Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Batandy on September 10, 2017, 08:35:49 AM

Title: Castlevania: Simon's Destiny
Post by: Batandy on September 10, 2017, 08:35:49 AM
(https://i.imgur.com/4wZ8SoQ.png)

(https://i.imgur.com/o2odP8j.png)
Castlevania : Simon's Destiny is a standalone non-profit GZDOOM based fan game born as a love letter to this legendary franchise.
This mod aims to reinvent the very first NES title of the franchise with a nostalgic yet brand new first person gameplay.
All the levels from the classic NES era game have been reimagined like never before, experience the tale of Simon's fight against Dracula and his army of the night!
1.4 Trailer


Screenshots
(click to show/hide)

(https://i.imgur.com/vWcoLVy.png)

Download
https://www.moddb.com/mods/castlevania-simons-destiny (https://www.moddb.com/mods/castlevania-simons-destiny)

--------HOW TO INSTALL--------

* Download Gzdoom (Version 3.7.2 or newer) at https://zdoom.org/downloads (https://zdoom.org/downloads)
* Put Castlevania.ipk3 in the same folder of Gzdoom
* Open Gzdoom and select "Castlevania: Simon's Destiny" in the game window (Make sure video settings below the selection box are set on "Hardware (OpenGL)")
* Play!

(https://i.imgur.com/pINHBUv.png)
(click to show/hide)
(https://i.imgur.com/zN0y4Al.png)
(click to show/hide)
(https://i.imgur.com/op9yHEG.png)
(click to show/hide)
Title: Re: Castlevania: Simon's Destiny
Post by: Aridale on September 10, 2017, 08:52:34 AM
Thats pretty awesome. Ill definitely play it if you release it!
Title: Re: Castlevania: Simon's Destiny
Post by: X on September 10, 2017, 09:22:40 AM
Ouch! That's a sweet full-on 3D adaption if I ever saw one! Like CV 64/LoD except more fast-paced and done in first-person. Congratz  :D
Title: Re: Castlevania: Simon's Destiny
Post by: Aridale on September 10, 2017, 12:19:48 PM
I know its DooM... but my only complaint would be that he moves too fast
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on September 10, 2017, 01:14:29 PM
I know its DooM... but my only complaint would be that he moves too fast

I've tested slower player speeds but they didn't work very well with the kind of gameplay i was looking for, it's still slower than regular doom though
Title: Re: Castlevania: Simon's Destiny
Post by: LuxKiller65 on September 11, 2017, 07:50:54 AM
Looks really good and must be a lot of work.
Title: Re: Castlevania: Simon's Destiny
Post by: AdrianTepes on September 11, 2017, 05:43:07 PM
This looks amazing! The exploration posibilities it brings is something I have been wanting to see on a Castlevania(like) (fan)game for a while.
Great work, and hope there is a release soon!
Title: Re: Castlevania: Simon's Destiny
Post by: Sinis on September 12, 2017, 03:21:42 PM
Definitely going to keep a watch on this :)
Title: Re: Castlevania: Simon's Destiny
Post by: Zuljaras on September 13, 2017, 01:21:43 AM
This is awesome! I can imagine Castlevania III Dracula's Curse re-done like that and you can explore all areas in the NES game ... but it will be glorious like a open-world FSP Castlevania.
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on September 15, 2017, 01:23:59 AM
Thanks guys!  ;D

New preview here!
http://webm.land/media/TBGM.webm (http://webm.land/media/TBGM.webm)

One thing to note is that if you time your whipping right, you can destroy projectiles like in the official games (unlike in the video where i got hit multiple times by the bone pillar)
Title: Re: Castlevania: Simon's Destiny
Post by: Aridale on September 15, 2017, 02:39:04 PM
Damn thats awesome! Makes me wanna get gldoom and try to make stuff lol
Title: Re: Castlevania: Simon's Destiny
Post by: uzo on September 16, 2017, 08:30:16 AM
This turned out WAY better than I expected once I saw it was some kind of Doom mod. You seriously have a great grasp of the soul of the Doom and Doom-like games from that era. Right down to the use of sound effects and enemy placements. The graphics are also great and consistent to recreate that style, but with more features to add to the atmosphere. It has the right amount of bombast in the presentation and design that a Doom-like game needs.

This shit is getting streamed on my channel when it comes out.
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on September 17, 2017, 12:58:23 AM
Thank you very much!

I'm currently testing a Castlevania styled backjump when you get hit by enemies. I have to see if it translates well in 3D, still, considering you can quicksave in this game, it wouldn't be as annoying
Title: Re: Castlevania: Simon's Destiny
Post by: zangetsu468 on September 17, 2017, 04:46:30 AM
So the bad ending = Simon's Doom??? #jussaiyan
Title: Re: Castlevania: Simon's Destiny
Post by: piscesdreams on September 17, 2017, 08:15:08 AM
Fantastic work! I'll be watching this one for sure.
Title: Re: Castlevania: Simon's Destiny
Post by: uzo on September 17, 2017, 03:54:12 PM
Thank you very much!

I'm currently testing a Castlevania styled backjump when you get hit by enemies. I have to see if it translates well in 3D, still, considering you can quicksave in this game, it wouldn't be as annoying

My first thought is to say no, just because its hard to really know your position in first person, in relation to the backwards space behind you. SO when you get hit and fall back off a cliff that's a rage quit level moment. It may also break the 'spirit' of these old Doom clone types.

That said, it is certainly worth experimenting with and seeing how it really feels.
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on September 18, 2017, 12:59:05 AM
My first thought is to say no, just because its hard to really know your position in first person, in relation to the backwards space behind you. SO when you get hit and fall back off a cliff that's a rage quit level moment. It may also break the 'spirit' of these old Doom clone types.

That said, it is certainly worth experimenting with and seeing how it really feels.
Yeah, as expected it didn't work out very well, still, it was worth a shot

The area right before the mummy fight. Takes some cues from SOTN's Colosseum
(https://i.imgur.com/rjZ49UJ.jpg) (https://i.imgur.com/rjZ49UJ.jpg)
Title: Re: Castlevania: Simon's Destiny
Post by: X on September 18, 2017, 09:42:05 AM
Oooo, that looks nice  :)
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on September 24, 2017, 12:48:03 AM
Cinemassacre's Mike Matei played a closed beta build of the game!
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on October 01, 2017, 02:40:51 AM
One of the rooms before the Frankenstein Monster boss battle
(https://i.imgur.com/6ls7ZDQl.jpg)

Currently working on Level 5, the Grim Reaper level!
(https://i.imgur.com/GxArTNUl.jpg)
Title: Re: Castlevania: Simon's Destiny
Post by: DarkDiablo1995 on October 01, 2017, 12:07:01 PM
One of the rooms before the Frankenstein Monster boss battle
(https://i.imgur.com/6ls7ZDQl.jpg)

Currently working on Level 5, the Grim Reaper level!
(https://i.imgur.com/GxArTNUl.jpg)

Is it wrong that I'm already looking forward to whatever awesome mix of Heart of Fire is going to be played in stage 5? This is awesome, man. There's not a whole lot more I can say that someone else hasn't said already, here or on the ZDoom forum topic of the same name, so I will just give out my best wishes and prayers in your endeavor.
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on October 05, 2017, 03:35:38 AM
Thank you very much  ;D

Who recognizes this hallway? Hint Hint: It's gonna be full of Medusa Heads.
(https://i.imgur.com/CCR6c7xl.jpg)
Title: Re: Castlevania: Simon's Destiny
Post by: RichterBelmont12 on October 05, 2017, 08:11:26 AM
Thank you very much  ;D

Who recognizes this hallway? Hint Hint: It's gonna be full of Medusa Heads.
(https://i.imgur.com/CCR6c7xl.jpg)

Its the hallway Before the Death Fight eh? Lots of Medusa Heads and Axe Armors oooh boy.

Keep up the Great Work may put this mod in my Doom December for my Youtube Channel
Title: Re: Castlevania: Simon's Destiny
Post by: X on October 05, 2017, 09:29:40 AM
Yeah...THAT corridor  :P

I think everyone here who's played Castlevania knows just how trying that section of the game really is.
Title: Re: Castlevania: Simon's Destiny
Post by: theANdROId on October 09, 2017, 10:22:09 AM
I think I lost more lives and life-points in that corridor than anywhere else in the game, and potentially everywhere else combined. :-S
Title: Re: Castlevania: Simon's Destiny
Post by: Jorge D. Fuentes on October 09, 2017, 04:27:39 PM
I love it!
If you make the action recoil when you get hit, do it like how they did it in Metroid Prime.  You do get some knockback, but you essentially are still in the same position.  It's minuscule.
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on October 10, 2017, 03:15:21 AM
I love it!
If you make the action recoil when you get hit, do it like how they did it in Metroid Prime.  You do get some knockback, but you essentially are still in the same position.  It's minuscule.

I've ended up keeping the doom styled knockback, the recoil didn't work very well in 3d space

Clock Tower + small video of Level 6's starting area
(https://i.imgur.com/Haprnycl.jpg)

Video:
http://webm.land/media/dblC.webm (http://webm.land/media/dblC.webm)
Title: Re: Castlevania: Simon's Destiny
Post by: X on October 10, 2017, 10:15:12 PM
Intersting. Although the bridge never collapsed in the original. But author's licence, right?  ;)

I'd be really interested, if after this project is finished, to see if it is possible to recreate Castlevania II in doom style. Although it might be a daunting task for sure. And probable resemble Elder scrolls Arena in some manor.
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on October 10, 2017, 11:51:16 PM
I'm taking some liberties here and there since it's not a 1:1 remake, and the falling bridge adds some "spice" to the first section.

Yes, it would be possible to make a Castlevania II remake since you can add hub maps, npcs, dialogues and shops (The engine also supports Heretic, Hexen and Strife, so all these features are native with no coding required).
I probably will not make it after i'm done with this (maybe next year?), but if i'd do it i'd take way more liberties to improve the original, with good puzzles, good npc dialogue, more enemies, new locations, changes to the story.
The only hard thing would be doing the day-night system but i'm pretty sure it can be done since i've seen other people do it in their mods.
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on October 18, 2017, 02:32:38 AM
New teaser!
Title: Re: Castlevania: Simon's Destiny
Post by: Aridale on October 18, 2017, 03:32:36 AM
you gonna have the whole game ready on halloween? Or is it just a demo?
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on October 18, 2017, 04:53:01 AM
you gonna have the whole game ready on halloween? Or is it just a demo?

The whole game will be released! All the six levels of the classic game reimagined + more (I'm working on the "extra stuff" atm  ;D )
Title: Re: Castlevania: Simon's Destiny
Post by: Castle34hk on October 19, 2017, 01:41:52 AM
https://www.youtube.com/watch?v=9Q0UyycJHp0 (https://www.youtube.com/watch?v=9Q0UyycJHp0) ;D
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on October 19, 2017, 06:41:43 AM
https://www.youtube.com/watch?v=9Q0UyycJHp0 (https://www.youtube.com/watch?v=9Q0UyycJHp0) ;D

Yeah i've posted it in the previous page  ;)

(https://i.imgur.com/ZU7AMmX.png)
In the regular difficulty modes, only the Castlevania 1 enemies appear, but if you choose the Blood Moon difficulty, you can experience the game again with a new set of enemies taken from games such as Rondo Of Blood and Symphony Of The Night!
(https://i.imgur.com/FH7zGTql.jpg)
Title: Re: Castlevania: Simon's Destiny
Post by: Inccubus on October 19, 2017, 01:20:42 PM
I've never been a big fan of FPS games, but this looks damn fine.
Can't wait to try it out.
Title: Re: Castlevania: Simon's Destiny
Post by: X on October 19, 2017, 08:31:58 PM
It'll be kinda like playing CV64 again except in first person.
Title: Re: Castlevania: Simon's Destiny
Post by: Aridale on October 20, 2017, 03:29:07 AM
It'll be kinda like playing CV64 again except in first person.

and not shit
Title: Re: Castlevania: Simon's Destiny
Post by: theANdROId on October 20, 2017, 06:25:05 AM
^^ Hey now!  It was at least "pretty good" for its time, or at least LoD was (which is basically the same game). ;-P
Title: Re: Castlevania: Simon's Destiny
Post by: X on October 20, 2017, 09:32:32 AM
Yeah I don't mind CV64/LoD either. I've finished the game several times now so it is playable.
Title: Re: Castlevania: Simon's Destiny
Post by: Inccubus on October 21, 2017, 05:53:58 PM
One(/Two) of the few I haven't actually ever finished.
Title: Re: Castlevania: Simon's Destiny
Post by: zangetsu468 on October 27, 2017, 11:28:22 PM
and not shit

Name one better 3D CV game than 64/LOD...
Oh wait, it doesn't exist.

They weren't shit btw, my opinions aside, online reviews show otherwise.
Title: Re: Castlevania: Simon's Destiny
Post by: Aridale on October 28, 2017, 07:43:41 AM
Being the best by default doesnt make it good
Title: Re: Castlevania: Simon's Destiny
Post by: zangetsu468 on October 28, 2017, 04:58:57 PM
Being the best by default doesnt make it good

That's a very selective response.
It doesn't matter what your standards of "good" are or whether you dislike a specific game. People often dislike good games and like bad games, it's called an opinion. I accept opinions.

However to call a game 'shit' to everyone else when it's been reviewed by reputable reviewers and given an average score of around 70%+ is incredibly biased. It's not that you don't appreciate or like the game that I personally dislike, it's that lazy and inarticulate opinion of "Nah... It's shit" or reputable reviews "doesn't make it good". Saying you don't like the game is one thing, telling everyone else it's shit is a different story.

The games broke many a convention of their time and for 3d games in general, they were engaging and had more of a horror factor that the original CV games had than any other 2d/ 3d CV game of that Era, they nailed the music and atmosphere, presented a decent challenge factor and actually had good characters and character development (better than a lot of CV games) and despite the camera being funny the games for their time were still playable with, the gameplay which was most true to 2d lineage of classic Castlevania. You would be hard pressed to find another Castlevania game that achieved all of the above, albeit in 3d.

Being selective about responses is not assisting your opinion to look any more valuable to anyone reading this forum.


OP, if you can complete the whole game by Halloween, hats off to you. 
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on October 29, 2017, 02:17:27 AM
New Simon's Destiny stream by Mike, this time he's playing the final build of the game!
(Obviously it's the whole thing so if you don't want spoilers and prefer to wait for the official release in two days, don't watch it)

Title: Re: Castlevania: Simon's Destiny
Post by: uzo on October 29, 2017, 11:06:36 AM
OP, if you can complete the whole game by Halloween, hats off to you.

Don't rush the man.

Also CV64 IS shit and it is definitely the WORST of the 3D games. LoD sits right next to it.

I just played it a couple weeks ago. Still shit. Always will be shit. Even glitched out on me.

Shit controls, shit camera, shitty designed combat for 3D space, and sometimes really shitty music.
Title: Re: Castlevania: Simon's Destiny
Post by: Aridale on October 29, 2017, 01:40:17 PM
That's a very selective response.
It doesn't matter what your standards of "good" are or whether you dislike a specific game. People often dislike good games and like bad games, it's called an opinion. I accept opinions.

However to call a game 'shit' to everyone else when it's been reviewed by reputable reviewers and given an average score of around 70%+ is incredibly biased. It's not that you don't appreciate or like the game that I personally dislike, it's that lazy and inarticulate opinion of "Nah... It's shit" or reputable reviews "doesn't make it good". Saying you don't like the game is one thing, telling everyone else it's shit is a different story.

The games broke many a convention of their time and for 3d games in general, they were engaging and had more of a horror factor that the original CV games had than any other 2d/ 3d CV game of that Era, they nailed the music and atmosphere, presented a decent challenge factor and actually had good characters and character development (better than a lot of CV games) and despite the camera being funny the games for their time were still playable with, the gameplay which was most true to 2d lineage of classic Castlevania. You would be hard pressed to find another Castlevania game that achieved all of the above, albeit in 3d.

Being selective about responses is not assisting your opinion to look any more valuable to anyone reading this forum.


OP, if you can complete the whole game by Halloween, hats off to you. 

You are way overthinkin this man. I think its shit... I dont need to back that up with anything. I played it when it was new and it was shit. I played it years later and it was shit. I played it a few years ago... guess what? Still shit. I dont care how it was reviewed. Im almost 40 years old and been playing games since the NES was released. Im more than capable of forming my own opinions about games.

I hated this one you may not. I dont really care! :) My fav CV game out of all of em is CV2 and most ppl hate it. I dont argue with ppl about it on the internet. I didnt mention it was it shit to try to derail this awesome games thread so lets leave it at that
Title: Re: Castlevania: Simon's Destiny
Post by: zangetsu468 on October 30, 2017, 03:10:35 AM
@ uzo & Aridale Agree to disagree
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on October 30, 2017, 01:00:00 PM

OUT NOW! HAPPY HALLOWEEN!

(https://i.imgur.com/vWcoLVy.png)

Download V1.1
https://www.mediafire.com/file/5nmhc9sip1m5588/SimonDestiny_v1.1.zip (https://www.mediafire.com/file/5nmhc9sip1m5588/SimonDestiny_v1.1.zip)

--------HOW TO INSTALL--------

* Download Gzdoom (Version 3.2.1 or newer) at https://zdoom.org/downloads (https://zdoom.org/downloads)
* Put Castlevania.ipk3 in the same folder of Gzdoom
* Open Gzdoom and select "Castlevania: Simon's Destiny" in the game window (Make sure video settings below the selection box are set on "Hardware (OpenGL)")
* Play!
Title: Re: Castlevania: Simon's Destiny
Post by: Castle34hk on October 30, 2017, 02:08:04 PM
THNXS GOOD WORK ;D ;D cant wait to try it.
Title: Re: Castlevania: Simon's Destiny
Post by: Inccubus on October 30, 2017, 04:16:13 PM
Woot! I love having a new Castlevania experience on Halloween! <3
Title: Re: Castlevania: Simon's Destiny
Post by: uzo on October 31, 2017, 08:21:12 AM
Since the PS2 isn't cooperating to play Lament, maybe I'll play this on stream instead XD
Title: Re: Castlevania: Simon's Destiny
Post by: theplottwist on November 06, 2017, 07:25:42 AM
(https://i.imgur.com/RyFZTq5.png)

"Secretarum Pila Miserabilis"

Nice  ;D
Title: Re: Castlevania: Simon's Destiny
Post by: Flame on November 07, 2017, 10:23:38 AM
This is real fuckin' nito I tell you what
Title: Re: Castlevania: Simon's Destiny
Post by: VladOfWallachia on November 10, 2017, 11:02:48 AM
I never would have thought that the mix of Doom and Castlevania would work so well.
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on November 29, 2017, 02:42:51 AM


Download V1.2
http://www.mediafire.com/file/9l5h70va015vqav/SimonDestiny_v1.2.zip (http://www.mediafire.com/file/9l5h70va015vqav/SimonDestiny_v1.2.zip)

Changelog:
(click to show/hide)

(https://i.imgur.com/adUMLFW.png)
(https://i.imgur.com/oG9qG4n.png)
-Nestalgic Music Pack-
Classic tunes from the original game!
http://www.mediafire.com/file/x3ycs46bq8g531x/CV_Nestalgic.pk3 (http://www.mediafire.com/file/x3ycs46bq8g531x/CV_Nestalgic.pk3)
(https://i.imgur.com/EV7YvdS.png)
-Super Castlevania IV Music Pack-
Music from SCIV! Quite tense and atmospheric!
http://www.mediafire.com/file/3p3wycs414ceqb6/CV_SCIV.pk3 (http://www.mediafire.com/file/3p3wycs414ceqb6/CV_SCIV.pk3)
Title: Re: Castlevania: Simon's Destiny
Post by: Nightale on November 29, 2017, 10:55:19 AM
Have to say this is pretty neat, while I am not having so much time for gaming myself. I am watching it sometimes on Taiyou Inc youtube channel as background to the work. :o) neat mod, gj.
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on July 08, 2018, 06:06:32 AM

V1.3 Is Out!

Experience Castlevania : Simon's Destiny like never before with tons of visual improvements!
(https://i.imgur.com/oKJQwqTl.png)

Download
https://www.moddb.com/mods/castlevania-simons-destiny/downloads/castlevania-simons-destiny-v13 (https://www.moddb.com/mods/castlevania-simons-destiny/downloads/castlevania-simons-destiny-v13)
Title: Re: Castlevania: Simon's Destiny
Post by: TheMeadTree on July 08, 2018, 07:40:27 PM
Castlevania in Doom. I've seen it all.
Title: Re: Castlevania: Simon's Destiny
Post by: Inccubus on July 25, 2018, 11:15:32 PM
I have kind of a wierd question. Can the game's speed be slowed down?
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on September 01, 2018, 12:36:26 AM
I have kind of a wierd question. Can the game's speed be slowed down?
Sorry it's not possible, besides, why would you need that?
Title: Re: Castlevania: Simon's Destiny
Post by: Inccubus on September 01, 2018, 08:06:43 PM
Thanks for the response.
I just prefer a less hectic feeling experience.
It's one of the reasons I was never into Doom all that much, and I find it difficult to use the whip effectively.
Title: Re: Castlevania: Simon's Destiny
Post by: Super Waffle on September 02, 2018, 11:06:11 AM
Can I play as Maria?
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on September 06, 2018, 03:22:10 AM
Thanks for the response.
I just prefer a less hectic feeling experience.
It's one of the reasons I was never into Doom all that much, and I find it difficult to use the whip effectively.
It's understandable, though Simon's Destiny plays a lot slower than Doom, you could always try to play on the easy difficulty

Can I play as Maria?

Considering it's a reinterpretation of the first Castlevania game, there's no Maria, sorry
Title: Re: Castlevania: Simon's Destiny
Post by: Batandy on February 25, 2019, 03:28:15 AM
Hey, i've released a brand new update for Simon's Destiny!

Code: [Select]
-Completely reworked whip. It is now way easier to hit small targets, and anything in general.
-Holy Water's flask now stuns enemies and deals +ripper damage before touching the ground.
-Axe Armor's projectiles are now +RIPPER (They don't bounce back when they hit you).
-Axe Armor's melee attack is weaker.
-Reduced player bobbing.
-Candles will now ALWAYS spawn hearts on New Moon and Crescent Moon. (They still have a chance not to drop anything on Full Moon).
-Whip upgrades will not spawn anymore if you've already got a maxed out morning-star whip. (A big heart will drop instead).
-Improved MAP01's courtyard.

It's a bit overdue, but it's finally here!
This will probably be my final release for this mod. Thank you all for your support!
Title: Re: Castlevania: Simon's Destiny
Post by: Inccubus on February 25, 2019, 08:26:52 PM
Sweet! All those changes sound great and sound like they'll make the game feel  a bit closer to that CV feel.