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« Last post by RichterB on November 23, 2023, 05:26:53 PM »
Picked up Wallachia: Reign of Dracula as I wait. The game in motion on the Switch looks much better than it does in videos. The sprite work is really incredible. I really appreciate how big the sprites are, too. It's a very well made game that is as advertised. It sort of reminds me of a beefed up version of a game I'd find in an arcade in the 90s. I think the variety of scenarios is nice.

I've made it to Level 6, but then I had to call it a day. (Been a while since I played a game where you have to start over from scratch--which produced a bit of anxiety--but I know that it wouldn't really make sense to have a save system in a game like this. Well, maybe a temporary save like in Harmony of Dissonance would have been nice, but I can respect the vision. And with what I've learned, I know I can get back to where I was quicker. This is like my Contra III and Super Ghouls N Ghosts days.) [EDIT: There is a difficulty-based Stage Select after you've beaten levels. Problem solved. This will be great for working on Trophies, too.] I like how there are bonus modes and trophies to keep some replay value on a game that, by design, will not be too long.

The voices and sound design are really good, and the music is fitting. I don't know if a specific song has totally grabbed my attention yet (maybe Stage 1 a bit), but I can see them growing on me. I think the special helper characters' powers are sort of more limited than I would like because you have to have so many gems to use any of them. Getting to Power Level 2 especially on any regular basis seems out of the question. I'm still getting the hang of switching between arrows in spots and understanding their properties. The addition of a sword is cool, and I like how there are some strategy elements in terms of the keys in the levels and such. (I'm always wondering about the rewards of saving a prisoner versus opening a chest.) The Tower Boss and the War Dragon were very clever, and Dragomir takes the award for coolest design in a game with great art direction. I love how the stages evolve in terms of day and night or weather, or how you go into a well in one of the stages. It's kind of fun to see Migami's take on a more straightforward action game. It has hints of your work on the Lecarde games, but is in a different context.

For some reason the resolution on the title screen and opening cinema seem less than the actual game, but it's not a big deal. The story is well directed and told for what it is.

Anyway, the game deserves a lot of credit. I don't know how it ended up doing, but in terms of quality, it's easily in the conversation with the best indies and deserved credit. It is honestly a much better game than I expected when I first saw the screenshots and trailers. So that's my misjudgment for having certain expectations. I think for me, personally, I would have liked to have seen more supernatural elements, but I know that this was intended to be more of a historical fiction take on the whole Dracula story. That said, I wonder how this ties into Chronicles of the Wolf. Maybe Christian starts the Rose Cross Knights or something? It feels like a separate universe so far. Maybe Elcin's wolf helper is connected somehow, too. All that said, solid, fun, polished game you should definitely be proud of. Do not doubt that you know what you're doing in terms of game design. This is good stuff, even in a different genre. Congrats on getting to flex your creativity on an original IP like this and sticking to your vision for it before Chronicles of the Wolf.
Hardcore Gaming 101 / Re: Blade Chimera
« Last post by Gunlord on November 21, 2023, 08:54:47 AM »
Super cool! Ill keep an eye on this :D
General Castlevania Discussion / Re: Castlevania Tribute Board Game Kickstarter
« Last post by LuxKiller65 on November 17, 2023, 06:41:00 AM »
I have this board game. If you’d like to see more photos of its contents I’d be more than willing to share.

I think you bought it from me. It's particularly unimpressive, but it's nice that it exists.

Hardcore Gaming 101 / Blade Chimera
« Last post by Aceearly1993 on November 14, 2023, 04:20:37 PM »

New Team Ladybug works... Hope this time it doesn't fall off the problem of lacking the length of main contents (like the author's previous works).
Fan Stuff / Re: Castlevania The Lecarde Chronicles May 2013
« Last post by Aceearly1993 on November 14, 2023, 04:17:16 PM »

HOTFIX - An attempt to fix an issue regarding controls after clicking out of window when an action frame is intact.
« Last post by RichterB on November 12, 2023, 04:53:18 PM »
Thanks so much for playing the demo!

Check out a medley of the music from The Taxidermy Gallery!

There is a lot of music in this game. A lot.

Thanks everyone!

That medley has it all! The creepy buildup, the moody but adventurous melody, and then the ominous boss theme (preceded by one more spooky ambient piece). I was so happy to hear the boss music included. I was going to see if I could find it to listen to because I didn't realize this was a medley at first. I REALLY like that boss tune. It has weight and momentum to it. One of the things that was so cool about Lecarde 2 was how many music change-ups there were (including individual boss themes!) and how they played to the scenes at hand so immersively. I think it's part of what makes Migami's work so organic-feeling.

I've been hyping up your past and current work to a friend, and I hope there's enough of those crazy, unique moments similar to Lecarde 2 like the time-altering puppet show, so that this friend can see how amazing and creative your game design is.

Also great to hear Kira is back. She was Jolyne Cujoh in JoJo's Bizarre Adventure, too! Still have to get to Wallachia. It's on my list, but don't want to force it in the middle of some other titles I'm playing right now. I want to be able to appreciate it. I'm curious how much it connects to Chronicles of the Wolf. You mention elsewhere it's a prequel in the universe, but as I understand it Wallachia is more reality-based--i.e. no zombies, etc. Also, you mentioned some kind of combo pack of the two games before. Is that a digital thing? Physical? Just trying to figure that out too.

Good luck with everything. Excited about every little announcement. The music is not to be underestimated on this.
General Castlevania Discussion / Re: I know the feeling.
« Last post by Darkmoon on November 11, 2023, 07:12:21 PM »
You're still generalizing. You didn't like it. That's your opinion. Trying to say, "all classic fans hate it" is disproven by one classic fan liking it.

Is it my favorite series? No. But then I don't even generally like anime. But it's a version of Castlevania. It's enjoyable enough.
General Castlevania Discussion / Re: SotN has the best soundtrack ever
« Last post by Abnormal Freak on November 10, 2023, 08:08:27 AM »
I don't remember where I read it (VGMdb possibly, or a social media post), but apparently Silent Hill's own Akira Yamaoka did the drum programming for "Crystal Teardrop". Gooooood stuff.

Edit: Guess I posted about it millennia ago. Too bad I can't seem to access the GhM podcast anymore, but it sounds like Yamaoka did all of the drum programming for SOTN, or more than just one song. He's credited for "Rythme arrange" on two tracks, but no mention of programming in the credits.
Fan Stuff / Re: Simon's Curse, metroidvania game based on Simon's Quest
« Last post by Wanhus on November 10, 2023, 03:39:36 AM »

And as always saves SHOULD be backwards compatible!

Download at!:

The Major Update v0.70 D10.M11.Y2023

-added new town: Andole

-added areas

-added new items

-added new story event

-added 2 new enemies

-added new npcs

-added new music tracks

-added more weaknesses to enemies

-added new status poisoned

-added more damage types

-added hud stats to inventory

-added status to inventory to show effects

-added weapon and item damage types icons

-added pressing 4 times F2 in main menu resets resolution and keyboard mappings

-minor improvements to wicker woods

-minor changes to jova holy water seller house

-minor changes to Carmilla cemetary

-minor improvements to jova church

-minor improvements to orb graphics

-minor improvements to boss hp bar graphics

-minor improvements to all candle graphics

-changed exp in inventory to show exp needed instead of current exp

-changed some enemies in debora woods

-increased fireball hit animation speed

-improved coding on several systems: various enemy related, simon attacking, item (there might be new bugs now, hopefully not)

-improved looping on some music tracks

-fixed ai sometimes getting stuck while airborne to walls (still not perfect, working on an overhaul to enemy code)

-fixed not being able to talk to some npcs during the night

-fixed owl reaction to garlic

-fixed holding controller attack button did not speedup talking text scroll

-fixed item text clipping over box in inventory

-fixed keyboard control item equip sound spam

-fixed npc sometimes stopped walking after you talked to them

-fixed day night transition visible in menus

-fixed item use automatic fire, switched to semi automatic (could accidentially cause multi items use)
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