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41
General Castlevania Discussion / Re: any surprise Halloween releases this year?
« Last post by crisis on August 25, 2025, 03:18:01 PM »
Perhaps a Castlevani-themed skin for Fortnite or confirmation on a release date for Nocturne season 3, otherwise I’m not anticipating any other major announcements
42
General Castlevania Discussion / any surprise Halloween releases this year?
« Last post by Reinhart77 on August 25, 2025, 03:35:29 AM »
getting close to Halloween and there's no peep on anything Castlevania coming out.  no signs of a Nocturne Season 3, a 3D collection or anything else.  we're due a bone of some kind I'd say.  maybe just another cameo or perhaps one of the N64 games coming out on Nintendo Switch Online.
43
I'd love to see a KD remake, called 'Adult Kid Dracula', where it's more of a SOTN-style game that concludes in Alucard's battle with Gala.

Sidenote: If they ever made a proper 3d Castlevania in future, I could see Galamoth being a similar battle to The Forgotten One in LoI.
44
So do yall think Galamoth is a villain best left un-seen, or should Konami decide on making more games one day, he should be revisited in some form or another

I'm sure there are ways to make Galamoth a worthy villain of a mainline Castlevania game. I'd be OK with that.
45
General Castlevania Discussion / Re: Does Galamoth take over after Dracula’s defeat
« Last post by crisis on August 23, 2025, 11:53:13 AM »
So do yall think Galamoth is a villain best left un-seen, or should Konami decide on making more games one day, he should be revisited in some form or another

Perhaps if Judgment was successful (I have no idea how many copies were sold), a sequel might have included him as the final boss. I wonder if IGA ever intended for that, and how it would’ve all played out?
46
Hardcore Gaming 101 / Re: What game(s) have you been playing lately?
« Last post by JR on August 23, 2025, 03:11:46 AM »
I did end up giving it another go and enjoyed it. Once I realized not all death drive games were like the first one, it was more enjoyable.

Played through both of the newer God of War games, and I absolutely love them. The characters, the humor, the combat, the exploration, all of it has been great. 100% on the first one on hard mode, and about to finish doing the same on the second. Then I'll play Valhalla next.
47
Fan Stuff / Re: CHRONICLES OF THE WOLF
« Last post by Gunlord on August 20, 2025, 06:50:30 AM »
Nice!
48
Fan Stuff / Re: CHRONICLES OF THE WOLF
« Last post by Migami Games on August 19, 2025, 06:51:55 PM »
Thank you so much Slogra!

It's been quiet on this thread 😔 so it's good to know some people around here are playing the game!

We have good news as console updates are now available for Chronicles of the Wolf! 🐺

Ps4/5
•    The trophies 'A Lot of Fight in You' and 'Ultimate Warrior' are now working properly again.
•    The word CANCEL has been replaced with BACK.
•    By default, the pause menu is set to the OPTIONS button.
•    The text in front of the first save statue has been updated to clearly indicate that you must press UP in front of the statue.
•    The Gauntlet behind the third door in  Apcher Castle has been simplified. There is now always a platform underneath for "leap of faith"-style jumps.
•    Spelling mistakes have been corrected in one of the endings and in the credit roll.
•    In the Hospital level, only one furnace remains operational to help players to progress.
•    The Killer Plant enemy stats have been corrected in the Monster Chart.
•    Exiting the Relics section now properly returns you to the correct menu line.

Xbox
•     The word CANCEL has been replaced with BACK.
•    By default, the pause menu is set to the MENU button.
•    The text in front of the first save statue has been updated to clearly indicate that you must press UP in front of the statue.
•    The Gauntlet behind the third door in  Apcher Castle has been simplified. There is now always a platform underneath for "leap of faith"-style jumps.
•    Spelling mistakes have been corrected in one of the endings and in the credit roll.
•    In the Hospital level, only one furnace remains operational to help players to progress.
•    The Killer Plant enemy stats have been corrected in the Monster Chart.
•    Exiting the Relics section now properly returns you to the correct menu line.

Switch
•     The word CANCEL has been replaced with BACK.
•    By default, the pause menu is set to the +  button.
•    The text in front of the first save statue has been updated to clearly indicate that you must press UP in front of the statue.
•    The Gauntlet behind the third door in  Apcher Castle has been simplified. There is now always a platform underneath for "leap of faith"-style jumps.
•    Spelling mistakes have been corrected in one of the endings and in the credit roll.
•    In the Hospital level, only one furnace remains operational to help players to progress.
•    The Killer Plant enemy stats have been corrected in the Monster Chart.
•    Exiting the Relics section now properly returns you to the correct menu line.
49
But, if you played the Kid Dracula games, you know Galamoth looked like a winged alien-like creature that looks nothing like the dinosaur-like demon we see on SotN

Agree with this to some degree. Although there definitely a reptilian/ amphibian element to both characters.
Both of the death animations also do have similarities to SOTN, albeit more simplistic in nature, featuring multiple explosions/ bangs (See attached image 0487).

The head popping off could simply be KD inspired.

And I say this is a robot, but I don't use this word to mean a literal machine made of metal. I mean in the sense of a golem, a magical construct avatar, something that fits Castlevania's worldview that would be capable of having a soul like the several Golems and Creatures in this franchise have. But that's the general idea.

There is definitely a golem-like quality to SOTN Galamoth, if you examine the hip, there's clearly a rotational joint within the design.

This brings up another question, more so for the developers. they did a similar thing with Eligor (the centaur boss) from OOE, except the hips contained rotating crossbows and the legs and the body seemed mostly ironclad. Galamoth was given the 2d 'Egyptian hieroglyphic' effect, yet it can turn around on a dime if the player swaps sides on it.

One wonders, whether this is a design choice, an element of convenience, or both. Personally, it feels like it's both to me. 

...The intro/manual version of Galamoth. This Galamoth appears as a boss in an earlier level in the game, and is retconed/confirmed on the GB Kid Dracula to be Galamoth's robot stand-in, not the actual Galamoth or an "initial form" of Galamoth. A construct posing as him:

While I can only attest to looking this up on the English version, it appears KD for Gameboy was intended as a sequel to NES KD, the fights differ and this doesn't appear to occur in the NES version. (See attached image 0486)

The GB version even mentions Galamoth being stronger than before and gives him a final form, minus the wings (see attached image 0488).

Having said this, it isn't impossible for Galamoth to have sent or used some kind of Golem in the past. It would be similar to the end of Earthbound.

What I'm saying is: what if they picked this design deliberately, and this is not the real Galamoth you're seeing, much like it wasn't the real Galamoth in Kid Dracula? What if Galamoth's soul on Aria has the power to resist time alterations because it belonged to a construct made to time travel?

It would make more sense if Galamoth's soul was impervious to time travel, and he used a construct body to re-surface in the past. (Reading that for a second time, I think this is what you're saying)

Real Galamoth in terms of soul, not real in terms of 'husk'. If he's from so far in the future, it's also possible there's advanced technology behind what he's piloting in SOTN. (Terminator-like)

This is making me rethink parts of my timeline:


                                                                                                                                           
                          **<SuperCVIV>COTM<<<<<<<+                                                                     
                                 ^      l   v  ^    v                 ^                                                                     
                                 ^      l   v  ^    +<<<<<<<BE                                                                   
                                 ^      l   v  ^    v                 ^                                                                     
                                 ^      l   v  ^    v     BE>>>>VK>KD>KDGB>[Galamoth travels to 1797]>>+
                                 ^      l   v  ^    v     ^          ^                                                                  v   
            +<<<<Legends>HC>OOS>LOD>64         **                                                                 v     
            v                           l              ^                ^                                                                  v   
            v                           l     BE>> * <<<BE    RE                                                                 v   
            v                           l      ^               ^       ^                                                                  v   
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>[Judgement] v
                                                                        ^   v                                                               v
                                                                        ^  BE>*                                                          v
                                                                        ^                                                                    v
                                                                        ^                                                                    v
                                                                        <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<+
50
Interesting, care to elaborate?

Kid Dracula is the source of Galamoth and his throne-stealing motivation. SotN devs lifted him from there, we know that. We all know that he looks like this:



But, if you played the Kid Dracula games, you know Galamoth looked like a winged alien-like creature that looks nothing like the dinosaur-like demon we see on SotN:



But the demon we see on SotN looks a lot more like this:



...The intro/manual version of Galamoth. This Galamoth appears as a boss in an earlier level in the game, and is retconed/confirmed on the GB Kid Dracula to be Galamoth's robot stand-in, not the actual Galamoth or an "initial form" of Galamoth. A construct posing as him:



Beyond that, seems to me like Galamoth has Terminator tropes going on. Sending agents into the past to kill a person (Sarah Connor/Count Dracula) so he can ensure his victory because that person's son (John Connor/Kid Dracula) defeats him in the future. Even his initial pose seems to be referencing the Terminator when arriving in the past:



(You can just barely see Galamoth stand from this initial pose on the game as you enter his room)

What I'm saying is: what if they picked this design deliberately, and this is not the real Galamoth you're seeing, much like it wasn't the real Galamoth in Kid Dracula? What if Galamoth's soul on Aria has the power to resist time alterations because it belonged to a construct made to time travel? Also, isn't it also a Terminator trope that he's an assassin supposed to be *extremelly freaking hard* to kill? Galamoth was added to SotN with that purpose, we know that from interviews.

Also, watch his death animation:



Since he's animated through the engine, it's natural he'd break into pieces, like many bosses in this game do. But notice how the fire starts to come out of his neck and from between his joints, before his head falls off, then the rest of him follows, like a construct combusting from inside? Him losing his head first also happens to robot Galamoth, too, on GB Kid Dracula:



Although, on Kid Dracula, the battle continues with him headless.

Beyond all this, on Judgment, the Time Reaper looks like a literal skeleton. And when faced with Death, who is the protector of Time Reaper's target, Death says that the Time Reaper is "mocking his visage". Death is referencing the fact that the Time Reaper is just Death's model on Curse of Darkness. But: an assassin skeleton gets sent back in time to kill someone whose bodyguard is another assassin skeleton who notes their similarity, and whose singular job is protecting the target. What franchise of time-travelling assassin skeletons has a similar configuration to this going on, I wonder?

Terminator, at least the original, is an extremelly famous horror movie involving time travel. It makes a bit of sense to me that Castlevania, rife with horror movie references, would reference this one if given the chance. And "time travel tropes" seems like that kind of chance.

Anyway, just a bit of theorizing (and a little reaching :p ), is all. If I'm correct, this could mean we never actually saw what Galamoth looks like in the main canon. The one on SotN is an agent he sent from the future, and the same happens on Judgment again.

And I say this is a robot, but I don't use this word to mean a literal machine made of metal. I mean in the sense of a golem, a magical construct avatar, something that fits Castlevania's worldview that would be capable of having a soul like the several Golems and Creatures in this franchise have. But that's the general idea.
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