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Offline DraculaCronqvist

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Re: The first sign rises with the full moon.
« Reply #3015 on: August 13, 2017, 03:31:57 AM »
0
A lot of people are complaining about the movement speed, but IIRC it's exactly the same as it was in SoTN:

https://www.youtube.com/watch?v=_rKQia86-Bc

People are just a bunch of impatient children these days. If you can't speedrun it, it's apparently no good.
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Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #3016 on: August 13, 2017, 04:19:01 AM »
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People are just a bunch of impatient children these days. If you can't speedrun it, it's apparently no good.

Fuck I can't stand people.. They're the worst!!!
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Offline X

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Re: The first sign rises with the full moon.
« Reply #3017 on: August 13, 2017, 11:04:36 AM »
+1
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Offline Long John Silver

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Re: The first sign rises with the full moon.
« Reply #3018 on: August 17, 2017, 04:10:17 AM »
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it's probably because of the screen ratio. all previous 2d castlevanias were 4:3 or variations of that. bloodstained is widescreen, so there's extra space on both sides, creating the illusion that miriam is moving slower. there's just more ground to cover.

Offline X

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Re: The first sign rises with the full moon.
« Reply #3019 on: August 17, 2017, 09:29:03 AM »
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I personally don't mind if Miriam is moving at her current rate. If they want to speed her up a bit then they can do that via an item pick-up like in the other games.
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Offline uzo

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Re: The first sign rises with the full moon.
« Reply #3020 on: August 17, 2017, 02:04:02 PM »
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Walk speed is the same as in SOTN, people are just fucking stupid. Does this honestly surprise you?

THIS

And seriously, people think the graphics are bad? What?

Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3021 on: August 18, 2017, 10:14:01 AM »
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People are just a bunch of impatient children these days. If you can't speedrun it, it's apparently no good.

yea it reminds me of the toxic side of the hollow minded Dynasty Warriors fanbase that play the games solely for the twitchy stage select, cutscene driven, and instant gratification action, that are complaining about open world and ignoring the fans that want and UNDERSTAND open world.

"duhhhhh why open world? that's too big for my pea brain mind."

"duhhhh there is nothing to do in open world, I too dumb to create my own fun in a open world"

"duhhh travel is too long, I want teleport travel, dat open world is too long and make me feel slowww"

"duhh there is no action. I want action everywhere all the time"

it's because of those idiots complaining about things that aren't problems, that more open minded people don't get more nice things.   even if a developer gives options for both playstyles, they still complain.   ;D

and they also complain about clone moveset, which is dumb because they can't even begin to make the game more realistic and immersive, if people have too ridiculous weapons to begin with.  and even previous DW games showed that character with same type of weapon, can still have moveset differences.

and then there are the backwards thinking fools that think the series should cut characters, when all characters have their fans,  so really the bad complainers really are a bad influence if the devs listen to them overall.
« Last Edit: August 18, 2017, 10:16:44 AM by affinity »

Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #3022 on: August 18, 2017, 02:26:35 PM »
+1

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Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #3023 on: August 21, 2017, 05:00:18 AM »
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Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #3024 on: August 29, 2017, 06:16:55 PM »
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You guys might like this, our publisher representative, Angel-Corlux, visited IGA in Japan and talked about some of the plans for Bloodstained. If you look closely you can see a teaser for something...;D

http://bloodstainedfanforums.com/thread/2562/story-time-games-trip-artplay

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Offline theANdROId

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Re: The first sign rises with the full moon.
« Reply #3025 on: August 29, 2017, 08:28:39 PM »
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...missing it so far, but it's late and I'm tired...I'll look again tomorrow.

Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #3026 on: August 30, 2017, 12:34:13 AM »
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...missing it so far, but it's late and I'm tired...I'll look again tomorrow.

Look closely at what Angel-Corlux used to cover up IGA's information. Doesn't the one on the bottom, covering up his mail, look like it could be something new? ;D

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Offline VladCT

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Re: The first sign rises with the full moon.
« Reply #3027 on: August 30, 2017, 06:01:16 AM »
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Look closely at what Angel-Corlux used to cover up IGA's information. Doesn't the one on the bottom, covering up his mail, look like it could be something new? ;D
Looks like a rifle trigger or something.
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Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3028 on: August 30, 2017, 08:25:11 AM »
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interviewers should always ask about how common whips are to find and use.  whips should be just as common as swords, so whip fans can do 100% whip runs if they want to.    the arsenal shouldn't designed in such a way where like swords outclass or outdamage whips.    whips should be common and viable from the very beginning.

  and there should be just as much variety of whips as there are other weapons.


Offline XombieMike

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Re: The first sign rises with the full moon.
« Reply #3029 on: August 30, 2017, 11:38:09 AM »
+1
I don't think they read this forum for suggestions, since they have the Bloodstained Fan Forums with a section dedicated for that, making it easier for them receive feedback.

You would be surprised at the cross over. These are exactly the same kinds of things brought up. I try to encourage the Bloodstained forum members to connect here as well, and I believe that people get wind of what important places such as CV Dungeon think about the games progress. Movement speed was brought up due to Angel-Corlux asking me to ask him that during the interview recently. That could have been because of this thread directly or indirectly.

Also, because Gunlord moderates both places he is very diligent about keeping the staff informed of the relevant opinions here.
« Last Edit: August 30, 2017, 11:40:08 AM by XombieMike »
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