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Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #2205 on: July 10, 2015, 02:04:15 PM »
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Read the update! The castle's going to have 1600 rooms! WTF?!!!!!!! :o

Castlevania SOTN have 1890 rooms I remember.

Offline DragonSlayr81

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Re: The first sign rises with the full moon.
« Reply #2206 on: July 10, 2015, 02:07:53 PM »
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Castlevania SOTN have 1890 rooms I remember.
With both castles, yeah. But a single castle? That's pretty damn big(a single castle that's a couple hundred or so rooms shy from filling up two separate castles)!

Offline DarkPrinceAlucard

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Re: The first sign rises with the full moon.
« Reply #2207 on: July 10, 2015, 02:33:39 PM »
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With both castles, yeah. But a single castle? That's pretty damn big(a single castle that's a couple hundred or so rooms shy from filling up two separate castles)!

yea thats what I initially though of as well, yea symphony had a lot of rooms but it was in a span of 2 different castles that for the most part looked pretty much the same (although one had different colors and was inverted).

This game is going to span 1600 rooms in a single castle, that freaken great.


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Offline Sindra

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Re: The first sign rises with the full moon.
« Reply #2208 on: July 10, 2015, 03:22:20 PM »
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Looks like our buddies over at the Bloodstained forums are going to be totally legit now.

You lucky fucks.

Offline PFG9000

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Re: The first sign rises with the full moon.
« Reply #2209 on: July 10, 2015, 07:27:58 PM »
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Yes thats right new update direct link here: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1286023
Thank you!  But has anybody else had trouble using that promo code?  I tried it with two different email addresses and both times it redirected me to a blank page.  When I try to redo it, it tells me I've already used that email address.

Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #2210 on: July 10, 2015, 10:55:54 PM »
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With both castles, yeah. But a single castle? That's pretty damn big(a single castle that's a couple hundred or so rooms shy from filling up two separate castles)!
   

All info here: from Neogaf:

Again as it's been stated, Iga developed the original Symphony of the Night with only 20 developers on staff. Also It's a safe guess the budget for SOTN was much smaller then what he has to work with for Bloodstained. Then again development back in 1996 was much less costly then it is today, so there is that to consider.

As for the 1600 Rooms. It's almost as big as the entirety of Symphony of the Night.

Symphony of the Night had a total of 1890 rooms. 942 in the regular castle and 948 in the inverted castle.

There's six squares in the inverted castle that aren't there in the normal castle, which is where the extra 0.6% comes from. (200.6%) as referencing this accuracy map - home.golden.net/~maggi/wbw/2006.html

Now if Bloodstained has a reversed / inverted / mirror Castle. 3200 total would be absolutely massive.

As it stands from a single Castlevania without a secondary castle, Bloodstained would indeed have the largest single Castle on just room count alone. 

Source: http://www.neogaf.com/forum/showthread.php?t=1044304&page=224


Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #2211 on: July 10, 2015, 10:57:06 PM »
0
   

GOOD CASTLEVANIA SOTN INFO HERE FROM Neogaf:

Again as it's been stated, Iga developed the original Symphony of the Night with only 20 developers on staff. Also It's a safe guess the budget for SOTN was much smaller then what he has to work with for Bloodstained. Then again development back in 1996 was much less costly then it is today, so there is that to consider.

As for the 1600 Rooms. It's almost as big as the entirety of Symphony of the Night.

Symphony of the Night had a total of 1890 rooms. 942 in the regular castle and 948 in the inverted castle.

There's six squares in the inverted castle that aren't there in the normal castle, which is where the extra 0.6% comes from. (200.6%) as referencing this accuracy map - home.golden.net/~maggi/wbw/2006.html

Now if Bloodstained has a reversed / inverted / mirror Castle. 3200 total would be absolutely massive.

As it stands from a single Castlevania without a secondary castle, Bloodstained would indeed have the largest single Castle on just room count alone. 

Source: http://www.neogaf.com/forum/showthread.php?t=1044304&page=224

Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2212 on: July 11, 2015, 12:31:04 PM »
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All info here: from Neogaf:

Again as it's been stated, Iga developed the original Symphony of the Night with only 20 developers on staff. Also It's a safe guess the budget for SOTN was much smaller then what he has to work with for Bloodstained. Then again development back in 1996 was much less costly then it is today, so there is that to consider.

As for the 1600 Rooms. It's almost as big as the entirety of Symphony of the Night.

Symphony of the Night had a total of 1890 rooms. 942 in the regular castle and 948 in the inverted castle.

There's six squares in the inverted castle that aren't there in the normal castle, which is where the extra 0.6% comes from. (200.6%) as referencing this accuracy map - home.golden.net/~maggi/wbw/2006.html

Now if Bloodstained has a reversed / inverted / mirror Castle. 3200 total would be absolutely massive.

As it stands from a single Castlevania without a secondary castle, Bloodstained would indeed have the largest single Castle on just room count alone. 

Source: http://www.neogaf.com/forum/showthread.php?t=1044304&page=224

There's over 200.6% in SOTN, and this does not involve using glitches.
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                                 ^      l   v  ^    v     ^          ^   
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            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
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Offline X

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Re: The first sign rises with the full moon.
« Reply #2213 on: July 12, 2015, 12:35:21 AM »
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Quote
There's over 200.6% in SOTN, and this does not involve using glitches.

Definitely in the SS version as it had three new areas not available in the PS1 title. But as far as I'm aware of 200.6% is the most you can fill in the PS1 game without glitching.
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Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2214 on: July 12, 2015, 07:45:33 AM »
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Definitely in the SS version as it had three new areas not available in the PS1 title. But as far as I'm aware of 200.6% is the most you can fill in the PS1 game without glitching.

I remember getting 201.00 point something percent on the PSX version leaving very few rooms unchecked, no glitches. It wouldn't be much more than that though. I think the SS version has around 211% from memory.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
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                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
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Offline Claimh Solais

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Re: The first sign rises with the full moon.
« Reply #2215 on: July 12, 2015, 04:51:51 PM »
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I remember getting 201.00 point something percent on the PSX version leaving very few rooms unchecked, no glitches. It wouldn't be much more than that though. I think the SS version has around 211% from memory.

IIRC, the Saturn versions areas don't even change the percentage on your map. Then again, I only ever played it once and that was a LOOOOONG time ago, so I could be wrong.
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Re: The first sign rises with the full moon.
« Reply #2216 on: July 13, 2015, 10:07:02 PM »
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I thought Ben Judd couldn't hype Bloodstained even more and keep being wrong. Damn.
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Re: The first sign rises with the full moon.
« Reply #2217 on: July 14, 2015, 06:26:23 AM »
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a castle with over 1,600 rooms is better than two smaller castles that are inverted versions of each other.   ;D

http://www.siliconera.com/2015/07/13/bloodstained-ritual-of-the-night-will-be-around-1-5x-the-size-of-symphony-of-the-night/

I always felt SOTN's first castle was kinda small.

Also more rooms in Bloodstained, could give us a more meaty castle itself, since the underground is going to eat
up a large % of the rooms (SOTN's underground zones almost took up half of the map).  More castle rooms can make up for it.

and just look at the Bloodstained ROTN's castle, that's definitely more massive than SOTN's castle.




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Re: The first sign rises with the full moon.
« Reply #2218 on: July 15, 2015, 05:21:07 AM »
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The only thing giving me pause is that one of Curse of Darkness's selling points was how huge it was, and how IGA said that Curse's smallest area was larger than Lament's largest area. Once the game was released, we found out that it was indeed huge - huge, flat, and empty. PoR was also one of the largest of the Metroidvanias, and it too suffered from a lot of repetitive rooms and design.

Of course, IntiCreates is a totally different beast altogether and OoE had a much better and tighter design than PoR.

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Re: The first sign rises with the full moon.
« Reply #2219 on: July 15, 2015, 07:18:06 AM »
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The only thing giving me pause is that one of Curse of Darkness's selling points was how huge it was, and how IGA said that Curse's smallest area was larger than Lament's largest area. Once the game was released, we found out that it was indeed huge - huge, flat, and empty. PoR was also one of the largest of the Metroidvanias, and it too suffered from a lot of repetitive rooms and design.

Of course, IntiCreates is a totally different beast altogether and OoE had a much better and tighter design than PoR.

While I don't necessarily agree that OoE was tighter and less repetitive than PoR (I actually think some parts of OoE were slightly worse. But in the end it was definitely a better game than PoR IMO) I too am worried about the layout of the castle. CoD had so much potential and I really bought into the talk about how huge it was. It's one of those game that would've been better had it been about 50% smaller, tbh..

I hope Inti (or IGA) thinks about these things. Bigger is not always better.

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