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Offline Lumi Kløvstad

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Re: Lords of Shadow, 6 years later
« Reply #60 on: January 05, 2017, 04:14:28 PM »
0
Bethesda game studios is a good example of this sad, ever-growing trend.

I'm sorry, I can't hear you over the sound of my 400+ hours in Skyrim, 220+ in Fallout 4, and that's not even considering other earlier games by Bethesda.

By the way, one of my Skyrim characters is Simon Belmont and yes, he uses a chain whip.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline Kingshango

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Re: Lords of Shadow, 6 years later
« Reply #61 on: January 05, 2017, 04:31:39 PM »
0
I still like LOS1 despite it's problems.

I only played MoF and I thought it was drab outside of a few boss battles.

LOS2 to me will go down as one of the biggest pieces of wasted potential in recent years. Seriously, it could have been the next Blood Omen but it ended up being the next Blood Omen 2.
« Last Edit: January 05, 2017, 04:34:29 PM by Kingshango »

Offline Lumi Kløvstad

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Re: Lords of Shadow, 6 years later
« Reply #62 on: January 05, 2017, 04:36:03 PM »
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LOS2 to me will go down as one of the biggest pieces of wasted potential in recent years. Seriously, it could have been the next Blood Omen but it ended up being the next Blood Omen 2.

AKA it skipped the drinks, the foreplay, and the wild night of drunken passion, and elected instead to head straight for the awkward morning after, complete with hangover.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline X

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Re: Lords of Shadow, 6 years later
« Reply #63 on: January 05, 2017, 05:36:26 PM »
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Quote
I'm sorry, I can't hear you over the sound of my 400+ hours in Skyrim, 220+ in Fallout 4, and that's not even considering other earlier games by Bethesda.

By the way, one of my Skyrim characters is Simon Belmont and yes, he uses a chain whip.

lol, I'm guilty of this too. I've got 5 years of modded Skyrim under my belt. Fallout is not far behind.
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Offline Flame

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Re: Lords of Shadow, 6 years later
« Reply #64 on: January 06, 2017, 10:04:02 AM »
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ive given up on modded skyrim. i load it with mods and then never play it. just take screenshots.
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Offline JayDominus

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Re: Lords of Shadow, 6 years later
« Reply #65 on: January 07, 2017, 11:25:28 PM »
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ive given up on modded skyrim. i load it with mods and then never play it. just take screenshots.
This is why I gave up on modding games back during Oblivion times.

Offline zangetsu468

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Re: Lords of Shadow, 6 years later
« Reply #66 on: January 08, 2017, 12:00:22 AM »
+1
AKA it skipped the drinks, the foreplay, and the wild night of drunken passion, and elected instead to head straight for the awkward morning after, complete with hangover.
Hangover + Walk of Shame = Stealth Sequence ???
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
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Offline Lumi Kløvstad

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Re: Lords of Shadow, 6 years later
« Reply #67 on: January 08, 2017, 12:13:15 AM »
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Hangover + Walk of Shame = Stealth Sequence ???

Gabriel LOOKS like he's doing the walk of shame in Lords 2's "stealth" sequences. Even the goddamn Prince of Darkness recognized how BS those segments were.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline Kale

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Re: Lords of Shadow, 6 years later
« Reply #68 on: January 09, 2017, 08:08:16 AM »
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I liked LoS1 but not that much... I liked LoS2's combat quite a bit, even if a lot of it is kind of just meh.

I also liked CoD a lot as well... which everyone seems to hate so....... my opinions is probably pretty contrarian to a lot of people. Hell, only real bad part about CoD for me is the final castle, which was a long stair case =( ... well, and the gay rival that looks like he'll rape you, and..... the story? Well I guess that's a lot but I just had a lot of fun with it. It was like a lower quality Ninja Gaiden/DMC to me with the Castlevania brand.

Offline Dremn

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Re: Lords of Shadow, 6 years later
« Reply #69 on: January 09, 2017, 11:28:29 AM »
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Still a decent game, but not a game I look back at fondly looking at the current state of the franchise now


Offline e105beta

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Re: Lords of Shadow, 6 years later
« Reply #70 on: January 10, 2017, 08:36:39 AM »
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I still listen to the LoS2 soundtrack sometimes and remember how I thought the game was going to go when I first listened to it after it was ripped from the demo. Then I get frustrated with how it actually went. Lords of Shadow 2 is hot garbage as far as I'm concerned. I recognize there is good in it, namely the combat and the atmosphere in the castle, but the bad completely overshadows everything else. I mean, who cares how good the patty in your hamburger is if the chef served it with a bun covered in mold and instead of ketchup used shit?

I still like Mirror of Fate for what it is. Between the story, the art, the moody atmosphere, and the exploration I still remember my initial playthrough fondly, but after roughly 5 playthroughs that's worn off and the flawed combat really stands out. It's shallow and easy to abuse, and doesn't compliment the rest of the game. When I look at it now, it's a nice attempt with a good thought behind it, but the game designers weren't brave enough (or allowed enough freedom) to really stretch their arms and do their own thing, which is a shame.

7 years later, Lords of Shadow is still one of my favorite games in the Castlevania series. It's somewhere up there with Symphony of the Night, Rondo of Blood, and Portrait of Ruin. It's already been said earlier in this thread, but while the combat feels a bit clunky in the face of LoS2, as a complete package the game is fantastic.

I really miss Castlevania.

Offline zangetsu468

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Re: Lords of Shadow, 6 years later
« Reply #71 on: January 10, 2017, 10:27:03 AM »
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I also liked CoD a lot as well... which everyone seems to hate so....... my opinions is probably pretty contrarian to a lot of people. Hell, only real bad part about CoD for me is the final castle, which was a long stair case =( ...

This
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Offline X

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Re: Lords of Shadow, 6 years later
« Reply #72 on: January 10, 2017, 09:32:23 PM »
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Quote
I also liked CoD a lot as well... which everyone seems to hate so....... my opinions is probably pretty contrarian to a lot of people. Hell, only real bad part about CoD for me is the final castle, which was a long stair case =( ...

Yeah, the final castle- Oops, pardon me. 'Cathedral' was more/less one long corridor that steadily climbed upwards. There was no real deviation as there was with the rest of the game. It just went on and on until you got to the top. And what's even more typical is that the map layout didn't even match the 'Cathedral' we saw in the final revealing cinematic scene. But the 3D-vanias have a history of doing that.
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