives it to him near the beginning of his journey, (rinaldo) or it is simply taken back to the brotherhood and he decides to take up the weapon of his brother.
Instead, Drac bites him (turning him).Doesnt work that way. He would have to receive Gabriel's blood to become a vampire. (IOW, how it originally was with vampires, and SHOULD be) And for that matter, why would he turn his ENEMY into an immortal undead creature on the same power level as himself? he would be more likely to kill him and drain his blood, not make him his kinsman.
some random thoughts:
I'm still wondering where Dave Cox got the idea that "masks played a big role in earlier Castlevanias"
Well your idea for including Zobek has already been noted....who did you think that "mysterious elder member of the Order" was? ;)
heres how i see it. it goes down as you described, brother and all that, but lets include a few more story relevant bosses. And he slowly learns of Gabriel's journey through them. In fact, you mentioned a long lost order member? Well, who better than Zobek? he fooled Gabriel, and even the brotherhood scrolls seemed to indicate he was still around, (they name him as one of the longest serving order members) Zobek meets with the Belmont, and plays a similar role as he did with Gabriel, misleading him and feeding him false information. Maybe for some ulterior motive... Who knows. perhaps he wants him to suffer the same fall as Gabriel. And eventually, he would reveal himself as who he really is, and you would get to finally fight Zobek in his true form, as lord of the Necromancers, AKA death.
you fight Gabriel, who by now, is fed up with God, (maybe with humanity too?) and declares that he will kill any who stand in his way. you fight, and upon his defeat, he proclaims he will get his revenge. And in turn, his brother proclaims he and his family will hunt him down until he dies, using His own holy weapon against him. only issue I can see, is how we can bypass his dying for good as a boss. perhaps since Zobek is lord of the dead,Zobek has made sure that Gabriel, when dead, will never actually go to the realm of the dead, but be brought back. Maybe the castle and it's creature of chaos-ness can factor into all this too.
what do you think?
I'm still wondering where Dave Cox got the idea that "masks played a big role in earlier Castlevanias"
Well your idea for including Zobek has already been noted....who did you think that "mysterious elder member of the Order" was? ;)hey... I thought of something. What if Zobek himself were to be the one to give the Combat cross to Gabriel's successor? The new Belmont?
Actually I originally thought up this story purely as a means of explaining future Belmonts and their relation to Drac, but originally "Adrian" was named Leon [yea, I did the name drop thing ;D]. And originally I had Leon dying during his fight with Drac instead of being turned. I just fudged it up a bit here to work a new angle for Alucard's introduction....just for fun. Seemed like it'd make for an interesting twist (regardless of how you want to have the mechanism for Drac turning him work). Interestingly enough, though, I had thought of an alternate version of events in which Leon became known as Joachim instead of Alucard....which seems to suggest that you and I may be operating on the same wavelength here. 8)
I liked the idea of Drac using the cross just ONE more time, as it gave a good explanation for how he discarded it for future Belmonts to be able to use...without having to resort to DEM. He only needed to grasp it for a second to hurl it across the room. It also served as a good kicking off part for the Belmont's legacy.....it's second notable member giving his life to put an end to a powerful vampire lord. But meh, it's not a big sticking point for me. I was more interested in how future Belmonts would come to pass, which is why I drummed up this story in the first place. The rest of the details are just gravy. I like the idea of him fighting Zobek/Death...maybe before encountering Drac. I'm just a little torn on whether he should be successful in his fight against Drac (like in your version) or die during the struggle (as I had it). I guess it comes down to whether or not this little story is presented purely as backstory (in which case, I like my version better), or if it were presented as a playable episode within the series (in which case, your version works better).
Well, remember that...at this point in the story...Gabe and Zobek wouldn't exactly be on speaking terms just yet. This would be only a few years ( a decade or two at the most) subsequent to the events of LoS. They'd still consider one another to be an enemy (well, Gabe would consider Zobek one for sure). Introducing Gabe to his long lost brother in his current state is just the kind of shady thing Zobek would be likely to do...whether it's to further drive Gabe from his humanity, or to see if a blood relative of his would be powerful enough to contend with him. Knowing Zobek, there could be a dozen reasons for him to do something like this. He's a cold, calculating son of a bitch.
I still have trouble seeing why Zobek would want to help the guy, or give him any info regarding gabriel.
Reverie hasn't even hit XBLA yet.Umm, yes it has. It's been out on Live since Tuesday.
Resurrection was supposed to be out this month.
lol
I sold my copy last night and got Vanquish, sorry Konami but you're taking too long. Reverie hasn't even hit XBLA yet.
Lost interest actually, but the DLC was a factor yea. It's a fun game but I had no interest in playing through it again after I beat it.
You sold your copy of the main game because the DLC was a little late?
For Vanquish? You are crazy man :PThat game is the shit.
That game is the shit.It's a shame it lasts 4 hours :runs and hides:
It's a shame it lasts 4 hours :runs and hides:It took me 2 hours to beat the first act so I think I'll be ok. :P
//hyperbole mode off//
Ecclesia is one of my favorite games, period - but it's biggest, most glaring flaw is that it needs more. Everything about it feels unfinished - not enough glyphs, not enough stages, not enough ground in the stages, not enough enemy drops, certainly not enough enemies, and Large Cavern is just disgraceful (We get it, we get it, double hammers are mean. Can you give us some variety now?). And yet I totally love the game. I just wish it had a little more meat on its bones.It also seems that the makers of the game gave up half way through because the second half of the areas are nothing more than reworked versions of the first half (tristis pass: tymeo mountains, mystery manor: giant's dwelling, etc.). Plus, as big as the castle was, it had few bosses. Its size was to close to that of SotN, yet only had five bosses including Dracula. OoE could have been so much more. It would seem that Iga and his team aren't creative enough to create a decent game. I'm not saying that they didn't have some good ideas, but they seem to fall a little short. We need more variety. At least LoS gave us that as well as a long game. But yes, it did drag in certain places like Agharta.
It also seems that the makers of the game gave up half way through because the second half of the areas are nothing more than reworked versions of the first half (tristis pass: tymeo mountains, mystery manor: giant's dwelling, etc.).
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fbeating_a_dead_horse.jpg&hash=52bcf3571d8ad3cefe3525a2c269b00a)Same with LoS. We CV fans like to complain too much......and argue over things that basically boil down to personal preference.
IN LORDS OF SHADOW, WHY ARE ALL THOSE ROMANIANS SUDDENLY SCOTTISH?
IN LORDS OF SHADOW, WHY ARE ALL THOSE ROMANIANS SUDDENLY SCOTTISH?It's the same joke with movies that depict ancient Rome and Greece. Why are Romans, Spartans and Trojans all speaking in in various Brittish accents? LOL! ;D
You know, you may hate Mel Gibson all you want, but you've got to admit- he's just about the only one who got the right idea.And Mayan! (Apocalypto)
A whole movie, spoken in freaking Aramaic, Latin, and Hebrew. NO BRITISH ROMANS HERE!
And Mayan! (Apocalypto)No, I think the land of the dead where the necromancers are is on earth. I mean in the stage load screen, it says that the land of the dead is Hell on earth.
Think LoS takes place in various countries, I think Agharta was Portugal or Spain, the vampire land wuold be Wallachia of course and the Necromancer's land... the necromancer land, you know, the otherworld :P
Length is such a good measure of quality, guys. Oh wait, no it's not. Lords in particular is at least twice as long as it ought to be, considering what kind of ideas and mechanics (read: none) it has to offer. Even if you liked the game, don't tell me you didn't feel it dragging in places like Agharta.
"add more"
-cv fans
We were there because it was the way to Cornell. And because Gabriel got caught up with Claudia.Still it seemed to drag on a bit. We could have done without the titan fight. I'm actually surprised that there wasn't more platforming. I mean Agharta was in ruins. Such an idea reeks of platforming potential. There could also been a few more puzzles.
I liked the Rock titan. I mean, it was one of the ones heavily teased in the trailers, and looks pretty stunning. The fight has this amazing sense of magnitude due to the camera perspective.True, but like the other titan fights you had to climb all over it while it tried to shake you off, which is very annoying. Besides, the trials for the titan fights are nearly impossible. Why couldn't the battle with the stone idol titan have consisted of just throwing the rocks back at it to stun it and then running up to it and attacking like any other enemy like with Malphas? That is the only complaint I have regarding boss battles. I believe that most us hated them in terms of how we had to defeat them.
Back in my time "DLC" had been called "Expansion Packs", when this took place in the making: It took them nearly a year or two to complete - which came with 30 levels, more monsters, abilities...etc...etc. Oh, it even costed us $25-$30.00 :\
Really dumb how people are bitching about the length of the game.
What? People like shorter games? Go figure. Some people don't want to spend 100 hours on a game. Some of my favorites can beaten in less than an hour. (Not that I would be entirely pleased with such a length in a $60 game, probably the exact opposite, but my point is that games shouldn't feel like they've been padded to hell. Curse of Darkness is a prime offender, much more so than LoS.)
Also, entirely off subject (maybe not too much), I hated Claudia so, so much. I was surprised, but not at all upset when she kicked the bucket. It's one murder I don't blame Gabriel for at all. "Find the crystal shards right the fuck now, or I'll remind you about it every three minutes! And you can't avoid it 'cause you can't plug your ears against telepathy! MWAAHAHAHAHA"
Most expansion packs were just new stages or missions, with MAYBE a new monster type or two. I mean, even look at some of the grander ones, like Diablo II's expansion or Heroes of Might and Magic 3's. And p[eopel complained about expansions, too, "Why not get a full sequel?" Well, those are ones I bought, at least. I think the big problem is:
DLC = NEW (and therefore bad)
EXPANSION PACKS = OLD (And therefore good)
In these days of devs selling single player games for $60 that take little more than 8 hours to complete, it was refreshing to see LoS be such a long game. Kind of like Resident Evil 4.It would have been better if it were only 8 hours long, LoS had so much boring filler and was so poorly constructed I just wanted it to end. Look at Portal 2. That game took only 6 hours to finish for many people, and it has incredible attention to detail and offers a much more memorable experience. Quality of quantity.
I agree about Claudia though. She really made me want to choke a bitch.
It would have been better if it were only 8 hours long, LoS had so much boring filler and was so poorly constructed I just wanted it to end. Look at Portal 2. That game took only 6 hours to finish for many people, and it has incredible attention to detail and offers a much more memorable experience. Quality of quantity.
In these days of devs selling single player games for $60 that take little more than 8 hours to complete, it was refreshing to see LoS be such a long game. Kind of like Resident Evil 4.
I agree about Claudia though. She really made me want to choke a bitch.
Am I the only one that thinks they really should make the narrative more-in game and less "cutscene-only"? If you skipped the cutscenes you wouldn't get more story than CV1 :-\ videogames are really moving forwards storytelling you know? Nowadays the characters are developed also in-game, a great example is Arkham Asylum,. sure it has great cutscenes but the narrative NEVER abandons the game even during the fights.
And why would Carmilla hide the key to her fortress in a statue with the easiest puzzle in the country? Not very smart for the queen of vampires.
I thought i was the only one that felt the gardens and the Castle gate bad :O Even if the gate was visually stuning it really bothered me, and the gardens' camera was a mess
F-U for that one MS!!
So once again, attention span seems to be the culprit.
LoS has "incredible attention to detail" in spades. In the environment, character models, menus, story, ect..., LoS is incredibly detailed.The character models were pretty poor in my opinion. Claudia looked especially terrible. Gabriel looked great, but it felt like they neglected everyone else, because the rest of the cast looked significantly worse than he did. The scenes where he is talking with Marie are almost laughable because of how bad Marie looks (and how bad the script is).
Some games just NEED to be large to fully embrace their scale, like Red Dead and castlevania
So once again, attention span seems to be the culprit.
Why does Castlevania need to feel huge? You never really get that feeling when playing the classics, they are all very tight. CV64 seemed to have the right sense of scale.As far back as 3 we were trekking through the Transylvanian countryside to reach the castle. And Bloodlines alone spanned almost all of Europe. And one could MAYBE argue Simon's quest. Thing is, they never feel as "huge" because they are, especially since IGA took over- confined entirely to the castle. He has never once tried to tackle OTHER places like bloodlines did. Even in Bloodlines sequel, Portrait, he cleverly slithered around that by using the portraits which took you to different areas and shit. A really shitty substitute for Bloodlines' traveling.
I respect your opinion but saying LoS is not beautiful or visual striking is almost trolling
hate to speak out of turn, but i wonder if the forgotten one's battle might be more like the Ogre's battle than a titan battle. that ogre battle did remind me of tfo in loi the first time i played it.
If he knocks off the big bad demon definitively....then he had better get something for it. And it better be GOOD. 8)
I'm beginning to think that Gabe really isn'tIt's confirmed by cox that he didn't go into hiding 1000 years, we saw a just Resurrected Dracula at the epilogue (Yeah I know he only said he hadn't "fed" in 100 years and that he had seen better times but YOU know what that means).(click to show/hide)
But maybe that's just me.
I've seen no mention of it anywhere. Guess it got delayed and nobody told us....I just heard that the release date is now in July 2011. Don't know how reliable this info is though.
But I can' argue with the notion that the epilogue showed him too pussy for my tastes
lol whatxD
you loved everything about LoS, months after it was released you were praising everything about it including the epilogue
now you're flipflopping your opinions Ahashasversus? >:(
what happened? wanna talk about it?
xD
I can't give enough priase LoS for what it meant to the saga and what it tried (and almost got to) to accomplish (being and ambituous epic carefuly constructed reboot) but if I would say the thing I didn't like it wuold be a huge list, there are lots of weak elements in the game but I think most of you already say that so I wouldn't add anything new to the discussion :P
I think that it likely will be a titan fight (though it would be a pleasant surprise if it isn't), but it will probably not feature the typical "clamber all over the giant" gameplay. I mean, it is a demon we're talking about here.....not a giant golem. Kinda hard to climb around on something fleshy and disgusting...plus Gabe is going to have to use his weapon to kill it at some point. I think it may end up being like the ogre fight more than anything...except maybe this boss will actually move around instead of being nailed to a single spot. The potential is there for a great boss fight.Yeah, your right. Now that I think about it, it may in fact be worth the $10. It could actually be epic. Especially if Gabriel has some vampire abilities during the battle.
Well Resurrection is supposed to be a much bigger than Reverie (at least...that's what I've read), so I'd have to guess that we're going to do more than just face off against TFO and then watch the credits.That would be great if it's true.
Yeah, I'm with you. I took everything as it came. While I liked a lot of stuff, there was some stuff I didn't. The stuff I didn't like, I didn't like because I simply didn't. The fact of whether or not something appeared in another game is irrelevant. For example, the titan fights. I hated them. Not because the concept was used in other games, but because I didn't like having to climb all over and enemy while it tried to shake me off.
Well Resurrection is supposed to be a much bigger than Reverie (at least...that's what I've read), so I'd have to guess that we're going to do more than just face off against TFO and then watch the credits.I hope you're right. Or maybe TFO has a very very long fight, with different stages/phases, like in LoI.
I agree here. The sequel should make giant boss fights more like Bayonetta - much more fighting, much less slipshod climbing and shimmying. The Titan fights irked me because they hardly did anything outside of trying to veeerrrry slowwwwly swat you off; in Bayonetta, the giant bosses were actually a huge threat and very mobile and aggressive in spite of their size. (Not to mention climbing on them wasn't a boring and tedious hassle.)
This this this this this!
I just replayed Bayonetta and I thought "God that's how big bosses should be made", the last one is bigger than the rock Titan I think, and it didn't involve climbing at all, that game is the epitome of absolutely great boss fights
I just remembered something Laura said in Reverie that might play a part in Resurrection.very good observation and theory.(click to show/hide)
I just remembered something Laura said in Reverie that might play a part in Resurrection.That would be awesome!!!(click to show/hide)
Gabriel using demonic wings to fight TFO in an epic aerial battle (or at least one part aerial)? Sign me up.Never thought of that. I've also thought of something. What if Gabriel is backed into a corner and transforms into a powerful demon like Dracula does in the old cannon. Gabriel becomes Dracula after all.
EDIT: But what if TFO isn't the ONLY enemy to be fight?
Never thought of that. I've also thought of something. What if Gabriel is backed into a corner and transforms into a powerful demon like Dracula does in the old cannon. Gabriel becomes Dracula after all.
If I remember correctly, vampires in the LoS universe are FORCED into a demonic form at their early life; only elders acquire human forms so I guess Gabriel won't be too human in the battle with TFOWell, there is usually at one exception to every rule. Given Gabriel's power he could be such an exception. Keep in mind, that this just speculation.
I loved LoS, I really did. That said...maybe I'm the only one who feels this way but knowing how the story ends makes both DLC's just seem...bleh.
According to Cox, it seems that PSN outage will effect the release of Resurrection :-\
They didn't even state when it would have been out in April before the outage, so I think he's just bullshitting to explain the delay for yet another one of Lords' DLC chapters.
If it's because of PSN, then why isn't it out on 360? Reverie was out on PSN for weeks before the 360. They could've made up to 360 owners this time around. There's no reason to make 360 owners suffer over Sony's stupid 'mistake'. Why did he wait this long to tell anyone why Resurrection wasn't out? Doesn't make much sense to me.
so what happened to the Devil Mask?Who knows. What I want to know is: what it does, where it came from, and how zobek got it. LoS doesn't mention anything about it other than zobek used it to manipulate gabriel. What other powers does it have? It's something that should have been explained better.
Who knows. What I want to know is: what it does, where it came from, and how zobek got it. LoS doesn't mention anything about it other than zobek used it to manipulate gabriel. What other powers does it have? It's something that should have been explained better.
I'm sure the Devil Mask will help Gabriel to become the super powerful Dracula. I think he got vampire powers from Laura, but all his mighty magic and stuff will come from the Mask.
Not when the vampire gives their power over to the victim by sacrificing their life. The recipient takes their full power
No. Gabriel is not yet Dracula. He is still Gabriel Belmont at this stage.
Quotes from CoxI'm seeing the Devil Mask coming. (and please not a random TFO dark power took by Gabe, please thanks)
There's an amazing bit of Dracula fanart I found that merges his muscle-armor from the Francis Ford Coppola movie, his Bat-cape from DXC, and his traditional Dracula Tunic all in one. It's quite impressive and looks badass yet unique.
Please do furnish said fanart.
Ah yes, I do recall seeing that. That is Dracula though. No way does that personify Alucard at all, especially with the field of impaled people.
Coitenly. Let me just find out how to do this...It's Dracula. There's no way Alucard would become that evil. Remember, his mother's last words were: "Do not hate humans. If you do nothing, then at least do them no harm for theirs is already a hard lot." I believe that these last words are what keep Alucard from siding with Dracula.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi498.photobucket.com%2Falbums%2Frr350%2FZero-Fan%2FCharacter%2520models%2FGaeaRacesAndLocations%2Fraces%2F47e779391f39404ab2d185160c4d3953e2a0e1ee.jpg&hash=f6af3adc51e53e6857bf3260038c1c7d)
Huh... apparently the artist meant it to be Alucard? It suits Dracula way more though. I think Alucard becoming this evil is a pipe dream, really.
I'm gonna go ahead and pretend this is Dracula.
Well it's done and in submissions, so barring any clusterfucks expect an announcement soon :)
I think Alucard might have had more childhood trauma when introduced to Uncle Deathy. (Let's just say he's not very good with kids.)LOL.
Wow. Did he really say "clusterfucks"? Classy.
You are my new favorite member on this forum.(click to show/hide)
Hey guys, according to Cox via Twitter, Resurrection is completed and already in submission.Let's hope we can play it in 2 weeks from now :)
You don't represent an industry, or company, Vampire Killer.
This is the guy who posted "I'm glad people see that IGN review for what it is. :)" when they gave LoS a 7.5. He can be very immature. : /
I like to blame random people.
Jerry O'Connell is to blame for everything wrong in Castlevania.
I blame IGA.I blame the canadians!
I blame Shadow of the Colossus for the Titan fights!
They didn't give MS a proper budget for Reverie, either (evident in the stop-motion cut scenes and short length) but MS still did a fantastic job with what they were given to work with.No. But if it wasn't for those stop-motion cut scenes, I would say that Reverie was worth the $10. The cut scenes should have been like the ones in the rest of the game.
Anyone have any idea what the production budget for LoS was?
(click to show/hide)
No. But if it wasn't for those stop-motion cut scenes, I would say that Reverie was worth the $10. The cut scenes should have been like the ones in the rest of the game.
http://www.escapistmagazine.com/videos/view/extra-credits/3201-Graphics-vs-Aesthetics (http://www.escapistmagazine.com/videos/view/extra-credits/3201-Graphics-vs-Aesthetics)
This points out one of the things I felt was present in LoS - the graphics were awesome, but the aesthetic was not Castlevania. (to me)
This is an issue, but even the music was not Castlevania. If the music was more Castlevania, i wouldn't have that much problem with the game after all. I still remember when Cox was saing that he would include remixes from Super Castlevania IV and i was waiting like crazy for the game to come out, so that i could hear those remixes, only to get disappointed.
It's very likely that the budget for this DLC was too low to accomodate motion capture like the main game, so the decision to go with the stylized cutscenes probably was a cost decision and an artistic decision.
Those of you balking at the price should probably point the finger at Konami-it's consistent with the high prices of all of their other XBLA/PSN offerings. I personally am waiting for it to go on sale before purchasing it.
There was a post somewhere in this topic about how Konami felt that Yamane's work in previous CVs was too "feminine," and forbade Oscar Araujo from composing anything in that style for LoS.
I didn't mind that style of cutscene too much because it brought back memories of MGS: Portable Ops. That game was pretty boss.
.....When I think of music that sounds, well, "feminine", I think of ABBA's "Dancing Queen", or Bye Bye Birdie's "How Lovely to Be a Woman". Classical style, baroque, with progressive rock and dance beats are most definitely NOT feminine. It's a style that lays outside of specific gender, like MOST music in general. Very few songs actually have strong feminine or masculine auras to them.
...WHAT??
Please link me to whatever article or thread that has them saying that, because that is probably the STUPIDEST thing I have ever heard come out of Konami pretty much ever. How in the high holy hell does anything Yamane did sound "too feminine"? In fact, what the bloody hell is "too feminine" when it comes to any music at all? Even though I am a big proponent of her work and I'm trying to be objective here, if you simply look at her work on SotN's soundtrack alone (as well as several pieces from Aria, Dawn, Lament, and Curse), I can't exactly see how her stuff not only sounds "too feminine", but it could end up being a BAD thing!
EXPLAIN, KONAMI! EXPLAIN!!!!!
"CV of the Rings."Castle of the Rings.
Castle of the Rings.
tell me that doesnt sound like a kickass game name.
Sounds like it would be an old school Capcom arcade beat'em-up
.....
...WHAT??
Please link me to whatever article or thread that has them saying that, because that is probably the STUPIDEST thing I have ever heard come out of Konami pretty much ever. How in the high holy hell does anything Yamane did sound "too feminine"? In fact, what the bloody hell is "too feminine" when it comes to any music at all? Even though I am a big proponent of her work and I'm trying to be objective here, if you simply look at her work on SotN's soundtrack alone (as well as several pieces from Aria, Dawn, Lament, and Curse), I can't exactly see how her stuff not only sounds "too feminine", but it could end up being a BAD thing!
EXPLAIN, KONAMI! EXPLAIN!!!!!
Capcom beat-em-up version of LotR?
Music has no gender. Please stop talking about this.
Oh yes, forget about castlevania nes and it's childish sprites, forget Symphony of The Night who you could play it with one hand and your eyes closed, without dying and all those other metroid vanias with their ridiculous anime style. We are bringing you Lords of Shadow the only one and real Castlevania game. It doesn't matter that it is a mix from all the other famous hack and slash games, doesn't have at all any music to remind Castlevania and levels designs LoR. Like it or not, this is the only Castlevania for Konami....You damn right boy. Like it or not Castlevania has evolved, and it should no longer appeal to us "small niche of fans" that have been keeping the series afloat for 10 years. Cox said it himself, "you can either hop on board or be left behind," and he makes no apologies for his team buttraping our favorite aspects of the series.
And if not then keep playing silly IGAvania with confusing timeline, reused sprites & feminine girlyman design!! (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Flaugh.gif&hash=f9eb59189003b42038a9f9ff0957ef29)
.....
...WHAT??
Please link me to whatever article or thread that has them saying that, because that is probably the STUPIDEST thing I have ever heard come out of Konami pretty much ever. How in the high holy hell does anything Yamane did sound "too feminine"? In fact, what the bloody hell is "too feminine" when it comes to any music at all? Even though I am a big proponent of her work and I'm trying to be objective here, if you simply look at her work on SotN's soundtrack alone (as well as several pieces from Aria, Dawn, Lament, and Curse), I can't exactly see how her stuff not only sounds "too feminine", but it could end up being a BAD thing!
EXPLAIN, KONAMI! EXPLAIN!!!!!
Didn't Araujo say that Konami told him to make the music more epic and move away from the "efeminate" style of the older Castlevania music?
LoS could have been a level-by-level 3d remake of CV3 or SCVIV, and people would still find some reason or another to claim that since IGA didn't make it, it's "not CV enough."
I only want to play as muscular, hardcore men for hardcore gamers such as myself. Or ninjas.
Yeah, paulstanley has been telling me for some time that nobody has liked ninjas since 1996.
Maybe what you're saying is correct - maybe Konami decided to be schizo regarding LoS and wanted as little to do with the previous games as possible, including music, art style, atmosphere, etc. and Cox had his hands tied. If that's the case, then I'll come out and say FUCK YOU KONAMI and give Cox his due.
If I recall correctly LOS was initially met with opposition by Konami & I highly doubt it was because Mercury Steam wanted to stick close to the source material.
I recall the original idea being a remake of Castlevania 1, and from there, it morphed into Lords of shadow.
The original Gabriel design was even a classic Castlevania barbarian design, until Koijima gave Cox the advice to give him a more heroic face.
Like some of you guys have been saying, I sort of agree that the way the game turned out may not have entirely been MercurySteam's fault. Like the inclusion of QTE after Cox expressed his dislike for them, for example. I could imagine some dimwitted suit at Konami insisting that they be implemented in the game, in a misguided attempt to appeal to the God of War crowd, subsequently making Cox eat his words.
I fail to see what having a "heroic face" has to do with opting against the barbarian look. I mean, can't there be heroic barbarians? Most barbarians in such fantasy movies ARE heroic. Having the barbarian look is more about how he's dressed than how his face looks, unless they were originally going with a really Neanderthal-looking facial structure.I dont remember if those were the exact words, but the general idea is a barbarian character like say, Ah-nold in conan, is just a big brute with little character because well, you cant relate to him. hes just a big bruiser. however, he preferred Gabriel have a more normal looking appearance that players can get behind. (in fact, they seem to have modeled it after his voice actor's face) I cant really explain it, but I get it.
That "bruiser" is what we got in Castlevania since day 1. I don't know about anybody else, but I think LoS would've been that much more enjoyable with a Barbarian Simon Belmont in the lead role.
-X
I never liked the barbarian design for classicvanias simply because it looks NOTHING like what someone in those eras would dress like.To be fair, Dracula wouldn't be looking like Bela Lugosi with that short, slick back hair and tuxedo in the 1600s. Though, quite frankly, that little inconsistency never bothered me.
I don't smoke, don't drink and don't do drugs. I'm clean as a whistle. And I'll 'stake' my life on that.
-X
David Cox's Twitter pic! It seems it's from Resurrection. Also, look at the name of the pic: Dracula.png
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fa3.twimg.com%2Fprofile_images%2F1365920759%2FDracula.png&hash=1e0571c5bd1af8ba4e9c72ac0737aa2b)
It's probably just the lighting but does Gabe have white hair?Probably the lighting. I think the screenshot is from a cutscene, because the lighting effect is far too much important than a normal art piece (see Reverie's cuscenes).
Check out these new screens from Resurrection (SPOILERS if you don't want to know what The Forgotten One looks like):Can't say I'm a fan of it's design. Looks like FFXII's Chaos Esper.
http://vegivo.com/2011/06/02/new-screens-and-art-for-castlevanialords-of-shadow-resurrection-dlc/ (http://vegivo.com/2011/06/02/new-screens-and-art-for-castlevanialords-of-shadow-resurrection-dlc/)
;D
(click to show/hide)
About time we got some screen shots. It looks like it won't be like the three titan fights in the regular game which begs the question on how we fight TFO. I get the feeling that there will be several QTEs.
(click to show/hide)
I get the feeling that there will be several QTEs.
I'm glad they could be bothered to paste the name of the Forgotten One on that character model.
Exciting times ahead...Guess what, there is a tweet the SAME DAY written by some good old friend (Or nightmare for some of you hahah)
"Contract signed. Two new projects, three years of work!"This means 2 things.
Looks pretty faithful to me. In fact, it seems like all they did was slap some legs on IGA's Forgotten One and give it body armor. Hard to imagine a naked, legless monster hanging from chains "reducing this world to ashes in revenge for centuries of captivity."Well, that was the whole premise of the Forgotten One, being an imprisoned, beaten and bloody entity in agony. I thought the whole gore factor was a lot more important to the Forgotten One than his size. The only similarities are that they're both huge and have horns. But it's to be expected, you know, with Cornell and etc.
Well, that was the whole premise of the Forgotten One, being an imprisoned, beaten and bloody entity in agony. I thought the whole gore factor was a lot more important to the Forgotten One than his size. The only similarities are that they're both huge and have horns. But it's to be expected, you know, with Cornell and etc.
LoS described the Forgotten One as "one of the old gods whose name was lost to the ages." Probably a departure from the LoI original, but certainly a better character description than IGA's one-line wonder. And how do we know that thing isn't going to get bloodied up in the battle? For all we know, Resurrection could conclude with those huge chains in the background ripping the Forgotten One apart, Hellraiser style.
What I liked about the original Forgotten One was that it looked like a creature of pure pain and torture. Almost like something from Clive Barker's mind. I giant skinned, hanging torso, suspended by large meat hooks, rotting giant maggots, exposed organs, blood flowing spilling out like water, with an S&M torture mask on it's large head. Then, finally revealing it's face, it's a giant rotting demon face.
I still think this Forgotten One looks like FFXII's Chaos:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Ffinalfantasy%2Fimages%2F9%2F95%2FFFXII_chaos.jpg&hash=e98dd96fbf5769ad0ef6e90c5afd493d)
LoS described the Forgotten One as "one of the old gods whose name was lost to the ages." Probably a departure from the LoI original, but certainly a better character description than IGA's one-line wonder. And how do we know that thing isn't going to get bloodied up in the battle? For all we know, Resurrection could conclude with those huge chains in the background ripping the Forgotten One apart, Hellraiser style.
Regardless this incarnation of the Forgotten One doesn't resemble his LoI counterpart in the slightest.
As Cornell doesn't resemble his LoD counterpart in the slightest, except for the waist area clothing.
And pretty much everything else in this game bears little to no resemblance to other Castlevania's, this redesign was expected and expecting it to look like the Forgotton One from LoI was wishfull thinking.
Truth be told, I couldn't care less about how TFO looked in this game as long as it wasn't another annoying titan fight, just be glad that it isn't instead of complaining about how it looks.
Truth be told, I couldn't care less about how TFO looked in this game
I wouldn't be surprised nor care if Juste Belmont showed up as a fat black woman.
...That's terrible. D:
I have a feeling it could end up being a Titan fight. That thing looks huge.
He is Forgotten Belmont wielding his own whip.
He is actually Simon Belmont the old god who was forgotten.
what kind of name is thernz anyway
Thernz
more like
burns
'cause he just got burned
(i'm not good with these sorts of things)
I wouldn't be surprised nor care if Juste Belmont showed up as a fat black woman.
that's a good possibility
the design is close enough for me to accept this as TFO.
<spoiler>
that snapshot of tfo using a morning star makes me wonder if the whole battle will be from a traditional 2d side view perspective. that could be interesting.
</spoiler>
From the Twitter of Cox...
Resurrection should be out June 7th for both PSN and XBLA
From the Twitter of Cox...So....tomorrow then. Why I don't trust it? I'll answer that. The fact that he says "should be" doesn't inspire much confidence. I he said that it "will be", that would be a different story.
Resurrection should be out June 7th for both PSN and XBLA
SSFIV AE and Resurrection DLC? Both? tomorrow? WOW, I have to find a way to play both at the same time!... This is too much. It's x-mass already?
Well I read that the DLC for PS3 won't be out til the 21st, so I guess that means I'll be avoiding these forums for a few weeks
Well I read that the DLC for PS3 won't be out til the 21st, so I guess that means I'll be avoiding these forums for a few weeks
From the Twitter of Cox...
Resurrection should be out June 7th for both PSN and XBLA
anyone having trouble w/ the DLC? I just DLed it, and the achievements are there but the slot for chapter 14 is still locked, on the world map even though I've beaten all previous chapters including 13 on at least knight. Hope i don't have to beat 13-3 again, i gotta get to work but wanted to see the opening cutscenes for ressurection first :(It seems to have a problem. Other players told me that too.
So im not the only one having this problem, what gives yo?Still waiting response from Konami Europe.I hope they fix this soon :-\
It wasn't Konami that messed up, it was Microsoft. They've issued a 3MB update that will get the have the console read the DLC. They just put it up and it's working fine. You'll be able to get the update the next time you start up the game after having downloaded Resurrection.That's a bit of relief for LoS owners! Hope to see some vids on YouTube very soon! :)
DETAILS PLEASE! ;DYEAH FTW
first gameplay spoilers already uploaded on youtube below(click to show/hide)
first gameplay spoilers already uploaded on youtube belowLooks AMAZING, TFO is such a great boss and...(click to show/hide)
Ok... after powering through it...
[spoilers]Wow. All I can say. Wow.
The fight to take out the Forgotten One is played out over both in a running battle/cat and mouse game. This is because he is so powerful that, with the exception of one or two moments, he can vaporize Gabriel by looking at him. During those moments of "weakness" Gabriel finds himself trying to tear the armor away from TFO, while the demon summons weapons out of pure darkness, moving faster and faster as the battle gets more intense.
This is also a HARD DLC. Even the platforming requires good timing and fast reflexes.
Story wise, it finishes Gabriel's story and his transformation into Dracula, which I found was really well done.[/spoilers]
Few comments on the story:(click to show/hide)
So looking forward to more from them now...
How's the gore factor? Do you get to rip some guts out?
So I'm guessing the(click to show/hide)
How's TFO's voice? Does he speak?
Now that the game is out, could someone upload a video of Resurrection on youtube? I'd like to see it before I buy it. From what I'm reading, it sounds like this team is finally getting their act together.
Something seems strange:(click to show/hide)
(click to show/hide)
Unfortunately I don't have a camera for it. Sorry.
If you played LoS and Reverie, you have to play this one. Resurrection finishes Gabriel's transformation into Dracula and frankly it was what the entire game was building towards.
And let's just say that it's a lot cooler than Mathias popping up and declaring that he's decided to go into the people eating business.
I will go so far as to say if Reverie and Resurrection had not been DLC, but actually part of the original release, more of the fandom would have accepted it versus the old canon. When you see his transformation, you will understand. This is a much better explanation of why Dracula/Lord of the Dragons/Prince of Darkness is such a powerful entity other than just a king of vampires. He is more like the dark lord that would march armies of darkness across the world from his demon castle (hence, Castlevania) than a mere blood sucking vampire sorcerer. Ironically, this has ended up being a better story of how Dracula came to be for the old canon than the story of Mathias. But, this is my opinion, I admit I didn't care much for the Mathias Dracula.
(click to show/hide)
I'm just going to chime in that nothing about this sounds like a better origin story for Dracula than what Lament offered. Mathias' deeds were motivated by an actual, relatable event in his life, the death of his wife, which presumably changed his entire worldview about life and the religion he used to follow. He became warped enough to orchestrate his masterplan, callously destroying the life of his former best friend in the process, not because of some magical Macguffin that arbitrarily made him evil, but because of pure psychological trauma. Vampirization was just a means to an end, that being attaining power to mock God, that he craved after he lost everything that mattered to him.
Lament has a pretty corny presentation about it sometimes, but this is a compelling, reasonable sequence of events that lead to a man becoming Demon King. It even aptly sets up the Belmonts vs. Dracula blood feud in that Leon is essentially put through the same tragedy as Mathias, but his faith and humanity is never shaken. Two men irreconcilably separated and at odds with each other through a difference of character and moral fibre.
All I see in Gabriel is a bumbling, clueless would-do-gooder who's whisked from one situation to the next, manipulated by each and every member of the cast until circumstances just decree that oh, he's going to become Dracula now. He's never characterized as malicious in any way, in fact as much as the game's schizophrenic writing indicates, he's always motivated by good intentions. Even his final vampirization or who-knows-what-really in Reverie happens because he's guilt-tripped into SAVING THE WORLD by Laura. And not that I've seen Resurrection's events for myself yet, but it sure sounds like there's pretty much nothing there to push him into becoming the sort of dark lord they're trying to pass him off as later on. Feeling guilty about Marie's death doesn't make for a good reason when it was purely Zobek's doing, and he was forgiven anyway.
There's just no practical or sensible reason for him to become a villain, which without question is the part Dracula should play in this series, positive or sympathetic character traits or not. If the intention is that after Lords he just wallows in self-pity for a millenia as a mopey recluse, that would fit the character arc, but what kind of Dracula is that, then? A pretty boring one! The alternative option is to make him a warring dark lord whose character does not justify or set up his behaviour, so they've pretty much written Gabriel Belmont Dracula into an irredeemably stupid existence.
I'm confused. Is Resurrection out for both PS3 and XBOX360, or just XBOX 360?
burns out whatever goodness was in him
gave up everything, including his humanity
becomes his dark self cleansed of human emotion and compassion
Like Puwexil-kun says, LoI- thought hammy- established Dracula's motivations much better.
I hope IGA continues the Lords storyline.Hahahahahah good one ;D
I hope IGA continues the Lords storyline.You're joking, right!? If we want to have a cohesive continuing storyline, than IGA can't do it unless he changes the way he does things. He even emits that he comes up with the individual games story first and then shoehorns it into the existing cannon. It's precisely the reason the old cannon has so many plot holes and isn't always clear. I mean even a retard knows that once you have a concept, you look at the already existing storyline in the series and then develop the vague idea into a detailed game after considering what already exists. IGA's way is counter-intuitive and is why he needs to change the way he does things or he needs to stand aside and let someone else handle things.
cannon
cannon
cannon
You're joking, right!?Of course he is, no one in with a trace of their mental capabilities would think such nonsense
OK so I finished the DLC.(click to show/hide)
Regarding the whole Dracula thing and the normal game ending;(click to show/hide)
Oh jeez, now we're gonna have someone make a "Gabriel vs Mathias whos the beter Dracula???" poll and countless pages of constant debating back n forth.Ooh ooh...even better: a "Gabriel vs Mathias...who would win in a fight to the death???" poll. ;D
Right. It's all just so nebulously defined. My main point of contention is that there's never a concrete reason for his supposed fall, it only exists as a plot contrivance to fit the story the developers want to tell, but don't seem able to put together in a natural or believable cause-and-effect way. It just comes off as grasping at straws to make your character fill a role he's not right for to begin with.
I disagree with Uzo.
Mathias reveal was bad, simply bad, it's fun how almost all fans despised him before LoS and then IGA fans were GaGa saying that Mathias is now actually a good character after all the bashing, some people just don't accept change for the sake of it
That's certainly an interesting explanation. Though they seemed to put a lot into the whole first ending of him having repented, only to completely forget it happened two minutes later. It really comes off as a sudden reversal for the sake of a previously dictated plot point.I understand your point and I agree, but that was the intention wasn't it? a shock twist ending, like the ones the Assassins Creed series always has, a hook for players to feel obligued to BUY the sequel... and God it worked :P
IGA fans
people just don't accept change for the sake of it
The final act of Resurrection for those who want to see it:(click to show/hide)
Seriously? That's it? I can appreciate this game for what it is, instead of dwelling on what it isn't. But my God, this is the biggest "bait and switch" I've seen in 25 years of hardcore gaming --and now after we've paid our dues for the full experience, Konami goes cheap with a quick anti-climatic comic-book ending? Between this and the 25th anniversary debacle, I'm pretty damn fired up.Yeah, I'm disappointed too.
I totally forgot about him. I thought he was going to appear in the DLC, because he was kind off teased in one of those scrolls that you can find. Weird that he didn't.
Also, I thought everyone got the insane YOU JUST DON'T ACCEPT CHANGE accusations out of their systems like two years ago.^^^ Of course they haven't, because THEY CAN'T ACCEPT CHANGE THEMSELVES. LOL!
I know right? I'm even considering destroying my CV collection piece by piece & videotaping it in protest of Konami's shenanigans >:(
Oh, disregarding the pre-programmed shimmy-jumping, it's sad how on-rails the swinging is, too.
Should've taken a page from Bionic Commando '09's playbook, if anything. It's not like they showed restraint in, ah, being influenced by other games.
HECK, YES!!! I played Bionic Commando '09 on PS3 prior to LOS, and was blown away by it. The textures and openness of the cave level really brought to mind how crazy a next-gen, open, true platforming/swinging Castlevania could be. Despite its flaws, BC'09 is one of the most ambitious yet mindfully contained 3D platforming games I've played in the last 10 years. Highly underrated and overlooked. I consider it one of the few truly next-gen games of this generation.
Well now that the game is done and we saw the origin of this Dracula. All that's left to do now is wait for the sequel. We already have an idea of where the series is going eventually (Gabula and Zobek vs. Satan), but that doesn't mean that the immediate sequel will be that game. From my perspective, I can see this storyline going in the following ways:I'm willing to bet that the first two items in my list happen in the next game. Gabula will attempt to wipe out the brotherhood, but there will be a survivor who will go after him.
- Gabula attacks the Brotherhood of Light and wipes it out
- Gabula reeks havoc and a warrior goes after him
- We go to where the future cutscene leaves us and continues from there
Those Brotherhood knights sure liked dying everywhere. I liked how they even died in places that should be inaccessible.
Crafty little corpses, they are.
They should make for great sneaky enemies.
So, Lords of Shadow serves as a history of the main antagonist of future "Castlevania games"? Or we are going to play with the bad guy from this game on? I can think in Legacy of Kain Defiance, where you can play with both hero (or antihero) and main villian. But, for a Castlevania game, I prefer the old and classic (and true) stuff.
As for the Forgotten One fight/plot...
The stage is good, and the same is for the platforming. The fight was really awesome. But, for a Castlevania game, no thanks... After read that some of us in this forums wants or expect more crazy plot twists, old games reinvented (like the Trevor one), ideas for a sequel, I just have to say that this is the end for the Castlevania saga as we know, and the welcome to a new one. Sad. I still prefer the old/classic one. Where you only fight Dracula and nothing else. Because, in future sequels of LoS, the main villian will be Dracula? Or we are goint to see Satan again? Two main villians? And, why to control you a character, if he are going to be the main villian in your game? I simply don´t like it. Somebody yes, but I don´t.
I don´t like the ending. But I was expecting such an ending. But, all that you get in your trial are going to be innecesary in the next games? Or Rinaldo are going to make the same weapons again? I can imagine, Dracula saying to the next (I hope) true Belmont: "I was once have a weapon like yours. You cannot beat me, because I know your techniques. And all the enemies that you fight, I fight them too in the past. Now we are friends. What is a man? A miserable little pile of secrets!!!!"
"I was once have a weapon like yours. You cannot beat me, because I know your techniques. And all the enemies that you fight, I fight them too in the past. Now we are friends. What is a man? A miserable little pile of secrets!!!!"(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Flaugh.gif&hash=f9eb59189003b42038a9f9ff0957ef29)
MS should now stop making Castlevania games forever.You know it's not gonna happen, MS are the developers of the main series, like it, or not, get. over. it.
"As a game designer, Kamiya states that he has been most inspired by the games The Legend of Zelda: A Link to the Past and Gradius. His favorite action game is the original Castlevania." (http://en.wikipedia.org/wiki/Hideki_Kamiya)
You know it's not gonna happen, MS are the developers of the main series, like it, or not, get. over. it.
Rumor has it that he IS doing something for Konami.Nah, that's false. Hideo Kojima and Kamiya even acknowledged and Kojima said he wish the rumor was true. In regards to Kamiya and Castlevania, Kamiya's said that he doesn't think he's worthy enough to continue Castlevania. Of course, he's just meaning the original Castlevania, heh.(click to show/hide)
Not only did Gabe shatter the combat cross but he also left its fragments in the forgotten ones prison. Doesn't that mean that any future hero wishing to retrieve it would need to be a vampire? or part vampire at least?That or the Combat Cross will not be the main vampire killer, Rinaldo is still around, he could always make a new one
Is anyone else wondering what the hell that fallen knight scroll means, "He who is valiant and pure of spirit may find his destiny in the maws of the Beast of Aaargh," then it says if it's an actual beast or the knight died before he finished writing it. hmmmm
To be honest,anyone can enter but only dark beings survive.That's why this member of brotherhood died.Yes, that's what Laura said.
I cleared it long ago on its hardest setting, but I just popped in LOS the other night to play a few levels and see if I could get some extra fun out of its gameplay and atmosphere...and you know what? I found that rather than growing on me, the game has soured on me. I never outright loved it, but as I played it after walking away from it for a while, I just felt an indifference to it. There's a reason I didn't get the DLC and this reinforced that. I realized how un-Castlevania it is in its usage of practically on-rails "platforming," and how repetitive the combo-based enemy scenarios are, battling in what largely amount to glorified LoI arenas. The game isn't bad, but its level design doesn't inspire a Castlevania pick up and play/replay value. It's just hard to explain...this is a bit of an exaggeration, but a lot of the levels feel like re-skins, and you're doing the same things over and over again, and those things, as designed, are not very appealing in the long run.My feelings/ experience exactly. I enjoyed clearing the game out once, but by the time the DLC came out, I couldn't return to it. The replay value just isn't there for me.
I found LoS to have great replay value. I love going to earlier stages and using my moves that i didnt have when I originally passed through.Yeah, me too. I also like revisiting areas to admire their beauty. I mean the Mountain Fortress is just beautiful.
That was Malphas' stage right? That was my FAVORITE stage.No, it's the stage before. You know, with the giant orge. Though the stage with Malphas is cool too. The inside areas of her stage truly look like they belong in a castlevania game. (keep in mind that even though this game is called castlevania, I don't consider it one.)
Hey, who did TFO's voice? Sounded real cool. Almost Vader-like.
I found LoS to have great replay value. I love going to earlier stages and using my moves that i didnt have when I originally passed through.
Well, I've beaten both challenges, and gotten 110% on stage 1 of chapter 14.
For those of you having trouble with TFO, here's some advice....(click to show/hide)
I really love this game though. The more I replay it the more I enjoy it. I love the cutscenes, the graphics, the combat, the plot... Just about everything about this game other than the occasional overabundance of puzzles. It feels like what I expected of a 3D Castlevania originally. I know others disagree hardcore with what I'm saying, but I'm definitely happy with this entry into the series. There was a thread here a few years back about what we thought could make Castlevania work well in 3D. I wanted a 3D Castlevania that mixed LoI's style of combat with a better version of the 64 games' stage design and platforming. Throw in a few QTE's(which are cheap at times) and remove a lot of backtracking through levels, and that's Lords. My opinion.Agreed on that. Now that I saw Resurrection, I think LoS is a very good game and a great CV game too. My opinion too.
Makes me shed bloody tears.Of joy
Makes me shed bloody tears.Just as planned.jpg
Of joy
Agreed. I just started playing through LoS again and I'm enjoying it even more the second-go around. I'm convinced that just about everyone who hates this game made up their mind before it even came out that they were going to hate it no matter what. (Even if they do have some valid arguments.)
Alot of us saw trailers like these and felt egregiously misled after playing just the first couple chapters...
No, it's not Castlevania. It's a great game, but it's just not Castlevania.For you, man. Saying this as a bold statement is disrespectful to the work of developers and the likes of fans.
For you, man. Saying this as a bold statement is disrespectful to the work of developers and the likes of fans.
And it's got Castlevania on the box so it IS one, problem?
And God knows I'm tired of this talk after 2 f****g years
And I'm sorry, a lone warrior fighting supernatural monsters, does NOT sum up the essence of CV.
No, it's not Castlevania. It's a great game, but it's just not Castlevania.
And I'm sorry, a lone warrior fighting supernatural monsters, does NOT sum up the essence of CV.Your right. Its a lone warrior fighting supernatural monsters with a whip. Usually a chain whip.
It's Castlevania in name only.. just like most of the "returning characters" in the game. They said it themselves, "they respect the older games but they don't wanna be a slave to them," which is why it seems so alien. Ironically this line of thinking backfired, since the final product was damn-near unrecognizable as an authentic CV (with some exceptions).
Casual fans don't care, cuz they didn't really care about the previous titles in the first place so none of this bothers them.if they "dont care" about them then they arent exactly fans at all are they? Not even Casual.
I'm thinking LoS-2 will have a little bit more of the Castlevania charm.. but not much. Pretty much more of the same. MS already has the engine & foundation down so I doubt they're gonna change things now.Well way i see it, MS might take some fan concerns into account. He has a twitter for a reason. and he DOES answer peoples questions and concerns, so now that we already have our Dracula, it is possible the next one will have more of a classic CV feel.
For you, man. Saying this as a bold statement is disrespectful to the work of developers and the likes of fans.
And it's got Castlevania on the box so it IS one, problem?
And God knows I'm tired of this talk after 2 f****g years
Now, if i made a game with Mario as the main protagonist, using a whip and having him fighting zombies, goblins, vampires and put the name Castlevania on it, does this will make it a Castlevania game?Only if Konami says it is.
Cox said that it was going to be a remake of the first Castlevania, but they changed that in the course of development, he also said that they were going to use remixes from Super Castlevania IV music, since he is a big fan of Super Castlevania IV, another lie......i could say much more, but you already know them.........wasnt entirely a lie. we have The waterfall and vampire killer.
Only if Konami says it is.
this is hardly comparable.
wasnt entirely a lie. we have The waterfall and vampire killer.
And a few of the tunes sound like they could fit in LoI.
Only if Konami says it is.
this is hardly comparable.
wasnt entirely a lie. we have The waterfall and vampire killer.
And a few of the tunes sound like they could fit in LoI.
IMO your just grasping at straws.we have the same arguments on megaman boards. if its called a Castlevania game, it is a castlevania game, like it or not.
As it was pointed out we were LIED to about things and there is no gonig back from that.Wasnt saying we werent. The trailers all teased the image of gabe on the throne with Satans line of "Die Belmont" and they heavily emphasized the castle.
we have the same arguments on megaman boards. if its called a Castlevania game, it is a castlevania game, like it or not.Wasnt saying we werent.
ssssooooooooo...............
Just because you have had the same arguments on a MEGAMAN board and just because it is called a Castlevania game makes it a castlevania game whether we longtime fans like it or not?
So we ourselves can not decide what we think is Castlevania because Konami calls it castlevania and that makes it law?
Is that your logic?
On the other hand, I think "The Arcade" is totally a Castlevania Title, which is a shame, since I CAN'T PLAY IT! >_<
ssssooooooooo...............Konami owns Castlevania. We dont. if they say it is a Castlevania game, it is, no matter how much we dislike it.
Just because you have had the same arguments on a MEGAMAN board and just because it is called a Castlevania game makes it a castlevania game whether we longtime fans like it or not?
So we ourselves can not decide what we think is Castlevania because Konami calls it castlevania and that makes it law?
Is that your logic?
Konami owns Castlevania. We dont. if they say it is Castlevania, it is, no matter how much we dislike it.
Konami owns Castlevania. We dont. if they say it is a Castlevania game, it is, no matter how much we dislike it.
I think you are misunderstanding my point here.
you can say and feel that it "doesnt feel" like a vania, or "is nothing like" a vania, but if Konami has TITLED IT Castlevania, it is of the Castlevania franchise.
For example, no matter how much I dislike Dawn of Sorrow, it is still of the Castlevania franchise and series, and I cant change that.
Do you understand what I mean?
I think you are misunderstanding my point here.I understand what you mean.
you can say and feel that it "doesnt feel" like a vania, or "is nothing like" a vania, but if Konami has TITLED IT Castlevania, it is of the Castlevania franchise.
For example, no matter how much I dislike Dawn of Sorrow, it is still of the Castlevania franchise and series, and I cant change that.
Do you understand what I mean?
Konami owns Castlevania. We dont. if they say it is a Castlevania game, it is, no matter how much we dislike it.
The problem here, Flame, is you're arguing a label, while those of us that scorn LoS as a true successor to the CV franchise are arguing essence. By your logic if Konami packaged a remote-control chicken and a bunch of paper zombies we could peck at and labeled it "Castlevania: Serenade of Cluck", it would be a true CV game. I'm just calling it like it is to me. It felt like I was playing PoP+GoW, which isn't a bad thing. And like others have said, LoS was good enough to stand on it's own as a franchise, but just as Konami did with Silent Hill 4 & 5, they slapped a popular label on a perfectly good stand alone game for the sake of profit. That shows a lack of confidence in the content they choose to publish. That's what puts me off the most.
The problem here, Flame, is you're arguing a label, while those of us that scorn LoS as a true successor to the CV franchise are arguing essence. By your logic if Konami packaged a remote-control chicken and a bunch of paper zombies we could peck at and labeled it "Castlevania: Serenade of Cluck", it would be a true CV game. I'm just calling it like it is to me. It felt like I was playing PoP+GoW, which isn't a bad thing. And like others have said, LoS was good enough to stand on it's own as a franchise, but just as Konami did with Silent Hill 4 & 5, they slapped a popular label on a perfectly good stand alone game for the sake of profit. That shows a lack of confidence in the content they choose to publish. That's what puts me off the most.Now that's funny!!! Yes, it may be called castlevania, but it's essence is not. As I have said, like many of us, LoS is a great game, but doesn't feel like a "true castlevania". It would probably get a lot more respect if it was treated as its own franchise separate from CV.
Now that's funny!!! Yes, it may be called castlevania, but it's essence is not. As I have said, like many of us, LoS is a great game, but doesn't feel like a "true castlevania". It would probably get a lot more respect if it was treated as its own franchise separate from CV.
Again, that remark by Inncubus made is hilarious. Castlevania: Serenade of Cluck. Why do I get the sense that someone will try to make a game based off of this?
Now that's funny!!! Yes, it may be called castlevania, but it's essence is not. As I have said, like many of us, LoS is a great game, but doesn't feel like a "true castlevania". It would probably get a lot more respect if it was treated as its own franchise separate from CV.
Again, that remark by Inncubus made is hilarious. Castlevania: Serenade of Cluck. Why do I get the sense that someone will try to make a game based off of this?
No, it's not Castlevania. It's a great game, but it's just not Castlevania.
By your logic if Konami packaged a remote-control chicken and a bunch of paper zombies we could peck at and labeled it "Castlevania: Serenade of Cluck", it would be a true CV game.
That gave me the chuckle. :D ;DAYou mean, it gave you a cluck-le!
AYou mean, it gave you a cluck-le!
And Mario Galaxy wasn't really a Mario game because it was so different from the original 2D Mario games.
Resident Evil 4, not a "real" RE. All RE must be designed to be able to be beaten within 3 hours, or it's not a real RE title.
Ninja Gaiden Black, not really an NG game.
Prince of Persia: Sand of Time, not really a PoP game, as the original PoP didn't have a time manipulation element.
And SotN, wtf is that crap? This is a Metroid game, not a Cv game. You might as well be fighting the Mother Brain at the end. Hell, the main character isn't even a Belmont. Who's dumb idea was that. How can you call SotN a Cv game when the main playable character doesn't even wield a whip?
Yada, yeada, yada.... I think you get the point. You're free to have your own opinion, just as we're free to disagree. I think stating cart-blanche that LoS is in no terms a Cv game in the slightest, is a tad bold. Perhaps it would be best to say that at most, it doesn't match what you consider to be a Cv title because of X, Y, and Z.
In the end I guess some people can enjoy something they love being reinvented, and others can only enjoy that thing if it remains relatively the same.
How about this, think of LoS as an Elseworlds event (like the DC comics). It's Castlevania in a different realm/dimension/universe. That's pretty much how I view it anyway.
Mario was still mario not really bowser
And Prince of Persia well Im from Sparta* so I dont play persian games.
lol
LOL.. touché
By your logic if Konami packaged a remote-control chicken and a bunch of paper zombies we could peck at and labeled it "Castlevania: Serenade of Cluck", it would be a true CV game. I'm just calling it like it is to me.
Jesus I dont know why I even bothered bringing it up. Nobody even understood what i was saying until i had to spell it out.Nah just let it go, and people still wonder why Konami doesn't pay attention to fans, why do it if they are a bunch of morons -I'm NOT saying you are morons, of course you are not, but CV fans as a whole are so divided with many different ideas of what they like that trying to please them is completely impossible, the only thing Konami gets one time or another is being bashed by whatever fan-faction of the series, and that make us look like morons. Sometimes I completely agree their "Screw the fans" politic-
I wasnt arguing the essence of LoS, just the title. if its titled Castlevania, it's part of the Castlevania series. Thats what i meant. As to its content, while I may like LoS, im not saying everyone else should. opinions are opinions and I was never arguing that.
Nah just let it go, and people still wonder why Konami doesn't pay attention to fans, why do it if they are a bunch of morons (I'm NOT saying you are morons, of course you are not, but CV fans as a whole are so divided with many different ideas of what they like that trying to please them is completely impossible, the only thing Konami gets one time or another is being bashed by whatever fan-faction of the series, and that make us look like morons. Sometimes I completely agree their "Screw the fans" politic)
Nah just let it go, and people still wonder why Konami doesn't pay attention to fans, why do it if they are a bunch of morons (I'm NOT saying you are morons, of course you are not, but CV fans as a whole are so divided with many different ideas of what they like that trying to please them is completely impossible, the only thing Konami gets one time or another is being bashed by whatever fan-faction of the series, and that make us look like morons. Sometimes I completely agree their "Screw the fans" politic)
Of course not I'm not :P It would have been more subtile (especially with Jorge watching from the keep heh) Nah I present my excuses people but you know about my grammar, my intention was the one I wrote at the end(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fhmminteresting.png&hash=3485783edf72cb6b6c7ca3deaa8977bc)
Of course not I'm not :P It would have been more subtile (especially with Jorge watching from the keep heh) Nah I present my excuses people but you know about my grammar, my intention was the one I wrote at the end
So why do you think the name "Joachim" was left out of LoS? It's like they decided to use everybody from LoI but him.
Mario was still mario not really bowser
Resident evil followed the time line as far as I know and still kept many characters
as far ninja gaiden goes it followed the main story as well
And Prince of Persia well Im from Sparda so I dont play persian games.
Personally I think taking a story and saying its a love letter then make something completely in left field with some elements from the story isnt really a love letter and if it is its a bad one. Gameplay was amazing Graphically it was one of the best looking games Ive ever seen, music was a little too epic but still wasnt bad. But the execution is my problem with this game. The story started off good enough but reusing the "whole my love died so I gotta kill shit" theme and making a belmont really dracula isnt the best idea I believe. Again with and keep in mind this is just my opinion Lament the game was good but things I disliked was Mathias really being Dracula (Hellsing's Dracula is Vlad and its badass) and the whip being created from Alchemy I grew up under the impression it was a holy whip but again thats just me. Curse of Darkness with its well just about everything could have been a great game. The 64 titles were much more like "classicvania" to me but again they were a missed opportunity without funding to back them like the Los LoI and CoD I think they need to stray away from the theme of love reason I say this is because SotN there was a love story but it was faint it was mainly about a son's duty to right his father sins and previous Castlevanias were about the duty of the Belmonts having to rise up against Dracula. I liked it better when Dracula was just an evil bastard instead of this sympathy for the devil bs I mean that fits well with the story of Lisa but I would prefer him just to be an evil jerk like some of our classic villans like Dr Wily, Robotnik (HES NOT FUCKIN EGGMAN) and Gannon and the rest. I mean they have kinda turned Dracula into the emo kid in class. But anyway back to my point I feel LoS was a missed opportunity for the series I really feel that all jazz about this being a different game before is indeed true and they just retrofitted it as a castlevania much like they did with Chakkan the Forever man 2 retrofitting it as Blood Omen 2. I think they need to get back to basics like they said they would. A lone hero who's blood dooms him to face the might of Dracula. Yeah its been done but not for a long time. I mean they wouldnt even really need to use Dracula since he is indeed mathias they got about 4 hundred years in between the time the Belmonts face off against Dracula to show off how the Belmonts became such good hunters or if it pleases others even make a game where Vlad goes up against Mathias to become a vampire to gain power or something like that. But Ive raved long enough this is just my opinion so its whatever.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fhmminteresting.png&hash=3485783edf72cb6b6c7ca3deaa8977bc)Oh you~
There's this thing called spacing you might wanna try. Makes reading things easier on the eyes.
You see, LoS, IMO, is no more less Cv than RE4 is RE. Your main beef in saying LoS isn't Cv seems to be that the main hero of the series (the first Belmont) became the main enemy (Dracula). I guess this is where we differ. I simply see it as a retelling of the story, an elseworlds version of Cv. Makes me really excited to find out where the story will go from here.
Up till now it's been the same old 'A Belmont or some other character (considering the series under Iga, just about anyone who can wander into the castle) has beaten Dracula. Watch the castle crumble, see you in the next 100 years or whenever some cultist or mind-violating dark priest decides to resurrect him.'
Before LoS, AoS was the last Cv game in which I enjoyed the story. As I said earlier, sometimes people can enjoy a new take on something they love, and sometimes they can't.
I strongly agree with Ahasverus though. We complain about wanting Konami to listen to the fans, but we rarely do little but complain about new titles when they come out. Perhaps it's warranted, or perhaps Konami has finally realized that pleasing us all impossible, and have decided to try to reach a bigger audience. Can't blame them. Luckily for me, I'm loving the new direction. Must really suck for those of you who don't (whatever the reasons).
Can anyone tell me why the Belmon'ts fight the creatures of the night yet? Cox promised LOS would answer this question.
The last DLC is out & i'm still only seeing a Dracula Origins story with the Belmont name slapped on top.
Would definitely be nice to see Joachim return. I was wondering about him just this morning.
Odd no one else had trouble reading it, perhaps maybe you should take a step back I clearly stated those as my opinion and in no way lashed out at you other than the mario statement and if you are butt hurt about that then you have my deepest apologies I did not mean to insult your view on how it never once occured in the mario universe that mario was ever once bowser cause well lets face it, that would just be plain silly. Also RE4 changed the gameplay and not the story. NOW for a moment, now this may be a challenge for you but consider what Incubbus had to say not sure if you read it or not since you have trouble in that area
"Not for nothin', but 2D Mario and 3D Mario are two completely different animules. From what I've seen the new 3DS Mario is closer to the old 2D ones then all the previous ones. RE4, Ninja Gaiden, and PoP, are not that different from their predecessors. Most of these added innovative things that complimented the old. They didn't scrap everything and then build it mostly from scratch. And before anyone talks smack about Ninja Gaiden, remember that the NES games were actually Ninja Ryukenden, not NG".
Hope this helps.
I was simply attempting to point out that while you see differences contained within LoS so many and so vast as to make it undefinable as a Cv title, I do not. That's it. Period.
And seriously, where did I sound butt hurt? Because I mentioned that you should use paragraph breaks? It makes it things easier to read. Who doesn't know that?
Sorry for being sarcastic about it, but you might wanna try some of this.....(click to show/hide)
And what the heck is an animule? Cv monster I'm unaware of? ;) :D
Yeahhh you arent butt hurt at all are ya pal.
You were trying to compare RE4 a game that decided to change their game play to LoS which rebuilt castlevania from the ground up by changing the story, characters, etc etc which doesn't make much sense at all. RE4 kept Leon and his back story and ada and the previous events yes it was a different direction as far as gameplay is concerned but not story wise. Now if we were complaining about that then your little argument would have grounds but we are stating that the story and the "atmosphere" was too different from Castlevania.
Now RE4's atmosphere was pretty much the same except you were in some back woods town not a mansion or a zombie infested city while LoS took you through some fnatasy like settings as well as some jungles and what not and only gave us a few chapters of the dark gloomy castle. I'm sorry there bud but comparing the two is a bad comparison.
8) 8) 8)Only just barely in the loosest sense. 8) 8) 8)
My problem with the story, distaste for a Belmont becoming Dracul aside, is that it is convoluted all to hell in a very Metal Gear sort of way. It feels more like gothic-fantasy metal gear than it does a CV game. Especially with the bonus item being the stupid eye-patch-thingy. Fuck Kojima! /rant
you trudge through a medevil fantasy world for the most part and not a dark gloomy castle.
No worries. I don't plan on anally raping him.
But, yeah, that thingy looks retarded and makes Gabriel look a whole damn lot like Snake.
To be fair, you trudge through a medieval fantasy world in CVII & SCIV, too, so I see no problem with that in LoS. It's just, it woulda been a lot cooler & beneficial if there were a lot less aztec/mayan ruins, or the entire Agharta area altogether.
Its level of "differentness" however is a result of Konami not being able to make up their minds on it. It started a CV 1 remake. Then became an original Castlevania story. A reboot. Then Konami told them, keep making it, but drop the Cv name and name it simply by the subtitle, "Lords of Shadow", making it an original IP. when the initial teaser was released titling it as Lords of Shadow, konami would see what the reactions were and then make a final decision. Eventually they decided, "Ok, it can be Castlevania again".
No worries. I don't plan on anally raping him.
But, yeah, that thingy looks retarded and makes Gabriel look a whole damn lot like Snake.
I'm a bit late to the last page or two or so, but if I see people talking about 'butthurt' and adding image macros for stupid arguments like what I saw, I'm gonna ban 'em without warning.
Just pointing that out to fellows like Vampire Killer. Try and keep it clean, will ya?
Everything about your point is correct except this. The "Castlevania" part was removed from the initial trailer to stop the game from upstaging the current release of CV at the time. That game being Judgment.Ah right. slipped my mind.
about the whole 'Belmont turns into Dracula' thing,Yknow... This is something I can actually get behind. Its true. I mean, Naming him belmont so far really hasnt done anything more than to make him a Belmont expy of CV 2 Simon, and explain why he uses a whip. (and to have Satan shout "DIE BELMONT!" in true Dracula fashion) Not giving him a last name, but implying he might be a Belmont, and then suggesting he might actually be a Cronqvist bastard child, would have made certain story twists much more enjoyable. (and mysterious)
I've said this before several pages ago, but I think it would've been better plot-wise if Gabriel was just known as his first name throughout the game & not even mention the name Belmont (and if i recall correctly, from '08 to mid or late '09, he was still only known as Gabriel until Cox made his Twitter and confirmed he's a Belmont). I would've put the Cronqvist lineage tidbit in the hidden scrolls, so the player would gradually assume something isn't quite right with him, despite him being an unconfirmed Belmont in the player's eyes. I think the epilogue would've probably made more sense that way, but whatever.
It's gonna take some clever storytelling to reveal where & when the true Belmonts come into play (amongst other things), and from the way the story has been progressing so far, i'm very much skeptical, yet curious.
20 pages late, but IMO, LoS is more of a CV game than the Pachislots. Who cares about a money game with only cutscenes? Plus, it makes Dracula come back every f*cking year.
And I really don't understand why people are still bashing LoS' plot, meaning why Gabriel became Dracula. In AoS, for example, which may be one of the best CV so far (at least the best on GBA IMO), the storyline has been completely changed: Soma = reincarnation of Dracula = WTF at first? But the storyline eveolved and people accepted it.
LoS is a great CV game, and as it is set in a DIFFERENT timeline, I really don't understand why people are still bitching on it.
Maybe it's cuz a Belmont became Dracula? You know, the Belmonts. The guys we came to know and love as Dracula's mortal enemy. That was the problem there.Actually, it never bothered me, as we are in a different timeline. If LoS was set in the "regular" timeline, that'd be a problem. And I find the idea of the hero becoming the true evil is pretty cool.
And about Gabriel, what relevance does the name "Belmont" have to do with him at all? If he wasn't a Belmont, then it wouldn't have been as bashed of an idea.
Ah right. slipped my mind.
So... can we blame Judgement for certain LoS gripes now, then?
All them shenanigans were caused by Judgement, and we all know what a powerhouse hit that turned out to be.Yknow... This is something I can actually get behind. Its true. I mean, Naming him belmont so far really hasnt done anything more than to make him a Belmont expy of CV 2 Simon, and explain why he uses a whip. (and to have Satan shout "DIE BELMONT!" in true Dracula fashion) Not giving him a last name, but implying he might be a Belmont, and then suggesting he might actually be a Cronqvist bastard child, would have made certain story twists much more enjoyable. (and mysterious)
I just wish they laid out his past better in so far as how Zobek not only was able to possess him, but then erase his memory. I guess the devil mask is a terrible thing.
And about what was mentioned a few posts above, about how the LoS sequel will probably not even contain a Belmont but will instead have Dracula as the anti-hero, good call. I was thinking about that very thing earlier today. I'm guessing Gabula will play and look akin Alucard. Though, who knows. Maybe hell use the Alucard Spear as his main weapon.
And I really don't understand why people are still bashing LoS' plot, meaning why Gabriel became Dracula. In AoS, for example, which may be one of the best CV so far (at least the best on GBA IMO), the storyline has been completely changed: Soma = reincarnation of Dracula = WTF at first? But the storyline eveolved and people accepted it.
Im pretty sure we wont play Gabriel next game. it will be a new hero, Belmont or not.
Thats quite different. that basically established that the belmonts finally defeated him, but then, fate took a spin on the ol' "Dracula resurrection" and reincarnated him into a completely different person, who still holds Dracula's most important power.
people dislike Gabe becoming Dracula because its making a Belmont into Dracula.
(though not as many people seem to mind Legends making Trevor into "Trevor Belmont Tepes")
Thats a bit cliche though. (not like CV is unknown to them lol)
the "we share the same blood i can control you!".
I mean, Shadow the hedgehog did that practically word for word.
Simon: Zobek told me you killed him...
Dracula: No! I am your father!
Simon: W-whaat... that can't be... that's impossible!
Dracula: Search your feelings, you'll know it to be true!
Simon: Nooooooo
Alucard: Hey, what about me?
Alucard has become that one child that no one cares about (much like Meg from Family Guy) :P
Ha! Didn't know that. Never really played any of the games with Shadow much.
(though not as many people seem to mind Legends making Trevor into "Trevor Belmont Tepes")
cuz there's literally nothing else to discuss lately Jorge!
"sexiest cv character"
"why is Konami so stupid"
"who else should make Castlevania besides Konami"
"raise your hand if you like Sonia"
"what is iga up to"
I'm imagining Cornell climbing all over walls and shit and lol-ing pretty hard at it.Well I'd see:
I had a dream that I was Gabriel Belmont last night.Quick, rapidly press B to wake up!
Just thought I'd throw that out there.
hhwwwwooooooooaaaaarrrrrrrrhhh
hmmm, also...You seem to miss Castlevania every second ofyour life.
Psycho Warrior has been stuck in my head all day.
is that normal?
I imagine Zobel more like trevor, as he seems more like the leader type than Cornell. in fact, i recall laura stating he wasnt so bright.
So where's my DLC ???If you have a PS3, the DLC will be out on June 21st (this Tuesday).
Sos to not clutter the dream CV artist return thread, the discussion on LoS' art will continue here.
here are some images that apparently are IN the game's files, but seemingly unused.
They're used in the demo.Yes, they were.
What were they used for in the demo?
Could have just said that
Could have just said that
So i wake up at the asscrack of dawn to attend my court hearing, only to learn the date had been pushed back another month. Aarghh!!
did anyone check the PSN to see if Resurrection is available?
I thought that what there was of Resurrection was great-- tons of platforming and great boss encounters-- but it just wasn't enough content to justify the price, nor was it worth that arduous wait. Another layer of disappointment comes from the fact that they said that the first DLC, Reverie, would show the events right after the ending of the normal game, and that Resurrection would take place after the epilogue. Perhaps I read it wrong or am just mistaken, but I kind of took that into my hype for the DLC and was seriously bummed.That was absolutely misread, Cox always said (and then repeated) that the post-ending scene will not be touched in the near future :P
Why TFO voice remember me Cornell's voice too?
uh......what?
Curious question, how does that sentence gets understood?
uh......what?
I think he meant "Why does TFO's voice remind me of Cornell's?" or "Why does TFO sound like Cornell?"
I think he sounds more like James Earl Jones than Cornell.
Now that the Lords of Shadow Journey is finally over, I wonder what will become of this epic thread?Yes, the game CV: LoS is done, but there is a sequel in the works. We don't know what its called yet. So, I say we keep using this thread to speculate on the sequel until we know more about the sequel.
CastlevaniaLOS Friday @gamelab might be interesting! Enric Alvarez will be showing some early design work on Castlevania: Lords of Shadow... SB perhaps :)
about 4 hours ago
Dave Cox's twitter. Somebody asked if SB is Simon Belmont. Hopefully that is true. And I guess game lab is some kind of game conference in Spain. I guess we'll find out Friday.
MS was approved to develop LoS after they presented to Konami a rendering of the opening of CV1 (Simon walking up to the castle gates) because they originally intended to remake CV1. I think that's what he's talking about. He said that they were showing early work on LoS, not the sequel.
And where can this early work be found? Or have they yet to show it?
He.....still looks remarkably like how Gabe ended up looking. Not blonde with a headband or anything resembling Simon the way we know him.
http://www.youtube.com/watch?feature=player_embedded&v=_wFanK1C4bY#at=129 (http://www.youtube.com/watch?feature=player_embedded&v=_wFanK1C4bY#at=129)
Ah --to think what might have been...
yeah, what a shame.
if only those ghouls and that castle had been in the actual game..
wait a second
Castle and Ghouls? -yes. Castle soaked in gothics and dreary rainfall? -no. You see Castles and ghouls are a dime a dozen --cliche even... Mario, Zelda, and Final Fantasy all have Castles --none are Castlevania. This trailer is much closer to the real thing than the final product.
so thats what its come down to then? rainfall?
:rollseyes:
its the same thing.
Nonsense, you need to read between the lines. Rainfall is merely an atmospheric detail --and by itself, perhaps it's nothing... But then you see the architechure, the gargoyle, the moonlight --and you know exactly where you are. The dark, melancholy, mysterious, and gothic atmospherics DEFINE Castlevania --and sets it apart from the pretenders. I'm no fan of the N64 Castlevanias, but even with their glaring flaws, both games nailed the atmosphere. At some point someone decided to throw out the rich gothic legacy and replace it with this atmosphere of ruin and decay. There are a few moments that maybe try to capture the spirit, but none come close to what we can see plain as day in this trailer.
except its the exact same castle. the only thing that changed from that is instead of rainfall, we have snow. look at stages like the balcony and the outer wall. the gargoyles, the night atmosphere still exists.
what you're doing right now is nitpicking.
The snow makes a big difference doesn't it? Brightens things up a bit... The balcony was one of the better moments --I can see why they used it in the trailers --the scale was just incredible... And like I said, there are moments like that... As for nitpicking --that's just what fans do. 8)
It just occurred to me just now... Maybe I don't remember, but after watching the trailer again I noticed the bats in the background. With all that snow --are there any bats in Lords of Shadow? Any at all?
yeah there are definitely bats everywhere in the castle of lords of shadow my friend
He.....still looks remarkably like how Gabe ended up looking. Not blonde with a headband or anything resembling Simon the way we know him.
http://www.youtube.com/watch?feature=player_embedded&v=_wFanK1C4bY#at=129 (http://www.youtube.com/watch?feature=player_embedded&v=_wFanK1C4bY#at=129)
This different timeline thing is what I've had in mind too. I see there being different timelines that are determined by pivotal events such as when Dracula becomes Dracula. If I were to rewrite the whole CV universe, I'd thing of a way to bind it all together without trying to make it work in one single canon. Oh, and I would leave Satan completely out of the picture. Including him in the story as a living creature was not such a good decision. I always preferred the Japanese way of only speaking of nameless, evil deities and abstract corruptors (like Chaos) instead of yanking out the worst bad guy in the history of fiction :(
Star Trek is the best example of a rebootquel I can think of, so it wouldn't be too bad to go down that same route.
Not buying it until he says what mistakes.
Its not like Simon has had one solid look throughout the years... The only "lasting" look was his Kojima one.
Also- Gunpowder has been around as far back as the 11th century, possibly even the 9th century. The Chinese created it through their studies in alchemy. It was spread around the old world as far back as the 13th century due to the Mongols. So its not a stretch to have explosives around in Lords of Shadow.
^^Are you really going to blame LOs for that?
How about electricity and cyborgs? :)Recall who we are talking about here. Frankenstein. Those sort of things dont apply to him. Because they didnt exist in the 1830's either, and yet there we have the monster.
Incidentally, the Frankenstein puzzle has been the most frustrating shit so far. These puzzles keep getting crappier. What's even worse is that sometimes the solutions aren't really solutions. It's all so bleh and aerghh.which frankenstein puzzle? theres a few. The electrical one- the clockwork tower, and the fingers.
Yea, Castlevania has been plagued with rampant anachronisms for quite a while. No sense in complaining about it now. We're talking about a gaming franchise that put Dracula, Frankenstein's monster, the mummy, Medusa, and every mythical creature in known literature into the same dark, haunted castle. Are gun toting armor golems and motorcycle riding skeletons really that jarring?
What I've also noticed is that recently, the N64 Vanias seem to have enjoyed some retroactive admiration. Which they totally deserve, IMO :)
Yea, I noticed that too. I've always loved the N64 Vanias. Hence the reason I was so put off when LoI came along and it was a completely different (and less evocative) animal. Everyone keeps talking about the older games they'd like to see get a Chronicles or Rebirth treatment. Me...I'd love to see Legacy of Darkness get the nod. Yea, CVIII and such could be redone with nicer graphics and such, but I somehow doubt the remake would ever crest the spirit of the original. LoD stands to gain alot more in a proper remake as it was largely that game's technical limitations that held it back from being the definitive 3DVania to date. A remake could address that and allow it to see its full potential. Of course, it'll never happen...but it's nice to dream sometimes. It's such a shame that Konami long ago ordained those first 3D CV's a critical failure. They'd likely not touch either of them with a 10 foot pole ever again. :'(
What I've also noticed is that recently, the N64 Vanias seem to have enjoyed some retroactive admiration. Which they totally deserve, IMO :)
The chain saw ability could be a reference to how you could spin the whip in some Castlevanias. I mean, i know whenever I spin the whip, (particularly when it can move around freely, not quite the auto spin that CotM has) I imagine something similar to the chainsaw happening and think "man that would be cool".
Yea, Castlevania has been plagued with rampant anachronisms for quite a while. No sense in complaining about it now. We're talking about a gaming franchise that put Dracula, Frankenstein's monster, the mummy, Medusa, and every mythical creature in known literature into the same dark, haunted castle. Are gun toting armor golems and motorcycle riding skeletons really that jarring?
Doesn't Richter from SotN have this ability? When he does his dash attack with the whip spinning around him and just cuts through his foes as if it were a chainsaw.yep, in HD it gives him precious invincibility frames.
Plus the same dark castle is on top of Atlantis/Greek/Roman ruins in TRANSYLVANIA
That "Death" was probably the lamest boss fight I've ever had the agony of playing :(
Ask your beloved via Twitter??
I can't get Reverie working. I have downloaded and installed it several times, but the map just keeps showing 12 spots. Tried removing the patch, reinstalling the game and reinstalling the patch. Doesn't help.
Im gonna interject here and drop something that's been on my mind for a day or two.Noone wants to discuss this? :C
The chain saw ability could be a reference to how you could spin the whip in some Castlevanias. I mean, i know whenever I spin the whip, (particularly when it can move around freely, not quite the auto spin that CotM has) I imagine something similar to the chainsaw happening and think "man that would be cool".
thoughts?
what
Noone wants to discuss this? :C
Have you beaten the game on that file yet?
the DLC Doesn't work until all chapters are beaten
I think Ahasverus means ask cox your self via twitter.
I footed an answer for you but maybe I misinterpreted what you were talking about... oops :-[Nono, I read the answer. but I wanted to discuss it. if anyone else feels the same way
Only to the more intolerant people. I loved those Motorcycle Skeletons. xD
i stabbed my coworker with it & it pierced his skin with no remorse.
I'm in love of that Combat Cross.. I'd like to see my granma praying holding one of those :P
My theory is thatYeah, that's probably what will happen, but...(click to show/hide)
(click to show/hide)
Wasn't it said by Cox that(click to show/hide)
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well we all know there are flubs with the name. I mean, Dracula in the regular series has no "Dracul" father. Hes just Dracula.
Wouldnt surprise me if they just intended for him to be Dracula, but figured "Eu sunt Dracul" would sound cool. (it does)
The game just oozes Castevania loveI understand appreciating elements of the game, but dude..
I understand appreciating elements of the game, but dude..
Why are we using spoiler tags
lolz
I didn't mean it that way. :P
I meant that I think saying LoS "oozes Castlevania" is giving it waay too much credit.
I have seen a lot of stories that do that approach.
The Music, honestly - from a musician's point of view is genius. Especially one who has dabbled in music theory.
No, that's not what I though you meant..I was talking about..ugh, nevermind. Back to square one :D
I meant that I think saying LoS "oozes Castlevania" is giving it waay too much credit.
Anyway, I don't by any means mean to say that this game is the greatest thing ever to grace the series, as it definitely falls short in some areas, but I keep having urges to go back and replay it, and to me it really feels like a great Castlevania experience. I do think it's the best 3d Castlevania thus far though.
While it's nice and cool there were recognizable things in LoS for CV enthusiasts, it felt more a like a series of fragmented homages than an overall motif. When I take into consideration the heavy teasing (like using the intro music of SCVIV in a trailer and giving the impression there's gonna be a Dracula fight in the game) and comparing it to what I played through, I feel more like a fan baited than a fan served.
http://www.originalsoundversion.com/castlevania-timeless-classic-or-retro-goggled-nostalgia-editorial/ (http://www.originalsoundversion.com/castlevania-timeless-classic-or-retro-goggled-nostalgia-editorial/)
This this this and this
Judging by fan response as well as the number of remixes, the prized musical gem of the series is “Bloody Tears.” It is a fine piece of music; exciting, full of spirit, and musical. But, again, this is a piece that could have easily been music for a boss in Contra.
I will agree that some of the older songs are a bit overrated though. There's only so much you can do with the <30 seconds of Bloody Tears/Vampire Killer before it drives you mad.
Whereas the classic tracks invoke that more in the later games, especially SoTN. But on a per-level basis. The classic games really just had catchy tracks for each stage which sounded cool, and made people go "YEAH, IM AWESOME, IM A BELMONT! TAKE THAT SKELETON!"
http://www.originalsoundversion.com/castlevania-timeless-classic-or-retro-goggled-nostalgia-editorial/ (http://www.originalsoundversion.com/castlevania-timeless-classic-or-retro-goggled-nostalgia-editorial/)
That article must be the dumbest fucking thing I've read in a long time.
... in his attempt at higher musical discussion.
That article must be the dumbest fucking thing I've read in a long time.
In fact, LoS has, IMHO, the best music since SotN :o(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2Fpost%2520stuff%2F1317069273163.jpg&hash=244e35552d2b645e72b35a669e84a4f3)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2Fpost%2520stuff%2F1317069273163.jpg&hash=244e35552d2b645e72b35a669e84a4f3)
I mean, I think its great too, But sheeit, Best SINCE SoTN? Now that's quite a claim.
So you mean to say, games such as Aria of Sorrow, LoI, and CoD's soundtracks... which are among the best in the post SoTN outings- are all trumped by the score which only includes like 5 or so tracks total, which are mostly atmospheric tracks designed to work like in movies.
Uh-huh, ok.
Im sorry, but Nothing in LoS can top tracks like House of Sacred Remains, Dark Palace of Waterfalls, or Abandoned Castle, or Toccata into Blood Soaked Darkness. The track that plays during the hedge maze comes pretty close, since it has some vocalization that reminds me heavily of Ghostly Theatre, but... No. Not even Waterfalls of Agharta, and I consider that my favorite track in LoS
Plus I mean, they are TOTALLY different beasts.
Jason Isaacs: If you think you know Castlevania, think again.
Dave Cox: Haterz will never understand, Castlevania is in the best shape it's ever been.
Konami: What 25th Anniversary?
Kojima: Don't look at me, I'm just doing my thang
I may not be a musical student, but I have hung around with enough of them, and do my own fair share of dabbling in the medium...
...and he's coming off terribly snobbish.
I think the term "Castlevania Music" is a reality. One can listen to a few tracks from assorted games, and when one hears one that has that particular 'something' in it, one usually says "This sounds like it would fit in Castlevania". Hell, we've all done it. I believe there are a few Actraiser, Ys, and other such tracks that match this.
Also, Kurt hits the nail on the head with his response. Bravo to Kurt.
What I am simply speaking of when it comes to terms with the game's musical score is a lot of factors. But to dumb a lot of things down without having to write a huge essay/article -......
......So, before trying to bash a musical score, I would highly suggest (from a teacher and educators point of view) to sit down, study the theory (even if you don't play an instrument) so that you can enjoy the music you are currently in favor of, because you may just never know when you will hear a set of note sequences that will make you fall in love with music all over again (yes, I am a victim of this before I began my quest to study this aspect.) I also suggest taking music appreciation courses in your local schools/colleges.
<3
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I mean, I think its great too, But sheeit, Best SINCE SoTN? Now that's quite a claim.
So you mean to say, games such as Aria of Sorrow, LoI, and CoD's soundtracks... which are among the best in the post SoTN outings- are all trumped by the score which only includes like 5 or so tracks total, which are mostly atmospheric tracks designed to work like in movies.
Uh-huh, ok.
Im sorry, but Nothing in LoS can top tracks like House of Sacred Remains, Dark Palace of Waterfalls, or Abandoned Castle, or Toccata into Blood Soaked Darkness. The track that plays during the hedge maze comes pretty close, since it has some vocalization that reminds me heavily of Ghostly Theatre, but... No. Not even Waterfalls of Agharta, and I consider that my favorite track in LoS
Plus I mean, they are TOTALLY different beasts.
I'm not saying they're bad, quite the contrary. Just that they never "moved" me.
Music talkKeep in mind the majority of the people who will be playing these games are people without any musical training and who might not know the first thing about music. They just want it to sound appealing. Not how many beats there are or how many different notes they can pick out. This isnt a musical exercise, its the music for a videogame. And you simply cannot deny with any sane logic, that Lords of Shadow, the game itself, is presented in a very cinematic manner reminiscent of big budget Hollywood Fantasy movies.
But I assume you're one of them kids who sits in front of fruity loops and allows a program to do the work for you instead of picking up a book and an actual instrument and observing what a computer cannot do. Any one can write music, but it takes an actual composer, with emotion to right a piece that will shake the foundation of generations to come.This is the single most pompous conceited thing I have EVER heard. Not everybody has the talent to be a composer, or even the privilege to have instruments, or the various instruments plus people required to make music. Musical programs on the computer offer a lot of freedom to people who otherwise would not be able to express themselves musically. programs such as Fruity Loops, FL Studios, or even Vocaloid. You shouldnt be so quick to judge people who use them. They are an advancement in music that should be appreciated for what it is and what it allows, rather than decried because someone who uses it "is not a real composer".
You said yourself that most of your students are tone deaf, so it's not too far fetched to assume most people playing the game are as well. Why create music to appeal to people who can't fully appreciate it?EXACTLY. The kind of thinking where the "elite" fraction themselves from the whole, with their, "Uh-huh", finger snapping, smug attitudes. The kind that could look at paint splatter on canvas and see the depth of the artist's souls, and how it's a representation for childhood neglect and lack of a mother figure, finger snaps in unison, "oh-ho-ho, la-dee-dah", it's so wonderful to be in such a neat little club. An exclusive little club, where people can act like the little things THEY all "get" are their own little inside jokes. Jokes that peons of the world, "everymen", "laymen", are too unrefined to get. Because, the unrefined, undefined, just don't get "it". And because they don't get it, they are inferior. Inferior to the point that their taste doesn't matter. Their taste is of less worth. Puh-LEASE!!! :rollseyes:
I must be wearing rose-tinted headphones or something.
EXACTLY. The kind of thinking where the "elite" fraction themselves from the whole, with their, "Uh-huh", finger snapping, smug attitudes. The kind that could look at paint splatter on canvas and see the depth of the artist's souls, and how it's a representation for childhood neglect and lack of a mother figure, finger snaps in unison, "oh-ho-ho, la-dee-dah", it's so wonderful to be in such a neat little club. An exclusive little club, where people can act like the little things THEY all "get" are their own little inside jokes. Jokes that peons of the world, "everymen", "laymen", are too unrefined to get. Because, the unrefined, undefined, just don't get "it". And because they don't get it, they are inferior. Inferior to the point that their taste doesn't matter. Their taste is of less worth. Puh-LEASE!!! :rollseyes:Um, what?
fucking In the Castle
I agree, but that's only because they have been remixed to death. Mentioning those two in the context that person did really doesn't do anything to prove that the reason LoS's "epic" cookie-cutter soundtrack has been ill received is nostalgia.
That article..eh. I could comment on lots of things, but I'm sure all has been said already. I think it's pretty much as off as this:
http://blogs.ocweekly.com/heardmentality/2011/08/classic_games_that_modernized_well.php (http://blogs.ocweekly.com/heardmentality/2011/08/classic_games_that_modernized_well.php)
Both make the same lazy "you fans just don't get it with your nostalgia" claim. I'd almost label it as troll logic. Makes me wonder if those guys have actually ever even played a Castlevania (excluding LoS).
Or Dracula's fate? I mean, if hearing Dracula's fate during the AoS bad ending didnt stir up emotions, then theres something wrong.
Bunch of stuff I agree with.
The Clockwork Tower would be nowhere as interesting to me as it is, without the empty isolationist feeling provided by the mist at the bottom of the tower, with the only real sounds being the turning of the cogs and the occasional spark of electricity between them, with Waterfalls of Agharta playing in the background,providing a melancholy, almost sad, feeling for the experience. In fact without those elements, I would probably consider it pretty damn bland.
Musical programs on the computer offer a lot of freedom to people who otherwise would not be able to express themselves musically. programs such as Fruity Loops, FL Studios, or even Vocaloid. You shouldnt be so quick to judge people who use them. They are an advancement in music that should be appreciated for what it is and what it allows, rather than decried because someone who uses it "is not a real composer".
Metal Gear at no. 1? I'm gonna have to play the blullshit card on that one.Yeah that.
And that Fruity Loops comment makes me want to punch you in the face, because I used that back in the day as a stepping stone to re-learning music theory and improve, and it's jackass attitudes like yours that made me stop.
With respect and honour -
Akihiko Nagata
Masahiro Ueno
Toru Hagihara
Koji Igarashi
H.Akamatsu
Tomikazu Kirita
Etsunobu Ebisu
Yuji Shibata
To all those who have worked on Castlevania over the years. We respectfully thank you. Too many to mention but not forgotten. :)
I love how he put Iga in the very middle of the list as if to downplay his contributions and try to break the recent thought patterns of Iga=Castlevania.
At E3 if I recall correctly, Konami's president/CEO DID bother to mention Castlevania's 25th, but it was only briefly. I think it went something like "..Castlevania turns 25 this year, and also we have other stuff planned, etc."LOL, yeah, I remember that. It was horribly lame of Konami to give a small, insignificant "heads up" only to brush away from the topic. Horrible PR department! The way they came off, it was like, "Oh yeah, I forgot. Castlevania's turning 25. And now, for some more IMPORTANT NEWS....." ;D
I'm wondering if this suggests that MS' take on Castlevania is the only one left now.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fknowyourmeme.com%2Fi%2F000%2F052%2F812%2Foriginal%2FDeal_with_it_dog_gif.gif%3F1275684729&hash=e29595b4ff2ea174fd5e99ee83a3ff30)
I thought Cox only wanted to do one Castlevania. I guess that could still mean that MercurySteam can do another one. Just someone else will be the producer.He never said "one". He just said that he didnt want to be the new "Castlevania guy". He didnt want to make a long running thing.
I thought Cox only wanted to do one Castlevania. I guess that could still mean that MercurySteam can do another one. Just someone else will be the producer.
STRONGLY AGREE
a 3d Castlevania Game without Kojima attached would be Gold.
Kojima hardly did anything outside of the KP "stamp of approval" and some suggestions from him and his team. Wouldn't be much different.Yep like the PURE Metal Gear Unlockables and soon to be "Complex" Story.
i-i didnt even say anything about kojima
nor was i making a point of what i want
Yep like the PURE Metal Gear Unlockables and soon to be "Complex" Story.
Oh shut up. We've already been over this.
Dave Cox has been with the franchise since SotN (his name is in the credits). He's not new to the franchise at all, contrary to popular beliefDidn't know this. Thanks for telling it.
I'm just Saying... Why would Something made like the MGS games with the obvious Kojima logo on it is supposed to NOT be any way attached to Kojima?
With a High budget... Who else is Konami gonna put in charge other than thier golden boy, really?
I'm just Saying... Why would Something made like the MGS games with the obvious Kojima logo on it is supposed to NOT be any way attached to Kojima?
With a High budget... Who else is Konami gonna put in charge other than thier golden boy, really?
Dave Cox has been with the franchise since SotN (his name is in the credits). He's not new to the franchise at all, contrary to popular belief
For publicity and to atract people. For example a Resident Evil Afterlife trailer did this
James Cameron
3D camera system
James Cameron Sucks, his biggest hits Titanic and Avatar were blatant rip-offs.Director of Terminator 1, 2 and the Aliens don't sucks.
I'm wondering if this suggests that MS' take on Castlevania is the only one left now. It almost sounds like an unofficial ushering out of the old. Could be why the anniversary wasn't celebrated?? Maybe after HD dies down, Konami wants the old games to be a distant memory...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fknowyourmeme.com%2Fi%2F000%2F052%2F812%2Foriginal%2FDeal_with_it_dog_gif.gif%3F1275684729&hash=e29595b4ff2ea174fd5e99ee83a3ff30)
Fine for me
Cutting corners by trying to replace an established, relatively old series with almost everything changed and thus ignoring what fans of the old style want? I bet that will work in the long run. Surely not a decision that will end up morphing this series' history and eventually turn into something that reboots itself constantly until there is nothing left of what originally made it a classic. [/sarcasm]Which is why before you redefine something you finish off what already existed. In CV's case, it could have been finished in possibly 3 games if executed correctly. However, companies tend to ignore reason in favor of a new direction if they feel that the current direction isn't profitable enough regardless of what their "loyal" customers think. In other words, they don't care what existing customers think so long as they're making more money.
My point is, pissing on fans always turns sour eventually, especially for a series that has/had a relatively small, but tight fan community. Underestimating the motive for consumer loyalty and aiming to please an instantly more lucrative target group not based on a "love" for the original product is a recipe for destroying a franchise.
Not caring about customers is not completely accurate. Not caring about fans rings more true. Up until now, Konami has been on the right track. But all of a sudden they changed their priorities radically. And you're right, they are trying to create a new fanbase. But it's a fanbase built on gaming appetites that will not result in something that will keep its soul for 25 years.You're right. I should have said fans. And everything you said is true.
If they finish the classic timeline properly, the LoS route might create a new, stern direction with the approval of some old fans too. But the way things are now, I know they won't. After they figure they can win some "old fans" over by throwing a bone every now and then in the style of Harmony of Despair, they'll suck that stunt dry until ClassicTimelineVania has served its purpose and RebootVania will go on, walking on sticks. It's a decision that might go as far as damaging Konami's overall reputation.
Not caring about customers is not completely accurate. Not caring about fans rings more true. Up until now, Konami has been on the right track. But all of a sudden they changed their priorities radically. And you're right, they are trying to create a new fanbase. But it's a fanbase built on gaming appetites that will not result in something that will keep its soul for 25 years.Creating clones of the one succesfull game for more then ten years and two medocre (gameplai-wise) entries in the series is a "right track"?
If they finish the classic timeline properly, the LoS route might create a new, stern direction with the approval of some old fans too. But the way things are now, I know they won't. After they figure they can win some "old fans" over by throwing a bone every now and then in the style of Harmony of Despair, they'll suck that stunt dry until ClassicTimelineVania has served its purpose and RebootVania will go on, walking on sticks. It's a decision that might go as far as damaging Konami's overall reputation.With IGA-style story telling it was pretty impossible to give any reasonable conclusion to the old series.
Cutting corners by trying to replace an established, relatively old series with almost everything changed and thus ignoring what fans of the old style want?What is an old style of Castlevania you're speaking of?
My point is, pissing on fans always turns sour eventually, especially for a series that has/had a relatively small, but tight fan community. Underestimating the motive for consumer loyalty and aiming to please an instantly more lucrative target group not based on a "love" for the original product is a recipe for destroying a franchise.As much as cloning it from one game indefintely.
Oh so true I did forget about the 300 year span after lament, and yeah I hate there is no 25th anny celebration, of some kind, and yeah HoD was kinda a slap in the face....It's like they alienated those of us who were fans of the existing timeline and then said f*&k you when they released Harmony of Despair. As I've said many times, we only need three more games for the old timeline (the bare minimum). Here's what they should entail:
Creating clones of the one succesfull game for more then ten years and two medocre (gameplai-wise) entries in the series is a "right track"?
I wonder if I could consider CV3, CV Adventure, SCIV, Haunted Castle, CV X68k, and Dracula X clones of CV1.Nope. They have different presentation, different gameplay ideas and while derived from common source they are differ from each other enough to not to be considered clones.
I have mixed feelings about LoS, but I understand Konami is a business and I understand gaming trends seem to change every decade or so.I think gaming tends changes every 5 years or so. And even that depends on the platforms in question. Nowadays of course it is much simplier, thnaks to unification of the platforms.
To those that say the timeline is bloated, why are you ignoring that 300 year period that has NO games?Old Castlevania storyline has much more galring issues than this one.
They can even pull an OoE and not even declare a set year, the prologue can say something like "Sometime in the middle 12th century.."Old timeline is already confused in itself with all "gaiden-non-gaiden" games, reamkes and holes. Adding more of a 1xxx games would kill the last integrity that old timeline has.
It's like they alienated those of us who were fans of the existing timeline and then said f*&k you when they released Harmony of Despair. As I've said many times, we only need three more games for the old timeline (the bare minimum). Here's what they should entail:Old timeline need only one final game - that is 1999 Demon Castle War.
1) The gap between LoI and CV3 (either Dracula's rise to power and/or what the Belmonts are up to during that period)
2) After SotN/Before OoE. Why the Belmonts can't touch the whip until 1999
3) The Demon Castle War (1999 game where Dracula is defeated once and for all and the castle is sealed in the solar eclipse)
Compared to a total reboot of pretty much everything, yes. At last that had more potential for development through trial and error.Nope. Cloning only leads to stagnation. There is no trial and error, when every single game is borrowing like 70% of foundation from original. Only some little things woill changes from game to game. Thatis not progress or evolution. Rampant copypasting doesn't help either.
Some fans eventualy evolve into close minded pond that think that "cloning and self-repeating" is the only way for the franchise to exist. Any changes and additions generally will be meet with heavy criticism and discourage developers to add new things to the formula and eventually leads to further stagnation of the series.
LoS was more like fixing the problem with a mallet instead of a wrench.I think the series was already at the point where mallet was the most appropriate tool to fix it.
But I know the guy was doing his best. He was writing stories even though he admitted he's not that good at it. I think that means he was working on too many areas at once.Doing best =/= good result.
Konami benefited from his introspection and they kept hiring him.Considering what series have become under his helm, I'm not sure what to understand under the word "benefiting".
There is no need to use him as some sort of boogeyman every time the question of how a CV game should be is raised.No one uses his as a boogeyman.
Old Castlevania storyline has much more galring issues than this one.
Old timeline is already confused in itself with all "gaiden-non-gaiden" games, reamkes and holes. Adding more of a 1xxx games would kill the last integrity that old timeline has.
Old timeline need only one final game - that is 1999 Demon Castle War.
Gap between LOI and CV3 is meaningless and what kind of game you'll need to cover three centuries?
Old timeline is already confused in itself with all "gaiden-non-gaiden" games, reamkes and holes. Adding more of a 1xxx games would kill the last integrity that old timeline has
Yknow, I realized. Why do we always complain about Castlevania reusing sprites, when Mega Man does the same thing? Not as much, but it still does it.mega man doesn't reuse the sprites when they're over 10 years old (barring mm9 and ilk), and the sprites are reused in a matter that retains style consistency
It's like they alienated those of us who were fans of the existing timeline and then said f*&k you when they released Harmony of Despair. As I've said many times, we only need three more games for the old timeline (the bare minimum). Here's what they should entail:There could be more, but as I've said, these are the bare minimum to give the timeline closure.
- The gap between LoI and CV3 (either Dracula's rise to power and/or what the Belmonts are up to during that period)
- After SotN/Before OoE. Why the Belmonts can't touch the whip until 1999
- The Demon Castle War (1999 game where Dracula is defeated once and for all and the castle is sealed in the solar eclipse)
No one uses his as a boogeyman.
Gabeula could meet IGA-character in a present-day arcade doing DDR moves (sub-game spinoff here), then we get one of those trippy TV effects and we're into a smokey 1970's disco spin-off where IGA is shaking hips and cracking whip.Isn't that the Blade saga scenario?
Afterwards, Gabeula convinces IGA-character he's still got the moves. They team up and with his knowledge of the sewers they bust new-age drug-dealing vampire.
There's so much potential here . . .
Uh not really. Me and many others have no problem with the canon..Well, for each it's own.
Who is confused? What is so confusing? Dracula resurrects 100 years with some exceptions, Belmont/other hero rises to stop him & his lackeys. Explain to us what you don't understand? (fyi almost every fictional series has or will have plotholes here & there, get over it)I never said that canon doesn't make sense. It makes, somewhat, given multiple changes along the road. The real problem I has with CV storyline is that there are multiple questions that was never answered or answered properly. It looked like IGA begin to writing some impoprtant subplot in the game and in the next installment it was completely forgotten without any explanation afterwards for whatever reason. It's confusing and quite silly.
there's that, and a 1897 game covering Bram Stoker's Dracula would be nice. Also, how about a game starring Soleiyu Belmont? Then there's a game that could explain the passing of VK from Belmont to Morris. How about a game starring Leon's grandson? NO ITS TOO CONFUSINGGDon't put words into my mpouth, kiddo.
You, sir, have no imagination. It's called "thinking outside the box," my friend, something MercurySteam needs to learn to do if they don't want all these comparisons to everything else besides Castlevania.Once again - we talked about closure of the old timeline. Was it so hard to understand form the previous posts?
I feel like I'm debating with Dave Cox with all this bashing of "old castlevania." Is Sumac Dave Cox in disguise or something?Nope. I am just fan of the series. Like you are. ;)
So how is a reboot which intentionally contradicts the old timeline rather than use it as a base meant to help un-confuse things then? it doesn't seem all that more helpfull than making another Gaiden game.Because reboot starts things a new. You can be aware of the previous games in the series, but it's not neccesary.
LoS was taking the easy way out. They just created this Frankenstein's Game thing while the fate of the original continuity was (and still is) unclear. That was a message, regardless if you loved or hated Metroidvania or Classicvania or something else. Add the ignoring of the 25th anniversary to that mix and what do you have? I think Konami is horribly neglecting their series, which is part of the reason they had to "resort" to LoS.As a owners of the series - it's their right.
As a owners of the series - it's their right.
I don't understand why you're stating the obvious. Yes, it's their series and it is in their power to run in to the ground. But as fans of this series, we don't wish for that to happen.Certainly.
And that "small crowd" consists mainly of people who have played and supported this series for years. Again, I must stress that ignoring that won't lead to good things.There are still not enough of them to make things truly different.
I don't have problem with the canon either, since I never cared that much about Castlevania storyline
Don't put words into my mpouth, kiddo.
You are the one who got confused.
If old timeline would be continued in any fashion then there could be multiple games set whenever creator will find appropriate, though be ready to face a multiple retcons ahead, if that would be the case
Once again - we talked about closure of the old timeline. Was it so hard to understand form the previous posts?
And actually LOS took quite liberties with CV,
Nope. I am just fan of the series. Like you are. ;)
And how gaiden game will make old timeline better?
As of now I satisfied with the direction of the series.
I don't hold my breath that old timeline someday will see the proper ending.
I would like to see the proper ending for the Old canon or maybe continuation of it,
Of course it's easier to appeal to the bigger crowd. That has been pretty much my whole point. But it's not a long term solution. It may boost the sales for as long as aping a couple of successful young series proves effective, but it'll alienate the ones that got hooked into CV in the first place.
So, with all the bickering about LoS and taking notice to the sociology experiment that has seemingly ripped the fan base apart, I am ever-so slightly curious as to how others feel and consider this latest installment not a true "Castlevania?"
you're right, by using other games ideas & doing them worse.
I remember years back of us having a discussion of how interesting it would be to play as Dracula himself and we had thought out how awesome it would be
I bet if someone had suggested that Dracula be a Belmont at the same time then the idea wouldnt have been so well recieved.I just hope the next one keeps the "lone warrior battling supernatural shit with a whip" mantra, whatever else they do with it.
I've got no issues with playing as Dracula it's playing as Dracula Belmont that bothers me.
As for being an old CV vet from the NES days, the entire game should of came alive to only have us want to break our controllers by stage 3.Difficulty had stopped being one of the Castlevania defining traits at the time of Rondo of Blood. Later, series became even more easy, with some resurgence of old school difficulty in COTM and CV64.
Yup. Appealing to one set of fans while disregarding another isn't good business. Their goal should be to please everyone, equally.When (old) fans and regular gamers have different views on what should please them - pleasing everyone become pretty much impossible task to complete. And let's not mention that CV fandom is split into several parts itself. It'd should take a genius to create the CV game that would please absolutely everyone.
If you still talk about it & think about it, you still care about it. Even if you consider it insignificant, you're still taking time out of your day to talk about it on the 'net.What I meant is that CV storyline never was a deciding factor for me, when it come to why I like this series. As a rule, when I delve into new game (series) I try to know as much as possible about it's universe. In case of CV I care about story, just not enough to make it very valuable for me. Especially given it's current state of chaos.
Just reading between the lines, pal.You apparently failed at it.
multiple retcons for what? No game steps on other games shoes, unless it's a direct sequel/prequel.And that's enough already really. If the story was thought as much as possible then creators should've escaped those retcons alltogether. Or at least try to make them as disguised as possible.
you're right, by using other games ideas & doing them worse.It's like your opinion.
you promise?Ha-ha. :P
It could flesh out why the Belmonts are so powerful/feared, give more backstory to the Belnades, why Galamoth wants to take Dracula's throne, etc. Stuff that fans are curious about.Then it should be just the main game in the series.
Sorry to hear that.Well, I am sorry that you stuck in the past, then and couldn't think without comfy box. :D
No you wouldn't.Now that's a riddle.
Of course it's easier to appeal to the bigger crowd. That has been pretty much my whole point. But it's not a long term solution. It may boost the sales for as long as aping a couple of successful young series proves effective, but it'll alienate the ones that got hooked into CV in the first place.If anything fans that hooked to CV in the first place already should have been alienated, given how series transformed over the years. And as I said before - there is not much of those people anyway. Catering to them in a big scale project would be unprofitable.
You can just look at the very first Castlevania and compare that to its sequels and see how much it has changed. But it mostly evolved through trial and error and creative experimenting. LoS was different. It was like pulling the emergency break, abandoning the train and catching another one. It was, in a word, desperate.Given the state the series was in - it was justified.
And there's nothing wrong with nostalgia when it comes to Castlevania. Absolutely nothing.
Go through this series, see what worked with each installment, think why people became to like those games in the first place and start making the game with the motive of making it fresh yet consistent with its essence.Times have changed.
prepare that it will be a niche title and a "king for a day" that would be forgotten as a next good game will come outIt kinda feels like a lot of games are just "King for a day" even the ones considered with the times, It doesn't seem like LOS reign has been all that different.
Better be a king for a day than a fool for a lifetime 8)I don't undertstand, what does make you better than them? I mean, if we were hooked by an 8-bit platfformer with nice music and badass monsters, we people can't be hooked by a 25 hours shiny epic?? I don't seea difference, at all.
And yeah on that last remark. Think any of the newcomers will be around for 25 years? Somehow, I find that difficult to believe.
Well, CV has been the equivalent of a cult indie movie series for quite some time; not a smash at the box office, but known and respected among those inside the "studio system" and kept alive by its fansAnd how it all ended?
So, the crowd you point at has been its target group for most of the series' lifespan. Doesn't matter if it's smaller than the audience they're aiming at now. It's simply bad business to ignore the preferences of the original target group - especially if you concentrate your resources on a product that is so vastly different from any of the previous games.Considering that "original target group" was weary, because of copypaste and wanted some changes, it stopped being that profitable. Every new "metroidvania" sold less and less. Why? Because fans tired. Konami alienated CV fanbase on their own. As soon OTG stopped being profitable they turn on regular gamers who: 1) could make more money for the company 2) and generally wouldn't bitch about all small things that so dear to the old fans heart.
In that regard, the fact that Castlevania has changed a lot doesn't mean that appealing to its core fans is not financially wise.With fandom like CV has - it would be a hard thing, since there are different parties. Pleasing everyone would be impossible. And there are some fans that never would be satisfied, because they have they own image of what series should be and any deviation from that ideal, will make them go angry, to say the least.
But if they're gonna do only that in the future, they shouldn't be surprised if they'll end up soiling their franchise for a long time or even permanently.They already did it with "metroidvania" cloning. Declining sells and different lazy spinoffs like Pachislots and Tetris-like SOTN is a sure sigh of it.
- Hey dude, did you get God of War 6?It would be the same with another 2D game.
- I preordered it and got a spiffy inflatable Kratos! Oh, I also got Castlevania. I got the previous game from the bargain bin. Maybe I'll check it out later.
It kinda feels like a lot of games are just "King for a day" even the ones considered with the times, It doesn't seem like LOS reign has been all that different.No.
Better be a king for a day than a fool for a lifetimeI prefer my favorite series to live, rather then have a blast and die out.
And yeah on that last remark. Think any of the newcomers will be around for 25 years? Somehow, I find that difficult to believe.
You seem to endorse and enjoy the idea of trolling old fans and disregarding their desires because they "just can't accept change" and that Konami is doing the right thing. Yet, you also say Konami itself hampered Castlevania by sticking with Metroidvania. There is a huge contradiction in there somewhere, but I don't feel like pointing it out, because I doubt you would care.Maybe you won't point out the contradiction, because you know that there is actually none?
I think the teleportation into LoS is almost a parody; taking a giant step from here to here and calling it Castlevania's natural evolution.And why do you think that LOS is the evolution of the OOE? It's hilarious really.
It's not very natural if it's almost completely different in one single stroke. It's more like a cry for help. A needless gamble and a waste of the series' history. If old fan opinions mean nothing, you shouldn't be tooting against those opinions as much as you do. Let them fools cry, amirite?SOTN wasn't really that natural evolution to the series either, but I don't see anyone crying about it. Though, I wonder how things were back in 1997.
If CV was already peanuts, how much lower would they have sunk if they took a more deductive next step? If they wanted, they could've just learned from their errors and revitalized their series with more lasting effects. This is exactly what I meant about doing some research.I don't know how much lower the series could go in the case of another "metroidvania", but I don't want it to happen either. Happily LOS saved the series from this horrible doom at least for the time being. And even then it was not enough to shut down gargantunian monster that is "metroidvania cloning".
It is necessary to clear up just what it is that makes one group agree that Metroidvania was great, another to spurn it and both of them to agree that LoS was not quite what Castlevania should be."It's like your opinion." As for me LOS is a good Castlevania.
And at least they would have gotten a thumbs up for effort and would have had this "niche audience" to fall back on, if they did that.That's ceratinly would've helped to gain enough money to create another, better game.
It would be thought of as an installment of a classic series first and "not-a-hit-series" second.Or an expected semifailure, given past history, once again pointing out that the series is in desperate need of sedative or a new blood. Thanks, but no thanks.
There are alternatives between being A HUEG SERIES and just rotting away, unlike how you presented the situation.In case of Castlevania there wasn't. It was already pretty small. Each new title received smaller budget than the next. If that's trend continued than sooner or later it would be relagated to the cellphones. Cool. For some people. Not for me, since I want Castlevania to be succesful and not some tiny shard of it's former self created to cater to the small group of old fans, who eventually will be displeased anyway.
Even a casual player isn't going to keep spending money on a second rate banana GoWSotc.
But maybe by that time that same audience will have grown tired of being ignored and they'll be busy playing Demon's Souls or something else that gives them a stronger dose of Castlevania.Then Konami will find some new audience for it's series. With such fractured fanbase it's hard to do anything meaningfull anyway.
And uh..I didn't mean that I prefer Castlevania to die. But if it has to die, I rather see it die the way it was instead of crashing and burning while U-turning.In short you are on of those fans who basically want things to be "my way or not to be at all". Egoistic and generally immature dispostition. That's why in many cases I say that fans should be more open minded about changes and not sulking in the corner thinking that Konami didn't love EXACTLY THEM and doing stuff to piss them off. Sorry, it's business, nothing personal. If the series need to survive it should adopt to the modern technology and tastes. And old fans are natural enemy to such evolution. Accept it or leave, but don't fall into the emo mode crying "it's not like I want, then it's better to die alltogether". It's really disgusting and generally sounds like a bertrayal of your favorite series.
blah blah I am Sumac blah blah
Yeah yeah it's Konami's series, they called it Castlevania because they wanted to. Dave Cox is on record saying it's not Akumajo Dracula; it's a Castlevania that isn't really a Castlevania. Damn near everyone on these forums (Dungeon, Chapel) pretty much say the same thing. Where are the armies of supporters that refute our claims? Is Sumac really speaking on the behalf of thousands? There's a few other outspoken members here that are like you, but you guys are still the minority. Lets not forget LoS was packed in a special PS3 system bundle, which no doubt contributed to it's sales. Do those players that bought those bundles know what Castlevania is? Would they even care? Prolly not.
Look, there's plenty of discussion here that's pro-LoS; we have plenty of topics on how this new approach is going to go. Even people that don't really like this game are discussing about it's potential. Your constant nagging of "old Castlevania fans need to open their minds" is straight bullshit; just because I & others don't agree that LoS is the right direction doesn't mean we didn't enjoy it. It was an alright game at best, many here agree with me & the sales prove that. But MercurySteam got a ways to go if they want to make this "reboot" as engaging as our beloved AKUMAJO DRACULA series, plain & simple.
When the figurehead of the entire project admits that his game only borrows "some DNA" from the series he's rebooting, instead opting to mold together everything that's the opposite just for some people to say "it's more 'Castlevania' than the last 10 years" when it obviously isn't, it's hard to take your argument(s) seriously.I told you my own opinion. Not an opinion "of thousands" or whatever.
From what I've been reading on the net for the past couple years, a lot more people are saying "LoS is a little bit like Castlevania" than "LoS is original Castlevania before Metroidvania kicked in."LOSt is closer to original formula of the series mixing some contemporary elements form other modern games. It not like it is like orginal Castlevania in 3D.
Is Sumac really speaking on the behalf of thousands? There's a few other outspoken members here that are like you, but you guys are still the minority.I never said that I speaking on anyone behalf. Stop fantasizing.
Lets not forget LoS was packed in a special PS3 system bundle, which no doubt contributed to it's sales. Do those players that bought those bundles know what Castlevania is? Would they even care? Prolly not.I don't think that anyone in they right mind will buy bundle with the game that they do not have any interest in.
Your constant nagging of "old Castlevania fans need to open their minds" is straight bullshit;In one of the previous post you started whining how you'd prefer series die rather then become something that YOU don't want to, even if it's not that bad deviation as you admitted it yourself right now. In my book it's pretty much a sigh that you still need to work on your openmindedness. And I am not even talking about intense overreaction that some people on different forums provided, instantly hating LOS even before it's release, because it didn't had bishounens and flowery artwork and generally looked prety different. Hell, there were some guy that claimed that LOS is not Castlevania because "light is falling in wrong direction in the screenshot". When fans using such arguments, then it's pretty clear that they claims of general openmindedness is quite exegerated to say the least. Basically your claims about "openmindeness" of fanbase is quite bullshitty themselves.
not enjoying los ≠ not having an open mindNot in all cases. But whatever.
this has been stated 8000 times already but OK
For me LOS is very Castlevaniash, much more than AOS and DOS
For me LOS is very Castlevaniash, much more than AOS and DOS for example.
Not in all cases. But whatever.
I love LoS as much as any other castlevania, and even I have to say "WHAT?"
And someone in they right mind would have never said, what you said.........So much for the open mind of the fanbase. :rollseyes:
LoL, it's okay for him to say nonsense like that. Sumac doesn't have that much credibility at this point.As if you've got tonnes of credibility to begin with...
Those damn nostalgic fools just keep filling it with ClassicVania just for laughs, right?More like attempt to not alienate old fans and give some pieces of the Castlevania they liked. To soften an impact of transition from old style to a new one.
SotN is not comparable to LoS when it comes to renewing things.I beg to differ. Not much, but still.
You are very strict when it comes to looking for alternatives. It wasn't and isn't a room where there's just two doors labeled "Metroidvania" and "ShadowcolossusgodofwarVania".I'm not strict at all, just as of now they there is not much of alternatives.
There is the threat of this being marketed as a reboot and it usurps resources from the Castlevania I yearn for.It's already happened, the moment LOS was anonunced as Castlevania.
And then you claim that I'm being selfish. I'd call you a troll, but it's clear no sane person would toil as much as you have on this crazy crusade without actually believing he's right.I never go to any discussion if I am not believe that I am right. Otherwise there is no reason to do it. At least for me.
And when you say LoS is closer to true Castlevania formula (*suppressed laughter*), how is that different from what the fans you accuse of blatant nostalgia are saying?There is difference between nostalgia and preferences. You seemingly don't get it.
I kind of wish there was a way to transfer the rights to Akumajo Dracula elsewhere.It looks like Konami doing something like that with Silent Hill and Contra - each new game in the last few years was developed by a new studio, as far as I know. I think Castlevania could benefit from it.
The hordes are moving in for our dear Belmont . . .
LOSt is closer to original formula of the series mixing some contemporary elements form other modern gamesI fail to see how this is the case there was no Satan in the original formula, no tragic descent into darkness, evil never triumphed in the end. LOS couldn't be any further from the original formula.
I'm actually with Dracula on a lot of this, but I don't want to see Belmont going down.
Sumac really does appreciate Lords of Shadow and its strengths, and I’d say there is a valid point in there somewhere that, yes, it’s more Classicvania than Metroidvania—linearity, rawer presentation and rough-around-the-edge design—but for every argument that the game is more closely tied to the roots of Castlevania (than the likes of Portrait of Ruin with its Saturday-morning cartoon characters and alien environments), there are ten or so that can take the game’s score, Tolkien-esque areas and monsters, outside influences such as Tomb Raider and God of War, lack of medusa heads, bone pillars etc. and make a simple, effective counter-argument that it is neither Classicvania or Metroidvania.
So for me, A-Yty’s about right: it’s Coxlevania. I’ve got to admit I felt a little cheated by the SCV4 marketing too, although there was the Agharta section (and whip swinging!), and it may also be true that Lords (and its sequel) will be but “king for a day”. However it turns out, Lords of Shadow has made an impression on the series and will not be forgotten.
you guys are cool
A-Yty is a very calm and focussed Dracula, at times mocking, barely suppressed his laughter.Continuing the analogy - like Dracula he is overzealous and blind to the reasoning and logic, stubbornly following his dream. Oh, and if he is a Dracula he is doomed to fail. :'(
The hordes are moving in for our dear BelmontMore like a few red skeletons. Annoyance at best, but never a threat to be taken seriously.
Castlevania bestiary is based on mythological creatures and not fantasy creatures, ripped straight from J. R. R. Tolkien universe!!!
Aria is accepted as the best Castlevania, after Symphony world wide. Yes it has fantasy elements, but they are few. It has more classic elements than fantasy, so it doesn't take off away from the old series, when LoS does the opposite!!!Amendment: it had more anime elements, than fantasy-ones that looked very out of place in the Castlevania setting.
I fail to see how this is the case there was no Satan in the original formula, no tragic descent into darkness, evil never triumphed in the end. LOS couldn't be any further from the original formula.Gee...
lack of medusa heads, bone pillars etc. and make a simple, effective counter-argument that it is neither Classicvania or Metroidvania.I don't see how lack of some enemies make the game "less Castlevania". As far as I remember some of the classic CV enemies weren't in some games, but no one says that there are not Castlevania because of it.
However it turns out, Lords of Shadow has made an impression on the series and will not be forgotten.More like impression on the fans of the series so far. How it influence the series (if at all) we would see in the future.
but i don't accept him to say that Aria isn't, when it was the first Castlevania to continue succesfully the Symphony formoula with new game play mechanics and darker mood.In the gameplay department AOS and DOS were very good. AOS is one of my favorite Castlevania gameplay-wise. However it's story is out of place in the series and generally cliche-filled anime rip-off. And I don't see how it had "dark mood". Though this could have been ruined by the story for me.
Iga was never had that time luxury.He had enough time and games to see what was wrong with the past games to rectify it. Considering that they reused engines and sprites from the past games, bulding actually competent Castlevania gameplay-wise couldn't be Mission: Impossible.
Anyway.. *in an attempt to make this thread normal again*
If the LoS timeline will only be a trilogy as speculated, how would they cover 1000 years? Will the second game take place hundreds of years later? I'm thinking the prologue will show Gabriel/Dracula soon after what happened in the conclusion to Resurrection, as he or his minions attack a village or something. We'll be playing as him through this part but once it finishes, the game will cut to about a century later, so we take on a new protagonist. I don't know why I think this'll happen but that's just my hunch.
Any ideas?
I don't see what the difference between taking some monsters from one mythology or the other. You said yourself that Castlevania games featured monsters from different mythlogies. What is so disastrous about using monsters from different source for one single game?
More like attempt to not alienate old fans and give some pieces of the Castlevania they liked. To soften an impact of transition from old style to a new one.
Im sensing a lock in the near future if this bickering doesnt stop...
Why are you guys still even feeding into this nonsense?You are dissappointed that no one has invited you to the party, aren't you? ;)
He's more worried about proving his "point" than having an actual discussion.I am more worried about my sneakers, than proving anything.
I think the sequel could go the Assasins Creed route and have the game primarilly take place in the present but will occasonially go back into the past during Gabriel/Dracula's reign of power via playable flashbacks.Poor fanbase will go into histerics and than coma.
What Cox did with most of the enemies he chose to use, was like taking the Norse mythology gods and put them in god of war. I don't think that that would work.I don't see what fundamenatlly wrong with bringing new characters from different mythologies into Castlevania. As long as they look credible as enemies, not like certain flying bulldogs, everything is OK in my book. If anything it brings more diversity and fresh blood into the enemy cast. Not a bad thing.
You see, castlevania is about monsters born of evil and demons.Castlevania could be more than that. Why not try it?
Soma on aria, wasn't that kind of cute anime, but a more serious design. Also the levels design was darker than the previous GBA titles. If you want to speak about anime, these are PoR and DoS. Not Aria!!!I meant more in line of the story in this case. I personally think that in terms of atmosphere and general designs HOD was the darkest from GBA trilogy. At least it tried to be. AOS overall is too bright in my opinion. Not bright as DOS, but still not that dark either.
As far i can remember, i can't remember an old castlevania game without at least one of the trade mark enemies, like medusa heads, bone pillars etc.Castlevania 2 didn't had Bone Pillars as far as I remember. As well as Haunted Castle, if I am not mistaking.
A Belmont turn to Dracula? Seriously, WTF?Dracula is a japanese schoolboy? And his castle sealed in the solar ecplipse? Seriously, WTF?!
I haven't seen anything anime inside the game or are you telling that, because it takes place in Japan?Oh, how about story?
Seriously, it was the first story to like, after Symphony.Given SOTN's story it's a certainly not an achievement of the century.
When you are working under preasure to finish as fast as you can the game you are making, with a few resourses, then the fastest way is the copy paste pasta.That's what I meant actually. He didn't have resources to create new engine, new sprites, execute quality story. But didn't he saw what was lacking in the past games? Couldn't he just improve on them, at least on the basic level, like taking away useless stuff (tonnes of weapons and equipment), not introducing some useless gimmick.
But to get back to the sandbox..PUH-FRIGGIN-LEEZE, Sumac. Should've simply said you were trolling...Wow, this is heavy, I guess.
I feel some sort of sympathy towards your misplaced zeal, because the marketing machineAnother misfire on your part.
When I stop answering to youThen stop answering me right now, if you want.
And if all of Konami's Castlevania eggs will be in the same basket, they'll eventually be left with very, very fickle customer demographics (yes - even fickler than the fanbase you say is difficult to please).And things were different in the past, because...?
It hasn't been a a very auspicious beginning for this Castlevania Future Champion even if you disregard the game's lack of Castlevanianess.It doesn't matter how it began. All that means is how it ends and what it contributes to the series. We saw what is this, we don't know what consequences it'll bring to the series.
Jesus Christ people. Stop this. All this negative energy and forum Drama is going to resurrect Dracula if you don't stop.
Especially since your posts will only get longer and longer, while your arguments get no different at all. You will never agree on anything in this, nor are you capable of agreeing to disagree it seems. I suggest you all just walk away from the argument. You've all had your says on the matter, you've stated your points and counter points, all you are doing is wasting your time and brain cells, and nothing will come of it. All you are doing is making yourselves look childish, and silly.
some times you have to be a kid to underestand some things better!!!What does that even mean
As i stated above, he's not a Japanese student and we also had an explanation on how he inherit his abilities.In Japanese version of the game he is a japanese student. Japanese version usually overwrights whatever Western translators put in the game. So as of now Soma is a japanese student.
Before Symphony, we didn't have an actual story. He might didn't make the greatest stories, but at least he tried. Believe it or not, if it wasn't for him, making these efforts, LoS wouldn't exist today!!!Wait, what?
He did that in a level, with OoE.I'm agree - OOE was one of the best games in the series. However it was a little too late for it. If it was released say instead of DOS...then maybe "metroidvania" formula didn't end in mess it is now.
I don't even bother to read Sumac's posts anymore.. probably because every time he talks, dumb shit comes out his mouth, but in this case, every time he types, dumb shit appears on our screens.You know Crisis, being rude is not a good contribution to anything. We were just talking, without rudeness, insults and other inappropriate stuuf. Than almighty and credible Crisis come in and began spouting insults, because he didn't like what we've been talking about here.
I even think I seen the same exact if not extremely similar posts at the Chapel a while back when he got butthurt that people there were criticizing LoS. Of course they owned him there, too.My memory serves me quite well, and I can say that no one "owned me" there. We had dialogue, that was quite civil.
Names, names, names.......LoS is Castlevania at name and it will stay that way, in my opinion. I think that if it was named as a spin off of lord of the rings series would fit more, since inside the game only the names of some characters are recognisable from the Castlevania saga. If those characters have been named different names, i don't think that i would have though it as a castlevania game.
Castlevania bestiary is based on mythological creatures and not fantasy creatures, ripped straight from J. R. R. Tolkien universe!!! Aria is accepted as the best Castlevania, after Symphony world wide. Yes it has fantasy elements, but they are few. It has more classic elements than fantasy, so it doesn't take off away from the old series, when LoS does the opposite!!!
Have you seen the new reboot of Tomb Raider? If no, go see it, to see how is a properly reboot!!!
Speaking of which, why didn't Dracula vampirize Hector & Isaac? Vampire Devil Forgemasters would be more intimidating than Human Devil Forgemasters
He didn't vampirize Lisa either.
I don't think he considers being a vampire a state anyone should pursue. He intentionally cursed himself by becoming one.
There is also the possibility that vampires sired by him would have weaknesses like vulnerability to sunlight. That would kind of cripple two of his lieutenants.
In a remake of Dracula's Curse, there should be a Isaac/Hector duo boss battle. Or maybe that wouldn't fit with the storyline in Curse of Darkness? Can't remember.
It would work if neither died.
And I would love to hear the crazy scream of Isaac again. Perhaps he wasn't even quite as gay in his younger years.
I thought it was confirmed that Trevor and his friends never encountered the two Forgemasters because Hector was escaping while Isaac was in pursuit. So when Dracula died, Isaac was already far away from where Trevor and his friends would be.It would have helped if Hector or Isaac had a Devil that Strongly resembled a certain boss from Cv3.
lol iga
In Japanese version of the game he is a japanese student. Japanese version usually overwrights whatever Western translators put in the game. So as of now Soma is a japanese student.Am I the only one who never seen the problem with this? In the Japanese game, he's Japanese. Konami, a Japanese game developer, made the reincarnation a Japanese teenager.... MIND BLOWN!!! :o
And he is a reincarnation of the Dracula - that's why he had his abilities. ???
Wait, what?
A Japanese person who has silver hair and the surname Cruz.There's stranger looking and named Japanese people than Soma Cruz that REALLY live in Japan. ;D
his name is kurusu in the japanese versionIsn't that the Japanese way of spelling Cruz?
Though having Spanish origins isn't strange in Castlevania. The Lecardes are originally from Spain, then there's the whole Belnades/Fernandez issue. Maybe even Hector.It could have been so much better, if they went with this idea.
He's racially ambiguous in appearance anyway! Still took place in a European-style castle.Only because he is drawn in a specific style.
Only because he is drawn in a specific style.n-no he doesn't look like me......
If he was drawn realistically he would have looked like typical asian guy with gray wig.
Kurusu is an actual Japanese surname and it's spelled in kanji in Japanese so I'm pretty sure it's just a pun on cross, not actually Cross or Cruz.
Perhaps during the 100 year sleep, someone tore down the remains of the castle except for that part and build the church around it in the hope that a house of God would weaken the evil that is sleeping so that it will never wake again.I like the sound of this, somebody tweet this to Cox! :D
i've been inside this church before, btw. it's awesome & LoS' epilogue church is totally modeled after this one (interior-wise), without a doubt.
what's the name / where exactly is it? i want to visit it.St Partick's Cathedral, NY (http://en.wikipedia.org/wiki/St._Patrick%27s_Cathedral_%28New_York%29).