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The Castlevania Dungeon Forums => Fan Stuff => Topic started by: darkmanx_429 on May 19, 2011, 09:47:30 AM

Title: Vamprotector fan Game
Post by: darkmanx_429 on May 19, 2011, 09:47:30 AM
Hello I am new to the forum and this is my first topic starter. I originally was posting on Beats of Rage forums until I switched over programs. Then I was posting on Castlevania Crypt forums until they recently shut down. I am creating a game called Vamprotector with my bud of mine named Warmachine. It is a original title made with Multimedia Fusion 2. It is a cross between CastleVania and Contra. You can switch between your whip or gun at anytime during gameplay. It has 360 whipping, 360, shooting, contra somersaulting, whip swinging, and Richter's backflip. We have an intricate combo system where you can create more powerful weaponary by combining your whip with your item or gun with your item once acquired during gameplay. Warmachine is a musician and is writing and peforming all the music for the game. He is also doing the bulk of the MMF2 programming. I am a 7th Quarter Game Art and Design student and am doing most of the custom spriting and level design. I am co-producing a Vamprotector OST that we will be releasing free with the release of the game and am creating the album art and cover. It is mostly mixes of Castlevania and Contra tracks from various genre's in order to create new music:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi54.tinypic.com%2Fi1jn2p.png&hash=75015777548fb8aa750f85f7cbfa937c)
We are at 43 tracks currently.

I will be posting more information, videos, and such in the next couple of days. You can look through the original thread as well:

Original Thread: http://lavalit.com:8080/index.php/topic,3103.0.html (http://lavalit.com:8080/index.php/topic,3103.0.html)

It has older information but, there are a couple of vids in there. We are close to having a playable demo ready for people to beta-test before the release of the actual game. I will be selecting worthy beta testers through PM.
Title: Re: Vamprotector fan Game
Post by: uzo on May 19, 2011, 10:13:26 AM
I think Thaddius beat you to the Contra + Castlevania concept. The project use to be named Vampira, but i think it changed a while back.

Posting links to videos/music/whatever here would be nice. I don't feel like fishing through 18 pages of the linked thread for them.
Title: Re: Vamprotector fan Game
Post by: AISTODIAOLO on May 19, 2011, 10:16:58 AM
sounds weirdly nice...looking forward for it
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 19, 2011, 10:20:55 AM
I think Thaddius beat you to the Contra + Castlevania concept. The project use to be named Vampira, but i think it changed a while back.

Posting links to videos/music/whatever here would be nice. I don't feel like fishing through 18 pages of the linked thread for them.

Actually Thaddius renamed Vampira and quit the project altogether a while back. I had spoken to him during the infancy of my project.  I will post some new current vids shortly.


Here are some older links. NOTE: All characters, and objects, music subject to change. These were all in Pre Alpha stage.

Vamprotector - New Bike Test with enemies.wmv (http://www.youtube.com/watch?v=3K25ol66AdE#)
Castlevania 20XX BoR Demo Reel - Richter (http://www.youtube.com/watch?v=wmSZwcluoKs#)
Vamprotector Richter Intro.wmv (http://www.youtube.com/watch?v=PUs2KPV7QAE#ws)
Title: Re: Vamprotector fan Game
Post by: X on May 19, 2011, 11:10:03 AM
I was wondering what had become of this fangame. It's nice to know it's still in the works cause I want to play it.  :)

-X
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 19, 2011, 01:21:43 PM
I was wondering what had become of this fangame. It's nice to know it's still in the works cause I want to play it.  :)

-X
Vamprotector Title Intro.avi (http://www.youtube.com/watch?v=RACylRCSWXs#)
Thanks man, it's alive and well! We are currently about 50% done with the demo. I will be taking beta-testers, so if you are interested in testing please be sure to post on the thread. If you are chosen you will be contacted via PM.

In a upcoming post I will go more into the game's plot as well as the new combo system.
Title: Vamprotector OST Track List (To date)
Post by: darkmanx_429 on May 19, 2011, 03:26:51 PM
Vamprobotector – Recital of Blood Track List

“Jungle Killer”
BGM: Jungle (Contra)
BGM: Vampire Killer (Castlevania)

“In The Beginning”
BGM: Beginning (Dracula’s Curse)
BGM: In A Tight Squeeze (Super C)

“Ruined Mind”
BGM: Poison Mind (Castlevania)
BGM Great Heli Ruined Base (Super C)

“Energy of Doom”
BGM: Dwelling Of Doom (Simon’s Quest)
BGM: Energy Zone (Contra)

“Simon’s Landing”
BGM: Simon’s Theme (Super Castlevania 4)
BGM: Thunder Landing (Super C)

“Heart of Death”
BGM: Heart of Fire (Castlevania)
BGM: Deathbed (Super C)

“Fear Falls”
BGM: Cross a Fear (Dracula X)
BGM: Waterfall (Contra)

“Legendary Than Hell”
BGM: Hotter Than Hell (Super C)
BGM: Legendary Belmont (Curse of Darkness)

“Boss to Lose”
BGM: Fortress Boss (Contra)
BGM: Nothing to Lose (Castlevania)

“Bloody Juncture”
BGM: Bloody Tears (Simon’s Quest)
BGM: Jungle Juncture (Super C)

“Fortress of Time”
BGM: Out of Time (Castlevania)
BGM: Fortress (Contra)

“Monster Massacre”
BGM: Monster Dance (Simon’s Quest)
BGM: Massacre Mountains (Super C)

“Hell Tower”
BGM: Clock Tower (Aria of Sorrow)
BGM: Hell Messenger (The Alien Wars)

“Battle of Neo City”
BGM: Neo City (Contra 4)
BGM: Battle of the Holy (Aria of Sorrow)

“Dracula's Destruction”
BGM: Dracula Castle (Symphony of the Night)
BGM: River of Destruction (Contra Legacy of War)

“Contraph”
BGM: Epitaph (Dracula’s Curse)
BGM: Menus (Contra 4)

“Maximum Thrashard”
BGM: Thrashard in the Cave (Castlevania Chronicles)
BGM:  Maximum Speed (Shattered Solider)

“Stalker in the Darkness”
BGM: Stalker (Castlevania)
BGM: The Foggy Cave in the Darkness (Contra Hard Corps)

“Soul Escape”
BGM: No Escape (Super C)
BGM: Reincarnated Soul (Bloodlines)

“Showdown in the Darkness”
BGM: The Showdown (The Alien Wars)
BGM: Followers of Darkness: The Second (Curse of Darkness)

“Illusions of Warfare”
BGM: Illusionary Dance (Symphony of the Night)
BGM: Urban Warfare 1 (Contra Legacy of War)

“Venus Prologue”
BGM: Prologue (Symphony of the Night)
BGM: Venus (Shattered Solider)



“Stage Clear” (Richter)
BGM:  Level Clear (Contra)
BGM:  Stage Clear (Castlevania)


“Over, No Life” (Game Over)
BGM: Game Over (Dracula X Chronicles)
BGM: No Hope No Life (The Alien Wars)

“Operation Aquarius”
BGM: Track #2 (Operation C)
BGM: Aquarius (Dracula’s Curse)


“Until The Gale Of Night”
BGM: Don’t Wait Until Night (Haunted Castle)
BGM: Contra The Blue Gale (Hard Corps)

“Destiny”
BGM:  Destiny (Dracula’s Curse)

“Black Knight Spirit”
BGM: Black Knight (Castlevania)
BGM: A Spirit of Bushi (Hard Corps)

“All That Remains”
BGM: EverGreen (Dracula’s Curse)

“Purgatory”
BGM:  Ascension to the Castle (Super Castlevania 4)

“Alien Battle”
BGM:  Big Battle (Dracula’s Curse)
BGM:  Alien Lair (Contra)

“Phantasmic Storm”
BGM: Dance in Phantasmic Hell (Rondo of Blood)
BGM: Bloody Storm (Shattered Solider)

“Killer Creature”
BGM: Creature from Outer Space (Super C)
BGM: Kill! Kill! Kill! (Castlevania Adventure)

“Tower of Ice”
BGM: Snowfield (Contra)
BGM: Tower of Dolls (Castlevania Chronicles)

“A Vision of Dark Secrets”
BGM:  A Vision of Dark Secrets (Castlevania Bloodlines)

“The Absoultion”
BGM: What is this Place (Super C)

“Dreams of Triumph”
BGM: Beginning (Dracula’s Curse)

“Iron Jungle”
BGM: Iron Blue Intention (Portrait of Ruin)
BGM: Jungle 1 (Contra 1)

“The Legendary Belmont”
BGM:  Simon's Theme (Super Castlevania 4)

Most of the themes are mixes of Castlevania and Contra themes, but there are some singles in there. When my bud Warmachine posts, I'll leave it up to him to post some singles to the thread for you guys to enjoy before a official release. I'll start with the 1st ever song that was done for the game. Keep in mind that Warmachine is updating the OST daily with even better sound!
Vamprobotector: Recital Of Blood Promo Vid (http://www.youtube.com/watch?v=5OjMZZRDZwU#)
Title: Re: Vamprotector fan Game
Post by: uzo on May 19, 2011, 08:58:39 PM
Wow. That is so messed up crazy awesome. Contra X Castlevania music... insane.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 21, 2011, 01:21:51 PM
Wow. That is so messed up crazy awesome. Contra X Castlevania music... insane.
Thanks man, my bud Warmachine is a whiz on the guitar! He's been helping me nail down the atmosphere I want for the game pretty spectacularly! He just get's it. I am in the process of making a new promo vid of the OST today, I think that you will enjoy!
Title: PLOT DETAILS
Post by: darkmanx_429 on May 28, 2011, 02:06:26 PM
The plot of the game is loosely based on a plot from a marvel comic where Dracula uses a magic mirror to travel back in time to rid timelines of his arch enemies. In my game there are 2 characters, Richter Belmont and Jeremiah Van Helsing. In Richter's time after the battle between Richter and Dracula, Dracula is saved by the Dark Preist, Shaft, and tosses Richter into a magic mirror to be lost in time. Similarity, in an alternate timeline, Van Helsing battles the Bram Stoker version of Dracula in his time. At the conclusion of their battle Dracula is saved by Carmilla, the Blood Countess and Van Helsing is also tossed through a magic mirror. Richter and Van Helsing travel throughout their respective timelines, defeating bosses to collect shards of the magic mirror. Once the magic mirror is completed they can return to their respective timelines to defeat Dracula once and for all!

Richter character profile:

EVERY GENERATION OF BELMONT HAS PRODUCED TOUGHER, MORE DEDICATED VAMPIRE HUNTERS, YET RICHTER STANDS ABOVE ALL OTHERS. BRANDISHING THE LEGENDARY SACRED WWIP WHICH SO MANY OF HIS PREDECESSORS WEILDED, THIS HOT BLOODED YOUTH HAD PUSHED DRACULA TO THE BRINK. WITH AN ALMOST INDESTRUCTABLE WILL TO SURVIVE AND EMERGE VICTORIOUS, RICHTER’S POWER IS SUPREME AMONG VAMPIRE HUNTERS.

Quote: “I always thought those stories my grandfather told me were just fables to scare children, what a horrible night to have a curse!."

Van Helsing Character profile:

GUNSMITH , JEREMIAH VAN HELSING WAS THE CARETAKER OF THE VAMPIRE KILLER WHIP HANDED DOWN TO HIM AFTER THE GREAT VAMPIRE WARS. HE IS ALSO THE DECENDENT OF A GREAT CLAN OF VAMPIRE KILLERS THAT COMBAT EVIL. JEREMIAH HAS BEEN PREPARING FOR YEARS FOR DRACULA’S ENEVITABLE RESURRECTION AND HAS CREATED MUCH MODERN DAY WEAPONRY TO HELP HIM COMBAT EVIL. IN THE FUTURE, JEREMIAH SEEKS OUT RICHTER AND IS THE ONE THAT BESTOWS THE VAMPIRE KILLER TO HIM.  JEREMIAH'S METALLIC CHAIN WHIP WAS MADE BY HIS OWN DESIGN.

Quote: “For centuries my father injected himself with dracula’s very blood to stay immortal to stop Dracula from resurrecting in this time. However, that came with a heavy price. My father’s soul was corrupted by dracula’s blood and damned his soul. Unlike the mighty Belmont’s who do not age until they confront Dracula, I am just a mere mortal trying to do what is right.”

Title: Vamprotector OST Demo 2
Post by: darkmanx_429 on May 28, 2011, 07:06:29 PM
A preview of some of the tracks for the Vamprotector Soundtrack! All tracks are written and performed by Warmachine and co-produced by DarkmanX_429.( ME) Album art also by me. All music and names are copyrighted by us and subject to change. Castlevania and Contra are trademarks by Konami. The music in the OST will be featured in our original title, Vamprotector made with Multimedia Fusion 2. The OST and album art will be released to the public, free of charge upon the official release of our game.

File name: Vamprotector OST PREVIEW 2.avi File size: 1.11 GB (http://www.fileserve.com/file/qs9A4Bs)

If someone wants to post the vid on my thread it'll be greatly appreciated. For some reason it doesn't play correctly on my youtube channel right now. Feedback greatly appreciated!
Title: Re: Vamprotector fan Game
Post by: uzo on May 28, 2011, 09:00:45 PM
That's a huge file. I did download it though.

It doesn't appear to play properly. It is one hour of the same segment repeating, and cutting out to silence for a few minutes. There is something very wrong with the file.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 28, 2011, 09:19:16 PM
That's a huge file. I did download it though.

It doesn't appear to play properly. It is one hour of the same segment repeating, and cutting out to silence for a few minutes. There is something very wrong with the file.
Strange, I will check the file again and post when I update the link.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 29, 2011, 01:38:03 PM
That's a huge file. I did download it though.

It doesn't appear to play properly. It is one hour of the same segment repeating, and cutting out to silence for a few minutes. There is something very wrong with the file.
I figured out the prob. I used fileserve to send it and it has a2GB limit the original file (that I made with premiere) is 12.7 GB. For some reason when I try to shrink it Zwei-Stein. It shrinks the size and then gives me the same error that your talking about. Same with when I use the advance download for youtube and it has a 20GB limit. Hmmm..the original file plays perfectly. Any suggestions. Is there a place where I can upload the vid over 12GB? I am going to try to just make it a mp3.
Title: Re: Vamprotector fan Game
Post by: uzo on May 29, 2011, 08:23:40 PM
You could try... not making it so damn huge? Drop the image quality, just not the audio that much. The still images hardly need high image quality.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 29, 2011, 09:31:24 PM
You could try... not making it so damn huge? Drop the image quality, just not the audio that much. The still images hardly need high image quality.
No doubt dude, I'm gonna redo it in MP3 format, and then go from there. I'll post it with some more new stuff when I get a chance.
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on June 05, 2011, 12:49:22 PM
What's up fellas?  This is Darkman's partner War Machine, finally getting a breather for a second to post on the site! lol.  My buddy has pretty much covered a lot of what  i would have to say lol, but here's my 2 cents:

http://www.soundclick.com/bands/default.cfm?bandID=1023974&content=music (http://www.soundclick.com/bands/default.cfm?bandID=1023974&content=music)

This is the link to the page that i will be uploading the tunes for everyone to jam to.  Im not going to throw the full OST up on there, but i will post a few here and there from time to time to tide everyone over until the game is released.  Im sure my buddy Darkman_x has given a lot of detail concerning the game, but one feature i will touch on is that any PS3 users (possibly XBOX 360 users also) will be able to use their game controllers for this game via bluetooth or usb.  If anyone here has any questions regarding the game or the tunes, let us know and we will give everyone a shout back.  

I look forward to hanging here and chillin with everyone on the forums!

Later guys! - BMC_ War Machine
Title: Re: Vamprotector fan Game
Post by: uzo on June 05, 2011, 01:37:17 PM
Those are great tracks!

The music is what excites me the most about this game. It's so crazy, it's awesome. I can't wait to see (and hear) more.
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on June 05, 2011, 01:43:27 PM
Thanks dude! i appreciate it!  8) i'll be throwing some others up shortly. Check back here in a bit for a new set.
Title: Re: Vamprotector fan Game
Post by: AISTODIAOLO on June 05, 2011, 02:06:09 PM
and thats fucking metal \mXm/ HORNS UP ...
awesome :3 ^_^
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on June 05, 2011, 02:42:50 PM
Hell Yeah brother! Thanks AISTODIAOLO!!!!  8)
Title: Re: Vamprotector fan Game
Post by: AISTODIAOLO on June 05, 2011, 04:18:24 PM
btw...
aistodiaolo in greek means go to hell xD
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on June 05, 2011, 04:40:55 PM
 ;D of course you know i DIDNT know that! lol, thats cool dude! on a side note, i have gotten a lot smoother with my recordings, so with that being said a majority of the tracks i already have done will be getting a once over and bump up on the quality side.  Im wanted to throw some more of the popular tunes up here for everyone, so i am working on Jungle Killer right now.  The original mix was with Vampire Killer and Jungle from contra 1, but i REALLY dig the Harmony of Dissonance version of Vampire Killer, so im experimenting with it now :)
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on June 06, 2011, 08:25:49 AM
Hey guys, instead of making a new thread I thought I would post here, if anyone sees a song on the OST list that they would like to hear, let me know and I will make it happen! The track I will be working on next is Jungle Killer. Rock on fellas!!!!
Title: Re: Vamprotector fan Game
Post by: Claimh Solais on June 06, 2011, 08:55:43 AM
I don't really know any Contra tracks it could mix with, cuz I'm not too familiar with its soundtrack, but Darkness of Fear from CV would be awesome to hear in this game.


And BTW, I'm really excited about this project. The idea of Richter with a machine gun thrilled me for years and now I finally get to see it in game form. ^.^
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on June 06, 2011, 09:47:02 AM
I don't really know any Contra tracks it could mix with, cuz I'm not too familiar with its soundtrack, but Darkness of Fear from CV would be awesome to hear in this game.


And BTW, I'm really excited about this project. The idea of Richter with a machine gun thrilled me for years and now I finally get to see it in game form. ^.^
I'm with ya on Darkness of Fear, that is an AWESOME tune! I'll come up with something to mix it with ;) there are still a few contra tunes around to play with :)
Title: Re: Vamprotector fan Game
Post by: Claimh Solais on June 06, 2011, 09:50:40 AM
That, and The Wolf Revealed. Though in all actuality TWR is a medley of songs from CV64.

I'd really like to hear the Darkness of Fear/Contra combination, though! :D
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on June 06, 2011, 10:21:05 AM
Oh it will definitely happen dude, for sure! I'd also like to use the credits theme from legacy of darkness, I LOVE that tune. If I remember right its the same one that is on the ruins stage, where the floors drop, you go through the maze and the end has the pillars with the astrological symbols on them. Great song!
Title: Re: Vamprotector fan Game
Post by: Claimh Solais on June 06, 2011, 10:22:05 AM
Niiiiice! :D

Love the way the music sounds by the way, keep up the good work!
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on June 06, 2011, 10:31:55 AM
Thanks man!  ;D
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on June 08, 2011, 07:42:25 PM
How's it goin people? Just thought i would throw this out to everyone, i just finished recording my version of "Clock Tower" from Aria of Sorrow.  This track isnt a stand alone, but i wanted to get everyone's input on what they thought.  Also, last night i finished "Jungle Killer 2K11" and have it uploaded to my SoundClick profile so check em out and show some love!!!  ;D

http://www.soundclick.com/bands/default.cfm?bandID=1023974 (http://www.soundclick.com/bands/default.cfm?bandID=1023974)
Title: Re: Vamprotector fan Game
Post by: Claimh Solais on June 08, 2011, 07:45:42 PM
Lovin the soundtrack in this game. It's amazing. ^.^ Something about hard-rock in Castlevania gets me pumped up. Keep it up, man!
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on June 08, 2011, 07:49:43 PM
Lovin the soundtrack in this game. It's amazing. ^.^ Something about hard-rock in Castlevania gets me pumped up. Keep it up, man!
LMAO i know right?!  ;D thanks dude!
Title: Re: Vamprotector fan Game
Post by: uzo on June 08, 2011, 09:25:52 PM
Is the Clock Tower track intentionally off key?
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on June 09, 2011, 03:02:07 AM
Is the Clock Tower track intentionally off key?
Good catch man! lol, yeah to go with the added harmonies and hell's messenger track it is, but it all comes together when they are mixed  8)
Title: A Taste Of Things To Come
Post by: darkmanx_429 on June 11, 2011, 12:39:53 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi54.tinypic.com%2F2zibwix.jpg&hash=2c6602884abba39ef03ff87afa60c48d)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.tinypic.com%2F3027tib.jpg&hash=f17d0ac1fea9c65d91a61a649e18f2fe)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi56.tinypic.com%2F2na47lh.jpg&hash=27b773dd7b80539a1e31676067a357f3)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi55.tinypic.com%2F6hol0i.jpg&hash=1924e3228271e3ba2d35bb9ce7d2bcc3)
**All material is subject to change. The last three scenes represent what will be seen in the demo that will be shortly released.
Title: Re: Vamprotector fan Game
Post by: X on June 11, 2011, 01:33:52 PM
Awesome! You stuck in VHD: Bloodlist's Carmilla in there! Don't change it!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on June 11, 2011, 03:51:15 PM
Awesome! You stuck in VHD: Bloodlist's Carmilla in there! Don't change it!
Yep, she will be "The Blood Countess" in the game for when you play Helsing's story in the game.  It's not the VHD exact character but the design is based of that character from the movie. There are ALOT of vampire references in the game, even though it really plays like a Contra title. If you notice, Bram Stoker's younger version of Drac is standing beside her as well and will be the prominent baddie in Helsing Mode. Also, notice the symbol on the Boss Bar.
Title: Re: Vamprotector fan Game
Post by: X on June 12, 2011, 12:13:12 PM
I can't see a boss bar in that final pic  ??? By the way, did you get around to uploading your CV/Contra tracks yet? I've read the first parts of the thread and it sounded like there were problems with the sound quality.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on June 12, 2011, 05:28:14 PM
I can't see a boss bar in that final pic  ??? By the way, did you get around to uploading your CV/Contra tracks yet? I've read the first parts of the thread and it sounded like there were problems with the sound quality.
The boss bar is in the Cyber Slogra pic. (2nd pic) There was some problems in the demo vid, but if you look at the top of this page of thread you will see that my bud Warmachine has started uploading tracks to his Soundclick page. Check them out on the link he provided.
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on June 12, 2011, 06:20:15 PM
I can't see a boss bar in that final pic  ??? By the way, did you get around to uploading your CV/Contra tracks yet? I've read the first parts of the thread and it sounded like there were problems with the sound quality.
;D The sound quality that my bud Darkman was talking about had to do with the equipment i was using and the techniques i was using at the time, but since the start of the project i have had some MAJOR upgrades to my stuff so i will be remastering the ENTIRE OST prior to game/CD release.  The songs that i add to my SoundClick page are the remastered tracks.  You can find the link in my profile.  8)
Title: Re: Vamprotector fan Game
Post by: X on June 13, 2011, 11:50:56 AM
I'll do just that  8) I also listened to the bloodstained symphony and thought that several of the track in there were really good. Is that a collection of remade tracks or are they unique? Some of them sounded familiar while others were completely new to me. Either way, they brought out a feel for a modern CV game if one were to ever take place in the late 20th century.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on June 13, 2011, 02:49:48 PM
I'll do just that  8) I also listened to the bloodstained symphony and thought that several of the track in there were really good. Is that a collection of remade tracks or are they unique? Some of them sounded familiar while others were completely new to me. Either way, they brought out a feel for a modern CV game if one were to ever take place in the late 20th century.
I just checked out The Bloodstained Symphony as well, and it would seem that those tracks are unique. Alot of them do contain familar Castlevania riffs in them that seemed to be changed to make remixes. I do think cd is good, but I don't think the " symphonic feel" fit's the late 20th century at all. I still think hard rock better represents the atmosphere of our game.
Title: Re: Vamprotector fan Game
Post by: Jorge D. Fuentes on June 13, 2011, 05:14:18 PM
So THAT's the Dracula I'm supposed to take a good look at, eh?
Hmmm... most interesting! ;)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on June 13, 2011, 09:41:38 PM
So THAT's the Dracula I'm supposed to take a good look at, eh?
Hmmm... most interesting! ;)
lol, Actually, I should give you props for inspiring me with that young Drac idea, I am actually going to use both versions young and old! I even have a revised pic for old Drac's dialogue box other than the one I previously used. I have one more week of school left for the quarter and then a 3 week break, so I am going to have some free time to play with some sprites again among other things. Also, there are only 10 tracks left for the OST and it will be completely done.
Title: Prologue Mini Preview Vid
Post by: darkmanx_429 on July 09, 2011, 10:08:11 PM
Vamprotector_2k11_Mini_Preview (http://www.youtube.com/watch?v=KN6GjCDthHQ#)
Since, my buddy Warmachine made a new post about our game. I figure I'd take a break from programming some things to show you exactly how things are shaping out. **All material and assets subject to change.
I am starting to code the Prologue stage of the game. It's not complete by any means, this video is a mini preview to what's in store for the Demo that will be released to the public. The premise of the stage is basically you start the game as Probotector fighting a huge Cyber Slogra on top of a speeding jet. The lifebar and heart system work, even though not shown here. I am still working on it. Not too far from the preview art that I made a couple of post ago huh?
Title: Re: Vamprotector fan Game
Post by: Kale on July 10, 2011, 12:41:22 AM
Looks... cool?

Honestly there isn't much to comment on. In any case... fightin slogra on a jet eh...? Sounds odd.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on July 10, 2011, 12:28:20 PM
Looks... cool?

Honestly there isn't much to comment on. In any case... fightin slogra on a jet eh...? Sounds odd.
It is still early, but I mean, the custom music, custom lifebar, effects, parallex...etc there is something to comment on. I seen posts where they are just screenshots and people post and here I have a actually video. I don't know what to make of the odd comment...lol The game does play more like a Contra title than a Castlevania one, but as you progress through the game all will become clear. Even to why you start off the game as the Probotector and not our the whip-toting heroes just yet. In any case, thanks for the comment. I will slowly be posting more vids that will show the progress as I add to this vid. I just wanted to kinda chronicle the start of the design process of this particular stage, there will be more to come.
Title: Atlantis Mini-Preview
Post by: darkmanx_429 on July 27, 2011, 04:04:04 PM
Vamprotector Atlantis_Mini_Demo.mp4 (http://www.youtube.com/watch?v=LXo4l0b1dTI#)
Thanks to everyone that help me get the required sprites that I was asking for! ;D Another early preview vid of a new stage that I am working on. The first part of the stage will be the waverunner portion, the second part will consist of some platform elements similar to the Contra Waterfall Stage. Enemy placement, special effects, etc. have not been implemented yet and will be shown in a updated vid. There is a preview of another music track> Kudos, to fans that recognize the track selection. And yes, you can jump with the waverunner!
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on August 24, 2011, 02:16:58 PM
Hey guys, its been FRIGGIN FOREVER since i've been on, been busy as HELL!!!! anyways, im working on Richter's prologue stage and need a little input...there is a section in the stage where you are in the castle, and the music track will change.  Right now, i have my own remix of Dracula's Castle from SOTN but that's pretty worn out as far as a castle tune goes, so i need your help!!  ;D what would be some songs you guys would like to hear in its place (provided you would rather hear something BESIDES Dracula's Castle for the theme)?  I was considering making a remix of Reincarnated Soul at the moment but im open to ALL ideas! thanks duders!
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on August 24, 2011, 02:51:49 PM
Ok guys, i got a new candidate, "Cant Wait Until Night".  Of course that is a combo of the epic "Dont Wait Until Night" and a remix of "Heart of Fire".  Both are fantastic tracks and they are a GREAT mix together.  Im gonna play around with that, but still, if you guys have any better ideas shoot em my way!!!  8)
Title: Re: Vamprotector fan Game
Post by: uzo on August 24, 2011, 03:00:37 PM
I think the "Dont Wait Until Night"/"Heart of Fire" is a great idea. Reincarnated Soul is great too, but for me I think the other candidate would be what I'd like to see more.
Title: Re: Vamprotector fan Game
Post by: Chernabogue on August 24, 2011, 03:02:40 PM
If it's a Richter stage, why not using his theme "Divine Bloodlines"? (I'm suggesting it, though I'm not a big fan of this theme.)
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on August 24, 2011, 04:37:28 PM
Thanks for the input guys!  ;D im possibly going to play with both of your suggestions, i have the drums ready for Cant Wait Till Night so we'll have to wait and see how it turns out and how it feels in game.  8)
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on September 13, 2011, 02:09:55 PM
Hey guys, just dropping in a quick update.  Its been awhile since anything was posted about some coding process so here it is; i have 3 more screens to update enemies, polish up a few more things and Richter's prologue stage will be ready to roll!!!!  but i was thinking.......which would you guys rather see; the drac x chronicles version of richter's sprite or the SOTN version? Also, im debating on making running an option or make it more like contra and just have him run by default to speed up the action some.  So what do you guys think?  Any and all feedback is welcome as always!  ;D

EDIT: sorry dudes, i would've posted this sooner but i had to stop and munch on some grindage lol, anyway, here is a side by side comparison of Richter's idle gun stance, the SOTN version vs JAP SOTN:

Title: Re: Vamprotector fan Game
Post by: X on September 13, 2011, 06:26:32 PM
Looks like the Saturn version of Richter in that pic along-side the PSX one. The Saturn versions isn't good cause they needlessly stretched him.
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on September 13, 2011, 06:45:08 PM
Yeah, didnt realize how big a difference the stretched one was till they were side by side but still wanted the input.  Thanks man  8)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on September 13, 2011, 09:14:05 PM
Since Warmachine made a post today, I wanted to also give you guys a headz up on how progress is going. Progress is slow at the moment. Warmachine has been working longer hours and I have been at school trying to finish up the quarter (which is at the end of this month) plus doing double duty again with the Marine Corps. Next month if everything goes will I will also be starting a 3 month internship with Sony Online Entertainment. The project has still been going well and Warmachine has even made a few new tracks to add to the OST which is damn near completely finished. I appreciate everyone's patience with the project and think everyone will enjoy the beta that will be out soon. At the end of the month I will have about a week off from school before my schedule get's hectic again so hopefully i'll be able to crank out a bunch of new stuff!
Title: Vamprotector: Cairo Mini Preview
Post by: darkmanx_429 on October 06, 2011, 09:02:24 PM
Vamprotector: Cario,Eygpt mini preview (http://www.youtube.com/watch?v=bt3BbEv05SE#)

Here is another mini preview of a stage that is currently in development. Far from perfect and still in the early in development, but it's coming along nicely. I have already sprited some nasty enemies for you guys for this stage. The vid also showcases a preview of Track #44: "Abandoned Contra" which is a cross between Abandoned Castle and the ending theme from Contra Force. I am purposely doing my best not to reveal so much to everyone so no complaints about not being much in the video. Needless to say, progress is coming along. By the way, only 8 more tracks to go and the OST will be fully complete. You are talking about a whopping 54+ Tracklist of hard rock Castlevania and Contra tunes! But I will let my music bud, Warmachine talk more about that as that's his area of expertise.
Title: Vamprotector Character Selection Mini Preview
Post by: darkmanx_429 on October 09, 2011, 11:46:57 AM
Vamprotector Character Selection Mini Preview (http://www.youtube.com/watch?v=i4ZaY40BrLc#)
Demo's is shaping up nicely. Just finished with the character selection! The remakes of those selection boxes from Bloodlines was tricky. If anyone knows the birthplace of Richter Belmont please let me know! Cudos to anyone that recognizes the BGM. The track is #16 : "Contraph" on the OST. I am a sucker for Dracula's Curse music!
Title: Re: Vamprotector fan Game
Post by: KaZudra on October 09, 2011, 02:42:23 PM
only question, That IS the Helsing Based off of the Hammer films, right?
Title: Re: Vamprotector fan Game
Post by: TheouAegis on October 09, 2011, 02:54:53 PM
Richter was at least obviously born in Germany. Where at in Germany, I'm not sure. But it's obvious from a few sources: 1) The intro to Rondo is in German. 2) Richter's name is High German for "judge". 3) Maria's last name is German for "fox".
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 09, 2011, 04:30:17 PM
only question, That IS the Helsing Based off of the Hammer films, right?
Yes, and no. I've taken liberties with the Van Helsing lineage somewhat. According to Van Helsing lore, Abraham had a son who died as a child. I thought it would be interesting, if the child did not die, but was hidden by the Church in order to become the next generation of vampire hunter due to Abraham's sour relationship with the Church. When you play Helsing's plot in the game, the version of Dracula that he faces is based on the Bram Stoker's version not the Castlevanian version that you face in Richter's timeline.
Richter was at least obviously born in Germany. Where at in Germany, I'm not sure. But it's obvious from a few sources: 1) The intro to Rondo is in German. 2) Richter's name is High German for "judge". 3) Maria's last name is German for "fox".
By the way, about the German comment, my wife is full blooded German so got that covered...lol I still need that birthplace...
Title: Re: Vamprotector fan Game
Post by: KaZudra on October 09, 2011, 05:12:41 PM
Yes, and no. I've taken liberties with the Van Helsing lineage somewhat. According to Van Helsing lore, Abraham had a son who died as a child. I thought it would be interesting, if the child did not die, but was hidden by the Church in order to become the next generation of vampire hunter due to Abraham's sour relationship with the Church. When you play Helsing's plot in the game, the version of Dracula that he faces is based on the Bram Stoker's version not the Castlevanian version that you face in Richter's timeline. By the way, about the German comment, my wife is full blooded German so got that covered...lol I still need that birthplace...

Cool, I was just hopng that Helsing wasn't based of the Hugh Jackman version...
and I love the whole split universe like thing going too!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 09, 2011, 05:29:07 PM
Cool, I was just hopng that Helsing wasn't based of the Hugh Jackman version...
and I love the whole split universe like thing going too!
I liked that movie, ha! It was even cooler that it was based of the world of Castlevania. It's probably the closest that we are going to get to a Castlevania movie. Anyways back to the subject at hand, glad thta you like the split universe deal. Right off the back you can choose between the two characters for 2 completely different experience yet or you can play 2 player simulataneous mode. I am still trying to tie in the plot storywise to fit in the Castlevania and Contra universes. The plot is loosely based on The Tomb of Dracula 1-6.
Title: Re: Vamprotector fan Game
Post by: TheouAegis on October 09, 2011, 11:23:38 PM
All this talk of Van Helsing made me download it. I watched it. The ending sucked, I thought. So many problems with time continuity if you know the sources. But still, it was a very fun film and the Castlevania references were fun to spot too. I usually can't stand cheesy/corny Hollywood puns in movies, but I thought Van Helsing's jokes were very funny. I await the day when CG becomes 100x more flawless than that, though.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 10, 2011, 08:02:35 AM
All this talk of Van Helsing made me download it. I watched it. The ending sucked, I thought. So many problems with time continuity if you know the sources. But still, it was a very fun film and the Castlevania references were fun to spot too. I usually can't stand cheesy/corny Hollywood puns in movies, but I thought Van Helsing's jokes were very funny. I await the day when CG becomes 100x more flawless than that, though.
Ha no doubt. I thought it was a fun movie, but we probably will never get a great Castlevania movie unfortunately. I don't think it's mainstream enough, but one can hope...
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 10, 2011, 01:47:49 PM
To chime in a bit on what Darkman said about mixing the story's (and without giving away too much) Richter's story will wrap around his disappearance 4 years after Rondo and his reappearance as "lord of the castle" and events that lead up to him ending up that way.  Im sure you guys will dig it  8)
Title: Re: Vamprotector Title Screen Version 1.1 Preview
Post by: darkmanx_429 on October 11, 2011, 07:50:12 PM
Vamprotector_Title_Screen_Version_1-1.mp4 (http://www.youtube.com/watch?v=kd_ItrckZJg#)
This is the start of the Title Screen. The extra special effects, sound effects, and such haven't been implemented yet, but you can see where it's going. I made the logo and intro effects in photoshop frame by frame....lol
Title: Re: Vamprotector fan Game
Post by: X on October 11, 2011, 11:49:21 PM
like the smoke effects! simplistic yet fits with the title screen well.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 12, 2011, 10:18:38 AM
like the smoke effects! simplistic yet fits with the title screen well.
Cheers for the hack award! Also thank you X as usual, I always value your opinion!
Title: Re: Vamprotector fan Game
Post by: X on October 12, 2011, 11:19:28 AM
I also forgot to compliment your work on the desert stage. Though not complete as you stated, it was very well done. This game will be a blast to play!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 12, 2011, 12:12:21 PM
By the way, are Warmachine and I the only one's using Multimedia Fusion 2 on the forum? I an just wondering because everyone here talks about GameMaker and I don't really understand why people don't switch over. I know it's my personal preference. I was just wondering if anyone else is using MMF2 to make a game in the forums...
Title_Screen_1-2.mp4 (http://www.youtube.com/watch?v=ukdhN_4-7ME#)
Sound effects implemented.
Title: Re: Vamprotector fan Game
Post by: TheouAegis on October 12, 2011, 03:53:47 PM
Cuz they're waiting to steal my amateur code.  8)

I haven't even looked into Multimedia Fusion, so... maybe it's the same excuse : we're too lazy to do our research.
Title: Re: Vamprotector fan Game
Post by: Inccubus on October 12, 2011, 04:47:27 PM
I PREFER GM because of it's implementation of GML for scripting. I studied C++ in college and GML is very similar so it's just easier for me is all. The fact I'm waiting around to steal Theou's code is merely coincidental, I assure you.  ;)
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 12, 2011, 08:58:46 PM
Ok, now its my turn to FINALLY upload a vid for the game!!!! lol. This is what i have so far with Richter's prologue stage which will be playable in the demo when it is completed (which should be VERY soon ;) ) Just to clarify, this is a BETA and FAR from perfect, i just wanted you guys to see the progress so far. Trust me....im WELL aware of the bugs that are in there lmao, but feel free to comment (drop me some love fellas! lol) i hope you folks enjoy it!

Vamprotector Richter Prologue beta demo.mp4 (http://www.youtube.com/watch?v=XG03bG0QQNQ#)

on a side note, uzo, i hooked up "Cant Wait Until Night" for the castle theme, your choice won out duder!  ;D

Title: Re: Vamprotector fan Game
Post by: uzo on October 13, 2011, 03:11:45 PM
Awesome! That remix is great!

So, it seems like you cant take damage yet. Also, can you shoot in any direction except forward, or in air?
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 13, 2011, 03:18:32 PM
Awesome! That remix is great!

So, it seems like you cant take damage yet. Also, can you shoot in any direction except forward, or in air?
Thanks dude! lol sure, you can take damage, but that is one of the bugs i gotta fix.  The knock back as it is now sends you flying across the screen! lol. As for the shooting, i just didnt implement it in this vid yet.  Reason being is i already have that worked out in another file that i was working on before and its BEYOND messy so i just havent cleaned it up and added it yet, but when the demo is released you absolutely WILL be able to shoot in 8 directions  8)
Title: Re: Vamprotector fan Game
Post by: Donvermicelli on October 13, 2011, 04:40:48 PM
Just letting you guys know, this thread is made of pure win. Keep it up :)
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 13, 2011, 04:44:23 PM
Just letting you guys know, this thread is made of pure win. Keep it up :)
;D LMFAO!!!! Thanks for the comment dude lol.  With words like that it's hard to keep it from being just that, along with keeping us hungry to raise the bar even higher as we go!!!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 13, 2011, 10:17:23 PM
Just letting you guys know, this thread is made of pure win. Keep it up :)
Ha! That brings a tear to our eyes!
Title: Re: Vamprotector fan Game
Post by: Jorge D. Fuentes on October 13, 2011, 10:39:44 PM
It's funny how many many bullets do not do as much damage as three VampireKiller lashes.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 13, 2011, 10:43:33 PM
It's funny how many many bullets do not do as much damage as three VampireKiller lashes.
The true esscence of Castlevania! lol
Title: Re: Vamprotector fan Game
Post by: Dark Nemesis on October 14, 2011, 03:22:32 AM
Great work guys!!!! That jump roll that Richter makes, it reminds me Samus from Metroid!!! Keep up  the great work!!! ;)
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 14, 2011, 04:01:04 AM
Great work guys!!!! That jump roll that Richter makes, it reminds me Samus from Metroid!!! Keep up  the great work!!! ;)
Thanks dude,we appreciate the hell outta that! lol that was to mimic the somersault the guys do in the contra games lol.  And Jorge, lol on the bullets right? believe it or not i intentionally made them that way.  We have a lot of ideas when it comes to the weaponry.  We plan on making weapon damage vary depending on the enemy type, like the Castlevania enemies will take more damage from the Vampire Killer whereas the Contra enemies will take more damage from the guns.  this will add a touch of difficulty to the game also when you have swarms of both enemy types headed your way and you have to determine which route of weapons you wanna go lol.  Also, we even plan on making certain boss types only take damage when attacked on specific portion of the body with either the whip or gun.  Thanks again guys for the support, and we will keep you updated as we make more progress!  8)
Title: Re: Vamprotector fan Game
Post by: X on October 14, 2011, 10:57:15 AM
My only question is...how the hell did Richter get a hold of a plasma rifle in 1796?!? Did he step through a Rift or something?
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 14, 2011, 11:02:44 AM
My only question is...how the hell did Richter get a hold of a plasma rifle in 1796?!? Did he step through a Rift or something?
Exactly dude! Lol I'm at work now and they have an Internet filter so I'll give u the scoop on the story when I get home later. I think u guys will really dig the plot!
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 14, 2011, 01:34:27 PM
Ok guys, here's a little break down of the plot...Remember when Richter disappears unexpectedly 4 yrs after Rondo?Well, Shaft is back to no good and is able to create a false castle to lure Richter into a trap.  Once its sprung, Richter gets cast into an enchanted mirror.  Once trapped, Dracula shatters the mirror, thus leaving him no threat and capable of ruling the world.  On the flip side, the mirror is actually a portal and Richter is sent 1,000 yrs into the future.  Now, in this time, since the last Belmont of the line was taken out of the picture, Dracula has left the world in ruins.  That's where the guns and such come in, and how the Contra gets involved.  One by one you will be jumping between the past and present, gathering the shattered pieces of the mirror to make it a whole again and return to your time.  The worst of the worst of Drac's and Red Falcon's minions hold the shards, and once a new shard is collected, you will be sent to another era in time.  Im gonna leave the rest of the story till the game comes out, but in a nutshell thats the plot  8)
Title: Re: Vamprotector fan Game
Post by: X on October 14, 2011, 06:01:51 PM
Ooooh! This sounds fun  :) I wanna play it  :'(
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 14, 2011, 06:48:11 PM
Ooooh! This sounds fun  :) I wanna play it  :'(
Lol thanks dude, yeah I really hope everyone digs it as much as we have. We really are putting heart and soul into it. We are shooting for making this one as good as you would expect from going out and buying a new legit CV title :)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 15, 2011, 04:18:14 PM
My only question is...how the hell did Richter get a hold of a plasma rifle in 1796?!? Did he step through a Rift or something?
Yep, Warmachine pretty much nailed it. Simultaneously in a paraell dimension, Jeremiah Van Helsing is facing Dracula who has rid the world of the Belmont Clan centuries earlier. When the Belmont Clan disappeared the Vampire Killer was passed down to the Van Helsing's for safe keeping. That explains why Jeremiah uses his custom made chain whip because his clan cannot harness the full power of Vampire Killer to destroy the evil, but he fight anyways. When Dracula is defeated, he is saved by Carmilla, The Blood Countess and tossed in his own magic mirror. So throughout the game Richter and Helsing travel through different timestreams defeating bosses and collect pieces of the magic mirror. Once assembled they will be able to return to the appropriate time to defeat Shaft and Carmilla. Of course, there will be a surprise crossover or two that I think you guys will like. I am still working on the script as we speak.
Title: Re: Vamprotector fan Game
Post by: Donvermicelli on October 15, 2011, 05:17:45 PM
Sounds cool, just hoping the rifle doesn't make things too easy VS normal monsters.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 15, 2011, 08:21:40 PM
Sounds cool, just hoping the rifle doesn't make things too easy VS normal monsters.
Nan, we will be ironing out the balancing issue. Remember that there will be custom enemy attributes as well. Imagine a Skull Knight with a shield. The firearms may not effect the shield. So you will have to go into whip mode and destroy the shield then you can destroy the knight with your firearm as the whip won't effect it. There will be some weaker monsters that the firearms can destroy really easily, but will attack in droves. Remember the gameplay will be more to Contra than Castlevania.
Title: Re: Vamprotector fan Game
Post by: TheouAegis on October 15, 2011, 09:02:42 PM
Pew pew pew the Medusa Heads!
"Who's getting knocked down now, bitches?!"
Then 10 appear at once, 5 from each side.
"Fuuuu---"

HAHA INCORPORATE SHRAPNEL!
*Richter shoots an Axe Armor*
*A piece of shrapnel hits Richter in the leg for 1 damage*
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 15, 2011, 10:18:18 PM
LMFAO!! then after he blasts Richter says " Yippee ki-yay mother%^^>#\" lol. Seriously though, the shrapnel thing really isn't a bad idea!   8)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 15, 2011, 11:18:56 PM
Pew pew pew the Medusa Heads!
"Who's getting knocked down now, bitches?!"
Then 10 appear at once, 5 from each side.
"Fuuuu---"

HAHA INCORPORATE SHRAPNEL!
*Richter shoots an Axe Armor*
*A piece of shrapnel hits Richter in the leg for 1 damage*
ROFL!!!!!!!!!!!!
Title: Re: Vamprotector fan Game
Post by: Ialdabaoth on October 16, 2011, 12:25:47 AM
Gameplay wise from what I've seen, I'm glad that the guns aren't more powerful than the VK... or will it be so that the guns are stronger when Jeremiah uses them given his whip isn't the VK?

Other than that, the music is SO GODDAMN AWESOME!! I can pop these in my iPod and listen to them all day!
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 16, 2011, 09:27:05 AM
Thanks a ton dude!! Yeah man, different enemy types will be affected differently depending on what weapon you use. We don't want to make the rifle too powerful with it's default bullets because the range of the gun would make the game way too easy. Like we talked a few messages ago, we plan on REALLY playing with it on certain boss fights to where you have to use the gun for certain portions of the fight and the whip for the other portions. Thanks for the comment dude!   :)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 16, 2011, 10:41:15 AM
Gameplay wise from what I've seen, I'm glad that the guns aren't more powerful than the VK... or will it be so that the guns are stronger when Jeremiah uses them given his whip isn't the VK?

Other than that, the music is SO GODDAMN AWESOME!! I can pop these in my iPod and listen to them all day!
Yep. It's not really so much as to what's more powerful than the other, it all really depends on what enemy type that you will be facing and the enemy's attributes. But having the ability to switch between one or the other on the fly makes for some interesting gameplay. Something else that we haven't mentioned is that we are also experimenting with various whip types other than the Vampire Killer that the character can make through item combinations. Such as Holy Water + Vampire Killer = Ice Whip. Also the grand return of the real Flame Whip from Simon's Quest!. I will post some shots the next post. We are trying to figure out what item combination would make a stake gun...as for the OST this is were it's currently at:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.tinypic.com%2F2eyksue.png&hash=bf48a6702964a15c4be64b1a207755d7)
Title: Re: Vamprotector fan Game
Post by: X on October 16, 2011, 06:24:52 PM
Quote
When Dracula is defeated, he is saved by Carmilla, The Blood Countess and tossed in his own magic mirror.

lol! Actually darkmanx_429, Carmilla isn't the Blood Countess. That's Elizabeth Bartly (Bathory). Carmilla is know as the Lesbian Vampire. FYI
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 16, 2011, 09:17:05 PM
Lmao this is true X, maybe she should be called dark lord carmilla instead ;)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 17, 2011, 07:41:24 AM
lol! Actually darkmanx_429, Carmilla isn't the Blood Countess. That's Elizabeth Bartly (Bathory). Carmilla is know as the Lesbian Vampire. FYI
I am aware of that X, I combined the Elizabeth Barthory persona into my verion of Carmilla.
Lmao this is true X, maybe she should be called dark lord carmilla instead ;)
And, no. What is this Lords of Shadow? rofl
Title: Re: Vamprotector fan Game
Post by: X on October 17, 2011, 10:26:55 AM
Quote
I am aware of that X, I combined the Elizabeth Barthory persona into my verion of Carmilla.

I guess you could say she's a blood countess due to her habit of sleeping inside a stone sarcophagus filled with blood. Like in Vampire hunter D: Bloodlust or the original Carmilla novel.
Title: Re: Vamprotector fan Game
Post by: Ialdabaoth on October 18, 2011, 04:59:43 AM
Definitely even moreso in the Vampire Hunter D story XD
Title: Re: Vamprotector fan Game
Post by: Donvermicelli on October 19, 2011, 09:12:54 AM
any chance at more music samples? :P I'm dying for more of that music.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 19, 2011, 10:21:32 AM
I guess you could say she's a blood countess due to her habit of sleeping inside a stone sarcophagus filled with blood. Like in Vampire hunter D: Bloodlust or the original Carmilla novel.
Maybe I can sprite her with some blood based attacks?
any chance at more music samples? :P I'm dying for more of that music.
Well that is primary Warmachine's department, but i'll bring it up. We do have plans for a preview vid for the OST for you guys!  ;)
Title: Re: Vamprotector fan Game
Post by: Donvermicelli on October 20, 2011, 06:58:08 AM
that would be awesome
Title: Re: Vamprotector fan Game
Post by: X on October 20, 2011, 10:13:47 AM
Quote
Maybe I can sprite her with some blood based attacks?

This would make an awesome boss fight! You could also have it like this: First off you fight her mask. Once defeated, you then fight her spirit form, after that her blood-drenched body crawls out of her tomb and the really tough-as-nails battle begins. All bloody and messy. Just a though you don't need to  ;D
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 20, 2011, 07:16:35 PM
that would be awesome
Thanks for the words dude! Sorry i took so long to get back at you guys, work's been kicking my ass and i just got a new recording program to learn to play with (finally getting the hang of it, WICKED sounding good stuff now duders!) and on top of that i am FINALLY getting my band back on its feet so my schedule has been all over the friggin board these past few days! lol. Anyways, tomorrow im sure i'll be booked up solid BUT with the weekend then God willing I will be able to hook up some new tunes and whip together (cue joke jingle, tih tih, CHEEEEAAA lol) a promo vid for the game and OST.  Until then, if you guys want to check some of my older tunes, check out the link in my profile info.
Title: Re: Vamprotector fan Game
Post by: Esco on October 20, 2011, 08:42:47 PM
BNC I I have a question: in your demo video of the game between 4:30 to 5 minutes you use a sky that looks very much like the one in SOTN's chapel stage, and intro. And by this I mean it genuinely looks like it is scrolling away from the player. How did you do this?  8)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 20, 2011, 11:14:42 PM
BNC I I have a question: in your demo video of the game between 4:30 to 5 minutes you use a sky that looks very much like the one in SOTN's chapel stage, and intro. And by this I mean it genuinely looks like it is scrolling away from the player. How did you do this?  8)

It is and it was done with the power of Mode 7 graphics with Multimedia Fusion 2.
Title: Re: Vamprotector fan Game
Post by: Esco on October 21, 2011, 03:15:22 AM
It is and it was done with the power of Mode 7 graphics with Multimedia Fusion 2.

Can you give me more details please? I would like to do something very similar in game maker 8.1.
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 21, 2011, 04:04:23 AM
This would make an awesome boss fight! You could also have it like this: First off you fight her mask. Once defeated, you then fight her spirit form, after that her blood-drenched body crawls out of her tomb and the really tough-as-nails battle begins. All bloody and messy. Just a though you don't need to  ;D
X, that sounds pretty gnarly to me!  I think that would be pretty bad ass! 8)


BNC I I have a question: in your demo video of the game between 4:30 to 5 minutes you use a sky that looks very much like the one in SOTN's chapel stage, and intro. And by this I mean it genuinely looks like it is scrolling away from the player. How did you do this?  8)
Hi Esco.  Darkman pretty much summed it up.  It was the same clouds from the chapel from SOTN, i just changed the color to match my background.  As for Mode7, its kind of hard to explain really, i have little experience using Game Maker, but basically in MMF2, it is used like a 3D form of parallax.  You have your typical X and Y coordinates to play with but you also have a Z coordinate as well.  Adjusting these in different ways allows you to add the angled look like in the vid and SOTN.  I know that's not really a great example, but in a nutshell that's how it works.  Mode7 pretty much does its thing on its own using MMF2, and all you have to do is code the direction, speed, angle, etc.
Title: Vamprotector Title Screen Complete
Post by: darkmanx_429 on October 25, 2011, 06:31:01 PM
Vamprotector Title 1-3 (http://www.youtube.com/watch?v=GtHmAmcqtks#ws)

Check out the completed title screen! Yes, the game is alive and well and kickin! Feedback appreciated!
Title: Re: Vamprotector fan Game
Post by: Esco on October 26, 2011, 12:22:27 AM
X, that sounds pretty gnarly to me!  I think that would be pretty bad ass! 8)

 Hi Esco.  Darkman pretty much summed it up.  It was the same clouds from the chapel from SOTN, i just changed the color to match my background.  As for Mode7, its kind of hard to explain really, i have little experience using Game Maker, but basically in MMF2, it is used like a 3D form of parallax.  You have your typical X and Y coordinates to play with but you also have a Z coordinate as well.  Adjusting these in different ways allows you to add the angled look like in the vid and SOTN.  I know that's not really a great example, but in a nutshell that's how it works.  Mode7 pretty much does its thing on its own using MMF2, and all you have to do is code the direction, speed, angle, etc.

Thank you BMC, and you too also, Darkmanx. I have looked up Mode 7 in GM, and there is an engine out there that should allow me to duplicate it! 8)
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 26, 2011, 03:52:27 AM
Thank you BMC, and you too also, Darkmanx. I have looked up Mode 7 in GM, and there is an engine out there that should allow me to duplicate it! 8)
No problem dude, good luck!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 28, 2011, 04:58:11 PM
Thank you BMC, and you too also, Darkmanx. I have looked up Mode 7 in GM, and there is an engine out there that should allow me to duplicate it! 8)

No prob man, what are you trying to use it for anywayz? Or are you just using it for special effects purposes?
Title: Re: Vamprotector Title Screen Complete
Post by: Donvermicelli on October 31, 2011, 08:25:40 AM
Vamprotector Title 1-3 (http://www.youtube.com/watch?v=GtHmAmcqtks#ws)

Check out the completed title screen! Yes, the game is alive and well and kickin! Feedback appreciated!

I think I heard this version somewhere before but I'm not sure, is this song an original one?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 31, 2011, 01:51:39 PM
I think I heard this version somewhere before but I'm not sure, is this song an original one?
Yep. It's Clock Tower from the DS CastleVania. Warmachine hooked the song up. It's an original varation of the theme written by Warmachine. So it's the first time this version of the song is available to the public.
Title: Re: Vamprotector fan Game
Post by: VladCT on October 31, 2011, 05:00:58 PM
Yep. It's Clock Tower from the DS CastleVania.
Don't you mean the AoS Clock Tower? I remember the intro part clear as day.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on November 01, 2011, 02:12:12 PM
Don't you mean the AoS Clock Tower? I remember the intro part clear as day.
Yep. I wasn't really familiar with the song orignally because I haven't played through all the DS CastleVania's, but it's a cool track. I want to get the Clock Tower theme from Dracula's Curse in the game as well, yet I still need a Contra track to mix with it.
Title: Re: Vamprotector fan Game
Post by: Donvermicelli on November 03, 2011, 07:58:42 PM
Yeah same for me, that's why I asked.
Title: Re: Vamprotector fan Game
Post by: Donvermicelli on November 15, 2011, 07:13:56 AM
any updates on the project?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on November 15, 2011, 09:19:36 PM
any updates on the project?
Not until prob December when I am on a 3 week break from school. Warmachine was working on some new stuff yesterday, I have some stuff in the works but nothing we are going to post yet. Be patient, Warmachine is in a new relationship and I am finishing up finals. Thanks for asking! It's coming...
Title: Re: Vamprotector fan Game
Post by: Donvermicelli on November 16, 2011, 07:16:12 AM
ah no worries then, I know what it's like.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on November 16, 2011, 08:55:44 AM
ah no worries then, I know what it's like.
No doubt man. I lived in Iwakuni for 2 and a half years. Happy studying in Game Design! 4 more quarters and I am done!
Title: Ghost Ship Interior + Track Preview 1-29-2011
Post by: darkmanx_429 on January 01, 2012, 10:43:14 PM
Ghost Ship + Track Preview 01-01-12.mp4 (http://www.youtube.com/watch?v=n6I8U-9wmiI#)

Feedback appreciated! Still implementing features, such as the stage special effects and such. But the look and feel of the stage is coming along. Any ideas for enemies that will fit the theme of the stage? So far I thought about adding enemies in the animal cages that burst out to attack you!
Title: Re: Vamprotector fan Game
Post by: VladCT on January 02, 2012, 12:04:45 AM
Yeah...I don't think those kind of windows would be able to withstand water pressure (I was under the impression that Van Helsing Jr. was in the ship's hull), not to mention that they don't really fit the background.
Oh and try making the screen move up and down to simulate tidal motion.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on January 02, 2012, 09:51:24 AM
Yeah...I don't think those kind of windows would be able to withstand water pressure (I was under the impression that Van Helsing Jr. was in the ship's hull), not to mention that they don't really fit the background.
Oh and try making the screen move up and down to simulate tidal motion.
I am working on the tidal motion thing as we speak! I did have the normal bubble windows throughout the whole stage, I just wanted to change it up a bit. I will experiment with the windows thing!
Title: Re: Vamprotector fan Game
Post by: X on January 02, 2012, 10:21:55 AM
Quote
I am working on the tidal motion thing as we speak! I did have the normal bubble windows throughout the whole stage, I just wanted to change it up a bit. I will experiment with the windows thing!

You still can use those windows. They'd just be above the main deck where the captain's cabin is. Since this is a haunted ghost ship how about darkening up the stage a bit? I understand it's still a beta stage in the works however changing the color scheme to bring out a more darker atmosphere would look really cool. Castlevania 3 did the job quite nicely and i found it unfortunate that the ship in Rondo failed in that regard. By darkening the colors and also adding in some broken windows and smashed up/rotting wooden beams, this level will look dynamite.
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on January 02, 2012, 05:02:57 PM
You still can use those windows. They'd just be above the main deck where the captain's cabin is. Since this is a haunted ghost ship how about darkening up the stage a bit? I understand it's still a beta stage in the works however changing the color scheme to bring out a more darker atmosphere would look really cool. Castlevania 3 did the job quite nicely and i found it unfortunate that the ship in Rondo failed in that regard. By darkening the colors and also adding in some broken windows and smashed up/rotting wooden beams, this level will look dynamite.
DY-NO-MMIIIIIITTTTTTTEEEEEEEEEE!!!!!!!!!!!!!  ;D lol you said it X, with things in their beta stages we are looking for peoples input.  With you guys, we will be sure to make an awesome game!  8) With that said, i want to thank Darkman, he's been filling in for me these past few weeks picking up my slack.  As he mentioned before i have had a HECTIC, i repeat HECTIC past 2 months, but things are finally starting to fall back into place where they belong and with that i am back at again.  I nearly have Richter's Stage completed, i put the finishing touches on the end of stage dialogue, the main setback now is just adjusting and the enemy collisions/deaths and more or less just needs ran through with a fine tooth comb.  I should be finished within the next week so stay posted with us, we are still alive!!! lol
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on January 02, 2012, 08:15:04 PM
You still can use those windows. They'd just be above the main deck where the captain's cabin is. Since this is a haunted ghost ship how about darkening up the stage a bit? I understand it's still a beta stage in the works however changing the color scheme to bring out a more darker atmosphere would look really cool. Castlevania 3 did the job quite nicely and i found it unfortunate that the ship in Rondo failed in that regard. By darkening the colors and also adding in some broken windows and smashed up/rotting wooden beams, this level will look dynamite.
That is a good idea about the color scheme dude, I will take a look at the CV3 ship map and see about changing the color palette up.
Title: Re: Vamprotector fan Game
Post by: Donvermicelli on January 05, 2012, 02:02:20 AM
good to see you guys still alive and kicking, keep up the work ;)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on January 05, 2012, 10:09:25 AM
good to see you guys still alive and kicking, keep up the work ;)
Thanks, Donvermicelli. I see you been busy too doing your spriting thing! Good Stuff! My vacation is wrapping up at the end of the week which sucks but I have been catching up on things. I should be posting vids at a pretty good pace now. I am making alot of strides in ironing out the character problems.
Title: Re: Vamprotector fan Game
Post by: X on January 05, 2012, 10:37:39 AM
I just thought of something that you could have in your haunted ship stage. To my knowledge this has never been done in the History of CV before. Well minus the LoD cut scene inside the ship prior to it's flooding. You should have a sea monster's hands or tentacles break through the walls of the ship in an attempt to attack the player. I always felt if CV has a ship stage it would be more interesting to throw in the Kraken or the Hydra. But you wouldn't really see them except for their trying to grab you from outside the ship while you were inside. Their attacks could come from anywhere; the floor, the ceiling or the background walls. I think I'd be cool.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on January 05, 2012, 02:22:00 PM
I just thought of something that you could have in your haunted ship stage. To my knowledge this has never been done in the History of CV before. Well minus the LoD cut scene inside the ship prior to it's flooding. You should have a sea monster's hands or tentacles break through the walls of the ship in an attempt to attack the player. I always felt if CV has a ship stage it would be more interesting to throw in the Kraken or the Hydra. But you wouldn't really see them except for their trying to grab you from outside the ship while you were inside. Their attacks could come from anywhere; the floor, the ceiling or the background walls. I think I'd be cool.
I thought of something similar to that idea when I was bouncing around ideas. I'll play around with that.
Title: Vamprotector Ghost Ship Stage Mini Demo 2-2
Post by: darkmanx_429 on January 09, 2012, 08:30:47 PM
Vamprotector Ghost Ship Mini Demo 2-2 (http://www.youtube.com/watch?v=YkA-CG0BLwo#)

Just another update from what I've been working on with my MMF2 engine. I learned how to make breakable objects a couple of days ago. There will be a multitude of objects that the player will be able to interact with. The wall jumping is in place, I am still working out the knicks in the actual up/down climbing. After the climbing is done, I will concentrate on making the backflip and lastly the gun mode. Then I will be working on primarily the game's combo/fusion system. Does anyone know where I can get some good tiger sprites? I was thinking that maybe there was some fighting game that might of had some tigers in it or something....
Title: Vamprotector Facebook Page
Post by: darkmanx_429 on February 05, 2012, 11:35:22 PM
http://www.facebook.com/index.php?lh=410bf9671ae603485ff386b4c03070e2# (http://www.facebook.com/index.php?lh=410bf9671ae603485ff386b4c03070e2#)!/pages/Vamprotector-Multimedia-Fusion-2/266894016717222
Be sure to "like" my facebook page! More updates to come soon, check the page to see what's been going on in the meantime!
Title: Re: Vamprotector fan Game
Post by: Corpsecrank on February 13, 2012, 09:30:55 PM
Couple of tiger sheets here:

http://www.spriters-resource.com/search/?q=tiger&s=1 (http://www.spriters-resource.com/search/?q=tiger&s=1)

Not sure if any of those would work for what you want to do. Not a whole lot of tiger sprites. I couldn't think of any games either or it would be easier to find sheets.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on February 16, 2012, 10:24:57 AM
Couple of tiger sheets here:

http://www.spriters-resource.com/search/?q=tiger&s=1 (http://www.spriters-resource.com/search/?q=tiger&s=1)

Not sure if any of those would work for what you want to do. Not a whole lot of tiger sprites. I couldn't think of any games either or it would be easier to find sheets.
Appreciate It mucho!
Title: Re: Vamprotector fan Game
Post by: TheouAegis on February 16, 2012, 09:40:39 PM
No one ripped it yet for Spriters-Resource, but check out Tecmo Knight. It had a tiger I think, but it may have had a saddle too. Oh well, still something to check out. Also look for a He-Man game.
Title: Haunted Castle Sprite?
Post by: darkmanx_429 on February 25, 2012, 05:50:29 PM
Haunted castle arcade (pt1) (http://www.youtube.com/watch?v=bW0oS0YoPac#)

I need the crumbling statue sprites 0:58 on this vid. I've found the crumbling crosses already, can someone rip or know where I can find the statue in the pic?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2F34fk7xs.jpg&hash=1f443f032b7b92ba7d9df1d54eaee449)
Title: Re: Haunted Castle Sprite?
Post by: Corpsecrank on February 26, 2012, 10:33:58 PM
Haunted castle arcade (pt1) (http://www.youtube.com/watch?v=bW0oS0YoPac#)

I need the crumbling statue sprites 0:58 on this vid. I've found the crumbling crosses already, can someone rip or know where I can find the statue in the pic?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2F34fk7xs.jpg&hash=1f443f032b7b92ba7d9df1d54eaee449)

That is an arcade rom isn't it? I don't have access to the rom or I might be able to pull it for you. It's easy to rip sprites you just have to disable layers and screen shot the frames and pull them from the screens. You have to have the emulator and rom though. I don't have a rom for that one and arcade roms seem to be the hardest to find.

now that I think about it you could take the screen of the statue if you can find a good quality one and just make your own crumble frames for it that might not be all that hard to do.
Title: Vamprotector Recital of Blood OST Mini Preview 01
Post by: darkmanx_429 on May 20, 2012, 11:23:47 AM
Vamprotector: Recital of Blood_OST_Preview_01.mov (http://www.youtube.com/watch?v=Hq7BULX8d3E#)

Vamprotector Recital of Blood OST 15 Track Preview.mov (http://www.youtube.com/watch?v=nfFLGtW9hfc#ws)

Feedback appreciated... ;D
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 27, 2012, 08:25:56 AM
Not one reply? I am really disappointed. I thought for sure that people would have plenty to say about the in-game stuff or at the very least the OST?!
The Miz : Really ? (http://www.youtube.com/watch?v=6vxiQ9JCKvE#ws)
Title: Re: Vamprotector fan Game
Post by: VladCT on May 27, 2012, 08:39:40 AM
You know, they could really just be pretty busy, or just focused on other things.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 27, 2012, 03:01:50 PM
You know, they could really just be pretty busy, or just focused on other things.
Or they could have just took the time to post on my thread, but still give me no feedback or constructive crit...especially for something that I am spending my time to release free to the community. We are ALL busy....
Title: Re: Vamprotector fan Game
Post by: VladCT on May 27, 2012, 03:51:01 PM
Dude, no need to get all pissy. I'm posting from my cellphone and can't play YT videos from here.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 27, 2012, 05:36:15 PM
Dude, no need to get all pissy. I'm posting from my cellphone and can't play YT videos from here.
Well, dude just say that. It seemed like you were getting cheeky in your post. If not then I apologize.
Title: Re: Vamprotector fan Game
Post by: VladCT on May 27, 2012, 06:29:07 PM
I guess I should apologize too, since I forgot that posting from Opera Mini doesn't give me the cellphone icon.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 27, 2012, 07:11:32 PM
I guess I should apologize too, since I forgot that posting from Opera Mini doesn't give me the cellphone icon.
No biggie, we are all friends here.
Title: Re: Vamprotector fan Game
Post by: VladCT on May 27, 2012, 08:21:48 PM
Now that I've actually managed to view the first one, I'd say it's coming along pretty nicely, barring sound quality issues. Some tracks sound a bit muffled, while others sound buzzy.
Oh, and some of the titles are a bit Engrish-y (particularly Legendary than Hell and Boss to Lose). :-X
Title: Re: Vamprotector fan Game
Post by: Maedhros on May 27, 2012, 08:54:25 PM
How many FPS does this game runs? It needs to be at least 30FPS locked, because right now, from the videos, it's slow as fuck.
Title: Re: Vamprotector fan Game
Post by: uzo on May 28, 2012, 08:44:02 AM
As has been since the beginning, the OST is really hardcore. It's my favorite part of the project, and I like hearing more.

However, you cannot possibly think your thread can compete with the information leak of TWO new Castlevania titles, can you?
Title: Re: Vamprotector fan Game
Post by: Crimson_Curse on May 28, 2012, 09:14:24 AM
Actually I like this project and I want to play it cause it has a great potential. I don't give a damn about the new castlevania titles because I feel like they are going to suck for some reason (maybe because of the last one). I like 3d castlevania, seriously, but I can't like it as much as the 2d ones.
Talking about your game, I'm not that much of a soundtrack guy, but your ost is awesome. The level design imo is pretty nice too. Some of the things you might want to take a look are the speed for the character frames being like his real speed. It might be a problem only in the video but it's nice to take a deep look on that. Well  for me that's it :3 It's a really nice project and you should finish it. One thing I see here a lot is people saying more bad things than good ones. But I don't see them with original projects nor with almost finished ones.
Title: Re: Vamprotector fan Game
Post by: Las on May 28, 2012, 12:06:15 PM
Hey here's some feedback for darkmanx429 on your ghost ship level. That thing looks really awesome dude. Let me get into detail as too why. For one thing the background water makes it tottaly storm like which you'd see in a cv type game. Really harsh wether during a storm. Thumbs up big time their. Also teh decortations of the inside part of the ship are very well detailed. Boxes, crates, canisters, you know things you'd expect to see in a ship. Very well organized too i might add. I really do like the health bar. What a crazy effect on teh healthbar. I'm suprised konami didnt' think of that first. That is inovative genius right there. THe ships colors look good, very wood like, and believable. Plus objects are behind and infront of the player so  it give the ghost ship good depth. Nicely done! As for teh guy behind the door, or what appears to be, it looks cool but i dont' know what he's supposed to be doing. "Please let me in i'm drowning" lol. But yeah it appears adding some enemies that fit the area would be next in line. I"d assume flying ghost, maybe dead pirates, or some type of dhurons or something. I could even imagine some giant squid as a boss in that level. How often do you see that in a vania game. Well done on the level. I'd give it a 9 on that out of 10. It is clear and evident whoever built that level, you or warmachine put alot of time and effort into it. Definetly something people needs to see more of, hardwork+dedication=awesome!!!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 28, 2012, 02:25:29 PM
How many FPS does this game runs? It needs to be at least 30FPS locked, because right now, from the videos, it's slow as fuck.
Camtasia could be affecting things.
Now that I've actually managed to view the first one, I'd say it's coming along pretty nicely, barring sound quality issues. Some tracks sound a bit muffled, while others sound buzzy.
Oh, and some of the titles are a bit Engrish-y (particularly Legendary than Hell and Boss to Lose). :-X
Yeah, Warmachine changed and upgraded equipment a few times during the making of the OST so, some tracks do sound better than others due to them being produced super early at the beginning of the project. We are in the process of re-doing every track when we finalize the few remaining tracks of the game.
As has been since the beginning, the OST is really hardcore. It's my favorite part of the project, and I like hearing more.

However, you cannot possibly think your thread can compete with the information leak of TWO new Castlevania titles, can you?
Ha, I am watching those titles as well bro. I don't know about competition as far as my game goes, but I have tried to evolve things in my game that could very well be used in a legit CV title. I haven't even showcased the whip + item + combo thing yet..
Actually I like this project and I want to play it cause it has a great potential. I don't give a damn about the new castlevania titles because I feel like they are going to suck for some reason (maybe because of the last one). I like 3d castlevania, seriously, but I can't like it as much as the 2d ones.
Talking about your game, I'm not that much of a soundtrack guy, but your ost is awesome. The level design imo is pretty nice too. Some of the things you might want to take a look are the speed for the character frames being like his real speed. It might be a problem only in the video but it's nice to take a deep look on that. Well  for me that's it :3 It's a really nice project and you should finish it. One thing I see here a lot is people saying more bad things than good ones. But I don't see them with original projects nor with almost finished ones.
Nice to see you back Curse. I am really hyped about your project as well! I hope you get back to it sooner than later! ;D
Hey here's some feedback for darkmanx429 on your ghost ship level. That thing looks really awesome dude. Let me get into detail as too why. For one thing the background water makes it tottaly storm like which you'd see in a cv type game. Really harsh wether during a storm. Thumbs up big time their. Also teh decortations of the inside part of the ship are very well detailed. Boxes, crates, canisters, you know things you'd expect to see in a ship. Very well organized too i might add. I really do like the health bar. What a crazy effect on teh healthbar. I'm suprised konami didnt' think of that first. That is inovative genius right there. THe ships colors look good, very wood like, and believable. Plus objects are behind and infront of the player so  it give the ghost ship good depth. Nicely done! As for teh guy behind the door, or what appears to be, it looks cool but i dont' know what he's supposed to be doing. "Please let me in i'm drowning" lol. But yeah it appears adding some enemies that fit the area would be next in line. I"d assume flying ghost, maybe dead pirates, or some type of dhurons or something. I could even imagine some giant squid as a boss in that level. How often do you see that in a vania game. Well done on the level. I'd give it a 9 on that out of 10. It is clear and evident whoever built that level, you or warmachine put alot of time and effort into it. Definetly something people needs to see more of, hardwork+dedication=awesome!!!
Thanks for the detailed feedback. One thing I need to add to that particular stage, is the swaying of the ship up and down. I don't think we ever mentioned it, but Warmachine is doing all of Richter's stages and story and I am doing all of Van Helsing's stages and story. That way we have two completely gameplay experiences for the player!

Thanks for everyone that is providing feedback, all that is being taken into consideration. As for the OST remember that was just a preview vid of 15 tracks. We have 47 completely done. Sorry, if I was a little pushy in recent post about my game, it's just that I really feed off the fanbase and the forums to keep me motivated with the project. I also like the exchange of ideas between people, I want the project to be the best it can be and I can't do that without feedback from you guys!
Title: Re: Vamprotector fan Game
Post by: Crimson_Curse on May 28, 2012, 02:59:20 PM
To be honest I never thought about a ''futuristic castlevania" It sounds rather insane. But it can be insanely fun too. If not taken seriously... I'm really open minded and I think it's a really nice idea and you guys deserve some fans because of your creativity. It takes a lot to go to the future.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 28, 2012, 05:42:03 PM
To be honest I never thought about a ''futuristic castlevania" It sounds rather insane. But it can be insanely fun too. If not taken seriously... I'm really open minded and I think it's a really nice idea and you guys deserve some fans because of your creativity. It takes a lot to go to the future.
Well think of it this way, gameplay wise it plays more to Contra than Castlevania. Storywise, it is more akin to Castlevania. Being that the gameplay is more Contra, I can take more liberties on stage design and enemy types. And the game is not set necessarily into the future just to respective timelines. Richter's is set in 1976 in Wallachia so it covers the timeframe when he is missing from SOTN. Van Helsing's timeline is somewhat in the future where Bram Stoker's version Vlad has taken over the world and the Belmont's have been defeated for centuries. (I am kinda perplexed on an actual year for Jeremiah Van Helsing if anyone wants to provide ideas and know Bram Stoker's Dracula.)  To give some backstory, he is the son of Abraham Van Helsing once thought to of died but in reality taken, hidden by the church, and trained to fight evil. Due to the defeat of the Belmont clan in this timeline, the Vampire Killer has been handed over to the Van Helsing's for safe keeping, however they cannont harnass the true potential of the whip. They are just the strongest successors to safeguard it.  To counteract that the actual whip that Van Helsing uses is a mechanical chain whip made from his own design. Both characters are thrown through magic mirrors; Richter by Shaft/Dracula and Helsing by Carmilla/Vlad. So basically both heroes travel through different era's (past and present) defeating bosses and collecting shards of their respective mirrors in order to return to their era's to defeat the Count. You don't start with the guns either in the game they are given to you later, that's just for demo purposes.
Title: Re: Vamprotector fan Game
Post by: VladCT on May 28, 2012, 06:59:09 PM
Wait, if both of them are in different timelines how the heck are we supposed to have a plausible two-player mode where the two join up? Am I missing something here?
Title: Re: Vamprotector fan Game
Post by: Crimson_Curse on May 28, 2012, 07:24:00 PM
I don't think you actually need a SOLID story for two player mode. But if they are both time travelers they can travel to the same era I guess...
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 28, 2012, 09:50:16 PM
Wait, if both of them are in different timelines how the heck are we supposed to have a plausible two-player mode where the two join up? Am I missing something here?
It's not shown yet, but you will only be able to jump in for a 2nd player when you choose 2 player mode. In the demo 1 player mode is shown only.
I don't think you actually need a SOLID story for two player mode. But if they are both time travelers they can travel to the same era I guess...
And yes, I accounted for that. While the pieces of mirror are in shards, the travelers don't have control over where they land until their mirrors are completely put together. They will meet up eventually for the final battle's storywise.
Title: Re: Vamprotector fan Game
Post by: uzo on May 28, 2012, 11:29:42 PM
Ha, I am watching those titles as well bro. I don't know about competition as far as my game goes, but I have tried to evolve things in my game that could very well be used in a legit CV title. I haven't even showcased the whip + item + combo thing yet..

What I meant was; You were seemingly in shock that no one replied to your update with the videos. But, two Castlevania titles had been 'announced' at the same time. I don't understand how you expected to compete with that news for people's attention on the forum.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 29, 2012, 12:45:13 PM
What I meant was; You were seemingly in shock that no one replied to your update with the videos. But, two Castlevania titles had been 'announced' at the same time. I don't understand how you expected to compete with that news for people's attention on the forum.
Well, it's not really news. They really haven't shown anything at all regarding those titles. Also, I don't think it's a matter of competition between a fan-game or an legit Konami release. When I go online to look for CV info then I do just that, when I look for info on certain fan-games then that is what I am legitimately looking for..I think it was a legit response.
Title: Re: Vamprotector fan Game
Post by: Crimson_Curse on May 29, 2012, 02:27:09 PM
Well, let's be real... Everybody thinks that LoS II will suck(castlevania speaking, not 3d adventure speaking)
Title: Re: Vamprotector fan Game
Post by: Jorge D. Fuentes on May 29, 2012, 02:29:19 PM
Nah I think it could be cool.

Also, the game looks cool but it looks like it's running pretty frameskip-o-rificly.  As you said, maybe it's Camtasia but yeah...it doesn't really sell the video.  What was going on in that Stone Golem fight, though?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 29, 2012, 03:03:20 PM
Well, let's be real... Everybody thinks that LoS II will suck(castlevania speaking, not 3d adventure speaking)
Maybe not. Only because I think that MercuryStream most likely took the feedback from fans to tweak some things. Remember Kojima has a knack for listening to fans at times and changing things, look at how badass Raiden turned out in MGS4.
Nah I think it could be cool.

Also, the game looks cool but it looks like it's running pretty frameskip-o-rificly.  As you said, maybe it's Camtasia but yeah...it doesn't really sell the video.  What was going on in that Stone Golem fight, though?
I did say it was a work-in-progress. The programming is buggy when the Golem smashes on the ground. It is being ironed out as we speak...I was just too lazy to take it out...lol The frame skip issues you might notice is probably where I spliced the video in the desert stage. Too lazy to go through a indepth playthrough in that stage at the time of making of the vid. It was more for the OST so I was more focused on showcasing that at the time. It was just easier for me to splice together some vids I had already made at the time and just add some new stuff.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on September 23, 2012, 05:19:16 PM
UPDATE: Hello guys! It has been a minute since I posted on my thread. Just to give everyone a update, Vamprotector is still a go, abet a slow process. I have officially begun my week break from school, which of course is eating all my time along with life. Just wanted to post because I have gotten quite a few PM's about what happened to the game. I probably wont be able to get any serious work done with it until the end of the year when I go on my long break from school. In the mean time I started to dabble with a smaller side project called "Doris" which should please some Vampire Hunter D fans. This week I have been keeping tabs with Warmachine and am designing the artwork for the OST for his soon to be released Castlevania Chronicles: Dracula's Curse. I have seen the game in action and it is shaping up nicely and it looks AMAZING! I think fans of CV3 will be in a real treat with this game and it's being made with MMF2 no less! I just wanted to hit everyone up and give a progress report. Alot of members have been asking about my game as well as Warmachine. Here is a sample of what I have been dabbling with for the cover of Castlevania Chronicles: Dracula's Curse. That was a in-game shot was taken from the game and I did a short paint over to give it a little more depth and character. I hope Warmachine approves. Well, that's bout it. I'm open for feedback, critiques, or ideas for Vamprotector from everyone. I'll be in contact again shortly, right now i'm submerging again to work on some MMF2 dealings.
Title: Re: Vamprotector fan Game
Post by: Phoenix7786 on September 24, 2012, 01:03:29 AM
Well, that's bout it. I'm open for feedback, critiques, or ideas for Vamprotector from everyone. I'll be in contact again shortly, right now i'm submerging again to work on some MMF2 dealings.

SHUT UP AND TAKE MY MONEY!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on September 24, 2012, 10:54:51 AM
SHUT UP AND TAKE MY MONEY!

Ha, the best part is that I won't have to! Games are already expensive enough as they are!
Title: Re: Vamprotector fan Game
Post by: Phoenix7786 on September 24, 2012, 01:38:39 PM
Ha, the best part is that I won't have to! Games are already expensive enough as they are!

:) Yeah they are getting expensive these days but I wanted something goofy and emphatic that could bring a smile to you, since you seem really stressed about not having the time you want to work on this project and also because you seem excited to work on this.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on September 24, 2012, 02:43:40 PM
:) Yeah they are getting expensive these days but I wanted something goofy and emphatic that could bring a smile to you, since you seem really stressed about not having the time you want to work on this project and also because you seem excited to work on this.
Thanks Phoenix! Well I more stressed about school because it's pretty intensive and it eats up all my time. I only have 6 months left though for that Video Game Art and Design degree. On a side note, I am fine tuning some stuff from Vamprotector on my break , and I am pretty level at the moment in my stress-free environment..lol

I finshed this for Warmachine last night (sneak peak):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F260vcip.jpg&hash=9820edf2c827cf6c191958a839f5423a)
Title: Re: Vamprotector fan Game
Post by: Lelygax on September 24, 2012, 04:16:48 PM
Very cool, you even used the old Dracula's Curse logo :)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on September 24, 2012, 07:29:00 PM
Very cool, you even used the old Dracula's Curse logo :)
Thanks, I try...lol The game even looks better in action and the soundtrack rocks too!
Title: Re: Vamprotector fan Game
Post by: Phoenix7786 on September 25, 2012, 03:43:38 PM
Thanks, I try...lol The game even looks better in action and the soundtrack rocks too!

That sounds like playable demo talk to me! Or how about a video trailer showing off the game?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on September 25, 2012, 05:35:17 PM
That sounds like playable demo talk to me! Or how about a video trailer showing off the game?
Well, that's Warmachine's department. He has a thread on the forum. It's his thing. I am just helping here and there with stuff, but mostly that project is all him. I am busy doing Vamprotector stuff. I was going to sidetrack with my other project "Doris," but 1 project at a time. I am going to finish this one up first before I invest time in some of the other ideas I have.
Title: Re: Vamprotector fan Game
Post by: Phoenix7786 on September 26, 2012, 12:36:41 AM
Any pics of your project then, dark? I'm interested in whatever ya got!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on September 26, 2012, 08:09:46 AM
Pics? I have all sorts of pics and video throughout this thread, as well as on my youtube channel. There is also this:

http://www.facebook.com/pages/Vamprotector-Multimedia-Fusion-2/266894016717222?ref=ts (http://www.facebook.com/pages/Vamprotector-Multimedia-Fusion-2/266894016717222?ref=ts)

Today, I will be working on a debug room. I want to get all the main character's animations down and such. They are the most important aspect of the game!
Title: Re: Vamprotector fan Game
Post by: Phoenix7786 on September 26, 2012, 02:35:42 PM
Pics? I have all sorts of pics and video throughout this thread, as well as on my youtube channel. There is also this:

http://www.facebook.com/pages/Vamprotector-Multimedia-Fusion-2/266894016717222?ref=ts (http://www.facebook.com/pages/Vamprotector-Multimedia-Fusion-2/266894016717222?ref=ts)

Today, I will be working on a debug room. I want to get all the main character's animations down and such. They are the most important aspect of the game!

Homer Simpson Gurgle Noise (http://www.youtube.com/watch?v=msQPHxTUgzI#)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on September 28, 2012, 01:47:53 PM
Homer Simpson Gurgle Noise (http://www.youtube.com/watch?v=msQPHxTUgzI#)
Thanks, I got my debug room done and started inputting animations in it. When i get to a certain point i'll make a vid.
Title: Re: Debug Room 1/5/2013
Post by: darkmanx_429 on January 05, 2013, 03:29:19 PM
Debug Room - Vamprotector 1/5/2013 (http://www.youtube.com/watch?v=UvwfsCvyQUg#)

Got some work done while on vacation, still working out bugs. Next, overhead climbing, 360 firing, different firing modes, and item usage.Oh yeah, don't know how well it shows in the vid but the game is set at 60 frames per sec.
Title: Re: Vamprotector fan Game
Post by: Inccubus on January 06, 2013, 12:25:35 AM
Your whip anchor seems a wee bit masochistic. ;)
Title: Re: Vamprotector fan Game
Post by: X on January 07, 2013, 10:38:40 AM
Quote
Your whip anchor seems a wee bit masochistic. ;)

LOL! It should really say "Whip me, I've been very bad!"

By the way darkmanx_429, what song is playing in the debug room? Is that something you composed or is it an oldie?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on January 10, 2013, 11:02:10 AM
LOL! It should really say "Whip me, I've been very bad!"

By the way darkmanx_429, what song is playing in the debug room? Is that something you composed or is it an oldie?

Actually, the tune is Panthro's theme from the original Thundercats...lol
Title: Re: Vamprotector fan Game
Post by: X on January 10, 2013, 06:00:30 PM
I never would have guessed  ???
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on January 11, 2013, 09:47:47 PM
I never would have guessed  ???
Well, it's not in the official game or anything just for demo purposes...
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 02, 2013, 08:16:12 PM
Hey guys, it's been a minute since I had a chance to post. Since my bud Warmachine posted update process on his game Castlevania Chronicles: Dracula's Curse I figured I should give a status to where I am at on Vamprotector. Well, I finally graduated and got my Bachelor's in Video Game Art and Design, I moved cross country to from the West Coast to the East Coast, my website is up and running, and I am off to look for a new gig at another Game Company. So it's been a little hetic. I had a brief family emergency after I got in, but now that everything is calming down sum I started to map out pretty much all the maps for Vamprotector. Right now I can give you sneak peak of the Atlantis stage that I am working on. Many of you may have seen the preview vid where you are riding on the Contra 4 "waverunners" at the beginning of the stage. That leads into a classic CV Atlantis platform area and finally the classic waterfall area from the original Contra. The mapping is actually moving pretty brisk as I had all school to gather ideas and now finally I can put them digitally online. After the mapping is done I will begin importing everything into MMF2 and I will be able to produce a nice preview vid similar to the one Warmachine just posted for his project. All images present works in progress:
Atlantis 1-3:  90%DONE
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2Fk4z4hw.jpg&hash=433f4477f597ab466a19194225c68d0d)
Title: Re: Vamprotector fan Game
Post by: Lelygax on April 03, 2013, 09:15:57 AM
Funtastic. :P
Title: Re: Vamprotector fan Game
Post by: VladCT on April 03, 2013, 09:21:06 AM
Are those Contra 4 tilesets I see in the waterfall area?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 03, 2013, 09:34:38 AM
Are those Contra 4 tilesets I see in the waterfall area?
Some of it, but actually I am using alot of modular mapping as well as photoshop to get some unique looking maps. Don't forget too, this is just the base maps. Alot of those open areas will be accented with other modular pieces (i.e. plants) so that the areas look full and I may add more props or too.

As for stages, it's looking like it's going to be 12 stages in the game total. 6 for each character respectfully, with hidden stages about and such. The stages are, Stoker's Fable; Snowfield; Neo City; Ghost Ship; Cario, Egypt; Berlin, Germany; Alien's Lair; Demon Castle War type stage;Jungle, Contra base type stage;Industral;and a Contra top down.
Title: Re: Vamprotector fan Game
Post by: X on April 03, 2013, 10:45:10 AM
Quote
Demon Castle War type stage

I wanna see this stage being as busy as possible. Tanks, soldiers, explosions, lightning and fire storms, and hordes of undead marching on the allies as they fight against the invading darkness. And don't forget to chalk it up with some awesome music too!  :D personally I would use this tune for just such an intense stage:

Contra 4-Neo City (http://www.youtube.com/watch?v=wkvHniUajo4#)

Title: Re: Vamprotector fan Game
Post by: Lelygax on April 03, 2013, 11:42:39 AM
Remix that with Opposing Bloodlines and its become perfect. xD
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 03, 2013, 01:57:57 PM
I wanna see this stage being as busy as possible. Tanks, soldiers, explosions, lightning and fire storms, and hordes of undead marching on the allies as they fight against the invading darkness. And don't forget to chalk it up with some awesome music too!  :D personally I would use this tune for just such an intense stage:

Contra 4-Neo City (http://www.youtube.com/watch?v=wkvHniUajo4#)

We've actually mixed that tune with Neo City (Contra 4) and Battle of the Holy(Aria of Sorrow). My bud Warmachine hooked it up a while back.
Title: Re: Vamprotector fan Game
Post by: X on April 04, 2013, 12:11:52 AM
How does it sound?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 04, 2013, 04:57:39 PM
How does it sound?
Battle of Neo City Preview (http://www.youtube.com/watch?v=xUKu5c4Rf7k#)
Title: Re: Vamprotector fan Game
Post by: Las on April 04, 2013, 10:23:16 PM
Oh shit dude he wall climbs! That's kick ass! He's all secretative like a ninja. Granted i've been playing alot of Ninja Gaiden lately! Plus the disco music sounds great! One question does he have a flying jet pack? Is that why i think he's floating up a bit or something. Eitehr way very nice!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 04, 2013, 10:33:55 PM
Oh shit dude he wall climbs! That's kick ass! He's all secretative like a ninja. Granted i've been playing alot of Ninja Gaiden lately! Plus the disco music sounds great! One question does he have a flying jet pack? Is that why i think he's floating up a bit or something. Eitehr way very nice!
Thanks man. Nope, no jet pack but he can flip off the wall Ninja Gaiden style so that's the seperate animation u see there. (Good eye.) He will also be able to climb horizontally Contra 3 style along with being able to climb vertically. Yes, I did intentionally want to get that NES Ninja Gaiden type movement in the game. It fits in real nice! I am working on the horizontal climbing right after I post this map I am finishing up in a few....
Title: Re: Vamprotector fan Game
Post by: VladCT on April 04, 2013, 11:55:54 PM
Battle of Neo City Preview (http://www.youtube.com/watch?v=xUKu5c4Rf7k#)
Hardcore as always, though it sounds a bit muddled. Or maybe it's Youtube screwing up the sound quality, I dunno.
Also, a little correction: Battle of the Holy is from The Adventure, not Aria of Sorrow.
Title: Re: Vamprotector fan Game
Post by: X on April 05, 2013, 09:40:11 AM
I gave 'Battle of Neo City' a listen to and while it's good, I can't help but feel that the ominous starting of the original Contra 4's 'Neo City' is missing or lost in translation. It was just such a kick-ass beginning.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 05, 2013, 03:38:16 PM
Hardcore as always, though it sounds a bit muddled. Or maybe it's Youtube screwing up the sound quality, I dunno.
Also, a little correction: Battle of the Holy is from The Adventure, not Aria of Sorrow.

I think you got me there....wasn't Battle of the Holy in Aria of Sorrow as well?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 05, 2013, 03:42:00 PM
I gave 'Battle of Neo City' a listen to and while it's good, I can't help but feel that the ominous starting of the original Contra 4's 'Neo City' is missing or lost in translation. It was just such a kick-ass beginning.

Well, I could give both of the original tracks a good listen to again and then talk to BMC Warmachine and see if we can add to it later. Warmachine is eventually going to re-record the entire OST and update everything..
Title: Re: Vamprotector fan Game
Post by: VladCT on April 05, 2013, 04:13:08 PM
I think you got me there....wasn't Battle of the Holy in Aria of Sorrow as well?
Nope.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 06, 2013, 05:32:51 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2F29453d0.jpg&hash=171241f2072580483a57aec232859069)
Atlantis 1-2 half done. (Whew, these maps are huge!)
Title: Re: Vamprotector fan Game
Post by: X on April 06, 2013, 09:55:53 PM
Quote
Atlantis 1-2 half done. (Whew, these maps are huge!)

But in the end it all makes the whole thing worth while. Looking good there darkmanx_429! I think you should also include that giant Athenian statue from the red-bricked cathedral stage in Castlevania: Chronicles. When it comes to Atlantis you can never have anything too big.
Title: Re: Vamprotector fan Game
Post by: Lelygax on April 06, 2013, 11:04:04 PM
From what game this giant stone face is? With this hole on the forehead it resembles a stone mask from JoJo (this mask appeared in SOTN as a equip, thats why Im asking).
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 07, 2013, 06:07:49 PM
But in the end it all makes the whole thing worth while. Looking good there darkmanx_429! I think you should also include that giant Athenian statue from the red-bricked cathedral stage in Castlevania: Chronicles. When it comes to Atlantis you can never have anything too big.

Got a pic of it? It is half done...
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 07, 2013, 06:09:15 PM
From what game this giant stone face is? With this hole on the forehead it resembles a stone mask from JoJo (this mask appeared in SOTN as a equip, thats why Im asking).

Various sources, I don't remember off hand....
Title: Re: Vamprotector fan Game
Post by: X on April 07, 2013, 09:38:49 PM
This is Castlevania's bastardized statue of the Goddess Athena;

http://videogamegeek.com/image/1454516/cynical (http://videogamegeek.com/image/1454516/cynical)
Title: Re: Vamprotector fan Game
Post by: Shiroi Koumori on April 08, 2013, 05:04:53 AM
Konami loves using statues. Moai statues anyone?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 08, 2013, 10:23:25 AM
This is Castlevania's bastardized statue of the Goddess Athena;

http://videogamegeek.com/image/1454516/cynical (http://videogamegeek.com/image/1454516/cynical)
If someone can rip it, ill incorporate it in...
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 08, 2013, 10:24:26 AM
Konami loves using statues. Moai statues anyone?
There is actually a practical reason why there is so many statues in this stage. If you know Castlevania, you probably could figure out who the boss is for this stage...
Title: Re: Vamprotector fan Game
Post by: Lelygax on April 09, 2013, 07:07:20 AM
Medusa
or
Golem.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 09, 2013, 09:20:58 AM
Medusa
or
Golem.
Think about the stage....and of course the boss has a twist!
Title: Re: Vamprotector fan Game
Post by: Lelygax on April 09, 2013, 02:13:34 PM
Hydra or some of his variants? Cool!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 10, 2013, 07:54:42 PM
Cairo, Eygpt 1-2
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F5znsi1.jpg&hash=bf368b0f46ff23b6eaf4c1923e774ee8)
Just started on the Cairo maps. There fun to do...lol
Title: Re: Vamprotector fan Game
Post by: Lelygax on April 10, 2013, 08:07:44 PM
You mean Cairo right? :P

It seems amazing, look at all those spikes and shiny things, also 2 new enemies.
Title: Re: Vamprotector fan Game
Post by: FireSeraphim on April 11, 2013, 06:59:14 AM
I have been reading this topic and following it since it resurrected itself a few days ago, this "Vamprotector" project has piqued my interest. I find the overall work on this fangame to be impressive, even if some of the player animations need a little more polish (I'm looking at you, Contra styled jump animation that needs a few more frames to be not jarring). Anyways I hope this fangame gets completed simply because the ideas within are cool in their own right.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 11, 2013, 02:29:56 PM
You mean Cairo right? :P

It seems amazing, look at all those spikes and shiny things, also 2 new enemies.
Thanks, just started on it. The winged items you see are the whip latch for whip swinging. As for new enemies, there are plenty more where those come from...also there were 3 new enemies in that shot. Guess you didn't noticed the sphinx head that is similar to the skeleton dragons that shoot flames..
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 11, 2013, 02:44:48 PM
I have been reading this topic and following it since it resurrected itself a few days ago, this "Vamprotector" project has piqued my interest. I find the overall work on this fangame to be impressive, even if some of the player animations need a little more polish (I'm looking at you, Contra styled jump animation that needs a few more frames to be not jarring). Anyways I hope this fangame gets completed simply because the ideas within are cool in their own right.
Well the project never died to be resurrected. I was just kinda underground with school and doing little odds and ends here and there, not so much post. Which jumping animation are you specifically speaking of that has jarring in it? I don't know if you noticed but the only Contra jumping is the somersault. However, it is pressure sensitive. If you tap it you get the standard Castlevania hop if you double tap then he'll somersault Contra style. There is also a new animation when the character flips off of wall Ninja Gaiden style. So there is a bit of different styles of jumping combined into one. What you might of noticed about the"jarring" is that I don't have the gravity set yet for the character. Still trying to nail that nice jump height for the game that feels natural..You don't have to worry about the project getting finished. It's my baby. It is the most indepth project I have the done for MMF2. I haven't even started on the Whip/Item/Gun combo system yet.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 14, 2013, 07:26:45 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2Fjtmqkx.jpg&hash=521367bc3fd947614c2b677bb893e3ec)
Alien's Lair 1-1
More maps getting done. Nice to have time to play a little bit with the project. I was thinking of making this one kinda like the other ones I did with multiple paths and such, but since it is towards the end of the game I decided to make it more straight forward but littered with many secrets in the level. Maybe in Area 1-2 I will make it more akin to SOTN, but eventually lead to the final bosses. What do you guys think? Remember these are the base maps, the final in game product will be stacked with all sorts of stuff. As for the Helsing portion of the game their will be 6 stages with 3 portions of the stage. The final portion being the main boss fight.
Title: Re: Vamprotector fan Game
Post by: VladCT on April 19, 2013, 07:38:22 PM
Question since my memory's fuzzy and can't be trusted: Once the game's finished and up, will you be providing a soundtrack download as well?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 19, 2013, 09:14:46 PM
Question since my memory's fuzzy and can't be trusted: Once the game's finished and up, will you be providing a soundtrack download as well?
There will be a OST. We are debating as to make it free to download or to charge for people who want the complete package, or both. It would be really up to Warmachine because it's the music he created. Guess we'll see!
Title: Re: Vamprotector fan Game
Post by: VladCT on April 19, 2013, 09:42:05 PM
or to charge for people who want the complete package
Yyyyeeeaaahhh...there might be some legal repercussions should you choose to do that. :-X
Unless you're in Japan, in which doujin albums are legal.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 20, 2013, 07:02:52 AM
Yyyyeeeaaahhh...there might be some legal repercussions should you choose to do that. :-X
Unless you're in Japan, in which doujin albums are legal.
I doubt it. The songs while similar, have been changed enough with Contra x Castlevania music to not be exact copies. They are being totally rewritten and reperformed. Also, Warmachine throws his "added touch" in all the tracks as well. I've seen many a tribute album (one that comes to mind is Contra Rocked and Loaded)that are even exact covers that go relatively unscathed...
Title: Re: Vamprotector fan Game
Post by: VladCT on April 20, 2013, 09:06:19 AM
Huh, suit yourself I suppose, though you still should avoid bundling it with the game itself.
I really need to get a paypal account soon... >.>
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 20, 2013, 09:30:18 AM
Huh, suit yourself I suppose, though you still should avoid bundling it with the game itself.
I really need to get a paypal account soon... >.>
I will take your opinion into consideration. We are working on 2 ost's at the moment. (The other being Castlevania Chronicles: Dracula's Curse) Maybe it would be better to keep the ost's seperate from the title's and not bundled with the package's themseleves.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 21, 2013, 08:35:14 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi35.tinypic.com%2F1hqo3n.jpg&hash=d9b7964e32919d50a111a737d23c07bf)
Cairo 1-1
I revamped this map from the previous beta. About half done.
Title: Re: Vamprotector fan Game
Post by: Lelygax on April 22, 2013, 08:53:17 AM
That pyramid near the breakable cactus (The nearest/greater) is a bit cartoonish IMO if you compare it with the rest of the stage. Apart from that its perfect :D
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 22, 2013, 09:27:11 AM
That pyramid near the breakable cactus (The nearest/greater) is a bit cartoonish IMO if you compare it with the rest of the stage. Apart from that its perfect :D
I was afraid of that! lol I liked those pyramids too. They actually were from SMB3! Any ideas of some games from the 16bit-32bit era's that have some nice pyramids that I can take the sprites from?
Title: Re: Vamprotector fan Game
Post by: X on April 22, 2013, 09:51:30 AM
There's a awesome Egyptian temple in the game Super Adventure Island II. It's not a pyramid but the graphical representation is well done. In Portrait of Ruin the first Egyptian painting has a pyramid in the background the you could use. Another game to find a pyramid is Star Gate for the SNES at the start menu.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 22, 2013, 06:19:00 PM
There's a awesome Egyptian temple in the game Super Adventure Island II. It's not a pyramid but the graphical representation is well done. In Portrait of Ruin the first Egyptian painting has a pyramid in the background the you could use. Another game to find a pyramid is Star Gate for the SNES at the start menu.
I'll check all the sources in a bit! Thanks X!
Title: Re: Vamprotector fan Game
Post by: Lelygax on April 22, 2013, 07:44:11 PM
They actually were from SMB3!

So my guess was right, I recognized it but preferred not say it. (what if I was wrong? lol)

If you want to use pyramids from Mario games, here you can find games with better ones.

http://www.mariowiki.com/Pyramid (http://www.mariowiki.com/Pyramid)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 05, 2013, 08:40:26 AM
Started working and experimenting with various whips and item crashes. Alternate Whips are created using the combo system. Depending on what Contra Weapon you grab will determine not only what you shoot in Gun Mode but when you switch into Whip Mode it determines what your whip effect will change to into Whip Mode. When the MP bar is at max you are able to use an Whip Crash for maximum damage. If you grab no Weapon Icon's then you will just have your regular Vampire Killer. Grabbing a Rifle Icon also changes your whip back into Vampire Killer Mode.
Flame Crash:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2F1ny78h.jpg&hash=727ee33980429b2ca028a7634a0f38cb)
*Engulfs Helsing in flame. Created with Flame Thrower.
Ice Whip:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9myXH6m.gif&hash=0064361e00fb853e7918afabebf4c18c)
*Creates a Ice Whip that can freeze various enemies like in Dracula's Curse. Created with Machine Gun.
Ice Crash:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3k5nTrc.gif&hash=8ff5ff0ea25bb64a3883eb4a8c6e5c23)
Thorn Whip:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqxGr51s.gif&hash=78025e0bd228b0233093c8a50111b26b)
*Creates a Thorn Whip. Created with Barrier.
Thorn Crush:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCOONIRj.gif&hash=f2f48a429d5a4f513130491738fa8b00)
*Creates a Thorny Barrier that doesn't turn off automatically like the timed Contra Barrier.
Lightning Whip:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFCg7miT.gif&hash=2e2f658ddbc29d697a017eed5cd01554)
*Strong and long ranged. Created with Spread. 

There are more whips being made such as a Laser Whip and Garlic Whip. As for the standard Castlevania items, there will be 3 levels of item usage depending on if you grab a double or triple shot. Each level will become more devestating than the last and physically change your item. I will post the progress of those soon.
Title: Re: Vamprotector fan Game
Post by: VladCT on May 05, 2013, 08:47:11 AM
Garlic Whip
lolwut?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 05, 2013, 08:52:11 AM
lolwut?
It would make sense to have a Garlic Whip on hand. It probably stinks to high-heaven though! lol
Title: Re: Vamprotector fan Game
Post by: Belmontoya on May 05, 2013, 11:03:32 AM
The sprite on that thorn whip looks odd because it doesn't fully extend. It doesn't have to extend perfectly straight, but that looks a little bit too crooked.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 05, 2013, 05:56:27 PM
The sprite on that thorn whip looks odd because it doesn't fully extend. It doesn't have to extend perfectly straight, but that looks a little bit too crooked.
Noted, I was trying to keep that thorn shape as much as possible to be visually different than your regular whip.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 08, 2013, 06:50:23 PM
Cairo 1-2 Base is Completed.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRpiSZvS.jpg&hash=e02348ef041ff78c429e389b3324dd9c)
Title: Re: Vamprotector fan Game
Post by: Las on May 08, 2013, 07:20:00 PM
Darkkmanx429 wow man Cairo level is looking awesome! Plus i love what you've done with Hanz's weaponry the whips and  powerups. Totally awesome! Cant' wait to play a demo!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 08, 2013, 08:13:35 PM
Darkkmanx429 wow man Cairo level is looking awesome! Plus i love what you've done with Hanz's weaponry the whips and  powerups. Totally awesome! Cant' wait to play a demo!
Thanks man. Since I am not in school anymore I am trying to knock things out now. Especially with the strides my bud Warmachine has done in the time with Castlevania Chronicles: Dracula's Curse. Even your project had come along way from where it was at in the past. Well, Vamprotector is pretty indepth. The longest stuff involves Richter and Helsing with all the basic moves, specials, and such. The level design is actually waay easier because I don't have to think much about all the coding and such right now it's just a matter of importing it into the engine which is time consuming but not too bad. I am really concentrating on getting the character stuff down, but the engine itself is shaping up to become playable pretty soon.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 08, 2013, 10:42:44 PM
Atlantis 1-3 Base Completed:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fop0boWS.jpg&hash=13212c7a01ab252a3a0e2bb2a2d96e75)
Title: Re: Vamprotector fan Game
Post by: Lelygax on May 12, 2013, 06:04:21 PM
Really nice, I love that the entrance for the secret area is hidden behind a moai :p
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 16, 2013, 03:32:58 PM
Really nice, I love that the entrance for the secret area is hidden behind a moai :p
Thanks man! I am slowly but surely knocking stuff out now!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on July 27, 2013, 11:35:13 PM
Vamprotector Atlantis Stage REWORK (Alpha - Work In Progress) (http://www.youtube.com/watch?v=KpYAt5AJsS4#)

People have been asking me about the project. I Haven't left it, I just been underground. I even did some custom spriting for Warmachine for his Castlevania Chronicles: Dracula's Curse project as well on the side.

Progress is going well for Vamprotector. Some things are still a little buggy, but they are working. Yes, I know that there are obvious bugs that are in the video and some tileable textures need to be adjust or changed, but this is in Alpha phase. Still a long ways to go.

Please enjoy the new video. I will try to have upload new videos when I get free time. If you have been following the project you can see in the past few months I have been mapping out various new stages and developing new special attacks for the characters. Now you can see that I am still doing the coding thing as well.

The project is far from dead so no worries! ;)
Title: Re: Vamprotector fan Game
Post by: Lelygax on July 28, 2013, 09:34:54 AM
Its ever good to see a update, for a alpha this stage is pretty complete :P
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on July 28, 2013, 10:49:48 PM
Its ever good to see a update, for a alpha this stage is pretty complete :P
Vamprotector Atlantis 1-3 UPDATED (http://www.youtube.com/watch?v=MNFEV8DVgps#)

Thanks Lelygax! It would seem that way but check out an updated video and you can see what I mean. There's still a bit of work I need to do.
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on July 29, 2013, 04:46:21 AM
Wow!  Great work man, your skills are really getting good!  As soon as i get CV3 wrapped up we are finishing what we started! 8)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 06, 2013, 12:02:13 PM
Vamprotector Atlantis 1-2 Alpha (http://www.youtube.com/watch?v=JiNbi--fScw#)

Ignore the obvious bugs. Gravity is not set. It's bigger than the concept map I did earlier in the thread. I am still working on the bodies of water for this stage, so ignore any pieces that look like they are not finished as they will be covered by water. I also need to work on the floating platforms. Only one more section to go for Atlantis to be completely done! The last portion is the Jet Ski level inspired by Contra 4. That should be a interesting one!
Title: Re: Vamprotector fan Game
Post by: Lelygax on August 06, 2013, 12:32:01 PM
0:33 - Its Sigma's face?

I liked the fact yhat you've put even some water drops in this map, but the sounds that they do are a little "goofy" doesnt you think? Since I dont have a better suggestion, I dont think that this help in anything lol

I dont know what you plan to add in this stage, but it have a good atmosphere for sure.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 06, 2013, 01:02:41 PM
0:33 - Its Sigma's face?

I liked the fact yhat you've put even some water drops in this map, but the sounds that they do are a little "goofy" doesnt you think? Since I dont have a better suggestion, I dont think that this help in anything lol

I dont know what you plan to add in this stage, but it have a good atmosphere for sure.
I could lower the volume down on them so that there more subtle or if anyone has a suggestion for a better sounding one.

0:33 I actually have a lot of little references in the game for stuff like that. I like putting some of my influences of games over the years in it. Don't know if anyone noticed the Actrasier statue in there as well..
Title: Re: Vamprotector fan Game
Post by: Lelygax on August 06, 2013, 01:09:42 PM
Its really nice, I didnt noticed a Actraiser's statue because I've never played it xD

Those statues remembered me of Guile in KOF94

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.vazcomics.org%2Fmamend%2Fpng%2Fkof90006.png&hash=267b5ce801ff79e24342631fb8dd59aa)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 06, 2013, 02:47:03 PM
Its really nice, I didnt noticed a Actraiser's statue because I've never played it xD

Those statues remembered me of Guile in KOF94

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.vazcomics.org%2Fmamend%2Fpng%2Fkof90006.png&hash=267b5ce801ff79e24342631fb8dd59aa)
Old Rugal, dipping opponents and making them into statues. I remember that from back in my Mugen days.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 09, 2013, 05:41:50 PM
Vamprotector Alantis 1-1 Alpha (http://www.youtube.com/watch?v=ghidtYFMG38#)

All sections of Atlantis are about done! For this block I was heavily influenced by the Ocean stage of Contra 4. The only major changed I made was the ability to jump with the jet ski and not flip off of it, however I may change that function to a double jump. I have also figured out how to make the transparency change automatically when enemies go above and below the water. That will be shown in a future vid!
Title: Re: Vamprotector fan Game
Post by: Lelygax on August 09, 2013, 06:00:13 PM
Very nice, the only problem is that something seems off about the speed, maybe these clouds are too fast or you are too slow, but I assume that you did this on purpose to show us more details about the stage. Its getting very cool and that water on surface have a neat effect.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 09, 2013, 06:15:01 PM
Very nice, the only problem is that something seems off about the speed, maybe these clouds are too fast or you are too slow, but I assume that you did this on purpose to show us more details about the stage. Its getting very cool and that water on surface have a neat effect.
Exactly, if I matched the jet ski to the stage everything would be a blur!lol I could probably speed up the jet ski a bit. I am still working on it.
Title: Re: Vamprotector fan Game
Post by: Lelygax on August 09, 2013, 06:38:06 PM
I know a great examples that can help you:

17:30 till 24:00
SNES Longplay [282] Mighty Morphin Power Rangers - The Movie (2P) (a) (http://www.youtube.com/watch?v=xqHGwNnY040#)

Battletoads Wind Tunnel (http://www.youtube.com/watch?v=idZ9C0Qtj2A#)

5:20
Mega Man 5 (Blind) NES Playthrough - Part 4: Mega Jet Ski Fail!!! (http://www.youtube.com/watch?v=K94zfl-9wW4#)

[Sega Mega Drive] Sonic 3 & Knuckles - Ice Cap Zone, act 1 (http://www.youtube.com/watch?v=EUbYI00F87Y#)

These can help you, at least I expect it :P
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 10, 2013, 06:02:44 AM
I think it's just a matter of assigning my jet ski to its own path, speeding it up to match the background, but keeping the ability to 360 shoot. It shouldn't be too hard. The difference in those vids and mine is it seems that the vehicle motions are either automatic or the vehicle movement also controls the speed of the backgrounds. In mine the backgrounds are own their own separate layers and the vehicle moves independently. I just did the backgrounds to give the illusion of speed while keeping the control entirely to the player. I am sure I could match the vehicle speed up! Thanks for the examples!
Title: Re: Vamprotector fan Game
Post by: Lelygax on August 10, 2013, 08:23:01 AM
As Jonhy-boy would say, no problem! xD
You're welcome, these are only examples of how much speed each layer could use, like which layer could be the faster and which could be slower. IDK if it helped in something or you already had in mind that.

Yeah, I've noticed that difference, so I was not so sure if these examples could help in something, its the first time that I see this type of level with free movement, without the camera moving forward automatically, so I couldnt find something really good to show.

Title: Re: Vamprotector fan Game
Post by: X on August 11, 2013, 10:43:12 AM
You forgot one Lelygax:

Shinobi 3: Return of the Ninja Master - Level 4 (http://www.youtube.com/watch?v=UMLnWgKEZrs#)
8) 8) 8)
Title: Re: Vamprotector fan Game
Post by: Lelygax on August 11, 2013, 11:59:25 AM
I dont, thanks for introducing me to that, since I love Shinobi but only played some first level of some Shinobi games in friends' houses.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 12, 2013, 07:32:58 AM
Vamprotector Cairo Egypt 1 - 2 Alpha (http://www.youtube.com/watch?v=aUJj0ZHPe7M#)

Cairo, Egypt 1-2. Ignore the obvious bugs. I still need to add the traps and enemy placement and such. It ended up being a tad bigger than the concept map, I put up earlier in my thread.
Title: Re: Vamprotector fan Game
Post by: X on August 12, 2013, 10:31:11 AM
Nice stage! My only issue with it is that some of the background is a little too bright and clashes with the foreground. While I was watching the vid I couldn't really tell if it was a solid impassable object or something else. The red backgrounds were fine but those limestone bricks are difficult to tell with.
Title: Re: Vamprotector fan Game
Post by: Lelygax on August 12, 2013, 11:57:36 AM
Nice stage! My only issue with it is that some of the background is a little too bright and clashes with the foreground. While I was watching the vid I couldn't really tell if it was a solid impassable object or something else. The red backgrounds were fine but those limestone bricks are difficult to tell with.

You beat me to it, I thought that he entered a wall at this part. Also cool to see a boss door in there, its the first one that I see in your project :P
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 12, 2013, 05:59:30 PM
You beat me to it, I thought that he entered a wall at this part. Also cool to see a boss door in there, its the first one that I see in your project :P
Nice stage! My only issue with it is that some of the background is a little too bright and clashes with the foreground. While I was watching the vid I couldn't really tell if it was a solid impassable object or something else. The red backgrounds were fine but those limestone bricks are difficult to tell with.
I changed the gradient so that it's fluent across. The walls are darker now.
Vamprotector: Cairo 1- 2 COLORS ADJUSTED (http://www.youtube.com/watch?v=d35aROu8U8k#)
Title: Re: Vamprotector fan Game
Post by: Lelygax on August 14, 2013, 02:18:21 PM
IMO these colors from the background BG still clash with the front BG.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 15, 2013, 07:48:57 AM
IMO these colors from the background BG still clash with the front BG.
Suggestions? Howz about red like the hiero?
Title: Re: Vamprotector fan Game
Post by: X on August 15, 2013, 10:09:58 AM
If they are limestone blocks then they aren't going to have a red hue to them. you can darken them by going more towards the brown spectrum. The blocks you stand on are fine however the ones in the background are still fairly bright so it does lend to the confusion a bit. Darken them a bit more with some washed-out brown hues and see if that changes things.
Title: Re: Vamprotector fan Game
Post by: Lelygax on August 15, 2013, 12:01:23 PM
Yeah, try to follow X suggestion, it seems good.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 16, 2013, 06:44:30 AM
If they are limestone blocks then they aren't going to have a red hue to them. you can darken them by going more towards the brown spectrum. The blocks you stand on are fine however the ones in the background are still fairly bright so it does lend to the confusion a bit. Darken them a bit more with some washed-out brown hues and see if that changes things.
Now that's some good feedback. How is this or should I go even darker?

Vamprotector Cairo 1 2 BG COLOR ADJUSTED 2 (http://www.youtube.com/watch?v=q6EFmegIyLA#)
Title: Re: Vamprotector fan Game
Post by: X on August 16, 2013, 09:52:58 AM
Yes, that's starting to look a lot better! It doesn't clash with the foreground nearly as much as it used to. Do you think you could darken it just a little more? Not a whole lot but just enough and that should finalize the problem. Great job darkmanx_429  ;)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 21, 2013, 08:10:32 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZtOM2zJ.jpg&hash=05a62c7d8c10f125afbf13653b17348f)

UPDATE: I will have a new video soon of Cairo block 1-1 to show. It's the redone portion of the desert area from the Alpha. I added a portion where you enter a pyramid from the outside and I am recreating the sandstorm and heat wave effects I had in the stage before.

On a side note. I am working on the final portion of Stoker's Fable (Helsing's Prologue stage) now that I have created a Coppola Vlad sprite I am pretty proud of. Vlad doesn't turn into a bat, but he has wolf, rats, and beast forms. The special attacks are a work in progress.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fpoc4YJv.png&hash=bd32f9f2053111bbb02632d594efbf40)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FE7DUbyy.png&hash=30543099e5a5223b5c940e58994d40e5)

I should have a cool preview vid of the boss fight in the next couple of weeks.
Title: Re: Vamprotector fan Game
Post by: X on August 21, 2013, 09:33:55 AM
Those are some awesome Bram Stoker's Dracula sprites you got going on there. About time they made an appearance in Castlevania- er... Vamprotector.  ;D
Title: Re: Vamprotector fan Game
Post by: Lelygax on August 21, 2013, 10:18:07 AM
Who is he?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fpoc4YJv.png&hash=bd32f9f2053111bbb02632d594efbf40)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 21, 2013, 10:56:55 AM
Who is he?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fpoc4YJv.png&hash=bd32f9f2053111bbb02632d594efbf40)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcivBanX.jpg&hash=160b807cd5b04749ab4f15f7fea5f6f6)
Young Vlad will have his red crusade armor in boss mode as well.
Title: Re: Vamprotector fan Game
Post by: Lelygax on August 21, 2013, 12:21:00 PM
Wow, neat. I've never seem a young Vlad before.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 21, 2013, 04:43:10 PM
Wow, neat. I've never seem a young Vlad before.
Thanks he's easy to sprite too. Thank God! lol You should watch Bram Stoker's Dracula.

Here are some more shots:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRpmjSeU.jpg&hash=3e5ad9e7b574e4aafc8f7ba0b795ec46)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVZw94e1.jpg&hash=cfcad3a2a5d2d35ad6626849f7e91958)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fhq9wVJq.jpg&hash=b64d078fa27714e7bbbf282748228015)
Title: Re: Vamprotector fan Game
Post by: Lelygax on August 21, 2013, 05:10:04 PM
Wow, you've even used Dracula's dog form, I've only heard about them in wikipedia xD
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 22, 2013, 06:19:23 AM
Wow, you've even used Dracula's dog form, I've only heard about them in wikipedia xD
That's a wolf! :o
Title: Re: Vamprotector fan Game
Post by: Lelygax on August 22, 2013, 07:24:19 PM
Oh,sorry lol
Title: Cairo 1-1 Alpha
Post by: darkmanx_429 on September 11, 2013, 09:54:11 AM
Vamprotector Cairo 1-1 Alpha (http://www.youtube.com/watch?v=TfCG4IYp-bE#)

Experimenting with a day and night system and moving platforms. I still need to add the heat wave and sand storm elements. After this section is done, I probably will do the Ghost Ship next. (A lot of people really like those original stages I did.)

Right now, I am working on some Z Brush work which is taking me away from the build for a bit. I am also bug testing BMC Warmachine's Castlevania Chronicles: Dracula's Curse to get ready for the demo he is about to release.
Title: Re: Vamprotector fan Game
Post by: X on September 11, 2013, 10:17:27 AM
Looks good! The only thing detracting from the game itself is obvious Knuckles head on the pyramid stonework. If you're unable to, you should get a sprite artist to fix that up for you. You can put something else in place of Knuckles heads.
Title: Re: Vamprotector fan Game
Post by: Lelygax on September 11, 2013, 10:33:09 AM
1:14 / 2:09
Echidnas from Sonic :P

This stage is looking good so far, you plan to add more moving platforms?
Title: Re: Vamprotector fan Game
Post by: Belmontoya on September 11, 2013, 12:45:26 PM
Great work man! But you shouldn't reveal so much of your game! You're spoiling the surprises!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on September 12, 2013, 05:35:20 AM
Looks good! The only thing detracting from the game itself is obvious Knuckles head on the pyramid stonework. If you're unable to, you should get a sprite artist to fix that up for you. You can put something else in place of Knuckles heads.
You do know that I do all the custom sprites myself right?! lol Anyways, I kept those in as "Easter Eggs." You know I have been notorious for putting and leaving nods to other 2d game influences throughout certain stages. Maybe, this is overkill. I could tone it down..lol

Great work man! But you shouldn't reveal so much of your game! You're spoiling the surprises!

Not really dude...waaay more surprises not even mentioned. Plus it's a little different seeing a preview of a map then playing it. Everything is subject to change!

1:14 / 2:09
Echidnas from Sonic :P

This stage is looking good so far, you plan to add more moving platforms?
Yep, the stage itself is about over half done so I still gotta add some more things.
Title: Re: Vamprotector fan Game
Post by: X on September 12, 2013, 10:14:19 AM
Quote
You do know that I do all the custom sprites myself right?!

Gotcha! I'll log this away so as I don't forget  ;)
Title: Re: Vamprotector fan Game
Post by: FireSeraphim on September 14, 2013, 05:32:25 PM
My apologies for nitpicking but I cannot help but to notice that rather jarring and choppy jumping, whipping and running animation. Methinks an attempt to deal with it is in order.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on September 14, 2013, 07:41:10 PM
My apologies for nitpicking but I cannot help but to notice that rather jarring and choppy jumping, whipping and running animation. Methinks an attempt to deal with it is in order.
That was due to the stage collision in parts because of certain objects in the stage was off. That's not an issue. I am fixing it as we speak as, I said the stage is not done...lol
Title: Re: Vamprotector fan Game
Post by: Belmontoya on September 14, 2013, 08:47:20 PM
I've noticed the choppy animations in earlier videos in different stages.

Are you sure it has to do with the stage?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on September 15, 2013, 07:31:36 AM
I've noticed the choppy animations in earlier videos in different stages.

Are you sure it has to do with the stage?

Maybe, remember the gravity hasn't been set for the character yet either (so I can fly through the stages quickly). The game is sent at 60 fps but it could even be the recording methods I use. Don't worry so much bout it right now. I am just concentrating on getting the stages done as this point. When I fine-tune character animations when I get to that point it will get fixed. If you can show me exactly what you are seeing I can tell you exact. It's prob the gravity not set you are noticing.
Title: Preview: Vamprotector Ghost Ship 1-2 Map
Post by: darkmanx_429 on September 17, 2013, 03:31:03 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpE6Z2Od.jpg&hash=b8f3126cdbaac0ef4ff8f49ee236c905)
Just finished the template for the second area of the Ghost Ship. Now on to the first section! The first section of the Ghost Ship will consist of the player making it from the outside of the ship by the hull, the second area you see here, lastly the will be a rotating room section. (aka Super Castlevania 4.)
Title: Re: Vamprotector fan Game
Post by: Lelygax on September 17, 2013, 06:14:56 PM
Wohoo, treasures! *enters the room and dies in a trap* :P
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on September 18, 2013, 08:05:45 AM
Wohoo, treasures! *enters the room and dies in a trap* :P
That's a good idea...
Title: Re: Vamprotector fan Game
Post by: Lelygax on September 18, 2013, 12:25:00 PM
Haha, thanks.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on September 28, 2013, 05:52:40 PM
Vamprotector Ghost Ship 1- 2 Alpha (http://www.youtube.com/watch?v=ThcbYpeYs5A#)

I still need to fix some camera issues and add effects (like water); floating furniture, and ship effects. There is also some minor issues with items appearing from the barrels. I think it may be the camera that's messing with them, but the base of the stage is done!
Title: Vamprotector Ghost Ship 1-1 (Work In Progress)
Post by: darkmanx_429 on October 09, 2013, 11:13:23 AM
Ghost Ship 1-1 (Work In Progress)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FABswnFU.jpg&hash=ca8b6d6b4c94b8e47d5c3ecbd69f040d)

Updated some of the other blocks by adding water and I am in the process of mapping out Block 1-1. It should be something similar to this. Still have a lot to add, just wanted to post this month to show progress. I am about almost about half done with the stage bases for Helsing. After the Ghost Ship stage, I will work on the revamped "Stoker's Fable" Prologue stage. Once, that is done I will have only 2 stages left. I have some other's in mind, but they may go to Richter or be better served as hidden stages.
Title: Re: Vamprotector fan Game
Post by: Lelygax on October 09, 2013, 11:50:38 AM
Awesome, the colors blend nicely and are pure eye-candy.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 09, 2013, 03:01:26 PM
Awesome, the colors blend nicely and are pure eye-candy.
Thanks Lelygax. The trick for the ghost ship stages will be getting the physics working correct for the stages. Once I start putting special effects in and subtle touches they will be a treat to see! I didn't realize how hard it was to make a damn ship from scratch!
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 09, 2013, 03:52:27 PM
Lookin' good dude!  8) Very noyce work!  ;D
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 27, 2013, 09:53:43 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FW7d9KUU.jpg&hash=a11b4a60949862bd07451bc3eedbf62e)
Slowly adding to the ghost ship. I guess it will be something like this. Still adding to it. It's looking a little linear right  now, but the special effects I have in mind should take care of that. I'll probably adjust the layout a bit.
Title: Re: Vamprotector fan Game
Post by: X on October 27, 2013, 10:31:47 AM
Lookin' good! Yeah you still have got a lot of the side of the ship to detail. But that's usually the fun part about spriting.  ;)
Title: Re: Vamprotector fan Game
Post by: Las on October 27, 2013, 01:07:46 PM
I really dig the interior of the ship. The wall paintings  give it nice enhancements. I totally see why you put the treasure in a room. Gives it a pirate booty feel to it.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 31, 2013, 07:13:26 PM
About to post a new vid soon. On a side note check it out, my Fright Night poster made the Dracula in the Ages poster contest for LOS2 on the LOS Facebook page.
Title: Re: Vamprotector fan Game
Post by: Intersection on November 01, 2013, 08:33:43 AM
https://www.facebook.com/media/set/?set=a.10153382548205697.1073741852.220827690696&type=3 (https://www.facebook.com/media/set/?set=a.10153382548205697.1073741852.220827690696&type=3)
"This content is currently unavailable."
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on November 01, 2013, 08:55:34 AM
"This content is currently unavailable."
Guess you have to be signed in, just go to the Lords of Shadow Official Facebook Page and look through the Dracula Through the Ages Photos.
Title: Ghost Ship 1-1 Alpha Sneak Peek
Post by: darkmanx_429 on November 01, 2013, 11:59:44 AM
Vamprotector Ghost Ship 1- 1 Alpha (http://www.youtube.com/watch?v=czmO-iKFPHg#)

Setting up the atmosphere for Ghost Ship 1-1. I'll probably add some lightning in there as well and some other stuff. The trick is that I want the character to be able to scale the side of the ship, so getting the platforms to coincide with the movement of the ship will be tricky...
Title: Re: Vamprotector fan Game
Post by: X on November 01, 2013, 05:36:07 PM
Very nice! The ship is actually moving with the tides. Great work there Darkmanx_429!
Title: Re:Ghost Ship 1-1 Alpha Preview (Added-on)
Post by: darkmanx_429 on November 01, 2013, 06:17:51 PM
Very nice! The ship is actually moving with the tides. Great work there Darkmanx_429!

Thanks X, I hand-drew those tides and that effect in photoshop! Hand-drew the rain and water too!

EDIT: Adjusted some things a bit. Also, flying around so you guys can see the scale of the stage I am looking for.  In my mind, this is always how I wanted the Ghost Ship stage to be in Dracula's Curse.

Vamprotector Ghost Ship 1 - 1 Alpha Preview {Added} (http://www.youtube.com/watch?v=H700GZ1OHck#)

EDIT 2:
Vamprotector Ghost Ship 1-1 (added 2) (http://www.youtube.com/watch?v=Gn9Rx3AaKVo#)
Adjusted the water...
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on December 12, 2013, 05:32:45 PM
Just to give an update. I been working hard on also getting a demo out soon for the game. I am shooting for early sometime next year.

I also just upgraded to Clickteam Fusion 2.5 to take advantage of all the new features of Multimedia Fusion.

The demo will most likely feature the choice to between Richter or Helsing in their respective prologue stages.
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on March 11, 2014, 08:37:45 PM
Hey guys, i needed a break from the CV3 Chronicles coding madness and wanted to get a new song for Vamprotector up lol.  The track is 100% original, taking nothing from CV or Contra except for the styles.  Make sure you leave us some feedback!  Im thinking that the modern Contra heavy feel and classic/gothic style symphony's mix extremely well, at least for this track  ;D Im having a blast with my project, but im looking forward even more to completing it so i can jump back on to this with Darkman, surely my learning in using MMF2 will have paid off from completing the other game, hopefully this will give me more opportunities to help improve Vamprotector as well (which Darkman has done a FANTASTIC job with, props brother!  8) )

Bound By Blood - The Vamprotectors
https://www.dropbox.com/s/73yvl2qnjco1rr0/Bound%20by%20Blood%20-%20The%20Vamprotectors.mp3 (https://www.dropbox.com/s/73yvl2qnjco1rr0/Bound%20by%20Blood%20-%20The%20Vamprotectors.mp3)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on March 13, 2014, 04:25:49 PM
What's up guys! It's been a cool minute since I posted on my thread so let's get down to business...

I have been swamped but for the last couple of months, but I have been polishing up the Prologue Stage: 0 for Vamprotector and it's shaping up extremely well. I will have a new vid to post pretty soon, (maybe by this weekend).

The game is still alive nor is it close to dying. I just been pretty busy in my personal life and with other projects. I am putting max effort right now into polishing up the Prologue because it will represent what kind of quality you should expect from the rest of the game. A game of this magnitude takes a looong time!

Most of the stages for the game are fully done minus the final stages. I am still on schedule with getting out a demo later on this year that will feature Helsing's and Richter's prologue stages respectively.

The longest issue for the game will be to incorporate the combo system and making sure all the main character's coding functions properly and is implemented.

Finally, I am still taking ideas for gameplay ideas, bosses, weapons, etc. If anyone has anything to contribute place it on my thread. I will review it and it may or may not make it into the final product.

Till next post...
Title: Re: Vamprotector fan Game
Post by: Dog Unlimited on March 16, 2014, 09:50:10 AM
 ;D Hola Me Presento soy Dog Unlimited Nuevo en el Foro, Genial Juego me gusta la combinacion de los generos
en lo personal creo que Komani, tenia algunas intenciones de unir estas saga, en un juego pero nunca lo hizo.
bueno. este proyecto se ve genial, saludos amigo. buen trabajo. :rollseyes:

no hablo ingles, uso para ello el traductor de google como se dieron cuenta, escribo en español y hago traduccion a ingles :rollseyes:

---------------------------------------------------------

 ;D Hello I am I offer Dog Unlimited New Member, Great Game I like the combination of genres
I personally think Komani, I had some intentions of joining these series, in a game but never did.
Good. this project looks great, greetings friend. good job. :rollseyes:

I do not speak English, use this translator to google as they realized, and I write in Spanish to English translations :rollseyes:
Title: Re: Vamprotector fan Game
Post by: Dog Unlimited on March 16, 2014, 09:58:46 AM
te queria preguntar los personajes jugables son Richter Belmont y Van Helsing, pero vi en un video que jugabas con un Probotector, este (El Protector) sera un personaje Jugable.

-----------------------------

I wanted to ask the playable characters are Richter Belmont and Van Helsing, but I saw in a video that you played with Probotector this (The Protector) it will be a playable character.
Title: Re: Vamprotector fan Game
Post by: Dog Unlimited on March 16, 2014, 10:10:09 AM
Tambien te queria proponer un peronaje jugable, que creo que encaja perfectamente en este juego, es Hammer de Castlevania: Aria of Sorrow y Castlevania: Dawn of Sorrow. ya que es un soldado.
------------------------------------------------------------------------------------
I also wanted to propose a playable peronaje, which I think fits perfectly in this game, is Hammer of Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow. since it is a soldier.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstatic.tvtropes.org%2Fpmwiki%2Fpub%2Fimages%2F235px-Hammer_592.jpg&hash=bbe4285ad157e61ac4af3fdef419538b)

Contra Hammer
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc01.deviantart.net%2Ffs71%2Ff%2F2011%2F016%2Ff%2F5%2Fcontra_hammer_by_arcangeraziel-d37aqjf.gif&hash=7b7632d1d830ac09eaea6ceefc7cefc9)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.spriters-resource.com%2Fresources%2Fsheets%2F23%2F25667.png&hash=612878235951e1272c39777e9ac1f706)

creo que es una idea creo que buena, no se que opinas tu.
---------------------------------
think it's a good idea to think that you can not think.

y te queria pregunta si as considerado a usar a fang contra Hard Corps, como personaje jugable ya que el es como un hombre lobo moderno. tambien reo que podria encajar en la historia.
----------------------------------
and I wanted to ask if you considered using as a fang Contra Hard Corps, as a playable character because he is like a modern werewolf. inmate could also fit into the story.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJpSjEZX.png&hash=d38f061a513ce57d7272e28d5aab0a6b)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg3.wikia.nocookie.net%2F__cb20130808054743%2Fcontra%2Fimages%2F5%2F5d%2FBandicam_2013-08-08_12-48-04-828.jpg&hash=d94528b8f8c933c4e4ac85ab7bff50f4)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs70%2Ff%2F2012%2F336%2Fb%2Fb%2Fbrad_fang_contra_hards_corps_snk_style_by_tonatello-d5mti3f.gif&hash=46de82e2202792e6730d5fc93bd84855)





Title: Re: Vamprotector fan Game
Post by: Dog Unlimited on March 16, 2014, 10:20:26 AM
y como jefes de niveles que te parese esta idea ha un juego de sega llamado alien soldier, sale un jefe que tal vez pudiera encajar aqui
es este:
-------------------------------------------
and heads of levels that you think this idea sega has a game called alien soldier, you get a boss that maybe could fit here
is this:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.spriters-resource.com%2Fresources%2Fsheets%2F35%2F37499.png&hash=63db28edb7fab032d6867840e0707542)

https://www.youtube.com/watch?v=mQAZE_LlHuM (https://www.youtube.com/watch?v=mQAZE_LlHuM)

y otra idea para un jefe es este:
---------------------------------
and another idea for a boss is this:

Castlevania Order of Ecclesia
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcontrapedia.files.wordpress.com%2F2012%2F10%2Fcastlevaniaorderofecclesia.jpg%3Fw%3D300%26amp%3Bh%3D225&hash=b03340bce0c1a8dd704d3fa993110fb5)

ya que se parese a este de Contra 3
--------------------------------
because this looks like Contra 3

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.klustr.net%2Fcontra%2Fimages%2Farticles%2Fkimkou_2.png&hash=248d3f5aa2bc0429b7c21037770e26c5)

tambien en el juego de alien soldier, aparese un jefe que se parese a Fang, no se si sirviera de algo
--------------------------------
also in the game of alien soldier, a boss that appears parese Fang, if not serve something

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcontrapedia.files.wordpress.com%2F2012%2F10%2Fbradfangaliensoldier.gif&hash=562043708a64890fe3d66a2dd3ad2893)
Title: Re: Vamprotector fan Game
Post by: Dog Unlimited on March 16, 2014, 10:27:29 AM
y te queria preguntar si en este juego tienes pensado colocar a Alucard??
-----------------------------------------------------------------------
and I wanted to ask if you have thought this game put Alucard??

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.illmosis.net%2Fpixelart%2Fcvania-capfgt_alucard_sotn_boldstand_3x.png&hash=0729c3a0b6413e1205050a651acfe41b)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on March 16, 2014, 01:12:19 PM
The complete plot is posted earlier in the thread, but it's inspired on the Curse of Dracula Marvel comic where Dracula uses a Magic Mirror to transport his enemies back into time.

There will be two protagonists, Jeremiah Van Helsing and Richter Belmont.  If you are comparing the game to actual Konami canon, the game for Richter's prologue takes place in the time period Richter has mysteriously disappeared before the events in SOTN. The timeframe for Jeremiah Van Helsing takes place in the future where Vladislav III Tepes has defeated the Belmonts and taken over the Earth so Van Helsing is facing the Dracula of Bram Stoker cannon with hints of the Demon Castle War. Richter of course is facing Vlad Tepes of Castlevania lore in his respective timeline.

There are the also the secondary foe's of Shaft and Carmilla respectively. Both hunter's are thrown through Magic Mirror's in their respective timelines. So you travel through different time periods with the character's collecting Shard's of the magic mirror in order to put it back together to return to your timeline and defeat the evil Count(s). At some point obviously the character will interact with one another.

You have your standard "Whip Mode" , but also a "Gun Mode" that fuses the gameplay elements from both Contra and Castlevania. There is also a Weapon Fusion Mode where you can create different whips such as the Flame or Ice Whip. The is a 1 player and 2 player simultaneous mode. I still need to figure out exactly when the character's receive their weapons for the story but I have a cool idea.

There will be a OST that will be released to the public as well.

y te queria preguntar si en este juego tienes pensado colocar a Alucard??
-----------------------------------------------------------------------
and I wanted to ask if you have thought this game put Alucard??
There will be cameo's of many characters you just have to wait and see.
y como jefes de niveles que te parese esta idea ha un juego de sega llamado alien soldier, sale un jefe que tal vez pudiera encajar aqui
es este:
-------------------------------------------
and heads of levels that you think this idea sega has a game called alien soldier, you get a boss that maybe could fit here
is this:




y otra idea para un jefe es este:
---------------------------------
and another idea for a boss is this:

Castlevania Order of Ecclesia


ya que se parese a este de Contra 3
--------------------------------
because this looks like Contra 3



tambien en el juego de alien soldier, aparese un jefe que se parese a Fang, no se si sirviera de algo
--------------------------------
also in the game of alien soldier, a boss that appears parese Fang, if not serve something




Also no biggie, you should condense your posts to save space on the thread. I am sure you could have just made 1 post with all your questions. Thanks for the feedback though. I will be posting a new vid soon.
Title: Re: Vamprotector fan Game
Post by: Dog Unlimited on March 17, 2014, 07:41:29 AM
Oye amigo gracias por responder, creo que se me emocione con las ideas, jejeje
si la trama la habia leido y me encanto, es un gran trabajo. saludos.

para proximos post, lo hare en uno solo. ;D ;D ;D
------------------------------------------------------

Hey friend thanks for replying, I think I was excited with the ideas, lol
if he had read the story and I loved it, it's a great job. Greetings.

for next post, I'll do it in one. 8) 8) 8)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on March 17, 2014, 03:23:13 PM
Oye amigo gracias por responder, creo que se me emocione con las ideas, jejeje
si la trama la habia leido y me encanto, es un gran trabajo. saludos.

para proximos post, lo hare en uno solo. ;D ;D ;D
------------------------------------------------------

Hey friend thanks for replying, I think I was excited with the ideas, lol
if he had read the story and I loved it, it's a great job. Greetings.

for next post, I'll do it in one. 8) 8) 8)

Thank you and no biggie. Be sure to check the earlier pages in the thread, lots of fun stuff in them for those who take the time to look! ;D
Title: New Vamprotector Vid
Post by: darkmanx_429 on April 05, 2014, 08:55:21 PM
Dungeonites, it's been like freaking forever since I posted a new vid on my thread! Sorry it took so long! I wanted to let everyone know what's been going on. Well I have been going through big changes in my life. My wife and I are finally closing on our first house so soon I will finally have a real set up that I can create art at and more fan-games that I want to work on that I have in mind! I am super stoked about that! We've been out of our own space for far too long!

Vamprotector is still far from complete but I hope to have a demo at least by Fall this year at the latest. (We still have to add Richter's part to the game. Warmachine's busy with his Castlevania Chronicle's: Dracula's Curse project.)

The transition from MMF2 to Fusion 2.5 has been a smooth process. I have plenty of other surprises for some of the other stages that I have already done in engine that I showed previews of earlier in my thread. It's all super high quality stuff so its pretty time consuming!

I hope you enjoy the new vid. I haven't added enemies yet and you want be able to use gun mode in the Prologue Stage. This is just for demo purposes. I stopped the vid short of my Vlad battle. Don't want to spoil any surprises.

Vamprotector: Stage 0 - Prologue Playthrough 4-5-2014 (http://www.youtube.com/watch?v=mWsgSyhBBKU#)
Title: Re: Vamprotector fan Game
Post by: X on April 05, 2014, 11:53:35 PM
Loved the intro darkmanx_429! That's how Castlevania's Dracula should have been portrayed throughout the IGA games. Who did the art by the way? Cause that was an awesome image of Vlad Tepes III! And I can tell you're still hard at work since the moon passing by the town is obscuring some of the buildings, lol!
Title: Re: Vamprotector fan Game
Post by: VladCT on April 06, 2014, 01:09:32 AM
You might want to update the character select screen. IIRC it was agreed upon that Richter's hometown was Aljiba, so it's safe to assume that he was born there.
Title: Re: Vamprotector fan Game
Post by: Las on April 06, 2014, 11:46:15 AM
Very nice Darkmanx_429. Must say of all the levels..your prologue might be my favorite. And yeah..the drac pics where impressive. Also really like the backrounds near the beggining..i've never seen those before..but that is a nice blend their for sure.. Very awesome work. And yeah i hear you on not spoiling that boss fight..
Title: ATTN: Looking for Vamprotector Voice Actors
Post by: darkmanx_429 on April 06, 2014, 01:46:16 PM
I am now accepting invites for Voice Actors for Vamprotector.

If you are serious and interested in providing voice acting for my game please PM me and also provide a sample of the voice that you are able to do. Just use any line from this video.

If I respond to your PM that means you are chosen. Then, I will provide you a script of the lines that you will be speaking for the game.

You must have your own recording device and materials via Audacity, Pro Tools etc. And the files must be in Wav. format, clear and in high quality to be compatible with Fusion 2.5.

These are the characters that I will need voice actors for:

Vlad III, Prince of Wallachia - Bram Stoker's Gary Oldman version. Old man.

Vlad III, Prince of Wallachia - Bram Stoker's young and handsome version.

Abraham Van Helsing - middle aged, sounds similar to SOTN Richter but with more gruff.

Carmilla - feminine very seductive, thing Carmilla from Vampire Hunter D Bloodlust (an actual female preferred not an effect)

There are other characters, but these are the ones I want to concentrate on at the moment in getting the voices for.

Vamprotector: Stage 0 - Prologue Playthrough 4-5-2014 (http://www.youtube.com/watch?v=mWsgSyhBBKU#)
Title: Re: Vamprotector fan Game
Post by: Jorge D. Fuentes on April 06, 2014, 09:01:59 PM
I love the premise!  Looking good. :D

Some things, though...
I can't get over that the buildings sometimes pass 'behind' the moon', in the outside areas.
Also, during the character select screen, when the characters are grayed out, their feet aren't leveled (the feet sprite sometimes goes under by a pixel - this isn't happening when the character is highlighted, though).
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 08, 2014, 04:52:21 AM
I love the premise!  Looking good. :D

Some things, though...
I can't get over that the buildings sometimes pass 'behind' the moon', in the outside areas.
Also, during the character select screen, when the characters are grayed out, their feet aren't leveled (the feet sprite sometimes goes under by a pixel - this isn't happening when the character is highlighted, though).

To this issue and all the other issues from the post above, try not to focus so much on the cosmetic stuff I have heard you guys and those details will be addressed.

I will updated the character select to reflect the info for Richter.

Jorge, Yep I noticed that too. Simple fix. 

Thanks for the feedback everyone hopefully, I get some people to fulfill those voice actor requests. I already started recording lines on my own but I think it would be more beneficial to have a variety of voices other than mine...
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 14, 2014, 04:31:37 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Fdnom8n.png&hash=b9368a046bc62a158685b3b99bb49055)

Just want to give ya'll a progress report. I have started working on the Snowfield and have begun to import The Alien Fields into engine.

I also begun to work on the Snowfield's boss. He is going to be a pumped up version of the Contra Rebirth Bill. As the player damages him he reveals robot parts until he becomes a robot frame.
Title: Re: Vamprotector fan Game
Post by: X on April 14, 2014, 09:39:17 AM
Interesting screenshot  8)  But I feel that the 'pumped-up' Bill sprite could use a few more pixels to help give him more detail. It's looking kinda flat as is. His gun is definitely noticeable as being the one with the least amount of sprite detail. I'm sure you already know this but I just thought I'd give you a head's up  ;)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 14, 2014, 02:29:54 PM
Interesting screenshot  8)  But I feel that the 'pumped-up' Bill sprite could use a few more pixels to help give him more detail. It's looking kinda flat as is. His gun is definitely noticeable as being the one with the least amount of sprite detail. I'm sure you already know this but I just thought I'd give you a head's up  ;)
Thank you X. Interesting that you noticed that.  I actually found that single sprite off another forum as unused fan art. I expanded upon that idea and made a full sheet. I could add more detail to the gun. That's a good idea.
Title: Re: Vamprotector fan Game
Post by: VladCT on April 14, 2014, 05:41:10 PM
The boss healthbar seems to imply that each boss will have at least two phases. Is that the case?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 15, 2014, 03:59:25 AM
The boss healthbar seems to imply that each boss will have at least two phases. Is that the case?

Good eye Vlad! Yep it does.
Title: The Alien Fields Concept
Post by: darkmanx_429 on April 20, 2014, 06:54:23 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2ajrt5s.jpg&hash=1b29589e3d60ce79b1ebdb9c8330664c)

Preview of The Alien Fields subject to change. A lot of nasty surprises in store not shown on the map. The map consists of Block 1-1 and Block 1-2. It's pretty huge.
Title: Re: Vamprotector fan Game
Post by: X on April 20, 2014, 11:17:34 PM
lol! You got the Gradius III stage 1 sandworm boss in the stage!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 21, 2014, 09:20:13 AM
lol! You got the Gradius III stage 1 sandworm boss in the stage!
It's just a placeholder for now. I am experimenting with different enemy types for this stage.
Title: Re: Vamprotector fan Game
Post by: Dog Unlimited on April 21, 2014, 09:46:49 AM
 ;D Wooo, Genial, muy buen desarrollo saludos,
----------------------------------------------
 ;D Wooo, Great, very good greetings development
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on April 21, 2014, 02:33:19 PM
Lookin good brother!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 24, 2014, 06:43:09 PM
Vamprotector Afterimages (http://www.youtube.com/watch?v=b6yGMmaqT_4#)

Experimenting with adding some new afterimages after the somersault. Tweaking.
Title: Re: Vamprotector fan Game
Post by: X on April 24, 2014, 10:34:13 PM
I just thought of something darkmanx_429. Have the Moon stationary as in fixed in the background rather then giving it movement. Since the Moon is so far away, even further then the mountains, it should stay in the sky until you cross into another area. It was done like that in SCV4 and I think it would work out well in your game too.

Here's what i mean in case I'm confusing you: Super Castlevania 4 Stage 1 (http://www.youtube.com/watch?v=uw4zK0BBicE#)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 25, 2014, 03:56:37 AM
I just thought of something darkmanx_429. Have the Moon stationary as in fixed in the background rather then giving it movement. Since the Moon is so far away, even further then the mountains, it should stay in the sky until you cross into another area. It was done like that in SCV4 and I think it would work out well in your game too.

Here's what i mean in case I'm confusing you: Super Castlevania 4 Stage 1 (http://www.youtube.com/watch?v=uw4zK0BBicE#)

I just might do that. Man, people just can't get over that moon! lol
Title: Re: Vamprotector fan Game
Post by: X on April 25, 2014, 10:13:11 AM
No, but a cow can, lol!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 15, 2014, 04:58:58 PM
Just giving everyone a update. I finally moved into my first house and I even got my stuff from storage out of the area.

I hadn't seen my things in about a year it's nice to have my things unpacked and accessible again.

Right now my house is half way done but totally livable. Everything is totally unpacked. I am in the process of updating my new office and for that I need appropriate furniture.

I plan to at least have a new desk before the end of the weekend and I want to also buy a new top of the line desktop. Most likely an Alienware. I never owned one before. (Yep I am shelling eventually those bucks out...lol)

I need dual monitors too, things like that. Once I have my setup (It will be the 1st time I ever had a real setup where I can work on my art) I will continue working on Vamprotector as well as the other projects I been meaning to get to...
Title: Re: Vamprotector fan Game
Post by: BLOOD MONKEY on May 18, 2014, 05:24:35 PM
Darkman, It would be much cheaper and better if you built your own desktop computer. You can order all kinds of parts from
http://www.newegg.com/ (http://www.newegg.com/) and you can find instructions online. Don't buy a desktop, it's best to make one. It'll be cheaper. It'll look cooler. It'll be better. And it will be your own work of art.  :)
Title: Re: Vamprotector fan Game
Post by: X on May 18, 2014, 05:33:44 PM
^
I second this notion. Having a Frankenstein machine will grant you much more options then buying a standard retail make.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 18, 2014, 05:56:06 PM
Darkman, It would be much cheaper and better if you built your own desktop computer. You can order all kinds of parts from
http://www.newegg.com/ (http://www.newegg.com/) and you can find instructions online. Don't buy a desktop, it's best to make one. It'll be cheaper. It'll look cooler. It'll be better. And it will be your own work of art.  :)

I heard of that man, they used to have it with Dell but not anymore where I am at. You have a couple of options through Alienware but not from the ground up building.

Can you guys provide anymore sites for computer building?

EDIT: Nevermind got it.
Title: Re: Vamprotector fan Game
Post by: BLOOD MONKEY on June 09, 2014, 04:57:48 PM
I heard of that man, they used to have it with Dell but not anymore where I am at. You have a couple of options through Alienware but not from the ground up building.

Can you guys provide anymore sites for computer building?

EDIT: Nevermind got it.

What site are you using then?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on June 10, 2014, 05:48:54 PM
Warmachine cleaned up my code in DEBUG a bit and added some to it. Gameplay seems to be running much smoother now. More to come soon!

We are tightening things up for the demo version and starting to merge the characters together!

Helsing Debug: June 10 2014 - by Darkmanx/WarMachine (http://www.youtube.com/watch?v=ISA9jRE4sqc#)
Title: Re: Vamprotector fan Game
Post by: X on June 11, 2014, 12:29:32 AM
Now that is lookin' really good! Koodoes to Warmachine for helping to beautify this game. While this might not be on anyones' mind but my own, I think some extra frames of movement could really help drive this puppy home. For instance; when the character is climbing up the wall he still look like he's climbing even though he's not holding onto any wall. But once he clears the wall then he hops onto the surface. Like with the Grant sprite there could definitely be room for a vertical-to-horizontal transition here. It would help polish it up more.
Title: Re: Vamprotector fan Game
Post by: VladCT on June 11, 2014, 12:57:04 AM
The muzzle fire VFX looks a bit too over the top, to be honest. Also, I don't think the shells would be that big.
Title: Re: Vamprotector fan Game
Post by: X on June 11, 2014, 09:51:24 AM
Quote
The muzzle fire VFX looks a bit too over the top, to be honest. Also, I don't think the shells would be that big.

I noticed this too. But who knows? He could be using 20mm rounds  ;D
Title: Re: Vamprotector fan Game
Post by: BLOOD MONKEY on June 11, 2014, 12:22:30 PM
Nice, but he needs smoother animation.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on June 11, 2014, 03:35:08 PM
I noticed this too. But who knows? He could be using 20mm rounds  ;D

This.

The game is purposely over the top.

Remember, it's more of a Contra game then a Castlevania title. However, it has a lot of elements from Castlevania in it.

Proportionally we could have tried smaller rounds but that would be unrealistic considering the scope of the type of enemies especially the bosses you will be encountering. I don't think 9mm rounds will drop them! lol

Nice, but he needs smoother animation.

I think it just needs some additional transitional animation frames as suggested in previous post. The game runs at a smooth 60fps!

Thanks to everyone for providing feedback!
Title: Re: Vamprotector fan Game
Post by: TheRetroArtist on June 12, 2014, 12:56:05 PM
This is looking pretty good. Out of curiosity, how many characters are you planning on having?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on June 12, 2014, 06:24:54 PM
This is looking pretty good. Out of curiosity, how many characters are you planning on having?

Richter Belmont and Jeremiah Van Helsing respectively.

There are plenty of youtube videos you can look up too, as well as earlier pages of this thread! Good stuff in them!
Title: Re: Vamprotector fan Game
Post by: TheRetroArtist on June 12, 2014, 07:35:14 PM
Richter Belmont and Jeremiah Van Helsing respectively.

There are plenty of youtube videos you can look up too, as well as earlier pages of this thread! Good stuff in them!

I just saw a few videos just now. It's looking really cool. Looking forward to seeing it done. :)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on June 13, 2014, 03:42:25 PM
I just saw a few videos just now. It's looking really cool. Looking forward to seeing it done. :)

Thanks man. I am working hard to delivering a quality game!

I think the most that I am hyped about is the 2 player simultaneous action, it kinda saddens me it hasn't been incorporated into any major CV titles. I'm not such a fan of the watered down Harmony of Despair. Portrait of Ruin would of been a nice 2 player title or even Bloodlines.

Oh well, I guess that is another reason why I am pushing the Contra type gameplay!
Title: Re: Vamprotector fan Game
Post by: BLOOD MONKEY on June 13, 2014, 04:21:54 PM
Portrait of Ruin is 2p over wifi.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on June 15, 2014, 06:21:16 PM
Portrait of Ruin is 2p over wifi.

Good point, I don't think so many people tried playing 2 player over wifi. Everyone I know just played it normally single player style.


Vamprotector: Helsing Prologue: Stage 0 (Extended Scene)
Vamprotector: Prologue Stage 0 (Extended Scene) (http://www.youtube.com/watch?v=xLv-HD8t-3Q#)

This vid is for my friends over at Clickteam.

As you guys seen in the updated DEBUG vid everything is much smoother now and being updated as we speak!
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on July 02, 2014, 07:01:06 PM
Hey fellas!

It's been a minute since i've visited and posted, so i figured this was good a place as any.  I've been helping Darkman with the coding, fine tuning and adding the polish where needed and fixed the wall climb (as you guys saw a few posts back), i needed a break from my other project, but i'll not touch on that here, you know where to find the info on that one  ;) Anyways, it's been a couple of years since i've remastered an older track that i did for Vamprotector when we were both working heavy on it, in the meantime my recording and mastering have gotten better tenfold, so with that i wanted to get Darkman's Prologue stage track remastered for him.  I still need to add the solo, my main amp crapped out RIGHT AFTER i got everything ready for the solo...go figure.  But tomorrow i'll be getting a new amp in the mail so if not tomorrow sometime over this weekend i'll update it with the leads.  Anyways, here's the track  8)

Bloody Juncture (mix of Bloody Tears and Jungle Juncture from  Super C)
https://www.dropbox.com/s/tvzoe5h92t23bc3/Bloody%20Juncture%20%20REMASTERED%207-2-14.mp3 (https://www.dropbox.com/s/tvzoe5h92t23bc3/Bloody%20Juncture%20%20REMASTERED%207-2-14.mp3)

Make sure to leave some feedback fellas!  As soon as my other project is completed, i'll be 100% committed to Vamprotector again, so you guys are sure to be in for some real treats along the way!  With this track, i tried adding some techno to the Contra portion, just to bring the track up to speed with how Contra is done now, trust me when i say it blends great with metal and a symphony/orchestra  ;D
Title: Re: Vamprotector fan Game
Post by: BLOOD MONKEY on July 04, 2014, 07:26:23 PM
Soounds nice! Altho a little cluttered. You might wnat to remove 1 of the guitars, and some of the percussion.
Title: The Alien Fields Preview
Post by: darkmanx_429 on July 06, 2014, 04:40:00 PM
https://www.youtube.com/watch?v=4TGE8XMXPPs&list=UUg_HoQlKG_1DMhX1dufepOg (http://www.youtube.com/watch?v=4TGE8XMXPPs#)

I am going to incorporate the falling ceiling trap from Super C throughout this stage. I am still Designing the look for it.

https://www.youtube.com/watch?v=eRMe3xhWv5w&list=UUg_HoQlKG_1DMhX1dufepOg (http://www.youtube.com/watch?v=eRMe3xhWv5w#)

Still need to add collisions, more stage sound effects, etc.

https://www.youtube.com/watch?v=ONFKbIMQVqw&list=UUg_HoQlKG_1DMhX1dufepOg (http://www.youtube.com/watch?v=ONFKbIMQVqw#)

Super early preview of the next stage that I am working on.

The character issues have already been addressed by Warmachine and will be shown in a future video. I am currently using a outdated version of the character. All the stages are obviously getting extra coat of gloss these are just base versions In Engine.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on July 29, 2014, 04:06:58 PM
Snowfield 1-2: SnowBase
Vamprotector: SnowBase (Snowfield 1-2) (http://www.youtube.com/watch?v=FY_Wd1jJ2Qs#)
The Alien FIelds 1-1 (Extended Play)
Vamprotector: The Alien Fields 1-1 (Extended Play) (http://www.youtube.com/watch?v=GgEMPv05ZCw#)

Started adding Snowfield in engine so there will be another new video soon.

Also going back and implementing some more subtle animations and traps to my earlier stages.

Just for those that are keeping track I have the Prologue stage and 4 stages in engine as of right now. Each area has about 2-3 blocks within each level. I think I am going to add 2 more for a total of 6 and then add a couple of hidden levels to play through. Then will begin the arduous task of correcting the character issues as well as balancing out the weapon/item fusion systems.

Thanks for everyone that has contributed in helping me get this far!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 03, 2014, 09:54:23 AM
Vamprotector: Snowfield 1 - 1 (http://www.youtube.com/watch?v=KHmYIFsnlog#)

Is anyone alive on here anymore? lol

This is the first section of my Snowfield stage.

I finally implemented slopes and I am still adding more hazards to the stage.

I got rid of the slow falling snow from the Alpha version of the stage and I am going to add a more aggressive snow storm in a upcoming video!

I am also going to adjust some color values to the platforms sections so that they stand out a bit more.

In other news, I just begun to map out another new stage, Berlin, Germany!

Also, I am still accepting weapon fusion icons submissions for ideas of icons that may be used in my game so keep them coming!

Title: Re: Vamprotector fan Game
Post by: VladCT on August 03, 2014, 10:28:01 AM
Huh, I see MMX6 ice blocks there.
...Eurgh, MMX6...
Title: Re: Vamprotector fan Game
Post by: Claimh Solais on August 03, 2014, 10:31:21 AM
It's a bit jarring to hear SotN's voices used again. People use those ones a lot. "Castlevania: The Bloodletting" was a fan game that was a bit notorious from taking voices from Richter, Dracula, AND Alucard for one character, and even using some Saint Germain clips for him. I could provide you with some other voice files to help individualize the character voices if you want.

Also, in the final version, will those falling snow boulders deal damage? If so, I think it would help if you included a circular shadow underneath them to help you know where they're going to fall, so it's easier to dodge them. As it is now, they might be a bit unfair.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 03, 2014, 10:52:48 AM
It's a bit jarring to hear SotN's voices used again. People use those ones a lot. "Castlevania: The Bloodletting" was a fan game that was a bit notorious from taking voices from Richter, Dracula, AND Alucard for one character, and even using some Saint Germain clips for him. I could provide you with some other voice files to help individualize the character voices if you want.

Also, in the final version, will those falling snow boulders deal damage? If so, I think it would help if you included a circular shadow underneath them to help you know where they're going to fall, so it's easier to dodge them. As it is now, they might be a bit unfair.

Those voice sound effects are just place holders for now. Thanks Claimh Solais, i'll take a look at your sound pack if you are willing to provide it.
Yes, the collision for the traps have not been set yet but they will deal damage when I get to adding collision to everything.
Hmmm..that's a good point on the shadows didn't think of that. That section was meant to try to get some cheap hits on the player(s) though because of the such fast pace of the game...
Huh, I see MMX6 ice blocks there.
...Eurgh, MMX6...
Whats wrong with those ice blocks, I think they fit quite nice but to each his own. Feel free to post an alternative to my thread!
Title: Re: Vamprotector fan Game
Post by: BLOOD MONKEY on August 03, 2014, 12:01:18 PM
Hmm... Those physics look a bit... ugly. You might want to give us a small room (debug room maybe?)  and save the frame as an executable to test out stuff like physics and reaction times.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 03, 2014, 12:13:28 PM
Hmm... Those physics look a bit... ugly. You might want to give us a small room (debug room maybe?)  and save the frame as an executable to test out stuff like physics and reaction times.

It's just proof of concept in engine. Everything will be cleaned up eventually. I've actually previewed a few Debug rooms on the thread.

Anyhow, right now I am just concentrating on getting the few remaining stages in engine, then I will start cleaning the levels up and any issues mentioned liked physic stuff etc.
Title: Re: Vamprotector fan Game
Post by: Claimh Solais on August 03, 2014, 12:14:12 PM
Those voice sound effects are just place holders for now. Thanks Claimh Solais, i'll take a look at your sound pack if you are willing to provide it.
Yes, the collision for the traps have not been set yet but they will deal damage when I get to adding collision to everything.
Hmmm..that's a good point on the shadows didn't think of that. That section was meant to try to get some cheap hits on the player(s) though because of the such fast pace of the game...Whats wrong with those ice blocks, I think they fit quite nice but to each his own. Feel free to post an alternative to my thread!

I think about that he just means the simple fact that they're from MMX6. Never played it, but the game does get quite a bit of flak. Musta been pretty bad, lol.

I'm ripping voices from the Japanese ISO of Ys Seven right now, but when I'm done, I'll patch up all the voice files I've collected from various games so far and send them to you through a PM. I also have the English voices from Harmony of Despair sitting on one of my old computers somewhere around here, so when I find those, I'll send 'em your way, too.

Hmm... Those physics look a bit... ugly. You might want to give us a small room (debug room maybe?)  and save the frame as an executable to test out stuff like physics and reaction times.

They do seem a bit unpolished, but the game still is in an early stage of development. I'm sure the further they get into development more polish will be put on the physics.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 03, 2014, 12:21:24 PM
I think about that he just means the simple fact that they're from MMX6. Never played it, but the game does get quite a bit of flak. Musta been pretty bad, lol.

I'm ripping voices from the Japanese ISO of Ys Seven right now, but when I'm done, I'll patch up all the voice files I've collected from various games so far and send them to you through a PM. I also have the English voices from Harmony of Despair sitting on one of my old computers somewhere around here, so when I find those, I'll send 'em your way, too.

They do seem a bit unpolished, but the game still is in an early stage of development. I'm sure the further they get into development more polish will be put on the physics.

Thanks a bunch! Yeah, if you think of anything cool to set Helsing's voice apart from the usual sound bytes, let me know!

And yes the further I get into development the more polished things will look and the gameplay will be!
Title: Re: Vamprotector fan Game
Post by: Claimh Solais on August 03, 2014, 12:39:16 PM
Shot you a PM!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 03, 2014, 03:46:57 PM
Shot you a PM!

Thanks for your help! I'll check it out!

The Alien Fields 1-1 (Extended Play)
Vamprotector The Alien Flields 1-1 (Extended Play) (http://www.youtube.com/watch?v=KrJSF0yG8u4#)
Extended Play with some minor fixes and adjustments.
Title: Re: Vamprotector fan Game
Post by: VladCT on August 03, 2014, 04:39:30 PM
I think about that he just means the simple fact that they're from MMX6. Never played it, but the game does get quite a bit of flak. Musta been pretty bad, lol.
The hatred mostly stems from the horrible level design, and the Nightmare system is nothing short of annoying.

Anyway, will those crushing traps instantly kill you on touch or will they just deal damage while forcing you into a crouching state?
Title: Re: Vamprotector fan Game
Post by: Claimh Solais on August 03, 2014, 05:27:11 PM
The hatred mostly stems from the horrible level design, and the Nightmare system is nothing short of annoying.

Anyway, will those crushing traps instantly kill you on touch or will they just deal damage while forcing you into a crouching state?

I wouldn't know, lol. I'm still playing MMX2 after recently beating both MMX1 and MHX.

And I'd hope it's the latter option. Instant death is really cheap a lot of the time, there's rarely a time where it feels fair.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 04, 2014, 06:53:43 PM
Vamprotector PC Release Preview Trailer (http://www.youtube.com/watch?v=jTe9RLFZvik#)

-The Ultimate Castlevania and Contra Hybrid
-2 distinct weapon modes
-2 Player Simultaneous Mode
-Weapon and Item Fusion Modes
-Custom Soundtrack Release
-PS3 Wireless Controller Support

*This game is being made with MMF2/Fusion 2.5
**Castlevania and Contra trademarked by Konami
Title: Re: Vamprotector fan Game
Post by: BLOOD MONKEY on August 05, 2014, 08:20:21 AM
Looking good! I can't wait for the release. But like I've said before, the game needs to go through some series revision before complete.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 07, 2014, 02:59:55 PM
Looking good! I can't wait for the release. But like I've said before, the game needs to go through some series revision before complete.

Of course, there will be a private beta before official release for bug testing. Anyone that is interested in participating should shoot me a PM to where to send the beta to. ( I am making a list.)
Title: Re: Vamprotector fan Game
Post by: BLOOD MONKEY on August 07, 2014, 05:43:47 PM
Whaddya mean by "where to send the beta to?
Title: Re: Vamprotector fan Game
Post by: Claimh Solais on August 07, 2014, 07:37:26 PM
Whaddya mean by "where to send the beta to?

I'm assuming email, or something.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 09, 2014, 09:58:14 AM
I'm assuming email, or something.

Yes, e-mail will be just fine!
Title: Re: Vamprotector fan Game
Post by: BLOOD MONKEY on August 11, 2014, 04:15:56 PM
shot you a PM.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 12, 2014, 04:33:28 PM
K. got them all so far. Keep them coming!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 31, 2014, 09:16:59 PM
Hello world!

I hope everyone is enjoying their labor day time off as I am. Just wanted to give you guys a heads up. I have 2 new stages that I am working on for Vamprotector that are pretty fun and should have a new video for everyone when they are done! They are pretty different than what you guys are used to seeing and should freshen the gameplay up!

In the meantime in need a breath of fresh air from Vamprotector, so I am working on a very miniscule demo for a side project that I started on. I started working on some 3D modular modeling and importing them into Fusion 2.5. Here is a small test of what I am working on. First time I am using Fusion 2.5 with 3D props, they look good in engine too. Right now I am just working with DIFFUSE maps, when I put all the other maps on my props the game should even look more spectacular.  MegamanXA belongs to Toskomics and ripped by me. The small background/prop were all modeled, designed, and hand-painted textures done by me.

Clickteam Fusion 2.5 Mega Man Demo Test (http://www.youtube.com/watch?v=AkCvdBbp-tQ#)

I know it's super early, but critiques, ideas, and suggestions for the demo are all welcome! I am not a huge Megaman fan, but I know about the series a little.  I know MM2, MMX, MMX8, and the DS titles.
Title: Re: Vamprotector fan Game
Post by: X on September 01, 2014, 02:03:18 AM
Interesting. My only critique is about X himself. He's very stiff-moving. He doesn't have the smooth flowing look that was given unto him in the early MMX art style (which I find better the the latter titles) Here are some examples;

http://img3.wikia.nocookie.net/__cb20100616040812/megaman/images/4/42/MegamanMHX.jpg (http://img3.wikia.nocookie.net/__cb20100616040812/megaman/images/4/42/MegamanMHX.jpg)

http://img3.wikia.nocookie.net/__cb20100616040717/megaman/images/7/7c/Megaman3MHX.jpg (http://img3.wikia.nocookie.net/__cb20100616040717/megaman/images/7/7c/Megaman3MHX.jpg)

http://static.giantbomb.com/uploads/original/0/3699/673302-x6_xpose.jpg (http://static.giantbomb.com/uploads/original/0/3699/673302-x6_xpose.jpg)

As you can see from the images above X is way more natural-looking. Though he is a machine he has some slight curves on his body that give him a more natural flow, and this is evident when he moves. That and his larger boots are much better-looking on him then the ones shown in later titles.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on September 01, 2014, 07:38:58 AM
Interesting. My only critique is about X himself. He's very stiff-moving. He doesn't have the smooth flowing look that was given unto him in the early MMX art style (which I find better the the latter titles) Here are some examples;

http://img3.wikia.nocookie.net/__cb20100616040812/megaman/images/4/42/MegamanMHX.jpg (http://img3.wikia.nocookie.net/__cb20100616040812/megaman/images/4/42/MegamanMHX.jpg)

http://img3.wikia.nocookie.net/__cb20100616040717/megaman/images/7/7c/Megaman3MHX.jpg (http://img3.wikia.nocookie.net/__cb20100616040717/megaman/images/7/7c/Megaman3MHX.jpg)

http://static.giantbomb.com/uploads/original/0/3699/673302-x6_xpose.jpg (http://static.giantbomb.com/uploads/original/0/3699/673302-x6_xpose.jpg)

As you can see from the images above X is way more natural-looking. Though he is a machine he has some slight curves on his body that give him a more natural flow, and this is evident when he moves. That and his larger boots are much better-looking on him then the ones shown in later titles.

Thanks for the feedback. I agree, I still need to add hotpots and action points to the sprite. But that is not my main concern right now.

I actually have the actual model from MMX8 so I think it would probably look better for this type of game. I even got X and Zero from MVC3. Maybe a more 3D shader would look better for the demo rather than the cell shading?

I would have to rig and do the animations in Maya and then transfer them to Fusion 2.5 but it works.

I am more concerned right now with getting props looking good and done and in the engine.

The computer terminal is coming along a little further now I am still adding more detail and hand-painting the textures:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Ff1ejxe.jpg&hash=ee9add16615d8bb31a5b1612efeb1b2c)



Title: Cairo, Egypt (UPDATED)
Post by: darkmanx_429 on October 24, 2014, 01:09:26 PM
Vamprotector: Cairo 1 - 1 UPDATED (http://www.youtube.com/watch?v=gMYbicrk2fs#)

Back on the game and finishing the stages. Updated Cairo with a new palette and background elements. Will add my traps, heat haze, and sandstorm on my polish phase for all my stages.

Ignore the lifebar stuff (even though I have it working with the hazards i.e. cacti) I know I need to adjust it's layers and I am not on that yet. Same with the character bugs. You guys have done a great job pointing those out so they are on my to do list. Right now I am just strictly doing the stages and I only have a couple of more to do before all the bases are in engine. Then will come the polish pass for all of them because there are also gameplay elements that are involved with them that need to be coded in. Once those are done then on to the character stuff. (Which will be a tedious process because the characters have the most parts to work on. I.E. Animations, Specials, Attacks, etc.)

Vamprotector: Ghost Ship 1 - 1 UPDATE (SOUND FIX) (http://www.youtube.com/watch?v=q-p1iFn3GEI#)
Soooo just so we are on the same page this is my pipeline:

Phase 1: Environments - Designing all the stages and importing them in engine   75%
             2nd Pass - Polish stages, imputing all the effects, traps, etc. 10%
             3rd Pass - Choose Your Destiny, make sure map screen works correctly, implement stage selection 0%

Phase 2: Characters - Richter and Helsing. Fix all the animation issues. Implement all the regular stuff. 8 direction firing and whips. Specials and Item Crashes. Add item usage and weapon upgrades. 40%

Phase 3:  Lifebar - Overhaul of lifebar for Gun and Whip Modes. Implement weapon and Item fusion system. Make sure the lifebar corresponds correctly to all weapon/special/item usage. 20%

Phase 4: Enemies - Add enemy types to all the stages and make sure they spawn/work correctly. 0%
             2nd Pass - Bosses. Code all the Bosses. *Implement Boss Rush Mode which is separate from main game. 0%
             3rd Pass - 2 player simultaneous mode coding

Phase 5: Design all endings and final credits. *Thinking about making an internal clock that depending on how quickly you can beat the game determines the ending that you will receive. 0%

Phase 6: Hidden Stages. 0%

Phase 7: Hidden Bosses. 0%

THE END




And there you have it. I Had to take a break and do some 3-D stuff for a little while so I could come up with some fresh ideas for my game. I have been doing here and there though so there are new videos coming of some more stages as well.
Title: Re: Vamprotector fan Game
Post by: Lelygax on October 28, 2014, 07:10:55 AM
The coolest part is that boat and crates floating for real :D
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 28, 2014, 08:22:34 AM
The coolest part is that boat and crates floating for real :D
Thanks Lelygax. I need to tighten up the floating but ya know..proof of concept! lol

I got a couple more videos coming soon.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 28, 2014, 10:03:39 AM
Wow this is looking awesome!

Thanks, Aalluuccaarrdd. Still got ALOT of surprises left. I'm a sucker for that type of thing! lol

I actually made that Ghost Ship 1-1 on the fly in engine.  I normally like to pre-plan my stages in photoshop before.

See, that's what happens when you take breaks from everything and go back to it at a later time...lol
Title: Re: Vamprotector fan Game
Post by: BLOOD MONKEY on October 28, 2014, 02:04:14 PM
Just putting it out there, before you put the beta out, you should polish up the physics and the sprites, and possibly add some enemies. Other than that, everything is looking good so far! I don't like the way the whip is handled tho. I think it should work like PoR's Richter whip, because the current setup looks very annoying.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 28, 2014, 02:29:29 PM
Just putting it out there, before you put the beta out, you should polish up the physics and the sprites, and possibly add some enemies. Other than that, everything is looking good so far! I don't like the way the whip is handled tho. I think it should work like PoR's Richter whip, because the current setup looks very annoying.
As for your questions/concerns:

Look up a couple of posts back, I have my entire work pipeline already laid out. (I'm nowhere near the whip physics yet or the character stuff for that matter.)

Right now the character is coded with just 1 HARD whip strike just so I can test things out with it (for example: breakables). There are a variety of crouching and standing strikes that have already been sprited and in engine just not implemented.

I do have a POR type strike in there.

As long as the gameplay stays quick so that you can switch from Gun and Whip modes with no issues I will be happy.

Right now I am on the 1st pass of the Environments. All of the stages should be in engine within the next couple of months or so if nothing else comes up.

Now, the main question BETA.  Well, if you look at my pipeline I would say I will start thinking about that after Phase: 3 with a little bit of Phase 4 thrown in. It probably will be regulated to just 1 stage, but it will be in a solid playable state. Most likely it will be Helsing's Prologue.

The BETA will also be combined with Richter's Prologue and 2 player simultaneous will not be implemented yet.

Thanks for the other kind comments.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 28, 2014, 07:26:34 PM
Vamprotector: Atlantis: 1 - 1 Revamp (http://www.youtube.com/watch?v=PJtblOu3poE#)

Testing various enemy movement and enemy types.

Track: Operation Aquarius (Vamprotector OST)
BGM: Neo City Docks (Contra Force)
BGM: Aquarius (Dracula's Curse)
Title: Re: Vamprotector fan Game
Post by: FanOfDracula on October 29, 2014, 12:07:03 AM
hey man, your project is the holy shit!! really is a great project  :), I love it, well we all loved, the bad is the wait to play this game, good luck with the project!
Title: Re: Vamprotector fan Game
Post by: the_truth on October 29, 2014, 03:03:02 AM
While I will admit that my initial thoughts when I saw this project were ones of COMPLETE revulsion, and questions of "how drunk must this guy be to come up with an idea like this and think it will work," after seeing it now I have to say It looks like it could potentially be lots of fun! Its still an odd idea to me, and graphics wise it looks like a frankensteined hack, slice, chop job, with a few kinks to work out here and there. But I could see myself playing this and just thinking it was really fun and exciting! And that really is what's most important in a game.  ;D
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 29, 2014, 06:14:04 AM
hey man, your project is the holy shit!! really is a great project  :), I love it, well we all loved, the bad is the wait to play this game, good luck with the project!

Thanks man! Long time in the making dude to real life stuff. There's probably in reality only over a year of work in it, so still a ways to go but it's finally getting there. Can't wait to knock out these few remaining stages for the main game and get to the nitty-gritty character stuff.
Title: Re: Vamprotector fan Game
Post by: FanOfDracula on October 29, 2014, 12:22:54 PM
wow! one year? is a short time is little time for advance, as the game looks fantastic, and the movements and stages look great too!!  :D
I will follow the line of the project. Thanks
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 29, 2014, 01:05:38 PM
wow! one year? is a short time is little time for advance, as the game looks fantastic, and the movements and stages look great too!!  :D
I will follow the line of the project. Thanks

Thanks man! Yeah, school kind of got in the way! lol

 I started the project originally back in 2009 when I was using the Beats of Rage Engine but couldn't really invest the time into it like I should of until after I graduated last year.
Title: Re: Vamprotector fan Game
Post by: eryson on October 29, 2014, 01:37:12 PM
I liked this sea effect. Looks very nice.
Title: Re: Vamprotector fan Game
Post by: FanOfDracula on October 29, 2014, 03:20:44 PM
well, I do not know what is Beats of Rage Engine, I know is a engine, but i not programming, but the style of the game looks great. And yes the water is very fine :)
Title: Re: Vamprotector fan Game
Post by: X on October 29, 2014, 08:43:30 PM
Quote
well, I do not know what is Beats of Rage Engine

The BoR engine was created for people to build there own side-scroller beat 'em ups. The engine emulates games like SEGA's Streets of Rage, Capcom's Final Fight, etc. You can use it to make your own beat 'em up game however you want. The engine as it stands now is a little dated and a bit limited which is why the team who made it are designing a new one with greater features and far more flexibility.
Title: Re: Vamprotector fan Game
Post by: FanOfDracula on October 29, 2014, 10:43:01 PM
oh! thanks!! it's good to learn new things, everyday we learn something  ;D
Title: Vamprotector World Map: WIP
Post by: darkmanx_429 on December 15, 2014, 11:57:50 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXzr4vmL.jpg&hash=5d7f5e6927279f914c61327ffda37f72)

Some updates.

Here is the mock up I am currently spriting for the World Map.

You can see the holder for the mirror shards that you collect throughout the game.

Made some cool stage icons that will be highlighted on the map and a workable compass rose.

The secret stages are not included right now mainly because those stages aren't done yet.

I think in the next couple of days it will be live in engine.

I'll get a vid of it in action.

Early Preview:

Vamprotector: Base 1-1 Preview (http://www.youtube.com/watch?v=X_OnKPudjx8#)

Music Revamped
Vamprotector: Ghost Ship 1-1 (Music Revamp) (http://www.youtube.com/watch?v=1sIQtd7O-ts#)
Title: Re: Vamprotector fan Game
Post by: Donvermicelli on December 15, 2014, 01:55:53 PM
Vamprotector: Atlantis: 1 - 1 Revamp (http://www.youtube.com/watch?v=PJtblOu3poE#)

Testing various enemy movement and enemy types.

Track: Operation Aquarius (Vamprotector OST)
BGM: Neo City Docks (Contra Force)
BGM: Aquarius (Dracula's Curse)

Hey man I love the progress you are making, just wanted to point out that your parallax effect in this stage seems a bit off, the clouds move at an insane speed compared to the other layers it seems. Might wanna tweak that, other than that I love the work man.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on December 15, 2014, 02:08:26 PM
Hey man I love the progress you are making, just wanted to point out that your parallax effect in this stage seems a bit off, the clouds move at an insane speed compared to the other layers it seems. Might wanna tweak that, other than that I love the work man.

Thanks Don! I appreciate your help in my project as well! I'll definitely tweak those clouds, that is not the first time I've heard that. It's a super simple fix I just have to adjust the speed, so I can do it anytime.

On a side note, I added some cool laser traps in the Base stage, but I am reworking the code for the stage itself trying to get all the different rooms into one main frame and not multiple levels.  They will be shown in a separate vid.


Updates:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FB7ksl9A.jpg&hash=f348b420b6cebdf15b01f624c3810e98)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on February 25, 2015, 02:50:24 PM
Well, just to give a update to what has been happening. Not too much major progress in anything in particular. I got a couple of real life issues going on at the moment and 3d is taking up my time.

Hopefully, I will be able to be back on the project in the next couple of months.

I am trying to get some strides made in some other areas, but people have been flaking out.

This is in majority a one man project with my bud Warmachine helping out from time to time. (But he has his own projects as well at the moment.)

I start school at the end of the next month as well as some real life stuff happening next month.

I might start doing some crunching at some things this weekend for the next couple of weeks.

Title: Re: Vamprotector fan Game
Post by: X on February 25, 2015, 05:36:09 PM
Well you do what you can right?  :)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on March 01, 2015, 05:57:04 PM
Vamprotector: Berlin,Germany 1-1 (http://www.youtube.com/watch?v=nw_wyTyn3no#)

Got another stage started and done this weekend.

Almost done with most the stages. Then will come the polish pass.

Phase 1: Environments - Designing all the stages and importing them in engine   80%
             2nd Pass - Polish stages, imputing all the effects, traps, etc. 10%
             3rd Pass - Choose Your Destiny, make sure map screen works correctly, implement stage selection 10%
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on March 04, 2015, 06:27:09 PM
Vamprotector: Jungle 1-2 Preview (http://www.youtube.com/watch?v=Ab93NrJbLVk#)

Got another stage base almost done in engine.

I am not messing around.

I should have another one before next week.

My goal is to have most if not all of the regular stages in engine before the end of the month. Then starts the polishing process and the real fun begins!
Title: Re: Vamprotector: Jungle 1-1 Preview
Post by: darkmanx_429 on March 14, 2015, 09:51:40 PM
Vamprotector: Jungle 1-1 (http://www.youtube.com/watch?v=SpdyCsbpY9c#)

Weather system and respawn flowers working.
Title: Vamprotector: Demon Castle War Stage 1-2
Post by: darkmanx_429 on March 19, 2015, 02:51:23 PM
Vamprotector: Demon Castle War Stage 1-2 (http://www.youtube.com/watch?v=rQL8CNjCJLs#)
Base is in engine. More to come, will add more effects in the polish phase..
Title: Re: Vamprotector fan Game
Post by: theplottwist on March 19, 2015, 04:20:48 PM
I can't wait to see the monsters making your life hell!
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on March 19, 2015, 05:03:49 PM
Nice work man! This is by far my favorite map ive seen in the game! Now once I get my project out of the way ill have to work double time to catch up richters parts lol
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on April 04, 2015, 05:47:29 PM
Nice work man! This is by far my favorite map ive seen in the game! Now once I get my project out of the way ill have to work double time to catch up richters parts lol
Thanks man, I am a little side tracked doing 3d work at the moment, but the stages are coming along nicely!
Title: Re: Vamprotector fan Game (Final Post)
Post by: darkmanx_429 on April 09, 2015, 09:35:44 AM
To All:

I appreciate everyone who has followed my game through it's infancy and all who has watched this thread.

If you are still interested in following updates of Vamprotector I will be starting a developers blog on my website at: www.mrmauricejohnson.net (http://www.mrmauricejohnson.net)

I may have some other works in mind, but I can't mention them now.

Currently, I have begun working on obtaining my Master's Degree in Video Game Design and Development.

I have another game project that I have started using Unreal 4 so that is pretty exciting for me as well.

If you would like to be part of the testing for Vamprotector please shoot me a PM through my website at www.mrmauricejohnson.net (http://www.mrmauricejohnson.net) with your name and a e-mail I can send the private Beta to.

Please visit my Vamprotector Facebook and Youtube pages as well! Feel free to comment and suggest!

https://www.facebook.com/pages/Vamprotector-Multimedia-Fusion-2/266894016717222?fref=ts (https://www.facebook.com/pages/Vamprotector-Multimedia-Fusion-2/266894016717222?fref=ts)

Thanks for the members of the Castlevania Dungeon that have supported me throughout my projects and discussion threads!

Enjoy the fruits I have left upon the Castlevania Dungeon, I hope everyone that started a project, finishes it and it becomes successful!

Submerging for a while..
Title: Re: Vamprotector fan Game
Post by: X on April 10, 2015, 12:18:11 AM
Quote
Submerging for a while..

Okay but don't drown yourself. You still need to get this fan game done  ;)
Title: Re: Vamprotector fan Game
Post by: Shiroi Koumori on April 10, 2015, 01:57:43 AM
I wish you all the best darkmanx!  :)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 03, 2015, 10:32:28 AM
Just an update. I am into the 2nd month of my Master's Program aside from my own Networking events and personal projects it's getting pretty gnarly. I am shooting to have a new stage in engine in the next couple of weeks so look out for that. Its an interesting take on a well known level in the Castlevania series.

I have added a new section on my website where I have broken down my development process on making a Vamprotector or a game of this type in general. (Alot of people were requesting that I do something like that.) If you go under the Personal section of my website you will see a mini break down on the methodology of how I do things I do.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 24, 2015, 02:37:26 PM



Just posting some progress I have been making.
Tweaking some more effects on my Game Over Screen plus working on another section of my Demon Castle War level. That's about half done. I added a lunar eclipse that occurs during the stage and I am debating if I am going to add fire or not...
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on May 24, 2015, 05:50:29 PM
Looks great dude!  8) i REALLY need to remix some of those tracks hahaha
Title: Re: Vamprotector fan Game
Post by: Lelygax on May 28, 2015, 07:06:40 AM
Updates:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FB7ksl9A.jpg&hash=f348b420b6cebdf15b01f624c3810e98)

Funny how people still think that Brazil is a giant jungle after all these years... LOL

This game is shaping to be great.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on July 03, 2015, 06:39:24 PM


So here is my version of the Clocktower stage that I am currently working on. I will be adding the whip mode, some more enemy types, and additional traps and hazards but all in all it's coming together nicely if I do say so myself!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 10, 2015, 11:24:26 AM
Just some updates. I currently made a new DEBUG room for the game and have begun the arduous journey of fixing the character issues and implementing special attacks, item upgrades etc. I have changed my character's code so that things work better and made it easier for the whips to be upgraded, fixed the sticky walls issue. etc. The game is coming along nicely, should have a new video up soon.

Phase 1: Environments - Designing all the stages and importing them in engine   80%
             2nd Pass - Polish stages, imputing all the effects, traps, etc. 10%
             3rd Pass - Choose Your Destiny, make sure map screen works correctly, implement stage selection 10%

Phase 2: Characters - Richter and Helsing. Fix all the animation issues. Implement all the regular stuff. 8 direction firing and whips. Specials and Item Crashes. Add item usage and weapon upgrades. 41%

Phase 3:  Lifebar - Overhaul of lifebar for Gun and Whip Modes. Implement weapon and Item fusion system. Make sure the lifebar corresponds correctly to all weapon/special/item usage. 20%

Phase 4: Enemies - Add enemy types to all the stages and make sure they spawn/work correctly. 0%
             2nd Pass - Bosses. Code all the Bosses. *Implement Boss Rush Mode which is separate from main game. 0%
             3rd Pass - 2 player simultaneous mode coding

Phase 5: Design all endings and final credits. *Thinking about making an internal clock that depending on how quickly you can beat the game determines the ending that you will receive. 0%

Phase 6: Hidden Stages. 0%

Phase 7: Hidden Bosses. 0%

THE END
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 04, 2015, 06:17:46 PM
Just another small update. Not too much to report from last post. Still working on the DEBUG room and implementing stuff while fixing others.

Right now, I am dealing with personal issues and real-life drama so my time has been really small to work on the game.

I have been doing alot of work in Unreal Engine trying to update my portfolio, plus I am still looking for full-time work.

This all has been throwing a monkey wrench in my demo release date.
Title: Re: Vamprotector fan Game
Post by: X on October 05, 2015, 12:03:28 AM
Take however much time you need to in order to work the kinks out of your life. We'll still be here and your engine isn't going anywhere. It's best to get all of life's annoyances before getting back to the fun & games  :)

Keep your chin up dude  8)
Title: Re: Vamprotector fan Game
Post by: Gunlord on October 05, 2015, 04:16:29 AM
I know how you feel, Darkman. I'm with X, take all the time you need :)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 11, 2015, 05:16:15 PM
Thanks peeps, life is hard glad everyone is still hyped about my project!
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 12, 2015, 04:57:58 AM
Hey fellas, after a LONG hiatus I talked with Darkman yesterday and I plan on putting the breaks on cv3 and start focusing on helping him finish up Vamprotector. I am covering Richters stages while he works on Helsings. I should have some material for Darkman to review and post possibly in the next few days  ;D
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on October 23, 2015, 06:15:39 PM
Hey folks  ;D Gotta drop some Vamprotector love and give you guys (and gals  ;D ) 2 new tracks:

Bound by Blood - The Vamprotectors:
http://www.mediafire.com/listen/9ie38gqv37jq19v/Bound_by_Blood_-_The_Vamprotectors.mp3 (http://www.mediafire.com/listen/9ie38gqv37jq19v/Bound_by_Blood_-_The_Vamprotectors.mp3)

This is the main theme for Richter and Helsing

Unholy Union - The First:
http://www.mediafire.com/listen/mgmv5uuges6l5gl/Unholy_Union_-_The_First.mp3 (http://www.mediafire.com/listen/mgmv5uuges6l5gl/Unholy_Union_-_The_First.mp3)

Unholy Union - The First is a boss theme, notice "The First"?  I plan on making a trio ALA "Followers of Darkness" lol.  Thought it was pretty fitting considering the game makeup.  Both tracks are completely original, and are a blend of Metal, Tech (via Contra style) and Orchestra (via Castlevania).  Hope you guys dig 'em  8)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on December 09, 2015, 04:10:45 PM
UPDATE: Sorry I haven't posted in a while guys on my thread, been crazy busy.

I have mapped out the map for my CV4 inspired rotating room and I need to import the assets into engine and then begin the arduous task of coding that into the game.

I also have been redoing the code for the character stuff trying to fix some issues while also implementing new attacks. It is all a work in progress so there are still bugs since it's early. But slowly but surely I am moving into the character stuff.

I believe I will have Phase 1 of all the main stages of the game done by next month.

I am also working on implementing a boss rush mode on a crazy hard difficulty that if the player beats it unlocks a special treat of some kind, but one thing at a time.

Thanks for everyone who has given input and supported my project.

It's been a long journey but should pay off in the end!

Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on December 13, 2015, 06:19:30 PM
Posting another update, so it wasn't originally part of the plan but I started spriting the stages for Richter now as well which is going fairly quickly. (The break gave me tons of ideas.)

Originally Warmachine and I were doing each of the character's separately, but now has been decided for me to do all of the stages so that it's fairly consistent with the art style of the game while I will leave the majority of programming up to him.

I will still be focused on certain aspects of the programming (as there are certain features that I would like to have be seen in the game) but it will be more towards game design and it frees me more time to map out the technical aspects of the game. ie. stage interactions, custom bosses etc.

I have already completed a few areas for Richter and Warmachine has just finished a great track for a new stage that I am currently working on called The Botanical Lab.

I am basically mapping the stages out for Richter and then cutting them for import into the engine.

I believe by doing it this way the progress for the game as a whole will go quicker as the first pass for all the stages will be done first. Then on to the more technical aspects of the character functions and lifebar functionality.

I could post some maps now, but I rather wait (since I have posted many for Helsing) and just get you guys more videos of some stages in action.

I don't want to show too much of the game, but it's huge so far you all have only seen a small portion of some stage progression.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on December 18, 2015, 10:26:37 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRShvjrz.jpg&hash=1dbf153ce55a71e68e949c6a6772ee14)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYIZ8fka.jpg&hash=d9febb410a99c33ceeefc037ba7b71bf)


A taste of things to come.
Title: Re: Vamprotector fan Game
Post by: Jop on December 18, 2015, 01:55:57 PM
Nice, i love those areas in Contra.
Title: Re: Vamprotector fan Game
Post by: X on December 19, 2015, 11:04:14 AM
Hey, it's those pseudo 3D corridors! All you need now are some top-down stages then your game will have all that Contra ever offered in one game.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on December 20, 2015, 06:15:09 PM
Hey, it's those pseudo 3D corridors! All you need now are some top-down stages then your game will have all that Contra ever offered in one game.

I actually already incorporated those in the Helsing's Missions. (Richter and Helsing have individual missions, however a second player can always jump in for 2 player simultaneous.)

https://www.youtube.com/watch?v=PBFNs_ZATdw (https://www.youtube.com/watch?v=PBFNs_ZATdw)

On a side note I still I have alot of surprises that I haven't shown or mentioned:

Phanagoria 1-1
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQZPgp3Z.jpg&hash=3ac2b72b1cb93630a3d988e6a671aacd)

Title: Re: Vamprotector fan Game
Post by: Shiroi Koumori on December 21, 2015, 01:29:44 AM
Undersea stages!  :o
Does it play like Gradius?
The corals look lovely.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on December 21, 2015, 08:10:06 AM
Undersea stages!  :o
Does it play like Gradius?
The corals look lovely.

That's a good analogy.
You have good taste.
Marry Me. ;)
Title: Re: Vamprotector fan Game
Post by: X on December 21, 2015, 10:23:08 AM
You have to get passed her prettyboy fetish first, lol.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on December 21, 2015, 01:06:34 PM
You have to get passed her prettyboy fetish first, lol.

Don't mock the Prince of Saiyans!
Title: Re: Vamprotector fan Game
Post by: Shiroi Koumori on December 22, 2015, 12:30:53 AM
You have to get passed her prettyboy fetish first, lol.

That's true.  8)

Don't mock the Prince of Saiyans!

Sorry, I never liked the Dragon Ball character designs or most shonen oriented characters. The plot is good though.
Title: Re: Vamprotector fan Game
Post by: X on December 22, 2015, 11:15:23 AM
Quote
Don't mock the Prince of Saiyans!

Haha! Last time I checked there are no prettyboys in Dragonball Z, so no worries on your end.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on December 22, 2015, 11:19:38 AM
Haha! Last time I checked there are no prettyboys in Dragonball Z, so no worries on your end.

ROFLLLLLLL

P.S.  Future Trunks was pretty.

(click to show/hide)

That's true.  8)

Sorry, I never liked the Dragon Ball character designs or most shonen oriented characters. The plot is good though.

I could also do a mean Tuxedo Mask... :P
Title: Re: Vamprotector fan Game
Post by: Shiroi Koumori on December 22, 2015, 09:54:02 PM
Never liked Sailor Moon.
Title: Re: Vamprotector fan Game
Post by: X on December 22, 2015, 11:57:06 PM
Quote
P.S.  Future Trunks was pretty.

Naw, he still looks like a dude from here. Not like Issac from Cod  :P :P :P  That was just ridiculous.

Quote
Never liked Sailor Moon.

But Sailor Moon has your prettyboys in it.

P.S. I have to wonder if this is going a little off-topic, lol.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on December 23, 2015, 11:05:40 AM
Never liked Sailor Moon.

Geez, what do you like?  :P

P.S. I have to wonder if this is going a little off-topic, lol.
Probably.

It's all good though. I will post some more new stuff about my game in a bit so it's nice to get off topic for a sec.lol
Title: Re: Vamprotector fan Game
Post by: Shiroi Koumori on December 24, 2015, 12:09:21 AM
But Sailor Moon has your prettyboys in it.

Not all anime with pretty boys = like. I'm picky about character designs. If the design fits my personal checklist, I'm in. If not, I don't care.

Geez, what do you like?  :P

It's all over the place, from mechas to reverse harems. Hahaha!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on March 22, 2016, 03:05:36 PM
Just to give everyone a head's up I will have a couple of weeks free time for Spring Break in between classes to finally take a breather and makes some more progress on the game.

It's been slow with updates as I have had to give my fighting title priority as I have only a 6 month window to get things accomplished and basically put together a small studio that is assisting me in that regard.

This project is far from dead and I actually have accomplished alot, it's just finishing the work and getting it all together so that everything is one cohesive gameplay experience.
Title: Re: Vamprotector fan Game
Post by: Lelygax on March 27, 2016, 08:06:33 PM
Good to know, show us something when you get the chance! :)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 17, 2016, 12:41:21 PM
I am nearing close to my graduation date (which is approximately in 3 months) so I will finally be able to turn my full attention back to this project. I have learned alot of C# and I am wondering if I should export all the assets and such into another program such as Unity or Unreal Engine when I get back to the project as I feel it may add another level of polish to the project.

What do you guys think?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on July 26, 2016, 03:49:56 PM
To everyone that has been asking me via PM's the project is not dead.  I have slowly been starting to collect some assets in order to prepare to get back into the groove of the project after graduation.

I am literally a month from graduation from the Masters Program in Game Design and Development in Florida and then hopefully, off to greener pastures.

I have had more than a rough year, but I have also learned and gained alot of new skills and techniques to help me become a better Game Designer but regards to schooling, there was more awesome then not. Personal side not so much.

Either way, I will start to become more active again on the forum and you should start seeing regular updates about the project again. There is ALOT of things such as Richter's stage set, that has not been shared in the slightest.
Title: Re: Vamprotector fan Game
Post by: X on July 27, 2016, 09:42:26 AM
We'll be waiting. And congratz on finishing your schooling  :)
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on July 28, 2016, 06:24:19 PM
We'll be waiting. And congratz on finishing your schooling  :)
Thanks X, I am actually working on the game today for the first time in a loonnng while! Nice to get back into the groove of things and to get some real updates in again!
Title: Re: Vamprotector fan Game
Post by: mgfcortez on July 29, 2016, 02:17:57 PM
Don't mock the Prince of Saiyans!

that's right!
another Vegeta fan  ;D
Vegeta is the best part of dragon ball thats why i gave his voice to bull demon in my monkey king dub  :P
anyway don't mock the lord of saiyans!
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on July 30, 2016, 11:49:13 PM
that's right!
another Vegeta fan  ;D
Vegeta is the best part of dragon ball thats why i gave his voice to bull demon in my monkey king dub  :P
anyway don't mock the lord of saiyans!
Umm, Thanks Cortez, but let's please get the topic back on the game...that was an old post...lol
Title: Re: Vamprotector fan Game
Post by: Claimh Solais on July 31, 2016, 11:01:27 PM
Man, I have not been keeping up with fan-games at all. This one included. Glad to see it's still in the works, though!

Just a question about the top-down stages. Do you have any evasive maneuvers planned for them? Looking at them as they are now with simply walking (slowly, on top of that), it might lead to some unnecessary damage from enemies. Maybe something simple like a quick backdash or something? You could even add a delay to the end of it so it can't be overused to avoid damage. Then again, it's been a long time since I've played any Contra games so I don't remember if those actually had any evasive maneuvers to begin with, let alone which games they were in.
Title: Re: Vamprotector fan Game
Post by: X on August 01, 2016, 06:27:12 PM
Contra never had any maneuvering in the top-down stages. You simply moved about the stage and that was it. but you quickly learned to work with what you got. It is all the more easier with a spread gun mind you.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on August 06, 2016, 05:28:22 PM
Death Valley:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2F29c5h05.jpg&hash=8c03469ab0a9eabedb4e3387b95b6caa)
Underground Mines:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2F1t8sci.jpg&hash=a41660c18ef64352e1283667029675b8)
Man, I have not been keeping up with fan-games at all. This one included. Glad to see it's still in the works, though!

Just a question about the top-down stages. Do you have any evasive maneuvers planned for them? Looking at them as they are now with simply walking (slowly, on top of that), it might lead to some unnecessary damage from enemies. Maybe something simple like a quick backdash or something? You could even add a delay to the end of it so it can't be overused to avoid damage. Then again, it's been a long time since I've played any Contra games so I don't remember if those actually had any evasive maneuvers to begin with, let alone which games they were in.
Thanks Claimh. The enemies in the top-down stages are placeholders for the time being. I wasn't planning on any evasive maneuvers i.e backdash. It's not beyond the realm of scope though as, you still have your whip and gun mode in the top down stages. If I was to incorporate it, I would do a new version of Richter's Backflip but obviously I would have to create new additional sprites. As of now it's just evasive movement as X mentioned.

Also, since I am on my last month of school (which is a butt load of hassle and work) I have managed to import 5 of Richter's stages into the Game Engine with 2-3 more coming right behind those. Once I am done importing all of his stages into the engine, ALL of the stages will be in the engine for both characters! Now I still will have to go back and add to some of them, but at least they are all in finally. The list is as follows (Depending on the Character you Choose):

Helsing:
Alien's Lair
Atlantis
Berlin
Cairo
Clocktower
Contra Base
Demon Castle Wars
Ghost Ship
Jungle
Snowfield
Stoker's Fable (Prologue)

Richter
1999
Alien's Lair
Ammunition's Factory
Botanical Lab
Death Valley
Neo City
Phanagoria
Prologue
Subterranean Bio Lab
The Athenaeum
Underground Mines

Now, this doesn't include any hidden stages as those will be incorporated after the entire game is built. Also since you do have a branching system of selecting stages in the game and 2 different character scenarios, you will not see every stage on your first playthroughs. Stages such as Alien's Lair are unique to each character!
Title: Re: Vamprotector fan Game
Post by: X on August 06, 2016, 11:49:12 PM
That's cool! It'll give the game some replay value for the characters to have their own unique stages and stage layouts.
Title: Re: Vamprotector fan Game
Post by: Lelygax on October 11, 2016, 07:25:37 PM
Have some news?
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on October 12, 2016, 09:59:59 AM
Have some news?

Ah good timing Lelygax, I was about to post an update. So I have been soul and job searching since graduation. I finally signed for a good paying job as a 3D modeler. It took 32 days. (Yes, I keep meticulous records.)

About the game, I even included my first hidden stage in engine as well. There is actually tons done. One thing is I am pretty invested with this title using Clickteam Fusion so it will be released for PC using that format.

Now the current news. I am still waiting on my start date to start my new job so in the meantime since graduation, but I have actually put together a team (since I have a whole new rolodex of talent I can pull from now)and started a 2 Month Production title on an educational title that I will be releasing on Steam and touch devices. I have an interesting take on Educational gaming where I feel they need to be entertainment game's first and then you happen to be learning something. I am already about halfway done and started closed Play tests.

I actually have a personal schedule of project's that I will be working on going into next year. Starting with this first game project and my new career job I will be starting my own Game Company. I plan on doing another educational type game that will take approximately 3-4 month Development Cycle and this one will be done about the end of this month and release under my company's label.

As for Vamprotector, it is current on hold as it's not priority on my list over my own original IP's. It's a passion project, but I have more important projects that take p residence as of right now even though I am continuing to work on it here and there when I get inspired I just haven't made or posted any new videos yet.

Now, after my 2 educational projects are done, I actually have 2 more projects that will be 6 months to a year to Development and are major projects that I want to work on. One being my WWE  themed 2.5 fighting game which is currently about in Beta being made in the Unity Game Engine. I am only doing a pitch demo of the game basically and I had to hold off on it while I was in school as I was Producing and couldn't give it the appropriate attention it needed. (I may still push it back as it's based on an established franchise.)

The other project that I am a bit more excited about is I started doing prep for an action based game made in Unreal Engine 4 based on the Vampire Hunter D Series starring Doris. There is some Castlevania inspired aesthetics in it but it's a total original title. It will play similar to games like the original DMC or Bayonetta and the main protagonist has an energy whip and I am really focused on the vampire lore and incorporating aspects of it into actual gameplay. There is also a Simon's Quest type Day and Night Cycle system.

I was really inspired by the indie game and developer who made, Lost Soul Aside and I know enough disciplines now to do something similar myself and I always wanted to do a full 3D action title in that style. I have already finished some of the smaller UI elements and screens for implementation into UE4. 

So as you can see I have a full plate and this is the 1st time in a long time that I don't have school anymore and while in school I had a treasure chest of game pitches and documentation that I managed to get on paper and now I am literally going through that list (having been Producing for everyone's projects) and getting things made.

Hopefully, this clears up some questions. I will make a conscious effort now though (since I have the time again) to post updates on the thread. I was trying not to give too much stuff away about Vamprotector, but there is still a crazy amount of content unseen on the game that has been done.
Title: Re: Vamprotector fan Game
Post by: Lelygax on October 12, 2016, 03:45:19 PM
Good to hear these news, you got grasp on a brilliant future here  ;D
I find WWE games to be very funny, even more if it features some kind of multiplayer, let us know when you release it and your other projects.

It can take more time but atleast you plan to finish it someday, so no hurry. Also its good that you decided to stick with Clickteam Fusion, otherwise it would take even more time that you could use into something else.

Never heard about Lost Soul Aside but looking at it now and... HOLY SHIT! Its awesome.
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on November 27, 2016, 02:39:09 PM
Hey folks!  It's been quite some time since i've posted anything regarding progress with Vamprotector lol, but i've needed a break from CV3 to keep my sanity  :P so i decided to start working on Richter's side of Vamprotector again.  Here's a quick video showing his basic movements (no gun implemented...yet!)


To summarize:
- Implemented base animations i.e idle, walk, jump, etc.
- Implemented wall system, included angles this time around
- Implemented smooth camera scrolling (surprised how much this benefited from it!)

To do (at least for this beta room):
- Adjust animation hot spot placement on angled surfaces (there is a 1-2 pixel gap between Richter and the surface at times)
- Add and implement gun system and animations
- Add and implement subweapons and gun types i.e machine gun, spread shot etc.
- Add pain and death animations (system is already good to go ;) )
- Misc (can't reveal too much but rest assured there are some REALLY cool weapon ideas DarkmanX and i have to add to this!)

Once i get all the extras added i'll run another vid with all the goodies past Darkman and we'll decide what we can show off at that time  8)
We are still using Clickteam Fusion for the game, but for my end i am experimenting with a custom platform engine i have made as opposed to some built in and 3rd party extensions.  This has been pretty tedious so far, but well worth it in terms of control.  So far it's making things much easier to track down and fix this way.  And it only took me 2 days to get this together in my free time, basically say it took about 10 hours approximately.  I know this isn't anything groundbreaking by any stretch, but i just wanted to show the smoothness in the gameplay and get the fire burning again on this thread ;)  Hope you all enjoy!
Title: Re: Vamprotector fan Game
Post by: X on November 28, 2016, 09:51:32 AM
Nice vid! It's coming along very nicely  :D
Title: Re: Vamprotector fan Game
Post by: BLOOD MONKEY on November 28, 2016, 01:52:20 PM
That looks really smooth! However, the walking looks way too fast for the animation; you might want to make that the running speed.
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on November 28, 2016, 02:46:12 PM
Thanks for the comments fellas  ;D  As for the walk animation and speed, that's a really easy tweak, no biggie there.  Keep in mind though, this is geared more towards the Contra game play style so it's going to be more fast paced in terms of Castlevania than we're all used to, his run will be faster than that lol.
Title: Re: Vamprotector fan Game
Post by: ProjectDread on December 04, 2016, 01:53:42 PM
I see you've made a considerable improvement with using Spriter; I'm liking all of the new animations you've created.
Title: BMC_War Machine
Post by: BMC_War Machine on December 04, 2016, 02:36:31 PM
I see you've made a considerable improvement with using Spriter; I'm liking all of the new animations you've created.
Thanks dude, spriter is definitely a must have in my opinion  8)
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on December 07, 2016, 06:52:20 PM
Hey folks, i've been actively working on Richter's prologue stage, its about 50% completed.  With my new schedule at work, i'm getting 2 days off a week so i'll be crunching as much on this as possible.  With that said, i've just wrapped up Richter's prologue stage track and i thought i'd share with you all, hope you folks enjoy it!  8)

Calling to Destiy - Vampire Killer:
http://www.mediafire.com/file/a85sf4gclv6j0n6/Calling_to_Destiny_-_Vampire_Killer.mp3 (http://www.mediafire.com/file/a85sf4gclv6j0n6/Calling_to_Destiny_-_Vampire_Killer.mp3)

As expected,this isn't the typical Castlevania/Contra track blend, considering it's based on CV originally so it's only fitting to have it as a solo CV track to kick it off.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on December 24, 2016, 10:37:48 AM
Just posting a update guys. I took a break from the 3D stuff to go back to working on this project. I should have a bunch of new content to show off on a video pretty soon. The project has still been going on, I just been underground with it. I have went back to work on cleaning up some of the character code for the WHIP/GUN Modes. (Which by far is the biggest part of the game) The majority of the stage stuff for both characters is done. Once I have things functional with the2 playing modes I can begin the process of finally inputting enemy types into the game.
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on January 02, 2017, 05:53:12 PM
Update  ;D



Just another small update to Richter's Beta room.

 - Added Whip/Gun switch modes
 - Added Machine Gun, Spread Shot, Flamethrower, Homing Missiles and Crash Missiles
 - Added randomized sound effects to whip attacks, so that you don't hear the same sound effect over and over lol
 - Added Double Jump and Somersault sprites (sprites by Darkman)
 - Added Aim Lock system i.e. Contra 3 - only for idle shooting, not locked aim while moving i.e. shattered soldier
 - Added the following custom sprites by me;
   Aim Lock (All directions)
   Changed down aiming orientation for aim lock, instead of standing sideways and aiming down, richter "straddles" more      naturally
   Jump Aim for gun mode - again added more natural look for both aiming up and down while jumping.
   Gun Idle stance
   Gun Switch/Whip Switch
   Gun Pain and Death animations (not shown in video) - i.e all contra games lol, rolling animation then laying flat on ground

The track playing will be the track that is in Richter's Prologue stage as well.  We have decided that in order to speed things up significantly that i will be doing the master coding for the game for the players, while Darkman works on polishing up the stage layouts and elements so that when i have the core coding done we can just throw them in the stages and just polish from there, although i plan on having as little of that as possible prior to dropping in the code lol.  Enemy coding will be jumped on once we start putting the main code in, considering enemies will be changing from stage to stage and we don't want to limit the code based on that lol.  Overall, we are both buckling down and getting back to business and should have the game done this year.  A majority of my time will be spent in the afternoons on this, my job stiffed me and i'm on midnight shifts starting tonight  >:( but rest assured we will be getting it done!  Also, sorry for the video quality lol, for some reason it rendered in 360  :rollseyes: Also the rifle sound effect, forgot to mute that out as it was juts a placeholder for me when i was coding lol, but you guys get the idea.  Hope you all enjoy the video and as always, any feedback/critiques welcome!
Title: Re: Vamprotector fan Game
Post by: kaonstantine on January 02, 2017, 06:48:46 PM
I guess i'm the only one who likes to pick the original "F" ammo in the first Contra. Random sfx are always welcome. The rate of fire seems too high to me, specially for the "S" or the flamethrower, but maybe you are seeking to implement an agressive playstyle
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on January 02, 2017, 07:17:59 PM
I guess i'm the only one who likes to pick the original "F" ammo in the first Contra. Random sfx are always welcome. The rate of fire seems too high to me, specially for the "S" or the flamethrower, but maybe you are seeking to implement an agressive playstyle
Lol as it is for now, we won't be having the "F" ammo from the 1st Contra, that's more personal preference for myself and Darkman.  This will be geared more towards Contra 3's gameplay and mechanics.  As for the rate of fire for the spreadshot, we can adjust that, no biggie at all.  For the flamethrower, this rate will need to stay high to match that constant stream like you get in Contra 3.  Thanks for checking the vid Kaonstantine  8) and we are DEFINITELY going for aggressive in this game  ;D
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on January 07, 2017, 09:27:32 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2F1y0686.jpg&hash=2b709ab1216a450a41e3d15ee71c5b34)
For all the PM's I am getting about the project, here is the list of the main stages (minus the hidden ones) via the map screen in the game:

Helsing:
Alien's Lair
Atlantis
Berlin, Germany
Cairo, Egypt
Clocktower
Contra Base
Demon Castle Wars
Ghost Ship
Jungle
Snowfield
Stoker's Fable (Prologue)

Richter:
1999
Alien's Lair
Botanical Lab
Death Valley
Munition's Factory
Neo City
Opera House
Phangoria
Prologue
The Athenaeum
Underground Mines

The majority of these are done and in the engine. More videos to come of some new stuff.
Title: Re: Vamprotector fan Game
Post by: X on January 07, 2017, 11:06:34 PM
Nice! 20 stages of pure hell  :o

Well.. hopefully not as brutal as I made is sound, lol.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on January 13, 2017, 08:12:36 PM
Nice! 20 stages of pure hell  :o

Well.. hopefully not as brutal as I made is sound, lol.
Yep, not claiming the hidden ones. Plus each those stages consists of multiple blocks and areas.

Phase 1: Environments - Designing all the stages and importing them in engine   85%
             2nd Pass - Polish stages, imputing all the effects, traps, etc. 10%
             3rd Pass - Choose Your Destiny, make sure map screen works correctly, implement stage selection 10%

Phase 2: Characters - Richter and Helsing. Fix all the animation issues. Implement all the regular stuff. 8 direction firing and whips. Specials and Item Crashes. Add item usage and weapon upgrades. 45%

Phase 3:  Lifebar - Overhaul of lifebar for Gun and Whip Modes. Implement weapon and Item fusion system. Make sure the lifebar corresponds correctly to all weapon/special/item usage. 20%

Phase 4: Enemies - Add enemy types to all the stages and make sure they spawn/work correctly. 0%
             2nd Pass - Bosses. Code all the Bosses. *Implement Boss Rush Mode which is separate from main game. 0%
             3rd Pass - 2 player simultaneous mode coding

Phase 5: Design all endings and final credits. *Thinking about making an internal clock that depending on how quickly you can beat the game determines the ending that you will receive. 0%

Phase 6: Hidden Stages. 10%

Phase 7: Hidden Bosses. 0%

THE END

Currently, I am working on getting you the demo for the game out sooner then later.
Title: Re: Vamprotector fan Game
Post by: BLOOD MONKEY on January 13, 2017, 11:18:10 PM
The camera looks disorienting. It has some kind of inertia to it, which makes it hard to tell where things are when you're traveling vertically. If you're falling down, you can't see below you. That seems like it has the potential for a lot of unfair scenarios. IMO it'd be fine with a small amount of inertia when the player starts moving but once the player is at a constant speed, it should follow the player and keep them in the center of the screen.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on January 14, 2017, 05:29:26 PM
The camera looks disorienting. It has some kind of inertia to it, which makes it hard to tell where things are when you're traveling vertically. If you're falling down, you can't see below you. That seems like it has the potential for a lot of unfair scenarios. IMO it'd be fine with a small amount of inertia when the player starts moving but once the player is at a constant speed, it should follow the player and keep them in the center of the screen.

I appreciate that feedback. Remember this is a debug room. that camera will be tweaked for sure. Right now we are concentrating on just getting the character animations/actions done in the game.
Title: Re: Vamprotector fan Game
Post by: BMC_War Machine on January 17, 2017, 05:00:59 PM
Time for a music update folks:

"Bloody Juncture"
combo of "Bloody Tears" + "Jungle Juncture" (Super C)
http://www.mediafire.com/file/dnjuhl7gecz45dj/Bloody_Juncture.mp3 (http://www.mediafire.com/file/dnjuhl7gecz45dj/Bloody_Juncture.mp3)


I was taking a different approach this time around, making the Super C track more custom versus a straight up cover.  Think Dracula Perfect Battle style, more of a custom song with the notable elements of the original in there.  If you all dig it, this may be a way to approach the rest of the OST.

\m/\m/
Title: Re: Vamprotector fan Game
Post by: kaonstantine on January 18, 2017, 01:09:08 PM
I was taking a different approach this time around, making the Super C track more custom versus a straight up cover.  Think Dracula Perfect Battle style, more of a custom song with the notable elements of the original in there.  If you all dig it, this may be a way to approach the rest of the OST.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi279.photobucket.com%2Falbums%2Fkk143%2Ffaeini1%2FSmiley01-1.gif&hash=545e96be4e9b6f223c30154ef1b98bf7)
Sounds very solid to me. I like the solo at the end. I assume this is going to be the predominant style in your soundtrack. Are all the tracks going to sound heavy?Maybe it wouldn't harm  to have one or two tracks with a softer mood, but well, that's only my opinion. Keep up the good work, Warmachine!
Title: BMC_War Machine
Post by: BMC_War Machine on January 18, 2017, 04:46:22 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi279.photobucket.com%2Falbums%2Fkk143%2Ffaeini1%2FSmiley01-1.gif&hash=545e96be4e9b6f223c30154ef1b98bf7)
Sounds very solid to me. I like the solo at the end. I assume this is going to be the predominant style in your soundtrack. Are all the tracks going to sound heavy?Maybe it wouldn't harm  to have one or two tracks with a softer mood, but well, that's only my opinion. Keep up the good work, Warmachine!
Thanks dude!  8) yeah that's going to be the predominant style for sure for this one but I'm all for changing things up with some orchestra as well :)
Title: Re: BMC_War Machine
Post by: BLOOD MONKEY on January 18, 2017, 07:14:25 PM
Thanks dude!  8) yeah that's going to be the predominant style for sure for this one but I'm all for changing things up with some orchestra as well :)

I would recommend not having as heavy a guitar. I know you love your guitar, but it's over bearing a lot of the time.
Title: Re: BMC_War Machine
Post by: BMC_War Machine on January 19, 2017, 02:05:08 PM
I would recommend not having as heavy a guitar. I know you love your guitar, but it's over bearing a lot of the time.
HOW DARE YOU!!!!!! you don't like my tunes???? WTF DUDE????????



........ ;D just jokin' bud lol, that was the first thought that came to mind to respond to ya, i kid, i kid.

Thanks for the feedback man!  I talked with Darkman about this and I'm uploading a new revision of the track to take out the main leads on the guitars and replaced them with orchestra, so here in the next few minutes i'll be adding a new thread with a poll for the straight up metal vs metal/orchestra mixed.  Personally i've leaned more toward the orchestral mix myself, but after discussing with Darkman we had decided to lean more towards the metal end of things since that's how we started it and it fit the Contra style better, but no reason why i couldn't mix the 2 and still make them work  8)
Title: Re: BMC_War Machine
Post by: darkmanx_429 on January 21, 2017, 06:21:22 PM
I would recommend not having as heavy a guitar. I know you love your guitar, but it's over bearing a lot of the time.

Bloo, you give really in-depth feedback. Keep it up! If you want to shoot me a PM with your direct e-mail, I'll add you to the closed playtest list when the closed beta is done.
Title: Re: BMC_War Machine
Post by: BLOOD MONKEY on January 22, 2017, 02:59:29 PM
Bloo, you give really in-depth feedback. Keep it up! If you want to shoot me a PM with your direct e-mail, I'll add you to the closed playtest list when the closed beta is done.

Done. I'm interested to try it.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on March 30, 2017, 06:29:30 PM
Hello, guys I will have some new videos coming really soon. There are some fun surprises previously unseen.
Title: Re: Vamprotector fan Game
Post by: darkmanx_429 on May 28, 2017, 01:26:06 PM
Yes, I'm back! For the people that has been PM-ing me, the project is still on going strong! Just been submerged with my 3D projects. Vamprotector is still going strong behind the scenes!

I'll release a secret.
(click to show/hide)
Happy Memorial Day to all that served!
Title: Re: Vamprotector fan Game
Post by: Lelygax on June 27, 2017, 01:11:39 PM
Yes, I'm back! For the people that has been PM-ing me, the project is still on going strong! Just been submerged with my 3D projects. Vamprotector is still going strong behind the scenes!

I'll release a secret.
(click to show/hide)
Happy Memorial Day to all that served!

A weapon to surpass Metal Gear Pachinko games!  ;D